#nms-modding

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radiant cedar
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Is there a mod that edits my file to complete all 16 glyphs?

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or is there a way to use a save editor to do that?

vale iron
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Save editor

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Should be in one of the GUI tabs

radiant cedar
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nomnom or the other one?

final hazel
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There's also mods that enable all 16 glyphs to be pre-unlocked, as an override

vale iron
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I use NMSSE

radiant cedar
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only a mod that disables the charging

radiant cedar
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because i still only have 5 glyphs

final hazel
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That is normal I believe

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the mod just makes them enterable I think, regardless of player progress

radiant cedar
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ok so how can i edit my save to add other glyphs?

solid hawk
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No conflict, changes to a different file

worn bough
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I find the crafting UI frustrating, only showing 2 rows of icons and no order that i can tell.... are there any mods to show more crafting ingredients at a time and maybe also putting them in alphabetical order or something?

final hazel
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No.

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!hg

hardy auroraBOT
hearty blade
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is there no way to sort the order in the teleporter menu? Even in this save editor I'm too intimidated to mess with?

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I mean other than deleting bases

final hazel
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There is a teleporter list part of the save file, I'd assume the base part of it wouldn't be worth modifying as the game rechecks that upon loading a save and correctly reorders it (you'd need to reorder the base entries themselves)

hearty blade
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Ouch so basically the answer is, I have ot go to each world and delete a base to manually sort them

final hazel
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Kinda, or use the save editor to just reorder the base entries like I said

hearty blade
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whoa was a nice interface

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looks like even a computer idiot like me an use it

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Thank you so much!

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the other save editor I looked at was intimidating and kept turning black on top of that

final hazel
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The base entries include all of the data related to the base (including location etc), so you can just move them around freely

hearty blade
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Whoa inventory and storage sorting

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I need "funds" for these "services"??

radiant cedar
final hazel
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It should be fully working seemingly, can you send a screenshot of the inside of the Firmware Update for the Signal Booster foler?

radiant cedar
final hazel
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That should be fully working

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Can you send a screenshot of the interaction with a Signal Booster?

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Possibly try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML and launching the game too

radiant cedar
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Thank you

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It is working now

vale iron
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@radiant cedar You can delete those two PAK files. They don't do anything

final hazel
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Yes, all mods last updated before Jan 29 2025 are in the form of paks which do not work with the current game

supple wing
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Does anyone here know a way to get these Derelict Freighter logs? I've spent almost 14 hours in total grinding DFs and still can't get them. Also tried looking at the JSON via NMSSaveEditor but it only shows the most recently seen log...

sweet trench
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hey guys for some reason i have to always delete a file Binaries\SETTINGS\GCMODSETTINGS.MXML help ?

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when i launch

south orbit
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Im missing 1 freighter log that is non race specified. And i have no idea where to look to have highest chance to get it.

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Maybe try going only for matching dominant race systems. That my only idea on how to get them

supple wing
south orbit
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Nah i had problems of getting the logs eariler.

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Problem is pray to rng method of getting them

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Instead of giving it in order or being sytem type specific

supple wing
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Everything else gives you lore in order except the Colossal Archives and Derelict Freighters

south orbit
supple wing
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I got most of the logs in Euclid, in Korvax systems too, but when I was in different systems in different galaxies, I was getting the same three logs, but that's just my personal experience...

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I really wished the Derelict Freighters (and the Archives) worked like every other lore trail in the game, hopefully the devs decide to be merciful and make it straight forward instead of RNG based, or someone makes a mod that fixes it because personally I find it ridiculous that it's taking forever to just to find a couple of logs, for all I know, they could've actually gotten patched out of the game like PROC_FARM plant...

solid hawk
sweet trench
solid hawk
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A crash you mean. Yeah, probably some corvette related mod needs to be updated, hence causing the crash. Start pulling mods until the crash goes away.

sweet trench
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alr

solid hawk
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...,and no, there's no log or further details which would tell which mod is causing the issue.

sweet trench
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noper

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lemme try

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again

solid hawk
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Yeah. I told you how to resolve.

sweet trench
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im tryin

solid hawk
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Have to remove mods from GAMEDATA\MODS until game stops crashing to figure out which is causing the issue

sweet trench
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ik

solid hawk
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Any last updated prior to 29 January 2025 should definately go, none of those can work anyway.

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If you have a lot of mods, easier to pull in batches, instead of one by one, to help narrow down.

sweet trench
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yh

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but ive alr done that

solid hawk
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So, you're then saying that with no mods in GAMEDATA\MODS, crash still happens?

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If that's the case, then do a game file verification.

sweet trench
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no with mods

solid hawk
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Then it's one or possibly more of your mods. Try this then, with no mods in GAMEDATA\MODS, start adding them back, one by one, until crash happens again. Then you know the last re-added is problematic. Then can get rid of that one and continue adding one by one until crash happens again. Etc.

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It's a pain, we've all had to go through. Wish there was logging, but there isn't

sweet trench
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ya

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fr

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ive deleted all my ols mods and retryed

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it was a FUCKING SHADER

solid hawk
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Shader mod?

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Arrgh water?

sweet trench
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no

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like some shader idk

solid hawk
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At least you figured it out

hearty blade
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@solid hawk your natural skies II mod is nice and solved my gamma problem with my new homeworld

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Did you touch lighting in it or something?

hearty blade
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or maybe it's a combinations of mods but I love the skies. MY EYES aren't BURNING from the bright neon-ness of the newer skies anymore

solid hawk
vale iron
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Are those MBIN, EXML, or DDS?

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I should put that in optional Better NMS

solid hawk
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Which to one extent or another can affect color, gradient transition, and some brightness

solid hawk
vale iron
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Thanks

solid hawk
hearty blade
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I'm also using a mod that disables filters, apparently it just does them to all biomes though.

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I just turned it off because I think that means it would effect the trippy worlds too

cobalt condor
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"trippy worlds" are filters so yeah

final hazel
radiant cedar
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Is there a mod where it makes freighter inspection less longer?

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Like I have to check every single freighter and engage in dialouge to check their class

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*sorry i meant frigate

hearty blade
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I wonder, are these any mods that can make base icons and stuff like that disappear or be toggled on/off?

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same for com balls

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oh god all the coms balls during expeditions

hearty blade
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Oh thanks!

vale iron
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I probably need to recompile that

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Eh, September, it might be good

radiant cedar
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How can I import this Freighter base build? I followed the instructions but my freighter interior is still same

hearty blade
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@vale iron trying out your atlas pass teleport mod. I guess the version 3 card makes 1 obsolete?

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Also would it be possible to make it so the base teleport chooses a favorited base instead of random?

vale iron
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Can't choose, no

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And yeah, don't need the lower one, I just repeated the one I thought people would want the most

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There are only two viable effects that teleport. I might dig for other actions to fill that other pass

hearty blade
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Would it be possible to warp to the nexus with a card?

vale iron
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No

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These are built-in actions that HG made

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There's Base (which is unpredictable), closest station, and Atlas Station (which doesn't work)

hearty blade
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Ah

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That's a bummer

vale iron
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Yeah, Atlas Station would be cool

hearty blade
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I guess I'll just stick with card 3 then

vale iron
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That's what I use

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Maybe I'll try to put relic warp on one of them

hearty blade
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Unless there's other features in the game that cards could be tied to

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Portal warp?

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I forget is there one portal per system or is it per planet?

vale iron
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Per planetary body, but can't put glyphs in

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The Relic Gate is the best option I can think of

hearty blade
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Oh no I meant warping to the portal

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Wait what's a relic gate?

vale iron
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The random space anomaly that does like a blackhole but random

hearty blade
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Oh I've run into those

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I think...

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No you're not talking about the random black hole anomaly are you?

vale iron
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No

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Relic gates can send you anywhere, closer or farther from the center

hearty blade
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Would of be possible to do a random galaxy warp?

vale iron
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Not that I know of

fresh arch
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Could look into the Star birth mission to see how it forces a portal warp to specific planet

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Random galaxy warp uhhhhh

hearty blade
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So galaxies really aren't like any other location I guess?

fresh arch
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Didn't 16/16 warp player somewhere at the end of the countdown?

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In general mods can't make new functionality happen

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We can only repurpose existing pieces

hearty blade
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I think the Artemis story with the hunter dude sent you to a strange planet that didn't actually exist in that location?

fresh arch
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And some of them are not what most modders wanna look into (mission structures)

hearty blade
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At least that's what I read on reddit

fresh arch
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Honestly I don't remember and I'm not at home to check the game files

vale iron
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The story teleport puts you on a specific planet but with scripted environment

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I did a quick capture of glyphs once and went back and it was nothing like the frozen planet

hearty blade
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No worries it's 4:10 am here. I'm just chatting until I pass out. Easier to have a conversation about the neat under the hood stuff thann the other channels

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Reading Nerdy stuff interests me

vale iron
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Yeah, I'm eating dinner, watching Expedition Unknown, chatting, and thinking about a mod idea

fresh arch
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Wait a moment

hearty blade
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I was trying to comprehend that replay expeditions mod earlier. I think I'll try to read it again when I'm less tired. I wish HelloGames wouldn't do fomo content

fresh arch
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@vale iron didn't I send you a mission for the atlas station teleport some time ago?

vale iron
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Uh, don't recall it, but possible

hearty blade
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I enjoyed the expedition themed after star ship troopers

fresh arch
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Wasn't that not working then? I member doing something with one card activating teleport both ways

vale iron
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Expedition data is a text file downloaded from servers. You overwrite that data and turn off your internet so it doesn't re-download, then play

hearty blade
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Oh nice

vale iron
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I tried the Atlas Station teleport action and it just doesn't do anything

fresh arch
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I'm kinda boarding the plane right now so I can't check the modding server myself

vale iron
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safe flight

hearty blade
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So if I do that I can replay it infinitely as long as I overwrite the file and stay in offline mode?

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Have a safe flight

vale iron
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Offline, not offline mode (I think, I haven't done it myself)

hearty blade
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Yeah, offline on steam?

vale iron
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I think you have to be completely offline, like not online. Not a mode you click in a program, but like no internet. I could be wrong, though

hearty blade
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Oh

vale iron
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Best to check the website. He's worked it all out

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I just play them all on first run, so I've never looked into it beyond the file structure

hearty blade
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I missed out on a bunch since I tend to come back to this game once a year

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Or when I'm on a sci-fi kick

vale iron
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Understandable

hearty blade
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If I try that mod I am concernrd about the multiplayer focused expeditions. Unless they were altered somehow

stuck portal
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Question. We know there is a button that causes the game to open your exosuit, starship or freighter's cargo and tech slots so that it displays the entire inventory on one single page.

Is it possible to mod the command to open inventory in such a way that it also automatically calls for the command to expand the cargo screen without having to press that button to do so?

vale iron
hearty blade
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Oh nice

vale iron
stuck portal
hearty blade
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I assume it's not possible to alter the priority of selections in the quick menu? I think we had this conversation that other day in regards to the quick menu for the ship defaulting to the galaxy command instead of refills

vale iron
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Correct, can only affect the emote menu

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And even that is a pain in the ass to reorder

hearty blade
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It looks it!

vale iron
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Have to completely overwrite the emote list with the order you want

hearty blade
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I love that your harvest emote is the mind blown animation. It's funny

vale iron
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Oh is it? I forgot ๐Ÿ˜› I used mind blown for the purple unlock and probably just copied it over

hearty blade
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Purple stars you mean?

vale iron
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Previously it was a blank emote

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And tech

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Basically replicates finishing the quest

hearty blade
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Ah, I've never finished it. It was new content to me on the switch version. But the Nintendo switch tries to turn into a bomb when it runs the game

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So many things crash it

vale iron
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I started a new save to go through everything again, since it's been so long since I played a full save. I need to understand how things work now to make sure my mods work right

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Turning in grades on Monday, then I've got a lot of free time until March. Have a lot of games in my backlog, though. Definitely will get all my texture mods updated, hopefully get custom ships and freighters working

hearty blade
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You have a lot of mods. I always get lost in your profile on Nexus mods, bit it also makes them easy to find

vale iron
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Yeah, but a lot are still out of date ๐Ÿ™

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It's discouraging to have things that took years to build then it all has to be rebuilt from scratch this year, when I don't even play the game much anymore

hearty blade
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It must be a nightmare to keep up with them all, especially with how often HelloGames keeps updating

vale iron
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Part of what keeps me going is knowing that the experience might transfer over to LNF modding fairly well

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The newer mods can survive pretty well. The new modding system is MUCH better

hearty blade
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I wish they'd focus a bit more on trying to optimize the game instead of always added new content that'll likely break something

vale iron
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Sucks for old mods, but is much better going forward

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Optimize? They got it to work on Switch

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It's one of the most optimized games that exists

hearty blade
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๐Ÿค”

vale iron
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Bug fixes are a valid complaint, but I don't think optimization is

hearty blade
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Maybe I'm confusing bug fest with optimization

vale iron
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Yeah, the two main valid complaints for NMS are bugs and lack of depth in mechanics

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In my opinion

hearty blade
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I'm glad I'm on PC again. On the switch version the worlds update kept overwriting my ships with ghost ships after scrapping them

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I was so mad

vale iron
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I don't think that was Switch only

hearty blade
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It wasn't

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But I didn't have access to a save editor or a back up for the ships specifically

vale iron
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I think the fix recovered things, they're good at that, but still scary and frustrating

hearty blade
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At one point I even lost my s rank dreadnought freighter. It got transformed into a junk freighter

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Does your base building mod have features usually found in glitch building? I'm honestly more nervous to try to learn that than use mod for some of the things that stuff allows

vale iron
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You would want gBase Scaling and Beyond Base Building. Then you rarely if ever need glitch building. You might need to rebuild BBB with options you want, but it can do pretty much everything

hearty blade
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I saw people build really neat doors that open like a uh...for lack of a better term. A sphincter.

vale iron
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Those would be better built in Blender I think. I've seen those

hearty blade
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Can based built with that be used for multiplayer? I think I saw a few mod descriptions say don't do that?

vale iron
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Don't exceed the part limit and don't alter the storage depot limits and you'll be fine

hearty blade
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I had no idea there was a part limit for bases

vale iron
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and stay below 1000u above terrain level

hearty blade
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Yeah that part I know about, I built a sky base on my first playthrough. I miss that world.

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The worlds update ruined that planet for me

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Used to be a paradise planet with green grass, blue water, pink skies and a ring. Now it has blood red water, teal skies and the ring is gone.

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Still looks like the original planet except with red water in the discovery page. At least when I traveled there on my switch account

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Also my sky base crashed the switch every time I tried to load in, even when I was in the ground. I had to report the base just to run the game and get off planet.

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Alright I should sleep, have a good day/night/ whatever time it is where you are

stuck portal
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Are there any mods that decreases the brightness/glare of the galatic core on the galaxy map? I couldn't see one

fair narwhal
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not really a mod, just a cheat really, it breaks the weapons and turns everything rapid fire

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everything

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geology cannon too , so its now able to carpet bomb stuff

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never use it against people , that would be wrong

radiant cedar
final hazel
radiant cedar
final hazel
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following the NMSSE instructions

radiant cedar
final hazel
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No.

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Just import the freighter base using the "restore" button, then save your changes

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then load the save slot you modified and see the changes

final hazel
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I don't see any arrow buttons involved in this

radiant cedar
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so i used the save editor specified

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it's only teleporter cables tho so its fine

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thank you

lament aspen
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is there a mod that enables free camera movement inside cockpits

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like to toggle between controlling the movement and just looking around

final hazel
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You can do this normally, by holding left alt

hearty blade
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Are there any mods that can turn a base or freighter NPC into the mission clerk for a system? Is that even possible?

solid hawk
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Hint: The answer is no. 99.9% chance not possible then.

hearty blade
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There are so many mods that's why I ask if it's possible

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There are thousands of mods!

solid hawk
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There is zero point in asking about mods that don't already exist, because they either can't be done or would be such a huge time sink, not worth the effort.

solid hawk
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How do you think others who answer you find these mods?

fair narwhal
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you cant take a ship nor tool with you?

hearty blade
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@solid hawk Hey, I just did a couple missions to take out pirates and I'm using the mag-lock mod. I don't know if this is intended, but it seems like the lock-on with the photon cannon only works some of the time? Or possibly user error on my part which is also likely? Or do different weapons have different lock on behaviors? I noticed the beam always locked on. I did notice that whenit fuctioned it worked really well

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Which honestly this is a great QoL mod for somebody with disabilities like me.

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Maybe I should go back to read the mod description again, I think it did say something about different weapons having different lock on strengths ๐Ÿค”. But is that supposed to refer to how consistently the lock on works?

radiant cedar
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Is there a mod that makes frigate hiring process easier? Maybe marking the checked frigates, or giving them color based on their ranked

ornate abyss
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any mods that disable the build mode tint/overlay effect?

round sinew
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@half iris you create the folder if needed

half iris
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do i name id "MODS"

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?

round sinew
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yep

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inside GAMEDATA\

half iris
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yep

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and i just drag the mod there and done?

round sinew
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it should create its own subfolder

half iris
round sinew
half iris
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k

round sinew
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you should get a "mods are on" warning screen, that you have to press a key/button to get past

half iris
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oke

round sinew
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that confirms mod is loaded

half iris
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is there no anticheat or sum?

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or does the progress not save?

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cuz i don t want to get softbanned if the game has it or sum

round sinew
half iris
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oh oke

round sinew
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@half iris basically, the only times someone gets banned is when they exploit the game to do bad things, to harass or stalk other players for example

half iris
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or cheat in money or stuff

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no?

round sinew
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nah

half iris
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rlly?

round sinew
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devs dont care, if that's how you see the game being fun

half iris
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fair enough

round sinew
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a save editor can easily get you lots of units, but that's not much different to just modifying in game options/difficulty settings/purchases=free

half iris
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so how do i use the mod?

round sinew
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did it load?

half iris
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cuz the object i want to remove is underground

half iris
round sinew
half iris
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nope

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wierd

round sinew
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like

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hover, dont land

half iris
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k

round sinew
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high enough that you can see the booster

vale iron
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Slight correction, mod warning screen only means that the game sees some files in MODS

half iris
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when i tried it it said it needs to happen in a corvette workshop

round sinew
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yeah, sorry, something has been found

vale iron
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Maybe not even loaded, just something was in the folder

round sinew
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mod should let you glitch/phase through

half iris
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nope

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gimme a sec

round sinew
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@half iris if that's not working for some reason (i've not tried it myself, but i've seen another player say it did work for them), you could go another way, making use of a save editor and this standalone app https://www.nexusmods.com/nomanssky/mods/2598. get the ship json code from the save editor, paste it into the standalone app, find out what's the id of the part that's not supposed to be there, i.e signal booster, then in save editor json editor delete the respective code block section of the signal booster.

not sure if i'm reading this right but BUILDSIGNAL is the signal booster, so technically wtih that you could just find the corvette base layout code in the save editor, and delete that part

half iris
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i ain t doing all that

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is there a way to remove the ship while getting all the parts back?

round sinew
round sinew
half iris
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so how do i get the files

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vc?

round sinew
half iris
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k

half iris
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I HEREBY DECLARE THAT I LOVE @round sinew. (he fixed my ship)

round sinew
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love you too ๐Ÿ™‚ have fun

half iris
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if u say anything about it ur homofobic

round sinew
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nah, not that kind of server - go play and have fun

solid hawk
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99.9% of the time, after 9 years, if you don't see a mod on NexusMods that does X, it's because it's not possible.

kindred remnant
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if i want to save edit supercharge layout

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which line should i edit? for spaceship and multitool

final hazel
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Line? Just use the GUI, both should have ways of doing it through the GUI

kindred remnant
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what is GUI

round sinew
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iirc just right clicking on a tech slot right?

final hazel
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right clicking a slot in NMSSE

final hazel
kindred remnant
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i don't think mine has it

final hazel
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as referring to "lines" would be raw JSON editing or raw text editing, the latter will corrupt your save

kindred remnant
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i literally just edit the raw code

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json editing yea

final hazel
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Then back out of the raw json editor and just use the GUI for the save editor you use

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In goatfungus' NMSSE, just select the tab for the thing you want to modify, go to it's technology inventory and right click slots to see options to modify them. You may supercharge/unsupercharge slots, disable/enable slots, delete/add tech or do things to all slots

kindred remnant
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i think i found it

final hazel
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Again, doing this through raw JSON editing is objectively more time consuming

kindred remnant
final hazel
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Which save editor are you using?

kindred remnant
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i really just get the raw json and mess with it

final hazel
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well this one does, but it seems weird

kindred remnant
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lemme try

final hazel
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yeah, using the one you linked you can also just right click slots to supercharge them

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though idk why there isn't a ship tab

kindred remnant
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i want to edit multitool tho

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thats why the web give nothing

final hazel
kindred remnant
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ok installed

kindred remnant
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i wonder why

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like you can do anything, but not changing a frigate rank

final hazel
kindred remnant
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can't change mine for some reason

lament aspen
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is there a mod to unlock all portal glyphs

final hazel
lament aspen
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wut

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i charged them all i just dont have all glyphs unlocked

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i can only put 2-3

final hazel
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Yes, that is because you only have those glyphs

lament aspen
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yeah is there a mod or way to unlock em all

lament aspen
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without getting allat

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wut

final hazel
lament aspen
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oh

final hazel
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either of the mods I linked will work, one just has the extra functionality of skipping the charging sequence, and the other has what you want standalone as an optional file

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they both enable a debug variable which makes all portals act as if you have all of the portal glyphs unlocked

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they will not give you the portal glyphs, but there is no functional difference

fresh arch
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easier to use save editors to mark all glyphs as known

final hazel
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That is also true

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though it's installing a thing, making it point to saves, clicking things and then saving instead of extracting a folder and putting it in mods (without having it a folder too deep)

lament aspen
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tt

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ty

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uh

west solstice
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is there a mod where you can get these hidden corvette parts?

vale iron
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Not and have them be functional. They are unfinished

viscid rampart
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Anyone know any mods that might add extra corvette parts, donโ€™t care if the other players canโ€™t see em just wanted to know.

vale iron
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Nothing currently

stuck portal
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Do the two save editors not support enabling a not-yet-known blueprints?

Nevermind, found it, it was labelled as something else entirely

azure olive
final hazel
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They're not, if they were then they would be usable in-game.

azure olive
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I meant eventually.

final hazel
#

Don't ever expect them to be, lots of other stuff sits on the cutting room floor that you'd think would get polished/made useful one day

hearty wasp
#

If they're gonna be finished they'd be released when they are finishef and would look completely different

#

I get the urge to have featureless grey boxes tho

final hazel
#

Personally I like the icons with the grey grid place in the background, maybe they'll add that place someday

#

maybe that's the world of glass

normal basin
fair narwhal
#

those last two you can use

fierce condor
#

has goatfungus not been updated in months or am I js looking in the wrong place

final hazel
fierce condor
#

oh alright thank u

solid hawk
# azure olive I meant eventually.

Reality is, nobody outside of HelloGames knows what HelloGames is going to do. Anyone who tells you otherwise is a liar. HG staff are under a strict NDA, so leaks do not happen. Only company approved communications with the outside world, in the form of "Sean" tweets and one developer is occasionally allowed to post a little write-up.

vale iron
#

I'm sad they didn't finish the toilet and completely removed it

lament aspen
#

hey yall

#

how can i find the files for telamons voice lines

#

the female ones

lament aspen
#

which nms has 0

vale iron
#

Splitting the old gLonely into 9 parts so people can customize it some. 2 parts finished so far

dawn aspen
#

Is there a mod to make me able to build in my village?

hearty blade
#

@vale iron question about your resize mod. I don't have the in-game resources to build them yet, but I wanted to know if storage units and landing pads could be resized and still be functional? I think I saw storage units resized on a base in an expedition a few years back, but I can't remember if they functioned or were left as decorative.

solid hawk
solid hawk
#

Per the description, this mod allows to increase the scaling range on objects which allow scaling in vanilla. If you want to scale objects which cannot be scaled in vanilla, would also need Beyond Base Building. Be aware, scaling breaks snapping, so you'd be using fiddly free placement more.

hearty blade
#

Alright thanks! I'm not at my PC today so you giving that description helped too!

lament aspen
#

are there mods to enable purple system access

pure mulch
#

Gumsk used to have one that showed purple systems, not sure if they unlocked them, as i never used or looked at it.

pure mulch
#

Lol thanks Grouch was about to paste link

radiant cedar
#

Is there a mod that makes the character eat automatically to gain hp back? without needing to open inventory etc.

radiant cedar
lament aspen
#

dont like staffs

solid hawk
#

Is one to feed a living ship though

#

Can't be a mod which does what you want. Food is stored in your inventory which is in your save. Mods cannot directly access save data, only change values for existing properties in static game data files, loaded during game start.

lime crescent
#

Could someone help clarify something about using mods and a save editor? Thereโ€™s a couple bits in the QuickSilver shop that I want to add to my account but I also run mods through Nexus. Does the editor differentiate between modded and unmodded? Trying to figure out if I need to run vanilla to process the items being added and then go back to Vortex to launch the game with mods or if I can just go straight from vortex

final hazel
#

Launching the game through Steam and Vortex does the exact same thing

#

NMS mods do not depend on a launcher, they are placed in a developer-specified MODS folder

#

this shouldn't mean anything at all for save editing, just load the save after making the changes (maybe launch/relaunch if changes are made to accountdata, idk) and the changes will be there

lime crescent
#

Oh how wonderful

#

Thanks kindly

final hazel
#

It may also be easier to just add the amount of QS necessary to purchase what you want and then go and purchase them in-game

hearty blade
# solid hawk Per the description, this mod allows to increase the scaling range on objects wh...

Question for you now that I'm at my PC and am more able to read things. I got a look at the Beyond Base Building description.

"Disclaimer:
This MOD makes changes to the placement and usage setting of vanilla parts. If the MOD is removed, the vanilla settings will be restored and parts that "violate" a vanilla setting as well as those connected may go "poof". Best practice is to regularly backup your saves for semi-painless recovery from the unexpected."

What's an example of this? I think earlier I mentioned I wanted to shrink storage units and landing pads. So if I understand this correctly, if the mod is disabled they'll poof?

vale iron
#

Sizing won't delete. It's mainly items that don't normally exist as base items that will be purged.

vale iron
hearty blade
#

Oh, I see but the items will still function when resized?

final hazel
#

Pretty much, though snapping breaks/doesn't work for resized things

hearty blade
#

Alright thanks!

hearty blade
#

Snapping doesn't much like my base anyway since I used triangles as floors

vale iron
#

That includes power, though

#

because the wires have a hard time connecting to the resized objects

hearty blade
#

Oh dang, so I won't be able to power them with the mod disabled?

lime crescent
solid hawk
# hearty blade Oh dang, so I won't be able to power them with the mod disabled?

It depends, extremely situationally specific, so nobody is going to be able to tell you. You just have to try. Here's the whys and wherefores of snapping with resizing. Resizing an object is dynamic, make it bigger or smaller, but snappoints (including power points) are STATIC. They remain at a fixed point, based on the object being default size. As you make an object larger, snappoints become more and more recessed within the object. Once you hit a point where it's fully enveloped, becomes unuseable. Same idea with making an object smaller. Snappoints start leaving the bounds of the object. Small enough, the snappoint is no longer connected to the object and becomes unuseable.

#

There is nothing modding can do to fix this. If doing major resizing, your best bet is to enable that difficulty setting for free power in bases, so you don't need wires anymore.

hearty blade
#

Thank you so much for all the advice and info you've given. I really appreciate it!

#

I tried a mod that makes snap points function closer to the camera but I'm not actually sure it's helping too much

lament aspen
#

any mods to change multi tool color?

hearty blade
#

I think I may be imagining it or confusing it with a another mod, even did a few searches but couldn't find it. I could have sworn there a mod that made icons appear on the target more accurately instead of floating above them or in the case of my base, in my face blocking my view? Maybe I'm confusing it with Gumsk's accurate mission position mod?

#

I could have sworn I saw a mod that even described this...

fresh arch
hearty blade
#

Yes, that's it! Thank you!

stuck portal
#

I am just looking at my save's JSON, if I moved the backets and all of its contents relating to my corvette in "ShipOwnership" (which is currently occupying the second spot in my ship list) all the way to the end, does that also move the corvette all the way to the end to slot #16, or is there something else I need to change in there too?

final hazel
stuck portal
final hazel
stuck portal
final hazel
#

The "userdata" number is what must match the ship slot number

stuck portal
#

And the ship slot number is the same number as in the square brackets

final hazel
#

Yes, it should be

stuck portal
#

Also, can I restore my ship's default name if I change the name field to ""?

stuck portal
#

Thanks for that, took me a while to find the entry for corvette base data, but I think I got it, the corvette is loading properly at least

#

Just one last thing, since corvette can't be archived, unless I outright sell it to an NPC, it will always stay in slot #11?

final hazel
stuck portal
#

Nice, thanks

tawdry schooner
#

I've heard that there is a mod that allows for more snap points when building. How is it called and where I could get it?

stable rapids
#

I use a mod for no complexity limit

#

And corvette base pad

#

Is there a more size effective corvette base pad I canโ€™t place it because it is huge

#

The size of the base space station

#

Modification pad

#

Also is there a mod to make it so ships archived show up in the hangar

final hazel
#

!hg

hardy auroraBOT
stuck portal
tawdry schooner
#

OH THANK YOUUUU

floral junco
#

Is there a mod that adds a needs system to actually eat, and drink etc?

fresh arch
#

No, mods can't add new functionality to the game

floral junco
#

Bummer

lament aspen
#

is there a mod to customize ur multi tools colors

solid hawk
lament aspen
#

how do i do that

solid hawk
#

Search box

#
Nexus Mods :: No Man's Sky

Adds procedural color for multitool and Staff glowing parts and straps

Nexus Mods :: No Man's Sky

Reworks multitool paint to be more varied and colourful.

Nexus Mods :: No Man's Sky

Only a heretic would use this mod. Are you a heretic?

lament aspen
#

no option to custom color it

#

ty tho

solid hawk
#

Not manually select, in-game no.

#

Mods can't add that in, only HG could do that. Mods cannot add new functionality.

lament aspen
#

that seems like a new functionality

fresh arch
#

no it doesn't

#

same how my mods for fabricating exotics and sentinel ships do not

#

repurposing existing functionality on new stuff is possible to some extend

lime crescent
#

Just as a quick question, whatโ€™s a good way of making a backup save?

final hazel
#

Copying the st_######## folder to somewhere else

#

and deleting the .DDS files (base pictures) inside of it to save space

lime crescent
#

I may be stupid, I canโ€™t seem to locate that

#

Wait no I got it

#

Thanks Grouch

#

only downside is I have no external data storage but Iโ€™m sure itโ€™ll be fine

shut sail
#

Returned after a year and decided that I don't like the coloring of my custom fighter anymore. Can I change the colors through safe editing somehow?

hearty blade
#

I learned the hard way with the nintendo switch version corrupting my 100 hour save on it, and also corrupting my ships with glitches๐Ÿ˜ตโ€๐Ÿ’ซ

solid hawk
#

via nms.center? If so then you'd want to use that to remake the ship with the new color(s), as color, that others can see, is determined by the seed.

shut sail
solid hawk
#

Not sure you can then. Can scrap and rebuild. There are mods which allow to change colors, but not to choose and others wouldn't see the changes. May want to ask in #nms-questions if scrap and rebuild would be the best option. More play focused there.

final hazel
#

You should be able to

#

I've done similar things

#

The data is there and modifiable

sand vector
#

Can anyone here tell me must have mods for no man sky for visuals or performance or quality of life mods

vale iron
#

My choices for EXML based basic stuff

final hazel
#

Lots of tiny fixes and "hey, why did they do this/how did they mess this up"s

steel crypt
solid hawk
#

BUT, there are NO "MUST HAVE" mods for NMS. Entirely subjective.

still badge
#

Is there a mod that maximises jump distance instead of having 4k jump range and getting 4 jumps under 300 to get somewhere?

vale iron
#

The projected path? No

indigo plinth
#

any mods for the newest version that makes all skies and/or water blue? been looking for a while

fresh arch
indigo plinth
#

thanks, none that change the water though?

fresh arch
#

if you dont see any mods while searching for "blue" or "water" that were updated in the last half a year, then no

indigo plinth
#

alright, thanks though

stuck portal
#

There is no way to mod it so that orbital uplink sends you to your freighter instead of the space station in that system, is there?

fresh arch
#

Nope, the action used for this teleport has only specific options available

#

And player freighter is not one of them

#

And no, it can't be added

stuck portal
#

Thanks

heavy merlin
vale iron
#

Yeah I told Babs about it

hearty blade
#

Well the hostile robot mod works, turned gathering bones on a planet with them into a robotic horror show. Was getting swarmed by robot dogs, and angry sentinels during a storm. It was fun.

coarse flower
#

Anyone got mods that increase grass render distance?

cobalt condor
solid hawk
solid hawk
heavy merlin
#

Ah

sharp tendon
final hazel
#

mod folders just need to be placed in GAMEDATA/MODS

sharp tendon
#

Ohh the game openly supports mods

#

Thanks grinch

#

Grouch

#

Will I need to create a new save for these mods to take effect

final hazel
#

No.

sharp tendon
#

Okay

sharp tendon
#

man i gotta download these one by one? kinda lame

#

is there a faster way to download a collection? i dont really see the point considering im downloading em all sperate anyway

final hazel
#

Only with premium unfortunately

solid hawk
#

If using a collection, remember, the collection curator is your sole point of troubleshooting support, NOT the individial mod authors. ๐Ÿ™‚

vale iron
vale iron
sharp tendon
vale iron
#

Awesome, let me know if there are problems or suggested changes. If it works and you have time, endorse and mark was working correctly, on both the collection and the mods you like. There's a little thumbs up button you can hit next to all the mods in vortex to endorse them quickly

sharp tendon
#

well i have just crashed, never happened before without mods, is there a log i can send ya?

hearty blade
#

Wow apparently my message got blocked

#

Anyway what I tried to say was I tested the maglock mod again, it seems to be working consistently now. Although that warning icon does appear when playing when I tested it as the sole mod running

#

I also tested it along with Jasondudes Ai modifying mod to see if that was doing something. Still worked, so I'm guessing the maglock getting disabled mid-fight for the photon cannon was from another mod interaction

#

I'll keep testing, but for now I'm glad it's working again. I seem to be good at unintentionally breaking things

#

@vale iron Why is is called "normaL" were there other versions that had different frequency?

vale iron
vale iron
solid hawk
solid hawk
sharp tendon
solid hawk
#

That narrows it down to potentially any mod which would have anything to do with sentinels, player characters, something to do with that planet, or any globals.

#

So, pretty, much, could be anything

#

You pull mods out, one by one, or small batches, until crashing goes away, to marrow down. Becomes really tricky if there's more than one involved.

#

Over on the modding Discord we've a FAQ article about binary searches (#215515794715443201 message) Not sure if the same is in Gunter somewhere here.

vale iron
#

It will be hard to isolate until you can reliably reproduce it, unfortunately.

sharp tendon
vale iron
#

Go to the settings folder and delete gcmodsettings

#

Tell it no in the future when it asks to disable mods

sharp tendon
#

yep just saw that

lime crescent
#

Gumsk are you the author of mods such as the various gBase and gShip mods?

vale iron
#

Yes

#

Unless it's broken, then no

lime crescent
#

Your creations have been a godsend for me

vale iron
#

I'm glad to hear it

lime crescent
#

Being able to just slam loose corvette parts around my base to make it look like a wreck is something I never knew I needed

#

The mission board supercomputer too, so much time saved

vale iron
#

Oh, that's Babscoole for the base building restricitions, my only one now for bases is scaling

lime crescent
#

Oh right yeah

#

Tiny portals is funny to me

vale iron
#

I want to split out the computer into different items instead of all crammed into one, but that will be later

lime crescent
#

I like the crammed one actually, means I donโ€™t have to make my Vette any bigger

vale iron
#

Oh I wouldn't take that away, just add more item mods

lime crescent
#

I spent years playing this vanilla and I have missed out on so much

vale iron
#

Nah, just extended your play opportunities by finding mods later ๐Ÿ˜„

lime crescent
#

Well for that, I thank you and a couple other creators

#

I can finally properly hide wiring cloaks to be about the same size as a penny (I chose the more extreme rescaling because I like potential chaos)

vale iron
#

Rescaling should be more permissive in vanilla, imo. I understand not allowing it for things that have power sockets, since they don't work properly rescaled, but almost everything else is fine

hearty blade
#

Now if only I could disable the light from them

west solstice
#

when i tried using transcender plugin it just showed this weird black box instead of the menu

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

That's the home server of service bot and other projects by Mjstral

#

best to ask for support there

solid hawk
#

Channel called #๐Ÿžservice-bot-app-support

lapis karma
#

hi guys. is there are an option to eazy mod the sound files? i hate the stock photon cannon sfx... and the tie fighter sfx at nexus does not work anymore ๐Ÿ™ other sound mods are working, except the tie one ๐Ÿ™

fresh arch
#

was the mod updated in this year?

lapis karma
#

yes in september

fresh arch
#
#

check out the troubleshooting guide in this article

#

make sure the mod was unpacked correctly

#

if it still doesn't work, post the screenshot of the mods folder

lapis karma
#

ok i will try, thanks a lot.

#

i think i found the problem. The mod file has only a .bnk file . and its location inside the zip. audio/windows/ then the file. When i create a mod folder and put the file inside (mods/tiesound for example) and then the file, also not working.. maybe it is a corrupted mod?

#

this is the requested folder. other sounds working ๐Ÿ™‚

fresh arch
#

no it will work, it's a format related to audio files

#

most likely you didn't unpack it properly

#

You have a folder TieSound when the mod folder should be Tie Fighter Photon

#

if you have the Tie Fighter folder inside TieSound, it's 1 level too deep and game won't see the files

lapis karma
#

dang... this was the problem.... XXDDDD funny thing mod manager could not solve it, thank you very very much, the game is now more fun ๐Ÿ™‚

hearty blade
lapis karma
#

a really good idea, but i was now more of a star wars sound fan, which finally works thanks to friendlyfire. I am almost new to mods in this game, started playing seriously finally after 9 years XDDD

stuck portal
#

Is it possible to, through a mod, to replace one of the sentinel capital ship's model with that of the sentinel carrier?

solid hawk
#

Not updated to current, but gFreighter Custom Freighters

versed gorge
vale iron
#

Search Nexus Mods for "warp"

brittle kraken
#

Is there a mod that allows more guns to "work" ? When i build, i typically like symmetry, so i usually have an even number of guns. But typically only the first 3 placed actually fire. Is there a mod that fixes that? Even if its only visually?

vale iron
#

I don't think they can be increased over what vanilla allows. I think they allow 6 now (each photon cannon counts as 2), and that's all

brittle kraken
#

Damn. Was hoping even for something cosmetic where they still shoot. Oh well

small valve
#

Do save editors give a heads up if something is wrong / out of place in a save file when you load in?

#

And what is the latest / go-to save editor right now?

#

My main save may be corrupt...

final hazel
final hazel
small valve
#

Here's the synopsis I reported to HG. I fear playing on in this save and counting on things being stable... ๐Ÿ™


I've been playing since day one in 2016, and my main โ€œ1.0 saveโ€ file is still my main save, and for a little while I've noticed when I teleport out of a Station to somewhere and then try to teleport back (looking for the Station listed under Stations tab in the Teleporter menu), it's not showing any of the recent Stations I've been in and warped out of. The latest Station listed is in Eissentam, and I'm in Euclid as I've been exclusively for a while now โ€“ I've warped out of quite a few stations in Euclid and none are showing at the top of (or anywhere in) the list.

I used a old Expedition save and did a test where I warped out of a Station to a base and then warped to another system and then went to its Station and looked at the Teleporter Station list and there at the top was the one that I came from - as it should have been. This is not updating any longer in my main save.

final hazel
final hazel
#

Your save is not corrupted.

small valve
#

What?!

final hazel
#

!hg

hardy auroraBOT
small valve
#

I did report and sent my massive (210MB ZIPed) save

final hazel
#

Station list not updating is a bug with versions past 2025 holiday exp, hopefully should be fixed after the holiday break

#

It seems to only affect certain saves, mainly old ones

#

possibly just ones with maxed space station lists

#

but I've hear people's base lists not updating either

small valve
#

Ahhh. I hope it's actually fixed in some way vs. "please use a backup" or needing to start over. Sounds like it's more than a few folks then. Maybe a fix will come. Seems you feel it will.

final hazel
#

It will, they won't leave such a large bug like this

small valve
#

Thanks for the info -- you've made me feel so much better -- I was stressing about this and woke up from a damned dream about it early this morning. Ugh.

final hazel
#

Again, it affects most players with full space station lists so this isn't "only 10k hr saves" or anything

#

I've had similar things where I thought my starter system being less dangerous than it should be was a sign of something but no, that's just what the game does

small valve
#

Thanks again for the info. This is a relief. (I, uh, spend a lot of time in NMS...)

final hazel
#

Thankfully real corruption would be really really obvious...

marsh eagle
final hazel
#

It's not a corrupted save, it's a bug with the current version of the game

marsh eagle
#

Oh I see. Was reading too fast. But my offer is here for everyone else too, if ever someone has a corrupt save let me know

#

But I think you can still edit his save in a way to circumvent/kill that bug

final hazel
#

Probably just by clearing the teleport list or something

solid hawk
#

Happy Holidays to all!

hearty blade
#

Well @vale iron the unstuck mod saved me from a reload and losing items/progress in the expedition. (I was running a mod that disables auto save because it betrayed me in multiplayer before) Somebody landed in top of me with their Corvette and I was trapped (at the station mind you). Unstuck warped me back to the main area

solid hawk
vale iron
#

Yeah unstuck is Babs I think, unless you mean the Atlas pass one

#

But whatever it was, glad it worked ๐Ÿ™‚

white basin
#

the nonsensical element pictures bother me - wondering has anyone done a resource pack/mod to fix them or might it be easy enough to do myself

#

and ideally rename dihydrogen to hydrogen or protium throughout

fresh arch
#

there is no one mod to do a complete rework of the substances

#

these two mods come to mind, you'll need to do your own replacements for the substances you want

white basin
#

thanks! :D

#

what if I literally just wanted to change one name though

#

can I just edit the install?

fresh arch
#

There's no "editing the install"

#

If you wanna make your own mod, you unpack the game files and make a small text-based mod to replace the language entries you want

white basin
#

your one is a good start

#

idk why you would make a game with chemical elements and not consult a chemist to make sure it's not gonna piss off anyone with a basic science education

#

and rework it a few years in to make it less interesting and still incoherent

fresh arch
#

NMS doesn't aim for realism

#

space fantasy inspired by classics of sci-fi genre, inducing visions of wacky universe full of wonders

white basin
#

to be clear, it's not that I expect the chemistry to match our universe... just make it self-consistent

heavy merlin
#

Originally they had a mixture of made-up names and real things, with the made-up stuff being removed later. If they had done the opposite and replaced the real stuff with more made-up stuff, they could do whatever with those things without running into conflicts with reality

white basin
#

if I can find a chart of how all the refiner recipes interconnect, maybe I can rework the names and icons to my liking

white basin
#

I think I can make myself happier by switching out "NH3" for "A" etc

stuck portal
#

Is there a way to increase the draw distance of placed furnitures so that everything in say a 300u distance is constantly drawn and not shimmering in and out of existence? it's wrecking havoc with another mod I am using since it doesn't function when the plants are not visible

#

I was building a platform of hydroponic farms, 15x15 grid size, but only the plants within like 10 circle radius is drawn and the plants constantly shimmer in and out of existence

hearty blade
#

I remember my inventory more than I do the quick menu. Quick menu for harvesting is great too though

hearty blade
hearty blade
#

Happy holidays to you folks. Hope they're good

round sinew
#

happy holidays everyone ๐Ÿ™‚ best wishes, for health and safety for all

south orbit
#

Thx bk HeartNms for u too

round sinew
#

oops

#

<@&590975379678953522> would some one please delete the gunter post above? i misclicked the channel i wanted to run it in - thank you so much

unborn thunder
gritty coral
#

Bk, what have you DONE

vale iron
#

Believe it or not, straight to ban

stuck portal
#

We finally found why ||Atlas|| was breaking...

solid hawk
hearty blade
#

I accidentally spilled coffee into the Atlas super computer

vale iron
#

Great, next trip to the Atlas station it's going to start telling us about Arch

hearty blade
#

It gives more meaning to this phrase!

#

"There's coffee in that nebula"

stuck portal
hearty blade
#

@steel crypt I have a question regarding your space flight mod. I'm trying to wrap my head around the flight changes. In the description you said each ship is a bit different? Could you give me some examples of differences?

Also from what I gather, braking brings a ship to a complete stop instead of having them back up and locks them into place as long as the button is held or is it just because I'm using a sentinel ship?

It certainly seems to prevent me from just sitting in place in a fight and basically being a turret so that's nice. I did notice I have to roll and boost more to keep up with AI ships which makes combat flight feel more active too.

solid hawk
#

The differences are that different ship types have different values for the same settings.

hearty blade
#

๐Ÿค”

#

I wish I had given a better response than that

solid hawk
#

Examples being MinSpeed, MaxSpeed, and ThrustForce property values, but many more as well.

hearty blade
#

hmm, I notice a bunch of flight mods seems ot add drifting and planet hovering?

#

drifting is fun

#

or is the drifting just the flight overdrive tech?

solid hawk
#

If you want the exact specifics, use MBINCompiler to decompile the GCSPACESHIPGLOBALS.GLOBAL.MBIN file in the mod, then you can see the hundreds of changes the mod makes.

hearty blade
#

Oh no, I meant the traits from a casual's look, not numbers

vale iron
#

Unfortunately, reverse and brake are handled the same in NMS. If you want a dead stop in space, you have to disable reverse. Personally, I like much more distinct differences between ship types and classes

hearty blade
#

I noticed that the lock-on follow is also tied to the brake, which seems like an odd choice

final hazel
hearty blade
#

yeah I turned it off, found it annoying, It was just something I noticed it being tied too

vale iron
#

Yeah it's a weird design choice for a default key

hearty blade
#

You have a lot of great mods Babs. They're really helpful too. Definitely enjoying the game more with those of yours I'm using

#

Honestly a bunch of you folk's mods are great There's really too many of you to list, but they make the game more enjoyable. Thanks for all the hard work you all put into them, and maintaining them

hearty blade
#

I keep trying to test that maglock mod but I keep getting inconsistent results, specifically the photon cannon only locking on sometimes. I thought it was an interaction with other mods but now I'm not so sure. Turned off the ones I thought were having issues but I'm still losing lock on ability with the photon cannon. Phaser beam works 100% of the time. Wish I was better at figuring out what I keep seeing. All I know is that when it does work it's a big help for somebody poor vision and reflexs.

#

Wish I could be more helpful with this stuff, sorry.

vale iron
#

Maybe it's a vanilla issue?

hearty blade
#

I have no idea. When the mod is off the photon cannon locks on like it should, but when it's on it only locks on sometimes. Usually seems to he when it targets an enemy for the first time. Most of the reticle turns red, yeah? It stays blue when it fails but there's the little red ( ) sometimes, but I feel like I'm missing more often than not.

#

I don't have the other weapons to try to test with them

hearty blade
vale iron
#

If it's intermittent I usually guess vanilla first, but takes a lot of testing to find out

lime mesa
#

is there a way to see the seed file of a space station's npc models?

solid hawk
#

There's no seed "file".

#

Anything that happens with a seed, happens in memory only.

#

You can see what the seed is for an NPC, using Transcender

#

I know it says ship seed, but this is the seed of this NPC

final hazel
#

Yeah, seeds are purely strings of hex stuff, not files (they'd be microscopic)

silver walrus
#

Hello friendos

#

Gots a question. I just attached my steam, Playstation, and switch accounts together so I could do cross save. I had to update the ps4 to get me original save file off of the ps4. Is there a way to revert that update so I can play it on the switch? I haven't played that file since the original titan worm expedition so it should be compatible except for the newest update having had to be put on

hearty blade
#

So.. what the limitation for spawning ships and freighters in combat? IS it something just not possible in the code or is there a flag or something that disables spawning them?

#

I know you can spawn a sentinel freighter near your own, but that's about it. This screen shot was kinda tedious to set up but it got me thinking "why can't I just call my freighter in for backup?"

cobalt condor
#

Not being able to call your freighter during combat would be a hardcoded feature

#

pretty much anything to do with the quick menu is

solid hawk
trail garden
#

Hey.
I have a question about the expedition generator, from recent discussion in #nms-questions. I hope this is on-topic for here.
Can someone explain what exactly does this warning about Memory Fragments in Exp7 mean?

fresh arch
#

Memory Fragments were tied to community research from this expedition

#

The higher the research completion percentage, the better upgrades did these fragments offer

#

I believe the fragments upgrade only with specific mission number / tier for the community research and that's not possible to replicate with custom expeditions

trail garden
fresh arch
#

I don't remember exactly

#

I'd recommend watching some gameplay of that exped on YT

lime mesa
vale iron
#

@trail garden The memory fragments started by giving C class upgrades, then progressed through the grades as the community research tier increased. I think they ended on X-class, but they had a manual override to make those x-class in the expedition actually be good (they usually suck)

#

That mechanic was replaced so you can actually finish the expedition

sullen ridge
#

what was the NMS mod for the expedition rewards

vale iron
#

Consumerism?

sullen ridge
#

idk the mod name

#

thats why i asking

#

where you buy it with quicksilver instead

fresh arch
#

yes, that is Consumerism

sullen ridge
#

Oh okay that was on Nexus Mods right?

fresh arch
#

yes, all actively maintained mods are hosted on Nexus Mods

sullen ridge
fresh arch
#

you don't need any mod manager for any mod for NMS

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image ยป externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st and 4th link

sullen ridge
#

what is the second mod i dont know.

fresh arch
#

so you went ahead and downloaded some mods without reading what they do?

sullen ridge
fresh arch
#

I dont think so, because in January this year HG changed the modding system big time, rendering all mods outdated

#

A mod that wasn't updated in the last year will not work with current game version

#

Go to Nexus Mods, use the search bar to find these mods, read on what they do, download the latest versions from Nexus

sullen ridge
#

a i know now

vale iron
#

If you say "What is X" and someone says "Maybe 'A'?" try to search A instead of saying "I don't know"

hearty blade
#

... Why did I say cards?

unkempt holly
#

Hey chat

#

which mods would u use to construct a corvette like this

unkempt holly
#

how do these help?

final hazel
#

you must import data from your save using a save editor's raw json editing function, then you may modify it, then paste it back into your save

unkempt holly
#

is it possible to upload partts i havent found/purchased/have in my inventory?

final hazel
#

Into the editor programs I sent? They don't take into account inventory contents or anything

unkempt holly
#

So it will work when i put it into my save?

final hazel
#

Yes, if you do it correctly

#

they should have instructions on how to use them

unkempt holly
#

oh oh
on the site?

final hazel
unkempt holly
#

thanks man

unkempt holly
final hazel
unkempt holly
#

Ahh ar

#

alr*

#

and it'll work if it's lowkeeeyy bigger than the space station?

final hazel
#

It will work, depending on the definition

unkempt holly
final hazel
#

Like it'll clip into the station like crazy and probably not be usable, but it should land/take off

unkempt holly
final hazel
unkempt holly
#

I see

#

Does the corvette have to follow the main rules? where the corvette structures hve to be attached to each other in some way, or does this rule bypass with the base structures (walls and stairscases for example)

#

also, do base doors clip to corvette habs

final hazel
unkempt holly
#

bet

bitter perch
#

Hi folks, I just got time again to play NMS and missed the 20th expedition. I really want those aeron corvette parts but don't see those in the saveeditor. Is there any other way ? Thanks <33

final hazel
#

NMSSE hasn't been updated with items from breach, but they're mostly unimportant

bitter perch
unkempt holly
#

Everything else snaps as far as ive seen

final hazel
#

They should normally snap, so that's weird

#

maybe it's a bug in the program, as everything had to be recoded manually

final hazel
unkempt holly
#

bet

unkempt holly
final hazel
#

and yes, nexusmods is the primary place for things like these, though some things are only available on github like NMSSE etc

unkempt holly
#

NMSSE?

final hazel
spiral mirage
# final hazel They should normally snap, so that's weird

Hull parts for the corvette never snap in the base builder app. Habs, landing bays, weapons, and cockpits will snap, but that's about it. Base parts like walls and doors, etc... will snap normally, but only with other base parts. My advice to new builders is that perfect 90 and 180 degree angles are god. Zeroing on the x axis is also god. Making your builds account for hab height and landing gear height is also god. Using the duplicate part and mirror across x axis saves a lot of time and makes things perfectly symmetrical, but only if you've properly followed gods rules of zeroing on the x axis and using perfect angles.

mortal cloak
#

Is it possible to make a mod that allows me to wear a building component as a head?

lime mesa
#

If one uses monkeyโ€˜s expedition tool or the transcender plugin in order to play the expeditions offline, does it only work by starting a new save, or can the Anomaly Expedition Terminal also be used in offline mode?

final hazel
stuck portal
#

Personal experience: you can use an existing save and use the same terminal to do past expeditions via the offline generator

lime mesa
#

Aight sounds good, thx.

lusty cloak
#

Hello! im trying to download a mod to use to build my corvette i know i have to download these can anyone help me with downloading the other ones i may need. To be able to run the game properly

final hazel
#

to download them, just click files, then click manual download.

lusty cloak
#

damn i think im just gonna quit and play the game like a normal human

final hazel
#

There's also a corvette delivery function of the service bot https://nomansapp.com/ that can replace your current corvette with one that someone else has designed (with thousands of designs able to be browsed/used), as long as you follow the instructions.

lusty cloak
#

Yeah ive tried that, but the 3 i got had terrible interior designs lol

#

do you happen to know any that are comfy and that i could edit later?

final hazel
#

You can edit all of them later, at least via interior decorating

#

I'm not familiar with any of them personally though

lusty cloak
#

my game crashes when i try to edit them

vale iron
#

Are you trying to edit the structure or the interior? If it's a build that wouldn't normally be possible, I would not suggest trying to edit the structure. The interior is just like base building, though, so it should work fine in build mode.

stuck portal
#

Is there any possibility for mods to change how starships land when you call them planetside, so that they turn 180 degrees on their way down, like corvettes do?

final hazel
#

Probably not, but maybe

#

corvette's landing animations are like completely different from regular starships

#

they also technically always do that rotate to a degree, trying to summon them on rough terrain you can get them to rotate when they normally don't sometimes

solid hawk
#

Start playing in the files and figure it out. ๐Ÿ™‚

#

You're the one who wants it, up to you to put in the blood, sweat, and tears to see.

stuck portal
#

Cool, thanks, are there any resources on how NMS modding works? I am literally as green as they come when it comes to modding, I have no idea what files to look ๐Ÿ˜›

solid hawk
#
#

Possibly in GCSPACESHIPGLOBALS.GLOBAL.MBIN

stuck portal
#

Thank you!

mossy perch
#

i tried opening NMS save editor goatfungus but i had this error. also tried opening the. .jar file but it does nothign

pure mulch
#

Java installed and using the java icon to start?

mossy perch
#

yes. i did all

#

wait

#

nvm

#

it just opened

#

sorry

#

is there a mod or a workaround of anykind that lets me scan the whole things (fauna, flora etc) in a planet with just one click and at a time to add to the exploration catalogue?

fresh arch
#

no there is not

#

mods can't add new functionality like that

#

also dont pay attention to the numbers displayed in exploration catalogue for flora and minerals

mossy perch
#

ah i see

#

okay thanks

vale iron
fresh arch
#

looks like the parameters for corvette landing animations are defined in spaceship globals MBIN

#

I doubt those can be adapted for other ship types

#

mmmaaaaaayyyyyyybbbbeeeeee with animations for landing states if that's a thing in other ship archetype entity MBINs

#

but good luck working with those

vale iron
#

Ah, yeah, I forgot the rotations are handled by the landing pads. If landing on the ground, I doubt you can do anything. For pads, though, you should be able to get rid of the rotation

fresh arch
#

yeah low chance we can add corvette-style rotation for summoning on the ground

#

if HG made those unique properties instead of a structure for all ship types enum

stuck portal
#

I was thinking, maybe I don't need to induce a rotation as it comes to the ground, I just need to change the orientation of the ship relative to the player when I am selecting its location to summon to

rare bronze
#

Hi there, I guess this might be the correct place to ask this. Can anyone tell me if there's a tool, or mod that lets me search for a system in the galaxy map?

hardy auroraBOT
vale iron
#

That's the server you want for something like that

rare bronze
#

awesome. thank you

hearty blade
#

Did a search for mods, so I guess it's just not possible to allow remote access to storage containers like with a Freighter containers, but without the freighter present?

hearty blade
#

bummer, guess I'll just have yo have my freighter in the system

#

maybe there's a mod to get rid of the dreadnought cloud ... >.>

#

Nope

#

No dreadnought mods as far as I can tell

#

Dang the only mod I see that disabled the hud message on the right side it out of date

#

getting tired of it reminding me to continue to story or hatch eggs I'm storing

final hazel
final hazel
hearty blade
#

Oh I haven't built one yet. I was thinking of the planet based storage.

#

Speaking of Corvette, is there no way to access the Corvette storage at a station without being there?

final hazel
hearty blade
#

It would be nice if the Corvette parts went straight back into the storage instead of cluttering the player inventory

final hazel
#

!hg

hardy auroraBOT
whole kestrel
#

@lethal cobalt u got a void egg timer skip mod?

lethal cobalt
#

@whole kestrel I don't, however if you log off and change your clock on your computer to be 24 hours faster, then log back into the game offline and you won't have a timer

final hazel
#

!faq-time @lethal cobalt

hardy auroraBOT
#

@lethal cobalt
-# pointdownto view info below, enable embedsexternallink

Should I adjust my system time?

sp
No! Messing with your system clock has the potential to break every single thing that relies on a real timer. Settlements, frigate missions, farms, mines, freighter battles and time gates such as the Starbirth Quest. Just don't do it.

final hazel
#

this is heavily advised against, it can break multiplayer, frigate expeditions, settlements, extractors etc, mainly when changing it back to normal

lethal cobalt
#

Ok @final hazel @hardy aurora

whole kestrel
green lynx
#

@graceful fiber hey can you check your exml of gscale when you have a sec and let me know what your values are? mine are here

whole kestrel
final hazel
green lynx
#

Also if anyone else can help, I'm looking for a mod that lets you scale up/down as much as you want. gbase scaling seems to not be working for me

final hazel
green lynx
final hazel
#

know that gbase scaling only increases the min/max scaling ranges, it doesn't make unscaleable thing become scaleable

green lynx
#

yeah i have BBB for that, and i used to be able to scale to whatever, but not for like the last month

#

i had the "more" one installed, just installed the "max" one, lets see. gonna check the exml first

#

huh, this one works

#

well @final hazel thanks for letting me know it still works and @graceful fiber thanks for troubleshooting, dont need you to go through your files

graceful fiber
#

sorry was afk

green lynx
graceful fiber
#

epic! happy building

hearty blade
solid hawk
whole kestrel
vale iron
vale iron
green lynx
vale iron
#

No worries

#

Thanks

stuck portal
#

@solid hawk may I PM you?

solid hawk
#

You can, but probably won't reply at any time in the near future. ๐Ÿ™‚

#

Eating dinner now, afterwards I need to clean up and then before bed, working on a project of my own

stuck portal
#

No problem

limber crater
#

Hey guys I can't find the no building area limit mod for corvettes, anyone have a download I can use?

#

DM me pls if you do

green lynx
vale iron
#

Very odd. I'll test it later. The only difference was the x and y weren't capitalized and the numbers. Otherwise they are exactly the same

vale iron
toxic trellis
#

anyone got a clue where the voice lines for the suit voices are stored?? need em for a project and i cannot find anything anywhere online and im running out of options lmao

toxic trellis
#

that does sound like a plan

#

oh, thatd involve unpacking audio files and such to do
hell. i dont really do anything related to modding.

hearty blade
#

I'm happy, I found a work around for my mag-lock/targeting issue. Apparently has something to do with manually targeting an enemy. I mapped closest target into my controller and now I'm getting consistent lock on

#

The mod works so I'm pretty sure this is a vanilla issue

#

๐ŸŽ‰ now I can play without upsetting my hand so much or squinting to see the tiny target reticle

solid hawk
solid hawk
# stuck portal No problem

Just post whatever it is here. Most of us very rarely do DMs. A) Slippery slope. Everybody thinks "Hey I've got a quick 5 minute question". You get twenty of those a day from 10 different people, becomes a problem. B) Maybe the question and answer could help others in future. C) A lot easier to get help from the community than one individual. If I'm not available there's others who may be able to answer, like Gumsk, for example.

forest cradle
#

question i got, i find the current discoveries tab of nms quite buggy (sometimes shows a system that ive visited even tho i havent, and other things. )

Is there maybe a mod that betters the discoveries tab ? specifically the visited systems and stuff ?

fresh arch
#

No, mods can't add new functionality to the game

#

and whatever the idea is, it probably would require reworking the UI which is a pain in the ass to do

forest cradle
fresh arch
#

no worries, no matter what you want to have, it probably can't be done anyway

forest cradle
#

that would be real epic

hardy auroraBOT
#

@lofty fossil

No gifs in this channel please

hearty blade
#

Game didn't want to tell me to what I needed ot do to continue until I warped. What it did instead was both told me something happened at the settlement PC and then told me to talk to Laylaps (game wanted neither)

#

then after I warped it told me about the brain thing, preloaded the mod just in case at that point lol

solid hawk
#

coincidink

abstract stag
#

how does modding in general work here, doies it affect multiplayer? and is there a mod that u get the same amount oif copper with the big seize than if you do the precice drilling?

final hazel
#

Mods are client side, they basically don't affect other players and you're free to use whatever

solid hawk
#

Mods for NMS can be found on NexusMods.com, feel free to search there for what you're looking for.

#

FYI, only mods updated or new after 29 January 2025 are (most likely) functional. Any before that date will 100% NOT work.

#

For what you want, search using the term mining, then sort by last updated.