#nms-modding

1 messages · Page 77 of 1

frigid grove
#

Aight well I can work with you in DM's if you want t try to figure it out

vale iron
#

It's a vanilla crash. It should be based on save, not the whole game, and I think it's only affecting expedition saves. I'm not sure, but maybe related to having only a corvette? Report to HG and maybe include your save file.

#

!hg

hardy auroraBOT
final hazel
#

I do not believe so, you could ask the mod author in the "Posts" section of the mod's page, though the current file's description seems to imply that they are already working on a higher speed version of the mod!

#

or possibly just slower versions of it

hearty wasp
#

ED-E has a lua

#

but also that mod is likely just an exml

#

just start changing the numbers in there

hexed portal
#

Are there any mods that make switching tech and cargo between multitools/starships less of a pain?

#

Buying a starship or multitool takes like half an hour because I need to constantly switch between them to access their inventories and sort everything out. I wish there was just a button that did it for me lol

final hazel
#

Scrolling through thousands of properties isn't something I would sentence someone to lol

vale iron
#

Strange, the globals changes should be exml. I think he changes anims as well, which night need MBINs, but not globals

final hazel
#

Well they ain't

hearty wasp
#

well ED-E has a lua so

vale iron
final hazel
#

Yeah, it doesn't seem like something that'd benefit from being MBIN whatsoever

hexed portal
empty cave
#

Anyone have a mod for more dust? like for storms on planets.

#

or is there a setting I'm not properly using (such as DLSS, etc.)

hexed portal
#

more dust? I always get like blinding dust in my game lol

#

I can hardly see in my ship during storms

empty cave
#

or maybe it's a quality difference between PC and console

hexed portal
#

I'm on PC. Perhaps it's graphics settings

final hazel
#

The best option would be to set Volumetric Effects to Ultra (and also Texture Quality too I believe), I'm not sure if any modder has tackled the LoD, render distance and amount of particles/clouds of dust the game creates

empty cave
#

Ok it may just be the planet itself (its a toxic planet) but theres like no fog, so maybe there's a mod I installed that is removing it

#

HAZARD FX WERE AT 35%

#

THATS WHAT IT WAS

#

DAMN YOU MEEEEE!!!

worldly flame
#

Hey guys, so I just learnt that nms has mods and I was wondering if there was any good performace mods, I'd love to be able to increase my game resolution

final hazel
worldly flame
shy portal
#

are there mod that increse sentinels swarm, not changing stats or something like that, just increse their number

final hazel
worldly flame
#

alright thank you

vale iron
final hazel
#

Oh the grass one is updated!

vale iron
#

No clue, but probably

final hazel
#

At least it's updated for WP2

#

I just see a screenshot with Next era vibes and assume it hasn't been updated since then lol

brazen summit
#

has anyone gotten a save editor to work on nms for game pass players on pc? If so, which one and how?

final hazel
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

brazen summit
hot ember
#

it's easier to help if you state what is NOT working for you, instead of being vague

final hazel
hot ember
#

you're trying to use a save editor, you're saying it's not working - what about it specifically isn't working

brazen summit
hot ember
brazen summit
hot ember
#

and I don't enjoy playing the interrogation game, as I'm sure you don't either

brazen summit
brazen summit
#

I have the goatfungus app downloaded

winter harness
#

I’m sure it’s a mod, But I don’t exactly know or can’t find a video on it anywhere.
Does anyone have a video or something on the “Carpet” Corvette build? Please let me know.

fresh arch
#

I believe the "carpet video" was made with Beyond Base Building + some mod that allows for resizing parts

#

I think Gumsk should have one, search their portfolio

winter harness
fresh arch
#

On Nexus Mods, all active mod authors upload their stuff only there

winter harness
fresh arch
#

the carpet is not a custom ship model

#

the carpet is a base building part

#

used BBB to enable building that and resized it to be bigger

#

I was talking that Gumsk might have a mod that allows resizing building parts

#

Not that they have a mod to specifically turn a ship into a carpet

winter harness
fresh arch
#

look Im not a base builder, I dont use these kinda mods

#

I will not tell you how exactly it was achieved

#

I;m telling you what tools were used, at least in my opinion

vale iron
#

gBase scaling

#

Plus BBB

#

Plus a little glitch building

fresh arch
#

the cavalry has arrived

vale iron
#

They didn't mention the mods on the Reddit thread, but did explain the glitching they used

winter harness
ebon cosmos
winter harness
#

I was checking around on you're profile and didn't see gBase scaling , Searching it up allowed me to find it.
🙏

vale iron
#

I need to update my mod status page

brazen summit
winter harness
fresh arch
#

uhhh go to NMS subreddit, type "carpet" search bar and press enter?

ebon cosmos
#

This?

#

First result for carpet and sorted by "hot"

winter harness
#

Well, You gave me the route so thank you.
Thank's to Gumsk himself as well. 🙏

serene wigeon
#

Is their a idiot proof guide on how to download mods and get them running? Ive never used mods unless the game offers them like bg3 since im afraid ill fuck it up and ruin my game

#

And where do you guys get the mods from?

final hazel
#

That is a Save Editor, which is not related to mods

winter harness
final hazel
#

Nexusmods is the only website used for downloading mods for No Man's Sky, besides advanced experimental ones on wacky github pages

final hazel
#

It is very unnecessary for No Man's Sky mod installation, it is only useful if you do not fully understand copying folders from one place to another and following troubleshooting steps in the mod guide

serene wigeon
#

Ah okay

#

Thanks

final hazel
#

Sometimes Vortex can cause further issues, like for me and somebody I was helping it pointed to the old MODS folder location, or it can unpack the folders incorrectly

serene wigeon
#

Aight, ill try them out later

heavy oar
#

Does the unlock purple system mod still works ?

final hazel
heavy oar
#

Thanks

vale iron
#

Yeah, I don't know why it unpacks incorrectly for some people. Probably just some option somewhere. I know I'm using symlinks for my mods, so maybe that's it?

final hazel
#

Maybe specific stuff like 7z hate it or something, or maybe 7z works but windows unpacking hates it (but then everyone would complain)

sharp thistle
#

Is there a mod that localizes all foreign languages? It doesn't make sense to me that I see Spanish and French and etc for system messages, and it makes it hard for me to tell what other people are doing

vale iron
#

No, and not sure if it's possible

#

Even with translation turned on, it's still doing it

sharp thistle
#

Wait, there's translation?

vale iron
#

In the options

#

I don't know what it uses to translate though, or if it even works

sharp thistle
#

You're kidding.

#

Why is that not on by default

final hazel
#

This cannot be changed or translated by the in-game translation

#

I believe only player-typed messages are translated

sharp thistle
#

Is there any specific reason why it doesn't work as a mod? Like....it's a preset message pretty much, isn't it? It's localized in multiple others

final hazel
#

The preset message is localized in your own language and sent out, which also goes for other players in different languages

#

You can't localize it for other people's clients without them also downloading the mod, which would then make their own status messages unreadable to them

#

The game doesn't send anything recognizable that it could then localize back into your own language

#

It just sends The Localized Message

sharp thistle
#

So you're not receiving the actual events they're doing, you're just receiving the raw text of what they're seeing

final hazel
#

Exactly

sharp thistle
#

That's

#

Brug

final hazel
#

At least that is my understanding of it and how I have observed it

sharp thistle
#

I get why kind of, but you'd think it could be coded in that if x event triggers x thing, other players recieve x event in their own language

#

Not even as a mod

#

Just as like a basic thing

#

Like not the event itself but the individual blocks of text

final hazel
#

Yeah, but if you are playing with people of your own language then it makes sense to skimp over

#

It is a strange way to do it, but one that works efficiently

sharp thistle
#

I don't see many English players, gonna be honest

#

That's why I'm having issues

#

I just met Chinese players and the fonts were completely broken

#

Like there were no Chinese characters, just crossed boxes

#

The only reason I even knew they spoke Chinese was because they knew English

final hazel
#

Yeah, the default English font doesn't include many non-latin characters

#

There's a mod to fix that, but it replaces the font too

sharp thistle
#

So I saw

#

Does it actually work though?

final hazel
#

Yes, the only downside is that it's font is different then the English NMS font

sharp thistle
#

That wouldn't really bother me much

#

I guess I'll give that a try and pull out the phone when I see other languages

vale iron
#

Yeah don't know why they don't fix that

sharp thistle
#

Seems simple enough to fix but I don't know what spaghetti code monster there could be in that closet

vale iron
#

NMS is the spaghettiest code after 15 years or so of constant changes

sharp thistle
#

Simple but super tedious

heavy oar
#

they really need to just add an option to be able to unlock purple systems than doing mods

hot ember
heavy oar
#

well there a setting in the dificulty settings that allow you to not need other hyperdrive to go to red and blue systems

#

why not implement purple systems in that dificulty setting too? or add a new one saying thay it unlock all system even hidden one

#

doesnt seem that hard

sharp thistle
#

Also is there a mod to make autopilot auto targeting allow reversing? Like mf...let me reverse. It FORCING me to go forward is actually making my aim WORSE

hardy auroraBOT
heavy oar
#

did for a long time tbh

#

same goes with being able to hide the galaxy map ui

#

u could do that before atlas rises

#

never saw someone make a mod that makes u hide the whole ui

final hazel
sharp thistle
final hazel
#

The default key for that is E

#

Ohhhh

sharp thistle
#

I'm on controller but the behavior is the same

final hazel
#

Yeah, reversing is difficult in-combat unless you collide with something, somewhat similar to being in-atmosphere

sharp thistle
final hazel
#

Or it's just not possible to do while auto targeted, i forgor

sharp thistle
#

It's purgatory

#

I've started aiming manually because of how frustrating it is, but it's SO tedious

hot ember
#

cyclotron makes ships stop moving

sharp thistle
#

Not really stop, just slow down

#

It disables their boost

hot ember
#

interesting, when I was playing exp they turned into sitting ducks

tepid dune
#

yeah, but who uses cyclotron with phase except me?

static garnet
#

Hey does any1 know where the DISABLEDMODS.txt file is or is there a updates mod tutorial

pastel shoal
#

whoever did the "always english ai voice" - please update ;-;

static garnet
#

Can I filter the mods for client side mods in nexusmods

hearty wasp
#

why would you filter all of them in

#

by then it's less of a filter and more of a gaping hole

static garnet
#

Can i use every mod in multiplayree ?

hearty wasp
hearty wasp
static garnet
trim wharf
#

Do we have a mod for using corvette parts on land yet? A few days back I had corvette parts + all the base parts in my base build menu when I was outside of my corvette. I didn't think nothing of it thinking it was exolars builder build mod that enabled it for me and now I have been unable to recreate that -feature-. I tried searching around and it doesn't seem like it's a thing yet surprisingly

hearty wasp
stuck ridge
#

Hello, is someone here who would like to help me to understand a mod (how I use it correctly) ? I mean the "Base Building App" from DjMonkeyUK. Has someone experience with that???

stuck ridge
hearty wasp
#

oh ok that's nice

stuck ridge
chilly axle
#

Does anyone by chance have a bone worm egg i could have? Or any giant worm

heavy oar
#

its weird i have the unlock purple system mod on but i need to put the purple systems always visible mods to see them

opaque beacon
#

is there a mod that removes the 16k hard limit on placed items

hearty wasp
#

can't

serene wigeon
#

can any1 explain to me how i download this? im not at all experienced in modding

gusty totem
#

Are there any NMS mods that further improve game visuals?

inland crypt
#

Anyone here able to get me a wyvern egg?

final hazel
inland crypt
#

Yes exactly!

#

are you able to help me out with it?

final hazel
inland crypt
#

Ok what do you need me to do?

errant gull
chilly axle
#

@final hazel those are called wyverns

#

@final hazel I like that eagle

somber karma
#

Can anyone help with modding, I am having some issues

final hazel
final hazel
# errant gull Eggs??

You can only get Companion Eggs from creatures that are already your companion, other players could give you Companion Eggs of creatures like those that are not normally able to be adopted

opaque beacon
final hazel
opaque beacon
#

is gene splicing possible with eggs from these modded creatures

final hazel
#

I could just do them specifically and avoid the randomness, or you could use this website to create what you desire and send it to me https://creature.nmscd.com/

opaque beacon
#

ooh let me check on this website first

#

what do these do

final hazel
#

not really important

opaque beacon
#

i might be blind but i dont see the options to change the creature's colors

final hazel
#

Completely random but deterministic for each seed

opaque beacon
#

i think ill just gacha for rerolling the colors in the gene splicer then lol i was planning to also ask for one of the grey eagle ones just to change its colors

final hazel
opaque beacon
#

would there be a color scheme that could resemble this?

final hazel
#

I could try to do that later, rerolling a bunch of seeds

opaque beacon
#

if not, maybe a red and yellow like a phoenix

#

whichever you may find first

opaque beacon
#

anyways please tell me when you will be available later 🙏

tall raptor
#

Anyone have an Extra dream aerial

raw hollow
#

can someone help me figure out how to use save editor i struggle to follow to youtube videos any help is appreciated

steep ember
#

cus that looks the exact same as mine

final hazel
#

Mine uses the colors given from Aronium

steep ember
#

i just got mine from the mod itself

final hazel
#

Yes, and their color is initially random too like any other fauna

#

based on their weird seeds

steep ember
#

so if i want another color i need an egg and have to wait and sequence it

final hazel
#

Yes, or you could add a color seed and reroll that to get random colors using a save editor

steep ember
#

o ok

opaque beacon
hot ember
raw hollow
hot ember
hot oar
#

Hi all a mp3 music mod exist?

hot ember
final hazel
#

The best way to do that would be to use any external music software and mute the game's music

iron summit
#

Can mods give other people items or yourself

hot ember
iron summit
hot ember
# serene wigeon Any1?

download the file, open save editor, open your save file, press this, select the file you downloaded

serene wigeon
#

Whut

#

Could u dumb it down step by step for me? Im sorry

hot ember
#

this is as simple as I can make it

pine sierra
#

i'd also make a copy of your save game incase something bad happens 🙂

serene wigeon
#

🫡

hot ember
#

what I said
save editors make backups automatically as well

serene wigeon
#

im sorry, i have no knowledge over save game editors and stuff, so that step by step helps, didnt mean to offend you if i did @hot ember

hot ember
serene wigeon
pine sierra
hot ember
#

I was able to download/open it just fine

serene wigeon
#

unless im doing somethin completely wrong

#

which very well might be the case

pine sierra
#

i admit, i've never used it.
The instructions say to "seleclt a slot" so you might need to actually click on the slot in order to edit it?

hot ember
#

wait for a few seconds

#

you also might want to not show a screenshot which lists (I'm assuming) your full name as your PC username

serene wigeon
serene wigeon
hot ember
#

this is what happens on my end, if it's not working for you I'd take a look at the troubleshooting section at where you downloaded the editor from

serene wigeon
#

for those who run into the problem too

serene wigeon
pine sierra
serene wigeon
#

yea

hot ember
#

this, then "add"

serene wigeon
#

Thats what i did, but that fucked it up for me

#

But im guessing add it in the starship folder?

#

no matter what i do, it crashes nomnom, i think its the starship file itself

hot ember
#

yup, crashed for me too

serene wigeon
#

guessing its the file itself then

hot ember
#

works in the other editor

serene wigeon
#

hmok, ill try that one then

round sinew
#

@lime mesa here, check this post <#nms-modding message>, grab a save editor like nmsse, backup your save folder, and then just goto edit account raw json, usersettingsdata>unlockedtitles on the list on the right, and then it's just a matter of deleting the lines on the right

serene wigeon
#

after a fuck ton of trying, i finally got it lmao

#

ty @hot ember for helping me

lime mesa
nimble marsh
#

so im using a save editor for the first time just to change the crew on my freighter which ive already doen but what is the "crew seed"?

#

what does that determine and should i just randomize it since i changed races?

vale iron
#

Crew appearance and names

nimble marsh
#

so i should prolly randomize it then? i cant imagine using the same seed that was for a gek crew on a korvax crew will go very well?

opal steppe
#

Yo this is to fancy for me

heavy merlin
#

It'd be fine, a seed is just a number, any seed is valid for anything that accepts seeds, and there aren't specific seeds that belong to specific things

vale iron
#

Ignore the image, it's just proximity doors now.

nimble marsh
#

MU_hmm so it changed the npcs but not the flag

#

any idea what part of this will affect the flag? do i randomize the model seed? im guessing that will change the colours aswell but thas no biggie

vale iron
#

Home seed, I believe

#

That would change where you're from, but that's goign to change colors as well

nimble marsh
#

thats fine i bought the colors i wanted 2 use anyway but what would changing where im from do?

#

is it just gonna put me somewhere totally random in the universe?

#

or is the original/starting planet relevant somehow i ditched it awhile ago

hearty wasp
#

it'll change the apparence and that's it

nimble marsh
#

oh alr ty

nimble marsh
#

i tried the model seed aswell seemingly nothing u do changes the flag sadly

visual patio
#

Hi! So I installed the complexity limit mod to make a large ship.
Used vortex to ensure I had the right mod directory too, and.. ive just finished my ship and I cannot finalise due to complexity. Can anyone perhaps run me through anything I may have done wrong? I spent ages on this and would rather not lose it.

vale iron
#

Follow the getting help and troubleshooting sections of the pinned modding document

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

visual patio
#

Much obliged! If I back out without finalising will the ship stay as it is or.. am I going to have to screenshot and rebuild best I can

acoustic breach
#

i was wanting to begin the process of doing a cosmetic/texture mod, and for changing color palettes is there a complete list of what needs to be changed or do i need to do testing myself? for example to change palettes do i only need to edit and change the .dds files in > textures/palettes to change terrain and foliage color?

gentle cloud
#

Which save editor should I use? I used to use NomNom, is there a better or more up-to-date one?

frigid grove
#

@odd pasture Using the link in my profile you can run old expeditions offline. You can crank up the difficulty minimums (you'll have to manually change the difficulty settings), and even make them permadeath. Don't do for reals permadeath on Leviathan, though, otherwise you won't be able to complete it.

odd pasture
sharp moss
#

can anyone give me a red a black dragon pet

raven shale
#

How do I use bot service for free on console

cinder oyster
#

question for the modders here would it be possible to change player capital ship guns to fire on anything nearby?

hot ember
cinder oyster
#

I was mod that can change passive mobs the agressive so thought it might be possible

fallow meadow
hardy auroraBOT
hearty wasp
#

turrets are not creatures unfortunately

#

different class of being, different mechanics

cinder oyster
#

big sad

nimble marsh
#

do all dreadknoughts just have a gek flag in them...

quasi hamlet
#

apparently

heavy merlin
cinder oyster
#

looks like it

nimble marsh
#

bro i was ready 2 trade out my current dreadknought for a naturally korvax manned one just 2 change the flag and now i find out there all secretly gek worshippers

#

either an oversight or i guess its a nod at the fact the gek used 2 be like superrrrrrrrr evil no?

#

maybe all the dreadknoughts used 2 be theres PensiveBlob

cinder oyster
#

or they only have 1 flag in the budget 🤷‍♂️

solid hawk
#

It's a union thing

acoustic breach
hearty wasp
#

check all these mods to see which files they edit

cinder oyster
#

does anyone know where the freigter ai mxml is im lazy

hearty wasp
#

none really exist

#

if an aspect of a freighter behaviour is being defined by a file they'd be in their respective files

#

it depends on what exact aspect you're asking for

cinder oyster
#

I take it Freighter in this is a ship class we cant edit then?

hearty wasp
#

if you change it from being a freighter it will seize being a freighter yes

cinder oyster
#

thanks for the info

#

I noticed the freighter will attack my buggy perhaps i can find away to make everything a buggy

hearty wasp
#

not really

#

there is a component that defines a scene as a vehicle but if you don't actually set it up as a vehicle the game will just crash

#

and if you do you'd be making a lot more things into cars

#

which also can't happen because only one thing can be a car

cinder oyster
#

a mod ifound has this

#

<Data template="cGcCreatureRoleDescriptionTable">
<Property name="RoleDescription">
<Property name="RoleDescription" value="GcCreatureRoleDescription" _index="0">
<Property name="Role" value="GcCreatureRoles">
<Property name="CreatureRole" value="PlayerPredator" />
</Property>

#

i take it there is not space ship equivalent then

#

the code makes passive mobs hostile

hearty wasp
#

no not in the entity at least

#

all ship of their repective type uses the same scene

#

so an NPC shuttle is the same model as one that you may have

#

it's not controled by the entity of the ship

serene wigeon
#

Is there a mod on nexus or something that allows you access to all your storages and or starships at all times?

hearty wasp
#

and any data that defines a ship'd AI role will be fixed so if you make an NPC ship a pirate ship it'll just be a pirate ship wholesale

serene wigeon
#

I couldnt find one myself but maybe im just overlooking it

cinder oyster
#

that is less than ideal.

hearty wasp
#

always has been

#

there's a reason you don't find many if any mods that does what you're looking to do

#

if people can, people would've

cinder oyster
#

well i'll keep looking, perhaps i can find something that i can jank like making bullets big. thanks for the help

#

<Property name="FreightersAlwaysAttackPlayer" value="false" />

#

eveyone shall be a pirate

serene wigeon
split cypress
#

plz, Has the way to install mods changed again?
My game isn't recognizing that it has mods 🤔

cinder oyster
#

you got a mods folder?

#

i just drop them inthere

hearty wasp
split cypress
cinder oyster
#

<Property name="FreighterAlertLightTime" value="1.500000" />
<Property name="FreighterAlertLightIntensity" value="25.000000" />
<Property name="MaxNumTurretMissiles" value="0" />

#

tf is missiles

hearty wasp
#

like the ship tech one

cinder oyster
#

<Property name="FreighterMiniSpeeds">
<Property name="X" value="5.000000" />
<Property name="Y" value="20.000000" />
</Property>

#

can small freighters move?

hearty wasp
#

not that I recall

cinder oyster
#

<Property name="FreighterAlertThreshold" value="10.000000" />
<Property name="FreighterAttackDisengageDistance" value="3000.000000" />
<Property name="FreighterAttackAlertThreshold" value="8.000000" />

#

I think i found it

#

if i set this to 0 any attack should make them angry

#

wait a sec, does the dreadnaught not fire back because the shield block the damage?

trail glade
#

Heyo, whats the best QOL mods for VR? I am new to the game and the vVR seems great just want to help improve my experience

solid hawk
#

On NexusMods, search for NMS mods using the VR term. Really are very few VR specific mods for the game.

#

To pre-answer your next question, because none of the major prolific long term modders for NMS have VR. Too expensive.

real whale
#

help how do I mod no man sky I also don't have the file where I can activate mods

cinder oyster
#

I have made freighters very scary

devout goblet
#

Can someone help me? I can't figure out why my mods arent working. I use Vortex and wondering if my mods folder is in wrong place

#

currently in gamedata

warped ravine
#

Any mod that let you travel to other systems without warping?

versed glade
#

Hi, does anyone know how can i get a seed from a sentinel ship from the nms ship customizer webpage???

hexed portal
#

Are there any mods that speeds up the landing/docking animations? It can get really annoying lol.

final hazel
#

I doubt that this mod will affect Corvette-class starship landing/docking

hexed portal
#

Fantastic, thank you!

hexed portal
#

It seems like it edits a global value, so it should affect corvettes unless they have their own globals

hexed portal
#

How does one merge mods if they don't have .lua files?

vale iron
#

If they are EXML, you don't

#

You don't need to

#

If MBIN, you also don't, but should

hexed portal
#

I don't need to merge them at all?

vale iron
#

EXML, in 99.99% of cases, no need

hexed portal
#

I have mods that edit the same files, they won't conflict with each other?

vale iron
#

See above 😉

#

The game merges EXML mods on its own

#

at runtime

hexed portal
#

Oh okay awesome

#

Here I am worrying that I'll have to get all involved with modding this game lol

vale iron
#

Nah, it got much easier as a user in January

#

Most EXML mods will also survive most game updates

hexed portal
#

Why can't every game have such simple modding lol

vale iron
#

Some are even easier, but yeah, it's much better now

hexed portal
#

Usually Unreal engine games are pretty simple, but modding a bethesda game is like a full time job that never pays off lol

livid pivot
#

Excuse me. Does anyone know how I can use a save editor for PS5? Or any way I can get the expedition rewards for free?

vale iron
#

The only option for PS5 is to use cross-save to go to PC, unlock there, then cross-save back. OR cross-save to PS4, export with SaveWizard, edit on PC, import back to PS4, cross-save to PS5

final hazel
#

or use the service bot's Expedition Reward Unlocker service

solid hawk
#

There's few of those, but they do exist, especially SCENE.MBINs

cinder oyster
#

Is there a way to dump all public classes? I would like to see if there are any unused

rapid sandal
#

what public classes do you mean ? the mbin classes are extracted from the exe, they aren't 'public'. the same would be true if you wanted the c++ classes the exe uses, they'd need to be extracted from the exe using something like IDA or Ghidra since they aren't exported. if you want the mbin classes that have been extracted then tools like NMS PCBANKS Explorer that comes with AMUMSS, or NMSMB can display and search all mbin classes, fields, enum's. if you want to see the source you can go to: https://github.com/monkeyman192/MBINCompiler/tree/development/libMBIN/Source/NMS
there is no easy way to know what mbin fields are actually used by the exe, even if they exist in an mbin, it's almost a certaintly that there are some that are no longer used. there are currently: 720 enum's, 2644 classes, 21738 fields in libmbin.

hollow pivot
#

are there any mods for base building? Things like movement mods similar to BDTH (FFXIV housing plugin with gizmo movements etc) or something that allows you to select multiple items at once for mass movement/copypasta?

safe trellis
#

I don't want to mod this game heavily but a few things annoy me, like small item stack sizes
Been looking at mods to alleviate this, do mods like NMSE still work?
I've followed the instructions, but even without loading in any mods the launcher doesn't really launch the game

#

I've just read the pinned messages, think I have my answer in that old mods don't work if they're not updated after 5.58 version of the game
Should've read that before posting here sry

vale iron
vale iron
safe trellis
vale iron
#

Correct, hasn't worked in several years

#

@safe trellis You probably also want to look at Lo2k's mods. He makes the most QoL mods

safe trellis
vale iron
#

You're good just making it

safe trellis
#

I would emoji react but it seems I don't have the permissions to do so, so a normal thank you from my end 😉

vale iron
#

hah, no problem

safe trellis
#

@vale iron for yoour gstack mod, I used the 50x multiplier. I see the 1/500 is visible for certain stuff in my exosuit but in my storage it's just the amount of items number. Does the 50x multiplier apply there too?
For example Lemmium normally a max stack value of 20 iirc, new value is 1000 in storage and 500 in exosuit?

vale iron
#

Should apply anywhere there is a stack, except refiners I believe

cinder oyster
rose osprey
#

Does refiner input hold more than the 9999 cap? Now that I have more inventory slots and storage opportunities I'm planning to remove the Remove Technology Overload mod that uncaps materials so I'm one less mod away from breaking my save every time the game has an update

#

also i'm considering using vortex instead of manually handling mods - is that a bad idea

hearty wasp
#

a lot of people do use it

rose ridge
#

hey, is there a mod to make no man's sky support analog keyboards ?

hearty wasp
#

no

sharp moss
#

anyone got a green dragon looking pet

waxen condor
#

hi, any1 an idea, after the update all my mods arent working anymore

unreal grotto
#

Has anyone used the nms bot delivery system?

raw hollow
stable knot
#

What would cause mods to not load I accidentally push yes after a game crash when it asked me do I want to disable mods now I cant get mods to load

smoky hamlet
#

so talking on a hypothetical, is there a way to disable the mining restriction around a settlement by editing a game file? Specifically for terrain manipulation.

spring crater
#

Anybody know of a mod that lets you recharge all of your hazard protection at once, having to do all of them is so annoying

hearty wasp
cinder oyster
#

Any experianced modder know if its possible to modify freighter turret accuracy, ive managed to get bullet speed and other stuff working but not accuracy and spread

mossy adder
#

does anyone know how to change the look of a ship? like wings, engine, cockpit and colors?

#

yes I know about the save editor but I'm not sure how to use that for my problem

vale iron
vale iron
shy portal
#

are there mod that unlock all words?

vale iron
cinder oyster
vale iron
#

Find that old mod and decompile it to see how it worked

cinder oyster
#

i had a look and found some mxml hiding in models big thank❤️💋 many kiss

mortal lichen
#

For those of you who used the mod to replay or play old expeditions if connect it back to the internet will i lose the rewards from the old expeditions i played or nah?

mortal lichen
cinder oyster
stable knot
hearty wasp
#

i.e. the follow the instructions in the troubleshooting section like I said

stable knot
stable knot
vale iron
#

Yes

stable knot
#

Do I have to change deployment on Vortex at all? Still not working

vale iron
#

Maybe try purging and re-deploying. If that doesn't work, look at the folder manually

#

Sometimes Vortex unpacks mods incorrectly, but I haven't seen why

#

It works for me, but for some people it unpacks an extra folder level deep

stable knot
vale iron
#

If it was working before, the deletion of MXML should re-enable it. If there is an out of date mod, it will crash again, though

#

So it's not deploying, or deploying to the wrong place

stable knot
#

It won't even register that mods are enabled

vale iron
#

Can you force an update check in Vortex? Maybe it's a really old version and hasn't updated itself

#

Is there a MODS folder in PCBANKS? If so, it's deploying to the wrong place

stable knot
#

Nothing in the mod folder in pc banks mods are in a Vortex folder

vale iron
#

Then it's not deploying at all

hearty wasp
#

try reinstalling vortex

vale iron
#

Either do it manually or do some sort of uninstall reinstall of Vortex and try again

#

"Fuck it! We'll do it live!"

stable knot
#

Download destination don't matter right? For the mod manager

sharp moss
#

how can you build on your corvette

vale iron
#

Has nothign to do with modding. It's a vanilla feature

shy needle
#

is there a mod that would increase the stacks of refiners inputs and outputs from 250 to like 750?

sharp moss
lime kettle
solid hawk
#

If what Fin said, Beyond Base Building

solid hawk
shy needle
lime kettle
rose osprey
#

is there a mod that allows holding A/D to increase inventory crafting quickly? clicking A/D 500 times for 500 metal plating for a new farm is gonna make my keyboard explode

vale iron
shy needle
#

oh okay

#

that probably explains why there is no mods on nexus that would change that

abstract karma
#

Anyone know a mod to increase the base (Planetary) Max parts limit?

solid hawk
hexed portal
#

Is there a mod that removes the terrain damage that sentinels cause with their volley shots? They're eating holes in the base I just flattened out XD.

#

I found one, but it's outdated

solid hawk
worthy crest
#

@fresh arch Hello! I have seen your autophage unlocker mod. I wouldn't mind having them pre-unlocked on a new save, rather than have to run the storyline all over again. I am guessing it still works fine, because it seems there were a few peeps who think it doesn't? Does it just unlock cosmetics or also the ability to see autopgage?

jaunty sparrow
#

whenever i load a sandworm from a save editor it just keeps spinning in circles

#

how can i fix this?

#

i have fixed it nvm!

solid hawk
#

Feel free to share how you fixed it, to maybe help others in future. 🙂

spice orbit
#

Are there any mods that help put settlements (esp. autophage settlements) on the planet you want rather than whatever the game wants?

#

I have a paradise planet in a purple system that just doesn't want to spawn a settlement and it's driving me nuts becaus the system it's in is so perfect.

neon nova
#

Has anyone made a mod that let's you grow the extra plants in the game? Impulse Beans, Hexaberry, etc. I wanna go round in my corvette growing and making food but dislike the loop of having to constantly find these items

dull marlin
#

Has anyone modded this thing into a companion at all?

hearty wasp
#

don't think this is a creature

hearty wasp
#

the snappoints are prolly broken as shit tho

#

blame hg

neon nova
#

Makes sense I guess, still a bit of a shame they never added it officially though, it's kept me away from a lot of the cooking stuff

hearty wasp
#

prolly encouraging exploration or something idk

gentle cloud
#

Any mods that unlock all legacy base parts, for those like me who weren't able to unlock them all back then?

hearty wasp
#

MILF does

#

there's an exml based one too I think

abstract karma
abstract karma
vale iron
#

Nothing does nor can

#

And the max parts is still listed on the Transcender site. What do you mean it's been removed?

solid hawk
#

Yeah, as previously mentioned, that's the only thing that has ever been able to remove said limit

#

Choice of one

abstract karma
vale iron
# abstract karma

Ah, thanks. I'm sure he'll update the site soon. Yeah, I was a bit worried about that bypassing the 3000 limit part

abstract karma
supple sparrow
#

knock knock!
y’all have any good mod suggestions?
(Shaders, stuff for custom corvettes (did i spell that right?) and anything else)

hot ember
shy portal
#

how many times your game crashed?

hot ember
vale iron
frigid grove
#

Haha, I love mods in the genre of "wait, this isn't in the base game?!"

shy portal
thick thunder
#

another peak gumsk mod

rose osprey
#

is there a mod that allows us to press and hold A/D to increase what we're crafting instead of clicking it X number of times?

vital matrix
vale iron
# shy portal finally a god send mod

Let me know if it works. Two people have said their corvette won't land. I tested on three bases on two saves, public and experimental and had no problems, so I need more data.

shy portal
vale iron
#

Strange, I tested that as well on both. Thanks for the info. I'll just have to keep collecting reports

uneven bloom
#

hi there is cutomising site nms center but its payable so does anyone decode seeds number so i can change seeds code manullay to change color for eg?

vale iron
#

No, it's not possible to break them apart like that

uneven bloom
#

ah crap thx then for letting me know buddy

supple sparrow
candid pollen
#

is there anyone here thats using more visible corvette effects mod? I wanted to know if I can tweak it so it only mods engines and reactors

vale iron
candid pollen
#

yeah but idk the normal values

#

for other properties, i only want two on 20 idk the rest

vale iron
#

Just delete the lines you don't want changed from vanilla

candid pollen
#

oh okay

#

it wont affect the base corvette parts?

vale iron
#

EXML mods are just patches. You tell it what you want changed and the game takes care of it. If you remove the lines you don't want to change, the game won't get those instructions and will only make the changes you left

candid pollen
#

Thank you for taking the time to answer me 🙏

flint yacht
#

its there any mod that gives more colour customization for the exosuit?

hearty wasp
red pebble
#

can someone give me a worm egg please

finite tinsel
#

I'm not fast enough to even scan worms let alone get an egg from one lol that's quite a bounty

red pebble
remote merlin
#

Hey, is there a way to make NMS run in the background?

#

Maybe via a mod?

wet sigil
#

I'll ask this here too, because it's possibly related to modding. Is there a way to manually edit a corvette design, from outside the game? I need to delete a part.

remote merlin
#

That's exactly what im looking for

#

if it works that's fantastic

wet sigil
final hazel
final hazel
wet sigil
#

There's a bug where a part that can't be installed due to spacing, briefly flashes green as it snaps into position, then immediately goes back to red. Exploiting that, I was able to half-lodge parts in the floor previously, with the diagonal offset. This time I wanted a slightly raised platform to place a gun on. I... didn't quite expect this outcome, though perhaps I should have. :P

timber monolith
#

If I save edit in a new freighter over my existing one, will the base follow?

final hazel
#

No, the base is tied to the base entry it uses

#

Though I have no idea how "exporting" them works, but I doubt it brings the base along

tawny ermine
#

hey guys i could use some help

#

so i've try to use the mod where you can build a bigger corvette ship

#

i've put it in the Mods folder
D:\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA
like this

but this mod and the few other simlply don't work

solemn cairn
#

Hey maybe someone here can help. Is there a way of resetting the games way of handling mods? I used the Beyond Base Building mod and it went finde. Now all of the sudden it does not. 🤷‍♂️

tawny ermine
#

they where working fine

tawny ermine
#

and sudently stop working?

solemn cairn
#

Yep

tawny ermine
#

like me

#

where you using Vortex?

#

cause even when i put my mods manually into the MODS folder

solemn cairn
#

Yes

tawny ermine
#

they doesn't work

#

xD

#

so i got the same problem

hot ember
#

you haven't followed instructions to un-disable mods, or you've re-disabled them after you crashed

tawny ermine
#

well i did not crash

#

they just stop working when i've launche the game after maybe One week only

#

so yeah is there a way to reset the mods or something liek that?

solemn cairn
#

You need to:
Delete the Binaries\SETTINGS\GCMODSETTINGS.MXML file.[1] When you launch NMS again, it will recreate the file.

tawny ermine
#

ok cool thx for the help

hot ember
#

they prob disable themselves after you update the game
my game doesn't do that though

tawny ermine
#

ohh ok i see

#

cause when the game launch

#

i have the warning that i use a modded version

tawny ermine
#

clear the mod folder

#

re instal the mods

#

but still don't work

hearty wasp
tawny ermine
#

ok so i just need to delete the old one ?

(sorry i still have some trouble to understand 100% everything i'm french)

#

cause i don't have a Mods folder in PCBANKS BlobSigh

hexed portal
#

The picture he sent is outdated

tawny ermine
hexed portal
# tawny ermine ok cool thx for the help

You don't even need to delete that file. Just open the GCMODSETTINGS.MXML file using a txt editor (Windows has a Notepad app built into it that works just fine). Check that "<Property name="DisableAllMods" value="false" />" is present and says "false" not "true."

hearty wasp
# tawny ermine

Move the folders inside those respective folders to directly under the MODS folder

hearty wasp
tawny ermine
#

so he was already like this

hearty wasp
#

Which is why most guides recommend that

tawny ermine
#

i didn't touch anything

hexed portal
# tawny ermine

Yeah, so all of those folders should have extra folders in them that are the actual mod. You unzipped the archive folders, but didn't move the actual mods outside. You can tell by the strings of numbers and letters after the folder name.

#

You want the folder inside them instead

tawny ermine
#

oooohhhhh shiiiii

#

xD

#

ok let me try

#

oh and if there is a subfolder?

#

like this for exemple

hearty wasp
#

Just the folders inside the ones currently directly under MODS

hexed portal
# tawny ermine

So, for instance: Inside the "BuildableShip 99999 EXML" folder there should be this folder. This is the one you want.

hexed portal
tawny ermine
#

ok and for this one?

hearty wasp
#

This one doesn't work at all

tawny ermine
#

ooh okay

hearty wasp
#

The game doesn't load paks anymore

hexed portal
# tawny ermine like this for exemple

Keep in mind that some mods have different versions. Make sure you're reading mod pages thoroughly because you can only have one version of each mod.

tawny ermine
#

oh i see

hearty wasp
#

No mod made before feb 2025 works

tawny ermine
#

ok so hold up i will try launch the game

hexed portal
# tawny ermine ok and for this one?

Many mods haven't been updated to the newer modding system. Mods that are .pak files cannot be loaded. Oftentimes, you'll be able to find an updated version of .pak mods uploaded by other authors.

hearty wasp
#

One of the supposed advantages of vortex installation is that it should install the mods properly for you

#

So mistakes like this don't happen

#

GCMODDSETTINGS will remain an issue tho because vortex doesn't just change that when you launch, only wjen you deploy afaik

tawny ermine
#

LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

#

IT WORK

#

a huge thx to you guys

hexed portal
# tawny ermine ok and for this one?

A good way to confirm what type of mod you're looking at without downloading and searching the archive is to check the file contents on Nexus before downloading. If a mod has a ".EXML" or a ".MBIN" file, it should work in the current game version.

hexed portal
# hearty wasp So mistakes like this don't happen

Vortex is a pain in the ass in itself. In my opinion, it only causes more confusion. Especially with people who aren't already coming from mod managers to begin with or don't have experience with Bethesda modding. Not to mention, learning manual modding first is always better in case they want to mod other games that aren't supported by mod managers.

tawny ermine
hexed portal
#

I mod most games I play, but I refuse to go back to Skyrim because mod managers are more of a pain to work with than simply manual install.

hearty wasp
hexed portal
#

Manual is basically drag+drop and minimal troubleshooting. Mod managers are load order optimization, mod merging, conflict resolution, deploying, more .exes than you know what to do with, etc. lol. It's really only useful when working in great quantities. No Man's Sky has basically no conflicts. Similar to Minecraft. Everything works with each other for the most part and it's really simple to find a problem mod without the hassle of a mod manager.

#

Though, Minecraft is a bad example since it uses curseforge XD. But curseforge is probably the best example of a mod manager that I've ever seen. One-click installing, virtually no need to troubleshoot, no load order sorting. It does it all for you.

#

MO2 and Vortex do not XD

vale iron
#

I keep hearing people have the unzip problem with vortex, but it always works for me. I wonder if it's something about using symlinks or not?

abstract karma
#

interesting, my game crashed due to Vram maxing out
And it decided to disable all mods for me
No i did not get the pop up asking if i want to disable all mods to attempt to fix

sharp junco
#

Hello there, I'm currently waiting the 24hrs for my first living ship, if I mod the game to do (or get) previous community Mission content do I risk to break something?

mossy monolith
#

Hey modders I had a question. Is there a guide that can explain how modding works and the file types involved?

mossy monolith
#

ty

sharp junco
hearty wasp
#

no

#

basically no mod can

sharp junco
#

No mod can break the timer (so I'm safe) or you mean no mod let me obtain past community mission's stuff and they're lost forever?

hearty wasp
#

you asked if mods can "break the game"

#

not the timer

#

if you want rewards then get consumerism

sharp junco
#

I'm worried about the timer, I don't want to risk to lose the living ships in my main save 😅

sharp junco
sharp junco
#

Top thanks

final hazel
ember adder
#

Do we have mods for move item and have auto arrange?

candid pollen
#

Is there any mod for creature eggs? specifically flying ones

icy bane
#

Is there a mod that adds transform gizmo?

#

It would be VERY helpful with buildings

heavy merlin
#

^

rotund hound
#

Does anyone have information on converting ship seeds to parts?

solid hawk
solid hawk
devout ridge
#

hi

solid hawk
#

You won't get anything specific on converting the seed data, but can use the bot to make custom ships

devout ridge
#

how do i make my ship cool?

rotund hound
#

i posted in the modding channel because i am looking to create something similar, not just use what already exists

#

thank you for the help though

devout ridge
#

do u know how to make a "ball ship"

#

a ship with only a cockpit

cobalt condor
# devout ridge do u know how to make a "ball ship"

In the save editor, you should see a filepath to the model of your ship. Just change it to either models\common\spacecraft\scientific\canopy\canopya\canopya.scene.mbin (explorer cockpit) or models\common\spacecraft\s-class\royalparts\cockpit\cockpit_a.scene.mbin (exotic cockpit)

hexed portal
#

Any chance there's a mod that changes the amount of save slots for the Appearance Customizer?

#

3 is just too few

hearty wasp
#

I've heard someone having the idea of using the presets instead but don't think that actually went anywhere

#

because users will prolly just not have the knowledge to write in the IDs ig

hexed portal
#

Ah darn. I wish there were more lol

#

So odd that there's only 3

hexed portal
#

How about a mod that enables melee in stations and other places that usually disable melee? I want to melee dash in stations lol

vale iron
#

No, and no one reputable would publish one due to the potential for abuse

hexed portal
#

Abuse? In what way?

#

There are plenty of mods that make your walk speed and flight speed faster, how is that any different?

vale iron
#

Ability to attack in places that aren't intended to allow attacking? Hmm what could possibly go wrong ;p

#

There have been only one or two people that were somehow banned from NMS and it was due to exactly that

hexed portal
#

What is there to attack? The only things that spawn in space stations are npcs

vale iron
#

Really? Players

hexed portal
#

Well, the Anomaly is the only place where you can see players, no? I play offline all the time, so I wouldn't know. Also, isn't pvp toggleable?

#

It just seems arbitrary to ban people for pvp in the anomaly when it's able to be opted out of.

#

The only other time I've seen players is during the weekend mission. I don't see the difference in allowing pvp on those planets, but not in the anomaly.

#

Either way, you're voluntarily opting into getting killed lol

vale iron
#

Pvp is toggleable, but you can see other players anywhere

#

I take it you don't have a permadeath save that was deleted because someone was in a minotaur in the Nexus Anomaly shooting at people. You may not see a problem, but all reputable modders would and would steer way clear of it

#

We exist at the pleasure of HG. Don't poke the bear unless you want all mods disabled

vale iron
hexed portal
vale iron
#

Because you don't know that it defaults on

hexed portal
vale iron
#

Maybe you haven't spent enough time in the community to see it, but many people show up bitching about dying and having no idea that pvp even existed nor that they can turn it off

hexed portal
rotund hound
vale iron
#

I understand that you don't see the possible issue. You don't need to try to convince me that you don't think it's an issue. I'm going to stop trying to convince you that it's a issue because you clearly think it's a tight to be able to attack people

rotund hound
#

Wdym no?

vale iron
#

You also don't understand how the NMS files work

hexed portal
vale iron
#

There is no server side for stuff like this

rotund hound
#

Uhhh

#

Are you serious?

#

You do know how multiplayer works right?

#

Is it peer to peer?

vale iron
#

There is matchmaking, discovery, expeditions, and a tiny bit of connection obfuscation

#

It is peer to peer with a tiny bit of networking obfuscation in the middle

rotund hound
#

Odd choice

vale iron
#

One player is the host and the rest are the clients

rotund hound
#

That's incredibly surprising

vale iron
#

It's primarily a single player game with multiplayer stuck on top of it

#

By an indie that can't afford to server side check all this traffic

hexed portal
#

That doesn't make any sense. Especially when it comes to discoveries. Discovering a planet sends the info to the server, which sends it to the clients.

vale iron
#

... Did you not see where I said discovery?

hexed portal
#

I thought you were saying that was peer to peer

vale iron
#

No the only server based stuff are the things I mentioned

#

It's why the player cap on instances depends on the hardware of the host peer

#

Current gen can host 32, old gen only 16

hexed portal
#

Well anyway, connection methods are irrelevant to the discussion anyway. Point is, PvP is voluntary. Even if it wasn't, it's pretty dumb that there isn't a safeguard in place to prevent all kinds of damage in non-pvp areas in the event that someone does find a way around the attack blocking code.

vale iron
#

There are safeguards, more than there used to be due to past bypassing of safeguards. Making a mod to allow people to attack in safe areas would be one step on the way to bypassing those safeguards again

fathom hedge
#

Where did No man sky stores the file related to space station and Anomaly mesh/map layout?

vale iron
#

For stations, you want type B, back section

#

Nexus pathing is pretty self explanatory

hexed portal
vale iron
#

It's not a mod to allow faster travel. It's a mod to allow attacking, that you want to use for faster travel

fathom hedge
vale iron
#

Search for biggs

hexed portal
#

Anyway, I'm heading to bed

vale iron
vale iron
fathom hedge
vale iron
#

It's a good name though

hexed portal
fathom hedge
vale iron
#

I look at our relationship with HG as a gentlemen's agreement. We add value and they let us because it helps them and the players. If our actions cause too much trouble, it's easier for them to just turn it off (see Mac version) than deal with it on a case by case basis. Larger companies have more resources to deal with critical issues than HG does. For example, the corvette complexity removal mod is causing a lot of problems for multiplayer currently. I want there to be a higher cap than 100, but unlimited is not sustainable. They need to disable that.

fathom hedge
vale iron
#

Is that from the entry piece or built into the pad?

#

What's it called, not landing gear, the ramp piece to enter the corvette

fathom hedge
vale iron
#

Or they need to optimize the habs

#

I think the polygons might be a bit superfluous

vale iron
#

Thanks

#

Is that landing bay at the extreme outer limits of the build area?

fathom hedge
vale iron
#

Fyi, if you plan to make a corvette landing pad, the biggest issue I saw in including the Nexus pad is that there is no collision built into it; it uses a collision from the main Nexus area

#

Wow, that's a big amount

#

And the default is already huge

#

Like, unusable for a base huge

#

I think for aesthetics I want to use the Nexus pad, add the building terminal and storage, and have to make my own collision

fathom hedge
# vale iron I think the polygons might be a bit superfluous

Probably not due to polygon counts, but rather due to those habitation modules having wall logics on each of its wall.
So in terms of raw components, each habitation modules are equals to 11 modules, and each of its wall need recomputing every time the game attempts to redraws the habitation modules, further worsening the loading problem.
In the most raw computational cost sense, each piece of habitation modules have 21 computational unit cost, walkways have 13 computational unit cost, "Thunderbird" landing bay have 9 computation unit cost, and everything else only has 1.

So really the greatest evil of the entire corvette complexity limit would be habitation modules and landing gears that is attached to the habitation modules (And by extension, windows, cockpit and the internal compomets that snaps to the corvette walls).

vale iron
#

I haven't noticed interact points causing problems, but I maybe haven't had enough in one place. I don't think the wall snap points are the issue, but it could be. Really, I think it's just number of parts, even above number of polygons

fathom hedge
vale iron
#

Those have as many locators, but fewer snaps. I think they also have fewer polygons though, so hard to say. I can open them when I get home to see

#

I wish they'd get rid of the 4 shoot locator limit, would help my custom ships too

dense vault
#

Is there a mod for utilizing all 1000u of my base? I keep having the game deny my extensions, or deny changes on any existing extensions.

#

I have my one of my mining ops between 3 mining hotspots , all within the 1000u range, and the game keeps denying me access to building outside of like 300u of my base. No other players in the area, of course.

fathom hedge
# vale iron Is that landing bay at the extreme outer limits of the build area?

Corvette size for both 40 units build limit (Green, default) and 44.999603271484375 units build limit (Red, maximum safe size), both radius.
The Space station Corvette landing pad have a size of 120x120 units square (Blue line).
Maximum coverage by Corvette habitation modules is 52units radius/18 Corvette modules units on both build limit.
The absolute furthest point you can stand within the habitation modules from the center is 51 units/56 units from the center point.
The absolute furthest hitbox from the center point is 62 units/67.5 units from the center point.
At 40 units build limit, it is impossible for anything to clip past the next corvette workshop landing pads without abusing green-red timming glitch, while for ~45 units build limit, it is possible to clip up to 4 units toward the front and the back of the corvette workshop aera with the Titan and Arcaida booster.

Which means (Corrected due to Math brain fart):
At the default corvette landing pad size of 120x120 units, 44.999603271484375 units build limit is just barley small enough to prevent a player from possibly getting swept by another corvette when said player is standing at the centerfront-most hab module.
At the 40 units default build limit, you can safely shrink the corvette landing pad down to 112x112 units without the corvette hitbox hitting the player on another corvette problem.

The Anomaly landing pad is ~112x112 units in size, slightly smaller than the Space station Corvette landing pad, scaling that by 6% should make it neatly snaps with each other at 120x120 units.

vale iron
#

Interesting. I guesstimated 50u for the offset of the landing zone in my recent mod, but even at 65% size, it feels like the corvette could easily extend beyond that, possibly by quite a bit

warm rose
#

Hey what is one of thr mods that allows for like a bigger corvette limit

pearl night
#

hello entities, I try to find a mod that will help gather mooore milk.
I think there is not a single mod that alters the amount of milk creatures make or a multiplier for the Livestock Unit.. any ideas??

abstract karma
fathom hedge
# warm rose Hey what is one of thr mods that allows for like a bigger corvette limit

Increases Corvette complexity limit:
https://www.nexusmods.com/nomanssky/mods/3701

Increases Corvette building radius:
Go to the No man sky MOD folder in \No Man's Sky\GAMEDATA\MODS
Go to the same Mod folder as the Increases Corvette complexity limit one.
Make a folder named GLOBALS
Inside the GLOBALS folder, make file GCBUILDABLESHIPGLOBALS.GLOBAL.EXML and GCBUILDINGGLOBALS.GLOBAL.EXML
Copy-Paste the following into those two files:
GCBUILDINGGLOBALS.GLOBAL.EXML

<?xml version="1.0" encoding="utf-8"?>
<Data template="cGcBuildingGlobals">
    <Property name="BuildingPlacementMaxShipBaseRadius" value="44.999603271484375" />
</Data>

DISCLAIMER: Since there are now many reports about modded Corvette crashing other player's game, if your corvette has:
Over 100 Habitation modules, or
Build anything beyond the 60 unit clearances limit imposed by the Space Station landing pad
Have some self-disiclipine and do not enable muiltiplayer.

vale iron
#

I'm pretty sure that doesn't actually affect building radius. I could be wrong

abstract karma
abstract karma
vale iron
#

I mean the BuildingPlacementMaxShipBaseRadius thing

abstract karma
vale iron
#

I don't know for sure, I jsut think so

#

If it does work, I hope they block it. There are too many issues right now with people negatively affecting everyone else's performance

abstract karma
#

yeah, i've seen some just ludicrously large Corvettes in the anomaly and had no choice but to leave before my pc turned into a heating unit

fathom hedge
# abstract karma yeah, i've seen some just ludicrously large Corvettes in the anomaly and had no ...

I have done some testing on my side.

400 Habitation modules (Ever so slightly above the current limit) will crash Xbox one and PS4
500 Habitation modules will crash PS4 Pro, Xbox One X, Switch 2, Steamdeck and Any Z1E/Z2E based handhelds.
600 Habitation modules will likely crashes ANY devices.
Estimated by intentionally handicapping my HX370 handheld on an offline instances, no one else is harmed

vale iron
#

They look cool, but they screw up everyone else in a narcissistic way

hot ember
#

even vanilla corvettes tank performance when your anomaly instance has 2 or more of them near the limit, no idea how HG hasn't thought of testing that

fathom hedge
hot ember
#

why have QA when it could be outsourced to players, for free, right

vale iron
#

You could have full QA, if you never want to see another update again

#

Considering their resources

fathom hedge
# vale iron They look cool, but they screw up everyone else in a narcissistic way

But speaking of the whole complexity limit thing, they should have change how the complexity thing are calculated.

Instead of just the corvette modules contributing to complexity limit, everything will be counted toward the limit like the launch.

  • Habitation modules cost 21 complexity.
  • Walkways modules cost 13 complexity.
  • "Thunderbird" landing bay and Wounder Projector cost 8 complexity.
  • All Interior Modules, Cockpits and landing bay cost 3 complexity.
  • Everything else cost 1 complexity.
    Then you will have 2000 complexity budgets, and once you ran out of that complexity budgets, you can't build anything, including internal stuffs.

With this change, you should be able to build far more complex corvette while drastically lowers the amount of damage an oversized corvette can do.

formal coral
#

Hey guys, what do i do with seed? im hunting for specific starship weapon

hot ember
#

I couldn't even begin to think of mentioning forgiveness and HG in the same sentence but that's a personal take nobody's interested in (definitely not the people invested in the game enough to be modding it)

tropic ferry
#

Hello can someone teach me about modding

#

I wanna get this helmet but idk anything about modding

#

And I'm scared to mess up my game and I can't multiplayer or something

vale iron
vale iron
dense vault
tropic ferry
tropic ferry
#

And I want other players to see me like that as well

dense vault
#

I'd recommend Consumerism on Nexus, like Gumsk suggested. It allows you to buy anything from preivous missed events using Quicksilver. We can't link it here. Doesn't change much else, and won't affect multiplayer.

magic lava
alpine ermine
#

wait nms has mods?????

magic lava
#

Yep

alpine ermine
#

woah

magic lava
#

Check pins for helpful stuff

waxen heron
#

which rewards from older expeditions i cant get offline?

vale iron
#

None. All rewards can be claimed offline, I believe. The Starborn Phoenix and twitch rewards do server checks so you have to stay offline to bypass that check

waxen heron
#

so there are no milestones that give anything good that require online mode?

#

and does steam offline mode work or do i have to turn my wifi off to play the expeditions

frigid grove
waxen heron
#

tysm!

frigid grove
waxen heron
#

im using this one

#

so yeah its yours

solid hawk
fathom hedge
#

I crashed at least three times trying to do a community mission.
Turned off multiplayer and the game is perfectly fine.

hearty wasp
#

Sounds like game bug and not a mod bug

waxen heron
#

if im doing expedition one and i change my PC date to skip the wait for frigates, wont it delete the expedition?

final hazel
#

!faq-time

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

Should I adjust my system time?

sp
No! Messing with your system clock has the potential to break every single thing that relies on a real timer. Settlements, frigate missions, farms, mines, freighter battles and time gates such as the Starbirth Quest. Just don't do it.

waxen heron
#

i changed time like 6 times total on one save now…

#

but ty imma check that out tomorrow

still agate
#

can someone recommend me an good save editor ?

abstract karma
#

@vale iron Hey! Does your Corvette landing pad work in mp cases? ie: An uploaded base?

final hazel
#

It should, given that the visiting player also has the mod installed

#

If the visiting player does not have the mod installed, the small paving will act as it normally does

abstract karma
#

ah okay, i see, thats sick either way! Thank you ^-^

hexed portal
#

I've found like 3 different ones, but they all use .paks

final hazel
#

Also on PC, you can skip all versions of that by binding a number to Toggle Camera View, and pressing that when these animations play

hexed portal
final hazel
#

It skips all other camera animations while you technically have control, like the portal camera returning to the player (and most other "return to player slowly" motions)

mint oar
#

is there a VR mod that attaches the hud to your head?

final hazel
summer spire
#

Any good mods that keep vanilla style but improve overall experience?

#

Graphics etc

scarlet flume
#

Hello. From what I've seen in my short time modding NMS, I heard the tool AMUMMS mentioned quite a bit. Is that the tool used to update mods to be used with the latest version of the game? How does it work?

hexed portal
cobalt condor
#

AMUMMS is a mod builder. If a mod includes a lua script for AMUMMS, it can rebuild the mod from the game's files, creating a new version of the mod that's updated for the current game.

scarlet flume
cobalt condor
#

Multiple scripts can also be run together, allowing AMUMMS to combine multiple mods into one. This is very rarely necessary with how the game's modding system works now, as the game is able to merge most mods at runtime, depending on what types of files they change.

scarlet flume
#

Or is there like a cut-off date where I can consider all mods after said date should work indefinitely and all mods before said date will not work without being manually updated? Since I read somewhere that modding has changed with 6.0

hexed portal
#

As long as a mod has the EXML file structure, it should work in the current version. I have yet to find any of those that don't work. If it's a .pak, then it won't work in the current version. Perhaps AMUMMS can update those if there's a .lua but I'm not certain.

cobalt condor
#

If a mod is recent enough and there's nobody in the Nexus Mods comment section complaining that it's broken, it probably still works.

hexed portal
#

Basically, if it looks like this, 9 times out of 10, it'll work now.

#

It may have more subfolders and files, but that's the structure you're looking for

scarlet flume
#

I see. I'll keep that in mind as I browse. 😄 Thanks guys!

ripe path
#

I put fauna density on 20x and all creatures aggressive i can't leave the ship without being swarmed

solid hawk
#

SNAFU

hexed portal
#

The audio killed my ears

supple elk
#

Can you use a save editor to redo quest lines you've already completed?

cinder oyster
#

Just wondering are any of the scene viewers updated for the new update?

quasi dust
#

would anyone be willing(if its doable) to make a mod whereby one may have a squadron without owning a freighter? i play with harsh mods and obtaining a freighter is far ahead of me but i wana pirate and would like to have som help in the skies

vale iron
#

You could probably put the squadron management terminal somewhere else, but I think the game does a check from the EXE if you have a freighter, which we wouldn't be able to touch.

#

Could maybe just set a flag somewhere to "hasfreighter=true" or something

vale iron
pine sierra
#

Does anyone know if it's possible to mod the freighter rooms so they don't have the annoying walls/corners between them if you place different kinds of rooms next to each other?

hearty wasp
#

no but I don't think they'd be very difficult to yeet

vale iron
#

Freighter rooms? They will take out walls dynamically if you use rooms of the same type

#

two tech rooms won't have a wall between them

haughty knoll
#

Are there any mods that make distant planets stand out more in the sky?

#

In nms they're most of the time black circles with a glow around them

pine sierra
quasi dust
rancid fern
#

hello if Im already in an expedition can I still play the previous (Modded) expedition?

#

whilst playing the current expedition?

solid hawk
#

Guessing no. Finish the one you're on first.

frigid grove
mint robin
#

What does the description of Snappy Industry mean when it mentions "cargo ship holds and external platforms"?

waxen heron
#

what should i put here in vortex (nexus mod manager)? i downloaded the mission timer redux mod and something is wrong

hearty wasp
#

Describe what is that "something" and what is wrong with it

waxen heron
#

check dms

hearty wasp
#

No

#

You should describe your issue here so everyone who reads can help

hearty wasp
#

After you chose it, does it display another error

#

And have you tried symlink deployment instead

waxen heron
#

wdym symlink

waxen heron
#

still this

#

dont mind the overlay

hearty wasp
#

The other option on the list should be symlink deployment

waxen heron
hearty wasp
#

Huh weird

#

Either way have you clicked deploy again after setting these?

waxen heron
#

yeah

#

still doesnt work

hearty wasp
#

Does it spit out just that warning?

waxen heron
#

just that

#

wait

#

it worked

#

randomly

#

i spammed the deploy button

#

and its okay now

hearty wasp
#

It probably just needed time to deploy

waxen heron
#

maybe

#

btw how do i actually use the mission timer redux mod

#

does it do the work by itself

#

or is there a button for like a menu for it or sum

hearty wasp
#

It just reduce the timer internally

#

You shouldn't need to do anything

waxen heron
#

okay, tysm for all the help

novel monolith
#

is there any way to pull the 3D models for the corvettes, or any of the ships for that matter. for rendering purposes have a really cool idea i wanna do

hearty wasp
#

Individual parts, sure

waxen heron
#

if i quit the game (while doing older expedition), and i go online without playing the game, will it delete my progress?

final hazel
#

No, as long as you do not open the game while online

#

If you do open the game while online, your save is safe as long as you do not load it and replace the weird file again and go offline before loading it (as NMS fetches updated expedition info on startup I believe)

vagrant bone
#

how do people make the glitched ships using all kinds of base parts? i want to add some stuff like doors or whatnot to my corvette

final hazel
fiery owl
#

anyone know if Gumsk pulled his mod for the Corvette supercomputer? I swear it was up there earlier but now.. I don't see it at all

fiery owl