#nms-modding

1 messages · Page 66 of 1

manic wharf
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wdym

cold sequoia
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Whats thst

manic wharf
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so both need to be in one folder

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wouldnt that make subfolders and not work

round sinew
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cut and paste the black carbon 4.4 folder into MODS

cold sequoia
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What dies black cs4bon do ?

round sinew
manic wharf
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mhm -w-

cold sequoia
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Hmm

manic wharf
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also brb-

round sinew
manic wharf
round sinew
manic wharf
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oh ok lol

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i see

manic wharf
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is there a mod that lets you see the level of a stations economy without clicking on it?

final hazel
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That isn't something that shows up there, so we can't make it show up

manic wharf
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.w.

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i mean the stats for the economy level are there so-

final hazel
manic wharf
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oh

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oh okay

final hazel
manic wharf
final hazel
manic wharf
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well id think you can just assign a number from like 1 to 3 depending on the text no?

final hazel
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We can't add additional functionality like that

manic wharf
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alright

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i see

final hazel
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At best we can change the text to 1 through 3

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But that won't add a script making the icon change

manic wharf
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kk

final hazel
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But it does change like half a dozen other things that vary in name

final hazel
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of high/medium/low

manic wharf
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i see

manic wharf
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is there a mod to change this stupid menu

fresh arch
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There are very few mods that tackle UI in general

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So most probably no

manic wharf
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time to ask this for like the 10th time today but uh
is there a mod to automatically transfer technology modules from one multi-tool (or ship) to the other

pure mulch
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not that im aware, not sure its even possible

manic wharf
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smh..

fresh arch
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Mods can't add new functionality to the game

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Only reuse / tweak whats already there, still with some caveats

marsh eagle
manic wharf
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and with ships it will almost always lead to the ship you were trying to get just-

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leaving-

hearty wasp
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if you have to ask 10 times chances are the answer is "no"

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and "can't"

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just use a save editor

manic wharf
manic wharf
hearty wasp
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you should be able to copy the json data of a ship's inventory and paste it onto the new one after you've gotten it

manic wharf
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hmmm

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yay thats..

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about as cumbersome as doing it normally

final hazel
# manic wharf leaving-

NPCs will never take off if you stand near them/their ship, so just make those transfers to suit cargo while standing near them

hearty wasp
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if you have no other options then unfortunately you are going to do it the vanilla way

final hazel
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or you can just make the transfers after if you don't exchange your current ship

manic wharf
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true..

tranquil zealot
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are shaders worth it? I have a 4090 on max quality already. I saw a convo in main chat and hadn't even considered looking to see if there were shaders out there

hearty wasp
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you prolly mean reshade

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if so then it's entirely up to personal preference

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it's all just post processing

tranquil zealot
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the question is does it affect the graphics a lot

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or is the 4090 already overkill

hearty wasp
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post processing can invert your colours if you want it to

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it affects as much as you want

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if you mean fidelity instead then the DoF/bloom stuff might

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but again those are up to personal preferences

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just go on Nexus Mods and search for reshade and you'll be able to see for yourself what they do

manic wharf
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@round sinew ik you said its not in nexus but..?

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or is that also just a preset

round sinew
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that's a preset for reshade yeah

manic wharf
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but it says highly customizable so :p

round sinew
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not really a mod in the strict sense of the word

manic wharf
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ok well wheres the program :3

round sinew
manic wharf
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ye ok

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oh my god

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my eyes

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yup. thats the one baby.

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gimme those high quality shaders for doom

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@round sinew should i just go with dx12?

round sinew
manic wharf
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even tho its so relatively old?

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wowies

round sinew
manic wharf
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well yeah exactly!

round sinew
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well, both apis have been updated since then multiple times, vulkan is improved upon often

hearty wasp
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NMS had an update where HG switched it from using OpenGLto Vulkan

round sinew
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back in 2020 iirc

manic wharf
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i have like 2 fx running rn

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then i clicked on two that didnt work

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and i just started to spam to see what would(nt) work

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and so far i got like 15 in a row

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uh..

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all the blooms work for example but almost all the others dont

round sinew
manic wharf
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"couldnt be compiled"

round sinew
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then possibly shader isn't for that reshade version, or hasn't been updated to it?

manic wharf
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p

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:p

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for example none of the zention shaders work apart from the bloom one

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fnerjhif

round sinew
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hmm

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the official reshade ones should work at least

manic wharf
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im just gonna start spamming effects to get rid of the duds

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(assuming it doesnt break anything if i have too many ones trying to compile)

round sinew
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not sure, but can always just reset it

manic wharf
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alright

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like 85% dont work

steel patrol
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Only the ones in red shouldn’t work

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and u can probs just go into the folder and delete the ones in red, but it doesn’t really matter to keep them there

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check the settings, make sure u installed it all correctly etc

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likely user error GekHappy

solid hawk
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Based on download numbers, a fraction of 1% of the NMS player base uses reshade. You'd be best off asking the reshade filter author via POSTS on the page on NexusMods for assistance with it.

hearty wasp
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or better, on the reshade forums

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because it's a reshade thing not a game thing

steel patrol
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reshade isn’t on nexus, only some of the presets are. Afaik they didn’t download other presets they were just trying to get the built in ones working GekHappy

solid hawk
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Almost nobody here uses it

steel patrol
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Me and bk, the 2 people helping, do! :D

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I think it’s reasonable for them to want to seek help for it in this chat, especially considering they were directed here after a discussion in the general chat

solid hawk
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It started with him using or wanting to use a preset package from NexusMods.

steel patrol
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nop it started in the gen chat, we were helping them install it. But regardless, I don’t really see the problem with them at least asking

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No harm in trying

solid hawk
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Nor is there an issue to trying to direct him to a place with a better knowledge base for what he wants to do. 🙂

steel patrol
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okeee GekHappy

gilded wedge
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Are there anymods that let you place housing items via the x,y,z axis

fresh arch
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Most likely no, anything involving adding new functionality to the game is a no-go

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Unless it's an option HG already provided but disabled from actual gameplay

manic wharf
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when i click on em they turn red with "failed to compile"

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atleast 80%

vale iron
final hazel
steady flame
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how does companions work in goatfungus save editor?

mellow dagger
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Hi ! I would like to play expedition and I'm pretty sure there is something i can modify smth in game's file to allow expedition to be played whenever i want

final hazel
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That's just normal save editing, modifying the game's files is not necessary

mellow dagger
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Thanks you

balmy oracle
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is there a mod or something related to unfreezing time in photo mode?

cobalt condor
manic wharf
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reshade do be nice at times it seems

steady flame
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how does companions work in goatfungus save editor?

hearty wasp
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what do you mean by how does it work

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it works like all other save data

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it's just there to be edited

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if you want to ask about some specific feature then ask about those directly

steady flame
hearty wasp
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are you looking in your inventory instead

steady flame
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wdym?

hearty wasp
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are you looking at your egg in your exosuit

steady flame
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no

hearty wasp
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post a screenshot of the NMSSE window

steady flame
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it doesnt say a name? or what type of pet it is

hearty wasp
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that is your inventory

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not your companions tab

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you are looking to add an egg

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not a companion

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but yeah that's just how it works even in game

steady flame
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oh ok, so if i wanted a certain pet how would i do that?

hearty wasp
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pet or egg?

steady flame
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either

hearty wasp
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you can just ask around for someone to gift you an egg

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not here obviously because we make mods here

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if pet maybe ask in the creative hub for an DNA export or something

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!creativehublink

hardy auroraBOT
steady flame
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ok, thank you

lunar flume
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is there any working silo capacity mod?

fallow meadow
lunar flume
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stack size is separe thing to silo cap

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im ealdy using stack incrase mod

fallow meadow
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@magic estuary https://www.nexusmods.com/games/nomanssky/mods?keyword=build&sort=updatedAt
Has several base building mods you could look into. Make sure they are recently updated though. See pin in this channel for more info on modding.

There is also a tool listed with that same search result: https://www.nexusmods.com/nomanssky/mods/2598
Standalone App to actually build with, but also available as a Blender plugin you could use together with Blender (3D modelling software). A Save Editor then also helps. Either NomNom or NMSSE, see pins for links/info

solid hawk
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Beyond Base Building can increase Silo storage and limit. Be aware, not by default. Will need to process the Lua script in AMUMSS, to get the effect, by answering the following question prompt:

manic dragon
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i lost a bunch of expedition rewards when my drive got wiped with my dna data on it is there any mods that would allowed me to claim the lost rewards again?

final hazel
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or just use the save editor to enable each individual reward, which may be easier

manic dragon
vale iron
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You need to go into the JSON and remove the items from ClaimedSpecials

manic dragon
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how do i go in to the json

lime mesa
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I use the JSON editor in GoatFungus, seems to run faster and cleanerr than most, probably because the whole app is Java to begin with.

manic dragon
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nom nom and goatfungus some intresting names

lime mesa
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NomNom has a lot more easily navigable interface, I think, but GoatFungus I use more since it does a lot for baking things up well and most of what I "edit" is just offloading extras past the limit of things I can keep.

manic dragon
lime mesa
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I don;t have the tools backed up, but I do have ship backups in GoatFungus format.

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Every expedition reward, and all Twitch drops, since I don't actually use them they stay in a export folder of my editor. The only "special" items in my game are Iron Vulture and Wraith.

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Which ones are you missing?

manic dragon
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the last expedition would of been liquidators so im misssing all the ships multitools and pets before that

lime mesa
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I'm actually really new to Discord, but I think I can send files to you if you DM me, I have all the ships even if I don't have the tools. Easy to import once you get GoatFungus running. Need to run soon, though. Dinner time and the kida are demanding noms XD

vast elbow
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i was wondering if i could have some hlep modding?

manic dragon
lime mesa
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Sure thing, I'll be gone for a few hours, but I'll be back grinding core jumps later tonight.

manic dragon
fresh arch
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See this guide, it covers how to install mods

manic dragon
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ty

manic dragon
ionic condor
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Until just recently I didn’t know that modding was openly accepted.
Where should I start for quality of life mods? Navigating items and menus, organizing items without drag and drop being so painful, potentially scan for more than the game shows so far? Idek where to begin asking

fresh arch
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Mods can't add new functionality and there's very little mods for UI

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Browse through recently updated or newly released sections on Nexus

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Mods releases prior to February 2025 will not work with current game version

ionic condor
cold sequoia
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@ionic condor infinite item stack mod is a game changer with your storage lol

vale iron
# manic dragon how do i go in to the json

In GoatFungus NMSSE, it's in the drop down menus at the top. Go to raw JSON editor, find either RedeemedSpecials or ClaimedSpecials and just delete everything in that section.

manic dragon
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IT WORKED

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U ARE AMAZING

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But now cant claim them

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T-T

gilded wedge
magic lava
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Cant be done

remote wren
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Hello

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I need help for get a spaceship

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The spacerrunner

final hazel
remote wren
final hazel
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or you could use the community-made service bot's Expedition Reward Unlocker function https://nomansapp.com/, though for that you may want to equip a ship that you don't mind exchanging for it

remote wren
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Well I’m gonna try, really really thank you

manic dragon
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That mod didn't work for me

mossy cypress
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I did all of them already (now)... Lol

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It was super fun too!

manic dragon
hearty wasp
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Why would it not

manic dragon
hearty wasp
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Prolly installed wrong

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Post MODS folder

manic dragon
hearty wasp
manic dragon
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it is

hearty wasp
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The folder within that goes into MODS

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If there is a folder inside that then evidently not

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Vortex should handle this for you properly if yoy are confused

manic dragon
hearty wasp
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Yes

manic dragon
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ty

hearty wasp
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Also capitalise MODS

remote wren
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Hi i need help

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I have good internet

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But that message apear

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Idk what is the problem

fresh arch
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Modding has nothing to do with connection issues

remote wren
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Butt is not the connection

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I have internet

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Good internet

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And all is working

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But the servers are not working o something?

fresh arch
remote wren
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Thanks

steel patrol
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does save editing the colours on a ship show for other players? one of my ships colours bugged. The OG starship from release. I’d really like to be able to return it to its red Sadge

final hazel
steel patrol
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Awesome, thank you!

final hazel
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In goatfungus it's this, it's checked for the radiant pillar and presumably very very old ships like it

steel patrol
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Oo okok yeah I’ll have a look at it later - tyyy

torpid quartz
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Does anyone know how to create a pet

final hazel
torpid quartz
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Grouch could ya help with creating this thing I have a specific creature I want to make. I have a picture

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@final hazel

final hazel
torpid quartz
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@final hazel sure I'll do that now

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I sent it

final hazel
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Found this one which is similar which I'll start with

torpid quartz
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Oh gotcha sounds good. I really appreciate you helping me with this

vale iron
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And the old colours switch shows, as you said.

final hazel
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Yes, I never knew there was a way to edit ship colors besides the old colours toggle

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And of course ship fabrication data

vale iron
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Yeah you can go into the JSON and assign RGB values

final hazel
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That's very weird yeah, I did not know that whatsoever

vale iron
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I used to make mine magenta and neon green

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I'm not at home to look it up right now, but it's basically an override for specific parts and their pallettes

final hazel
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That's really interesting, sounds like a groundwork for the way ship fabrication works that was never used, or maybe something nice to have when making trailers instead of generating new ships of the same shape with a new color

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I obv have no knowledge about it and I doubt it's structure relates to fabrication at all

vale iron
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I don't think they ever used it. There was a ship customization terminal from several years ago that was never implemented; I think it was intended for that but not used

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Other players get the information that the color should be overridden, but the net code doesn't sync the color data, so it's just always teal

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Slightly desaturated teal is the color they use on texture images to mark procedural color areas, so it's probably just showing that

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"Override this color." "With what?" "You know, stuff..."

final hazel
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That is all really interesting info yeah, surprising that the flag for custom colors transmits but not the color itself so it can't default to proceed colors, it makes me happy for how mildly polished starship fabrication is, interesting that they changed the approach entirely and put the customization in a different part of the save

vale iron
weak star
weak star
fresh arch
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Almost all info is just this, experience of people who have tinkered with game files / mechanics themselves

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There's no one shared documentation covering all the different bits the game operates on

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And only a handful of people have expertise on various mechanics, most people tend to have their niches they operate in

hearty wasp
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we don't really write about that because on a technical level it's not a "modding" thing as much as it is a game thing

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it'd be worth more to talk to a frequent writer on the game wiki to see how the documentation can be integrated

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that is if you want to write about it

weak star
hearty wasp
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fr

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most of us ain't writers either which is why the docs can seem shoddy in general

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sometimes it's easier to just teach em as they come because of the intricatcies involved

final mango
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Im tryna use the save editor and i don't know how to use the latest save kind of thing

round sinew
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post screenshots of what you're seeing

final mango
round sinew
final mango
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Option 1 the zip

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And then it made it the exe

round sinew
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extracted the zip to a folder: screenshot its contents:

final mango
round sinew
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that's a self extractable 7z archive

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double click it

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it should want to extract somewhere

final mango
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Oh nice

hearty wasp
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do you have java installed

final mango
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Yes

round sinew
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file, open

hearty wasp
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nice

final mango
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Then just press reload?

round sinew
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no need

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select game slot

final mango
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Yes got the game slot

round sinew
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good to go

final mango
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Now I just press the buttons?

round sinew
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you don't need to press any of the buttons there

final mango
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Use the top bar things tho right?

round sinew
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now you do whatever it was you wanted to do, yeah

final mango
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Sick thanks!

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I changed my multitool to an atlas scepter does that break my thing?

round sinew
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i'd not do that

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i'd suggest giving yourself some quicksilver, then use consumerism mod to unlock atlas scepter in game

final mango
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Is this bannable?

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Like giving myself a bunch of stuff?

round sinew
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alternatively, i'd unlock atlas scepter via account tab instead of just changing a tool like that

round sinew
final mango
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Just making sure cause this is a multiplayer game afterall

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So I could technically give myself infinite cadmium?

hearty wasp
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HG cares about what you do with the game about as much as my mother cares about me

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just don't bother other people

final mango
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So if I collect the ships they replace my ships right?

round sinew
round sinew
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just make sure to claim ships from qs shop with enough free ship slots

final mango
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So theres no need to worry about losing anything from doing this?

round sinew
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well, you should definitely play it safe and have backups of the save folder before starting to mess with any program that messes with your files

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but thousands of people have used that program to do what you're doing

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and never had an issue

hearty wasp
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NMSSE should back up your save when you open them anyway

final mango
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I just learned every word im so cool!

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Is it a bad idea to upgrade my freighter from here or should I just buy a new one?

barren trail
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You know what? Forget modding the game!

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Mods are basically cheating, and most aren't even supported on the latest version.

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Also, this game gets continuous updates, so it will be frustrating to deal with.

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Mods also don't work well with cross saves, so I don't reccomend mods at all if you're using cross saves.

final hazel
final hazel
hearty wasp
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I'm sure you'll be happier from forgetting about failing to install mods

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it's not for everyone for sure

solid hawk
weak star
solid hawk
# barren trail Mods are basically cheating, and most aren't even supported on the latest versio...
  1. Have is expanding the number of colors available for planetary skies cheating? Mods which do just that. Most mods created or updates since 29 January 2025 will work just fine. Probably at least a few hundred.

  2. As mentioned, new modding system, in theory, may reduce the need to update mods for new versions of NMS. This will be seen over time.

  3. Don't directly affect cross saves at all. Mostly would affect mods which add build objects to the game. Those mods require non-vanilla object IDs and potentially non-vanilla model files. Said model files can't be used with consoles or MacOS, so any non-vanilla object IDs which are transferred to a console, via cross-save, will be auto purged by the system, because the matching files won't exist on those systems, like it would on PC with the applicable mod installed. Cross-save only shares save data, not any game data files, like models.

Up to you though if you choose to use or not, but if you don't care to use mods, seems quite silly to be in a modding channel. As well, posting incorrect information or opinion as fact is quite disingenuous.

remote wren
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Bro I need to pay for the expedition spaceship

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😰 👉 👌

solid hawk
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Which ship exactly?

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The latest, Wraith?

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I can recommend mods for that, but need to know which first. 🙂

remote wren
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But I need be partner from de nomanskyapp

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The web site

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Because this is exclusive from a expedition

solid hawk
remote wren
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But I can use it in multiplayer?

solid hawk
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Yes.

remote wren
#

Thanks

remote wren
weak star
# remote wren Sorry for ask a lot but, where i put this file?

The linked page has instructions, scroll down it to see them. I recommend reading them thoroughly because it explains something about how many ships you can have live when importing.
Also if the “MODS” directory doesn’t exist yet in your file path just add it yourself.

remote wren
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THANKS 🙏

remote wren
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Thank you all for being patient with me

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This is normal?

final hazel
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That isn't, would saving and reloading fix it?

remote wren
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i reload and its fixed

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thanks

steel patrol
#

there’s mods that let u replay expeditions? Thats so good, i was kinda sad I missed out on some of the expedition ships haha

fresh arch
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Not mods per se, but files to import into the game to have it think another expedition is currently active

steel patrol
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I won’t get like, banned for doing that right

fresh arch
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Nope

steel patrol
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Okeee tyty

fresh arch
#

You can use mods, save editors and other trinkets for yourself

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Using them to cause harm on other players is what gets you banned

steel patrol
#

That makes sense

solid hawk
solid hawk
steel patrol
open bronze
open bronze
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wish there was a way On Xbox to get the past expedition awards without having to Wait for the next expedition forever. Just in case we miss one

final hazel
open bronze
buoyant nova
#

Can someone mod a ship for me and sell it?

hearty wasp
#

just use the service bot linked a couple messages above

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you cannot get anything other than those ships without installing mods in your own game

buoyant nova
#

Where can I pick up the ship?

hearty wasp
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in the space station iirc

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there's a button to a guide

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the guide says anomaly

remote wren
#

Someone know how i can put better spaces in this? this only have two supercharger spaces

buoyant nova
#

I seem to be too stupid for that, it doesn't work🫠

final hazel
#

Upgrading it to S-Class will add a fourth supercharged slot

remote wren
#

thanks

hearty wasp
#

ask in the creative hub

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!creativehublink

hardy auroraBOT
buoyant nova
#

I play on PlayStation and don't see the bot when I send him a friend request

marsh eagle
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Friend request ? You just add it to your friend list

cold sequoia
#

Hello all

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Whats the mud called again that allows for unlimited attachment fir structure and objects without using glitches please?

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Basically I mean the mod thst allows you todo the glitch builds so you don't have to do the glitch methods

round sinew
cold sequoia
#

@round sinew found it i could not remember what it was called when I last was told

cold sequoia
random fox
#

eei
i see some mods can summon ship that what ship seems like you want and the other players can see what u see
how it achieve?

untold arch
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Is there a way to get rid of the mod warning screen on launch?

crystal bramble
#

no

vale iron
#

There used to be a mod for it, but don't think it's been updated in years

cobalt condor
#

Old mod did it with a dll hook so would definitely need to be remade. If you really wanted to get around the warning screen you could convert all your installed mods to paks using the new format, add them to the pcbanks directory and then resign the pcbanks manifest to prevent the tamper detection from noticing but that's way more work than it would be worth

#

exml mods would need to be converted to mbin too pretty sure

solid hawk
#

Close your eyes, no more warning screen

vale iron
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I like it to show me that the mods are indeed working

cold sequoia
#

It's crazy that alot of stuff is hidden and can build with compared to what mods unlock

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Like structures others and what you can grow is cool

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In one mod ya got like freighters you can place ect so cool

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I defo think hello games should allow other to create inyo the game along side them i believe this would be a game changer for the game

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It's almost just there since they are allowing the modding

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And what i think there no point in is mods for the ships and multitools ect because the pirate and on ground theres none that are extremely dangerous with there damage out put so for there tobe mods for stuff that really increase our damage i don't see it necessary

solid hawk
#

People want to play in different ways. There's no one right or wrong way. Mods exist to serve a purpose regardless of your chosen style.

#

If you don't want to use a damage increase mod, nobody is holding a gun to your head to do so. 🙂

lunar flume
#

is it current = ?

vale iron
#

You need to edit the .lua file then run it through AMUMSS

long quest
#

I modding the ship's speed so I can fly faster in space and on the planet with boost, I see the in lines there's "PlanetEngine" and "SpaceEngine" etc which too me I think are self explanatory, But there are multiples

vale iron
#

There are different types of ships

long quest
#

here's a partial screenshot, the bulk of the text is "ControlLight" the bottom is under control heavy

long quest
vale iron
#

There's control, light, and heavy, then space, space combat, atmo, atmo combat, hover

long quest
#

alight, Ill find the category that falls under the ship I have, thx

vale iron
#

What kind of ship?

long quest
#

I have a Fighter ship.

vale iron
#

That's controllight

long quest
#

cool, gonna do some tweaking in that category, thx again 🫡

vale iron
#

No problem

solid hawk
lunar flume
#

damn what a cool moding system

lunar flume
#

any mod other than more animals and Increase Animal Spawn rates which boost animal spawn rates ? im loosing hair when trying to find underground animals which is especialy hard if more than one species exist on planet

vale iron
#

Underground spawn fix

solid hawk
#

disturbingly bad

vale iron
#

Come on old man, get with the meme times! 😉

solid hawk
#

haha

#

Kicking and screaming

#

They need to change the saying "With age comes wisdom" to "With age, comes dementia"

frozen sigil
#

is it ok to mod to get old expedition rewards?

vale iron
#

Yes

frozen sigil
vale iron
#

As long as you aren't screwing with other players, HG doesn't care what you do

frozen sigil
gilded wedge
# magic lava Cant be done

what do you mean? Is there no way to modify the code of the game? is the engine not available to the public?

vale iron
#

Why do you assume it would be available?

gilded wedge
#

I just assumed since there was a modding section there would be. To be fair I don't know how to mod and wanted to get into it for this game. It's a shame there is so little in terms of modding despite how old it is. Can I ask why? If anyone happens to know. I assume it's due to the complexity of the game itself.

#

I mainly wanted to mod planets to be more Variable. You visit once and just leave. I wanted to make it to where you can modify or change certain aspects that if you return it has changed. Such as destroying and changing large parts of landscape and introducing new flora/fauna

vale iron
#

The engine is proprietary and private. There have been attempts to DLL hook or similar, but it never goes very far. Part of it is that the game is relatively small, so you have few people to work on things.

gilded wedge
#

Ah I see

vale iron
#

We can adjust a lot of values and do a little bit more, but then you start getting into harder stuff that most don't want to learn or is just not worth the effort

gilded wedge
#

Anything is worth the effort if all the information is shared and compiled imo\

vale iron
#

We can't add any mechanics that don't already exist

gilded wedge
#

That's a shame :(

solid hawk
#

We also cannot add new logic. Basically limited to changing values for existing properties. 5 to 6, red to green, sort of things.

lunar flume
#

is there any mod which incrases nanites rewards from scaning fauna and discoveries ?

cold sequoia
#

I thought there was a mod thst can do all of the glitching for building ect i installed some mods but one don't seam todo fully glitch methods sure you can place stuff differently abit to compared to vanilla you can't do

lunar flume
#

how can i open pak file ? i tried to drag it to psarctool but nothing happened

solid hawk
#

Hgpaktool

round sinew
#

follow babs

solid hawk
#

For nms 5.50+ paks

lunar flume
#

how to instal that python thing?

#

i have an option only to press any buton to quit

#

in hgpak

lunar flume
#

now in hgpak i got error the following arguments are required filenames . Cant get thru that one

#

@round sinew could u help

round sinew
#

hmm

#

give me a few

lunar flume
round sinew
# lunar flume

well, basically, it's complaining that you didn't give it a pak file to work with.

lunar flume
#

i tried to drag file on it

round sinew
lunar flume
#

but nothing happens

#

it insta closes

round sinew
lunar flume
#

thanks!

fresh arch
#

Why are you trying to open a PAK mod in the first place

#

Game doesn't read data from PAK files for mods anymore

#

Compression changed, individual file structure changed

#

Unless you already have experience in modding and know how the individual files changed, there's no reason you should bother with older PAKs

lunar flume
#

so all mods in pak files arent working anymore?

#

still i would like to check some pak files i want to make my own mod and im interested in vallues changed by some mods

final hazel
#

Most of them you would have to rebuild manually since they contain mbin files, which are exact recreations of the game's files, so if a single part of them changed via an update then the file will crash on startup

lunar flume
#

so nowaday to make a mod u have to make lua and go with it thru ammus?

final hazel
#

That could just be checking the differences between it and the current game's mbin file and copying/pasting stuff to make it work, but that'd make it so if any mods also use that file at all then they wouldn't work (since mbins are the entire file)

final hazel
lunar flume
#

i still canot extract those old pak file mods for a reference

#

thats the problem

final hazel
#

You need psarctool or whatever, not hgpackwhatever

#

At least that's what I did

lunar flume
#

i tried psarctool first and when i drag file to it nothing happens

final hazel
#

can you link to which you're trying to do this with? idk why my psarctool would work and yours wouldn't but idk

lunar flume
final hazel
#

oh no I meant the mod you're trying to extract using it

#

the pak

#

yeah, the psarctool from nexusmods works the same as the one I have so I'm not sure what's stopping it from working on that pak

lunar flume
final hazel
#

Mine opens it into this

#

And now I need an mbincompiler version from the mesozoic era

#

How old is this mod specifically?

lunar flume
#

not sure

final hazel
#

Where did you get it from?

lunar flume
#

but i want to check which values it change

#

nexus

final hazel
#

Well do you have the link to it's nexusmods page?

lunar flume
#

ye let me find it again

#
#

preety old

#

still i would like to take a look at it inside

final hazel
#

Oh.,... this is from launch

#

I have no idea if the variables from this long ago are even recognizable

lunar flume
#

well mby there is at last name of file which i have to look for

#

i have cuple other mods which i would like to try opening those are old not working also

fresh arch
#

Don't even bother with mods that old

#

Game files change big time, HG adds or removes properties as they see fit

#

Go to Nexus Mods, sort through recently updated or newly released mods only

lunar flume
#

hmm could u point me in direction in which i have to look for values regarding animal spawn rates than

fresh arch
#

Pick what strikes your fancy

lunar flume
#

well unfortuanately there is probably no mod which is updated and do things i want to change i have cuple ideas but no luck finding existing mods or working mods

lunar flume
#

thats not it

#

this mod and his other one arent workign properly

#

if u instal the version which incrases to max only 1 species fill all the spawn ammount

#

the planets are populated with 1 creature after using his mods in higher version

#

as this one incrases density

final hazel
#

Well that's probably a limitation of the game itself when values are raised like that, like a spawn cap

#

I'm seeing the same thing so I'm not sure what causes it besides it being too high

lunar flume
#

i think its spawn rate of that certain creature

#

its probably 100% and if single group is risen to max it only fills with this one

final hazel
#

Well I set all of the spawn rates for each rarity of creature to be the same and it would still spawn the same thing everywhere, so it's probably favoring the first one in the list or the first one that spawns

lunar flume
#

ok thats strange

#

i tried mbincompiler now

#

and it behaves simalar for me

#

i have only option to close it with pressing button

#

do u have to run it as admin

#

?

solid hawk
#

Also, do NOT use videogamemods for NMS. Only place is NexusMods

solid hawk
lunar flume
#

when i drag and drop window closes and nothing happens

#

i have same problem with all the compliers for pak files for mbin

solid hawk
#

Oh, do you have .net 6 desktop runtime installed? It's a pre-requisite for MBINCompiler.

#

Without that would show the symptom you're seeing

#

Must be desktop, not core

cold sequoia
#

Whats the best glitch build mod ?

final hazel
#

With beyond base building you can enable certain things in the lua, like the ability to resize prefab stuff, I forget if that's in the default mod

cold sequoia
#

Okk I've got beyond base building added already

#

@final hazel what about fir making circlier shape building

final hazel
#

The closest you could get is using the blender plugin, or using hotkeys for repetitive glitch building button combos

cold sequoia
#

So you just got todo glitch build

final hazel
cold sequoia
#

Ok thanks

#

There is one of the mods that allows structures to replace on and angle

#

Almost creating circle but an arch

final hazel
#

Yeah, mods could modify snapping points and stuff like that

cold sequoia
#

@final hazel like what ive been able to do on my base am building it's improved more yous will see when am finished and I've got no idea what todo for interior

cold sequoia
#

Until you do glitching

#

@final hazel I realised with those electric things enlarge i can't connect electric wire lol

lunar flume
vale iron
vestal nebula
#

any mod to get the old stuff from expeditions? and how can i install it

final hazel
solid hawk
cold sequoia
#

When the update drops how long does it take for mods to get updated?

vale iron
#

EXML mods should keep working

#

MBIN mods, no idea

cold sequoia
#

Ok thanks

lunar flume
#

try for example x10 version its very visible with it

#

and so on

#

i saw similar changes in my game

#

for example on my main planet most of visible animals wo mod are flying ones when i turn his mod on i only see predators everywhere and no flying creatures at all

#

Anyone have an idea why decompilers MBIN HGpack and PSArc arent working for me ? @solid hawk is net version i instaled correct one ?

solid hawk
#

Prior to Worlds Part II, usually a matter of hours to days. Worlds Pt II hit and I know neither Gumsk nor myself have all of our mods updated to the new system yet

solid hawk
#

Could ping the MBINCompiler author, Monkeyman192, but he would have just gone to bed for the night

#

So, give it 8 hours or so

lunar flume
#

oh in 8 h or so i will be in bed

cold sequoia
final hazel
cold sequoia
#

@final hazel I'll have to look at the mods files later to see

weary ruin
lunar flume
#

well thats an example pak but in my case its not rly about unpacking its more about the programs doesnt seem to work properly for me

#

my bat window looks like this

#

and the only thing which i can do is close it its the same story with psarc and mbin

#

maybe im missing some software?

fallow meadow
lunar flume
#

when i drag it to psarc toll nothing happens

fallow meadow
#

The pak works fine with PSARC and extracts the 3.90 lua as well as the gcrewardtable.mbin within the respective folders

fallow meadow
lunar flume
fallow meadow
#

Works fine for me when I drag the 'naniteMultiplier.pak' on PSARC.exe. It extracts right away and doesn't even give me time to check the console output.

#

You are actually just dragging the .pak file on top within explorer?

lunar flume
#

yes

fallow meadow
#

I'd check if it is getting blocked by Win Defender or antivirus software you may have installed

#

If you wish to run it directly from the commandline, you do it like this from within the folder where both PSArcTool.exe and the pak file(s) are located
PSArcTool.exe naniteMultiplier.pak

#

It should then extract to this same location

fresh arch
#

Again, you can't expect older mods to work with current version of the game, just unpacking them and looking at their files won't be enough

#

Pretty sure there are "better rewards" type of mods available for current version

#

Or better yet, use the free purchases setting provided by vanilla game

#

And skip all the trouble

fallow meadow
#

I have linked the same mod, although created by a new author for current updated version

lunar flume
fallow meadow
# lunar flume

The message shows it is not able to find 'PSArcTool.exe', so either the file is named different, or it is not in the location you are running it from.

weary ruin
lunar flume
#

could u tell me how can i do that myself?

#

i would like to take a look at cuple of old mods

weary ruin
#

install AMUMSS latest version and execute BUILDMOD.bat
put the pak in the ModScript folder
execute BUILDMOD.bat again
look into TOOLS\UNPACKED_DECOMPILED_PAKs folder for a folder with the pak name

lunar flume
#

Thanks!!! it worked

solid hawk
# lunar flume i would like to take a look at cuple of old mods

Thing is, you won't easily be able to tell what has changed in most cases with older mods, unless you compare the file(s) in the mod with the vanilla version of the same mod from the same time the mod was made. If the mod was made for 3.90, you'd need to compare with 3.90 vanilla files. Can't compare with current NMS vanilla files as over time, HG adds, removes, deprecates, and changes the name of properties. As well, vanilla values change over time, when HG needs to do so. Comparing to current would lead to lots of false positives (looks like changed by the mod, but aren't).

rugged relic
#

Do any of you know which parts are which?

solid hawk
#

Someone there should be able to answer

manic wharf
#

is there a mod that doesnt speed up extractors in general, but increases the diminishing returns cap for higher ranks of hotspots?

#

so that an A rank is like capped at 2/3k per sec

solid hawk
#

Search on NexusMods for Extractor. Can also try hotspot as a keyword. If you don't find one then doesn't exist and then, chances are, can't be done.

vale iron
#

I'm pretty sure diminishing returns are hardcoded

solid hawk
#

Same, but he might get lucky

frail trout
#

Hey guys! I need yalls technical game knowledge to answer my question. So I was searching around for a way to essentially create my own sentinel ship using the ships JSON file, couldnt find it, dont know how to edit it, and dont know the part names. I stumbled across this website that allowed you to create your own ship and have it delivered but it requires donations. Does anyone know how I can effectively create my own sentinel ship?

cold sequoia
#

Did I hear that the game don't load pak file mods?

frail trout
cold sequoia
#

I see

cold sequoia
#

@frail trout hie can I make it work please ?

frail trout
frail trout
cold sequoia
#

Idk

#

Ive got other mods in folder

frail trout
#

Have you updated any of them?

cold sequoia
#

@frail trout I recently installed them

#

And this is no clip zone mod

frail trout
#

any mods made or updated before january of this year wont work... unfortunately

cold sequoia
#

I lnow

vale iron
#

No clip zone? That sounds ancient

#

The only modern one I know is mine, and no one uses it

cold sequoia
#

Tbh this 9ak 9ne i thought i had seen it in date

cold sequoia
frail trout
#

ancient meaning old... xD

vale iron
#

No, because as was just stated, anything before January 29th won't work

cold sequoia
opal venture
frail trout
#

yes

vale iron
#

The only time people use mine is for troubleshooting, when stuck inside objects

#

Not sure why you would want to play with it normally

cold sequoia
#

Share the link please ill get it downloaded now

cold sequoia
#

I don't need it

vale iron
#

On phone, don't have easy access. Just search noclip on Nexus mods

frail trout
#

Oh boy.... dude just go to the mods nexus and download it yourself

cold sequoia
#

Well of course I was going to download it my self lol

vale iron
#

Actually, mine isn't updated either

frail trout
vale iron
#

I needed AMUMSS to update all the model files in batch

cold sequoia
frail trout
vale iron
#

Because I forgot

opal venture
#

there is help and there is hand holding, you are asking a bit much. the guy develops the stuff you can at least take time to find it

cold sequoia
frail trout
cold sequoia
#

I was only trying to get the link to the correct mod silly people lol

vale iron
frail trout
frail trout
#

mind blown

vale iron
#

I know he did one for shuttles. Not sure about sentinels

cold sequoia
#

Yeah alright I don't need todo because it's outdated also

frail trout
vale iron
#

It allows you to use the ship builder on different ship types

frail trout
#

I think I know what youre talking about. I sure hope he updated it

cold sequoia
#

@vale iron thanks alot mate

vale iron
#

Sentinels are, by far, the most complicated ships, so not positive he got it working.

vale iron
frail trout
vale iron
#

Looks updated

frail trout
#

oh thanks!

#

omg I love his desc xD

cold sequoia
frail trout
# cold sequoia Wonder how this would work

So basically the mod is using an existing mechanic, just like how the fabricator does for existing ships, using the placeholder code for shuttles, which is in the code but isnt implemented. It edits that, and implements it

#

It takes the shuttle parts and codes them to be sentinel ship parts

#

so its just editing code thats already there

cold sequoia
#

Thats cool

frail trout
#

It is actually pretty cool

cold sequoia
#

Am interested in trying it

frail trout
#

editing existing code is among the easiest forms of modding, considering you already have the framework done and you just need to edit it to provide the function youre envisioning

cold sequoia
#

So what we take any sentinel ship to a station and them instantly start creating it ?

frail trout
#

dont even need to do that, the starship fabricator takes a reactor from the ship module merchant and then ordinarily you scrap other ships to get their parts and then build it that way, but I was reading the desc for this mod and it seems it uses other materials for the core of the ship, s class being the carrier AI fragments you get from defeating sentinel freighters

#

And then it uses other materials to fabricate the specific parts you want, all of which is documented in the description of the mod. You do However need to understand the names of the parts you want

cold sequoia
#

Dam

#

Already got some Ai things

#

Dam that's crazy and can you add also tanks feet ?

#

Defo will take time collecting the ship parts

#

I bet HG will end up adding it in the game soon

solid hawk
solid hawk
# cold sequoia I bet HG will end up adding it in the game soon

VERY unlikely. As FriendlyFire mentions in the disclaimer, LOTS had to be cut out. Fabricator would require an extensive redo from the ground, by HelloGames, to be really compatible for Sentinel type ships. Given the small group group of devs who work on NMS, HG isn't big on rehashing old minor things which will take a lot of man hours. That doesn't make new sales. They prefer brand new stuff or rehashing a major old thing that's flashy and in your face (like the recent biome\terrain changes).

#

Those are what make new sales in content updates.

cobalt condor
#

Sentinel ships are by far the most complex procedural ship type in the game. HG added them after they'd already implemented ship customization so I think they must have made the call early on to give them that variety over ever being buildable

pure mulch
#

Sentinel ships came before customisation

fresh arch
#

Because the description for those parts does not exist in vanilla game like it does for fabricator compatible ships

#

There are descriptors/ names for stuff like fighter hotrod cockpit or hauler ball wings or solar crescent sail

#

But there are no keywords for interceptor parts to be activated, my mods adds them, so without it there's 0 point going into the save editor

#

The only thing you could do is change the seed value and for specific looks the best option is to use Mjstrals customizer bot

cobalt condor
severe badger
#

Can anyone point me to a new texture/paint for the Starborn Runner. I've tried the looking at the pimp my ship ones, and it says there that it won't work. Just looking for suggestions. TIA

vale iron
severe badger
#

ok was just hoping, but I can wait until you have the time and energy to work on it. Thanks for making the mod anyways

sly sigil
#

hey, i recently downloaded a mod to essentialy disable the distance limit for build camera, but i now encounter the problem of teleport cables not wanting to connect to other teleporters since the distance is too far, is there a mod that removes this cable limit or can it be changed in gamefiles?

sly sigil
#

ty

weak star
fading swift
#

Are there any newer Exosuite Voice mods that for whatever reason aren't available on NexusMods? There are a few older ones on there and my understanding is that you can get them to work, but I also have my quibbles with each of them and don't quite want to pull the trigger and put the work in to port them to the new mod system.

hearty wasp
#

people stopped making em

#

"don't quite want to pull the trigger and put the work in" is likely why other people don'y do it either

clear crow
#

guys

#

how do i use a save editor

#

or how do i get one

fallow meadow
lunar flume
#

im lf values which include units reward for scaning, trying to make mod which adds nanite rewards when scaning fauna flora and minerals. if anybody knows for what keywords , values im lf i will apriecieate any help

fresh arch
#

I don't think it can be done

#

If I member correctly the values for scan rewards are hosted in default reality MBIN

#

And there's no way to specify which currency to use there

hearty wasp
#

if it's not done thru reward table you prolly can't edit what type of rewards you get

mint robin
#

Is there a mod that adds snapping points for lights?

#

Also, when I'm adding mods, do I *just * put the LUA files through AMUMSS or do I also put the files in the GAMEDATA/MODS folder?

mellow dagger
#

I try to download this mod with vortex and I it tell me this

fresh arch
#

Nexus was down for most of the day

mellow dagger
#

that's why?

fresh arch
#

Try opening the webpage in your regular browser

#

If it still error out then yeah, nothing we can do

fresh arch
#

You can have them in mod folders inside game's MODS directory but game will ignore them

mint robin
#

ah ok

#

didn't know Vortex could be used with nms, is it better than using AMUMSS?

fresh arch
#

Different apps, different jobs

#

Vortex is mod manager, Amumss is mod builder / update program

mellow dagger
#

Should i try to download manually ?

mint robin
#

Wondering if I can use Vortex instead because I'm more familiar with it

hearty wasp
#

vortex is a delivery/deployment system

#

it simply waits for a human to update and upload the mod and then download it for you

mint robin
#

ah

#

So can it replace AMUMSS or not?

solid hawk
#

Like asking if a toaster can replace a blender

#

Both small kitchen appliances, but they do different things.

#

So no, Vortex cannot replace AMUMSS. Each used for purpose, as required by the context.

hearty wasp
#

Your maccas delivery doesn't replace your kitchen in your home

#

Unless you don't know how to turn on the stove

fresh arch
#

So mod users can try to update their mods themselves without having to wait for pesky and lazy mod authors

#

Different functionality than what Vortex has to offer

mellow dagger
#

@fresh arch I solved my problem from earlier

#

I didn't update Vortex for a year at least

solid hawk
#

That'd do it

stoic raven
#

Anyone know of any mods that remove the reticle?

#

Only 2 on nexus i found and they dont work

cobalt condor
#

No Man's Reticle works

stoic raven
#

Maybe im installing it wrong

#

Do you do something other than extract it to mods?

#

i could just be stupid lmao

final hazel
#

the mod might be in a subfolder after being extracted, in which the game doesn't dig into subfolders to find mods

#

Only the top level folder should have a custom name, everything inside that is the names of game file paths like metadata, globals, textures etc

#

Kinda like this

stoic raven
#

ill check

final hazel
#

Also mods last updated before Jan 29 2025 don't work with current game versions anymore

stoic raven
#

It works now

#

Just moved it out of the folder

#

Thanks for the suggestion

clever holly
#

Welp, here's to hoping my save doesn't break due to no longer having mods.

#

And it looks like it did, because my Switch just crashed, though that might also be due to my elaborate freighter base.

fresh arch
#

In most cases mods do not have any effect on game save data

#

Mods modify the game files in installation directory, not the contents of save data folder

#

When you remove a mod that adds custom data that would be written in save file (ex. custom item / tech) and restart the game, the game will purge that unknown data

clever holly
#

Ok, so it's probably because of my freighter base then.

strong surge
#

Is there a mod that adds the daft punk helmets

hearty wasp
#

Not unless you make one

solid hawk
#

daft punk helmets are so passe. Join the cool kids and get a helmet with Mickey Mouse ears!

brisk drift
#

is there a mod that adds a landing pod that stays closed but when I wanna Land on it it opens?

fresh arch
#

If you don't see it on Nexus, then most probably no

remote wren
#

What is the best way to get a specific spaceship what I’m looking for?

vale iron
brisk drift
#

💔

round sinew
#

just a short fyi, and also not surprinsingly, i tried loading Beacon with jason's mods on, crashed. didn't go into and see which one(s) though, but yeah keep that in mind if you use them

vale iron
#

Yeah, I crashed with some others, mostly EXML. Haven't gone into look why yet 😦

round sinew
#

it's not disabling mods automatically though, as i told it to

vale iron
#

Strange, mine did

round sinew
#

might be some linux thing

vale iron
#

It crashed, asked if I wanted to disable, restarted and it showed a warning that they were disabled

round sinew
#

oh, i didn't relaunch 😅

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maybeee

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my fault i guess 😄

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@vale iron i do now see what you mean

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cool, i didn't expect it to do that

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yeah, now "DisableAllMods" value="true"

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i'm sorry for the false alarm!!

hearty wasp
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sometimes it just doesn't

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especially when it crash out hard

round sinew
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gotcha, will certainly keep it in mind

hearty wasp
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not that I'm complaining I wish there's a setting to make it never disable anything

final hazel
hearty wasp
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rember someone trying it

austere salmon
#

My audio mod doesnt work after Beacon, all others do, any ideas?

hearty wasp
#

yeet modsettings

fresh arch
#

ideas are to check the mod settings file like the other people in chat were discussing

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and waiting till modders get their hands on the update and see what actually changed

cold sequoia
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Will all mods get updated today ?

austere salmon
cobalt condor
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you can turn that off in game now

austere salmon
#

wow ... looking 🙂 thanks

clear forum
#

does anyone know where/how to get a freighter base loaded

final hazel
hearty wasp
cold sequoia
#

Cheers

junior grove
#

Is there a rule of thumb for which mods do or don't need updating, or is it trial and error?

fresh arch
#

in theory EXML based mods should survive the update

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I managed to load into the game with a handful of such mods active

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the only surefire way would be to get the diff report from modding discord that highlights exactly which files were changed (spoiler: a lot, especially geometry and material files, aka how things look)

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then you reference that list with list of files affected by mods in question, if the mod doesn't touch of any of changed files, chances are it will work properly

junior grove
ocean prairie
#

Are mods broken now? Here are the mods in question , mostly light mods i guess

hearty wasp
#

you can test by disabling each mod in modsettings

final hazel
#

One warning I have is that some mods that still work could still completely break stuff, beyond base building ripped apart autophage settlements (obviously) but even upon removing them, the settlements were permanently bugged out and I had to reload a backup to fix everything

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Idek if BBB was the cause of the new settlements being completely stuck, but since loading that backup and removing most mods, the autophage one it gave me is making me build an overseer building, which it just skipped before

hearty wasp
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I'm not aware of BBB touching anything settlement related

final hazel
#

There are a lot of mods I have that I didn't realize used mbins

final hazel
#

It was probably a different mod that broke the settlement missions

hearty wasp
#

sounds more like a planet building table issue?

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is BBB in MBIN as well?

final hazel
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Yeah idk, the exp patch notes talk about a similar issue that can happen

final hazel
hearty wasp
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if it's in mbin and doesn't work w/ current version it'd just crash the game

final hazel
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So this seems like it activates a weird vanilla issue or makes it's own issue happen idk

hearty wasp
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not cause any functional differences

final hazel
hearty wasp
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then they are working

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mbins that don't overwhelmingly crash your game

final hazel
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BBB booted and worked, but caused that issue

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Also a freighter mod that added terminals to the hangar broke the freighter base boundary

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Which is odd

hearty wasp
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it's more likely that BBB is likely also functional (but missing some new buildables) and you just found a game issue

final hazel
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Yeah, but it was directly caused by it being installed, removing it next to the settlement fixed it and re-adding it made it all vy'keen and broken again

hearty wasp
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yeah but that shouldn't be related to your settlements being "stuck"

final hazel
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Mhm

modern shard
#

Nms modding?

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Huh

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WDYM by modding? There's mods in nms?

final hazel
modern shard
final hazel
# modern shard Is there a tutorial for it I need to do this bro!! Is it like modding any other ...

The game has a dedicated place to put a mods folder, where placing mod folders into it will make the game read them and they'll work. Modding for this game isn't anywhere near as crazy as other games, we can't add new functionality or anything huge, mostly change variables that already exist in the game
There is a document about the current modding system that you should read if you desire installing any #nms-modding message

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Also note that a major update for No Man's Sky released today, so some mods may function improperly, you may have to test them on your own for now

modern shard
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Yippeeee

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Thanks will try this soon when I get my crossplay

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Cause I recently got nms on pc so when I get the cross play I'll do it thanks for the help

final hazel
modern shard
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I'm happy today 🙂

final hazel
modern shard
# final hazel

yo i tried looking at a tutorial for it and i did it but i think i did something wrong because my character was in the t pose and when i went on my pet it made it so i was standing on it. it was pretty funny tbh. but could you help or give me a good tutorial? i am currently re downloading my game cause i kinda deleted smth by accident so pls could you?

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it may be out dated idk

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i did 2 mods

final hazel
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I'm not sure I could give better guidance than the document I linked, but as I said many mods may be broken due to the newest update, and any mods last updated before Jan 29 2025 will not work outright

hearty wasp
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post MODS folder

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post it like this

solid hawk
final hazel
solid hawk
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Being an MBIN mod, going to be missing anything HG added with this update. Once we get an updated MBINCompiler, I'll be able to update the mod. MIGHT try as an EXML mod this time. Didn't previously because BBB touches every object in the file and previously creation of EXML was a manual affair. Just couldn't do it, with an estimated creation time of probably between 8-10 hours, with the file including around 80% of the full MBIN.

gentle sonnet
vale fox
# gentle sonnet

do you sell donuts on that freighter??? tell me you have a dunkin' donuts somewhere on-board.

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XD

gentle sonnet
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Exactly my thoughts lmao

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on a pirate dreadnought too, so right behind where this photo was taken is menacing Darth Vader red and black

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lucky to run into this beast, unlucky that it isn’t exactly the pirate vessel I was picturing, but a donut and coffee shop (or lucky too who knows lol)

knotty glacier
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can someone please for the love of jod! PLEASE make a mod that replaces the music in nms with the music from interstellar!!!

indigo gull
#

Is there any way I can use a save-editor to copy the exact same state I was in my old Save? My old save got corrupted, but I want to resume my progress like nothing happened (including the quests too).

sweet moth
# gentle sonnet

You can change the exterior colour of your freighter with paint that’s bought in the freighter upgrade terminal. And make sure to avoid holding donuts in your inventory while in space because pirates will risk their lives to get them (I learned that the hard way)

gentle sonnet
sweet moth
gentle sonnet
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It’s an S class I believe and a good one at that, just this color that kinda spoils it for me

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otherwise it’s totally awesome

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that’s why I was more so thinking there would be a mod to change this color rather than ingame since the base colors don’t affect these areas sadly..

sweet moth
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I realize that now because I like purple and black colours on my freighter but that area is blue for me, never noticed before

gentle sonnet
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Yeah, not sure why it’s made to be like this, it would be totally cool if you could actually change more colors on the pirate freighter but 🤷‍♂️

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I use want to get rid of the ugly color scheme

fresh arch
# gentle sonnet

can't you change these colours by going into freighter paint options?

gentle sonnet
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No, those ones don’t change the affected areas

fresh arch
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well, if you dont see a mod already that would cover it on Nexus then there is none

gentle sonnet
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Well, I’ve glanced but didn’t see anything obvious, so I asked here incase I missed something

fresh arch
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not many people deal with models or procedural textures sooo

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what you see on Nexus (updated past January 2025) is effectively all that's available

gentle sonnet
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oof, well I guess I’ll live with it until I find another. Thanks though!

solid hawk
knotty glacier
#

@solid hawk it would still be cool though

vocal quiver
#

do mods auto update

fresh arch
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no, mods do not auto update

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In theory mods that are EXML patches or DDS texture replacements should not need an update

fresh arch
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They renamed some properties related to scan event structures, thus breaking them

vagrant plume
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I dont see a filter on the Nexus but is there a term or such that I can use to search specifically for mods that won't block Multiplayer?

cobalt condor
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none of them block multiplayer

vagrant plume
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Good to know, had a friend telling me some did, tyvm.

fresh arch
vagrant plume
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Fair, I've gotten so used to servers have no pinned messages I didn't think to look, apologies.

sinful dagger
#

bruh ping wtf

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@mellow dagger

mellow dagger
warm knot
#

how do i install shaders?

fresh arch
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according to instructions provided by the mod author

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I dont recall anyone from active mod authors who deals in shaders

warm knot
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ok

marsh eagle
#

You can use reshade and premade configs for it

marsh eagle
#

Yes thats it

outer jolt
#

Gave myself billions of units, nanites and quicksilver