#nms-modding

1 messages ยท Page 81 of 1

hearty wasp
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if it doesn't involve using a mod it's prolly better to ask in #nms-questions

warm finch
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hey guys! what are the best mods for base building? does anyone know how to get this floor?

final hazel
warm finch
final hazel
warm finch
silver condor
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DD sizeitall as well allows to scale normally non scalable items and include a few more than bbb.. i use both along with gbase scaling

remote wren
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Is there a mod that allows me to tame all the living beings I find?

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And the mods of Consumism and Comunism are not working right?

final hazel
remote wren
final hazel
remote wren
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like this

final hazel
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They are indeed an extra folder too deep

remote wren
#

oooooh

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you are right

final hazel
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The numbers indicate so

remote wren
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thanks

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sorry

final hazel
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It's okay, it's not obvious

warm finch
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guys my mods are not working anymore and i dont know why. did i install them correctly?

final hazel
warm finch
final hazel
warm finch
#

ok will try it out! thx for ur help

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hell yeah! working again. o7

twilit needle
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Excuse me, what mod do I have to install to be able to play the previous expeditions?

final hazel
twilit needle
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ooo thanks

final hazel
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and of course read everything

twilit needle
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okay๐Ÿคง \

warm finch
final hazel
warm finch
warm finch
final hazel
#

They are their own modular object that connects with each other

warm finch
# final hazel Oh, it is not

sad. i was hoping that i can use the floor style for my whole base. i like the visual more than the salvaged floor. especially when u have a lot on it

narrow perch
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what is the fastest easiest method using mods to increase the size of a sail for a vette without using blender?

vale iron
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The size of a sail? You mean like the physical size of a part?

exotic wyvern
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is it posible to mod nms on xbox gamepass pc

narrow perch
narrow perch
final hazel
covert zealot
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is nomnom not working atm?

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i was gonna download it to fix the space anomaly : beyond the system mission however the post i saw was a year ago and idk if that still works

obtuse creek
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not sure if this helps but i recall someone saying if anything last updated before january is probably not.gonna work

obtuse creek
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Is there a mod that deletes a claimed settlement? Or do i have to just keep claiming new ones? i want to relocate the settlement to a different area on the planet im on and the only way seems to be to get rid of it?

final hazel
obtuse creek
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got ya, let me try to find that

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thanks again!

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i appcreciate the irony that you are helpful and nice, but named grouch, made me chuckle

fierce rapids
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How do I re-enable mods in NMS? The game crashed and disabled the mods but I cannot turn it back on

final hazel
obtuse creek
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Does upgrading a C Class freighter to S Class via Save Editor have any negative affect?

obtuse creek
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or will it just be the same freighter with S class stats?

solid hawk
final hazel
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is that what bk means backwards

obtuse creek
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lol

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ended up keeping the S class i already had and just.changing the seed to change the look. it was a 5 section Sentinel already, so bumped it to 7

rotund cosmos
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oops, wrong chat

charred flame
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What are some decent graphics mods to start out with?

hearty wasp
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An RTX5090ti would be nice too

final hazel
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And some reshade preset that desaturates everything and messes up the colors called "super NMS realism"

warm finch
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hey guys, whats the name of the mod where u can change the size of the items?

final hazel
half fog
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anyone know where you can find the 3d models in the game files

cobalt condor
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all of them are in the models directory after you unpack the .pak files

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if you don't want to unpack everything, NMSARC.EntitySceneMBIN.pak as well as the relevant NMSARC.Mesh... and NMSARC.Tex... paks should have all the files you need

hearty wasp
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if you don't want to, know that you should

half fog
hearty wasp
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was adding onto "if you don't want to unpack everything"

half fog
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oh i see

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are the files named based on what they are, or is there a guide to follow to find the specific files

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trying to find the files for the destroyed arcadia ship to use

high epoch
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is there a mod that makes the mission descryption more dynamic and shows the same info that is available in the mission popup in the bottom right during gameplay?

for example the kill creates does not show how many need to be killed, and how many have already been killed, unlike the popup.

half fog
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anyone know where the models for the fireship arcadia are stored?

upbeat vector
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Hey all! I heard some people have been able to implant old expeditions for ones they missed. I only started playing during expedition 19, and would love to do this BUT. Is it dangerous? Should I be worried doing it?

glossy rapids
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I'm trying to make sure that all my mods are working together as intended, so can someone please look at my MODS_status.lua and check if there's some crucial errors?

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I'm only concerned about the following lines:
EXML used where a MBIN file is REQUIRED
MBIN files also exist of the EXML that are quite probably MXML files

bitter hamlet
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^Anyone know if this works with the Breach update?

final hazel
bitter hamlet
final hazel
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Note that it is heavily advised to disable multipler when entering the space anomaly with extremely complex corvettes, as they can cause significant performance problems and even crashes for Xbox One and PS4 players (primarily when there are multiple corvettes)

bitter hamlet
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I'll be sure to be considerate if I ever go bigger ๐Ÿ‘๐Ÿป

solid hawk
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Seriously though, what do you mean dangerous?

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Is doing so going to blow up your save? Probably not. I've never heard of anyone get save corruption from doing so. That being said, there is no way to guarentee with 100% certainty that it couldn't happen. Very simple solution. Backup your save files first. ๐Ÿ™‚

vale iron
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Like rhesus monkeys escaped from an overturned truck

upbeat vector
solid hawk
upbeat vector
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Thanks boss! NmsWave

vale iron
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Yeah, I've never heard of problems stemming from it, but as Babs said, there are no 100% guarantees

high ruin
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Is there a possibility mods can clear out base refiners? I have opened the game after installing Solved Always Focuse, Font Fix, Instant Text Display and Natural Steering, and I went to check my runaway mould farm - only to see all refiners empty, not even the 4 moulds that'd be left from refining.

vale iron
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Refiners clearing is a vanilla bug. Any kind of reload often clears them

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Extremely unlikely to be mod related

high ruin
fluid fable
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Does BBA allow for complete freedom over the placement of Corvette parts?

vale iron
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BBA?

fluid fable
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Base Building App on Nexus Mods

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Seen it being discussed a lot in modded Corvette building

hearty wasp
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should

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prolly should ask in wherever you were having the modded corvette building discussions

obtuse creek
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Is there a mod that makes all freighters spawn as their S class variant? tired of reloading

obtuse creek
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thanks! couldnt seem to find it myself

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seeing the name, i feel kinda silly having to ask

fluid fable
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can I dupe a module several times using a save editor? Don't really wanna go through opening 50 suspicious modules to get the ones I want..

final hazel
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Or copy the same very good module multiple times, though you will need to copy it's seed to the other modules too for them to have identical stats

obtuse creek
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Is there a recommended mod manager besides vortex or is vortex the best?

solid hawk
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By best, if you mean frequently breaks mods, then Vortex is the one.

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Best method is manual install of mods.

obtuse creek
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good to know

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so if i want to use a collection

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i should download each one individually?

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or run it for the download and start it from steam?

solid hawk
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That's what I would do, BUT pay careful attention to the collection mods. A lot of collections are put together without the curator vetting or actually using anything in the collection. Several recently created collections contain mods which are years old......in NMS land, NO mod last updated prior to 29 January 2025 can or will work.

obtuse creek
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yeah, i think i was pretty thorough with that, using bossneults list rn

solid hawk
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Only collections I would trust are these, but that's me.

obtuse creek
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i was using those previously, probably going to mix and match over time. i know those are the safe lists though

solid hawk
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Yep

obtuse creek
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but the boss one.im using looks great, lots of cool features, so ill risk it. appreciate the warning.though!

tribal latch
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Hey
Anyone knows some mods for corvette landing?(base)

solid hawk
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If just using a collection, may then want to try Vortex, just for the convenience. Just keep an eye on it that it's a) extracting mods correctly b) extracting to the correct foler (GAMEDATA\MODS), both connon issues.

obtuse creek
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so far so good, all in the right place, no CTDs

obtuse creek
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hit my first issue though. pulse drive is takin a loooong time to activate

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not sure if its intended or a mod issue

final hazel
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that is not something that is ever changed by the vanilla game, so it is something changed by a mod

obtuse creek
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thought so, time to dig!

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anyone else experience this during their modding experience? not seeing anything that should directly affect the pulse engine start up

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Isolated it to one of these two mods, if anyone else is having a slow pulse drive start up issue

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Godzilla Pulse Drive or Sublter Pulse Drive Effects

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Disable, delete the mod setting thing, reload game

gentle remnant
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anyone had an issue with the save editor reverting your save to a previous version wfter making some changes?

stuck holly
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so how do mods work in the multiplayer aspect? like obviously the bigger corvette mods show up, but like if i had a mod that made me go quicker on a spacewalk, would i just be faster compared to someone next to me?

stuck holly
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oh thank you

tame relic
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hello how do i mod my game

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i dont see the DISABLEMODS.txt file i dont see this file

final hazel
tame relic
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ty ๐Ÿ˜

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damn im reading the google doc, mods from pre 2025 wont work?

final hazel
tame relic
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also do i have to make a mods folder under game data folder, not sure if im reading correctly

final hazel
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All mods that were last updated before January 29, 2025 will not work with the current game as it does not read .pak files anymore

final hazel
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Then place individual extracted mod folders within that

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Make sure to not have mods stuck an extra folder deep too

tame relic
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idk how to use consumerism mod

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i put it in the folder but i only see being able to claim past expedition rewards

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i dont see all the past rewards in the exotic shop

final hazel
tame relic
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yes

final hazel
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Well then at least one mod should be active and working

tame relic
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im not seeing the rewards in the quicksilver shop

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idk what im doing wrong

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am i able to screenshare to you

final hazel
tame relic
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yeah i dont see any of that\

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yet it says im playing a modded version of nms lol

final hazel
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Please send a screenshot of the mod's file path from it's deepest point, like this

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If you cannot send images here, send them in #nms-media

tame relic
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ohh i thought the contents within ~!consumerism had to be put in and not the ~consumerism folder itself

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i think i see my issue

final hazel
tame relic
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yeah thats the issue that fixed it

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youre the goat brother i appreciate your help

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any other mods you would suggest i download that improve gameplay, graphics etc

final hazel
tame relic
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ive got a high end pc

final hazel
tame relic
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can you dm me a picture of your modlist? i would like to go through what you have and see what i like since you seem to be an experienced player lol

final hazel
tame relic
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also i just purchased a bunch of bobbleheads from quicksilver store for my ship where does it put the collectables

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i dont see it in inventory

final hazel
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They are technology blueprints, you may build them in your starship's technology inventory

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Only one will display in your ship's cockpit at a time

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Each of them give small stat bonuses, so installing all of them may be beneficial

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Especially the Polo, Artemis and Tentacled Figurines which share adjacency with the Starship Trails. Surrounding the Polo Figurine with similar tech and supercharging it grants a considerable amount of maneuverability

tame relic
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i have another question

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so im about to add the starborn runner ship to my inventoryu

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do i have to exchange the current ship im using? its an s class

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i have 4 ships all together idk what the total amount youcan have is

final hazel
final hazel
tame relic
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its telling me to exchange

final hazel
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Yes, then you may need to exchange it with an existing ship, you could buy a new ship from a space station or just switch to your least valuable ship

steel harbor
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Is there a mod that allows me to add any and all base parts to a corvette

cobalt condor
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Beyond Base Building

rigid gate
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That's the one. Was trying to find the proper name. ๐Ÿ˜…

obtuse creek
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do i need BBB to add decorations, like the decorations you find on planets?

rigid gate
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Don't think so.

obtuse creek
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nice

lone swallow
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is there a mod that increases the building limit on a base

tribal latch
#

Hey
Is there any mods for corvette landing?

lone swallow
final hazel
steel crypt
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@round sinew

round sinew
obtuse creek
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gonna try those when i get home

obtuse creek
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Anyone got some other recommendations? Figure if im gonna add mods, might want some recommendations?

obtuse creek
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thanks Jdude, downloaded about half of em, gonna try this out

true slate
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Is there any mod that removes/fixes the instant respawn of some ressources like curious deposits?

final hazel
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I do not believe mods can change save data like that, including add new events to stored interactions

high epoch
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the issue with mods like those is that they seemingly never have any before/after images to compare. it always just sais "improved [colour/filter/etc]"

tame relic
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is there a way to tell what mod is crashing my game

obtuse creek
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could turn em off one by one, thats how i did mine

final hazel
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simply move them inside of a folder and test

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then if that does not work, undo that and move the rest into the folder

obtuse creek
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is there a current mod to force/ up the chance spawn exotics? been having terrible luck

final hazel
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I don't believe so, if there isn't then I could possibly go make one

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I think I know where the property that controls their rates resides

obtuse creek
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that sounds great, dont like the idea tbh but i also dont like sitting for an hour in a 3 star system lookibg

final hazel
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Well system economy does not influence exotic ship spawn chances

obtuse creek
final hazel
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It is consistently 1 in 301

obtuse creek
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am i crazy or did it used to? and that changed?

final hazel
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Never has been

obtuse creek
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good to know

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oh this mod might work

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wonder if i could change the percents

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oh sweet it already has preloaded versions

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thank you so much!

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oh wait, it changes the seeds, which makes sense

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but does uninstalling remove the found ships?

final hazel
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it shouldn't change what you acquire using it

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I've made one just now that just increases exotic ship spawn chances by 25x, seeing if it will work

obtuse creek
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i want to use it, but then it cant be shared with the community if anyone asks for the coords

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that works too lmao

final hazel
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The one I am making will not alter seeds

obtuse creek
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that would be awesome

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now i gotta check.out your mods. are you grouch on Nexus?

final hazel
obtuse creek
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trying it now!

final hazel
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Yup, it works!

obtuse creek
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bitchin! thank you so much!

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do you have a mod page, collection thingy?

final hazel
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I may turn this one into a mod of it's own

obtuse creek
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totally worth it

final hazel
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This mod may cause tiny desyncs with multiplayer, in that one player may see one type of ship and another might see another, or maybe it syncs it from one client and these exotics could be seen by nearby players (I doubt that)

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This doesn't affect your own starship that you now have at all, just NPC ships

obtuse creek
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all good, just want to be able to share.it if i find something special

final hazel
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I really could use this to document hundreds of exotic ships on https://nmsce.com/ but that feels super wrong

obtuse creek
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yeah i feel you on that. only planning to post like, super ships

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and now to find home sweet home. i cant thank you enough!

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something of note, reloading changes the exotic?

final hazel
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The exotic ship should be the same across the entire star system, there should be only one design

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If there is more than one exotic ship design in the same star system, that may be a different mod

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I'm testing right now and still getting the same one that normally spawns in this system

obtuse creek
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hmmmm

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now i gotta find that mod and disable it

final hazel
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waitwhat

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nvm

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there's a different exotic

obtuse creek
final hazel
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okay that's a kink that I have to fix

obtuse creek
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oh wait

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im....not brighr

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bright rather

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i forgot i warped

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let me go back and check

final hazel
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No I'm actually experiencing this now

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there is a new exotic ship

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I don't know why

obtuse creek
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hang on, might have more info

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might just be the first one thats different

final hazel
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that shouldn't ever be the case

obtuse creek
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mods do weird shit lmao

final hazel
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well I need to make this mod stop alchemizing exotic ships

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maybe it's because I lowered the chances for the other ships???

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I will test

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oooh, maybe they just take that many of the 21 seeds or something

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I think I may understand it

obtuse creek
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not sure what that all means but im testing as well

final hazel
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I believe the numbers I changed also influence which ships get to use which of the generated ship seeds that a star system generates

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Maybe I mustn't remove the chances from other ship types

obtuse creek
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so changing spawn chance changes seed for the ships?

final hazel
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no, it makes different ship types use more or less of the seeds

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horror

obtuse creek
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changing the percents creates a blank space to "crate" new exotics?

final hazel
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no, it replaces an existing ship with an exotic

obtuse creek
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ooooo

final hazel
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there may not be an easy way to do this, unless maybe I increase it's chances by less than 14x

obtuse creek
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what if you add a new value, like living ship, reduce hauler ship, split the difference in percent between the 2?

final hazel
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Then that would replace more ships with the wrong ones

obtuse creek
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damn

final hazel
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I think making it less than 15x may work

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no idea though

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May take more testing than before

obtuse creek
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so if adding percent chance replaces, does that mean the actual ship for that system retains the original spawn chance and the extra is the new ship?

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im down for testing if you are, im good at breaking stuff

final hazel
obtuse creek
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that sounds like a pain

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reason i asked, because so far ive only seen 2 dif types spawn

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in a system

final hazel
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Yes, it may only be enough to reach further into the pool and grab one extra ship seed

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that's what I meant by making it less than 15x, that could be the point where it pushes the chances around and takes another ship's seed

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unless it could also create entirely new ships which would be horrifying

obtuse creek
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what have we unleashed upon the simulation?

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current system, 8 reloads. 7 were purple, 1 was blue, so the spawn percent appears to be lopsided somehow

final hazel
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that may make sense

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though I got the incorrect one much more often than the correct one

obtuse creek
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kinda like the percent bar maxed out and bled.over, which matches your breakpoint.theory

final hazel
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and now I am not getting any after my most recent change

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what if I reduce the other ship's chances to the integer values of how many ships normally generate

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Like instead of 50/301ths of the pool, fighters now take up 3/21th like observed in-game

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this seems to work fine!

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intended ship

obtuse creek
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hmmm might work. im not smart enough for that but i know when editing certain shit the number have to match in a way

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what you take you must replace

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woot! progress

final hazel
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I think that this version that I have just made will be the one I use

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or I may divide 301 into 21 pieces and divide them among the ships too

obtuse creek
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an equal chance of spawn would be kinda cool

final hazel
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That would lead to ships that don't normally exist again :<

obtuse creek
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sorry, wishful thinking

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15 reloads, all purple, only got blue once

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why 21 specifically?

final hazel
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That is how many different ship seeds that are generated per star system, not including sentinel and living ships

obtuse creek
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ah, that makes sense now

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dont fully understand why its making.new ships though, i assume its because lower deletes a seed and raising the percentages adds a seed

final hazel
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I need to test it more, just to brute force any non-existant ships

obtuse creek
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fair enough

final hazel
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I believe the first version also shifted other ships around, so a fighter might get a seed that's normally for a hauler etc

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Yeah, this one works perfectly

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Though the highest chance I can make is 1/21

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without replacing existing ships

obtuse creek
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further question, how would it work to add living/sentinel ships? find the break.points for each type, reduce to delete a seed from lets say hauler, that frees up a seed that the living/sentinel ship would generate?

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all good, i understand that there are limits and thats way better than it was

final hazel
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I could probably do that, though it may go in a predestined order too

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so genuinely no idea

obtuse creek
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predestined order?

final hazel
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Like I can't specifically replace any specific ship types with others I think, it may shift everything around

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I can try though

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I could also replace exotic ships with sentinel ships

obtuse creek
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not pressing, more of a curisoity. I figure it like this, there are other travellers, so why wouldnt there be living ship/sentinel ships out in the wild being used

final hazel
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That is true, I've always wanted to make roaming sentinel ships with autophage pilots, and the pilots are only revealed when scanned like normal

obtuse creek
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and if it were to work, would those seeds be replicated if someone was using the mod, IE, could i give you coords and you could pick up the same ship?

final hazel
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so to a player who hasn't completed TWR it'd look like a sentinel ship just patrolling/stopping by

final hazel
obtuse creek
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the face on a new player getting attacked by a sentinel pirate would be hilarious

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wouldnt it happen naturally? once a system is found/scanned, the seeds get locked in dont they?

final hazel
#

ooooooo

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maybe this is involved

obtuse creek
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actually, whats the coords for that yellow ship? i want to see if i get the same spawn?

final hazel
obtuse creek
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omw

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once i find a portal

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cache count....so.only 20 at one time?

final hazel
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that may be the amount of ships each system can have, but that's 1 less than there actually is

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maybe it starts counting at 0?

obtuse creek
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considering the storage containers, that tracks

final hazel
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I will test this next

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I'll set it to 0 >:3

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beginning count from 0 makes sense though as 0 ships makes no sense

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There's also this, which it isn't clear what this means

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oh, maybe it's for economy levels??

obtuse creek
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0 for abandoned?

final hazel
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0 works

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waitwhat

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0 is making new ships

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this is normally a hauler!

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despite it being set to 0, I am seeing 2 different ships

obtuse creek
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if 0 indicates an unihabited star system, wouldnt all the seeds be randomly.generated?

final hazel
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well these are not random

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they seem to be all the same ship, besides that exotic

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nevermind

obtuse creek
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oh the preexisting seed changed to exotic

final hazel
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there's more

obtuse creek
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i understand now

final hazel
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this is weird

final hazel
obtuse creek
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so changing the number to zero somehow is duplicating/overwriting seeds

final hazel
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somehow

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though most ships were this one hauler that definitely exists normally

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which is what made me think it was only spawning one ship

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okay, increasing it seems to make new new new ships that aren't replacing existing ones

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new seeds

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I could make this into it's own mod, just "more ship variety"

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some1 prolly already thought of that though

obtuse creek
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the one you.linked

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does roughly the same

final hazel
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yeah, it increases the cache to 40

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I increased it to 100

obtuse creek
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says on the mod page is modifies the seeds

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i think we are both in the mind to avoid creating new seeds and just changing the spawn chance?

final hazel
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Yes, that is true

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This doesn't seem to be as interesting as I thought it would be unfortunately, many repeating ships are spawning

obtuse creek
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me personally would like to see it do that and add new seeds for sentinels/living per system, tied to the mod, but im not sure that can be accomplished

final hazel
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that may be possible, I will try

obtuse creek
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well, what if we crank it to 11?

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have a version that stays roughly vanilla and another version that just cranks out random seeds?

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if the max number is 301 ships, but only 21 seeds

final hazel
final hazel
obtuse creek
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what if we double it to 602 and 42m

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wouldnt that mass create random.ships?

final hazel
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Going to add 3 sentinel ships and 2 living ships, and add 5 more ships and see if that breaks things

obtuse creek
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if it works, take note.of a few of the ships, ill load the new mod and see if i get the same stuff, we just need to be in the same system, probably need to test it on a discovered system and undiscovered

final hazel
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though that may be a limit of the RNG and loading the same save

obtuse creek
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thats why im thinking a new system

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nothing to overwrite/pre exist

final hazel
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woah, it might be working...

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I gotta keep track of all of these ships to make sure none of the regular ones are overwritten

obtuse creek
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oh good point, didn't consider that

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am i in the wrong galaxy?

final hazel
final hazel
#

(and of course delete the previous one)

obtuse creek
#

yeah, and i deleted the previous abd mod setting file

#

let me reinstall to.make sure

final hazel
#

that is strange

obtuse creek
#

oh wait i have color mods installed

#

that might be why

#

that the right ship?

final hazel
#

The seed seems correct

#

idk why the stats are different but sometimes it's just like that I guess

obtuse creek
#

stats are different though

#

reloading with only your mod

final hazel
#

these are all ships that should generate, plus 3 more shuttles I've yet to write down the names of

obtuse creek
#

loading in now

#

im getting the same.names as you

final hazel
#

I'm doing this with the 5 extra ships too, I've only seen one living ship land

#

but all other ships seem to be working normally

obtuse creek
#

new one

final hazel
#

yes, that is one of the shuttles I hadn't wrote down yet

obtuse creek
#

meaning not on the list

#

cool

final hazel
#

YOU AREN'T REAL
YOU DON'T EXIST!

obtuse creek
final hazel
#

wait i just realized i wrote down 8 haulers... there's supposed to be 7

#

I think... sentinel ships can't take up part of the spawning

#

because I've yet to see one

#

so there's 9 haulers

obtuse creek
#

its possible, but if living works, should be a way for sentinel

final hazel
#

I'll try to set all to 0 and make sentinels be the whole pie

obtuse creek
#

ok the exotic

#

same ship, different stats

#

is that normal, vanilla stuff?

final hazel
#

maybe stats are just random

obtuse creek
final hazel
#

the stats were for the crash site one though

obtuse creek
#

thats the new one

#

crash site?

final hazel
#

but yeah, maybe they just have variance

obtuse creek
#

ill go check that out

final hazel
#

exclusively haulers

#

probably because they're first in the list

obtuse creek
#

hmmm so something else needs to be changed to get sentinels ir they just arent coded like that

final hazel
#

They are most likely just not built to work like that

#

dang, even a rare one

obtuse creek
#

what planet is this exotic on?

final hazel
obtuse creek
#

the round.ones are rare?

final hazel
obtuse creek
#

shielded?

final hazel
#

yes, ball haulers with the shields

obtuse creek
#

got ya

#

how do i map the coords? never done it before

final hazel
#

There should be a visible communications station at the coordinates, but if that can'e be seen then you can use your ship's first person lat/long reading

#

also... setting corvettes to spawn seems to do SOMETHING rather than the game ignoring them and spawning haulers instead

obtuse creek
#

found it

final hazel
#

"something" as in spawning nothing

#

or spawning them and they break in some way

#

and are invisible because they are corvettes without parts

obtuse creek
#

thats....oddly terrifying

#

ok

#

so

#

crash site ships retain stat lines

#

exotics that spawn have diffrent stats and gear, which makes sense since its same seed, but a new/different ship

#

i havent seen any new ships and have seen almost all the ones on the list

#

the exotic is spawning at a reasonable rate and havent seen.more than 1 at a time

#

this is for the second version you posted

final hazel
#

Yes, that makes sense

obtuse creek
#

what can i test next?

final hazel
#

Note that these changes will jumble up crash site spawn chances, making some crash sites have different ship types at them possibly

#

Idk, I did just make a new variant that replaces the missing sentinel ships with solar ships and it seems to work fine

#

I haven't seen any normally nonexistant ships

#

Other than those added

obtuse creek
#

ok thats definite progress

#

why does it jumblle crash sites

#

and is there a way to avoid that?

final hazel
#

It doesn't jumble, just makes more of them different

#

Based on the new chances

#

Probably

obtuse creek
#

ok, but would those crash sites be tradeable?

#

IE, i find a ship, get coords, and you can get the same ship?

#

is this normal?

#

dead system with a race and economy?

final hazel
#

there will be a ship there, and it may be the same exact ship, but it could also not be

final hazel
#

someone named it Dead System because it was boring

obtuse creek
#

ah got ya

final hazel
#

I wonder what multiplayer would do with these mods, but I have an xbox next to me to test that

obtuse creek
#

im on PC multi

#

the plot thickens

#

shows korax, but dead space station?

final hazel
#

oh wiat nvm that is just a regular abandoned system

final hazel
obtuse creek
#

ah now i get it, sorry was confused

final hazel
#

multiplayer people can absolutely see and buy the normally impossible ships

#

which is super weird

obtuse creek
#

so the same new ships are available on muliplayer?

final hazel
#

kinda, they sync up in a strange way

obtuse creek
#

this that rare one you talked about?

final hazel
#

no, it's cargo things are not shielded

obtuse creek
#

ooooo the blue stuff is shielding

final hazel
obtuse creek
#

nope.i was wrong i understand.now lmao

#

anything you want me to test? @final hazel

tame relic
#

can someone help diagnose why a few mods arent working

#

i was going through which mods were conflicting and fixed the issue

#

but now i have mods that add salvage terminals for multitool and starship in my freighter hangar and a mod that changes the layout of the bridge of the freighter on my modlist but both arent working

#

they were working previously before i narrowed down which mods were conflicting

obtuse creek
#

delete the mod config file, load.it again?

tame relic
#

will deleting that fuck anything up

obtuse creek
#

hasnt messed anything up for me, i do it everytime i add or remove mods

tame relic
#

didnt work

obtuse creek
#

i had some color.mods that werent loading, so i removed the extras. might be a case of picking.one or the other?

tame relic
#

its the astro and bab bridge mod and freighter salvage terminals mod not working but theyre in the mods folder

obtuse creek
#

i dont have either of those

tame relic
#

i had some mods that change space colour conflicting i deleted them and chose one over the other now these freighter mods arent working rip

obtuse creek
#

i use zBest Freighter

tame relic
#

does it add salvage terminals

obtuse creek
#

i think so, for ships

tame relic
#

the legend himself is responding?

solid hawk
#

It's a matter of mods with conflicting MBIN files. If Mod A and B both make changes to BLAH.SCENE.MBIN, only the last loaded will work. If the specific case of conflicting MBIN files, then to use both would need to combine the mods using Lua scripts and AMUMSS.

tame relic
#

can i post a picture of my modlist and maybe you will know whats conflicting?

#

i aint got a clue

solid hawk
#

I think the salvage terminal one makes changes to HANGAR.SCENE.MBIN, but so does the bridge mod.

tame relic
#

they were both working before

#

thats my modlist

solid hawk
#

I'm not going to know full details of every mod out there. I know mine and other peoples that I play with. There's no master database of files every mod makes changes to. If you get AMUMSS, has a tool to tell you conflicts.

tame relic
#

where can i find awumss im not familiar with what that is just started modding yesterday

solid hawk
#

That build on freighterbridge one, 1) will conflict 2)actually will do nothing as that functionality is already built into astros bridge

#
  1. The guy who "made" it is actually a thief. Stole the mod from Lyravega, without asking. I know because I do have Lyras permission to use in Astros bridge.
tame relic
#

i removed the build on bridge and salvage terminal and i cant get the astro bridge to work

#

i really liked that mod lol looked so much doper

solid hawk
#

Could be something else conflicting which I don't know.

#

This has link to install info and a walkthrough of "install" and basic usage.

tame relic
#

i dont see where it says how to check for conflicting mods

#

doing a fresh download worked

#

i appreciate the help though

obtuse creek
#

sorry, gad to go afk for a bit

#

on mod pages, at the bottom sometimes it says which mbin it affects

#

so that can help ID conflicts

tame relic
#

is there a way to combine the two freighter mods? i just put astros bridge back in and the salvage terminals is gone again although they modify different mbin files

#

they modify different files

#

adding a _to the beginning of salvage mod put it to the top of my mods and that fixed it?

#

damn now its crashing lol

tame relic
#

do pak files work on this current update

cobalt condor
#

nope

formal sparrow
#

I'm looking to automate exploration logging. Like systems, system properties, planets and properties and even POI's, MT's, Ships, etc.
Is it doable? Has it been done? I'd have to hook the exe I'd guess.

solid hawk
heady stag
#

Has anyone tried using DLSS swapper to change to FSR 4.0?

final sleet
#

is the way mods work rn broken?

final hazel
#

no, it works completely to my knowledge

obtuse creek
#

older mods are broken, anything before january? i forget the exact timeline

final sleet
obtuse creek
#

hey Grouch, which mbin.does the mod touch?

final hazel
#

What mod?

obtuse creek
#

the one you worked on last night

final hazel
#

gcsolargenerationglobals.global.MBIN

obtuse creek
#

one of the mods i use makes it not work, gotta search it out

#

thanks!

digital blade
#

anyone know of an up to date save file editor?

obtuse creek
#
Nexus Mods :: No Man's Sky

NomNom is the most complete savegame editor for NMS but also shows you additional information around the data you're about to change. You can also easily look up each item individually to examine its

#

pretty sure thats the most up to date one

#

does the AMUMS thing show what mods affect what files?

silk prairie
#

Guys Iโ€™ve been trying to give myself the Starborn Phoenix using goatfungus save editor. I checked the box without having selected a save and another time with selecting the save, booted in game offline both times and still didnโ€™t get it. Anyone know how to deal with this?

severe trout
#

Hey y'all bit of an odd request/suggestion but can one of y'all modders make a nautilon be recognized as a starship as well? And trade it with me? I'm messing around in one and I really wanna just take off to space from the water lol I'm on console so can only imagine myself

obtuse creek
#

@silk prairie gotta buy it with quicksilver

#

from the vendor, create items with quicksilver

silk prairie
#

But it ainโ€™t even giving me that option

#

Itโ€™s just not appearing at all

#

So I select it in the save editor

#

I jump into the game

#

And it still shows it as locked

obtuse creek
#

try using NomNoms

#

Edit account, filter Collect Expedition Rewards, check off the phoenix, save, exit game, reload

silk prairie
#

Can I run it on Mac?

#

Thatโ€™s where Iโ€™m running goatfungus

#

I only needed to download Java

#

Alright I searched it up, should run using wine

burnt shuttle
#

goatfungus save editor should work anyway. I used it just now to give myself one of the ship

obtuse creek
#

i had issues on PC with those 3 items on Goat

#

not sure why, could of been operator error

#

but nomnom worked for me

silk prairie
#

I selected the thing I wanted

#

That golden starborn phoenix ship

#

I jumped into the game whilst I was offline

#

Still nothing

burnt shuttle
#

did you go back to main tab after checkmark it

#

there's a popup to save account data

silk prairie
#

Yeah

#

Still negative

fresh arch
#

If the account data change is not working for you, try to import the ship into your collection

burnt shuttle
#

i'm also on v 1.19 of the save editor

fresh arch
#

See the pinned messages for exported sh0 ship file

silk prairie
#

Should work

#

Isnโ€™t

#

Weird it is

silk prairie
burnt shuttle
#

maybe will have more luck with nomnom then, or importing the ship

silk prairie
#

Yeah gonna give it a shot

#

Hopefully it works

#

But if you add it using the app

#

As in the expedition rewards

#

Do they become account wide

burnt shuttle
#

yup

silver condor
#

is there a mod, that makes the animated crane and/or fishpond a buildable construct for bases?

clear briar
#

is there any mod that allows me to unlock main story stuff without having to do the main quests?

#

i want to unlock quartzite/purple stars and anything beyond without having to do the main quests

forest herald
#

is there a Mod that allows editing a ship to flip and item more horizontal or vertical

round sinew
#

@sweet trench see image: you'd need to download a save editor - both projects can be found at github, and releases downloaded from there too

sweet trench
#

Either one or is one pc and one apple

round sinew
#

nmsse should run on mac as it is java, but iirc it cant open mac files

sweet trench
#

how do i install the git hub

round sinew
#

then run it to unpack

#

nmsse needs java runtime to run

sweet trench
#

how do i unpack

#

i see

#

so i unpacked it waht now

#

@round sinew

#

im assuming i open teh pheonix thing now

round sinew
sweet trench
#

ya does it have to be a specific one

round sinew
sweet trench
#

so the nms one

round sinew
#

then you just select game slot, goto ship tab, click import, select the sh0 file, click ok - file, save, boot game

sweet trench
round sinew
sweet trench
#

soz cant

round sinew
#

what folder did you select when the self extractable archive asked you to?

sweet trench
round sinew
# sweet trench

make a folder in the C: drive called nmsse, then click the 3 dots there and point it to the folder you just made

#

then click extract

sweet trench
#

ah ok

#

its not opening anything

#

oh got it

#

@round sinew

round sinew
# sweet trench

okay, so now that you have it running, i recommend making a backup of your save folder before doing anything else

sweet trench
#

ayy i got it!

#

are there any other cool ship you reccommend

round sinew
sweet trench
#

but idk waht files

round sinew
#

if you wanted to get the other ships, i'd just suggest using consumerism mod

sweet trench
obtuse creek
#

Anyone ever had issues with mods crashing the game specifically on gravity distortion/storm planets?

#

Also, i clicked yes to disable mods, and cannot find the disable.txt to delete

final hazel
#

There is no "disable.txt"

#

There was a "DISABLEMODS.txt" in versions prior to Worlds Part II, but it is no longer looked for by the game. No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML has replaced it fully

round sinew
obtuse creek
#

i was just about to ask if it changed

#

i read the pin, so must of grabbed an old pin

#

how does one re enable them?

final hazel
#

by deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

#

and having the game regenerate it on startup

obtuse creek
#

oh...i probably should of that of that

final hazel
#

or by opening it and setting DisableAllMods to false

#

but deleting it is usually faster and better and fixes more issues by having the game order things or something

obtuse creek
#

now i just need to figure out what mod is crashing me during grav planets and which one is messing up sentinels

#

thanks again!

#

would your exotic mod possibly interact poorly with another mod and produce a crash when inspecting sentinels?

final hazel
#

no

sweet trench
#

I just got the mod laounchwr

#

But it doesn't really work and it took me to a save that was like 15 min ago

#

But it's fine not too crazy I saved and backed it up

round sinew
sweet trench
#

No the phoenix work very well

#

But like other onrs

#

Its fine

obtuse creek
#

thanks grouch, cool, must be some else I installed

heady stag
#

For all the mods out there, there is no mod that searches your discoveries for planet types etc

final hazel
#

Yes, mods do not have access to custom scripting or anything remotely similar to that

round sinew
# sweet trench But like other onrs

the others would be via the consumerism mod - if mod is "installed" properly, then if you goto quicksilver shop, you should see the expedition rewards in the create quicksilver dialog option iirc

rapid bronze
#

Mod wish/suggestion: Mod to label the icons of trade-only items.

sweet trench
obtuse creek
#

So im experiencing some weird graphics crashes with the Dud's color mods, is it possible that using Vortex is the actual cause, before i reinstall all my mods manually?

round sinew
obtuse creek
#

i installed all of the biome related color ones

#

i seem to get it on busy planets, especially gravitational

#

i havent finsihed testing yet

#

but im using the BMS Safe list, with the Dud mods

#

and a few others

#

i dont see anything that obviously conflicts

#

loading up with just DUD now to test that

final hazel
#

One thing I just randomly realized, is there a reason that this doesn't include Roboto Regular? (the font used for all UI things)

#

It's definitely not proprietary to NMS of course but it's like 3/4ths of all text

solid hawk
round sinew
obtuse creek
#

yeah i cant repro precisely. its gotta be a conflict within my mod list, the crashes are intermittent so its hard to pin down

#

i ran just DUDs and no issues

solid hawk
#

Or just a regular 'ol game bug

#

Can't go on the assumption that every crash is due to mods and there's no issues with the vanilla game. Nothing could be further from the truth.

obtuse creek
#

cant argue that, but when it isnt crashing, you add mods, and it starts crashing, its a safe bet i would think

#

so its at least worth investigating

#

Is there a mod to abandon a settlement? i keep getting blocked by the stupid build missions

vale iron
solid hawk
obtuse creek
#

its not.letting me because of the overseer build, then for the first settlement build decision, hoping after this first building is done i can ditch it

solid hawk
#

From what I'm reading, has something to do with A Trace of Metal mission not being completed. Once you finish this quest, can abandon the settlement.

sweet trench
#

How can I get the atlas staff thats from expedition rewards

#

Or the Atlanted one

vale iron
#

Consumerism mod or the Unlock mods by Babscoole

#

or save edit

#

or do the expedition reruns that I think are pinned here (pinned message on July 11th)

sweet trench
#

Ya i looked at google thx anyway

forest herald
#

is there a mod to get that annoying hit a button due to mods to go away

final hazel
#

I've been using it without issue so far

stuck holly
#

any mod where i don't have to wait for the living ship stuff to mature?

silver condor
final hazel
#

Also that, yes

stuck holly
#

thank you !

silver condor
#

anthing that will make a settlement have more buildable structure?

queen vale
#

Does anyone have any advice, I've followed all the steps to download and use mods (consumerism) and no matter what i try it wont work, i dont even get the splash warning screen when opening the game

final hazel
#

(like do the mod folders have a folder inside of them that also has the mod name)

queen vale
#

i tried both dropping the unpacked folder into the mods file as well as following the pathway to the exml file, tried it as an exml as well as renaming it to .pak

#

also i have not seen that, im brand new to the discord

final hazel
#

Please see that doc, pak files dont work with the modern game

queen vale
#

i will check that out thank you

final hazel
#

You should just have to place the Consumerism folder inside of GAMEDATA/MODS

queen vale
#

is it an issue that my MODS folder is in PCBANKS?

final hazel
#

Yes, that is not where the mod folder has gone since WP2

queen vale
#

well shit

final hazel
queen vale
#

well i feel like an idiot after that, thank you for your help

vale iron
#

Don't feel like an idiot. It's just a problem with a lot of information about NMS goes bad pretty frequently. If you had read the document then told us it was in pcbanks still, then you'd be an idiot ๐Ÿ˜‰

opal furnace
#

how do

#

i use mods

#

to add stuff to ship?

final hazel
#

can you elaborate?

solid hawk
#

๐Ÿคช

heady stag
#

Are there mods to help with networking and desync? Ive found that when trying to do group activities, there is a LOT of desync. To the point where I cant even see some of their enemies/word or even experience the same weather as them.

vale iron
#

That is going to be someone's connection having latency or dropped packets, not anything strictly to do with the game.

sweet trench
#

is there a mod to stop corrvettes covering like half of my screen

obtuse creek
#

is there a way to disable the little pop up that comes after the game crashes, asking about disabling all mods?

steel crypt
#

No

obtuse creek
#

well crap.

clear briar
#

can someone tell me the name of a mod that allows you to gift relics in batches of five or something like that? i remember seeing it in nexusmods but i don't remember the name

rapid bronze
#

@clear briar Is it Keep Gifting that you are thinking of?

clear briar
forest herald
#

hey that vortex, I just installed it, anyone know if there is a scan to see whats installed

uneven yarrow
#

Has anyone had any better luck with the mods for increasing the corvette complexity? Iโ€™ve tried two so far but Iโ€™m hitting crashes with both when I go above 100 parts. Damn shame too I have a wicked build involving a mix of freighter parts, base parts, and corvette parts

#

Already ran through the usual fixes for these mods like deleting the mod settings file and ensuring itโ€™s installed to gamedata and what have you

keen mica
#

Do you have many other mods?

uneven yarrow
#

Also looking a little closer I think the crash happens at the 150 part mark. It seems to work below that but placing anything inside the ship goes over that number and crashes

keen mica
sleek vigil
#

is there a way to go into the files and change the position of the 3rd person space camera? my corvette is very big and i'd like to be able to see all of it
i moved the FOV slider all the way back already

keen mica
#

not sure if it's working this patch, though. Been building more than flying but I think my flights looked fine.

tender gale
#

hey

#

is the goat fungus save editor currently up to date?

sweet trench
sleek vigil
#

could be a game changer, i'll try it tonight

final hazel
tender gale
#

okay thanks

tranquil narwhal
#

Anyone willing to help me figure out why the mods I have installed don't seem to work? When I installed first mod I went into files to delete disablemods file but it didn't exist.

final hazel
formal sparrow
haughty stratus
#

small thing i did time ago so i like to share it: i use this mod and get rid of the offset for the side camera since is the only mod i found with a working unlocked full look around camera
https://www.nexusmods.com/nomanssky/mods/3758?tab=description
i just change the code and keep the OffsetX value="0.000000 value back to 0 instead of 6 on every single ship type
example >
<Data template="GcCameraGlobals"> <Property name="CorvetteFollowCam" value="GcCameraFollowSettings"> <Property name="OffsetX" value="0.000000" /> <Property name="LookStickLimitAngle" value="120.000000" />

it also disable the Strenght into the camera movment when looking around that can be tweaked to user desire

Nexus Mods :: No Man's Sky

Moves the ship slightly off-center (shoulder camera) for better forward visibility.

silver condor
#

@vale iron hey bud, gm. just curious if you could make a version of the vette pad that is maybe lower than current, by like half?

#

or is that a number i can alter myself? this is the directly overhead version

jagged sundial
#

Are there mods that make inventory management less of a chore?

#

And performance mods? I think Im having a memory leak

solid hawk
#

Traditional data file mods can't really do anything about inventory, as that info is stored in your game save and handled through the game .exe. For performance, there's a mod called No Grass, which can give a few extra FPS when on a planet.

#

Else there's the option of dialing down the graphics settings.

hearty wasp
#

memory leak is HG's business

#

we don't really have the ability to fix that

steep totem
#

yo chat can i mod a ps5 save? ๐Ÿ˜ญ

hearty wasp
vale iron
icy flume
#

are there any mods to fix the VR? its quite shit

atomic tulip
#

Hey! Using save editor, the new expedition doesnt seem to be there?

digital blade
#

They're not up to date yet

#

It wouldn't be impossible to start and finish the expedition today

solid hawk
# icy flume are there any mods to fix the VR? its quite shit

Search term VR for NMS mods on NexusMods. That's what there is. Be aware that NMS modding can only change values for existing properties. Can't add things which aren't in vanilla and can't make major changes to functionality. So, can make it a slightly better class or s**t, but no means to overhaul VR or how it works.

cobalt condor
#

^ also worth noting that the majority of differences between the normal and VR modes of the game are hardcoded and can't be changed

atomic tulip
clear briar
#

is there a mod that allows me to unlock stuff from the main quests without having to do them?

#

purple stars, portals, etc

cobalt condor
# clear briar purple stars, portals, etc
Nexus Mods :: No Man's Sky

Enter: the most cheaty mod yet! (also seriously, noone has done this before?)

Nexus Mods :: No Man's Sky

Fully unlocks purple system access and the associated ship and freighter warp technology, the same as completing the questline. You can uninstall this mod after unlocking.

Nexus Mods :: No Man's Sky

All glyphs are known, and portals do not need to be charged. Simple mod that helps players access portals sooner in the game and eliminates the need to add resources to a portal to use.

#

The portal one also removes the mechanic of charging the portal but you can undo that change really easily by just deleting the models folder from inside the mod

clear briar
#

TYSM ๐Ÿ™

cold sequoia
#

@cobalt condor hi your the same Author in SF modding discord right thats working on Mega projects?

weary hollow
#

how do i use nms save editor to find my save?

icy flume
sweet trench
weary hollow
#

save files still exist but are somewhere else

sweet trench
#

Idk

#

You have everyth8ng set up yes?

#

Like the nmsse

cobalt condor
cold sequoia
#

@cobalt condor sorry I think am getting my wire mixed up there name is AniMouse

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Lol

cold sequoia
#

@solid hawk satisfactory

solid hawk
#

ok

cold sequoia
#

But the modding discord

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@solid hawk I think ive seen your name pop up also with a mod or 2 lol

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Your famous

vale iron
#

He's about to make his third mod, actually

solid hawk
#

2.25

obtuse creek
#

Anyone know f the ghsip missing trails still works?

solid hawk
#

Any mod last updated prior to 29 January 2025 will NOT work.

obtuse creek
#

damn

solid hawk
#

Don't ever need to ask again now. You know the metric for probably working and zero chance of working. ๐Ÿ™‚

obtuse creek
#

fair enough, guess i was just being hopeful

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thanks!

solid hawk
#

Post on the mod page to give Gumsk a nice, polite poke to update it

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He already knows it needs to be, but the more people who request a mod get fixed, the higher priority it gets.

obtuse creek
#

Not a bad idea, but Gumsk is probably busy updating some other stuff in his library, dont wish to be a bother outside of random questions

solid hawk
#

Earlier this year, HG made a LOT of TEXTURE changes. Time consuming to do and Gumsk has a lot of those type of mods. Reason why it's taking so long.

#

With IRL, only so much time in the day.

obtuse creek
#

yall do a great job, i use alot of yours, DUD and Gumsks mods

solid hawk
#

Thanks. I have a little time coming up this weekend, due to a holiday. I'll see if I can help Gumsk out and do the fixes for this one.

obtuse creek
#

no worries, just appreciate your work and time, makes the game better to play

coarse rune
#

Is there a mod to auto summon pets? Like the reconstructed drone

solid hawk
#

nope

coarse rune
#

Oof. I have so many cool pets but never get to see them cause they go away whenever you enter a vehicle BlobSigh

vale iron
#

@obtuse creek It's on my list to update when I can

obtuse creek
#

i figured, wont try to rush the process. i forgot it existed, used to use it all the time, one of my favorites. been.using.an exotic, then remembered i had portal coords from my previous play through for an amazing looking sentinel, then saw the single trail and was like, thats not right.

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someone reminded me about the mod and figured id ask

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appreciate the work! @vale iron

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been using your list as a base for my modlist, been workin out great

rugged heart
#

using colossal ships and part limit remover, is there a fix or a mod to get rid of this?

dense dove
#

ok, my corvette in permadeath go from tier A to tier S without permission, so i only have 3 supercharge spaces and a tech row in blank, so i need a way to get me the S tier i deserve, funny i call it altas, and i get a atlas fake S tier ship, like fake god, any ways need help

#

some way to modify the files or some

#

?

solid hawk
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Save-editing

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Either goatfungus or nomnom will allow setting the class and increasing supercharged slots.

placid mural
#

is there any up-to-date mod for icons and labels in VR? Those are huge and stuck on my face...

solid hawk
#

Probably not

silk hollow
#

Is it possible to edit my corvette trough the save edit, moving all parts 1 or 2 blocks forward?

solid hawk
#

There's also a standalone version

silk hollow
#

Only this way... Okay, ty.

solid hawk
#

If you can figure out the coordinate system, on your own, feel free to do it the HARD way via raw json editing.

silk hollow
#

prob will be easier to rebuild corvette once more xD

hearty wasp
#

yes

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prolly

raven magnet
#

i need help how to use consumerism mods?

vale iron
#

Install, go to Quicksilver vendor...done

tropic shadow
#

Is there something out there to be able to build from a further distance away? Trying to add custom parts on the exterior like boxes etc but I cant near the back of the ship

dense dove
raven magnet
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this is the consumerism mods

hearty wasp
solid hawk
#

Just click around the interface a bit and get familiar.

raven magnet
hearty wasp
#

also the line you quoted explicitly says EXML is ok

raven magnet
ionic wind
#

Could someone please give me the lines of code for UnlockedSeasonRewards on the Breach expedition?

true slate
#

Tried to start NMS today and it seems there was an update. I got a mod warning because of incompatibilities, but no details. Is there any way to track down which mod may be responsible? Or could it just be a string check for the versions of the mods?

hearty wasp
#

it can also just be the game crashing on its own

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any crash message only indicates mods are installed at the time of the crash

true slate
#

ok. but there isn't any logfile to traceback?

hearty wasp
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no

fast tinsel
#

So I modded the expedition rewards for seasons 1-18; apparently season 2 is getting a rerun; should I un-mod the season 2 rewards or does it not matter at all

silver condor
remote wren
#

Is there a mod that eliminates the complexity limit of the corvettes?

solid hawk
#

I believe there is one on NexusMods

daring niche
#

I'm hoping this does not count as advertising. I don't know how many people in this server are into using the custom bases mod to make custom corvettes and bases.

I started using it recently and thought it was a pretty non-intuitive process to find the corvette data within the json, move that to the base editor, back to the decompressed save data json, then re-compress it into a .hg file. For the past few days I've worked on making a tool to make this easier so it lowers the barrier of entry to corvette and base modding. I've got it to the point where it can detect .hg saves on default location on windows, read metadata to get save slot and such, decompress the .hg file to a json, deobfuscate the json keys, locate the playerbase and corvette data within that json, save that to its own file so you can load it into djmonkeyuk's base editor, inject the edited ship/base back into the save json, and recompress the json back into a .hg file so you can load it up in nms.

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is this something that would be useful? is this even the right channel for this? I can upload to github if it would help you guys out once I polish it up a little

marsh eagle
#

But of course update to github. More code the better for the community

daring niche
#

Didn't see them on github when I searched. I wasn't light on my searches either. Weird

daring niche
#

Could you send the the githubs for those?

marsh eagle
#

We have nms companion and backup tool on nexusmods, nms model io tool, and some others

daring niche
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Neat. I'll check those out. That might have been my issue. I only searched github

marsh eagle
#

Not all if them are on github

daring niche
#

Got it. Hopefully I can help out with some open source code.

proven loom
#

which mods is it that allows me to resize anything

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i saw a guy enlarge a holographic door

high epoch
#

is there a mod that automatically skips or removes those blocking dialogues requireing you to hold tab / select (or - or whatever on controller)?

final hazel
#

makes them last for about as long as they normally take to skip, so pretty much makes them auto skip

high epoch
final hazel
#

It may, but not sure

high epoch
#

aight guess ill just try

high epoch
#

there is a remove version too, it does remove the landing dialogue, but not the expedition dialogues.

sour dove
#

I really enjoy playing nms on pc in vr but don't enjoy having to use quest 3 controllers. Would rather have the vr visuals but use xbox controller. I've tried putting q3 controllers down and using xbox controller but game is fighting with me and I'm getting frustrated. Is there a setting or a mod I should be using?

daring niche
#

what are the mf_savex.hg files? I know the savex.hg are the normal save files.

cobalt condor
silver condor
#

@solid hawk hi, can i use "qs daily mission reward" and "qs missions and daily rewards multiplier" together, or will multipliers cover all?

solid hawk
#

Use only ONE of the variants in the zip. ๐Ÿ™‚

silver condor
solid hawk
#

Thank you too

snow breach
#

Since breach it doesnt seem to be working for some people but i have no idea why. Was my first try at making a mod and its still working on my end so I'm not sure really why it isnt for others

#

Anyone with more mod knowledge know what might be causing that to he the case?

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(So i can update it) im assuming its something simple but yeah idk what

quaint raptor
#

I messed up with a save editor somehow trying to unlock all the expedition/twitch rewards and so I have a bunch of both that I can't actually add to my account, they're just sitting waiting to be claimed any ideas?

final hazel
#

I do not know, they should always be claimable unless their blueprints are already known on that save or they have already been claimed

quaint raptor
#

thanks ๐Ÿ™‚

quaint raptor
vale iron
gaunt elm
#

There's a mod on Nexus which replaces the PDA voice with Subnautica (OG) one and it immediately makes me think: is there one with Portal 2 GLaDOS?

hearty wasp
#

If you can't find it on Nexus the answer is no

halcyon notch
#

Just means you can be the proud author if yk how to mod

hearty wasp
#

Indeed

silver condor
#

does beyond base building or eucli-ea affect base power or powered doors in anyway? powered doors are closed by default now when placing, and no wiring configs will work to open them...

vale iron
#

Did you turn on wireless power in the game options?

#

You can use gbase automatic proximity doors if you want

snow breach
rotund cosmos
# vale iron To be honest, I think this mod and the complexity limit mod are creating too muc...

honestly you may be right about this. with all the crashes and griefing and general confusion, they may be causing a bit more trouble than they're worth. still, i like that people have the option to use them, so... really i'd like to hope that HG could find a way to remove or at least reduce the impact. say, corvettes with more than 100 parts no longer display in the anomaly, so you can't bring a life-sized death star in there and crash everyone in your lobby.

#

or maybe the game setting for "base complexity" could apply (more aggressively) to corvettes, so that players with already low settings wouldn't be affected and players on high or ultra could still see them

silver condor
silver condor
cold sequoia
#

Can someone help me please what exactly would be causing this crashing ?

final hazel
#

and if you have any MBIN mods, update/rebuild them

#

RecTUM uses an MBIN file that is probably updated frequently

cold sequoia
#

Ive deleted all 3 mods that contain Mbin

#

Which is Rectum Milf and Sacs

final hazel
#

Then it is probably one of your other mods, or they are causing it

cold sequoia
#

Am about to load up and ill see hiw i get on

haughty snow
#

Is there anyone who would be able to help me get the atlas corvette parts, I missed the expedition ๐Ÿ˜”