#nms-modding

1 messages ยท Page 74 of 1

kind cipher
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i think so

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cause of cross saves

vale plover
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Hi, i think i made a mistake, the game diseabled my mod, but i don't know how to enable it again

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i got a message about a .exml but i can't find it in the game files

fresh arch
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find mod settings MXML file in game's installation directory and remove it

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Game will recreate it and enable loading all mods

kind cipher
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for anyone using mods, do i put the mods folder in gamedata or gamedata\pcbanks?

vale plover
final hazel
kind cipher
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thanks

fresh arch
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No Man's Sky/Binaries/SETTINGS/GCMODSETTINGS.MXML

kind cipher
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is there a mod that gives me all customization? like helmets and stuff

hearty wasp
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yeah Getting Head

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well it lets you equip them on any race

kind cipher
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not just helmets i mean

hearty wasp
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you can unlock em in a save editor

kind cipher
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i cant find where

hearty wasp
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they are there

vale plover
hearty wasp
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if you wanna buy em in game you can get Consumerism

kind cipher
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where

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all?

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even the quest ones

hearty wasp
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I don't remember all of them

fresh arch
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just get a save editor

kind cipher
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i cant find where to get them with a save editor

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ive tried 2

fresh arch
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There's bunch of cosmetics, different acquisition methods / sources

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Expeditions, QS shop, Autophage race, in-game challenges

fallow meadow
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Make sure to first check the account tab to unlock all 'special' rewards, claim them at the QS shop. Then see what else is missing to unlock on the save itself

fresh arch
zinc bough
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Anyone know of any mods that still work that effect plant growth speed?

fresh arch
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Nexus Mods :: No Man's Sky

Tired of dying of old age waiting for your crops to grow? Want to be able to finally make a living as a farmer? Look no further! Here at Fast Plants X our special fertilizer allows your crops to sprou

zinc bough
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If it doesn't work I wonder how difficult it would be to make a mod that does

final hazel
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It should work, it was last updated after Voyagers released

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If it doesn't, there's no need to start from scratch or anything

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The author can just fix whatever problem is occurring through the power of a dozen headaches

fresh arch
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real

kind cipher
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whats a safe amount to mod my ship stats to

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too much breaks it

final hazel
kind cipher
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i set my ship stats to 600 and now my ship bounces back when i try to enter planets lol

fresh arch
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try dialing down the manuev... agility

final hazel
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There aren't any ships that go above a 50% maneuverability bonus, probably for a good reason

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Other things matter a lot less, but could possibly still have some side effects

hidden rapids
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How do I unlock the blueprints in Exosolar's and Babs' Beyond Base Building mod?

hearty wasp
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what blueprints

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it doesn't add any new objects

hidden rapids
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The blueprints to build the stuff in the mod

hearty wasp
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you mean the vanilla stuff?

hidden rapids
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No

hearty wasp
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you get it the vanilla way

hidden rapids
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I have all of that

hearty wasp
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yeah

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then you have all of it

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BBB doesn't add new objects

hidden rapids
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But it gives access to objects you couldn't previously use right

hearty wasp
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yeah

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you get access when you install the mod

hidden rapids
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I only see Corvette parts when I go into build mode

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And freighter stuff

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Did I not install it right? I put it in my mods folder

hearty wasp
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it's possible

hidden rapids
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It says "This does NOT mean the mod gives you access to all buildable parts. You still need to learn the blueprints for each. :)"

hearty wasp
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yeah the vanilla way

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post MODS folder like this

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include the highlighted details

hidden rapids
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I'm not at my PC rn

hearty wasp
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then do it when you're there dw

hidden rapids
hearty wasp
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people will help you then

hidden rapids
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I know

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I meant the stuff it adds access to

hearty wasp
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I don't follow

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do you have access to those things without the MOD when you're at where they show up in vanilla?

hidden rapids
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No

hearty wasp
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if you get freighter parts on a freighter base you will have them

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if you do not then you need to unlock them the vanilla way

hidden rapids
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But what about the stuff the mod adds access too?

hearty wasp
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it removes building restrictions, not unlock things for you

hidden rapids
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It unlocks things too

hearty wasp
final hazel
# hidden rapids It unlocks things too

The mod does not unlock any base parts for you, it just enables them to be placed in base types that they're normally unavailable in. That still requires you have the blueprints for those parts

hearty wasp
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yeah can you give an example of what it unlocks

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and can you quote from the mod page where it states that

hidden rapids
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I thought it was similar to Eucli-ea - More buildable base decorations and structures

hearty wasp
hidden rapids
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Oh

hearty wasp
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this is a statement about the game

hidden rapids
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So the mod I'm looking for is Eucli-ea - More buildable base decorations and structures?

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Can other players see the things I build with that mod

hearty wasp
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Eucli-ea, UBB, and KnB all add new objects

final hazel
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That is the main one I know of that adds fully new base parts and decorations

hearty wasp
fallen sparrow
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how do i get save editor

hidden rapids
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But if they don't, they can't see it?

hidden rapids
hearty wasp
hidden rapids
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It's not custom objects tho

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It's just structures and stuff already in the game

hearty wasp
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the underlying code that makes them base objects are all completely custom because they don't exist in vanilla

cold sequoia
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How long could it take to make An Infinite item stack mod and is it hard todo ?

hearty wasp
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there should be a few mods on Nexus that have luas

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if those are made semi-recently they could still work

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making from scratch is a fool's errand honestly lol

cold sequoia
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Theres one but i think it was not helping because I was crashing when trying to land on planet so I needed to remove and uninstall full game and reinstall again and ive not crashed again

unborn thunder
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would it be possible to make a mod altering the NMS localization file(s)?

hidden rapids
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So sad

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I wish nms added more decor

cold sequoia
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And structures

hearty wasp
# cold sequoia Why ?

no point in making something that already exists unless you just want the sense of pride and accomplishment

cold sequoia
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Specially the ine that are in mods and tbh they actually get imprints from in game any ways so why not allow us to have them also to build with

hidden rapids
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Fellow rogue

unborn thunder
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I'ts something I'd like to do

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I have to first understand the intro and basics of NMS modding, however

hearty wasp
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LocTable.MXML allows you to modify all languages in one file

unborn thunder
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I see I see

hearty wasp
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it's just an xml file with a very long but shallow table

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well depending on how much you edit ig

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Lo2k or someone else has a tool for custom translation too

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I dunno if it still works

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should

unborn thunder
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and how would I have it override base localization? just naming the file the same as the base localization file?

fresh arch
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example of changing language files (english only though)

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no need to overwrite

cold sequoia
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It be nice to own my own m8d and update it my self and not rely waiting for others lol

fresh arch
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HG gave us a better way

hearty wasp
fresh arch
unborn thunder
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Thanks, you both!

hearty wasp
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as long as those luas work ig

cold sequoia
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Well am sure Lua will defo work

fresh arch
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depending on what you actually want to do

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It might be possible to do as an EXML patch mod, those are update-resistant as well

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Doesn't mean fully update proof though

cold sequoia
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Its exml

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I had message the Author saying I think the mod needs updating but no response as of yet

fresh arch
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ah yes, the infinite stack size mod

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Hope you got a beefy enough computer to handle infinite amounts of data

cold sequoia
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Maybe why is crashed trying land on planets is that it maybe not with with corvette storage

cold sequoia
fresh arch
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... that was sarcasm

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There's no such thing as infinite

cold sequoia
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Lmfao

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Am not good understanding sarcasm at times am slow lol

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Should be called increase items amount stored lol

hearty wasp
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Yeah unfortunately marketing is a thing

fresh arch
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says the person responsible for Consumerism

hearty wasp
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I can't even refute that

sullen ridge
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รคhm which mod ulock all expedition rewards from now and the past?

cold sequoia
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Lmfao

final hazel
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holy fucking Shigeru Miyamoto

cold sequoia
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What

final hazel
cold sequoia
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Lol

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Lmfao

sullen ridge
final hazel
cold sequoia
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MODS folder for 1

final hazel
cold sequoia
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Its really simple as eating cake lol

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But if you wanted to mod on 360 with mod menu its not as easy but once you get hang of it you remember what todo

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So NMS is the easiest game to mod

solid hawk
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It says

hearty wasp
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That's my line

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Actually that's yours because you wrote it but I quoted that first

solid hawk
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Sorry, was skimming.

sullen ridge
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and is the esxpedition staff better?

final hazel
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Because that's how the menu works for some reason, a vanilla game issue I believe

final hazel
sullen ridge
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so i can use it for mining

final hazel
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You can use any Multi-Tool for mining

sullen ridge
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i know

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next step is good X upgrade rools

final hazel
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Just that you could install the regular Mining Beam alongside the Runic Lens and mine a little faster

cold sequoia
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Infinite item stack does not have Lua file with it

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Would yous actually think it's broken since the corvette update came out and it's EXML

fresh arch
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have you like actually tried installing and playing with it

cold sequoia
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@solid hawk Hi Sir will you be updating the freighter mods again at all

solid hawk
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Need more specificity please. ๐Ÿ™‚ A lot of mods

haughty scarab
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does anyone know of a mod that will let me place terrain in mid air?

hearty wasp
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what do you mean by terrain

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like with the manipulator?

haughty scarab
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im trying to build a floating island on a ocean planet but the ocean below me is at -1400U and i have nothing to manipulate off of

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i've been looking trough nexus mods but haven't found anything like it yet

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also trying to keep my base uploadable :p

final hazel
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And mods can't add new functionality like that

haughty scarab
final hazel
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Yes, but the voxel grid follows the terrain below it

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If you can't build up from the bottom of the ocean to up there, mods won't magically extend the terrain height limit

fair belfry
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Hiiiiiiii, so uh... I kinda started a new save for an expedition, and didn't know you could take some things from an expedition into your main save if you used it, so now I've built an insanely cool corvette and realized I'm gonna lose it... Is there a way I could move it to my main save?

final hazel
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May be best to use base parts to mimic a floating island, like rocks etc

haughty scarab
final hazel
haughty scarab
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terrain genning up 1.4k units isn't quick hting

final hazel
final hazel
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but if you started it from the "new save" menu, it should convert to a normal mode save upon completion

fair belfry
final hazel
# fair belfry huh

This expedition specifically disallows transfer of starships to and from the expedition save

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which is the first time that this override has been used

fair belfry
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Whaaaaaaa

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Why can't you move FROM the expedition to another save??

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That's bull

frigid grove
fair belfry
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Either way I started a new save for it so I wouldn't be able to transfer anything

final hazel
fair belfry
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So yeah I came here to look for other options

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Hm

haughty scarab
fair belfry
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I have no idea how save editing works but that seems to be my only option

frigid grove
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Make backups before trying

final hazel
fair belfry
final hazel
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If on PC, you could save edit it onto a different save

fair belfry
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Yep

final hazel
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though the process is weird like I described

fair belfry
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Is there a guide for save editing?

final hazel
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As always make backups, though both save editors make backups for you to restore to I believe

fair belfry
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good lord

haughty scarab
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and that someone coughs up a mod at some point with the ability to freely manipulate train

final hazel
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From my knowledge it does not, it considers the sea floor and existing terrain shapes the mesh

solid hawk
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HG would need to add that, mods can't

cold sequoia
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Please let Eucli Author know when I enter freighter missions page I instantly crash and I took that mod out and no longer crash

solid hawk
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With the new EXML system, much rarer for mods to break from updates. Does still happen, but not every mod, every update.

solid hawk
quasi dust
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any time from just leaving area in roamer, to leaving entire system and returning

tidal hull
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how does modding work for a game thats updated so frequently

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do older mods work ?

unborn thunder
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where exactly are the localization files within NMS at?

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like, i've seen from other mods how to change in-game text for items and things, but where exactly do I look to find said items in base-game files?

steel crypt
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They're all in the language folder

unborn thunder
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so i've heard, but i don't see any language folder, unless im in the wrong directory, of course

steel crypt
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You need to unpak the game to see it.

unborn thunder
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okay, i think i've been doing that, but maybe i stopped it a little too early

frigid grove
amber mauve
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Is anyone aware of a mod that moves the teleport point for corvettes on Freighters to a more convenient location? I wish it were near the teleporter to the bridge.

solid hawk
solid hawk
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Oh nm, was the bridge teleporter

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They could still move it though. Put in a zendesk report to HG

lime mesa
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  1. How i mod this game
  2. Is it hard to mod
  3. Are there any character mods?
  4. no idea what to ask more
sly hemlock
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How do i mod lol I looked up some tutorials, and I did everything that it said, but it didn't work

sly hemlock
lime mesa
hearty wasp
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  1. #nms-modding message Installation section
  2. depends on how good you are at extracting zip files and moving folders
  3. elaborate
  4. ok
sly hemlock
hearty wasp
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did you see mod warning screen

sly hemlock
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I made sure to extract it, I went into the folder and made disable all mods to false

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Nope

hearty wasp
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post your MODS folder like this

sly hemlock
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Ok one sec

hearty wasp
solid hawk
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GAMEDATA\MODS, NOT GAMEDATA\PCBANKS\MODS

sly hemlock
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mmmm that would explain it lol

solid hawk
sly hemlock
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understood lol

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yes

solid hawk
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They quickly become outdated and useless

sly hemlock
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im assuming the devs added mod support but changed it

solid hawk
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Been mod support, but officially outdated, since 2016

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System got overhauled in Janusary 2025

sly hemlock
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I find it very interesting how this game works like it's single player, but multiplayer at the same time, and it's just confusing

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hey it worked thanks

solid hawk
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So, while seeking mods, anything update last , before 29 January 2025, is 100% unuseable.

sly hemlock
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Well, I'm literally only installing the one mod because I like everything about this game without mods lol

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except the settlement, stuff waiting an hour between each upgrade is abysmal

solid hawk
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With the above being said, looking at most endorsed or most updated metrics will provide you with many dead mods. Best metric to use is sort my last updated

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When vanilla starts to become boring, and it will, that's when you should use mods. Basically how you're doing it is the right way. Play vanilla first, then mod later.

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At least to my thinking. If you don't play vanilla for awhile, how the heck do you know what you'd like to see changes with mods?

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People who jump right into using mods from the beginning are missing out.

sly hemlock
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yeah, that's pretty much my plan honestly

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I played this game a lot many years ago, so I know pretty much all of what it has to offer, but I'm still pretty mid game

solid hawk
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Same ones who come here and ask "What mods should I use"

sly hemlock
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Lmao

solid hawk
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"Well, Mr. Lemming, I've a cliff to show you too."

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People play NMS is different ways from each other, so mod selection is highly subjective. ๐Ÿ™‚

sly hemlock
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I do wonder, are there any mods that fix tons of bugs?

solid hawk
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Those of us who make the mods, our biggest inspiration is "what annoys me about the game today". ๐Ÿคช

solid hawk
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  1. Most bugs we can't fix. Modders only have access to the game data files. No low level API, no changing the engine, no source code.
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  1. Not much worse than pouring hours into researching and producing a mod and having it killed by an HelloGames hotfix patch two days later to fix said bug(s).
sly hemlock
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That's a shame because I'm having an issue where when I upgrade my settlement buildings the construction stuff stays

solid hawk
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I had one of those a couple of versions ago, but I did dutifully report the problem to HG when I made the bug fix mod.

lime mesa
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are there any weapon and boost mods?

solid hawk
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Mod lives for three days, for its' intended purpose, before HG patched the issue. haha

solid hawk
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Look by category, most likely in weapons or cheats

hearty wasp
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What kind of boost

lime mesa
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dont i need an account and premium for nexux mods?

hearty wasp
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Just an account

solid hawk
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You need an account to download, yes. Not premium

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NexusMods is the only source for NMS mods

vale iron
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New mod users, read this before asking questions, please.
http://tinyurl.com/nmsmodding550

solid hawk
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Have Gunter auto post it every two minutes

ebon cosmos
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UpArrow Updated pin and re-pinned so it's easier to find

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image ยป externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

ebon cosmos
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UpArrow was updated the other day too

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Hope it helps a bit GekSafety

sinful dagger
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chat

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why tf save editor not letting me dupe vesper sails

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doesnt even work when loading a backup save where multiple were already successfully installed

final hazel
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Maybe they made ships validate the tech they have, due to corvettes and how their tech works

sullen ridge
unborn thunder
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Cheers @fresh arch

fresh arch
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revised the list of Corvette parts for my ship parts catalogue mod, this time paid attention not to include non-available parts

vale iron
sinful dagger
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mid testing it just broke

crystal wraith
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?

fresh arch
cold sequoia
weak oriole
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Quick question. How do i need to save these changes made in the editor mod? Cause i gave myself for a test 1000000 quicksilver so i can quick check but idk how to save the doc because both buttons to save the file didnt change anything. Do i need to import it somewhere or smt?

lime mesa
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Anyone has any mod recommendations which make space darker but also not always totally black? I generally like the darker space colors of the game, but not everything has to be black all the time, dark red, violet, green etc. are fine and even pretty sometimes

steep stag
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hello. i havent played the game for months and all my mods dont work anymore. (i accedentally deleted all of them) which mod file type should i download?

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the last updated is the top one...

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so is the top one correct?

rough stratus
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Probably. I would just see if it works personally, it would've been faster to try it and test it I think than to ask, unless you're doing a fresh save with them

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But I'm also admittedly not super knowledgeable with mods for NMS, so maybe there are mod file types that matter

steep stag
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like i had an item stack mod

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and i dont want my items to be reduced from 999999 to 9999 for example

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nvm. turns out its th exml

lime mesa
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If this still works as of Voyagers please hit me up, Iโ€˜m really tired of awfully bright space colors ruining systems for me, but I also donโ€˜t want everything to be totally black BlobSigh

cold sequoia
#

@solid hawk

hearty wasp
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But when in doubt, yeet GCMODSETTINGS

quasi dust
hearty wasp
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Honestly I've been receiving a couple singular reports of "issues" that no one else can replicate

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I think the game may just be having trouble loading so much more shit Sean3

quasi dust
hearty wasp
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Which is weird because you'd've thought all the optimisations would've actually decreased VRAM usage

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But that's why I'm not a programmer

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Winter update is coming

fresh arch
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... if no mods were involved then why do you post it here in modding channel?

quasi dust
hearty wasp
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just a prediction seeing how fucked the current state of affairs is

quasi dust
#

no.4 should come soon

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unfortunatley they always seem to list corvette related fixes only

hearty wasp
#

3 publics deep

solid hawk
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The majority are going to be focused on the new content

cold sequoia
hearty wasp
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Cool

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I think at this point it's just having mods in general that's causing stuff like this to happen

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And you're just unlucky in that you still play the frigate expeditions lol

vale iron
#

I think we'll get another experimental update before 6.04

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some weird bugs

sharp flame
#

How does mod synchronisation work exactly ? I mean for example, if you play with a mod removing corvette limits, how the NMS server "sees" you ?

hearty wasp
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and seeing from the various screenshots, the limit doesn't seem to be an issue

vale iron
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Multiplayer is not handled by a server, other than matchmaking. The sessions are player to player with one computer serving as host and other players clients. So they will see you however their local files say to see you.

marsh eagle
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It's not direct P2P but close. There is a azure relay server inbetween to protect from ip leakage etc

crystal gazelle
#

If I download mods can I still play multiplayer?

marsh eagle
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Yes no problem

cold sequoia
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Yes

crystal gazelle
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Alr ty

marsh eagle
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HG semi officially supports modding or at least made it actively easier for modders and mod users with certain patches in the past

runic kayak
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how do terrain generation mods interact with multiplayer?

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and how do they interact with existing planets that have been generated

marsh eagle
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There is no "pre" existing or generated planet. They get procedurally generated and calculated by your pc live while you play.
That means if you use generation mods, only you will see the changes.
You might be standing on a mountain but for other players you will stand mid air if the original generation decides for flat land there

runic kayak
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so it would probably mess up playing with my friends unless they also downloaded them

marsh eagle
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Right. I never use generation mods because if you build a base and the mod breaks, your base might be stuck in the ground if you return to original generation

hearty wasp
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read the line with the word "terrain" in it

runic kayak
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i see

solid hawk
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Lots of crash bugs in vanilla right now, some but not all caused by the VRAM leak. So will crash at random times when the VRAM usage is filled up

lime mesa
#

don't suppose there's any mods to completely disable all steam popup elements in VR?

fresh arch
#

Mods can't affect stuff outside of the game

cobalt condor
lime mesa
hearty wasp
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you'd think so

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but no

lime mesa
lime mesa
#

well thanks anyways for the straightforward answers

wispy ridge
#

Hi there ! I've just heard about something called the "NMS service bot", which would allow me to obtain some specific things that are not available anymore. However... it's not free. And I really would rather have a free alternative. Does it exists ?

fresh arch
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Most of service bot functionality is free, only the advanced features are behind a subscription

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As for alternatives, depending on the platform, you could use mods or save editors

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But still there are some features only service bot has to offer

wispy ridge
#

I just wanted the Normandy, but it required to be a Patreon for this ๐Ÿ™

fresh arch
#

no it doesn't

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old expedition rewards can be obtained with free uses

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!creativehublink

hardy auroraBOT
fresh arch
#

Go to this server, check the video guides channel

wispy ridge
#

Oh thanks !

fresh arch
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I believe there even is a video specifically for Normandy

wispy ridge
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I'll check it out ๐Ÿ˜‰ Hope that'll work

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Seems like it's not free to use anymore :/

marsh eagle
#

Just use a save editor or unlocker mod.
Bot is cuurently overloaded and cant handle more requests so it limits itself to free users or it would become completely unuseable. Further questions on its discord, here is no support for this app

graceful fiber
#

would any experienced modders be willing to test something for me ?

hearty wasp
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Depends

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You should always open with what you're working on so people would know what you're asking for straight away

graceful fiber
#

ah thats fair , im trying to setup the code needed to make base landing pads allow for corvettes

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i just dont know how to fw the compiler or anything

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what ive got so far

hearty wasp
#

Where did you get the first snippet?

graceful fiber
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basebuildingtable.exml

hearty wasp
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That is not used anymore

graceful fiber
#

ah , see this is why i ask :p

hearty wasp
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I don't even know if that file exists in current version

#

Did you unpack your own game files?

graceful fiber
#

not yet no

paper snow
#

hi folks, im new to this game. is there a mod to unlock all apperances at the body changer?

graceful fiber
#

honestly would prefer not too lol

#

thats why im asking if an experienced modder would test it

hearty wasp
#

I don't need to test it to see it won't work

#

The data structure in it doesn't exist in the game files

graceful fiber
#

we cant just add the new ship class to the landing pad table and resize its limit?

hearty wasp
#

Not sure about the second pic but the first pic contains hallucinated data structure

graceful fiber
#

gotcha , the second pic is for resizing the pads limit

hearty wasp
#

And ShipClassLandingData doesn't return any result in the github

#

So I'm guessing it doesn't exist

graceful fiber
#

there has to be a location where the limit and whats allowed on those pads exist tho ๐Ÿค”

hearty wasp
#

I'm gonna assume these are AI hallucinations

graceful fiber
#

yeah just let that go lets move on from that lol

hearty wasp
#

I meam there's not really anything to test tho ar this point

#

If you actually want to make a mod I'd recommend getting your game files unpacked

graceful fiber
#

probably wont matter if i cant find the string i need to edit in this github link

#

im lookin but

hearty wasp
#

The compiler github contains the template for the data structures

#

Not the data themselves

graceful fiber
#

gotcha

hearty wasp
#

The data are in the game files

#

Anyway if you want to dive into it you can also ask in the modding discord

#

!moddinglink

hardy auroraBOT
hearty wasp
#

More chefs in the kitchen type deal

paper snow
#

when running the save editor i get this: 'java' is not recognized as an internal or external command,
operable program or batch file. any idea what it is? all the files were extracted into one new folder

#

even ran both files as admin

fresh arch
#

have you installed the java runtime that is listed as requirement?

visual pivot
#

is there a mod to unlock corvette size and part limits?

visual pivot
final hazel
visual pivot
#

cool thx!

#

real lifesaver

#

aare there also mods for using more of the regular base parts on corvettes?

green flume
#

How do I use the save editor to give myself companion eggs, that actually let me hatch them

visual pivot
final hazel
visual pivot
#

great!

final hazel
green flume
final hazel
#

!creativehublink

hardy auroraBOT
green flume
#

ty

vital matrix
#

my frighter base

molten gust
#

the generic question, how do I download mods? I know where to download them from but I have no clue on how to install them into nms

rough stratus
molten gust
#

I'll check to see if it's working again

rough stratus
#

For example, this is what mine looks like

final hazel
molten gust
#

should it be looking like this

#

I have the mod file in the "mods" folder I made

molten gust
#

oh wait theres a mod manager

#

nevermind

#

๐Ÿคฆโ€โ™‚๏ธ

#

the way they explain this shit is not clear enough'

#

ok now it should be working

molten gust
#

and nope, trying again

neon creek
#

hey, just started playing the game with a friend. we cannot progress together or share the same base and that is annoying. is there a way to bypass this (mods)?

molten gust
#

now it works ๐Ÿ˜ญ

sinful dagger
#

cant seem to edit the maneuvrability stat of my corvette

#

any ideas?

native frost
#

was wondering if there was a way to mod the options (mainly for controls) and the UI for main game to be moved for individuals with 3 screens? JUst asking, since I wasn't able to find any mods on nexus that did that, so I assume there is no way to do it. If it is possible, I might look into making a mod to do so.

#

I think one of the new terms for a UI managment is "Safe space"

quasi dust
#

to my understanding , and as described - "To resolve conflicts between No Man's Sky mods that alter the same game files (referred to as "tables"), you must use a mod merging tool like AMUMSS"

#

but im using 3 seperate mods that alter REWARDTABLE and i didnt do the above

#

and all the features of those mods work in harmony. what am i missing?

#

is it just that im getting lucky here and different lines of each LUA are not conflicting?

#

therefore in this case, there infact are no conflicts as the three mods dont overlap in what they change within the REWARDTABLE file

#

is this correct?

nocturne tundra
#

if i mod my game will multiplayer disable

vale iron
#

MBINs need to be merged

quasi dust
quasi dust
#

seemed agreed on

#

generally till this point i just kept a small mod list avoiding potential conflicts, but this is good to know

lone totem
#

Hello guys! Anyone have an idea as to how one could feasably reset the current ship's entity like it does when one warps into another system?

I'm trying to find a workaround for the solar ship's animation lockup bug.

solid hawk
#

Report the bug via zendesk. The more who report, more likely it'll get fixed. !hg

quasi dust
solid hawk
lone totem
spice crest
#

So I did download the mod that allows all base build on the Corvies. But the landing pad is the only thing that really doesnt work. You can build it on a Corvette and land your ship on it, but as soon the Corvie moves the ship parked stays afloat on the same spot and stays behind. Any idea if there's any way around this?

solid hawk
#

There's no fix to that very rare circumstance

quasi dust
solid hawk
#

precedence

compact stratus
solid hawk
#

D:\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

fair belfry
# solid hawk Decorative only

Oh? I was thinking of downloading "Exosolar's and Babs' Beyond Base Building" because it doesn't affect other players yet still lets them see what I build, plus it allows for more freedom AND increases the build limit, but I was also pretty interested in adding a functional pad to the corvette

#

Does that not work with this mod?

#

Also would I be capable of having an exocraft stay on top of the ship?

final hazel
fair belfry
#

I kinda wanna make a corvette that lets me drop from the sky with a Minotaur >:)

final hazel
#

Landed ships cannot be linked to moving objects

final hazel
#

The exocraft would remain where it is while the corvette flies away most likely

fair belfry
#

:(

solid hawk
#

Whatever happend to the thrill of discovery? Now it's all tell me everything beforehand.

fair belfry
#

true........

solid hawk
#

I'm the author of Beyond Base Building btw.

#

Before corvettes, something like 1400 base building objects in the game. If I were to test them all, would take MONTHS for any feature adds to happen. Rely upon the several thousand strong user base to find and report issues on the mod page, then I fix them, if possible within the limits of the mod and of NMS modding.

vale iron
vale iron
vale iron
lone totem
#

Though I'm still trying to wrap my head around what it could be, since I can see people using the solar ships and they rarely get this issue.

#

I can even imagine something ridiculous like not having enough VRAM making the game throw out some animation data on the fly, because it is lower priority than other stuff, thus breaking the animation, because it just skips it.

vale iron
#

What you see on other players isn't what they see

#

Animations and their triggers don't sync well in multiplayer

lone totem
vale iron
#

Ah, o

#

ok

lone totem
#

I even read through what little I could scrape together from reddit. There was this one thread where someone was complaining how the landing gear animation was stuck and something like that never even happened to him so far.

#

Like, it's apparently rare, but I can consistently make it happen.

vale iron
#

When does it happen for you?

#

It might be new

lone totem
#

It's something I've noticed a year or two ago, so "new" is a bit exaggerrated

vale iron
#

Animation trigger bugs are common, but often they can fix one and then bring it back with somethign else

lone totem
#

When I land somewhere, anywhere really, and run around for a bit, doing stuff, the ship kind of forgets to do the animations when taking off.

#

As in landing gears don't retract. Solars are most affected, because they have three states.

#

If I quickly land and take off again, it USUALLY doesn't break... right away at least.

vale iron
#

Very odd. It sounds maybe like the ship is unloading when you leave, then loading back in when you come back, and that might be causing something?

#

I'm purely guessing though

lone totem
#

In fact, I could probably test that by lowering the texture quality. Standby

vale iron
#

I played on a 1060 mobile for a long time, still do a tiny bit. Yeah, it would max out that memory, though there does seem to be some sort of VRAM leak currently

lone totem
#

What I do know is that reloading the ship in any way fixes it(resets it)

#

Ok, wow this was super weird. It MIGHT just have to do with what we're talking about.

#

I took off from a planet and the solar sails unfurled first, then the wings extended. It never did THAT before!

vale iron
#

So maybe something performance related, though that is still odd

lone totem
#

Nope, still breaks.

#

Just broke it with my freighter, where it damn near always breaks.

vale iron
#

But it was slightly better? Maybe turn down as much as you can and see

lone totem
#

That's what I'll do, though I fail to see the point by now, a try won't hurt.

#

Nope, I can even break it MORE consistently now, lmao

#

Lowest settings, VRAM is 3.5/8GB

vale iron
#

Alright, that's settled then

lone totem
#

What I was thinking was some kind of small fix, a mod, where the current ship is forced to reset when piloted... It might just work

vale iron
#

Except we have no function to reset models

lone totem
#

Isn't there something the warp process uses? One can even see how the model blurs for a second and then it's "reset"

vale iron
#

It has some model affects, in the EXE related to how to display the model in that scene, not in a way that can be used in the MBINs nor in an on-call situation in other settings

lone totem
#

Hm. Shit.

quasi dust
solid hawk
steel crypt
sly current
#

Just curious, but has anyone here been using the Better Rewards mod for 6.00+ NMS version? If so how has it been working for you?

Just trying to get feedback, the author seems to be MIA.
https://www.nexusmods.com/nomanssky/mods/1460

sinful dagger
#

chat
how do you safely clone a savefile without messing up stuff (i want a new one with just the tools, exosuit & ships (including corvettes) but in abandoned

#

removing old bases

#

wait nvm im stupid lol

rotund solar
#

is there a mod for enabling the game to keep running while alt-tabbing?

rotund solar
fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image ยป externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fallen sparrow
#

Iโ€™m just having trouble getting my ship gold and white I tired mods and save edit and your plug in is there no way to get it gold and white or am I using it wrong?

fresh arch
#

what kinda ship

#

If it's one of the basic types you can just assemble a similar one using the space station fabricators

#

And select the metallic texture there and assign yellowish colour to it

fallen sparrow
#

Itโ€™s a solar ship

hot ember
glass monolith
#

is there a mod to unpin any log ?

#

especially primary missions

fresh arch
#

nope, you'd need to remove those missions from your save data

#

which is highly not recommended because HG uses that data to determine you have done specific things in the game

#

To unlock new content, like purple stars mission

glass monolith
#

what's annoying is the popup that keep showing on right down side of the game

blissful escarp
#

Hey guys are there any modded save files to put you back on track? On my PS4 I pretty much had everything but ever since I switched to steam Iโ€™ve lost that save files

final hazel
visual pivot
#

anyone know how to install the mod manager on linux?

fresh arch
#

You dont need any mod manager for NMS

#

Download, unpack, copy, paste, launch game

visual pivot
#

and will the mods run on linux?

#

through proton i assume?

fresh arch
#
#

follow this guide, find the game's installation folder, make the dedicated MODS folder there

#

mods don't care about proton

visual pivot
#

bro it took me so many fucking tries to log in why is the website so annoying about it

fresh arch
#

what website

visual pivot
#

nexus mods

#

btw will base teleporters works on corvettes or will that fuck up the game?

hot ember
#

I would recommend not touching corvettes at all - mod-wise especially - until the majority of bugs are ironed out

blissful escarp
#

is there a no mans sky mod that displays what im doing on my discord status

visual pivot
#

put some base pieces on it

blissful cairn
#

Is there a mod that increases the size of the crafting window, so I can see more options at once?
Or relatedly, the window for putting something into a refiner?

fresh arch
#

no and no

#

In short, very few UI related mods because working with UI files is a huge pain in the arse

blissful escarp
#

1 more question

#

how does nomnom work, im trying to import a save i got from nexus

fresh arch
#

Im no save editor expert but I wouldn't recommend importing any saves from Nexus, those are bound to be outdated

blissful escarp
#

well idk, i had a good end-game save on my ps4, im not trying to start over from 0

#

wait i might be able to save it with cross save

fair belfry
#

Hemloooooo

fresh arch
#

well yeah, using cross save would be the way to go

#

Since PS4 would require save wizard app to deal with save data

fair belfry
#

I wanna download Exosolar's base building mod, do I just download and extract? Do I need to enable anything?

fresh arch
#

But my point is, better to use save files from current game version

fair belfry
#

And how do I make a backup of my saves?

#

just in case

fresh arch
#
#

read section for mod users, has installation instructions

#

Also should be posted on mod's description page

fair belfry
#

It says this

fresh arch
#

then consult the article I linked

#

has more info and images to double check

solid hawk
fair belfry
#

Hi!!

#

Thank u :>

#

Also big fan of the mod, love it when people try to give others freedom for them to unleash their creativity :3

haughty scarab
#

Does modding on steam keep achievements enabled?

solid hawk
#

Glad ytou like it, enjoy. I do make the install instructions simple, no need to read into them. ๐Ÿ™‚

solid hawk
#

NMS mods only change NMS, not steam

haughty scarab
#

Anyone know a way/a mod to let me tag multiple things?

#

I hate farming for something and constantly retagging between every small thing

fresh arch
#

mods can't add new functionality to the game

haughty scarab
#

Aw :(

empty kite
#

Is it possible to save edit to remove a module from my multitool I otherwise can't?

final hazel
empty kite
#

well the issue is I effectively accidentally added two mining lasers

jaunty prairie
#

nomnom can fix that

final hazel
empty kite
visual pivot
#

is there a mod to remove base size limits?

odd wasp
#

Does the no complexity limit corvette mod let you edit sailships with parts that stick too far out?

blissful escarp
#

how do i edit a cross save i locally downloaded with NomNom

final hazel
#

Once downloaded locally, it can be treated like any other save

blissful escarp
#

yeah it worked, stupid question, thank you

crimson niche
#

Is there a Mod for NMS VR in which the UI folows the direction your looking in?

fresh arch
#

nope

#

very few VR mods and very few UI related mods

crimson niche
#

ok thanks anyways. Kind of a pitty I someone who plays in his room standing and I get a headache when turning with the joy stick but the UI isn't rotating when I rotate without the sticks and then I always forget to refill hazard protection etc and the optiona or the buid ui are sometimes in a poor place

ebon bridge
#

when nms crashes and disables your mods, how do you re-enable them

hearty wasp
#

see GCMODSETTINGS

raw glade
#

is it possible to get banned ingame?

hearty wasp
#

yeah if you grief

#

just in general

molten gust
#

Is there mods that can increase/remove the build boundaries for corvettes, because I have gigantic plans

cold olive
#

if i mod the game will i end up in normal multiplayer lobbies, even with mods?

cold olive
#

๐Ÿ˜ญ

molten gust
cold olive
molten gust
# cold olive i know

But the game will be back at 60 dollars sometime soon lmao so I think the abuse wont be happening

molten gust
#

And with the mod people will be forced to build in basic space stations so they wont take up space and ruin other peoples corv building

#

And it will force them to be alone so they have their own space

cold olive
#

whats some mods yall recommend??

hearty wasp
cold olive
hearty wasp
#

ye

molten gust
#

So does it increase your base size to build on or something?

hearty wasp
#

idk I don't use it

#

one thing to note is that a lot of people install mods wrong

#

so it's best to test things out yourself

molten gust
#

I installed it as intended, I will be waiting for a fix lol

cold olive
#

that one seems to be just about the parts limit

#

we need to remove the limitation on length

molten gust
#

I hope a mod comes around

hearty wasp
#

if you don't find anything on Nexus chances are it either doesn't or can't exist

molten gust
#

I feel like it can with good enough coding

hearty wasp
#

you are free to keep feeling but the "code" we have access to is very limited so it's not a given unfortunately

cold olive
#

@hearty wasp name me a list of mods that are 100000% worth it

fresh arch
#

Sean

hearty wasp
#

Yeah Sean

#

When I eventually update it

#

But rn piss mod is nice

cold olive
#

๐Ÿ˜ญ

#

i already spent like 7 hours finding mods for subnautica bro

hearty wasp
#

I mean sure I can do that but the caveat will be it's all my own mods

cold olive
hearty wasp
#

Pissing is really good

#

For me

cold sequoia
#

@solid hawk hi mate sorry to bother you ive put thise 2 mids back on folder but first I run 2 luas through amumms and I crashed again on freighter expeditions list page

cold olive
#

what is pissing bro

#

you mean on a toilet?

cold olive
fresh arch
hearty wasp
fresh arch
#

Pick the ones that strike your fancy

hearty wasp
#

Enjoy pissing

unborn thunder
#

man, my localization file was working just fine yesterday, then i went in to add some more "translations" and now it doesn't work. I have no idea what I did wrong, would any of you modders mind looking through and helping pinpoint the issue?

cold olive
fresh arch
#

There is no such thing as "must have mods" except for Sean

cold sequoia
unborn thunder
#

it's an mxml file, it's fine

cold olive
cold olive
cold sequoia
hearty wasp
fresh arch
unborn thunder
#

ah... fun

fresh arch
#

Or missing opening tag, either way the structure is brokey

cold olive
hearty wasp
#

Don't do the definition of insanity

unborn thunder
fresh arch
unborn thunder
#

oh yes, thank you

fresh arch
#

try uploading the file there, maybe it will tell you where it get brokey

unborn thunder
#

sure thing

cold olive
#

im getting ignored by a random girl with some minecraft story server tag ๐Ÿ˜ญ

cold sequoia
fresh arch
#

usually experimental is stable enough to use as daily driver

cold sequoia
#

I see

fresh arch
#

If you dont care about version mismatch with people on Public (ex. consoles), you can try it

cold olive
#

chat is the better planet generation mod good?

hearty wasp
#

Either way there's no use to you doing the same thing over and over again

fresh arch
#

Just don't hop between public and experimental too often

unborn thunder
hearty wasp
#

Doing the same complaint on the daily when there's no way anyone other than HG can fix it doesn't really help

cold sequoia
#

But i am not crashing while not hot freighter mods in like more expedition and better frigate fix mods

hearty wasp
#

That is irrelevant

#

If the way the game's handling mods is crashing your game that is on the game

#

Take that however you like but we can't do much

cold sequoia
#

Thats stupid

hearty wasp
#

Yes

cold sequoia
#

Lmao

#

@hearty wasp

#

This is currently what I got in mod folder

hearty wasp
#

Cool

cold sequoia
#

4 of the mods i ain't crashing with

cold olive
cold sequoia
#

Just those other since installing them that I am

hearty wasp
#

I'm not sure what is it that you need by giving me this information

cold sequoia
hearty wasp
#

Do you want an explanation of why theose mods may be crashing your game?

cold olive
#

are others able to see the better planet generation or what? how does that work in multiplayer.

hearty wasp
#

And why it is not up to us modders to fix them?

cold sequoia
hearty wasp
#

Yeah but you already did that previously

#

And the situation has not changed regarding public branch

cold sequoia
fresh arch
cold olive
#

okay

#

thank you, mate

cold sequoia
#

Babs was the one that told me the 2 mods should be fine still thats why I installed that back again to see hiw they hold up

unborn thunder
hearty wasp
# cold sequoia Just the freighter mods

So after 6.0, we've observed various aspects of the game going haywire when specfic types of mods are installed. One example is when an emote mod is installed all players excluding you would repeat a single animation, the other example is your crashes. These are not caused directly by the mods changing the game, evidenced by the fact that the respective mods don't interact with the systems that are unstable. I have tested different cases and found out that 1. Language entries (texts display on screen) are related in some cases and 2. MBINs over EXMLs are not affected in some cases. From this we have a partial conclusion that the game has been updated to load and/or compile EXMLs differently, which is causing the game to misbehave in adjacent systems (especially prominent when language entries are involved). This means that while mods are present when issues happen, it is the underlying cause of the game being unable to load EXMLs properly that are making them happen, which is why we as modders have no way to fix thesr issues, and HG will instead need to improve stability on their end.

#

Hopefully knowong the causes will help you understand the situation a little bit more

cold olive
hearty wasp
#

They did say they want to know

cold sequoia
#

Ah i get it

fresh arch
#

tbh it's one of the most normal things Winder has ever done

cold sequoia
#

So we just need to wait for HGS stability updates

hearty wasp
#

That's what I've been saying the past 10 minutes, yes

#

And why I recommended using the experimental branch

hearty wasp
cold sequoia
#

Makes sense since they just came out with this big update abd the stability messed up

hearty wasp
#

Yeah it'll take time for both us and HG to fix things

unborn thunder
#

@fresh arch now that I think of it, could this be a factor?

fresh arch
#

what, size of the file?

unborn thunder
#

yeah, for the loctable file

cold sequoia
fresh arch
#

I would be very surprised if that was the case

unborn thunder
#

also i went in and checked formatting, and I don't see any more issues, fixed what I did see, but it still fails to load

hearty wasp
cold sequoia
fresh arch
#

Granted, I did only smaller mods to replace / inject custom text, never tested it with files this big

unborn thunder
#

is there a way to split it into smaller files?

hearty wasp
#

Eucli-ea's loctable was p big and it works

unborn thunder
#

hmmm

hearty wasp
#

Not to mention the vanilla language files are gigantic

unborn thunder
#

might still be some formatting issue then, that i've overlooked

fresh arch
#

basically says the structure is wrong, gives sone line number, maybe check that

cold olive
fresh arch
#

You wont find it just by looking when you get thousands of lines

cold olive
#

first time ragebaiting... please don't get angy >.< :C :3

hearty wasp
#

Also quick question have you been making that file manually?

unborn thunder
#

i'm copying chunks and specific lines over from the game's english files, then i have a program I made to run through and auto translate the English values

fresh arch
#

do you have AMUMSS installed by any chance?

#

it has a feature where it can create a LocTable file for you

unborn thunder
#

i don't think i do, but im far past the point that that would help, i've already done too much, but I'll keep that in mind for future ref, ty

fresh arch
unborn thunder
#

i see i see

hearty wasp
#

But yeah the more manually you do things the more things can go wrong

unborn thunder
#

yeah, as always sad_kitty

hearty wasp
#

Not that I don't admire the dedication but there are possibly better ways lol

unborn thunder
#

personally, i don't mind the hands-on experience since im just getting into it. helps me explore the ins and outs of it more, and as i get more familiar, i can see why certain tools are helpful, and what to use them for

upper quarry
#

was nms save editor updated?

solid hawk
#

Was out, so a little late to the party, but I've multiple people reporting the better frigate repair, at least, is working fine and I can't replicate on my system, leading to believe you're just hitting into some oddball vanilla game bug.

unborn thunder
#

got it working, ty @fresh arch @hearty wasp meow_heart2

solid hawk
#

Which could be caused by ANYTHING. Some combination of custom difficulty settings, for example. No means to diagnose something like that.

solid hawk
deep holly
#

Quick Question: How would one add Custom Keybinds to the game?

#

(i understand it may not be Quick, i just wanna know where to start looking)

ocean prairie
#

is there a mod that lets me rotate the camera even infront of the ship?

lime kettle
rough stratus
#

Hey @frigid grove , I just did the first expedition using your expedition generator, worked perfectly. Super awesome job- probably the best thing I've seen anyone make for this game.
I was looking at doing the 7th, but there seem so be a lot of warnings- how strongly do you recommend the Disable "reset save on death" mechanic and reduce difficulty settings patch? I think I'd rather do it without it, but if you think I'm likely to run into issues then I'll enable it

frigid grove
rough stratus
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I was gonna do it on a fresh save regardless

frigid grove
wet valley
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So im curious abotu the mods that let me run old expeditions, me and my wife want to run some of the older ones but everyguide/mod we find to do it says you need multiplayer off to run them.

rough stratus
rough stratus
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So you won't be able to do it with others

frigid grove
wet valley
#

Ah

rough stratus
wet valley
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Ive also seens ome mentionign that HG did redo some of the older expditions once? and they may again in the future, but i saw that in a reddit post and no where else

frigid grove
#

I'm looking for the link, lol

rough stratus
#

cwmonkey would know more obviously

frigid grove
rough stratus
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Thanks!

frigid grove
rough stratus
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Probably just going to stick to yours though

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Still good to have in case a friend wants to run an old one together

solid hawk
#

They didn't change anything just a second chance to play. They do that every year over the holidays (Nov-Jan), while HG staff takes vacation time.

wet valley
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Oh nice so hopefully in a few months theyll be running some again?

frigid grove
#

Yeah that's true, they are run for a shorter time and have reduced requirements. The first few had vastly reduced requirements, but the last few have been only slight tweaks, since they stopped doing stupid bullshit like discover 100 things.

wet valley
#

Cool, ill just wait for them to offically run then

solid hawk
#

Due to timing, I think this was the last content add of the years, then they'll do redux in a cuople of months.

solid hawk
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Like this year there were only three expeditions, so they'll do a couple of others to fill it out.

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Each will run for two weeks, one at a time.

rough stratus
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@frigid grove I'm sure this is a very stupid question, but what happens if I take over 439 months to complete the expedition ๐Ÿคฃ

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37 years is a long time, I know, but the curiousity is bugging me

frigid grove
#

I've actually been meaning to make it so the date constantly changes to be some number of years away from the date you downloaded it. This will matter when I'm dead.

rough stratus
#

Something I'm sure every programmer can relate to ๐Ÿคฃ

forest crow
cold sequoia
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It mite work but tgeres a chance not since it's out of date

#

But you could just give it a test and see for your self

lime kettle
solid hawk
solid hawk
lime kettle
solid hawk
#

Then there isn't one, sorry

#

So when running in 3rd person the camera falls farther and farther behind the character?

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Is so, sounds more like a side effect of the VRAM leak, causing processing slowdowns, than anything else to me. If this is the case, then couldn't be a mod for it. Hello Games working on a fix.

lime kettle
lime kettle
waxen cedar
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Yeah it's annyoing. Too bad there isn't a toggle for it. Usually it's called camera damping or such in games.

vocal quest
#

Is there a tool that allows to switch from normal to fully creative to build your ship for free without needing to gather parts?

hearty wasp
#

the options menu?

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can you not change the difficulty settings in game

vocal quest
#

If you change from normal to creative on same save, you still have to gather ship parts to build your own ship, same with corvette I think

final hazel
#

This will not allow you to fabricate Fighter, Hauler, Explorer and Solar starships freely though

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A bit of an inconsistency, only due to corvette building counting as base building, which is lumped into crafting

vocal quest
#

Oh okay, so the only option will be to salvage ships form NPC on space station

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But thx :)

long raptor
#

Is there any mod to fix the buggy ah ah sentinels?

blissful escarp
#

Is it possible to import other peopleโ€™s corvette ships yet?

compact stratus
#

!hg

hardy auroraBOT
vale iron
compact stratus
solid hawk
#

Go out, source yourself the perfect dry aged porterhouse. Cook it perfectly, with all the sides and fixin'. Then throw it in the trash. That's what making bug fix mods is like.

compact stratus
polar epoch
#

Has anyone had the issue with Vortex and No Man's Sky just suddenly stop loading mods? (Yes, I know some of you aren't a fan of that mod manager or using mod managers at all, but I've used Vortex and Mod Organizer at this point as well) Vortex was loading fine and had mods working, had switched over to join a friend in multiplayer and had to reload the game due to an issue I was having and when I reloaded I don't have any mods. Steps I have followed are: Reload Vortex, Log out and back in, Fully disable all mods and load the game without, Fully enable all the mods and load the game (didn't work still), re-install all mods, fully uninstall/purge/remove archives of all mods and re-install them, verified steam files and re-enabled/deployed mods after, I even tried restarting my computer with no luck.

compact stratus
compact stratus
#

Even though it's weird if that's the cause

polar epoch
#

I'm currently re-installing the game fresh and my mods, so we'll see how it goes but I'll be deleting that if it exists too. Re-installing from fresh is literally the only thing I didn't do til now.

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Reinstall of everything (after hours of troubleshooting) fixed it.

compact stratus
polar epoch
blissful escarp
#

Can I use both NomNom and Goatfungus? What are the differences?

solid hawk
#

There's no comparison doc, just look through both and find out.

blissful escarp
solid hawk
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They do use different formats for import and export, yeah

raw roost
#

huh this is weird... ive placed the mods in the correct folder, the game even said im running a modded version but the mods dont work??

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its the remove build limit on corvette mod and station lighting

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what should i do guys?

lime kettle
vale iron
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!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image ยป externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

raw roost
#

didnt scroll down to see the latest update to modding

vale iron
#

Yeah, I may need to make that a PDF and put it on NEXUS

raw roost
#

Bcs i mod other games and never had that double folder problem

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Thats why i was so confused

vale iron
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Before 6.0 we had few enough new mod users that it wasn't a big deal, but now lots of people not seeing that

raw roost
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yeah i havent messed with modding in a long time

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Last time i modded, the mods folder is still located in pcbanks Harold

vale iron
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Yeah, that messed up a lot of people. You can see that in my instructions on the installation ๐Ÿ™‚

raw roost
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Yupp

vale iron
#

NOT PCBANKS!!!!1111!11one

grizzled oriole
#

recommended mods?

compact stratus
vale iron
compact stratus
sly hemlock
#

Are there any mods that add better building tools?

compact stratus
sly hemlock
solid hawk
#

If you mean different rotations, then no

compact stratus
sly hemlock
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More like nudging kinda like satisfactory

solid hawk
#

No idea what that means

sly hemlock
#

Using the arrow keys to move it tiny ammounts

solid hawk
#

Then no

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HG would have to add that

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We cannot add new functionality

sly hemlock
#

Mm i see

solid hawk
#

We change values for existing properties. If there's no properties to do something, out of mods capabilities.

sly hemlock
#

That is a shame

compact stratus
solid hawk
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Good thought

sly hemlock
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I'm more trying to get things as symmetrical as possible.

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And that's very hard to do

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Because when I pick something up and then move it when I moved to a different spot it moves it off center

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By alot

solid hawk
#

Another taught to fish, lol.

compact stratus
sly hemlock
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I feel like base building should be completely overhauled in the next coming updates whenever they release them like for a major update

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That and most of the existing features