#nms-modding

1 messages · Page 88 of 1

vale iron
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Again, screenshot is key

abstract stag
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now it shows me this when seölecting the right folder

vale iron
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XBox or Steam?

abstract stag
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steam

bright fable
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you've hit apply now?

abstract stag
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yes wghen i hit appy it says invalid path

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i droped it manually now

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oh i think now i had a really quick warning for mods befor ehte main menu

vale iron
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Ok, you need a warning that you have to click through

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If you didn't have to click something, then mods aren't enabled. You need to go to settings/modsettings.mxml per the modding document troubleshooting

abstract stag
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i always hit esc when those logos come casu ei think they are gone faster then

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but it worked!

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250 mold in 3 secs and refilling them with x while they run

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this coudl work so the game feels challenging again but not too grindy and awful'!

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cheat engine sounds phishy, is that legit?

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does that mean i need to have that always on and running and its not somethin the mod itself immediately implements?

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and re there some reccommende qol mods? id dint see anyxhting specific in the pins

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what if there are more files in this extracted folder? do i put them all jsut into the mods section?

vale iron
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Cheat Engine works fine, but I don't use it

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Easier to just use mods or save editing

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The .lua and .txt don't matter

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If the mod is in the right place and it works, just fortget about it and enjoy

abstract stag
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it doenst say anything to the other files ont he mod page

bright fable
abstract stag
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ok so jsut hte main folder into the mod folder

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ah no i want no issues ^^

vale iron
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Yeah, the lua is for combining mods or rebuilding the mod. TXT is just for information. Neither is recognized by the game

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The game recognizes .EXML, .MBIN. one language MXML. and some audio and image files, nothing else

bright fable
vale iron
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Yeah, not sure you can get them working on freighters any other way

abstract stag
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are there any problems like with skyrim that whe you installm ods and the game is not english that they mess up the native language of the menus and stuff?

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and are the frequent issues that might arrise so you shoudl install one mod after the other and check if the game works? or can i jsut dump a bunch?

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im going throug a rabbit hole in the mods that were uploaded the last year with good qol stuff

bright fable
stuck portal
abstract stag
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mostly

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i hope that will work

bright fable
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that... looks like a lot

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😅

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godspeed and good luck

abstract stag
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so far so good

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i have a mod that makes me heal at the corvette med pot and one that should make me doa save point at corvette bed, but they dont work. the one that makes mission radar also scan the planet like the freighter works

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they are al from the same dude so they shoudl work together, how can i afect load order?

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i can jsut throw them out tho

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oh no my game crashed in the anomaly now

bright fable
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I mean, you did add a ton of things 😭

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general best practice is to add one or two at a time so you can know what causes a problem when a problem pops up

abstract stag
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after i restarted again most mods were not enabled anymore 🙁

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frost said probablöy not an issue so i poed in all haha

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ill go ahead and put them in a folder on the desktop and then add them in 1 by one later

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only thing that worked was keepü the game in forground while tabbing out and not pausing ^^ but i still got the mods warning popup

solid hawk
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Traditionally, both most downloaded and most endorsed have always been next to useless for NMS, because for the first 8 years, mods broke so often due to updates. The moment a mod wasn't updated for a new content add release, it would be unuseable in most cases.

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Basically, untouched, the lifespan of most mod updates was aound 2 months, mqaximum

abstract stag
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i browsed all the mods vial the most download and set to this year onlay to filter generally intersting ones

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now i deleted all mods, started the game and it ddint show the mod message. but when i put a few in and started again i still dont get the mod enabled message 🙁

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ok found the settings thing in binary and deleted

gusty stag
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im trying to find the file to put this in and my pc gotta be using bogo sort or something cause i CANNOT find it

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im playing off the xbox app, does that mean i did it wrong or something?

abstract stag
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what happens if i mod my game and invite a vanilla friend? like i have a mod that makes the alternative landing bay thing corvette seized. if i install that in my base will he only see the normal version floating in the air for example?

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and since mods are client based he also refines longer on my refiners and cant acess the better mission chart?

solid hawk
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Potentially yes. In NMS, mods are local. If you want to experience all the same things, then should be running the same mods, else there will be differences. That being said, you can still play together regarless.

bright fable
# abstract stag what happens if i mod my game and invite a vanilla friend? like i have a mod tha...

afaik:

  • vanilla things will still appear for your friend, even if they're outside of the size limits that he could do if he was building
  • non-vanilla assets, for example the mod which adds a Corvette Landing Pad from the Anomaly, may not show to him since his game wont have a file to render there
  • any mods you have that affect how quickly things refine for YOU are not going to change how things refine for HIM
hearty blade
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I believe JJ's better ship mod removes C class outright, but I guess that's not really what you're saying, though maybe similar in concept?

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When I used it I noticed things that were originally c rank became upgraded to b or a

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Exotics and living ships are S only I believe

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I almost called them Bydo ships, but this isn't R-Type

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Oh sorry, I just realized I responded 11 hours later

abstract stag
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is there amod that you can mine coope and stuff with the bigges terrain manipulator and get the same amount of stuff? i jsut saw one that multiplied it way too much and u got 50 per tic

abstract stag
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its jsut importantt hat the mod is updated right? so this works?

final hazel
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That mod is extremely likely to work with the current version of the game, yes

signal musk
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Hiya i need help

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I downloaded nexus mods vortex.
Installed the timer reduction for scientist and living ship mods.

I never get the pop up to say its working nore does it work in game

Any sugestions or help please

final hazel
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Please post a screenshot of your MODS folder's contents, like this:

paper geyser
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Everything I make with 1.6 nms creature creator ends being an infant.

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Or young

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What do these values mean?

signal musk
final hazel
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the creature's age is calculated based on time since birthtime

signal musk
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I downloaded vortex then went to nexus downloaded the mod to vortex loaded up the game as its ment to work with it

final hazel
solid hawk
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If your Vortex is problematic, may need to go to the Vortex support forum on NexusMods. Only one of the regular helpers here uses Vortex with NMS.

patent siren
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does anyone have a good list / website of seeds for the goatfungus editor

solid hawk
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Could probably come up with something via google searching

stuck portal
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So... for one mod, I increased the weighting of exotic ships so that it should be the only ship that can spawn are exotics (decreasing all of the non-exotic ships' weighting down to 1, and increasing exotics weighting to 300), but now there is a significant delay in the first wave spawning ships, is this normal? and is it fixable?

final hazel
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Good question, idk

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Obv know that those aren't just spawn chances, they're also seed distribution numbers

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So now there will most likely be one fighter, one explorer, one hauler, one shuttle and 17 exotic ship designs per system (given you didn't also mess with how many ships are in the pool)

stuck portal
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Aha, that would explain why there's suddenly there are different exotic ships

final hazel
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If you're in a system where you recognize the local ship names, you'll also see that some ship names will be on different ship types, as that seed is now assigned to a different ship type but the name generation doesn't change between those

stuck portal
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Trading outposts still function fine, a bunch of exotics landed on the first wave, space station took a while

final hazel
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Space station kinda always takes a while ime to get started

stuck portal
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Thanks, need to investigate this a bit further then

stuck portal
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So on paper, the best I could probably do is increase the weighting of royal ship, but no much that it goes over 1/21

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Just changing the weighting shouldn't affect the ship's seeds, right?

vale iron
solid hawk
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Ah, so you're the dude!

abstract stag
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Oh damn we have the big boss here

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The for feedback, the radar works fine, the bacta tank has no interaction showing and the bed one has just the outfit option to the right, but when I used it the camera was inside my wall, so semi useful rn. But they are awesome ideas to make the Corvette better and even usable, without I always just used the freighter to warp and scan and then hopped into my solar

vale iron
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I'm probably going to move the appearance modifier to a different item and just have napping on the bunks, since some people want a nap only item

fair narwhal
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use these idgaf

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these are very unstable mods

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your game will not be happy

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and it will be both fun, and glitchy

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if you wish to play the game like normal, these are not for you, but if you are like me, and crave absurdity and excitement, dl them

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some of these are redundant

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im the worst modder , and im very proud of that

abstract stag
# vale iron Those are mine. I've heard some people saying some of the interacts aren't showi...

I just browsed your profile, first if all nice collection, I saved a lot to install later.
When exactly was the date tho that changed modding? I've seen you have 2 mods that add star wars ships and freighters, Wich is all I really want from a space game, but they were updated over a year ago, dec 24. Are they still functional? And if not, are there any plans on updating them? I wanted to build a Corvette vebatir and razor crest, but the Videos were so complicated and full of clipping I have up.
In case you're still working on the other mods too, I only saw the freighter mod as capital freighters, do thitout save editing I thing it's pretty impossible to find the right freighter I want 😅 any chance that's super easy to port to be also the freighters that spawn after warping?
And also a outdated I think is a mod that adds trails to all sentinel ship engines. That's the reason I switched back to my solar ship on the main save, looked kinda goofy with only one trail. If you update that too at any point id be hella thankful too 😅

fair narwhal
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can anyone even actually see me when im flying thru space like this

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because i do this shit on multiplayer

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and i havent had anyone complain

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and been doing so for months

abstract stag
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Just some questions of a new fan of yours 😅

fair narwhal
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its like i'm a ghost or something, invisible, nobody cares

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idk wether to be happy, or sad

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or grateful

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im actually having the time of my life

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but i wanna know, can anyone even see me while i'm glitching thru space at high speeds?

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i test it out on expeditions where there are players everywhere

vale iron
fair narwhal
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mods changed for the better and are super easy to make now

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no more pak bullshit

vale iron
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The trails mod will be updated very soon

fair narwhal
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mxml just requires notepad, and save as exml, and wham-o, you got yourself a new mod

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just gotta fuck with the mbin files a bit , theres numbers

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change up the numbers next to the names, for random fun

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i don't even really know what i'm doing, trial/error

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but its thru learning what fucks my game up, that teaches me valuble data

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i don't mod to make the game easier for myself, i do it to make myself, and maybe others too.. laugh..

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hopefully

abstract stag
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And yes I agree I don't really need a appearance item too, cause I have a cool look already that stays, but I was confused when there were beds you couldn't sleep in

abstract stag
fair narwhal
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if i can mod, anyone can

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its notepad shit

abstract stag
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I'll have a look if I can track you personally on NM and get updates on the releases

final hazel
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Modding in NMS isn't programming, it's just a bunch of changing files that already exist

fair narwhal
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exactly

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but its fun and funny as hell

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to me

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notice the added (to me)

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i wanna randomize/corrupt my game as much as possible

final hazel
abstract stag
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Ok but Yesterday I wanted to change a exml file and had jo programm that could open it, and the Internet just had help about XML files, and I have the notepad installed obviously

fair narwhal
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notepad

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its just notepad shit

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edit the mxml. save as exml

final hazel
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any text editor, preferably stuff like notepad++ work with EXML and MXML files

fair narwhal
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i use ordinary fkin notepad XD

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all are valid

abstract stag
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Ok so notepad++ is not the one that's pre installed on Windows? Cause at open with there was no option listed

fair narwhal
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wrong, you can use notepad regular too

fair narwhal
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it doesnt have to be ++

abstract stag
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Are there any guides on yt how to get into modding and how that stuff works?

fair narwhal
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yes

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how do you think an idiot like me can do this shit?

abstract stag
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(That you could recommend with link so I don't just watch random shit that might be not working 😅 (

fair narwhal
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I'm by no means intelligent

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this is clear

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but im havin fun

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intelligence is not a strict requirement for editing files in notepad

abstract stag
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I mean I get that you can tweak numbers for like the mining tool or something. But adding new stuff like Corvette landing Plattform or the additional trails already seem so complicated

fair narwhal
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no no i do way way more then that, i fuck my game up

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on purpose

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what lame-o only edits the mining tool tf

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wtf

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there is so much shit in globals

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and metadata

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like SO much shit

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its a treasuretrove once you unpack the pak files and read thru all the mbins that you decompile

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why stop at just weapons

abstract stag
fair narwhal
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i guess im the only one that finds corruptions funny

abstract stag
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I don't want a whole new game (except those star wars ships) and just tweak little things to make the game fun again while being challenged

fair narwhal
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you sound like a person with a sane brain, im the wrong one to consult

abstract stag
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There are sadly no thread permissions, else I'd have said let's open one for making kids discussion to not flood this channel too much 😅

fair narwhal
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why would you want to make a sub-channel in a channel about a subject?

stuck portal
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Question, is it possible to mod the guild envoys restock rate?

fair narwhal
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yes

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you can mod what the stores sell too, along with how much of said item, price of said item, refresh rate of said item

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you cannot do this by save editing

final hazel
fair narwhal
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hell you can even mod what items drop when you kill enemies

final hazel
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now they only restock by having their interaction data roll off

fair narwhal
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mine give nanites

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when i kill animals it gives me nanites

vale iron
stuck portal
final hazel
final hazel
stuck portal
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I think it was called GuildEnvoyRestockTimer or something? Gonna have to check

final hazel
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in previous versions, it would restock after saving and reloading, so it was 0

abstract stag
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There are sadly no thread permissions, else I'd have said let's open one for making kids discussion to not flood this channel too much 😅

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I'll look up guides after work while I install the rest of gumsk mods

final hazel
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or well, the variable most likely either didn't exist or wasn't called upon and is for some old stuff

abstract stag
fair narwhal
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entity files can be messed with i assume notepad too

abstract stag
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Yeah that didn't work yesterday

fair narwhal
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what didn't work

abstract stag
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But I don't even know the difference of XML exml and I suppose mxml

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I just couldn't edit the file with my notepad. Double click and right click open with said I have no Programm that fits on my pc

fair narwhal
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EXML is what you save an MXML as in order for it to work. ... . MXML is what you get when you put a mbin thru the decompiler

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uh yes you can edit mxml with notepad

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again, im explaining like an idiot

abstract stag
fair narwhal
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YES

vale iron
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Entities can be edited the same way and can be EXML, yes

fair narwhal
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WOOW

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woo hoooo

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thanks gumsk

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im going to have *even more fun *

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laughs evilly

vale iron
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They're just more complicated

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A bit harder to understand with some logic in them

abstract stag
vale iron
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I don't know what file you want to edit 🙂 I think I missed that

abstract stag
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If I can adjust the terrain manipulator output as my first own change I'd be already super thrilled

vale iron
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Output in what way?

fair narwhal
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you wanna use this tool to extract from the game or whatever

abstract stag
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Sec I'll link it again once I'm out of the tunnel

fair narwhal
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its called AMUMSS

abstract stag
fair narwhal
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and you wanna install (im just typing what the tut told me) you wanna install AMUMSS in C:\AMUMSS (note im just telling what i did)

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you wanna open that to get the mbins

abstract stag
vale iron
fair narwhal
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gumsk am i false?

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i don't think i'm false

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im helping the dude or something

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i hope

vale iron
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I'm not getting to AMUMSS yet, that's jumping ahead for a new person

abstract stag
vale iron
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Yeah they aren't separate values as far as I know

abstract stag
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I found a mod that changed every tic of drilling to give 50 copper, that was a little much

fair narwhal
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but yeah AMUMSS was like opening king tuts tomb for me

vale iron
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Right, you can change the tick value, but not the tick value per size

fair narwhal
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so much treasure to edit

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ten times better then save editing

abstract stag
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I would like to get the amount I get with the small drill while using the medium drill preferably. So tick value but not that til becomes too much

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But I can't even open the file

vale iron
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But if you want to start modding, you'll want to learn how to unpack, which isn't too hard

fair narwhal
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are you saying i did things the long and obsolete way?

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*not obsolete, since i didnt fuck with trying to make pak files, haha

vale iron
fair narwhal
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screw old method of pak files

abstract stag
fair narwhal
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im SO glad i don't have to do any of that

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HG made modding easier

abstract stag
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It's just a small thing for qol and I'll have a look into modding at some point when I have enough time

vale iron
abstract stag
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And I don't have another 50gb space left on my SSD haha

fair narwhal
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sorry if i'm annoying yall

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i just get super excited

vale iron
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Not annoying, don't worry

fair narwhal
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i'm autistic and i get excited at my interests

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so..yeah

vale iron
abstract stag
vale iron
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Or yutaka can 🙂

fair narwhal
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yes let me

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but i worry i will add things you didnt ask for

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ehehehhe

abstract stag
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If you could do that I'd be super grateful

fair narwhal
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i cant promise i wont add funny stuff

vale iron
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You have to mirror the folder structure of the game. So if you are modding GLOBALS\DEBUGOPTIONS.MBIN, you would need to put the edited EXML in GAMEDATA\MODS\MODNAME\GLOBALS\DEBUGOPTIONS.EXML

fair narwhal
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debug options you can make yourself invincible

abstract stag
fair narwhal
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and it really works

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on all gamemodes

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i cannot die no matter what anymore

abstract stag
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Ping me for future stuff I sadly just arrived at work, but thanks already die all the help

vale iron
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Yeah that's easy enough

fair narwhal
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hey gumsk did you see any of my reddit posts

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those videos are my stuff

vale iron
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I saw some, but not all I'm sure

fair narwhal
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you saw the yap yap mod?

vale iron
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Yeah I saw that video here though

fair narwhal
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why did it get so many upvotes

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did people think it was funny?

vale iron
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Yep

fair narwhal
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🙂

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that makes me so happy

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i love that

vale iron
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Make sure you clearly label modded stuff though. Some people can't tell and think it's a vanilla thing

fair narwhal
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its pretty obviously modded

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if my stats didnt give it away

vale iron
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And then know that some people hate mods even existing even if it affects them in no way at all, so some people will leave shitty comments for no reason

fair narwhal
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well , i leave it up to interpretation

vale iron
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You shouldn't

fair narwhal
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right

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i shouldnt

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im just glad i made people laugh

vale iron
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It's considered etiquette to label stuff so people seeing it know and there's not misinformation floating around. I'm not saying you are doing that or caused that, but it happens, so it's best to just label everything

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Yes 🙂

fair narwhal
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it was good while it lasted

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but you are right

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and i am wrong

vale iron
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No reason to stop

fair narwhal
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no im not gonna stop modding hell no

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this isnt the begining

vale iron
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You're not wrong, just letting you know that one small adjustment would be good 🙂

fair narwhal
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not even the begining

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i spent 2 whole sleepless days looking thru the files

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back last month

vale iron
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Yeah I've done that before 🙂

fair narwhal
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do you ever make yourself laugh with your mods?

vale iron
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People talk about how many hours they have in game and I just think I'm glad there's no tracker for how much time I've spent in the files

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Definitely, like Gekzilla and Bob the Planetary Blob

fair narwhal
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im going to glitch the textures next

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once i find something that controls that

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and sounds

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anything that controls the sound pitch/attenuation

vale iron
fair narwhal
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like imagine a sandworm that is 10 times louder

vale iron
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Gekzilla I don't have on my phone but you can probably find it on Reddit

fair narwhal
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that's hilarious

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but yeah , could you hear how much i was laughing in that one video i did, i've not been that happy in so many years

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this games therapy for me

vale iron
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Oh I don't usually keep audio on

fair narwhal
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good , my music taste is ass

vale iron
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I'm pretty sensitive to sounds, so I like to keep everything muted most of the time

fair narwhal
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if sensitive to sounds you are, why did make the sandworm frequency

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that's extra loudness

vale iron
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For someone that wanted it 🙂

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And a screenshot

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I don't use a lot of the mods I make

fair narwhal
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well, lets just say i did some sandworm stuff of my own, and made the sandworms themselves move faster, and not even go below ground

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they in the air constantly

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so its constant noise

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another thing i noticed, the sandworm mod, people online also experience it

vale iron
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I thought about modding them to be actual sand worms and stay on the ground

fair narwhal
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not just you

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i know because i use xbox and pc

vale iron
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It depends who is the multiplayer host

fair narwhal
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and did an experiment with my dummy account

vale iron
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Same thing for sentinel and predator spawns. If the host has a mod for that, others will experience it

fair narwhal
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i know i made a super sentinel mod that makes them super strong

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and the models huge

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and you have to fight 5 walkers

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i wasn't bs'ng

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if youlike this, could you publish it on my behalf, i dont want credit because i'm a nobody, but you , people like you..

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forget i said that, i know lots of people wouldn't want to be associated with that mod haha

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like you once said, "people will forget tomorrow"

vale iron
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I have too much of my own crap to keep track of. I don't know how Babs keeps up with so much stuff

fair narwhal
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sorry

vale iron
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No need to apologize 🙂

fair narwhal
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if this game still required pak files , i would not have gotten very far in modding, but i still believe i would have found out

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just a slightly longer time

vale iron
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You might want to switch to NP++, fyi. Far better experience for frequent text editing

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Or VS Code

fair narwhal
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so i'm a noob for using NP for years on many games

vale iron
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It just has a ton of nice features when dealing with these kinds of files

fair narwhal
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i dont like how it adds so many colors

vale iron
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You can control that

fair narwhal
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i have both vs and np++

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and yet i dont use them

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too stubborn

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was modding harder when it still had to be lua and pak files ( forgive me if i don't know what i'm talking about fully)

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but i dont even use lua shit or anything and my mods work fine

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was pak just a way that modders could encrypt their stuff so people couldn't copy paste their code?

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gatekeeping is ass and i would never do that

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i give full perms to anything i would ever make

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free for all

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as i would also like a sidekick to go around and use mods with me

vale iron
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No pak is just a compression scheme, there is no way to obfuscate your changes

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But year it was definitely a little harder for authors and a lot harder for users

stable rapids
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Best mod I use is exosolar and babs beyond base building and also the consumerism mod to get old expedition rewards

abstract stag
# vale iron Same thing for sentinel and predator spawns. If the host has a mod for that, oth...

Is there a way to make the sentianls tolerate a little mining in their proximity? On the first save I disabled them cause I wanted to pick up gravino balls, but now I play on the hardcore settings. But if we can edit that you can like mine a few minerals or take half a cluster without them attacking immediately would be nice. But I wanted to keep the aggressive sentianls unaffected, I only saw a kid that disabled the automatic attacking on those planets.
You think making a mod like this is possible?

vale iron
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Should be possible. There are thresholds for "illegal" actions and values attached to different actions

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I haven't messed with it before but I've seen them

abstract stag
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Could anyone of you try to mess with them a little or try to point me on how I can find that later?

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If it's like a number thing for illegal stuff should be doable as a no skill like with the mining tool

abstract stag
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And since I just read this here, what does the lua thing do? Some mod descriptions say the lua is added so you can adjust some settings yourself or something like that?

vale iron
#

Lua is used for scripts for building mods. AMUMSS takes a Lua, which tells AMUMSS what changes to make, grabs the latest files from your install directory, makes the scripted changes, and outputs a mod for you.

#

I don't think I'll do any modding work tonight, but I'll try to look for that tomorrow when I do some work

abstract stag
#

Oh oh I have a 3rd idea I need to mod: more of that salvaged tech modules, 2 is way to low, but the mod I found made it to be up to 40 per drop. To offset that I got a mod that makes the module cost for new blueprints 3 times higher, but with that many I'm scared I'll get weak and sell them for units and have too much units in the hardcore beginning l.
So adjusting that you get like 5 per location would be awesome

#

So I'll look into modding myself, but if you guys can assist me to get those 3 that's would be so amazing.
So one for more salvaged data. One for more loot with the bigger terrain manipulator and one that mining is less illegal

#

That would make the game perfect for me

#

https://youtu.be/Qk5EoGbeHNo?si=yrvjukOm9pvg2lqK

https://youtu.be/1BRMDie410I?si=vucjdcJC7tP8dXxd
Ok so I found those. Is this a good start or shall I just look up XML tutorial in general?

In this video, I will be giving a step by step guide on customizing and updating No Man's Sky Mods. Throughout the video I use the tool AMUMSS and Visual Studio Code.

If you are interested in No Man's Sky content, check out our Rough Start discord where we discuss mods, share screenshots and chat. Invite Link: https://discord.gg/YHMKyqyKPP

Mu...

▶ Play video

My name is Bodie, I play No Man's Sky regularly. My Steam gamer-tag is Bodi420, feel free to add me on there.
In this video I demonstrate start to finish how I create MODs, add them to my No Man's Sky Game and test the MOD in the game. I hope you enjoy.

You can download this MOD I created from Nexus Mods:
https://www.nexusmods.com/nomanssky...

▶ Play video
fresh arch
#
#

Modding system got reworked big time in January 2025

cobalt condor
fresh arch
#

All mods or guides made before that date are completely outdated and will not work

#

You have 2 options, start by reading the article linked

#

Or look up existing mods in Nexus and modify those

#

Adjusting how many items you get from an interaction should be just a matter of changing some numbers in EXML patch, prolly for reward table MBIN

abstract stag
#

Can you recommend other guides in video format then?

#

I like those more, else I just read tho the doc

fresh arch
#

There are none

#

Due to how often HG updates stuff, video guides are prone to get outdated quickly

#

And nobody in the scene has the time to record and publish new videos to account for such changes

abstract stag
#

sad

#

ok then ill be reading now

#

ok my fiost struggle is what exactly do i need to grab here to install the unpack tool? i dont see a set download button exe file, that already stops me noob modder ^^

fresh arch
#

Check the Releases section on the right side

abstract stag
#

the next thing you need to get the files has even more stuff 😮

fresh arch
#

Alternatively you can use apps like AMUMSS or NMSMB to get do the unpacking for you

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link for instructions on how to setup AMUMMS

abstract stag
#

oh jesus i jsut follow the guide in order haha, that was the program listed first

#

ok no wi got the windows zip, unziped but when i use the exe a window really shortly pops up and then nothing, do i need to download more there?

#

and her ei need the 4th last?

#

so is amums easier to use than the pak tool?

#

ok i read most of it and im jsut super confused. the mumss has like this command thing open and not jsut files in an editor and also hpow shall i even find the file i want to edit without more knowledge? this written thing confuses me more than it helps and github already kill sme ^^

#

can anyone point me through what the heck i exactly need in voice while i screnshare at some point? this all doient make any sense to me

stuck portal
#

Question: making and exiting EXML files directly achieves the exact same results as using LUA files with AMUNSS to make the said EXML files, right?

abstract stag
fresh arch
#

Exml patches can be done in text editor as long as you have access to decompiled game files

bright fable
#

Does anyone know how difficult/possible it would be to make a mod that changes the accent lighting for the Pirate Dreadnought?

I've taken a pretty thorough look around, but as far as I can see there's only one that changes the Pirate Bridge Lighting, nothing for the Freighter itself's accent lighting

solid hawk
solid hawk
bright fable
solid hawk
#

Pretty much all of nothing. It's the same model. Multiple scenes and sources. Have to find what you want to change, then tweak the various source settings, including possibly TEXTURE changes.

bright fable
#

kinda expected that, but ya never know whether devs will have thrown ya a bone or not 😅

#

appreciate the info! 🍻

solid hawk
#

As well, what we see and mod in the human-readable decompiled game files is not how HG sees things, that is generated by a community made tool, MBINCompiler.

bright fable
solid hawk
#

HG sees and deals with game changes via actual source code, using in-house created tools. We'vbe no access to any of this.

bright fable
#

10 yr anniversary HG is gonna release their official dev tools, trust 🙏 🙏

solid hawk
#

I've got to get out the door to work, but pirate freighter model is at MODELS\COMMON\SPACECRAFT\INDUSTRIAL\PIRATEFREIGHTER.SCENE.MXML, once you have the game files extracted and decompiled.

solid hawk
bright fable
#

appreciate ya

solid hawk
#

Intellectual property protection. Keeping competitors from having access to many things in the game. With their next game using the same base code as NMS, they will not release anything which would compromise this.

#

In a nutshell why there's no dev tools now, nor will there be

grizzled oriole
#

Can mac users mod yet?

vale iron
#

I think what you'd have to do is edit the texture DDS files to mark the lights as procedural areas, unless they are actual mesh lights with numeric colors, then I don't think you'd be able to make them customizable - it would need to be a mod that changes then to one color

vale iron
#

Someone was working on it a couple of weeks ago and made some progress, but haven't heard anything since

stuck portal
#

Are there any other Procedural games as extensive or big as NMS? I haven't seen anything

vale iron
#

Procedural, not that I'm aware of

grizzled oriole
vale iron
#

There seems to be some parts missing, but some is there

bright fable
grizzled oriole
#

I can't find any reference to someone trying to crack modding for mac

bright fable
#

either way, sounds like both you and Babs think it should be possible, so I may need to poke around the ship's scene.mxml and see what I can see

grizzled oriole
#

I tried suggesting it to hello games.. I don't think I ever got a response

vale iron
fresh arch
#

Once you set up AMUMSS and run it once to scan for game location, get some thingies needed from the web, open the PC Banks Explorer, there you can unpack and decompile the game files

#

You will end up with a folder with lots of text based files in MXML format, which you can open up in text editors like notepad++ or VS Code and start browsing / poking around

#

but to reiterate my previous post, if you just want to adjust 1 small thing, there's good chance a mod like that exists already

#

and you could just modify that for personal use

abstract stag
#

well the data one coudl be adjsuted biut ther est is not working or not hthere

#

are the video guide son how toi install those programms still cirrect? casue i reall ydont get through that written guide

#

makes me depressed i gave up

#

i dont understand this alone

stuck portal
#

Question, How many standard ship designs are there per system? Does 21 sound right?

abstract stag
#

i think ive heared that number too, but thats not a mod

stuck portal
#

Oh it's not, I am trying to see if I can increase the weighting of Exotic ship appearing without increasing the number of seeds that could roll into exotics

bright fable
#

I'm not certain whether we can adjust the weight of what style of ships appear within a system tho

stuck portal
#

I already modded it so that Only S class ships can appear, I personally don't particularly care for any ships other than exotic because I am system hunting, but I don't want to increase the number of exotic ship styles, since those extra ones can't be obtained normally

#

I had changed the weighting of all ship types so that only exotic could possibly spawn, unfortunately that meant a lot more than 1 style of it

final hazel
#

It's set to 20 by default

#

The best you could do imo is set all ship types to the same ratio as they appear in-game, like making fighters 3 (in nonvykeen system), shuttles 7 and exotics 1

#

That'd keep the vanilla seeds aligned correctly while making exotic ships spawn 10x as often, I think

#

I've been meaning to test that to make sure the seeds don't deviate but I don't think it needs testing

stuck portal
#

3, 7 and 1? just those 3?

final hazel
#

Make all of them their amount of designs that they get

#

So for a Vy'keen System, fighters get 7, explorers get 3, haulers get 3, shuttles get 7 and exotic gets 1

stuck portal
#

And then move those numbers around, depending on the dominant race? like fighter 3, explorer 7, hauler 3 for korvax, and so on?

boreal siren
#

i remember seeing a mod which made it so that the buy research menu stays open after buying a tech but I didnt download it and now I cant find it, can anyone help?

bold cloud
#

anyone know any good save edditors?

bold cloud
#

thanks

cobalt condor
# stuck portal I had changed the weighting of all ship types so that only exotic could possibly...

So the way ship spawns work, is that the system generates a pool of ships on load. The way it does this is by generating a set number of seeds and then assigning them to the different types of ships based on the weighting values you're looking at. When the game needs to spawn a ship, it will just grab a random ship from that pool (well, technically not randomly since they spawn in the same order every time).

If you want to increase how often exotic ships spawn, your options are to either increase the number of exotic ships in the pool, or to decrease the number of non-exotic ships in the pool. Either way, you will be changing the pool of available ships in every system. It might be possible to do the latter without changing the seed used for the exotic ship, but I doubt it.

solid hawk
# grizzled oriole I tried suggesting it to hello games.. I don't think I ever got a response
  1. You never will, other than MAYBE an automated response. They see it, are interested, they'll think about it, but once you make the request, you are no longer a part of that process.
  2. HG, like all professional companies, plans out new features far in advance. If they like it and managment decides to add it, would be added to the button of the list, so wouldn't see it added for a year or more.
cobalt condor
#

If you just want force a system's exotic ship to spawn, there is a mod to do that already by bringing up the exchange screen for it: https://www.nexusmods.com/nomanssky/mods/3627

Nexus Mods :: No Man's Sky

Revolutionize your sentinel/exotic ship hunting! Instantly acquire local system interceptor with a single emote click.

solid hawk
paper geyser
#

Can you get a fiend, from creature creator, to lay an egg?

vale iron
stuck thorn
#

hello chat i havea question for yall

#

how do i reenable mods?
it seems that for some reason mods got disabled for me for some reason and i cant reenable them by putting them back into the mods folder

vale iron
#

delete modsettings in the binaries folder

stuck thorn
#

i found it

#

turns out i don have to delete it i can just edit disablemods to true

vale iron
#

Just easier to delete it

frank bridge
#

One of the mods imcreases the system sizes...
So could I technically make NMS have realistic planetary distances?

#

having 2 planets 350,000,000ks apart is funny

vale iron
#

No it gets really janky reallyv fast

#

I don't even recommend that amount of size increase in that mod. It's just there is people want it

frank bridge
#

Another interesting idea would be to set planet separation to 1u (but keep moon separation the same)

cobalt condor
#

It doesn't work that way. It's all just controlled by a value that sets the radius of the solar system, all the distances are adjusted based on that

serene kite
#

Can I mod nms on Microsoft store pc?

vale iron
serene kite
#

Thanks:) could I use nexus mods like you would with the steam version?

solid hawk
#

Yes

serene kite
#

Thanks

bright fable
#

I wonder, could the Derelict Freighter room assets/modules be added to Base Building menu 🤔

vale iron
#

Unlikely. They don't have snap points and I doubt they are the same size or at all setup to interact with other items. Even if you could do it, not many people have the experience to do so and they would all consider it way too much of a time sink and pain in the ass.

paper geyser
#

Does anyone know the color seed for white?

vale iron
#

Seeds aren't broken up like that with colors as a specific part of the seed.

paper geyser
#

I thought the seed codes worked similar to black. Is black the only confirmed one?

#

Everytime I use this code the creature becomes black.

#

I'm a little new to this. I have sent 2 days trying to figure out goat's save editor. All save editors only afford me one change per character before the save refuses to change ever again.

vale iron
#

Sorry, I thought you were asking about ships

#

That does look repeatable, but I don't know the answer. Probably check here:

#

!creativehublink

hardy auroraBOT
vale iron
#

They do the most save editing stuff

paper geyser
#

Thank you

#

I definitely should have been more specific.

solid hawk
bright fable
#

Ah, I presumed their procgen was pulling from a tile-set of sorts with a bunch of premade rooms, and that maybe those tiles or at least the outermost meshes for the "room" itself could potentially be grabbed

solid hawk
#

As an fyi, the modding community has been doing this for 9+ years. If you don't see a mod to do x, 99% chance because it's not possible. Truely new ideas that haven't been tried before, that are achievable, are exceedingly rare. All been poked at before

solid hawk
#

Throws stuff in the room then

#

...and the room count and size ranges barely moddable. One mod increases these by a hair. Any more than that causes crashes

bright fable
#

gonna have to keep praying for more Freighter Room Modules with new stylings then 🙏

cobalt condor
bright fable
#

Might finally be time to pull the trigger and grab Eucli-ea too

bright fable
hearty wasp
#

the snapping is prolly broken ngl

bright fable
#

plus, those Crew Bed Walls are just too good

hearty wasp
#

UAG can't remove the walls

#

but yeah it's such nice models

#

idk why HG didn't implement em into the vanilla game

#

or at least increase the snapping object quota so modded objects can be snapped too instead of being gradually degredated until we can't do shit with them

bright fable
solid hawk
#

Those speculations are just guesses with zero basis in fact. Only HG knows and they don't say

final hazel
#

The only "confirmed" change could just be a qol thing tied to an unrelated update, like how solar ship fabrication was added in WPI and ship/tool archive was added in WPII

#

and they could just shelve it before release, wouldn't be the first or last

sinful pier
#

how does nms modding affect multiplayer?

final hazel
#

Other people don't see the modded things, outside of very specific things

sinful pier
#

ohh i see

#

tysm

#

where can i find a mod to go to previous expeditions?

final hazel
sinful pier
#

or well the breach one that just went

final hazel
sinful pier
#

should i replace it then?

final hazel
sinful pier
#

it worked, doing the expedition rn

spare linden
#

How does color save editing work again?

fair narwhal
#

what mbin controls wether submarine can be put on land or water

solid hawk
#

Check GCVEHICLEGLOBALS.GLOBAL.MBIN, but very low probability you'll be able to achieve what you're going for

#

via a property value edit

#

Better off doing a model replacement via save editing

vale iron
#

He wants to be able to use the nautilon on land. I told him where to look for the garage buildable settings

fair narwhal
#

And it worked

green lynx
#

@vale iron Hey i have a modding question for you when you have a min

vale iron
#

Don't ask to ask, just ask 😉

vale iron
# fair narwhal Wrong

Wrong as in there was a high probability of you getting what you wanted there? I think his comment was pretty accurate 🙂

fair narwhal
#

Wrong as in I thought he said it wasn't possible

fair narwhal
#

This is how nautlion behaves on land when there is no water on a planet

vale iron
#

I still don't see what was false about what he said

fair narwhal
#

He said it can't be done

vale iron
#

He did not

fair narwhal
#

It's whatever

vale iron
#

As much as I love to argue semantics, being a philsophy and law guy, that's not what he said at all

fair narwhal
#

What did he say?

vale iron
#

Low probability <> can't be done

fair narwhal
#

Is it to say that it's pointless

#

Because I don't think it's pointless to basically make a vehicle behave like how a cut content vehicle would have behaved, is, the dragonfly

#

Dragonfly was going to be a flying exocraft

#

And be not as fast as this but it would have hovered above ground like this

vale iron
#

Nope, he was just letting you know that if you try, expect to not get the results you want. It might work, but decent chance it won't work

#

He's a tiny bit pessimistic, more of a "here's what won't work" guy than a "oh, here's an idea that has 0.00001% chance of working!" guy

fair narwhal
#

Well I'm the opposite, to me something works until it doesn't, and I make mistakes to learn from them

#

Trial and error

#

Throw spaghetti at the wall and see what sticks

vale iron
#

Yeah, he does that too, he's just going to warn you that something has a high chance of not working

#

(he can correct me if I'm wrong, don't want to put words in his mouth 🙂 )

#

Damnit, someone reported an error and I finally had time to check it. Now I can't find the report to reply to it

fair narwhal
#

But yeah, I'm optimistic, and believe that until something doesn't work, to keep on going, and never give up

#

The files are a treasure trove of entertainment, to me , instead of the game itself, editing those and seeing all the wacky stuff that can happen is my coffee

vale iron
#

For sure, it's a ton of fun to look around in the files and see something and go "hey, I think I could use that!"

#

Speaking of, I need to see if I can make this variable gravity mod

fair narwhal
#

I've never had this much fun in my entire life with modding a game this is many many more times more versatile then source engine which is old stuff

vale iron
#

I know what I want to do and how to do it, but I'm not sure it will be consistent every time you visit the same planet

fair narwhal
#

Negative gravity had an interesting effect, it made me fall up

#

Camera upside down too

#

So head was facing the ground

vale iron
#

Yeah, I've accidentally done that before, where I made something have negative mass

fair narwhal
#

This game is....more versatile then anything I've ever seen in my life

#

Wouldn't you agree

#

In terms of what can be messed with and tweaked , without the game taking a dump and crashing

vale iron
#

A lot of modder complaints are actually the opposite, about what we can't do. It's a weird dichotomy where we can't do a lot of thigns, but there are so many things in the game that it also gives us a lot to poke at

#

Like we mostly can't do logic or scripting

fair narwhal
#

Well I guess I'm still in the honeymoon phase

vale iron
#

But there are a billion terrain gen variables to mess with

fair narwhal
#

I like to intentionally make my game messed up as possible, corruptions are hilarious to me

#

Like I laugh so much every time I play

#

Never experienced joy like this before not kidding

vale iron
#

Yeah, some modding is what I call "controlled breaking"

#

Figure out how to break the game, then figure out how to use that consistently

fair narwhal
#

I like to see my game do stuff it isn't supposed to, I'm not just save editing anymore you know that right ?

#

Save editing is mere childs play now

#

This is the real stuff , messing with the globals and metadata

#

Do I make trash? Absolutely, however that's the funny part to me

vale iron
#

Yeah, I started with basic edits of globals and tables, then save editing weird stuff, then went more into modding

#

Nothing is trash that you enjoy. It's a game, which the primary purpose is to enjoy. If you do things that you enjoy, you have played the game

fair narwhal
#

I don't enjoy the game vanilla, so am I really playing

#

No, I'm messing with the game for laugh's

#

And believe me my laugh is genuine

#

Did you ever make yourself laugh with modding?

#

I don't cheat to win, I cheat because I'm an agent of chaos, and chaos is hilarious

#

Nothing I do helps me play, infact playing is difficult in the stats my games in, but that's all intentional

#

By difficult I mean it's chaotic and the slightest jolt sends me to space

#

My. Challenge is seeing how much I can do without the game freezing

vale iron
#

I think you need to examine what the purpose of games is. To me, the purpose is to have fun. If you do that, you have played the game. HG seems to have the opinion that you should play the game however you want to have fun, as long as you don't fuck with other players. To me, modding is that. I play expeditions vanilla, but otherwise don't have much interest in the game anymore, other than modding.

fair narwhal
#

I like to chase people around in space flying faster then they do while they engage in a pulse

#

I'm harmless otherwise

#

I have never killed another person

#

And never will

#

Nor will I trap people or cause them to crash

#

Although I'm chaotic I do have standards

#

It would be unfair for me to attack anyone

#

But I just stand there while they fruitlessly attack me

#

its honestly funny and i made a friend that way believe it or not, they fired at me for a very long time and while they could see damage numbers i would not die, after a while they just followed me around, added me, and i taught them how to mod too

#

this was in the recent expedition

#

i love to help people discover new hobbies , even thru dubious means like that

#

dubious in that although i have pvp on, i stand still while somebody shoots me for several miniutes and i never return fire

abstract stag
#

since that whol epriomgram and extracting games files alone didnt work, can someone tell me how i modify an existings mods file values? do i need to convert the file first or someting casue i coulondt open it even with notepad++ installed now

#

ive got one for the salvaged date that needs one tiny adjsutment

vale iron
#

I know you sent it to me before, but if you can send me a link, I can make an adjustment and you can compare

#

(Assuming it's EXML)

fair narwhal
#

Them making it not necessary to make pam files really changed the modding😂, made it easier

abstract stag
#

this is the file, i dont know why there are so many lines to it but i changed every 50 to 20

#

lets se eif that worked ^^

green lynx
# vale iron Don't ask to ask, just ask 😉

would it be possible to make a mod that changes the color of the center target dot? the main one thats there when unarmed/building, not the weapon reticles (there's already mods for that). long story short, while glitch building the white dot gets lost in the wire connector. if it was black or red or whatever, it would contrast and you'd be able to place objects more accurately

abstract stag
#

if i figured this out now ill aslo downllload the terrain manipulator one again too and change its trick rates like the comment on the modpage said

vale iron
green lynx
vale iron
abstract stag
#

i have no idea what exactly what setting does but after tweaking a bit (drilling vanilla, restore point and test again and again) i got a little less resources mined with the medium drill than with vanilla small drill

vale iron
#

That looks like the right place to edit, but just know that you won't be able to make the medium and large radius mining equal to the small mining, relatively. You can make it equal to the vanilla without mods, but not to the vanilla with mods

abstract stag
#

yeah the small is way too much now, i jsut dont use it and always use the medium.

green lynx
#

pic 1 - the dot i'd like to recolor. pic 2 - shows how it disappears against the shine of the connector. if anyone wants to take a crack at it, would be most appreciated

vale iron
#

Yeah, that you can do

abstract stag
#

and the salvaged data edit in every place jsut gave me only 14, it hink ill even reduce it to 5-10 so if i sell them for units i dont become too richt toio fast

green lynx
#

and not blue, would blend in w selectable parts

#

red would prob be best

vale iron
green lynx
vale iron
#

Yeah

#

That's the closest I could find to the reticle you showed on a fairly quick search, and not sure exactly what DDS format or mips they are using; I just guessed

#

If anything at all changes, that's a good start

green lynx
vale iron
#

Hmm, I might look more tomorrow. You got a mod warning, right?

green lynx
#

yeah but i always do, i run a whole bunch of mods

vale iron
#

Just making sure

prime rapids
#

Im trying to make my own mod for nms since all the existing mods are too old to be compatible.

Im trying to use NMSModBuilder but it doesnt launch. I have installed "dotnet-sdk-8.0.417-win-x64" but for whatever reason, i doubleclick "cmkNMSModBuilder.exe" the splash screen shows up, then it gpes away and the program doesnt run

#

I even tried using CMD to run it and same bs

#

NVM, the nexusmods version is outdated and broken

final hazel
rapid sandal
# prime rapids Im trying to make my own mod for nms since all the existing mods are too old to ...

Latest is here: https://github.com/cmkushnir/NMSModBuilder/releases/download/v.5.61.0.2/NMSModBuilder.7z
It is built targeting .NET 8, but there may be other 3rd party nuget packages that use .NET 6 or 7. It's usually recommended to use the Desktop Runtime if you don't need the full SDK: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.23-windows-x64-installer
There is a dedicated channel to ask questions about nmsmb on the NMS Modding discord.
For simple mods many just crate exml files manually. nmsmb is mainly useful for reaserch or modding where you need to make significant, related, and|or data driven changes and can muddle your way through c#.

solid hawk
#

More accurate to say most are working, which is true. Everything is absolute and not accurate.

final hazel
#

That's what I meant by "Basically everything".

#

Another way of saying "Nearly all"

solid hawk
#

Just saying could be easily misinterpreted. 🙂

hearty blade
#

Oh that reminds me, I had a question regarding the theme of your lonely overhaul pack after reading the description. Is it just going for isolation? While I was doing the recent Breach expedition (vanilla) I had a weird interaction with NPCS pilots that sometimes appeared in abandoned stations for whatever reason. (I thought NPC weren't supposed to be able to appear in abandoned stations, but they did sometimes) when I interacted with them, they'd vanish, kinda like ghosts. Not sure what did it, but it did feel spooky and isolating. It had me wondering if a mod would be able to mimic that behavior.

solid hawk
#

Yes and no. Theoretically possible via a custom mission, but considering the less than handful of people who've ever made one have all said "Never Again". Missions are arguably the most complex, time consuming, and difficult things to mod. Even the simplest missions can be thousands of lines long. They can also be very prone to breakage, as HelloGames makes structural changes to the mission files more than any other. My mission mod took months to originally create, hundreds of man-hours, from a point of knowing the files well and having modded NMS for years. When NMS 5.50-5.58 hit, with the changes introduced then, took me 7 full weeks, working on it daily, to repair and reconstruct the mod into working order again. This is why you don't see mission based mods on NexusMods. Too much required work and effort for little reward.

#

The "never again" also includes tutoring people who want to make a mission mod. We'll point them to the right files and give a broad general overview of the layout, but on them to figure out the specifics and how it all works together. It's a matter of difficulty and time consumption.

hearty blade
#

I did see one mission based mod on nexus, but from what I recall it basically modified the save file or something

#

If I'm rememebering correctly

#

Must have been hell to make

solid hawk
#

Save editing has little correlation with game data file modding. COmpletely different thing.

#

Firmware update for Singal Booster is my mission based mod.

hearty blade
#

Maybe I'm misunderstanding what it actually does, not surprising if true

solid hawk
#

Yep, he used Alchemists mission mod as a template and is strictly changing a couple of property values in scan events, as variables. Not really the same as making a new mission, per se.

hearty blade
#

Ah, I just remember having trouble wrapping my head around it so I ended up not sticking with it

#

and then I found my lush world on my own anyway, lol

solid hawk
#

Alchemist, who also helped me make mine and FriendlyFire make his, did all the heavy lifting in terms of what the Atlas Companion one is doing, not the Atlas Companion author.

hearty blade
#

Then Alchemist deserves the credit! I use the alchemist GPS, very useful!

solid hawk
#

Don't get me wrong, Atlas Companion can be useful for players, just from a design\creation standpoint, it is derivative. As opposed to being an original work.

#

Same with Creature Finder, uses components of both Alchemist and mine and Mjstral to make it work.

solid hawk
hearty blade
#

That's some pretty cool history and some "building off the shoulders of those who came before" that you mentioned

#

The GPS mod certainly feels like it goes deep when using it.

#

I have your signal booster mod installed, but I can't say I've used the signal booster itself much in this playthrough. Silly me thought it would pair with that mod that gives laylaps the singal booster function, of course I was wrong, but I had hopes lol

#

That was before I starting bugging you and the others and learning more about how these mods work

solid hawk
hearty blade
#

yeah that's the laylaps mod I'm using

#

though after I saw laylaps didn't have the features of signal booster mod and I had to keep chasing the thing down, I stopped using laylaps.

solid hawk
#

I generally design my mods to do one thing or maybe several, but related. Like signal booster. To me, doing the same for a laylaps should be a separate mod. For me, unless it makes a lot of sense to do so, I try to avoid doing derivitive work off of my own existing.

#

Doing the same thing over and over can get boring fast.

azure cliff
#

is there a way to make exocraft control less awkward
esp in first person
why are they all tethered control instead of locked

solid hawk
#

Vehicle control proprties are in GCVEHICLEGLOBALS.GLOBAL.MBIN. You can feel free to mess with them, if you wish. Nobody outside of HelloGames would know why they do what they do. Their decisions alone and they do not share design decision justification with the world.

patent siren
#

is there anyway to break the limit of like starship speed or sm

vale iron
#

Going to need to be more specific about what you want

rugged ocean
#

Not exactly sure what the name of the mod/program is, but I saw a friend of mine build a corvette using some sort of external program, it let them resize and move parts much more freely than the base game does. I don't think it was the blender plug in, and I honestly forget the name they gave me. If anyone knows of anything like this I would be so appreciative XD

fresh arch
#

!djmonkeytoolslink

hardy auroraBOT
fresh arch
#

Check out this server they made the blender plugin for base building

#

I don't know of any other app capable of rendering the models / objects from the game other than Blender and model viewer

fresh arch
#

I just copied the dialogue option from signal booster onto Laylaps, there's no control over what structure will be marked

rugged ocean
#

Tyty

raw roost
#

hey guys i need some help

#

I kindof messed around with the JSON files and i think i accidentaly removed/glitched one of my starship slots

#

Bcs now i can only have 11 slots

#

Any ideas on how i can change that?

fresh arch
#

Restore backup from the save editor?

raw roost
#

My backup is too far back

#

Or does the save editor have some kind of autosave thingy?

fresh arch
#

Goatfungus makes an automatic backup whenever the save is loaded into the save editor

#

Dunno about nomnom

raw roost
#

ah ur right

#

so just pick one?

#

i dont know when i glitched that starship slot

raw roost
fresh arch
#

I don't know, I never used this feature

#

Only letting you know the save editor makes the backup

#

Check on GitHub, maybe there are instructions how to restore it

raw roost
#

ah okay thanks for the help

raw roost
#

Hmm it did not work

#

Im still at my most recent save

#

How do i restore it manually?

#

I have the old files

stuck portal
#

Just copy the old files over and overwriting the existing files

clever holly
#

@vale iron Sorry for the ping, but I couldn't help but wonder, how easy would it be to extend your mod that lets Corvette bunks act as a save point so it also applies to standard beds? Or is there a mod that already does that? Because the Corvette I use has standard beds and I can't exactly replace them with bunks due to how it's built.

hearty blade
#

I'm not at my computer right now to give links, but I used gumsk's resize mod and Babscoole's base building mod

sinful pier
#

anyone know the names of the mods that allow crafting of expansion slots, modules, etc

patent siren
#

is there some way to edit the nomad to make it faster? like with the files

#

cuz mine is fully upgraded but it feels like its stuck or sm it just crawls i wish it was faster and like flew over hills like a hover bike and less of a big floating brick

vale iron
solid hawk
bright fable
bright fable
# hearty blade I do this lol

pro tip - you can get perfectly white pillows by using the White/White color from "The Black Hole in the Wall" Neon Sign

hearty blade
#

I'd have save points everywhere if the "pillow" was made into one lol

hearty blade
#

But this isn't the channel to discuss that I'm m pretty sure

bright fable
hearty blade
#

Thanks

patent siren
#

or where is it

final hazel
#

In the unpacked game files

patent siren
#

ive got it on steam any idea where it would be stored?

final hazel
solid hawk
#

In your GAMEDATA\PCBANKS directory

final hazel
#

You must unpack them using your own installation, basically drag PCBANKS folder into HGPAKTOOL.bat or exe whichever it was

solid hawk
#

Extract using HGPAKTool (can find with google). Then decompile to human readable MXML using MBINCompiler (again good to find).

patent siren
#

installed the tools

#

now what?

solid hawk
patent siren
#

do you have a guide?

solid hawk
patent siren
#

i have no idea how to set it up??

solid hawk
#

Or read the documentation for HGPAKTool and MBINCompiler on their respective Github pages

#

Yep, then read the github

patent siren
#

they dont tell you how to set it up???

#

i am trying to open the application but it just shuts??

final hazel
#

Read the description on the gitbuh page

patent siren
#

i did

final hazel
#

It tells you how to use it, mainly that you must drag your PCBANKS folder onto the HGPAKTOOL binary

patent siren
#

i have no idea where that is????

#

and idk how to set up HGPAKTOOL binary

final hazel
#

Steam > Right click NMS > Browse local files > GAMEDATA

solid hawk
#

You know what, here.....latest version, already decompiled. On YOU to look through and find exactly what you want. There's a TopSpeedForward parameter

patent siren
#

i edited them how do i like save it?

final hazel
# patent siren i edited them how do i like save it?

By turning it into a mod, basically go to the GAMEDATA folder and create a new folder and name it whatever, then go into that and make a folder called GLOBALS, and then put the file in that
also rename the file to .EXML at the end

solid hawk
#

If it's in the section that covers Nomad, then yes correct, if not, no

#

Save your change(s).

final hazel
#

Browse NMS's files in Steam by right clicking it, then going to manage > browse local files

patent siren
#

well i found a folder called st_ with a ton of numbers

#

nvm found it

final hazel
solid hawk
#

GAMEDATA, is the name of the folder you are looking for

patent siren
#

can this corrupt my game?

#

or saves

final hazel
#

no

solid hawk
#

Find GAMEDATA on your system, should be only one

patent siren
#

found it

final hazel
#

inside of the GAMEDATA folder, right click and make a new folder called MODS if one is not yet present already

#

inside of that, make another folder and name it whatever you want, that's the name of your mod which doesn't matter

patent siren
#

like this?

final hazel
solid hawk
#

Make it all caps, like the rest of the folders there

patent siren
#

done

solid hawk
#

Go into MODS, make a folder called whatever you want. MYMOD

#

NOMADSPEED. PURPLEMONKEYDISHWASHER. Whatever

#

Go into that and make a folder called GLOBALS

final hazel
#

does this mean greenmonkeydishwasher is off the table :(

solid hawk
patent siren
#

? like this

solid hawk
#

No.

patent siren
#

all caps

#

?

solid hawk
#

GLOBALS

patent siren
#

done

final hazel
#

Then put the file inside of that

solid hawk
#

In there put your .EXML file

patent siren
#

how do i save it?

#

the file

#

ctrl + s?

solid hawk
#

That's up to whatever text editor you used to edit the .MXML file

patent siren
#

i used notepad

solid hawk
#

ctrl + s is fairly universal

#

Or File>Save

patent siren
#

so i just drag and drop it?

final hazel
#

Exactly, yes

patent siren
#

also how do i know if i edited the nomad?

#

i think its the nomad?

solid hawk
#

By reading the file

patent siren
#

well its in globals so now do i just run the game?

solid hawk
#

Look at the Name lines, example, this is for Mech

#

All the settings, within the section, after that line would apply to MECH and only MECH.

#

You need to find the section for the Nomad.

#

It's called time and effort, both required to mod NMS. 🙂

patent siren
#

wait what if i search nomad in the files?

final hazel
patent siren
#

found it

solid hawk
#

We give you the information to get you there, but not on anyone else to do it 100% for you. You're the one who wants this changed, not us

patent siren
#

yeah sorry i should try do this for myself

#

ive just never done anything like this

solid hawk
#

Be aware, by simply renaming the MXML to EXML, good change this will break any other mods you have that make changes to the GCVEHICLEGLOBALS.GLOBAL file. Actually more complex to make a proper EXML, but this'll do, for now.

solid hawk
vale iron
final hazel
#

oooooo idk then!

#

I forgot abt the dragonfly

#

Then yeah I was wrong, it's under BIKE

patent siren
#

oh is nomad under bike?

final hazel
#

Yes, which is the first vehicle entry so you probably had it right the first time

#

The Pilgrim (actual bike ingame) is WHEELEDBIKE

patent siren
#

is the nomad is under bike

final hazel
#

The hovercraft is a scrapped exocraft that they never fully released

#

Yes, the nomad's changes are under BIKE

patent siren
#

i dont think these are nomad values

solid hawk
#

BTW, don't go nuts on what you set TopSpeedForward to. Try doubling the default value and go from there.

final hazel
#

All exocraft have the same options, regardless of wheel presence I think (at least the original 4)

solid hawk
#

Can then dial the value up or down from there to find what works for you.

final hazel
#

Even the minotaur has wheel settings!

solid hawk
#

Yep, same for all

patent siren
#

huh i found one with gravity settings

#

muehehehe

solid hawk
#

Which may or may not do anything. If you want to play with that, go for it.

#

Just because a property is in the files, doesn't mean it'll actually work or do what you suspect it might.

#

Only way to find out is trial and error testing.

patent siren
#

there saved but i forgot how to get it from notepad to globals

solid hawk
#

It'll be wherever you saved it to

patent siren
#

wait i got it

solid hawk
#

Nobody but you could possibly know that.

patent siren
#

ok so i got the mxml file into globals is that all?

final hazel
patent siren
#

ok so change the name

final hazel
#

Yes, basically that

solid hawk
patent siren
#

name it what?

#

ah nvm

#

saw the #

solid hawk
#

Change the file extension from .MXML to .EXML

patent siren
#

look ok?

#

anyway once i rename it what do i do next?

solid hawk
#

As long as you have made the right change in the file and everything placed correctly, in MODS, start up the game and see

patent siren
#

and this wont corrupt my saves?

vale iron
#

No one can promise that, but I can't imagine how it could happen

patent siren
#

welp i got a mod warning?

vale iron
#

Good start'

solid hawk
#

Nothing in life is ever 100% safe or certain, nothing.

patent siren
#

time to backup!

vale iron
#

Death, taxes if you're poor, certain people with every accusation is an admission, there's always an xkcd/Farside/Simpsons. I think that's everything 😉

solid hawk
#

Ok, so how's the nomad now?

patent siren
#

backing up

#

wait should it work for every save?

solid hawk
#

Yes

#

Will work for any save, until mod is removed.

patent siren
#

honestly its the same speed

solid hawk
#

Then will revert back to vanilla settings

patent siren
#

its not that fast

solid hawk
#

Hhhmmm, may have gotten the wrong section

vale iron
#

@solid hawk I don't suppose you remember where the concrete mix bag is stored?

solid hawk
vale iron
#

No worries, I can look, too. Was just if you remembered off the top of your head

solid hawk
patent siren
#

pilgrim is fast but not supersonic which i think 30 should be

vale iron
#

30 is pretty fast, but not supersonic

#

18 is normal

#

Could have bike and wheeledbike backwards

#

Are you wanting to increase the motorcycle or the hover bike?

solid hawk
#

This is a bit more across the board speedup that I use. Increases speed to 40 for all, but MECH. Mech has issues if sped up

patent siren
#

well i found the bike section then i went down and found the top speed

#

ty

solid hawk
#

Remove yours, then extract contents of this zip into your MODS folder

patent siren
#

so i chuck in the file thats in globals of yours?

vale iron
#

For mech, look for gvehicles Mech Movement

#

Have to change quite a few things to get it to look close to ok

patent siren
solid hawk
#

He actually only wants to speed up Nomad, not mech

#

You can replace your EXML with the one in this zip, that's fine and will work

patent siren
#

yeah i want to be able to speed just the nomad up to use on my main save not like everything just instant buff just the nomad but a balanced amount

solid hawk
#

In this, I set to 40. Once we can confirm working, you can adjust in the EXML as you see fit.

vale iron
#

DECORATION\BAZAAR\CEMENT_BAG

solid hawk
#

Right now, we just want working. Specific value that'll work for what you want can follow after that.

patent siren
#

kk

solid hawk
#

...and this EXML is setup as a patch mod, so will not cause issues with other mods making changes to that same file.

patent siren
#

i think it works cuz the stuff feels faster

#

yeah working

solid hawk
#

Great. Now you can fiddle with values in the EXML as you see fit.

#

Think you're ok on your own for that.

patent siren
#

but one thing is the speed value for the nomad far down like do you have to scroll far to get to it

solid hawk
#

Patch mod, ONLY the changes being made and nothing else.

#

Very little in there. Just change first two digits of any given value.

vale iron
#

If you go too high, you'll start getting lots of pop-in

patent siren
#

wait so how do i find the nomad?

solid hawk
#

Could even add in TopSpeedReverse, if you wanted to go faster backwards

patent siren
#

yeah

solid hawk
#

Just fiddle trial and error. Not that many sections. They're arranged in the same order as they are in in the full file.

patent siren
#

god this is hard

#

maybe i should use the thing that makes it human readable?

solid hawk
#

This IS the human readable.

patent siren
#

oh

#

but do you have any idea what i should search for?

solid hawk
#

Else would look like this:

solid hawk
patent siren
#

ohh

solid hawk
#

Nothing in the files is arranged to make it easier or not to mod. What we see here is a modding community construct, based on byproduct of compilation of source code.

patent siren
#

i found sm under bike but its a underwater engine modifer

solid hawk
#

As I mentioned earlier, takes both time and effort. Blood, sweat, and tears. What we did here is actually an extremely easy example.

vale iron
#

If you had to categorize interior corvette parts like the medbay or bunk, would you categorize them under ship or base?

#

Wait, there's sweat involved? I'm out

final hazel
#

I'm in.

patent siren
#

ayo?

vale iron
#

Blood is fine, but I draw the line at sweat

#

Tears, that's a normal Monday

solid hawk
patent siren
#

ok so that might not be the nautilus?

solid hawk
#

I make this mod via script, so quicker and more efficient to just allpy that change to all, than to be more detailed.

vale iron
#

It's nested, you need to look at the indents. The indented stuff is within the thing at the top of the indent

solid hawk
#

Correlate this

patent siren
#

wait i got a idea

solid hawk
#

with this

patent siren
#

when i find sm i just set it really high so if one has like insane speed thats the one edited

solid hawk
#

Arranged in the exact same order, as previously mentioned

solid hawk
#

I also mentioned don't go too nuts. Set too high and will be ignored. Every numerical value has a viable allowed range of values.

#

Before you ask....

#

We have zero visibility as to what that range is. Obfuscated in the exe.

patent siren
#

so you dont know the limit?

solid hawk
#

Nope. Only way to find out is via lots and lots of trial and error testing. Have at it, if you wish.

patent siren
#

muehehehehehe

solid hawk
#

Maybe 500 will work, maybe not. Only way to find out is to try.

#

If not, then set lower and try again. Repeat until it starts working.

patent siren
#

does the name of the mod have to be all caps?

final hazel
#

no

patent siren
#

Grouch? does this look like the nomad?

vale iron
#

It says BIKE, so yeah

patent siren
#

huh i changed it and it didnt affect the game

vale iron
#

Did you restart the game?

patent siren
#

yes

#

i closed it and opened it

vale iron
#

No clue then

patent siren
#

i used a save from before i edited it tho