#nms-modding

1 messages Β· Page 61 of 1

charred dome
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I underestimated the 20k base boundaries mod and decreased to 2k instead

viral venture
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my game crashed due to low memory, i clicked yes to set graphics to default and now my mods wont load anymore

fresh arch
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Check the mod settings file in No Man's Sky/Binaries/Settings

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Either set DisableAllMods to false or delete the whole file so game can regenerate it

viral venture
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ah yup

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disableallmods=true

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thank you!

hardy auroraBOT
prisma fractal
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I'm trying to add a mod, but when I go into my PCBANKS folder, there is no disablemods.txt file for me to edit. Does anyone know how to solve this issue?

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nvm i just found the modding document

solid hawk
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In addition to what FriendlyFire said in the post below yours, this is not a Bethesda game. Severe and strict limitations on what mods can do in NMS. We can change values for existing properties in static data files loaded at game start. That's it. Cannot change anything hardcoded, introduce or change logic or add anything new

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Go to the site for your mod editor of choice and look for a download link. It's not difficult.

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FYI: Most videos will almost always be out of date

dusky sonnet
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If I play the game on Xbox App on PC can I still mod it?

slim matrix
dusky sonnet
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I have legit no idea how

slim matrix
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Im still trying to figure it out for myself

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I cannot figure out how to get this thing working

prisma fractal
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Is there a black space mod that works with the latest update?

reef stirrup
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Has anyone changed the default angle of view in the photo mode? Want to make it 150 degrees. Possible? Thanks

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Also related to photography, does anyone know how to use/grab a frame from the birds eye zoom out animation cam that happens when you place a base computer?

charred glen
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Is there a working mod that expands building ability (for example, placing snapable floors at an angle)? Tesseraction hasn't been updated.

hearty wasp
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Eucli-ea comes with it

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and no I won't make it standalone

charred glen
# hearty wasp Eucli-ea comes with it

I'm running public 5.57, not experimental 5.58 so I can't use the PAK on Nexus. It seems the latest uploaded Eucli-ea AMUMSS script is from Oct 24, is this compatible with Worlds II? It didn't compile for me (combining with RecTUM)

hearty wasp
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it's not a pak anymore

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you can also just download the previous version

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that's what the Old files section is for

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tbh I'm not even sure if the current version doesn't work in public

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cos if it doesn't people would've definitely complained

slim matrix
hearty wasp
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can't edit your save without a save

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not that people would pick up the job

slim matrix
slim matrix
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It literally covers the whole sky

hearty wasp
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have you asked in creative hub

slim matrix
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no

hearty wasp
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go ask there

slim matrix
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k

hearty wasp
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we mostly just either tell people how to edit their own save or general mod usage stuff here

slim matrix
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Oh i thought you meant that there was a section in this server called creative hub. I have asked in creative hub.

hearty wasp
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cool

charred glen
charred dome
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Just curious to ask but Is it possible to mod random pirate encounters/battles or is that another problem on it being separate?

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[I don't know modder terms, Sorry]

vale iron
charred dome
vale iron
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With planetary raids, it's just a min and max timer, possibly with conflict level adjustments. For bounty missions, those are tied to mission objective, so you would just need to adjust those how you want - no way to make those random without a mission

charred dome
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gotcha, Non-modder view, It sounds more like a deep dive to find it all and to combo it without the whole thing just Breaking something important

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Will cross my fingers and Hope Bounty stuff can pop up a little more with luck

vale iron
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Oh, you could increase the rate of bounty missions on the mission boards

fresh arch
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Yeah nothing that could make random space battles

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Even if were to use a background mission, I doubt there are ways to force spawn a freighter battle

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There is a component to spawn pirates though

charred dome
rough stratus
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Hey, I'm going through the tech table to make a google sheets to document all the tech stat ranges, but I came across this:

            <Property name="ID" value="UP_RBSUIT" />
            <Property name="Template" value="T_ROBOSUIT" />
            <Property name="Group" value="UI_ROBOSUIT_NAME_L" />
            <Property name="Name" value="UP_RBSUIT" />
            <Property name="NameLower" value="UI_ROBOSUIT_NAME_L" />
            <Property name="Subtitle" value="UP_ROBOSUIT_SUB" />
            <Property name="Description" value="UP_ROBOSUIT_DESC" />
            <Property name="Colour">
                <Property name="R" value="0.129411772" />
                <Property name="G" value="0.466666669" />
                <Property name="B" value="0.784313738" />
                <Property name="A" value="1.000000" />
            </Property>
            <Property name="Quality" value="Robot" />
            <Property name="Category" value="GcProceduralTechnologyCategory">
                <Property name="ProceduralTechnologyCategory" value="Protection" />
            </Property>``` and was curious as to what this "ROBOSUIT" tech was. I'm not actually trying to mod, but I figured you guys would have a better chance of knowing than me asking in [#nms-questions](/guild/146101654981312513/channel/471868642204712971/)
vale iron
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Maybe sentinel upgrades?

rough stratus
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No, there's already specifically a sentinel exosuit upgrade before this one, which is why I was confused when this was next

fresh arch
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You can always reference the text objects like UP_ROBOSUIT_DESC in localization files

rough stratus
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Ah, that makes the most sense I think

rough stratus
topaz magnet
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I'm trying to recreate a freighter base I saw on yt, and in it they use Legacy Parts.

I'm on Xbox, and bk201 told me I should be able to obtain that save file on PC (I do have game pass ultimate, so that helps), and then use a save editor to unlock access to those Legacy Freighter parts, then that should carry over back to Xbox.

I've got reasonable PC experience, but no idea how to go about any of this specifically.

I don't know which of the pinned posts here, if any, are what I need, so would someone be willing to point me to the specific resources I need to do this, or walk me through it themselves?

fresh arch
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There are links to save editors (NomNom or Goatfungus) in pinned messages

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You'd need to use them to unlock the "knowledge" of freighter legacy parts for your save data

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Not sure how it's done exactly cause I dont dabble with save editing much

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I think for Goatfungus it's the Discovery tab - Known Products list

final hazel
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Goatfungus doesn't work with Xbox PC unless that's changed in the last 6 months

fresh arch
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You can add these with Add Product button

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No idea about that, PC Steam here

final hazel
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NomNom is similar enough though

fresh arch
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They claim fixing Xbox files half a year ago

final hazel
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Hey well that's something I didn't know!

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Neat!

fallow meadow
topaz magnet
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I'm currently hung up on trying to get goatfungus' save editor to see where my save file is

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It knows where my steam save is

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but I can't find %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs... with the Choose Save Path part of the program

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and idk where in here my save file is so I can make a backup

fallow meadow
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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

topaz magnet
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because I'm trying to edit my Xbox save file

fallow meadow
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See above for locations per platform

fallow meadow
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Ah, ok, so you do need the Xbox location, sorry, misunderstood

topaz magnet
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I'm just surprised AppData isn't showing up as an option in the save editor file search system

fallow meadow
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Or open it first, without selecting anything after.

topaz magnet
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oh, so I should consider that folder to be my "save file"?

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but again, how do I navigate the save editor to it considering idk where to direct it to at this stage

fallow meadow
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Well, it can have multiple saves too and likely will as each save slot has 2 save files (with matching metadata in most cases)

topaz magnet
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makes sense

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so if I copy that folder out to my desktop, I could direct the save editor to it there

fallow meadow
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Microsoft does things in a special way.

topaz magnet
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it sure does

fallow meadow
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%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs copy that and put into the 'search', to directly browse there. Then go from there. In some cases you'll have to make hidden files/folders visible

topaz magnet
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sure, I can get there in File Explorer

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but I can't point the Save Editor there

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I feel like there's one silly little step I'm missing

fallow meadow
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The first part with the percentage signs, is basically a variable, pointing to C:\Users\<username>\AppData\Local

topaz magnet
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ye

fallow meadow
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You have to do this from within the save editor

topaz magnet
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I'm not seeing where to do that

fallow meadow
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Top left should show 'File'

topaz magnet
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there's no place for me to paste a folder path

fallow meadow
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There is no pasting, correct

topaz magnet
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so where from here

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next should be AppData

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but it's not there

fallow meadow
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Top icon with the arrow-up folder to the left of the House icon

topaz magnet
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right

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then into my C drive right?

fallow meadow
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Yes

topaz magnet
fallow meadow
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Sorry, I think you were already in the user folder. So it is not showing hidden folders?

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You use NMSSE, right?

topaz magnet
topaz magnet
fallow meadow
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Let me open up NMSSE and follow along to see what is going wrong

topaz magnet
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ty

fallow meadow
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When you open up your user folder, there appears to not be an AppData folder

topaz magnet
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looks that way yea

fallow meadow
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Not visible anyway, so for some reason it is hidden. For all I know, NMSSE should show them regardless though

topaz magnet
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that's why I'm thinking I should copy/paste that folder out to my desktop, work on it there, then copy/paste it back to its original location

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maybe

fallow meadow
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I think this must be some sort of system setting that does not allow an application to show this?

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You are the first I ever see this happen with

topaz magnet
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very likely I've done something in the past to do this yea lol

fallow meadow
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Let me try to think of a workaround

topaz magnet
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yay, I'm special!

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I copied that folder out to my desktop

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directed NMSSE to it, and it can tell what it is

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so I'm gonna try editing like that, then copy and overwrite the original in the game save location

fallow meadow
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Yes, it should be able to pick up on the full path pasted within the File Name section

topaz magnet
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I appreciate you being a sounding board to run this through

fallow meadow
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I think we may be able to get this working properly, instead of the other way around

topaz magnet
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oh, which of these should I edit?

fallow meadow
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Hang on, let us do this properly. Can you open up the NMSSE location?

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I have a better idea

topaz magnet
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okey

fallow meadow
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Open up NMSSaveEditor.conf

topaz magnet
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okok

fallow meadow
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Yes, we are going ot put the correct path into the config instead

topaz magnet
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open with like notepad++?

fallow meadow
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Sure, any text editor will do

topaz magnet
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ahh, I see what you're getting at

fallow meadow
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Just make sure to escape the backslashes

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So they become double slashes

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That's all

topaz magnet
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ok one sec

fallow meadow
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I do not have GamePass myself, but let me see which folder it should have

topaz magnet
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how's that look?

fallow meadow
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It will need one or more steps deeper into the folder path

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Just one it looks like, so it takes that long alphanumerical name last.

topaz magnet
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makes sense, one sec

fallow meadow
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Looks good to me

topaz magnet
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alrighty let's see how it goes

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hmm, program didn't pick it up, asking for save location again

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I saved the config file

fallow meadow
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Hmmm, should it not be ...\AppData\Local\Packages\...?

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Instead of 'LocalPackages'

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Of course with the escaped slashes

topaz magnet
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oh oop

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lemme try

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aha beauty

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it loaded that automatically

fallow meadow
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Cool, now it works like it should, saving you a lot of copying back/forth as a workaround

topaz magnet
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much more convenient yes

topaz magnet
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now back to this

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probably edit the Auto eh, since that's what the game's going to want to load?

fallow meadow
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The game always loads the latest save, which could be either

topaz magnet
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hmm

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last thing I did was exit my ship at the Space Anomaly

fallow meadow
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That would be manual then

topaz magnet
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excellent

fallow meadow
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Even then it could still be auto, if you did anything after

topaz magnet
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rather, stick with the most recent as listed by date in the editor?

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true ye, just seeing that Auto is today, Manual is last night

fallow meadow
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Here is a trick for you ... especially useful with how NMSSE works and sticks with your choice

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Do you have multiple save 'slots' ?

topaz magnet
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I've got a Normal and a Permadeath

fallow meadow
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Cool, always select from the slot drop-down. If you want ot make sure you have the latest save, switch to a different save slot and back again. The save editor will then automatically pick the latest used save

topaz magnet
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aha it did indeed

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well

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I think I should be good from here

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obv Save Changes when I'm done

fallow meadow
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If not, do not hesitate to ask for assistance again

topaz magnet
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then fire up the game on my PC, which should upload that save to the cloud

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look, you've been very helpful and patient with me, I greatly appreciate it :)

fallow meadow
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Sounds about right.

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You're welcome, good luck

topaz magnet
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for the purpose of adding in the Legacy Freighter parts, I assume I should look through the Add Products list and make sure I grab everything with "Freighter" in the name?

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omg these parts, I missed them so much 😭

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nvm, sorted and all the freighter parts clumped together

topaz magnet
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it worked, loaded up on Xbox and everything's how I wanted it to be!! thanks again @fallow meadow and also @round sinew for pointing me here HeartNms

hot oar
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hi where can i see a list of mods? or where can i download?

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i want a radio (for own bgm)

fresh arch
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But note there is no radio mod for the game

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In general, mods can't add new functionality, only tweak or reuse what's already provided by the game

hot oar
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okay then for example unlock the expedition rewards ?

fresh arch
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look up the Consumerism mod

charred dome
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It's a fun mod, Use it myself

manic python
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my save on goatfungus follows the path:
C:\Users\liaml\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\000901FBB79C7A0A_29070100B936489ABCE8B9AF3980429C

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then click containers.index

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anyone know if there's a mod that allows me to customise my freighter to look like Darth Vader's Executor Star Destroyer?

solid hawk
errant sleet
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Where could I find a list of current stable mods please?
I am particularly interested in things related to camera mode for the purpose of cinematic videos. eg.

  • Hiding all hud elements (in normal mode)
  • making it so that the game doesn't freeze in camera mode (in single player)
  • anything else camera related like camera smoothness, tracking etc
dusk saffron
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nexus mods

solid hawk
vale iron
charred dome
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sadboi Gotta stock up on stuffs before that happens

vale iron
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@round sinew Thanks for testing! Just let me know how far the new exclusion radius is and I should be able to tell which of the four values it's using.

round sinew
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now where do i put mods again.. CheckThePins

vale iron
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GAMEDATA\MODS

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Put the TEST folder in there

round sinew
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got it

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ty

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launching

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waiting out this storm ;D

round sinew
vale iron
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ok, so 100u closer?

round sinew
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50u closer

vale iron
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ah, ok. Thanks!

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If you don't mind, I'll make some changes and see if it changes more

round sinew
vale iron
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Thanks!

round sinew
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@vale iron seems to be about the same distance

vale iron
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Perfect, think I have it narrowed down, then

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I don't know how they're doing the math, but oh well πŸ™‚

empty egret
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@vale iron With the Stack Mod your not helping my having to Hoard everything LOL

vale iron
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I am helping. I'm not helping you get rid of your compulsion πŸ˜„

manic python
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@vale iron do yk when the executor freighter will come back to gFreighter?

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other than that do yk how to change my freighter to one of those in the save editor

pine epoch
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are there mods for the expeditions?

to like, do them again?

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all my expedition rewards like the exotic wingpack and stuff no longer exist

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which I am annoyed by, because I enjoyed the exobiology expediton

fresh arch
vale iron
manic python
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so will it work if I download the mod and put it in my mod folder?

vale iron
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As I said, it's not updated

manic python
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ah ok

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r u going to update it soon?

fresh arch
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Most likely not

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Most mod authors are on hold because we know next public update will break mods again

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So no point in releasing an update now only to redo it in couple days

vale iron
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I'm hoping sometime this week. It's not too far down my list, but after re-updating everything I've already updated

manic python
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is there another custom ship mod i can use in the meantime

vale iron
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Ship or freighter? Winder has Armada

manic python
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either

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preferably freighter

umbral tapir
#

Is AMUSS the only way to install mods now, Exosolars beyond base building provides no .PAK file now

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Never mind

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i was unaware mod folder changed

fresh arch
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No, you can install mods from Nexus manually or using Vortex

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Game doesn't read data from PAK files for mods anymore

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http://tinyurl.com/nmsmodding550 - read the article for more details

pine epoch
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why were mods changed?

solid hawk
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@pine epoch Because HG wanted to

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We ONLY know what they put in the release notes. There's no other communications with them.

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Anything beyond what's in the release notes is pure conjecture.

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As such, no point in asking why HG does what it does, because nobody else would know.

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Reduce support costs, bored with nothing better to do, Trump ordered it to be so.....all potentially valid with as much chance of being true\false as any other theory.

pine epoch
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lmaooo

runic edge
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Is there a mod that gives living ships more pulse jump power

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I love mine but travel to different planets can get slow

vale iron
empty egret
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Is there a Mod so your Multi-Tool don't automatically Holster?

vale iron
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No, but wait a day or two and I might put one out

empty egret
peak terrace
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would anyone be down to save edit in a pet and toss me the egg? I already got the .pet, .cmp, or .json. I would but I’m on Xbox so I can’t. Lmk if u can

bronze drum
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how do i change the freighter model?

vale iron
bronze drum
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bruh

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i thought its diff

vale iron
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There aren't many people that do a decent amount of NMS modding

tulip dew
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@solid hawk i was wondering if you had updated your portals on stations mods, as that was one of the most time saving mods

runic edge
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I'm not a fan of the weapon changes in this mod, I've done a bit of coding for an open source game. How hard would you say it would be if I coded a new upgrade module for the living ship

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Or made the sub light amplifier living ship compatible

fresh arch
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The latter would be one property swap, could be done with an EXML patch mod with couple lines

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The earlier idea - depends

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You can reuse the stats from existing technology modules, you can't introduce new ones

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So let's say you could create a Living Ship variant of the infra knife or rockets

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But not a whole ass new weapon type that's not present in current game

runic edge
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πŸ‘

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Making the module I want living ship compatible seems like the best option

fresh arch
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I don't know if we have any resources for making mods pinned here, prolly not

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!moddinglink

hardy auroraBOT
fresh arch
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This is where you can get instructions on how to decompile game files to start making mods

runic edge
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What is the difference between exml and mbin

fresh arch
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Mods can include modified MBIN files which replace whole vanilla MBIN files the game uses

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EXML files contain only changed bits of the original MBIN files

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Depending on the file and scale of the mod, the EXML can be just a couple of lines or wayyy more

runic edge
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So MBIN is basically a format that holds multiple EXML files?

vale iron
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MBIN is serialized binary. MXML is a text representation of the MBIN. EXML is a subset of an MXML to only edit parts of the MXML.

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PAKs are compressed archives that contain multiple MBINs (and other files, like music and images)

ocean holly
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@frigid grove on the expedition generator, what is the "redux" in the name ?

vale iron
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Redux are the shortened rerun versions of previous expeditions

ocean holly
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The Cursed expedition was a redux one ?

vale iron
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No, there was Cursed and Cursed Redux. The Redux version was a shortened rerun version of the previous Cursed expedition

ocean holly
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πŸ‘

mortal rapids
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anyone know if modding can help with " no connection to match making" error

vale iron
mortal rapids
pine epoch
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are there mods to increase how much salvaged data you get from buried tech?

final hazel
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oh wait thats not updated

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I was sorting by updated and then reloaded n it went back to date published aghh

ocean holly
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@frigid grove regarding expeditions replay, if I go online the expedition file will be overridden and the expedition will be lost correct?
does this happen immediately once I change to Online in steam OR only if I open NMS game ?

frigid grove
pine epoch
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I find myself having trouble getting salvage mods to work

vale iron
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That mod is old and won't work

vale iron
pine epoch
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I found one that was updated in febuary but none of the files worked

vale iron
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That should be good and stay good

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Is it your only mod and do you get a mod warning?

pine epoch
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I have a mod warning, yeah

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but the mod just doesnt work

vale iron
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Not saying it does work, but how do you know it's not?

pine epoch
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because I picked up some salvaged data and got vanilla amounts

vale iron
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Ok, just wanted to make sure

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Follow the troubleshooting section in the document pinned in this channel. The main thing is a picture of the lowest mod folder with the path showing

final hazel
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ctrl+f'd salvaged instead of salvage

ocean holly
frigid grove
ocean holly
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@frigid grove and on your site, do I need to Export customization before downloading or the download will take into account the changes in the settings ? (I just changes the ShipStartsDamaged = false based on your warning)

frigid grove
hearty wasp
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do cloud saves not work

manic python
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@vale iron did u manage to find an alternative custom freighter mod?

solid hawk
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He said yesterday, Armada. That and gFreighter Custom Freighters (not updated yet) are the only ones.

weak star
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Wow apparently custom ships and save editors do not get along very well (?)
I just built a cool little fighter, and used NMSSE to quickly add storage slots etc. to it & tweaked some stats, and it turned it into a whole different fighter model :(

hearty wasp
hearty wasp
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seed is the only factor

zenith pine
fresh arch
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No, you need mods that were updated or released in the last week or so

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Anything released before Worlds Part 2 will not work

zenith pine
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It sounds like it is not compatible yet. Darn

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looks like the one i want to use is from @vale iron hopefully he has time to update soon

winter berry
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Hi, i have few questions. I'm kinda new in NMS and I notice it can be modded. I saw there are mods both for QoL and those what modifies the game itself. How does it work? Are mods local? Do i need to make different save for this? Does it disable multi?

solid hawk
weak star
# hearty wasp sounds like seed just got accidentally changed

I had an exotic ship change on me a while back as well β€” even though the character string for the seed was exactly the same … so I wonder is there other hidden metadata or something that gives context to the seed string?
(In this instance today, I tried reloading my save from before I made the save editor changes and the custom ship was still morphed … also weird)

hearty wasp
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there is not

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seed is the only factor

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it could be the save editor is saving the seeds incorrectly but then all you ships should look different

echo cobalt
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Hi, I'm trying to use an editor to grab a few expedition rewards I missed from a few years ago but they aren't popping up at the vendor. tips?

round sinew
echo cobalt
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should i copy/paste into that one as well?

round sinew
echo cobalt
round sinew
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knownspecials isn't under raw json account though, but under save's raw json>base context

echo cobalt
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they are not. ill add them there too

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i gtg now but ty for the help. hopefully this works when i get back

dusky sonnet
#

So mods have to be updated for the current patch of the game to work right?

#

I'm trying to get into modding for the first time and I'm tryng to learn the basics

vale iron
#

Definitely since 5.5, January 29th or so. After that, most are still good until 5.58 comes out. 5.58 is going to break some of them again.

errant sleet
#

I wanted to use a mod. I understand that that a recent update changed how it works, which one was it (how long ago?).
I am looking at the mod "never pause" which is just changing 2 atrributes in xml file. (mod was first uploaded to nexus on 12 feb)
The file is placed in GAMEDATA/MODS (new folder I've created). The file name is GCDEBUGOPTIONS.GLOBAL.EXML
I don't get anything during the game launch, I don't know if I am missing something in enabling mods in the first place, but there is suposed to be no more "disablemods", is there anything else?

vale iron
#

See the document in the pins for instructions and troubleshooting

errant sleet
vale iron
#

Yeah, the game treats each subdirectory in MODS as a separate mod, with the files inside

errant sleet
#

Are mods even supported on Steam version?
I followed the troubleshooting steps. I am at the point where the mods warning appears in-game - but the mod does not take effect. It's a simple mod that changes game pausing when e.g. Escape menu is opened (<Property name="AllowPause" value="false" />).
I tried another one which modifies max distance of construction camera / add no clip/.
These are single files, located in GAMADATA/MODS/original mod creator's foldername/GLOBAL/ and the file is simply GCDEBUGOPTIONS.GLOBAL.EXML.
Can anyone test if this works for them? Either

clever holly
#

That's weird, WinderTP's mods are being updated for 5.58, which apparently released on the 21st, but my NMS install says the last update was on the 14th, meaning I'm probably still on 5.57

vale iron
#

5.58 is the experimental

#

Should be on Public soon

vale iron
#

I don't know if that particular setting is actually enabled, though

#

A lot of the debug options don't do anything

#

I don't know either of those authors, so I can't vouch for their reliability. You can try the troubleshooting section of the document pinned in this channel

errant sleet
#

It's my first time trying to use a mod so bear with me

vale iron
#

Completely understandable

ocean holly
#

@frigid grove quick question ... doing the Aquarius redux and I got my 2nd bottle. I opened it but didn't get the achievement. Any ideas ?

frigid grove
ocean holly
#

got another bottle now ... let me see what happens

#

now it unlocked ... weird

frigid grove
#

Good, I hate that expedition, lol.

neat hedge
#

@timid burrow This is the mod. Be mindful, it's a Mod PACKAGE, meaning that from all the files, only 1 does the camera thing for ships

https://www.nexusmods.com/nomanssky/mods/3354

Nexus Mods :: No Man's Sky

a modular pack ( all paks are meant to be use together and seperatly ) regrouping more or less related feature on the space theme.Additional Colors, dark space , dogfights rework, massive flee

timid burrow
#

@raw roost ^

raw roost
#

Thaaaaanksss mitoss

#

Joan alr pmed me

neat hedge
#

The specific file is called SPACE_MOD-GAMEPLAY_SPACESHIPS_Cameras_rework_by_redmas

neat hedge
raw roost
timid burrow
empty egret
#

.pak is old and might no longer work

errant sleet
empty egret
errant sleet
empty egret
#

There is something you have to remove to get Mods to work I don't remember exactly what it is called

neat hedge
steel crypt
#

Read the pins.
There is a doc for modding NMS after 5.50 (Provided by Gumsk - thank you)
Answers all these questions.

empty egret
empty egret
#

@vale iron ||Thank You for opening the Purple Systems up I just did the Awakenings Mission on a Gas Giant LOL||

rugged heart
#

how does one delete a base via save editing?

flint yacht
#

anyone knows of a mod that add more colours to customization?

hearty wasp
#

Getting Head can add more colours to character customisation once the lua is updated

#

same goes for SACS to buildables

vale iron
rugged heart
#

where is persistentplayerbases?

dusk saffron
#

it is beneficial to browse the JSON

rotund tree
#

How hard is it to adjust the values of an already existing mod?
The mod in question is Unique Exocrafts, some of the things are a little overtuned for my liking and the flamethrower hasn't been adjusted yet, so I was wondering if someone else here had experience fiddling with that

hearty wasp
#

difficulty is positively related to 1. how much you understand the params inside and 2. how well you can extrapolate function from field names

#

so read the names of the parameters and just try to figure out what that name means

vale iron
#

And 3. If it's EXML or MBIN. EXML is immensely easier to edit

rotund tree
#

It is MBIN, sadly

#

I know I can edit those with AMUMSS, but I don't really understand how exactly...
Not gonna lie, I bet it's an amazing app, but it's as far from intuitive as it can be

vale iron
#

Winder has an EXML vehicle mod I think. I will as well maybe this weekend

rotund tree
vale iron
#

I don't think it's split up by exocraft and multitool. Could possibly increase the base tech to increase it just for exocraft

sage elbow
left remnant
#

any mods that add a way to change ship colors? solar is bugged rn

vale iron
#

It's fixed in experimental, which should go public in the next couple of days

fresh arch
#

But its better to wait for the public patch to drop with more bug fixes

left remnant
ocean holly
#

@frigid grove not sure if it was intended or not but, I was playing an expedition and left the game. enabled steam online to play another thing and then, forgot to turn it off before opening NMS.

When I loaded I was in the anomaly and I believe I was off the expedition... (stupid me)...

I left the game (didn't save or annything) and override the cache file again.

when I started the game, the game was back at the point I was last time I saved correctly, in the expedition with my current achievements.

is this a fix ? for stupidity? xD

naive basalt
#

can we get a mod repostory for NMS

#

on consoles

vale iron
#

There are no mods on consoles

vale iron
ocean holly
#

nice nice, good to know πŸ‘

#

did anyone do the Liquidator expedition after the world update part 2 :S
cant find some bloody predators :S

#

ok... found it in another planet

hearty wasp
vale iron
#

But be aware, HG management is only reached by defeating an existing manager in mortal combat.

ocean holly
#

@frigid grove i'm doing the Liquidator expedition, which has some community milestones.
the guide I'm seeing (for redux) doesn't seem to cover that part so i'm assuming that they are the replacements for the community milestones?

my problem is ... one of them requires advanced mining tech which is not unlocked during the expedition? (acquire interceptor - needs Radiant shards)

vale iron
#

You can get to the Nexus, right? Buy advanced mining schematic there

ocean holly
#

can I ??? will check

#

oh yes .. can unlock it right

#

thanks !

ocean holly
#

@frigid grove on offline expeditions, how much time do we have to complete them ?

frigid grove
ocean holly
#

where does it say? in the anomaly (as long as I have more than 2 weeks I'm fine since I will be away xD)

#

and jsut missing the Sentinel walkers that need to get a bug fix for that 😦

#

I can also go back to main save and get back into the expedition at any time right ?

frigid grove
frigid grove
ocean holly
#

teh big walker one at the ned of wave 5 ?

frigid grove
#

Yep

ocean holly
#

thats the one i'm missing. and people said it was a bug happening at the moment ?

frigid grove
#

It is, hence the need to restart your game

ocean holly
#

it didnt spaw with the wave 5

#

ok will restart and try again to see

#

is it enough to switch to main save and back to expedition or should I restar game completelly ?

frigid grove
#

It's something to do with flying around or warping or teleporting or something. It's similar to not being able to place pets, exocrafts, posters etc. A restart fixes it for a short time.

#

Restarting completely in my experience is the only thing that seems to fix things.

ocean holly
#

will give it a go

#

worked πŸ‘

errant sleet
#

Is anyone aware of a mod that would allow me to summon various objects, even as a command? I would love to quickly summon e.g. various Atlas stations (they have different insides), freighters, stations, etc .(for easy videos)?

fresh arch
#

No such thing exists

#

There are no "commands" to utilize in the game

#

And mods can't add such functionality

#

The closest would be mods like MetaMod that adds various actions to emote menu

still echo
#

So I just set up my new three 27 inch curved monitor set up. Game looks amazing like this. But the HUD is way out on the edges. Anyone have any fix for this? Can i move the HUD back to the middle monitor or the middle 1/3rd of the display?

fresh arch
#

There are very few UI related mods for the game so what you looking for most probably doesn't exist

#

Better to ask HG for official implementation for ultra wide setups

#

!hg

hardy auroraBOT
ocean holly
#

is tehre a way to filter the systems in the galaxy map?

#

for example, show only Yellow Systems, or Purple systems

fresh arch
#

Not that I know of

#

And can't do it with mods

hearty wasp
#

yeah can't

empty egret
#

The No Asteroid Field Mod needs Updating I just ran into 2 Asteroid Fields so whoever created that Mod please Update it Thank You πŸ™‚

dusk saffron
hearty wasp
errant sleet
#

Does anyone know the attribute name (or existing mod that changes it) of the camera rotation angle in photo mode? The Ione on third person view - by default it's limited so you can't rotate it enough to look back behind your ship, it's probably something like 45 degrees.

hazy nebula
#

NMS CHIMERA MODDING THE ENGINE AND COMMUNITY CHAT
*If you enjoy this channel please consider buying me a a coffee, your donations help make the channel possible :) https://ko-fi.com/scottgust
**THEATRICAL GAMER AND STORYTELLER.
If you enjoy Gaming presented in a "Theatrical/Sarcastic Style" you'll feel at home here.
My main passion is for the Fa...

β–Ά Play video
vale iron
#

Seems to fit the aesthetic they want

empty egret
#

@vale iron ||Does your 2 Mods that allow Purple Systems right away also allow you to go to those Systems without an Atlantid Drive?||

#

Cause I can go to them without that Drive

vale iron
#

No, you would have to turn off the specialized warp requirements in difficulty settings. The next version of unlock purple will also give the purple engine tech

#

Just waiting on public

empty egret
#

I don't even have the Indium Drive

vale iron
#

Did you look in your difficulty settings to see if specialized drives are turned on?

empty egret
#

Where is that at?

#

I know I am in Creative

vale iron
#

Options, difficulty settings πŸ™‚

#

Almost at the bottom

#

I think Creative might turn that off automatically

empty egret
#

No it is on Unrestrictive

vale iron
#

Yeah, so that allows you to go without the tech

#

You can change that setting if you want to require the tech

hearty wasp
lime mesa
#

Hey ummm...new in this game...I wanted to buy a spaceship...Starborn Runner..it was an expedition exclusive but the event has finished, any idea how I can get it?

vale iron
delicate heart
#

I have my mods in GameData/mods and they don't seem to be working. I don't get the mod warning at the beginning either.

fresh arch
#

Post the screenshot of mods folder

#

Also see the GC mod settings file in Binaries/ settings folder

#

Whether it has disabling all mods set to true

delicate heart
#

I realized I was still using mods that had pak files instead of exml

fresh arch
#

Game doesn't read data from PAK files for mods anymore

#

Either MBIN, EXML or in special case MXML files

#
  • stuff like DDS textures or whatever format sound files are
vale iron
#

WEM and BNK

runic parrot
#

Hi, i am trying modded for the first time and i am not certain they are all working. I get the mod warning at the start so something is working but i have one that makes better ship colours but none of my ships have changed? What are reasons they wont work and how can i check for working mods?

final hazel
hearty wasp
runic parrot
final hazel
runic parrot
final hazel
runic parrot
# final hazel

Oh wow yeah, its actually right there lol. Thankyou. Its all a bit overwhelming with the info on the page

fresh arch
#

Grab mods only from newly released or recently updated tabs on Nexus Mods

#

If it's older than 2 weeks, most likely it isn't compatible with current game version

#

See the document about modding after 5.50 in pinned messages

runic parrot
#

How come so short?

hearty wasp
#

updates break mods

#

update recently, therefore old mods broken recently

#

and soon those mods will also be broken with the next update

#

hopefully after the next one the modding system will be made more robust and this shouldn't happen as much tho

runic parrot
#

Alright, is there a way to stay on the current version? What happens if i have like a generation mod and an update happens. What happens if i remove it?

hearty wasp
#

not with Steam

#

and you lose online interactivity

#

any proc gen alterations goes back to vanilla when mod is removed

runic parrot
#

Oh thats sad. i really wanted pretty colour ships and cool terrain

hearty wasp
#

because proc gen is carried out on the fly

#

just use updated mods

runic parrot
#

Thats good to know at least

hearty wasp
#

it's nbd

runic parrot
#

Whats nbd?

hearty wasp
#

no big deal

runic parrot
#

Oh

fresh arch
runic parrot
#

Will the vortex mod program tell me anywhere if things arent compatible, like when updates happen?

fresh arch
#

Just the 2nd point forced all mods to be updated

#

No it will not

hearty wasp
#

you'll know when a mod is broken because you game crashes

fresh arch
#

Vortex or any other mod manager doesn't have the clue what is happening in game files

hearty wasp
#

it's very obvious

runic parrot
#

Ok, i just dont want to lose anything

fresh arch
#

They can only notify you "hey the mod author releases a new version of the mod you're using"

runic parrot
#

Ok thats handy to know, thankyou

fathom wagon
#

Hey fellow travelers I'm brand new to this server so I'm not sure this is the right place for this(forgive me it isn't) but im looking for "dragon" eggs and I have no clue where to get them from?

vale iron
# runic parrot Ok thats handy to know, thankyou

Vortex is good for easy install and update notifications. Nothing can tell you when a mod is out of date, but if you focus on things updated after January 29th for now, you should be good. When the next update happens soon, a lot of those will break too, as mentioned above. It's unfortunate, bit the modding ecosystem is getting better, so it's good overall

#

When appearance or terrain mods go bad, you'll just start seeing vanilla stuff, which is mostly fine

#

When the mod updates and you update, it will go back to the modded appearance

vale iron
#

!creativehublink

hardy auroraBOT
fathom wagon
hardy auroraBOT
clever holly
#

Ok, so, I'm trying to figure out if it's worth it to look up how to access the Experimental branch on Steam, because I don't want to break the mods I already have, but I'm also afraid if I update the mods that I have or install new ones that were built for 5.58, I'd break something in the Public update.

fresh arch
#

If you wanna play with mods you already have, stay on public

#

Im not sure how many (if any) mods were updated for 5.58

clever holly
#

Yeah, I figured as much

#

Oh, there are mods updated for 5.58, but afaik, most, if not all of them are WinderTP's mods on Nexus

fresh arch
#

Yeah Winder has habit of updating for experimental

#

So they don't have to update once it moves to public

clever holly
#

I especially want to see if the Ships of Moar update still has that problem from the last time I had it installed where it frequently crashed my game if I went to the ship dock in my freighter, or even warped to a new system in my freighter.

#

Though, tbh, I really need to start learning how to merge mods, I'm half-convinced I've got conflicts in my mod list somewhere

#

In fact, would anyone mind if I asked for a bit of a modlist checkup, to see what's conflicting and what I might need to merge? So far, I haven't had any problems, but I still want to do a checkup

vale iron
#

I've heard Ships of moar 5.58 works on 5.57 but can't promise anything

#

Merging mods wouldn't affect ships of moar, except for one rare case, also using my gShip Custom Ships

clever holly
#

Right, but the merging mods thing isn't talking about Ships of Moar, but rather the modlist I have now, I just want to make sure there's no conflicts that I need to resolve

hearty wasp
#

Old FIles section exists and usually is accessible

clever holly
#

Fair enough

#

But yeah, like, I'm looking at this rn, and I'm thinking I probably need a bit of a checkup to see if any of these conflict.

#

Note that none of the Winder mods are the 5.58 versions

hearty wasp
#

5.58 has a considerable amount of syntax and modding specific structural changes so they are not guaranteed to work on 5.57

clever holly
#

I figured as much, since the mods are being updated to work on 5.58, so that leads me to wonder if people are going to have to update their mods all over again like when 5.50 launched

hearty wasp
#

it's likely

#

hopefully not as much after since 5.58 contains mechanisms that extend the longevity of mods

vale iron
#

The g stuff will work until 5.58 comes out. I have most of them updated and ready to upload when 5.58 comes out

clever holly
#

Ok. I was hoping you'd have updated the mod that increases the Predator spawn rate by now, but I'm assuming there was a reason you didn't.

#

One thing I do like is that, even though you're given a message upon launch that mods aren't officially supported, Hello Games still kept the modding scene in mind with 5.50 and 5.58

vale iron
#

The biggest reason is that I couldn't update any mods for about 9 days or so now, because the experimental is changing things significantly, and I need that to go public

clever holly
#

Ah, fair enough

#

Yeah, I didn't even know 5.58 is changing a lot of the modding mechanics again until just now

#

Gonna try the old version of Ships of Moar again, but this time I'm leaving out the Give Me Shuttles or Give Me Death mod in case part of the reason for the lockups was because I was forcing it to spawn only shuttles.

hearty wasp
#

well the latest version of GMSoGMD is for experimental

#

so you should just use the previous version

clever holly
#

Yeah, that's what I'm saying, I'm going to leave out the previous version of GMSoGMD as well, because one of those mods was making the game lock up when anything having to do with spaceships in my freighter was involved.

hearty wasp
#

ah fair

slender rain
#

anyone know of a mod that shows more stats on the multitools other than damage and scan range? Or shows the increased bonuses from placing like-modules adjacent to each other?

vale iron
slender rain
#

something that shows like "Recharge Time -20% (-2% bonus)" or something that shows what the bordered bonus actually is, not just a yellow border image

vale iron
#

Again, we can't add information

lofty hollow
#

Hi, does anyone have weird graphical issues with the goatfungus editor?

hardy auroraBOT
slender rain
vale iron
#

It's like a receiver that can request certain portions of data. If it doesn't alerady request those parts of data, it won't work.

#

So if I want A B C D, but the vanilla files normally only receive A B C, even if D is accessible in another screen, I won't be able to get D

slender rain
#

Ah

#

I wonder where those numbers are stored in general. Even if it's in a different UI the info could still be useful

vale iron
#

Imagine there is a big database of information in A, and a file in B that requests stuff. If it's setup by the EXE, B can get info from A, but if it's not setup, B can't get any of A

round sinew
#

could i bother someone to make me a living ship quest timer reduction mod, pretty please?

#

oh, sorry, this might be important - i'm on steam experimental

dusk saffron
#

I thought there was one, maybe it hasnt been updated... or, I am wrong

round sinew
#

sorry, should have mentioned - i did try looking at a couple but they were last updated 2022. thank you, i'll go look again

#

oh, ok, there's one from 2024, but that's still not recent enough

#

also, 15min timer is a little too much for what i was trying to get done

dusk saffron
#

@round sinewI've done this, but it is not recommended by most seasoned players.... you can change your system's clock forward and back to cheat the times of the eggs. But it can mess stuff up in your game.

heavy merlin
#

!faq-time

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

Should I adjust my system time?

sp
No! Messing with your system clock has the potential to break every single thing that relies on a real timer. Settlements, frigate missions, farms, mines, freighter battles and time gates such as the Starbirth Quest. Just don't do it.

round sinew
#

uh, i'm definitely not time skipping

#

i just wanted a mod to make the quest timer to go from ~22h to 1min

#

i need to test some stuff for a faq- command actually

dusk saffron
#

"Just don't do it" πŸ™‚

#

TBH, I wouldn't ever do it again, even though the first time it worked.

round sinew
#

what's not recommended is to time skip, what is recommended is to make a mod to decrease the timer required

#

thanks for your advice, i'll keep it in mind for sure, but i'm not doing this in my main save either πŸ™‚ - thank you all anyway, i got a mod to test already, disregard my prev request

summer dew
#

Is there any mod that increases companion slots?

#

Like adds an extra two pages or something that needs nanites to unlock

fresh arch
#

Can't, fixed size list in save data files

vale iron
brazen atlas
#

What are the best mods that significantly increase the gaming experience?

manic python
#

I've used it and it works

sonic walrus
#

Does the expedition rewards transfer to other platforms be it the same family (ps4-5/xbox one-series) with cross save with modded saves

#

Like I have all the expedition rewards unlocked on my 4 but my main on the 5 doesn’t

vale iron
#

They are account wide. If it's a different account, it can't transfer

round sinew
round sinew
round sinew
# vale iron They are account wide. If it's a different account, it can't transfer

on this btw, from steam (in the example "account A") to ps5 (in the example "account B") at least, it seems that if player is in cross save, uses account "B" to load a "save A" with rewards unlocked account wide/made by account e.g. "account A", then loads save "B" made under account "B" = save "B" will also get to claim account wide rewards (but not special rewards like starborn phoenix).

manic python
fallen maple
#

Anyone know if there's a way to edit the mount position for companions? I'm playing in VR and when I fly my big dragon my viewpoint is from right on the dragons back and when it flies upwards, my head clips into the body. The companion riding animations are also supper jittery, but that's a separate issue.

#

I just want to move my POV upward a little bit so I can see better and am not clipping into it when it tilts up.

hearty wasp
#

Tbh with the proc gen nature of creature part sizes your may just be an edge and there may not be a universal "good mounting position" for your pet's creature type

fallen maple
#

The smaller dragon is not nearly as fast though...

queen kiln
#

Might noit be the right place, but after some help with Save Editing.
I;ve used it successfully to get Twitch drops, and missing Expedition rewards. But trying to claim Starborn Phoenix, I've ticked the option. Tried loading online and offline. But cant claim it from Quiksilver dude. Am I missing something?

summer dew
#

Is there a "No High Clouds" mod updated to worlds 2?

woven crag
#

is there a mod that expands what we can unlock from the base construction unit like we could in the 3rd expedition?

empty egret
#

Hello Everyone πŸ™‚

quaint wadi
#

Hey all, i'm new here and was recommended I ask my question in this channel: i'm looking for a Photonix Core module, and was told I might be able to get one using save/edit feature. I've never used save/edit. Could someone point me to a help guide, please? Thanks!

dusk saffron
fair ingot
#

is locking tech from space station merchants behind the system's species reputation level a thing that's possible to do? or changing the probability of certain types spawning based on the dominant species

#

i.e. Korvax have more chance to spawn hyperdrive upgrades, and each class (c, b, a and s) require a different reputation tier to unlock

red sentinel
#

Hello everyone, I’m new here and I was wondering how to get an iron vulture by getting them off other players?

final hazel
vale iron
#

I think they do have rep requirement fields we could try to use

fair ingot
#

i know the planetside merchants you can occasionally find have that feature

lofty oracle
#

Saw this post on reddit and a guy said it was possible to remove the bottom half of the squid ship and keep only the upper part (like in the picture) with a save editor. Anyone know how to?

dusk saffron
#

I think the iron vulture turns into random hauler when traded

dusk saffron
#

go get one from the bot in the creative hub, discord, I linked it up above a little bit

lofty oracle
#

thanks

quaint wadi
quaint wadi
barren swift
#

So i just came back to nms and what's up with the new modding format?

#

So do i have to drop the folders in the gamedata mods folder?

steel crypt
#

"NMS Modding after 5.50" document updated to include mod installation and troubleshooting information.

barren swift
#

I'll kiss you

steel crypt
#

I don't know if that's good or bad, but okay πŸ₯°

barren swift
#

lol, just thank you for help ❀️

lofty oracle
brittle oxide
#

does anyone have a mod for first person hands

slender rain
#

Are there any mods that prevent your ship from teleporting with you wherever you go? Like, if you want a specific ship, you have to travel back to that system/base/station?

#

thinking about how I could track it "manually" but that would get exhausting lol

slender rain
#

damn

#

wanted to tryin playin a little more "realistic" like an extra hardcore setting

final hazel
brittle oxide
#

rip

final hazel
#

hands only show up in first person in VR

brittle oxide
#

someone should make one

hearty wasp
#

if no one's made one after all these years chances are it's not doable

empty egret
#

Hello Everyone πŸ™‚

#

Has the GTN Mod been updated yet so you can buy everything in the GTN?

dusk saffron
#

it will show updated date on the nexus mods

vapid hedge
#

I just now figured out there's a bot that unlocks expedition rewards, Xbox and ps friendly, finally access to a type of save edit. Its patron ran tho but three free expedition ships are mineeee

lime mesa
#

I wonder how hard it would be to add portals to the unknown building list in your visor, or when you scan using the exocraft, alien ruins add the portals not just the monoliths? Would it be as easy as adding one extra line or would I have to edit a ton of files. I guess I need to know what file specifically edits the list of scanned buildings.

fresh arch
#

Can't add new options to exocrafts' quick menu scans

#

You can add a new emote that triggers a scan event to mark a portal

#

But that is more complex task

pure mulch
#

I just use a mod to make the portal elixer available πŸ€·β€β™‚οΈ

lime mesa
glad mantle
#

Has something changed? My MODS won't load after update?

hearty wasp
#

game update

#

breaks mods

glad mantle
#

I thought this new way of Modding was suppose to make it where mods would work after update?

hearty wasp
#

not this one

glad mantle
#

I have to wait again for mods to be updated

hearty wasp
#

this one improves on how mods changes files

#

hopefully this will be the last one

glad mantle
#

Oh well, back to the drawing board once again, thanks for your help

#

When I put a mod into the MODS folder, and run game, it doesn't show red text of Mod warning, it starts up like no mod installed, before it would show sign or claim game won't start.

#

Is this normal now?

#

I'm using a mod that was updated today

hearty wasp
#

yeet modsettings

glad mantle
#

What?

hearty wasp
#

search for "gcmodsettings"

#

then find and yeet file

glad mantle
#

On internet or here in discord?

hearty wasp
#

yeet as in remove

#

in your computer

glad mantle
#

win+r gcmodngsettings doesn't find

hearty wasp
#

are you looking at the doc in the message I linked

glad mantle
#

XML file?

hearty wasp
#

I linked a message above

#

the message linked contains a link to the doc with the information you need to know

#

above screenshot is said information

glad mantle
#

Thanks got it

#

will try and a see if it works

#

will let you know

#

Awesomesauce, It worked. Thank you for your help...again. LOL

hearty wasp
#

just for context, the file contains a parameter that disables all mods

#

when game crash and game can't find the mod causing it, it disables all mods

glad mantle
#

Ok, that is good information to know.

empty egret
#

Did HG Update NMS?

#

I am having issues with Mods all of a sudden

empty egret
unreal oasis
#

And ye I love taylor

empty egret
unreal oasis
empty egret
empty egret
hard dagger
#

is there a way to disable the game from disabling all mods after a crash? just trying to locate ones that need upating post game update

hearty wasp
#

no

hard dagger
#

πŸ₯Ή

empty egret
#

LO2K I use your Mod where the Mining Laser no longer kills creatures but I am wondering how many poor creatures had to die for you to perfect that Mod πŸ˜†

lofty oracle
#

Is there any way to type a seed and see what the seed looks like or extract a seed from a picture or something like that?

#

^specifically for multitools, but also ships and frigates etc if thats possible

slender rain
#

I'm assuming this falls under the "can't modify the UI much" category but...is there anything that makes these teleport selections smaller?

#

Into something like this so it could fit more per "page" and have less scrolling

fallow meadow
fallow meadow
# slender rain I'm assuming this falls under the "can't modify the UI much" category but...is t...

UI changes for us to adjust, are limited, as we can only use what is present to create it. Nobody likes to mess with the UI either, as it gets quite complex to work with. Can likely make those frames smaller, but if more can be added remains to be seen. Can not even be sure how adjusting the size is going to affect the content. You'd have to dive in to figure out and see what can be achieved. As said though, hardly anyone is into UI for a good reason.

#

If you wish to learn more about modifying the game, I'd suggest to check the NMS modding Discord linked below. Plenty tools, info, and helpul creators.

#

!moddinglink

hardy auroraBOT
fresh arch
#

Game is super inconsistent about what new elements can be thrown into UI and will show up and what won't

#

I think it's the latter for this case

#

There might be a fixed amount of entries shown per teleporter page and just throwing more boxes wont make the game display these new entries

vale iron
#

I think that's probably the case. You could shrink them, and just see 12 smaller versions of the same thing, possibly with a scroll bar and lots of blank space

#

Often the code isn't "display as much as you can on this page and put a scroll bar if you run out of room", it's "Display 9 things here and a scroll bar if there are more than 9"

hearty wasp
#

that'll prolly require quite a bit of work

#

height of each base's thumbnail would be easier to adjust I'd imagine but that depends if the vertical stacking is using NextLine or using spacers

#

or both idk

fresh arch
#

Even if we get to the UI mbin, find the 9 thumbnail sections, rework them and copy paste to add more, there's 0 guarantee game will display the next 3 stations there

#

Or bases or whatever teleporter end points that would normally go to the next page

hearty wasp
#

scrolling UI is often a bit more forgiving when it comes to that but yeah you won't know until you implement it

#

and of course you'd have to implement it first lmao

fresh arch
#

Oh ok didn't know about scrolling bit

vale iron
#

Not it!

fresh arch
#

I tried to add more positions to crafting menu for inventory, game wouldn't display stuff from 2nd page of that popup

hearty wasp
#

yeah adding new elements is always a gamble

#

usually on the losing side

fresh arch
#

Just like irl

vale iron
#

Adjusting seems to be fairly acceptable, but adding seems to be mostly verbotten

#

Is it loss? It's always loss

hearty wasp
#

but the way scrolling UI works is that the individual entries are usually setup beforehand and are kinda just "hidden" until they're used

#

but yeah there're luas out there that edit UI files and if anyone wants to see how stuff is adjusted they can go read them and see for themselves how dickripping it is

lofty oracle
fallow meadow
vapid garden
#

now how do i add ships via the save editor specifically a starborn phenix or runner

fallow meadow
#

!creativehublink

hardy auroraBOT
lofty oracle
fallow meadow
dusk saffron
#

people have shared sh0 files of the phoenix at the hub

fallow meadow
#

@vapid garden Check the above Discord invite link in that case, thanks @dusk saffron

vapid garden
#

thanks bud

pure mulch
dusk saffron
pure mulch
#

pfff i guess this weeks update broke my mods again, that id just got sorted out πŸ€¦β€β™‚οΈ

dusk saffron
#

I'll try to remember the pin here, no promises

fallow meadow
pure mulch
fresh arch
#

Even in case of using Lua scripts one needs to be careful

#

Those might need some surgery as well

final hazel
#

Loaded up my mild amount of mods when the update dropped and my entire log's quests reset lol, I had all 4 or 5 stages of starbirth and everything (loading back a save fixed it obv)

#

New Beginnings right next to Awakenings too

#

None of the mods are even mission related which was confusing, just tiny qol

hearty wasp
#

you never know how far the hand of the mission tables stretches

final hazel
#

I was expecting the worst to be the mods crashing the game on startup or simply not registering, now I know more lol

timid schooner
fallow meadow
timid schooner
#

Ah, gotcha.

pure mulch
#

You put the sh0 file in a folder called exported in the root directory of goatfungus, open the save, goto ship tab, select import ship, select the sh0 file then when its imported, you click save

#

easy

#

then ingame summon it like any other ship

#

HG need to make an ingame mod loader/viewer/downloader. Been playing a game with one lately and its on another level to nms.

slender rain
# fresh arch There might be a fixed amount of entries shown per teleporter page and just thro...

I appreciate y'all's discussion on the matter. I played once very briefly a long time ago and I recalled the entries being smaller. For stuff like stations that can't get their own image it just feels like a lot of wasted space, ya know? It's unfortunate the menus and UI are so difficult to modify, because there'd be so much to do with just that menu alone - sort/group by economy (type or strength), dominant life form, color system (or have the color show up like it does in the Discoveries menu system icon), or a custom tag you could search/filter by.

slender rain
final hazel
# slender rain I appreciate y'all's discussion on the matter. I played once *very* briefly a lo...

There IS a mod that replaces the icons with colored versions to help differentiate them, though it isn't updated for the latest patch https://www.nexusmods.com/nomanssky/mods/3209

Nexus Mods :: No Man's Sky

Changed the icons and background to colored ones for better display. The icons are taken from game resources. The size and position are adjusted to the desired one. I'm tired of the default image )

slender rain
#

like something to show it's an indium system instead of having to look at my excel sheet lol

fresh arch
#

Modifying UI is one thing, sometimes it works, sometimes not

#

We're talking about adding new functionality here

#

Pushing data that is not present in this particular screen / instance

#

Which is a no-go in general

slender rain
#

Yeah that's what I meant by it's unfortunate, because that kind of detail/addition would be very nice

solid hawk
weak star
#

Curious if it would be difficult to make a mod that just keeps a text file log of whenever you change galaxies β€” text file with save name, galaxy you entered, and time stamp.
It would be amazingly helpful for me since I like sharing photos with glyphs to things I find, but if I change galaxies I don’t always remember to make a note which galaxy the glyphs work for.

#

I’ve done minor mod work many years ago in Quake (lol) but no idea if it would be way above my head to try this in NMS

#

(The ideal would be making the UI list galaxy number or name next to the glyphs in photo mode but my understanding is that isn’t possible)

vale iron
#

Not possible with a mod. We can't add any functionality that doesn't already exist.

hardy auroraBOT
steep stag
#

whats the mod folder path again? ic ant find it (steam)

final hazel
#

It was previously GAMEDATA\PCBANKS\MODS, but that has changed

hoary gale
#

ive used some mods from before this weeks update and they worked alright. when it comes to mods that are only distributed as paks am i just out of luck until they are updated?

fallow meadow
hoary gale
#

:p

fallow meadow
hoary gale
#

well thank you very much :3

#

i just need dubs colors and my space beutification will be complete

fallow meadow
hoary gale
#

yeah

#

more of a collection

#

i think?

#

i just started modding my game like 2 days ago

fallow meadow
#

I am actually not all that familiar with actually using mods.

hoary gale
#

this one

fallow meadow
#

Dud's?

hoary gale
#

yeh

fallow meadow
#

Ah, if not updated yet, I bet they will soon, usually pretty active

#

Looks like 5.29, so likely will not work just yet for 5.50+

#

Top sticky post says it all, they will be updated as soon as possible, so you'll have to be patient for now

hoary gale
fallow meadow
#

Their mods are pretty good from what I heard, but likely require quite a bit of work due to the recent changes made to modding in general. Sadly enough, these changes have not been consistent and stable either.

stoic raven
#

Got a mod to remove the reticle. Isnt working. Dont even get the mod warning screen. Any common mistakes i could be making? Ive checked, and my mod folder seems to be in the right place.

hearty wasp
#

old mod

stoic raven
hearty wasp
#

no

#

sorting by last updated would be your best bet tbh

stoic raven
#

found one

#

gonna test it

#

nope

#

still not working

#

i checked and the mod is up to date

hearty wasp
#

up to date as in within the last few weeks?

#

you should link the mod if you want help on the specifics

stoic raven
#

the mod is called No Man's Reticle

hearty wasp
#

can you post your MODS folder

#

do it like this

stoic raven
solid hawk
#

Probably suffering from the new expanded TEXTURE cache

stoic raven
#

Just dragged a few random mods from nexus

#

and none work

#

so its not a problem with an individual mod

solid hawk
#

Many more TEXTUREs are now being cached than before. Replacing these TEXTUREs with mods that use the same file name, to replace, will no longer work, as the game will always grab from the cache if in there, which will be vanilla version.

solid hawk
stoic raven
#

No

solid hawk
#

Well, we can try the fix. Won't hurt anything and will potentially fix....

stoic raven
#

Crazy this wouldnt be happening if the game let you disable the reticle in settings

#

baffled it doesnt have that feature

solid hawk
#

In Binaries\SETTINGS, delete the GCMODSETTINGS.MXML file

stoic raven
#

Alright

solid hawk
#

It will be recreated next time you start the game

#

Hopefully this fixes things

stoic raven
#

No luck

#

Deleted the file but still no mod warning

#

Guess ill just accept the reticle or turn HUD off

#

sucks cause that disables a lot of information like scanning planets from oribit and using the analysis visor

#

HG really needs to add a toggle

#

well thanks for trying to help

solid hawk
#

NM, I see the problem...

#

PCBANKS\MODS is now incorrect

stoic raven
#

Huh...

solid hawk
#

GAMEDATA\MODS now

stoic raven
#

Ill try that

solid hawk
#

...AND so you know, ANY mod created or updated before 29 January 2025 is NOT viable.

stoic raven
#

Alright

#

Mine is from February so it should work

#

Well the mod doesn’t work…but I got a warning, so that’s a start

#

I’ll see if I installed wrong

solid hawk
#

Some, but not all, from 29 Jan 2025-3 March 2025 will still work, as of the update released this past Tuesday.

stoic raven
#

Noted

solid hawk
#

Yes, this new "more reliable" modding system has been something of a mess for the modding community, so far.

stoic raven
#

I can imagine

solid hawk
#

Will improve, over time

#

But updating mods for NMS 5.5x is essentially remaking the mods from scratch, to a large extent.

stoic raven
#

Thanks for all the help

solid hawk
#

No problem. Glad I could assist

#

Oh, and be sure you remove PCBANKS\MODS

stoic raven
#

Already done

weak star
hearty wasp
weak star
# hearty wasp There could be if you start writing it

Yeah! That was what I was partly saying in my original question a day or two ago (up there somewhere) is if it would be technically complex or if somebody who is not a software developer (but has done some fiddling around with shell scripts & modding 30 years ago) should even try :-)

hearty wasp
#

You'd prolly need knowledge to write/adopt code related to reading jsons

solid hawk
#

and there's really be near zero institutional knowledge to assist.

#

You'd, for the most part, be on your own to figure it out as none of us are developers or mess with such things.

delicate heart
#

Since there are custom ships, is it not possible to do custom character skins?

hearty wasp
#

not impossible, just overwhelmingly difficult to vast majority of people

#

so practically yes

empty egret
#

@vale iron Does your Daylength Mod still work with the New Update or have you not updated that one yet?

vale iron
vale iron
hoary gale
#

cresent worlds + hd clouds, looks so good

#

one of my ibggest grips in vanilla is how planets look from space

naive stirrup
# weak star Yeah! That was what I was partly saying in my original question a day or two ago...

So this got me curious and it seems there’s a β€œUniverseAddress” parameter somewhere in the JSON of the save file as decoded by the GoatFungus save editor which you can probably use for this (see β€œBaseContext.PlayerStateData.UniverseAddress”).

In theory, you can have your daemon/script (1) decompress the save file, (2) locate the correct mapping, and then (3) pull out the data you need periodically. Haven’t looked at how you would do (1) and (2) without the save editor yet though but it should be possible.

weak star
vale iron
#

I believe it's clear-text obfuscated. There's a save mapping file with MBIN Compiler I think that has all the three letter codes and their actual text

#

Universe Address is near the top of the file. Could just figure out the three-character and not even de-obfuscate

naive stirrup
vale iron
#

Just a terminology thing, in NMS we consider save editing and modding completely different things

#

and separate programs would be a third category

naive stirrup
#

Ah, got it np. I just figured there would be a large overlap in the knowledge between the three categories.

vale iron
#

There's some. Probably more between (save editing and modding) or (modding and external apps), but not (save editing and external apps), other than Mjstral

fallow meadow
#

@weak star @naive stirrup The save files on Steam at least, will require to be decompressed first. There are several tools out there when it comes to the save files, if you search for it (No Man's Sky + decompress + save). Here is one that combines a Python script by Chase-san with some Typescript to do the 'mapping' mentioned earlier:
https://github.com/NMSCD/NMS-Save-Decoder

naive stirrup
#

Ooh thanks for the info! Will be sure to check this out at some point

zenith yacht
#

is it possible to get a corrupted sentinel drone as a companion?

vale iron
# zenith yacht is it possible to get a corrupted sentinel drone as a companion?

I don't think they've made one in a vanilla way, so any attempt to do so has some complications. With the most basic companion edits, you risk desyncing with multiplayer when you have the companion out. You could possibly do a more nuanced version based on FRIENDLY_DRONE where you use the existing companion as a base and just model swap the appearance for a corrupted drone, though that wouldn't appear as corrupted to other players, only to you.

zenith yacht
#

ooh ok, just appearing corrupted to me would be fine

fresh arch
#

Maybe scene swap on Laylaps instead?

#

In theory itd be possible to replace geometry and model and leave entity mbin

zenith yacht
#

ok. i have no idea how to do that πŸ˜…

vale iron
#

Yeah, that should work

#

Unfortunately, I doubt anyone that already knows how has the time right now. You would either have to dig in and learn (while asking questions), or wait πŸ™‚

#

Plus, none of us that know how always knew how

zenith yacht
#

alright, i appreciate the answers, ill try looking into how to maybe do it later

vale iron
#

Ask questions any time you want

fresh arch
#

If you have game files unpacked, look into models and robots folders

#

You'd need to find the scene for laylaps, internally called friendly drone if memory serves right

#

And scene files for a corrupted sent drone

#

Then replace the geometry and model MBIN links

#

That is the basic idea, no clue if game will like it

zenith yacht
#

ok thanks i will try that later

weak star
zenith pine
#

@vale iron I know you are probably doing a lot, any eta on when gcam gets updated? Thanks in advance

pure mulch
#

Soooooon πŸ˜†

drifting pendant
#

Would anyone here by chance have modded "underwater" companion? Like an egg for a pet that would normally not be obtainable due to living underwater?

proven heart
#

Hello! Does anyone know of any mods that add item labels to inventory (similar to the image in the old mod https://www.nexusmods.com/nomanssky/mods/2074, but without stack increases)?

It would be nice to not have to hover over each item when I'm looking for something in my storage πŸ™‚

empty egret
#

I think I just about have the lighting Perfect now

vale iron
#

NMS Modding After 5.50 (now 5.58) document updated for 5.58 with a link to Winder's EXML document.
https://docs.google.com/document/d/18k5VfvzLXbpBrAGGO7LK30c2Ta_lWQ5F5YgEpuwKZ6M/

drifting pendant
#

Could i by chance get a modded "death star" ball ship from someone? I can trade a modded egg or some form of resource

tame ocean
#

Soo idk if this is where I should like say this at but I can dupe ships and I was looking for the boundary herald will dupe for it

queen apex
#

like the exotic class ball no wings

drifting pendant
queen apex
#

give me a sec I can send file

drifting pendant
#

But the one thats just a ball without thrusters or anything

queen apex
#

but it is modded heavily

drifting pendant
drifting pendant
#

Ive seen a bunch of people with it so didn't know

queen apex
#

use goatfungus to import it

drifting pendant
#

Is that one you cant do that with by chance?

queen apex
# queen apex

ahh let me see if I can cause Im making a save for pc and psn so if I can I will

#

should be able to, add my friend code V3R8-KTBT-76JHP

#

it won't have all the tech that gumball file has but it may have the same stats, no clue.

queen apex
#

Then I can give you both gumballs

drifting pendant
wheat elk
#

sooo, there are a couple exosuit voice mods. Is it difficult to pull out and replace the language files?

hearty wasp
#

"language" files usually refers to the text and not the audio

#

but either way ye

#

audio on the more difficult side