#nms-modding

1 messages · Page 78 of 1

undone mist
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So like I glitch built my portal to be bigger than it usually is and I don’t know how to power it on now, the wire doesn’t snap in place and idk where to put it

final hazel
undone mist
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that’s what I saw someone else do with timber floors but it didn’t work for me

final hazel
undone mist
final hazel
undone mist
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thanks I’ll try that right now

undone mist
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nvm I just put a cuboid room under it and covered it up

vale iron
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Yeah you have to rely on the radius around the item or snap point to make the connection, as the built in snap points don't scale with the object

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Some items have a large radius, like cage lights

sharp oar
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Does anyone know if there is a mod somewhere that increases the stack sizes of refiners? I really like harsh stack sizes in custom mode, but the 150 limit for refiners is a bit too harsh

next spindle
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my game crashed and i turned off mods, was wondering if anyone knew how to turn mods back on<3

fathom hedge
next spindle
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tysm!

hearty wasp
solemn cairn
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Is there a way to turn the reactors (for corvettes) upside-down?

clever holly
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Can the Game Pass version of No Man's Sky still use mods and save editing?

rapid sandal
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yes ... unless it's changed recently

novel monolith
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I meant to respond to this earlier but got caught up with stuff. How would one go about doing so, or can you point me in the right direction as to where I can start. Aka links/videos or documentation on how to do so?

hearty wasp
novel monolith
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Cool cool thank you, I shall go take a look

hearty wasp
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you'll need to unpack the game first which you can find instructions for in #nms-modding message Unpacking the Game Files section

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and then you'll wanna join the modding discord because the latest working build of NMSDK is an artifact build

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!moddinglink

hardy auroraBOT
wanton topaz
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Is there a mod to stop menus moving around

tawny ermine
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hye guys

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did someone know why the mod who let you build bigger corvette make the game crash since yesterday?

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my bad

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was not this one

lilac holly
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Any mods for a slow walk toggle?

solid hawk
dull marlin
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Can anyone in this chat add me rq? Im bugged and I need to join someone else to fix my game

solemn sleet
torpid lynx
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Sadly can't really mod on xbox with out partnering with that one moding website that space engineers is using

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But I think hello games would have to do something first

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To allow that

dull marlin
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Do you so happen to be online galaxy?

torpid lynx
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No if you mean multiplayer

dull marlin
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Nvm then

torpid lynx
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I don't have xbox live at the moment

dull marlin
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Im gonna jump.

torpid lynx
dull marlin
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I need assistance in the now

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🫠

torpid lynx
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Oh ok

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Then I can't help sowey

solid hawk
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There's a save-edit specific channel, as well as a corvette channel

raw linden
runic pumice
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hi everybody

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as i understand it, access to old expeditions is considered modding, can i ask here for help on that one?

runic pumice
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i can only submit one at a time hey, i was kind of hoping to just flip a switch (so to speak) and let the game know i had completed all previous expeditions

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looks like it's done 1 x 1

cobalt condor
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If you just want the older expedition rewards, you can just use the Consumerism mod. It adds all the rewards to the normal quicksilver store so you can get them without having finished the expeditions.

final hazel
humble aurora
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Anyone able to get me one of the expedition ships im on console so i csnt use save editor 😪

frigid grove
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Does anyone know off the top of their head if it would be possible and/or easy to mod the main story missions to look for red/green/blue stars that fit the parameters rather than just always yellow? Specifically I'd want to gradually move from yellow to red to green to blue, but that would mean needing to figure out the general "order" of the missions which I assume could be painful as well.

vale iron
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Anything involving missions is an absolute pain in the ass. It would be on the lower end, though

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There are several "requiresX" type booleans

frigid grove
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ok yeah, sounds similar to some stuff I saw in the expedition json. But a bigger pain in the ass, of course 😆

vale iron
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For something like that, I think the only pain would be what you mentioned, tracking down the advancement and which number matches what you want

frigid grove
vale iron
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Haha, thanks

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I think I'll redirect to PtSD?

frigid grove
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Hm, PTSd sounds like what I'm looking for

hot ember
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still nothing that would keep the game unpaused when alt-tabbed but paused in photo mode?

vale iron
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No

final hazel
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That is what it does for me at least

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This mod is different from the mod that disables pausing across the entire game, including in photo mode and menus

hot ember
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haven't used it yet so I'll give it a go, I use Never Pause as it's part of the collection it came with, and I was told here that the pausing is tied/global

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but hey, if it can be made to work separate, great, wouldn't need to compromise

vale iron
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It's different in what way? Pretty sure that's the same file as the others

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Yeah, same file for both

final hazel
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Yes, it just modifies only one property, whereas the other unpausing mod changes probably many others

vale iron
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I don't think there are separate values for pausing without focus

final hazel
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There is, it's in that mod

vale iron
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I don't feel like downloading them both to find out 😛

final hazel
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I've never downloaded the all-unpausing so I'm just guessing

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I just know the one I use is a single property that exclusively disables the pause on focus loss present on windows

vale iron
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Seems there's one value in there for focus and one for pause. I could see them working differently by the names

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Yeah, AlwaysHaveFocus is set to false. I guess if you set that to true, the game would always have focus and thus not pause on alt+tab, but would still pause on screenshot (if no one else is in the system)

final hazel
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Yes, the game still acts the same as if you were focused onto it, besides any optimizations like capping it to 30fps when unfocused

vale iron
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The other is AllowPause, set to True, so setting that to False would make it keep running in both situations I guess

final hazel
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Forever annoyed that tiny changes like this aren't in-game options but instead scary mods that scare people away due to having the word mod

vale iron
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Yeah, "tweaks" is better, but can't universally change the terminology 🙁

hot ember
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can't change mindsets of people who are already set on not wanting to touch game files in any way

vale iron
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Or that have been brainwashed to believe that "mod=cheating"

frigid grove
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lol, I love it when people call the expedition generator a cheat because they believe we should uphold the sanctity of fomo events.

vale iron
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Yeah, I like the FOMO effect for drawing me and other older players back, and pushing word of mouth and other forms of second-hand advertising, but I also don't give a shit if someone finds a way around it

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I think they should do periodic reruns (not free-for-all or the FOMO goes away completely). It's a good business strategy, just need a way to take away the "forever missed" feeling

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Or quicksilver purchases?

hot ember
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Consumerism (the mod) seems like an agreeable middle ground

vale iron
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Yeah, I like that effect, though maybe with higher QS costs. I would need to look at those costs to form an opinion

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Or both, recycling maybe 4 expeditions per year plus rewards purchasable with quicksilver

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5 weeks new expedition, 3 weeks old expedition, x4. Covers most of the year

crude vault
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I need to change my location cus I’m stuck in my corvette and can’t get outside

vale iron
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Either save editor, edit raw JSON, PlayerStateData, and edit location, or get the mod Multipass and teleport somewhere

frigid grove
naive mountain
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Is there a mod that speeds up the game? Using CE for that gets annoying.

hearty wasp
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can't

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keep using CE

naive mountain
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Oh well, it seems that we're intended to dramatically crawl minute from corvette to station npcs.

hearty wasp
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just use rocket boots

slender walrus
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Question the remove complexity limit mod isnt making any issue with the covettes?

marsh eagle
snow breach
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Are there any mods that let you build past the area limit on corvettes? Trying to place small things in my cockpit near the edge of the border says theyre too far

solid hawk
versed glade
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Hellow bois, is ther any updated mod can help me increase rendering distance??? thx in advanced

solid hawk
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Maybe Fine LOD

silver condor
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how do i un install amumss

final hazel
silver condor
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well that didnt work

final hazel
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AMUMSS is a single folder, so I'm not sure how it wouldn't work

silver condor
# final hazel AMUMSS is a single folder, so I'm not sure how it wouldn't work

not that, my main problem.
i was using amumss with buildframe, and eucli-ea and all was fine. until i noticed that, some posters and decals i had previously purchased, and placed, were not showing in the build menu, despite searching the whole thing, including the expanded tabs. there was also mangrove roots and the silver spaceship model i purchased not showing. i then purchased a few more posters, decals, and a diplo statue as a test, and none of those things showed up in the menus either.
so i pulled eucli-ea and the problem continued. i pulled buildframe, and it continued. now i deleted amumss and the menus are still in the modded format and the missing items are not restored. so now i have no idea what is going on.

final hazel
silver condor
final hazel
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So the No Man's Sky\GAMEDATA\MODS folder is empty? or at least lacking those mods/any "amumss combine" mods

silver condor
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oh wait.... i have bbb

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it was beyond base building it seems. needed update. now i have to reinstall the others.
do i need build frame to use eucli-ea?

hearty wasp
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technically yes but I've heard people saying it's fine without

final hazel
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Only if you use other mods that increase how many tabs display in the build menu it seems (that in total would exceed 19 groups)

silver condor
subtle talon
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I wish I could mod

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I’m on ps5

hearty wasp
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but if you crash without it and complain about that I'll just tell you to use RecTUM

hearty wasp
silver condor
hearty wasp
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have you tested it?

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if not then do

silver condor
hearty wasp
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that's irrelevant to you testing without BBB?

silver condor
# hearty wasp that's irrelevant to you testing without BBB?

ok, so,. seems there is a conflict wit bbb and buildframe. i think they both mess with menu tabs. with buildframe in, the menu returns to the previous missing items version, with it out, the bbb menu and missing items return. trying to use eucli-ea without buildframe results in ctd.
so i can either use euli-ea or bbb, but not both together it seems.

hearty wasp
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BBB has a menu?

silver condor
# hearty wasp BBB has a menu?

it puts everthing in the menu, whether you on the ground or in the freighter or the vette, and it rearranges the menu and groups some things under those collapsing tabs. i think buildframe does the same and it was causing some things to be lost and some categories like bones were repeated on two different tabs.

hearty wasp
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BBB doesn't rearrange anything tho it just adds onto the existing ones

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are you using the BBB lua or the installed version?

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actually doesn't matter

silver condor
hearty wasp
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post your MODS folder

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I'm p sure BBB is designed to gain priority over RecTUM

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if your mods are set up as intended you should have the BBB added group

flint solar
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anyone know the mod to get the vegata ship?

hearty wasp
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2 very different things

flint solar
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just the vanilla ball with no wings on it

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i just call it the vegeta ship lol

hearty wasp
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people usually call it the ball ship in here

flint solar
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ahhh okay

hearty wasp
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because anything else is interpreted as a custom model

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but anyway it's not a mod and you can do it by editing your save

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!creativehublink

hardy auroraBOT
hearty wasp
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ask about that there

flint solar
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thanks ur a g

silver condor
hearty wasp
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well if you haven't changed the folder names after you installed them then you can just try to yeet your GCMODSETTINGS

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and just to add onto that I just tested with Eucli-ea/RecTUM/BBB and the Mangrove Root is there

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so either you don't have all the decorations and it got hidden behind a decor you don't yet have or your GCMODSETTINGS is fucked

silver condor
hearty wasp
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do you have the Soltice Poster for instance?

silver condor
hearty wasp
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that's irrelevant

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you said they're not in the corvette build menu

silver condor
hearty wasp
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ok then it's definitely one of the 2 causes I mentioned

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if you're sure that you have them all then your GCMODSETTINGS is just cooked

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yeet it

silver condor
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the only decal vanilla that showed was the one from the last expedition

hearty wasp
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yeah that's a problem on your end

silver condor
hearty wasp
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one folder up from GAMEDATA

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go into Binaries/SETTINGS

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troubleshooting section

silver condor
hearty wasp
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ok so do you have the Solstice Poster

silver condor
hearty wasp
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yeah

silver condor
hearty wasp
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yeah then that's why

silver condor
hearty wasp
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I told you you're having this problem either because you don't have everything unlocked or your GCMODSETTINGS is fucked

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ig I can change RecTUM's starting compo objects to have the poster one be one of the posters that're unlocked to begin with

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but yeah just unlock all of em

silver condor
hearty wasp
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ok get those too

silver condor
hearty wasp
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yeah because you don't have the Solstice Poster

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so go get that

silver condor
hearty wasp
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ok

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then go get that after doing that

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put that in your mental queue

silver condor
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ok that did not wok. the menu is reduced back down and the items are missing again. ill go purchase that poster and see what happens

hearty wasp
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yeah go do that

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I'll update RecTUM to hide all posters behind Flight Path Poster instead

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it'll be hilarious when the next guy come saying they don't have any poster

silver condor
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what poster did i want?

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i just ctd at the qs guy

hearty wasp
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Solstice Poster

silver condor
hearty wasp
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no

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I meant Solstice Poster

silver condor
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oh.... ffs, now i got what you were saying....i was like what the heck is special about this poster, this guy must be joking..😆
yea maybe the flight patch one is better since since it hide already purchased items. so this whole time, i just didnt realize it was locked out and not borked...
what about the decals and base vegetation decor?

hearty wasp
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prolly the same

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I can't do much about the vegetation because most of them are already community mission sets and are usually gotten set by set anyway

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I dunno what decal you're missing

silver condor
hearty wasp
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ig I can hide those behind White Design Decal

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like every signle one of them

silver condor
hearty wasp
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prolly

silver condor
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well, im out of qs to search for where they are hidden. as long as they are in there somehwere and i can unhide them eventually.
im going to try and install eucli-ea now

hearty wasp
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honestly it prolly hadn't been caught before because most people who'd need more buildables have all the vanilla objects already lol

silver condor
hearty wasp
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yeah those're vanilla items

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they're in the vanilla game

silver condor
hearty wasp
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yeah all of them are vanilla

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that's what I meant

silver condor
hearty wasp
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yeah

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I'll change that to all go under White Design Decal

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because fuck UX

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at least it'll be available

silver condor
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there must be another decal. its like a mini game.

dreamy grove
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I have a quick question? Through modding can people gain access to past expedition ships and/or trade them to non modded players?

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Sry not experienced here

silver condor
final hazel
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You don't need to delete the mod

dreamy grove
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Oh wel I’m a console player

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Interesting though

hearty wasp
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!csdiscord

silver condor
hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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ask about the service bot there

dreamy grove
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Do what now?

hearty wasp
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"ask about the service bot there"

dreamy grove
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Oh

silver condor
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ok, eucli-ea is reinstalled, all looks good

hearty wasp
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I reorganised the stuff you can get from the terminal in the back so the top most stuff gets to be the starter

silver condor
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seems good. what was the deal with the plant decor? i just realized there are no plants or rock decor on the back vendor...

hearty wasp
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p sure most of em are qs/expeditions items

silver condor
hearty wasp
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yeah

silver condor
silver condor
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are any of the storage items in Eucli-ea acting as additional storage or just links to the vanilla 10?

hearty wasp
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we can't add new storage

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they're just physically smaller options

silver condor
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some of the items dont have the preview hologram when placing, can see them when placed but not when trying to orientate. is that known? things like ground structure parts

hearty wasp
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that's a game bug

silver condor
hearty wasp
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in general

silver condor
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is there a way you could make the corvette interior wall items not "adapt" to the hab type? like to be able to choose what kitchenette we want? is that possible?

hearty wasp
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can, yes

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will, no

silver condor
hexed portal
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Is there any mod that adds upgrade modules to the scrap merchant? Like the cargo bulkheads or freighter upgrades

runic pumice
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will using a save editor kill the ability to go online?

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specifically in my case to simply declare all previous expeditions complete so i can access some of the cool rewards

final hazel
runic pumice
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thanks

final hazel
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You are free to use either as they are available to you

runic pumice
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oh wow, i haven't used a save editor like this since like, red alert and starcraft 1 days

mossy magnet
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Does anyone know if there is a mod that removes all space stations in abandoned universe mode?

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...or if that might be possible to do?

rose osprey
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are there any mods that fix short-range teleporter orientation?

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it's so irritating to run into them, slam into a wall, spin the teleporter around 180 degrees and still slam into the same wall like what shouldn't you be facing the other way now???

weary needle
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Modders can someone do me a solid and send me any save file that has a corvette?

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Im not at pc and its time sensitive for a big nms mod project

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Or point one out online thats downloadable

abstract karma
vale iron
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Yeah, it literally took me 5 minutes or less to login and build a corvette for testing and sharing screenshots when 6.0 dropped

mossy magnet
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Noice!

weary needle
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@abstract karma I'm not at pc for 8 hrs but it is time sensitive

abstract karma
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icl sounds sus as hell

weary needle
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I got yelled at for sharing this lol we will find a save, dont want to seem sus

hearty wasp
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if there is a save you'll prolly find one on Nexus

weary needle
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Omg of course ther must be corvette on there by now

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Thx

hearty wasp
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not gonna do much tho unless you're just gonna read the json

weary needle
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We need to pull the code from the json for a corvette

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Then inject it into another save with an open ship slot

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Doesn't seem to be a save with a corvette on nexus but ill keep searching

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(Not at pc to make one)

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Can I, using tablet and steam app, download my online save?

hearty wasp
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you can ask in the creative hub if you want

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!creativehublink

hardy auroraBOT
weary needle
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@hearty wasp thx, I did

mossy magnet
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Are there any mods that remove teleporters?

waxen heron
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where in expedition 5 can i find a volcanic planet?

blazing glacier
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Can somebody help me with save editing?

hearty wasp
hardy auroraBOT
hearty wasp
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Ask there where the save editing community is

shy portal
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are there mod that increase pirates attack?

weary needle
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Can anyone point me to a save file i can download that has a corvette built? Not at pc and need the json code for any corvette. None on nexus.

solid hawk
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If only NexusMods had a search function

solid hawk
tough helm
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hi, theres a mod to make corvettes hover very close to ground? whenever i leave the seat, the corvette automatically goes at a higher altitude

solid hawk
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Not that I've seen

mossy magnet
snow breach
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am i doing something wrong here? I still seem to be getting the "Cannot build // Object too close" thing

silver condor
hexed portal
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Ah, yeah I was hoping for one that would add it to the scrap merchant. It would give tainted scrap a more useful purpose

silver condor
hexed portal
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I have the one that adds ship parts to the merchant, so there's that

silver condor
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i tried using ultra base with eucli-ea. everything works but my fps dropped into the 30's until a removed it. anyone else use those two together and do you have issues?

tranquil spindle
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How do I get mods on ps5

silver condor
tranquil spindle
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Ok

tough helm
hexed portal
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Maybe someone can help me. So I just added the upgrade modules to the scrap merchant using another mod as a base (Scrap Dealer Sells Ship Parts). Now, I set the prices at 3000 and 5000 tainted scrap. However, when I load the game and look, the prices show up as around 50,000-99,000. I also added the Ship reactor cores and priced them at different prices for each class. Those prices show correctly. What's going on?

waxen heron
#

how the heck do i do that it wasnts me to go to %planet%

silver condor
waxen heron
snow breach
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hm. not sure if this is due to messing with trying to mod the corvette range or not but its funny

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huh..,

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i placed it, and it took off

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lmao

silver condor
#

what

waxen heron
snow breach
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if i try edit it, it zooms way out to miles away from the station now

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all the way over there

vital matrix
#

pls

snow breach
snow breach
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but i also dont really know what im doing trying to mod nms for the first time lol

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one last pic of weird probably not related bug, the landing pad appears to have landed on a planet lol

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im still on the station but it zooms all the way here now

hexed portal
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The modules are implemented the same way as everything else in the mod, so idk why they're priced so high in-game

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This is what they look like in the exml files. The Ship cores show up fine, but the upgrade modules do not. They appear in the shop, but the prices are crazy high

torpid lynx
# silver condor you dont. sorry fam

You can. But hello games would have to collab with mod.io also if you did not know mod.io is a third party website that allows xbox and PS players to mod the game they're playing but as I said hello games would have to collab with the website to do this (Witch it doesn't seem like they're going to)

hexed portal
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So, in other words, you don't...

marsh eagle
#

@south orbit I switch to this channel: So yes the 16k was really replaced with 21k (at least on the steam exe). I also found these hardcoded values which might be related to visble parts limit:

"ModelVisibilityPriorityDistance" for 3 different graphic detail settings, can be 20.0, 25.0 or 40.0
"MaxModelSpawnsPerFrame" for 3 different graphic detail settings, can be 15, 50 or 1000
"ModelBudgetValue" is used for 4 different BudgetID's: 'N' 'M' 'P' or 'T' (whatever these mean)
snow breach
#

i wasnt sure how to find that so i guessed

south orbit
still agate
#

where can i find gEggtimers mod ?

silver condor
untold arch
#

I've been looking for a simple thing to rename all instances of the term "black hole" to "wormhole", since they're both visually and functionally identical to wormholes, not black holes. I can't find anything that's been updated since 2017, though. If none exist, how would I make a mod, one that just changes dialogue and wording in menus?

vale iron
crude vault
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Hey Guys, can someone guide me on how to install mods

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I wanna install companion unlocker but don’t know how

crude vault
vale iron
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Pictures or it didn't happen

crude vault
#

Does anyone know how to use the pet companion

solid hawk
#

Basically the link Quintessential Professional gave you

crude vault
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Know like how do I use the mod in the game

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I have it installed already

solid hawk
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You know how to make pets of creatures without the mod?

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Same exact way

crude vault
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Oh shit

solid hawk
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The mod adds the E interact button to make pets to other creatures in the game.

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With the proviso, from the mod page DESCRIPTION tab:

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A few videos of making pets of different creatures, like flying lizards

final hazel
#

I might do that right now

snow breach
mossy magnet
#

Is there a mod that increases the corvette complexity limit?

rose osprey
mossy magnet
#

You are myy hero ❤️

fresh zinc
#

What mods are people using for placing normal base parts on corvettes?

final hazel
fresh zinc
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Oh perfect thank you

mossy magnet
#

How about a mod to allow overlapping corvette parts? 😄

final hazel
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That has not been made yet, to my knowledge

mossy magnet
#

oooh

final hazel
#

though you can use glitch techniques to do similar things

mossy magnet
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Hmmm, ok I'll try that

rose osprey
whole stag
#

does anyone know if buildframe sacs with vanilla pallettes only will work right online?

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like with others being able to see colours and all that

raw ibex
#

is there a better way to set up this

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i think damage is at the max, im jsut not sure about the mining and scan

final hazel
#

Unless that isn't supercharged there

raw ibex
final hazel
#

Ah I see, well then I believe you have maximized your setup, unless swapping the positions of the upgrade module and the Neutron Cannon makes the number go up which you've most likely already done/tried

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You could try to get many more upgrade modules and save the ones with the highest stats

raw ibex
raw ibex
raw ibex
#

but thanks 🙂

vale iron
#

Not really modding related, most of the people here wouldn't have a clue 😄

rose osprey
#

Do suspicious modules have a chance to roll higher than S-Class modules? I was using a technology overload mod and had no idea they’d actually clash. I thought different module classes weren’t supposed to clash?

final hazel
#

Illegal modules do have higher stat ranges than S-Class in nearly all cases, but their range floors are at the bottom and the amount of stats they have is also fully random

#

Also, module class is unrelated to the limit of 3 upgrade modules per tech type

vale iron
#

X-class in all but maybe one or two instances have a higher upper range than S-class, but have a lower end equal to the lowest C-class. Also, the distribution curve is heavily weighted toward that lower end.

mossy magnet
#

Is there a mod that gives you a scanner room, (or something that serves the same function) in your corvette?

final hazel
final hazel
rose osprey
#

that kinda sucks, I thought endgame movement was supposed to be nigh-unlimited rocket boots jetpacking

#

I'm trying to keep my upgrades vanilla but keep the technology overload mod so my material stacks don't cap at 9999

vale iron
#

With mods you can

vale iron
rose osprey
#

I mean in vanilla 😄 I'm already using that mod

#

thanks though!

vale iron
#

Ah, I didn't see that, sorry

#

You can stack 3 normal procgen upgrades and 3 sentinel procgen, though. For suit and boltcaster

humble flame
#

Is it possible to get Autophages as Freighter crew/Squadron NPC/Settlement Colonists through editing the save file? or using a mod?

solid hawk
#

Can't via mod. Save editing

subtle rose
#

Does anyone know how to unlock the difficulty settings on a game with a save editor?

waxen heron
#

how do i add expedition rewards to my account without completing it?

clever holly
#

Honestly, I want to use planet generation mods, but the last time I used one, the settlement I had ended up stuck in a mountain that generated on top of it.

hearty wasp
#

ok

young void
#

hey guys, i was wondering if there was a mod that allows you to do sort by type on storage containers. i tried looking around but couldn't find anything just yet

#

also, a more niche one that I somewhat recall years ago but can't find it now: retro jetpack mod that makes the things not come out when you boost

next plover
#

i used a save editor to make my korvax standing high to do a quest and now i cant put it back down so i can do a quest where i need to raise it but i dont wanna do it that much is there a fix? editor wont let me put it back down below 0

raven shale
#

Hey anyone pay for the bot subscription

mossy magnet
#

I do not

#

Any modders around this morning? 🙂 I have a question/suggestion

hearty wasp
mossy magnet
#

Anyway, I've been playing an abandoned universe save and I found that there doesn't seem to be any way to acquire a freighter, or unlock the autophage customization options, and I was wondering i such a mod exists, or if it doesn't if I could potentially hire someone to make it for me.

#

I looked on Nexus Mods, to no avail

raven shale
#

Anyone know where I can download someone’s saved game file for Xbox

mossy magnet
raven shale
#

Darn I’m trying to expedition rewards but don’t want to pay for a subscription

mossy magnet
#

Redux should be starting in a month or two

#

They'll run several old expeditions back to back so people can get the older rewards. Always happens around holiday season

waxen heron
#

what unobtainable rewards are worth modding into my game? (besides expedition stuff)

mossy magnet
#

Quicksilver rewards, maybe?

waxen heron
mossy magnet
#

Oh yes

#

Dozens

mossy magnet
#

If I wanted to copy my corvette from a normal save to an abandoned universe save, how would I go about that? A save editor?

gleaming sphinx
#

I recommend adding the station teleporter item through save editing from one of the expeditions

#

Very handy

mossy magnet
#

I'm actually about to add a mod that removes all teleporters. IMO they break the sense of scale you get from space.

gleaming sphinx
#

You do you

mossy magnet
#

XD

untold arch
mossy magnet
#

So, no takers on the mod for abandoned universe mode?

jagged crypt
untold arch
# final hazel

Thanks. I just changed some things that didn't make sense like referring to wormholes having an "event horizon".. Here's the new file again, if anyone else wants to use it

final hazel
#

Yeah, I wasn't sure exactly what to do with those cases but they were clearly referring to black holes like the ones we see in gameplay

#

The sources I read were conflicting whether their edge would be referred to as an event horizon or not

untold arch
#

I'm not sure if it's fully accurate, but it does make sense at least

final hazel
#

I also avoided changing any instances of black holes that were obviously not like the ones we see in gameplay, like flavor text referring to something being powered by tiny black holes etc, only cosmic black holes and stuff related to them are changed

#

Which were only a handful of cases tbf

untold arch
untold arch
gray jungle
#

is there a mod / combo of mods that enhances building mechanics and implements a gizmo (like in planet coaster or planet zoo)?

#

i adore nms but this building system is driving me crazy 😅

hearty wasp
#

can't

wraith wolf
#

is there a way to still get boundary herald with mods?

hearty wasp
#

editing your save

#

consumerism

#

not sure if the standalone unlocker is around

#

have you searched "herald" on Nexus or something

wraith wolf
#

yes there was a mod but it didnt work

hearty wasp
#

weird

#

post MODS folder, include the highlighted details

wraith wolf
#

it said something like emote ingame when you installed the mod and it would ask you to replace ur current ship with herald but nothing happend after emoting

#

my mods folder is empty i unsintalled the mod

hearty wasp
#

fair

#

if you saw the emote you installed properly anyway

#

there's still consumerism at least

wraith wolf
#

i didnt saw the emote i saw comments saying theres an emote that looks like the ship but i only had normal emotes

hearty wasp
#

oh

#

then you prolly didn't install correctly

#

may want to try again

solid hawk
wraith wolf
hearty wasp
#

when in doubt post MODS folder

wraith wolf
#

i think i found my mistake

#

does the mods folder need to be in the PCBANKS folder?

hearty wasp
#

no

solid hawk
wraith wolf
#

i resinstalled it checking now

#

doesnt work after reinstalling

solid hawk
#

For the 3rd time, post a screenshot of your GAMEDATA\MODS folder

wraith wolf
#

mods and gamedata folder

hearty wasp
#

you should retain the folder that contained the files in the first pic

solid hawk
#

Yes, MUST be in the mod folder in the zip, in GAMEDATA\MODS

#

Instructions on the mod page are extract zip contents into GAMEDATA\MODS

wraith wolf
#

Bruh that was my mistake damn it works now this feels like robbing ur time 😅

rose osprey
#

is there a mod that turns off the highlighting of nearby hotspots that have already been identified? I.E. once I discover a hotspot I can immediately scan around for another one in the area without needing to move far away

turbid vale
#

Has anybody here used NMS Expedition Generator? As a new player it seems interesting to me, but creating new save just for expedition seems like a hustle. Is it really as bad as it sounds, or is it okay?

gleaming sphinx
#

No modding required - just save editing

lofty light
#

Found this spiderbrain thing while save editing after deleting my save on accident

lofty light
gleaming sphinx
#

Oh yeah

lofty light
#

btw

#

U know what a spiderbrain is?

#

I'm confused

gleaming sphinx
#

I assume an unused item?

lofty light
#

I was told earlier it might be a placeholder

#

but

#

idk

#

bcz it's got a NO IMAGE icon

#

and it all says spiderbrain

#

oh hi @round sinew

round sinew
#

i didnt say it was a placeholder, i only said that it had no proper name string, and therefore, must not be a thing we're meant to use yet, probably

lofty light
#

a no proper name string is still a possible placeholder.

#

Agree to disagree?

round sinew
#
        <Property name="BaseStat" value="GcStatsTypes">
            <Property name="StatsType" value="Suit_Protection" />
        </Property>
        <Property name="StatBonuses">
            <Property name="StatBonuses" value="GcStatsBonus" _index="0">
                <Property name="Stat" value="GcStatsTypes">
                    <Property name="StatsType" value="Suit_Protection" />
                </Property>
                <Property name="Bonus" value="0.200000" />
                <Property name="Level" value="2" />
            </Property>
        </Property>
vale iron
#

It's from the previous expedition where you build the autophage guy in the Nexus Anomaly, Spiderman

limber zodiac
#

I'm havin' a little trouble with AMUMMS where some of the options time out before I can even get a chance to read them >.<

#

Is there a way to not have this happen? It says 10 seconds but it's timing out after just a couple seconds

vale iron
#

Buildmod or buildmodauto?

limber zodiac
#

Buildmod, as per the guide I'm following

vale iron
#

Ok, edit buildmodauto.bat. Near the bottom is a modifier for GUIF prompts like that

#

You can set that to 2 or something to increase the time

limber zodiac
#

Ohhh! ty ty ty!

#

Okay, having a new problem, now that the first problem's resolved. Trying to use BuildFrame SACS, but without the custom colour palettes, just expanding the selection of vanilla ones for each building category for it to be multiplayer-friendly (I know about the colour building glitch but it is tedious). The wording in the .lua is... baffling.

#

I thought I had done it in a way that would exclude the custom palettes but apparently not. I'm missing something. Has anyone done this specific thing before?

vale iron
#

I have not, but Winder should be around soon, or Babscoole later. They would know

grizzled jewel
#

Does anyone have a flying dragon pet egg? One which came from modded dragon

waxen snow
#

Looking also for a Bone titan worm pet egg.

agile forge
#

Anyone help a guy put with a flying snake pet (not sandworm) and a bird pet please?

fallow meadow
#

@grizzled jewel @waxen snow @agile forge I recommend having a look in the below Discord and ask around there

#

!creativehublink

hardy auroraBOT
rose osprey
#

does anyone know if .ahk files work with NMS

#

can't seem to make it work on my end

#

I need a way to craft lotsa stuff without breaking my D key or cramping my fingers

fallow meadow
#

More like a toggle actually

rose osprey
#

I know the script works since when I try it in a txt file it spams d just fine

fallow meadow
#

@rose osprey What key are you using to trigger the script?

rose osprey
# fallow meadow Interesting, I would have expected it to work if it directly controls your input...

I've tried F6 to start, F7 to end, F8 to exit. Works fine in notepad, but I thought maybe it doesn't work in game because the function keys are disabled or something. Or mapped to something else

I tried Y to start, U to end, J to exit. Works fine in notepad, hoped it'd work in game because Y U J weren't mapped to any keys in the crafting menu, but that didn't work either.

toggle := false

Y::
    toggle := true
    while (toggle) {
        Send, d
        Sleep, 100 ; adjust speed here (lower = faster)
    }
return

U::
    toggle := false
return

J::ExitApp  ;
fallow meadow
#

You may have to look into doing this on the hardware level perhaps, if the game takes full control

rose osprey
#

hmmm... not sure how to do that

#

maybe I need to look into other ways of making units because spending hours pressing a single key for living glass farming is gonna give me carpal tunnel

#

I have no idea why holding down D doesn't quickly increase the amount of crafts yet, but I guess HG doesn't want to do that

fallow meadow
#

You could of course expand on product crafting more expensive items instead, which will of course be a longer process.

rose osprey
#

which would probably also cause me to spend more time in the inventory than actually playing the game

#

i dunno, i'll think about it

fallow meadow
#

As for ahk script, I'll look into this some more. Been a while since I last used it, as my kbm have tools themselves for creating expansive macros.

#

I'll let you know if I learn anything new

rose osprey
#

thanks so much for the help 🙂

fallow meadow
frigid grove
# rose osprey hmmm... not sure how to do that

For doing low-level rebinding of keyboard inputs, I use an old school program called intercept.exe - pretty sure it would trap key presses before any other apps or even windows knows what was really pressed. It's mentioned here: https://stackoverflow.com/questions/13742630/can-you-remap-keys-of-a-specific-keyboard

#

I'm guessing there's newer programs that can do this, but I've used this thing for so long I've just never bothered looking, but the keyword you'll want to use is low-level

fallow meadow
#

AHK uses Input Hooks, but to be honest I'm not even sure if even required

frigid grove
#

Sure, I just mean if a program is disabling your function keys, a low-level rebind could get around that

rose osprey
#

I think Y U and J aren't disabled because you can technically type them in the in-game chat. Yet they don't work the .ahk script either

frigid grove
rose osprey
#

i wonder if my script is wrong

#

but it prints in notepad just fine so it shouldn’t be wrong

frigid grove
#

I tried using the Hotkey function as well as Y::

#

Oh and the function keys work fine too, heh

rose osprey
#

are you using the same script above

#

the heck am I doin wrong

#

yeah it really isn't working for me. I hover over Glass so the D button is ready to be clicked, I load the script. I alt tab back in game and make sure the D button is ready to be clicked. I click Y. Nothing happens.

#

yeah i dunno this isn't making any friggin sense

frigid grove
rose osprey
#

yes

frigid grove
#

So nms may be sniffing for something lower-level than ahk is sending in that circumstance. Which is weird because I'm using AHK to auto-run and it accepts those keys just fine.

#

ok I figred it ot

frigid grove
#

I realized that's how I'm doing my autorun script (ahk v2):

Send("{= down}")
Sleep(30)
Send("{= up}")
Sleep(30)
Send("{LShift down}")
Sleep(30)
Send("{LShift up}")
rose osprey
#

Y::
    toggle := true
    while (toggle) {
        Send, {d down}
    Sleep, 30
    Send, {d up}
        Sleep, 100 ; adjust speed here (lower = faster)
    }
return

U::
    toggle := false
return

J::ExitApp  ;```
like this?
frigid grove
#

Assuming that's how you write it in ahk v1, yeah

rose osprey
#

i don't even know if this is v1 or v2

#

lol

frigid grove
#

It's v1

rose osprey
#

I just installed ahk years ago and found it on my pc again

#

i'll try this out rq

#

oh my GOD it worked

#

thank you

#

thank you thank you thank you

frigid grove
#

Funny that I figured this out a week ago and instantly forgot

rose osprey
#

now my hands don't need to die every time I need to craft a thousand items

fallow meadow
#

@rose osprey If you want a v2 version that works very well for me, including a limit for the active NMS window, and a tooltip visible when active.

#Requires AutoHotkey v2.0
#HotIf WinActive("No Man's Sky") ; Only active for window title
F1::myToggle
    
keySeq() {
    SetKeyDelay 10, 30 ; key delay and press durations (ms)
    SendEvent 'd' ; key to repeat
}

myToggle() {
    static toggle := false
    toggle := !toggle
    if toggle {
        Tooltip "Toggle active" ; shows a useful tooltip when active
        SetTimer(keySeq, 60) ; repeat interval (ms)
    }
    else {
        SetTimer(keySeq, 0)
        Tooltip ; removes tooltip
    }
}

#HotIf
F2::ExitApp
#

Ah, forgot to include the ExitApp. Fixed

fiery owl
#

okay I have a technical question as a mod user and not a mod author.. I am reading the stuff that @vale iron had posted about modding after 5.58. He talks about how you put stuff in GAMEDATA/MODS now instead of PCBANKS/MOD.. but the PCBanks/MODS folder still exists? Should I be emptying this out?

#

What I am not sure if I should do is click yes without knowing how to re-enable mods.

hearty wasp
fiery owl
hearty wasp
#

the mods folder that you're currently using to install your mods

#

so the GAMEDATA one since I already said the other one is not loaded

fiery owl
fiery owl
hearty wasp
#

yes

fiery owl
hearty wasp
#

are you using vortex for installation?

fiery owl
hearty wasp
#

ah

#

did you get all the luas from Nexus?

#

I'm not aware Tesseraction is anywhere close to updated

fiery owl
hearty wasp
#

well if it had worked before recently it may still work

#

if you are consistently crashing then you can only test the mods individually to see which is crashing

fiery owl
#

So I just downloaded Vortex. First time using that. am I then going to have to reinstall my mods THROUGH Vortex?

fiery owl
hearty wasp
#

which instructions you already know

hearty wasp
#

vortex installs ready-made mods

fiery owl
hearty wasp
#

you can also just not disable mods

#

and then delete the file anyway because that'll make the game regenerate the mods' load order

silver condor
#

@hearty wasp would you happen to know what item is hiding the derelict freighter blueprints in the build menu when using eucli-ea? ive unlocked a few and they are not showing when i go to build

hearty wasp
#

I have no idea what objects you're referring to

silver condor
hearty wasp
#

the vanilla ones?

silver condor
hearty wasp
#

then why did you mention Eucli-ea

#

Eucli-ea doesn't touch vanilla objects lol

silver condor
hearty wasp
#

Salvage Crate

waxen heron
#

when i add stuff from expeditions with save editor, do I get in on all my saves?

final hazel
#

You will then be able to claim them from the Quicksilver Synthesis Companion, once in each save

waxen heron
#

is there a save editor you could recommend? or is one pinned somewhere on this server

final hazel
#

They are both nearly identical in features and functionality

urban heath
#

where do i install pak file related mods

#

@final hazel

hearty wasp
final hazel
urban heath
#

</3

final hazel
#

They are the previous format the game read mods in, now they come in the form of individual mod folders that contain EXML, MBIN, and MXML files in the structure that the game files are oriented in

urban heath
#

I see

#

ty

final hazel
#

Seek mods that were last updated after January 29th, 2025 to ensure that they do not use pak files anymore

waxen heron
#

which expeditions had good milestones (the ones that were worth getting, like freigher upgrades or op starship upgrades)?

final hazel
#

And the Singularity Engine for freighters, which wasn't a reward from Expedition 8 but rather something placed onto freighters of saves that participated in it

waxen heron
final hazel
#

S-Class hyperdrive upgrades are limited to 250LY and 100% Warp Cell Efficiency though

#

You could get "Illegal/Black Market" upgrade modules that have limits that go higher, but it would be quite a lot of trial/error to get ones that exceed S-Class by a notable amount (unless you edit the seed values for those too)

waxen heron
final hazel
final hazel
waxen heron
rose osprey
fallow meadow
#

Yes, it is.

rose osprey
#

coolness. thank you!

vale iron
# fiery owl

I've seen more than one report of the corvette building complexity mod causing crashes since 6.05. It's not consistent, though. Seems to happen for some but not others.

fiery owl
#

Sheesh running lights was a challenge even. Now Paint and then I am off to find those folks!

fiery owl
#

Your insurance agent gonna have a fit @rancid yew

rancid yew
waxen heron
#

which save editor from these two is better?

vale iron
#

Personal preference

hot ember
#

there wouldn't be a point in having two if one was objectively better

waxen heron
#

can i change stuff with save editor while being on the save im changing or will it break the game?

final hazel
#

The game does not care if the save is modified during runtime, as it doesn't base anything off of it after the save is loaded

waxen heron
#

so i can change it but to apply the changes i have to reload to restore point?

final hazel
waxen heron
#

how do i change the stats of an upgrade in save editor??

final hazel
#

By changing the seed that affects the stats of that upgrade

#

There are lists online of the most optimal seeds for each type/class of upgrade

waxen heron
#

is one pinned here somewhere?

#

nvm found one

waxen heron
#

omg tysm its even better than what i found

#

the one i found was hard to read

quasi dust
#

Lo2k and Gumsk you guys are legendary. finding alot of your older but updated mods recently and they are fantastic

vale iron
#

Thank you, though I still have a lot of old ones to update. Lo2k is much more thorough than I 😄

silver condor
#

jmz and winder too, all good mods

#

i try to add ultrabase to the list along with eucli-ea, but it tanks my frames to 30's, i only have like 30 mods, is that too many?

silver condor
#

@hearty wasp
gm, i saw that buildframe has the legacy baseparts. im using a mod "add legacy structures and planetary glitches".
do i still need that mod withbuildframe running?

hearty wasp
#

I dunno

#

I only know that mod adds the legqcy basic parts

#

MILF adds legacy basic parts, Foundation Infrastructure parts, a few settlement parts, and fixes Infrastructure snapping

#

Read if that mod's description mentions them and then decide for yourself if you want MILF as well

silver condor
hearty wasp
#

They have to be unlocked to be visible

#

Does MILF's description page not mention it?

silver condor
hearty wasp
#

???

#

BuildFrame is not one mod

#

You don't just "get BuildFrame"

#

MILF is the module that is responsible for unlocking legacy parts

#

What mod did you think you were asking about lol

silver condor
# hearty wasp MILF is the module that is responsible for unlocking legacy parts

add legacy structures and planetary glitches is the name of the mod i have installed. i have it before i installed build frame. i saw i had bf 1.4.0.1 and wanted to update it, and i guess i saw milf updated with legacy parts and thought it was RecTum, and wondered if i still need the other legacy mod.

is milf in rec or do i need to dl milf and sac too?

hearty wasp
#

Each BuildFrame module is independent to each other

#

Again BuildFrame is not a single mod

#

Saying "I got BuildFrame" is meaningless

#

You can just say the module's name lol

silver condor
#

mb

hearty wasp
#

Well now you know at least

silver condor
hearty wasp
#

If you want them you can get them but neither MILF or SACS is a necessary dependency for other mods

silver condor
hearty wasp
#

Ye

#

They mostly don't touch tips with each other

silver condor
#

would you know possible cause of fps drop when adding ultrabase to the mix?

hearty wasp
#

Not really

#

Most of UBB/Eucli-ea's stuff aren't originally specifically made for base building so they may be more geometrically complex

#

More mesh = more intense

silver condor
#

i tried the version that lets you place anywhere, i will try the other one

hearty wasp
#

Then idk

#

I know the game loads basically all base objects at least once when the game loads but idk if it unloads em after

silver condor
#

if the version with just parts does the same thing, then i wont bother. eucli gives a good variety of extras stuff for now anyway. plus, I'm not a fan of every category of ubb having one sticker for every item in the category. could be 15 detail items, but they all have the same Blobby pic.

hearty wasp
#

That's why UBB can be entirely created from a lua

naive mountain
#

is there a mod that removes most interaction animations?

silver condor
hearty wasp
#

Lua is only used by AMUMSS

#

The game does nothing with them

silver condor
hearty wasp
#

If the game does nothing with luas why would you need them in MODS foldrr?

silver condor
hearty wasp
#

You can read the individual mod's description to see if they requires it

#

Most don't

silver condor
# hearty wasp Ye

just a head up, using buildframe sacs, the material tab is below the screen.

hearty wasp
#

Lmao that's weird

#

I'll check a look and see what's up later

#

Shouldn't be

silver condor
hearty wasp
#

huh it's not happening on my end

#

can you see if you have 2 copies of the SACS lua in your ModScript folder

#

and I'm assuming you're playing on 1080p

hearty wasp
#

can you edit the lua so that UI_HEIGHT_MULTIPLIER is changed to 2 instead of 2.85

green prairie
hearty wasp
#

yeah

silver condor
hearty wasp
#

ye

silver condor
#

didnt work

hearty wasp
#

prolly just changed the wrong param

silver condor
urban heath
#

how do i change the appearence of my freighter and starship using Nom Nom

fallow meadow
#

For the starship, you first select the ship you wish to change of course, while you can only have a single freighter

urban heath
#

say for a squid

silver condor
fallow meadow
#

!creativehublink

hardy auroraBOT
urban heath
#

preciate it

mossy magnet
#

I used the Nomnom save editor to copy my corvette build from one save to another, but the copy devours all forms of fuel like it's starving or something. Like, I'll refill my pulse drive to 100% and 3 minutes later it's empty. Can anyone suggest a fix for that?

silver condor
#

i got ultrabase to work without fps dropping, but then i discovered some items dont have a hitbox or any collision, and so there is no target for the builder to grab and highlight in order to delete it after placing. so i decide not to use it

green prairie
silver condor
#

anyone know if there is updated kibble n bits? id like to try that out

solid hawk
#

There is not currently

silver condor
marsh sail
#

hello, i am in need of assistance. i have the correct path set in NMS_FOLDER.txt but it is not detected. this is happening on AMUMSS, and yes, i have a downgraded version of nms which is why im using .pak and all that in the first place. the path to my game folder is correct, but i notice its looking for a .pak in the PCBANKS folder, but its only asking for the location of my GAMEDATA folder. i think it looks for this .pak to confirm that i am in the right place, but that .pak is missing. can anyone help me?

rose osprey
#

Running into a problem. In the photo, interacting with the weapon rack does this instead of opening the archive. I had a mod before that put three functions into the weapon rack: the archive, the decommissioning station, and the upgrade station. However even with all mods uninstalled and the gcmodsettings.mxml file deleted, this still happens. Any advice?

final hazel
rose osprey
#

hmm i'm confused, it was fine a few hours ago. I didn't exactly add any new mods since then

vale iron
#

Might not be mod related, or might be related to where you are when you use the rack

rose osprey
#

I'm in my freighter

#

pretty sure it's vanilla to be able to place a weapon rack in the freighter, right? 🤔

vale iron
#

No idea on that

final hazel
rose osprey
#

Hmmm. Deleting the weapon rack and putting it back up didn't fix it, but moving it somewhere else did. Moved it back to where it was previously and it's still fixed. What the heck even happened, is it really because I was at a certain position when triggering the weapon rack?

vale iron
#

Insert Shia Lebeouf "It's Magic" gif

rose osprey
#

There's something about this position that breaks it. I move it a centimeter, and it's fixed. I move it back, it breaks again. What the hell? I am so confused. Like, is this a normal thing to happen in modding nms or something?

river sleet
#

hey im stuck in my own corvette cockpit. how can i save edit myself out of this situation?

tepid dune
tepid dune
river sleet
final hazel
#

Orbital Uplink is an item you can use to teleport to the space station

tepid dune
#

I had recipe left from expedition (on new save). Otherwise it can be edited into save, it's just a normal recipe

rose osprey
#

We can save edit the recipe into our primary save? That's awesome. How exactly? I was kinda miffed when I finished the expedition and learned that we needed to pay over 1000 quicksilver for a single uplink

solid hawk
#

Since you don't say what version NMS you've downgraded to, hard to say if you should be using .pak mods or otherwise.

brittle kraken
#

So i have a question. Was looking at mods that remove tech overload. Only cause i wanna mess with the exocrafts. Anything else wouldn't be fun to me. The one i tried, replaced ship tech with parts, cause no more limit at 3. And i dont want that. Anyone know of a mod that i can toggle what is affected? Like i can toggle off my ship, multi, ect. ?

If not, the if anyone knows of a way i can go about doing it myself?

#

I just wanna make my exo faster just for fun lmfao

quasi dust
#

guys in the REWARDTABLE.EXML what is "RS_MONEY_S" / L /M refer to?

#

is it a generic reward for all missions in station that offer currency?

#

small medium large im assuming

vale iron
#

I think search drifto for Winder's version

brittle kraken
#

Damn. So its all or nothing then

vale iron
brittle kraken
#

Is it adjustable?

#

Oh, it is lol

solid hawk
wind sable
#

@icetracts

wispy marlin
#

Do multiplayer still work if only using tweak and fixes mods?

solid hawk
#

Multiplayer still work if using any mods. 🙂

quasi dust
tepid robin
#

would this count as cheating?

#

since youd still need to get the quicksilver legit

deft bobcat
#

Hey guys, i've downloaded collection of "wrm's essential Ui + gameplay" from nexus mods. Most of them are outdated by at least 7~months. While starting up the game i did get the msg that i'm playing modded, so i know game did recognize.. "something", but none seem to work. Did i fumble with installing mods (vortex manager was derpy)? or it's just case of 23 outdated mods?

#

edit: ok some mods do work but they feel kind of derpy.. hmm

hearty wasp
hearty wasp
deft bobcat
#

it's not really a modpack, but rather a bunch of standalone mods thrown into 1 folder of sorts.
Is nexus mods still best spot for nms mods? And also how can i browse only updated mods?

hearty wasp
#
  1. I understand what collections are, it's just that with how often the game is updated collections are usually ill-suited for NMS with the careless mix of categories that makes them break easily
  2. yes and only Nexus, sort by Last Updated
deft bobcat
#

Aye Aye, thanks

tepid robin
#

is there a mod order or somethinf

solid hawk
#

Mod order?

hearty wasp
#

Most you'd need to do is yeeting GCMODSETTING

wispy marlin
high valley
silver condor
fallow meadow
#
Nexus Mods :: No Man's Sky

A standalone app for building bases in No Mans Sky.Build bases for No Mans Sky using proxy representations for building parts.Translate, rotate and scale base parts wherever yo

Nexus Mods :: No Man's Sky

A plugin for the Blender (3D application) to help build bases in No Mans Sky.Build bases for No Mans Sky using proxy representations for building parts.Use Blender tools to tra

silver condor
#

@vale iron i was going to ask you about updated version of gfreighters, and saw you already did it today! awesome stuff. been looking to check it out for the longest!

snow breach
#

That said I also never ran into any issues with base parts on my corvettes so 🤷‍♂️

silver condor
#

@hearty wasp hi, can ArmadA be used with voyager?

hearty wasp
#

no

vale iron
silver condor
marsh sail
solid hawk
# marsh sail sentinel 3.84, and i do have the same directory as you, just that the steam fold...

With that age, you want to use GAMEDATA\PCBANKS\MODS for your mod .paks., but the location in NMS_FOLDER.txt should be the same. Here's the one unknown. Should you be using a much older version of AMUMSS? Been a ton of changes in the past 3.5 years, all of which with the sole goal of adding functionality and keeping compatibility with latest NMS, no consideration towards working with "legacy" versions of NMS. Back then would have been version 3.9.x AMUMSS.

marsh sail
#

let me try fixing that up

solid hawk
#

Hopefully you still have an old install package laying about. I don't think I have that old anymore.

silver condor
barren raven
#

anyone use NMS transcender? Does replay season not work?

#

NM, steam was online,. Figured it oot

worn canopy
#

do we like this scanner guys

quasi dust
#

veeery clean

scarlet flume
#

Will doing past expeditions in any way of our choosing make all the stuff added by Consumerism at the quicksilver shop available for purchase without the mod installed?

#

e.g. via Transcender

final hazel
scarlet flume
scarlet flume
#

I could yeah but where's the fun in that

#

I just want access, not to make em free without effort 😂

worn canopy
scarlet flume
final hazel
#

That should be completely fine yeah

#

I think it would've also been fine before, as long as you don't load the save that's on the wrong expedition

next sparrow
#

Hey, I'm playing NMS on PS5, and I have a PS4 modded. Is there any way to transfer my save from PS5 to PS4, complete the expeditions, and then return to PS5? Thanks in advance

vale iron
#

PS4 mod? I'm not aware of any. You should be able to cross-save to PS4, do what you want, then cross-save back to PS5

next sparrow
#

I want to do the past expeditions on the PS4 instead of the PC. Is that possible?

scarlet flume
#

what a way to start my expedition 1 save, first contact planet, system, and a trading post/minor settlement/sentinel pillar all within eyesight from my ship

#

there's no way to place down a beacon or something this early in the save is there...

final hazel
#

Could take a screenshot of the glyphs, and note the lat/long using your analysis visor, once you have one at least

#

Or just make a backup once it autosaves and use that to find your way back to gawk at in the future

deft bobcat
#

hey guys, is there a working mod that makes NMS not lose focus on atl tabbing? Something that disables the pause?

deft bobcat
#

i've installed that mod yesterday, i've placed it into No Man's Sky\GAMEDATA\MODS and it doesnt work for me :/

final hazel
#

Well it has for all others who have installed it properly, is it a folder too deep or something?

#

Refer to the mod troubleshooting guide below

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

deft bobcat
#

Ah.. i noticed what's the problem. It was indeed 1 folder too deep

#

thanks

quasi dust
# worn canopy yes is gonna be part of a UI overhaul imma drop in due time

could i request a feature? id love if you would consider hiding that awful bottom right "tips" bar that shows your "current mission". really silly we still have no way to disable it. not only that but the game totally changes what mission "im selecting". HG's are really great at dropping bangers of updates but neglect the little important things

rocky latch
#

Can people see the past expedition fit that I never got when I enter the anomaly?

radiant arrow
quasi dust
radiant arrow
#

any developers or enthusiasts here want to develop speech synth (TTS) tech for NMS quest line? it could be a mod, but there's a chance NMS will officially adopt it if we use compatible wwise & plugin versions. any insights would be appreciated.

final hazel
#

If you can see it, they can see it

rocky latch
hearty wasp
#

and the more complex your task is projecting to be the higher in the 99 percentile the no will be

radiant arrow
#

im already working on speech synth on wwise, vocalien. looking for a way to not guess the tech stack they use, so i know what im developing is natively compatible with NMS code

hearty wasp
#

NMS uses wwise as well but that's as far as your compatibility will go

radiant arrow
#

sadly they seem to be using an ancient version 2016.

#

which doesnt have much plugin support

hearty wasp
#

all NMS internal files uses a custom markup language format to contain their params

#

and yeah because of that custom file format you're prolly not going to be able to get any plugin in there

#

best you can do is prolly just add your own audio and somehow add it to the manifest or depot or library or whateverthefuck the list of audio is called

#

and then refernce them in the modified in-game files

#

all as automated as you can code them to be

radiant arrow
#

my dream is pitching the NMS team a tech demo of a dynamic TTS system that speaks over the 'learnt' words and those internal monolog text. So the learning alient language also improves how much text is vocalized over time.

#

so it cannot be a pre-baked set of audio sadly.

hearty wasp
#

ah

#

then you're better off either getting into developing your own python mod or your own dll-type api

#

there's nmspy where you can access what's being loaded in runtime as far as I understand but it's more involved of course

heavy merlin
#

If you're just wanting to pitch something, making a video that gives an idea of the result, without actually doing it for real, could be enough. It's not something that would be possible with normal modding, and would need some external thing, ^

hearty wasp
#

or just send an email to Sean Murray

radiant arrow
radiant arrow
radiant arrow
fallow meadow
#

!hellogames

hardy auroraBOT
vale iron
#

They are really small and really busy and don't have much time to look at stuff. We also don't know if they even see anything about mods other than posts on Reddit, so spending your time making something happen probably isn't wise

hearty wasp
#

yeah just manufacture a viral campaign instead

radiant arrow
#

true! a video preview of what it could be might be the way to go

#

this game could feel wayyy more alive if players can hunt for translator 'voice' tech upgrades for their exosuit so they can understand the aliens without reading through jibberish 😍

#

And its a great accessibility feature too.

vale iron
#

Accessibility features are more likely to grab their attention than anything else

#

Look at the Joe Danger remake story

heavy merlin
heavy merlin
hearty wasp
#

eh people can have difficulty reading texts in general so tts is not a horrible idea

scarlet flume
#

what do I miss out on if I play NMS with steam offline? Since I'm playing past expeditions, but I want to login to my primary save (while offline) to deal with my plants and settlements. Can I do that?

vale iron
#

Seeing other people in the Nexus Anomaly. Not much else

scarlet flume
#

ah that's it? So for someone who never plays multiplayer I'm missing literally nothing?

vale iron
#

Not much. Some people find that fun. I like seeing other people

scarlet flume
#

I’d play multiplayer all the time if I could. Unfortunately more players makes the game impossibly laggy for me, so I can’t even enjoy the game

#

In any case it’s not something I’ll be missing so i’m glad I can freely swap between saves without needing to go online XD

frigid grove
#

You miss having a million ugly-ass base icons on your horizon everywhere you go.

#

(At least during expeditions)

tepid dune
#

Did they do something to glyph icons so they can't be replaced?

hearty wasp
#

game doesn't load paks anymore

tepid dune
#

But.. that practicaly mean we can't do that, right?

#

same thign as they did with shaders because people were making game look better, "no we want everyone using color filer"

hearty wasp
#

you can

#

I have

#

if you so want to you can unpack the pak file using psarctool, put the entire extracted folder structure inside a folder, and then plonk that into your MODS folder

tepid dune
#

should there be a subfolder in mod-folder that or it results in everything being merged into one tree?

hearty wasp
#

the internal folder structure must be retained so if you are seeing the files being inside a buncha folders that is normal

#

when in doubt post screenshot of what you're seeing

vale iron
tepid dune
#

only doesn't work it seems

#

p9performace wise I'm not sit's better)

hearty wasp
#

it works if you do it correctly

#

same as before

tepid dune
#

well it doesn't. And I don't see any modern mod which would be doing this I can't cross check. All texture mods I find are .pak

scarlet flume
#

probably should’ve realized I couldnt do nexus missions while offline

#

what happens if I swap to my primary save, close the game, go online, then open the game? will it ruin my expedition save or can I go offline again and continue where I left off?

tepid dune
#

if it's same save it matter of talking to terminal again

scarlet flume
#

uh, im doing past expeditions btw. that’s why I need to be offline.

tepid dune
# vale iron Yes, because it's a better system.

Argument of loose files vs. archives for mods is 25 year old and doesn't have solution, because both sides are wrong, lol. Both systems have own reasons and own issues, depending on platform and use-case.

solid hawk
#

This is the updated one, working with current versions of the game.

heady stag
#

New Interloper here. Are there any must have mods to use etc out there?

#

Stuff for like QOL etc.

tepid dune
#

Nice, now even nexus search is useless, lol

#

It wasn';t givin that one as result, bu was giving really old ones. Joy of modern search systems which don't search but try to guess what you may find interesting.

tepid dune
tepid dune
ebon schooner
#

I want to change the freighter model to a custom one. Which seed do I have to change?

heavy merlin
#

Model seed

ebon schooner
#

thanks InquireDuck

heavy merlin
#

IIRC the home seed affects the crew and some of the colours

crisp oak
#

Uhhh, can you mod NMS if you installed it through Xbox app?

#

(I don’t have NMS in Steam.)

crisp oak
#

can I get a guide on how to by any chance?

hearty wasp
broken falcon
#

Hey y’all. I have a question

#

So, i have 5 psn accounts just to play nms, that is i made 4 other emails (besides my main one) so i could have these accounts. These was done way before cross saves were a thing, fyi. Thing is i lost access to those emails and i’m trying to get new accounts set up to log into psn or otherwise i can’t run the expeditions… But! I don’t want to lose my progress in these accounts. I tried copying the save files to the new accounts but it says their from another player. So here’s my question: how can i decrypt these savefiles, so to change the player id number and reupload them to the new accounts with the new player ids?

#

It is my understanding that there’s a decrytion bot on discord. I haven’t gotten it yet, but i don’t know if just decrypting and then going on textedit tool would do the trick. Should i get a save editor while at it? If so, what are we using nowadays for nms?

lime mesa
#

I decided I was happy with the consumerism or whatever mod.

Atleast then I'd still have to earn it, but not wait for years to get the things I want.

silver condor
lime mesa
#

I see.

I'm not sure how to use all those script mods cause no one ever explains how to, to new people lol

silver condor
lethal oar
#

hi

round sinew