#nms-modding

1 messages ยท Page 62 of 1

wheat elk
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Thanks Q-Pro. I'm a techie, but wow do I have a hard time with using correct jargon

hearty wasp
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it k

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all words are made up

hoary gale
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anyone know a good mod for removing the free/build cam barrier?

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all the ones on nexus are from 2 years ago

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fuck it we ball

fresh arch
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No you won't

hoary gale
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oh i will

fresh arch
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Any mod released prior to Worlds Part 2 update will not work

hoary gale
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it did not work

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who could have seen this coming

fresh arch
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Because HG changed the file system the game uses and how mods are loaded into the game big time

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Only mods recently updated or brand new releases will work with current game version

hoary gale
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i expected as much

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HOLY MOLY this mod lets me fly my free cam through walls im in love

drifting pendant
slow lintel
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Is there a mod for moving/saving specific portions of a base?

final hazel
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Probably the only way to do such things

slow lintel
final hazel
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You import and export the entire base into and out of the program, and are able to make prefabs that can be placed into any other base and adjusted n etc

drifting pendant
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@queen apex u on?

final sphinx
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been looking for a ship that looks like that, someone said the name was starborn runner and can only be either gifted or obtained from the expedition

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please if someone could help me out

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it would mean a lot

queen apex
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What paltform @final sphinx

final sphinx
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PC

drifting pendant
queen apex
final sphinx
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thnx man

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how does one at it to a save file

queen apex
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use goatfungus I can make a quick tutorial on how to do it

drifting pendant
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!myaccount

hardy auroraBOT
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@drifting pendant Please use this command in #bot-spam.

drifting pendant
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Ahh

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Well whenever your ready my things in that channel

final sphinx
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now what

queen apex
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then move the editor wherever you want, then click on NMSSaveEditor.bat

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when it runs it will pull up cmd and a progam menu, at the top look for ships tab, click it, then click import and click the file

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Starborn Phoenix, this is the exclusive one, the other is the runner which you can add with just the editor because its the normal one.

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this specific ship tho will have insane high modded stats if you want them to stay do NOT click the boxes the numbers are in, If not then click the boxes, It has all tech preinstalled and ready to go.

queen apex
drifting pendant
queen apex
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I added you I'll restart and load up with my ships

drifting pendant
drifting pendant
queen apex
drifting pendant
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Alright ill add you in one sec im mid mission

queen apex
drifting pendant
queen apex
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logging in now

final sphinx
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@queen apex so there are options

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slot 1 is normal instead of titan if i want it on my main save yes>

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?

queen apex
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the difference between those are Save is the autosave and Save 2 is force save

queen apex
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and the save editor may say a different difficulty, it says normal on my backup save thats a custom

final sphinx
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save changed?

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changes*

queen apex
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save changes, load up the game and pause, then reload whichever saved you changed, just remember Save = Autosave & Save 2= Manual

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@drifting pendant go to a system with a normal space station, so I can trade the ship to a NPC

drifting pendant
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Ya we can

queen apex
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I see an atlas interface but no regular space station

drifting pendant
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No ships are coming in tho

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Thats odd

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Ya ill go to a different one rn

queen apex
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can you travel 109ly?

drifting pendant
queen apex
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actually I go closer so you don't have to jump as far there is one 54ly away, just open galaxy map and look for the little person and make sure it says my name.

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Im in the spacestation and have the ship out yo want both or just the exoitc one

drifting pendant
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Both ideally

queen apex
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won't come with all the tech but this is what it looks like not dug into the ground

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come over to the korvax when i sell talk to him and buy it

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sold

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next one comin up

drifting pendant
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I wish i could get it to those insane stats that was wild

queen apex
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thats a squid head ship

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I nicknamed the headlesshorseman

drifting pendant
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Thats amazing lmao

queen apex
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these ships are going to a ps4 and pc save, If you have a ps4 or a pc that can atleast boot the game download the save and use crosssave

drifting pendant
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I do not lmao

queen apex
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sold

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says it still has my 7bill stats

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lol

drifting pendant
queen apex
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you seen the steam exclusive ship?

drifting pendant
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That looks amazing

queen apex
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I also have the wraith, & vulutre on this save

drifting pendant
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Idk if i have room but id love a wraith one ๐Ÿ˜ญ

queen apex
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we can do that

drifting pendant
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I decided to opt out of the expedition due to only liking the ship

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I need to archive a ship

queen apex
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alright let me know when your ready I'm on sell screen

drifting pendant
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On my way back right now

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Im ready

queen apex
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ok

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sold

drifting pendant
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Thank you! Lmao i appreciate it

queen apex
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GGs, Hope you enjoy them.

drifting pendant
amber sparrow
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Are there any mods that mute the annoying base part noises?

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There's so many cool base parts, heck even just the monitors that I want to use but they all hiss

fresh arch
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All of them? unlikely

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I know only of a mod that mutes the appearance customisation machines

amber sparrow
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Damn... feelsbadman

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If someone makes one I will donate to your paypal XD

vale iron
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gSound might work if unpacked, but I'd have to check

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Haven't gotten around to it yet

amber sparrow
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I'll check it out! ๐Ÿ˜„

vale iron
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Hold on, I'll look at my folders and make an updated version and you can tell me if it works

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Ah no, I'll have to do some edits to make it work

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I might do it tonight, but I'm really tired

amber sparrow
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It works

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or at least, it does for some things

vale iron
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ok, I'll look into it. Thanks for letting me know

amber sparrow
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Well actually scratch that it doesn't, I just had my volume lower than usual

amber sparrow
vale iron
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Things changed a lot recently and I just haven't gotten to this mod yet since it was a little more complicated and less popular than others

amber sparrow
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I can't see how it was less popular, it's basically impossible to put any of the cool decorations anywhere you're actually gonna enjoy them

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I really wanted to put all my glitches on a shelf in my room but it's so loud, how is an industrial pump quieter and more pleasing? XD

vale iron
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Do you know one of the items that is working currently?

amber sparrow
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I don't think any are, I thought the health wall thing was but I just realised the sound range is different to the oscillator thing even though they have almost the same noise

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Nah going through em nothing is working, I just thought the wall thing had turned off when I first loaded in but, I just wasn't close enough to it and I'd accidentally turned my headphones down -_-

vale iron
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ok, that's what I figured

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I'll ping you when I get some updated

amber sparrow
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Is the antimatter orb supposed to make noise? I forget

vale iron
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Can't recall

vale iron
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Is there an item you want in particular? I'll try to do that

amber sparrow
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I think it's called large monitor or something like that

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hold on

vale iron
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Oh yeah, I know that one

amber sparrow
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Yeah, Large Monitor Station is one of em

vale iron
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Give me a few

amber sparrow
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The big obvious annoyances are the cool twitch drops decor, but that one really bugged me I tried to shrink one down to make it look like I had a PC in my traveller's room but it was so annoying

mild crown
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how do i download mods?

fresh arch
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mild crown
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whats the mod that lets you do past expeditions?

fresh arch
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not a mod, custom JSON files

fresh arch
royal stag
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Anyone able to edit my save here I can send the decrypted file after 4:30pm GMT

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I'm lf the Godly dark unicorn sentinel, exotic and normal ball ship both in black or white

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Dm if you are able to help me out

pure mulch
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Better asking at creative discord, as its more their thing, but they might just send you to bot.

full oxide
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Hi everyone, I need a favor-pc players obv ( i need someone who has moded or unlocked freighter building parts ) for planets / not on freighter to join me and put one of each item cuz am on ps5 ๐Ÿ™๐Ÿป help please ๐Ÿ™๐Ÿป

wheat elk
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I'm not a modder, but I did figure out that each .wam file is an address and this seems to be how it is called by the game. There is a exosuit voice mod called Analogue, by TheAnalogueKid, which is for English. There are a few others out there, but not with the same file names. I grabbed a Chinese one and changed the names of the .wam files to match the English and - it works. My suit is speaking to me in Chinese

vale iron
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You mean WEM? I'm pretty sure those aren't addresses, just numeric file names.

hearty wasp
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^

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iirc the xml is supposed to be the manifest

vapid garden
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yo

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so im editing my settlement slots to be actually usefull i got copper so what should i make the second slot

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hello?

dusk saffron
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hi

vapid garden
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bruh

pure mulch
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Geknip

vapid garden
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why

solid hawk
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Because it's as good a choice as any other. What is "useful" is subjective and entirely up to you. Most people will have different answers, based on their own individual needs in game. NMS is not a one size fits all game, with only one set of good and one set of bad. A thousand different ways to play the game. So, questions of the type "What's the best X?", there is no answer for, or more to the point, there's an overwhelming number of answers for.

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Surprised no one has suggested faecium yet.

solid hawk
dusk saffron
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bruh

solid hawk
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dooood

dusk saffron
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๐Ÿคฃ

cold elbow
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anyone undestand how the save data sync works on xbox pc platform? because i lost like 3 or 4 hours of gameplay and ended expedition because of that.
i'm having a lot of issues with this because look like when i turn off my pc i lost all my save progress and turn back to a older save
this happen 3 times on the last 3 days. Any help will be appreciated.

fresh arch
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I dont think that is related to modding in any way

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We don't have insight into game's inner workings or network protocols if that's what you're asking

pure mulch
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sounds like loading older saves from xbox cloud

cold elbow
pure mulch
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doesnt matter, saves are uploaded to cloud

cold elbow
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i'm just tired of wasting time because of the cloud save

cold elbow
pure mulch
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turn it off and just use local saves

cold elbow
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on the game general menu?

pure mulch
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cant remember, i sold my series X 12 months ago

cold elbow
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i deleted my save files and after minutes the sync happen again and replace all local save files

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i think that make me lose my progress

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but don't found any info about how to disable auto cloud sync on google

meager sequoia
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hi, is anyone aware of a mod that adds a separate keybind/control to the rocket boots upgrade? its super annoying and makes on foot exploration so much more tedious for me. id like to have better control over when to use the jetpack and when to use the rocket boots. is this even possible via modding?

cobalt condor
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It is not.

meager sequoia
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yikes

vale iron
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The only thing I can see in the files is you can change the double-tap speed. Not much else to do with activation

meager sequoia
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i see, thank you!

steep kelp
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I made a little C# application to map all POIs we might find on a planet. I like to track everything I find on a planet and it would help me track places where I have already been.
Do you think it would be useful to the NMS community?

marsh eagle
steep kelp
marsh eagle
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2D is also good, basic and simple

steep kelp
marsh eagle
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Yes why do you need it ?

steep kelp
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I was thinking of adding a measuring tool to figure out how far two POI can be...or a sequence of POI

marsh eagle
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PlanetRadius = {[0] = 23040.0, [1] = 96768.0, [2] = 147456.0, [3] = 195072.0}
Small, Medium, Large, Moon
I dont have it for Giants yet

steep kelp
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nice and I get them from a save game right? I never put my penneth in there...it's probably time to do that lol

marsh eagle
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There might be a way to get that from the save I think. If you use saves you can also extract POI directly from the user. But it will take lots of efforts probably if you do it from scratch

steep kelp
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what's the alternative to the save? using the in game scanner?

marsh eagle
steep kelp
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going to have a look rn

marsh eagle
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Using savegames or game memory will bring you into eternal update horrors. If your app is independent from that and just based on pure user input its more preferable

steep kelp
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is yours based on actual in game data? that would explain the terrain

marsh eagle
marsh eagle
steep kelp
marsh eagle
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Yes right inclduing actual planet map data with land and oceans. But it will be much more fine tuned with actual planet textures and heightmap

steep kelp
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no radius in the discoveries ๐Ÿ˜ฆ

marsh eagle
steep kelp
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ohh hold on a sec you mean PlanetRadius = {[0] = 23040.0, [1] = 96768.0, [2] = 147456.0, [3] = 195072.0}

those are constants?

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among all planets in the galaxy?

marsh eagle
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Yes 5 fixed radius numbers for all planets everyhwere

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You could use the fixed dots in the discovery screen as measurements and tell the user like ok 1.5 times these dots equals a medium planet etc

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Just ideas

steep kelp
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first time I put my eyes on those fixed dots lol...good idea btw

marsh eagle
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And if the planet description has Moon or Giant in it its clear what size. So the user just needs to decide between 3 sizes in the end

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You can also do this to determine the size:

  1. Note coordinate angles from visor screen
  2. Walk X seconds into one direction
  3. Note coords again
  4. Determine planet size based on movement speed and difference between coords
steep kelp
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what's the engineering unit? km? the 23,040 km at index 0...moon

marsh eagle
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The game just says u probably just units. 1 unit = ? metres ?

steep kelp
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got it and yes the method above would work to figure out the radius

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thanks for the chat @marsh eagle ๐Ÿ™‚

vale iron
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There is one old value in the files that says u are m

vale iron
ocean holly
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@frigid grove having a bit of trouble with the Adrift expedition.

the missions in the guides dont match some of the missions that are in the game. Not sure if if it's expected or not but getting confused and not sure how to complete these

frigid grove
ocean holly
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I though that would be something like that since it happend in other expeditions and you mentioned it.

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I'm getting the "sunken freight" but have no way to get nautilos to find it

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for example

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(probably just me not knowing how to unlock it? its not available in the anomaly)

frigid grove
ocean holly
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whats the easiest/fastest way to findthe waypoints ?

frigid grove
ocean holly
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๐Ÿ‘

empty egret
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Do you still have to redo that File in GAMEDATA before you can Mod NMS?

vale iron
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No

empty egret
rapid sandal
# marsh eagle Yes 5 fixed radius numbers for all planets everyhwere

PlanetRadius = {[0] = 23040.0, [1] = 96768.0, [2] = 147456.0, [3] = 195072.0}
Small, Medium, Large, Moon

GCGALAXYGLOBALS.GLOBAL.MBIN SolarSystemParameters.PlanetRadii:
PlanetRadii float[5:PlanetSizeEnum]
[0:Large] 14
[1:Medium] 10
[2:Small] 6
[3:Moon] 3
[4:Giant] 24
Hmm, i'd expect those values to be multiplied by some const value to get the radius in units, but according to your values the multipliers don't match a constant value across sizes.

fresh arch
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I think those values correspond to planet models we see in galaxy map

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They don't need to represent actual sizes, they serve the purpose of letting people differentiate planet types on a glance

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Yeah im pretty sure those are only for galaxy map cause @cobalt condor changed those for their E3 Style Galactic Map mod

fresh arch
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Guide on how to install mods: http://tinyurl.com/nmsmodding550

atomic goblet
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I really hope, HG will change it back sometimes

fresh arch
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Dont hope, send them your feedback, ask why they are taking accessibility-like features away

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!hg

hardy auroraBOT
fresh arch
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too much effort

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Download, unpack, copy, paste

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That's all there is to it really

vale iron
fresh arch
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None, just the red/green highlight on items in visor

vale iron
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Ah yeah, that's always been crap in vanilla

fresh arch
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But was made worse with WP1

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Even Lo2k had to change their mod to account for that

vale iron
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Yeah, they made the blue visor effect overlay the red/green, instead of vice versa

drifting pendant
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Is the tame any creature mod easy to run and figure out? A friend i have on pc is wanting to try it out

cobalt crypt
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Hey boys

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Does the star wars ships mod still work?

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cuz I installed, normally the mod warning appears meaning the mod is there but there aren't any custom ships

final hazel
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If it was last updated before jan 29 2025 then no.

drifting pendant
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Ooo, thank you

amber storm
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๐Ÿ‘‹

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I found this post right here : https://www.reddit.com/r/NoMansSkyTheGame/comments/1iq4gkh/how_to_get_both_the_star_seed_and_mark_of_the/

Does anyone know how I can induce this behavior? Sadly, I've already done The Atlas Path (chose mark of the denier). Happy to mod the game within reason!! Also ready to use NMSSaveEditor or edit the Raw Json End behavior is trying to get

  1. Both the Star Seed + Mark of the Denier and
    2 (and more important for me)) Have BOTH of the Atlas Eternal Quests active
Reddit

Posted by OGCelaris - 4 votes and 14 comments

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Wondering if there is a way for me to either

  1. Reset the quest to the last mission if possible (if the bug isn't patched) or
  2. Raw Edit the JSON
atomic goblet
near dock
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I can't find a direct answer, loading multiple EXML only mods that modify the same file but NOT the same entries is fine and all such mods should load, right?

final hazel
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That should be fine, EXMLs are modifications to that file, so as long as they touch different parts of it then it's fine

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I believe they call them "patch mods"

near dock
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Yeah, I've just seen a bunch of mods have gotten updates but still say "FILES CHANGED:... LUA PATCH WITH AMUMSS"

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Even if there are no MBIN or MXML files...

ocean holly
final hazel
ocean holly
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basically this allows you to run evey past expedition

half tulip
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Thanks

ocean holly
final hazel
ocean holly
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I see thanks ๐Ÿ‘

ionic hollow
solid hawk
fresh arch
near dock
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Oh, general question, how well do EXML mods play when editing the same file as an Amumss mod? I have a mod that changes what's purchasable at space stations and markups via Amumss, could I also install Purchasable Nanites EXML?

near dock
# hearty wasp in time

Cool. Wasn't sure if it needed a new maintainer. I'm not that good with NMS yet but that's one of my favorites.

hearty wasp
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he's been otherwise occupied recently

near dock
hearty wasp
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just need more time

near dock
solid hawk
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That one is particularly large and complex, so will be one of the last I do.

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Only has around 50 others ahead of it.

still narwhal
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Does anyone have a link to a mod that makes outerspace darker with less stars?

near dock
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Sorry

still narwhal
solid hawk
# near dock Got ahead of myself thinking you would say you weren't maintaining it and I'd ha...

There really isn't coding with NMS modding. More like text editing. In terms of that mod though, thousands of lines. There's a reason why only a couple of us have made mission mods. Neither of us will make another, nor can we mentor someone else through it. Nightmarish, to say the least. Original development of Firmware Update, to this state took me over a month. Then a week to get the Lua script put together.

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Hoping to start updating Firmware this next weekend. Fingers crossed.

near dock
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We appreciate all the work y'all do! ๐Ÿ˜„

near dock
steep kelp
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Is there a way to get the list of visited systems and planets plus their details from the save file?

fresh arch
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Like many other things, the game stores visited solar systems as seeds values - their characteristics are generated in real time

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Individual discoveries are also stores as a bunch of codes, you can make out some fields like universal address, discovery type and who uploaded it and when

steep kelp
fresh arch
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Not when you visit the system

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When you bring up the system in Discovery page

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The game stores the addresses / seeds of the last 70ish or so systems visited

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When you select a visited system from Discovery page, then game builds that data from the code in save data

steep kelp
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Do you think there is any way to poke all the 70ish system planets data from the save file once I clocked and opened Discovery page?

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Name, resources, glyphs, atmosphere etc

fresh arch
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You're asking whether you can duplicate the procedural generation algorithms from the game

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Which borders on impossible IMO

steep kelp
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Or are those data generated per planet once you click on each of them in real time

fresh arch
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Yes, it's stored in the RAM memory assigned to the game somewhere

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If you know how to poke around memory and pull data from there, then go for it

steep kelp
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If there is a way to know the area where the game points at then maybe there could be a way to gather those data.

quasi dust
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how do install mods after worlds pt 2? im reading PTSD mod and he says to install in GAMEDATA\MODS , NOT PC BANKS. But i have only got a mod folder within the PC BANKS folder
im confused

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NVR MIND i just had to create it

stray pivot
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Hey there, just a quick question. Is it possible to create a mod that basically increases or decreases current ship seed value by 1 via keybind? Or maybe there's already such a mod?

solid hawk
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Nope. Can't do anything during runtime

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Change values in static game data files, loaded when game starts

stray pivot
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Oh. Alright then, thanks!

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Maybe I can feed a list of seeds and cycle through them? Like, spawn a ship with predefined seed?

fresh arch
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spawn a ship with predefined seed - yes

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have a list of seeds and cycle through them - no

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closest would be having each seeds as separate action, ex. through emotes in quick menu

fresh arch
dusty marten
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With the save editor will I able get nintendo switch ship on pc and then being able claim the reward on console?

ocean holly
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is tehre any mod that tells the time of the day in the plannet ?

fresh arch
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No, your analysis visor displays time on the right

ocean holly
#

perfect thanks

solid hawk
delicate heart
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Are there any custom exotic or s class ship mods?

hearty wasp
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I have no idea what that means can you elaborate

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like ship tech?

fresh arch
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if you mean new models then most likely no

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We have this though

slow lintel
#

Any recommendations for more efficient fauna scanning? Maybe a mod that plays a sound when unscanned creatures are detected.

final hazel
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I don't think that's functionality that any mod could add, it's something that isn't in the game already so mods can't just will it into existence

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The best could just be making the scan time instant

near dock
#

Anyone know a way to transfer items from one account to another? I want to transfer eggs so can't use a save editor or bot them in...

final hazel
delicate heart
hearty wasp
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no

near dock
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I can get those with a save editor I'm just nervous. The reason I'm on a new game is my old save is corrupted and I don't think I can save it. I've been doing the expeditions with it and it's janky now.

cedar finch
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What is the generally most used collection of mods on Nexus? I haven't modded the game ever yet and I wasn't sure if some mods are outdated or anything but wanna get started with some good basic ones.

hearty wasp
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none

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just sort by last updated

fresh arch
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NMS has gone over 2 mod purges in the last year alone, even the small updates can break many mods

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And due to changes to mods from Worlds Part 2 update, no mod released earlier than 29 January 2025 will work

north bear
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I don't use any mods but I'd really like to be able to list all my bases in alphabetical order, and they aren't. So I'm prepared to make an exception if there was a mod. Is there any way to get this sorted?

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I have over 140 bases ๐Ÿ˜‰

fresh arch
#

nope, mods can't add new functionality

north bear
fresh arch
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in theory you could do it with save editor but it would be some manual labour

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Mods, as in modified versions of MBIN game files, can't do stuff like that

final hazel
north bear
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thx

final hazel
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Could also do it with other save editors but that'd require you to manually copy and paste code whereas DNA has a cute lil sorting thing you can do

hollow magnet
#

Can you give people nodded stuff in this game

ocean holly
final hazel
#

Like save edited things like eggs and sometimes ships, yes?
Modded things like star wars ship skin, no, that doesn't exist on your client and you will see it as a basic, normal ship

hollow magnet
#

Ok

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Is it possible to give modded companion eggs

final hazel
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As in save edited, yes.

hollow magnet
#

Really

final hazel
#

I literally gave you two save edited eggs a few hours ago!

hollow magnet
#

Really

final hazel
#

Really!

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The worm and the bird!

hollow magnet
#

Oh ok

final hazel
#

You can't normally interact with wild worms and birds, let alone add them to your companion registry

hollow magnet
#

Ok lol

steep kelp
#

work in progress for my planet coords mapper and image to Text app to help me documenting the discoveries to the Wiki Fandom...lazyyyyyyyy ๐Ÿคฃ

near dock
#

Would it be possible to change the icons for space stations, like the way pirate stations have a different logo, to show the color star that station orbits? Or is that hardcoded?

final hazel
near dock
#

What is Stellar Class F7f?

final hazel
#

๐ŸŸก F and G
๐Ÿ”ด K and M
๐ŸŸข E
๐Ÿ”ต O and B
๐ŸŸฃ X and Y

near dock
#

Freighter?

final hazel
near dock
#

Oh, couldn't make Yellow Y and Red R and Green G... goobers...

#

Well, that's helpful, thank you!

final hazel
#

The closest I can find is one that uses colors for each of the races and a few other things https://www.nexusmods.com/nomanssky/mods/3209

Nexus Mods :: No Man's Sky

Changed the icons and background to colored ones for better display. The icons are taken from game resources. The size and position are adjusted to the desired one. I'm tired of the default image )

near dock
#

KadmiuM is red I can remember. Emeril is green, got it. B for Blue... O... ? X and Y, added later? F and G... who knows

near dock
#

But yeah, fixed colors...

final hazel
near dock
#

Yeah, I just meant my mnemonic would be that those were the planets added later...

final hazel
#

Ohhhhhh that's smart actually

#

I like that

near dock
#

KadmiuM / Emeril / BloO? / X and Y for later stuff... F and G...

final hazel
#

Fregular and Gregular

#

Fair and General

near dock
near dock
near dock
#

It would depend on if the letters are in the language files right?

final hazel
#

Or even just replacing the letter with GREEN

#

Idk if that's controlled by language files! (which can be changed)

#

I could try to look through my decompiled stuff to find it

near dock
#

I have seen a mod that uses the lang files to change system names to tell you what kind of system it really is

final hazel
#

Yeah I use one to tell the weather status directly

near dock
final hazel
#

Oof, that one's old

near dock
#

I wanted to use these but I have a text correction mod installed and I figured they would conflict without some serious tweaking

#

Just posted for reference

#

I think I would use PET1 for Yellow, PET0 for Green, PET3 for Red, PET2 for Blue and PET4 for Purple. Short and consistent.

final hazel
#

I bet this has been done before but wahhh I wanna make this

#

I should probably name the mega exotics as just "Red Planet"

near dock
final hazel
#

Mega Exotics are the weird planets in R/G/B systems, the ones that say [redacted] or lost blue planet etc

#

They usually have some mineral or flora super large, scattered everywhere

near dock
#

Ah, I thought those were "strange"

#

I have some robot pets with that biome tag

final hazel
#

They're internally just called "red/green/blue" biomes

#

You may confuse these for the actual "weird" biomes, which each have a specific gimmick like one type is a hexagonal crazy land, another is a mushroomy lush world

#

Its unintuitive lol

near dock
#

There really should be a bible of what all these tags link back to...

#

It's neat but confusing when you're just looking for something specific...

#

I spent hours looking for a Marsh planet for a quest when it turns out Jungle is a tag for Marsh...

vale iron
#

That information exists, but you have to find where it is stored and how to access it. The wiki should have that kind of information. Other types would require different resources, though.

final hazel
#

Yay it works!

#

Lots and lots copying and pasting and not knowing ctrl+shift+b exists in notepad++

final hazel
#

Also did it for sentinels, weather, resources, economy and conflict now

#

Aparrently "low" sentinels and "none" ARE different, which makes me wonder if they're actually used differently ingame

final hazel
#

Yay I made it an actual thing
https://www.nexusmods.com/nomanssky/mods/3410

Nexus Mods :: No Man's Sky

This mod simply replaces all the 'Variation' names with straightforward ones, like replacing all the Lush biome prefixes with just Lush (except paradises).This mod replaces biome names, weather

#

I'm thinking of removing the sentinel/living ship renaming since that might just cause confusion, and making that a separate mod

But like also I have never heard somebody call a sentinel ship "salvaged" or a living ship "alien"

#

Might also rename the sentinel activities from Hostile>Common>Rare>None to Aggressive>High>Low>None to make it line up with the rest if the game

ocean holly
#

is there any tool that would allow th play withthe sentinel ship parts to see how the ship would would like? or even build one with those parts

#

?

fresh arch
ocean holly
#

I plaied with the nms.center but was not able to see how it looks like (maybe I did something wrong)

buoyant nest
#

So would the mod work with ps4?

final hazel
buoyant nest
#

Ok

#

And what do they do?

final hazel
buoyant nest
#

Oooooh, ok

final hazel
#

Both have a limited amount of uses per user, since they have a decent amount of traffic and take a decent amount of effort/processing power to perform

#

With the service bot I believe there is only one bot too

near dock
final hazel
near dock
#

Toxic = Green, Cold = Blue, Hot = Red, Radioactive = Yellow... etc?

final hazel
#

That actually sounds like a good idea!

near dock
#

Airless = White, Lush=???

final hazel
#

That's what I mean though, it gets weird with more variations

near dock
#

I would say Green for Lush but Green for Toxic is a definite I think...

#

And I kinda hate to say it, especially now you've put in all the work but I would love to see one that says the original flavor text with the basic in parenthesis like "Jungle (Marsh)" or something like that... I like the flavor text... Just NEED the details...

final hazel
#

That's actually also a good idea, and definitely doable, just that it makes names a bit of a mouthful

#

Especially when you have
"Frozen Hell (Infested Frozen Planet)"

near dock
#

Could also be an issue with length for adding color codes too

final hazel
#

I can make them as long as I wish so it's not really a problem, just readability at stake

near dock
#

If you put an color and icon in a planet name it better be a short name...

final hazel
#

Right now I'm trying to figure out where the game stores the stellar class

near dock
#

Oh yeah, that would be GREAT

final hazel
#

I've looked everywhere from language files to galaxy map files

#

I just wanna make it say "Purple" insead of "X6f"

near dock
#

I'm betting it's hard coded though since it's just one letter...

final hazel
#

Doubt it, I feel it's somewhere

#

Especially since it's just text

near dock
#

I was wondering if the 6 was a ref to Economy type and the F could be a code for hostility

#

But I can't prove it

final hazel
#

From my knowledge it has no true meaning

#

The only thing with meaning is the first letter

cobalt condor
#

The letter and number codes are based off the real spectral class system. They're just flavour text, though the first letter does directly relate to the star colour. As mentioned, each colour (aside from green) has two possible letters, that is also totally flavour text, there is no difference between a G class star and an F class star in NMS.

If you're interested on what they mean in real life, the number correlates with the temperature and the letters after have to do with observed oddities of the star. The oddity letters we see in NMS do line up with the actual letters we use in real life but again, they have no impact whatsoever on gameplay or procedural generation

#

Probably hardcoded because they are the same across all languages

near dock
steel crypt
vale iron
meager sequoia
final hazel
#

It's the only name that isn't just a variation and actually means something

#

The name "paradise" is directly stored separately too and isn't one of the ~12 lush name variations, literally stored as "PARADISE_PLANET" or smth instead of LUSH#

meager sequoia
#

oh i see, thank you for the explanation!!

astral holly
#

I need mods on xbox one

hearty wasp
dusk saffron
fresh arch
#

If you're not here to help, at least don't make unnecessary comments

unreal copper
#

anyone used the previous expedition feature on PC? just curious how many of us can't live with FOMO.

vale iron
#

Can't live with? My guess would be exactly 0.00000%

#

Other people have used the hack for old expeditions. You can search here for recent message. There are also mods you can use, such as Consumerism, or save editing.

unreal copper
#

I've used a website they builds the JSON file for you for each expedition

vale iron
#

Cool

brazen nymph
#

is there any mod that allows you to choose on which planet you spawn?

fresh arch
#

If you want to pick specific planet address then no

#

There are mods that can influence the biome of the starting planet

dusk saffron
#

no FOMO, though, I had already done them, but felt like having another go

unreal copper
#

yeah I'm gonna start on the 3rd one today

near dock
unreal copper
#

oof

#

I use a fresh save everytime

#

since all the rewards can be received on your main save

dusk summit
#

does anyone know if there's a setting (or a mod) to disable the damn "Hold TAB to skip" thing that happens in every new system & planet?

dusk summit
unreal copper
#

need one the removes the emote and galaxy map in the quick access menu

#

like I'm about to die I don't want to emote

final hazel
#

Same but exclusively with "Toggle Torch"

unreal copper
#

man without the refiner dupe there is no way I'd have the energy to do 16 expeditions

dusk summit
unreal copper
#

Yeah problem is I don't use my keyboard

#

I use my xbox controller to play it on PC

near dock
near dock
unreal copper
near dock
unreal copper
#

wonder how much unique tech upgrades are expedition only

near dock
#

Once you install it you can charge it really cheap, then talk to the captain to warp to a random system. True random, not like the regular black holes (or so I've read).

unreal copper
#

not that many missed items

#

only two woth even mentioning that is gone now

near dock
#

Only one I've found so far... SUPPOSEDLY you can find it randomly on freighters and buy them and just package it and take it but doing that BEFORE looking for a freighter to keep

#

I only have SO much patience

unreal copper
#

lol

near dock
#

I mean, it still works, I have it on my other screen

#

It's just not accessible normally

final hazel
unreal copper
#

I really like how there is a channel on this discord where you can talk about this stuff without getting judged or banned

#

wish other games were like this

final hazel
#

I haven't been in enough public discords to know that and I guess I'm thankful >.<

near dock
unreal copper
#

this 3rd expediton is... interesting not being able to instantly repair your ship

near dock
#

Yeah, I play with mods! How'd you guess?

unreal copper
#

thats cool

#

the large refiners are waay too big plus you can't colour them lol

near dock
#

The number of building objects that can't be recolored or retextured saddens me...

unreal copper
#

the legacy metal building structures were fully coloured with more options, now its boring

near dock
#

Also stuff that can't be resized and missing counter parts like the inverted triangle wall and half or quarter roofs

unreal copper
#

I miss metal building pieces

near dock
unreal copper
#

cute

solid hawk
#

Never going to happen, for various reasons.

near dock
#

I realize the multiplayer is an issue for sure...

#

But things like adding filters to the galaxy map and teleporters and such would be doable

solid hawk
#

No they wouldn't

#

Would require an API. An API would make available information about their engine HG needs to keep secret.

#

Hence there will never be an API.

#

This game engine and their content add updates are what drive new NMS sales, 99% of the company's revenue source. If mods could be made, which take away their thunder, could potentially hurt new sales. As well would give IP secrets to possible competition.

unreal copper
#

exp 3 done only took 3 hours

#

terrible expedition hahaha but hey gotta love the rewards lol

opal parcel
#

any mods that make the game stop pausing when it loses focus

final hazel
opal parcel
#

sorry i am new but man is the alt tab annoying

final hazel
#

No Man's Sky/GAMEDATA/MODS

#

You must make the mods folder i believe

#

Also delete DISABLEMODS.txt from the No Man's Sky/GAMEDATA/PCBANKS folder if it's there, tho idk if that's there with the new nodding system

final hazel
#

That's what I meant by "idk if that's there with the new modding system"

opal parcel
final hazel
#

If it's not there, then you are good

opal parcel
#

oh perfect

final hazel
#

I'm not sure why it would, but no

opal parcel
#

it works

#

hell yeah

#

thx man

final hazel
#

It doesn't stop multiplayer or anything at all, you're free to play the game as you wish

#

(Within the constraints of what mods can change of course)

fresh arch
#

If you're starting with modding the game, remember only to install mods that were newly released or updated past January 2025

#

Anything older that will not work with current game version

opal parcel
fresh arch
#

I know, but it usually starts with "just one mod" and evolves into "what else is there for the game"

opal parcel
#

=)) got it

vale iron
wintry hull
#

I'm looking at some mods here and I was wondering if it's worth to mod the game considering it is being updated so often. Really don't want to start everything from scratch every now and then.

fresh arch
#

In theory the changes to modding system brought with Worlds Part 2 mean that some of mods will be more resistant to updates

#

If you see a mod that is an EXML patch mod, then it should prevail through the updates rolled by HG

#

If you see a mod that is full MBIN replacement mod, chances are it will break with the next update

dusk summit
#

I remember there being a mod that extended the range of the mineral/gas/power scanner when I played last year. I thought this was it... BINOCMISSIONSRETICULE.DDS

...but it doesn't do what I remember, and I'm still stuck searching with that stupid ping

fresh arch
#

DDS are texture files

#

They do not do any functional stuff, those are just images applied to everything you see in game

#

Be it UI elements, your character, animals, trees, planets, etc

#

my guess would be it's a mod targeting GCGAMEPLAYGLOBALS.GLOBAL.MBIN file, that's where lots of survey mode properties are declared

wintry hull
slow lintel
#

Is there a mod that simplifies finding S-class mineral/gas/power hotspots without simply making every hotspot S-class?

final hazel
#

Probably not, though finding high-class hotspots isn't very useful since you can place many extractors on one hotspot

#

Unless you're trying to make a super duper gold farm or something

unreal copper
#

Tell me when you use the save editor to add the twitch drops, after you have loaded offline and added them can you restart the game online?

final hazel
#

You should be free to do so once you have claimed them

unreal copper
#

ok

#

so many drops its crazy

final hazel
#

Though note that twitch drops are never any exclusive rewards, they're either random quicksilver items, expedition rewards or randomly generated ships/companions

unreal copper
#

oh yeah so most are a waste of time

final hazel
#

And the ones that aren't you can simply use the Consumerism mod or save edit those expedition rewards specifically

unreal copper
#

if you already have them unlocked does it get all screwy if you add them in the editor as well? Like if you don't know that you have already grabbed it from the vendor

final hazel
#

If you already have something but it's available from the quicksilver merchant too, you just aren't able to claim it which is weird

unreal copper
#

ok

final hazel
#

I've only had it with twitch rewards that I already got before on my save

unreal copper
#

if you add starborn phoenix where doses it go? Cause I dont see it with the vendor

final hazel
#

I'm not sure since it works very differently, as it's a DLC and not just an account unlock

#

I believe the consumerism mod allows you to buy it, though I'm not 100% sure

cobalt condor
#

It should just work

unreal copper
#

I have to import it

#

adding it via the program doesn't work

cobalt condor
#

setting your ship to its path in the save editor doesn't do it?

unreal copper
#

ooof very sexy

#

you can only have 1 interior decoration at a time!! why there is space for two

mild crown
#

does any mod work with the current update that lets me get things from previous expeditions

final hazel
mild crown
final hazel
#

Well it does, so I'm not sure what to say

mild crown
#

it was working before but now it just doesnt

#

is this the right version?

final hazel
#

The main file should be the correct one, yes

#

I've never used vortex though so I'm not sure, possibly try deleting GCMODSETTINGS.MXML, located in No Man's Sky\Binaries\SETTINGS on the Steam version

mild crown
#

what does that do-

final hazel
#

It has a variable that disables all mods. Deleting it will force the game to remake it which will remake it as default, which makes disableallmods = false

#

That file is basically only for that and load order but load order isn't very important from my understanding

mild crown
#

ok so

#

i have no mans sky > content > gamedata > mods > consumerism-2062-1-2-1739

#

idk why it has loads of random numbers

#

but inside of the random numbers one is just ~consumerism

final hazel
#

Try pulling ~Consumerism out of the other folder, though idk if that would be affecting this

mild crown
#

sir yes sir

#

alr this is what i have now

final hazel
#

That should be perfect, nothing is wrong there now

#

If it still doesn't work then it's outta my league!

mild crown
#

considering ive done nothing at all to my mods idk why it wouldnt work

#

well thats a good sign

final hazel
#

That means there is at least one mod active, so yay

mild crown
#

ty :D

#

you get a free nft of my cat

#

( if consent is given )

near dock
#

OK, THERE ARE SOOOO MANY REFINER RECIPES I DID NOT KNOW...

#

You could totally make a purchasable Recipe item where C class is a food recipe, B class is a "Simple Refiner Recipe" (1 input), A is a "Refiner Recipe" (2 input) and S is a "Complex Refiner Recipe" (3 input)... use of the item unlocks a random, unknown recipe! Derpy mod idea!

near dock
#

I'm guessing the Di-hydrogen Jelly -> 40 Di-hydrogen refiner recipe is so you can get your Di-hydrogen back if you crafted it in an emergency. However, since you can get a Di-hydrogen Jelly for 30 Di-hydrogen... It makes an infinite loop. Granted, Di-hydrogen is plentiful so it's not a big deal but... I'd load a mod that fixed jelly -> 30 Di-h... Derpy mod idea!

#

BTW, I'm down to learn modding NMS if someone likes teaching.

#

Haven't seen a current guide... yet

south dune
#

Is the removed cape a glitch or a mod?

solid hawk
#

can be done via save edit or mod

hearty wasp
#

The game just removes your cape when you equip a jetpack

#

Unless you mean equipping the cape jetpack then yeah that ^

opal parcel
#

are there more immersive mods?

#

like add populations/citys to the planets

fresh arch
#

can't

solid hawk
#

Would turn into a slideshow, engine not built for that.

opal parcel
opal parcel
#

mb then

#

where do u normally get mods?

#

workshop or nexus?

solid hawk
#

Only place for NMS mods is NexusMods

#

NMS not available in Workshop

#

Any mod last updated prior to 29 Jan 2025 will not work.

#

Update released on that day vastly changed the delivery method for NMS mods.

#

So, no point in looking at most downloaded or most endorsed, as there will be ones in there that are completely non-functional now.

solid hawk
#

Most of the "modern day" mods have already been updated. For my published mods, still have a dozen that need to be updated for NMS 5.5x, in the works.

twin vigil
#

hello all, I've never save edited before and wanted to try it, not to cheat intentionally, but specifically for restoring things if a bug has me lose things (for example, last night I was refining some stuff & went into a nexus mission, but crashed before completing it, so I was reset back to anomaly, it said my exosuit inventory was saved but my refiner was empty), and the guide in the pins says to save a backup unedited save, how would I actually go about doing that? I already downloaded & installed the save editor, I just don't wanna mess up & corrupt my 400+ hour save

final hazel
final hazel
#

All you would have to do after would be to open NMSSaveEditor.jar, open your save (they're stored in the order you started them, having a name for them in-game helps here) then going to Exosuit and right clicking to add whichever items you lost. You can edit item stack values by right clicking them and selecting "Item Details"

#

(this is for the goatfungus save editor, though the nomnom one is pretty similar tbf)

#

You may need to point the save editor to where your saves are stored when you first boot it up too, I've seen people have trouble with that but if you backed yours up then you can find it again

twin vigil
final hazel
#

Ahh ye, you will have to go to File > Save File in order to apply your changes, and reload the save in-game if the game's still open (not dangerous at all)

unborn wing
#

Ok guys, now I know there is such a thing as "phantom systems" but is there such a thing as "phantom planets"? Thanks.

final hazel
#

Probably not, that's just not how planets work. If they're not there, then they're not there, standing on them wouldn't make a difference

#

Maybe each system generates 6 planets but there wouldn't be any way to access those unseen worlds without modding everything differently in an incredibly crazy way

#

Maybe you could feed the star system's seed into some kind of math that always says "there's 6 planets" but those are much less "already there" than phantom stars

cobalt condor
#

Technically prime planets can push a system 'past' the 6 body limit, but since the game can't generate more than 6 bodies it will stop before it generates them so they dont really exist

#

they're only really hypothetical

twin vigil
final hazel
#

Yeah, maybe exit the whole game since idk how it'd react to account things suddenly appearing but I think it wouldn't care if u just reloaded restore point

#

or autosave, if the file it's editing is odd-numbered

#

(it edits the most recent one saved from when you opened the program)

final hazel
vale iron
#

I remember seeing somewhere that there is a setting to increase the planets per system, but it doesn't do anything. For systems without primes, I'm not sure if it is generating them as a 7th and ignoring it or if it just didn't generate one for that system. I'm not sure we could really see enough to know either way.

twin vigil
final hazel
#

You could do that and deduct 1,400 nanites and call it a day

twin vigil
twin vigil
final hazel
#

Oh weird, I remember saving up 1,400 nanites to unlock my Utopia Speeder in permadeath

#

Idk! maybe they just don't deduct it

twin vigil
final hazel
#

Just grabbed one and it did consume 1,400 nanites :<

#

On an alt save I haven't touched in forever so idc

vale iron
#

The nanite cost had a weird history. They added it but it didn't actually deduct, then they fixed that later

twin vigil
vale iron
#

I think I have seen others having problems with unlocking that ship with save editor. I think it might be doing a server check like Twitch

twin vigil
#

ah, that would make sense

final hazel
#

Yeah, just a check for the DLC

twin vigil
#

ok I imported the phoenix as suggested, I'll see if it works tomorrow tho

dusk saffron
vale iron
#

Yes, I think creative has default 0 costs, which works for all but QS

dusk summit
ebon cosmos
dusk summit
#

yes, reading that now

#

alrighty! That's what I needed, thank you, @ebon cosmos

jagged marsh
#

Hello, just started the game 2 weeks ago, I'm looking for 2 mods:

  1. Personal Container 0 ~ 9. An installable module that let you access containers 0 ~ 9 from anywhere.
  2. Automated Refiner. A refiner that has electrical wiring attachment points and 2 or more supply pipe attachment points so I could automate productions to a certain degree.
    Tyvm for your help.
fresh arch
#

Mods can't add new functionality to the game

jagged marsh
fresh arch
#

Nothing be to sorry abut

#

Just laying down the basic limitation

#

Or in another words

#

Go to Nexus Mods, browse through recently updated or newly released mods

#

If you don't see a mod you fancy updated / released in the last month or so, you can assume it can't be done

jagged marsh
#

Got it, tyvm

unreal copper
#

@fresh arch

fresh arch
#

and?

#

What do I got to do with it?

unreal copper
#

no I'm just chatting

fresh arch
#

... then why the ping?

unreal copper
#

you seem the most wisest in regards to this stuff

dusk summit
# jagged marsh Got it, tyvm

and keep in mind that... just as I only found out this morning... Only the most recent mods will work, and there's a new install process

jagged marsh
vale iron
#

Vortex seems to handle mods decently now. Manual is good, too

twin vigil
narrow oasis
#

I know it says use Vortex but can I use modorganizer?

hearty wasp
#

Sure

solid hawk
#

Not enough time in the day to do everything. ๐Ÿ™‚

thick thunder
#

can i use both dud's colours and exosolar's stratos at the same time or do i have to only use one

fresh arch
#

DSC was not updated for current game version from what I recall

#

Use only the mods that were updated / released within last month or so

#

See the "modding after 5.50" guide in pinned messages

merry willow
#

I saw some people in the spoilers channel doing some cool stuff with the GcSpaceshipComponentData file and I want to mess around with it too, but searching through game files turns up mostly UI textures and the spaceship globals. What am I missing?

cobalt condor
#

Things aren't always named super consistently so if you cant find it ping me and Ill check if its called something weird

merry willow
solid hawk
sacred apex
#

so
anyone have the .zip for the no man's sky fanatsy reborn HQ mod? it's my favorite, and i just need to update it with ammuss or whatever it's called

sacred apex
#

๐Ÿ™

final hazel
sacred apex
#

oh

#

well then

rotund cosmos
unreal copper
#

can you change quicksilver amount via save editor?

#

ignore that I found it

vivid grove
#

Guys anyone else having troubling loading up? Cant figure out which mod is causing the problem ? After this relics update

fresh arch
#

Disable all mods

vivid grove
#

I think I found out the one causing the issue

fresh arch
#

Loading your save with mods enabled can cause the game to revert the save to starter like state

#

Starter ship, unknown planet, empty mission log

hearty wasp
#

I've been testing mine and not all mods are having that issue

#

could just be globals

#

or the game just need to update the save format and then it's suddenly fine after lol

fresh arch
#

nope, read on the modding discord

hearty wasp
#

I have the game open rn

rotund python
zenith pine
fresh arch
#

See the Modding after 5.50 guide in pinned messages

#

It has instructions on how to install mods

zenith pine
#

Looks like I can use vortex so I'll try that

dapper tide
#

Hey guys, I haven't modded before, and put a second bug report into NMS, buuuut this glitch happened a bit back.
If nms doesn't reach out to me in the next month, is there a mod out there that could reroll these ships back to being useful again? 5 pages of the same name, type, and no stats ๐Ÿ˜ฆ

solid hawk
#

No mod which can affect that

#

That would be a. Issue in your save file

hearty wasp
#

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ARE YOU ROCK HARD FOR SOME ROCK ARMOUR BUT TOO STONED TO TAKE IT?
JUST GRIND FOR QUICKSILVER INSTEAD OF GRINDING IN AN EXPEDITION AND PURCHASE YOUR WAY WITH MONEY TO GLORY TODAY
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Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

empty egret
#

Did the Relics Update mess up the Mods?

hearty wasp
#

only for mods using debug globals

#

search MODS folder for GCDEBUGOPTIONS and then you can disable those containing it

empty egret
#

It told me that on the Mod Screen

hearty wasp
#

modsettings

empty egret
hearty wasp
#

from NMS Modding after 5.58

#

you can also just set DisableAllMods to false

empty egret
#

Ok

#

Thank You ๐Ÿ™‚

dapper tide
solid hawk
#

You can with a save-editor. Goatfungus or NomNom are the big two

empty egret
solid hawk
#

Then there's still at least one mod in there, the game doesn't like

empty egret
#

I took out all the DEBUG Mods

solid hawk
#

Then doesn't like something else

empty egret
#

@solid hawk Could it be because I accidently made the MXML Files notepad by accident?

solid hawk
#

Nope

narrow oasis
#

Is there a mod to help with glitch building?

empty egret
solid hawk
#

Any MBIN mod, made for NMS 5.5x, where there's been structural changes in the game file(s) touched, can cause these crashes.

#

Until updated, anyway

empty egret
#

So best to go Modless

solid hawk
#

No, but you'll need to take the time to find the culprit\culprits. Take a few mods out at a time until game stops crashing, then put them back one by one until crash resumes

#

Then you know that one is suspect

#

Much more of a pain if there's multiple mods with issues

#

It's a tedious, time consuming, process, but we all go through it

#

Several times a year

narrow oasis
#

Is there a mod to help with glitch building?

final hazel
hardy auroraBOT
narrow oasis
vale iron
#

Scaling you need gBase Scaling

#

It's a different file

#

Oh wait, sorry

#

Scaling is enabled by BBB, but ranges are in gBase Scaling

final hazel
#

You can scale nearly any base part with BBB, up to the 3x or 5x limit that the game normally has or whtv
For the base building app/plugin you can scale things infinitely

vale iron
#

You might have to edit the Lua for buildings. I'm not sure what his default settings are

narrow oasis
#

is there a youtube guide

#

it seems modding is harder in this game

vale iron
#

Just install with Vortex. Done

narrow oasis
#

I have Exosolar's Beyond Base Building and gBase Scaling WPII - Base Building Increased Item Size

#

are they the only ones?

#

How does the scaling work?

vale iron
#

When you're in building mode and placing a part, there are two keys that let you size up or down. I think r/t? I can't recall

narrow oasis
#

it didn't work

#

do i need to add anything else besides the 2 mods?

narrow oasis
#

Is there a way to rescale bio-dome?

slow lintel
#

Is there a mod that saves character appearances beyond three slots?

final hazel
#

Mods can't add things to saves, so no

#

You could possibly save the presets externally and swap them in with a save editor when needed

solid hawk
#

For awareness, scaling breaks snapping

#

Beyond a certain point, anyway. Scaling is dynamic, while snap point locations are static, so scale too big or small and the snap point will either be buried too deep within or be too far outside the borders of a model.

#

There's nothing modding can do to fix this, it's part of the core design of base building in NMS.

#

As far as bio-dome scaling goes, Beyond Base Building should enable scaling on that object.

tepid orbit
#

where are most of the mods for no mans sky

final hazel
#

All mods for NMS are found on nexusmods

#

Note that mods that were last updated before January 29th 2025 will not work
Also some mods have been broken by version 5.60 Relics, mainly ones that affect debug values, though this may have been fixed in the experimental branch

tepid orbit
#

oh right i misclicked on nexus and thought there were only 45 mods lol

hoary gale
#

any idea which mod might be causing this before i start taking them out one by one

#

ive already run my save file unmodded on the neww patch

solid hawk
#

Beyond Base has been updated already. Past that no idea

narrow oasis
#

I used mods but now I can't play game in vanilla. I can't launch it with out vortex

solid hawk
#

Game file verification. Steam client has this, GoG too in the Galaxy Client. Assuming Gamepass has similar.

final hazel
#

At the very least gamepass has cloud saves which makes uninstalling n reinstalling inconsequential

hardy auroraBOT
dire ember
#

@ebon cosmos May I have the modder role, please?

ebon cosmos
vale iron
#

One of us! One of us! One of us!

dire ember
#

lol, Gumsk. I just finally started paying attention to this side of things :p

vale iron
#

Understandable. Honestly, this channel is mostly for helping mod users and redirecting people that need more info to the modding server

vale iron
#

Minor updates to the modding document:
http://www.tinyurl.com/NMSModding550

terse current
#

Hey all!

eager pewter
#

mODDING?

#

you can mod this game

#

actually unsurprising

vale iron
#

See pins

hardy auroraBOT
quasi dust
#

can someone explain to me the follwing regarding mod compatibility?: lets say i have a globals for technology table file. its modded. i install it. it works. Now,if that same file gets changed with a game update,does it essentially make the mod not work anymore?

#

or will its values be applied as long as the file name remains the same?

fresh arch
#

I have a globals for technology table file

#

That's not how it works, there's no GLOBALS file for technology

#

All technology modules in the game are defined in one file: METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN

#

Whether the mod targeting the file will be good to use after a new update drops, the answer is: depends

#

If it's a full MBIN replacement type of mod, then the modded version is missing the changed or new properties from original, can cause issues or straight up crashes

#

If it's an EXML patch mod that targets individual lines / properies within existing structures (like individual technology modules), it should work fine

#

If it's an EXML patch mod that adds new structures to the vanilla file (ex. custom technology blueprints), chances are those will be outdated as well (due to missing properies) and can cause issues

quasi dust
#

.MBIN

#

is what you refer to i see

fresh arch
#

MBIN is full replacement, so yeah it's likely to become outdated

quasi dust
#

debating wether or not to delve into modding. im afraid of the rabbit hole tho

fresh arch
#

It's a full version of the vanilla file, copied, modified here and there and compiled again

#

And as such it reflects only the state of the game it was created at + the changes made by mod author

quasi dust
#

Modding NMS is a little more complicated than i assumed

fresh arch
#

Loading it into the game as a mod will make the game load that instead of vanilla file

fresh arch
#

What happens then, that depends on what changed in the game, if something new was added, game starts looking for it in the modded older file

#

It can go 404 element not found, panic mode crash

quasi dust
#

i am starting to understand

fresh arch
#

Modding NMS is not complicated per se

#

Just tedious because of constant game updates

quasi dust
fresh arch
#

Plus the last major update changed the way mods work in general

quasi dust
#

ye i noticed the format change

#

shouldnt happen ever again tho

fresh arch
#

Most of the active mod authors in the scene are trying to move their mods to this new system that in theory should give us more robust and streamlined modding

vale iron
#

Almost all of my updated mods are EXML and should work through most updates, hopefully. I still have a lot I need to update though. I know lo2k uses EXML primarily. You too FF?

quasi dust
#

Gdammage. your mods are very nice

#

add just enough difficulty while keeping vanilla feel

vale iron
#

Thank you. I'm going to do another predator mod and gLonely tomorrow

fresh arch
#

I try to move to EXML wherever possible

vale iron
#

Going to try to make aggressive sea and air creatures

fresh arch
#

But like I said, just because a mod offers EXML does not guarantee it will continue to work through updates

#

If it's a / multiple "one liner property changes" - most likely yes

quasi dust
vale iron
#

There will definitely be instances of EXML breaking on updates

fresh arch
#

If it's "imma push 20 new custom tech modules to the game and Im only make the mod EXML so it can be loaded alongside other Technology Table MBIN mods without having to merge them with 3rd party tools" then most likely no

vale iron
#

Hmm I'll have to look into that. I increase it some on gcreatures predator difficulty. Maybe I should drop it

quasi dust
quasi dust
#

i assume its why NMS vanilla vision is what it is,and sentinels are how they are. engine limtations

vale iron
#

That makes me think I should break up predator difficulty into different elements for more customizability

pure mulch
fresh arch
#

there are 3 reasons to make mods for NMS

vale iron
#

The latter, definitely

fresh arch
#

out of pure spite, out of pure love or cause you're bored

#

maybe 4th for Nexus donation points rewards

quasi dust
vale iron
#

5th-obsessed with fixing things

pure mulch
quasi dust
fresh arch
#

yeah it would be easier if HG COULD TAKE SOME OF THE FIXES MODDERS KEEP RUNNING FOR 6TH CONSECUTIVE YEAR OUTTA OUR HANDS

vale iron
#

"That boy game ain't right"

fresh arch
#

no, there is no poll

vale iron
#

Sleep time, have a good day

fresh arch
#

Im not taking about subjective changes, Im taking about objective problems

quasi dust
fresh arch
#

Like issues with rendering on some fighter and hauler wings

pure mulch
#

they did fix that at one time

fresh arch
#

There is no reason NOT to have it available for everyone

quasi dust
#

render issue likely

fresh arch
#

I believe that is outside of our capabilities with mods

pure mulch
#

most exml mods broken again?

quasi dust
pure mulch
#

tried 2 and not working, I thought point of using exml was that they didnt need updating as often

fresh arch
#

please scroll the chat up and read the convo

quasi dust
#

perhaps all this is not an issue soon. as LNF will likely release soon, it may spell the end of NMS updates

#

then modders can go ham

pure mulch
#

well one of them is gumsk's and not even getting mod warning, so I guess that one is broken

fresh arch
#

or its not loaded into the game

#

Check the GCMODSETTINGS.MXML file

quasi dust
#

disable mod.txt?

fresh arch
#

Not used anymore

quasi dust
#

ohh

fresh arch
#

The file I mentioned has a flag to disable all mods, maybe that got triggered

#

Yeeting the file altoghether will cause the game to regenerate it and load the mods

pure mulch
#

dunno i updated some mbin ones via amumss and they work

quasi dust
#

i use a few too and have no isse

vale iron
#

Also folder levels

pure mulch
#

lighting mod

vale iron
#

Check the troubleshooting in the pinned modding doc

pure mulch
#

gship better ship lighting

quasi dust
# vale iron Check the troubleshooting in the pinned modding doc

Gumsk,would it be possible in your animal related mod,to add a feature,where riding companions consumes no life support? it is a pet peeve of mine that my life support drains while mounted, and currently they handle so bad and move so slow when sprinting(and u still use sprint life support rate) and it is making me feel like mounts are useless

#

not sure its editable

vale iron
#

Hmm, probably not in that mod but might be able to make it happen

vale iron
quasi dust
#

cheers. i feel like HG's maybe overlooked this as a feature

#

at lease your life support should be used a t a diminished rate

vale iron
#

Where all does life support not drain?

quasi dust
vale iron
#

Yes, i know that. I need to know what area type to mimic

#

I think inside in general doesn't

#

The problem with inside is that then you wouldn't get any hazards either

fresh arch
#

exocrafts then maybe

fresh arch
#

by default most of them dont offer hazard protection

vale iron
#

Hmm I'll have to see if they use area effects or if it's hard coded

#

Tomorrow though

quasi dust
pure mulch
#

The EXML's must not of been loading, adding the mbin AMUMSS file must of reset it, the EXML's work now including Gship better ship lighting

fossil ledge
#

hello, is there a way to play on older versions of the game? I just bought the game and I am not able to start it, but I would like to test older versions if that's easily possible without being able to run the game

dire ember
#

It's possible, but I don't know the details. Something about loading the old versions from steamdb using the steam console

hearty wasp
#

Yeah you can download old versions from steam depot

#

It downloads to a separate directory

hardy auroraBOT
dire ember
#

Same patch notes as two hours ago

fossil ledge
opal parcel
#

are there any mods to add interios to a ship or custom ships that have interiors

#

?

fresh arch
#

nope, mods can't add new functionality to the game

hardy auroraBOT