#nms-modding

1 messages · Page 55 of 1

fresh arch
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You will find guides on how to get started with unpacking and editing game files there

grand arrow
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Oh nice, ty

tulip crescent
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TY AGAIN!

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u helped me last time as well

gray snow
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i kinda already started using vortex and things are working atm. also i was modding cyberpunk 2077 a ton about 4 months ago and started by installing the mods manually in the game directory because i saw that that’s how to do it on youtube. but then when i told ppl i was doing that, they said i should’ve been using a mod manager. so then i switched all my mods to vortex and its a lot easier. so why should i not use vortex for nms?

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is it just not possible because there’s no first person character model to begin with?

vale iron
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Vortex doesn't add any benefits and can cause problems. Some of the problems are rare (like deployment not working right), some are more common (like installing every version of a mod where all the versions conflict with each other)

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It's just way smoother and less troublesome to copy the PAK to MODS

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For other games I use managers, but not for NMS

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I guess it does notify you when a mod has updated, but you can just follow the mod on Nexus and check occasionally. Most mods only update when the game updates

gray snow
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do you think it’d be ok if i still use vortex for now? i’m currently just using quest timer redux, no lag when leaving planet, and i think a better performance mod when flying into a planet’s atmosphere.

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oop meant to reply to you

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@vale iron

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if i were to one day start adding more intensive mods and need to switch to manually modding, would that cause any save file conflict?

vale iron
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You can keep using it, just be aware of the possible issues. If a mod has multiple versions, make sure it's only installing one. And be aware that vortex can't know anything about mod conflicts or out of date mods

gray snow
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gotcha thanks. yea i’m kinda stuck on the loading screen atm lol. the loading screen where it’s just moving forwards past all the stars

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like it’s MOVING but smoothly in this loading screen but not loading me into the game

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maybe i will just start manually modding it since i just started doing this

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@vale iron do i have to extract the files from the mod folders and then put them into the mods folder, or can i just have the whole folder go into the mods folder?

dusk saffron
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so yes to extract, no to folders

gray snow
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and only the .pak files not anything else that’s in the folders?

dusk saffron
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right

gray snow
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ok cool thank you

dusk saffron
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I make a separate mods folder in Gamedata that I store luas

gray snow
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what does luas stand for?

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i have a mods folder on my desktop for where i keep the original mod folders if that’s what you mean

dusk saffron
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if you end up learning to use AMUMSS, then you use the lua

gray snow
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also rq again you mean extract the mod folder using winrar or something, and THEN take out the singular .pak file and put it into the games mod folder?

gray snow
ebon bridge
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AMUMSS is like the coolest thing in the world because it just like fixes ever problem i ever have with mods

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loving it

ebon bridge
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does gbase boundaries work with multiplayer?

hearty wasp
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dunno why it wouldn't

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but it does

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other people just download the base wholesale from the servers

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and the base will get uploaded no matter what

worldly sigil
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wrong channel Im stupid

round sinew
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@steel crypt ❤️ that overlay

steel crypt
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Oh cool 👍
Glad you like it. Do you think the moving refraction (heat waves) is about right?
Anyway have fun 😀

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I made the red overlay part as minimal as I could because it actually hides refraction oddities at the edge of the screen. I also changed the cold/frozen overlay if you haven’t seen that one.

brisk berry
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if i add a mod that gives me a multi-tool or a expdition reward can i remove it afterwards?

viral oak
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yeah satou

steel crypt
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I don’t know saves well, but I’m pretty sure those things will be part of your save after you get them. Removing mod will not change the save.

brisk berry
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thnx

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is there a mod to give me all expedition rewards or do i have to do the save file thing, i have data of expediton on my file

steel crypt
delicate heart
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Best graphical mods? I have better planet generation, exo grass fix, fine lod lite, relight, and natural nights. And I feel like it looks worse than before. Maybe it's because I'm in vr.

hearty wasp
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Sean

solid hawk
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None of us (major NMS modders) have VR, so can't really test or design our mods for VR.

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You buy me a VR rig, I'd be happy to do so. lol

delicate heart
delicate heart
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@solid hawk and i wasn't trying to shit on your mod. I know it's takes a lot of time and I definitely appreciate the contribution. Im sure it looks great. I was really only listing those incase someone noticed a conflict between them that would mess it up.

solid hawk
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not a problem, I get it. 🙂

delicate heart
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Fortunately the quest 3s is only 300. So now you can probably get a quest 2 for 100 or 150 and they are still pretty good. Especially for pcvr. So I forsee a lot more people transitioning to vr the next couple years

iron locust
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does anyone know if u use save editor where settings are ( eg where do i unlock difficulty) in the raw json thing

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?

plucky snow
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Is there a mod were I can change the creature interaction distance?

solid hawk
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Companion Pet Unlocker

lilac depot
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Does the NMS Expeditions replay mods by Leodium allow me to have 1 save with all the expeditions?

fluid elk
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where is the pinned comment on how to mod the game?

vale iron
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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fluid elk
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is there a mod that can change the red lighting of the dreadnaught to purple or pink?

fresh arch
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If you don't see it on Nexus released past or updated since Worlds Part 1 update then no

vale iron
fluid elk
vale iron
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There isn't anything

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There are fewer than 10 people that would possibly make a mod like that, and none have

vale iron
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I'm going to look at reworking the model to use configurable textures instead of fixed RGB values, then just make them match the primary or secondary color of the freighter

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Or maybe a mix, some primary and some secondary? That could be cool

fresh arch
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Or add a new colour picker

vale iron
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Too much work for tonight, I am lazy

fresh arch
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The UI has only what 4 pickers?

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Understandable have a nice day / night

vale iron
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I'm just chilling at 711 trying to understand what these guys next to me are saying about inflation in Korean

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I'll go home soon and look at it

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Why the hell do they make any player stuff fixed RGB? It's so frustrating and short sighted

fluid elk
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i new color picker for the outside lights specifically would be nice

vale iron
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It's like my Galaxy watch face. Why do I have 20 colors to pick from on a 2024 UI, rather than a color wheel?

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I should be able to open the camera, click on a color from the camera, and set it that way

fluid elk
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like, its just weird to me, and kinda seems like an oversight or just lazyness, but the lights on the outside not being changeable by default is a game sin IMO

vale iron
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The fastest method is going to be just rewriting the exml but I shouldn't do that. I ought to use SECEDIT

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Laziness for sure

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They took their npc thing and did some stuff to make it PC ownable

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Didn't do enough though

fluid elk
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yeah, like i also wish i could change the color of the atlas staff by default, but i did find a mod for that

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or customize my ships (also found some for that)

dusk saffron
vale iron
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I think you can use it to eventually play all expeditions on one save, but not all at the same time.

dusk saffron
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yes

vale iron
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@fresh arch Yeah, they are DDS, not RGB. Surprising to me, but shouldn't have been. Will have to adjust the DDSes to be texture MBIN compliant

lilac depot
lilac depot
fluid elk
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update on dreadnaught lights?

tawny cairn
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Is there scripting in NMS? I'm thinking about creating a mod but NMSE is last updated in 2016

rapid sandal
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not for general use, still in alpha phase. goto the NMS Modding discord, you'll find a couple channels dedicated to runtime modding.

delicate heart
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Anyway we can get a mod showcase channel on here?

vale iron
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What do you mean? You can just look at the main page on NexusMods

delicate heart
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Yea of course. But if modders wanted to show off particular ones they built on here, that would be cool.

dusk saffron
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😬

vale iron
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Oh we usually do share links or images when we publish or sometimes update

tawny cairn
vale iron
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Assume never and be pleasantly suprised if it happens

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From what I understand, almost everything was built on one debug release from a year or more ago, and the engine keeps changing over time to prepare for LNF, and HG has no plans of sharing more engine information in the future, I'm sure

fresh arch
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Only some active mode authors visit this server, others hang in another community servers or made their own ones

vale iron
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I can only think of one that has their own, and they aren't allowed on any of the others 😛 Does anyone else have their own server?

fresh arch
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No I was covering the one you're talking about

winter thicket
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Hey guys, i just downloaded the goatfungus save editor on my computer and was wondering if i use the regular bat file or the 4G bat file?

shadow lance
dusk saffron
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I use regular .bat

winter thicket
# shadow lance You'll run the executable jar file

I dont know if im just doing it wrong or what… I have the java thing downloaded, ive tried doing a manual zip download, and ive run all three (the 4G didnt work at all) and i still cant pull up my save in the editor. Every folder ive supposedly saved my file in shows up with nothing :((

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I’m not super computer savvy either, i mostly play xbox and have just recently started playing my save through the pc xbox extension so im sorry if im wrong :(((

dusk saffron
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might need NomNOm for the xbox save file

shadow lance
winter thicket
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Yeah i heard it was pretty good so thats why i decided id try it out

shadow lance
winter thicket
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I can try to send a pic

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The No Mans Sky folder is the same place ive tried and tried again to save the zip to

shadow lance
# winter thicket

Ok, the path should start with c:\Users<yourname>\AppData\Local\Packages\Hello.Games folder

And will then be in the SystemAppData\wgs folder

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And the folder should be just a bunch of numbers if anything like my PC game pass install

winter thicket
shadow lance
winter thicket
shadow lance
shadow lance
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Ahhh, I see....AppData folder under the user seems to be Hidden, so will need to tweak the settings to see Hidden files

winter thicket
shadow lance
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Searching won't pull it up

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At least not for me

winter thicket
lost jackal
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so, does anyone know if I create a "backup" of my freighter via goatfungus savegame editor, is it the freighter itself or the base? Like, I got a S class dreadnought during expedition, but it's not a fresh save. I'd like to keep that

dusk saffron
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@lost jackalWhen I want to replicate a freighter to a new save, I copy paste the base out of persistent player base section in JSON, then the freighter inventory tech section, then swap the seeds in the freighter tab

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I have those JSON sections saved in a notepad file

lost jackal
dusk saffron
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yes

lost jackal
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is that stuff enough then?

dusk saffron
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I take a game photo, then name the image to the home and model seeds of freighter, then keep a folder of the images

dusk saffron
lost jackal
dusk saffron
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personal preference of how you want to read and type or copy paste seeds. I don't want to mess up from re typing them 🙂

lost jackal
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eh I just copied it out and will paste it later, seems to be the safest way 😛

fallow meadow
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@lost jackal Whether that will be enough depends. The info above does not include inventory and tech, or slot layout, etc

lost jackal
dusk saffron
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" I copy paste the base out of persistent player base section in JSON, then the freighter inventory tech section"

fallow meadow
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I personally prefer to copy over raw json data sections, but it does depend on what data you actually care about. Inventory and tech can of course be recreated if need be. Slots can be added again as well. Some other more specific things may not always be possible to change through in-game means. For example your freighter bridge crew, slot layout, supercharged slots (if present). And as said by @dusk saffron, there is also the base of course.

lost jackal
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the only code I am able to use would be HTML Kek

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not much of a coder myself

fallow meadow
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I personally dislike the use of the backup feature, even though useful, it is not in a format I prefer, as it is compressed and therefor unreadable

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With regular updates, that format can be problematic at times

fallow meadow
lost jackal
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not much worth saving here anyways. It's literally just the freighter itself I want to save 😂

fallow meadow
lost jackal
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and I'm familiar with the save editor, at least the "basic user" stuff. I know how to resize the inventory, add items, supercharge them or whatnot

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and my freighter base of the current expedition is just "what I need", not much work in there anyways

fallow meadow
dusk saffron
fallow meadow
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You should be fine. I just want to make sure you are aware that there is more to it, to avoid any misunderstanding

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And after all those years, I actually do not really care about specific parts in the data anymore. I just keep backups of all my saves. Size is not really that much of an issue when it comes to backups, and I am sure all data I may ever wish to use is in fact there

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Found a cool freighter ... alright, backup!

lost jackal
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I feel that, yes. But in all honesty, I have 18 different NMS saves... and I rarely touch any of them

dusk saffron
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I keep a folder of Saves like that. File them, then delete from game menu

lost jackal
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even less since you can just start an expedition from an existing save, but I guess regarding stuff like freighters, I guess I should start new saves for expeditions again. I think I have one save with over 200 hours, the rest is just below 100 😂

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despite owning NMS since release, I only have short of 500 hours anyways lol

fallow meadow
lost jackal
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... and I said that after completely missing the cursed expedition

dusk saffron
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Cursed was good, IMO. I did it 6 or 7 times

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with PC, you can still access it with JSON editing in offline mode

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pretty sure it got added to the data files

lost jackal
dusk saffron
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that is why this channel exists

fallow meadow
solid hawk
vale iron
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Really it just needs one post with Sean pictures

pure mulch
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tech and base is saved i think

delicate heart
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Any mods that adds animations or just make the main quests more interesting than just reading text? Some narration or something hell

solid hawk
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We've no means of doing much of anything with animations beyond adjusting speeds and the quest system is entirely based on reading and responding to texts. No text to voice system exists. HG would have to add it, modding cannot.

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We can't add new features or introduce any sort of logic, nor anything at runtime. We can adjust values of existing properties in static game files, loaded when the game starts. That's it.

delicate heart
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Also, i installed the shipstore mod but I'm not seeing any options for them at the trade terminals.

solid hawk
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Not my mod and I don't use it. Don't normally see the author hanging here. Leave a message on the POSTS tab of the mod page and he'll get with you asap.

neat hedge
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Can anyone help me with a corrupt save issue?

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I was told people here would know better how to act

terse gale
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Did you make a manual backup of your save? That's one way to deal with it, by deleting the corrupted save and placing a copy of the backup on the save file location.

neat hedge
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Never before, but i have had save editor almost since i started playing nms

fresh arch
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I don't know about save corruption so imma go with easier possible cause

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Are you trying to run any outdated mods?

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Cause doing that can proc this message as well

neat hedge
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Well, i removed any mod from the mods folder and booted the save, getting the same message, so i don't think mods are to blame here

But i've been updating a specific lua file with AMUMMS for some time now, maybe that mod is too old for the program to update it properly and is corrupting my saves

fresh arch
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That's not likely to happen, an outdated LUA script would just fail to compile and not generate a mod PAK file

neat hedge
fresh arch
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And booting the game without mods with saves with custom data will purge that custom data

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Well if it's save editing expert you need, I'd recommend checking with Devilin Pixy

neat hedge
fresh arch
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It should

neat hedge
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Cause

fresh arch
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But I never really used it, in general my experience with SE is minimal

neat hedge
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I have a save file gap where i can select either my 2 saves the game normally does

Or the backups

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Maybe those are the key, idk

fresh arch
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And you sure you're running thr latest available version of the SE of your choosing

delicate heart
vital comet
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@fresh arch Ive been having some thoughts. how well do you know save editors? I have a crazy idea on how to do some random community things, but are probably impossible. I might be a day or two to respond

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I want a way to make random checklists for people to do, like cooking recipes, ets

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make a fake exped, with steps based on what someone might have checked off in their catalouge

vale iron
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Sounds like not a save editor thing, but a mission mod

vital comet
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yeah, but youd need save info to pick things to do

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I want it to be able to pick things that people HAVENT done

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I know that the save editors can do all that

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This is all random thoughts, I dont mind getting shot down

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I was going to look through my own stuff, and make personal goals

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Just thought it would be cool, if someone could get a mod or whatever, that would give them direction to do anything they havent done. And make it automated enough, to not need to stress on the upkeep

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What I was going to do, just for myself, is look up everything I dont have, and put it all in a list

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That to me, is all about a save edit

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Im far too dumb to do that

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was just a thought

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But a "you havent dont this yet" thing would be cool

fresh arch
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I have minimal experience with save editors

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And I won't be undertaking any mission related mods anytime soon

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I can't tell whether a mod telling people of stuff they didn't do would be doable in the 1st place

dusk saffron
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the Mission lines in JSON are so complicated and ordered in a bizarre way..... good luck to anyone digging into that 🙂

solid hawk
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Seems a dangerous plan. JSON editing should be approached with utmost caution. Not treated as a trivial scavenger hunt game. One typo and your 1000 hour save could be turned to trash.

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"if someone could get a mod or whatever, that would give them direction to do anything they havent done"..and no the automated thing isn't going to ever happen, unless you're going to make it. If you don't have the technical ability to do so, then nobody needs suggestions. In this case, you could just write up and post a step by step walkthrough of doing things you want to do, BUT then also be willing to take on the responsibility of fixing anyone\everyones saves that get broken by following your checklist, from the time you post until the game is ended by HG.

dusk saffron
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I had a backup, but I broke a save with a comma missed or in the wrong line

fresh arch
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Even the whole json aside

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I don't see how it can be done using the blocks the game already provides

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Some stuff can be in theory tackled by conditions like "player has finished mission ID"

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But that's just a portion of the activities the game provides

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No way to check for stuff like "has player used ship fabricator" or "has player caught a legendary fish in the past" etc.

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And then there the issue of scope

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Good luck getting someone to do hundreds of missions to run in the background and nag player with tooltips "do this", "do that"

rapid sandal
# vital comet Just thought it would be cool, if someone could get a mod or whatever, that woul...

since the runtime api modding tools are still in infancy you'd have to create a pre-processing type tool. as you describe it would scan a users save to see what missions have been started, scan the game missions mbin's to see what's available, create a diff of missions that haven't been started, identify the conditions to start those missions, build a custom mod with a master mission that can kick off the ones that haven't been started. all doable, but likely a massive undertaking. if you just want to create a help that lets them know offline how to start the remaining missions, that will still be a lot of work to walk through all the mission mbin's, but likely more feasible.

ocean tangle
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One message removed from a suspended account.

vale iron
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There are only two, and it's up to preference betewen them

dusk saffron
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whichever you choose, NMSC companion app by Dr Kaii is a powerful tool that compliments either

junior hatch
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how to find a game crash log?

i got the game running with mods again, and am playing the expedition, but im on a planet and got several exped milestones mostly using the minotaur's scan ability with the exo's scan upgrade mod to find all locations.

the game first crashed while the minotaur was jetpacking using its own movement mod and was basically flying with the ai, which, i saw it crashed the game as it couldnt control its flight path in the low gravity x movement mod

so i removed the ai pilot, but now the game is repeatedly crashing while flying between locations found with the minotaur's scan

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*i assume a game crash log is how you find whats causing game crashes/which mods arent working as described

vale iron
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Sounds like it's not the bug you thought it was. In my experience, if it's intermittent like that, it has to do with something graphical like LOD, not something like AI or mech movement. It's also possible that it's not mod related (though less likely)

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To answer your question, though: there's no way to derive any information from crash logs or numbers

junior hatch
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damn then

graphical though... i am having some missing graphics in my main save (some parts of the minotaur arent showing and in the main save exped i have some parts of my freighter missing (as in my fighter bay is separate from the main body)

but the minotaur looks fine in the exped, probs because its not using the modded parts (its in its base form, not super mech 2)

i didnt think much of it

vale iron
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Need to see what mods you have installed

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Post a screenshot of your MODS folder

junior hatch
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doing it now

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all mods show no error and all needed to be merged

vale iron
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Oh, if you're using Better, it's going to have a lot of problems

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There's a reason I haven't updated it yet 🙂

junior hatch
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*as i understand things they needed to be at least

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better? i thought i removed all of better nms

vale iron
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I'll look at it more closely, though

junior hatch
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ah, i left like 3 in i think

vale iron
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I thought I saw it right away, but I'll look one sec

junior hatch
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im not sure why its named that though, but its not bnms

vale iron
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You've definitely got some conflicting mods in there, things modifying the same things

junior hatch
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yeah, theres like 3 that dont

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so i just merged them all

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that changed with v5.0

vale iron
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I mean you have two versions of pulse upgrades, two versions of procedural rare crystals

junior hatch
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they were like 50/50 but now its almost every mod

vale iron
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And I've just barely looked

junior hatch
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pulse upgrades one is reverse which the other doesnt cover

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or so i thought

vale iron
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I didn't write the mod so I'm not sure, but they sound like one does the same as the other, but more so

hearty wasp
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post REPORT.lua from AMUMSS so we can actually see any conflicts

junior hatch
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i dont recall having 2 proceed crystals but good catch just found it

vale iron
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Two differnet versions of shorter arrival messages

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two versions of damaged machineries

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two versions of quick crates

junior hatch
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god damn it - howd that get missed?

dusk saffron
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hoarder 🤣

junior hatch
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i just fixed this

vale iron
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two versions of gsquad damage

junior hatch
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time to re mod my game

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i must have downloaded updated files and didnt delete the old ones

vale iron
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Two versions of better ship lighting stations, but that's my fault. I didn't delete an old filename

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BUT, I don't see anything that jumps out to me as a cause of crashes

junior hatch
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that explains my stations! just remembering my space stations look like either theyre rusted out or in a cyber frameware matrix code stuff

vale iron
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The station light mods only affect the lighting on pads inside the station, not the external appearance

junior hatch
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station lighting: all and pads, are they the same?

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well theres something else to figure out then

vale iron
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Yeah, just get rid of the pads one

junior hatch
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right

vale iron
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Best approach is going to be clean up what you can, then cut down to like 1/4 of the mods at a time and see what happens

junior hatch
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6 duplicate mods i found

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not sure how that happened

vale iron
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Got it now, so no worries

junior hatch
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thats tessarect done, moving onto atlas and eva-01

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ill run these through again and recheck

junior hatch
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game ran for a while longer, but it crashed in the mech while looking away from the alien monolith i just found via scan

vale iron
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Ok, so cut more from what you are loading and try again

junior hatch
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theres around 100 mods - is there a recommended method

  • with minecraft, you cant just remove 50% of mods due to require core mods
  • i install minecraft mods based on a known non-issued system of increasing complex mods
  • are there "complex mods" that should be looked at removing over others or such with nms?
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or should i just go "rngesus if life"

vale iron
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There are more than 100 mods. It just depends on what you want and what they modify. If a mod affects many files, it's complex. The mod page or a referenced page should say what files they affect. If it doesn't maybe avoid it. Mod packs are usually a one thing and done, for example. Don't try to mix modpacks with other mods

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Unless you want to take the time to understand how NMS mods work, you just have to take the path of least resistance

junior hatch
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hmm, seems im still using some mods (at least one) from decompiling bnms

just found fix hardframe engine source that i havent downloaded

i heard recently my experiment to update bnms myself by decompiling it into individual luas and updating them shouldnt be done. so i might go through all mods again before removing them and download any i havent down so personally

vale iron
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Yeah, don't do that. I created Better and haven't updated it, because it's not easy.

junior hatch
#

it was an experiment from ages ago and it was causing issues that i didnt realise

i fixed it, or i thought i did, but yeah, seems there are more mods from it that i havent downloaded (there are a couple "better nms" mods i want to keep, but the rest ill download fresh)

junior hatch
#

and i just found out one of my mods got replaced by a new project (though it was technically still working)

junior hatch
#

man, something happened with inventory rebalance both pak file upload - huge section just for both paks option

junior hatch
#

i assume glight always on all is the same thing as the glight better ship lighting station all and isnt required?

#

or is it an aio always on lighting pak

vale iron
#

You assume incorrectly

junior hatch
#

i literally just finished compiling, i guess i need to start again

vale iron
#

glight always on is for lights to always be on. The all variety of that mod covers all base light types.

glight better ship lighting all is for lights on landing pads to give cleaner lighting for ships. The all variety covers base landing pads, stations, Nexus, freighter

junior hatch
#

so it is a more aio for ship lighting - either all or the 5 or so separate paks?

#

but certainly not both

vale iron
#

Which is? They are two different mods. That's why they have different names

junior hatch
#

i was just making sure it wasnt along the same lines as that all option that was included with another mod that shouldnt have beeen in it

vale iron
#

They affect different things. Just include both mods, the all version of each

junior hatch
#

glight always on all + box + standing + etc is in the zip

#

yoou said previously all shouldnt have been with station pads

vale iron
#

always on all.pak is the compiled mod that includes all the different Luas. There is no Always On All. Lua

#

Just include all the 10 or whatever different luas

junior hatch
#

all in that case is an aio for that mod (for my own understanding)

vale iron
#

Yes

#

the pak file

junior hatch
#

well, i used the other luas instead so i should still be ok to go

#

certainly didnt use both

vale iron
#

yeah, that is what the pak file does, just puts all the luas together

junior hatch
#

so that was a good decision

vale iron
#

To make it easier to maintain for people. One file instead of 10

junior hatch
#

but the station all and station pads are a different thing

vale iron
#

slightly. I need to rename station all

#

Station pads just covers the pads. Station all does the pads plus all the other ambient lights

#

Some people like having the weird colors in stations, but it makes it hard to get a clean color on the pads

junior hatch
#

so you wouldnt need pads if you use all

vale iron
#

correct

junior hatch
#

interesting

#

slightly different to what i thought was said earlier, but makes more sense

vale iron
#

I need to think of better naming for those two

#

I might have said it incorrectly before

junior hatch
#

aio for the first seems easy

#

maybe pads and more for the other?

vale iron
#

ah, I might have a solution

#

station pads and station ambience

junior hatch
#

either way, i think i have more work to do for station all

vale iron
#

and take the pads part out of the ambience one

junior hatch
#

nice - i like

#

2 separate mods then?

#

in the end?

vale iron
#

Yes

#

They do different things now

junior hatch
#

lol, already?

vale iron
#

Yeah, was an easy change

junior hatch
#

gumsk is like: drops mike

#

excuse me while i steal those real quick

vale iron
#

Updated on Nexus now

junior hatch
#

love your work

vale iron
#

Thanks 🙂

junior hatch
#

and i completely did misunderstand the atmohover and atmoreverse mods - i thought they did separate things, one allowed hover one allowed reversing, but DUH if youre reversing carefully you can hover as well

#

found that one while reseting everything up

vale iron
#

hah, maybe I should archive some of these old versions?

junior hatch
#

LOL

vale iron
#

That's one mod page

#

Yeah, I prefer hover to reverse. I want to stop by holding back, not go in reverse

junior hatch
#

i use nexusmods' vote system thingy to keep track of mods that i like over other versions of those mods i didnt like

but not another trade mod has been retired and replaced with another and now i cant delike the original mod to remind me i dont need it

as for reversing, sometimes i come in too hot and overshoot the target, by like 10m. and its easier to reverse than swing around

#

but it may not have been working properly as ive always had both versions installed, ill give this a try with reversing and recheck what i prefer

junior hatch
#

instant crash after scanning with exocraft scan upgraded scanner and flying for like 5 seconds

#

-_-

vale iron
#

Using all luas or some paks too?

junior hatch
#

there were like 6 paks that i extracted the luas - i beleive that was fine to do so (these were mostly colour swap paks)

vale iron
#

yeah, just wondering if you had any paks in the mix. So that means you've got a lua doing something wrong. Any errors/warnings/notices?

junior hatch
#

no errors on combined pak creation - still have the last report i think, one sec

#

there really should only be a very small amount of decompiled luas from better nms, no more than 3 i believe, i sacrificed all the rest - so thats my first stop

#

32 warnings - very low for my normal attempts

vale iron
#

Most of those warnings are DDS files you are missing

junior hatch
#

missing?

#

most of the decompiled colour swap mods had erros from wrong mbin compiled when made - i guess i should jhust add the paks instead?

#

i think

vale iron
#

Yeah, those recolor mods usually don't conflict with anything

#

usually

#

But you can see where it says 'cannot find file'

#

It's looking for DDS files to add and can't find them

junior hatch
#

but if they didnt convert to luas properly would these dds files be missing - or was i supposed to grab more than the luas

vale iron
#

More than the Luas. It needs the DDS files it is looking for

junior hatch
#

well, im in their extracted folders - heres a question i havent asked previously - what do i need from an extracted lua? and where are they?

#

lua and models folder?

vale iron
#

Depends on the pak you are extracting. Sometimes just the lua, but if it's a visual mod, many need DDS files

#

You need the Extracted_PAK folder

#

But really, you need to look at the Lua to see what it is doing. See if it tries to add files

#

If it does, you need those files

junior hatch
#

so, not a one rule for all then?

vale iron
#

Not all mods do the same thing, so no, not one rule for all mods 🙂

#

Like you couldn't add custom ships mod with just a lua file, obviously

#

You need the models

junior hatch
#

makes sense

#

would the paks have these included, just cant update/recompile without lua?

vale iron
#

The paks have them

#

Otherwise the pak wouldn't work

junior hatch
#

right, for instance, gmultitool boltcaster colour blank
the folder has:

  • exmlfiles_pak
    • models
  • extracted_pak
    • gumsk
    • models
    • amumss.txt
    • lua
  • pak
  • lua
  • report

i feel i need the exml folder contents - the models folder

#

and if this is the case, is this a globalmefti folder?

#

(sorry my brain goes to mush when modding nms - takes me months to get it to work, then i find more things ive done wrong from the last several times it worked, then i stop playing for weeks and it updates starting everything again)

vale iron
#

Look in the Lua to see what it says at Add File

junior hatch
#

hmmm - no, this isnt a global mefti folder
i have 3 modlist folders based on colours that sync to my game contents and my pc's rgb

a global mefti blue colour swap would conflict with the red or purple/green setups

so... i guess i have to extract the lua and mefti folder, run through amumss to recompile x update it to a pak again then add just that to the modlist folder

vale iron
#

You need to look at the Lua file 🙂

junior hatch
#

(yeah models/common & models/effects)

vale iron
#

No

#
        {
            FILE_DESTINATION         = "GUMSK/BOLTGUNWHITE"..ColorName..".DDS",
            ["EXTERNAL_FILE_SOURCE"]     = "BOLTGUNWHITE"..ColorName..".DDS",
        },
        {
            FILE_DESTINATION         = "GUMSK/BOLTGUNNOISEGRADIENT"..ColorName..".DDS",
            ["EXTERNAL_FILE_SOURCE"]     = "BOLTGUNNOISEGRADIENT"..ColorName..".DDS",
        },
    },```
junior hatch
#

ah there it is

vale iron
#

The external file source is where the file is coming from and where you need it to be for the mod to compile properly

#

Are you using subfolders in AMUMSS Mod Manager?

junior hatch
#

(never opened an lua before - another thing it seems ive been doing wrong all this time)

#

amumss yes

vale iron
#

not just AMUMSS, AMUMSS Mod Manager

#

If you want to do much with mods, you need to be very precise with your reading

junior hatch
#

yes - modscript manager

vale iron
#

Ok, great

#

Thanks

#

That's the folder setup for that mod

#

But only include the DDS and Lua you need

junior hatch
#

right - i had no idea how to add additional files to the modscript

vale iron
#

When the Lua runs through AMM, it will grab the DDS from the root of that mod folder

#

It doesn't use MEFTI or GlobalMEFTI because I don't want all the DDS in every version of the mod; I only want the colors for that specific Lua included in that PAK

junior hatch
#

yes this example exactly didnt make sense to me before

#

how to add custom files without it being mefti

vale iron
#

Yeah, for that you use ADD_FILES and tell it what the filename is

junior hatch
#

1 - does the folder you showed need to be called that (gumsk mods uncommon) or anything i can remember
2 - i guess after decompiling a pak into an lua, i now have to edit the lua?

vale iron
#

No, that's just how I have my AMM subfolders structured

junior hatch
#

i thought

#

*that

vale iron
#

The contents of the folder are what matter, and how you select it in AMM

#

Like that

#

The way that Lua is written, it will always look in the same folder as where the Lua is located. So put the DDS file(s) with the Lua

#

But you have to look at the Lua to find out how each one is built

#

Luckily, most of your warnings are from my recolor mods, and I build almost all of them the same way

junior hatch
#

so:
Modscript/<ModList Folder Name>/<Extra Files Folder Name>/Models/<Common & Effects Folders>

vale iron
#

Sorry, I don't understand

junior hatch
#

yeah fair enough - as in "C:/" Directory Path

#

Folder Setup

#

but

vale iron
#

I still don't understand at all. I don't know if that's a question, and if so, what it is asking

junior hatch
#

i just saw its the actual dds files not necessarily the models and effects

vale iron
#

Hmm, I think I figured out what you are saying. It's not necessarily the MODELS or EFFECTS subfolders in the TOOLS\Unpacked Mods folder, but it could be

#

You have to look at the Lua to see what it is doing

#

Again, there's no universal rule

junior hatch
#

right (im always on a different thought wave length to everyone else)

the structure of the extra files - in this case, the dds files are added to a sub folder within the modlist folder
eg: .../modscript/<insert modlist folder name>/<insert extra files folder name>/.dds files

vale iron
#

For the boltcaster colors mod, there is no subfolder for the extra files. They go in the mod folder with the lua

junior hatch
#

RIGHt - thats where i was getting caught

vale iron
#

Some mods do have a subfolder, though. Just have to see how the ADD_FILES section is setup

#

Some use MEFTI, never know until you look

#

You probably NEVER want to use GlobalMEFTI

junior hatch
#

in this case, the files needed are in the "extracted_pak" folder not the "exmlfiles_pak folder"

vale iron
#

Correct, the unpack process first extracts all the contents to Extracted_PAK, then looks for any MBIN files in that folder and decompiles those into the EXMLFILES folder

junior hatch
#

so would that be a rule for all? (please...)

vale iron
#

So a DDS isn't going to get decompiled and won't be in the EXMLFILES folder

#

The rule for all would be: look at the lua

#

It's like driving a car, there's no universal rule for what direction to turn. You need to look at the instructions

junior hatch
#

i guess in that illustration the process for each time driving is the same just the destination changes

i was hoping for some autonomy in checking this (like ignore the extracted pak folder)

vale iron
#

Ignore the EXMLFILES folder

#

For what you are doing, you will never need that

junior hatch
#

right "loose" headcannon accepted

vale iron
#

You want the Lua and maybe some other files from EXTRACTED_PAK

junior hatch
#

so - final question before i go off on another trek to get my game working again

if the lua doesnt "ctrl+f" add_file, it not necessary?

#

as in, its always add files?

vale iron
#

I can't say 100% 🙂 If the mod was relying on a MEFTI folder, then it wouldn't be using ADD_FILES

junior hatch
#

good thing i asked

vale iron
#

Let me look for an example

junior hatch
#

neutron cannon blue doesnt have add files

vale iron
#

Neutron Cannon Colors uses all Lua, no extra files

junior hatch
#

well that one was easy

vale iron
#

Just search your report for WARNING and that will show you all the places it couldn't find a file

#

That will cover all ADD_FILES issues

#

MEFTI are not as easy to find

junior hatch
#

...
i did before while talking to you, and couldnt find the start of the mod info to find out what it was
...

#

scrolled for ages - guess id have to scroll further

vale iron
#

Should be a few lines above the warning

junior hatch
#

-_-
i literally was looking for the name of the mod at the start of the info

vale iron
#

You might want to rename "No Man's Sky" mods folder to NMS. That's getting to be a long path and any kind of special characters could be troublesome

junior hatch
#

right

#

are all textures mefti (they have been so far)

  • just got to phase beam colour
craggy verge
#

Y'all should mod an unnecessarily big black hole that sucks everything into it with the force of a thousand suns

vale iron
junior hatch
#

i went into a black hole during an expedition - broke my progress and couldnt finish it

#

... blackblue?

vale iron
craggy verge
junior hatch
#

this phase beam has add_files

dusk saffron
vale iron
#

Oh, sorry, was looking at Phase Beam Mining, not Phase Beam Colors

#

one sec

craggy verge
#

Y'all should mod an entire galaxy specifically designed just to piss you off.

#

I actually have no idea wtf Ixm even talking about. I'm just tired af

vale iron
#

You want LaserCoreBlack and LaserBlue DDS files

junior hatch
vale iron
#

They go in the same folder as the Lua, not in a MEFTI

junior hatch
#

right so not all textures are mefti

vale iron
#

My first example was not MEFTI 😄

craggy verge
junior hatch
#

didnt notice it being a texture

vale iron
#

DDS is an image file, thus texture

craggy verge
#

It's a jank ass console in my eyes

#

Aight imma go pass out and forget I even went here

vale iron
#

Sleep well

junior hatch
#

so. general rule for your mods:

  • if it says add files to textures - its mefti
  • if it says add files to gumsk - its main lodlist folder
    ?
vale iron
#

...no

#
        {
            FILE_DESTINATION         = "GUMSK/GUMSKLASERCORE"..ColorCore..".DDS",
            EXTERNAL_FILE_SOURCE     = "GUMSKLASERCORE"..ColorCore..".DDS",
        },
        {
            FILE_DESTINATION         = "GUMSK/GUMSKLASER"..Color..".DDS",
            EXTERNAL_FILE_SOURCE     = "GUMSKLASER"..Color..".DDS",
        },
    },```
#

Look at the EXTERNAL_FILE_SOURCE . If there's no folder listed before the filename, it goes with the Lua

#

MEFTI is an automatic include and wouldn't appear in the Lua at all

#

Honestly, I think you're too tired right now to be working on this

junior hatch
#

then... why do my other texture mods work? this makes no sense

#

i give up on the game for a few weeks and sacrifice my 3rd expedition

#

brain is numb

vale iron
#

You are completely capable of playing without mods. I just mean that I'm saying things and either I'm not saying things clearly or you are misreading them. You aren't making any progress right now

#

I think with sleep you might make better progress

junior hatch
#

yeah and that always happens with me - communication issues with others cause im thinking apples theyre thinking oranges but were trying to explain describe fruit to each other with no exceptions on what the object can be

#

its been diagnosed

#

i am generally a tech savvy guy (im the resident tech support for the family)

so its weird that i cant get my head round this - and the rules seem to be different (or explained further) every time i start again

vale iron
#

If it's a mod that doesn't change textures or colors, you probably don't need to worry about extra files (probably)

junior hatch
#

i havent used the dds files for your colour mods so far fine
but that doesnt mean i dont have a list of bugs forming voltron to crash my game because of ithem all

vale iron
#

You can be tech savvy and not think like a programmer. That's not any better or worse, just different. Programming requires very precise, careful approaches to everything. Don't make assumptions, make sure everything matches perfectly, etc etc

#

Right, without the DDS files, it would just not do anything. Or actually you'd probably have blank textures or black textures where there should be colors

junior hatch
#

i guess my main issue is im still thinking like minecraft modpack creation but this is oranges

vale iron
#

I haven't done minecraft modding, so I don't have any idea 🙂

junior hatch
#

as in im drawing knowledge from that experience

vale iron
#

I think you're stack is close to working. Just need to clean up a few things, and those would necessarily be edge cases that don't fit the basic explanations

junior hatch
#

i learned how to make modpacks in minecraft by reading the error log - but i dont have that with this game, so ive got one hand tied behind my back

#

those would necessarily be edge cases that don't fit the basic explanations

this is my life

#

basically, if i have to contact it support myself, ive already exhausted the first 3 levels of support staff

#

like i learned something new the other day

  • BAM - power outage for a few minutes, shut down my pc of note
  • power came back on and i set up music on pc again and went back to sleep
  • 4 hours later, pc still doesnt have internet
    the answer?
  • my brand new router has all my devices with static ips, but when the power came back on, the security camera switched ip to the pc ip and the pc ip didnt change
vale iron
#

look for those add files errors and put the DDS files where they need to be, then run the stack again and you'll get a pretty clean result. Then just need to track down the few remaining issues

#

and if there's still a crash, find out what is causing that

junior hatch
#

sounds simple

#

ill start again tomorrow on that - need to bring my brain up to operational level again

vale iron
#

I used to do networking work, so I know what you mean on that point

junior hatch
#

but how the static ip of one device changed to that of another device's static ip i have no idea

vale iron
#

Most likely the security camera is setup to use dynamic, so it just grabbed whatever was given (usually .1 or .2), which happened to be the same as the static IP of the PC. Make sure the camera is setup to not use DHCP and make your router DHCP pool separate from your static IPs. I usually put static IPs at the top of the range, around 200+, and the DHCP addresses start around 10 or 100 and end before 200

junior hatch
#

i know those words - i swear
but ill relook at them... later... when they make sense again

#

they will, i just gotta bludge for a bit

junior hatch
#

exocraft scan upgrade needed metadata folder - maybe this is why my game crashes after exocraft scanning on exped... -_-

hardy auroraBOT
#

@junior hatch

No gifs in this channel please

junior hatch
#

waah

#

had a cuppa tea - helped

#

i think mefti files and addtional .dds file in main modlist folders are correctly setup

vale iron
#

Strange, why would an exocraft scanning mod need MEFTI

junior hatch
#

it said add_files metadata

vale iron
#

That could be a problem. If it's including an extra file, it's likely an MBIN file, and if it hasn't been updated, it would cause problems

#

what mod?

junior hatch
#

exocraft scanner upgrade

vale iron
#

link?

junior hatch
#

last updated 31 oct 24

vale iron
#

ok, lmonk is reliable

#

let me look a little more

#

The file it is adding it is making itself

#

You don't need to include anything other than the Lua

#

It builds the file inside the Lua, then adds it

junior hatch
#

right... i was just looking for add files and those files were in the extracted pak - let me double check if i missed an original lua and went pak to begin with

#

(this time round, not the last couple of days)

vale iron
#

The lua is in the ZIP file from the Nexus page

junior hatch
#

there deffinitely is an lua

#

and... its not in the base game paks - just add missing ship trails and no overlay texture there

other than the colour swaps no other paks
(so why was it in my extracted lua folder?)

vale iron
#

It would get extracted because it's in the PAK. That doesn't mean it was added by MEFTI

junior hatch
#

not what i meant, if the lua was in the base collection, i wouldnt have needed to extract the lua from the pak

#

i downloaded everything fresh, and extracted the zips and collated them into particular folders

vale iron
#

Ah, ok

junior hatch
#

this implies it was in both the base lua folder and base pak folder

#

but... i dont remember that - either way, i deleted the existing one in my lodlist folder and copied the orginal lua from the base lua folder

#

damn it - i got the windows for the blue and purplexgreen modlist folders swapped and the .dds files for each went into each other

time to go again

#

custom mods galore and gGUI Clean MultiPlayer seems to be throwing errors of missing files, but none were included in the fresh download, and i used the luas included i believe

will recopy those over again, in case of reasons

vale iron
junior hatch
#

so... i need that?

vale iron
#

clean multiplayer

#

uses that

junior hatch
#

i decompiled the pak and found the folders that were missing in the report

there was player and building folders missing too

#

so i decompiled it, thanks for the idea (i get thats not what you said, but still)

#

and now im looking at the actual site, my god i think ive been struggling with several things not knowing its been this mod the whole time, now ive fixed it, im removing it

i need the green landing markers and save beacons at the very least

#

i think this dates back to my experiment for decompiling better nms

#

custom mods galore, i just decompiled it (to check) and its got 2 folders of mbins, which may be the missing files from the lua freshly downloaded

do i need these? if yes, where do mbins go, mefti?

#

and the reason i ask is that it has add_files
but theres no info in these sections of the lua

vale iron
#

If there is no data in the ADD_FILES, then it's just a template they are using and there's nothing being added by the Lua. Any MBIN modified by a Lua will show up in the extracted PAK, even if it's not added to the PAK as a whole. So if my Lua changes one value in the PlayerGlobals file, the whole PlayerGlobals.MBIN file will be in the extracted PAK folder. That's why I said it's not crystal clear when you need included files and when you don't.

#

What parts of Clean Multiplayer do you want?

junior hatch
#

this is what i expected the answer to be, but good to confirm

#

im not even sure, i think originially my main goal with that bnms experiement to keep it updated myself was to maostly grab all the unreleased g-- mods believing they would be better than their released counterparts if any

therefore, when i kept it, i doubt i even checked what it did beyond being a bnms g-- mod, even while downloading all the mods fresh and ignoring the bnms versions

#

an example of that was gsentinel less annoying laylaps

#

(which ive removed this time around)

vale iron
#

Yeah, that one might work, but I just don't know

#

Clean Multiplayer is mostly used for hiding comm balls

#

But has some other stuff

#

I can make a stripped down version of the Lua if I know what you do want in it

junior hatch
#

the two i mentioned sort of started working recently and i didnt know why

#

theres no need for that, youve done a heap of work for me already, and i dont feel its needed to go further into that mod (as much for your sake as it is my own sanity getting this working again)

vale iron
#

If you didn't have BLANK.DDS, Clean Multiplayer wouldn't be hiding lines. That's what the blank does

junior hatch
#

i see

vale iron
#

So if you added blank, it would start hiding the landing rings and the line for the save beacon

junior hatch
#

i dont remember adding blank so maybe it did it itself last round of downloads the other day - i kinda forget when it started but that would make most sense

#

warnings down to 13!!!

vale iron
#

congrats

junior hatch
#

i placed gship starborn and utopia colour swaps into mefti - fixed now - so thats a few less to contend with

vale iron
#

Hmm, those don't use MEFTI

junior hatch
#

starting to understand the REPORT file - this is the file i needed to look through, this is reminding me of minecraft modpack building

vale iron
#

What colors are you using for each?

#

(and CyberCrank's Starborn Runner skins are far better, imo)\

junior hatch
#

black/blue and blue/white
black/red and red/black
purple/black and purple/white

or something close to that

vale iron
#

huh? that's six sets of colors for two mods

junior hatch
#

thats for utopia and starborn in each folder

#

based on each colour set in modscript

vale iron
#

Can you screenshot it? It doesn't make sense to me

junior hatch
#

i have a set of red, blue and purple x green (aka: EVA-01) folders

vale iron
#

ohhh

#

I think I understand

junior hatch
#

.../modscript/modlist blue (tesseract)
.../modscript/modlist red (atlas)
.../modscript/modlist purple (EVA-01)

#

so each folder has the appropriate set of colour swap mods

  • gsentinel quad & laylaps
  • multitool & ship weapons
  • etc
vale iron
#

For BLUE.BLACK Starborn, your folder should look like this:

#

Same for the other colors and Utopia

junior hatch
#

yep, i just decoded that within the report folder now im starting to learn how to read it

vale iron
#

Coolio

junior hatch
#

i just crammed them into mefti and the report said main folder idiot

#

so clear now

vale iron
#

I wish it really did say that. Would love it

junior hatch
#

it may be... clearer for some if it did

#

myself included

#

theoretically just cmg warnings left now

#

and i dont know how to fix those

vale iron
#

He doesn't usually use Lua

junior hatch
#

oh no, and ive used both the lua and pak

vale iron
#

What mod?

junior hatch
#

cmg - custom mods galore i did decompile the pak and found mbins

vale iron
#

ohhh, I was thinking of CMK, the mod author, sorry

junior hatch
#

but it also had a lua

#

ah

#

was starting to panic (the lua is broken)

vale iron
#

That's why I was confused. CMK makes his own tool that 'competes' with AMUMSS. Great tool, but uses c#, not Lua

#

It's a great tool, though

junior hatch
#

but cmg has a disclaimer saying its wip
so... maybe? not?

vale iron
#

10th of November, and he's a reliable author, too

junior hatch
#

its similar to another mod i got - maybe theyre the same? im not sure

vale iron
#

files affected haven't changed in the past couple of weeks

#

It does affect four common files

#
METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN
METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
GCDEBUGOPTIONS.GLOBAL.MBIN```
#

And since he's adding stuff into those files, could cause issues if you have other mods affecting those files

junior hatch
#

those look familar

#

*from the decompiled experiment wondering if the lua works

vale iron
#

Yeah, try just grabbing the Lua again and deleting anything else you had related to it

junior hatch
#

lol - yep seems very similar in priniple o another mod - so maybe i doubled up on features here

vale iron
#

oh yeah, those likely wouldn't play well together

junior hatch
#

same author - but are these the same thing? feel like they are

#

woo! i found a conflict!! several have been found by me uploading my reports and modlists, but i found this one

vale iron
#

CMG is new tech that does interesting stuff. CraftUM lets you craft the things you would normally buy from tech vendors

junior hatch
#

probably shouldnt have both, im thinking the interesting stuff (cmg), thoughts?

vale iron
#

I don't use either, so not sure

junior hatch
#

9 warnings now - i decided to test with both kept

vale iron
#

huzzah

junior hatch
#

i didnt crash heading to the next alien monolith

#

BUT

#

i did something different

#

after scanning, i usually marked it by holding E
but then i gotta get out of the mech with E and i kept pressing it while still highlighting the next monolith

this time i deliberately moved off it first then exited

#

deliberately did it this time round and no issue

vale iron
#

Sounds good. Get those other warnings cleaned up (notices would be good, too)

junior hatch
#

5 notices

#

each time

#

FINALLY finished the exped mission for language! - so many crashes

pulsar igloo
#

my game crashes because of some mods installed
doesn't give me information on which ones, i kinda hoped it would be like minecraft forge where it just threw a helpful console log at your face
do i have to find another log file or do the grueling turn-each-one-off-and-on-again thing

junior hatch
#

oh oh oh - i got this one

#

use amumss mod manager is best
but when building mods (i assume youre combing mods to avoid clashes), read the REPORT file - this is when i was looking for in minecraft on nms

#

if you dont combine/merge your mods they probs wont work well

#

the idea is to get NO errors, preferrably no warnings

pulsar igloo
#

will it interfere with vortex (e.g. screw up the mods in the staging folder)?

junior hatch
#

and now im out - i dont know vortex

pulsar igloo
#

ah fuck, only one way to figure

#

the thing is 130 mb

junior hatch
#

i get the lua files for each mod, through them in a folder and run them through amumss to rebuild them so theyre all compatible with the latest game files

#

*without waiting for a mod update™️

#

*theoreticallly

vale iron
#

Vortex is highly un-recommended by NMS modders

#

It adds almost nothing and creates problems

#

Net negative

#

Post a screenshot of your PCBANKS folder and MODS folder

junior hatch
#

damn i thought they were responding to me and was confused for a bit

vale iron
#

First, delete everything out of MODS that isn't a PAK file. You can move it all into a subfolder if you want

junior hatch
#

you have luas and paks

#

luas rebuild the pak - theyre handy if you get into amumss

hearty wasp
# pulsar igloo

you should not have AMUMSS installed anywhere in your game folder

#

or in the primary drive, optimally

#

you can make a new folder in your secondary drive's root and install AMUMSS there

vale iron
#

Folders don't matter to NMS

#

the other stuff doesn't matter either, but it makes it hard to look at

#

Best to just have PAKs there

pulsar igloo
#

why is REPORT in lua (thought it would be text)

vale iron
#

Because the author likes Lua. It's just a formatted text file, basically

junior hatch
#

its wroks with notepad++

vale iron
#

They do them? I don't understand

junior hatch
#

ive hard a hard learning curve that i remember what ive done

pulsar igloo
vale iron
#

Ahh, I see. Thank you for clarifying

#

'To each their own' might be more clear in the future 🙂

#

Unless you're trying to make fetch a thing

solid hawk
junior hatch
#

got to my first space station since fixing glight better ship lighting station ambiance & pads

amazing compared to the rusted look i had prior

but just discovered several mods that i had deleted restored themselves? glight bsl all is back in all three colour modlist folders

ill have to do things again after im done playing

solid hawk
#

If using Vortex, that'll happen. Stop using Vortex

real heron
#

hey guys im new to save editting how do i do it

solid hawk
#

Get save editor of your choice, load save, make whatever changes you want, save changes. See individual save editor sites for more detailed instructions and guidance.

timid burrow
#

Modder entities

#

I have noticed (and sanctioned the construction of) a tower in the Vy’keen settlement. If that asset is in the game is there any way to create a mod to use them for base building? If so, how do we go about it?
Also, is there any mod or a set of mods that unlock hidden base parts to be used for base building?

vale iron
#

UBB and Eucli-ea

#

Some of those settlement things are proc-based, not a fixed model

vale iron
junior hatch
#

omg! its happening!!
the best mod is back

junior hatch
#

OMG!! the rebuilding files for BNMS!
in one download!!
ima deck my game so hard it'll kick itself out of the simulation

vale iron
#

Let me know if there are things you think should be added. I'll need to contact authors, test, recalculate donation points, etc etc, but I do want to include more.

junior hatch
#

purple+green ship colours (but thats just me)

as for starborn/utopia colours, does rebuilding them work? or am i dependant on updates?

seems the extracted luas require dds files (thats fine). but the dds files do not match the names required by the lua (like there isnt a colour in the dds name but amumss throws an error as it requires a name in the dds files)

if rebuilding them works, can i just rename the matching dds files to match what amumss/the lua is requiring?

vale iron
#

Ship colors wouldn't be part of Better, as that's more subjective. Texture mods don't usually need rebuilding; 5.0 fucked everything up, though, where a bunch of image files had to be updated, then the mods rebuilt. I'm pretty sure the same won't happen anytime soon

junior hatch
#

oh, that ship colours question wasnt a response for better nms, my bad for bad phrasing

in that case, ill just use the .pak files then

as for better nms inclusions:

  • Black Space & Nebule (blacker space colours, more vibrant nebule)
  • Colourful Starfield (clearer star colours)
  • More Options for Starship Textures?
  • Mech Customising (unless you're fixing gmech hardframe colours to work with the Liquidator; this allows colourising of the Mech from the Suommoning Station)
  • Multi Pass (Bronze (v.1.0), Silver (v2.0) and Gold (vanilla v3.0) Atlas Passes)
  • No Empty Crates (to complement Quick Crates, hardly a game breaking cheat)

these out of the mods i use seem more along the lines of Better NMS's QoL Goal

vale iron
#

I do need to update gMech skins to use the customization screen, but I have to get comfortable with doing that, and I have to figure out how to handle the textured ones I made, like digital camo

junior hatch
#

added new better nms luas and mefti files to my tesseract (blue) modlist folder and ran it through amumss...

4 warnings and 5 notices

  • 4 warnings from cmg (it would have these as im still using craftable upgrade mods) (Some KEY_WORDS not found, script result may be wrong!)
  • 4 notices for cmg (again, see above) (Could not find ["PRECEDING_KEY_WORDS"] = {"TradeSettings",<Insert 1 of 4 different Key Words: Ship/Suit/Weap/Vehicle>TechSpecialist","OptionalProducts")
  • 1 notice from atmoreverse-pulsespeeddefined (Added .pak extension to MOD_FILENAME) not sure what it is or how its fixed but is the only "non expected" thing that shows up in the report
vale iron
#

Not sure on any of those. They all sound like they are native to their own scripts

junior hatch
#
  • my fast mouse menu actions is working again

  • my running mod is working again, yay! (maybe due to the return of gplayer bnms or such)
    (wasnt working last run through of mod rebuilding)

  • i had some graphical "rgb static" over my cockpit controls of my starborn runner while reentering a planet (not sure if its due to specific mod updates or mod conflict)

  • and i cannot scan trees/shrubs behind laylaps after the bnms update (unsure if it did before as i didnt know what it did)

junior hatch
vale iron
#

Did you remove less annoying Laylaps?

#

If you removed that and noticed that you now can't scan things as often, then it was doing what it was supposed to and I should add it back and publish it

wintry onyx
#

Anyone have a NMS mod tutorial Google sheet or anything?

junior hatch
#

*and the test resulted in couldnt scann anything it was fractionally in front of

fallow meadow
#

!faq-modding @wintry onyx

hardy auroraBOT
#

@wintry onyx
-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

vale iron
#

Less annoying Laylayps won't break anything I can imagine. It's just a question of if it actually doesn anything useful

fallow meadow
#

@wintry onyx If you are interested in creating your own mods, you may be interested in joining the NMS Modding Discord

#

!moddinglink

hardy auroraBOT
sinful dagger
#

speedrun question

#

with gbase boundary

#

is past the regular build limit still uploaded and visible normally?

hearty wasp
#

base is base

#

and base gets uploaded

vale iron
#

Base boundaries are a restriction on what you can do, not on what can be uploaded nor on what can be seen by others

brisk berry
#

I installed a mod to make the living ships quest go faster but it does not seem to be working I changed it to "ENABLEMODS.TXT" then made a folder called "Mods" then added the pak to it but nothing has changed as its still 19 hours

fallow meadow
hearty wasp
#

do it like this

brisk berry
#

directory it correct btw

fallow meadow
hearty wasp
#

also almost certainly old and modifying a deprecated file

fallow meadow
hearty wasp
#

I could go through all the comparison files to see when the old mission tables got deprecated but it'd be simpler if they just link the mod page and let us see which files are listed

ocean tangle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

vale iron
#

Entirely subjective. Depends on what you like

ocean tangle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

vale iron
#

For building, you want Beyond Base Building (BBB), gBase Boundaries, UBB, Eucli-ea, maybe one or two others

#

For ships, what do you want in ships?

ocean tangle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

vale iron
#

There are custom ships, reskins, expanded fabricator options

ocean tangle
#

One message removed from a suspended account.

vale iron
#

Custom ships: Ships of Moar and gShip Custom Ships

#

skins, just search NexusMods for the ship type you want to reskin. Almost entirely limited to expedition reward ships

#
Nexus Mods :: No Man's Sky

Adds over 70 new ships. Does not replace any ships and won't crash multiplayer. Added two color variations of Firefly's Serenity and a resize of X70B Phantom. More ships coming soon.

Nexus Mods :: No Man's Sky

A spiritual remake of Kremit's MoarShips.Same idea, different execution, lower effort. Replaces the Shuttles spaceship type with over 60 different custom ships.Some Sci-fi, some hist

ocean tangle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

vale iron
#

They have slightly different approaches, and we try to keep the models completely separate between the two mods. But Winder does have a way to merge the two

#

For mine, they purposefully don't spawn in the wild. For Winder's they do spawn, replacing shuttles

ocean tangle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

vale iron
#

Unlimited, but you will start having conflicts very quickly. Then you either need to get rid of some mods or learn how to merge them

timid burrow
vale iron
#

It just depends if you want maximum freedom, or some balance with multi-platform/survivability

timid burrow
#

I see.

vale iron
#

BBB and gBase don't add new items and would be available to everyone

#

I think UBB is only items that exist in the files but aren't normally buildable, while Eucli-ea adds new items (along with other hidden items already existing). But, both don't work for multiplayer without the mod, and get auto-deleted

timid burrow
#

Also, even if some of the buildings are procgen to have a “cylindrical tower” in game would mean that asset was built and placed for the procgen code to use. That’s what I meant by having a mod that uses such assets.

timid burrow
#

I will test that out

vale iron
#

It very well could be that each level of that tower is procedural, so there's no one model that has a tower, but multiple levels

timid burrow
#

Even in that case a cylindrical asset needs to be in game.

vale iron
#

I think Eucli-ea is more robust, but I don't know for sure

timid burrow
#

Ok, will test out both

vale iron
#

If you want to use both at once, you also need Build Frame RECTUM

#

(yes, a Winder name 🙂 )

#

Easiest to just use one at a time

timid burrow
#

Lovely name… lol

worldly lagoon
#

Am I wrong for using a save editor to unlock all the expedition rewards I couldn’t go back to play?

vale iron
#

You play this game how you want. It's non-competitive

#

It's like solitaire, can't really cheat at that

brazen nymph
#

is there any mod with which you can get the xbox preorder exclusive helmet in the current version?

vale iron
#

consumerism might

shadow lance
brazen nymph
shadow lance
north osprey
#

Are mods primarily client based?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

3rd link for more details

north osprey
#

Awesome, thanks.

frigid grove
#

Not technically a mod, more of a config hack but 🤷

split condor
#

ah cool, and this would add the loot/stuff gained during the expedition to my main profile? or would it be its own separate thing?

frigid grove
#

Yeah it'll unlock everything account-wide just like normal expeditions

split condor
#

nice, thanks

mossy perch
#

So, i wanna install a mod, and there are these MEFTI - TEXTURE folders. The problem is, in the instruction, there is no guide whatsoever in where to put the folders. what am i supposed to do?

vale iron
#

In what guide?

mossy perch
#

in the mod folder

vale iron
#

There's a guide in the mod folder?

#

Do you mean the MODS folder, or some sort of folder included in a mod you downloaded

mossy perch
#

the latter

#

i mean the usual like this

#

sorry bad england

vale iron
#

Ok, what are the contents? It's ok, we just need to be precise

mossy perch
#

aight a minute

vale iron
#

I'm not trying to make you look stupid, but I want to walk you through the thought process

mossy perch
#

so there is this mod

vale iron
#

What's in the installation instructions.txt?

mossy perch
#

there is this folder

vale iron
#

Focus on the installation instructions

mossy perch
#

and there is this folder

#

yeah in the installation instruction there is no mention of the 2 folders

vale iron
#

What does it say?

mossy perch
#

hence why I asked

#

wait

#

Freighter Retexture (Golden Freighter)
v. 1.6
by hemis FEAR
Lua created by both Lowkie and I.

UPDATED FOR WORLDS 5.28

DESCRIPTION OF FREIGHTER RETEXTURE VERSIONS:

Normal - this is in the middle as far as shine goes.
Full Matte (FM) - as the name states, it is fully matte.
Squared - the textures are raised and gives a more pronounced, less streamlined look (most evident on Capital Freighters.) This has the same shine / gloss as Normal.
Super Shine (SS) - shine to the max!
Super Metallic (SMetal) - metallic to the max! With this version you will find the new and improved Golden Freighter!

Note: mods such as DUD'S Sky - Colors can bring out the gloss even further, so keep that in mind. Super Shine can be almost too shiny with that mod installed.

To install:

  1. Navigate to Content> GAMEDATA> PCBANKS folder (inside of your NMS installation folder)
  2. Rename DISABLEMODS file to ENABLEMODS
  3. Create MODS folder inside of the same directory (PCBANKS)
  4. Copy one of the following versions into that MODS folder:

"_hF_FreighterRetexture_1.55.pak"
"_hF_freighterRetexture_FM_1.55.pak"
"_hF_freighterRetexture_Squared_1.55.pak"
"_hF_freighterRetexture_SS_1.55.pak"
"_hF_freighterRetexture_SMetal_1.55.pak"

vale iron
#

Do those exact four steps. Installation will then be complete

mossy perch
vale iron
#

The other files are for building the mod, if you need

mossy perch
#

ah

#

that is it

#

the answer i seeked

vale iron
#

Yep, just those four steps

#

coolio

mossy perch
#

thank you my good sir

hearty wasp
#

Why di you need to AMUMSS a texture mod

vale iron
#

anytime

hearty wasp
#

Am I missing something

vale iron
#

I doubt it

mossy perch
#

i dont understand your question but i was just confused what to do with the MEFTI - TEXTURE folders and nothing else

hearty wasp
#

Texture files don't get written by AMUMSS

#

The point of AMUMSS is it deals in exmls and mbins

fresh arch
#

The instructions mention LUA though

#

So maybe some material MBIN is being modified

hearty wasp
#

Then that's fair

junior hatch
#

why cant i use some chairs and the bed? like the weapon rack, why is it cosmetic only and i cannot store mutlitools in it? cupboard doors dont open or function?

why are there no mods that i can find (by searching for furniture, chair or bed) that that allow this?

is it a game restriction?

#

also, i cant find a mod, i wonder if anyone knows of one

each minotaur/mech armour piece (hardframe, left arm, right arm, legs) has 3 variations - Base, Sentinel and Liquidator.

id love to be able to pick which of the 3 variants to display over the other (cosmetically) while keeping the fully upgraded functionality

is this a thing? if not, is it even possible?

hearty wasp
junior hatch
#

game restriction i figured that

hearty wasp
#

you can't have something if it's not made

junior hatch
# hearty wasp you can't have something if it's not made

so... is that in response to the exomech question or about the furniture?

and if furniture youre implying if the game doesnt have it included you cant modify it to do it

and if the exomech, youre implying the mod concept i asked about hasnt been made before

both are equally applicable to the statement

hearty wasp
#

the first one

junior hatch
#

i see

hearty wasp
#

I'm not sure about the mech one

junior hatch
#

well thanks for that info at least - really just want to be able to lay down from time to time

hearty wasp
#

I can think of ways of making possible but unsure if it's entirely feasible

junior hatch
#

(i literally made a bedroom in my base to do that, just to find out i cant)

hearty wasp
#

the main thing is that the game doesn't really have a lying down anim

#

chair wise HG just didn't out the necessary components to make the old chairs sittable

solid hawk
real heron
#

anyone ever have the issue where you used the save editor but when you go to redeem stuff it doesnt redeem anything??

vale iron
real heron
#

see it just gets stuck here

#

i switched saves and it seemed to work ok but this is the save i was trying to make my main

vale iron
#

My best guess is to check your 'redeemed specials' or something like that in the JSON

#

I assume you unlocked those by using the 'Account' tab?

hearty wasp
#

If it's a ship it could jist be a game bug

real heron
#

Also starting a new save seemed to do it for me so now i just need to add all the Craftables to the save

solar fern
#

Is there a mod where you can build a spacestation

#

?

vale iron
#

No

abstract mesa
#

who i got to talk to to get all the expedition ships on xbox 😂 😂

hardy auroraBOT
abstract mesa
abstract mesa
shadow lance
abstract mesa
#

gotcha

solid hawk
arctic kestrel
#

whats the max health sheilds and energy you can have in the game

last haven
#

sidenote @arctic kestrel ; avoid copy pasting the same message across multiple channels, you could trip a spam filter

arctic kestrel
#

oh sorry

solid hawk
#

200/100/100

arctic kestrel
#

im making a new save and i was wondering if there is a guide/spreadsheet that i can use that shows ids and tags and stuff for skipping missions in the game by using a save editor and editing the raw json file?

solid hawk
#

I do not believe there is such a thing. You can feel free to make own though. 🙂

#

Here's where you say, "But that would take too much time and work"

#

That's why nobody else has ever made this.

marsh eagle
arctic kestrel
#

na i would i just dont know how it functions

solid hawk
solid hawk
blazing wyvern
#

can i use better planet generation on my current save or do i have to make a new one for it to work properly

hearty wasp
#

the former

solid hawk
#

Don't like it, talk to HG. We can't mod what we want, we mod what's allowed.

sinful dagger
#

are there any mods related to character customization?

#

aside from the generic hide cape shit

hearty wasp
#

elaborate

#

what exactly do you want

fresh arch
#

You will not find much more than this "generic shit" because the community doesn't really have the tools to create brand new models and animations for custom body parts

#

Easier to tweak or repurpose the existing bits

jaunty crane
#

Hey guys, is there possibly a mod that can reduce No man Sky's graphic quality so much that it could run on a potato PC? Like, lets say I would struggle with 800x600 4:3 low graphics...

marsh eagle
jaunty crane
#

Cool

fresh arch
#

There's also the option to use FSR upscalling in Performance mode

#

Although I wouldn't recommend it cause it makes the game really look like a potato

#

I'd go with Balanced at least

hearty wasp
#

FSR ain't gonna help when the specs are that shit

#

It'll take more processing power to upscale than to actually just render the thing

#

That's actually a thing

marsh eagle
#

It depends since FSR is handled on cpu. So with strong cpu but weak gpu its a option. Common scenario in pcs with intelhd without dedicated gpu.

solid hawk
solid hawk
#

You'd have to run the lua script through AMUMSS to generate an updated .pak for the mod.

vale iron
#

You could also include gmultitool no resource gathering effects and maybe clean multiplayer if on an expedition.

vale iron
fresh arch
arctic kestrel
#

is it possible to complete all main story and side quests/missions with a save editor quickly or with a mod? i tried to find a mod but found nothing and couldn't figure out how it worked on the editor so if anyone has any ideas please let me know

fresh arch
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Nothing from the mod side of things

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As for save editing, you would need to do some raw JSON editing which can be tricky

dusk saffron
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Saves have been shared recently at the Creative Hub with all missions done

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You could ask the person that shared how easy it was

vale iron
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Save editing missions is tricky. I don't recommend it unless you have a save breaking bug

fresh arch
fresh arch
hearty wasp
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'd be funny if there's a version with 50x the smoke

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like rather than removing the emitters you just multiply particle count

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PC destroyer simple edition

fresh arch
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shushit

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Dont give HG ideas

velvet atlas
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Is it possible to save edit without downloading a save editor?

solid hawk
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No

terse gale
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There are several SE's you can get.
The NomNom SE can be obtained from Nexus Mods site and the other one I know of is Fungal's SE from GitHub (this is the one I use).

velvet atlas
lilac depot
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What mods can i use without being offline on discovery services?

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I want to play the current expo and like be online but i am not sure if i can use them along with being online

lilac depot
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Best answer ive had ever

hearty wasp
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have fun

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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3rd link for more detailed answer

iron cosmos
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hey, is there a mod that stops my ship from automatically orienting while flying within a planets orbit?

solid hawk
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No

upbeat pulsar
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is there a music mod?

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so i can be on my ship and listen to some bangers

fresh arch
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Not really, there is bytebeat radio in Quick Menu - Utilities

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You can save other players' BB tracks and listen to them on the go

upbeat pulsar
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kk

hearty wasp
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Try vlc

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Hotkey to play/pause

solid hawk
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My big question is why does he want to listen to sausages?

dusk saffron
stoic leaf
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is scale glitching still a thing, or it has been patched?

hearty wasp
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if we want to scale shit here we can just enable them Sean3

stoic leaf
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lol

solid hawk
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There is no bending of rules. Can either do something or can't.

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If you can, not against any rule.

sinful hazel
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anyone know how upgrading warp drive capacity works with modding?

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nvm i fixed it

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hahaha

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WOOO

jagged marsh
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Would anyone here have the griffin companion eggs that have been circulating for a few years?

hearty wasp
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petah?

solid hawk
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Peter Griffin? That'd be a cool pet!

deep cave
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alright ill come clean
I've pirated the game first to try how it was, it satisfied me so I bought the game
I used this trainer with the pirated version
what does the vanilla game community think about this stuff

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things like translate all alien languages and quicksilver is what i wanna use