#nms-modding

1 messages Β· Page 58 of 1

solid hawk
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Definately a necessity to combine multiple mods only provided in "old" MBIN full file replacement format

pure mulch
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I think 1st mod Gix introduced me to was Gumsks freighter lighting mod, or maybe more traders mod when it was just freighter lighting

solid hawk
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For myself, I will still provide Luas with all of my mods, once I can get them updated with necessary changes.

dusk saffron
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yeah, more traders really helped for catching exotics, too

solid hawk
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We're getting close to MBINCompiler being updated for 5.5x. Which is the fundation piece for most mods to get updated.

vale iron
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I'm working on more traders at this very second

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Just not sure if it will work right since it has a table entry

reef stirrup
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Looks like I may have lost the freighter, which will be the biggest hit I've ever taken with an update. I can see it on the resource page, but when I call for it it crashes the game, hard. I get a token but had to force quit NMS. Save wasn't hurt. Ticket to HG but not holding my breath... I'm going to build some storage on a base to see if I lost all the resources too. 😦

dusk saffron
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I quit chasing exotics over a year ago when stobbsy humiliated me so badly, finding squids by the hour

vale iron
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HG won't help you with anything mod related

hearty wasp
quasi plume
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yeah this save editor is just nto working for twitch rewards sadly

reef stirrup
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Just built storage boxes and all the resources are intact. I have the freighter backed up so no big deal. I'll wait until the dust settles (and Goat Fungus is updated) to bring her back.

echo brook
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can someone tell me where u put the MODS folder now?

solid hawk
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GAMEDATA\MODS

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NO mods updated or created prior to 29 Jan 2025 will work. NONE

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Those that have already been updated provide instructions for placement and usage.

echo brook
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ok thanks

cerulean lodge
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Gonna add ^TGA_SHIP01 to UnlockedSpecials as soon as I can. Only one way to find out if it works.

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And if it does work… that just leaves tricking the game into thinking I have the Limited Edition.

frigid grove
# cerulean lodge Gonna add ^TGA_SHIP01 to UnlockedSpecials as soon as I can. Only one way to find...

Yeah I wonder what will happen. The game has to be looking in two different places to know if you are allowed to get it (either a different json file or maybe some cached platform file or something). It'll be interesting to see if one works without the other, but according to the comments on that mod it should continue to work account-wide (people said they could claim it after uninstalling the mod).

cerulean lodge
#

I know that with the similar Sentinel Player Ship mod, which gave the β€œOG Dorito”, it would apparently work just fine for my save file after I uninstalled the mod, but it would corrupt other people’s save files.

hardy auroraBOT
pure mulch
toxic barn
pure mulch
#

@solid hawk disregard last question, I scrolled up and didnt put folder in new mod location. Works now, and updated one, using one of Gumsk's updated ones as a template πŸ™‚

solid hawk
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Will need to wait for mod authors to update.

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MBINCompiler is juist the first step in a long process chain. MBINCompiler was updated already, a few hours ago.

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If you use Luas normally, AMUMSS still needs to be updated to work with the new system. We quashed a couple of bugs in it tonight, but still a ways to go before it's fully updated and ready for release.

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Then, most mod Luas are going to require significant surgery to be useable again, due to the thousands of property name changes in the game files this update.

vale iron
toxic barn
toxic barn
vale iron
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When mbin compiler and AMUMSS get updated, you can use AMUMSS PC Banks Explorer to browse the functions. NMSMB is better for browsing stuff, though

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I wouldn't expect a few days, but mbin compiler will probably have an update by then. Getting everything updated may take longer

toxic barn
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alright, gotcha, thanks for the info and also reminding the "PC Banks Explorer" tools too

vale iron
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I'm not sure what the expected timeline is on AMUMSS, but I know it's being worked on

wraith osprey
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HG mentioned a new mod settings file, where is that exactly? o3o

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some mods come with folders and such with an EXML file in it. do i drop the folder, for example "Globals" into the mods folder, or just the EXML?

vale iron
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Put the whole mod folder in MODS, not the subfolders

wraith osprey
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alright

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might be good to make a new Pin here that explains the new modding system, would save the awkward repeat questions :P

vale iron
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Very unlikely to stop them, unfortunately πŸ˜„ You should see some of the conversations I've had

wraith osprey
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it would have stopped me at least xD

vale iron
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I made a document for the basics of making new mods, but not for installing mods

vale iron
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toxic barn
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thank you again

vale iron
marsh eagle
vale iron
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System index 21 and higher has purple, I think.

marsh eagle
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phantom systems usually start at systemindex 250-650. 21 means old systems got converted

vale iron
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Hmm, I could be wrong or it might be a modifier of some kind? I just saw it in the globals. One sec

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Ah, here we go. Maybe this is the index where they start putting the new terrain in existing systems?
<Property name="TerrainPurpleSystemIndexStart" value="21" />

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End of TerrainGlobals

steel crypt
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That might refer to the location / sections in the voxelgen file.

dull breach
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guys how do I install new mods m confused πŸ˜•

vale iron
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Put folder in GAMEDATA\MODS

dull breach
vale iron
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I don't have time for that, sorry

dull breach
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can anybody who is willing make a video on how to mod NMS kinda sucks having for mods to be updated n I Wana make a super mod

hearty wasp
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elaborate on "can't run em"

dusk saffron
dull breach
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as in I don't know where to put em or how Shud I put from GLOBAL folder or from mod name folder?

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do I unzip it or?

hearty wasp
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unzip the entire mod folder into GAMEDATA/MODS

dull breach
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like this?

dusk saffron
hearty wasp
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and as gumsk said as well

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and as Gix's screenshot

dull breach
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ohh the mod folder moved i see now thnxx guys @vale iron u suck but yo mods dont

dusk saffron
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Gumsk is one of the nicest guys around, he is busy trying to keep players happy

hearty wasp
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he also gave you the directory which you ignored

dull breach
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but guys i @lso w@n@ be modder @ny in depth guide bwt it or vid

vale iron
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It's confusing since it's a new change, but I updated two mods in the time it took to work that out. I can't get mods updated if I spend time helping everyone more than just "GAMEDATA\MODS"

dull breach
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ok @vale iron nice flex

vale iron
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And stepnotifications but the information will be out of date

dull breach
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i @lso w@n@ be like u wud u mind helping wen u @re free

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mking mods tht is?

dusk saffron
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what is wrong with your a key?

dull breach
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dont work

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so ye@

fervent pine
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Is there a way to convert old mods that worked with a lua to the new format?

vale iron
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When everything settles down I'll answer questions. Most of us will, but most of us are really busy right now

hearty wasp
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come back in a week or two after work has been done

fervent pine
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Ok no problem I will patiently wait

vale iron
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If it's one of mine, let me know so I can put it on my list

dull breach
fervent pine
vale iron
dull breach
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or if theres @ vid u kno bwt tht i cn juss wtch

hearty wasp
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no

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there is not

dull breach
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hmm i see thnx @ny God teir modder juss kno @ video will be @ppreci@ted

fresh arch
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No active modder will have any time to show you the ropes

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They are all busy working on their own mod collections

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Please understand that and stop demanding people to put all that aside just to cater to you

reef stirrup
# vale iron Were you or are you using any mods? If so, which

While mods were off, the freighter bridge had mods as I wasn’t able to undo them before the update. Does that mean that the freighter is cooked for good? Even my backup for the freighter has those mods, so it will have the same problem if restored. Now I’m depressed.

vale iron
reef stirrup
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Had a mod for a save point that made it a planetary scanner, a short range teleporter, a chair, and a wonder projector.

vale iron
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Ahh I think I know. To be honest I don't think that would screw up anything. If it was using the save point object then it wouldn't have an invalid item in the base data

reef stirrup
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So thanks for the purple planet mod. Is it only good for use in the galaxy map? I tried using a portal to get to a purple planet and it still comes up with the Atlas error and says it will approximate the location, which isn't the purple planet.

vale iron
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Yeah it's only for the map. I didn't know portals were blocked. I'll have to see if there's an override for that

flat ruin
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I want to thank Lo2k for their amazing mods and hasty updates.

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God bless.

trim bough
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does amumss need to updated?

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did the update break everything?

hearty wasp
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yes

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yes

trim bough
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fudge

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my build bat file wont compile at all

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or prompt to. its been so long since ive revisited this

ocean prairie
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Are most mods broken with the new update?

hearty wasp
hearty wasp
trim bough
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saying something like AMUMSS is on desktop etc etc

ocean prairie
hearty wasp
trim bough
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its been so long, that message is all new to me

hearty wasp
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cool

dusk saffron
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including 29th

rigid gust
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Directed here. On PC, is it possible to use a save editor to bypass the Atlas and Autophage quests to be able to play the new update?

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I have done them on an old computer. They were boring, long, and I don't want to redo them. But I am locked out of the new content on my current file without doing them. Was hoping I could just set a flag somewhere, or give me an item to see purple systems.

pure mulch
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I believe there is a guide on creative and sharing discord

hearty wasp
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!creativehublink

hardy auroraBOT
pure mulch
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Ive read it but never tried/used it

rigid gust
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Thank you, I was looking for it when you sent it.

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Dunno why NMS suddenly became a linear story-based game, but I'm not exactly down. Hopefully the restriction is removed sooner rather than later. In the meantime, off to play with a save editor

pure mulch
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i think its a good thing, you just have to look at living ships and 2 day old people asking about them, when they are supposed to be end game

hearty wasp
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it's not really that suddenly tbh

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been going that way since artemis path came out

rigid gust
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Eh, I have like ~120 hours on this save, I just never did the story quests because I don't like them and I did them before. Also it looks like you can only edit mission progress on a fresh save 😦

pure mulch
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Dont get me wrong once you have completed all on 1 save, i think it should unlock a feature in custom mode to bypass it on future saves

rigid gust
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My old saves were on a different harddrive though, so it still wouldn't help

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Should just be able to craft a hyperdrive to visit purple systems whenever. Make it require late game materials if you want to gate it.

dusk saffron
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sometimes it takes more time to find a way to not do something than just do it

pure mulch
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These days, i just clone a save thats done all quest stuff

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and delete stuff i dont want on clone

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like ships or bases

rigid gust
dusk saffron
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12 hours? Are you playing on foot?

pure mulch
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Sometimes you just have to bite the lip and do the content, despite how much you detest it. I recently moved my Legacy save (that I hadnt played for 3 or so years) from console to PC with an active Starbirth quest.....

dusk saffron
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I've tested some early game stuff changing values in the MissionProgress section, and it is like some Rubik's puzzle LOL

wraith rain
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So, mods are completely dead, right? I can't just plug my .lua files into AMUMSS and be good to go again?

fresh arch
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Nope, AMUMSS needs to be updated as well

wraith rain
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Ah, okay. I figured as much, but I just wanted to be sure.

hearty wasp
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if you mean "completely dead" by having mods already updated on Nexus then yes

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otherwise the news of its death may be exaggerated

bronze drum
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the exml file isnt loading in game idk why someone help plz

fresh arch
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Wrong folder

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Is gamedata mods now

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Also you need a subfolder for the actual mod

bronze drum
fresh arch
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Whatever mod you got there should have the new installation instructions provided

bronze drum
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like this?

fresh arch
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Cause only a handful of people updated and at least 2 of them are modding veterans

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And I'm sure they provided the instructions

bronze drum
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okok

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tysm

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bruh still not working

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nvm

woeful crypt
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The new mod path No Man's Sky\GAMEDATA\MODS will not load .pak files at all?
Putting .paks in the old mod path No Man's Sky\GAMEDATA\PCBANKS\MODS no longer does anything right?

lime mesa
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Modding is so much easier now as long as you know what is what. I constructed an exml in notepad by hand changing the galaxy map star colors using reference to the old mod and it worked. Now what I wanna do is brighten the planets. I bet that is a shader. Shaders I can handle. The water color from space is WAY too black. Looks terrible & some planets are really dark. Where are the shaders located for planets rendered in space? Or would it just be better to ask someone else to do it lol?

vale iron
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Shaders don't have any documentation and at least used to not have clear text properties

hearty wasp
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I love how people think exml is easy now

vale iron
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Yeah I did all my modding in text before. Granted, you don't have to compile or run AMUMSS, so a little easier

hearty wasp
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and they're also editing globals

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I'm happy it's easy on those fronts at least tho

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more is still good

vale iron
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Yeah, those are definitely the easy uses

lime mesa
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(E)XML is crap I always hated it and idk why they didn't use a scripting language like lua or python in the first place but yeah I find it easier to mod the game now that I dont have to eyeball miles of xml code to find what I want to edit

vale iron
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You haven't looked outside globals I guess?

rapid sandal
lime mesa
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I have I used to mod this game more ages back, mostly color tables. Trying to see how much color I could add to the game etc. I made a color table exml generator in c++. It was for Atlas Rises but it was for personal use. I think I still have the files around somewhere lol

vale iron
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Surely you've seen that, outside of globals, you definitely do have to look over miles of xml. That hasn't changed.

lime mesa
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Well what I'm meaning is you no longer have to use the entire file, you can paste sections of the file, only those sections you are editing, yes complete sections sometimes which might include many lines but it just seems easier to deal with a small block of code. So you are not constantly viewing the entire file, just a section. Plus it allows mixing of mods, other ppl who want to edit the same file no longer have to merge them. Still seems easier to me then the old way.

wheat oxide
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Did the recent updated change modding alot?

pure mulch
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Totally different

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Not using same location for starters

dusk saffron
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have to read new instructions to make them work.... go figure πŸ™‚

pure mulch
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I want instructions how to change from lua to whatever using now 😬 preferably step by step in simple English a 50 year old can understand

vale iron
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You don't need to change from Lua, just that some mods are better as EXML patches

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AMUMSS will update soon

pure mulch
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The 1 mod I've updated, I changed 2 words from one of Gumsks πŸ˜†

vale iron
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It's been like 36 hours

hearty wasp
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you search for the key words manually in mxml

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find the right section of code

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and then replace the values of the targeted parameters

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delete unchanged code while maintaining data structure of the edited snippets

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change file exntesion to exml

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done

pure mulch
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I said simple English a 50 year old can understand πŸ˜†

hearty wasp
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copy term in PRECEDING_KEY_WORDS/SPECIAL_KEY_WORDS

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search for term in MXML file

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copy term in VALUE_CHANGE_TABLE

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paste term in value field

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delete unchanged code

hearty wasp
#

HI, WINDERTP HERE FOR CONSUMERISMℒ️ 1.2

ARE YOU SECRETLY A SLIMY, WET, DIRTY, PUNY, TINY, HUMAN BUT WANT TO DISGUISE AS A FISH BECAUSE YOU WISH TO TURN BACK EVOLUTION?
ARE YOU AS CONFUSED AS I AM BECAUSE THE TITAN HAS CLEARLY WOKEN YEARS AGO BUT NOW WE NEED AN ENTIRE EXPEDITION ABOUT IT?
HAS ANYONE REALLY BEEN FAR EVEN AS DECIDED TO USE EVEN GO WANT TO DO LOOK MORE LIKE?
JUST BUY, BUY, BUY YOUR WORRIES AWAY AND STOP THINKING ABOUT IT BEFORE YOU ARE FACED WITH YOUR OWN MORTALITY AND DESPAIR
GET IT TODAY, AND YOU WILL GET SOME FIREWORKS, ABSOLUTELY FREE

https://www.nexusmods.com/nomanssky/mods/2062

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

strange nebula
#

Anyone know of a mod that completes all quests so i can play with the new Worlds II update?>

vale iron
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There isn't one. Usually quests are done in save editor

strange nebula
vale iron
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There might be a way, but no one has done exactly that and it's not on the top of my list

paper ravine
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Is anyone getting mod incompatibilities warnings with the new update? I have no mods installed

vale iron
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Those are sometimes false positives, a generic error message

toxic barn
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thanks @vale iron for the info!

vale iron
#

"NMS Modding after 5.50" document updated to include mod installation and troubleshooting information.
http://tinyurl.com/nmsmodding550

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<@&590975379678953522> Could we get that pinned, please?

vale iron
#

Thank you!

timid burrow
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Anytime πŸ™‚

dull breach
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morning guys a 5GB update dropped so does that mean I have to wait for mods to get updated again or Nah? πŸ˜•

vale iron
#

Depends on the type of mod. EXML patch mods should be fine

toxic barn
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most of it

vale iron
#

MBIN replacement mods could have problems if they modified one of the updated files

toxic barn
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@vale iron since we can directly edit the .exml, does that mean that if we want to further customize the mod, we can just straight edit the .exml?

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no need to build with lua and thingamajig?

vale iron
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For an EXML mod, yes, you can just edit the EXML

toxic barn
#

great, thanks, here's a thumbs up since i can't give a react πŸ‘

vale iron
#

hah, thanks

next leaf
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Could anyone help me find the mission progress in JSON editor by chance? Trying to skip in the Trace of Metal quest but can't find the right text

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Much appreciated!

fresh arch
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Why you want to skip it?

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Its not needed for Echoes nor WP2 missions

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!faq-purplesystems

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

Worlds Part 2 Content

How to get started...

πŸ“– Warning: Purple systems are end-game content so you must finish certain quests before you can access them.

  1. Complete the Artemis Path (the main story of the game).
    -# > !faq-artemispath in #bot-spam shows the steps.
  2. Atlas Eternal must show in your mission log, once Atlas Path is completed.
  3. Find a Harmonic Camp and release the multi-tool seal.
    -# > !faq-interceptor in #bot-spam shows how to find them.
  4. Warp to trigger: They Who Returned and complete the Autophage missions.
  5. Return to space and pulse until hailed.
  6. New mission: In Stellar Multitudes should trigger.
  7. Finish the mission to reveal all purple systems on the galaxy map.

Info These are the known steps as of update 5.5 Worlds Pt II (<t:1738163940:D>) and are subject to change.
-# See patch notes Β»
gdiv

next leaf
fresh arch
#

You need Artemis Path first

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Upload a screenshot of whole mission log page to #nms-questions channel

ionic plinth
#

Any save editors updated?

fallow meadow
stark iris
#

Hello, I don't do modding but I'm curious about one thing, is it possible to see how the terrain generation works? (Like a 3d visual or something?) To see the difference between Before world part 1, and the arrival of world part 2 on the new planets?

fallow meadow
dusk saffron
ionic plinth
#

Wish a fast refiners mod was updated

hearty wasp
#

keep wishing

dusk saffron
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I'm amazed how many mods have already shown up on Nexus since this huge update with the changes for modders

vale iron
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I'm working on it right now

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I took a break to unpack and decompile the latest experimental

civic pumice
upper rose
#

do I have to do something specific to get "launch costs" mod to work? I put both the lua and the pak file in my "mods" folder and it didn't do anything

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only other mod I have is the fast actions one

hearty wasp
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yeah you wait for it to be updated

upper rose
#

ah. didn't realize that would be an issue

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πŸ€·β€β™‚οΈ oh well

dusk saffron
upper rose
#

I installed it today

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🀣

dusk saffron
upper rose
#

again, oh well πŸ€·β€β™‚οΈ

#

huh

vale iron
weak veldt
#

good morning everyone, since the update is there a functioning save editor?

hearty wasp
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not unless you're into editng json files

weak veldt
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ok, TY πŸ™‚ before the update what was the best one to use?

hearty wasp
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there are only 2

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so yes

tidal smelt
#

Hey guys, I was trying to use analogue voice mod, but it's a pak file, any idea if those still work?

hearty wasp
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no

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no pak will work

tidal smelt
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I see, thanks

vale iron
tidal smelt
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I did that a few times to make an old voice pack useable, I can give it a try, thanks!

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Yep! That did it, unpacked it with psarc, made a folder with the name of the mod in GAMEDATA/MODS and put the unpacked audio folder in it

reef stirrup
#

Is Goat Fungus safe for live JSON editing?

vale iron
reef stirrup
#

I'm going in to cut out the bridge mods...🀞

weak veldt
# hearty wasp there are only 2

I know this has probably been asked, and this is probably not the correct place to ask. Any idea when it will be updated? or where to go to get that info?

hearty wasp
#

when it's done

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not sure if there're commands linking to their perspective discords but maybe check the github

weak veldt
dusk saffron
#

I've been using goatfungus since yesterday without any issues

heady prawn
#

Hi, I want to use AHK to mod my NMS so that it doesnt pause when i alt-tab. Can someone please run me through how i should do this?

hearty wasp
#

wasn't there one years ago and then didn't work anymore

heady prawn
hearty wasp
#

just read the reddit post and go from there

timid peak
#

Hello i need help with the (goatfungus) save editor i am trying to replace the raw .json (generated from creature builder website). Everything is fine when i log in to the game i can make the sandworm spawn but it start spinning around and despawn. What am i doing wrong? Thank you have a nice day))

edit. now when i m going to edit the raw json the save game keep resetting and nothing is changed its like the save got resetted and i still have my spinning giant worm

hearty wasp
#

turn off steam cloud if you have it on

fallow meadow
timid peak
hearty wasp
#

it can happen but is unlikely

dusk saffron
hearty wasp
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make sure you are saving edit by clicking the save button in the GUI after making the edit

fallow meadow
#

@timid peak Do make sure to actually edit the last save, which is either auto or manual. If you edited the manual save and the game then creates an auto save after, you are likely still editing the manual save, while the game forces the auto save to load. I recommend switching the selected slot to a different and back to make sure the save editor updates to edit the latest save.

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(this is actually a NMSSE specific issue, as it does not correctly update with the game upon saving)

dusk saffron
#

I had that happen, had me flustered for a min

timid peak
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there are 2 files i m editing save3.hg then i press "save changes" but when i go in game nothing changed and that s strange cause it happen to work and sudden it bugged

steep stag
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how do i get mods to work ? since the update all mods i want to install dont work

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even if they are updated

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hello?

fallow meadow
timid peak
hearty wasp
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yes

steep stag
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ok

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can i delete the old folder?

fallow meadow
# timid peak I think i m missing someting but i found a way to make it work now the real ques...

If it does spawn initially, I doubt it has anything to do with the save editor, although it could be due to values it may not like? This seems to be due to the new Worlds Part II update. Values I would be thinking of, may be related to speed, movement, or something else similar. Just like having too high a maneuverability speed for ship can cause such spinning issues. I am not savvy enough with pets to know what causes it, but I suggest looking into this. I suggest asking around in the Creative Sharing Discord.

#

!creativehublink

hardy auroraBOT
steep stag
fallow meadow
timid peak
cunning sinew
hearty wasp
cunning sinew
#

not what i mean

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for the custom ships

vale iron
#

That's not all they do

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Most save edit people hang out there

hearty wasp
cunning sinew
hearty wasp
#

Fair and fine

sullen pier
#

so, how do we get the mods working now?

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deleted the text file, extracted the files into the MODS folder. I receive the warning about mods starting the game but NONE of them are working at all.

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I also checked the NEW file GCMODSETTINGS.MXML

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the game just ignores everything in the MODS folder

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need the mods to FIX BS in the base game, like the five-week wait to activate anything in the game

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All the mods have these instructions now, and IT DOES NOT WORK
`Installation :

  • remove or rename DISABLEMODS.TXT file from PCBANKS folder if present (I rename it into ENABLEMODS.TXT)
  • create a MODS folder into \Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA folder
  • copy/paste included mod folder into this MODS folder`
knotty sphinx
#

Thanks modders for your patience with all the crazy entitlement lately ❀️

clever holly
#

Weird, I don't see a DISABLEMODS.txt in the PCBANKS folder

sullen pier
#

yup, none of the mods are working at all, the game is completely ignoring them.

hearty wasp
#

prolly old mod

hearty wasp
clever holly
sullen pier
#

deleted ALL the mods, got the latest versions, and it does not work

pure mulch
#

Need a Faq-modding

sullen pier
#

the game is simply ignoring them

#

They changed something

clever holly
#

Are you sure you renamed or deleted DISABLEMODS.txt?

sullen pier
#

I deleted that file completely

hearty wasp
#

the mod was updated when

sullen pier
#

this is ALL MODS, not one mod

hearty wasp
#

doesn't matter

#

you can download many old broken mods on Nexus

sullen pier
#

ANY mods I try, does not work

pure mulch
#

If older then 29th they wont work

sullen pier
#

whether it is a PAK file mod, or a EXML mod

hearty wasp
#

then you simply downloaded a lot of old mods

#

cool so you do understand the difference

pure mulch
#

paks wont work anymore

sullen pier
#

I got the latest version on the modding site

hearty wasp
#

mod is old when not updated

sullen pier
#

Are you saying not one single mod works at all now,

hearty wasp
#

no I'm saying many mods are old and don't work now

#

please post MODS folder

sullen pier
#

that is ALL the mods on the NExus site then

#

not one I have tried works, even ones updated today

hearty wasp
#

no I'm saying many of the mods on Nexus

sullen pier
#

well it is ALL of them right now

hearty wasp
#

for you

sullen pier
#

there must be a new way to enable mods now

hearty wasp
#

like I said, post MODS folder

#

like so

sullen pier
#

damn your files are ancient

#

the oldest one I have is Dec 2024

hearty wasp
#

yes because I made this picture years ago

sullen pier
#

and most ot them are within the past week

hearty wasp
#

because we have dealt with this for years

#

but that's irrelevant and you should post yours

#

or no one will be able to help

clever holly
#

Here's mine, if it helps any

sullen pier
#

well the method that has worked for "years" no longer works

hearty wasp
#

for you

clever holly
#

Yes, because they've changed how modding works in the new update

sullen pier
#

so, none of the modders on Nexus have it right?

hearty wasp
#

do you want it solved or do you want to keep talking about how it doesn't work for you?

clever holly
#

And you still refuse to post your mod folder, so I'm getting the feeling you're hiding something that you don't want us to know about

sullen pier
#

sonce not one single mod works?

#

not hiding anything, jkust tabbing in and out

clever holly
#

Or, as Quintessential Professional said, maybe you don't actually want help, you just want to keep complaining that nothing works

hearty wasp
#

we can talk after you've posted your MODS folder

sullen pier
#

working on it

hearty wasp
#

thank you

#

you have installed into the wrong MODS folder

#

GAMDATA/MODS is the correct one

sullen pier
clever holly
#

Yeah, they're not supposed to be in GAMEDATA/PCBANKS/MODS

sullen pier
#

ahh

clever holly
#

Move the MODS folder up a directory

sullen pier
#

none of the mods I doawnloaded had that in the instructions

hearty wasp
#

you have also extracted the contents of the mods instead of the entire downloaded file's folder into it

sullen pier
#

they said to do that

hearty wasp
#

that was probably the old way unfortunately

sullen pier
#

some of them, others still use PAK files

clever holly
hearty wasp
#

paks are all old and will not function

sullen pier
#

well mods updated in the past few days are still using them

hearty wasp
#

the mods that are updated in the past few days are using the new loose file format

#

which are many more files inside a folder

sullen pier
#

well the loose format has always been better, and simply extracting the loose files solved the stuttering and lag in many games

#

I can think of four games where this works better, even for the unmodded game

#

so, move the MODS folder to here now?

hearty wasp
#

can you post a screenshot of one of the mods you downloaded that are packaged with the loose files instead of a pak?

hearty wasp
sullen pier
#

seems like a lot of modders on NExus need to update their instructions then

#

the first thing I do after a major NMS update, is DELETE ALL my old mods

#

and only install the ones that have been updated or changed AFTER the game update

#

This is one of the mods you asked about

hearty wasp
# sullen pier

thank you, you should be able to just drag the Better Binocular Scan Colors 3.9 folder into the MODS folder to install it

#

so instead of moving the folders within it, you just move the folder containing them

sullen pier
#

I have not aeen a single mod that says ot just throw the archive into a folder

hearty wasp
#

not the archive itself

#

the folder inside the archive

sullen pier
#

show me one that says that

hearty wasp
#

there may not be one because everyone has been busy making mods

sullen pier
#

Ahh, sorry I know what you mean now

#

yes, I did that

#

but since it was in the wrong folder, it had noeffect

hearty wasp
#

what you did in the old MODS folder was you move the folders inside the folder you should've moved

sullen pier
#

sorry for the typos, Copilot keeps lagging my typing and cutting and pasting words to the end of the line

#

so, now like this?

#

so, what about mods that were updated that still use the PAK files?

#

like this one

#

hang on

hearty wasp
hearty wasp
sullen pier
#

here is a better example

hearty wasp
#

none of them can be used by the game anymore

sullen pier
#

then how it is that peoplee are posting they like the mod, recently, and not saying it is not working?

hearty wasp
#

the update came out on 29th Jan

#

comments can be as recent as th 28th and it would've still worked for them

sullen pier
#

Okay it seems some of the mods were updated, but the modders either did not test them, or they are not up to speed on the latest method.

dusk saffron
#

I found it pretty easy to add new mods in the last couple of days

sullen pier
#

okay, IU will move all my mods from the "installed" to the "not working" folder that have not honoured the new raw files method

dusk saffron
#

I read how to do it, and it worked

sullen pier
#

I just got the latest mods, but many of them might have just been updated with a script and republished without actually testing to see if they work

weak monolith
#

Looking for someone who knows a ship reskin method that works as of the latest patch
I'm on ps5

sullen pier
#

This happens all the time with code, not just mods.

dusk saffron
sullen pier
#

I think the new method is better, as it allows the mods to be tweaked easily also

sullen pier
#

I will just exclude them

sullen pier
weak monolith
#

Looking for someone who knows a ship reskin method that works as of the latest patch
I'm on ps5

sullen pier
vale iron
#

@sullen pier All of this is in the first pin of this channel. Also all the mods I've updated or made fresh, which is like 20, have pictures and a instruction.

sullen pier
#

I don't read all the pins of every server and channel I can access. No one does. The people in my server never see or read the pins it seems.

#

I am currently in the process of trying to find out which mod is crashing the game on start, by trying them one at a time.

#

is there a way to see what mod crashed the game?

#

They all work independently but together I am getting a crash,

vale iron
#

No, there's no logging. Can you post an updated screenshot of your MODS folder?

sullen pier
#

Are any of these known to cause a crash?

#

I took these out already, but still crashing

#

The game starts with any of these installed by itself

vale iron
#

Try gStack next

#

The game sometimes doesn't like messing with numbers, especially big ones

#

After that, probably markers, then upgradeable slots

sullen pier
#

these two seem to use the same file

vale iron
#

Good point, maybe try one of those. If they crash when together, could be a bug with exml patching that we should report to HG through zendesk

sullen pier
#

they do not use the same data in the files though

#

wait, yes they do, on one line

vale iron
#

Could be some problem with how NMS is patching multiple times to the same file

sullen pier
#

so, how does the new method deal with file conflicts? ... because this just seems like a new way of doing what the old XPATH method did

vale iron
#

The document in the pins has a section on mod load order that explains it

sullen pier
#

also, I am wondering why they include a folder with the mod name, why not just use the files with the modified data?

#

like just these folders

#

then it should be a fairly sumple matter of just copy and pasting files with the same name, into one larger file

vale iron
#

So you can have multiple mods patching the same file, like you have in yours

#

If you only had the subfolders, one mod would overwrite the other

sullen pier
#

So this mod

#

and this one, definitely have a conflict

vale iron
#

That should be ok, but maybe it's not. Did you take one out and crash went away?

sullen pier
#

not yet

#

I will though

#

I prefer the XPATH method used in the 7 Days to Die modding

vale iron
#

I haven't played that, so no idea. I just am trying to make the best out of what we have been given πŸ™‚

sullen pier
#

no dice yet

dusk saffron
reef stirrup
# vale iron Can't promise, but I did it on experimental without problems, and I think some p...

Goat Fungus is working great, but no joy in cutting out the objects on the bridge. I only get a slightly different token when the game crashes after calling the freighter. It was a lot more work than I thought, I had used a mod to shrink all the storage rooms back in the rest of the freighter. Tomorrow I will try to replace the entire freighter section from a pre-mod save. If that doesn’t work, I’ll probably delete the freighter in Goat Fungus and create another with the seeds. This upgrade hurt. I have learned my lesson on the freighter, NMS doesn’t like it when you mess with them. Copying last un-modded freighter file to recent save was a failure. Similar crash token. So the end of repair attempt. Now wondering if deleting the freighter in GF will make any difference. Seems like the glitch is deeper than the PersistentPlayerBases data.

hearty wasp
granite inlet
#

so most of my mods that updated dont seem to be working, im assuming cause the new update, but also i use vortex and am on the Gamepass version of the game

vale iron
#

Vortex doesn't know the new mod location, Gamedata \mods

granite inlet
#

im assuming i can redirect it?

vale iron
#

I don't use it, don't know

granite inlet
#

okay, thank you

solid hawk
#

Just manually copy the folders that are now in PCBANKS\MODS to GAMEDATA\MODS

solid hawk
solid hawk
wheat kettle
#

so i just unpack the zipped-up mods into gamedata/mods like normal then?

#

...multiple mods are using similar EXML files. is it possible to just subfolder them since i wouldn't have the first clue otherwise on how to merge them?

vale iron
#

Keep the full structure of the zip. There needs to be a folder with the mod name inside MODS

dawn light
#

How do I use save editing to get the expedition rewards

dusk saffron
dawn light
dusk saffron
#

save editor

dawn light
#

where do i get a save editor?

dusk saffron
#

most use either goatfungus save editor or NomNom, google is how I find hte links

dusk saffron
# dawn light okay

if you get goatfungus, I can try to help, if you're patient, I am also multitasking a volunteer thing with a live webcam at a antional park

sullen pier
#

My mods work as long as I use only one at a time, more than one and no matter what combination, the game crashes

#

spent four hours trying various combinations, and no dice. More than one mod, and the game doesn't even get to the menus. ANY mod, one at a time, the game loads and runs just fine.

dawn light
dusk saffron
#

then open up the bat file

dawn light
dusk saffron
#

you might need to install java if you dont already

#

did you dl the zip file from GF?

dawn light
#

I found the .zip

dawn light
dusk saffron
steel crypt
vale iron
dawn light
sullen pier
#

then I end up with this

vale iron
#

System specs are very relevant, as we've been seeing crashes related to number of mod folders and mod files and are trying to figure out if reduces have anything to do with it. That kind of response really doesn't encourage me to help you out of the kindness of my heart

sullen pier
#

I will remove the mod names and just keep the actual files in the correct structure

#

It's worth a try

vale iron
#

They need to be in a subfolder not in the root of MODS

sullen pier
#

I am left with this

steel crypt
#

Awww I wanted to know what color socks you are wearing.

sullen pier
#

All the mod files combined into the correct folder structure

steel crypt
#

I'm not wearing any socks πŸ˜‰

vale iron
#

I'm not, I'm in bed as it's past midnight. I do have some Navy blue merino wool socks I'll put on later if it gets cold

sullen pier
#

LEt's see what happens.

That is only about 40% of the mods I like, but those mods are known to work one at a time without a game crash

vale iron
#

They need to be in a subfolder, as I said before

sullen pier
#

well they are in subfolders

vale iron
#

I'm going to bed, goodnight

sullen pier
#

Do you mean, there needs to be one extra folder to put those folder inside?

steel crypt
#

Yeah

sullen pier
#

How's this?

steel crypt
#

Norm is folder with mod name. Sub folders with game structure inside.

#

That might work.

sullen pier
#

lets see what happens on a launch

steel crypt
#

Assuming the globals are not mbin

sullen pier
#

and of course steam wants to update ... 😐

#

game starting

#

well shit, this might work!

#

im at the menu screen

#

game simply disappeared
no warning, no error, just closed
i'm back at the desktop

#

trying again

#

going to try loading an old save

#

loading starfield

#

close to 200fps at 2560x1440

#

It seems to be working

#

πŸ€”

#

Mods are working and active.
I can tell by the gameplay

steel crypt
#

And that was an existing save whereas you were trying a new save with the crashes?

sullen pier
sullen pier
#

this is the first time I have successfullyy launched the game with more than one mod.

#

apparently putting all the mod files into one folder did the trick (for now)

#

obviously,, mods that use the SAME file, I will have to manually edit them and combine the data into one XML file

#

but it works

#

I landed, exited my ship, and walking about. no lag entering the planet, no stutter and the graphics look great

#

I am going to try adding more mods by simply combining the mod files, and launch again

#

I guess all the game's mod tools will have new versions over the next week or so.

#

I am VERY happy they fixed the stutter entering and leaving planets, that has been an issue for YEARS

#

So, I just have to manually edit a bunch of EXML files and combine the various mod data... piece of cake .. lol

#

just have to make use of XML comment tags to keep track of things 😁

#

Here is an example of two mods combined into one file

#

Here is another one

#

So, using a better file explorer, we now have a stack of mods combined into one folder set

#

example of three mods in one file

lime mesa
#

Is there any unlimited hyperdrive mods that are up to date with worlds part 2

marsh eagle
lime mesa
#

How would i do that

marsh eagle
#

Download nomnom from nexus go to ship tab and edit hyperdrive stat

lime mesa
#

Do i download both setup exe and portable zip

lime mesa
#

How do I save the changes i made with nomnom

wheat nova
#

Anymore have any from this species?

#

And how to add mod to tame species what normal cant

weak monolith
#

Does anyone know a working ship reskin method as of the latest patch?

lime mesa
steel crypt
lime mesa
#

How would i save the changes, I would like to know

lime mesa
steel crypt
#

Never used it. I used Gotfungus editor.
There should be a "save" button or something.
I don't have experience with it though.

sacred apex
#

how can you update EISS (better space stations sell everything)?

steel crypt
#

Read first pin

sacred apex
hearty wasp
#

No

#

You decompile the old mbins

#

Manually edit the texts in the mxml

#

Recompile them

sacred apex
#

:()

slim matrix
#

Is there any way to get the Wraith Ship with mods rn? (also im on the xbox version playing on PC)

hearty wasp
#

no we're working on it

#

you can prolly save edit it in

marsh eagle
slim matrix
#

well i tried using a save editor but it didnt work

hearty wasp
#

I am working on Bab's one

marsh eagle
hearty wasp
#

but yeah now that you mentioned it ig Consumerism does have it

marsh eagle
#

Question, does it have the new helmets as well ? The helmets strangely have no reward in the reward table

slim matrix
#

wait does that mod work on the xbox version

marsh eagle
hearty wasp
slim matrix
#

i looked it up and it didnt work

hearty wasp
#

GAMEDATA/MODS

marsh eagle
slim matrix
#

ok and when i install it which file do i coppy into it

marsh eagle
#

All explained there

slim matrix
#

ok ty

odd shell
#

Guys i have figured all the extracting and repacking and all that. But i feel like i took a part a car like a pro but have no clue what it is πŸ˜„
I mean those property names. How would i know what they refer to in the game?

slim matrix
# marsh eagle All explained there

I put everything in correctly but my game keeps crashing and saying that there are mod incompatabilities but that mod is the only one I have installed

marsh eagle
#

Screenshoot your mod folder hierachy

#

Also maybe public <-> experimental version issue

slim matrix
marsh eagle
#

Ah true. Well if your folder hierachy is correct idk. Maybe the mod needs a update but not sure

hearty wasp
#

shouldn't be an issue as purchaseablespecials hasn't changed from pub to exp

#

just post your MODS folder and we can go from there

slim matrix
#

do you mean just send a pic of it?

#

also its only not loading on my main save

hearty wasp
#

yeah the entire folder with the folder path please

slim matrix
#

the others are fine

hearty wasp
slim matrix
#

sure

#

loaded perfectly

hearty wasp
#

Weird

#

Can you try it again now with the mod

#

Just to see it's not some freak accident

slim matrix
#

k

#

ok it loaded now

hearty wasp
#

nice

slim matrix
#

i went to the space anomaly and the items arent there tho

hearty wasp
#

not the redeem section

#

dialog option 1

slim matrix
#

wdym

hearty wasp
#

quit the menu

#

talk to the guy

#

dialog option 1

slim matrix
#

im talking to the person there and i clicked the first option and they are not there

hearty wasp
#

oh ok

#

the previous crash may have disabled all your mods

slim matrix
#

oh

hearty wasp
#

go to No Man's Sky\Binaries\SETTINGS folder

#

so from your MODS folder

#

go back out to the No Man's Sky folder

#

and navigate there

slim matrix
#

ok

#

what do i do there

hearty wasp
#

delete GCMODSETTINGS

#

then try and see if your game crashes again Sean3

slim matrix
#

k

hearty wasp
#

if so then delete that again and try it on another save

#

not sure why it would crash tho

slim matrix
#

it isnt crashing anymore but the items in the space anomaly are not there

hearty wasp
#

can you upload a screenshot of it

slim matrix
#

of the mods folder?

hearty wasp
#

of the screen in the game you're looking at

slim matrix
#

yes

toxic barn
#

@hearty wasp is there any way to make your hole bigger than the default mod size?

slim matrix
#

sry im not sure how to send screenshots fron PC

hearty wasp
# slim matrix

ok can you upload a screenshot of your MODS folder now

slim matrix
#

k

hearty wasp
#

then just ctrl v on here

#

if you want to cap just the window then have the window selected and then Alt Prtscn

slim matrix
#

what is prtscn button

hearty wasp
#

the one next to your scroll lock

#

usually above insert

slim matrix
#

i dont think i have that. Im looking for it but its not there.

hearty wasp
#

laptop?

slim matrix
#

no pc

toxic barn
#

if you're on win10 or 11 try win+shift+s

#

it'll open snipping tools like prntscrn if you don't have one

hearty wasp
#

oh yeah that too

slim matrix
#

im trying but that does nothing

#

here is where insert and stuff is

hearty wasp
#

insert is off the frame to the left

toxic barn
#

on the top

#

left of pause break button

#

should be a printscreen button

#

nvm 2 button left from the pause break

#

at the top of the keyboard

slim matrix
#

k i pressed it what do i do

toxic barn
#

ctrl v here

slim matrix
#

it isnt taking the picture

toxic barn
#

see that "pause break" button?

slim matrix
#

yeah

toxic barn
#

you have 2 other buttons beside it?

steel crypt
#

🍿

slim matrix
#

yeah

toxic barn
#

what does it say

slim matrix
#

the second button over says Print Screen

toxic barn
#

THATS THE BUTTON

#

you press it and paste it on this channel

slim matrix
#

Yeah i pressed it and this happened

hearty wasp
#

now drag across the area you want to capture

#

this is the snipping tool

#

you are so close

toxic barn
#

wait they changed the snipping tools?

#

i didn't know that

hearty wasp
#

you need to drag out a rectangle

slim matrix
#

k

hearty wasp
#

so that it covers what you need to capture

#

then I guess you press enter to capture

slim matrix
toxic barn
#

finally

hearty wasp
# slim matrix

you need to move the folder inside the current Consumerism folder into MODS

slim matrix
#

k

hearty wasp
#

so ~Consumerism folder needs to be directly inside MODS folder

slim matrix
#

yes it is now

hearty wasp
#

cool now try again

slim matrix
#

ok

hearty wasp
toxic barn
slim matrix
hearty wasp
#

the blackhole at the end of the day is just a scene file ala model file

#

it's not really that special in terms of being spawned in the system

toxic barn
#

ah, okay, it does make sense now

cinder bloom
#

i have a question

#

can i add Consumerism mod to get expedition stuff too?

#

anyone know?

hearty wasp
#

yes

cinder bloom
#

so how would i be able to use the mod tho? i can not seem to get it onto vortex

hearty wasp
#

you can install manually

cinder bloom
#

k thanks

hearty wasp
#

finally
Seanter

steel crypt
#

Lol that’s beautiful.

wheat kettle
#

mods work again!! i'm not thrilled about manual installation, but the new system is much cleaner than the old PCBANKS mess

#

also still sad i cant resize base computers anymore because making those fit on a desk next to a coffee machine in a base was the bee's knees

rapid sandal
#

can't see how gamedata/mods/ is cleaner than pcbanks/mods/

wheat kettle
#

πŸ€·β€β™‚οΈ

#

personal preference i guess

#

so is there a file i could look into for touching up the generic number decals and make them dyeable again?

rapid sandal
#

is this to me or a general question to all ?

wheat kettle
#

general question. idk if they were dyeable before due to mods or as a vanilla feature but now they stay solid-white regardless of which color palette you pick

rapid sandal
#

ah, maybe ask in the nms modding discord. they should know about any palette issues.

vale iron
#

Probably possible, but don't think it exists or has been updated, one of the two

slim matrix
#

does anyone know how to use a save editor

#

oh, yeah also im using the Xbox version of the game from my pc

dark forum
#

Hi there. Has someone already extracted a biome probabilities table or similar covering the purple systems?

vale iron
#

Yes but not at home right now

#

Also, gas giant spawning doesn't match the table, so not really sure it's accurate with regards to new planets and systems

dark forum
#

Thanks, sounds interesting.

final juniper
#

any1 got a red and black frigate home seed? x.x

final juniper
#

ik... but there aint a seed exchange aboat

vale iron
#

!creativehublink

hardy auroraBOT
final juniper
#

right, I forgot bout that server xD

ebon turret
#

Anyone know the command to stop sentinels from agroing when mining on a planet?
if i use the onfot combat at none i also lose all the alien combat.
could this be used?
<Property name="MaxNumActivePolice" value="0" />

vale iron
#

Do you want them to not aggro or not be on patrol?

ebon turret
#

just not aggro when mining mainly

#

I dont mind them getting angry when attacking them or breaking into a structure. Just want them to bugger off when mining πŸ™‚
Nothing worse that finding a cool planet to build on and hear that "EXTREME SENTINAL WARNING"

vale iron
#

Extreme sentinels don't care if you mine - they hate you no matter what. Regular sentinels don't care if you mine - they care if you destroy rocks, plants, or animals

ebon turret
#

oh ok, ye but i want to disable them agroing when i mine stuff on planets

vale iron
#

Breaking rocks?

ebon turret
#

rocks, trees, plants animals etc

vale iron
#

Hmm, I'll have to look how hard that would be. It might be in every single object file

ebon turret
#

Added these lines:

<Data template="GcRobotGlobals">
<Property name="DroneCrimeWitnessLimit" value="30000" />
<Property name="DroneCrimeWitnessInvestigateDistance" value="0" />
<Property name="DroneCrimeProximityMultiplier" value="0" />

pulled from a old .lua i found

vale iron
#

Yeah, that would affect buildings too

ebon turret
#

tbh, aslong as they dont agro when mining i can live with that.
If i disable onfoot combat i also disable hostile aliens, and i want to keep those

vale iron
#

Then yeah, the above would work

ebon turret
#

cool thanks πŸ™‚

#

Tried it now, does not seem to work

vale iron
#

Hmm, could be deprecated, or a mistake

#

I saw your comments in C&S server, looks right, no mistake

ebon turret
#

Tried with the onfoot combat at all difficulty stages, sentinels still behaves as normal :/

honest meadow
#

Where could it be the property to increase the chance of giant planets instead of gas giants? I'm searching around the paks πŸ€”

vale iron
#

I don't think we have access to either gasgiant spawning control or giant planets as a percentage of total planets

hot ember
#

reinstalled and remodded the game only to find out Vortex installations no longer work, zero info on when Vortex updates that but whatever
so, are my mods going to work if I just move them from PCBANKS where they were deployed to MODS or is there more to do or do I need to redo everything one by one?

vale iron
#

Move them to GAMEDATA\MODS. There's a document pinned here. Vortex is not a great tool for NMS right now

hot ember
#

I already read it and moved them, basically just want confirmation that it's something that others have done to solve it and that it works

vale iron
#

I haven't personally done it, but if the mods are good, I know it will work

hot ember
#

right, as I'm in the middle of binary search to figure out which of the mods from a supposedly working collection are crashing the game, remind me what is the change in the modding system from HG's end supposed to improve? the patch notes were vague because of course why would that change

fresh arch
#

Should be explained here

hot ember
#

I'm not a mod author so none of it means anything to me and I don't see anything about better/faster/optimized either

dusk saffron
#

Why are you looking at it as though HG intended any changes FOR modding?

fresh arch
#

Now the common basic mods have better chances of surviving throughout game updates

#

HG likes to clump together lots of properties in the same file. Before WP2, if I wanted to change just 1 line in a file thousand of lines long, I had to still provide the whole file, all thousand lines with that one line replaced

#

Now we can make a small patch containing (in best case scenario) only that 1 line I'm interested in and the game will apply that patch to its whole file

#

In theory game should be able to apply multiple patches from different mods to the same file by itself, without end user having to deal with mod conflicts

#

As for patch notes being vague - because it's one of the many talking points in a huge ass update

#

Majority of playerbase skips the bullet points at the end of the webpage, don't expect HG sacrificing their time to explain modding system when a miniscule percent of total playerbase can utilize it

final juniper
#

trying to find a seed for mi frigs is goin o drive me crazy lmao

young flicker
#

What was I pinged here

tall surge
#

hello its been a while since i play this game / modded it i was wondering how do i mod it on the gamepass version all i want is a big omega dreadnought s class ship that's all

raw roost
#

Where do i put mods now? Not on pcbanks anymore right?

hearty wasp
raw roost
#

Aight thanks

final juniper
#

tthe mods folder now goes in the folder in which the banks is in

glass gate
#

Would it be possible to allow certain structures, like settlements, to spawn on planets they normally don't, such as gas giants or water worlds?

hearty wasp
#

probably can be tried but I'm unsure of the possibility of it actually working

#

but the question should be always "will anyone want to do it"

carmine marsh
#

is there any way to do old epeditions like 12

red yew
#

I would love to sell my ships to a friend who plays with me or
to have a two seater starship and more technology for a freighter if you know what I mean

#

And if I'm in a fight in space and freighter is near to help in the fight

#

I have a s type pirate freighter

silent kestrel
#

are there any tools for exploring the asset files? do I have to decompress everything or is there a tool like GCFScape for it

#

nvm found it in the pins

sonic phoenix
#

hey im trying to mod nms but im on pc Xbox game pass and every time i try to change the allow mod folder it revers as soon as i open the game

tidal ginkgo
#

hey do you guys have any recommendations for save editors, I'm too lazy to farm some stuff

sonic phoenix
hearty wasp
#

there no "folder" that disables mods

#

there used to be a file a disable them, if that is what you're referring to

#

that file is no longer relevant

sonic phoenix
#

idk then because I'm trying to tame a creature that's in the ground and the mod isn't working is there any mods you know that would allow me too

hearty wasp
#

read the thing I linked

#

make sure you installed the mod properly

#

you can go to the MODSETTINGS file and see if your mod is in the list to see if it is being loaded by the game

#

details are in the link

sonic phoenix
#

i cant delete this file i have tried but just re intals back into the folder

#

GCMODSETTINGS.MXML

#

what do i do about that

hearty wasp
#

you do not need to delete it

#

you need to read it

#

open it

#

read its contents

#

see if the name of the mod you installed is in it

vale iron
#

I think I understand what they are thinking. They think delete it and keep it deleted. I will clarify the document

#

Done

hearty wasp
#

I think they are thinking MODSETTINGS is a DISABLEMODS equivilant which the document doesn't state

#

prolly got stuck on thinking having to yeet a file to use mods rather than possibly just installed to the old path

vale iron
#

NMS Modding after 5.50 document updated. Clarified a few steps, added a troubleshooting step of combining mod folders, added a sentence to Mod Loading Order to clarify how mod priority is determined (in a very basic way)
http://tinyurl.com/nmsmodding550

#

The old troubleshooting step said to delete it but didn't say anything about how it gets recreated safely. Yeah, they probably thought it needed to stay gone or mods would be disabled

trim sedge
#

is there a mod that lets me make a ship without having to buy ships & scrap them?

vale iron
#

No, wouldn't work that way, since the properties are defined by the parts used. There are mods that add those parts to vendors, but I don't know if they are updated

trim sedge
#

is it all parts to a vendor or only some vendors sell some parts so im gonna have to go across the galaxy to find the proper ship part

vale iron
#

Don't know, you'll have to lookup the mods

trim sedge
#

do you know what they called, im using a website to look at all the parts atm, but i dont know how to change those parts

hallow prairie
#

Needing some help. I read the NMS Modding doc but consumerism still doesn't seem to be working. I put the entire folder in the MOD folder, but the items are still locked behind the previous achievements. I deleted the GCMODSETTINGS but that didn't do anything either. I also couldn't find the disable mods file. The game does recognize I have mods installed and gave me the warning.

hallow prairie
#

Thank you, I saw the same image. I checked the Quicksilver store. The items aren't there.

hearty wasp
#

can you post your MODS fodler

#

just a screenshot of the entire window

hallow prairie
#

I would but it's not going to help b/c there are subfolders. I literally only have the consumerism folder in there. I extracted the mod from the consumerism download straight into the MOD folder

#

XD

hearty wasp
#

include the folder path please

#

I did say the entire window

#

I specifically need to also see the folder path

hallow prairie
#

Not super comfy screenshotting that. I have it in Steam

hearty wasp
#

it needs to be in GAMEDATA/MODS now

hallow prairie
#

Oh! I'm sorry. When I read the doc I thought it meant the MODS fold IN PCBANKS and not just out and about in PCBANKS. I didn't know the entire mods folder had to be outside of PCBANKS itself. I'm really sorry for the stupid question. Tysm for the help!

hearty wasp
#

it k HG's just have a new system post 5.50 and it prolly need some getting used to

hallow prairie
#

Tysm for your patience. It's just my poor reading skills I think. I'll try to be more careful if I need more troubleshoot. Thank you again ^^

vivid marten
#

hi, im combining all my mod using latest AMUMSS _Collapse_MODS.bat, (coz its crash the game at wwise if not)
there is a way to reverse this ? coz AMUMSS give is a generic name and i dont know which mod which.

hearty wasp
#

you delete all of them and do it all over

vivid marten
#

oof.
hope AMUMSS team implement something like the old style CombinedMod_5_(2).pak_content.txt , atleast i know what mods inside the folder lol.

vale iron
#

I'll suggest it

#

Added collapser to the doc

vivid marten
#

thx a lot HeartExo

little salmon
#

is there any good way to have more colors in the ship builder?

#

i want black soooooo bad

vale iron
#

Lo2k just updated true black mod

#

Can't get more colors, but can get tweaked colors

proper anchor
#

Are mods client side only or does other players see them?

vale iron
#

Client side

vale iron
vale iron
vivid marten
#

wahoo! in the mean time i have to have 2 folder to manually keep track which mod which before collapse it.

#

btw for these type of update, do i need to download the new zip or just running buildmod.bat ?

vale iron
#

For major updates, like 4.x to 5.x, you need the full zip. For smaller updates it should updated when you run Buildmod

vague niche
#

Out of curiosity, are there any mods that increase the appearance slots? Three is way too little nowadays

vale iron
#

No, that's hardcoded

vague niche
#

There goes my dream of having an unique outfit for every ship

#

Hopefully they'll increase it one day

sly raptor
#

Are most of the mods updated yet

vale iron
#

Most? No. A lot? Yes.

sly raptor
#

Ok

hearty wasp
#

But sure monofile mods will benefit from it

hearty wasp
hearty wasp
slender cloak
#

Who can tell what happened to the modding system after the update and why did pak mods stop working normally?

#

Or I don't understand something

slender cloak
hearty wasp
#

no

#

I assume because Sean feels like it

slender cloak
#

Fr

lucid zodiac
#

hey i tried downloading the nms save editor but when i scanned the EXE file it showed me 3 diffrent viruses, and when i tried to use the java file it just opens for a split second and then closes, can somenoe tell me what is going on here?

#

i am only planing on using the save editor for 2 thingsa nd thats it

hearty wasp
#

and obviously you'll need java to run the jar

#

should be able to run it with the bat file tho

lucid zodiac
hearty wasp
#

try running the bat file

lucid zodiac
#

what is a bat file

hearty wasp
#

batch file

#

icon should look like a window with gears in it

lucid zodiac
#

i really hope those are false positives

hearty wasp
#

unless you somehow clicked the wrong download button in GitHub, which is virtually impossible because they don't really run ads, you should have no issue

#

NMSSE is one of 2 save editors we have and both are widely used

lucid zodiac
#

i clicked this

hearty wasp
#

of course you're welcome to not edit your save if you're concerned

#

oh you haven't extracted it yet

#

then do so

lucid zodiac
hearty wasp
#

run it

#

it's a "self-extracting archive"

#

which mean it uh

#

self-extracts

lucid zodiac
#

ok... i trust you guys

hearty wasp
#

just so you understand this a little bit more in the future, antiviruses often can give false positives to programs that edits files outside of its own

lucid zodiac
#

ahh..... i extracted it

#

where is it

hearty wasp
#

and self-extracting archive/installation files are the same because they also make files outside of their own

#

should be in the same directory as the archive

lucid zodiac
#

...
i see a jar file that was somehow downloaded 4 days ago?

hearty wasp
#

yeah should be it

#

only the jar?

lucid zodiac
#

opend it

#

it closed immidiatly

hearty wasp
#

did you run it in an already crowded folder?

#

the files may be scattered among other pre-existing files

lucid zodiac
hearty wasp
#

whenever you edit your save NMSSE should a back up of it in your save folder

#

are you on gamepass?

lucid zodiac
#

no

#

pc

hearty wasp
#

gamepass is on PC

lucid zodiac
#

steam

hearty wasp
#

cool sec

#

%AppData%\Roaming\HelloGames\NMS

#

copy and paste that onto your file explorer's address field

#

should take you straight to the folder that contains the folders that contains saves

#

looks like so

#

you can just copy the entire folder and paste elsewhere for backup

lucid zodiac
hearty wasp
#

so each save slot has an autosave and a restore point right

lucid zodiac
#

i never played 2 saves....

#

oooooohhhh

hearty wasp
#

yeah

lucid zodiac
#

so which one do i back up

hearty wasp
#

why not both

lucid zodiac
#

umm....

hearty wasp
#

you can just backup the entire folder containing these

lucid zodiac
mint seal
#

when modding does my friends also have to get those mods aswell

hearty wasp
#

You can play with them regardless

mint seal
hearty wasp
#

Same difficulty as before just a different folder

#

There's installation instructions inside

mint seal
#

awesome thank you

light trellis
#

I'm seeking advice on the most efficient way to set up my Jetpack system. My issue is that when i initially launch i rise up a few meters and then sink down a couple meters before actually ascending with earnest. This affects my forward motion by skipping me off the surface of the planet and then causing me to hop along. Here is my current configuration. Any help would be greatly appreciated.

sly raptor
#

And now the mods probaly stopped working

fallow meadow
mossy perch
#

currently im playing on easy difficulty. If i wanna switch to perma by changing the version code, will i get into perma lobby only (yk since it is separated) or what?

fallow meadow
mossy perch
#

seems like a lot of work

#

thank you

fallow meadow
#

@mossy perch You could try, but I suggest to make sure you have a backup. Perhaps it will automatically adjust any difficulty settings. I'll be able to get you the current PD version value.

mossy perch
#

yes, please

fallow meadow
#

@mossy perch Current 'Version' value is 6730, with 'BaseContext > GameMode' being 5

mossy perch
#

all right

#

thank you, my good sir

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

Worlds 5.52 (137322)

Mode       β”‚Value β”‚Versionβ”‚Save
───────────┼──────┼───────┼────
Normal     β”‚1     β”‚4682   β”‚4170
Creative   β”‚1     β”‚4682   β”‚4170
Survival   β”‚1     β”‚4682   β”‚4170
Relaxed    β”‚1     β”‚4682   β”‚4170
Permadeath β”‚5     β”‚6730   β”‚4170
Expeditionsβ”‚6     β”‚4682   β”‚4170
dusk saffron
#

@light trellisdont use supercharge on the upgrade movement modules that you get from vendors, only the ones you craft

frozen owl
#

if i use mods, can i still go online?

marsh eagle
#

Yes no problem

fallow meadow
#

!faq-modding @frozen owl

hardy auroraBOT
#

@frozen owl
-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

frozen owl
#

thank you

light trellis
#

@dusk saffron Sorry.. could you extrapolate a bit more on this? I was unaware that we could craft Movement Modules at all.

dusk saffron
mint seal
#

so i tried getting the consumerism mod and i think i messed up somewhere, i made a mod folder in the game data and then put it in the folder but its not working