#nms-modding

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fresh arch
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If you're just checking it on 1 planet that happened to spawn bugs that can be already enormous, your perception might be skewed

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You gotta check on multiple planets, preferably with some knowledge of animals and their sizes beforehand

solid hawk
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If you look in your mods folder, do you see a folder named gCreatures Giants 10, on the assumption you picked the 10x version

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Or do you see a folder called gCreatures Giants 10, with a long string of numbers after the 10?

hollow hill
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this is written; "gCreatures Giants - 10x-1771-5-5-2-0a-1738416529"

hollow hill
solid hawk
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ok, you extracted incorrectly. Instead of extracting the folder in the .zip, you made a new folder from the name of the zip with the correct folder in it.

solid hawk
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Go into the gCreatures Giants - 10x-1771-5-5-2-0a-1738416529 folder

hollow hill
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the mod manager

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ok

solid hawk
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You should see a folder called gCreatures Giants 10

fresh arch
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doesnt matter what you used, the mod was not installed correctly

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Better to do manual installation, follow the article that was linked, Modding After 5.50

solid hawk
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Copy or cut that folder and paste into MODS

hollow hill
solid hawk
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Basically, as it is now, the mod files are one level too deep and the game can't see them

hollow hill
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but like, all the other mods in the folder have a bunch of numbers too and they're working

solid hawk
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In MODS, should have a folder called gCreatures Giants 10, within that will be two folders, called GLOBALS and METADATA. You see that, it is then correct.

hollow hill
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i see them

solid hawk
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I'm just telling you how it is and works. Believe me or don't completely up to you

hollow hill
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nono, i belive, i was just curious about the numbers

fresh arch
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you can post a screenshot of MODS folder, the whole explorer window, not cropped

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And then a screenshot inside one of these folders with numbers in name

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we will tell you if it's correct or not

hollow hill
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ok, something happened

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these creatures didn't spawn in this planet before

solid hawk
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The numbers are a good indicator that things aren't right, because nobody names their mod folders like that, but the zips downloaded from NexusMods have those numbers in the names.

fresh arch
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You can find some stupid people naming their mod folders like FF_ModName_ModVersion, then you will see short numbers that relate to game version, ex. 573

solid hawk
hollow hill
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wait i think the mod changed the pool of creatures in my planet

fresh arch
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but yeah longer strings of numbers is from Nexus alone

hollow hill
fresh arch
hollow hill
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oooooooooooooooooooohhhhh

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okok ty

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but uh, i think i understood what this mod does, it is just replacing the creatures i find with big creatures, not making them bigger

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it completely changed the pool of my main planet

solid hawk
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But, within that zip is a folder called Fly Dangerous, which is what goes into MODS

solid hawk
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Just one of those oddities of the game and how the procgen works

hollow hill
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these things started spawning too!

solid hawk
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Walking house

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You install a mod that messes with creature spawning, it will mess things up on planets you've already been too. In worst case scenarios, can get Extinct species in Discovery, making it impossible to complete discovery.

fresh arch
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highly unlikely that this mod caused this change

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Maybe you got some other mods affecting creatures

solid hawk
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But, you'll get your desired results on new planets you then go to, without issue.

fresh arch
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And after troubleshooting they started to work

solid hawk
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Changes to CREATUREDATATABLE can cause a re-roll, sorry to tell you

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I used to make changes to that file with the ANTI mods.

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No end of complaints, because the creatures would change.

fresh arch
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ooofff

solid hawk
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So I changed the methodology of the mod.

fresh arch
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I thought it would happen only if we target parameters like rarity or frequency modifiers

solid hawk
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nope

fresh arch
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Not friggin size brackets

solid hawk
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Now I only edit CREATUREFILENAMETABLE

fresh arch
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Then Im kinda suprised there is no mentioning of that on mod page

solid hawk
hollow hill
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i am testing it a little bit

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from what i noticed the mod just kind if... killed variety in the planet si am visiting

solid hawk
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One planet, out of 18 quadrillion SYSTEMS

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Not the best indicator, overall. πŸ™‚

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Visit lots of them

hollow hill
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i am

solid hawk
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Should, in general, see more bigger creatures now

hollow hill
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i am on my second

solid hawk
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Who knows, maybe you'll get a giant Scrat!

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That'd be hilarious

hollow hill
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third planet in a row i see a variation of this creature... i tihnk instead of making the creatures big, the mod is spawning big creatures

fresh arch
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are you in purple star systems? cause those striders can spawn by the dozen in purple star systems

hollow hill
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nope

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yellow

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then i think that's it

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and forth in a row

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yep

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mhm, only these guys

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well that was unfortunate :/

ionic star
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Hey! So uh, I got a mod that's a .lua file, I didn't quite understand how to port it over to the current update, can anyone help me?

vale iron
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It increases the max creature size of every creature type so that they all have a wider range. It doesn't directly change the type chosen. And I believe I have a note on the mod description that says that it's not a linear increase; 10x is 10x the number in the file, not 10x the resultant size. It has diminishing returns

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You can try cranking it up to 100 if you want. The biggest problem I found was that the collisions and pathing don't update to match the larger sizes, so the bigger they get, the more often you see them walk through terrain objects

ionic star
vale iron
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You can, and then install the resulting created mod, but if it's an old Lua, there's a pretty good chance it won't work

ionic star
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it's about 2 years old, is there a way i can update it?

vale iron
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Not easily, without examining the files

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What mod?

ionic star
vale iron
# hollow hill mhm, only these guys

Try different regions. If the creature selection is being rerolled, it might be using the system index and/or region to seed the creature generation, which might bias towards certain creature types in the same system or region.

vale iron
ionic star
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okay thanks

hollow hill
vale iron
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It may seem like that to you, but that is not what it does

hollow hill
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well, ok

vale iron
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Weird, unexpected things can happen, but your explanation for a possible weird thing doesn't match how things work.

hollow hill
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i'll install th emod again and see some more planets

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this time i'll just go through a blackhole, try to get as far away form anything as i can

vale iron
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No need, I'll test it soon

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I need to update my client, though

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And Europe isn't as fast on downloads as I'm accustomed to.

hollow hill
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ok went through a black hole, i am literally as far away from anything i have ever been, haven't even came close to this part of the galaxy

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.....game crashed

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ye, game is crashing now

vale iron
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Starting to test now

vale iron
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There is some change happening, but it might just be re-ordering them in the list. I need to find the 2 now-undiscovered species to make sure.

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w/o mod

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Most of the names seem to stay the same, so I doubt there's any kind of full re-roll happening. And I didn't have any striders added

hollow hill
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then what happened? conflict with other mod?

vale iron
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No idea. I'm still looking for those last two creatures to do a direct compare.

cold sequoia
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What made the Custom ships mod possible?

vale iron
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Hard work

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I've done a little work getting custom freighters back to working, but not ready yet

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And a lot of learning from Winder and others

cold sequoia
# vale iron Hard work

Yeah i can see hard work just been looking at the images I fought stuff like that can't really be done is its not on the game already or something like that

hollow hill
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do other players see the freighter too? or for them it's blank?

cold sequoia
vale iron
vale iron
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There's also Winder's Ships of Moar, which I believe is updated

cold sequoia
vale iron
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There are gShip Custom Ships and Ships of Moar

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We have different tastes and usually don't do the same models as each other

cold sequoia
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Cheers dude ill go take another look

cold sequoia
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Your is the first I had seen on the site

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It's got me interested lol

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Ive given in with settlement timer wait so I mite install the timer mod lol

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@vale iron when Custom living ships lol

vale iron
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Those would be really difficult, as they usually have animations, which we can't do much with

cold sequoia
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Damn

solid hawk
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gShips Custom Ships uses the Golden Vector as the base, Ships of Moar uses Shuttles.

cold sequoia
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That's cool

hollow hill
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is there any mod that lets us use our freighter for freighter battles? like, i know mods can't add extra features, but would it be possible to make a mod that randomly deals damage to freighters we're fighting, and let us summon the freighter in a freighter battle, and our freighter just does an animation of dealing the damage?

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or no animation and just a message of "Sending missile in XXs" in the corner?

hollow hill
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aaww maan

cold sequoia
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Lol

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Go back to sleep lmfao

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Dream more

hollow hill
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it' sso fucking sad!! i got warship bro, i wanted to war with it

cold sequoia
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I know what you mean we need more for the ships we can get

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@hollow hill Maybe we mite get something more todo with battles with the next update soon

hollow hill
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but like, what is capable of doing damage to freighters? only player fire?

solid hawk
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yep

cold sequoia
dusk saffron
hexed skiff
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Who has easy way to get singularity engine

final hazel
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The easiest way would be to save edit it into your freighters' technology inventory, or unlock the blueprint for it if it has one via save editing

cold sequoia
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Whats the singularity Engine?

final hazel
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Freighter tech from Expedition 8 that allows you to speak to your freighter's captain to warp through a black hole

cold sequoia
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Or wow thanks

cold sequoia
final hazel
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Summoning a Black Hole at will

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Saves time from warping to one and flying your Starship through it

cold sequoia
final hazel
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Yes, because it is not an expedition reward

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It is an expedition tech, it was only given to saves that were actively doing Expedition 8

cold sequoia
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You said expedition 8

final hazel
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It was not made as a phase reward, so it was not given to other saves

cold sequoia
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I see ok thanks

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Makse sense i guess

hexed skiff
final hazel
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None that would have any uses I believe

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There are many, but they are completely useless or harmful to install outside of their expeditions

hexed skiff
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Kk

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I would love to playthru all the expeds i guess

fresh arch
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if you're on PC, you can

hexed skiff
hexed skiff
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So that to replay expeds,
Consumerism/communism for the goods,
What else for the avid gamer would you recommend, instant actions was a must pickup too

fresh arch
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mods are highly subjective, there's no "must have" mod

cold sequoia
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Lol

fresh arch
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more like each modder does their thing, Lo2k has a metric fuckton and a half of QoL improvement and small fixes

cold sequoia
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πŸ‘Œ

fresh arch
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Gumsk also has a wide variety of mods, Babscoole seems to be on a streak of updating old ass mods for current game version

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really it boils down to browsing Nexus Mods, looking at recently updated / newly released mods and picking what looks interesting

cold sequoia
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You guys are great keep up the great work

trail nebula
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Where would be the best place to get mods from?

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Idk if I'd be Able to do anything with them I just want know so I can look at what there is to offer

fresh arch
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All active mod authors post their mods only to Nexus Mods

trail nebula
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I figured nexus would be good

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Just wanted to make sure lol

cobalt bay
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I wonder why nobody did the Arcadia from Albator
any idea ?

trail nebula
solid hawk
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Only gFreighter Custom Freighters adds freighters from fiction and that mod is currently broken, due to massive model game file changes earlier in the year. Author is working on it, but slow going. Feel free to suggest the arcadia one in POSTS on the mod page on NexusMods or it'll never happen.

cobalt bay
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do i need an account to post ?

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hum i don't have one and don't quite want to create one
i'm cooked

hearty wasp
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then don't post anything Sean3

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just kinda how it be

cobalt bay
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some forums used to have generated names for you to send msg even if you don't have an account

fresh arch
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use upscalers like FSR in graphical options

trail nebula
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Yeah I gave up on trying to get it to run good on my laptop lmao

fresh arch
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and ask around in #nms-questions what can be done further to improve the performance

trail nebula
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I messed with every setting and it still Ran like dung

hollow hill
solid hawk
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I recommended that he request a specific ship be added to the one and only mod that would be applicable to.

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I can't speak for other authors, but here's how I generally handle requests in POSTS on one of my mod pages.....

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If the request has nothing to do with the mod it is being posted to, I will not consider it.

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If the request is just a few subjective value adjustments to the mod, normally I will not do it. I include Lua scripts with most of my mods, where a user can adjust as they'd like then process the script through AMUMSS to generate the customized mod files.

cobalt bay
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i have ideas like i played lot of space ship games but yeah turn off if i need an account on a platform i might use only once or twice for a suggestion

dusk saffron
solid hawk
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People are welcome to ask for mods here, on the NMS modding discord, or the modding channel on the Creative and Sharing discord.

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That being said, most of the time the answer will be not possible. Modding for NMS is restrictive. We can make value changes to existing properties. Can't add logic or changes during runtime. We can't really add something new that doesn't already exist in the vanilla game.

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Then there's the time expense. Costs a user seconds to request a mod that could take many hours for an author make. The more complex or time consuming the mod will be to make, the more likely it'll be that nobody either can or will touch it, without a possible donation offer to go with it, to offset the time expenditure.

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In no way is a donation required, but it's also not required for anyone to attempt to fulfill a mod request. πŸ™‚

solid hawk
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For the most part, what you see on NexusMods is what's possible. After 8+ years, it's not that some user is a genius with his\her mod concept which there's nothing like that on NexusMods. Same idea has been thought of by MANY before, it just isn't possible to do. Mod ideas have never been lacking, it's mod ideas that are functionally feasible which are the problem.

wooden basin
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can someone help, i had consumerism working like a week ago and now it doesnt work for some reason

wooden basin
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the game isnt seeing the mod. I dont get the mod warning anymore

round sinew
wooden basin
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its in gamedata > mods

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yeah

round sinew
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post a screenshot of the contents of the consumerism folder

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upload game install folder\binaries\settings\gcmodsettings.mxml

wooden basin
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like open the file and post that or just the placement?

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sorry you lost me there

round sinew
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open that folder, screenshot

wooden basin
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yes of course

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keep going?

round sinew
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no, that's fine

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upload game install folder\binaries\settings\gcmodsettings.mxml

wooden basin
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sorry im not sure what you mean by upload that, excuse my ignorance modding isnt really my forte

round sinew
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just attach the file here

wooden basin
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it says invalid file type

round sinew
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nevermind then - delete that file, launch the game again

wooden basin
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delete metadata?

round sinew
wooden basin
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when i copy that into the search bar it says no items match your search

round sinew
wooden basin
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i have it thru game pass

round sinew
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there should be a way to find where you've got your games installed at

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like, physically, in your pc, what folder

wooden basin
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yeah its in the local disk

round sinew
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find where it is

wooden basin
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yeah i got it

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this is where im at now

round sinew
wooden basin
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ahhhhhhhh okay

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so delete the gcmodsettings file

round sinew
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yep

wooden basin
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okay launching the game now

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that worked, thanks for putting up with me being oblivious πŸ˜‚

round sinew
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have fun

wooden basin
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will do have a good night man

round sinew
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you too πŸ™‚

steel crypt
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πŸ‘

magic lava
cold sequoia
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My game just crashed soon as Sentinel capital freighter spawns in

fallow meadow
cold sequoia
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I don't want to disable them

fallow meadow
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You will have to, and see if you can find the mod that causes it.

cold sequoia
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Because I have infinite item stack mod installed

fallow meadow
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Disable all other mods, then start adding/enabling again until you find the one?

cold sequoia
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It mite be one of building mods maybe idk

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Ive nit been crashing until just before

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It's just one off random crash

fallow meadow
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If you really need to keep a mod. Then I suggest you keep it, and remove all other mods. Also remove the settings file to have it regen correctly with each change. If you then have a lot of mods, you can add back half the amount at a time, to speed up the reduction process to find the culprit

fallow meadow
cold sequoia
fallow meadow
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If you now get the freighter spawn without issue, you likely found the mod issue

cold sequoia
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Am going to load back up if I get crash again then I'll remove mods and not iis

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Thanks anyways

fallow meadow
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Alternatively, you might be able to backup the save files, to be put back after

fallow meadow
dreamy tulip
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Hey fellow travelers,

Following last month's early teaser, here's significant progress on the Multiverse project.

What this is: I'm fundamentally rewriting No Man's Sky's core engine systemsβ€”without source code. Through 9+ years of reverse engineering, I'm rebuilding terrain rendering, shader systems, procedural generation, and visual pipelines at the assembly/C++ level & so much more. This isn't mere modding; it's engine reconstruction.

Recent breakthroughs:

  • Terrain rendering overhaul: Completely rewritten rendering with enhanced texture fidelity and diverse visual styles (also now supports the faceted/polygonal look of prerelease NMS)
  • Expanded universe generation: Solar systems with up to 20 suns, hundreds of new star types (reminiscent of classic scifi paintings), procedural ring nebula variants, new crescent planets, new sun styles, cosmic space anomalies, reality glitches, heatwave distortion effects on hot planets, environments that feel like they breathe, new wind effects, animated terrain visuals, fractal-like space visuals, much more!
  • Cosmic creatures: Procedurally generated space entities like jellyfish and manta rays, microscopic-esque space organisms that remind of a petri dish... using shader mathematics.
  • Advanced post-processing: 220+ new shader-based effects, including an optional "Film Gate" that transforms the sharp 3D world into something painted and dreamlike and feels like you're playing through an old TV or camera.
  • Strange new planetary ring types
  • Atmospheric reimagining: Perspective fog systems that create layered, alien atmospheres with distance-based color shifts
  • Rare cosmic horrors inspired by scifi classic paintings (eg. the cosmic eye)
  • A new dev tool: Built a specialized Terrain Array Texture Editor that makes it possible to import new terrain textures to the game. Additionally, the engine's handling of terrain visuals has been redesigned at a fundamental level to dramatically improve how the game renders them.
  • Much more! cool_doge

The vision remains: golden age sci-fi aesthetics meets pre-release NMS atmosphere, but with fundamentally transformed engine capabilities. Solar systems construct themselves as you explore, worlds transform dynamically, and visual fidelity pushes far beyond vanilla limitations.

This month's progress: https://imgur.com/a/nms-multiverse-dev-features-experiments-screenshots-clips-months-work-jun-10-2025-july-10-2025-18HJtaT

More game-changing features still in development. New showcase video coming soon.

cold sequoia
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Holy ship alot lol

cold sequoia
dreamy tulip
cold sequoia
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@dreamy tulip maybe they mite get you to work with them next lol

fresh arch
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Ray is a man on a mission from god

dreamy tulip
cold sequoia
solid hawk
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HG employees are under strict NDA and may not post anything game related in public, ever, without prior permission from management.

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This is why you don't see HG staff interacting in public.

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Not allowed. Just admitting you work for HG without permission is enough to lose your job and face possible lawsuit.

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Basically only one with permission is Martin Griffiths

cold sequoia
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Thats true did not think of that lmfao

flat kelp
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Anyone know if theres a mod that prevents missions from constantly changing? I'm getting tired of having to re select the same mission over & over & over, i couldnt find anything on nexus mods regarding this

flat kelp
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😭

dusk saffron
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creative hub has SOME frigate seeds. Link is in Pinned

hearty wasp
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are all frigate seeds are just numbers 0 to 14 quintillion or someshit

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in hex obviously

solid hawk
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Living and Pirate 1 (0x1)
Normandy has a Seed of 0 (0x0)
Ghost frigate is 666

main mesa
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Hey been trying to use mods but it seems no work like the one for ship parts in galactic trader

fresh arch
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see the section about troubleshooting

cobalt bay
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Hello
can someone tell me if they ever try to make a json of interceptor ship from scratch or an existing ship and tell me if i can create my own easily with some explanations
also i tried to find the flying udder pet but since i'm out of luck maybe someone has a file of the pet that i can freely edit
thanks

fresh arch
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"make a json of interceptor ship"

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all ships are stored in JSON save data, that's what any save editor works with

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If you're asking about assembling your own interceptor from parts like we do fighters, explorers and other ships in starship fabricator machines, that will not happen

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Because there are no descriptor groups for interceptor ships defined in vanilla game

cobalt bay
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so only seeds work. i thought it would be easy XD

solid hawk
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It's NMS. Easy not part of the vocabulary. lol

cobalt bay
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random seeds XD

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but pets are easy to do

solid hawk
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Can find seeds posted for various ships on the Creative and Sharing Discord

fresh arch
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if it were easy, someone would do that before I made the mod that added interceptors to starship fabricator

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And that was weeks worth of work

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and for seeds, there's only 1 person who cracked the code lol

cobalt bay
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still my research didn't help me crack the code yet

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also updates are not helping it's changing some values of files i've made in the past so they don't work anymore

solid hawk
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This person a) doesn't want to be known b) would tell you nothing about reversing the seeds. under NDA agreement with HelloGames to divulge nothing.

solid hawk
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If your files are full file replacement, MBIN or EXML with the entire file contents, then will break frequently.

fresh arch
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or if they push whole ass structures and HG decides they feel like changing some property names rendering those structures unusable

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but that's kinda an edge case but still happened and Im still pissed about it

solid hawk
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Nothing new there

hollow hill
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is there any mod tha tmakes all buildings destroy terrain? like, floors destroy terrain, is there anything that makes walls, stairs, roofs, and the stuff destroy terrain?

solid hawk
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Nope

cold sequoia
cobalt bay
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it might have been missed but i never encounter this kind of pet
i'm looking in euclid and that might be why, maybe someone with the file .cmp or .pet can help me ? i want to try colors for it.

final hazel
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Fauna chances aren't a feature dictated by galaxy type, besides the biomes that lack fauna completely being more common in some I guess

cobalt bay
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they hide from me then XD

final hazel
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I have a paradise giant with them on it that I could share the coordinates

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rare/flying/alwaysactive my ass, they appeared the moment I teleported here lol

cobalt bay
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i don't think i was going a lot in purple star system maybe that's why

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thanks for the coordinate

fresh arch
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not some exported pets

cobalt bay
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since my freighter got bugged and some npcs got moved how can i get them back to their places

fallow meadow
cobalt bay
fallow meadow
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I don't see how they are misplaced though

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There are 5 crew total at the bridge, all the same

cobalt bay
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they aren't next to each other tho
it was like days ago i edited my freighter to have better looking crews and color and it moved two of them

fallow meadow
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Did you edit this: CurrentFreighterNPC ?

cobalt bay
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where do i found that ?
unless nomnom might have messed the file i don't use any mods beside editing software

fallow meadow
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Ah, you used NomNom, let me check

fallow meadow
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Which basically does the same thing as I showed, just easier, without editing the JSON

cobalt bay
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i've only edited crew seed

fallow meadow
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That will change the appearance of the freighter crew you find at the bridge, there are 5 total, the Captain, the 2 NPCs you showed, the Navigator, and another NPC at the upper level above the bridge entrance

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These 5, which in my case were changed to Robots. They will all look identical and match the seed/race you use there

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The image you showed, has the 2 Gek, the captain and the others will look identical to those Gek. They are not misplaced.

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Nothing to worry about

cobalt bay
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wasn't there one on the left of the admiral and one on the right ?

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and two on the top floor

fallow meadow
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No, it has always been like this

cobalt bay
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why i always see one about there then ?
which isn't there because he's on the other side

dusk saffron
fallow meadow
fallow meadow
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I expect the regular races to still function? Just the fun replacements like the robots, no longer allow for this?

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Maybe some of the NPCWorkers still work, or also failing now?

dusk saffron
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@fallow meadowif I remember right, all the exotics are unavailable for interaction roles

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but it has been over a year since I have changed any into anything non-vanilla

hexed skiff
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just installed like 25 more mods pray for me

dusk saffron
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Dear God, please help Eldsvadod find more important things in life to ask help for than video game mods. πŸ™‚

hexed skiff
fresh arch
cold sequoia
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Say what now

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Yeah am not needing this mod my ponds are fully upgraded lol

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Or I see what you made happen

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The terminals can now produce fishing bait thats cool

fresh arch
cold sequoia
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πŸ‘

pine copper
#

Weird question, but is there a mod out there that changes the colors while using the scanner? I don't believe I have any vision problems, but I can barely tell the difference between "scanned" and "not scanned". I don't need any other changes, but increased contrast would be welcome.

maiden kernel
#

Why is this not in the game?

#

This feels like when Minecraft modders add 50 things in one mod that would take Mojang 800 years to add

pine copper
#

I guess I should have broadened my search; I was looking in Gameplay specifically.

solid hawk
maiden kernel
#

It's mostly a rhetorical question but still a serious one like bro that seems like a great addition to the game

cold sequoia
#

Lol

slim aurora
maiden kernel
#

Imagine Minecraft mods but for nms. More trees and more blocks (walls and roofs and stuff)

final hazel
#

Oh I understand not having that one be default, everything just looks one color with that one

#

Planets be less colorful and whimsical and more generic scifi movie

maiden kernel
#

πŸ₯Ί

final hazel
#

The gradients look nice but every ball would probably look the same :<

#

Mods are cool cuz options

slim aurora
#

I'm mainly considering using Enjoyable Quicksilver

#

back when I played years years ago (i couldn't afford it so it was just a gog version a friend gave me lol), I remember that expeditions were just beginning so I used a few mods for the quicksilver to be earnable offline, and for rewards to be purchasable

#

It does feel good to own the game nowadays but damn, earning quicksilver long term can be tricky

#

but i think that adding it as a reward to a few default quests might be fun

empty egret
#

@solid hawk How long did it take you to figure out how to make the Sentinels Passive?

#

Hello Everyone πŸ™‚

solid hawk
#

As that one is a remake of an old dead mod, had a base to work off of. Properties had changed in the intervening years though. Took me longer to find an aggressive sentinel planet to test on than it did to tweak the property settings.

cunning sinew
#

the sky booba

#

πŸ’”

tawdry furnace
#

I want to find out how likely it is to find s-class upgrade modueles at ss vendors. Is this information available in the save files? Can't check, I'm on console

fresh arch
#

It's not stored in save files, it's stored in game files but it's not defined as % chance

#

The tech vendors are guaranteed to have limited selection from C class upgrades

#

Anything past that is pulled from a list which includes all upgrades from all standard classes

#

By which I mean no pirate X class or trash ! class modules

final hazel
#

Would be really funny to replace some with the ! class modules

tawdry furnace
#

thank!

#

s

fresh arch
#

Reason being the trash tier upgrades work in a specific manner

#

The dedicated "package item" can open into a variety of modules

#

Can roll between ship, multitool and exosuit upgrades if memory serves right

#

There is no way to force a specific outcome so if you add this item to let's say ship tech vendor, you might end up getting multi tool upgrades which would be weird

slim aurora
#

Its super fun to find more ways to earn quicksilver

solid hawk
vale iron
#

Yeah, tweaks like that are really good. I did one that made Salvaged Frigate Modules spawn less from freighter raiding and more from other legit sources. It's not that useful anymore since HG tweaked the loot tables, but I enjoy mods that do that style of thing.

slim aurora
#

I currently aint using as many mods honestly but im still around the 50 count, mainly using lo2k's mods and a few others from other authors

vale iron
#

Yeah, Lo2k is a good source

slim aurora
#

On god dude, so many qol stuff that constantly gets updated pretty much

vale iron
#

Most QoL stuff survives updates now

slim aurora
#

Mhm, until some are implemented

#

But tbh not a lot of them are implemented by the developers

vale iron
#

I mean we can do a lot with EXML mods now, which survive most updates

#

Since 5.50

#

Really 5.58

slim aurora
#

Oh yeah, I heard EXML doesn't require as much merging as it did with pak, is that right?

vale iron
#

Not just that, they survive updates better

#

Some things can't be done with EXML, but most things can

#

They are like patch mods, that only change the desired lines, so they work better with other mods and can be applied the same across most updates

slim aurora
#

ahhh I see

#

thats why this update didnt break all my currently installed mods

solid hawk
#

Still a smattering of mods with badly formed EXMLs (contain full file contents, not just changes) and as mentioned those which must remain MBIN files, that will require updating, as HG changes stuff in game files. For the most part though, moving forward, it should be much rarer to have to update mods, unless something with the mod is getting changed (code change, something added or removed).

#

There's a small number of mod authors who are updating mods even when they don't need to be updated, in order to farm DP, but NexusMods will catch up with these people, as that's in violation of the ToS.

slim aurora
#

this mod unironically is the one I want to use the most nowadays, sadly stopped working altogether

#

there is one fork of it, but sadly it doesnt use my fav preset for it which is the right-shoulder one

#

i'll do some studying later to see if I can update the right-shoulder preset

solid hawk
#

ok, from downloaded, Lua script did require a little surgery to be current compliant.

#

Here's the fixed version.

slim aurora
#

Holy shit youre amazing

#

thank you!

slim aurora
#

ignore the messages I deleted, I basically had the old mod files zipped as well and ended up opening the wrong one, assuming yours also used .pak

solid hawk
#

No, .pak will NOT work with current versions of NMS

slim aurora
#

I figured hehe

#

I presume thats why you are working on updating mods lately, as I've seen with you updating quite a handful of mods

solid hawk
#

.pak mod won't work for NMS past 29 January 2025

solid hawk
#

Mostly ones dead from 2020-2023

#

Only a few from 2024 that I'd consider doing, but also giving the original mod authors time to come back and update on their own.

#

Ones abandoned for years are less problematic

slim aurora
#

Thats great because many old mods could still be relevant despite being deprecated, a good example was enjoyable quicksilver which as i read on the description, the source was passed to you so you could continue updating

#

or natural skies too

solid hawk
#

Yeah, I did take that one over last year.

slim aurora
#

it been long since i returned to NMS so when i discovered the modding format was replaced i was really happy with it

solid hawk
#

Thankfully, with the new modding system, in theory, most mods will hardly need to be updated. Now that I'm carrying a load of around 200 mods, would be impossible if they all needed to be updated every couple of months, like before.

slim aurora
#

oh hell yeah, plus the amount of merging would be a nightmare

solid hawk
#

The other advantage to the new EXML patch mod format, if done correctly, users shouldn't have to worry as much about merging, the game EXML parsing engine takes care of that.

#

For the most part, only need to worry about merging is if there's conflicting MBIN files.

slim aurora
#

I mainly enjoy going vanilla plus-esque so I'm only running 50 mods which are mainly quality of life and change small aspects, but most mods if they don't affect specific lines of code with other mods, are just pretty much plug-n-play

solid hawk
#

Example, both lMonk and myself have mods which change the sentinel ship cockpit SCENE file. SCENE have to be MBIN. So, to use both of our mods together would need to merge.

slim aurora
#

oh yeah, that reminds of lMonk's mods that make stuff procedural, I need to check those again

#

I remember first time i used the ship interior one though my radiant pillar ended up with a yellow interior LMAO

#

that was so long ago though

#

off-topic but I never sell or exchange the radiant pillar, as much as it occupies one of the owned ship slots

It's just a cozy ship imo

#

But yeah, i'll give monk's mods a check again

cold sequoia
#

How come the regular mods never needed updating since the new patch came out i thought normally we would need updates to mods that are none Exml

final hazel
#

Because the files those mods replace weren't changed in the update

cold sequoia
#

πŸ‘

#

Good

solid hawk
#

Soon after an update is released, can always find a list of the files changed on the NMS modding discord in the #mod-resources channel.

cobalt condor
#

The 'globals' files get updated pretty much every update, but there is no reason to not use EXMLs for those in mods. Aside from them, updates don't often touch files that aren't related to the new or changed features so if an MBIN heavy mod doesn't do anything related to the update it will probably be fine.

#

Globals were the main thing that made so many mods need updating for every update before.

uncut owl
#

does anybody know if I can get a black royal ship?

#

big noob here

fresh arch
#

This mod has an option to fabricate a black exotic ship

hexed skiff
#

Iv been tinkering with 20-30 smallish ones so far as a newer player would love to see what you recommend

slim aurora
hexed skiff
#

Same same lol

#

@slim aurora

#

❀️

slim aurora
#

Bet, give me a sec

cold sequoia
slim aurora
#

My apologies

slim aurora
#

Im awake, gonna work on it

slim aurora
#

Did a few revamps to my own mod-list and organized it in this document file, all the mod names & authors should be there @hexed skiff

woeful geyser
#

Hi i tried to have mods on gamepass version but it dont work, someone can help me step by step?

fresh arch
#
#

Follow this guide, has steps for installing mods and troubleshooting

woeful geyser
#

Thanks you!

woeful geyser
#

Someone have a mod to unlock X.O suit in the game???

#

I have one but the last update on nexus mod is 2018

solid hawk
#

Think Consumerism might

fresh arch
#

I was gonna suggest your profile for unlocker mods

#

Or Winder's Getting Head

hearty wasp
#

Getting Head doesn't unlock shit anymore because HG hid em behind unlocks in the exe

#

so you have to have em in knownproducts i.e. unlock it w/ consumerism or otherwise

hearty wasp
#

mod

woeful geyser
#

I have it in know product but its not in my game, idk why

#

So consumerism is a mod?

hearty wasp
#

yes

woeful geyser
#

What this mod do?

hearty wasp
#

search on Nexus and read the mod description

#

also if you're using any other race than anomaly you can't use the xbox helmet

woeful geyser
hearty wasp
#

yeah that's what Getting Head's for

woeful geyser
#

If i use this mod for the XO helmet, can i keep it if i delete the mod? Or it will lock all item?

woeful geyser
hearty wasp
#

you can just always keep it installed

#

it's easy to just not touch it after installing it

cold sequoia
#

Hello guys

solid hawk
#

You think that's wild, check out RecTUM

cold sequoia
#

Lmfao

#

Rectum needs that head lmfao

empty egret
#

@solid hawk I landed on a planet and the Sentinels attacked me with the Pacified Sentinel Mod installed

hearty wasp
empty egret
#

See

hearty wasp
#

neither of those is a link

#

you can right click on the mod in Vortex to open the mod's page in your browser

empty egret
hearty wasp
#

it's old as fuck

#

and also not maintained by Babs

#

next time when you're looking for a mod on Nexus sort by "Last Updated"

empty egret
#

Ok Sorry everyone

#

I Apologise

hearty wasp
#

no need to be sorry

#

not everyone knows old mods don't work

empty egret
#

I linked the wrong one

hearty wasp
#

yeah that's not the one you linked nor the one you installed so

empty egret
#

@hearty wasp

hearty wasp
#

I did tell you to go to the mod page through vortex so I expected you to have gotten to the page that way

#

if you did then you installed the wrong mod

empty egret
#

I went in via Nexus Site

hearty wasp
#

can you confirm this is actually the one you installed by doing it through vortex

empty egret
hearty wasp
#

yes thanks

empty egret
#

Yvw

hearty wasp
#

go to MODS folder

#

and take a screenshot of it like this

#

include all the details highlighted

empty egret
#

Is that what you wanted?

hearty wasp
#

Ye

#

Looks to be in order

#

Go to the No Mam's Sky folder

#

Go into Binaries\SETTINGS\ and delete GCMODSETTINGS.MXML

#

Then try again

empty egret
#

@hearty wasp I Deleted it went back into NMS and they attacked me again

hearty wasp
#

You may want to try to install the mod manually

empty egret
#

Would that make a difference?

hearty wasp
#

Could

#

Post another screenshot of your MODS folder after installing

empty egret
hearty wasp
#

Cool

#

Now install the mod manually which is unrelated to this

empty egret
hearty wasp
#

I dunno why you deleted your previous MODS folder screenshot but I can't read any of your other mods' names clearly from the video

#

But test in game first ig

empty egret
#

I am VERY protective of what I show on my Computer

hearty wasp
#

Cool

#

I still need to be able to read what's in your folder

empty egret
#

So things like that get Deleted after Use sorry

hearty wasp
#

Do you know where the other mod folders are from?

empty egret
#

Nexus

hearty wasp
#

Yeah but which mod

#

If they're not ingame customisation related I'd suggest trying without those mods as well

empty egret
#

They are Ingame Customization

#

I need those for my Cruise Control and that

hearty wasp
#

I mean things related to the customisation mechanic in game

#

Things like ship building/base building/character customisation

empty egret
#
Nexus Mods :: No Man's Sky

a modular pack ( all paks are meant to be use together and seperatly ) regrouping more or less related feature on the space theme.Additional Colors, dark space , dogfights rework, massive flee

Nexus Mods :: No Man's Sky

A classic mod updated for NMS 5.5This is a modular mod enhancing player controls , animations, and cameras

hearty wasp
#

Yeah yeet em

empty egret
#

Yeet?

hearty wasp
#

Remove

empty egret
#

I can't

#

I need them for my Cruise Control

hearty wasp
#

I'm not asking you to play the game without them

empty egret
#

Oh ok

hearty wasp
#

I'm telling you to test the game without them so you get to know if they are interfering with it

#

If you do not want to you are free to use the other mod I linked above or accept that you are going to get angry cops in your game

#

Cool

#

Do you wanna try the other mod I linked?

empty egret
#

I didn't see it

hearty wasp
#

Also, from the comment section

#

Since you had to pick up a thing to aggro the cops

empty egret
#

@hearty wasp I got this when using the Mod you sent to me

hearty wasp
#

it shouldn't

#

try yeeting GCMODSETTINGS.MXML again

#

happens sometimes

empty egret
#

It did I took it and game loaded fine

#

Could you just say delete please I am not used to slang I am old

hearty wasp
#

meh it's just a faster word to write

empty egret
#

It did it again

hearty wasp
#

I just tested it and it loaded in fine

#

at this point it's either the mods you still have installed, you didn't yeet MODSETTINGS, or your game is somehow corrupt

#

have you tested with a new save?

hearty wasp
#

when I said new save I mean creating a new save slot in the save select screen

empty egret
#

It is not letting me get that far

hearty wasp
#

then describe how far the game got

#

mod warning screen? mode select screen?

empty egret
#

Right past the Modding Warning

hearty wasp
#

if it's crashing before the No Man's Sky splash screen then it's likely not the mod's fault

#

you may want to try verifying game integrity on Steam

#

but other than that and yeeting the other mods you have before testing there isn't much else you can do I don't think

#

it's known that the mods you still have installed are pretty expansive in scope and it's very possible that it is interfering with one or more of your other mods

#

so if you want to keep them then you should have the expectation of them overriding any mod that you may find not working

empty egret
hearty wasp
#

yeah verify game integrity

#

hmm actually

#

do you have the No Random Sentinels And No Pirates Ultimate version installed?

#

if so you may want to try the non-ultimate ones

empty egret
#

Yeah I do

#

Is there an issue with the Ultimate one?

hearty wasp
#

it edits a lot more files which may have been broken in recent updates

empty egret
#

Oh ok

hearty wasp
#

the other ones only edit 1 file which is basically update-proof

empty egret
#

Oh ok

#

Ultimate just sounded good LOL

hearty wasp
#

that's fair

empty egret
#

I know of a Discord Server that actually worships the Sentinels

#

I used the unultimat one and got in

#

@hearty wasp This is with the No Sentinel Mod installed

hearty wasp
#

looks working

empty egret
#

They are attacking me

hearty wasp
#

it says searching on top right

#

also have you tried on another planet

empty egret
#

Wait they are just ticked off like Sentinels always are LOL

hearty wasp
#

if you are not being shot at then it works

empty egret
#

Oh ok

#

Good then I can Raid this Planet for the Glow Orbs

hearty wasp
#

you may have just had a different expectation of what the mod functions in practice

empty egret
#

I expected No Sentinels

hearty wasp
#

with the one you originally had installed I mean

empty egret
hearty wasp
#

from the description

#

may be worth reading the description of the mods you get

empty egret
#

Ultimate don't work LOL

hearty wasp
#

cool

empty egret
#

How is not working Cool?

hearty wasp
#

the mod you have installed is functioning as expected

#

feel free to report the ultimate version as broken in the mod's comment section

empty egret
#

I don't have the Ultimate

hearty wasp
#

I didn't say you have the ultimate version installed

empty egret
#

Ok Cool

hearty wasp
#

I said the one you have installed is functioning as expected

empty egret
#

Yeah true

hearty wasp
#

cool

empty egret
#

Modders Gas Giants should look like this LOL

solid hawk
#

We can't do that, so good luck.

#

NMS modding is HIGHLY limited as to what is and isn't achievable

#

The above is not a modder thing, it's an HG thing.

#

BTW, you're right about that Ultimate mod. It's the ENTITY causing the crash. Was never updated to take into account major file structure changes.

#

I have a sneaking suspicion Noob will be contacting me soon about fixing that up. haha

empty egret
#

@solid hawk The No Sentinels Ultimate Mod?

#

I reread and see now

hearty wasp
#

so it's technically possible if there is an unwrapped texture somewhere out there

#

if anyone care to do it is a different matter of course

empty egret
#

See what I start LOL

solid hawk
#

May be shader involvement as well.

#

I did misspeak. Technically possible, but nobody is going to go anywhere near that, due to the MANY hours it'd take. Deep dark rabbit hole of pain and frustration.

cobalt condor
#

Gas giants are just using flow maps to get the liquid effect of their atmospheres. Nothing too special, but you need to know what those are and how they work to replace them. I doubt any modders would care to do it or even have the skill to make working flow map that actually looks better than what HG already gave us

solid hawk
#

What need to happen is solid landing surface need to be removed and if you get too close to one, you die of radiation poisoning, just like reality. πŸ™‚

empty egret
#

I found a Pink Gas Giant and named it Hello Kitty

hollow hill
#

is it possible to get a walker as pet??? just got a pet of the quad thingy

untold swan
#

trying to change some colours on my main staff, is there a way to find the 255 value instead of this number/convert from 255?

cobalt condor
#

The values are only stored as 0-1. You just have to multiply it by 255, though that is more of a pain the more colours you're dealing with

south orbit
dark pasture
#

Is there a mod that makes your ship go a little fast when pressing shift to get around faster when on a planet

solid hawk
#

There are ship flight mods which increase speed

#

Galaxy S Flight and Fly Dangerous, but there's others

dark pasture
cold sequoia
solid hawk
#

That's the ONLY reputable source for NMS mods

cold sequoia
#

@solid hawk hello how are things with you mate ?

solid hawk
#

A bit rough today, but muddling through. Updating a really large and tedious mod. Kids not letting me concentrate and focus.

cold sequoia
sick bloom
#

Hey are there any good performance mods? My PC kinda struggles with the VR mode even on standard settings. It's not terrible but the performance isn't great. I saw a mod that removes clouds but I think it's outdated

solid hawk
short wolf
#

@round sinew is it possible to see your base glyphs using a save editor?

fresh arch
#

The base data in save data contains galactic address which can be translated into glyph address

round sinew
#

@short wolf see reply from FriendlyFire above

short wolf
#

@round sinewi've downloaded nomnom, how do i use the app?

round sinew
short wolf
#

oh shit

#

my bad

#

i download an npkg file idk what that is instead of exe file

round sinew
short wolf
round sinew
#

!faq-savefiles @short wolf

hardy auroraBOT
#

@short wolf
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

short wolf
#

where is it?

#

i'm a bit confused.

round sinew
short wolf
#

my old base had 2 the meatballs location only 600u distance

#

i hadn't played in a month, i forgot things

round sinew
short wolf
short wolf
short wolf
round sinew
#

ah

short wolf
#

who here use nomnom? please help 😦

round sinew
#

okay, then we do need to use the raw json editor

short wolf
#

okay

round sinew
short wolf
#

it is locked for me

#

maybe because i deleted the game from xbox gamepass?

round sinew
short wolf
#

my old account is xbox gamepass. I finally have the money to buy from steam now and i bought it

round sinew
round sinew
#

i installed nomnom to be able to find out

short wolf
#

@round sinewi got in. What am i looking for? to find my base glyph?

short wolf
round sinew
round sinew
short wolf
round sinew
#

i think

short wolf
#

Okay

#

I think that's on Euclid galaxy, I'm pretty sure but just want to check?

#

Now. How do I know the exact position of my base again?

#

Latitude and longitude?

round sinew
#

what exactly are you trying to do again?

round sinew
short wolf
#

I just need the location

round sinew
#

but i'm trying to learn/understand how to get such info from the save editor

short wolf
#

Oh

final hazel
#

You could just ctrl + a and copy all the base data, then paste it over a dummy base on the save you want it on

short wolf
final hazel
round sinew
#

you may need to fix the teleporter endpoint

final hazel
#

That fixes itself

round sinew
#

ok

final hazel
#

At least in all the times I've done it

heavy merlin
#

I think you may need to copy your new user ID into it, otherwise it'll still be owned by the old account

final hazel
#

Oh that too maybe

short wolf
#

I'm not really a tech guy, I dun wanna tinker things ya know

final hazel
#

I forgot this was two different accounts

short wolf
#

Yes yes mhm mhm

final hazel
#

But you could just paste the base data into a text editor and replace all the instances of your old name/ID/platform with your new name/ID/platform

heavy merlin
#

But if you uploaded the base with the old account, you can probably see it there already, and making a second version of it in the same place may not be a good idea

short wolf
#

Just a quick question

final hazel
#

Yeah that may be awkward

#

Though you could report the base

short wolf
#

If I install NMS on steam. Will it delete my save file on Xbox gamepass?

final hazel
#

No, they should be stored completely separately

heavy merlin
#

IIRC they store the saves in different places, so it shouldn't... but backups are a good idea anyway

round sinew
#

@short wolf not sure if it's working properly or not, but nomnom literally has a full save migration wizard, all it needs is a few manual inputs to make it work. so you could literally migrate all progress from existing GP save to an empty steam save

#

idk if that's overkill or not

short wolf
#

is this a clue to latitude and longitude?

#

okay bk

round sinew
short wolf
#

does it translate to latitude and longitude? if it is, i may have a lead

round sinew
#

i dont know how to work with these into latitude and longitude sorry, that's what i was trying to learn

#

personally, i'd just either full migrate or just copy full base layout code

#

because if you copy code and paste it in to steam save, you should at least be able to see it and teleport to it, that would easily get the location

short wolf
#

Okay

round sinew
# short wolf Okay

remember, these should be matching the ones on the steam save base you're going to overwrite though

#

PTK=ST might be standing for "steam"

#

not sure about that

final hazel
#

PTK is platform, for gamepass it is XB

round sinew
#

yeah that makes sense ofc

vale iron
#

Yeah you can't translate into latitude and longitude relative to the surface, since it's distance from the core of the planet in 3 axes

hearty wasp
#

Unless you have the skill and mental fortitude to do a Mercator Projection ig Sean3

steel crypt
#

I did stupid amounts of trig (that I’m not good at), on a napkin, to do manual transforms on some models.
I’m a caveman. A person with a normal brain should be able to do the Mercator no sweat.

#

Also, I have the fear of folding clothes.

hexed skiff
#

So i love mods for my normal save- is there an easy way to toggle them for a permadeath save i dont wana use some on? Or is really moving out of folder b4 launch only way

fresh arch
#

No easy way to toggle them from game

#

Either use a mod manager with different presets

#

Or make variants of the mod settings MXML file with mods disabled and swap that file before launching the game

brittle reef
#

It is on my planet here, and it took me a long time to find this guy

brittle reef
#

Name what you want in return

solid hawk
#

Just use companion pet mod

brittle reef
#

I don’t even know what kind of animal that is bro

uncut owl
#

anybody know if there is a list of different companions on this site?

#

like that i can find via portal or seed

steel crypt
#

!creativehublink

hardy auroraBOT
spare linden
#

Oh

steel crypt
round sinew
#

@hazy patrol see <#nms-modding message>, grab a save editor, backup your save folder (!faq-savefiles in #bot-spam )

brittle reef
#

I don’t have a pc though and I want the fairy mf πŸ’€πŸ˜­

#

Rip

hollow hill
#

can someone teach me how to save edit? please? ;~;

#

is it possible to edit Ship Atributes with Save Editor?

fresh arch
#

Yeah you can edit innate bonuses to core stats like damage or handling from a save editor

hollow hill
fresh arch
#

No, speed is not a parameter stored in save data

#

Each ship uses one type of predefined flight control schemes stored in game files

#

So you would need to look for mods that modify those values

vale iron
fresh arch
#

You will not find any answer in modding

#

Only 1 modder that I know of that plays in VR

#

And mods don't have anything to do with input signals

hardy atlas
#

i see thanks

whole prairie
#

Where do I get a AtlasPass?

#

oops wrong channel sorry

final hazel
whole prairie
#

Thanks

hollow hill
#

how i change the creature size with Save Editor?

#

can i do that?

dusk saffron
hearty wasp
#

you can search for strings with crtl f

#

so you can just search for the headers and param names shown in the picture

hollow hill
hearty wasp
#

the Edit tab on top left

#

should have an option to edit save json

hollow hill
hearty wasp
#

not the account json

hollow hill
#

and the ctrl+F thing isn't finding it

hollow hill
hearty wasp
#

the raw json

hollow hill
#

so after editing i just close the tab and save like normal?

#

hmmm, he's big in the hologram version

#

but is still small

dusk saffron
hollow hill
#

oooh ;~;

dusk saffron
#

this is what it was 2 or 3 years ago

#

vanilla it was still pretty big, but now it is shorter than my character

hollow hill
dusk saffron
hollow hill
#

GAAAH i am always late for the fun stuff 😭

dusk saffron
#

there were no sentinel ships, utopia speeders or starborn runners then πŸ™‚

gusty blade
#

I'm trying to get AMUMSS, in the pdf for it's how to it says I need .NET6, do I need to have .NET6 specifically or should I get the latest which in this case is 9.0

lilac crow
#

Is there any mod that adds a bit more colors to ships? Like i would like more shades of purple. Everything on nexus seems outdates so i thought i might ask here. All i want is more colors to ships.

weary ruin
gusty blade
#

When I ran the bat file it automatically got net5 as it suggested it. After a few errors finally got the mods running

#

Although not all worked perfectly, whenever I went in the anomaly with said mods it crashed the game, wish it told which specific mod causes the issue

solid hawk
#

Outdated one, most likely.

gusty blade
#

What are PAK files and where are they in mod files? There are some mods which don't have lua so how do I compile them in amumss

cobalt condor
#

PAK files are no longer used in mods. They are the compressed archive format that the game files are stored in

#

If a mod has no LUA it can't be compiled in AMUMSS

fresh arch
gusty blade
cobalt condor
#

Depends if it is up to date πŸ€·β€β™‚οΈ

gusty blade
#

Do mods work in the anomaly? My game kept crashing whenever I had mods. After removing all the mods and going back it worked fine

#

I tried putting a few mods back on through vortex but they weren't working anymore

fresh arch
#

Mods do not prevent players from being able to do multiplayer stuff

#

Refer to the guide I linked, it explains that only mods updated past January this year have even a chance to work

#

Also stick to manual installation to make sure mods get unpacked correctly from ZIP archives

gusty blade
#

So I should keep an eye out for upload dates on nexus? Anything before that won't work?

fresh arch
#

Yes, browse through recently updated or newly released mods

gusty blade
fresh arch
#

Don't go past January this year

gusty blade
#

Okay

#

Thanks alot

solid hawk
#

29 Jan 2025 to be specific

#

So, that great mod you want, last updated 28 Jan 2025....it's toast

gusty blade
#

That's a pretty tight spot for a game that has 2k mods

fresh arch
#

The game is still in active development, things change with major updates

#

It's still better than what it used to be, in some cases we had to update our mods even for consecutive minor patches

#

Now with the new system most of simple mods can be made as EXML patches making them more update resistant

solid hawk
#

On 29 Jan 2025, HelloGames made changes to the modding format which made all prior mods unworkable.

dusk saffron
slim aurora
#

Its sad that one of my fav mods is nowadays outdated

#

This one was a nice alternative to black space

#

As it still had colors but not aaaas blinding as the vanilla game

#

Plus the option to not entirely remove the speed lines but reduce em

#

I'll see if I can study it in amumss but knowing me I probably wont be able to update it πŸ’€

slim aurora
#

I THINK i may have updated it successfully

hallow fossil
#

Just realized why nms never really clicked with me - the floaty and unresponsive movement.

Just played Satisfactory for a while and it feels so much snappier and better to play.

Are there are mods to NMS to make it feel better to play? Thanks

Shame that it falls off because of that, seems so good otherwise 😦

slim aurora
hearty wasp
hallow fossil
fresh arch
#

I don't think there's any Mo's that would make the game "snappier" if that's what you wanr

#

!hg

hardy auroraBOT
hallow fossil
#

Alrighty, I'll post a feedback req. Thank you

hearty wasp
#

turn on nvidia reflex ig

#

I think the game just applies a smoothing to camera in general

gusty blade
#

Is there a mod to fix the slow exocraft 1st person sensitivity?

dusk saffron
gusty blade
#

Alright

#

Found one

#

Will try it later

round sinew
robust iris
#

thx bro i will

round sinew
#

@atomic oriole fairly simple. download the program, point it to save folder, select save file to edit, navigate around to get the info you want. check pinned posts

atomic oriole
#

ok ty

round sinew
# atomic oriole ok ty

even if you're just using it to view, not actually edit, and even if you werent going to save edit anyway, it's always a good idea to have up to date backups of the save folder. anything just ask

obsidian tree
#

So since some people in another channel were talking about my mod, I figured I should probably share it here since I forgot: https://github.com/monkeyman192/NMS-Newton
This is my mod which makes planets move in NMS! This works for the latest version but will not work properly in multiplayer (as in, the planet locations are not sync'd over multiplayer sessions)
I'd recommend saving in a space station before installing and running the mod as all planet positions are changed for the mod.
Would also recommend backing up your saves too just in case!

GitHub

Full orbital dynamics in No Man's Sky. Contribute to monkeyman192/NMS-Newton development by creating an account on GitHub.

sleek axle
slim aurora
#

oh i have that already

sleek axle
slim aurora
#

i think its mostly for interiors

sleek axle
#

hold on

#

here u go

#

these 3 work extremly well together

slim aurora
sleek axle
#

u can see how it fixes the atmosphere rendering

slim aurora
#

i think it would prooobably kill my 1660 lol

sleek axle
#

so they dont look yk

#

covered

#

nah it doesnt lower the fps at all

#

it only fixes the broken shader hello games addded lol

slim aurora
#

oh wait, its not a LOD mod

sleek axle
#

its a must have mod

slim aurora
#

ahhhhhhhhh

sleek axle
#

its not yeah

#

it only fixes the atmosphere shader, u can see for ur self how good it looks now

slim aurora
#

man (correct pronouns if must) thank you for that genuinely!

#

ill try it rn!

#

any more mods you'd recommend? im currently running a decently sized modlist with most QoL mods

sleek axle
#

trust me it will make ur screenshots look epic

slim aurora
#

but i never heard of that one before!

sleek axle
#

mods

#

that doesnt change the game

slim aurora
sleek axle
slim aurora
#

its un-updated but I did tinkering and revived it

#

i have the files if you want

sleek axle
#

making planets not often repeat

sleek axle
slim aurora
#

ahh gotcha gotcha, that is very fair

sleek axle
#

just enjoy the game and look at the atmosphere after u got it installed

#

make sure to take pics

slim aurora
#

is fine lod still remotely necessary lately?

#

i was considering getting it but idk if its still as needed as it used to be

slim aurora
sleek axle
slim aurora
#

WAIT, so thats why i felt something was wrong with the planets all along! @sleek axle

cobalt condor
#

vanilla night planets are particularly bad

#

Really its just a nighttime problem, but they're coloured with the night fog which is always black/dark blue instead of the space colour

slim aurora
#

dead planets may actually look nice this time around lol

sleek axle
slim aurora
#

My issue with dead planets is that they still have a massive fog

#

So despite having no atmosphere planets are hard to see

scenic leaf
#

Hey, just got back to NMS after a bit of a break (last time I played was when they added playable sentinel ships), and I want to know if some of older mods I used
a) will work
b) are even needed
c) are actually working to not mess up my older saves
and if using vortex is viable, or will I will have a lot of problems not installing mods manually and merging them through ammums (which I don't remember how even works)

#

Also, I'll welcome any new cool mod recommendations for newer content :V

solid hawk
cobalt condor
solid hawk
#

Twisted minds think alike and all that, haha

cobalt condor
#

haha yeah

#

fortunately very easy cookie cutter answers for these questions

warm spoke
#

What's this channel for? Adding mods?

solid hawk
#

Adding, removing, questions, answers

#

Official take, in the channel header is

warm spoke
#

O ok

#

Can I also ask about game rules here?

solid hawk
#

What do you mean by game rules?

#

As long as you're not griefing others, can play as you wish

warm spoke
#

Just because I have been seeing some vids about duping and they're very alluring, not sure if I could get banned for it

#

So just asking

solid hawk