#nms-modding

1 messages · Page 54 of 1

fallow meadow
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@silent crow You can add it using the JSON editor. No idea why neither save editor has not made this possible under the test/advanced mode

silent crow
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oh

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Tell me more

fallow meadow
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Here is the LAUNCHER_ROBO for example (Anti-Gravity Well), in slot 0,0

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You have to basically alter or add a slot in the ship you want it for, the same way. Just have to pay attention to the slot location. top left is X:0, Y:0

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Of course, make sure you install the tech in the Inventory_TechOnly

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Not sure how comfortable you feel about editing JSON

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I can go step by step if you wish

silent crow
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So I could just find the launcher info and replace it with launcher_robo info

fallow meadow
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I think if not too familiar, it would be easiest to just add something in the top left slot, then look for it in JSON to alter

silent crow
fallow meadow
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ShipOwnerShip is found under BaseContext > PlayerStateData

silent crow
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I found it

fallow meadow
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The numbered list that follows is each of your ships indexed from 0 and up

silent crow
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So just take this

    "Type":{
        "InventoryType":"Technology"
    },
    "Id":"^LAUNCHER_ROBO",
    "Amount":200,
    "MaxAmount":200,
    "DamageFactor":0.0,
    "FullyInstalled":true,
    "Index":{
        "X":0,
        "Y":1
    }
},```
fallow meadow
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This is a Crimson Core

silent crow
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change the coords to the one I'm replacing

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and swap the whole block

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or literally just change the ID

fallow meadow
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The Amount value looks to not be maxed at 112, where 120 would be full

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If other values are correct for the tech, no need to copy a full block

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Just the ID can then do fine

silent crow
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^LAUNCHER_ROBO
^HYPERDRIVE_ROBO
^SHIPJUMP_ROBO
^SHIPSHIELD_ROBO
^SHIPGUN_ROBO

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And then I guess the brain is ^LIFESUP_ROBO?

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yeah seems like it

fallow meadow
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Luminance Engine

silent crow
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Yeah I figured Jump meant pulse engine

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X is horizontal while Y is vertical right?

fallow meadow
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You can check against an actual Robot ship, item details/properties

fallow meadow
silent crow
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I'll need to put pilot interface in an empty slot

fallow meadow
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Slots do not have to be in order, and usually aren't

silent crow
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X4 Y2

fallow meadow
silent crow
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Right

fallow meadow
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So in that case, you may have to add a full block. Do mind formatting to do it correctly.

silent crow
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The boundary herald doesn't have anything I'd replace with the sentinel brain

fallow meadow
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Each block of a slot ends with a comma, unless it is the last slot block.

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Of course it also depends on how you made the selection for the data on the right. Above I have all the slots listed.

silent crow
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I'll let you know how it goes

fallow meadow
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With bad formatting, the editor usually fails and lets you know

silent crow
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This would be easier with 2 monitors let me tell you lol

dusk saffron
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I have two monitors and still broke a save over a comma

fallow meadow
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I have a single large 4k monitor, works just as well

silent crow
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What's the default laser cannon's name?

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SHIPLAS1?

fallow meadow
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Photon Cannon?

silent crow
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¯_(ツ)_/¯

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I'll cycle back to that

fallow meadow
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SHIPGUN1 is Photon Cannon on a regular ship

silent crow
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Hell yeah

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I'll add in the sentinel cannon the same way I did the pilot interface for good measure

fallow meadow
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Ah, Phase Beam is indeed SHIPLAS1

silent crow
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Oh I want that lol

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Immortal shields is too good

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X5 Y2

fallow meadow
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I can see you getting hooked to this magic

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Be careful what you all wish for, to keep the game interesting with some long lasting fun 🤪

silent crow
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This will be all I'm doing, and only because it's not possible otherwise

fallow meadow
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... right

silent crow
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lol, trust me I've modded a save before. All kinds of whacky stuff and you are correct, it make the game boring

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I think I had an atlas staff (which I have not unlocked) with every type of base mining laser on it

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Not doing that again

fallow meadow
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It can, but to be honest, it can work the other way around as well, especially with wacky stuff otherwise not possible

silent crow
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of course

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I just realized that I probably can't move this tech...

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in game

fallow meadow
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Not sure actually, might just be one-way traffic and lets you pack/remove all you wish. Not tested it

silent crow
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About to find out

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Ah man

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loaded the game

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the tech isn't even there

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phoey

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good thing I didn't overwrite my old save

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that's a bummer

fallow meadow
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Well, there is another related section, where the valid slots are listed, but with replacing that would not have been needed

fallow meadow
silent crow
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correct

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the JSON editor saves it, and it shows up when I look at the normal save edior

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but upon loading, the game sees the parts and deletes them.

fallow meadow
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Ok, so I guess that is another thing a mod would have to be doing then

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I was not aware of that or we could have skipped this

silent crow
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I mean

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no harm done

fallow meadow
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I am actually curious now. Will have to ask how what a mod does to bypass that

silent crow
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I don't even know how mods work for this game

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my assumption is nexus mods

fallow meadow
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Yes, Nexus Mods, and modding is not quite the regular way for this game

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So yes, looks like the game detects and deletes. Not sure it puts the expected tech back though. So if a Hyperdrive is replaced with the Robo version, does it put the Hyperdrive back?

silent crow
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No

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empty slot

fallow meadow
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Ouch, ok

silent crow
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I just went back to my old save so no damage

fallow meadow
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Well, save editor makes a backup with each change saved, so there is that

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I would however not rely on those alone.

silent crow
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I just saved the edited save as a new slot altogether

fallow meadow
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Too bad, no dice

silent crow
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I can't seem to find a mod that does that either

fallow meadow
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Maybe an override in the globals, or some value with the tech itself. I am sure I could figure this out, but I bet there are already mods for this

fallow meadow
silent crow
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Not as far as I can tell

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Unless it has a totally unrelated name

fallow meadow
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I am not familiar with mods when it comes to using them.

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hmmm, I wonder if:

<Property name="TechnologyCategory" value="RobotShip" />

But then of course Robot Ships can no longer have it, so it would need more work

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Meh, I'll leave it to others to mess with it

silent crow
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Yeah

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tbh I love the idea of the traveler using sentinel tech to upgrade their own ship instead of just kidnapping the whole ship from a dissonant planet

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but I guess it's just not meant to be

silent crow
silent crow
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@fallow meadow Do you think it'd work if I swapped the entirety of the JSON except for like, the highest couple set of brackets that identify the ship?

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My thinking is that maybe the reason it didn't work is that something else in the JSON I didn't change was trying to reference the parts that I had replaced

hearty wasp
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  • Updated with MBINCompiler v5.22.0.1 for NMS Build 16209713 - 131899 from 28/10/2024
  • Added Equipment category under Eucli-ea Decoration
  • Added 16 new decorations
  • 2 Chestpieces, 4 Backpacks, 8 Helmets, 2 Boots under Eucli-ea Decoration > Equipment
  • Condensed many objects into variants of existing objects to condense UI space
    https://www.nexusmods.com/nomanssky/mods/367
Nexus Mods :: No Man's Sky

A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.

silent crow
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YYYYEAEAHA

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@fallow meadow I GOT IT TO WORK

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Sort of

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the ship exists

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you can't move the sentinel tech around in the slots though

elfin kraken
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do i leave mods in folders or take the packs out?

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or does it not matter

placid bane
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Changed my mind on modding. Someone link me a guide on how to mod and also copy my save file and store it safely so I can do backups once a day.
and tell me where the best place to obtain mods. I use Nexus in some games but I know other sites exist

elfin kraken
merry blade
hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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Nexus Mods is the only website where majority of active mod authors upload their stuff

fresh arch
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Game onlr reads data from PAK files placed directly in the MODS folder

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Ignores anything else

vale iron
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You have to use a mod to change those values. gTech alerts some, but I don't know if I changed that one.

vale iron
placid bane
# vale iron Put PAK files in MODS folder, no subfolders. Nothing else is read by NMS.

I know a bit about modding from Palworld, so I know how to manually move files. So all mods go in the PAK files and no other locatins are used right? I just want to check cuz Palworld and I at least two other games I have modded have more than one place that stuff goes

(I know that wasnt directed towards me but I would like the answer if you are willing to provide it)

fallow meadow
fallow meadow
fallow meadow
placid bane
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Correct file spot btw.

fallow meadow
fresh arch
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For the simplest case where you download premade mods from Nexus Mods - no, all you need to do is copy-paste the PAK files

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Follow only the instructions listed in the 1st link in bot post

placid bane
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So just to check, moving the pak files into MODS myself will have them work as they are coded (Which I know has a chance of causing issues)

fresh arch
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DO this

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Nothing more

placid bane
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Ok, thanks

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Cool thing about my case specifically, the multiplayer stuff has no issues cuz I dont play multiplayer XD

dusk saffron
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and ignore when the screen has a spasm during the Mods Warning

placid bane
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Yea that freaked me out for a second the first time.
Had to boot it up a bunch of times and it turns out that out of the 9 mods I was planning to use only 1 was incompatable. SO thats good I guess

placid bane
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So I drag and drop lua files into this right?

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not now gunter XD

timid burrow
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Beat time ever. Lol!

placid bane
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sorta. So whats the answer? Is it drag and drop lua files into the manager app's interface?

fresh arch
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I assume you wanna use AMUMSS to compile the mods

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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2nd link for a guide

placid bane
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whats compiling?

fresh arch
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Building mods on your PC from current game files based on instructions stored in a LUA script

placid bane
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ahh, right. Cuz AMUMSS uses the lua to download the most recent version right?

fresh arch
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no it does not

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LUA script is a set of instructions that AMUMSS follows to take vanilla game files, modify them as needed and repack them into a functional mod file

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kinda like baking a cake by following a recipe

placid bane
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So how does AMUMSS find the NoMan'sSky file location? Do I need to direct it?

fresh arch
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I think it grabs it from Windows registry

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Just follow the guide linked in bot message, it will take you through setting up AMUMSS and using it to compile / update mods

silent crow
fallow meadow
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Just 'skinned' as a different one

silent crow
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Yup

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And somehow, that allows the ship to exist with the parts

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It just knows it’s not actually a sentinel ship so I can’t move the sentinel parts around in the tech inventory without save editing again.

fallow meadow
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That's not too bad I guess. It will just behave like any other Sentinel ship, and as long as that is what you were after, you can likely manage?

silent crow
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Oh for sure

silent crow
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It’s not a sentinel ship. Swapping out the model and seed was enough to make it not a sentinel ship. It still can’t hover, for instance.

fallow meadow
silent crow
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So the JSON of the ship is basically the Boundary Herald, but if you replace literally everything past the ship model and seed with the JSON of a sentinel ship

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So my guess is the reason it wasn’t working before was something buried deeper in the JSON that conflicted with the robot parts.

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I hope this is possible in game someday though. I love the RP angle of it.

fallow meadow
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@silent crow I bet it is this part, that makes the inventory specific to a robot ship. It is a stat that is missing from regular ships and is included for each inventory under 'BaseStatValues'.

    {
        "BaseStatID":"^ROBOT_SHIP",
        "Value":1.0
    }
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Let me see if I can confirm this.

silent crow
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Ah

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You’d think if that were it then including it would let you move parts around even on a non sentinel ship

fallow meadow
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Not sure about that. You said you copied over pretty much everything but kept the seed and model. That means each of those inventories (general, cargo, tech) now has that basestat. This is likely required to accept the tech, but at the same time makes that tech inventory behave like sentinel too?

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So you could have the separate inventory types get that basestat, but you can not have best of both for a single inventory.

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I think so anyways

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Let me first see if this is indeed what makes the difference

silent crow
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I don’t even want the best of both tbh lol.

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I want a sentinel ship that looks like the expedition ship

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Or the expedition ship with sentinel parts

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Same difference

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Which I have I just don’t fully understand how I did it is all

fallow meadow
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Well, I tried for the Crimson Core and it still is not working. So it is still something else I guess

fresh arch
fallow meadow
silent crow
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Idk if it matters

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But I didn’t copy the whole JSON from a sentinel ship to the herald

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I copied just the first bit from the herald to a sentinel ship

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And that turned the sentinel ship into the herald without changing its inventory

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But it did change the model/shiptype

fallow meadow
solid hawk
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The existence of the basestat acts as a flag. Then allows for "Robot" tech to be installed instead of "regular". That's not to say it's the only flag at play though. All controlled from within the exe.

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There's a basestat like that for the living ship as well.

vale iron
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As Babs said, the BaseStat says what kind of ship it is. As I and Pixy indicated before, the tech modules all have a property that says what kind of ship is allowed to have that tech. If they don't match, they get deleted.
#nms-modding message

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Sorry, that sounds overly mean. I'm just waking up

silent crow
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Okay, that checks out, but if that stat is there, why does the ship reject the addition of that type of tech in game?

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Like the ship has a crimson core, but if I try to move it, it says that the tech can't be installed on that type of ship.

vale iron
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Each ship has both a class type enum style value and one (or maybe more) boolean style values. If the enum type doesn't match, I think it blocks the moving and installation. If the boolean type isn't true, it deletes the tech on load. I think that's the more detailed explanation of how it works. In my mod, I change the tech items to be all ship types, so it doesn't need the enum type nor the boolean type.

unborn wing
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Hi there guys. I save edited one of my saves into a galaxy and the system I ended up in said I discovered it 10 years ago. Wonders why that is?

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Is that a save editor bug or was O really there 10 years ago and not even knew it?

solid hawk
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Game wasn't out 10 years ago

unborn wing
vale iron
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It's a vanilla issue

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Don't know the cause, but it's a known bug

radiant harbor
junior hatch
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im trying to update my mods and ammuss is going through a series of finishing the list, bringing up an errored mod - i give up and remove that mod and run it again. another mod then errors out, i give up trying and remove it and any other mods by the same author (dude sky colours and exo mods did this last i tried) then run it again and another new mod errors out

each time i also try to launch and the game wont load to the main menu

not sure what im doing wrong - but it usually takes me weeks after an update to finally getting my mods to work (i mean i seem to need to relearn how to mod each time because the previously understood method doesnt work as advertised)

ive been wanting to play the expedition, but i kinda dont like vanilla anymore

tldr, is there a reason every mod seems to error out one at a time after running ammuss

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note: havent tried after the update that just dropped

fallow meadow
# junior hatch note: havent tried after the update that just dropped

Mods often stop working correctly after an update. Each mod can then be tried to update if a .lua was provided with it. This then creates a new updated .pak. For mods that do not come with a .lua, you may need to wait until the creator provides an update. Lastly include all updated/working mods with the game. Sometimes a combined mod requires to be made in case of multiple mods changing the same resource. In general you'd try to keep combining to a minimum

junior hatch
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lets assume i know this and am doing this already, what will cause a cascading series of mods erroring out after each run of ammuss

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and yes ammuss is updated afaik

fallow meadow
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I am actually not sure. I personally don't mod and not too familiar with AMUMSS to be honest. To me it sounds like the game has updated and each mod requires an update. With just taking out one mod at a time, it will likely still fail, if most/all mods need updating first

junior hatch
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meaning, run each mod through amumss first before running the list toegether?

fallow meadow
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Could also be that the MBINCompiler used is outdated?

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Best to perhaps actually visit the Modding Discord. There is a channel for AMUMSS

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!moddinglink

hardy auroraBOT
junior hatch
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i assume not (excluding the latest update)

fallow meadow
junior hatch
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just meant i havent tried tonight

vale iron
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There were some small changes between 5.21 and 5.22 but nothing that would cause all mods to fail, and not in a cascading way like that.

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Normally, every mod that would error would error on the same run and you'd see them all

junior hatch
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again, i didnt try with 5.22 tonight

fallow meadow
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Thanks for jumping in @vale iron I am sure you know AMUMSS and the process a lot better 🥰

junior hatch
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so it would be with 5.20-5.21

vale iron
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I'm going to bed soon, but the server linked above, the AMUMSS channel, post your report file, a screenshot of your MODSCRIPTS folder, and a screenshot of your MODS folder

junior hatch
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right, ill get onto that again

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ill start by running each lua through amumss, then running conflict checker and resetting up my conflicted mod folders (there was a mix up with my segregated conflict mod folders and i dont recognise each one)

then reattempt the amumss one last time and if it does the same, ill post the report in that amumss channel

will take some time

fallow meadow
junior hatch
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instantly just did the exo mods that errored out when doing all of them, and they rebuilt fine, no errors

solid hawk
fallow meadow
solid hawk
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We need to see what's going on. You just saying not working, tells us nothing

fallow meadow
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Either way, with you around, I am sure this can get sorted

solid hawk
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His install isn't picking up on the change, so still using MBC 5.21.0.1 for public, maybe his system hasn't actually downloaded NMS 5.22 yet....

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Both would create a mismatch between the game version and MBC version used to compile the mods....problems

fallow meadow
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Makes sense

solid hawk
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Here's what you want to look at...

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That's current version of AMUMSS, does yours match?
NMS version is also current, NMS 5.22.
Should show 5.22.0.1 as the latest and public versions of MBINCompiler.

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If NMS version is different, exit your client (steam, GoG, gamepass) and restart. Look to see that the game updates.

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If MBINCompiler versions are different, 99.9% of the time, the connection to the update is being blocked by your anti-virus.

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Take it from there Dartis

junior hatch
vale iron
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Backups of reports are saved. Up to 10 by default I believe

solid hawk
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Correct..

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AMUMSS\TOOLS\REPORTS_BACKUP

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But, told you what to look for initially. Thinking probably one of those things and you can figure it out from ther with what I put. 🙂

hearty wasp
junior hatch
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i have the luas, and most need combing after 5.0 update (like 60% of my list of mods)

i did have my mods separated by those that didnt need combing + extra folders for the conflicted mods that need combing by colour scheme for recolour mods)

but those folders now have multiple folders with the same same/intention.

yes, i did try to add them altogether, but am separating them one at a time right now

hearty wasp
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it doesn't matter if you don't combine them because you're not running AMUMSS to have the mods installed

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you're trying to find out which script is having issues

junior hatch
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oh, now i understand the purpose

hearty wasp
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you can tell AMUMSS to not copy the processed paks

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so do that

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tell AMUMSS not to combine

junior hatch
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bypass the combine, to find the issue

hearty wasp
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and let AMUMSS tell you which individual lua has an issue

junior hatch
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i was doing that last night - got half way through before i gave up seeing it was taking over an hour

hearty wasp
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take a long shower

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or do it while you're asleep ig

junior hatch
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compared to combining the mods which takes about 5 minutes

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i just figured i was doing something wrong and gave up for the night, then an update came out tonight i reached out for help

junior hatch
hearty wasp
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then they prolly aren't the ones giving errors in the first place

junior hatch
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meaning the fact the errored out meant it wasnt them actually?

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so... removing the correct mod will fix all of them

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right now im trying to track down which mod needs the mefti/textures/common/robots folder - i found the other three mods/folders and lined them up, but theres a fourth mod i cant locate

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and after hours of work updating mods, amumss updates again

guess ill skip to doing all mods without combining them

vale iron
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AMUMSS update is very minor

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mostly for finding the version number in the vanilla files

solid hawk
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^ referencing an AMUMSS update released a short time ago, 4.5.8.2W

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...and nobody is going to be able to help much more than in generalities, without the report and/or log being posted.

elfin kraken
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is there a better tutorial for combining mod/paks im trying to use the one for mcdamm

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im confused on the set upacked gamefiles part? where do i get that?

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it says use the unpack gamefiles button but i just get popup check the paths

junior hatch
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did something happen to the laylaps less annoying mod? i downloaded it earlier, but cannot find it anymore on nexusmods

fallow meadow
solid hawk
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Maybe it became more annoying

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Gumsk

fallow meadow
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Ah! So shouldn't be too hard to learn more at least. Prolly fast asleep now though

solid hawk
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Safe bet

rotund cosmos
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hmmm, the small timber wall b bug is back and this time replacing EntityScene isn't fixing it 🤔

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but why

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digging thru nmspe again, it looks like EntitySceneMBIN should be the file that has that model in it. i did verify through steam and it didn't get replaced, so it should be totally fine, but i suppose it wouldn't hurt to delete the file and have steam re-download it.

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no dice this time either. so why did that work the first time, and why isn't it working this time?

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🤔

fresh arch
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Scene file is the main file for the object that places it in the world and links other info

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Entity file is a file that dictates how the object behaves - ex. what interaction it has with player, can it be destroyed / mined, can it be scanned

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Collision nodes associated with the model are hosted in the scene MBIN file

rotund cosmos
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hmm, maybe you can give me a lil more insight then,

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the issue is:
i'm using nms decompressinator to decompress and re-pack the game files for performance reasons. when i do this, the single building part "short timber wall b" becomes invisible--still has collision, still snaps, everything else about it seems to be fine, but it's just invisible. obviously, when using the regular files, this issue isn't present. and i've only noticed the issue on that one building part, not on anything else.

last time, i (seemingly) fixed this by replacing the decompressed NMSARC.EntitySceneMBIN.pak with the normal, unmodified version of the file. this time, that isn't working, and i'm not sure why.

fresh arch
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no idea, never used decompressinator tool and im not a base builder to care for stuff like this

rotund cosmos
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fair enough

fresh arch
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I just maim the game in the ways I see fit

rotund cosmos
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to be fair, it's not a building part that i use very frequently at all, but...knowing that if it were to ever be used in someone else's base, i wouldn't be able to see it, does bother me

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i think, last time i was troubleshooting in this channel, we came to the conclusion that it wouldn't be a texture issue because then the part would be visible. it seems like maybe the mesh isn't being loaded properly?

fresh arch
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🤷‍♂️

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What you can do is try loading up the object scene in NMS model viewer

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See if it loads it properly

rotund cosmos
#

does that come with amumss or is it a separate thing? :o

fresh arch
rotund cosmos
fresh arch
#

Restart app, File - update libmbin, restart and try again

rotund cosmos
#

sill nothing, although it's a different id this time

fresh arch
#

whats the file you're trying to open?

#

give the full path for it

rotund cosmos
#

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_SMALL_HALF2.SCENE.MBIN

#

though just to be sure, i tried loading a couple of other random ones as well--those gave me a different error:

fresh arch
#

I dont know why you're going into the meshes folder

#

When I open BASIC_WALL_SMALL_HALF1.SCENE.MBIN from the BASICPARTS, I get a preview without any texture

#

There are no meshes in this scene, only snap points

#

So no texture can be displayed

rotund cosmos
#

i don't think i need to worry about textures though, because if the texture was corrupted or missing, i'd presumably still see something in-game

#

snap points were also working, collision was working, the part itself is just not visible in the world when placed

fresh arch
rotund cosmos
#

can't be any of my mods--disabling them doesn't solve the issue
so it's gotta be that one of the files just isn't getting re-packed properly, somehow,

fresh arch
#

The scene you mentioned earlier loads for me without error

rotund cosmos
#

hmm, let me swap out for the normal compressed files and see if that changes my results

#

-# okay nmsmv doesn't like uncompressed files, got it.

fresh arch
#

no idea what it likes or not

#

Im just using it to look up models / textures / materials quickly

rotund cosmos
#

it seems like EntitySceneMBIN should be the right one, but i might try replacing MeshPlanetBIOMES too and see if that fixes anything. still this is super weird.

#

it even still casts shadows, what the heck

elfin kraken
#

is there a guide on combining paks

vale iron
solid hawk
#

Not worth it. NOBODY combines .paks. 90%+ of mods come with an Lua. If there isn't an Lua for a mod, and it can conflict with other things, don't use it. Probably a better mod which does the same thing that has an Lua for easily combining.

cold thunder
fresh arch
#

It's the only way to play through older expeditions

#

Whether it's a good idea to use it when we have an actual expedition live, I'm not sure

viral oak
#

it's fine as long as they stay in offline mode

junior hatch
vale iron
#

Reiterating my point from before, did the mod actually do anything for you?

junior hatch
vale iron
#

Glad to hear you liked that. I do plan on updating it, just hard to catch up on things

junior hatch
vale iron
#

If it's from Better, I can tell you what they do probably

#

It looks like most of them are from dud's sky or Winder's blackhole mod

junior hatch
#

not sure about those being from it... but
i got:
space texture for atlas staff recolour
starship texture for more starship options
ui texture for atlas vip v2 and v3

vale iron
#

And I think procedurally colored rare crystals

junior hatch
#

then theres one more in /common/robots

vale iron
#

ah, those don't sound like from Better

junior hatch
#

i am adding them in their own folders so i dont have to figure them out again

solid hawk
#

Was a bad plan grabbing from Better NMS as you've no means of correllating MEFTI file with actual mod

#

MUCH better to look at each individual mod that is a part of Better NMS to work that out

junior hatch
#

i did that as an experiment to see how decompiling worked as i was learning

#

initially at least

#

i... dont think i got any mefti folders from bnms - i didnt know about mefti or modlist folders for amumss auto program back then

#

interesting, might have to redecompile it again to see what i missed

vale iron
#

There you go

#

Well, when upload finishes

#

But I haven't updated it yet, so that's old stuff. There are probably new files

#

Aaaaand, it's stalled at 48.48 mb

junior hatch
#

yeah there were files that didnt exist on nexusmods - i think that was why i grabbed a few of those

#

laylaps being one of those

vale iron
#

Less Annoying Laylaps would be one of those. Never heard from anyone if it did anything

#

I had an idea that I put into a mod, but didn't have time to test it extensively

junior hatch
#

i didnt know it hadnt been reviewed that way

#

*tested not reviewed

vale iron
#

Yeah, it's the kind of tweaks that you wouldn't be able to clearly test in a quick load/reload. You have to play with it for a long time to see if it actually seems to be doing anything

junior hatch
#

what did laylaps do, and what should i have seen using it?

#

cause ive been using it scince finding laylaps

vale iron
#

Laylaps often gets in the way of things like scanning. Like you'll be halfway through a scan, Laylaps wanders in between you and object, and scan fails

junior hatch
#

(i did the sentinel minotaur quest very late)

vale iron
#

Also gets in the way of combat, getting hit by your weapons

junior hatch
#

i literally barely see laylaps unless im turning around all the time

#

its mostly behind me, if its usually mostly in front of me then id call that a success

vale iron
#

All the mod does is get rid of Laylaps's collisions, so hopefully weapons and scans pass through it, but I wasn't sure if it worked

#

A lot of people complain that it gets in the way all the time

#

Or used to. Maybe they fixed its pathing

junior hatch
#

unclear, like i said i didnt do the quest for laylaps until very late (like i avoided the settlement quest for ages cause it sounded like way too much trouble compared to cruising around for reality glitches and unique fauna

junior hatch
#

with my more "advanced" knowledge of amumss since i started to test with decompiling and recompiling mods (using bnms) i now realise why certain mods ive had issues with - there is more in that tools/unpacked_decompiled_paks folder for better nms normal than i realised and now know i need to reassess the files i used - that will probably solve some other additional ongoing issues ive had with extra mods that errored out each time and i responded with not using them

#

(i literally didnt include any of those additional folders other than the lua files - so thats a lesson i learnt and didnt go back to check)

#

out of that better nms pak that i decompiled, i get the mbin files now and the extra folders, but do i need the extracted emlfiles_pak folder contents - i dont recognise those in my efforts of updating mods

junior hatch
#

im getting a lot of "not a valid mbin file" errors this time round

does amumss not update these too/do i need to download those paks fresh?

solid hawk
#

AMUMSS CANNOT update mod files extracted from .pak

#

Only updated if you use Luas

#

All of the mods in Better NMS have Luas. What you must not do is decompile a .pak made from .luas, like the Better NMS one, then take all the files from within and place into GlobalMEFTI. Recipe for failure and disaster. The only files which should go into GlobalMEFTI are the one NOT generated by the applicable .luas

junior hatch
#

The only files which should go into GlobalMEFTI and the one NOT generated by the applicable .luas

i understood all that until the last sentence - sounded like a subject was missed

this started out as an experiment to get better nms updated as it had been missed for while while life got caught up - modders should put themselves first (i myself have several projects on the go and cycle between them as i become overwhelmed by each one in sequence - expeditions help with this in nms)

if the experiement is faulty to begin with then no wonder i have intermittent success with some methods working and others not resulting in a confused state of understanding with a perceived need to relearn everything again

it just seemed more productive than currating the entire better nms mod catalogue individually (made sense to me at least with my then - this is going back a few updates when i realised better nms mod wasnt going to be updated for a while - understanding of how amumss works and what it can do after it was suggested i get the lua from a different pak and rebuild it this way)

what exactly is the problem decompiling paks (created from luas) into luas to then rebuild with amumss into paks that work with the latest game/mbin files?

solid hawk
# junior hatch > The only files which should go into GlobalMEFTI and the one NOT generated by t...

ok, say you're recreating the Better NMS combine. If you just extract the contents of the .pak, place all the .luas into ModScript and all other files into GlobalMEFTI, major snafus can happen in the case of files that are generated by one of the .luas. For the sake of example, let's say one of the files modify by one or more of the .luas is REWARDTABLE.MBIN. If you take the already modified REWARDTABLE.MBIN file from the Better NMS .pak and put it into GlobalMEFTI, that is the copy of the file that will be used by the Luas when trying to regenerate the mod .pak. 1) It will not be update to current, if old. 2) A common operation in NMS mod luas is ADD, where you are adding a new section to a file. This already modded copy of the file already has the applicable ADDs, now the Luas will double up the ADDs, potentially causing severe issues for the game.

elfin kraken
#

Using those scripts is very simple:
=> You just put the scripts in the ModScript folder and double-click/execute BUILDMOD.bat
Answer a few questions and mod paks will be created.
is this all i have to do to combine mods?

solid hawk
solid hawk
junior hatch
#

with you so far - and yes thank you for that extra info - better to know why it doesnt necessarily work rather than that it cant

solid hawk
#

In this case, there are several .luas which are now outdated and have changed since the last published .pak for Better NMS, so you MUST download updated versions from the individual mod pages. As already mentioned, have to be certain any additional files to be added, via GlobalMEFTI, are ones that the .Luas don't generate, like TEXTUIRE .DDS, for example. Whatever files were added to the origianl mod .pak via GlobalMEFTI

#

BUT, as with Luas for the mod, these may or may not be outdated and non-functional at this point. At least until Gumsk has the time to curate and get everything updated to current.

#

Hopefully these walls of text help with understanding of the problems and pitfalls. 🙂

junior hatch
#

i think i got about 60% of it

#

whats the difference between globalmefti and mefti folder inside modlist folders?

my understanding of mefti is... basic and i only found out about it via the atlas vip pass v1,2,3 mod - didnt know why the icons didnt change - needed mefti textures in the modlist folder

thats about all i have decoded myself

solid hawk
#

mefti is local to that folder only...

junior hatch
#

as i expected

solid hawk
#

GlobalMEFTI will be added to anything that's run

junior hatch
#

and.. mefti is included in all luas/paks? not just texture folders for ex

#

i havent seen aglobal mefti folder

junior hatch
#

right

solid hawk
#

GlobalMEFTI. It's a default folder in ModScript

junior hatch
#

-.- 0.0 there IS a global folder? didnt see that

#

and there it is - never noticed it before it seems

#

and as such, never used it before - have i been doing something else wrong all this time?

solid hawk
junior hatch
#

oh so unlikely then

#

thats good at least

solid hawk
#

I personally publish over 100 different mods to NexusMods, for NMS. Only 4 of mine have MEFTI files. In all cases, .DDS TEXTURE files

junior hatch
#

with most of my mods conflicting (there was like 2 that didnt) i have resigned to combining all my mods again since 5.0 came out

as such, i have 3 custom folders, one for each of the custom colour schemes of tech i use - with costmic changes needed both in game and my pc's rgb setup

solid hawk
#

This is what my "play" setup looks like. 7 combines, and a ton of individual mod .paks. I only combine mods which conflict with each other. I make very heavy use of Custom Folders

junior hatch
#

with practically all my mods conflicting and most are conflicting in one section, and most interact with another in sets of like 5, i couldnt figure out how to comine into more than one pak

#

well, another day not playing nms and relearning how to resetup my mods, time for bed again at 4am, pick this up tomorrow for another 10 hours and do this all over again

solid hawk
#

Sleep well

junior hatch
#

was just looking over that link you posted and i just learned that mefti is an acronym for mod extra files to include

my knowledge has increased

#

night

empty egret
#

Can others see my Black Rose Skin Mod on my Starborn Runner?

solid hawk
#

Mods are local

#

Others without the mod will NOT have the skin in their game files, so no

empty egret
#

@solid hawk Can people atleast see my Starborn Runner I used a Mod to be able to buy it

solid hawk
#

Yes, they'll see a vanilla one

empty egret
#

Oh ok Cool

#

I came in during Aquarius and was told "It is too late to get a ship like my Starborn Runner" and I was like "We'll see about that" LOL

solid hawk
#

haha

#

Showed them

empty egret
#

I bought the Expidition 16 Ship the day after Expedition 16 started

#

I don't like it though

#

A Millenium Falcon knock off

solid hawk
#

Dollar store Millenium Falcon rip-off

#

hehe

empty egret
#

Yeah it is

solid hawk
#

We were typing that at the same time, you're faster though

empty egret
#

I have Decades of experience Typing

#

I finally found a Keyboard that can keep up with me when I type Reports

solid hawk
#

Once upon a time I was 70 WPM. Now I use like four fingers and have to look at the kb. haha

empty egret
#

I can push 120 - 130 WPM

solid hawk
#

nice

empty egret
#

But Keyboards can't keep up with that

#

I'd stop typing and on the Screen it was still printing

#

And words I know I typed correctly used to have missing letters when Grammar Checked

vale iron
#

When I was workign in computers full time I was somewhere between 100 and 150, depending on the day, but probably around 100 on a good day now

#

I think the Boundary Sentinel is decent, though the design is inconsistent. The cockpit area has a nice vibe, but that's not continued through on the rest of the ship

vale iron
#

And if they are from one of my recolor retextures, they might need the DDS files in the root mod folder or a special subfolder, not in MEFTI

#

That allows me to run buildmod once on a folder and each Lua gets what it needs. If I put them all in MEFTI, all the textures would be in every color, bloating the PAK files

dusk saffron
steel crypt
#

DUD'S SKY updated v522-A
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - COLORS updated v522-A

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.22

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.22

#

@round sinew

rotund cosmos
zinc mason
#

i had an idea for a mod that might be possible but maybe not. on some base parts (mainly walls/floors/stairs, cuboid rooms and freighter rooms) there's an build menu option to replace the part with a similar one in the exact same spot.

i was wondering if it's even possible to:

  1. make that option appear on all base pieces
  2. put EVERY part in EVERY other parts swap menu
#

also, i think i found where in the files the info gets stored

pine raven
#

Is Goatfungus safe?

pure mulch
#

If you know what you are doing yes, if not then maybe not

pine raven
#

What about NomNom? I'm trying to restore the appearance of my Boundary Herald that got PowerRanger type transformed into a hauler appearance while I was playing Multiplayer with a friend.

solid hawk
#

Same thing. No such thing as 100% safe. You mess something up, could be bad.

#

So, don't mess anything up. 🙂

pine raven
solid hawk
#

Safe from the PC perspective

#

Neither are infected with anything

dusk saffron
#

Always best to ask the question with all the specifics the 1st time 🙂

pine raven
mossy ferry
#

What mods should I use for building

#

And what do they do

fresh arch
#

BBB, Euclia, Kibbles, UBB

#

Dunno what they do, refer to dedicated mod pages for info

dusk saffron
#

Nexus Mod page is like a candy store to me.... not sure why people wouldn't just go there and see all the cool stuff on the shelf

round sinew
#

DSC is like mandatory 😄

hearty wasp
#

Actually it may just be (total number of objects)²

#

I think the main concern would be replacement in situ making something huge appear where something tiny used to be would literally trap you inside of the object

rotund cosmos
# fresh arch BBB, Euclia, Kibbles, UBB

hey what the heck are these. searching "Euclia" and "Kibbles" on nexus brings up nothing, I assume BBB is Beyond Base Building but I've never heard of the last one.

hearty wasp
#

but Eucli-ea, KnB, and Ultra Base Building all add base objects

rotund cosmos
#

maybe I just misspelled kibbles when I tried earlier, that's a distinct possibility

lament quiver
#

is there a tutorial or sth that explains how to edit the parts of a spaceships with the save editor or some other tool?

#

i dont want to scrap a good ship just bcs i found better wings for example

fresh arch
#

You don't edit ship parts because that's not how ships are stored in save data

#

Ships are stored as a seed value that is used to generate the model of the ship in its entirety, parts and colours

#

So if you wanna change how a ship looks, you need to provide a seed value that results in the desired looks

lament quiver
fresh arch
#

In case of fabricated ships it's easier cause you need to edit the Descriptor groups list

lament quiver
fresh arch
#

For fabricated ships I had a post somewhere

#

You literally asked this 2 weeks ago

lament quiver
# fresh arch You literally asked this 2 weeks ago

i did, yes. but the answer was not satisfying, bcs back then i thought i just open the save editor and could pick different parts for the ship. after i actually used the save editor i found out thats way more difficult

fresh arch
#

I consider the response I gave back then enough and I won't be able to elaborate on it because I'm on my way on a work trip thus AFK

#

Yeah HG made a complex game, there are no simple solutions

#

And neither of the save editors offer full coverage of every data structure and value found in save files through their UI

#

So some things can be done only manually via raw JSON edit

lament quiver
#

but when i open a save game, it is only cryptic signs and letters, nothing i could ever read

fresh arch
#

Because the data is encrypted and the save editor can decrypt it

#

And display it as plain text

lament quiver
#

ah ok, thanks (again)

rocky crag
#

anyone familiar with save editors?

#

i kinda wanted to get some items from past expeditions but i couldnt play NMS back then

fresh arch
rocky crag
#

but for some reason the editor i found dont seem to recognise the save files

rocky crag
#

the thing is, it doesnt seem to recognise the save files

fresh arch
#

What platform you play on?

#

also make sure you have it updated

rocky crag
#

normallly on xcloud cause its practical, but i downloaded on pc and loaded my save just to make sure it was there

fresh arch
#

There was an update couple days ago or so

rocky crag
fresh arch
#

I'd you run the bat script and wait a bit it should show a message that update is available

#

No like 1.17.7 or something

#

Used it 2 days ago

#

Can't help now because I'm AFK but know I had to update to read some saves

rocky crag
fresh arch
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fresh arch
#

Worng folder I guess

rocky crag
rocky crag
#

yep worked im just dumb

lament quiver
#

being a victim of the egg bug in expedition the curse i got nothing at all when hatching the egg. can we add the pet with save editior? i didnt find the right companion yet.

fresh arch
#

Find the product ID and add it to the inventory

orchid wyvern
remote thorn
#

Do any modders happen to know what exactly determines the seed for the starting multi-tool in sub-save expeditions? I initially started The Cursed with my regular multi-tool equipped and got a nice Experimental one to start. I restored my main save backup to equip a MT with better supercharged slots, but when I started the expedition sub-save I got a pistol multi-tool instead. I reloaded another backup, equipped my regular MT, started the expedition, but I got the pistol MT again.

#

How can I start with that Experimental multi-tool again? Is it just a matter of luck?

steel crypt
remote thorn
#

Nope, moved to a different system before starting the expedition and still got the crap pistol.

#

Keep restarting to get a different location?

solid hawk
#

Anything which is abandoned and hasn't been updated recently should be ignored

steel crypt
#

I don't know how starting an expedition from a previous save works. I assume the player starts on the "starter planet" right? That's when it would be chosen.

dusk saffron
#

I started my 5th expedition run this morning, 2nd time with an established save. Each time, same planet, same MT

#

various explorer ships

remote thorn
#

So something is affecting it.

steel crypt
#

The location on the planet is deciding it, or it's random. No one will know without in-game testing of exact locations. That data is in the exe. If it follows what NMS does all of the time with other things, it will be based on location.

#

Someone who knows confirmed for me that the player's starting location on the planet is always different.

remote thorn
sinful dagger
#

yall know any base part counters which work for linux?

hearty wasp
#

NMSSE runs on java

sinful dagger
#

that got a base counter?

#

also for total or?

#

o yea

#

it does have it for base by base

hearty wasp
#

yesh

kind crow
#

What counts as modding and what counts as cheating because my mate uses WeMod and uses like infinite hp and 1-shot-kill in multiplayer things through the Nexus

rotund cosmos
#

to put it another way, your friend doing what they're doing isn't negatively affecting anyone else. so in my personal opinion I would not call it cheating at all, even if it's not something I would like to do myself.

kind crow
rotund cosmos
#

just because that isn't the experience I want for myself doesn't mean it needs to be a bad thing for others to do it

kind crow
leaden laurel
#

@sterile gazelle PLENTY

placid bane
#

Is there a working mod that adds inventory sorting?

sterile gazelle
#

holy

placid bane
#

something like press a button and it sorts

leaden laurel
#

It can get quite complicated when you dive into it, the mods. If you wish, you can head over to the following Discord.

#

Been around since 2016.

sterile gazelle
#

i’ll probably hop on that server for modding then

placid bane
#

Hang on, 2016 is also when the game released. Neat

leaden laurel
#

Yeah

sterile gazelle
#

everything seems so confusing for now ingame

leaden laurel
#

Wait till you get into modding, maaaaan

placid bane
#

well i gtg so cya later

leaden laurel
#

Tools like Amumss, base builder app, another app that builds mods via c etc.....

sterile gazelle
#

sounds fun

fresh arch
#

Mods cant add new functionality to the game

#

Only tweak or reuse existing bits

#

Realistically speaking, browse through Nexus Mods, pick recently updated or newly released mods

#

Anything released before World's Part 1 update will not work

placid bane
placid bane
fresh arch
#

June 17th I believe

#

That is the ultimate cutoff point

#

General recommendation is to pick mods updated for current game version so 5.22

#

But if you find mods released for 5.20 or 5.05 these might work as well

solid hawk
#

Might, have to try and see. Uodated for 5.22, will work. The older they get from there, the less likely will work without issue. 100% No MBIN mod prior to 5.x will work.

vale iron
#

99.9%. some of my old texture mods still work

solid hawk
#

Sorry .DDS the exception, sometimes. I had two break, for NMS 5.x, which hadn't needed to be updated in years.

subtle summit
#

@sinful dagger do you know if DNA can do that?

sinful dagger
#

tf 💀

#

anyways for pc

#

just uhh

#

!savedit

#

not ac ommand shit

#

.

#

get nom nom or NMSSE

#

then just link it to ur save file location

#

then open ur save

#

go to mt

#

and then click on funny tech thing

#

and get the flame thrower then save

#

and yes

subtle summit
#

DNA can move stuff

#

but not from exocraft

#

sad

sinful dagger
#

u dont

#

use

subtle summit
#

is it in "file" ?

sinful dagger
#

just click save

#

usually works

subtle summit
#

dont see any

sinful dagger
#

... u clkick on file

#

yes

#

then save

subtle summit
#

let me try it

sinful dagger
#

i thought u meant save file as with that

#

lol

#

mb am stupid

solid hawk
subtle summit
#

cause the saves were a mess

#

so he did fix that

remote thorn
subtle summit
#

here

#

@solid hawk

solid hawk
#

Cool, thanks. Missed that

subtle summit
#

🙂

#

he has his own discord

#

where you can ask him questions directly and give sugestions

solid hawk
#

Yep I know. So many Discords, Githubs, etc, sometimes can only check once every 4-6 weeks

#

Only so much time in the day. lol

subtle summit
#

yeah i understund that

elfin kraken
#

was there a update today or very recent?

solid hawk
#

Last was Wednesday of last week.

vale iron
#

In the pins, about halfway down

hearty wasp
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
#

first link

zinc willow
#

Does anyone know of a good guide on save editing for past expedition awards?

fallow meadow
#

Note: The link to the Expedition Rewards with IDs, is outdated. See here for updated list:
#nms-modding message

#

@zinc willow Using the IDs is usually not needed, as you can just switch to the 'Account' tab for either save editor and select which rewards to unlock. Make sure to save after and then visit the shop on the Anomaly

zinc willow
#

Ty!

orchid needle
marsh eagle
spiral plaza
#

How do I actually replay the expeditions?Bk mentioned just changing a file but idk

dusk saffron
spiral plaza
#

oh fr? my b I should have just checked Nexus

fresh arch
empty egret
#

Is there a Mod that opens up Galaxy 256 Odyalutai?

solid hawk
#

There is no mod specifically for that

#

Nor could there be, as there are no properties in the game files to control that.

#

NMS mods can only change values for existing game properties. Cannot add new functionality or properties that don't exist in vanilla.

vale iron
#

It's just a different galaxy. You can save edit your location to that galaxy

dusty jewel
#

Do mods disable multiplayer..?

#

What are some "must-have" mods if you do modding...

young vessel
#

has anyone here broken teleporters when theyve been modding, and if so did you ever managed to fix it?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
young vessel
#

yea thats the thing

fresh arch
#

For smaller amount of mods active try disabling them one by one to catch the culprit

young vessel
#

i disabled all of them and the teleporters are still broken

fresh arch
#

Define "broken teleporter"

#

What is the issue, what it should be doing but it does not

young vessel
#

the portal, rift whatever its called is gone

#

the frame is there but the portal itself is gone

fresh arch
#

You mean the teleporter base part or the portal structure found on planets?

young vessel
#

base teleporter

fresh arch
#

And where have you found it? Your base, space station?

#

If it's the 1st one maybe it's just unpowered

young vessel
#

yea funny thing is

#

i downloaded a mod that threw balance of my power grid out the window

#

i dont think it caused it

#

but i thought it was unpowered but it was

#

and it isnt just my base thats affected

#

virtually every teleporter was out

dawn hare
#

I have nms on xbox gamepass PC, but recently bought it on steam. How can I export my savegame to steam?

fallow meadow
#

!nomnomlink

hardy auroraBOT
solid hawk
solid hawk
spiral plaza
late ice
solid hawk
#

Alternatives are some of the Exosolar mods

dusk saffron
#

the 1st mod I try to get updated is Faster Movement, then AtmoHover, then Autoscan Plus.

shy yoke
dusk saffron
#

surprised if it doesn't have spazz issues crossing thru atmo

vivid wadi
#

!faq-settingsfiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

atlasnmscord Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

tulip dew
#

does any1 have any probs getting mo 2 to work on nms?
just switched over from vortex, which mostly worked

dusk saffron
#

I've read over and over and over from modders to avoid using mod managers. Install them manually.

vale iron
#

Yeah, don't

#

Just paste the PAK files into MODS folder. It's way easier than using a mod manager and mod managers offer nothing for NMS

tulip dew
#

hm ok then .... btw i am a big fan of your work, sir ! Keep it up!

vale iron
#

Thank you!

#

I need to fix some texture mods this weekend

tulip dew
#

i will waiting to see what new creative things you will be doing in the future, sir

dusk saffron
vale iron
#

Disable your mods! Some will cause crashing on 5.25, but not sure what yet.

dapper frigate
# shy yoke

try to get your maneuverability down, and it will be fixed or happens way less at least, depends how much youre getting it down - dont use Polo as bobblehead as example, its increasing maneuverability by a lot

hearty wasp
#

^ fyi 5k is about the cap where its starts having seizures

dusk saffron
#

supercharging pulse upgrades seems to increase spazzing risk, also

keen notch
#

how add mods?

vale iron
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

keen notch
#

where do i put Iua?

#

.Iua

vale iron
#

Doesn't matter if you're just installing a mod that has a PAK. The Lua is just there if you need it, which you don't

keen notch
#

umm i downloaded Boundary Herald Unlocker mod and how do i spawn it??? (i'm in creative)

hearty wasp
#

also whenever you ask about a mod try to include the link to said mod

solid hawk
#

Click the button in your emote menu.

restive oasis
#

Is there a way, to copy your bases that you built in one save file into another?

hearty wasp
restive oasis
restive oasis
hearty wasp
#

May need to click the link that says NMSSE

#

Unless you're on PS4 ig

restive oasis
#

I tried, I was taken to a pay for patrion subscription site.

hearty wasp
#

I clicked it and it took me toNMSSE's github page

restive oasis
#

DM me that page.

hearty wasp
#

Maybe click the first link under "save editors"

#

One that says NMSSE in blue text

#

Here I copied it for you

#

Try this one

restive oasis
#

Kk.

marsh eagle
#

You just need a machine that can run java for that, it works even on mac

void imp
#

Can anyone dupe the last expedition ship for me

dusk saffron
restive oasis
hearty wasp
#

load save, import base

#

in NMSSE

restive oasis
#

Can you get me screenshots showing me where to go, and what exactly to do?

hearty wasp
restive oasis
#

It seems like it wants to overwrite the existing. Does that mean, that it's overwriting the place where it is in the galaxy?

#

I restored each and every single one that I wanted to, but nothing came in.

hearty wasp
#

It's grabbing your saved base file and replacing the selected base

restive oasis
#

So, how do I get it so that it's going to add the base to the roster?

hearty wasp
#

You set a new base in game and import a base file into that base in the editor

restive oasis
#

So, I have to know the coords and manually go there? Even though, I don't exactly know where "There" really is?

hearty wasp
#

You can't go where you don't know, yes

#

I'm not sure what you're aiming to do

#

If you want to go to somewhere specific you can use the coordinates viewer and set your location

restive oasis
#

Would I just be able to manually go into the txt save file, and copy from one, and paste into the other?

#

I'm trying to consolidate all the bases across 3 saves, into one.

#

It's like having three baskets, each basket has golf balls in them. I'm trying to take the said golf balls from the two other baskets of golf balls and put them into the one that I'm trying to put them into.

hearty wasp
#

yeah you can edit the json file

restive oasis
#

Where would they be on the steam install?

hearty wasp
#

the save is the json

#

Edit > Edit Raw Json

empty egret
#

You know what would be Cool a Millenium Falcon Skin for the Boundary Herald

hearty wasp
#

then you can find PersistantPlayerBases

#

grab the entire section from each save and paste them into a temporary text file

dusty tusk
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

dusty tusk
#

!faq-settingsfiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

atlasnmscord Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

restive oasis
#

@hearty wasp Hope you get a knocking on your front door, and it's Nada accompanied by a bunch o' Gek giving you Cookies, Brownies n' Rice Krispie Treats for putting up with me. Thanks!

hearty wasp
#

cool

fallow meadow
#

Damn, some just get it all eh?

#

No Reese's PBCs though

solid hawk
restive oasis
#

What was that one ship from the last season?

solid hawk
#

Think Ships of Moar already has a MF skin, so uneceessarily repetitive.

solid hawk
#

Called a Boundary Herald

restive oasis
#

The one before that, the one that has rocket jet vent things that almost resembles the Normandy ship but in fighter form factor.

solid hawk
#

One before was Iron Vulture (s13), I believe. More a flying turkey

#

Before that Starborn Runner (s12)

#

Then Utopia Speeder (s09)

#

First was Golden Vector (s01)

empty egret
restive oasis
#

What ship is this?

dusk saffron
#

starborn runner

#

echo

solid hawk
#

Too quick, haha

dusk saffron
#

LOL

solid hawk
#

If you wish

dusk saffron
#

funny, I almost linked that, too

solid hawk
#

Individuasl replacements for Season Reward Unlocker, which I had to retire

restive oasis
#

Looks like something from the Normandy universe.

solid hawk
#

Reminds me of a ducks beak, for some reason

restive oasis
#

If you destroy a season reward like that ship, to make room in your roster, are you able to reclaim it?

solid hawk
#

Yes, can replace at the Quick Silver shop

#

In the Nexus

restive oasis
#

kk

dusk saffron
#

uhhhhh

#

vanilla? you suer?

restive oasis
solid hawk
#

Think so. Did once myself, but was a very long time ago. Might be remembering wrong

solid hawk
dusk saffron
#

I might be wrong, but I think vanilla, once you claim adn expedition ship in a save, you cant get it in that save again

restive oasis
dusk saffron
#

I haven't played in a constant Save for any amount of time in years. I start and delete them now

solid hawk
#

My memory can't be trusted. Old AND been on heavy duty pain killers 24/7 for months. haha

dusk saffron
solid hawk
#

Think I'll try that tonight. Delete a Starborn Runner, then try to replace it

#

ok, whichever of us gets to it first.

#

I may or may not get to it. Need to get to WalMart for Dog food

dusk saffron
#

not me, I am on intermission from For All mankind

solid hawk
#

There is free usage, just limited

hearty wasp
#

He's saying you can already use the link you posted for free

#

If you have more requirements (sentinel ships, no log in reqired etc) you should mention them

#

If the issue you're having is with log in then you should raise the issue in their discord

#

I can't comment on how the interaction went without reading it but you should try to give them all the steps you went through, what you intended to happen, and what actually happened in the tool

#

To them I mean

#

Sometimes it is impossible to help with issue where not enough information is received

#

I assume you can even upload screenshots with red arrows pointing at what you clicked

marsh eagle
#

He just needs to click the discord search checkbox to actviate the discord search options. That works without any login and free.

#

And idk why he's asking here if we have linked a support discord on that site.

vale iron
dapper frigate
coral gale
#

is there a mod to unlock all ship parts in the constructor thing at the back of space station?

fresh arch
#

No but there are mods that add ship parts to vendors, like the galactic trading terminal or the scrap dealer

fresh arch
young vessel
#

there a mod that increases the stack size limit of the output end on refiners?

delicate heart
#

Anyone have an issue with "hyper not installed" message after installing some mods?

vale iron
#

If the mod is bad, sure. What mods do you have installed? Can't help much without that info

dusk saffron
vale iron
#

Yeah, when you claim, it sets a value in Special Items Claimed in the save file, something like that. So you can't claim it again

dusk saffron
solid hawk
#

same

#

Previously I must have done a little JSON editing to make it work

limber vine
#

are there any mods that can lower specific sound effects? My friend says every time he lands his Freighter the sound is INSANELY loud; that's the only sound in the game that does that

void imp
#

how do i manually install mods

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link has the instructions

void imp
#

did i do this right

#

The disable mods folder is deleted

fallow meadow
void imp
#

sweet

fresh arch
#

90% sure only one of these mods will show up in the game

#

Because they are conflicting with each other

void imp
#

oh

fresh arch
#

Use only one at a time or merge them with AMUMSS

void imp
#

ok

#

where are gp game saves located

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

void imp
#

how do i get the ships in game

#

once the mod is in

dusk saffron
#

quick action, the mod site says that

#

good to read the mod page thoroughly

void imp
#

ok

#

I’m confused.

#

The quick menu, where you recharge your shit?

dusk saffron
#

I havent used it, just going off what the mod states.

#

as it says "unlock" and "reward", maybe you have to then go to QS vendor and redeem it

solid hawk
#

you'll see a button that looks like the ship

limber vine
solid hawk
#

There's many, you'll have to look through each to see which, if any, deal with that specific sound effect

limber vine
#

looks like there's a "Freighter hangar door open (to prevent loud bug)"

#

appreciated 🙂

void imp
#

I have both ships now. Yay!

#

Thank yall for the help

molten furnace
#

Can anyone hive me some ships I’m on ps5

fallow meadow
#

!creativehublink

hardy auroraBOT
latent hare
#

wait, theres a service bot, what all does it do?

fallow meadow
latent hare
#

ok

delicate heart
solid hawk
#

Remove in batches until the problem goes away. Then begin readding in smaller batches until issue reappears. Narrow it down that way until you find the culprit.

vale iron
#

That's honestly a 'you' problem, no offense. We can't know what you did to make things not work, particularly when you install dozens of mods at once

delicate heart
#

Yea i learned my lesson. Im new to this and I'm figuring that out lol. So I have to close the game everytime I alter a mod and the start it back up right?

#

Also, is there any guides for mod load order?

hearty wasp
#

if you have conflicting mods you should merge them using AMUMSS instead

delicate heart
#

Im just having small issues here and there. At first when I activated my boosts in ships it would spin all around and it also told me i didn't have hyperdrive installed. That got fixed when I disabled that long range freighter mod. But now the game crashes everytime I inter a planets atmosphere. So I'm trying to find out which one I need to disable for that. The problem is, it just takes forever to load the game each time

dusk saffron
#

"At first when I activated my boosts in ships it would spin all around" have you also save edited your ship stats?

delicate heart
delicate heart
hearty wasp
#

all files shown

delicate heart
fresh arch
#

Yeet all LUA , TXT, jpeg files, basically anything that is not a PAK file

#

Yeet any mod older than June 17th

#

Or whatever Worlds part 1 update release day was

delicate heart
#

Okay so delete any that are before my current update? Or specific before worlds 1?

hearty wasp
#

try yeeting everything dated before 31 Oct first

#

and then you can add them back in from latest to oldest once your game doesn't crash

#

but yeah anything older than say 2-3 months are most likely broken as shit

#

unless it's model replacement/textures

delicate heart
#

I think I'm still on the Aquarius update. So should I make it up to that date or still Oct. 31?

hearty wasp
#

if you're on an older version of the game then you need to yeet both older and newer files

#

last aquarius patch is dated 17 Sept

delicate heart
#

Alright bet

hearty wasp
#

since Cursed came out on 23 Oct anything later than that should be yote

#

but obviously if you're planning on staying on that version you can just download older versions of those mods

vale iron
#

On gShip Type Frequency, you need to pick ONE version. Those are all conflicting with each other.

steel crypt
#
Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.25

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.25

Nexus Mods :: No Man's Sky

Terrain overhaul mod. Compatible with NMS v5.11-5.25 Now with NaturalSpawn!

#

@round sinew

round sinew
#

i mean

#

amazing timing

#

that's all i will say

wispy delta
#

@errant cave

errant cave
#

@wispy delta

quasi dust
#

PTSD is the only reason i play this

#

really should be an option in official game. So devs frequent here?

wispy delta
#

How do you mod nms I’m want to get into it but just don’t know how

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
#

first link

solid hawk
#

So you cannot contact anyone HG from here and anything posted here, HG will never see.

tulip dew
#

is anyone missing the the change cam mode button from the utilities menu while in space ? i can see it when mods are off, but when mods are on, it is gone again. it was working fine in modded game until today

fallow meadow
steel crypt
#

Anyone having issues with UI related things should check mods. Last update changed those type files and I'm seeing a lot of people complaining about similar issues.

delicate heart
solid hawk
keen notch
#

is there a mod that adds subnautica planet to nms

#

?????

hearty wasp
keen notch
#

water planet

#

only ocean

hearty wasp
#

there're ocean planets in vanilla afaik

solid hawk
#

You will NOT get subnautica depths though. Not possible with NMS

delicate heart
solid hawk
delicate heart
#

Is there any way to place these ships in the game or do you have to just change the seed? Is there also an easier way to access the seed codes rather than having to go back to the mod page and read them?

gray snow
#

is there any sort of immersive first person mod? like where it would show your character model when you look down?

#

also if i were to start modding this game is vortex a fine mod manager to use? also would opening the game THROUGH vortex keep my save data?

steel crypt
hearty wasp
#

tbf subnautica has land

steel crypt
#

if someone says they saw one, they might have but it’s a terrain loading bug. Reload to fix.

gusty owl
#

heyo, I'm trying to replicate a certain creature I found and turn it into a companion, I have the seeds pulled up and im using the creature builder to replicate it, the only problem is that I don't know what seed goes where

#

heres the seeds btw

tulip crescent
#

anyone know how to modify starting conditions (starting inventory, ship, multitool, etc.

#

I remember seeing a template list someone created with starting "classes"

delicate heart
#

What are your top mods that you are using now?

vale iron
#

I mainly just use my own stuff: gEpic Normal, gShip Custom Ships, Custom Freighters, and gGUI Clean Multiplayer

delicate heart
#

Are there any current mods that fixes VR wip?

solid hawk
solid hawk
delicate heart
#

Walk in place.

#

Basically, I can walk around my play area in VR without my body in game Staying stagnant.

grand arrow
#

Is this official modding support?

#

And if so where would I go to start?

fresh arch
#

There is no official modding support

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link for installing mods, 5th for downloading updated mods

grand arrow
#

I was referring to creating mods, mb I should’ve clarified

fresh arch
#

!moddinglink

hardy auroraBOT
fresh arch
#

Dedicated server where most of mod authors hang out