#nms-modding

1 messages Β· Page 69 of 1

round sinew
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it will say "primary exocraft switched"

cold sequoia
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Ive just put them in there

round sinew
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now summon a diff one

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we must prevent the game from accessing minotaur's inventory

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and that can only be done if we're not in the same system it is in, or if it's not the primary exocraft

cold sequoia
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Ah so that's no good

round sinew
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throw the eggs into an exocraft you dont normally use

cold sequoia
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@round sinew

round sinew
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now get in minotaur again

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then save+reload, then goto space and anomaly detector

cold sequoia
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Ok

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@round sinew that's seam to work thanks

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@round sinew

round sinew
cold sequoia
round sinew
cold sequoia
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@round sinew do you also have any idea hiw I can fix filling my ship shield because I think it's also todo with tool since adding infinite amount

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So instead of shield going up when I click radiant shards it takes it straight down to 0 if I use Sodium it takes it to 100

round sinew
cold sequoia
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Ok let me go to desktop

fallow meadow
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todo with tool since adding infinite amount
Can you clarify what exactly you did when you say this?

round sinew
# cold sequoia

in nmsse, i see this <image>; that's the values i'm thinking of, but idk how to see them in nomnom

round sinew
cold sequoia
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I never made infinite shields lol

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Infinite resources

fallow meadow
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Ah ok, so you made it infinite resources. Was this done with a mod, or in a different way?

cold sequoia
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Fill in Nomnom and I had grabbed Goatfungus to check out also

cold sequoia
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Once I can get issue sorted tlits bye bye to the tools one has gone already and nomnom is next

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Going deeper with mod has slightly taken my fun away with the game but also my head been not great so mainly my head

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But the issues is killing me

round sinew
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@cold sequoia

  1. sorry, i'm still not sure what this means, "infinite resources". do you just mean that you like added tons of radiant shard stacks?
cold sequoia
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Actually was more than that tbh

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I think the second tool changed irs numbers to 9.9.999.999 where nomnom i think was much more

round sinew
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ah i see

cold sequoia
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@round sinew is this right or not ?

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I just want to get my game play back to normal please and ne get rid of the tools

round sinew
cold sequoia
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Mids in folder seams to be ok i believe

round sinew
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  1. i'd recommend deleting all stacks that are above 9999 - because that's the max the game supports
cold sequoia
cold sequoia
round sinew
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then it should be fine

cold sequoia
round sinew
cold sequoia
round sinew
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names please

cold sequoia
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Nomnom and Goatfungus

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Save edit tools

round sinew
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what did you do with those tools that broke it

cold sequoia
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Idk

round sinew
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what did you do with those tools

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exactly

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like, step by step

cold sequoia
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With nomnom i added fill resources to almost all

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Some i left normal

round sinew
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does that mean that you basically just filled all stacks of items that you had

cold sequoia
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Yeah

round sinew
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and that's all you did

cold sequoia
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No

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I messed with freighter on both tools

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Then i was trying to get my original one back

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Then i also changed race

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Like squadrons race all to Gek

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Then gek for freighter also

round sinew
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so you did all this, went back in game, and radiant shards wasnt working properly anymore, is that it

cold sequoia
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Yeah and the Anomaly detector

round sinew
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that's a game bug

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rad shards not working is either a mod that you have on rn, or something you did to the save

cold sequoia
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Like the Anomaly i made those to infinite but I've scrap them to start fresh and see on what was going on if I farm a new one and used

cold sequoia
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But ive got no idea what caused it

round sinew
cold sequoia
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Thats why once fixed it want nothing todo with the tools

cold sequoia
round sinew
cold sequoia
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@round sinew just wondering if nomnom created back ups

round sinew
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get nmsse

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or send me your savefiles.

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backup your save folder now

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and then run the game without mods, and test

cold sequoia
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@round sinew does Goatfungus have an upto date tool out the one i had gotten was 2018 witch Sean's pretty out dated

cold sequoia
round sinew
cold sequoia
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So am guessing last updated 3 months ago

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Thats the one i had gotten so it was up to date

round sinew
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works just fine as far as i can tell

cold sequoia
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Am not saying it don't lol

round sinew
cold sequoia
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Yeah

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@round sinew am just grabbing exe of it this time

round sinew
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but yeah, that's fine

cold sequoia
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@round sinew ive removed all mods part from infinite item stack because was good with that

cold sequoia
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@round sinew hiw do I send you the file ?

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Like hiw do I get the file to send to you

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This i don't know how todo

round sinew
round sinew
cold sequoia
round sinew
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goto the ships tab

cold sequoia
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Ok

round sinew
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no, you need to open the save folder with a file explorer

cold sequoia
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@round sinew ok ive export ship file abd sent to my phone ready to send to you

round sinew
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no no

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i dont need to export the ship file

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simply goto the ships tab in nmmse

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select the ship you use

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and check the stats

cold sequoia
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Ok

round sinew
cold sequoia
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@round sinew my health is showing 332

round sinew
cold sequoia
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So maybe take it to 500 then

round sinew
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i dont know if that could be affecting/the source of the issue, but i'm certain that's not normal

round sinew
cold sequoia
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Ok ive changed it to 500 then

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Let's load up without mods part from 1

round sinew
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ok

cold sequoia
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@round sinew ok since trying to edit the amount of shards I had has made it so ive had none and I did make it 400 shards witch is odd

round sinew
cold sequoia
round sinew
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i don't follow, sorry

cold sequoia
round sinew
cold sequoia
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@round sinew it's fixed now thanks for your help

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So wondering if it was the save edit then

round sinew
cold sequoia
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Thanks for helping me

round sinew
cold sequoia
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Thanks you too

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Off back to my bed i go Rip

still narwhal
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Is there a mod that makes your Mintoaur be able to hold flame throwers and other weapons without having to change it's design?

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I like default design more than the liquidator but I still like the weapons...

hearty wasp
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it's prolly possible to do but no

fresh arch
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Does the exocraft flamethrower module from vanilla game not work on the minotaur?

hearty wasp
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I think they just don't want it visible

fresh arch
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Ya know what

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Since I'm stuck on airport and I have Steam Deck I can actually check in game

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Well we can't put that module on

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So maybe swapping the inventory type on the tech module would work

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Hopefully it will use any of the existing locators in mech scene

mortal wren
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Trying to replace the background of the start screen, what the hell am I doing wrong?

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original image for refrence

cold sequoia
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Hello all

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I want to inquire about something please and would like a answer if possible please

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Who is free to talk plesse

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Recently i tried to ask something todo a mod not sure witch mid allows todo what I am trying to inquire about

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So before beacons update we could angle parts like floors instead of straight this one m8d would allow this now ever since the beacons update and parts are easy to connect it seam I can no longer can angle parts like floors and was wondering has anyone else noticed this also

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Sorry not sure what mod is called it's one of building ones I believe maybe like something like gbase or one like it

round sinew
cold sequoia
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Thats another i have install

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Is it exosolar that allows todo this ?

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If it is then it seams we can't angle parts it just wants to place down flat

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It did use to angle on couple of ways but now it's not happening

mortal wren
cold sequoia
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@round sinew so you ever see my S class build i had started and underneath i makes the curve ish porch and the Electromagnetic machines are well that what am talking about it allow floors to be angled instead of straight

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I know am not going insane lmfao

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Even though my head probably is

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But still

hearty wasp
round sinew
cold sequoia
round sinew
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i remember that there were a bunch of them

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but i really only remember BBB

cold sequoia
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Yeah i mite try get fire to read my message

round sinew
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just be patient, if no one catches you today, try again tomorrow, gentle nudge

cold sequoia
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Ok

solid hawk
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BBB has nothing to do with snapping

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EUCLI allows this angling with a toggle in the Lua

cold sequoia
cold sequoia
hearty wasp
solid hawk
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And 5.73 now released

cold sequoia
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What the update is out now that's cool if so

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Thats good that they finally dropped another patch update

cold sequoia
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Updating as we speak

cold sequoia
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Does the latest version of Rectum work with the new NMS update by any chance ?

solid hawk
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Should work perfect with NMS 5.73

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Winder always builds for experimental and what was experimental yesterday is now public build.

hearty wasp
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RecTUM is lua only once again

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So just run it thru AMUMSS

cold sequoia
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@hearty wasp can you tell me if this is right or if I need todo something else please it defo don't seam right because there was other folders and files

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Ive deleted old folders and installed theys 3 like this in Mods folder

final hazel
cold sequoia
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Cheers

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@final hazel what's the latest update for Amumss ?

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Is it 2nd Feb 2025

final hazel
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I have no idea, it's always auto updated for me

final hazel
hearty wasp
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AMUMSS self updates via github

cold sequoia
hearty wasp
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When you download from Nexus it's just a txt telling you to go to github anyway lol

cold sequoia
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Thanks alot just making sure

cold sequoia
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Could someone create the mod files for me please and I'll pay you ive got no idea what am doing with Amumss am a noob

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Ok so what i did so far is

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I put First Rectum folder with Lua file in a folder called modscript then I allowed to to create and it created 2 separate folders into mod folder but am nit during if this is correct

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I did choose L for lean mode thinking maybe thus is fine

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@final hazel hi dude could you help me please

solid hawk
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Lean is fine

cold sequoia
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Ok

solid hawk
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Lean, Dev, Full do NOT change the processing of scripts, only what is output to the console.

cold sequoia
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Right

hearty wasp
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if you can see RecTUM in your MODS folder then you did things right

hearty wasp
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did you put the folder inside ModScript instead of the lua file itself

hearty wasp
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don't do that

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put the lua file right in ModScript instead

cold sequoia
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Or

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Ok let me do that then

solid hawk
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Can always tell when the mod folder in mods has a bunch of numbers after the name.

cold sequoia
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I see

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Well ive got 3 lua files to create into 3 mods Rectum Milf Sacs

solid hawk
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Put the three Luas into AMUMNSS\ModScript, then run Buildmod.bat

cold sequoia
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Or ok

solid hawk
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When prompted if you want to combine or create as individual, choose combine

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You'll probably get a few innocuous notices at the end

hearty wasp
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nah don't combine

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combine makes them mbins

solid hawk
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Ah ok

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Then create as individual. Output will be EXML patch files, where applicable

cold sequoia
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Now run the Bat

hearty wasp
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ye

solid hawk
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Delete the buildframe rectum folder in there, not needed, only the .lua at the root of ModScript

cold sequoia
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Ok done that

solid hawk
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Like QP said, run the bat and choose Individual

cold sequoia
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Ok

solid hawk
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If you say Y to putting into MODS, it'll automatically copy the output folders\files to MODS for you

cold sequoia
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For game version I choose public and not experimental

solid hawk
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Yes, although currently doesn't matter, as public and experimental are the same, until next experimental is released

cold sequoia
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Ok

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What do i choose here ?

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It's all right ?

solid hawk
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You wanted N for individual

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Then A for copy to MODS

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So close that and start over

cold sequoia
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Ok my bad

solid hawk
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It happens

cold sequoia
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Ok it's doing the process

solid hawk
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Should only take a few seconds, then you'll be golden

cold sequoia
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Still creating

solid hawk
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That's fine. Hardware dependent on speed.

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...and the new MXML to EXML process makes things a little slower than it used to be

cold sequoia
solid hawk
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Should be good. Press any key to close

cold sequoia
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Done

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Whats next

solid hawk
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Go look in MODS, should see the new mod folders there

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Now can go play. πŸ™‚

cold sequoia
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I guess i need to delete those 2 Amumss folders

solid hawk
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One thing there, the EISS (better space station sell everything). Only one version at a time, get rid of the other three

solid hawk
cold sequoia
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Really

solid hawk
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yep

cold sequoia
solid hawk
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They are not the same, but make changes to the same sections. Pick the one you want and get rid of the other three

cold sequoia
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Ok

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I want to donate another 10 pounds for helping me who should I send to ?

solid hawk
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...and thank you for using several of my mods, lol

cold sequoia
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Last time I sent to Q pro

solid hawk
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There will be an update for Ultra Base Building later today.

cold sequoia
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But i guess the middle still will work right

cold sequoia
solid hawk
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If QP great, if me great. If you want to donate to me, go to Beyond Base Building page, look at sticky in POSTS tab for links

cold sequoia
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And left yous a note

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Thanks very much

solid hawk
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np

cold sequoia
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@solid hawk ok so my game just crashed while trying to open mod menu

solid hawk
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mod menu?

cold sequoia
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Not mid menu i mean build

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Menu

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My bad

solid hawk
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hhmmm, not sure. Winder did just reupdate scripts for MILF, SACS, RecTUM, and EUCLI, although not sure what changed...and as mentioned Ultra Base Building will be getting an update today, when I get the chance (as will Beyond Base Building and EISS).

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Same as any other time, remove mod folders until the crashing stops.

cold sequoia
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So I'll try removing the ones your updating

solid hawk
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Ultra Base probably the only one of those three that might be the culprit, as it has many MBIN.

cold sequoia
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@solid hawk damn I had forgot to delete Eiss as you said lol

cold sequoia
solid hawk
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Keep one version, jetison the other three

cold sequoia
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Yeah ive done that now

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@solid hawk that fixed it

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@solid hawk do you think it's possible to strip speeder ship parts to fabricate into your own colour style using a mod and i know theres no mod of my knowledge of doing this with fabricating ?

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I think it's possible if Yous had made interceptors possible

solid hawk
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FriendlyFire did the interceptors one. I haven't messed with fabricator. That would be a major thing, since the speeder ship is NOT procgen, only comes in one color, and only has one seed, as I recall. Would need to be made procgen and no way of knowing how different seed values would affect without trying.

cold sequoia
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Ok thanks

solid hawk
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Well, my 3yo just got up from his nap, so window has closed on me doing any mod updates now. lol

cold sequoia
#

Lol

solid hawk
cold sequoia
solid hawk
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ok, could be either or then. Ultra Base needs an update due to the MBINs, but could also have been the NMS EXML parsing engine getting confused by multiple versions of EISS being installed (add in listings in one version, remove those same listing from another).

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Feel free to chuck Ulta Base back in there to see if crash resumes. Not strictly necessary, as I will be updating it tonight anyway, just curious.

cold sequoia
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Ok I'll exit out niw and try for you

solid hawk
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Yes, because this update contains a change to the game EXML patch parsing engine, specifically dealing with the _remove tag, which EISS uses heavily.

solid hawk
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You know how with EISS, there's multiple build objects in the same build menu listing, for some stuff? New version of Ultra Base will have the same

cold sequoia
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Lol

solid hawk
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This is to reduce number of top level build menu groups as we were right on the edge of the limits with UBB, EUCLI, and Kibbles installed.

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Hard coded limit

cold sequoia
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I see

solid hawk
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All kudos to WinderTP\QP for figuring out the Composite object stuff. πŸ™‚

solid hawk
solid hawk
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Did it crash with UBB added back in?

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brb diaper change time...

cold sequoia
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@solid hawk sorry was collecting feet command missions resources lol

solid hawk
#

for the 3yo, not me

cold sequoia
cold sequoia
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@solid hawk yeah crashed again

solid hawk
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Thanks for checking

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UBB update in the next few hours, when the kids give me a chance

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Dogs need out, then have to make dinner, in the next half hour

cold sequoia
#

Cool

solid hawk
#

Doh, I'm out of wax paper

cold sequoia
#

It's probably be morning when I download it any ways since it's late niw in UK

cold sequoia
#

Why you need wax paper lol

solid hawk
#

For dinner. Cooking in the oven. Use wax paper, things don't stick.

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Easier cleanup

cold sequoia
#

Ah non stick cooking paper

solid hawk
#

Brain in IRL mode now. haha

cold sequoia
#

Lol

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Almost similar to kitchen foil

solid hawk
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I've literally a one track mind. Physically lost the ability to multi-task mentally.

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Hence why I can't update mods right now.

cold sequoia
#

Rip

solid hawk
#

Change in brain chemistry, which I attribute to being on high dose pain killers, 24/7, for an extended period.

cold sequoia
#

Not cool

solid hawk
#

Is what it is

cold sequoia
#

We all are on pills for something or rather lol

solid hawk
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True enough

cold sequoia
#

For me am taking antidepressants and blood pressure pills at the age of 34 this not good mate smh

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No one want to be taking pills long periods of the years

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Or for the rest of there life

solid hawk
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What I'm taking is temporary, until the C is gone

cold sequoia
#

I understand

solid hawk
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IF, lol

cold sequoia
#

Wish you all best recovery dude

solid hawk
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Thanks πŸ™‚

cold sequoia
#

Noproblem

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Down stairs area they caught it early with my dad but he don't need treatment and Hope he never does

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@solid hawk just want to let you know with kibbles and bits when going to scroll down on page it glitches back you to the top so it makes it mire harder to even look at oarts and scroll r8ght to the bottom if you understand what I mean

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It's like jump glitching back up to the top

solid hawk
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We'll need to take a look.

cold sequoia
#

Ok

solid hawk
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Sounds like one of two things though. A duplicate entry or hitting on the build object per top group limit. Seen both cause that same symptom.

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Whomever can get to looking first, Winder or myself, as that mod is shared.

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Probably him though, so your 10 pounds hard at work. haha

frozen flint
#

Cool.. now try to add the function for flight/attack mode for the wings.. they're not always opened up ^-^

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Give the NMS devs some ideas

hearty wasp
#

that's a photo from 2021

hearty wasp
#

which is what I recommend you to do after trying out deleting MODSETTINGS

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and do post MODS folder if you make a report

solid hawk
#

We're stuck with what's already in-game

cold sequoia
#

Good night guys off too watch something and eat

hearty wasp
cold sequoia
frozen flint
solid hawk
frozen flint
#

Sad

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NMS should take note from multiple ships in Star Wars as well as other similar sources of inspiration.. examples include but ARE NOT LIMITED TO:

X-wing, U-wing, ARC-170, etc.

All with standard flight and separate attack positions :/

solid hawk
#

Too much inspiration leads to copyright infringement lawsuit.

frozen flint
solid hawk
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Very much doubt they'll add an x-wing type ship like that. HG is very legal issue adverse.

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..and as mentioned, the ones added by mods, we can't animate.

cold sequoia
#

So i was looking on Nexusmods and whiie looking it say updates for Build frames mods and am like hold on a minute is the ones I got are updated ones and was wondering what time it actually was when I downloaded them and that I do not know lol

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@solid hawk I see Ultra you updated it great job mate

solid hawk
#

I mentioned earlier that Winder has just updated those again. If you've already downloaded a specific version, it'll show you...

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If you haven't, that orange cloud with the down arrow will be missing

cold sequoia
#

Ah OK

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I'll get up any ways and check and download ultra update

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@solid hawk I find it hard to even keep up and it be another pain when they release another big update just sucks man

cold sequoia
# solid hawk

I was only looking on my phone and not on windows thats what I need todo lol

quiet ether
#

hey guys do u have a mod that increase draw distance of grass ? i hate to see it pop around me. All the mod made previously for that seems out to date

smoky pulsar
#

so bk

round sinew
#

shoot

smoky pulsar
#

for pc save editing do i need to have java runtime enviroment 8?

round sinew
smoky pulsar
#

hmm ok

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give me some time to download stuff

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bk is there a yt video for this?

round sinew
smoky pulsar
#

downloading it for first time

round sinew
#

java?

smoky pulsar
#

no just the save editor

hearty wasp
#

read the instructions on its github page

smoky pulsar
#

i kinda get the guide on the website but i dont want to mess up my game

hearty wasp
#

you can't

smoky pulsar
#

hmm ok

round sinew
#

backup your save folder before you start playing with save editor

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keep the backup safe

hearty wasp
#

if you can't run the save editor you can't ruin anything Sean3

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so just try to follow the instructions first

round sinew
#

it's a matter of preference, or for some, not caring

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because both options lead to the same result, if you have java installed: you being able to run the java program in this case, nmsse

smoky pulsar
#

hmm ok

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i think i got it worked out

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thanks for help

#

ok now this confuses me as the names for stuff is nothing like in game names

round sinew
smoky pulsar
#

let me launch the game one sec

smoky pulsar
#

expedition 18, 17, 15 and 13 as i missed them and wanted to know what the awards look like

vale iron
#

The save editor won't show you what they look like

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You'll need to look up a webpage

smoky pulsar
#

yeah i have

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jsut some of the names are off

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but i managed to get most of it

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and i had a look so i am not to fussed just hope they do a re run of some expeditons

round sinew
smoky pulsar
#

i will wait for the re run of expedition 17 and 18 to happen first

round sinew
solid hawk
#

Just so you're not looking for it next week πŸ™‚

round sinew
#

right! sorry, oops πŸ˜„

solid hawk
smoky pulsar
smoky pulsar
round sinew
#

yeah

solid hawk
#

Yeppers

smoky pulsar
#

oh intersting

#

thanks :)

round sinew
#

@idle pecan ^ see this mod here; read this post to learn how to run the game with mods enabled <#nms-modding message>

cold sequoia
#

Hello guys how are we today?

#

If you want to make it free you need the ad 9n mod also

cold sequoia
#

Addon

cold sequoia
wooden basin
#

how do i install consumerism?

solid hawk
#

Extract archive contents to GAMEDATA\MODS, same as every other mod. Should say this on mod Description tab

hardy auroraBOT
brittle reef
#

@woeful geyser service bot is an app that will let you get anything you want for free. Starships freighters multi tools, don’t go over board . Get the ship and walk away. Google NMS service bot and it’ll pop up a website called nomansapp.com

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

or just go there

#

where the bot is lol

woeful geyser
#

@brittle reef ??

hearty wasp
#

bot works as long as you can play multiplayer

#

just go to the server linked above

quiet ether
#

@hearty waspthe ship thing is free ?

vale iron
#

Some ships. Go to the site and see

brittle reef
#

Sorry, car broke down.

cold sequoia
#

@vale iron hello mate can i ask what's happening with custom ships mod please am just looking it up now on Nexus mods?

forest acorn
#

anyone have the tool that lets you see a ships seed?

solid hawk
cold sequoia
#

With sentinel fab mod can it add Tank feet ?

solid hawk
cold sequoia
solid hawk
#

Can probably tell from screenshots on the mod page.

#

If no sections for landing gear, then no tank feet

cold sequoia
cold sequoia
solid hawk
#

Guessing he didn't want to waste one of the limited "slots" on something with only two options.

cold sequoia
#

Ok

solid hawk
#

People post sentinels here: https://discord.gg/WqJr4Qev
Can get a seed, then just replace the seed on yours with one you find, using save editor

#

More than one way to skin this cat

fresh arch
#

what people call "tank feet" on sentinel ships is not the landing gear, it's a variant of vertical wings

#

And yes, my mod has an option for them

smoky pulsar
#

hey so i got a problem i save edited to see what some expedition awards look like and now after un checking them in the save editor i still have them available to clam any help?

round sinew
smoky pulsar
#

can i not undo that?

round sinew
round sinew
#

iirc there's other places that you need to look at as well

smoky pulsar
#

oh man

#

you got any idea where?

round sinew
#

e.g. edit raw account json/usersettingsdata/unlockedseasonrewards, and then also from game install folder/binaries/settings/gcusersettingsdata.mxml

smoky pulsar
#

all of this on the save editor yeah?

#

if i knew it would cause the many problems i wouldnt have bothered

round sinew
round sinew
smoky pulsar
#

but i replaced the folder after doing it and it was still showing

round sinew
smoky pulsar
#

so what do i do?

round sinew
#

example: this reward here, in my account tab

smoky pulsar
#

yeah

round sinew
#

is also seen in game install folder\binaries\settings\gcusersettings.mxml

smoky pulsar
#

yeah

round sinew
#

also here

smoky pulsar
#

yeah

round sinew
#

and also here

smoky pulsar
#

so i need to clear it from all these places?

round sinew
#

yep, afaik

smoky pulsar
#

hmmm let test with one thing and see

round sinew
smoky pulsar
#

also to oepn the text fiels what are you using

round sinew
#

double check if it's here too

smoky pulsar
#

wait what

#

now i am more confused

#

can i start a screenshare to show you what i got open?

#

and if these are the right things?

round sinew
round sinew
smoky pulsar
round sinew
#

should be fine too i guess

#

backups

smoky pulsar
#

hmmm ok

round sinew
#

do backups before you mess with game files

smoky pulsar
#

i do

#

at this point i might jsut get the mod to buy the rewards as knowing my luck i am going to brick my game

#

thanks for the help tho bk

round sinew
#

basically, yeah, that's the least error prone approach

smoky pulsar
#

thanks for trying to help tho

round sinew
#

take care of gcusersettings

#

that should be easy enough

#

you already restored the save folder backup

smoky pulsar
#

but this looks like there are way to many steps to do

round sinew
#

gcusersettings is just deleting 3 lines basically.

smoky pulsar
round sinew
#

because you want that file to be proper?

#

it tracks what you know

#

if you dont delete it here, it'll most likely still show as available

#

or known in the catalog for example

smoky pulsar
#

i probably sound so dumb

#

but i am confused

round sinew
#

you're overthinking this

#

it's a simple text file

#

you open it

smoky pulsar
#

shall i do this before installing the mod does it not matter?

smoky pulsar
round sinew
#

i dont know what you added, what you didn't etc etc

smoky pulsar
round sinew
#

you need to know what things exactly you dont' want

#

from there you can keep going

smoky pulsar
round sinew
#

and now what

#

you want to unlearn them, is that it

smoky pulsar
#

yeah

#

so it doesnt show available every time i go to the expeditions guy in the anomaly

round sinew
#

let's start with iron vulture:

#

account tab - you unticked that, saved changes, loaded game, it was still showing as available, correct?

smoky pulsar
#

yeah

#

i unchecked it

round sinew
#

on this tab, it tells me what the reward ID is.

#

it'll be the same ID everywhere we need to look in.

round sinew
#

still in the editor:

#
  • confirm what "unchecking that box" actually did or didn't:
round sinew
#

we need to check/delete it from:

  • edit raw json editor (the save itself): basecontext/playerstatedata/{knownspecials, redeemedseasonrewards} for the relevant id
  • edit account json (the account file): usersettingsdata/unlockedseasonrewards for the relevant id
#

edit raw json:

smoky pulsar
#

so go on both of thoes and delete where it says that?

round sinew
#

yes

#

edit account json

#

this entire part doesn't matter if you just restore the save folder backup you did before starting to mess with it and unlock any boxes

#

if you do that, the only file you need to be concerned with is not in the save folder at all

#

but in the game install folder, under Binaries/SETTINGS

#

the GCUSERSETTINGSDATA.MXML file

smoky pulsar
#

why did even do this

#

i am a dumbass

#

i just caused myself alot of headache

#

for no real reason apart from wanting to look at stuff

round sinew
#

i dont know what else to say

#

to me, this is plain text file editing

#

if you like you say, have a backup of the save folder, from before you first even touched a save editor

#

you restore that backup - you delete the three lines necessary from the other file, boot the game, done

#

hell, if you want, send me the files

#

i'll do it for you

smoky pulsar
#

what the files to remove all the stuff?

round sinew
#

yes, the save folder zipped, and the gcusersettingsdata.mxml file

#

or

#

you simply just don't care about gcusersettings at all

#

and leave it there

#

and ignore the fact that it says available

#

and then get consumerism the mod

#

add a bunch of quicksilver

smoky pulsar
round sinew
#

and go unlock the stuff you want

round sinew
smoky pulsar
round sinew
smoky pulsar
#

ok do want me to send pick of what i want removed?

round sinew
#

yes please

smoky pulsar
#

ok let me boot the game and grab screenshots

#

thank you so much bk

fresh arch
#

next time just use consumerism mod

#

using the same mechanics as in game rewards

smoky pulsar
#

if there is a next time

dark pasture
#

Anyone know of a mod for "The Wraith" living ship to fix the tail in the back from moving off the ship and all over the place?

fresh arch
#

dont think anything like that exists

dark pasture
#

A mod to either delete the tail or fix the tail would be amazing lmao

#

lol watch the clip

solid hawk
# dark pasture

HelloGames has to fix it. Be certain to report via Zendesk.

vale iron
#

Looks like an animation is shifting the trans way more than intended, like an order of magnitude. You can open the model, see what node that part is, then track down the animation and look for the trans portions. I would look, but I don't have enough time to look at my own stuff 😦

dark pasture
vale iron
#

If you can use blender, use blender with the artifact build of NMSDK plugin

solid hawk
fresh arch
#

babs already took the axe to the poor ship lmao

solid hawk
#

Keep in mind, this is a temporary mod. At some point, hopefully soon, HG will fix it, then the mod should be removed and will be buried with full honors.

#

So, keep an eye on any NMS patch release notes for when it's fixed. But I'll also note on the mod page, when that happens.

dark pasture
#

Ok thanks a lot actually looks good without tail anyway haha

solid hawk
#

Then can keep it in your rotation permanently. lol

#

I would have stolen your video for the mod page, to show the issue, but NexusMods doesn't allow uploading local videos, only youtube links. haha

dark pasture
#

No prob! So glad I can use this ship without that tail annoying me to death haha

solid hawk
#

Ok, did steal your video. Uploaded to Youtube and added to the mod page. Credit given, of course. πŸ™‚

#

My least favorite part of making a new mod\mod page. Screenshots and videos. lol

dark pasture
solid hawk
#

NP. Guess it's a very annoying thing. Just got a donation from someone else who downloaded the mod. Something of a rare event, so always appreciated and celebrated. πŸ₯³

dark pasture
#

Amazing!

cold sequoia
#

To all Mod Authors ever need me to test mods for you give me shout id be happy todo for yous

#

And that includes testing out custom ships lmao

#

Wink wink

cold sequoia
trail nebula
#

Hey anyone here do save editing stuff I'm looking for someone who does to play with

#

Just wanna see what yalls can do out of curiosity lol

#

And I have some requests

hollow hill
#

how do i mod my game? :^

marsh eagle
trail nebula
#

Could anyone here make me a custom companion egg?

#

Idrk if it counts as modding since it's all save editing but I figured I'd ask here

round sinew
#

!creativehublink

hardy auroraBOT
trail nebula
#

Already dis

#

Did

#

No response

#

Actually asked there before I joined this one

round sinew
trail nebula
#

I do have a copy of the JSON tho

#

If anyone can just run it all for me since I don't have a pc to do it

#

Just lmk

trail nebula
#

I already did that too

round sinew
trail nebula
#

I made a json file for the thing I want tho i couldn't do what I actually wanted throught the website so I got a custom file for it

round sinew
#

and importing the json code for the creature doesn't work in the creature customizer?

trail nebula
#

Either way I already used all three of my nomansapp things

#

Lol

#

I did all that right before I learned about the whole save editor stuff

#

So now I either gotta wait a month to do it or have someone else do it for me

#

Lol

#

Litterally the most unfortunate timing for all of it πŸ˜†

#

If I had of known I could import everything myself I wouldn't have wasted my last use for the month

trail nebula
#

Damn I still got noone

trail nebula
#

I've been told you're like the best to go to

solid hawk
#

Just be patient. It's possible he went for a meal or a lie down. NMS people are from all over the world, so different eating and sleep schedules. πŸ™‚

#

Heck, I just spend the last hour giving my two small children baths. Lots of IRL to interrupt NMS stuff. haha

trail nebula
#

πŸ˜†

#

I've just been waiting for like 6 hours and got nothing lol

solid hawk
small arch
#

I'm on PlayStation so can't mod😭. This ship is perfect but it's missing one set of thrusters and I'd add top thrusters to it.

fringe vessel
#

Do the ships players assemble in-game display parts/colours to other players in MP properly?

fallow meadow
fringe vessel
fallow meadow
hearty wasp
#

You prolly won't be able to do anything different in json than in game that'll get synced in mp, if at all

fallow meadow
#

Technically, if you do the edits correctly, replicating default in-game results, it should be good for others too

hearty wasp
#

it'll be easier to directly state what you're looking to change and have us tell you if it'll work

fringe vessel
fallow meadow
#

Easy to just add the parts you like into your inventory, if you're editing already. Then create one to see for yourself?

fringe vessel
#

I have a lot of experience messing with JSON, just haven’t had the game for over a year and a half. I was messing with staffs before my ps4 crapped out, and also recall how custom descriptor overrides were applied waaaay back in the day to make a custom ship from parts. (Other players would just see the model generated by the ship seed, though)

fringe vessel
#

And I also wanna get caught up on all the other crap that’s been changed/added

fallow meadow
fringe vessel
# fallow meadow Correct, still possible

Okay, but here’s the real question. Did HG re-enable MP sync for the character custom data in order to allow ships built in-game to display different parts than their seeds? And if so, why wouldn’t properly done custom overrides also sync properly now?

fringe vessel
#

(No worries if not, I can ask a friend later on)

fallow meadow
fallow meadow
fringe vessel
#

Save editing is where I come up with β€œsafe bet” ideas - I’ve been trying to explain a non-PC build concept in #nms-base-building for hours on how to actually connect player bases with SRT transit…
everyone else seems to have given it up as the impossible piece needed for a MP city-type build years ago, but I’ve attempted 2 prototypes over the years, and learned enough that I believe the 3rd time may just be the charm. It’ll be a few months til I can grab the game and something to play it on again - it’d be nice to line up a 2nd builder in advance, though, it took months of looking to get volunteers for the other tries lmao!

fallow meadow
fringe vessel
#

One other thing to note, I want it to work anywhere, so no testing on high traffic planets - there seem to be less restrictions when building on RV and weekend mission planets

fallow meadow
fringe vessel
#

Awesome, I look forward to your findings. πŸ™‚

cobalt condor
# fringe vessel Okay, but here’s the real question. Did HG re-enable MP sync for the character c...

Fabricated ships all have the same (model) seed, the parts that players customize are overridden. When you see a player with a fabricated ship in multiplayer, you get their customization data sent to you and can see it correctly, yes.

The data that is shared is a list of IDs for the parts plus the colour and texture options. The IDs aren't the same as the ALTIDs used in procgen, there's a table that maps which ones correlate to which ALTIDs (because the fabrication is simplified compared to procgen and one fabrication ID could map to a specific combination of ALTIDs).

In terms of the colour data, I'm not totally sure but from what I've heard from other people, each colour is stored as RGB values - however, if you save edit a value that doesn't match any of the fabrication options it won't load properly in game.

You can save edit a fabricated ship into a different design, but you can't make anything that you can't already do with the in-game fabricator because the only part IDs that exist are the ones that are used in game, and you can't set colours that aren't available in game.

fringe vessel
vale iron
#

@fringe vessel Trails and thruster lights are assigned by locators on the models, which cannot be modified by save editing. You can only fix that with a mod, which wouldn't be visible in multiplayer.

fresh arch
#

@fringe vessel I happen to have a fragment of save data JSON containing data for a fabricated ship

#

However, it relates to my Sentinel Starship Fabricator mod and contains data you won't find in vanilla game, so only thing you could learn from it is the structure

#

If you're interested I can share it here

fringe vessel
fresh arch
fringe vessel
# vale iron <@1378973355964629105> Trails and thruster lights are assigned by locators on th...

Ah, that is something I hadn’t considered - however, there’s a simple solution: try to match my custom combos with seeds that have matching engines, and preferably lighted accessories. Since my taste runs mostly to Fighters and Solars, that’ll be an easy place to start - I’ll worry about Interceptors if I ever decide to work on β€˜em, may or may not happen. 😊 Thanks for edifying me.

fringe vessel
# fresh arch

Alright, seems simple enough to me, I can likely find every colour code option in the full palette listing - I’m still curious how adding all that extra bulk to save data works; it’s counter-intuitive, and my programming knowledge is too limited to guess how it’s the best option… I’m just aware enough to suspect there must be a good reason to set it that way. πŸ€·πŸΌβ€β™‚οΈ

fresh arch
#

the reason is someone decided to store all colours data from all palettes despite them being used for something and it stuck to this day

#

fabricated ships use 3 colour palettes, exoskiff uses 1 - doesn't matter, write all colours to save data

cobalt condor
#

The proc texture system can access any of those colours so I guess they need them all there

#

If HG (or a modder) decided to make the ship paint texture pull from the leaf palette instead of the paint one then I suppose it would be a headache if those colours weren't in the save

#

nevermind that they could just generate the colours from the seed, which is where they come from initially anyway though lol

trail nebula
#

Hello friends

#

I have achieved my goal

#

Now I have a new goal

#

πŸ˜‚

cold sequoia
#

And what goal would that be maybe Modding now is the goal ?

trail nebula
#

No I now have this

#

Now I'm gonna try to get one as big as my fame will allow

#

Just gotta find someone willing to do that for me πŸ˜‚

cold sequoia
#

Cool lmfao

trail nebula
#

Yeye

cold sequoia
trail nebula
#

Yeah I'm in there too

#

I'm not really asking for anything right now just chatting

cold sequoia
#

Well your in the right place for help then

trail nebula
#

πŸ˜ƒ

#

Yay

cold sequoia
#

Lol

trail nebula
#

Yeah I mean I'm mostly just looking for some friends that know all the save edit stuff because I have so many dumb ideas that could be done with all that

cold sequoia
#

Good luck

trail nebula
#

Not really asking for anything specific now lol

cold sequoia
#

How about a new heart lmfao

trail nebula
#

Wdym?

#

You calling me heartlessπŸ₯Ί

cold sequoia
#

You saying your not asking for anything specific lmfao

trail nebula
#

Ohh

#

Yeah I got like 3 hours of sleep last night so I'm not all there today😭

cold sequoia
#

Lol

trail nebula
#

How how are you doing

cold sequoia
#

Me my head is rubbish again still how about your self

trail nebula
#

I am tired as balls 🀣

cold sequoia
#

I get it lol

#

Ive had sleep but i tend to still wake up feeling ship

trail nebula
#

You got a headache?

cold sequoia
#

No am recovering for Anxiety and depression

trail nebula
#

Ohhh

#

I see

cold sequoia
#

It's just taking to Long and thats why my head feels not great and am taking tablets for it

trail nebula
#

Okay

#

I was gonna say if you have a headache get some caffeine in ya if meds aren't working

#

Caffeine helps ALOT

cold sequoia
#

Lmao

trail nebula
#

Not too much

fresh arch
trail nebula
cold sequoia
#

Am done chatting now am off back to sleep

trail nebula
#

Okay lol

trail nebula
#

I Habs some questions about modding actually

#

Oh wait nvm I'm dumb

hollow hill
quiet moat
trail nebula
#

It took way too long to get working right

storm grove
#

how do i transfer a save file from the microsoft version on pc to the steam version on pc but i cant open or use the microsoft version anymore because i had it on xbox gamepass

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

hexed skiff
#

So the communism and consumerism addons are awesome tyty, what else is super easy and gamechanging?

fresh arch
#

nothing is really gamechanging, all mods can do is expand slightly on what the vanilla game already offers

#

There are mods that add more items to galactic trade network, mods that give better rewards for in-game actions, etc

#

Browse through Nexus Mods, pick from recently updated / newly releases whatever strikes your fancy

dusk saffron
#

Faster Movement mod is top of my list.

void moth
#

Is there any mods to take the menus attached to your hand in vr mode and make it float in front of you instead. my hands shake too badly to see the menus well when attached to my hand lol

fresh arch
#

one can count mods made for VR on one hand

#

So most likely not

void moth
#

shoot. ah well. thank you tho

solid hawk
#

That being said, if you want to buy one of us a VR set, that could change. lol

#

None of the prolific, major, long-term modders for NMS has VR. Makes things complicated.

void moth
#

thats understandable. ill just have to play it without vr. it looked fun from the videos but im just unable lol. and i dont have the modding know how to attempt it myself

fresh arch
#

starting with modding will not be an issue

#

we're talking about potentially modifying UI related files

#

Which are a clusterfuck and a half

#

thousands of lines long, a mess of nested nodes, many of them without ID, very much guesswork

#

and that is without even considering the VR aspect

solid hawk
#

Doable, but non-trivial and very time consuming.

void moth
#

and for the few that have this problem its not really worth while for anyone to deal with the headache less its something they are dealing with themselves most likely

#

i guess i can always just load a save and experience the cool parts in vr

round sinew
junior glen
solid hawk
#

Just you wait until it becomes an alien insect teen, borrows the spaceship, and crashes it while doing donuts in a spacestation.

hollow hill
#

is there any mod that lets us like, recharge our shields with sodium or something?

#

like a ship?

#

or is there any way to make it recharge faster without having to dig myself in the ground for 15 minutes and wait it to fill up?

solid hawk
hollow hill
#

brooo, Better planet generation isn't working on my game, what do i do? it woeked just fine yesterday

fresh arch
#

no it didn't

#

Mod last updated in 2024 can not work in 2025 due to extensive changes HG has done to the mod loading

hollow hill
#

huh?

#

wait

#

hang on

#

ah

#

i just noticed

#

lasagna biome generation is disabled

#

f#ck

#

so that was the mod

#

huh, no, it's not working too, huh????

fresh arch
#

do you get mod warning screen on game startup?

hollow hill
#

no mod is workin on my game man, why???

#

nooo, i shouldn't have messed with the generation mods i had on yesterdaaaay, now my base is ruined 😭

fresh arch
#
#

read the troublshooting section about the mod settings mxml file

#

Game probably disabled all mods, remove that file so game can load all mods again

hollow hill
#

i did that, i've been trying that over and over for the entire day today basically

#

does it have something to do with the mod manager? i am using nexus

fresh arch
#

No, it's not related to mod managers

#

If game detects an issue with mods, it can disable all of them as a safety measure

hollow hill
#

the other mods are working fine

fresh arch
#

then check the file I've mentioned whether that particular mod is enabled there

hollow hill
vale iron
#

Post a screenshot of the lowest level of that mod's folder, with the full path visible

hollow hill
hearty wasp
hearty wasp
#

with the full path visible

#

don't crop

hollow hill
#

ah ok

#

it's in portuguese but it says "this computer> Local disk (C:) > program files > steam

#

basically the usual path

hearty wasp
#

why do folders in your first screenshot not exist in your second screenshot

hollow hill
#

ah wait

#

i sent it wrong, sorry

hearty wasp
hollow hill
#

here is the file of thje mod

final hazel
#

Yeah all of those folders inside lasagna 3.21 are supposed to be in the MODS folder

#

The game does not read into subfolders for extra mods

#

If the folder for a mod isn't at like the root level of the MODS folder then it is ignored

hollow hill
#

but like, yesterday it worked

hearty wasp
#

ok

hollow hill
#

game crashed

hearty wasp
#

mod old

#

when was that last updated

#

should see it on the mod's page

hollow hill
#

it uploaded 5 months ago if i am not mistaken

hearty wasp
#

yeah could just be old

final hazel
#

Yeah, the mod hasn't been updated for Beacon it seems

hearty wasp
#

if you want you can test with just the lasange mods in your MODS folder and start a new save

#

yeah if it has custom models it's gonna take a while

#

p sure there's a version that doesn't use custom models tho

hollow hill
#

ok it oppened up now

hearty wasp
#

maybe try that

lone flame
#

What is the recommended Save Editor for NMS? I want a Photonix Core, but since it was a launch exclusive, it's the only way

hollow hill
agile portal
#

β€˜no man’s sky save editor’ if I had to guess

hollow hill
#

is that a mod? the only thing i found is a github page

#

from like, 2 years ago

hearty wasp
tidal isle
fresh arch
#

This mod has an extensive gallery that shows what kind of stuff it adds

#

This isn't a game that will let you place a kitchen sink, so don't expect stuff like that

hidden rapids
#

When you play with mods that add stuff like base decorations are those modded objects visible to other players?

hearty wasp
#

yeah they just need to have the mod too

tidal isle
cold sequoia
#

Lol

craggy oracle
#

Is there a mod that affects LOD? Having a hard time finding one

lost valley
#

but it seems to have stopped working

#

or i'm doing something wrong

cold sequoia
# lost valley but it seems to have stopped working

In NMS folder you got that data folder in there you want to create MODS folder and then you want to place the mod folder into the MODS Folder and then load the game you should get mod screen then you should be good Togo

#

@lost valley

lost valley
#

i followed the instructions (and first tried it via vortex) but still nothing πŸ˜…

cold sequoia
#

Weird

#

Am not sure them

lost valley
cold sequoia
#

I can't help anymore sorry

lost valley
#

i couldn't find what i was supposed to remove and thought that maybe the automatic instal of vortex removed them but no

cold sequoia
#

Am not sure what vortex has todo with mods

fresh arch
#
lost valley
#

usualy when you download a mod with vortex from the nexus website it instal the mod for you

fresh arch
#

Ditch Vortex, do manual installation according to this guide

cold sequoia
#

Do what fire says

lost valley
#

i tried the manual after and still no result, i will try reading that

lost valley
cold sequoia
#

He is an Author after all so he knows alot more than me lol

lost valley
#

It seems complicated just for having the game not stop when on another screen xD

cold sequoia
#

Is not complicated

#

It's easy for 5 year old lmfao

lost valley
#

well i haven't slept in 25h my brain might have regressed

cold sequoia
#

Thats your problem then lol

#

You no longer have a brain its just all slime now lmfao

lost valley
#

Clearly, my night was over when i got that fight to get the freighter, . . .

#

i had to savescum

#

Ok so i got the message in the game that mentionned mods but still the mod do not act

#

Yup it was an issue between the chair and the keeboard

#

It's all good now, Thanks 😭

hollow hill
#

ok i asked this on NMS help, so i'lla sk this here, is there any mod or something of the kind that would allow me to make a zoo?

fresh arch
#

no, mods can't add functionality that doesn't exist in the game

#

You can try making a holographic zoo with wonder projectors displaying static images

#

Or in case some mod offers it, buildable animals with no AI / animations attached

#

But I don't think there's such a mod available

cold sequoia
solid hawk
solid hawk
#

This is a game limitation, no way around that.

cold sequoia
#

Thats why HG need to add much more with build area

#

Alot of variety

craggy oracle
fallen lotus
#

So i want to start doing the expeditions but I'm not sure on how to play the game offline apart from disconnecting my ethernet

hearty wasp
#

sounds like you know then

fallen lotus
#

I don't want to not be able to talk to friends on discord

hearty wasp
#

you can always use your phone for discord

fallen lotus
#

So you don't have any knowledge on how to do it any other way?

hearty wasp
#

basically all other methods requires a shit tons more setup to block just the connections going to HG servers

#

and don't forget you'll have to undo those changes afterwards as well

#

but feel free to wireshark all the IPs you need to block out

round sinew
fallen lotus
#

Didn't know i could, don't normally mess with network stuff

round sinew
fallen lotus
#

How do I go offline on steam?

round sinew
fallen lotus
#

Damn, right in my face, well thanks so much for the help

#

And that will let me run old expos no problem?

dusk saffron
#

worked flawlessly for me, just follow the instructions

fallen lotus
#

TY SO MUCH NICE PEOPLE

tall apex
#

Hey, does anyone know if there's a mod that let's you rotate base building parts to a specific angle, kind of like a snap-to, instead of just the smooth default rotations? Or really any mods that make building easier with snap-to positions

solid hawk
#

tesseraction...hasn't worked in years

#

Can also try using EUCLI

#

Snappy Industry adds snap points to selected objects

hollow hill
solid hawk
#

Nope

#

NMS modding we can change values for existing properties. Number of pets is hardcoded.

hollow hill
#

Cuz then i could just make a crap ton of saves with max companions and spawn them in my base

solid hawk
#

Wouldn't be able to have multiple out at one time, sorry

#

If you had one, which couldn't be despawned.....you wouldn't be able to spawn any others. Stuck with that one forever.

#

General rule of thumb, search for mods on NexusMods, if you don't see a mod that does what you want, after almost 9 years, fairly safe that it isn't possible

hollow hill
#

Life is sad

#

:(

naive island
#

What the best mod to get that dang rare creature to actually spawn

solid hawk
#

Ones that adjust the actual spawning or rarity, can also cause a reroll on creatures. This won't do that.

naive island
#

I’ll try it out. Need to find these last three rare underground creatures.

round sinew
hollow hill
#

are there any mods that make creatures bigger? like, generating bigger creatures or letting us make our creatures be bigger?

#

i tested 2 of them but they seem to be broken and don't spawn bigger creatures

solid hawk
#

Will not affect pets you already have, as their stats and size are stored in your save and mods can't directly affect save data. That's the job of a save editor.

hollow hill
hollow hill
#

wanna make godzilla so bad

solid hawk
# hollow hill that's the one i was using, not working

Do you have other mods installed that are confirmed running and working properly? Follow the troubleshooting steps in this document: http://tinyurl.com/nmsmodding550

hollow hill
solid hawk
# hollow hill that's the one i was using, not working

Maybe an issue of expectation. Nobody is going to make a mod that generates 400ft high godzillas. You get a herd of those on screen and fps plummets to 1. The point of mods is to make peoples game experience better, not worse. πŸ™‚

#

As far as the save editing goes, don't do so myself. You can find those who do at https://discord.gg/AEXcap6, in the #savegame-edit channel

hollow hill
#

the only thing it is doing is spawning the big spider monsters

#

but the other creatures are regular size

#

these creatures i mean

#

it's the only big creature it is giving me

solid hawk
#

ok, I think he's just using a multiplier on the max size generated and leaving minimum size alone, so they can be generated anywhere in that range, with the largest and smallest being the rarest. procgen. That bug definately seems larger than standard max size, to me.

#

It's not making all of them ginormous.

fresh arch
#

not necesarilly, I've seen some pretty big bugs in vanilla

#

but besides that, all the mod does is changing parametes like max scale

solid hawk
#

Relative to his character size, looks bigger than normal to me

#

Yes

fresh arch
#

It doesn't influence what type of creature spawn where