#nms-modding

1 messages · Page 84 of 1

fair narwhal
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in the EXML file

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oh you know what it is, i had the game open while saving that, durr stupid me

whole kestrel
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hey yuta

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does corvette part limit removers affect muktiplayer?

fair narwhal
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i dont know

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and i don't really care

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but likely probably

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it does , since my own mods work in multiplayr

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i assume it would for you too

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you wont ever get in trouble for it

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unless you like , mess somebody up real bad

whole kestrel
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i have mods

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i know they work

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but i ask if corvette part deleters let other people still see my ship

fair narwhal
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ohh

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you wanna make it invisible

whole kestrel
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i wanna increase the 100 part limit

fair narwhal
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why did you say part deleters

cobalt condor
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The corvette part limit is only checked when you edit your corvette so other people will see the whole thing, even if it is well over the limit

fair narwhal
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what that person said

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yeah

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i don't fuk wit corvettes

fair narwhal
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i don't enjoy driving massive objects

gloomy dagger
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@round sinew helped me out how consumerism work
im not familiar with the vortex
I was like
it cant be that easy right?

2 clicks only...
so yea u need consumerism
farm some quicksilver for me its a fair not really cheating
also just make sure when asking trading

Do not use your corvette or your starship
just get the broken repair it
equip it that broken yet still funtionable starship
use that
and trade it

fair narwhal
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WHat?

fair narwhal
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Hey apix arent you the one that started the expedition yesterday

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or was that a few days ago

empty trail
gloomy dagger
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the Starborn Phoenix...

whole kestrel
gloomy dagger
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yea that one came from Consumerism bring back the old expedition and just buy it

empty trail
whole kestrel
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does communism work?

empty trail
whole kestrel
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aight

cobalt condor
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It's an add on, you need both

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for communism

gloomy dagger
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yea im happy get this

whole kestrel
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ima just get consumerism

fair narwhal
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ok i fked up the sand worms spawn rate

whole kestrel
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ah-

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nvm

fair narwhal
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i deleted the mod , redownloaded the unedited one and it works fine

whole kestrel
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im out of storage

empty trail
final hazel
empty trail
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Consumerism is like 13 mb

whole kestrel
final hazel
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Oh, not ship storage

whole kestrel
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ima empty my recycle bin

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k i got 212 gb now

empty trail
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how much was in your recycling bin...

whole kestrel
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or 400k things

empty trail
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good grief

vale iron
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Thanks, I appreciate that. Sandworm chances have to be changed in two places. There's the sandworm chance min and max, then one other, I think biome settings?

south magnet
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Is there an easy way to determine which mod is causing a crash, short of deactivating them individually? I'm on the redux expedition and my game crashes every time I warp to Rendezvous 1. Mod list attached.

heavy merlin
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Disable half of them, see if it crashes, if it does, disable half of the remaining, repeat in a similar way until you've narrowed it down to one

south magnet
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yeah, I've tried some permutations of that method with mixed results. I was hoping there was a log file I could check that would point to an error.

final hazel
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we wish

hardy auroraBOT
lament aspen
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how do i get a mod that removes the corvette shit saying everythinf must be attached

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everything is attached

solid hawk
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Chances are a game bug that HelloGames would need to fix.

ornate shuttle
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So I have a question that sorta fits here. I know we can only have 12 active ships at a time. Somehow, I'm now stuck at 10 as a max. Two of my ships aren't apparently in my list, but I can see them in the save editor. However, if I try to delete them there, my entire list bugs out in a tremendous way.

Is there a way to fix this, or am I stuck with 10 ships forever?

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Worth mentioning I was trying to import a ship design via the base building app and a save editor. Probably did something wrong along the way. And I actually have 11 ships, not 12. Think I successfully deleted one of the glitched ones.

final hazel
fair narwhal
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Why dont anyone want to go flying in space at mach 100 with me ?

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In jetpack only

vale iron
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!creativehublink

hardy auroraBOT
safe turret
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Are like modded servers separate from the vanila or its the same servers just u got qol

final hazel
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also, the game does not use servers for sustained connection, only for matchmaking

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MP is almost completely p2p

safe turret
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Is there like a mod where there are community built corrvetes and i can paste them in for myself

fresh arch
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No there is no such mod

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But service bot has a corvette delivery service

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See the server link posted above and ask there

clever lance
vale iron
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It's a bot that delivers things automatically

lime mesa
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Do you guys know where I can learn to make mods?
Some wiki or discord server

vale iron
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!moddinglink

hardy auroraBOT
lime mesa
fair narwhal
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hey how come when i try to use a 4 number seed in the editor , it gives it a 0 in front

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i found the google doc with the seeds for the best stuff , and when i put in seeds with less then 5 numbers it adds in 00s

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am i doing it completely wrong?

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wow im stupid

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its not this at all

fair narwhal
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how do i get the ID's of multitools in save editor to be 4 digit numbers, because on here its saying that the best DPS one is #1159 , but the save editor adds a 0 at the front of these numbers, completely fucking it up, what the heck, (for the x class boltcaster module)

heavy merlin
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I think it's just a number, so a zero at the front shouldn't make any difference. Try one of the 5-digit seeds and see if that produces what is expected?

fair narwhal
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no i want the top dps one

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the 5 digit one is worse then the ones i had already

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48 fire rate are you kidding me ?

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*for sc slot

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it used to be 50% fire rate

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i still got copies of the old ones ig

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thats what i get for believing some reddit post

heavy merlin
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and see if that produces what is expected

fair narwhal
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how could a lower fire rate be better?

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ok that was a dumb question

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i was trying to put 1159 , it keep adding an extra 0, but somebody told me that the 0 is required?

hearty wasp
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p sure the indexs are supposed to be 5 digits

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also old spreadsheets can just have outdated info

fair narwhal
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omg the stuff i already had was better...

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fuckin thing 48 fire rate , bs , 2.4 shots per burst , my old one 2.5, my old one also 36 burst speed reduction, and 50% fire rate increase (if you wondering how the numbers are so high, its because every slot in all of my multitools are SC

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so i see different stats then what is listed

sleek axle
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anyone heres knows a mod to increase the grid size for the corvette?

solid hawk
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Have you tried searching NexusMods for NMS with the keyword corvette

forest herald
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Hey anyone Mod on Mac? am trying to help a guy but mind is melting

final hazel
forest herald
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damn

final hazel
forest herald
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@young wolf

azure olive
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How do you install Nexus Mods when you play on PC with Xbox Game Pass?

final hazel
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or use vortex and pray that it locates the correct location to put the MODS folder

azure olive
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Am I doing something wrong?

final hazel
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You may now place mod folders inside of it and they will be read by the game on launch

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all mods last updated before Jan 29 2025 do not work with modern versions of NMS

azure olive
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Alright, the file was compressed, so I extracted it. It was updated August 31st 2025.

final hazel
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Yes, and make sure that the folder does not have a bunch of numbers, that means it's the download folder, which means the actual mod folder is one folder deeper

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the game does not read mod folders that are one extra folder deep

azure olive
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So like this?

final hazel
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Loading the game should now present a mod warning, which means that it detects folders there

azure olive
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Okay, I'll try that soon. I'm installing some Hijacked Laser/Runic Lens mods. Thanks a ton.

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I got the mod warning!

proper verge
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Is there a mod the only increase the corvette build complexity limit, still want every thing else to be vanilla

final hazel
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but that barely does anything so you shouldn't worry about it

proper verge
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Ok thanks, reading thru the guide rn whats the EXML

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is that just raising the build limit vs removing it?

final hazel
final hazel
# proper verge is that just raising the build limit vs removing it?

The mod does two different things, as it's description probably says or at least it's images show. The main thing it does is raise the complexity limit to 9,999. The secondary thing it does is raise all corvette module effects limits to 9,999, which means that up to that many landing gear will properly activate, that many thrusters will be lit and showing trails etc

proper verge
final hazel
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Yes

proper verge
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k, is it better to open the game files thru steam?

proper verge
final hazel
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I have no idea how you would open them using steam, browsing to the files in steam should open file explorer

proper verge
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ok i got it open and unzippilg mod file

final hazel
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No, you must place them inside of GAMEDATA/MODS

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Since MODS doesn't come with the game normally, just create a folder there and name it MODS

proper verge
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by inside of game data, do i make the folder with the mod in the fist screen shot or the second?

final hazel
final hazel
proper verge
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Ithink this is right

proper verge
final hazel
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The game does not read mods that are one folder too deep

proper verge
final hazel
proper verge
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copy this into MODS?

final hazel
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No

proper verge
final hazel
proper verge
final hazel
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Yes, this structure works

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the game should fully recognize this

proper verge
half knoll
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to get the nomnom save editor, do i need NomNom-Setup.exe

civic tree
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Is there a mod to allow parts like alloy floors to snap connect to prefab cubes ?

fair narwhal
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nom nom better then fungus huh

half knoll
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what should I put here?

final hazel
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!faq-savefiles @half knoll

hardy auroraBOT
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@half knoll
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

half knoll
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thanks!

undone condor
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are there any mods that make resources not respawn or add some sort of limited resources? i wanna actually have to go out to get stuff and not farm the same spot over and over again

final hazel
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Mods can't affect save data like that

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including add things that aren't normally saved

undone condor
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ah. well that sucks

final hazel
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!hg

hardy auroraBOT
undone condor
civic tree
half knoll
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is this the right thing to put in?

final hazel
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I believe so

half knoll
half knoll
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can someone help? nomnom didnt find my save and i dont know how to link it

solid hawk
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Did you type the path in manually or use the elipses to the right of the field?

half knoll
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i try to put C:\Users\ohg01\AppData\Roaming\HelloGames\NMS\st_76561199278604104

fierce falcon
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Does anyone know what the ID is for the switch ship so that it can be claimable on my account?

twin monolith
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Is there a way to get all the covette parts i need using the savefile editor?

final hazel
fair narwhal
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im about to be the first to take a riding animal into space

twin monolith
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Where do i get the mod u mentioned from?

waxen bloom
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looking for a/the mod that will allow me to scale my companions to ludicrous sizes such as this

vale iron
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That's save editing, not modding

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!creativehublink

hardy auroraBOT
shell rune
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i asked like fiive times already reddit was no help google was no help and neither here was any help how do i undo this stupid shit that made void eggs and fireworks cost no quicksilver i dont want this shit its pissin me the fk off and im getting extremely frustrated over this shit i cant reset my account data to start over completely trying to edit and lock everything via save editor does jack shit

vale iron
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I can tell

shell rune
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this is exactly like what happened to midas😭

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guess ill just have to embrace this now

vale iron
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I'm sure there's a fix, but I don't know what it is. You don't have mods?

shell rune
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nope completely vanilla since i mostly play on geforcenow

fallow meadow
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@shell rune You said you made changes with Save Editor that resulted in free QS items in the shop?
If you wish, I can try help you get this fixed. Give me a ping/mention here when you have some time and are on PC with access to your save files.

shell rune
fallow meadow
shell rune
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yea that would be good

fallow meadow
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Alright

silk hollow
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What will happen if I'll save-edit 70 tech slots into my ship?

hearty wasp
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you'll have up to the maximum allowed tech slots

silk hollow
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Extra slots will disappear?

hearty wasp
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the save editors should just not have it put in but if not then yeah

warm lake
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is Better Planet Generation mod still compatible with the latest version of NMS?

cobalt condor
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not updated since 2024, so no

solid hawk
solid hawk
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Zero point in looking at, downloading, or asking about those.

marble tulip
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anyone have giant worm eggs?

empty trail
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any mods that fix the sky unloading at high altitudes like this?

final hazel
empty trail
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additionally, is there a mod that lets me get rid of the stupid photon cannon in my corvette i DONT WANT IT!!!!

solid hawk
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Whatever there is, is at NexusMods. Just have to search. Best to use individual search terms, then order by last updated date.

fair narwhal
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thank you for the upgrade module seed lists, as i no longer have to open 10,000 packs of upgrade modules obsessively for hours (this happened ) , and because all of my multitool slots were fully expanded beyond maximum, and every slot is supercharged, I'm now more powerful then I've ever been, AHAHHAHAHA!

undone condor
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is there a mod that lets you customize save beacon markers, or lets you make permenent markers on planets

solid hawk
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Only HG would be able to make changes like that. You could make a mod to change the markers, but they'd be static, just like existing, as there's no UI to be able to select and change in-game.

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We can't add new functionality that doesn't exist in vanilla.

undone condor
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ah

sudden beacon
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Does anyone know of a mod that unlocks the full color menu for all base materials?
What I mean is there something that can make color glitching the texture between different base part types (wood, metal, geometry, etc.) work in the building recoloring menu as opposed to using the glitch via key input?

vale iron
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Only color mods are edits to the color tables, not enabling more variety like that

fair narwhal
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has anybody done custom playermodels yet?

cobalt condor
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sort of

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closest thing is these guys

vale iron
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Player models are extremely complicated and have a lot of animations tied to them, which is a pain, when possible at all

pale crypt
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If I landed at a station and saw these guys, I'd leave and never return

fair narwhal
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like doesn't dislike it don't get me wrong, just seemed like "meh"

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is this game truly that boring to mod?

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could just be that I in particular am boring

fresh arch
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The golden rule of NMS modding

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If you have an idea for a mod and you don't see it done yet, it's not because nobody else in 9 years had this idea

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It's either because it's straight up impossible given the technical limitations of modding

fair narwhal
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like its somebody i know irl and online and he was like, "oh, i didnt know that was possible, say uh, what part of the expidition are you on?"

fresh arch
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Or either it's somehow possible but a total pain in the ass

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Pair that with longest time where mods had to be updated nearly every major update, forcing people to stick with their creations

fair narwhal
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and i was like "well don't you wanna try this out too?" and he was like "nah i'm good , that looks kinda idk if i wanna put in the time for that "

fresh arch
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And you see why it isn't a popular endeavour

fair narwhal
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now that i think about it, that's a perfectly reasonable response

fresh arch
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Imagine crafting an elaborate idea for a mod only to do due research and learn it's just not possible

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Or could be possible if you scaled down your expectations by a factor of 10

fair narwhal
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I mean, does nobody in the world have as much joy as I do with it?

magic lava
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Yes, they do

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Keep in mind you are 9 years late to the modding party

fair narwhal
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I understand

fresh arch
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Only a small % of the playerbase can use mods

magic lava
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You are in the Creative Hub, but not the modding discord?

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Bruh

fair narwhal
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I am

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oh theres two?

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a third one

fresh arch
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I think you're better off sharing your experiences in the Nexus Mods, where people actually comment on mods they play with

magic lava
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!moddinglink

fair narwhal
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mhm , most likely

hardy auroraBOT
fair narwhal
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aye thanks

fresh arch
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And most mod authors don't play the game as actively as you'd expect

fair narwhal
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well if this game itself is anything to go by, maybe they are not toxic

fresh arch
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We jump into see new stuff, mod new stuff, update old mod stuff

fair narwhal
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Nothing I do is even hard, i just edit sht with notepad, not that advanced, i just began this and barely know what i'm doing, im at the stage where its new and fun to me and it's only a matter of time before I either evolve from that , or get bored and move on

fresh arch
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And that's only when IRL responsibilities don't stop us from actually playing

fair narwhal
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like after i've already messed with everyhing in the game pretty much, I fear burnout is inevitable

fresh arch
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Sounds like you're just editing EXML patch mods others have released

fair narwhal
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yeah at this point

fresh arch
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There's still much more to do in realm of modding

fair narwhal
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its fun

fresh arch
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But the deeper you look, the more limitations you'll come across

fair narwhal
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like i said, i dont claim to be a 'modder' i just mess with sht

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to have fun

fresh arch
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That's all we do lol

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Throwing shit at a wall and seeing what sticks

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And building from that

fair narwhal
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i wish i knew how to like, get every mbin and like, edit that shit on my own

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yknow make my own exml stuff

fresh arch
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That's what the modding server is for

fair narwhal
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because i bet you there is a ton of other things i can mess up

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for science

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and laughs

fresh arch
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And this article to get started

fair narwhal
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when you do finally move beyond editing files that already exist by somebody else, does it stay just being something you can create using notepad?

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and yes, gum's the files that i was editing, i have him to thank for me messing with the game period, if you read this man . i am very happy that its easy as just putting numbers in notepad, but i do not now nor will i ever take credit for any of it

fresh arch
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Some game files can be modded with EXML patches

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Some require full MBIN replacements

fair narwhal
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and exml is openable with notepad

fresh arch
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Those can't be easily viewed with a text editor

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The article linked covers that

fair narwhal
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with great power comes great responsibility, and the last thing i wanna be known as , is a leech, or a problematic person.

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bet you guys have had a fair share of those

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I might be teetering on problematic maybe

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but i don't intend on ruin anyones day with sht that messes 'them' up too

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as far as messing up my own saves/game itself, I do not care.. i will walk into the fire or swim with no lifeguard.

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jk

fresh arch
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You'd need to try really hard to bork save data with a mod

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Game is pretty good at removing data it can't recognise

fair narwhal
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like when 2147483647 animal speed didn't make them go into space like i had hoped?

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i hope python is easy

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yay i found the mbin compiler , hahaha yeah

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this is where the fun begins

vale iron
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I've only ever bricked a save with a mod once and it was really fringe

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Don't worry too much about publishing or sharing, just ask first if it's cool and you'll be fine

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And "modder" is exactly that - mess with shit. I call it controlled breaking of the game. Figure out how to break what the game does, but in a predictable way.

vale iron
fair narwhal
vale iron
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That's easy, just rate of fire

fair narwhal
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right

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but im gonna reduce its explosion radius so i dont die too

fair narwhal
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i know this is just save edit , buti see in persistent bases , that there are coordinates and numbesrs, along with the objects in question, would it be possible to, edit taht to have the objects load a specific way without you having to in-game do so

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an auto-build

high epoch
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anyone know if there's a mod that changes how often the expedition list (for frigate missions) repopulates? the once a day timer to get new ones. if there is, i wasnt able to find it.
not looking for a mod that reduces the timers, not interested in that.

solid hawk
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But, if you then set back, you'll have that much longer to wait before the next reset.

empty trail
#

Do note that changing your computer time is not recommended

last basin
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does anyone know of any mods for reducing flashing lights for people with light sensitivity? My partner has minor epilepsy but would love to get into this game if she could, but theres no settings to turn off the flashes that happen from nearly aspect of the game so i figured id seek out the help of the modding community. 🙏

vale iron
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There's a setting in game for most of the flashes

last basin
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i think the only one is the fade to white setting from what i can tell? Is there other stuff i should look at? Or like maybe even stuff in the config that i can change? Faade to white doesnt really cover everything

solid hawk
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Then what other flashes are you talking about? Would need a fairly exhaustive listing. If it's just a few things, might be possible to do something via mod. If, as you say, it's every aspect of the game, then probably not possible, as could potentially be taking about needing changes to thousands of game files.

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Every "flash" instance would need to be looked at individually for a potential solution, with no means of testing other than having an epileptic look at the modded results, potentially putting in harms way.

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In general, video gaming has never been a safe endeavor for extreme reactive epileptics. Function of the realities of how video gaming graphics work.

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Like going to the disco. Just a thing those folks must avoid for health and safety.

vale iron
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AFAIK, the "fade to white" is actually flashes and covers almost all the flash transitions. It switches them to black, which isn't ideal, but much better. As Babscoole said, anything else we would need to have a list of instances before we could look.

round sinew
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question: would it be possible to mod sea glass to appear on non waterworld biome planets? could a terrain gen mod do that?

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thinking of players who have thalassophobia, and milestones in expeditions

spare chasm
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Hold up my No Complexity Limit mod ain't workin anymore

hearty wasp
solid hawk
round sinew
solid hawk
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Can make a new reward or use existing and tag it to something on land

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For example, as a reward for destroying some type of hazardous plant. Already spawn everywhere, so then wouldn't even have to mess with biome files for a new thing to spawn.

noble coral
#

are there mods for showing roll ranges of mods, ship stats etc?

round sinew
solid hawk
noble coral
fresh arch
#

Fyi catalogue and guide - technology section already displays potential max stats for proc gen upgrades

solid hawk
#

Nice. Not the range, but better than nothing.

turbid badge
#

Is there an online resource where I can assemble a ship and preview what it looks like in a 3D environment?
The Space Station ship fabricator is not helping my decision paralysis

vale iron
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@round sinew You could probably add it to the list of spawning objects on another biome type

tribal latch
#

Hey
Is there any mods that let's me use aeron corvette parts?

tawny jolt
#

If I replace the season data file to play an old expedition, how do I reset to normal and keep all my expedition rewards?

final hazel
tawny jolt
#

Just that. Dang

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Gonna get me some stealth paint

junior dawn
#

Please Any1 I will build anybody a custom corvette on my editor if you give me the save file for this god like corvette in the link below, I'll even pay someone

green prairie
weary needle
#

Is this possible? With a passage

rigid gate
#

Not possible as far as I know.

craggy summit
#

!faq modding

hardy auroraBOT
craggy summit
#

Why did it go down?

final hazel
turbid badge
#

Can I trick my game into letting me do Expeditions that aren't available (right now)?

craggy summit
meager sun
solid hawk
solid hawk
#

NO mod last updated prior to 29 January 2025 will work with current NMS. No point in looking at mods older than that.

meager sun
#

i found one mod that works

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its old so you cant get them all but

solid hawk
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That is NOT old. Fully up to date.

meager sun
#

oh

solid hawk
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29 January 2025 is the cutoff.

meager sun
#

where do you find that?

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ah i see

solid hawk
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Before that date will not and cannot work. After that date should be ok.

meager sun
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ok i hope someone makes a new season unlocker then

solid hawk
#

HG made changes in 2024 which broke the mod completely.

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All with unlocker in the name.

meager sun
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so i cant get this armor ever?

solid hawk
#

Or can use consumerism to buy from the quicksilver vendor

solid hawk
meager sun
#

nope

solid hawk
#

Might be in consumerism then

meager sun
#

ill see

#

its from a season

solid hawk
#

The unlocker mods only do the staves and ships.

meager sun
#

found the armor

solid hawk
meager sun
#

im installing the mod i will try it

meager sun
final hazel
solid hawk
#

NOTHING to do with mods, making these spam in this channel.

meager sun
final hazel
#

Take the folders that are inside the folders with a bunch of numbers and move them into GAMEDATA/MODS

meager sun
#

same with the github one?

#

the "update" one?

meager sun
final hazel
meager sun
#

ok now i try it if it doesnt work ima crash out

final hazel
#

Not sure what "UPDATE" is, but I would advise checking to make sure that also isn't one extra folder deep

fresh arch
#

I think it's AMUMSS

meager sun
#

its the

final hazel
#

Oh wait yeah

meager sun
#

so its right?

fresh arch
#

It's not a mod, you don't install it as a mod

meager sun
final hazel
#

AMUMSS is an external program, it is not a mod

fresh arch
#

Unless you know what it's for, you don't really need it

meager sun
#

so i just install it dont put it in the game?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link if needed

meager sun
#

do i put it inthe game data but not the mod folder?

final hazel
# meager sun so i just install it dont put it in the game?

It's not something you install into the game, it's a program that is used to build mods using Lua scripts based on your current game install's files, which is useful to update them when a large game update happens but nowadays it's significantly less necessary if at all for most users to worry about that

meager sun
#

so i dont need it at all?

final hazel
meager sun
#

ah

final hazel
meager sun
#

like this one?

final hazel
#

Consumerism should work fine

#

It's best to update that manually via nexusmods anyways as it must be manually updated to add future expedition rewards when more are added

meager sun
#

k so i delete the AMUMSS and just run it like that

final hazel
#

Pretty much yeah

meager sun
#

k

#

i will fully crash out if it doesnt work

#

lemme try it

#

it said it "termanited" my mods cuz it crashed i deleted the mods and put them back in and the mods dont work anymore.

final hazel
empty trail
#

are there any performance mods (that dont gut the game's graphics)?

craggy summit
#

can i add game logic with modding? adding npc etc?

empty trail
craggy summit
#

where can i find detailed info on acceptable moding list? changing npc cosmetic or behavior?

empty trail
#

¯_(ツ)_/¯

final hazel
craggy summit
#

Thanks

whole kestrel
#

which mods are breaking my game

empty trail
#

idk

#

What was the last one you installed

hearty wasp
whole kestrel
empty trail
bold kraken
#

i gues this mod doesn't exist :
while autopilot corvete if you mark smth with visor the corvette goes there

livid owl
#

does anyone have experience changing the color of an already existing ship with a save editor?

#

trying to make my interceptor black and red

fresh arch
#

See this guide

#

Keep in mind black is a specific palette variant, not a valid colour to set with RGB values alone

meager sun
meager sun
whole kestrel
green prairie
#

you installed it without even reading what it does before installing it? owlcat_suspecting

empty trail
#

😭

thin shard
#

Is there a mod that lets me learn have all items in the catalogue

empty trail
#

is the base builder mod or the base builder blender plugin "better"

final hazel
#

If you have blender knowledge and wish to compare your structure to an existing 3D model, the blender addon would be preferable

#

if not, the base building app would probably be preferable

empty trail
#

alr

#

thanks

empty trail
#

erm

#

how do i use the app

#

(i used the mod not the blender plugin)

#

do i run the .pak or is it ingame or the win64 shipper .exe thin

final hazel
final hazel
empty trail
#

dis one?

final hazel
#

Probably not, just the NoMansSkyBaseBuilder.exe

empty trail
#

ah

#

i did not need to extract it to the mods folder

#

found it in the zip

final hazel
#

The Base Building App is not a mod

empty trail
#

yes

#

windows defender is not a fan

#

run anyway >:)

#

oh wow it just jumps straight into it ok

#

do i need to make a basic corvette to import to the base builder ingame first

#

for a new corvette

final hazel
#

when exporting, it may be easier to copy the objects data and paste it over the objects data of the corvette's base

#

you could simply copy your current corvette too, by copying it's entry in the shipownership section, then copying it's base and making sure the UserData aligns with the shipownership entry number for that ship (for this you may need a base to overwrite, not smart enough to add new entries lol)

hardy auroraBOT
#

@solid hawk

Unapproved Discord invite

#

@solid hawk

Unapproved Discord invite

solid hawk
#

Not making that mistake again: @empty trail if you look on the description tab, DJMonkey, the author of the Base Builder App and Plugin, has a link to his Discord for questions

empty trail
#

Oh yeah that's right

#

Thanks :)

digital blade
#

What's the safest way to edit your account data for the expedition rewards without risking some kind of corruption?

#

My main save got borked and now there's a ton of stuff I can't collect, so I've had to start over

vale iron
#

GoatFungus save editor, far right tab shouldn't cause any issues and does an automatic backup for you

empty trail
#

Yeah it's not advised to edit save data without a save editor

solid hawk
thin shard
#

Any useful mods? I have the remove tech overload, the expedition and twitch reward mod idk what else I should have

hearty wasp
#

piss mod

thin shard
#

Perfect

#

I know that's a joke loool

solid hawk
sleek axle
#

@whole kestrel

whole kestrel
#

so

#

can u show me the file

#

in your mods folder

#

yours should look like this

#

@sleek axle

sleek axle
#

yeah

#

there is also theese

whole kestrel
#

i use htese mods

#

@sleek axle

#

they all should work

sleek axle
#

i dont have colossal corvettes

#

for some reason

#

can u send it to me

whole kestrel
#

just search colossal corvette

sleek axle
#

aler

fickle birch
#

Is there some kind of read me or intro for the modding portion of NMS? Particularly with the expeditions and rehosting/replaying them

fresh arch
fickle birch
#

Thx

fresh arch
#
#

Modding (as in making and using mods) and replaying expeditions are 2 different topics

#

Hence 2 links

fickle birch
#

Saved both ty

ebon cosmos
#

!gamesandtoolslink
Name change, it's !DjMonkeyToolsLink now

hardy auroraBOT
empty trail
#

what is this thing unlocked by consumerism

solid hawk
fair narwhal
#

dont you just love it when you put in a seed for some weapon upgrade and it turns out to be worse then the one you already had

#

best seed bullshit

solid hawk
#

Best stats for upgrades. Will need to process script through AMUMSS to generate the mod yourself.

fair narwhal
#

i put in seeds for my x class modules and unless the fuckin game or save editor scrambled them up , i didnt fuck it up

#

thank god i have backup saves jesus christ

#

question about that mod, will the stats of the shit i get save and carry over to xbox when cross saving?

solid hawk
fair narwhal
#

its only some of them that arent as good as before

#

some randomly are better and exactly what i wanted

#

but i do NOT recall putting the wrong shit in , could have as im clumsy and tired

#

i mean yes , usually the upgrade modules translate over 100% of the time ,however a couple of them seem to have randomized themselves

#

as i put 3 of them

#

for each one

solid hawk
#

Or the stats listed on the seed you used, fromn whatever site were wrong to begin with

fair narwhal
#

discord

#

ugh

#

or outdated

#

updates change shit yknow

solid hawk
#

Just keep trying some other ones for the seeds that didn't pan out

fair narwhal
#

the modules i already had are better (or at least the game displays them as such)

#

just hate that i gotta go back in and fix everything

#

its an extra 1 hour of my time

#

XD

#

god i sound so petty with this

#

like it isnt a big deal like im making it be

solid hawk
#

If in the end, it makes you happy. 🙂

fair narwhal
#

i just gotta see if its working right

stuck portal
#

Are there any mods that remove the camera jump from the recoil of a fully charged neutron cannon? A fully upgraded version of that weapon makes me very motion sick, and is practically unavoidable with s rank upgradrs

final hazel
#

At the very least, using it in third-person is much less disorienting imo

stuck portal
#

That's the mode I tried first, I thought FPS would be better but it wasn't. Right now I am using bolt caster so I don't get the recoil, I might try getting x upgrades withoit the charge up stat but I don't know if that would neuter (no pun intended) the weapon too much

solid hawk
stuck portal
#

Much appreciated

spare chasm
#

The "Increase Complexity Limit" mod seems to not work anymore

rustic ledge
#

rectum is Not working anymore as If Yesterday. Just If anyone hast encountered Crashes.
I Testes my mods Yesterday and rectum was the only one causing crashes

stuck portal
rustic ledge
#

Alright, thank you ~

whole kestrel
#

is this all the stuff i need for blender building? @fair narwhal

fair narwhal
whole kestrel
#

YOOO I PRESSED RANDOM BUTTONS AND NOW THE BLENDER ADDONS WORK

empty trail
# fair narwhal

Y'know I have a hunch that might not be what is supposed to happen

fair narwhal
#

i set it to wumbo

#

or 2147483647

#

for the max jetpack force

#

thinking it would go super fast

#

but no it has a seizure

empty trail
#

Any mods that make corvettes land in the anomaly faster (why does it take like 5 minutes to land in the anomaly with my Corvette 😭)
And is there one that fixes the white reflection dots on all the freighter catwalks because it looks hideous

fair narwhal
#

eventually i will turn the minotaur into a potato

empty trail
fair narwhal
#

i went to the 4th dimension apparently

empty trail
fair narwhal
#

i'm insane?

empty trail
#

No the music video

fair narwhal
#

i didnt know this thing could drift like that

#

messing with the EXML files is fun

#

I love breaking stuff

whole kestrel
fair narwhal
#

christ almighty

whole kestrel
#

too much or what

fair narwhal
#

Not enough

whole kestrel
#

im already laying down the keel

fair narwhal
#

im just joking, that might take up the whole space anomaly

whole kestrel
#

but i wont spawn in anomaly

#

i will use my smaller shuttle corvette for that

fair narwhal
#

my minotaur can do the moonwalk apparently

#

i wish i could build a snowboarding coarse for this thing

hardy auroraBOT
#

Dj Monkey Tools

Blender plugin and app for planetary and corvette base builds.

If you have questions or need support from the creator (@sacred frigate) or his community, check the links below, including his Discord.

InfoGrey2 Run !DjMonkeyToolsLink to share these links:
https://next.nexusmods.com/profile/DjMonkeyUK/mods?gameId=1634
https://discord.gg/ucBhfd2vK9

Nexus Mods :: No Man's Sky

A standalone app for building bases in No Mans Sky.Build bases for No Mans Sky using proxy representations for building parts.Translate, rotate and scale base parts wherever yo

Nexus Mods :: No Man's Sky

A plugin for the Blender (3D application) to help build bases in No Mans Sky.Build bases for No Mans Sky using proxy representations for building parts.Use Blender tools to tra

Nexus Mods

View DjMonkeyUK's Mods, Collections and Media

weary needle
#

Can we make an L corridor for habs, where the corner is a walkway, and its passable? Or does that require glitches?

hearty wasp
empty trail
#

That or with the base builder mod you could be cheeky and use freighter parts but that hardly counts

stuck portal
#

Anyone used NonNom recently? I want to delete some of my station teleport terminus on my list to make room for the stations I would like to use, but the delete button doesn't seem to do anything besides shrinking in size slowly

solid hawk
weary needle
#

JJ Enterprise saucer progress

solid hawk
whole kestrel
weary needle
#

@whole kestrel i used 360 floor panels, one for each degree, as the rim, enough you cant see its not a real circle unless close up

grand plaza
#

Can you get a titan worm as a pet through modding?

final hazel
#

You can also give them to yourself using save editing programs, which are unrelated to mods #nms-modding message
though you would need to know the proper things to input, or import files that others have created

radiant cedar
#

How can I use the mod that makes you not consume launch thruster fuel

#

I followed the explanation but the mod did not worked

#

I don't have a file named disablemods

ebon cosmos
#
ebon cosmos
solid hawk
fierce falcon
#

How do I transfer corvette? When I save my corvette file and import it just changes to a basic corvette with minimal parts, how do I transfer the entire corvette build?

digital elbow
#

Hi everyone, is it possible to enable short range teleporter on corvettes ?

final hazel
#

I do not believe so, no.

#

!hg

hardy auroraBOT
strong gulch
#

can someone help me download Consumerism - Expedition Twitch and Community reward unlocker

and run on macbook please?

fresh arch
#

Mac version does not support modding

strong gulch
#

do you know anyway to get the atlas staff then on the macbook or smtg?

strong gulch
#

I tried that and got the atlas helmet and backpack using goatfungus but it wont give the staff unless there some specil way to get it or im using it wrong

final hazel
#

this makes it able to be claimed from the Quicksilver Synthesis Companion aboard the Space Anomaly

strong gulch
#

where is account season rewards section?

#

Where do u enable?

final hazel
strong gulch
#

I can't click on mine

strong gulch
final hazel
strong gulch
#

Will it save all my attachments?

#

it did thank you so much for the help

lost peak
#

hi, i was told there s a mod that allows you to play old/any expeditions?

ebon cosmos
#

Not a mod in a traditional sense, but you can use it to play past expeditions

azure olive
#

Is there a mod that let's you have an unlimited number of ships?

final hazel
#

you could do so with save editing to store starships externally as files, but this may require more convoluted work for fabricated and corvette starships

azure olive
#

Oh.

digital elbow
#

Hi everyone, is there a way to copy a corvette with NomNom ?

final hazel
#

the only way to do so currently I believe is through manual json editing

digital elbow
#

Thanks for the link but I'm afraid to messed up my save with editing
Even corvette without mods is considered as a base ?

river ledge
#

Does anyone know if there’s a mod that gives more galaxy filters?

final hazel
final hazel
#

Or moreso a base attached to an invisible ship
Similar to how your freighter base is a different type of base from planetary ones, your corvettes are a different type of base from both of those

river ledge
#

Damn. I’m trying to find a galaxy with only 2 planets that are both lush

empty trail
#

A system?

royal latch
#

does anyone know of a mod that allows you to design atlantid multitools? the guns not the staves.

solid hawk
#

With NMS, mods cannot add new features, only HG can do that.

solid hawk
river ledge
#

What about if a system has water?

solid hawk
#

Yes, that is possible

#

This is a scan event for a digsite on a planet, but all scans use the same class. Look through and you can see what is and isn't possible.

river ledge
#

I don’t understand any of that, but thank you. I’m just now learning about different galaxies having better odds of lush planets, so I’m gonna work towards that

solid hawk
river ledge
#

Tysm! That’s extremely helpful, I’ll work on downloading that now

solid hawk
#

This one allows for scanning for specific biome type planets, https://www.nexusmods.com/nomanssky/mods/2144 , without the bugs the first one seems afflicted with (according to the author)

Nexus Mods :: No Man's Sky

(6.10 'Expedition 20: Breach' Compatible) Scanning overhaul to Freighter, Ship, and Signal Scanner capabilities. Find nearest building by type or planet by biome. Optional costs and tech requirements.

viscid rampart
#

Any mods that can search for dissonance planets?

final hazel
viscid rampart
fresh arch
#

Does the option to Locate substance on Atlantideum in catalogue and guide not work?

final hazel
viscid rampart
final hazel
viscid rampart
#

Definitely sure

final hazel
#

"Water" has a lower priority than "Dissonant" so it should never show on a system that has dissonant worlds

#

!hg

hardy auroraBOT
final hazel
viscid rampart
#

when I’m home from work I can show ya.

fair narwhal
#

just found out something , by default the max damage potential for a ship is <Property name="MaxPossibleShipDamagePotential" value="17000" />

solid hawk
fair narwhal
#

which im doing

#

i am looking at every mbin file in globals

#

all the global mbin's

#

and converting those to look at the variables

#

theres different shit i had no idea existed

#

converting MBIN to MXML is that obsolete?

#

i dont wanna make it .pak because that'll be a pain in the butt to go back and edit

#

and the new MXML i made today , it didn't need to be a .pak and i also didn't need to make it its own .lua

#

just had the MXML by itself

#

and bingo, most of it works

#

it was for increased jetpack speed on planet and in water, works like a charm

#

although a bit too fast

#

now im fast on both land and space

solid hawk
solid hawk
fair narwhal
#

and also those are a pain in the ass to work with

#

so im glad they are obsolete

#

you can edit EXML use notepad and make own use notepad

#

easy peasy

hearty wasp
solid hawk
#
fair narwhal
#

yes

#

editing EXML is fun because its just notepad , haha

solid hawk
#

Well, MXML and old EXML are\were just text files with xml formatting too.

fair narwhal
#

yeah its super cool , super cool

#

and once extracted from the mbin, you can see EVERY single variable in the game basically except hidden ones?

#

the globals are super cool

solid hawk
#

Hidden ones?

fair narwhal
#

all i know is , the globals are fun to mess with

solid hawk
#

There's functions and data in the exe which are obfuscated and not really viewable.

fair narwhal
#

i wish there was a console command thing like with source games

solid hawk
#

There is, only HelloGames employees, while within their offices, have access.

fair narwhal
#

that would be super cool, super cool

#

so basically those guys can just edit the variables without exiting the game or downloading or editing anything

#

in realtime

#

also spawn stuff

solid hawk
#

What we see in MXML\EXML is NOT what HelloGames sees or uses.

#

The deal directly in C# source code.

fair narwhal
#

MAAN spawning npc's enemies, ships, ect , anytime and anywhere, that would be extremely fun

#

that would feel like a true full creativemode

solid hawk
#

What we see in MXML is generated by a modding community created tool, in a format chosen by the original author of MBINCompiler.

fair narwhal
#

and is NOT the whole deal

solid hawk
#

Correct

fair narwhal
#

those guys just have to input shit into a box

#

or controller combos

solid hawk
#

Lots of things are not moddable and most likely never will be.

fair narwhal
#

what like spawning npc's ships and animals?

#

i bet thats doable

solid hawk
#

Spawning parameters can be modded.

fair narwhal
#

but you like, can't just place different ones right in front of you?

solid hawk
#

Depends. Get the mod called EUCLI-EA

#

You can "build" 1000 triceratops around you.....

fair narwhal
#

would it make it like uh, fallout new vegas type object spawning?

#

awesome

#

if you know what i'm saying

solid hawk
#

of course then you'd get like 0.25 fps. haha

solid hawk
fair narwhal
#

nah, but you know what i mean by a menu or a console command thing

solid hawk
#

Yes, I understand. Most likely not.

fair narwhal
#

having the devkit , maan that would be like being god itself

solid hawk
#

We've a saying in the modding community, for NMS, given the game has been out for 9+ years, if you don't see an existing mod to do something, chances are it's not possible. Many others have had the same ideas before you.

fair narwhal
#

ofc

fair narwhal
#

anything that has been pondered about or thought of has been tested right?

solid hawk
#

Most likely. That's the big thing in mod making, the right way, rigorous testing.

fair narwhal
#

learning thru mistakes too

#

i'd like to see what 'doesn't' work just to make sure that i shouldn't use it

#

modding is one of the things that messing something up , you can learn from that

#

can

#

kind of like being an inventor

polar helm
#

What do people use to build these crazy corvettes that aren't built directly ingame?

livid owl
#

Are there any mods that let you batch select base items

#

Like if I want to copy and paste a stack of barrels

astral quest
#

Im using the nms service bot rn and im wondering if the ship seed matters when im getting an Orb explorer delivered

astral quest
#

Does someone have a ship import/export file for an orb explorer that works with the goatfungus save editor?

#

If not i would also be fine with some help finding my way through the raw JSON data to turn my ship into an orb

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

p sure the service bot can deliver a ball too

astral quest
hearty wasp
#

ah

#

they still do more save editing there either way

solid hawk
#

There's a specific save-editing channel on Creative and Sharing

weary needle
#

IM so frustrated with save editing lol

#

anyone on who uses save editors?

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
strange lava
#

Kind of a odd question. But can you build on friends ships?

vale iron
#

If they allow friends to build on their bases, should be able to do interior stuff

#

You can set it to anyone, friends, group and friends, or no one

strange lava
vale iron
#

Can be done, yeah, though I don't think they work properly

#

I've built for other people before, usually when they are on console and can't extend their base to reach what they need

strange lava
#

It was just a thought. For bike. Thing to be on the ship and just spawn it when you wanna explore.

vale iron
#

Yeah, I just remember hearing that only one of the exocraft bays works properly on corvettes, but I can't remember which

strange lava
#

Ok that’s good to know. I’ve only seen the pilgrim. On ships. So far

vale iron
#

Put them all down and see which works, then delete the ones that don't 🙂

strange lava
#

I’m. A. PlayStation user. I can’t put geobays. On ships. Unless. I don’t know how. Yet or something

fresh arch
#

Moda that enable that kind of thing are a thing only for PC platforms

cobalt condor
#

There is a bug that can do it, I think.
You land the corvette in a base, go into build mode, cycle to edit the base, place the geobay on the corvette, pick up the geobay then cycle to editing the corvette and let the geo bay go so it snaps back to where it was

vale iron
#

Yeah, would need someone else to do it for you

#

glitching probably works, yeah

cobalt condor
#

may have been patched, haven't heard of anyone doing that in a while

fresh arch
#

Huh TIL

#

I thought it was only done with mods like beyond base building

viscid rampart
#

managed to fix my issue with the dissonance luckily. I had some of my hud disabled somehow.

empty trail
clever kayak
#

Hi. How to get the base builder app to make very large Corvettes ?

hardy auroraBOT
solid hawk
#

That's the authors Discord, official support for the base builder app and plugin

harsh forge
#

someone got save with story completed?

clever kayak
spare chasm
#

Has anyone made a mod where the alien sounds are replaced with the Cave Man Scream sound effect?

#

specifically the ones in dialogue

spare chasm
#

When it comes to the whole save editor stuff, is there a way I can change the race of my Freighter's crew?

grave kelp
#

Is there a mod that allows you to manually move your crosshair placement around on your screen? I have a few vettes that the crosshair is off center and I really cant figure out how to fix it.

cobalt condor
#

Most you could do is make a mod that moves all the crosshairs to a different spot

#

but then only the corvette would be right

grave kelp
#

😭

hearty wasp
#

a permanent marker on the screen would go hard Sean3

fair narwhal
solid hawk
solid hawk
fair narwhal
#

its mods

#

therefore modding?

#

i didnt know it had to be discussion only?

#

<!--File created using MBINCompiler version (6.17.0.3)-->
yap yap
<Data template="cGcCharacterGlobals">
<Property name="NPCAnimSpeedMax" value="15.200000" />
<Property name="NPCAnimSpeedMin" value="9.000050" />
<Property name="NPCAnimSpeedMax" value="30.200000" />
<Property name="NPCBehaviourTimeModifier" value="10.000000" />
<Property name="NPCLookAtThingChance" value="99.500000" />
<Property name="NPCReactCooldown" value="-1.000000" />
<Property name="NPCReactionChance" value="100.00000" />
<Property name="NPCWalkSpeed" value="2.800000" />
<Property name="NPCDisplayThoughtsRefreshInterval" value="-1.000000" />
<Property name="NPCDisplayThoughtsProbability" value="1.000000" />
<Property name="NPCReactToPlayerPresenceGloablCooldown" value="-1.000000" />
</Data>

solid hawk
#

I suppose a video most will not watch is ok, but do put into context and say which mods are being highlighted.

fair narwhal
#

this one makes npcs talk and move fast

#

made it myself

solid hawk
fair narwhal
#

i can post the exml ?

solid hawk
#

Why not just publish on NexusMods?

fair narwhal
#

i fear people will make fun of it

#

its really dumb

#

not helpful

solid hawk
#

That can happen here to, lol

fair narwhal
#

all it does is make npc's talk a lot

#

can i show video of it here

solid hawk
#

If it makes you happy and enhances your gameplay, that's all you should worry about.

fair narwhal
#

im just saying im kinda proud of myself for making my first mod

#

as im new to all of this

solid hawk
#

Most of the good modders, we make the mods for ourselves first. Then share on NexusMods so other have the option to use.

fair narwhal
#

ive not seen anybody make something that makes the npc have a fit

solid hawk
#

Some get lots of usage, others are very niche and only a handful of others will ever use.

fair narwhal
#

unless you want a good chuckle

#

for like 4 mins then uninstall

solid hawk
fair narwhal
#

well it made me laugh

#

idk if others will

#

because also i had no clue it would even work

solid hawk
#

It's cute, but as you say, more of a short term install thing.

fair narwhal
#

the mbins are a treasure trove

#

the globals are like, finding a gold tomb

#

so much stuff you can mess with

#

i have most of you to thank for me even knowing about it

#

so thanks gum, thanks bab

#

you guys rock

#

i wouldnt have known what an exml was if not for you two

solid hawk
#

We just try to help out a bit

fair narwhal
#

see how dumb that mod was?

#

haha

#

like me

solid hawk
#

Lots of good stuff in METADATA files as well

fair narwhal
#

"mod" more like messup

solid hawk
#

lol

fair narwhal
#

it instead of enhances gameplay, makes it weird

#

that'll be my specialty

#

<Property name="NPCMaxRandomNavPathMinIndoorOffset" value="-0.150000" /> I wonder what messing with this will do

#

<Property name="NPCWalkSpeedGek" value="5.400000" /> I changed it fron 1.4 to 5.4 to test out what it will do

#

that's not what's in the exml thats just my commnet on the matter

#

<Property name="NPCWalkSpeedMech" value="2.200001" /> i assume this controls how fast the minotaur walks when in ai mode

#

i'm the worst modder so far, welcome

umbral acorn
#

Hello does someone know how could i get my ingame skin model file so i can print it? Was thinking about ninja ripper but its paid so.

fresh arch
fresh arch
#

And nobody is complaining

#

Do what you want as long as it doesn't harm other players

tardy grotto
#

does any1 have a link to a mod where the corvette build limit is increased

#

ive heard abt it but idk where to find it

lament aspen
#

how i

lament aspen
lament aspen
#

with mods

#

or like this

#

how would i install this

hearty wasp
hearty wasp
#

have you read the document

fair narwhal
empty trail
#

gek tweaking tf out on 800mg geknip

solid hawk
lament aspen
#

ty for not having a reddit ass response

empty trail
#

vortex is like only 5% more convenient than just direct installing off nexus (still sucks)

vast steeple
#

Hey any modders have a flyer egg I could make my companion and ride? I'm on ps5

#

Don't know how this works I'm new to nms

fading rune
#

What's flyer egg

#

Nvm

vast steeple
#

You can't adopt flying creatures (that never land at least to my understanding) without mods. Beetle fauna exist but I haven't found it yet and saw a mod showcase of flyer egg being hatched. Looked like a huge pterodactly it was pretty fast

solid hawk
gusty stag
fair narwhal
#

i modded the damn npc's to talk really fast

#

that's what that is

kindred remnant
#

which one is it @round sinew

round sinew
#

there's also a addon mod for it that makes the quicksilver shop free

kindred remnant
#

alr thanks

#

uh, theres no mods folder like the instruction say @round sinew

kindred remnant
#

now i know that

#

how to know if it is good?

west solstice
#

select the no-clip build camera file and you can noclip through anything including the floor in the corvette workshop

kindred remnant
#

Done

#

I will just take 2 things

#

Wraith ship and the staff

#

The rest will be my own work ro obtain it

fair narwhal
fair narwhal
#

seeds worth trying for the x class minotaur flamethrower upgrade

35809
13793
1322

peak ledge
#

i used a save editor to get the large freighter room a/b/c, but i cant find it in my catalogue building parts section. is it there or are legacy parts just not shown in the catalogue?

radiant cedar
#

Did the game had an update?

hearty wasp
wet lintel
#

i installed the no limit for corvette but its not working

final hazel
marble pewter
#

for save edit i have the game on x gamepass how do i find the file of the game pls help

final hazel
#

!faq-savefiles @marble pewter

hardy auroraBOT
#

@marble pewter
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

marble pewter
#

bruh am new yall showing me thise like i know what to do i just need explination pls

final hazel
#

You should just need to point the save editor to that directory, that's where the save files are stored

marble pewter
#

ik but am on thing window to find the save path but where i go what i choose idk am goig on the no man sky folder i have but i got nun

fading rune
#

Anybody got this and wants to give it to me can be baby

marble pewter
#

like w i do

final hazel
#

Save editors modify save data, not game install data

marble pewter
#

ya and where i find theme

#

them

marble pewter
#

can u be more specific i dont wana sound mean but i really dont get it i know it for the save path and all but where is the save path or how i get or find one or buy one cause u lost me ik i sound piss but am been on that shi fo 2h and no one be helping me

final hazel
#

You should just have to type %localAppData% into the Windows search bar and press enter, then follow the folder structure that it shows to get to your save files

#

You could alternatively go to User > (your username) > appdata > local, I think

marble pewter
wet lintel
#

theres still a limit

#

this is what the website shows and i did that

vale iron
vale iron
marble pewter
fading rune
marble pewter
#

somone have a op file for a multi tool

solid hawk
#

In the game files, called a flying snake

lilac root
hearty wasp
#

not afaik

lilac root
#

the base is still the same even if u change the class

#

problem solved

lament briar
#

is there a mod that opens my corvette hatches when i exit the seat? is that something you can do

fresh arch
#

I don't think such mod exists or even would be possible

hearty wasp
#

yeah unless getting up from the seat returns a trigger state like takeoff/landing chances are gonna be slim

#

ig you can check the cockpit entity