#nms-modding

1 messages Β· Page 56 of 1

hearty wasp
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nobody cares

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just don't grief

deep cave
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whats grief

ebon cosmos
# deep cave whats grief

A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates, annoys or trolls other players within the game.

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As long as your trainers, mods etc etc don't affect negatively other players it doesn't really matter

vale iron
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Personally, I feel safer using mods and save editing than something that alters how the exe functions.

fresh arch
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With a 3rd party exe running alongside the game god only knows what happens in the system

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Also for the love of god

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Custom difficulty presets are a thing since 2 years

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You can have free purchases, free crafting, no combat on planets or in space

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That's prolly half of what you want taken care by the game itself

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The rest can be added with mods which can do no harm on their own

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Or save editors which have their code hosted on GitHub or have their own dedicated Discord servers where you can get answers for any security concerns you might have

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Tldr whatever that app is yeet it out, use in game options or mods / save editors

deep cave
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understood

glad spade
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Hey y'all I'm using exosolar's building mod and for some reason the prefab base parts (cylinder rooms etc) are unpowered on my freighter. They're powered fine on a different save file, but not the one I'm currently using, despite having base power set to free. Normally I can just place down a base computer and tell it to get its shit together but I can't place one on the freighter.

vale iron
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Hmm, freighter bases have a built in Paragon device (an invisible item that sends wireless power to a base when toggled on), in the ramp from the hangar

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It should work the same way, if you haven't overloaded the freighter base power limit or placed outside the range of the Paragon device

glad spade
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Well this freighter base is smaller than the other one in every way

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Okay yeah I guess it's out of the device range
Odd
Is the range bigger on a capital ship than it is on a normal freighter? Could that be it?

vale iron
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No, the same

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But it is a sphere, not a cube, so if you go diagonal you can get out if it faster than you might expect

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It's possible to increase the range, but I'd need to work with Babscoole to implement that

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I think he already included the increased power limit. Let me look

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He increased the power limit on freighters and the paragon on ground, but the freighter "paragon" effect is built in to a different item. Would need to alter it elsewhere to increase that range. Usually not necessary since you can't increase freighter base radius. I guess the freighter paragon effect has some gaps at the edges

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@solid hawk ⬆️

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He might not want to include it in BBB since it's a completely different file, I don't know. I need to figure out where it is. I think I remember

glad spade
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It's not even at the edge of the base radius though SadHamster
I'm just gonna go with "it just hates me" for the reasoning

vale iron
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How far from the hangar ramp are you?

glad spade
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I placed one more towards the middle of the base and it works just fine just like the capital freighter base, so I just plugged it into the working one

vale iron
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Yeah, sounds like range

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I'll see if I can look quickly. Need to leave soon

glad spade
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That's so weird, bc the other freighter base is massive and the parts work okay
Oh well at least there's a workaround

vale iron
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I think they expanded freighter base size a while back and maybe they forgot to increase the paragon range

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@solid hawk If you feel like looking into this, like 95842
<Property name="ConnectionDistance" value="5" />
Would need to be something much larger to cover the whole base. I believe they assumed all freighter base parts pass power, so there's no need to go far from the airlock. But with expanded base building opportunities, it's easy to get unpowered base parts out far from the airlock.

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METADATA\REALITY\TABLES\BASEBUILDINGOBJECTSTABLE.MBIN

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That's all the time I have right now. Have a good day

solid hawk
glad spade
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I have no idea, I just downloaded exosolar's build mod from nexus and put it in the mod folder

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I think its a radius issue as gum said, another part placed in a different part of the base was powererd just fine

solid hawk
fallow meadow
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@glad spade Keep in mind that the freighter mechanic is different when it comes to power, and may actually be using a different 'network' value than some of the powered planet parts.

Each freighter room/corridor passes power from it's own origin in a range of 5u to cover its own radius and allow to 'just' reach a next adjacent room to pass on the main power source. The main power source on a Freighter is the Airlock as well as the Bridge connector (both being invisible doors). One has a 30u radius (bridge) and the other sets a total power usage (airlock). Neither provide full base coverage of power.

I suggest connecting with the use of power lines, at times in combination with strategically placed coloured lights linked to a/the power source.
Alternatively, modify the actual power source radius from 30u to something much larger, but keep in mind what that will do with powered items, especially logic or logic based items. I personally dislike that power system, because it ruins logic.

solid hawk
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Yes, in the mod, I increased for the Airlock in the new version

steady plover
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I see values in game they are different meanwhile values in save edit are different

What I did was put these values (first image) in my save edit...I thought game got corrupted...

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But after putting those values in...I get...

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What's going on...can anyone explain please

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@vale iron
@round sinew

hearty wasp
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numbers in save prolly goes thru a lot of maths to get recalculated before getting displayed

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ala ship stats

round sinew
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having lunch atm sorry

steady plover
hearty wasp
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are the numbers on screen not accurate

steady plover
hearty wasp
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the save contains a "base" stat that gets recalcualted to suit a lot of different things it can be used for

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can't really extrapolate what since I have no idea which values you changed and what values on screen you're expecting to see changed

steady plover
hearty wasp
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cool so happiness works straightforwardly

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you do understand the displayed productivity is calculated

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based on production

steady plover
hearty wasp
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it also may just have been recalculated after you ran the game

steady plover
hearty wasp
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cool

steady plover
hearty wasp
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you do still understand that is a value that gets recalculated?

steady plover
hearty wasp
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that's how it increases normally

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can't say

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but it does fluctaute on its own doesn't it?

solid hawk
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Run through an algorithm, that we can't see, within the exe.

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Because that's how the game works. πŸ™‚

round sinew
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these are weasel's, and from the testing he did "back in the day" - maybe this helps some, sorry haven't been following convo

hearty wasp
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yeah tbh it just looks like time passed and the game fluctuated it a bit

round sinew
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ahuh

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also, we've noticed that pop is higher in game than in save file, so we think that's clear indication that, like you guys both said, game is doing some magic ofc

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happiness, while not shown on that image, happens the same

hearty wasp
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NMS is just a disaster for OCD players in general

round sinew
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(lower value in save editor like 94% still gets shown as 100% in game)

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maybe some class multi

hearty wasp
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keeps having people asking about tech stats not having a nice number

steady plover
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So to get to S class I need to get pop to 200
Happiness 100
Prod 1 million
Sentinel attractions 0
No debt..yes???

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@round sinew

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I think decesion stop coming after sometime... To get more features...???

vale iron
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If you search, you can find my list of s class requirements

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I think population 174 is minimum, but going off memory, and that's if all other properties are maxed

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Happiness and production have to be maxed. Sentinel avoidance needs to be high, but I can't remember exactly what

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If it hasn't changed since then

hearty wasp
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why not just go over those numbers

round sinew
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i think those numbers got raised

vale iron
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I think that was a misinterpretation of what I wrote

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For sentinel avoidance 80, all other stats must be maxed. For population 174, all other stats must be maxed

round sinew
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he maxed them all out

vale iron
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They had multiple stats below the levels I specified

round sinew
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not following sorry

vale iron
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183 population and 80% avoidance

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You need 200 population for 80% avoidance to qualify

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It's not a sufficient level, it's a necessary level

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So 174 population/100% happiness/0 debt/100 avoidance should work, as should 200/100/0/80. But 199/100/0/99 might not

round sinew
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ok thanks

vale iron
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I don't know the underlying formula, only the individual minimal values if all other values are maxed

fresh arch
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Wasn't there a pinned post in modding server about settlement values?

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Maybe that would provide some insight

lime mesa
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Can I make an all in 1 guide here ?

hearty wasp
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for what

lime mesa
# hearty wasp for what

I Have made my own script that start the game correctly on all cores on your PC ( does not work on 32 core PC)

hearty wasp
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you're free to just write it as a message

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if people find it working and useful it may get pinned

lime mesa
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May I credit other people here and with download links ?

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or shall I make it all in one package ? to release it here

hearty wasp
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if whatever you're looking to release requires actual downloaded files/prerequisites maybe consider releasing it on Nexus/GitHub instead

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and then link it here

lime mesa
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I will return, I want to speak with the original creators first, if I am able to collect all in one.

solid hawk
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Doesn't seem shady at all

crystal dirge
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What is the best save editor

vale iron
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The one you like

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AFAIK, only two are actively updated and used: GoatFungus and NomNom.

solid hawk
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DNA might be updated, but also less feature rich and more niche, for a specific feel.

deep cave
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is there a mod to bump up spawn rarity%?

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been at this for almost 2 hours

deep cave
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new to modding here

vale iron
vale iron
# deep cave how do I use goatfungus

Save editing isn't considering modding in NMS, completely different thing. The creative and sharing hub is gnerally the best place for save editing information, though you probably don't need that right now. Just install it and look at it

deep cave
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looks like it works

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ty mate

deep cave
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I gather the mods I've installed become obsolete if theres updates to this game

vale iron
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Mods are changes to the game files and become obsolete and need to be removed or updated. Save editing only changes the data in your save file. Those changes should stay fine after updates, but the editor itself might break with updates

deep cave
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also do i have to let go of these frigates so that i can recruit new s class ones?
or can i edit these

vale iron
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If you want to use mods, just look at their update history to see if they seem to update frequently enough to be reliable

deep cave
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i see

vale iron
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Yes, you would need to get rid of ones you have, if you already have 30

deep cave
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understood
aiming to make an entirely organic fleet

deep cave
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umm what do i do

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made a folder for it like it said on git

dusk saffron
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go to save edit channel and ask for help

deep cave
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ty

granite rapids
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Hey. I want to mod my game so I can get the expedition rewards. I only just got the game on my computer and cross saves are full. Any mod recommendations

granite rapids
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Thx

granite rapids
vale iron
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Save editing. There are a few that let you summon or claim some of the items. Let me look

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Yeah, easiest is probably just install No Man's Sky Save Editor and just use the right/account tab to unlock everything

granite rapids
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Is it the one on GitHub by Goat Fungus

vale iron
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Yes

granite rapids
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Much appreciated

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I assume it doesn't have the cursed rewards

vale iron
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It has all expedition rewards

fresh arch
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If it was updated past Cursed expedition release then yes it has

misty cypress
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Question. Looks like they have save file migration or cross save functions. Could I port my save from Xbox, save edit it, add mods that allow me to have like 20 ships, then port it back to Xbox and still have the 20 ships?

fresh arch
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You can save edit your save on PC and sync it back to console

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But you won't be able to bypass the limits enforced by the game

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There are no mods or other ways to edit the hard coded limits set by developers

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And even if there were, mods work by providing modified copies of game files that are loaded during startup of the game

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Not by "embedding" custom data in save file to be used elsewhere

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Consoles don't let you modify / replace the game installation files so no mods are possible

hearty wasp
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Limits in your save are mostly untouchable

solid hawk
misty cypress
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Ah. Answers my question. I thought there was a way to use a save editor to glitch over the limit like there is in New Vegas.

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Reason I asked is because my ships duped and apparently I have 11 out of the 10 limit.

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No idea how they duped but what happened was I was buying an exotic for a friend and when I bought the second, the C clas solar ship merged with the one I bought. Still the exotic just with solar ship parts.

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But now the merge dupe merged with the legit so now I have two of these.

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Wait a sec. They merged again.

marsh eagle
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Just export your 12+ ships to a .shp file and important them back whenever you need. That way you can have unlimited ships but you will depend on a saveeditor

misty cypress
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Yeah might have to. My save getting a little out of hand. Works on shitbox one?

vale iron
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You might have gotten a duped ship somehow, but 11 is still within the bounds of 12

deep oasis
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Is there a mod that allows me to get Quicksilver items without doing the expeditions? I already know, how to put mods into the game, i just don't know where to find the mod files for what i need.

hearty wasp
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just edit your save

deep oasis
hearty wasp
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use a save editor

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edit save file

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have whatever amount of currency you input

jaunty talon
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i have a quick question i installed most of the "lo2k" mods without an issue but i want to install no lag leaving planet mod too but creator didn't mention which file it affects so how can i know if it will work with my mods or not or which one should i merge with

jaunty talon
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seems no need to merge it works flawless

empty egret
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I finally got Vortex to work with NMS

vale iron
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Congratulations! Now stop using it and do things manually. It causes more problems than it solves for NMS.

empty egret
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I did stop using it

soft nest
rapid sandal
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in theory vortex could work, but someone would have to write the plugin so it can read the paks to find conflicts. without that ability to detect conflicts it's just going to cause grief once you start to add a bunch of mods.

vale iron
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And some of us (me for one) put multiple versions of one mod in one zip file (hell no I'm not uploading 10 versions of one mildly used mod every two months), which Vortex can't understand and tries to install all the versions at once.

rapid sandal
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yeah, gumsk is another reason vortex won't work 😁

vale iron
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I'll happily take the blame for that πŸ˜‰

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A simple solution would just be to have a popup when multiple files are in a zip and a checkbox next to which one you want to install

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Or let me batch upload

rapid sandal
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i mean there must be a way since a lot of the bethesda mods are like that and it seems to work.

vale iron
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If you build a fomod installer, but I don't want to do that for 50-100 mods, either

rapid sandal
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i thought that was a simple formatting thing for the zip e.g. how to structure the folders, and putting a text file that describes things

vale iron
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I thought it had images and stuff for the display that pops up

rapid sandal
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think that's optional. if the images are present it shows, else no prob

vale iron
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If I get bored over the winter break I might look at it again

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I could probably automate the packagign everytime like I do now

rapid sandal
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it was yrs ago but i looked at it a one point for some oblivion mods i made

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yeah, i'm sure nmsmb and amumss could create the correct files and formats.

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but again, think it starts with the pak plugin for vortex, not sure anyone is lining up to write that

vale iron
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oh I mean I use a bat file that copies all the lua and the appropriate PAKs into the right zip files, renames everything for upload, etc

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I use AMUMSS Mod Manager for building all my updates, then a batch file to organize and zip

rapid sandal
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ah, yeah, that works too

vale iron
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I don't think I was using that bat file before when I looked at fomod the first time, so it was probably more onerous to me at that time. Now that I automate everything, it is probably doable

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I may have to generate the config file every time to match the new file names, though. Or I could remove the version number from the file names I guess

vale iron
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Hmm, yeah, looks like general practice with FOMOD is to make different versions and options of your mod be named the same thing. I hate this, as troubleshooting is much much harder. I can't ask someone to show me their MODS folder and instantly know which option and which version they have installed

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I'm sure there's some way around it, though. I'll keep looking

rapid sandal
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i wouldn't spend much time on it until vortex can read pak's.

vale iron
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Eh, just making my stuff compatible for installing purposes would be a decent step forward in compatibility

warm mulch
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Hey all im looking for stack mod anyone that can recommend one and one that is save compatible?

vale iron
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Looks like there are only three recently updated. gStack, KuroPeach's, and a Chinese modder I don't know

warm mulch
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What stack is yours? Always will to support modders with a download

vale iron
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gStack

warm mulch
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How big is the stack size?

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And does it stack only resources or other items aswel

vale iron
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There are different versions in the zip, just choose which one you want. It gets everything I could find

hushed gust
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Hi

vale iron
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Hello

lean prairie
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Hey, what's the word on BPG now that Worlds is out and all that? I read on Nexus that people have some crashing issues with it, still worth using?

solid hawk
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You'd have to look at POSTS on the mod page to get current status. Nobody here would know.

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Author of BPG doesn't hang here.

lean prairie
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Yeah, I did.. Mixed reviews there, figured I'd ask here on the off chance some people here use it.

solid hawk
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Could try regenerating the .pak using the .Lua version, which will update the 300-something vanilla files the mod makes changes too, BUT will not update the ~32,000 custom files in the mod. Kind of a crap shoot as to what may be causing the crashes

lean prairie
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Yeeeeeeah, I'm gonna pass on all that. Haven't properly done a full run for half a year, so I think I'll skip on BPG to fully appreciate vanilla Worlds update. Already found a paradise world with the floating islands, adorbs.

weak star
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Question: is there a recommended mod for having a hotkey that hides all the UI for immersion?
I know there are a couple of things on Nexus but they seem to be more for VR? Or if any of you use one of them non-VR and like it let me know?

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would just be nice sometimes to fly around and forget about the little markers and whatnot

solid hawk
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There's mods that hide selected UI elements, but nothing to remove the UI completely.

weak star
solid hawk
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Can't think of any off the top of my head, as I've no use for them, but I think authors lo2k and lmonk both publish some.

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Tricky thing is finding the right keywords in a search, since I don't think any use UI

summer dew
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Am I able to edit "collected knowledge" in the catalogue with a save editor

lean prairie
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i dont recall seeing that in either nomnom or goatfungus', except for the fact that you can learn languages using the save editor

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and glyphs

vale iron
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Very likely in the raw JSON, but not in the UI

lean prairie
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chest light colors is an absolute must have for me

vale iron
lean prairie
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I mean, I'm not really sure actually? I just picked them to make the outline of the circle as dark as it can get. I'll fetch a pic

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Funnily enough using the backpack camera black option actually makes the tiny little diode red (and other diodes like on the Blazing Orbit helmet). when I used red, backpack camera was kind of purple-ish and the diodes on the helmet were actually green. Thought I was going crazy for a second

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circled lights are affected by the backpack camera mod

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so funnily enough using the RED camera mod made them green, using the black has them dark red like this

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but yeah all of that in combination with TrueBlack is just 10/10 look

vale iron
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Thanks for the screenshots. I'll look later. They probably have a base color on the model with a light on top, and a black light is making 0 light or something. And it looks like some helmets share that light texture. I think I noticed that before

lean prairie
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yeah i mean it might have its quirks but fuck it, still a goated mod. to put it into perspective, last time i reinstalled was before you updated the chest light ring mod

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and it wasn't working with the current version

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i straight up said fuck this, uninstalled and checked last week to see if its up to date now

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i literally cant play without it lmfao

vale iron
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Haha, I guess I underestimate how much people like some of these cosmetic mods. If you come across issues or have suggestions, please let me know.

left drum
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Apologies, I figured out what my problem was and forgot to message you.

left drum
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It turned out nomnom was glitching because my .net install was corrupt. Re-installing it made all the difference.

pure mulch
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ok, did you sort freighter battle out?

left drum
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Yea, the number on the line above the trigger was some weird 15k number... and hitting the trigger cleared it.

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I find all the bugs

vale iron
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Did you use some sort of time skipping? Sounds like a glitched timer

solid hawk
viral oak
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wat

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that thing looks kinda pretty.

lean prairie
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bruh did todays update break mods again

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i thought it was just an expedition switch

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😩

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oh thank fuck christ it was two mods that have already received updates

lean prairie
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nope nevermind.. deleted a bunch cos expedition crashed once u had freedom to move

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fuck sake

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rip appears to be DUD's Sky Colors thats causing it

hearty wasp
merry tundra
hearty wasp
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You can mute the channel to not see the new message notif in the future

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Fewer confusing channel messages that way Sean3

wanton yacht
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How is it possible to get a ship or Freighter you want per save game file editing ?

Can somebody explain pls

lean prairie
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If you're going for the Pirate Dreadnought, it's the easiest, cause you just select the Pirate category (in GoatFungus' SE at least) and hit generate seed

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As for the rest of them, you gotta look up their model seeds

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If you select Capital and then hit generate, it'll just generate a random capital ship.. can be a sentinel dreadnought, star destroyer, p much anything in that category

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so you look up the seeds of the freighter you want, copy the model seed, put it there

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bonus points if it has the home seed too, otherwise some small parts of the exterior might be miscolored

left drum
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If it was, I have no idea what you mean.

wanton yacht
lean prairie
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No, you actually need to have a freighter in order to be able to edit it in a save editor

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Without it the Freighter tab wont be accessible

gusty bobcat
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How is modding on MacOs? Impossible?

hearty wasp
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yes

gusty bobcat
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oomf

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Are the developers against modding? What if i mentioned it through zendesk? πŸ‘€

hearty wasp
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yeah I suppose you can add onto the pile

mortal quarry
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does anyone know of a mod that could help me get a squid ship?

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i have jj's better ships, but even with that its still incredibly difficult to find one

vale iron
# left drum Was this directed at me?

It was. Some people try to adjust their system clock to bypass timers like for living ships. Doing so screws up other timers in the game, like the one for how long since your last freighter battle.

vale iron
mortal quarry
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i just found one

left drum
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And no, I didn't do that or similar.

solid hawk
lean prairie
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is there a working mod that increases or speeds up the LOD generation, or maybe not LOD per se but i just groan when im landing on a planet and stuff in the immediate vicinity takes a bit to appear

jovial glen
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!faq-settingsfiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

atlasnmscord Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

glass gate
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Might be a bit of a strange question, but would it be possible to mod/save edit discoveries/wonders to be whatever?

I recently started using the wonder projector in builds, and it allows for some great detailing. I was wondering if it would be possible to have a discovery be something like a sentinel drone, or possibly even a npc model. I don't know a lot about how the discovery system works, nor modding, but any help would be appreciated.

lean prairie
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both nomnom and goatfungus do not have a function like that

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could /maybe/ do it via editing the raw .json file but A) thatd be a giant pain in the ass B) might also just be impossible

fresh arch
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Don't think that's possible with the wonder projector

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More likely you would need to grab the holographic friend decoration and rework the scene to swap the gek model with whatever you wanna display instead

empty egret
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My Ships Stats

mortal quarry
vale iron
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You could free up some slots by save editing the base hyperdrive stat of the ship

empty egret
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I got my Starborn Phoenix which is a Steam Only Ship

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Now I got both Starborn Ships the Starborn Runner and the Starborn Phoenix

dusk saffron
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quite a feat

rustic hazel
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how does the stuff with modding works ?
Download pages and including the into the game ?

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oh, never mind
cant use mods, playing pn GFN

royal dune
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what can i do to upgrade my atlas specter ?

pure mulch
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Base Starborn Phoenix file, for importing into GoatFungus save editor especially for in future when it becomes unavailable.

lean prairie
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@round sinew ok well nevermind, reinstalled duds sky colors again and it doesnt crash KEKW recreated the exact conditions under which it did but nothing... guess it was a diff mod that i overlooked at that moment

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so no fear

lean prairie
empty egret
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There I think she is et

lean prairie
vale iron
lean prairie
vale iron
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super ship teleporter might

lean prairie
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that'd be a bummer.. i'll remove it and see what's what

vale iron
#

Thanks

lean prairie
# vale iron Thanks

yeah... that was it.. works fine without it, even with optical drill/advanced mining beam

#

didnt occur to me, figured ship and MT tech tables are separate

#

i'd rather be limited to 100u ship teleporter and have the red beam, than 1000u teleporter and not have it KEKW

vale iron
#

Glad you sorted it out. All fixed bonus tech are in one table and all procedural bonus tech are in a second table

lean prairie
#

ah gotcha. thanks for the help

vale iron
#

My pleasure

indigo valley
#

is reshading a thing?

lean prairie
#

oh it didnt include the search query lol

indigo valley
#

lol

lean prairie
#

just put in reshade and sort by date uploaded

#

theres quite a few

indigo valley
#

tyty

lean prairie
#

Do MTs have a base Mining stat? No matter what MT I get, it always shows 0 in a save editor. Same with ships' Hyperdrive base stat.

solid hawk
lean prairie
#

i'll see if i can be bothered πŸ˜„

summer dew
#

Is there a mod that decreases hazard effects even lower than the minimum 35%? I'm on a planet I love but when it storms there's a gross green cloud that consumes me like I farted. Thanks in advance guys

silk onyx
#

Are the mods broken? I have 5.29 versions of the mods and my game flashes like I have broken mod

#

I used amumss to scan for outdated mods and disabled two and still flashes like I have an outdated mod in the game

#

I also disabled them one by one to see which one was causing it and no changes in results for a solution

silk onyx
#

Uh interesting

hearty wasp
#

Feel free to post MODS folder if you want someone to make sure for you

silk onyx
#

I think I figured it out

#

Using amumss buildmod I used mods that was enabled /luas … but didn’t account for it scanning an disabled mod then including the enabled to make mod combined

#

I read it included a outdated mod in mod combined when there was no Luas or paks involved

#

I removed the outdated mod and deleted it and it works

#

Mmph I didn’t get that solved actually

summer dew
#

I was using no man's sky companion and all the packaged tech I had in my inventory disappeared

hearty wasp
#

Cool

#

!creativehublink

hardy auroraBOT
hearty wasp
#

Ask there if NMSC makes backups for you

#

If not then you should back up your saves next time

summer dew
#

πŸ’€

pure mulch
#

Creative hub are the people who make the app, they will know more than anyone here

tulip dew
#

did this recent update break all mods?

fresh arch
#

Not all but many due to changes to Reward Table MBIN

#

But you should still assume game updates break all mods and those need to be updated

#

Either by mod authors or you can try doing it yourself for mods where LUA or C# scripts are provided

lament quiver
#

since the last expedition patch when i try to open a save in save game editor, it shows a long list of name issues, so i dont dare to use it atm. Any info if the author will bring an update soon?

fresh arch
#

Best to raise an issue on the GitHub repos for the SE in question

#

Or ask on their discords, I know NomNom has one, not sure about Goatfungus

lament quiver
#

thanks. i now tried the NomNom and it seems to work, although its a bit slower than SGE

solid hawk
solid hawk
crystal dirge
#

Ok im trying to scall unscaable stuff like the walls but the scale glitch doesn't work.

#

Anyone know a work around

#

Dose anyone know a build bot in nms

vale iron
solid hawk
solid hawk
solid hawk
steel crypt
#

All mods updated for NMS v5.29

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.29

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.29

Nexus Mods :: No Man's Sky

Terrain overhaul mod. Compatible with NMS v5.11-5.29 Now with NaturalSpawn!

#

@round sinew

round sinew
hardy auroraBOT
round sinew
glass gate
#

Is there any mod that makes it so that the sun doesn't show in your freighter base?

spiral mulch
hearty wasp
#

Imagine the shadow volumes would take a while to make if one is to do it

#

Better just zendesk HG

tidal portal
#

Might not be an actual mod per say, but how does one return to the RetroMan’s Sky?

#

Like release foundations update idk

lean prairie
#

the real question is why

tidal portal
#

Because i wanna Play it, tbf its more bc i saw the retro concept art heh

solid hawk
junior hatch
#

did my save edited super hyperdrive upgrade (+100,000ly) become "obolete technology, corrupted by the Atlas"?

hearty wasp
#

I dunno did it?

#

was it a hyperdrive upgrade in that slot before and obselete tech after?

vale iron
#

Obsolete tech usually happens if you try to change the type of tech or you put tech in from the wrong type of ship (living/normal/sentinel)

soft nest
junior hatch
hearty wasp
#

cool

#

then you prolly did

#

maybe don't edit that

junior hatch
#

so, the update killed it then?

#

i used it in the last exped

hearty wasp
#

prolly

junior hatch
#

and the one before

hearty wasp
#

I mean if you can't use it now then you can't use it now

junior hatch
#

grrr

hearty wasp
#

saying it worked in the past doesn't change that

#

unless you downgrade your game ig

junior hatch
#

i learnt how to prevent steam game updates (for dbxv2)

#

(until the patcher catches up at least)

#

OH - the latest update for the game didnt seem to update amumss

#

so i deleted my mods as i couldnt update them and really wanted to play exped

#

maybe this tech was modded? but i thought it was save edited in

but that itself may have been a freighter tech install

#

(and that is still there either way)

delicate heart
#

Any recommended graphics overhaul mods that give it higher quality look?

solid hawk
junior hatch
#

sorry, yes thats obvious, i didnt word that right

#

i was in turn trying to subtly request if ammumss had been updated

solid hawk
#

Latest version of AMUMSS is 4.5.8.2W and latest MBINCompiler is 5.29.0.1

junior hatch
#

yes i have those - but the other side of that coin of a question is if those latest versions are compatible with the last update yesterday

#

i suppose a better question would be how do i figure that out myself?

solid hawk
#

If a file is listed as being changed by an update, then any mods which use that file will need to be updated

#

In the case of NMS 5.29, any mods which use these files

junior hatch
#

so this would require going through each mod's file changes and comparing that to the game's updated file changes

i get overwhelmed when i try to update my mods once it fails a couple of times in or the game updates 1 week after getting it working again, and i just stop playing for a while

this, isnt possible for me

in other news, since yesterday my mod update tonight brought my errors from 20+ down to 0, warnings from 30+ down to 4 (expected and unfixable from memory), and the notices down to 5 (again, expected and unfixable)

fresh arch
#

A good practice is to assume all mods get broken with each game update and update then yourself in a bulk

#

Here's what I do: i have a folder on my drive with LUAs for all the mods I use for my gameplay

#

When I see an update on Steam, I get out all mod PAK files, I wait for game and MBIN compiler update

#

Then I throw all those LUAs at AMUMSS to generate all these mods in a bulk

junior hatch
#

something that happens my whole life is i ask what i think is a very obvious question, and i get basic answers that do not actually answer my question

my issue is that im always on a different wavelength to everyone else - we might think we are discussing fruit, but i could be discussing apples, they would be discussing oranges

so yes, i know:

  • about game updates breaking mods
  • keeping mod luas in folders (i go further to collect colour changing laus by colour scheme on my pc's rgb)
  • about deleting my pak file once a game update is released
  • that i need to wait for amumss and mbins to update to continue using amumss to recomplie my pak to work with the latest game files

none of this answers the question i asked, but at least you now know im talking about apples and not oranges/fruit in general (metaphorically)

(ive been struggling with crap and this different conversation wavelength issue has reared it head in a huge way recently, ignore me)

fresh arch
#

No I don't

#

The problem is having to figure out what mods get broken

#

I propose a way out of it: don't think about individual mods, yeet out and rebuild all of them

#

Seems like you understand the concept and have the skills to perform it, but still something blocks you

#

But I won't be able to help with that

solid hawk
#

I agree with FF, just update them all and don't be pedantic about individual mods. That's what I do. What apple did not get answered?

crystal dirge
#

Best nms save editor ship

#

@junior hatch sorry for ping

junior hatch
#
  • only about 3 of my 100+ mods do not conflict so theres just the one pak - they all need to be merged

my question was specifically how to tell when amumss/mbins update for recompiling paks. instead of being told how to tell when the "patcher" is ready (rather than having me ask repeatedly here if it was ready to be used again), i was told how to tell if mods were broken by finding out which files got updated and then compare every one of my 100+ mods to tell if they need updating

basically i want to wait for patcher/amumss to be updated, then run amumss mod manager and run my colour scheme modlist folders through it to use with the latest game update

right now, everything is working fine until the game updates and i sporadically run build mod every other day until i find it randomly updates

fresh arch
#

how to tell when AMUMSS updates

#

When the developer behind it decides they want to push a new version with new functionality or bugfixes, not dependant on the game itself

#

how to tell when MBIN Compiler updates

#

When the developer behind it decides they need to push an update because HG changed game files in a specific manner (ex. added new properties to existing files)

#

That one is game dependant but does not mean each update of the game requires MBINC to be updated

#

how to tell when game MBINs update

solid hawk
fresh arch
#

When a new game update gets pushed by HG, a handful of experienced modders will run a comparison between previous game build and new game build using a dedicated tool that will tell them the list of affected files

solid hawk
#

Not every NMS patch requires a new version of MBINCompiler, but when one is released, AMUMSS will pick up on it and update on run of buildmod.bat

fresh arch
#

I run buildmod and it randomly updates

#

No random updates, either AMUMSS got update (explained above) and it will automatically download MBINC even if you already got the latest version as a safety measure

#

Or MBINC got updated because also explained above

#

Anything else? Cause after saying it all out it starts to get convoluted, which again will prompt me to repeat my suggestion

#

Don't overthink it, just make a habit of yeeting all mods and rebuilding all mods after a game update

solid hawk
#

Really isn't tooling to do automatic notifications for things, which seems to be the apples you're leaning towards. As a mod user, the impetus is on you to go to where the data is and stay informed.

fresh arch
#

That's kinda true, modding requires some elbow grease from the end user

#

Especially in case of NMS which is far different from your standard 20th recompilation of the same engine from Bethesda

crystal dirge
#

Just unpacked game files

cinder bloom
#

hey all i am wondering about modding

#

is there one i can replay yhe leviathan expedition?

#

or no?

solid hawk
cinder bloom
#

can someone help me where to copy and paste the stuff to?

solid hawk
#

Nope, don't use it myself. Should be instructions at the link above

fresh arch
#

There was a video guide linked in the description page

cinder bloom
#

oh ok

#

question on the mod can the rewards from doing it offline will those rewards be saved for when you turn the game back online to use??

fresh arch
#

Yes, you unlock the same rewards for your whole account just like if you were to do original expedition

#

You need to go offline to trick the game into thinking now expedition X is active by supplying the dedicated cache file

cinder bloom
#

oh ok that is fine i cna do that lol

#

that way i cna do all that to get the stuff i missed

lean prairie
#

alternatively if you dont want to actually play the expeditions for the rewards you can just unlock them for ur account via a save editor

crystal dirge
#

Hey

#

What's the file for the pets

#

@lean prairie

lean prairie
#

or Companions tab if youre using GoatFungus' save editor

crystal dirge
#

I'm tryna make a mod so it always makes the pets happy without feeding it

#

Can u help?

lean prairie
#

i'm just a mod user dude

#

not a modder

crystal dirge
#

Oh

#

Lol

#

@fresh arch

lean prairie
#

i dont think anyone's gonna make a mod for you unless you pony up some money

fresh arch
#

You really think pinging random people is the way to go?

crystal dirge
#

Mabye

crystal dirge
lean prairie
#

doesnt maky any difference, the save editors aren't able to edit a pet's happiness at least as far as i can see

#

so you'd need to modify the game files, so a mod

#

and i doubt youre gonna find anyone to do that for you just out of the goodness of their hearts

solid hawk
lean prairie
#

as in, itll have to be done for every new pet you obtain

#

and it's still gonna deteroriate if you neglect them, no?

#

if that's what he's after, it's just easier to pet them three times

solid hawk
vale iron
#

@crystal dirge METADATA\SIMULATION\ECOSYSTEM\CREATUREPETBEHAVIOURTABLE.EXML

    <Property name="Hungry" value="3400" />
    <Property name="Lonely" value="1275" />
  </Property>```
#

Make those really big

#

I have to make a test in the next hour or I could throw one together

junior hatch
# solid hawk Watch this page: https://github.com/monkeyman192/MBINCompiler/releases

done - thanks for that one

Really isn't tooling to do automatic notifications for things, which seems to be the apples you're leaning towards. As a mod user, the impetus is on you to go to where the data is and stay informed.

didnt know where to go to be informed - not necessarily how to automate this, just where to find it to be self reliant rather than just pester you guys repeatedly (give a man a fish/teach a man to fish sort of thing)

i mean, im happy to pester you all for the information after each game update, but i felt being self reliant would be fair more efficient, i just didnt know where to go to be informed - you all must get that info from somewhere

but if the main channel for this information to be released is that mbincompiler github page linked, than i have finally got the apples i was asking about

vale iron
#

The github page will tell you when it gets updated (though AMUMSS checks that, so it won't tell you much more than AMUMSS does). If you want to see when MBINCompiler is being worked on, that's the mbincompiler channel on the modding Discord

#

For example:

#

During the past 4 or 5 weeks, almost nothing was needed. Before that there was a string of things being worked on for the frequent updates

#

@crystal dirge Try this

solid hawk
vale iron
#

Weird, I'll fix

crystal dirge
#

Thx

#

@vale iron

solid hawk
# crystal dirge Thx

Let him know if it actually works though. Currently just theory and wasn't checked in-game yet.

weary ruin
solid hawk
glass gate
vale iron
#

Would have to look at the individual parts and see if they are set to block light

hearty wasp
faint pendant
#

Does anyone know which (if any) stats on mods affect mining yield? And if Atlantid MTs have different base mining stats or if they’re all the same. And finally if a square SC layout has the highest yield or of another pattern does. Trying to optimize my mining MT just because.

rustic hazel
#

Can i use mods on gforce now ?

hearty wasp
lime mesa
#

How do I install mods? I know about Nexus, I just want to know how to actually do it properly

#

Nah like where do I put the files?

#

A message reaction doesn't help 😭

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

lime mesa
#

!faq-settingsfiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

atlasnmscord Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

lime mesa
#

I'm guessing I have to extract the .zip files or no?

fresh arch
#

Have you read the instructions in the links provided by the earlier bot response?

#

It mentions PAK files, that's the only format the game cares about

lime mesa
#

Yeah I did, was just making sure

#

Alr I think I have all the mods I want for now...

#

let me test

#

Yep I got it working

#

Nevermind...

#

It crashed

#

And I have NO idea which mods are incompatible

fresh arch
#

Only use mods updated for the last game version

lime mesa
#

How do I check that?

fresh arch
#

On the mod description page

vale iron
#

Post a picture of your mods folder

lime mesa
#

So now I have to go through every mod I downloaded to read them 😭

lime mesa
#

Just a few πŸ˜…

fresh arch
#

This tells nothing

vale iron
#

Omg I have to read them?! πŸ˜‰

lime mesa
#

true

fresh arch
#

Because it displays download dates

#

Yeah reading such horror

lime mesa
#

It's annoying because I already closed my browser

fresh arch
#

Everything should read my mind for me

vale iron
#

Those are all zips

#

Need to see the dates on paks

#

The folder named MODS in PCBANKS

lime mesa
#

What's the current update caled?

vale iron
#

Need a picture of that

lime mesa
vale iron
#

The update name doesn't matter usually

fresh arch
#

Current game version is 5.29

lime mesa
fresh arch
#

Some people refer to it as Cross Save update

lime mesa
#

😩

vale iron
#

Recycle bin?

lime mesa
#

So they're all there still, just not inside the mods folder

fresh arch
#

GeneraΕ‚ tip, all mods older than Worlds Part 1 update are guaranteed not to work

#

So anything older than half a year

lime mesa
#

I can't see the actual game version on the mods description

#

or am I being blind?

vale iron
#

Just put the PAKs back in your MODS folder, screenshot it, and put it here

lime mesa
#

Okay

#

Had to take multiple screenshots to get the full folder 😭

#

wait

#

That's not even-

#

πŸ€¦β€β™‚οΈ

#

Lemme fix that

fresh arch
#

Ok now apply the basic rule of yeeting all non PAK files

#

And yeeting all PAK files older than July this year

lime mesa
lime mesa
#

There was only 1 mod in there that was before July

#

I swear if one mod caused my game to break imma laugh

#

Because it was literally just the "no fade" mod

lime mesa
vale iron
#

Screenshot 1 has a lot of old stuff in it

lime mesa
#

Wait what do I do wth the .lua files

lime mesa
vale iron
#

Nothing

lime mesa
#

yeah the years

vale iron
#

You don't need Luas, right now

#

You do need to pay attention to the mod pages though. For example, some of my mods bundle lots of options in one, like the gShip Type Frequency mod. Only one of those will work

#

You need to pick which one you want and only install one

fresh arch
#

You have files from 2016

lime mesa
#

I REALLY don't want to get rid of this one... but it says 2022... should I try using it anyway?

#

I hate the lag spike when leaving atmosphere

vale iron
#

No

#

It will not work

fresh arch
#

If you wanna break game, sure go ahead

lime mesa
#

Awwww :(

fresh arch
#

You're ignoring our input anyway so

vale iron
#

There is a DIY version you can try

lime mesa
#

How can I do it

vale iron
#

Later, clean up the old stuff and multiple versions of the same mod first

lime mesa
lime mesa
#

All outdated mods are gone

vale iron
#

There are like 5 versions of gShip Type Frequency in there

lime mesa
#

Yeah I got rid of those

vale iron
#

gEpic is going to conflict with a whole bunch of stuff, too. It's a bundle by itself of a bunch of mods

#

Better Planet Generation won't work, I'm 99% sure

lime mesa
#

So they should work fine together

vale iron
#

It's my mod, I know how it works πŸ˜„

lime mesa
#

right?

lime mesa
vale iron
#

No, you pick which one you want

lime mesa
#

Ohhh okay

vale iron
#

Anything that starts with 'g' is 99.9% mine

lime mesa
vale iron
#

What kind of ship do you want to spawn more frequently?

lime mesa
#

Hmmm... maybe the exotics (predicatble i know)

vale iron
#

Honestly, I'd just recommend gEpic Lite and see what you think. Or Better NMS.

#

Then Exotic Common

#

Type Frequency and gEpic should be ok together

lime mesa
#

And this is what I'm left with

#

Such sad, very depress

lime mesa
#

From exiting planets

vale iron
#

gEpic and enhanced third person camera will conflict

#

The bottom three might conflict, I can't recall

#

You need to read that one

#

carefully

lime mesa
#

Okay

#

First try 😎

#

So now what do I just play?

vale iron
#

No idea, I don't use it. Try

#

You're going to have conflicts, which means some of your mods aren't going to work right, but might be fine for you

lime mesa
#

Okay :P

#

YES ITS LOADING

#

πŸ™

#

Thanks for the help

#

How do I use gStack? I don't see anything in the quick menu or is that wrong? 😭

#

The mod didn't remove the lag 😭

vale iron
#

gStack just increases stack limits. There are no menu options

#

remove lag works for some but not others. It just depends on your particular hardware

solid cobalt
#

Hello guys, I have NMS on GamePass and I bought it now on Steam, I had already enabled the crosssave 2 weeks ago and so far it hasn't been activated for me to use the save.

Is there a way for me to transfer the save from XBOX GAMEPASS to STEAM without losing ANYTHING? with mod

solid hawk
lime mesa
#

Could someone make a mod that adds a feature to be able to actually paint ships gold, silver, copper, chrome etc.?

#

I have no modding experience so I can't lmao

solid hawk
#

Even if somebody would do this, only those using the mod would see it.

#

Can't force color and texture changes to other clients which don't have them in their local files.

#

So yeah, doubt anyone would be willing to make that, especially with the difficulty involved in getting metallics right. Not unless you're offering a reasonable about of cash for the time and effort involved.

solid hawk
empty egret
#

Ok This ship is set 2 Billion DPS and 41K Hyperjump Range

lean prairie
#

y tho

lime mesa
lime mesa
#

How do I fix this?

#

I've never had this issue before

solid hawk
#

Probably an issue on their end.

lime mesa
#

Yeah restarting my pc fixed it

#

Lol

#

This is why I shouldn't become a modder... I try asking for help before troubleshooting myself 😭

hearty wasp
#

it's also not a mod issue so it wouldn't have had any impact on if you do mods anyway Sean3

empty egret
lean prairie
#

i think you crossed easy a million and a half DPS ago

solid hawk
#

haha

fresh arch
#

As Babs said, the effect is local only, other players won't see it

fading wasp
#

Im having some trouble with the NomNom save editor, i want to unlock some ships from previous expeditions but when i go to the npc it says i already redeemed the ships. Could anyone help me with this

fresh arch
#

Check pinned messages, there should be a post about adding exped rewards with save editors

#

Alternatively you can use mods like Consumerism or individual unlocker mods to get these

lime mesa
#

Also, if other people install the same mod, would they be able to see it then?

fresh arch
#

No

fading wasp
lime mesa
#

I thought if people had the same mod installed they could see... interesting

#

Oh well :P

#

Still worth it

fading wasp
#

time to test if i did everything right

fading wasp
#

hooray

#

i did it

solid hawk
junior hatch
#

is there a better way to collect ship fabricator parts (i havent done ship fabricating before)

just saw a way to get multiple copies of all iron vulture parts in pins in exped and am doing it now

just seems like a shame to only get 1 part out of each ship - i looked and didnt see a mod under "fabricator" or "salvage" that unlocks all ship parts, or increases ship fabricator extraction parts

would one of the save editors do this? is there a mod being worked on? have i missed a mod? is this possible?

fresh arch
#

There are mods that add ship fabricator parts to vendors to be purchased

#

AltF4 and Babs' mods add all of them to galactic trade terminals to be purchased with units

#

I have a mod that makes scrap dealers sell randomised parts to be purchased with tainted metal

junior hatch
#

right, i figured this would have been done already - not having done fabricating before i hadnt looked into it

i didnt see these under fabricator - is there a better search term?

vale iron
#

Try 'parts'

junior hatch
#

boom, found both that were mentioned (i did go through all listed friendlyfirepl mods, but didnt see the scrap dealer mod, but found it now, must have missed it)

junior hatch
lean prairie
#

use GoatFungus' save editor

#

those checkmarks there are "Unlocked"

fading wasp
lean prairie
#

yes, thats correct. but the way NomNom SE works in account editing, whatever you check will be classified as "redeemed" already

#

if you use GoatFungus SE and edit your account data, whatever you check will be classified as "unlocked" therefore redeemable at the anomaly

fading wasp
#

hmmmm i see

#

i might try that SE later

junior hatch
#

ive got my gfse up and running, and want to reinstall a hyperdrive upgrade - but need the name of it

anyone know what the name of the +100,000ly upgrade is called - i believe it comes from an expedition (there is also another for freighters, but im sure there was one for starships)

pure mulch
#

No module i know of for ship or freighter. Nearest one for freighter is the singularity engine, that basically acts like a blackhole and the destination is random

#

The only expedition one for ships gives you about 600ly, thats a big difference to 100,000ly. The only way to get 100,000 is probably by altering the ships base warp bonus.

#

I dunno why you would want a 100,000 plus ly range, its a hell of a lot of scrolling in the galaxy map

vale iron
#

You can hold shift or space to speed up the movement in the map

#

And no, there is no 100,000ly hyperdrive upgrade

junior hatch
#

1 - free look and choose a random star after a while of "walking" through the direction you want

2 - it was necessary after i accidentally went through a black hole (ironically during the 1st run of this expedition) and ended up so far away from the exped systems (and yes i forgot about space station's gates - due to the abandoned nature of the satations, i didnt realise they were still active)

3 - this black hole ended up bricking my exped as i could never complete the final step of the mind arc... arc and thus never actually got the iron vulture

#

i swear i added one

vale iron
#

Somewhere around 300 is the most, not even 1000, let alone 100,000

junior hatch
#

well now ive got back into gfse, i remember editing in a hyperdrive upgrade that massively increased my hyperdrive range - maybe it wasnt 100,000ly, but i thought it was

but i cant just search for it, i need the actual name

vale iron
#

There is no name because there's no such upgrade

#

If you mean freighter, there's one that does 800, I think

junior hatch
#

i remember the freighter one, yes - pretty sure that one was only via exped (back before you could use exisiting saves) called singularity engine

im wondering what the hell i installed then, ecause you might remember i asked about an obsolete technology a couple days earlier as i wiped my mods and played vanilla

maybe this was a modded upgrade in that case - maybe one of those customupgrademods and the other matching mod and playing vanilla reset it - and im getting confused between the freighter's upgrade

vale iron
#

Singularity engine is like a blackhole, not a warp range

junior hatch
#

nevermind the technical terminology (i have a game that i call attack and coin when its actually combat and trade)

i guess i have to get back in game and look at those custom upgrades

vale iron
#

If you want something that makes you travel really far with no control over it, that would be Singularity Engine, but it's only for freighters (unless you use a mod that makes it available, but I don't know of one)

junior hatch
#

no im sure i had something similar but with control - but its been so long i have no idea where to look

ill check those upgrade mods and let you know what i find

#

all my starships have the obsolete tech in them, so whatever it is i used on everything - being so important/useful

#

I present to you - the Overcharged Hyperdrive: +100000ly

#

from one of the custom upgrade modules mods (theres 2 similarly named ones)

dusk saffron
junior hatch
#

"creative hub"?

#

is that another discord?

fresh arch
#

!creativehublink

hardy auroraBOT
junior hatch
#

i see

pure mulch
#

Can mods be used on mac platform or can they be used only on PC based platforms, ie PC Steam, Gamepass Ultimate, GoG?

pure mulch
#

Im assuming ok on GoG and Gamepass Ultimate and MS Store?

hearty wasp
#

yeah

pure mulch
#

just writing some sort of guide, but want to get facts straight

frigid grove
spare glacier
#

hello guys is there a mod that disables the Environment warning sound? I'm very tired of the notification, i already know and my planet get them frequently

pure mulch
thorny galleon
#

can someone help me with save editing? whatever i edit just doesnt appear in game

fallow meadow
thorny galleon
fallow meadow
#

and what platform are you playing on?

thorny galleon
#

steam

fallow meadow
#

Did it detect your save file location?

thorny galleon
#

yeah i can edit everything it just doesnt go into my game

fallow meadow
#

Are you saving again after having made changes?

thorny galleon
#

yeah
i edit the nanites, then press save

fallow meadow
thorny galleon
#

ok

junior hatch
# pure mulch What Mod is this?

I think it's custom mods galore
But could be from craftable upgrade mods
Or craftable modules

One of those in that order of likihood

#

It unlocks in the anomoly starship research terminal

fresh arch
#

I think it's the earlier one

#

Craftable Upgrade Mods was for crafting the vanilla proc gen upgrades (CBASX classes)

pliant tulip
#

is there any mods that will unlock all the ship parts? just wondering

solid hawk
#

This isn't really possible. Parts wouldn't fit right. Would be very wonky.

pliant tulip
#

cuz i thought in creative mode, everything will be infinite

#

but no free ship parts for custom ships

solid hawk
#

Yeah, we're talking about the same thing then. Can use fighter parts on fighters, hauler parts on haulers, etc.

pliant tulip
#

so yeah, is there mod to have them all or is there any pcbanks file that can be modified to have it

solid hawk
pliant tulip
#

let me try, cuz last time i did everything free, no free ship parts

solid hawk
#

If not, I may be able to take a look tomorrow, just getting late for me now.

pliant tulip
#

but ty for helping

solid hawk
#

kk, I'll look tomorrow. Have to figure out how costing works for the fabricator.

#

I haven't used it much

pliant tulip
#

oki ty

solid hawk
#

Unless somebody else beats me to it, which is always a possibility.

pliant tulip
#

ye

#

but i'll be still happy if you would help me

solid hawk
#

Like Gumsk or FriendlyFire, which would be cool.

pliant tulip
#

ok

#

ty

#

cya tomorrow (maybe)

dusk saffron
#

right below it is the invite to the creative hub discord

fresh arch
#

Or mods that add a randomised selection of parts to scrap dealers to be purchased with tainted metal

limber crater
raw sedge
#

does anyone know if its possible to get the starborn phoenix by putting an ID in KnownSpecials? similar to how you can permanently obtain the X.O suit helmet

raw sedge
limber crater
#

Ty

solid hawk
solid hawk
#

This one is specifically for making fabricator ship parts cheap. Have it set to 1 for all parts right now. Give it a shot and let me know.

pliant tulip
solid hawk
#

Better Space Stations Sell Everything (EISS) will give you easy access for all the parts, this is known. The Cheap Ship Parts script, I haven't tested in-game, will leave that up to you. Hopefully you know how to use AMUMSS to process an .Lua script to make a mod .pak. If not, see https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

solid hawk
#

Happy holidays, everyone

glass gate
#

Does anyone know the order of the professions in the JSON NPCWorkers?

fresh arch
fallow meadow
hushed gust
rotund cosmos
#

so, hmm. does anyone know of a mod that adjusts / gets rid of these annoying dust clouds that just... spawn near the player constantly?

#

i've searched around a bit but haven't found anything yet. if it doesn't exist maybe i'll look into tweaking it myself

fresh arch
#

I think that's how game renders weather effects, it does it only in this bubble around the player, not across whole of FOV

#

Haven't seen any mod that would affect it

opal parcel
vale iron
#

Most mods that affect ship appearance are only client-side. Sometimes they can be seen by other players with the same mod installed.

opal parcel
#

God dang it

#

Any chance for this mod to become real?

fresh arch
#

My work not real enough for you?

#

You are free to research how to hack the network protocols used by the game and tell them to send data that exists only for 1 client

#

And while you're at it you can make NMS a proper MP game in all aspects

marsh eagle
#

No its not possible in terms of network code. Only chance is to brute force a proper ship seed that has all parts/colors you want

dusk saffron
#

why do you need other people to like how your ship looks?

#

am I selfish because I only care that I like how it looks? LOL

hearty wasp
#

Feel free to evaluate the chances of that happening

opal parcel
opal parcel
dusk saffron
#

ok, god dang it. πŸ™‚

pure mulch
#

Now, now Gix, Ive seen you sat in Anomaly, for hours n hours showing off your Rasa Fighter....πŸ˜†

solid hawk
frigid grove
#

@marsh depot There's one option if you just want to play rather than debugging your offline issue. You can go into %APPDATA%\HelloGames\NMS\{steam id}\cache and drop this SEASON_DATA_CACHE.JSON into that folder. It will tell the game to run the Liquidators expedition with the community milestones replaced so you can do them offline. Normally I would have this on my site by now but I've been lazy finishing this expedition. On phase 3 and everything is working well.

If you figure out how to get back online it will seamlessly convert over to HG's rgular Liquidators settings.

marsh depot
#

Interesting. I was reading about this option to replay earlier expeditions. I just started the game the week before Aquarius so missed a lot of content. Thank you - option of next resort

#

TYVM

frigid grove
# marsh depot Interesting. I was reading about this option to replay earlier expeditions. I ...

Yeah it's pretty simple. I paused my permadeath/hard mode run to do Liquidators and once I confirm it works I'll toss the redux version on my page: https://cwmonkey.github.io/nms-expeditions/

Leodium's off being a family man so his may not get updated for a while depending on where you look πŸ˜†

marsh depot
#

Thanks! Just tried rebooting my router but that had no effect beyond disconnecting Lofi Girl LOL

leaden geyser
#

Any1 know here if ** eucli-ea - more buildable base decorations and structures** is multiplayer compatible?

vale iron
#

It multiplayer compatible in that other players won't have any negative impacts when visiting your base. It is not multiplayer compatible in that other players won't see any of the non-standard items you build. (AFAIK, Winder can correct me if wrong)

leaden geyser
#

Okay ty!

hexed parcel
#

I activated creative mode on my survival save just so I could finally find all the frigate modules I'd need (because I can never find enough) and now my storage "stack" size has been boosted to 9999 and I can't change it back to 1000. How do I fix this? Ive downloaded goatfungus' NMS Save Editor but I can't find the setting.

I know this sounds silly but this honestly upsets the heck out of me.

#

nvm i think I found it, DifficultyState, Line 42

hearty wasp
leaden geyser
#

Buggers

#

Their on console

wintry sage
#

What is the best save editor atm?

fresh arch
#

There is no best

#

There are 2 main ones, Goatfungus and NomNom, each with their own features

#

The links can be found in pinned messages

lone thicket
vale iron
#

99.99% of mods older than September won't work at all. Probably 90% need to be sometime after October. The only way you'll get this mod working is having someone completely rebuild it from scratch.

lone thicket
#

oh no! dang, yeah, this is the only HUD-UI fix for multi-monitor that was out there. that sucks

solid hawk
#

Yep, 4.5 years old. I looked, the files being modified have changed significantly since then. No easy way to update this, would need to start from square one.

fair thunder
#

mm then there is not a way i see

placid gyro
#

anyone know why there's a white screen with flashing black shards on it before the mod warning screen?

placid gyro
#

and does anyone know why both

  • Fast Pulse Drive Engage
  • Fast Ship - Fast Landing
    lock me to first person in my ship and have two circles off to the right side?
vale iron
#

Very likely out of date mods

solid hawk
lone thicket
#

@solid hawk Hey thanks a ton! No, I don't use it, because I've never heard of it. -_- Could you generate the pak file?

solid hawk
#

Sure, please give me a couple

lone thicket
#

@solid hawk Oh yeah, no worries.

solid hawk
lone thicket
#

Thank you!

solid hawk
#

In the meantime, here's some info on that AMUMSS thing I mentioned. It's a script process (and mod conflict checker, among other things). We write Lua scripts for NMS mods. When run through AMUMSS can generate\update\combine mods.https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

solid hawk
lone thicket
#

@solid hawk Yaa! gimmi a few πŸ™‚

solid hawk
#

Take your time. I'm the middle man here. Guy who actually wrote the script to generate the .pak went to bed.

#

Reason he asked me to get it to you, knew he wouldn't be on long

lone thicket
#

for sure πŸ™‚

#

@solid hawk Yes! Worked perfectly. Everything (except the mod warning screen) is perfectly centered on AMD Eyefinity (multi monitor).

solid hawk
#

cool. πŸ™‚

#

Can't say the mod warning screen will get fixed any further, but better than it was for you. πŸ™‚

lone thicket
#

it's a small issue, since everything else works

#

FYI, don't know if anyone has trouble with this, but ALT + TAB (at least on my system) will cause the game the freeze, turning off the GOG Overlay fixed it, along with the long loading times lol.

placid gyro
#

nvm, both have posts asking for updates.

vale iron
#

October might be fine, August is probably not

#

Depends on the mods

placid gyro
#

faster pulse seems to function but at a cost

vale iron
#

I have that in Better NMS and/or gEpic, but you might not want all the other stuff that goes with it.

cunning badger
#

hi, is there a mod that unlocks past expeditions and limited events rewards?

zenith ivy
#

This keeps happening to me, everytime i reload a save these keep getting added. Removing them in save editor does not fix it, on next load it will keep coming back again. I don't know what to do...

It seems to happen to a ship whenever I make modifications in save editor to a ship, and after that the ship will be permanently getting certain tech duplicated. I don't know how to fix this, tried making new saves but it will still happen. Anyone knows how to solve this?

hearty wasp
#

if you do then post MODS folder

pure mulch
#

Never ever had that issue with a save editor

red pelican
#

Yo can you play online even if you have mods?

thorny galleon
#

What does the mod "Exosolar's Beyond Base Building" do?
Does it let me build bases in space?

vale iron
#

No, nothing lets you do that

#

It removes some restrictions on placement and number of particular items, among other things. I'm pretty sure the mod description has a good explanation of what it does

hearty wasp
#

mod description is a thing you can read

#

maybe throw it into ChatGPT if you can't bear it

vital comet
#

Could a mod be set up to show position on the screenshot, or perhaps in the file details of the screen shot? So a dingus like me that forgets to save the position of a really good SC layout on a really nice ship I found, can't lose it?

solid hawk
#

If you use photo mode, will show portal glyphs

vital comet
#

I know that part. I mean position, not glyph coords

hearty wasp
#

No other data can be displayed

vital comet
#

Dang, not even something that would put the position in file details?

#

Like, right clicking on the file itself, and checking the comments, could something be made to put the player position there?

limber crater
#

If you switch to interior view in your starship, you can see the position on a screen on the left

vital comet
#

Yeah, but thats not telling me where I was when I took the screenshot of a very good SC layout on the ship. That's what I need to know. I know I can't go back in time to get it now, but in the future if I find something nice, and take a shot, I wouldn't have regrets of forgetting the position

wintry sage
#

Do you guys recommend Goatfungus or NomNom

solid hawk
solid hawk
vital comet
#

Hahaha, yeah, I was hopin. Was looking through the mods on nexus, and saw a few things that did save exports, was hoping something similar could work for making a logfile when a screenshot was taken. I'm just sad I missed saving that ships location. Thanks for your answers

solid hawk
#

There's a facility to backup all locations in a save, which then allows to access on the coordinate share tab and add notes to these listing.

#

Would need to run every so often, as the game save only stores so many locations before it starts overwriting.

#

Not automatic, by any means, but maybe a happy medium.

vital comet
#

Yeah, was looking at exactly that

dusk saffron
vital comet
#

Yeah, is what I started doing

marsh eagle
# vital comet I know that part. I mean position, not glyph coords

It`'s a nice mod idea and I think I can include that into the visor seed display mod. With a hotkey to toggle that info. Also galaxy name and galaxy index should be included. Such a huge oversight from hg to allow glyphs on photos withozt knowing the galaxy name

solid hawk
coral gale
#

is there a mod that can hide most of the hud elements in VR? like the quest objective thing on the bottom/right corner? gets annoying, been having to turn around to have the hud behind me so it doesnt get in the way of my view

#

nvm, found one, took a bit of searching, nvm, posts say it crashes..humbug

fresh arch
#

If the mod has a LUA or C# script available, you might try to update it yourself for current game files

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link is for using LUA scripts

fierce rapids
#

is there a mod that highlights any item on planet that I have NOT scanned without me having to hover over every square inch of the planet, walk 10 ft and start again?

solid hawk
#

Nope

upbeat edge
#

Am loving this rn πŸ™ youre a legend
Molnia racer is fire...
Does other gamers in multiplayer see the custom starship??

vale iron
carmine birch
#

What will happen if i use some mode in multiplayer mode ?Like there is a mod in nexus mod that give you more view in ship.What will happen if i use it on multiplayer mode

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 3rd link for details

round sinew
#

wow bunch of modding related changes in latest experimental

hollow loom
#

Is better world generation still a good mod to get or the world's update made generation more interesting / varied?

#

Also is there a mod that lets u resize building components u wouldn't normally be able to? without the mod unlocking or adding a bunch of building things

fallow meadow
fallow meadow
#

August last year, makes me doubtful it still works.

#

Ah, works with AMUMSS I guess, and yes, if this is the kind of mod you have an interest in, most likely still worth the effort.

hollow loom
#

Aight, I will figure Amumss out, thanks

hollow loom
fallow meadow
#

!moddinglink

hardy auroraBOT
hollow loom
#

Cheers!

hollow loom
bronze lily
#

interesting experimental changes

#

Hello Everyone, First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced. To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the t...

gusty bobcat
#

Does this mean MacOS support?

placid gyro
#

does every update break every mod?

#

ex: the last update on "no milestone notifs" was july

#

but if nothing has changed about milestones, might it still work?

placid gyro
fresh arch
placid gyro
#

rip. i'm so tired of tabbing through 30+ expedition milestones

hearty wasp
gusty bobcat
hearty wasp
#

You are free to attempt to prove otherwise

gusty bobcat
# hearty wasp No

Oh. I’ll take a look at the files in the experimental version of the game.

#

Once I’m home.

hearty wasp
fresh arch
#

No need to check anything

#
  1. only windows depot was updated on steam
gusty bobcat
#

Ohhh.

fresh arch
#
  1. even if macOS depot got updated, the modding community is just starting to figure out how to get mods working with the new system pushed by HG
#

All done trial and error style, so it might take a while

gusty bobcat
#

It’s all good. I mod Minecraft and Stardew on my Mac so playing with mods adds so much variety.

bronze lily
#

aren't like

#

all mods pak files?

hearty wasp
#

we've had at least one update with which all mods are most definitely broken within the last year

#

and an update that was more troublesome to update mods to than this one most probably

#

with this one all you need to do is bring the files out of the pak

solid hawk
#

Currently, all of our tooling is based around mods being in .paks in PCBANKS\MODS. Will have to change to not in .paks, in subfolders, in GAMEDATA\MODS. Will be a complete loss of compatibility with current mods for those who choose not to update NMS. Mods authors are not going to want to double up on their mod downloadables.

#

It'll be on the end user to .pak the mods, if they want to use an older version of NMS.

neon nova
#

Not too familiar with NMS modding, are the latest changes good?

fallow meadow
neon nova
#

Sounds like possibly a pain for now but hopefully there may be more complex mods in the future?

#

The game uses .mbin files right? Having mods use those seems like it could be easier hopefully?

fallow meadow
#

more complex mods in the future?
Not seeing that to be honest, and may actually remain this way

hearty wasp
#

changes in the update is limited to the deployment method, not the contents we already use

vale iron
#

I doubt we'll see more complexity in the future. I was expecting loss of complexity a few hours ago, but all seems ok now, with more mod authoring capabilities and mod sustainability

solid hawk
#

To be blunt and realistic, there's a better chance of winning the lottery than there being an official API in the next decade. Just not something HG is even close to considering.

spark patrol
#

hey super niece but is there a mod that allows for unsupported vr controllers to be used? im trying to use the psvr 2 via steam but it dosent recognise the buttons so the game is unplayable

fresh arch
#

That not something a mod would be able to do

#

Look into Steam Input API options instead

hollow loom
#

there a mod to increase render / draw distance? on ultra things are popping in way too close

steel crypt
#

Increasing the draw distance would make the pop in worse.
No there is no mod.

drowsy zodiac
#

Is there a modded client or something like subnautica and terraria has where you can play older versions of nms on pc?

fresh arch
#

No, it doesn't work like that

#

There are communities dedicated to playing retro versions of the game on PC

#

You can look them up in Google

solid hawk
#

And how you'd play older version would be different depending on if you use steam, gog, or gamepass distribution

hazy nebula
#

I wonder with this news of official mod support coming to NMS if its a sign of the game eventually getting fully unlocked to the mod community & HG moving on to LNF

fresh arch
#

There's no news of official mod support coming in

#

HG just changes the file system to allow for faster load times