#nms-modding

1 messages Β· Page 72 of 1

calm flame
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i see

cobalt condor
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Not possible to have as a 'pet', even with save editing. You can put the AI override upgrade on the minotaur and give it the sentinel armour though, which might be what you want

tall aurora
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Can't say u can't with the walkers cuz i have one

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And it works

cobalt condor
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Walkers and quads are technically fauna so you can

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pretty sure mechs are different

tall aurora
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Ah, ok

quasi dust
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are mods safe after the update?

compact stratus
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EXML mods should be. MBIN mods, i don't know

low mist
# quasi dust are mods safe after the update?

Best to check the mod pages if they're working with the new update. Generally, a lot of mods break with each update and it's still too early to really know. Modders are usually fast to fix them, though.
I would disable mods for a few days unless it's specified that they work.

mint robin
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How well do mods work with the new update?

fresh arch
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Some mods work, some don't

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We dont even have the tooling updated to start working on updating mods

mint robin
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fair enough lol, it did just release

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I'm just gonna run buildmod and see what still works for now

fresh arch
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When I tried to launch the update with my personal mod list, it crashed during the loading animation

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I had to delete all .MBIN files from mods to load into the game

mint robin
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Well I'll try it now and if I get some problems I'll leave it a few days, maybe a week or so, for the mods to update

sinful dagger
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chat

vale iron
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Same, my list crashed and it's not that long and almost exclusively EXML

sinful dagger
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which ones are broken 😭

vale iron
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zbridge most likely

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Beyond Base Building strong possibility

sinful dagger
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im pretty sure beyond abse building is broken

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but thats the ONE mod i dont want to break

vale iron
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With the new build area for corvettes, very likely structural changes to those files

sinful dagger
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zbridge i dont think is broken

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they didnt fuck around with freighters that much

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dont see why itd be broken

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yea its beyond

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aww :(

hearty wasp
neat sinew
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is there a mod for better filters?

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searching for specific system types is such a pain

magic estuary
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uhhh if i had some mods installed how do i go about updating the game?

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it wasn't anything huge

magic estuary
sinful dagger
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it just removes limits lol

magic estuary
sinful dagger
hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

magic estuary
sinful dagger
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update and delete the mod

fresh arch
neat sinew
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pity

fresh arch
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Mods can't add new features to the game, only tweak existing game mechanics

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A rule of thumb: if you're looking for a specific mod on Nexus Mods to do X and can't find it, it's not because nobody else thought of it

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it's because it's either: straight up not doable given the limitations of modding or while doable it's too much pain in the arse to be worth doing

cold sequoia
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Exml are causing the game to crash

fresh arch
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I run EXML mods just fine

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More likely the MBIN mods are the culprit because those act as replacements for vanilla files

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Game will crash if it's looking for non-existent data from newest update in an older mod file

compact stratus
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I gotta check mine. I was under the impression all my mods where exml but the game crashed on loading the save

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Need to check one by one

cold sequoia
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Ive checked is remove mods that have mbin but ive crashed again about to look again to see

hearty wasp
cold sequoia
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Maybe i need to delete mod file

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That mire fix the crashing

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Only mids i have left there is exml files

hearty wasp
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if you mean you only deleted the MBIN files themselves but not removed the entire mods containing MBIN files, that is expected to cause issues, yes

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you should basically never touch individual files inside a mod if you are not familiar with the workings of said mod

cold sequoia
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None of theys mods have mbin and ive just deleted mid settings file

runic kayak
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is there a pc gamepass translation of this?

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ah yes it seems so

fresh arch
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whatever you're doing, stop

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Do not install mods with PAK files

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Those are heavily outdated

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Read this guide, section for mod users

runic kayak
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uh huh

fresh arch
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Pick only mods updated after January 2025, look for mods with EXML files only

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MBIN files are likely to crash your game due to today's update changing a metric fuckton of stuff

runic kayak
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this one was updated exactly january 29th 2025

hearty wasp
runic kayak
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lua and pak

hearty wasp
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Then you have an answer

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You may be able to use the lua with AMUMSS when MBINCompiler is updated

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But the pak will not ever work again

cold sequoia
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Great ive crashed again

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I ain't in mood for this ill try another day

fresh arch
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you can try just removing all MBIN files in MODS folder from windows search

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Or disabling the mods one by one by yeeting their folders out or using the mod settings MXML file

cold sequoia
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None of theys have mbin

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And i deleted mod settings file

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And still crash i ended up crashing when I entered fleet expedition panel and i crash other places

hearty wasp
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You can always just also remove those and test

cold sequoia
hearty wasp
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Cool

cold sequoia
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Ive not even checked corvette shit out yet witch is a shame maybe later i will

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There also going to be patch fixes on the way

shut swift
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is there like " the best mods for nms" type deal? things that just act as a foundation for packs?

fresh arch
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Nope

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Game is still in active development, mods break with updates, just this year we got a major overhaul of the modding system

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So any mod pack would be broken just the same

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Go to Nexus Mods, browse through recently updated or newly released mods, pick what suits your fancy

shut swift
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i was reading that anything that gives a .pak is old and bad?

fresh arch
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Correct, game used to read data from PAK files from mods, but that's no longer the case

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Mods need to provide loose files in formats like MBIN or EXML for game files

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And others like DDS for textures, WEM for sounds, etc

shut swift
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alright, thanks!

proven arch
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Anyone have issues with vortex and an xbox controller not working?

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i figure all the mdos i have are broken cause of the update but i was hoping 1 mod for no flight trails would still work πŸ™‚

shut swift
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if everyone has the same mods in coop for planet gen, will everyone see the same thing?

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or can you not do coop modded

fresh arch
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You can, mods do not prevent people from doing MP

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Also mods are mostly local, meaning to see the same stuff people need to have the same mods installed

shut swift
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alrighty.

hearty wasp
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Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

cold sequoia
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That companion looks cool

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I will be unlocking theys legit

proven arch
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to those who use the LOD mods. how do you tell ie fhtyere working or not?

calm flame
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when will expedition 19 be included in the replayer

frigid grove
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Just after it exists

frigid grove
# calm flame when will expedition 19 be included in the replayer

Their servers are still sending exp18. Also I just tested an older expedition and it still has the bug where rendezvous milestones auto-complete right when you enter the system, rather than when you reach the specified point on the rdv planet. So my guess is they need to fix some bugs in the overall expedition system, possibly fix some bugs with the current patch, then do a code push before they will start the expedition.

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Or maybe they are just taking their time trying to come up with a better name than "Expedition 19: The Other Voyagers One"

calm flame
calm flame
frigid grove
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Well I mainly mean there was already a Voyagers expedition (11).

calm flame
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im a bit scared to do things now lol

frigid grove
# calm flame btw did the update break anything

I played Pioneers just long enough to check the rendezvous bug, and everything seemed exactly the same as it was. Just make a backup of your saves and you won't have anything to worry about.

scarlet locust
proven arch
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Anyone know how to tell if mods are working? Not sure with these LOD ones

analog pond
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Which save editor can I use updated at the moment?

calm flame
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πŸ–οΈ would be better

split oak
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how do i install mods im trying to install the complexity limit remover mod but i dont see a mods folder and dont know how to get that folder

muted drum
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NomNom save editor compatible with voyagers upd?

fallen bough
frigid grove
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Oh well. Short answer is no.

muted drum
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bruh

solid hawk
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hurb

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If you don't like that it's not ready, feel free to create your own save editor then ignore important IRL responsibilities like family, work, and prescheduled appointments to update mid week, only half a day out from game updates release. Have fun with that.

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NomNom is a free thing, Zencq does for fun, when time allows. Nothing but gratitude for the work and effort, regardless of a little wait time after a big update. πŸ™‚

spice geyser
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A mod taking more than 0.00001 milliseconds to update? The audacity!!Β°

stable flower
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does anyone know if theres a part count limit increase for the corvette mod either already made or in the works? the 100 part count is so annoying for detailing

drowsy plank
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yo guys what if i dont have mods folder in gamedata folder

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can i make one?

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well new question, should the folder be inside pcbanks or outside

fallow meadow
hardy auroraBOT
solid hawk
frigid grove
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Oh man, uncapping the part count for vettes could lead to some absolute insanity/hilarity. Looking forward to that.

obsidian tree
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There is a variable to handle when the warning is raised it looks like. Not sure about whether there is a variable for the actual limit

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ComplexityLimitWarning in GcBuildableShipGlobals
Unfortunately this file doesn't work properly with MBINCompiler. Hopefully this will be fixed soon

obsidian tree
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However I can see the limit as 100 for everything except switch, and 40 for switch

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lol, yeah, not surprised it took people like 10s to make that mod πŸ˜‚

frigid grove
glossy stag
drowsy plank
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Consumerism doesn't work for me, I missed a reward on previous expeditions and I wanna claim it.

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I've put the mod folder and the add on too into a mods folder in, gamedata

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When I go check the rewards I can't buy it

fresh arch
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Post screenshot of the MODS folder and screenshot of the game UI where you're trying to buy the stuff

drowsy plank
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@fresh arch here ya go

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sry for the ping if u mind it

glossy stag
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You buy the stuff from the quicksilver section not expedition rewards I believe

drowsy plank
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Wait

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U might be right

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πŸ’€

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Let me check

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Yes, u are right

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It's been soo long and I forgot how it works

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Thanks

fresh arch
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Yeah, for future reference please provide a whole ass screenshot when asked, not cropped one

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Can't say if you're looking at the right place if we don't see the whole shop UI

rustic nebula
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is there an alternative or fork of the Realistic space mod? cause it was taken down back in march

fresh arch
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I dont know what that mod was or what are you're looking for

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Because everything will boil down to going to Nexus Mods and picking mods from recently updated or newly released

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Especially after a major update like this one, so I'd recommend waiting for a week and then coming back and seeing what's available

rustic nebula
low mist
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I can't seem to get mods to work, nor find a solution online.

  • I have a MODS folder in the GAMEDATA file.
  • I don't have a disablemods text file in PCBANKS (or anywhere).
  • My mods should be working with the new update as confirmed by the author.
  • I don't get a mod warning when starting the game.
  • I've tried removing the folder and adding it back or creating a new one.
  • I've also verified my files and whatnot.

I've used mods plenty of times but it's been a minute since I last played. Has something else changed?

Wait, whilst writing this I see this in the FullLog text file. Any solution?

cTkStorageTemp (PC) unable to load file (Error 00000002) - C:\Users\MyName\AppData\Roaming\HelloGames\NMS\st_76561199011573070\cache\DISABLEMODS

fresh arch
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Follow this guide, section for mod users

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Modding system was reworked extensively, mod folder location changed, DISABLEMODS isn't used anymore

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If you dont get mod warning screen meaning either the mods aren't installed / unpacked properly

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or that you have them all disabled, try removing the mod settings MXML file, more info in the article linked

obtuse bear
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Okay, so I died but my game crashed immediately after so I had no way to get my grave. How do I edit my save to just manually restore my inventory

quasi dust
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im having crashings every so often. error msg says mods are causing incompatibilites. is there any way to determine which? all my mods are EXML tweaks

fresh arch
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Disabling mods one by one

quasi dust
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in fact most mods only alter costs of building item and other stuff like that. how are value tweaks causing crashes?

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for example i crashed when i tried to place a building. the one for melting materials

fresh arch
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You can't really be sure what the mod is actually doing unless you examine the files yourself

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But even that might not give you an answer, because of HG changed the actual game files with this update

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If the game is looking for a property that had it's name changed, it doesn't matter whether it's set to 1 or 10 in mod file

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Game doesn't find it, goes all 404 and crashes

quasi dust
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exo solars clear scanner - anomaly cost increase - base build cost - fast actions - Gdamage - Gdamage squadron - noteleporters - no danger marks - product cost - expensise Class modules - reward reduction - salvage data cost increase - tech cost - x2 trade prices

quasi dust
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thats my mods list anyway. all really aimed at increasing costs

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im gona guess.. .build cost for this crash. as i crasshed when building. il try replicate thr crash, then deactivate the mod and try again

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...ok i replicated the crash

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time to test

hearty wasp
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anything else is inadequate information

quasi dust
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i just realised this path is different from mine

hearty wasp
quasi dust
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in your screenshot is this the correct path for mods?

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never mind

hearty wasp
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you only need to worry about posting the screenshot lol

quasi dust
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fair enough

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just to be sure. the correct path is NMS/GAMEDATA/MODS

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right?

hearty wasp
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ye

rustic abyss
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So my 12th active ship slot is bugged, showing as empty but in save editor (deprecated so view-only) it's occupied by my first corvette of 2 that vanished on me. Is there any way to clear the slot? Trying to pull ships into the empty slot overwrites and erases my currently active starship.

quasi dust
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ok i can confirm these two mods are causing the game to crash when placing a building (refiner in this case)

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"Base build cost"

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"salvage data cost increase"

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1st one makes sense. 2nd one doesnt to me

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ok mod description explains : "Affects all categories that normally consume Salvaged Data"

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now it makes more sense

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is there a place to report broken mods?

cobalt condor
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comment section of the broken mod

quasi dust
frigid grove
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Old expeditions still have the rendezvous auto-complete bug with the latest patch, so I expect at least one more patch before the expedition starts πŸ₯³

lime mesa
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You can actually mod this game how?

solid hawk
full haven
fresh arch
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For mods that come in form of EXML patches, both of these points are not valid

full haven
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many do not, but I have found that after each update there is still a bit of a waiting game

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on paper, EXML should work, but there are still conflicts that happen

fresh arch
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only if you try to use EXML mods that do the same things and affect the same lines in given files

full haven
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there are mods that do multiple things and some overlap, so no..my points are not invalid

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it is much better then it was...yes...but it is not perfect and there are some popular mods that are still not functioning even with EXML and merging

fresh arch
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True, some mods can't be done using EXML patches, need full MBIN replacement

solid hawk
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Only if exmls are changing the same setrings. Don't need to merge, last applied wins

fallen mortar
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Does anyone have like a list/catalogue of updated mods for Voyagers? I've been looking for without much luck.

compact stratus
# fallen mortar Does anyone have like a list/catalogue of updated mods for Voyagers? I've been l...
  • Any mod updated after day 27 should work
  • Many EXML mods after january should work
  • MBIN mods, better wait for updates, but also worth testing them

There are no lists of mods for NMS. It updates too frequently for those things to be done, and the mod community is a small part of the game overall, so there are no efforts to compile such lists.
Also, there are even new mods that came out for Voyagers, no one will be updating a list every hour for every new update/mod that is in working state.

I'm currently testing my mod list to see which ones work. Game is not crashing so that's good so far.

fallen mortar
fresh arch
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Nexus Mods is the only service active mod authors upload their mods to

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If you get mods from anywhere else, most likely it's stolen from NM

fallen mortar
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Good to know. πŸ˜‰

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Then there is only a thing I can ask, what mods would you recommend, that you guys are currently using in Voyagers and are working as of right now?

compact stratus
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https://discord.gg/22ZAU9H

Check this server, it has a channel where every updated/new mod gets posted (#the-nexus), i've been monitoring closely

fallen mortar
fresh arch
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Mods are highly subjective experience, you won't find any clear recommendations

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Also like stated efore, we're just after a major update, many mods will require updating to be compatible with current version

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So that limits your options for now

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Stick with the recently updated or newly released mods on Nexus, you should be fine

compact stratus
fallen mortar
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Got it, thank you guys!

mint robin
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Is there a mod that swaps the scanner and sprint controller buttons? Steam's layout configuration doesn't seem to be saving any changes

warm crystal
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someone said there is a mod to prevent the game from pausing when you alt tab?

leaden geyser
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So is using cws monkey his method to play old expeditions allowed?

frigid grove
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Space cops gonna bust u

frigid grove
compact stratus
foggy scarab
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is there an up to date save editor, or is the one from goatfungus still functional ?

solid hawk
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Neither fully updated for nms 6.x

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Usually takes days to week to update for a new major version

obtuse bear
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Okay, so I died but my game crashed immediately after so I had no way to get my grave. How do I edit my save to just manually restore my inventory

final hazel
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Your previous inventory isn't saved unfortunately, you would have to recreate it from memory or off the viewing of a backup

sweet siren
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Those of you who have modded the game a lot, what mods would yall suggest to install

solid hawk
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Mods are highly subjective things. People play the game differently. Makes it impossible to suggest as I may like mods to make things easier and you want things to be harder.

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Mods last updated prior to January 29, 2025 are 100% dead and unuseable. Most after that date should be fine, but there will be some that need updates for NMS 6.00.

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Start on 29 Jan and work your way forward. If you skim the pages, based on if the name of the mod piques your interest, shouldn't take more than 10-15 minutes to figure out which you'd want to use or read more about.

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Don't be a lemming, pick the mods that make the game more your own. πŸ™‚

lime mesa
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whoops didnt mean to link the front page, but heres the mod

earnest jackal
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It's the venture from eve online

obtuse bear
earnest jackal
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No comment?

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This one is better.

earnest jackal
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I made a modded it again.

frigid grove
earnest jackal
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Ahh

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Sorry

final hazel
obtuse bear
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How do I edit saves?

dapper lark
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you need a save editor

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I haven't used one of those since mid 2023 so i dont really know much about them

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im assuming that you need to wait for one to get updated for voyagers

leaden shard
vapid cobalt
leaden shard
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Ok good to know because I’ve been working on a massive star destroyer

frank bridge
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even though it says it is updated for relics, it works in voyagers

leaden shard
frank bridge
leaden shard
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Ok thx for letting me know

leaden geyser
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Replaying is more legit than using a mod to unlock it all

vale iron
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Eh whichever is more fun, do that

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I recommend people play the expeditions just because they can be fun, but you can also unlock the rewards with a mod or save editor

austere fractal
ocean tundra
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I'm curious to ask - is there a mod that lets me pipe things from mining units into refiners? it'd make farming chromatic metal so much easier XD

ocean tundra
fresh arch
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Whether the mod effects are visible in MP, that's another story

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Check the pinned posts, there's a lenghty explanation of what syncs and what doesn't

fresh arch
austere fractal
fresh arch
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Only tweak existing mechanics by changing some values / parameters stored in local files

ocean tundra
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oh well, can only hope hello games takes it as a suggestion instead then.

austere fractal
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and also, a thing I don't quite get, cheating/exploiting/save editing is ok? is there an offical policy? is it tolerated for now?

fresh arch
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There isn't really any cheating because NMS is not a competitive game

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But yes, everything is fair game unless you use it to fuck up other players' experience

solid hawk
austere fractal
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is there a way to dismiss all frigattes?

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ingame it says I cant dismiss my entire fleet and there doesnt seem to be a a way in goatfunguses save editor gui

burnt spade
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If i get the no build limit mod for the ships will that stop me from playing with my friend thats on ps5

fresh arch
ocean tundra
sharp thistle
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Nevermind I feel dumb

solid hawk
solid hawk
sharp thistle
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Which was my whole question

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Context: it was about Companion Pet Unlocker because there was a really silly looking creature I wanted to tame but couldn't

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Ah. I see why now

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It's invisible GekStares

rigid steeple
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Hey guys!! Do you think we will have to make a mod for Squadrons to get access to their own corvettes! Been trying to trade some ships into my squadron pilots but they disappear before I can hire them

hearty wasp
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I'm not sure the save data structure is designed to keep corvette building data in the squadron ship slots

rigid steeple
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Dangit thats too bad! Thanks for the assist!! πŸ™‚

hearty wasp
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I mean no one's looked into it yet so it's not definitely impossible lol

frigid grove
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To test I spose you could copy/paste a Corvette ship’s structure into a squadron’s entry by editing the raw json.

hearty wasp
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Yeah that'd be easiest

brazen heart
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hi folks! is there a workaround/working mod for NMS to recognize the numpad keys? i did search discord for this but it looksa like the last time someone asked was in 2021. thank you for any help! (i will use xbox controller if i must)

rapid cosmos
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I was told to move this question here. anyone got an idea for where the .pak file that contains salvage container loot pools can be found in the PCBANKS folder?

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I'm checking something since I'm tired of searching for something that might not even exist in said loot pool.

frigid grove
brazen heart
frigid grove
brazen heart
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autohotkey could very well solve this, only problem is that autohotkey is on-boot, so if i play anything else that has my left handed control scheme i would need to reboot. ill see if theres a non-boot version and report back for the other lefties. thank you!

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(i will say though that this is the only fps thats been in development this long that does not cater out-of-box to left handed keyboard gamers though!)

frigid grove
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On boot? I’ve written AHK scripts that detect the active exe and change my binds on the fly.

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You can also just close the script when you’re not running nms

brazen heart
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interesting, maybe ahk is different now, but i did have to reboot when activating a control scheme in the past

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figured it out, i used JoyToKey, a totally different program!

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gaslit myself

frigid grove
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Oh, yeah, same idea, just rebinding based on exe. I forget about these things after years of AHK lol

rigid steeple
frigid grove
sharp thistle
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Is there a mod to forcefully allow use of various multitool mods inside your base? I can only mine and the game won't allow me to switch

rapid cosmos
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I'll follow up on my question when that conversation is over

rigid steeple
frigid grove
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This may only come up when using X-Class modules (they use characters that are out of range for standard json encoding), so if you stay away from those it may be enough to load things into an external json editor and copy/paste back in

rigid steeple
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Would it be easier for me to bribe Goatfungus with Gek Nip to try this since he appears to be savvy in NMS file whispering πŸ˜›

rigid steeple
frigid grove
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I haven't had much experience interacting with them, but I'd imagine they are pretty busy. The save editor still isn't working with the latest update afaik

rigid steeple
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Ill see what I can conjure up on my end, thank you! πŸ™‚

rapid cosmos
hearty wasp
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no point in asking in which it is

rapid cosmos
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never heard of the HGPAKtool until now

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I don't even know how or where to find that either

fresh arch
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all info to get started in this article

rapid cosmos
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alright

hearty wasp
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I dunno how else you'd extract a file from a pak lol

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PSarcTool don't work anymore because HG's now using their own version

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!moddinglink

hardy auroraBOT
hearty wasp
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Also if you want more info you can ask in the modding discord

rapid cosmos
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k

#

I think the tool is uhh- confused. it's using the prefix Python for its commands when on my PC the prefix itself is Py

#

considering I have Python version 3.13, which is above the required 3.9+ listed on the github

#

I didn't think I'd have to visit the modding discord to check something in the files without modifying them, but I guess I'll have to

verbal lagoon
#

hey so uh im trying to play the previous expeditions using the generator linked in pins, but when i try to launch the game, I get an error saying "downloads disabled"
figured this might be the best place to ask how to fix this

fresh arch
#

But yeah cwmonkey pops here now and then so maybe they will know

hearty wasp
hearty wasp
#

it is what it is

rapid cosmos
hearty wasp
#

strange since that should actually be the default

#

if py works then that's what you should use

rapid cosmos
#

I was reccommended in the modding discord to use different software

#

since HGPAKTool didn't work

verbal lagoon
#

I think i fixed it, it might just have been an order of operations thingy, so even though the file was there, steam detected that it wasnt when it was last online so all is good :)

(If anyone else finds this, only replace the file AFTER going offline)

rapid cosmos
hearty wasp
#

oh I thought you're extracting through cli

#

you can always edit the bat file in a text editor if you'd like

#

but since someone's already helping you in the modding discord you should continur over there

rapid cosmos
#

tbh Nexus was giving me issues anyways with my login not working (I was recommended to use AMUMSS, and I couldn't get the manual without logging in, and I couldn't log in due to Nexus being a pain)

frigid grove
#

Glad I could solve that problem in the bathroom.

leaden shard
#

could anyone help me with the complexity mod for the corvette i cant figure out how to get it working

rapid cosmos
#

still not sure which MBIN file I'm looking for to find salvage container loot tables.

#

nevermind I might've found the directory

#

nevermind I still don't know where to look here

#

in short my goal is to see what the loot table for the corvette parts you get from salvage containers are, and to see if the two items I'm looking for are even there.

rapid cosmos
#

I've gone down a nested path of files and this is where it led me. I have no idea where to search from here.

solid hawk
#

The whole file, UNLOCKABLEITEMTREES.

#

You want REWARDTABLE

rapid cosmos
#

and this pointed me to unlockableitemtree

#

no full salvage loot table that I could find.

hearty wasp
#

prolly using an ID you don't recognise

rapid cosmos
#

maybe. I'm going to try searching for terms used by the corvette parts in an all-document search.

hearty wasp
#

isn't it also called BIGGs internally somewhere

#

maybe give that a go

rapid cosmos
#

I've seen that a couple times

rapid cosmos
#

this might be it

#

but uhh- no clue what is what aside from the categories.

hearty wasp
#

if you have assistant for No Man's Sky you can cross check the ID to get the name

#

when it's updated to contain the info of course

rapid cosmos
#

I found the name by looking at the language files

#

it's B_DECO_P

#

and what sucks is

fallow meadow
rapid cosmos
#

I think I found where you get it.

steady moss
#

Hey yall, is there a way i can edit a save and complete some quests? trying to get to the world part 2 stuff but feel like its gonna take forever

fallow meadow
#

@rapid cosmos You have to look for the ID in another table, where another name for the ID used in the language files is included.
So ID > NMSBASEPARTSPRODUCTS > LOC9 (if I recall correctly)

fallow meadow
#

!creativehublink

hardy auroraBOT
steady moss
#

thanks!

rapid cosmos
#

this is everywhere B_DECO_P showed up.

rapid cosmos
fallow meadow
#

That sounds like the other way around. But yes, you get the gist

#

The Expedition is in the reward table with S19

#

SeasonRewardTable19 to be precise, lists all rewards

rapid cosmos
#

so yes, the radar dome is an expedition reward of some kind

#

let me see about the heavy scaffolding

fallow meadow
#

Some items are found in various ways. It is not uncommon to find multiple entries in the full reward table

#

At times you do not even find the item ID directly

rapid cosmos
#

well unfortunately that's the only place I found the radar dome in a reward table.

rapid cosmos
#

meanwhile Heavy Scaffold (or "B_CON_L_2") doesn't even exist in the reward table files

#

sooo- great. some items aren't available whatsoever, outside of creative.

fallow meadow
#

Heavy Scaffold?

rapid cosmos
#

yes, heavy scaffold

#

in fact half of this might not be available at all

fallow meadow
#

Could be some items can only be obtained through bartering?

rapid cosmos
#

yes, but heavy scaffold is not one of them. same with the radar dome

#

everywhere B_CON_L_2 shows up in the files

#

so all that time I spent searching for those two items was useless.

#

no more planning a Corvette in creative, because some available items there aren't possible to obtain in relaxed or survival.

rapid cosmos
#

might be what "botsavecorvetteexpedition" is.

rapid cosmos
subtle pollen
#

would it be hard to make a mod that has a picture somewhere in your ships cockpit?

hearty wasp
#

hard for a first timer? very

#

hard for me? prolly not

#

gauge yourself or your potential mod maker on that scale of experience

restive arrow
#

I've noticed there are seeds for the corvettes in the save editor, reckon this is just for ship stats or is it perhaps a way to share designs??? πŸ€·β€β™€οΈπŸ€·β€β™€οΈ

hearty wasp
#

the former

rigid steeple
#

Hey guys!! Is there a way to get Iron Vultures to squadron pilots?

#

I have 4 prepped but when I trade them to pilots only the ships remain, the pilots just vanish

hearty wasp
#

p sure squadron ships are saved with their scene paths and seeds

#

if so they can just be save edited in

rigid steeple
#

Im a bit of a beginner at the save editing so ill make a copy in case, but im assuming its a matter of finding the custom ships in my inventory and replacing them with the squadron pilots in the code??

hearty wasp
#

the other way around

#

you find the path to the vulture and paste that to overwrite your pilot's ship path

rigid steeple
#

I wish they would just make these things doable already I might need to try this on a new save lmao

#

its been a while since I had to mess with game files

rigid steeple
# hearty wasp you find the path to the vulture and paste that to overwrite your pilot's ship p...

Thank you for the assist!! I think Ill just use one of the specific custom vultures and copy paste that one to the other pilots instead of doing al lthe different ships for the sake of not messing things up lol. Is there a way to just tell where in the save file My "active" ship is so I can just copy paste that over the 4 pilot ships?? sorry for the weird line of questioning I just want to make sure I dont nuke my save games lol

cobalt condor
hearty wasp
#

oh yeah all the vulture parts are just in the hauler scene aren't they

rigid steeple
cobalt condor
# rigid steeple Very sorry for the annoying follow ups lmao, Is it possible to use the Iron Vult...

The only way you can get any Iron Vulture parts on a squadron ship is if you use a mod to enable the parts in the proc gen.
https://www.nexusmods.com/nomanssky/mods/3059
This will allow haulers to spawn with the Vulture parts but the mod will reroll the appearances of all procedurally generated haulers and you have to go out and find a hauler with the design you want, you can't just build one. You also need to have the mod installed to see the haulers as having the vulture parts, without they'll just look like whatever the seed would generate in vanilla

Nexus Mods :: No Man's Sky

Make the hauler with random Iron Vulture parts can be generated naturally.

oblique steppe
#

A mod that lets us place a base computer in settlements again would be awesome ^^ got one in my first settlement i made at release of them, but now i can't do it anymore in my autophage one 😿

quasi dust
#

does anyone know if the excellent Space Combat Reworked mod is ok after update?

#

as its MBIN mod i avoided till now but it looks great

glass gate
#

Is there any way to make it so you can build any part in the corvette station? (like walls, prefabs, or freighter pieces)

unborn thunder
#

man, i can't seem to get the mods warning pop up when i start the game, even though i have mods, and there is no DISABLEMODS file anywhere to be found

glossy stag
#

They should be in No Man's Sky -> GAMEDATA -> MODS

unborn thunder
#

yes

#

that is correct

cobalt condor
#

Delete Binaries/SETTINGS/GCMODSETTINGS.MXML (or open it in a text editor and change "DisableAllMods" to "false")

#

That's what the game uses instead of DisableMods.txt now

unborn thunder
#

ah thank you

dense swan
#

What save editor is used these days?

#

Goatfungus is apparently behind a fair bit

fresh arch
#

There are 2 main ones, Nomnom and Goatfungus

#

And GF was recently updated

dense swan
#

I was on the github and people were saying goatfungus was abandoned

#

Is that not true?

glossy stag
#

It was updated 9h ago

fresh arch
dense swan
#

Does everything function?

fresh arch
#

9 hours ago

dense swan
#

Can you get the new ships?

fresh arch
#

Change Log
1.19.0 - Update (30 August 2025)

Updated name mappings for NMS 6.0 (Voyagers).
Added new items / rewards
Added new Corvette ship type
#

No save editor offers full access to all of data structs present in the save data

#

You use what's available from GUI or you do raw JSON edit if you know what you're doing

dense swan
#

Dope

#

Thx

#

I cant seem to run the .bat file

glossy stag
#

You run the .jar

dense swan
#

How?

#

It just tries to extract it

glossy stag
#

Did you install java like the github said?

dense swan
#

Idk if protontricks can inject windows dlls into files that arent .exe

#

Im on archlinux

fresh arch
#

You need Java runtime installed

dense swan
fresh arch
#

I don't know, maybe start by going into google and typing "installing Java on Linux"

glossy stag
#

The github linked to it

dense swan
#

That still doesnt help that i cant execute the files

fresh arch
#

When you have the Java runtime installed, run the BAT file to start the program

dense swan
#

I CANT run it

#

It just opens as a text file

fresh arch
#

Sorry I meant the JAR file

#

that's the Java extension

dense swan
#

That doesnt run either

#

It just attempts to extract its contents

glossy stag
#

It shouldn't be trying to extract the exe does that

dense swan
#

Thats what happens

#

It attempts to extract with ark

glossy stag
#

Can you force it to run though java?

dense swan
#

How?

glossy stag
#

Well on Windows you can just right click and click open with. I don't know what your Linux can do

fresh arch
#

Have you actually installed the Java runtime as instructed or did you just move past it?

dense swan
#

I would need it to be under proton to do an injection but its not a .exe file

glossy stag
#

Java has Linux support why would you need proton

dense swan
#

Wait really?

fresh arch
#

if you're not willing to follow instructions or use google to troubleshoot your problems then Im out

glossy stag
#

You didn't scroll down on that link did ya

dense swan
#

Ive got the java 8.0 files

#

What do i do with them?

glossy stag
#

The java website gives instructions

dense swan
#

I followed them but i got an error

glossy stag
#

Ok what is the error?

dense swan
#

I think i managed to get it installed actually

#

I had to edit the command it told me to run

#

How do i open the file now?

glossy stag
#

Hopefully the .jar will open with java

dense swan
#

Nope

#

Still attempts extraction

glossy stag
#

The .bat?

dense swan
#

Still a text file

#

Maybe i need to run the .jar in terminal?

glossy stag
#

Is it a blank text file?

dense swan
#

How do i do that?

dense swan
glossy stag
#

What is it a text file of?

dense swan
#

Apparently to autoupdate the jar file

glossy stag
#

What?

dense swan
#

Yeah idk

glossy stag
#

Ok so I looked it up on the github Linux handels java the save as windows. Opening the .jar should work. You need to get it to open with java

#

I don't know enough about Linux to help with that so you will need to Google how

dense swan
#

Got it working

dense swan
#

Importing aint working

#

In the goatfungus save editor

deep holly
#

Heyo! I am searching for a mod that removes all Flora from dead planets (Oxygen and Sodium plants). Does anyone know one?

fresh arch
#

If you don't see such a mod on Nexus already, it means nobody made one yet

wispy agate
#

Excuse me, does anyone know if there is a downloadable file with all the exosuit voice lines available?

fresh arch
#

You mean sound files for each voice line? Pretty sure that's not a thing

#

You'd need to unpack game files to get to them

wispy agate
#

I do not have access to the game files as I only play on Switch 2, so please do it.

fresh arch
#
  1. I havent worked with sound files from NMS so I dont even know where to start
#
  1. even if I did, do you think I or any other person has the permission to share assets of NMS willy nilly like that?
wispy agate
#

To answer number 2, even if you didn't have permission we could organise something in private without us getting into trouble

fresh arch
#

then find someone who is willing to do it, cause I aint

wispy agate
#

There are only approx. 20,000 sound files named with random numbers according to one Redditor so yeah if I could have them please

wispy agate
solid hawk
#

Nope

wispy agate
#

Thanks

solid hawk
#

You betcha

wispy agate
#

That was sarcasm

solid hawk
#

Yes, it was

barren bolt
plush osprey
#

is there mods to help find planets?

#

that i can then remove

vale iron
wispy agate
barren bolt
#

dude

#

read

solid hawk
plush osprey
solid hawk
#

Ah ok. Yes then

#

Think it;s called planet finder

wispy agate
#

ANYONE do you have exosuit sound files (voice lines)? Anyone at all taken those files and made a ZIP archive?

plush osprey
#

Basically im 1000+ systems and I can't find a system with an ocean planet, a good paradise and ideally a dissonant as well

barren bolt
solid hawk
wispy agate
barren bolt
#

what a shame

plush osprey
barren bolt
plush osprey
#

And quickly, sorry, am I able to use xbox PC for this? I dont have the game on steam

solid hawk
#

Mark, 99%+ of the people who come here wouldn't even know how to access said files anyway. They are not loose in the game files.

solid hawk
plush osprey
hearty wasp
#

just get it from the source vro

plush osprey
last saffron
solid hawk
plush osprey
#

found two systems with ocreans and paradise

#

tho both clapped but its already much better

solid hawk
#

Still VERY early days for Voyagers. I'm still updating my mods as are other authors. Only been a few days, have to give us time.

plush osprey
#

Yeah ofc NODDERS

solid hawk
#

The more mods or complex mods you publish, the longer it takes to get updates pushed out.

plush osprey
solid hawk
#

Plus we all have work and families, so yeah. πŸ™‚

spring sinew
#

Hi good afternoon, I wanted to know how I would reactivate my mods, when the update arrived the game automatically deactivated them so it wouldn't crash, some of them were updated so i wanted to know how I would reactivate them to see if it was just them that were the problem

fresh arch
#

delete the mod settings MXML file from game installation folder

#

game will recreate it and allow all mods to be loaded

spring sinew
#

I can't find it

hearty wasp
spring sinew
#

It worked (in the sense that I was able to test it, it looks like I have to wait for a few more mods to update)

vagrant iris
#

so im having an issue with unlocking all the expedition rewards, i edited the accountdata like it says to online but when i launch the game in offline mode it still doesnt unlock them anyone have any idea why its not working properly ?

frigid grove
solid hawk
#

Offline is only necessary when Twitch rewards.

vagrant iris
#

after that i copy and pasted the exact txt it says to paste in there and then i hit save and close out

#

after i load up the game it just says i haven't completed any of the expeditions

lofty granite
#

has anyone been able to find the corvette base data in a save editor

frigid grove
vagrant iris
#

and i also tried this one

#

both with no luck, seems like im one of the few who it won't work for

#

im going to try one more thing

#

i highly doubt it means much but i removed a second save that was from years ago so now i just have my main save on there

#

SOLVED

#

that was the issue

frigid grove
vagrant iris
#

the second save file might have been overwriting the data possibly but after i removed it i can now do it.

frigid grove
#

Oops, I was replying to that message when you posted. It's bizarre that deleting a save fixed it

vagrant iris
#

yeah pretty weird, maybe since it was the same save file just one was a auto save from like 3 years ago it maybe was causing some type of error on the back end lol

frigid grove
#

accountdata.hg has nothing to with your individual save files, that's what's so weird.

vagrant iris
#

thats what i was thinking at first myself

#

but i was in my head like "lets get weird with it" LOL

#

oof imma need some nannites to unock some of these goodies lol, back to the grind !

limber pelican
#

Does anybody know if the true colors mod is working? I belive ive intmstalled it correctly but the colors havnt changed on ships or space suites

unborn jolt
#

Hello guys, which one would you say its better nomnom or goatfungus?

solid hawk
#

Hundreds of people using the latest version, only post about not working is yours, indicates bad local install.

#

The mod common issues are

  1. In the wrong folder. Mod folder should be placed in GAMEDATA\MODS, NOT PCBANKS\MODS
  2. Bad extraction from downloaded .zip. Mod folder should be named, based on the variant, like "TrueColor-BW". If it is named, with a long string of numbers, like "TrueColor-BW-3655-6-00-1756350917" you didn't extract the zip contents into MODS, you made a new folder named after the zip and extracted into that. To fix, based on the example given, go into the TrueColor-BW-3655-6-00-1756350917 folder, you will see a folder called TrueColor-BW. Cut TrueColor-BW, then go up one level, back into MODS and paste there. Can now delete the TrueColor-BW-3655-6-00-1756350917 folder.
  3. Mods disabled in the settings file. Delete No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML
#

Check these three things and let us know.

limber pelican
#

I am, im using the black space mod which i can confirm is working, the true colors mod says to install it in the same location which is why im abit confused

#

And I extracted the folder so it dosnt have a series of numbers in its title, just the mod name

winter thicket
#

Hi guys, im new to this and want to mod my save for the expedition awards, but i dont know what save editors are good or really how to do this. Is anyone able to give me some pointers? HeartExo

stable flower
#

How does NMs modding work? If you add mods does it prevent you from using multiplayer? If I installed a mod to remove the part count for corvettes would it remove the ship if I removed the mod afterwards. Can I still get achievements or no?

haughty knoll
#

Probably wouldn't remove the ship but you'd likely be unable to use it

#

I'm no mod expert tho

#

That's just my take

#

Wait for someone else with actual base on this to answer you

hearty wasp
#

meh the parts will prolly stay

#

you just wouldn't be able to put anything back on if you accidentally touch anything

#

there's no negative to keeping it afaik

tame oriole
#

yo anyone know how to mod custom models into nms

hearty wasp
#

yeah

#

with a certain amount of difficulty

tame oriole
compact stratus
hearty wasp
#

!moddinglink

hardy auroraBOT
hearty wasp
#

and then we can continue over there

harsh forge
#

did someone got save with story completed????

spring wasp
#

how do i active mods and make this go away?

solid hawk
obtuse bear
#

Any save editors working yet? Cant play the game until I fix my inventory

obtuse bear
final hazel
#

Good question!

#

Someone said it runs on Java, that may mean it works

#

or may not, I genuinely do not know

final hazel
obtuse bear
#

I’ll just load my save data on my windows PC through Steam Cloud or Cross-Save, modify it, upload it, and then resynchronize that data to my Deck

compact stratus
compact stratus
calm flame
#

@frigid grove is there a way to finish an expedition part in the game files?

#

picking up larval cores doesn't work, so i can't finish part of an expedition

#

i wonder if it's possible to just

#

yk

#

skip it

frigid grove
calm flame
calm flame
#

i also don't believe there's any cooking ones. i could get a larval core easily, it's just that one whispering egg thing in exp01

frigid grove
calm flame
#

i see. thanks

frigid grove
#

Poor Utopia. Can't wait for HG to fix some expedition bugs so that thing isn't so mangled. Used to be a neat little experience.

calm flame
#

whoooo ty

real widget
#

Hello I am attempting AMUMSS for the first time for RecTUM and Ucli-EA and its crashing my game once i try to open the build menu

#

if anyone could help i would greatly appreciate it

royal warren
#

Hey guys, I'm not the best at this game, ususally i play it when my brother plays. Recently i got hooked on building corvettes, I just finished building one for em and my brother to travel together and exceeded the 100 limit, i found a mod on nexusmod to set it to 1000 but i'm not that great at modding, so i tried my best lmao, then it said i needed a AMNUS or something like that and that just confused me more, is there someone available to help me go through it step by step? i've been trying it for HOURS haha

hearty wasp
#

post screenshot of ModScript folder

real widget
glossy stag
real widget
hearty wasp
# real widget

I see you're in the modding discord already, we can continue over there as I'll need you to upload some files

real widget
#

this is my firs time messing with something like this im used to drag and drops lol

royal warren
#

unless, it doesn't work on the pc gamepass version?... if so i'm stupid

glossy stag
#

Make MODS folder

royal warren
glossy stag
#

Extract then inside folder should be the folder to just place in the MODS folder

royal warren
# glossy stag Extract then inside folder should be the folder to just place in the MODS folder

so, sorry for the million questions but when i started the game i did get the notification that i'm running a mod, yet when i went to edit my corvette it still shoed the limit was 100. I extracted the file and dragged it to the MODS folder. The order when i extract is buildship 10x then a bunch of numbers ---> buildship 10x ----> GLOBALS -----> GCBUILDABLESHIPGLOBALS.GLOB...(that last one instead of a folder it's that piece of paper)

glossy stag
#

It should be MODS -> buildableShip x10 -> GLOBLES

compact stratus
royal warren
#

it works! Thank you so much guys!

ebon bridge
#

i assume the no complexity limit mods aren't compatible with multiplayer?

obtuse bear
#

New to editing. Which one is autosave vs restore point?

compact stratus
ebon bridge
hearty wasp
compact stratus
final hazel
deep plover
#

Hey does anyone know why i have this message when i try to import one of my ships with the save editor ?

#

Can't make it to work

deep plover
final hazel
#

Well then idk, I've only gotten that error when at maximum ships

deep plover
#

I try to delete one

#

Ok it worked πŸ˜… idk why it was not letting me do it even without being at 12

deep plover
final hazel
#

Not yet outside of possibly replacing stuff in the json manually

deep plover
final hazel
#

!creativehublink

hardy auroraBOT
deep plover
runic kayak
#

is there a functioning save editor for voyagers?

runic kayak
#

oh sick its up to date

#

selected it and clicked save changes and it didnt

#

its specifically not giving me the deep sea armor and other cosmetics, but will give me anything else i do

obtuse bear
#

Feels uneasy that when I loaded my edited save (just some item changes) the custom name got reset. I made a backup before I started editing.

runic kayak
#

ive got backups made

#

ah

#

i needed to collect the rewards

solid hawk
#

At least to my experience.

shell lynx
#

someone can help me with ammus installing mods

fresh arch
#

What do you need AMUMSS exactly for?

shell lynx
fresh arch
#

With a major update release you should stick to recently updated or newly released mods on Nexus

#

Pretty sure only the 1st one requires AMUMSS

shell lynx
#

yes thats why

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image Β» externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link for a guide

vocal quiver
#

is there any mods that give all the corvette parts?

fresh arch
#

No and there's no need

vale iron
#

No, but I'm sure someone will add them to a vendor

vocal quiver
vale iron
#

Some of them can't be purchased

fresh arch
#

Just go creative mode

#

That will give you all the parts available from workshop for free

vocal quiver
vale iron
#

But for the basic parts, yeah, that's what I did to test them. Difficulty Settings

#

You can just make everything free

fresh arch
#

who told you to make a new save

vale iron
#

Then change it back

fresh arch
#

You can swap difficulty presets any time unless you're on Permadeath

#

Or have locked settings prior to prevent changes

vocal quiver
plush osprey
frigid grove
fresh arch
#

All methods should work

#

For save editors you'll need to select a different folder

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

frigid grove
#

I don't think we can talk about modifying xbox files here

plush osprey
vale iron
#

I think it's ok to talk about, as long as it doesn't involve piracy. But I'm not a moderator πŸ™‚

plush osprey
#

I think i can via service bot or maybe doing the expeditions myself in the cache thing

cobalt condor
#

Modding the PC Gamepass version isn't the same thing as modding a console version, it has the same modding support as any other PC version of the game and so discussion of it is fine because you don't have to break any platform TOS to do it

plush osprey
#

i'm on MS store not gamepass

#

idk if thats the same thing or not but i bought it vs paying monthly nonsense

vale iron
#

Yeah, it's the same thing

frigid grove
plush osprey
frigid grove
#

ok, I'm more confused than I was before, lol

fresh arch
#

PC Gamepass / MS Store version is the same thing

frigid grove
#

But they are on an xbox app that's on the pc?

fresh arch
#

People also refer to it as Xbox because that's the branding MS goes with even on PCs

#

Yes, Xbox has an app on PC, just like Steam does

#

It's a storefront app that lets you get games from Xbox Store

frigid grove
#

gdi, ok, lol. So now I know if someone says xbox I'll have no idea if they are on PC or console without a follow up question.

plush osprey
#

so yeah im on Xbox PC

plush osprey
#

in the end managed to get it

frigid grove
queen sun
runic kayak
#

Yes i needed to go collect them in the anomaly

queen sun
#

I've collected every other, I just don't understand why those two are not working. I'm a returning player from 2021, so I'm out of the loop with it all

restive arrow
#

I found a few unavailable items in the save editor if anyone's able to get them to work. There are internal doors, waste disposal, internal landing bay and heavy landing gear

keen fossil
fresh arch
cold sequoia
#

What new mods are coming since this new update came out ?

#

Wondering if theres any great ideas for mods

dusty kayak
#

is there any kind of good Inventory management mod that will better sort and stack items?

fresh arch
#

Can't be done

#

Mods can't add new functionality, only tweak / reuse existing ones

dusty kayak
versed plume
#

Is there an updaed version or alternative to missing ship trails mod. This keeps happening to me after update sometimes idk why πŸ˜’πŸ™

lost jackal
#

anyone tried a complexity limit mod yet?

unborn jolt
#

Hello everyone. I think I just screwed up my save

#

I learnt all the words through NMSSE but now I cannot go back and advance in this quest

#

Tried unlearning but it's not working

solid hawk
solid hawk
solid hawk
lost jackal
sweet siren
#

is this channel also help making mods or just mods that have been installed

fresh arch
#

its for all kinds of modding / tinkering with game outside vanilla limitations

#

But if you're looking into starting making mods, you might be better on the dedicated server for active modders

jade laurel
#

the save editor wont work for some reason

fresh arch
jade laurel
#

i selected my save and the other thing

#

but it is not applying the edits

fresh arch
#

which save editor are you using, what are you trying to do exactly

sweet siren
fresh arch
#

Here's your 1st lesson in making mods: modding is super limited

#

If you don't see a mod to do X / have Y after all these years, it's not because nobody else had this idea

#

It's because it's either straight up not doable given the limitations of modding (modifying predefined values in static files loaded on startup)

#

Or it's doable but a major pain in the arse to make and maintain over the years as HG change the files constantly

unborn jolt
#

@fresh arch do you know how can I resolve that issue that I posted above?

hearty wasp
jade laurel
fresh arch
#

I dont know, because that doesn't tell me anything

#

There are 2 main save editors, Nomnom and Goatfungus' one

#

GF was updated, NN was not

jade laurel
#

oh ok, i found the one it is goatfungus

#

idk what i am doing wrong

fresh arch
#

Im sorry but you still havent said what are you actually trying to do

jade laurel
#

wdym by that

fresh arch
#

Just "doesnt work", "not applying edits"

solid hawk
fresh arch
#

If you dont want to say what are you trying to do, how are we supposed to figure out what went wrong

jade laurel
#

i was trying to add ships to my save from the account tab

solid hawk
#

Noboidy else can publish one due to the rules or risk getting banned. Even if the mod has issues. Get NexusMods to change their rules.

fresh arch
#

You want to add expedition reward ships?

jade laurel
#

yea

#

was also trying to get other cosmetics

fresh arch
jade laurel
#

but upon opening the game none of the changes are applied

#

the heck?

#

this already confused me

sweet siren
fresh arch
#

We can modify UI files but it's a major pain in the ass

#

Thousands of lines long, nested sections without any IDs or labels

sweet siren
#

BlobSigh damn

fresh arch
#

And there's no editor or any other tool to preview the changes

sweet siren
#

i will have to wait for a photo mode update then

fresh arch
#

So you make blind edits, save them as mod, load into game, check in game if you did what you wanted (spoiler: it didnt)

#

Rinse and repeat till you have enough banging your head against the wall

#

same reason why you dont see other categories of mods

#

its easy to make bigger rewards, scale objects up or down, make stuff cost 0 units

#

whereas modifying UI, missions, shaders is what only a handful of people do

jade laurel
#

so is this only an issue with goatfungus?

hearty wasp
#

don't you need to go offline to claim the rewards

hot ember
#

has any LUT/biome recolor mod been updated for Voyagers yet?
I'm not seeing any on Nexus in the visuals category, Dud's have only been updated for 5.75

hearty wasp
#

You can check file contents of a file on Nexus

solid hawk
#

Most mods updated since 29 January 2025 (NMS 5.50) should be ok.

#

The old paradigm of needing to update all mods for every NMS update is different now

#

Any before that above date are complete unuseable garbage though.

wary helm
#

does anyone know a mod that just lets you build corvettes like your in the creative gamemode, except in the normal gamemode?

manic python
#

does anyone know if there is a save editor for the voyagers update? i have goatfungus for relics and it works but i want the corvette parts

wary helm
manic python
wary helm
#

ill try that

manic python
# wary helm ill try that

i recommend goatfungus but the latest version of it is for the relics update of the game so it might not work..

solid hawk
solid hawk
#

Yes

manic python
#

yesssss ty

solid hawk
odd sundial
#

Is there a way to add salvageable scrap to the ship pulse scan? Of do all of those type of mods prevent you from tagging it with the multi tool?

fresh arch
finite cipher
odd sundial
# fresh arch https://www.nexusmods.com/nomanssky/mods/2587?tab=description

From the mod page

The way the game works is that you have two (there are tecnically more, but that's beside the point) types of "Scan", one is the Visor and the other is the Pulse Scan, you can only see things through one of them, not both, this mod changes so all of those are shown through the Pulse Scan, which means that you won't be seeing them anymore through the Visor

pulsar magnet
#

Hmm... I can't seem to get mods to enable on my game. The mods in question were just updated a few days ago.
I created the MODS folder in my GAMEDATA folder and unzipped the contents of the zip files into there but they aren't showing up at all

hearty wasp
solid hawk
#

Delete the No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML file

#

Most likely 6.01 patch disabled them all

remote creek
#

for some reason, the game wont let me play thru expedition 18 using the session data cache file
it worked when i used a different expedition (tested with exp 17) but using the file for 18 only returns my stats from the time i started and didn't finish
am i missing something

#

im offline on steam if that helps

steady oxide
#

I had an idea to put in a mod that removes the part limit on the Corvettes. But I am worried about things like mulitplayer? Will it completely break it or no? I have zero No Man's Sky modding experience so if anyone could help me out that would be great!

remote creek
frigid grove
frigid grove
# remote creek im offline on steam if that helps

Just tested with my firewall blocking nms.exe and then I tested with just Steam in Offline mode and both methods worked for me. Can you 1. make sure the game is closed, 2. Make sure your Steam dropdown says "Go Online...", 3. Download the SEASON_DATA_CACHE.JSON file and replace the old one again and then give it another try?

#

(fwiw I prefer the firewall method, because Steam had a somewhat recent update that made it so you couldn't go offline if you had a game open, and I often have idle games running, so I kept screwing up and clicking Go Offline... but nothing happens,m and there's no error message or anything warning you what happened)

subtle cosmos
#

is there any sort, connect and search function storage mods?

lost jackal
#

anyone here experienced with the save editor from goatfungus (I guess that counts as modding)?

lost jackal
steady oxide
solid hawk
#

Ah, sorry. lol

onyx palm
lost jackal
hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

Gamemode Versions

Voyagers 6.01 Public (151034)

Mode       β”‚Valueβ”‚Versionβ”‚Save
───────────┼─────┼───────┼────
Normal     β”‚1    β”‚4702   β”‚4190
Creative   β”‚1    β”‚4702   β”‚4190
Survival   β”‚1    β”‚4702   β”‚4190
Relaxed    β”‚1    β”‚4702   β”‚4190
Permadeath β”‚5    β”‚6750   β”‚4190
Expeditionsβ”‚6    β”‚4702   β”‚4190

Voyagers 6.01 Experimental (151220)

Mode       β”‚Valueβ”‚Versionβ”‚Save
───────────┼─────┼───────┼────
Normal     β”‚1    β”‚4703   β”‚4191
Creative   β”‚1    β”‚4703   β”‚4191
Survival   β”‚1    β”‚4703   β”‚4191
Relaxed    β”‚1    β”‚4703   β”‚4191
Permadeath β”‚5    β”‚6751   β”‚4191
Expeditionsβ”‚6    β”‚4703   β”‚4191

Shared by: @fallow meadow heartnms

vale iron
solid hawk
#

"We got both kinds, country AND western"

gaunt pike
#

guys hi how can i enable my mods. I clicked yes to disable mods when my game crashed and now i cant find how to enable them again

vale tundra
#

starwars mods when

#

the way starfield has it but put it into nms that would be cool af

fresh arch
#

Game will recreate it with all mods active

gaunt pike
fresh arch
fresh arch
vale iron
#

Disney never sues anyone! /s

fresh arch
#

Cause I run a bunch of mods and alt-tab all the time

gaunt pike
#

no its not mod related

fresh arch
#

Then maybe the dedicated modding channel is not the best place to ask

#

And starting with basic troubleshooting steps like verifying game files or updating GPU drivers might help

vale iron
#

Vulkan games are known for problems with alt+tab. #nms-questions probably knows the best fixes

lean prairie
vale iron
#

I'll do it soonish

lean prairie
fresh arch
rough stratus
fresh arch
#

lol enjoy

cold sequoia
#

Like the ability to create this tech for multi tools

fresh arch
#

Not really new

#

Just not something people have looked into and deemed worth the effort

#

I did it for the lulz mostly

cold sequoia
#

Ah really

#

I was thinking HG released something for Authors to allow this

#

Am guessing it's water blaster from looking at an image

sleek axle
#

now u can build any parts on corvettes!

cedar venture
#

lesfugingooooo

rigid plaza
wet valley
#

What mods would people generally reccomend

vale iron
#

Very subjective. See what annoys you and look for a mod related to it. You can look at most downloaded or endorsed, but anything before January 29th won't work

wet valley
#

Generally people have "must haves" for their own taste, and i was curious about those, sorry i wasnt specific

#

I have a few mods to fix stupid or niche issues i have like the fact the teleporter in freighters isnt centered

vale iron
#

I use several of lo2ks mods, some of my own, some from FriendlyFire, some from Babscoole

#

I might have an lmonk mod or two

dusty kayak
#

will NMS modders be able to make new Corvette hab and modules like in that other spaceship building game?

cobalt condor
#

Be able to? Yes.

#

Will anyone go to the trouble of doing it? Probably not.

left shale
#

does anyone know, how to disable the corvette complexity?

humble wind
#

who can made simple recolor armored gloves?(5) all black without cyan element

frigid grove
remote creek
copper folio
#

are there any mods that significantly increase grass LOD?

remote creek
frigid grove
#

I mean that shouldn't be the problem, but who knows these days πŸ˜…

remote creek
#

Yeah I went on experimental to fix some corvette nonsense
I'll switch over

frigid grove
ebon gale
#

Its been a while since I last played but I am having a hard time wrapping my head around this new unpaked mod format does AMUMSS actually work for conflict detection any more? Afaik the game will load and the tool shows no conflicts but it explodes any time I try to load an older save so unsure if this is a save issue or a mod conflict thats not being detected

fresh arch
#

Amumss doesn't have conflict detection anymore

#

Most of the popular mods can be done as EXML patches which game automatically merges

#

Therefore reducing the need to check for conflicts between different mods

remote creek
fresh arch
#

If MBIN mods are conflicting you can still use AMUMSS to merge them by processing their lua scripts together

frigid grove
remote creek
#

I'll try that

ebon gale