#nms-modding

1 messages · Page 85 of 1

sweet trench
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for some reason i have mods installed but tehre not showing up on nms like giving me teh red screen help?

sweet trench
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does vortex automaticaly update or do ia have to do it manually

hearty wasp
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manually

sweet trench
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ok thx

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will my mods transfere?

hearty wasp
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what do you mean

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when you install mods manually?

sweet trench
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nv but i updated and it still dont work

hearty wasp
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updated what

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are you reading the troubleshooting section

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or just the installation

sweet trench
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ahight did it ty

marble pewter
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somone can make me a fiting staff

empty trail
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Why did I read this as flirting 😭
Also if you mean a custom staff model I don't know if that's possible since mods can't add any new features. Maybe one could be done to replace the model of the atlas scepter?

marble pewter
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idk i trying do a xmas staff

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but idk how

solid hawk
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How much do you know about modelling in Blender and making TEXTURES?

ancient wagon
coarse sky
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hello, i downloaded a mod from nexus, on googling how to intall mods i see i make a folder "MODS" in the PCBANKS folder but the it says the mods are .pak files... the mod i just downloaded is a .EXML file?

final hazel
# coarse sky hello, i downloaded a mod from nexus, on googling how to intall mods i see i ma...

This is heavily outdated information, please see http://tinyurl.com/nmsmodding550

coarse sky
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dose anyone know if this is a mod file for no mans sky? on googling literally every result says the mod files are .pak files, i am a bit concerned about the safety of this file

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ok thanks for the link

final hazel
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the mod folder's file structure must be maintained, all folders inside of the mod folder should resemble paths to the game's files

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.pak files are no longer used for mods, the game will not read them. This has been the case since January 29th, 2025

coarse sky
raven ledge
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does anyone know how people get the small teleporter inside their corvettes?

raven ledge
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thanks

marble pewter
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somone can help me get a seed for a green and red staff pls its for xmas

solid hawk
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one color though

marble pewter
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i dont use mod to play w my friend that why i need a seed or file

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you know how to get sum

solid hawk
marble pewter
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alr np thx

solid hawk
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Left you a reply on Creative and Sharing.

marble pewter
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somone got a ship that match

sturdy yew
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question please, i was messing around with the goatfungus save editor and somehow my save got deleted, but there is a backup made by the save editor. How do i upload the backup and restore the deleted save file please? im on pc gamepass btw

fresh arch
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Should be just a matter of copying the files from backup into the working directory

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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

solid hawk
# marble pewter somone got a ship that match

Better to put in #nms-lfg-or-trades . Less than 1% of NMS playters use mods and of those, people generally only check this channel when they need help finding or troubleshooting a mod. By posting in here, you are drastically limiting the number of people who will see.

snow trellis
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Is there a mod/tool that will list all POIs within a certain radius (say 5k) with their co-ordinates? I would like to havea better view of waht is around me ^.^

west solstice
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does anyone know a mod where you can rotate and place corvette parts by small angles instead of the usual 90°

viscid rampart
# solid hawk Isn't one.

If I were to use planetary generation mods will my friends see em or nah. I try to keep my mod usage to only specific features so I have no issues with crossplay.

solid hawk
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With NMS, all mods are local

viscid rampart
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Alrighty, that’s all I need to know

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thank you

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Well actually last thing, know of any power generation mods that work for this current version?

fresh arch
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What's a power generation mod?

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Can't you just use option in difficulty settings to have always powered base?

viscid rampart
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my B

fresh arch
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Interesting considering the game barely had 9th anniversary

round sinew
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just noticed that there's now a hgpaktool linux binary 🤩

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monkeyman, not just because of that, but you're definitely included in my next round of donations, i'll at least buy you a cup of <your favorite beverage here>

solid hawk
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@obsidian tree ^

round sinew
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sorry, not sure why i didnt ping

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ty Babs

solid hawk
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No biggy. Now he'll see

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He'll be wiping the blur out of his eyes in about 5 hours

round sinew
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ah, still asleep 😄

solid hawk
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Darned aussies

round sinew
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hgpaktool is working like a champ hehe

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was fast too 🙂

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lol a simple oneliner beats using a windows vm any day

for file in `/bin/ls $nmspcbanksfolder`; do ~/bin/hgpaktool/hgpaktool-x86_64-unknown-linux $nmspcbanksfolder/$file -O $extractedoutputfolder; done
viscid rampart
radiant cedar
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Which save editor should I use?

solid hawk
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Whichever you prefer

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Neither is better than the other and gui feature set is not 100% duplicated between them.

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Some stuff is bettter with Goatfungus, others NomNom

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They are both free, so use both for a bit (one at a time though) and get familiar.

obsidian tree
round sinew
obsidian tree
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I was thinking of adding an option to run it in multiple threads or processes, but I'm not entirely sure if it would make it faster (because python).
I'm currently working on adding support for re-packing files, but at some point I might look at this and see if adding multithreading actually improves performance

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possibly if I did the decompression in one thread and the file io in the other it might? Haven't profiles to see what the "bottleneck" is

round sinew
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sounds like a possible way to

frank pelican
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Can I do anything with the Intact Skeleton, besides sell it? Can it be put on display?

scarlet bolt
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what are some good storage mods?

round sinew
round sinew
# frank pelican Oops sorry...

nothing to be sorry about 🙂 the intact skeleton sounds like some proc gen loot - did you get that from a milestone reward? then you can just sell it, it's not a base part like titanic trophy

radiant cedar
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what is the name of the mod that allows you to place unlimited corvette parts?

solid hawk
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Search NMS mods on NexusMods for the word corvette. It'll be in the results list.

steel crypt
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What is the name of the mod that helps you hunt people that make gigantic corvettes that crash other people’s game?

toxic notch
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guys is there a way to add custom soundtracks for ingame play..i don't want to play a seperate music like on spotify or yt music...its should be incorporated in game and the playlist could be random...shuffle...including nms soundtracks..

round sinew
empty trail
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Not a mod just a

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Feature in the game

solid hawk
final hazel
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But you can...

solid hawk
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That's newer then. Cool

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I stand corrected

west solstice
solid hawk
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Didn't used to be able to add external 3rd party music

final hazel
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It's just bytebeat stuff

solid hawk
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The theory was HG was avoiding potential copywrite issues

teal fulcrum
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What do people think are the must haves to carry in your exosuit at all time? Which types of resources? Working on my inventory system and want to make sure I don't forget an essential (like ferite dust which I always forget)

final hazel
teal fulcrum
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Very nice.. Thanks, working on getting myself a bit organized before I continue my atlas path

gusty stag
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I think I’ll just stay in early game forever😭

final hazel
teal fulcrum
radiant cedar
final hazel
radiant cedar
lament aspen
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this mod im installing says copy a PAK file

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but i dont have a pak file

final hazel
lament aspen
final hazel
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That readme is simply outdated

lament aspen
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im still confused tho cuz the mod didnt work

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i hope its not oudated

final hazel
lament aspen
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last updated sept 2025

final hazel
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Move _MOD.IMonk.Mech Customizing.2.25 to inside of GAMEDATA/MODS

lament aspen
final hazel
lament aspen
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what about lua

final hazel
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luas are for rebuilding mods using an external program

lament aspen
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oki ima see if it works

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rt

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tr

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ty...

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❤️

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no way

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pholus is now cyan and red

lament aspen
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is there a mod to lengthen the time of day?

lament aspen
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is there a mod that allows you to rotate corvette windows

final hazel
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Not in the way that you would probably be hoping for

lament aspen
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aw

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i want that area right there to be a balcony

final hazel
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Then you could get rid of that upper hab all together and place interior stairs up to there

lament aspen
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that would ruin the shape

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oops

fair crown
final hazel
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Not other players that do not have the mod installed I believe

vale iron
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I notified lmonk

solid hawk
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Via semaphore

vale iron
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I was setting up for smoke signals, then Sean showed up yelling at my fire

pale crypt
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Is there a mod available that adds more snap points and rotation options to base parts? I'd especially love to be able to snap freighter pieces to my corvette. I already have a mod that lets me place base parts in corvettes

vale iron
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@fair narwhal I'd say delete the file, try re-uping it, if it still gets quarantined, delete and try as zip

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I've had mods a couple of times get quarantined for no reason and an immediate delete and re-up worked

fair narwhal
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Maybe I didn't upload it right

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The rar only contains GCCHARACTERGLOBALS.GLOBAL.EXML

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I'll do what you said

vale iron
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And switch to NP++

fair narwhal
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Oh why ?

vale iron
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A billion times better

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If you plan on ever doing any serious text editing, you need NP++ or VS Code

fair narwhal
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I've got those but I don't like how the colors are all weird with ++

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Yeah sorry I'm not the brightest bulb

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I've used ++ before

vale iron
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You can customize all that

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This is mine

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I should make the blue a little darker

fair narwhal
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I like the fallout style terminal text u use

vale iron
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Oh that's just default

fair narwhal
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Actually I wonder if it can do that

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Black and green

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Black background green text

vale iron
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Yeah, that's easy

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But not the easiest on the eyes for me

fair narwhal
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I can't imagine how much mine hurt to look at

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Both the mod itself and the notepad lmao

vale iron
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black text on white is awful, particularly on good monitors

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(my monitor is not good)

fair narwhal
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I have you to thank by the way for basically letting me know that all that you need for any mod is an exml file , non of that complicated .pak bullishit

vale iron
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Not any, but most

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Mods that most people start with are all EXML

fair narwhal
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I'm a beginner

vale iron
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This is better

fair narwhal
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Does colour and color matter?

vale iron
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yes

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The game can't find it if it doesn't match

fair narwhal
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Thats why something I did didn't work...

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It has to be spelled like the UK spelled

vale iron
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even capitalization can matter sometimes

fair narwhal
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So it is required for stuff to have it's UK spelling

vale iron
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It has to be spelled however they do it. They have someone dyslexic working there because some things have misspellings in the middle of variables, with just two letters swapped

fair narwhal
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Hahaha

vale iron
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Like MAINDROR was one for a while

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something like that

fair narwhal
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Also I edited the death messages and some of them didn't work, particularly the ones with swearing in them

vale iron
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Disable profanity filter in gcdebugoptions

fair narwhal
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Ahahaha

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Thanks

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Anyway yeah this games mbin files are a literal treasure trove of variables you can mess with

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It's extremely fun

vale iron
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Start looking at DDS files and making reskins

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Not too difficult and fun

fair narwhal
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Does a console command thingy like with source engine games exist for nms

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So I can edit variables without exiting the game every time I wanna change something

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I wanna do something crazy like replace the projectiles that weapons fire

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Like imagine if the boltcaster fired rockets or something

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The .dds files being like textures , why would do that when only you can see it ?

vale iron
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There, fixed it up a little to make the important stuff more legible

vale iron
fair narwhal
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I love editing that particular exml that you are editing

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I recognize it

vale iron
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Changing skins is for people that play and want to look at something different. Not all people care about what other people see. For example, yap yap can't be seen by others

fair narwhal
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No it can't ... Aww man

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Still funny to me

vale iron
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Like this, though I need to update it

fair narwhal
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But people can see when I do stuff like move around super speed , and when my submarine is flying midair , I know this because I watched myself while on console while simultaneously on PC

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People do see when I fly around in space at warp speeds

vale iron
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Yes, what is seen is variable

kindred remnant
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Does anyone have the titanic boneworm eggs? I want to have 1 if possible

vale iron
kindred remnant
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Alr

vale iron
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Or the creative and sharing hub probably

fair narwhal
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Ok so you know that spacewalk mod you made? Don't get mad at me but I set the maximum speed to 4294967295, and now I can go from planet to planet and outpace a player who's entering a mini warp

hardy auroraBOT
kindred remnant
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Eh

fair narwhal
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4,294,967,295 is the max unsigned 32 bit and max units

vale iron
fair narwhal
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I found out that when I set spacewalk speed to that I'm now able to go faster then every ship

fresh arch
fair narwhal
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I don't even like using a ship anymore atp

fresh arch
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HG changed the modding system early this year, mods had to be redone to be complaint with the new system

fair narwhal
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Wish my exosuit had hyperdrive

fresh arch
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So no point in looking into PAK mod files unless you're dying to update some old ass mod manually

fair narwhal
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Mxml are the most fun things ive edited in any game

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It's so versatile and open

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Well versatile anyway

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Why do some of y'all make lua files when that isn't necessary

fresh arch
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Sometimes old habits die hard

fair narwhal
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Unless the lua serves as a guide as to wtf I'm editing

fresh arch
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And since the game doesn't care about Lua scripts, no harm in leaving them in

fair narwhal
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Like a cheat sheet

fresh arch
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Especially when mods have been updated with AMUMSS once and left at it

fair narwhal
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Eh textures are probably harder then metadata and globals

fresh arch
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I use photopea online

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No need to install stuff if a free web service can handle it

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Though there are some specific textures requiring some Nvidia plugins or something like that

fair narwhal
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One time my mods didn't work so I went and deleted something called modsettings.exml , it's not called disablemods anymore afaik

fresh arch
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fair narwhal
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You have no idea how many times I've read that

fresh arch
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An article covering the basics of modding, including troubleshooting steps

fair narwhal
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But thanks nonetheless

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I like how modding after 5.58 you don't have to have any complicated shit when it comes to simple mods

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No pak bullshit like I said

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Oh and Nexus mods quarantined my first mod lmao

fresh arch
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Yeah I saw that

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Prolly didn't like the rar archive

fair narwhal
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So you can't even download it?

fresh arch
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Pretty sure the nexus tells you it accepts zip and 7z archives

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On the add files page

fair narwhal
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Oh right

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Well it's not too late

vale iron
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I'm still seeing the upload from 14 hours ago

fair narwhal
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I didn't change it yet

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So let me get this straight, it can't be downloaded by anyone?

fresh arch
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No joy here

fair narwhal
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Aw damn

fresh arch
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Yeah I know I'm not logged but still it shows it's quarantined

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Reupload it as ZIP archive, anyone can extract those

fair narwhal
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Yeah will definitely

fresh arch
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While rar is more proprietary

vale iron
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You didn't need to remove the whole mod, just the file 😛

fair narwhal
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ok its safe to use now

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i reuploaded

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i reposted the whole thing so its no longer quarantined

fresh arch
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  1. seriously "New folder"?
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People gonna see it, assume it's an empty new folder they created by accident and delete it

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  1. pretty sure exml patches for globals files need to go inside GLOBALS folder
vale iron
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Name the zip and contained folder what the mod name is so people can find it. And yeah, exml globals need to be in GLOBALS subfolder

stuck portal
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Anyone can help with this?

fair narwhal
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i know

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should i just give up on this tbh

vale iron
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Nope, just fix it

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And remember

fair narwhal
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I'm making myself look like an idiot

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i mean its in that now

vale iron
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So? You think anyone is going to remember or care in a week? Just fix it.

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It's what I tell students scared of presenting. No one really cares. Just do your best

fair narwhal
vale iron
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FF is just blunt. We NMS modders aren't particularly...gentle with each other

fair narwhal
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i know

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not my first rodeo in modding games

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i used to mod Team Fortress 2 for the xbox 360 back in the day

vale iron
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This community is more just blunt, not actively mean. It's a good community, but doesn't accept mistakes

fair narwhal
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I am glad

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It is my first time uploading to Nexus tho

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No excuses I know

pure mulch
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Whomever made/maintains AMUMSS needs a payrise (i know they dont get paid). Not played nms for 6 months, updated all the mods i use easy as pie, no compatibility issues, even updates mods pre changes with lua. Mind blown n thankyou to whomever makes it.

fair narwhal
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Indeed

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It was so easy , even a dummy like me could do it

pure mulch
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Yer i used to get compatible issues and have to merge 10 mods into one. None of that for me this time.

fair narwhal
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Modding has become a lot easier hasn't it

pure mulch
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Dunno i dont mod, just use them, but i try to update myself using lua instead of relying on creator.

fair narwhal
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You don't even need to use lua

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Just edit the exml

pure mulch
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Some dont have exml

fair narwhal
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They don't ? There's not a .pak?

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You cant just extract that ?

pure mulch
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One i use use from 2021, pak but has lua

fair narwhal
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The game now recognizes just plain .exml

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Which can be messed with using notepad

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Here's one , warning bright screen

pure mulch
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Yep like i said, i dont really understand all that, last time i programmed, i used BASIC, im a dinosaur

fair narwhal
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See all them names

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And numbers

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Edit those numbers for different shit to happen

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Where it says value

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The number adjacent to it

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That can be whatever you want

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Now what I wanna see is an automatic building maker

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Like , a script that will automatically create whatever you want while ur in game

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So you dont have to painstakingly do it

fresh arch
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No, the values cannot be whatever you want

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Just because you put 9999999999999 as some value in text based mod file doesn't mean the game will accept it

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There might be some internal limits enforced by the game's executable which we have no insight into

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And the only way to see what values work is trial and error

fair narwhal
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I know there's a 32 bit integer thing

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I didn't mean literally whatever you want

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Like you said trial and error , it can be as high as you want , you'll learn what works and what doesn't work that way or at least that's what I do

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I figured that 2147483647 is the max for a lot of stuff

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And it's even higher for units

vale iron
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(plus resource files like images or sounds)

fair narwhal
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No I was telling them they can maybe make an old mod work again themselves by extracting the pak

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Am I mistaken?

vale iron
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Ah, possibly, but it takes some effort.

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Depends what it is. If it's editing tables or globals, probably won't work

fair narwhal
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You know that for sure ?

vale iron
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I said probably, so I know it for probably

fresh arch
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Over the years HG updates the game not only by changing the values of parameters but also by changing the structure of the files

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The older the mod, the higher chance of seeing those structural changes

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Then you can't just take that old file and load it into current game version

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Updating old PAK mods usually involves some manual surgery

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Even if the mod was created by processing a lus script, those need to be updated to reflect the new structure as well

vale iron
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I would only halfway trust reskin mods, and even those won't be as good as they were on release, because channels have changed a bit

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If they work at all, since some DDS have changed compression type

fresh arch
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Not even those if material files were involved

rapid sandal
# pure mulch One i use use from 2021, pak but has lua

If it has a lua you may be able to have amumss process the lua to generate an updated version of the mod. The lua is just a text file that describes what mbins to mod and what fields and values to change ... it basically gives amumss enough info that it can do text search and replace in the xml version of the mbin.
If you are lucky the field(s) in the lua still exist and haven't been deprecated. If not then you'll have to figure out the new fields to use to achieve the same result.
It would help if you include a link to the nexus page for the mod so we can see what it does.

pure mulch
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Sigh, how has it got to this, my initial post was just to thank and praise the creator/maintainer of AMUMSS nothing more, nothing less. Its come a long way since i used it 6 months ago. I was just praising how it will even upgrade very old mods, to be functional in the game now. I dont need any help with any mods atm.

pastel crane
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Out of curiosity, has anybody figured out what the “META” end-game Starborn Phoenix would look like?

I’m attempting to make a YouTube video, and I wouldn’t mind modding in every best Module that is possible in NMS, fitted into that ship.

Any help would be great, thanks.

final hazel
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IMO this is what that would be, or this second one if pulse drive time and/or weaponry is cared about (or moreso maneuverability isn't cared about)

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Could supercharge pulse engine instead of the pulse engine upgrade on the second one for even faster pulse speeds but that's cutting into maneuverability too much imo

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I don't think more than 4 trails/bobbleheads to surround polo are necessary whatsoever since they don't add maneuverability

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They increase boost, but that is capped low to where you can reach the max without supercharging anything and without trails/figurines #nms-questions message
This really isn't related to modding though tbh at all

quartz patrol
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I'm looking at designing my first corvette through blender. I've heard that using it to increase the size oof parts will help loading in the anomaly. Especially since I'm planning on "trying" to make a pretty long, capital ship. However, I have never used blender, or designing anything. I do however have a base image I would use as a reference. But anything beyond basic putting parts down, and move things until they look like it goes there, is beyond me. Any help would be appreciated!!

fresh arch
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!djmonkeytoolslink

hardy auroraBOT
fresh arch
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They made the blender plugin for base and corvette building, maybe try asking there

quartz patrol
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I'll contact them there. Thanks!

hearty blade
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Would it be possible for a mod to make it so player can sort the order of their ships as well as multitools?

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Or is there already a way to do it and I'm just blind

final hazel
hearty blade
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Starship and multi tool archives?

final hazel
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You can archive up to 18 starships and 18 multi-tools

hearty blade
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Is this a mod or a new in game feature?

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It's been a few years since I've been able to play on PC, and a year since I played on the switch version

final hazel
hearty blade
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Ooh nice, thank you so much!

supple wing
#

Does anyone know which .MBIN file handles the Collected Knowledge portion of the Catalogue?

final hazel
supple wing
thin shard
thin shard
fresh arch
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It's tailored to work with NMS, not a generic mod manager for any game

thin shard
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I see

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Might downlaod it

thin shard
fresh arch
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And?

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I was talking only about the Singularity mod manager

fair narwhal
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will this work?

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holy shit it works!

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WOW

final hazel
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SkipUITimers is a fun one

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makes space stations/freighters a bit scary

fair narwhal
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my ship in boost moves as fast as a pulse

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faster

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wow!

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its hard to control

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i cant land/cant go in space station/cant go into space anomaly without multiple tries

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where's the brakes on this thing

thin shard
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any other mods that'll help unlock things

untold arch
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Is the atmosphere glow being detached from the planet surface a problem with my game or the game? I'm sure it wouldn't be that hard to fix, but I can't figure out where the model or something for this would be found

frank bridge
#

Does anyone have a mod that changes the GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN file, or has a copy of it (plus its path)?

cobalt condor
final hazel
cobalt condor
#

You can technically include it as an MBIN in a mod, but there's no reason to. It should be EXML because there are a huge number of pros with no cons in doing so

supple wing
vale iron
marble pewter
#

somone have file for op ships like op stat

thin shard
digital jackal
#

is there a way to use sentinal ship tech inside corvette ?

vale iron
#

No, they aren't sentinel ships, except with mods

#

If you want to change either the corvette ship type or the item technology type, you might be able to make it work

knotty briar
#

I asked this in another thread, but as this one's dedicated to modders, it hope that it's ok to ask here?
Hi, I'm new to NMS, around 2hrs in so far. I have a Quest 3 and pc with Virtual desktop running. GPU RTX 3080/ CPU i9 , I'm wondering if anyone with a similar setup has got tips for getting better resolution in headset? I have looked online, but I know that some advice is probably out of date, so I thought I'd ask on the official Discord in case someone has been there and done that already in 2025. Thanks

vale iron
#

Almost no modders for this game can afford VR and definitely don't have information on performance for VR

knotty briar
round sinew
#

@solid hawk hi 🙂 about exo's and bab's grass fix, when in known side effects it mentions "Grass Fix will re-randomize the species and positions of flora.".. just to make sure, when it says re-randomizes species (...) of flora, that doesnt mean that the planet gets different flora species in terms of discoveries right?

round sinew
#

uhm.. so if i goto a certain planet with and without the mod, i'd have different flora discoveries to make? like does the mod create new flora species that i could upload?

#

how does that play with the ODS server though?

final hazel
#

I think the ODS is fine with normally nonexistant entries IME

#

It can't differentiate, so it treats them like any other. Those with the mod will see the discovery of the mod's reshuffled stuff but those without it will never know those exist

round sinew
#

hmm ok thanks. i rather not use it then, if it's uploading stuff others wont see

#

would confuse me as well probably, seeing different discovery lists

thin shard
thin shard
solid hawk
#

Mods are local and are only going to change property values for you.

round sinew
#

i prefer to not have that. if it was just repositioning of the same assets the unmodded planet uses, i'd be okay with that, but if it's totally different species on upload then that means that if i went back to that planet without mods i'd have to discover all of them again

#

or if someone else went there, they wouldnt see anything uploaded if i understood correctly

inner aurora
#

so i am trying to install a mod to help me harvest my server farm but when i follow the instructions to install the mod the game doesn't open

steam says it is running briefly then just stops. I would really appreciate help with this

solid hawk
inner aurora
#

Thanks. Is there a way to not have it effect grow times? And can i play with friends with the mod installed?

final hazel
thin shard
#

known tech/buildiong parts mod?

supple wing
thin shard
#

I did that but still have a few things missing

#

lemme reboot

#

oh okay

supple wing
thin shard
#

booting game up now and I'll send ss one sec

#

these I want to do

#

fossils not so much

#

forgot to do recipes thing you sent oops

#

not bothered about unlocking planets and such

supple wing
thin shard
#

well I've not installed the reciepe mod yet I just want to know if there's a mod that';ll unlock all these

#

about to install reciepe mod now

supple wing
# thin shard well I've not installed the reciepe mod yet I just want to know if there's a mod...

Now, there's Fish List mod (.txt file) I've made that unlocks the fish in catalogue (though I don't it gives you the helmet or titles)
You can use the Save Editor to get all the helmets
But there is a mod to Unlock all the titles via a space station terminal (I'll send you the link again)
Then there's a mod that allows to unlock the missing fossils in the game (I'll send the link as well)
And there's a reddit post explaining how to get the mutated plant

thin shard
#

all helmets?

#

tbh I have all helmets unlocked I think

inner aurora
supple wing
# thin shard all helmets?

You can unlock any helmets that might have not unlocked via the Known Products section of the Discovery page in NMSSaveEditor

supple wing
thin shard
#

idrc for fossils

#

but I'm more wanting to unlock these

supple wing
#

The fossils needed to complete part of the Wonders portion of the Catalogue
But there isn't a single mod to complete the entire Catalogue, I haven't found any mod for the Collected Knowledge section, but I do recommend checking NMS resources to help you where to look, it's helped me get most of it done, I got only like 54 entries to go...
The glitches, you're going to have to find in the wild (to my knowledge at least), just go to any weird/eery looking planet, roam around scanning until you find an object with a question
Everything else you should be able to unlock via NMSSaveEditor, just go to the Discovery, scroll through all sections to see if you have everything, and save changes on the main page before launching the game

thin shard
#

mk

whole kestrel
#

anyone know how to put the freighters inside blender?

solid hawk
#

NMSDK plug-in

signal musk
#

How to set values to 1 on we mod?

solid hawk
radiant cedar
#

Is there a mod that zooms out from your corvette?

#

Yes I have a huge corvette(2300 parts) and it blocks my view

solid hawk
#

On Nexus Mods, search for keyword corvette

#

Shouldn't take you more than a few seconds to find

#

Did you find it, zCam?

#

See how much quicker and easier it is doing a quick search than asking here and waiting hours for a response?

#

Enough teaching to fish for the day. 🙂

radiant cedar
abstract zodiac
#

is there a mod i can install that will let me prob one planet and it analyizes everything ?

hearty wasp
#

can't

final hazel
#

Mods cannot add new functionality like that, no

hearty blade
#

I'm using a mod that gets rid of fog, and bloom on stations but is there one to get rid of the fog on freighters?

#

trying to give a bit of a boost to my performance, I found the mod that got rid of the bloom and fog on stations helped a bit

abstract zodiac
inner aurora
hearty blade
abstract zodiac
hearty blade
#

All I did was download it through the vortex program and that worked for me. I'm not smart enough for more complex stuff. Sorry

abstract zodiac
#

i manually install my stuff

solid hawk
#

You then should have a folder in GAMEDATA\MODS called AntiBloom6.1x, then should be good to go.

inner aurora
#

that mod does the same thing, it crashes out the game before it even loads

#

i would appreciate help with this

solid hawk
inner aurora
#

well steam doesnt say there is any update i havent done. and withing the gamedata folder i have INPUT, MODS, PCBANKS, SHADERCACHE< and a text file called FullLog.txt

solid hawk
#

Screenshot GAMEDATA\MODS please. 🙂

inner aurora
solid hawk
#

You've extracted incorrectly. Created a new folder named for the .zip and extracted into there.....

inner aurora
#

Right

solid hawk
#

Go into that folder, there will be one called Ultimate_Production_harvest_All in there...

inner aurora
#

If im using 7 zip how do i do it correctly?

solid hawk
#

Move that up one level into GAMEDATA\MODS

#

Then can delete the folder with the long string of numbers in the name

inner aurora
#

Like that?

solid hawk
#

Yes

inner aurora
#

Ok thanks for the help with this

solid hawk
#

In that folder, should look like this:

#

If so, should be good to go

inner aurora
#

I think it looks like that except that i am just using notepad++ to open the text files

#

And actually never opened a .lua file so i have no set program for that

vale iron
#

lua is just a text file and doesn't matter

#

the game can't read it

solid hawk
#

Which creates a new folder and extracts into that. Instead should just Extract Here

inner aurora
#

When i downloaded it i chose extract… and routed it to the MODS folder in gamedata

solid hawk
inner aurora
#

Oh i see, so maybe i should have extracted it to gamedata and then renamed that file MODS?

solid hawk
#

See where that checkmark is, need to uncheck that in this dialog

inner aurora
#

Oh ok i wasnt aware of that

#

Does that mean it will create a new folder for the extracted items?

solid hawk
inner aurora
#

I see, thanks

#

My controls seem to have reset?

solid hawk
#

No crash?

inner aurora
#

Yeah no crash

solid hawk
#

Cool

inner aurora
#

I really appreciate the help

solid hawk
#

I don't know about the controls though. This specific mod makes a single value change to one game file which has nothing to do with game controls.

inner aurora
#

It crashed now

#

It acted like there was too much to process. I will shut down my other game and try again

#

It still crashed

#

do i just have too many plants?

solid hawk
#

Not necessarily. I know NOTHING about what you're system is or the load it's under, nor should I. 🙂 Not about number of plants, it's a radius effect thing. Let's try making the number a bit lower than default....

#

In the mod folder, click into all the folders until you hit the files named INTERACTION.ENTITY.EXML

#

Then open that file up in NPP

inner aurora
#

right

solid hawk
#

Let's try 2000.000000

inner aurora
#

ok thats done

solid hawk
#

Give it another shot

inner aurora
#

ok

solid hawk
#

🥁

inner aurora
#

it still crashed :(

solid hawk
#

ok, ok

#

We'll start from the other end of the scale then...

inner aurora
#

is there a way to run through harvesting anymore?

solid hawk
#

Go back to that file, change to 100.000000

#

Save the change and try again

inner aurora
#

right

#

It crashed again and then my computor black screened

solid hawk
#

Black screen would only be caused by either physical or driver disconnect of monitor.

inner aurora
#

well im on a laptop

#

something changed relatively recently that made it so i cant even run through the rows to harvest anymore

#

is there a way to fix that?

solid hawk
# inner aurora well im on a laptop

Me too. Had thousands of mod crashes during 9+ years of NMS, Never had one take out the monitor. Have had said happen due to a bad GPU driver update. Not saying that's the case on your end, just personal experiences.

inner aurora
#

Yeah fair

solid hawk
inner aurora
#

Its been a while since i updated drivers

solid hawk
#

How about this: You on Steam?

inner aurora
#

Yeah

solid hawk
#

Game file verify

inner aurora
#

Right

solid hawk
#

Generally not a bad idea when things are seeming wonky

#

Should only take a few minutes

inner aurora
#

Right

#

looks like thats done

solid hawk
#

ok, let me get a file ready for you

inner aurora
#

ok thanks

solid hawk
#

We'll try this. It's the lowest modded value. 8.000000

#

Unmodded value is 6.000000

#

If this doesn't work, then want to take a deeper dive into game version. Number in lower left corner of this screen

#

Should be 156355, for latest public version of the game. Mine is different because I run Experimental

inner aurora
#

that does seem to work and would alow me to once again run through harvesting plants

solid hawk
#

Cool. 🙂

inner aurora
#

the version number is the same

solid hawk
#

Progress

inner aurora
#

yeah thanks for that

solid hawk
#

Ok, then you can try increasing until you get a crash, to find the sweet spot on your end.

inner aurora
#

right

solid hawk
#

Maybe try 12 next, double default vanilla.

#

Then so on. 🙂

#

Glad I could help. Just a pain needs all these additional steps for you

inner aurora
#

yeah, my farm is huge and makes a lot of money but when i cant sprint through it it gets a bit hard

hearty blade
#

My game self destructed, there was an error that said something about possible mod incompatibility and now noneof the mods are running

#

uninstalling and installing game, because I didn't get to see the error long enough to give more info

solid hawk
hearty blade
#

yeah

#

it just randomly self desturcted after a battle with some sentinels

solid hawk
#

Well one or more of them is going to be the root cause of the crash. BTW, the exact info it gives is worthless for telling what the exact issue is. It's very generic.

#

To get mods re-enabled....

#

Go to No Man's Sky\Binaries\SETTINGS

hearty blade
#

🫠

solid hawk
#

Delete the file called GCMODSETTINGS.MXML

hearty blade
#

I just deleted everything and re-installed oops

#

I guess that might work too? lol

solid hawk
#

It'll be recreated when you restart the game

#

Hehe

hearty blade
#

I'll remember that for next time though, thanks!

solid hawk
#

Then a matter of pulling mods out until the crash goes away.

hearty blade
#

fun, I just disabled them all.

solid hawk
#

I run a LOT of mods, so when I have to do this, I pull them in batches.

hearty blade
#

Is the singularity mod program better than vortex?

solid hawk
#

Usually (but not always) crashes are caused by mods with .MBIN type files in the mod folder, as these generally need to be updated more often than .EXML type.

solid hawk
#

Comes down to whatever works best for you

hearty blade
#

looks like I ended up havign to delete that file you mentioned anyway

#

unfortnately singularity isn't working for me. I keep getting in error that says "could not read--- can't see the rest of the error

#

I guess I'll go back to vortex, since I got it to work consistently

#

Guess I made it go boom with that

solid hawk
hearty blade
#

I dunno it only crashed once lol

#

Now I have to test

solid hawk
#

Gotcha

hearty blade
#

I'll be sure to give an update if it crashes again

solid hawk
#

EXML patch mods can be more update resistent. That is don't necessarily need to be updated as often, but updates sometimes are necessary. Fully dependent on what HG has changed in the applicable game file(s).

#

There's some mods with EXML which are still running without updating since 29 January 2025.

vale iron
#

Should still be fine

#

Ping me if it's not, please

hearty blade
#

Oh since you're here I have a question regarding the trader frequency mod. Does it not work at pirate stations? I also noticed that only one way seems to come to normal stations too?

#

and sure, if it doesn't work I'll let you know

vale iron
#

Other waves will eventually come, but they are extremely slow. It's much better to go to a trade outpost for ship hunting. I don't recall seeing anything different for outlaw station spawning.

hearty blade
#

Alright thanks! It doesn't change the seeds of the systems, just the spawn rate, yeah?

vale iron
#

Correct

final hazel
#

Very happy that someone made this https://www.nexusmods.com/nomanssky/mods/3957 (I tried making it but doubted that there were globals that were causing it, how wrong I was lol)

Nexus Mods :: No Man's Sky

Makes the game honestly display your ship's actual speed by disabling several HUD speed readout multipliers.

vale iron
#

Oh I was looking for those settings the other day. I remembered they existed, but couldn't remember where. I was trying to explain to someone that the HUD values weren't accurate

final hazel
#

My least favorite thing is having to argue with people telling me that their ship is actually 1,300u/s and that optimizing boost is the most important thing in the world

#

so now I can just say "the values are inflated, this mod fixes that"

#

I always thought it was a bug tbh, it's really just a wacky design decision

hearty blade
#

The other day I mentioned in one of the main channels that I was seeing storms and clouds inside the ship cockpit. Is this a common bug and something that can be fixed with a mod without having to get rid of storms and clouds all together?

#

I guess I could file a bug report but I wanted to know if others were experiencing this as well

solid hawk
hearty blade
#

Thank you, I'll do that

hearty blade
# solid hawk It happens occasionally. Report to HelloGames. Although probably already repor...

Actually I have a question for you. https://www.nexusmods.com/nomanssky/mods/1197?tab=files&file_id=43760 I'm trying to see if this mod works, and I'm trying to use the common battle folder but I can't tell if the mod is working at all. I feel like I warped for about 2 or 3 hours through several systems and haven't seen battles. I just deleted it and I'm trying to put the common folder in mods without using the vortex manager and hoping that works.

Nexus Mods :: No Man's Sky

This mod has different versions which can increase or decrease Space Battle frequency. (These are the encounters with freighter attacks that happen sometimes when you warp into a new system)

#

I guess my question is, How "common" is commons supposed to be

#

Saw on the forum you mentioned deleting a file in another folder. That file didn't exist

solid hawk
hearty blade
#

So just drag the common folder into the mods folder?

solid hawk
#

Variable numbers at the top

#

Two warps, but also a one hour cooldown

hearty blade
#

So if I'm reading that right I should be seeing at least 2 battles in an hour? -ah you beat me to it

hearty blade
#

Oh

solid hawk
#

You can change the values to whatever you wish, in the Lua, then process the script through AMUMSS to make a custom version of the mod, if you so wish.

#

Say, with an HoursBetweenBattles of 0.5

hearty blade
#

Neat, I may have to learn how to use that program.

solid hawk
hearty blade
#

thanks!

hearty blade
round sinew
solid hawk
hearty blade
#

Oh dang

#

Good to know

winter thicket
hearty blade
#

@vale iron Sorry to bug you again, but any idea why the sigularity mod manager doesnt like your Custom Ships mod but vortex didn't mind it?

#

It won't accept the zip file and it refuses to acknowledge the files in the mod folder

#

Same for the summoner

#

I did some kind of shenanigans and they finally appeared. Hopefully they work

solid hawk
hearty blade
#

ah

solid hawk
#

Stop messing with mods last updated prior to 29 January 2025. They WILL break your game

hearty blade
#

I didn't know that it didn't take .paks thanks!

#

I'll remove the mods that aren't updated or have paks

#

I'm still pretty new to modding games, well relatively new. I used mods when I played on pc 2 to 3 years ago, but thats a while

solid hawk
#

Gumsk is working on getting those updated, but it is a very lengthy and time consuming manual process to do so. Like gShip Custom Ships will take dozens of man hours to update.

hearty blade
#

Yeah I've seen how many mod projects you and they have.. There's a lot of you two put up

solid hawk
#

Yep. HelloGames made major changes to how NMS work on 29 January 2025, hence that cutoff date.

solid hawk
hearty blade
#

It must be a nightmare to update mods with how often HelloGames updates

#

or in the case of the switch version, kept breaking it

solid hawk
#

Ones dealing with models or textures take the most amount of time.

hearty blade
#

I was so mad when my ships got over written by "ghost ships" and I couldn't do anything to restore them because I was stuck on the switch version

solid hawk
#

Not too bad, once converted to the "new" system, but getting that done was rough.

#

Gumsk still has his big model and many texture based mods to do. He's working on it, but a slow process

hearty blade
#

Yeah I can't imagine how rough it must be.

solid hawk
#

Last we discussed, he was poking at his custom freighters mod.

hearty blade
#

I don't know a thing about programming it breaks my brain.

hearty blade
solid hawk
#

Not a lot of actual programming involved actually, as the decompiled game files are just xml. The formatting of the game files changed greatly though, so in some cases it can be a complete redo from scratch.

solid hawk
#

With the texture mods, HelloGames changed the compression method used, so custom textures have to be redone.

#

Some of Gumsks texture mods have a couple of dozen custom textures.

hearty blade
#

Ouch

#

Yeah his Samus ship model is really shiny

solid hawk
#

Between work and family, only so much time for NMS stuff. 🙂

#

I'd imagine he'll get a few more updated during the holiday break.

hearty blade
#

Well thanks a lot for the input it's really helpful for a newbie to this stuff

#

Oh that right I had a question for you

solid hawk
#

Without super rediculous stats

#

High end of normal stats ranges

hearty blade
#

Ah neat!

#

You have a lot of QoL mods

#

Do you know if your Curiosity scanner mod is compatible with that GPS mod?

#

Also do you know if your colorized icon mods conflict with this?

solid hawk
jaunty cairn
#

if my buddy buddy pal friend homie

#

is using mods

#

can he join me (no mods)

#

im game pass, hes steam

jaunty cairn
jaunty cairn
#

oh ok

solid hawk
#

You may just not see the same things. Fully depending on what the mod is. All NMS mods are local in nature.

#

Example, if your buddy is using a terrain mod, he may be on a mountain, while you're in a valley, at the same location.

vale iron
#

The trails mod isn't updated yet either. I might get to it very soon, finishing off the semester this week. Just a lot of grading

hearty blade
#

Thanks for getting back to me!

vale iron
#

Just woke up 🙂

hearty blade
#

Do you happen to know how the JJ's better ship mod works when it comes to what spawns in to a trading post or station? I know combined with your frequency mod they appear more often making trading post more lively

#

I see a couple exotics, living ships and sometimes sentinel ships land, but are they true to the seeds of the systems?

#

Also good morning!

vale iron
#

Do you have a link?

solid hawk
#

Always best to ask the author directly.

#

Nobody else should be expected to dig into someone elses mods.

scarlet bolt
#

are there any inventory management mods

vale iron
#

Not in-game

vale iron
#

The vanilla game has some sorting options now, though

scarlet bolt
#

idk i just would like one like "dump inventory"

#

"dump similar"

#

idk?

#

auto put in storage

vale iron
#

Can't be done with mods. Mods can't directly access the save file, which is where inventory is

final hazel
#

!hg

hardy auroraBOT
scarlet bolt
vale iron
#

Save editor could, but doesn't have any quick options like that

scarlet bolt
#

painful...

vale iron
#

Yeah

scarlet bolt
#

i wonder how this is still an issue so many years later

vale iron
#

I've come to the conclusion that the upper HG levels simply don't play the game the same way we do

scarlet bolt
#

i guess so...

#

i only have like 40 hours or something

#

and its an issue already...

vale iron
#

For example, they consider derelict freighters to be horror and difficult. They are neither

#

It has issues. It just has a lot more good stuff to make up for it

scarlet bolt
#

yes

#

it should have a terraria style inventory sorter

#

idk if u know how it works there but

#

why are all the mods only cheats like what

#

why would u mod

vale iron
#

They aren't

scarlet bolt
#

i mean like 50% is

vale iron
#

Look at the Better NMS collection. None of those are cheats

#

At least in my opinion

scarlet bolt
#

where doi find those?

vale iron
scarlet bolt
#

hmm im nots ure but

#

i guess so

#

how do i get like a planet scanner in my corvette

#

is that modded?

vale iron
#

Yes, one sec

scarlet bolt
#

hgmmm

#

im not sure if ill use it but thank you

#

i think i wanna play without mods

vale iron
#

I'm going to make versions that split all the functions to different items, but haven't had time or motivation yet

#

No problem

scarlet bolt
#

what language are the mods made in?

#

i fear c++?

vale iron
#

Either modified EXML snippets for patch mods or compiled full EXML files for full replacement mods

#

markup

scarlet bolt
#

ouchhhhhhhh

#

thats mainful

vale iron
#

example\

scarlet bolt
#

thats horrible...

vale iron
#

really? Looks simple to me

#

Here's a minimalist patch mod

final hazel
#

Yeah, some mods can be just a few lines, small internal settings that HG leaves for either them or us to raise, lower, enable or disable

vital siren
#

hey would someone be able to send me NMSARC.CE8DDE7C.pak? Im trying to rip the model of the default anomaly you start out as and make it a wearable VRchat model

vale iron
#

That's a huge archive that contains tons more than just the player model

vital siren
#

or anyone got the model

#

yo where?

vale iron
#

And the player model is ALL options for the player model all bundled together and you need to delete what you don't want'

vital siren
#

I just want the main player model and default multi-tool

vale iron
#

Yeah, those aren't solitary models

vital siren
#

yeah its torso and legs sepeate and armor ect..

vale iron
#

Yes, it's one of the biggest models in the game

vital siren
#

I used to do this stuff with the 3ds

vale iron
#

You need NMSDK plugin for Blender'

vital siren
#

got it downloaded already

vale iron
#

As long as you have the most recent version and not the beta of Blender, just follow install instructions and you should be able to get the model imported

vital siren
#

Im about to just download it through steam

#

okai dok

#

my issue is however

#

im on a 2nd gen intel

#

laptop

#

cant afford anything newer hopefully my collage can help me out. starting the 5th of January!

vale iron
#

If I have time later this week I'll see if I can do something, but no matter what it's going to be a huge model. What format do you want it in?

#

@vital siren

pale crypt
#

Which save editors and tools would be most recommended for editing unconventional corvettes? I'm experimenting with inserting freighter corridors and rooms into a corvette

final hazel
solid hawk
vital siren
#

:/ I got locked out of my steam account cuz of steam guard

solid hawk
#

So, you're saying that you have a VERY old version of the game

vital siren
#

That's that's not what I said at all

#

I used that particular number because I found a reference sheet an old one

#

Didn't realize it was old

solid hawk
#

Yeah, now they look like this

pale crypt
vital siren
#

Oh I need that entity scene Mbin

cobalt condor
#

Would also need MeshCommon

#

and whichever pak has the textures

solid hawk
#

Be aware, often times files may be found in .paks other than what would appear to be the "correct" one based on naming.

#

If you want to ensure having all the files you'd need, you'll want to extract all of them.

solid hawk
#

@vital siren PLAYERCHARACTER.SCENE in .BLEND format. Contains all playercharacter models and accessories, because that's how HelloGames does things.

frank bridge
vital siren
#

Very excited to make this VR chat character going to make it public for all :)))

fresh arch
#

Uhhhhh

#

You think it's ok to take the game's assets and distribute it like that?

vale iron
#

It would violate copyright, but I don't think HG would probably mind. Nintendo, that would be different

cobalt condor
#

VRChat has had a number of users port the nms traveller models to it over the years, the channels are there for HG to DMCA if they care to but they haven't yet

#

The game is similar to GMod in that its full of stuff ported from other games

hearty blade
#

Are there any mods that modify the behavior of the quick menu? I don't know about anybody else, but the flight quick menu defaulting to the galaxy instead of recharge is kind of a annoying when in combat

fresh arch
#

Nope

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Most of quick menu is hardcoded

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We can just add player emotes

hearty blade
#

Likewise I think on foot it defaults to gestures?

#

oh darn

hearty blade
#

I think I used to be able to change the base NPCS (overseer, etc) I guess not anymore?

vale iron
#

You might be able to, but I don't know how to off the top of my head

hearty blade
#

It looks like there's a mod that changes the priority of charging items, but that's not really what I'm going for. Ah well

#

I found a mod that removes the smoke from stations, unfortunately it doesn't seem to remove it from pirate stations, or is that fog in them different thing altogether?

fresh arch
#

Different stations have different scene files and the fog / smoke is embedded in those

#

There's no one global thingy that would control all fog

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Which we could disable for all stuff

hearty blade
#

Darn, that's a bummer. I think the reduced bloom and fog in normal stations was helping my performance a bit, also hurts less to look at.

#

thankfully pirate stations are already pretty dark, haha

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and thank you all for the information! It's neat hearing about what's under the hood

stuck portal
#

Is there a mod that shows the true shape of buildable area of a base while in building mode? Or is such a mod possible?

hearty blade
#

Oh my god all the planets in this system are ridiculously bright

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time to try to find a mod for this

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Unless you folks have some suggestions

solid hawk
#

Could use the brighter sunlight mod, but adjust the value down, instead of up. Although could just be a monitor calibration thing.

west solstice
#

is there something like buildframe sacs that doesnt require some shitty extra stuff that takes hours to set up?

hearty wasp
#

no

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read how to use AMUMSS

west solstice
hearty wasp
#

does the link not work

west solstice
hearty wasp
#

because it's also used for hundreds of other mods that have various levels of usefulness

#

does the link to dotnet 6 desktop runtime work?

west solstice
hearty wasp
#

yeah but then you lose a lot of flexibility

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but at least you have the choice of not using it

west solstice
hearty wasp
#

unfortunately SACS requires that flexibility because the game mechanically restricts what you can have so you are required to choose

#

and again at least you can choose to not use it

west solstice
hearty wasp
#

oh cool

#

dunno why it'd do that

#

p sure there're vanilla folded objects that are purchased separately

#

it's either that or the game crashes whenever you open the build menu tho

wide stump
#

are there any mods to increase the building limit on corvettes?

hearty blade
#

Anybody have a clue what could be going on? I booted up the singularity manager and now my mods folder is purged except for a few mods?

#

Last thing I did lpreviously waas turn off all my mods, booted up the game, saved but then went to bed because I was too tired to play

solid hawk
#

Nope, the Singularity author doesn't hang here. That's who you should contact

hearty blade
#

It's amusing, does it work on the little swarm creatures? I haven't noticed

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All I know is a had a bunch of angry pillars of light chasing me on a light world, and whatever those flying shell fragment things are on a shelled world. Kept me on my toes

radiant cedar
#

How can I unlock all of the glyphs using a save editor?

hearty blade
#

So why doesn't this mod do anything for mechanical creatures? Robot dogs and living buildings out to kill me sounds interesting too

radiant cedar
#

Is there a mod that colors star systems based on their economy levels?

#

Like Green for level 3 star systems Yellow for level 2 and red for level 1

south orbit
hearty blade
#

Yes

radiant cedar
hearty blade
radiant cedar
fair narwhal
hearty blade
radiant cedar
fair narwhal
#

no because im evil

#

thats not evil villian music

radiant cedar
fair narwhal
#

have you ever seen a machinegun geology cannon?

#

i invented one

radiant cedar
#

Nk

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*no

fair narwhal
#

and now i can tear the land apart

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im so happy it works

#

i didnt know it would

#

ive always wanted one of these and i had to do it myself, because nobody on nexusmods would be a jerk enough to create something so destructive and abusive.

#

id never use it on people dont worry

#

that would be horrible

solid hawk
#

That's what the mod does 🙂

hearty blade
#

Oh no I meant so many appearing at once

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I didn't expect that part

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when I turned it off they weren't all swarming, so it's funny

#

It's like a pack of lions haha

solid hawk
#

Mod makes no changes to spawning numbers or herd sizes, that's vanilla. 🙂

#

Few or many, they will all hate you. haha

hearty blade
#

oh dear o.o

#

So why doesn't it effect the mechanical creatures?

#

robot apocalypse too terrifying?

solid hawk
solid hawk
solid hawk
hearty blade
#

@vale iron In regards to your squadron damage mod, which damage multiplier would to say is complimentary to player damage but doesn't really overshadow it?

#

Thanks babscoole!

solid hawk
#

If you've upgrade modules, player damage will always overshadow squadron.....and squadron members aren't exactly accurate.

hearty blade
#

ah true, but I'm only earl-midgame so I'm wondering from that perspective

vale iron
#

To get fairly close to player damage is going to depend on modules as Babs said. I would say probably around x7 or x8. I usually play with x5.

hearty blade
#

I saw a mod that improves freighter and pilot Ai I think, but it looks like it was discontinued or just hasn't been updated in forever

vale iron
#

So they have an effect, but I'm cooler

hearty blade
#

Yeah, just like the wingmen in starfox, though slightly more aggro haha

#

But hey I saw slippy kill a starwolf pilot once!

#

Yesterday I was playing with the better freighter tractor beam mod and I got trapped after crashing. Got launched backwards and was stuck in an endless spin. Happened twice!

#

My only option was to reload. I don't have the emency warp tech, but I was in a state where my ship was acting like it was in the beam and trying to land while spinning so I don't think it would have helped anyway

#

I posted what happened to me on the nexus forum

solid hawk
hearty blade
#

Ah

solid hawk
#

We can't add new features, potentially, repurpose what's already there.

hearty blade
#

I'm learning!

vale iron
#

I have a mod that adds the teleport function to the Atlas Pass and you can use that while in ship, but animations get screwed up as a result

#

If done while in the ship

#

I think Babs's is less prone to bugs

solid hawk
#

If in a corvette, can use Unstuck by getting out of the seat

hearty blade
vale iron
#

You're basically stuck in the seated position until a reload because you never exited the cockpit, which puts you in standing position

#

You might be able to enter and exit a ship to reset it; not sure if I tried that

hearty blade
#

ah so basically would have to reload anyway

vale iron
#

Well, you could teleport, save at station, then reload'

hearty blade
#

hmm that would have been a nice option

solid hawk
vale iron
#

I wish we could hotkey items. One of the great things about adding to the emote menu is being able to bind a key to the action, but I feel it's more future proof on items

solid hawk
hearty blade
#

yeah I was struggling to find the warp emote while in ship only to remember... I was in a ship...

hearty blade
#

I forget what kind of systems they're in

solid hawk
#

Excuses, excuses. You asked for it. haha

hearty blade
#

XD

vale iron
#

Babs, is there a boolean for available in ship, like above water/below water?'

#

Still getting used to the new keyboard layout and have trailing ' everywhere

hearty blade
#

I'm currently redownloading all my mods because apparently I break things in unexpected ways. Singularity spontaneously cleared out all my mods and the maker said they never encountered it the way I did when they tested

#

..... and it just did it again

solid hawk
vale iron
#

Being able to teleport emote while in ship

#

oh no emotes

#

nevermind

solid hawk
#

Emote menu is only on foot

vale iron
#

Yeah, that's what I just realized

solid hawk
#

But not in VR apparently

vale iron
#

You can emote in ship on VR?

solid hawk
#

No, there's no emote menu in VR, at all

hearty wasp
solid hawk
#

So I've been told

solid hawk
hearty wasp
#

HG was doing something with the menu a month or two ago too

#

had a report or duplicate emotes on land indicating they unhid underwater emotes on land

#

but then they reverted it

vale iron
#

Oh, maybe a mistake then

hearty wasp
#

yeah

vale iron
#

Not sure why they require double, just use both booleans on the same emote

hearty wasp
#

some literally use different anims

vale iron
#

That's a good reason, though would be better to have UWANIM and ANIM fields then

hearty wasp
#

and it's left over from underwater emotes were first available

hearty blade
vale iron
#

One is organic creatures and the other inorganic, I believe.

final hazel
#

even if the robots one has both, it can't conflict with the same thing but less