#nms-modding

1 messages · Page 89 of 1

vale iron
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I don't know what all you're doing, so I can't say for sure, but that is the NOMAD

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Just use the EXML Babscoole gave you and edit the first entry

patent siren
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but i just want the nomad not the others?

vale iron
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Then take out the others?

solid hawk
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The vehicle speed is not in the save file, so that doesn't matter.

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Only thing that matters is what's in the .EXML

patent siren
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yk what i honestly might just give up it doesnt matter to me so much i dont think its worth the effort

solid hawk
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That's personal choice.

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You have what you need to get where you want now, just a matter of the time to make it so.

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We try to teach to fish, not give a fish. This was a fairly simple easy example, BUT we get a couple of hundred people per month asking for simple things like this for a handful of helpers. If we just do it for you and the others, will come back again and again wanting more and more. Much greater burden for us. If we can get you understanding, then next time you can do 100% on your own.

pliant badger
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i love no mans sky but i have found no more reason to play

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its hard when you become an ultra multi tool and money god and theres no challenge

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can i solve my problems with modding

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i want to be thrilled

vale iron
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You can. Look at PTSD first

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Then there are others you can add on top of that

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But it's never going to be a great game for challenging combat experiences

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@clever holly @bright fable @hearty blade Working on it. Pillow works but need to work on the bed a bit more.

vale iron
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Still working on the bed, but wanted to put together a little diorama

vale iron
vale iron
hearty blade
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Awesome

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"uncomfortable nap"

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That reminds me, when I use the bunk mod, I don't get the save point option, just the appearance changer, but it sounds like the other person gets it. 🤔 Maybe I'm just blind and can't find the node.

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Oh my God it's 5 am, I've been up night making a base. Goodnight

vale iron
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Go take an uncomfortable nap 😉

stable plaza
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Hey peeps. Is there a way to grab the images of all the materials from the game?

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I'm creating a new Biome Guide to replace my old one, and I wanna put more info into it

steel crypt
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What do you mean by “materials”?

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You can unpack the textures and get all of those. Not sure if that’s what you mean.

solid hawk
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Yep, TEXTURE directory in the game files, once unpaked. Be aware these are all .DDS format, so you'll need to use a program which can view this, as windows default does not.

tired reef
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I'm quite new here so could anyone tell me the limits of modding and how to get into it?

solid hawk
# tired reef I'm quite new here so could anyone tell me the limits of modding and how to get ...

Lots of limits. Can't add new features, can't add logic. Can't really add new models as custom animations aren't possible. We can change values for existing properties. So change a 1 to a 2, true to false, and blue to green sort of thing. Look at https://www.nexusmods.com/nomanssky/mods/newrecently, that's what we can do. If you don't see a mod there to do X, it's not because nobody else has had the "brilliant" mod idea before, most likely because it's not possible or is such a massive time sink to do, it's not worth the effort for the handful of downloads it'll get.

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FYI, NO mod new or updated prior to 29 January 2025 is useable, so don't bother to look at any prior to that date. Also Most downloaded and most endorsed lists are fairly worthless, as filled with old, unuseable, and abandoned mods.

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All of that being said, good starting point is to read this document: http://tinyurl.com/nmsmodding550

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Nobody in the modding community makes video tutorials, as they tend to become quickly outdated, as HelloGames makes changes.

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What little that's documented is in text format, like the doc above.

tired reef
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Ok thank you

solid hawk
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Questions?

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NP

tired reef
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so how did gumsk make beds give you a restore point if you can't script or add new logic?

solid hawk
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Built in

tired reef
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ah ok

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so you can take logic from elsewhere and put it on other things

solid hawk
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A limited number of effects which can be added into a models ENTITY file

solid hawk
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The game data files have a hardcoded structure which has to be abided by. Can't take a "code" section from one file and throw it into another.

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Unless those two files have the exact same structure.

tired reef
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OK so it's like just data files no code

solid hawk
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With some exceptions, once decompiled they're all xml formatting within.

tired reef
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alr well thank you and have a nice evening

solid hawk
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NP. If you decide to take further after reading the doc I linked, feel free to ask questions. Next steps would be unpaking and decompiling the data files.

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This puts the files into a human readable and editable form

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As an example.

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There's lots which is moddable, just have to keep the ideas more on the simple side, expect to hit brick-walls, and be prepared to make compromises. Realistic expectations.

tired reef
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yeah

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Are shaders editable or are they baked into game code?

solid hawk
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Are editable, IF you have experience with vulkan shaders and know what you're doing.

tired reef
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I have some experience with opengl, but I haven't tried vulkan yet

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Ill look into it though

solid hawk
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Only been 3 or so shader mods ever. Those authors came to NMS already knowing vulkan. None of them are around anbymore, so there's virtually no guidance with shaders. I've been attempting to get into it, dry, but very slow going. I can get you to where you can decompile the SPV files to see what's in them. About as much info as the community has now.

tired reef
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Thanks!

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I'll join the server but probably won't do too much as I am just looking about rn and working on some MC mods

solid hawk
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Whenever you're ready

upper quarry
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what was the mod that allowed me to access purple system without doing the missions

upper quarry
final hazel
upbeat quail
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this probably a dumb question, but is Eucli-ea mp friendly?

cobalt condor
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If everyone in the multiplayer instance has it installed then yes

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anyone who doesn't have it wont be able to see any of the modded parts, bases will just be full of holes

upbeat quail
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it is once again time to leave behind my xbox friend

upbeat quail
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anyone know a mod so i can place star ships?

solid hawk
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Sorry, what? Don't quite understand what you're asking for

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You want to land your ship?

final hazel
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I think they want to place starships as base building props

upbeat quail
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so i have eucli-ea which has one star ship model i can place, i would like to place some more as hangar decor

solid hawk
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Ah. Ultra Base Building

spare linden
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I keep getting the Disable mods things but I can't seem to work around it

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even if I delete the Modsettings thing the outcome is the same

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it's just that the log is empty

vale iron
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What disable mods thing? And there is no log

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Follow the troubleshooting and getting help sections of the modding document in the sticky posts here

raw roost
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is there any way i can increase my starship slots count?

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Not slots as in inventory slots but actual starship slots

final hazel
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No.

raw roost
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Aw man

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😔

stuck portal
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Is the way that the game chooses which resonant spike to reveal accessible by the player in it's MXML files?

I am trying to see if it is possible to change it so that the game will only reveal naturally occuring S rank interceptors, and not changing every dissonant spikes as S ranks

vale iron
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Not that I know of

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But I'm not an expert on that exact area

fresh arch
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I don't think the game even cares about the properties of the entity marked by a scan event

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It just matches the location of entity with given interaction and matching other criteria

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Like the thing doesn't actually exist at the moment it's marked

stuck portal
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Thanks

teal fulcrum
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I just installed Lush Finder and it is very helpful, although it would be great to be able to search for "paradise" planets, not sub-biomes. Anyone know if thats an option to do?

solid hawk
teal fulcrum
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Got it, thats too bad. It is very useful for sure

sinful pier
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any qol mod recommendations from anyone?

bright fable
vale iron
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Mostly QoL

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Should survive updates with no problems

bright fable
vale iron
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Yeah, I would include it but it needs MBIN mods, unfortunately. I use it in my personal collection

stuck portal
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I wish the markers were more visible so I know at a glance what buildings need upgrading

sinful pier
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any yall know a mod that removes the build border for corvettes, and if other players can see parts that typically go out of bounds?

cobalt condor
# sinful pier any yall know a mod that removes the build border for corvettes, and if other pl...

https://www.nexusmods.com/nomanssky/mods/3835 can't remove the bounds but this one makes them really big. Vanilla players will see all the parts just fine, only downside is that if you try to build a base anywhere near your corvette it will think you're trying to edit the corvette because you're within it's bounds

Nexus Mods :: No Man's Sky

Expands the corvette build area for both creating and decorating the ship.

sinful pier
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thanks!

bright fable
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I've taken quick look but came up empty - is there any mod that forces all asset palette options to be visible, rather than just what comes "stock"?

Doing the color glitch isn't that much of a hassle, but I've hit quite a few cases where its not an easy solution due to having to delete and replace vs. just using the in-built color menu.

solid hawk
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Look at SACS

bright fable
spare linden
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Is there a Mod that would allow the Save edited Crew on the Autophages to be functional?

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Whenever you save edit em into the freighter you can't use frigate missions or interact with the captain (likely because there are no Resources/Locs for that?)

spare linden
final hazel
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that should be correct I think

spare linden
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It's still crashing though

final hazel
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Is this the most up to date version of the mod?

spare linden
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Yeah

final hazel
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Do you have any other mods installed alongside it?

spare linden
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the weird thing is that the old version worked

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no

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just this one

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sometimes it was S class max me

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but I only was going to use the up to date one to update my corvette

final hazel
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I'm not sure why that would be the case then, and you've tried deleting GCMODSETTINGS.MXML?

spare linden
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Yeah

final hazel
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It shouldn't cause crashes like that at all, so I'm not sure what's wrong

solid hawk
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Try game file verify

spare linden
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still didn't work

solid hawk
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You running an older version of nms or using experimental?

patent venture
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Are there any mods that allow me to put a planet scanner like the one in the freighter on my corvette?

half root
pseudo knoll
patent venture
vale iron
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I'm going to be updating it soon, but should work still until I do

pseudo knoll
solid hawk
stuck portal
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@pseudo knoll

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extract this entire folder into your mods folder.

Note that this basically removes the weighting of practically every other anomaly random event, barring those related to quests and the void egg.

formal bloom
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hi, i read about sACS, and i'm curious if every player will be able to see those colors

surreal parrot
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I'm having an error when trying to generate a code for nms assistant in nomnom but i didn't have problems when i did it for mobile

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Anyone have an idea of why it's happening?

hearty wasp
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Custom colours no

bright fable
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📝🧐

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Noted 👍

solid hawk
pseudo knoll
pseudo knoll
stuck portal
# pseudo knoll lol ok now maybe 98%...still better than before

Yeah I left one or two events with a weighting of one, just in case someone has already claimed the megafauna from a particular system and don't have a void egg on them, just so the game has something to give you, still the probability for whalesong event should be still much higher than usual

pseudo knoll
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Ah makes sense. Curious, what happens if you could only possibly roll the Whalesong event but already have that system's megafauna

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I would assume it just forces a rare object or whatever, some hardcoded default

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or maybe it bugs out and plays that scan sound effect once per frame

stuck portal
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I didn't try

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Almost all rare objects have their weighting set to 0, except atlas encounters I think. Atlas was the event I chose to be left in

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I could probably dot the i's and cross the t's a bit more with that mod, it was mainly just to increase the whalesong event as I was using a set of mods to 'scout' for S rank freighters and megafauna to document and post on NMSCE, if I find any I am interested in, I go and find them 'properly' on my main save which still has the original weightings, I didn't think too much beyond 'as long as it works'

pseudo knoll
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honestly it seems to work wonders

pseudo knoll
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im out of units so i cant try any more lmao (i want to get S, preferably not lower, and they're expensive to recruit)

stuck portal
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👍

pastel river
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Anyone know any mods to skip the main quest line? Honestly I’ve already done it thrice and if I see Artemis one more time I might just slime out everyone in the anomaly.

fresh arch
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No mods but there used to be a guide for save editing

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Available at creative and sharing hub

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!creativehublink

hardy auroraBOT
fresh arch
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Somewhere in Arcane's resources

bright fable
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would it be possible to make the Colored Red Light flash when powered?

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I know you can do so via complicated wiring, but that requires also having the space in a build to hide all of that and afaik wiring doesn't work correctly on Freighters anyway due to Power being "always on"

vale iron
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You could, but it would need some work. Would need to mod the entity file to have a mildly more complex chain of states (ON/OFF)

tepid sierra
tepid sierra
solid hawk
sinful yoke
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What type of mods would typically allow my friends to see what I do? (if they dont have mods)

For example, if I were to download a world generation mod and then visit a few planets. Would other players see the same planet that has been generated by me? Or would it be glitched for them, or would they just not see it entirely?

Or if I had some ship reverse mod, where I can reverse my ship speed in planets. Would other players also see me reversing?

final hazel
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the ship speed mod would "display" for them, as your phyisical position is transmitted through MP

sinful yoke
final hazel
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of course it depends on the mod too

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some planet changing mods may just flip an A to a B, some might not even touch how terrain generates, and some might change everything

sinful yoke
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Ok thank you alot

sinful pier
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any1 able to help with the base building app cause the server is dead

sinful yoke
pseudo knoll
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doesnt matter

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its a reshade preset

final hazel
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Yeah, we dunno since it's not a mod

pseudo knoll
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worst that can happen is it looks weird

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underlying graphical changes etc

sinful yoke
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Oh ok

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Thanks

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Btw would I need a mod installer? Or is it a drag/drop type thing to install mods?

final hazel
sinful yoke
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Ok thank you

pseudo knoll
final hazel
sinful pier
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mirroring hull plating doesn't fully mirror it

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and is very weird with different parts

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this is what i get when i mirror

final hazel
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That is one of the newer parts with Breach, so maybe it's states were assigned incorrectly

sinful pier
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it seems to be with like all parts i use though

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they all mirror incorrectly

solid hawk
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If a problem with the app, the only person in the world who could help with that is the app author, DJMonkey. Has his own Discord

short timber
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Any mods to help boost performance or anything?

hearty blade
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I use one that gets rid of bloom, that helped my performance a little

bright fable
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all with Graphic Settings ranging from Ultra to Standard

limpid burrow
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Is there a mod that would allow me to change a planet's type/biome? I've been hunting for a Paradise Giant for weeks and have concluded that the random number generator hates me. 🙂

sinful yoke
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Do I need to make a mod folder?

final hazel
final hazel
teal fulcrum
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Is there any mod out there, or could it even be done, to sort bases when using the teleport system?

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I did a search for sort and came up empty

solid hawk
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Not via a mod

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That information is stored in your save and mods cannot directly access or make changes to save data

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As an FYI, NMS mods also cannot add new features to the game.

stuck portal
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It can only be done via things like DNA, though that's technically save editing and cannot be done in real time inside of the game

tepid sierra
solid hawk
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Only two mod authors update for experimental, winder and a guy with 3 mods. Everyone else, only public. You do you though.

spare linden
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Sometimes it fixes itself, but I feel like this may be a clue as to what's going on

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I feel like it may be some kind of issue with my GPU since I updated it recently, and in Primal Carnage atm the lighting is sorta weird

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it could be the same issue in NMS

livid night
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Pretty late reply, but once you get to late game you really should get the mod that ||fixes Autophage Staff grip. It kills immersion without it||

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Not gonna send nex link cuz apparently discord doesnt like that, but its called ||”Use Staff Like a Staff It Should”||

final hazel
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Nexusmods links are fine in this server

spare linden
final hazel
solid hawk
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<@&590975379678953522> ^spam

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Thank you 🙂

bright fable
livid night
bright fable
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Preset M is one of the FSR DLSS 4.5 options and will be available presuming you've updated your drivers

vale iron
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Why would FSR be involved? That's the AMD implementation.

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If you're using Nvidia you should be on DLSS or DLAA

bright fable
vale iron
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I'm using Yerts' custom profile that's targeted at a 4070 super and preset M, but you can tweak it for your setup. Seemed to work pretty well, was buttery smooth but might have been some slight inaccuracies. Didn't have time to test it much before leaving town. I'll get it, one minute. Have to use Nvidia profile inspector

spare linden
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it's looking for a file that doesn't exist, and that it actively seems to reject

vale iron
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It doesn't look for disablemods

stuck portal
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Economy filter on the galactic map can only be used to filter for type, not for level, right?

cobalt condor
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right, and we can't do anything to change the filters aside from editing the colours

stuck portal
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Thanks. colors is fine for what I want to do with conflict, but unfortunately economy is not possible

pseudo knoll
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(like i get that a pirate controlled system IS dangerous like a max conflict system but i mean)

thorny badger
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Is there any way to update the mods automatically with the updates of the game?

round sinew
# spare linden Okay so I found this in event viewer

this is a known issue, happens with some users, even if they've never installed mods. yesterday spent a few hours helping someone with this very same issue. in short, it could be multiple things, but just from that event viewer log entry, i'd suggest you to go in services.msc, stop windows audio service, and then launch the game. you wont have any sound ofc, but if the game launches, you can just tab out and restart windows audio service again

thorny badger
stuck portal
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It's a proof of concept, I changed the color of pirate systems to the same purple as purple stars

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But you gotta set the conflict filter on

pseudo knoll
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sick

stuck portal
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Just want to thank everyone here for your help, especially @solid hawk , @vale iron and @final hazel , just published my first ever mod

vale iron
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Congratulations!

night sedge
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Is there a mod that removes a base's boundary limits completely?

thin shard
mortal sierra
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is there a mod that allows easier spawn limitations to freighters, so i can more easily find and buy one?

marsh eagle
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Yes there are several freighter spawn time reduction mods

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And freighter battle time reduction mods as well

night sedge
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Do I look in Nexus Mods for nms mods? What's the spot to browse?

night sedge
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I guessed right

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👏

civic tree
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Does anyone know of a mod that enables automated item creation? Like if I have all the parts for a polymer but the parts are in two different silos, is there a mod that gives me a sort of conveyer belt functionality and a base part of accept those two items and spit out the polymer ?

final hazel
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No.

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Mods cannot add new functionality like this

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!hg @civic tree

hardy auroraBOT
civic tree
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Ty

woeful star
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Hey is there any mods that I can download that would basically give me a cool corvette or Freight ship I’ve been searching all I want is basically a ship mod that I can download

pseudo knoll
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build it in creative mode instead

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i assume there's a tutorial for it

mortal sierra
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what we really need is a mod that can give us a cool frighter

woeful star
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Yeah that’s what I was saying

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Like is there a mod that can give me a ship I can’t actually build like a star wars dreadnought

pseudo knoll
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...you can build that

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you just don't want to

woeful star
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Not in full scale

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I keep seeing people with INSANELY huge republic ships

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Like full on scale

mortal sierra
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cant build a frighter have to find one/ wait

pseudo knoll
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first it was corvettes now it's freighters

woeful star
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How about mods that can like modify your own to make it look different?

bright fable
woeful star
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Yeah I’ve heard of that but how do I access nomansapp

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Is it like a website?

woeful star
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Thank you

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You was helpful I give you 5 stars.

bright fable
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then select the Corvette Delivery Service and follow the instructions exactly

woeful star
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Okay ty!

bright fable
solid hawk
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HG really needs to hurry up and get that 20 part limit hardcoding in place for corvettes.

solid hawk
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Wishful thinking due to how horrible they are. A strict harsh hard limit has been requested by many, including myself, due to how negatively the monstrosities can affect others.

bright fable
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I cant pretend to know how feasible it would be, but I feel like the ideal solution would be to have Anomaly instances have the part cap, and any new Corvette arriving that would exceed that part cap gets placed into its own instance

pseudo knoll
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This ^
I don't think we should reduce how cool Corvettes can be by 80% just because some people's systems have issues handling them

solid hawk
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"Cool" is completely subjective. I find it cool not to cause harm to others for selfish reasons.

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Each to her\his own.

pseudo knoll
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Bro it's a video game. I'm hardly causing harm to anyone

solid hawk
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Unmodded, they are fine. It's that there's not a reasonable cap on the modded value of the applicable property value. HG has capped modded values before, for less, so reasonable assumption they would do the same here.

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If someone has paid for the game and what someone else does modded turns their game into a slideshow, that is harm.

pseudo knoll
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Yeah and don't assume I'm modding my corvettes.

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I haven't.

solid hawk
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I'm not. 🙂

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I've one, minimum parts, solely for the purpose of mod testing.

pseudo knoll
# solid hawk I'm not. 🙂

I find it cool not to cause harm to others for selfish reasons.
Then proceed to say this:
If someone has paid for the game and what someone else does modded turns their game into a slideshow, that is harm.
That is quite literally making the assumption.

solid hawk
pseudo knoll
solid hawk
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We're just having a friendly conversation is all.

pseudo knoll
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Yeah, sure seems like it.

bright fable
solid hawk
pseudo knoll
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there should probably be at least a visual cap, for unmodded games

to visually cap corvettes you encounter that bypass your own game's maximum

bright fable
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one final thought on it all though - if Sean's comments about assets being as unoptimized as he claims are accurate, then maybe the happiest solution would be to optimize those and reap the benefits across all forms of Base (Planetary, Freighter, Corvette, etc.)

solid hawk
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Of course, my perspective is different than many of you. Mine is from a long term NMS mod author, which can be vastly different from that of a currently active player.

vale iron
vale iron
solid hawk
bright fable
# vale iron What comments about assets being unoptimized?

some game recently stole ||i guess allegedly for legality sake|| the Teleporter asset from NMS and Sean made a tweet to the effect of "jokes on them, we never optimized it blah blah" and posted a close up of some of the rivets with A LOT more polys than needed 💀

solid hawk
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Yeah, I saw that. The developers of the other game removed said asset.

bright fable
solid hawk
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Well they probably couldn't afford the potential lawsuit.

vale iron
solid hawk
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Sort of depends when the asset was added and the size of the NMS team at that time.

vale iron
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Yeah, the earlier stuff is far worse

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I think earlier stuff was six people trying to do every single part of gamedev when they were better at narrow fields

solid hawk
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Larger team then, but were also putting out a lot more fires, in general.

craggy root
normal basin
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There's a language file you can alter to add new scan descriptions (Something like adding "Dodecaploid" as one of the possibly note fields for animals) right?

normal basin
solid hawk
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Find an existing entry in the language files of the type you want to add, then grep game files to find where that Id is called from, so see how you're would be done.

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Sort of mid-level difficulty. Not too terrible, but can be very time consuming.

normal basin
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I see

solid hawk
normal basin
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lol

carmine surge
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Anyone have .pak for instant settlements? I have real trouble with build mod. I make my village legaly. Got 3 dock's and shity one ghost building. I be changing seed for that and I don't wanna spend half my life wanting because game doesn't work

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Maybe some of you have some file with changed buildings, layout or something

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Autophage settlement

final hazel
carmine surge
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Then what's work?

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I am new in moding

final hazel
final hazel
carmine surge
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I actually look at thishttps://www.nexusmods.com/nomanssky/mods/3673?tab=description

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Ai sometimes is real shit

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I really wanna crush chat gpt skull rn

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Wasted like 3h of my life

pseudo knoll
solid hawk
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One of the basic design principles of current AI solutions is that if it doesn't know, it's built in that it should lie or make up information.

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The ultimate gaslighting solution

carmine surge
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I want to reset my village seed. You think guys one of "ghost building" vaporize

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Or this be my problem?

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This building don't have terminal

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And be here from start

solid hawk
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There's a way to quit as overseer. I suppose you could quit, then re-become the overseer to reset the settlement.

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Cold also change the seed in a save editor, but no idea what the ramifications of that would be.

carmine surge
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Not working

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Any idea how to reset settlement

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Change buildings?

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Or anything?

#

That's real bullshit

carmine surge
#

And besides this. It is a option to pack my base and unzip in other place?

proper ermine
#

I know its not the best idea to play modded when I have barely started playing this game but can anyone recommend any mods that you'd consider essential to play with?
(maybe except content mods, so just QoL and the stuff)

Think of how OptiFine is almost a must when playing Minecraft

stuck portal
#

I would probably say.. Faster actions is the most benign, holding down E to use everything is quite irksome

proper ermine
#

noted

rapid sandal
#
  • any one of the million+ stack size mods. inventory micromanagement isn't fun in any game.
  • speed up mods: plant growth, recipe production, missions
vale iron
#

Everything there should survive updates, and there's an update soon. They are also almost all QoL

proper ermine
#

ooh thanks, will take a look when I'm home

bright fable
# proper ermine I know its not the best idea to play modded when I have barely started playing t...

On top of Gumsk's suggestions ||and without going through the whole collection to see if these are already present there||
there are a few QOL things that I'd say are definitely worth grabbing even if you're new to the game

#

Finally, Consumerism (https://www.nexusmods.com/nomanssky/mods/2062) is a fantastic mod and the most "fair" way to get access to unattainable Expedition/Twitch stuff imo - but that starts straying a little further from QOL, so use your own judgement

proper ermine
#

lowkey dont care about settlements... After being told it's basically idle mobile games, i dont think im gonna go much into them aside from the tutorial quest for them

#

ill check out the rest tho, ty

bright fable
#

realistically that's their main draw for a lot of folks

proper ermine
#

yeahhh after i saw that i have to wait a fucking hour to construct a building (not even the whole building but a part of it)...

also the debt thing, Im here to explore planets not worry about taxes 😭

bright fable
proper ermine
#

hmm

#

idk

#

i still dont like this mechanic

bright fable
#

Settlements could def use work - hell I did a whole write up on new features they could do (#nms-the-future message)
but like Fishing or any of the million other things in this game, it'll be there if you decide you do want to engage with it 👍

stuck portal
#

However, I do like Autophage settlement because they eventually give inverted mirrors

#

Also PS. Settlement debt does not affect use (you cannot pay your settlements debt), and surpluses can only go towards making items for you (you don't get paid by your settlement), so it's not a "i need to keep paying for this settlement"

#

Also, I am a big fan of the towers, gives 1 anomaly detector once every 24 hours, huge for those like me that don't like to farm for anomaly detectors

proper ermine
#

oh wait so the debt is virtual?

stuck portal
#

Yep

proper ermine
#

hmmmm

stuck portal
#

You cannot pay for their debt out of your pocket

proper ermine
#

i see

proper ermine
bright fable
proper ermine
#

uh, im not sure i understood that well

stuck portal
#

But ||mining bases are fairly easy to setup, no artistic mind needed, just have to slap them on any other way||

proper ermine
#

wdym by "room style building makes it easy to get something that is good enough"

bright fable
stuck portal
#

Freighter rooms are not free placement like bases are, they are snapped in 4 directions

bright fable
#

so you dont have to spend a lot of time to get things looking decent and being functional - the parts themselves come decent looking and functional

proper ermine
#

i see

#

how far ingame are freighters unlocked

bright fable
# proper ermine how far ingame are freighters unlocked

you can grab a Freighter almost immediately iirc - either you can go buy one by flying into its Landing Bay and speaking to the Captain, or you will get your first one free when doing the initial "Rescue Civilian Freighter from Pirates" event

sleek elbow
#

Hey, so I've just unpacked the consumerism mod into my mod folder, but nothing in the shop is unlocked and I'm not sure what went wrong

proper ermine
#

(i have another question but im gonna move with it to #nms-questions because this convo is slowly getting irrelevant to this channel)

bright fable
sleek elbow
sleek elbow
stuck portal
sleek elbow
#

another nested consumerism, then metadata and the lua script

stuck portal
bright fable
#

that Consumerism folder is the one you're supposed to have in your MODs folder

sleek elbow
#

I'll give that a go, lemme save and reboot the game

#

Yep, that did it, thanks guys

gaunt star
#

Marketplace feature would be amazing that you let you upload your mods so non-PC players can use mods

#

since NMS is more focusing on multi platform than just PC

stuck portal
#

Possibly, but I don't think the console makers likes mods on consoles

#

it makes them way too open to attack by homebrewers

pseudo knoll
#

Bethesda does it

#

Skyrim on PS5 has mod support

solid hawk
pseudo knoll
#

settlements are a fun break between the exploring imo

solid hawk
proper ermine
south orbit
pseudo knoll
#

if settlements were the entire game i'd agree with you but they're not, and as as result literally who gives a damn if it's idle
would you rather take an extensive amount of time out of your gameplay to build buildings you couldn't even use?

there's bases & freighters for creativity

#

settlements are for slow generation of materials

carmine surge
#

Some seeds with interesting aurophage settlement npc models? 4 variations?

#

Or any option/tool to edit they models?

solid hawk
#

Blender with NMSDK plugin, but be aware, we can't really modify animations substantually or make new animations, so you'd be very limited as to what you could do editing an NPC model. If not familiar with blender, going to be a lengthy and steep learning curve.

carmine surge
pliant badger
#

i abandoned my settlement long ago and it is now accumulating billions in debt

solid hawk
stuck portal
# pseudo knoll Skyrim on PS5 has mod support

Which is one of the only case of a console game supporting mod, and that's only a fairly recent addition, and is basically entirely controlled by Bethesda (which probably also monitors what mods they put on so it doesn't have chances to interact with the consoles' OS in unintended ways)

#

Mod support free for all is basically never going to happen on consoles

proper tangle
#

I am currently on a kick to complete the catalogue, and I mean COMPLETE. I have all Building Parts, Materials and Recipes. I have 423 Wonders (which I think is the limit at the moment as the other fossils aren't available in game yet). I am at 525 collected knowledge, and 330 Blueprints.

Whilst I don't mind a bit of a grind (I have built a base at a portal on a Paradise Planet in every galaxy - and yes I had to redo a bunch of them after the worlds update [sidebar - please protect Paradise planets in future]), I dont actually think it is possible to complete the rest without modding. I will continue to potter about planets to complete some of the stuff I know is missing, once I have done what is possible I would like to add in the rest.

I have already looked around the JSON, and I know that collected knowledge is is held in "SeenStories" under Base Context > Player State Data.

I know for example that Colossal Archive Lore is held by "PageIdx":1 for each race (the first 3 entries). But the "LastSeenEntryIdx" values do not seem to increment in an obvious manner.

Is it possible to extract these values from game files?

Or does anyone have a full catalog in a save, and is willing to share the relevant portions of the JSON?

Any help with completing the Blueprints is much appreciated - its all tied to old freighter modules (I have nothing after Singularity Engine)

Much appreciated!

scenic yoke
scenic yoke
final hazel
#

Yes, you would have to pick which one you would use first as I don't think you can switch outside of importing/exporting base data I think

scenic yoke
#

and is there limits to what corvettes can look like/parts they can have if i use blender?

final hazel
#

No, other than using parts that exist in-game of course

#

at most they can be moved around, rotated, or scaled up/down however you wish

#

It may be wise to start from an existing corvette design so that you know how big it is

scenic yoke
#

thanks for the tip!

#

and thanks for being so quick with the answer, btw

final hazel
#

Possibly make one as large as possible in-game, so that you know the general scale to stay at if you wish for it to be usable in a space station

fresh arch
#

The catalogue lists all of technology modules

#

But highlights only those the player has learned the crafting recipe for

#

We do not craft / construct the procedurally generated freighter upgrade modules, we install them by unpacking the package module

#

So I don't think those will ever show up as highlighted

final hazel
#

At best you could report to Hello Games that they should count when collected/installed, rather than having their blueprints (which do not exist).

#

!hg

hardy auroraBOT
proper tangle
scenic yoke
solid hawk
#

yes

stuck portal
#

If i convert an MBIN file into an MXML file, do I need to convert them back into MBIN to be able to use them?

fresh arch
#

Mods are either EXML patches which contain the fragments that are changed by the mod

#

Or MBIN replacements that replace whole file

#

Aside from 1 specific case, game will not read data from other text based files

#

So it has to be either exml or mbin file

stuck portal
#

right, but if the file was MBIN, is it possible to change that into an EXML file and have it working like before?

#

At the moment, I have 2 mods that overwrites the same MBIN file (relating to the freighter hangar layout), I am trying to see if I can merge the two by incorporating changes from one MBIN into the other

#

From what I can understand, a MBIN compiler would change the MBIN into MXML file, would the file still work if I saved any changes I made as EXML (and not having the original MBIN anymore), or should I still change it back into an MBIN?

fresh arch
#

Depends, some files can't be modded with exml patches, only as MBIN replacements

#

Mostly stuff related to models, scenes, materials and UI files

#

The rest should be doable as exml patches

#

Hangar is pretty sure to be a scene file so no, MBIN replacement only

#

Need to merge multiple mods into one mod carrying the changes from these mods

#

If the mods in questions have LUA scripts available, you should use AMUMSS to merge the mods for you

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link for instructions on how to use it

stuck portal
#

thanks

#

I am aware of AMUNSS, I have dabbed in it before, I just didn't realised it also allowed for mod merging

proper tangle
solid hawk
#

The Account JSON is part of the save system. You'd be better off asking in the savegame-edit channel on the Creative and Sharing Discord. That's where save experts hang. Here more people who occasionally dabble.

#

You don't want to take advise from dabblers, if you value your saves.

#

Mucking about in the raw JSON is non-trivial and inherently more risky. One wrong character and things will need to be fixed.

scenic yoke
proper tangle
proper tangle
#

TY

slender depot
#

Hello, is there a mod that removes the fade-to-white when loading your save, just before it gives you control of your character?

proper ermine
#

i lowkey hate the flashbang that you get after activating a waypoint beacon

rapid sandal
hearty blade
proper ermine
#

oh where?

hearty blade
#

I believe it's in accessibility

#

My computer is currently busted so I can't give specific instructions, sorry

stuck portal
quick mural
#

how difficult would it be to change a crafting recipe in an existing mod? I'm trying to make my own personal version of the Craftable Upgrade Modules mod where the crafting recipes are more expensive, and I feel like it would be relatively easy just switching around some variables and names, but I'm hoping to get some guidance from here

#

I wanted to change the requirements for the recipes that call for a Circuit Board to call for a quantum processor instead, and I've figured out which variable in the LUA file represents the Circuit Board(FARMPROD9), but I don't know what I would change that to in order to represent the Quantum Processor

stuck portal
#

IIRC, the quantum computer is a possible reward from one of the settlements, so you can check which ever product corresponds to quantum computer

quick mural
#

they should really change that name, gets really confusing

stuck portal
#

then it's definitely in one the settlement MXML then\

quick mural
#

How would I find that?

stuck portal
#

I wasn't sure if the computer was settlement reward, but processor should be

stuck portal
quick mural
#

what folder would that be in?

stuck portal
#

it lists the stuff settlement can produce

stuck portal
quick mural
stuck portal
quick mural
#

thanks

solid hawk
#

You're talking about many completely separate things. Biome, weather, terrain, encounters, colors, TEXTURES, MODELS. All interrelated to an extent, but each uses different files.

#

DUD's mods hit upon many of those. Some nice biome mods under the banner of Lasagna. With NMS, almost every mods focus on changing one facet of the game. To do a real and total overhaul of all of that.......how many 100's of man hours do you have for developement and testing?

fair narwhal
#

could I change the name of "pirate" to "bounty hunter" when the random encounters with pirates happen?

solid hawk
#

Yes. You'd need to hunt down the correct language entry to get the variable name, then replace the text for it using a LocTable.MXML file.

#

I'd imagine there's multiple variables which equate to the text Pirate, so you'd need to figure out which is correct for your needs.

bright fable
#

anyone know the situation with "No Man's Sky Action Pack ft Super Vehicles 5 (https://www.nexusmods.com/nomanssky/mods/3703)" - its now saying Removed by author
afaik it was really one of the only options for replacing the Pilgrim with a new model, so I'm hoping its just been taken down for a repatch/rework? 🤞

fresh arch
#

Was it one of Redmas' mods?

#

They left Nexus mods after getting a formal warning

bright fable
pseudo knoll
#

internet archive

#

give me a moment

bright fable
pseudo knoll
#

@fresh arch @bright fable Yes. It was a mod by redmas

#

last snapshot from Sep 11 2025

#

dont think you can download from this though

#

since its dynamically served

fresh arch
#

Gotta find their discord and ask them directly where to download it

bright fable
#

'ppreciate it 🫡

fair narwhal
#

How come I'm the only person as far as I know to make a geology cannon machine gun

hearty blade
#

Because the novelty of wanton destruction and having everything absurdly maxed out gets boring to most people quickly

#

Especially in a game with far more potential and play styles than just doing... That

stuck portal
#

Also, "knowing how to make" and "actually bothering to make" is quite two different things

hearty blade
#

That too

#

If I was any bit competent with code and technology, it's not something I'd be interested in doing

#

I was almost tempted to ask Gumsk if there's could be a version of his mech movement mod that doesn't have the infinite flight. I like the improved movement but I'm less keen on the infinite flight for instance.

#

But I decided "nah" I don't want to impose on his ideas

#

Similary, I'm not interested in having absurd weapons and stats, godhood, etc but you do whatever mods you want, play the game however you want. As long as you don't trouble other players in some way.

vale iron
#

Yeah, I could split that into two different mods, one for ground and one for jetpack

#

I'm trying to make things modular with several options in each module (if it can be done in EXML)

#

Maximum customizability for users

pseudo knoll
round sinew
#

@stuck portal found it it seems - gcskyglobals

<Property name="MinTimeBetweenStormsLow" value="900.000000" />
<Property name="MaxTimeBetweenStormsLow" value="2400.000000" />
<Property name="MinTimeBetweenStormsHigh" value="120.000000" />
<Property name="MaxTimeBetweenStormsHigh" value="620.000000" />
<Property name="MinTimeBetweenStormsExtremeFallback" value="240.000000" />
<Property name="MaxTimeBetweenStormsExtremeFallback" value="620.000000" />
<Property name="MinStormLengthLow" value="120.000000" />
<Property name="MaxStormLengthLow" value="180.000000" />
<Property name="MinStormLengthHigh" value="150.000000" />
<Property name="MaxStormLengthHigh" value="320.000000" />
#

so probably anywhere between those levels, game can pick

stuck portal
#

Thanks

round sinew
#

i'm guessing that MinTimeBetweenStormsExtremeFallback property might refer to extreme weather planets, but dont know for sure

stuck portal
#

I am guessing that particular variable is for gas giant

round sinew
#

hmm that doesnt make much sense to me, since gasgiant is kinda always in a storm, there's no storm incoming warnings or anything, but maybe yeah

#

highly likely that someone else knows what they're talking about 😄 i'm kinda just half guessing haha

stuck portal
#

Anyway, I'll mess around a bit and see

round sinew
#

have fun 🙂

stuck portal
#

I am probably the only person on earth that want a permanent storm

round sinew
#

i've been given that impression by the game before (as i described in -questions), and i liked it lol

#

love gas giants also for that exact reason hehe

vale iron
#

Fallback has been there and I've never figured out what it does

#

I think it might be (mainly based on the name) if you're on an extreme weather planet and somehow the "high" storms aren't working right, it uses fallback

fair narwhal
#

Am I just an odd person?

vale iron
#

You're still very new to this

fair narwhal
#

3 months is new ?

#

Every single day

vale iron
#

150%

#

I've been modding NMS for over 5 years, and I'm not the longest one here by far

fair narwhal
#

How long until I would get bored of everything being insane?

#

Because I'm 3 months almost in

#

Flight training isn't that long irl

vale iron
#

Eventually you start thinking, "sure, I can move really fast, but I've been doing that for 6 months. What else can I do? Can I make 100u wide meteor showers?"

fair narwhal
#

Well yeah id add more and more craziness

#

I already made it so all animals drop nanites

#

And other rare items

#

And they fast too

#

And I also got the sand worm to stay in the air and not go down

#

So many different variables for so much things , and a great deal of them I change up the values and basically wait and see what if anything happens

#

No caution

#

Is that modding ? Yes, but it's brainless

#

It's corruptions more like

#

It's like how back in the day with GameShark shit that you'd put in codes and see all kinds of messed up shit happen

#

So you are saying , anyone can do what I do, they just think it would be really silly, and pointless

#

I mean that's true it isn't rocket science at all

#

Importing custom models would be where I run into trouble and I bet that I can read up and do that too, with with varrying degrees of success and failure

#

More often then not , total failure and I crash my game upon loading, back to the drawing board or notepad++ board

#

Like there's fun in making the game insane but maybe I'll suffer burnout from it , when do you predict thats going to happen, I trust your wisdom, few more months?

#

I'm talking to myself again lmao

vale iron
#

I'm tweaking Expedition 33 settings. Not anyone can do it, from what we guess, fewer than 1% of players even use mods. You just asked why no one else is doing it, and the answer was because we don't want to.

fair narwhal
#

So I'm like wasting my time?

#

Id rather not think about that I gotta keep riding the high

vale iron
#

No, do whatever you like doing

#

It's personal preference

fair narwhal
#

I do what I think is funny

#

But maybe I need new material

#

Same old stuff gets not funny anymore

vale iron
#

If you're having fun, you don't need to change anything. If you're not having fun, change things

fair narwhal
#

Oh I'm definitely having fun, I just hope that I make somebody laugh , wether with me or at me, seeing that puts a smile on my face and I laugh too

#

But the same jokes do get old it's the truth

#

Have you ever just edited a variable in the files without even knowing what they do? Just for the hell of it?

vale iron
#

Tons of times

fair narwhal
#

Like setting something to 4 billion

#

Or negative 4 billion

vale iron
#

We used to know less about what things do, so we just fucked with stuff. Before I started they used to not even have names of variables

fair narwhal
#

But was that when you were new ?

#

The uh , mess with the game stage, before actually knowing what does what

#

Like I had to Google what pitch and yaw mean

#

And thanks for your help in getting me to summon nautlion on any planet I want

#

Hours of fun with that

#

Because since I also cross save and can play on Xbox series x, I'm still able to control the submarine while it's just a floating vehicle

solid hawk
# fair narwhal I do what I think is funny

Different people play NMS in different ways. Those of us long term in the mod making community want to A) Make mods which will help people play in their way. The more of an audience, the better. B) We're generally an older crowd, so time is a very valuable and scarce resource. Work, family, etc. So, very little time to just goof about with no purpose or end goal.

fair narwhal
#

I guess i'm cut from a different cloth

#

and not a good way

#

i love it

#

not the only one either, ones like me are outcasts

solid hawk
fair narwhal
#

people thought my "yap yap" mod was funny on the subreddit , it got a bunch of upvotes

#

not like that means shit

#

it doesn't

#

still felt good that im not the only one that finds humor in stupid stuff

#

ik it means jack shit

vale iron
#

I think you're trying way to hard to ascribe value judgments and in-group/out-group classifications when there don't need to be any

solid hawk
# fair narwhal not the only one either, ones like me are outcasts

Nope. Nobody is shunning you. You're just going for a niche, short-term, audience. Doesn't make you an outcast and definately does not make you worst modder (others before have been much more deserving of this moniker). You are doing what you do for you and nothing wrong with that.

fair narwhal
#

really? what did they do stuff like crash others?

solid hawk
#

As you say, upvotes, endorsements, etc, don't matter.

vale iron
#

More how they deal with other members of the communities

fair narwhal
#

or give them items that will mess up their save file

vale iron
#

My favorite mods, and I think Babs as well, are the ones people ask for because of accessibility issues. Being able to let other people play the game when they couldn't otherwise is a great feeling

fair narwhal
#

like standing increased/decreased

vale iron
#

Eh, those are just annoying, and usually not mod-related

fair narwhal
#

right , i wold never do that to somebody that would be evil

solid hawk
#

...and crashing and taking others mods without permission, and making really bad mods, while believing they are a positive asset. Yours are made with the goal of being funy and quirky.

fair narwhal
#

hell i don't even kill players

vale iron
#

I should hope not

#

That's illegal

fair narwhal
#

the no killing thing is my golden rule no matter how many mods i use. im very against pvp

#

like meet somebody, and first instinct is to shoot at them, then you need some help. my opinion

vale iron
#

Have you met our friend, Yerts? /s

fair narwhal
#

no

vale iron
#

Someday go to off-topic in modding and ping yerts to tell him Star Citizen shouldn't allow PvP

#

And you think AMD is better than NVidia

fair narwhal
#

is that a trick?

vale iron
#

Nah, just funny to watch him. Anyway, going to go see if I have Expedition 33 setup properly and maybe play a little before bed/podcast time

fair narwhal
#

i'm dumb but not dumb enough to get a mod angry

#

*although i probably constantly come close

vale iron
#

He's not a mod nor will he ever be

solid hawk
#

Gumsk hosts a podcast from his bed. "gNighty night with Gumsk"

fair narwhal
#

you seem like the type that would not be a provocatuer of bad behavior

#

so that's good

#

*never be

#

i meant to say never be

#

anyway back to modding, yeah, i do this shit because its funny

#

i said that a million times

vale iron
#

Harmless but slightly bad and funny is fine 🙂

#

gSleepy-Time gPodcast

fair narwhal
#

i'm harmless, but visually jarring probably, my friend described my teleporting everywhere as "jarring" and "odd"

#

the desired effect

#

because usually no one gaf

#

thats why i love this community

#

so tolerant of people like me that want to annoy harmlessly with all the crazy shit i do to my game, the flying and spinning thing. i tested it out on my console, xbox, and its not just clientside, i saw with my dummy account , all of the stuff i have in the videos i post

#

the xbox is so i can observe myself and see if something is clientside or not

#

and i'm slightly happy that it is not.

#

sharing is caring so they say

#

XD

#

i did like what yall said and started using nopepad++ instead of just plain ah notepad

#

i still don't really see what it changes

vale iron
#

Easier to find the part of the line you want and a billion times easier when you start dealing with sections

#

Plus much better search and replace options and any compare options

bright fable
#

plus Notepad++ is the 🐐

hearty blade
hearty blade
final hazel
#

Thankfully NMS modding has nothing to do with coding

#

so doing whatever you wish with it is safe

fair narwhal
#

yeah its about as much to do with coding as old school source engine games

#

or something

#

maybe slightly more shit you have to read

#

but all of the values are already there to fk with

#

just wish this was possible on xbox as well

#

because i use a piece of shit computer

#

and the graphics are dogcrap

hearty blade
#

Currently any time I turn on the computer something seems to break so I'm keeping it off until I can do the factory reset.

Anyway, keep playing the game the way you want, nobody is to judging you unless you start griefing and trolling people.

fair narwhal
fair narwhal
#

i have never used the service bot

#

what does it even do

#

besides give you ships

#

not like i can't just put them in the game myself

marsh eagle
fair narwhal
#

I'm not wanting it I just wandered what exactly it did

#

Self explanatory ?

heavy merlin
#

Yes, just go to the site and look at what is there

south orbit
fair narwhal
#

yes but can it give you modified ones

#

didnt think so\

#

sure custom seed and whatnot, but that is still legitimate

#

i see no point

#

ok i forgot to read the rest of it

solid hawk
#

It's impossible to give modified as that requires changes to your local game data files.

#

All mods are local. 🙂

fair narwhal
vale iron
#

Maybe he had some good cheese. That makes me smile

solid hawk
#

gas makes babies smile

fair narwhal
#

I notice people in here use that emote a lot

#

Barely see it used other servers

solid hawk
#

Good thing you don't have to, if you don't wish then.

#

The other servers must be wrong.

vale iron
#

A recent study showed that smelling farts prevented Alzheimers in rats

fair narwhal
#

Is it a smile of smugness?

vale iron
#

Stop looking for some deep meaning in everything

#

It's a smile

solid hawk
#

To the "readers" interpretation

#

Sometimes an eggplant is just an eggplant 🤣

fair narwhal
#

I have a little bit of problems with uhh , nevermind

#

Just people

vale iron
#

Just start with the default assumption that no one is trying to say anything negative. Let them prove otherwise

fair narwhal
#

I'm always so Paranoid

solid hawk
vale iron
#

wait...8,272,866,460

fair narwhal
#

That doesn't account for the missing people

#

Or unknown people

#

An extra few million on top of that

solid hawk
#

The lurking invisible ones

fair narwhal
#

That is a thing people hide

#

But I'm glad mods doesn't need .pak file bullshit anymore and is just EXML

#

Mbin to mxml to exml easy no goddamn pak

#

I want to take pak files and slam them on a brick wall

#

That's how much I hate those

#

Know what I'm saying? Kinda drunk

dusky fiber
solid hawk
#

.pak worked fine for years, but things change and in this case with the improvement of patch mods.

solid hawk
stuck portal
#

Wouldn't it be fun if the purge literally reset the game for everyone? And if you refuse, you get banned forever

hearty blade
#

Now I feel old...

fair narwhal
hearty blade
#

Samus aran using space jump

fair narwhal
#

I slide when not even moving

south orbit
#

U are drunk with modding . Cant even stand straight

hearty blade
#

I didn't know that nexus had a bar

empty trail
#

Holy crap it just keeps going 😭 what did you do to the game

elder sparrow
#

Do you guys have any reccomendations for world gen mods? Should I even use one?

hearty blade
#

@solid hawk I have a question regarding weapon-lock on. Was there anything like the maglock in the game for multitool weapons or no? Iirc the combat scope doesn't lock on but it does stabilize aiming.

vale iron
#

hmm, I wonder if animation speeds would be visible to others. Might be fun to slightly increase some of the dance animations

#

Or decrease

fair narwhal
#

It is

fair narwhal
vale iron
#

Animation speed? I didn't think you had modded that

fair narwhal
#

But the difference being there's lag to it

#

I did

#

I made it negative 4.2billion something

#

And positive 4.2 billion for the running animation

#

And -0.100000 for sliding damping

#

Because damping means friction or something

#

Lower the damping the higher speed you can go

#

But it's more chaotic

#

I think

#

And since negative damping is impossible in real physics

#

(don't quote me on that)

#

But I think like , resistance or whatever against a force is like , completely impossible without there being "work" or a force being applied such as thrust

#

Or something, some kind of motion

#

Not it being totally un resistant

#

Didn't study physics so I might definitely be wrong, negative gravity is impossible too as far as we know

#

Did you also know sand worm spawning frequency is also shared and not just client side

#

I asked somebody to tell me if they could see what I was doing whilst moving really fast and strangely , they confirmed it

#

On top of me seeing so via Xbox dummy account perspective

#

So there's not any bias

#

Client side only mods are not as fun as ones that can be shared in my opinion, sharing is caring as they say

fair narwhal
fair narwhal
#

You should make it so fast you have an afterimage or blur

#

So it's like some stupid anime power

#

When I asked somebody to tell me what they were seeing me doing they said "teleporting around the room really fast" that much would at the very least be visible , and many would probably blame that on lag. But from my dummy accounts perspective, the animation glitching was visible

#

And so was the sliding while sitting down

#

And the jittering+teleporting

#

The spinning too when I would do that

#

Not bluffing

dapper fulcrum
#

anyone who does save editing, why is it my corvette disappeared when i didnt delete it?

vale iron
#

!creativehublink

hardy auroraBOT
vale iron
#

That's where save editing experts are

#

They're a bit slow to reply, though

dapper fulcrum
solid hawk
solid hawk
fair narwhal
solid hawk
fair narwhal
#

and my weapon rate of fire too

#

its not localized either

solid hawk
#

Which again, has to do with location.

fair narwhal
#

so all the mods i really give a shit about are seen

solid hawk
#

You are confusing changes to the game data files with the affects said changes make.

fair narwhal
#

i asked several people to tell me what they could see as i was moving around, they said i was jittering, and moving from one corner of room to the other in milisecond

#

and also firing fast

#

that all location?

#

cus i had to modify my globals to do all that

#

my global mbin files

#

this shit here for instance was visible to other players

#

its rate of fire and speed is different from base game

#

so saying mods are localized is false

#

but you didnt say all mods did you

#

"All NMS mods are local. " None of the changes being made by the mod are being carried over to other players games, only the affects of the change, as location data is synced.

#

oh wait you did say that

#

so vehichle mods are location data?

final hazel
final hazel
#

Then mods are still local.

fair narwhal
#

but i was visible DOINg it

#

they could see what was happening to me

final hazel
#

Thats normal, thats location data

#

Of you and projectiles that exist in the system

fair narwhal
#

so the actions i do and things like that are location data

#

even tho impossible for the others

final hazel
#

The outcome and observation of them are (your position moving rapidly)

fair narwhal
#

im not bullshitting when i tell you that the weird shit i was able to do was visible to another client which is my xbox account , and a friend

final hazel
#

We know.

#

This isn't new stuff

fair narwhal
#

new to me i guess

final hazel
#

Most multiplayer games just transmit the player's raw position instead of recreating what they were doing, and make that look normal/smooth, so there isn't any other way this could have gone

fair narwhal
#

the second person is me , first one recording is also me but with my dummy account

#

so rate of fire is visible to everyone then

solid hawk
#

Yes. They are seeing more of and location of the "ammo"

fair narwhal
#

i could be killed by that attack

#

tested that out actually thats the only one i ever killed , me

#

so that was happening for reals

#

not just animation

hearty blade
#

It's because both of you are in the same location. Just like I could only see my friend's base on my planet while he was playing in that location until he uploaded it to the servers

fair narwhal
#

if there were others here too theyd also see it

hearty blade
#

Yes...

fair narwhal
#

but that guy said all mods are localized

#

unless im being an idiot and not understanding

hearty blade
#

The mod is localized. You can do those things, other players can't

#

But they can see what you're doing and the outcome

#

If you used that geology cannon mod of yours, other players would see the destruction

fair narwhal
#

and theyd see the bombs

#

i just showed a video above

#

other one

solid hawk
#

But, if you were to change the color of the shots, others would not see that.

fair narwhal
#

i havent

#

i know that would inly be visible to me

#

also why i dont try to change textures or sounds or models

#

because i know it would not be seen

#

unless everyone has the same mod

#

and even then its only visible to each person

#

what is the purpose of all that i do? idk, experimentation

solid hawk
#

You're having fun with it, all that matters

fair narwhal
#

its not new , but its new to me , just like a planet is new to you the player but is known by the other species

hearty blade
#

Do what you enjoy, don't worry about others unless they're being negatively effected, which in most cases your mods aren't doing. It's not like you're running around griefing people from the looks of it.

fair narwhal
#

im just somewhat proud of myself for being able to go beyond only save editing

#

i picked a good era to do so , long after release

#

og was definitely much harder i bet

#

but its thanks to AMUSS and the decompiler that i am evne able to do anything period

hearty blade
#

It's good that you're having fun

fair narwhal
#

but im being an asshole i see

hearty blade
#

No you're not

#

But you are worrying to much about being judged

fair narwhal
#

the whole contrary attitude i was giving babscole , somebody who knows this game inside and out

#

its like yelling at a brain surgeon

hearty blade
#

You're not hurting anybody

fair narwhal
#

i was rude tho

#

im not going to act like i know shit that im finding out years after possibly a good amount of others

#

but hey damage done

solid hawk
#

Nah, all good. You're trying to achieve understanding. 🙂

hearty blade
#

I'm pretty sure if Babs was irritated he'd let you know, he seems pretty blunt when he is.

solid hawk
#

I smiled, let the paranoia begin! lol

hearty blade
#

(not saying it's a problem, honestly it's something I prefer with people)

fair narwhal
#

hellogames just sees me as a blip on the radar , and nothing more nothing less , donno wether to be grateful , or somewhat melencholic

solid hawk
fair narwhal
#

im dumb and i learned how to edit mxml files, hellogames made it very easy , could be because they low key want others to mess with the game

#

its like they dont support it, but dont hate it

#

so long as it isnt like , visually innapropriate

#

or something offensive

#

which im against that too

hearty blade
solid hawk
fair narwhal
#

so they have no clue

#

i find that hard to believe

solid hawk
#

MXML is the modding community, as output of MBINCompiler, mod community created.

fair narwhal
#

yeah and thanks to that i can do things

hearty blade
fair narwhal
#

so many things to edit

solid hawk
#

HelloGames doesn't see the game files in the same way. They deal with the source code exclusively.

fair narwhal
#

its a treasure trove of possibilities, in just metadata folder and globals folder alone

#

not even a fraction of the game itself but its the contol panel

solid hawk
#

HG is a small company, bigger than they used to be, but everyone there has piles of assigned tasks and hard deadlines to hit. They don't have or get the time to randomly surf around the net for kicks.

fair narwhal
#

i bet some of them used to mod games

solid hawk
#

Maybe, but not NMS.

fair narwhal
#

well honestly this game is a thousand times more versatile in terms of modding then anything ive ever seen

#

just thanks to a few tools

hearty blade
#

Modding games and programming the games are pretty much different animals the way I see it

solid hawk
#

Only one NMS mod author has ever been hired by HelloGames. Was there for about a year.

fair narwhal
#

how much you bet that hellogames people have a command console function, similar to source engine

solid hawk
#

In answer to the next question, can't give any more details that that.

solid hawk
fair narwhal
#

i saw but when set to true it doesnt do anything

solid hawk
#

But, will only work when in HG offices.

fair narwhal
#

god mode works tho

#

and so do a few other variables

hearty blade
#

Babs and his insider sources

#

I'm kidding

south orbit
fair narwhal
#

i had no clue they could make dummy accounts to play the game tho

solid hawk
#

Fun fact, back with NMS 4.13,

#

GoG accidentally released a debug version of NMS, with some of the dev tools enabled

south orbit
#

Lol

fair narwhal
#

and can spawn creatures and ships no?

#

like some kinda gmod type shit

south orbit
#

HeartRed Gog HeartRed

fair narwhal
#

bro imagine being able to put like a hundred geks or something

#

theyd be able to

#

we could too if only had the tool

#

or menu

solid hawk
#

You can adjust values in NPCSPAWNTABLE, for example, to get more NPCs

hearty blade
#

I'm not sure how I feel about Gog, I almost feel like part of the problems I had with my computer started after I played a game I downloaded from them (though I know I'm to blame for messing with the bios in that first place)

fair narwhal
#

but i mean like place them down anywhere you want literally exactly like how minecraft or garrys mod is

solid hawk
solid hawk
fair narwhal
#

id love to watch giant ship battles , like 50 pirate dreadnaugts

#

shit would look like rots opening

solid hawk
#

Much less than that would probably exceed the capabilities of what's essentially a 14 year old game engine.

hearty blade
#

Rots opening?

fair narwhal
#

you gotta admit that would be cool (star wars episode 3 openjng battle with like hundreds of giant ships)

hearty blade
#

I've seen so little starwars

fair narwhal
#

well anyway , any major space battle you can think of in a media of some kind

#

10 pirate dreadnaughts firing the lasers would seem like an actual war going on

hearty blade
#

I'm more of a Stargate and star trek person. My familiarity with Star wars is limited two of the rogue squadron games

fair narwhal
#

because some systems say "at war"

#

in nms

#

and im like where is the war

#

gotta do it urself

hearty blade
#

That's basically just flavor text for the highest conflict level

solid hawk
fair narwhal
#

ill edit the hell out of that and put like 50 capital ships

#

idc if i crash

#

i crash all the time as it is

#

some of my own mods caused me to crash upon loading

#

just had to tweak that shit

#

trial snd error

solid hawk
#

Been there, done that, read the book. lol

fair narwhal
#

the excitement i get when a mod i make works , is as great as normal players when they find a cool thing legitimately

#

different source of risk and reward

#

i risk my game never loading again

#

until mod deleted

#

or edited

#

plus i bet that there is leftover crumbs even when somebodys save is deleted in the permadeath

#

but everyone back that mf save up

#

funny how save has mf in it

#

yes i use regular notepad until recently

#

also i have uploaded 2 very bad mods to nexus

#

yuutaka33 is my username on there

#

it got 9 endorsements to thats a...accomplishment

#

that makes me one of you guys haha...maybe

#

im a modder just not a good one hehe

hearty blade
#

Skill comes with practice and experience.

#

I'm not a modder, just a player who uses mods

solid hawk
#

Aren't just stealing others mods without permission, like one recent uploader has done.

vale iron
#

I ran out of patience to read everything at 1am, but yeah, HG doesn't care about us. The only thing they ever cared about was Sean's Sean Sean, and I think it was just a good laugh and they didn't really care other than that.

hearty blade
#

Or claiming HG implemented their idea

vale iron
#

There might be a couple of people that look into Discord or Reddit some, but not officially and they don't really care about it

solid hawk
#

and not allowed to interact anyway

#

So would simply be some light read-only

vale iron
#

If I were HG management, I would forbid devs from looking at mod "code" at the very least. Don't want any possibility of claims of stealing work, even if you own the code and there's no real legal claim. Better to just not have it come up at all

fair narwhal
#

who thinks they sometimes take ideas some of us suggest, and put those into the game?

#

very very rarely

#

they are more likely to be on the reddit then on here