#nms-modding

1 messages · Page 53 of 1

thin urchin
#

And mods in general, what’s the rule of thumb, can stuff be safely added/removed without restarting the game

hearty wasp
#

the former; yes

solid hawk
empty egret
#

Is there a Mod that raises the amount of Base Components from 16,000 Per Save?

solid hawk
#

base build limits hardcoded

#

Only HG can change

#

as it would entail significant data changes in the save files, as well as changes within the exe.

hearty bobcat
#

alright, waiting for a replay of a expedition is a bit long, any mod for the expedition rewards to be available?

fresh arch
hearty bobcat
#

and im doing this correctly right?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty bobcat
#

do i delete the disablemods text?, a video i saw it said to change it to enable

#

like this?

fresh arch
#

Game does not check for EnableMods.txt

#

It checks whether DisableMods.txt is present or not

hearty bobcat
#

ouh

#

so this should be good right? i just manual download and put the file in the MODS right?

fresh arch
#

Just refer to the 1st link in the bot message

hearty bobcat
fresh arch
#

what do you mean "it did not work"

hearty bobcat
#

it work now, sorry2 🤣

jaunty perch
#

Wait, so if I use Exosolar's Beyond Base building, I can place freighter rooms on a planetary base? That's so cool! I always wanted to do a "crashed freighter" type build that actually has functional freighter base rooms.

#

And they won't disappear or anything?

vale iron
#

They won't disappear

#

The only things that will disappear are items that aren't able to be placed at all, normally

#

If it's something that can be placed somewhere else, just not there, it's safe to place it with a mod then remove the mod

modest storm
#

Hello all. So I’m currently doing the expedition and I’m almost done with it. I went to craft bait earlier and saw that I never got the blueprints from the milestone for finding the second angler’s note. Trust me when I say I’ve tried everything to acquire them. #nms-questions pointed me here to see if I can possibly acquire the recipes via save editing. I already tried NomNom, but it doesn’t work for seasonal saves. So I’m here asking if there are other alternatives to modding in the recipes.

hearty wasp
#

If NomNom doesn't work have you tried NMSSE instead

minor prairie
#

!moddinglink

hardy auroraBOT
minor prairie
#

anyone know if theres a mod that increases the amount of ships i can have?

fresh arch
#

No because it can't be done

limber lily
#

Im thinking of using a save Editor. But i have some questions, if i use a save Editor can i still play multiplayer? And can i get banned for using one?
If anyone could help me i would be grateful

steel crypt
#

You can still play multiplayer and will not be banned.

thin urchin
#

do I need to have NMSMB or other mod managers to have settings from .lua file apply?

#

or I just copt the file to mod folder and it works

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

Don't use mod managers with NMS, just copy-paste PAK files into the dedicated folder

#

LUA scripts are used with program called AMUMSS, it's a mod builder that compiles mods from vanilla game files by modifying them according to instructions in LUA scripts

flint yacht
#

Its there any difference between Euclid-ea and Kribbles and Bytes?

hearty wasp
#

see literally any pictures in both the mod pages

fresh arch
flint yacht
flint yacht
fresh arch
hearty wasp
#

read Eucli-ea's mod descriptions for details

summer dew
#

Should I use amumss

hearty wasp
summer dew
solid hawk
#

Then find one, most do

#

If you find one that doesn't, ask

#

Look on the POSTS tab of the mod, if not offered for download with the .pak or as a separate download on the FILES tab.

onyx tundra
#

Do we have a depot for this game code? I wanted to make some tweaks of my own for Starship weapons and I tought prehaps we may have one (Google searching returns me to a depot of game info that is not usable for modding)

ebon cosmos
#

if no one responds here you can try modding discord

onyx tundra
#

Will give it a look. Thanks Bjorn!

solid hawk
vale iron
fresh arch
oak ruin
#

Hey, anyone use this tool? https://creature.nmscd.com/#/builder

I want 2 Pets but i cant make it 😂 i only can send the finish code

Creature Builder by AssistantNMS

This app allows you to build NMS creatures based on the rules defined in the game files.

hearty wasp
#

If it outputs json you save edit it in

#

!creativehublink

hardy auroraBOT
hearty wasp
#

They do a lot more save editing there

oak ruin
#

Ehm and how i get the Egg? i play on xbox 😂

hearty wasp
#

Through gamepass

#

Or xbox play anywhere I think it's called

#

You get your save onto a PC thru that and edit it

desert sparrow
#

does anybody have one of those modded griffin bird thing eggs

#

I'm on console and i'm wondering if anybody has one

hearty wasp
#

ask in the CS hub

#

no one is likely to ever have one if you ask here

desert sparrow
#

oh alr

#

thx

marsh eagle
#

We have thousand of creatures uploaded to the CS channels

subtle summit
#

i am having some issues

solid hawk
solid hawk
#

That's where you'll find your answer, not here or anywhere else

lime mesa
#

So

#

blender

#

sup sup

#

is it any good?

hearty wasp
#

blender is a 3d modelling program and not a mod

#

if you want to use it for any modding related purposed be more specific

fallow meadow
fallow meadow
# lime mesa is it any good?

I personally love it, as it allows me to do pretty much anything without the hassle of glitch building and some other limitations. It's just not in-game, so you may have to switch back and forth at times.

#

I am very familiar with Blender as well though, which may be a hurdle for those who have never used it before. In that case I would recommend trying the standalone first

lime mesa
#

(i just had to when you mentioned you love it, i'm sorry)

#

nah but fr, thx that's rlly nice, i can just click through

#

i got a yt guide from some1 i know too which is cool, NMS beware, i'm coming for you lol

fallow meadow
#

Would love to see what you end up creating. If you have any further questions, do not hesitate to ask

drifting hatch
#

Could anyone help me with skin swapping/ save editing?

steel crypt
#

DUD'S SKY updated v512-B

DUD'S SKY - COLORS updated v512-B

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.12

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.11-5.12

weak star
#

Is there a save editor or other tool that allows you to reorder your bases easily? like drag/drop? I'm using NMSSE, and it appears the best way to do it is to copy/paste the JSON -- paste one in another external document, then replace that one with the other, then copy/paste from the external document to replace the other. But it's fairly annoying and prone to errors.
I'm really wanting to group my Galaxy Portal bases together, and have my most frequently used bases at top of my list.

solid hawk
#

If not, than JSON cut\paste

fresh arch
lime mesa
#

Hey guys

#

I am trying to install blender to use with NMS

#

a guide i'm following first suggested i get save editor which i did yesterday and i started exploring with it on my creative save, but i didn't have much time left, so i had to wait until today to get blender actually

#

and... i'm just too stupid to get blender 3.0

#

I can install blender 4.2 but i... just don't know where to click to get the 3.0 version

hearty wasp
#

There should be a previous versions button on the page

lime mesa
#

like where do i press

hearty wasp
#

Does scrolling down not do anything

lime mesa
#

There's just a bunch of stuff

#

Like, i get it, blender is awesome now where do i get it?? lmao

hearty wasp
#

God I forgor how trash their release pages are

lime mesa
hearty wasp
#

Does 4.0 not work? The changelog said it should

lime mesa
#

Are we sure?

hearty wasp
#

LTS versions are easier to grab

lime mesa
#

Thank you

#

finally lol

#

And then i don't need this anymore ?:

hearty wasp
#

Idk what that is

#

You prolly should get it just in case

lime mesa
#

I got it on my pc... i just don't know what is and how to.. .activate it

#

but i think it's supposed to be a fix for 4.0 but not sure

#

I'll just... leave it on my desktop for now lmao

lime mesa
#

so um

#

would that "launch asset browser" launch like a catalogue like in-game where i can see the things that can be put down?

solid hawk
#

no

#

You load up game scene files

lime mesa
#

I would ask you but i know i'd have just more questions afterwards

#

So i'll ask this instead:

#

Any good resources to learns ins and out

solid hawk
#

you get to look at what's in the scene you loaded

#

Probably 1000 blenmder tutorials out there on the web

#

Just have to hunt around

lime mesa
#

I'm not aware of terms, so my cave monkey brain is assuming: I'd see what the terrain and stuff looks like in NMS upon moment of saving

lime mesa
solid hawk
#

Blender\NMSDK won't show terrain

#

No SCENE files for terrain.

lime mesa
#

I see

#

but those files are for what... walls and stuff?

hearty wasp
#

prolly do need that addon

solid hawk
#

Ships, characters, objects

lime mesa
lime mesa
hearty wasp
#

"have it" doesn't necessarily mean "installed"

solid hawk
#

Creatures if you look at the scene files at MODELS\PLANETS\CREATURES

hearty wasp
#

from bpy_externall's page

lime mesa
#

Yay, i have my very first weird construction

#

All of this is on creative right now

lime mesa
#

I really read it but i find it hard to understand

#

No wait

#

im getting it now

hearty wasp
#

it prolly is if you've never used blender yeah

lime mesa
#

I was reading this page before i opened blender yeah

#

exactly

#

And now i know where to add it to

hearty wasp
#

you install plugins through User Preferences > Addons

lime mesa
#

mann there's someone making good guides, on YT but i can't stand their voice lol

#

I'm sorry but sometimes if you just don't like how someone sounds it can be hard to sit through 1hr of it, i'm considering watching the video with undertitle bc the production is rlly good lol

#

But there's probably plenty of good guides for Blender on YT

amber acorn
#

Is there a way to increase the render distance? I get trees rendering in a little late for comfort sometimes when boosting super fast in ships

hearty wasp
#

no

amber acorn
#

dang

plush ember
amber acorn
steel crypt
#

All platforms will have the same issue. Some better, some worse.
NMS is creating everything you see from math and assets during runtime. There will always be floating point precision issues. Rendering things that rely on locations of other things like land can only be done so far without introducing a lot of issues.
If "it" is happening more while moving faster, the only thing you can do is improve hardware and/or run the hardware more efficiently. None will remove the issue, but it could make it "better".

#

In other words, NMS is trying to render the stuff, but it's waiting for your hardware to finish doing other things.

peak laurel
#

Hello, I was wondering if there was some pc mod that allows them to grab flying pets to adopt?

hybrid coral
empty egret
#

When the Update comes will I have to quit Modding for a bit?

hearty wasp
#

ye

#

wait a week or two

fresh arch
#

So mod authors will wait for MBINC to be updated, then we can start updating our mods

#

Can take a couple days

empty egret
fresh arch
#

Rule of thumb: consider all mods to be not compatible with new game version

empty egret
#

Ok

fresh arch
#

And wait for mod authors to update them (after we get a new MBINC) or recompile them yourself using tools like AMUMSS (after you get a new MBINC)

empty egret
#

Ok Cool

exotic heart
#

So, I need a bit of help I think, I don't really know what to google anymore.

I found an exotic ship, but I wanted it in a different color. I googled a ton but it seemed too complicated for me personally to edit the right things in the save file. But I found out, you can import a seed for some ships. I had an explorer (half damaged but able to fly) in stock, so I imported the ship in another color over that ship. It was completely empty but I rebuilt or imported everything, I even bought storage.. but the cockpit is that weird shiny way. And I don't know how to get rid of it. I restarted the game several times but that didn't help. For comparison another pic, how it's supposed to look like.

TL;DR: Cockpit looks weird, how to fix it?

fresh arch
#

I think that's the display glare effect

exotic heart
#

the identical red one didn't do it

fresh arch
#

You can try installing Duds Sky Colours - Display Glare Reducer

exotic heart
#

I didn't really intended to use mods tbh. I just don't understand, why it is in the yellow ship but not in the red one.

fallow meadow
#

What exactly did you do to change the colour of the exotic? Did you only change the seed? And why am I seeing an exotic on the left and a fighter on the right?

exotic heart
#

it's like it stands outside all the time, even in the rather dark space station

exotic heart
fallow meadow
#

It is still not quite clear to me what you are doing. So you found a red exotic, but you wanted it yellow?

pure mulch
#

What did you use to import the new ship, .sho file?

#

Or did you just over write the seed?

exotic heart
exotic heart
#

from goatfungus

fallow meadow
#

You only change the seed, you do not import a seed, which is what confuses me

pure mulch
#

I'm asking HOW in goatfungus, did you just change the seed and ship type, or did you change by loading/importing a saved ship via .sho file that someone else made

exotic heart
pure mulch
exotic heart
#

Sorry, I'm not familiar with the terms used, I only got into that topic like 2 hours ago

fallow meadow
#

That should be fine then. The other thing that confuses me is the other ship types you mentioned

#

Can you show me where you found the seed value?

#

I assume you have a link to a post with image somewhere that provides the seed value?

exotic heart
fallow meadow
#

Ok, so what happened to the red one you found first

pure mulch
#

Only thing about changing seed and ship type, it dont alter sc slots and I'm not sure about other traits

exotic heart
exotic heart
pure mulch
#

Supercharged slots

fallow meadow
exotic heart
fallow meadow
#

Basically yes, you have a ship you want, but the wrong colours, you then edit the seed for it and you're done. Starting all this from a completely different ship is making it a lot more complicated.

#

The save editor only changes what you tell it to, so it is basically missing out on the proper 'basis' to start from

pure mulch
#

Thats why you are often best importing from an .sho file thats been saved from an original found in game ship

fallow meadow
#

@exotic heart Would it be a lot of trouble to find the red one again?

pure mulch
#

I have only location for yellow with gold and not silver unfortunately

exotic heart
pure mulch
exotic heart
exotic heart
fallow meadow
#

It will also not have the proper stats and several other things that differ between the ship type you start with and the exotic end result

hearty wasp
#

and exotics uses the same cockpit interior as explorers

pure mulch
#

Ok in the goatfungus root folder, make a folder called exported and put the .sh0 file in it, you should be able to import the exotic in the picture. Basically its as if you had just bought it. If you import it, it should go in a free ship slot instead of overwriting a ship

exotic heart
exotic heart
hearty wasp
#

it's just the sun's angles

#

happens

exotic heart
hearty wasp
#

ye sun works in mysterious ways in NMS

#

space station interior receives sunlight

exotic heart
hearty wasp
#

no shadow volume I think

exotic heart
pure mulch
hearty wasp
#

try it in space and spin around and you'll see the glare go away when it's not shone at by the sun

pure mulch
#

unfortunetley thats the best I can do for you, my only other advice would be find a yellow one in game

steel crypt
#

You will not eliminate the glare on the displays without using a mod.
All displays in all ships will do this. You just didn't see it because of the sun angle and the display angle.

exotic heart
#

Thanks for all your help and suggestions. And @pure mulch for the ship

empty egret
#

I finally broke a Million DPS with the Infra-Knife Accelorator

steel crypt
fresh arch
#

So it was a screen glare issue or not?

#

I wasnt keeping up with the convo, had to go to sleep

exotic heart
#

nah, it was the ship. +for comparsion: the "bad" ship in the station

#

the new one in hangar of freighter

#

aqnd new one in bright sun

vale iron
#

So what's the issue? I see three different lighting situations with three different lighting outcomes

exotic heart
#

the first one is too light for it's surrounding

hearty wasp
#

Objectively comparing the first and third the there isn't much of a difference at the brightest point

#

It's just that the space station floor is darker

exotic heart
#

exactly, that's the point

fresh arch
lone idol
#

I saw that you said it can be downloaded of nexus, would other players be able to see it or would it show as some other helmet
did you replace a helmet for this or is there mod support for custom helmets

fresh arch
#

Other players won't be able to see it

#

It's a new helmet, you can see on 2nd screen it's a new option 18, in vanilla game there's only 17 options

#

There is no mod support from HGs side in general

#

You get a warning message when booting up the game with mods that this is not supported so any bugs you get, you have to deal with

solid hawk
#

@lone idol With NMS, mods are local. May be able to see side effects, like a mod that makes you move faster, others may see you warp across the screen, but in general, to see and experience the same things, people have to use the same mods.

fresh arch
#

Plus this is based on a reference node, not dedicated mesh node

#

Even if custom descriptors would sync in MP, I dont know if game would know what to do with it

solid hawk
#

Also, again general rule, we can't add truely new types of things, more either unused vanilla models, like this one or skins replacing existing.

hearty wasp
# exotic heart exactly, that's the point

I mean that they are literally just coloured darker and does not reflecct light at the same level as all other environments, not the environment itself is not receiving the same amount of light

#

it's an issue that HG should fix

fresh arch
#

there's nothing weird in this screenshot

dire latch
#

Hi, it's not technically about NMS but the use of NomNom software to export save to JSON
To explain my problem, I wanted to export my NMS PS4 save to my PC, so i exported my NMS PS4 data and decrypted it with Save Wizard
I can successfully read it but i can't seem to export it to JSON, idk why
Another thing is the fact that it doesn't detect correctly my gaming platform
Does someone know the solution here per chance ?

dire latch
solid hawk
#

That's the developers server. Best chance for a definitive, accurate answer

#

Usually within a few days

dire latch
#

Okk, thx for your response HeartExo

dire latch
#

Found a workaround by stopping being dumb 😂

steel crypt
#

Popular workaround.

flint yacht
fresh arch
#

!hg

hardy auroraBOT
fresh arch
#

Almost 0 chance anyone would attempt modding that

silent rampart
#

i am not sure if this is the right channel, but i am not seeing anything more technical.. are there any good resources on how seeds are generated and related to each other?

#

i am looking for something that seems like it should exist; a way to take a system's portal code and derive the seeds for the local planets, their ships, tools, ect from the code, but it does not seem to exist. is it just a matter of people not having figured out the algorithms involved?

#

it is difficult to find any technical info among all the aged forum posts full of yapping gamers saying funny things like "systems dont have seeds"

#

i am just assuming that the system coordinates encoded in the portal code are the top level seed. is that wrong?

ebon cosmos
#

!creativehublink

hardy auroraBOT
silent rampart
hearty wasp
#

it's like asking how exactly a CPU function from silicon to screen

silent rampart
hearty wasp
#

because they don't want to

silent rampart
#

REing is complex, but that never stops anyone giving enough time

hearty wasp
#

and not really has a need to

#

yeah I assume they had enough time

#

and you prolly just have to invest enough time yourself as well

solid hawk
#

If you wish to do so, on your own, nothing to stop you, but there would be zero assistance of any kind forthcoming from anyone.

#

If you were to post any information about the system, expect nasty grams from attorneys. 🙂

hearty wasp
elfin sand
hot bramble
#

Hey there.. new to the modding scene but tried the Relive- exhibition json mod. I recently played ME and the idea of getting the Normandy frigate really appealed to me.. so I successfully did the mod and got to the rendezvous 5 and needed quicksilver. Well I was stuck so I took a break. When I did that I went online with my steam deck and NMS updated and now even when I go offline the save file says the exhibition is over.

TLDR; is there a way to make sure I can finish the exhibitions when I go online with my steam deck only with other games and not NMS? Is there anyway I can stop it from updating?

#

I got really bummed that I spent all that time for it to just end and I didn't get the Normandy

#

I guess the other question is that if I use a save editor or something or the like would I have access to repurchase the exhibition rewards using quicksilver in the future or will I be forever needing to use a save editor to have those rewards?

hot bramble
hearty wasp
#

no

hot bramble
#

Crap

hearty wasp
#

just edit your save if you just want the reward

#

check pins

hot bramble
#

Some YouTuber said that it was fine to go line and swap back and forth between the exhibition and normal save as long as you go offline. I guess that is false then.

hot bramble
hearty wasp
#

ye

hot bramble
#

Profit.. thanks!

lament quiver
#

when you use a NMS save editor, can you "adjust" the parts you built a custom ship from? in term of, i found better wings after the craft, can i "replace" them this way? dont want to scrap an entire S class ship with tons of slots unlocked

fresh arch
#

If the ship was fabricated then yes, it's a matter of finding the group descriptor ID in save data then replacing it with a new one

fresh arch
#

Since prolly none of the save editors have the functionality to edit that in GUI, you will need to edit the raw JSON data

#

Look for DescriptorGroups section towards the end of the save file, replace the wing part name with another one, remember to keep the "^" signs

slow tangle
#

Guys I was pointed here to ask about how to play older expeditions on pc and whether the rewards are also included

fresh arch
#

If you just wanna get the rewards, see pinned messages about using mods or save editors

#

Another option just for the rewards would be using service bot delivery, which you can get more info at

#

!creativehublink

hardy auroraBOT
slow tangle
#

Yes I wanna play through, the GitHub seems promising and it says you also get the rewards.

#

Could I do a new save per expedition and then my main will have access to the rewards?

fresh arch
#

No idea, never used it

#

But in general yes, main expeditions rewards can be claimed on other saves, past or future

dusk saffron
#

I did Utopia a couple of days ago and it worked very smooth. But I never paid attention to the rewards as I had done it when it was live, sorry.

#

I used Goatfungus to unlock rewards from other expeditions I had missed, and that is a cakewalk.

hot bramble
hot bramble
dusk saffron
hot bramble
dusk saffron
hot bramble
#

does it work with steam cloud saving? I play on PC but also on Steam Deck

dusk saffron
#

I am on Steam, and use cloud at times

slow tangle
solid hawk
dawn lagoon
#

Redirecting here for additional opinions/answers

solid hawk
#

Appearances of...? Not so much, for the most part. The amount of appearance info stored in the saves is minimal. Like with ships, it's the seed and a link to the model file used.

hot bramble
# dusk saffron yes

Thanks for the tip! Got the goatfungus editor and it was super simple to get the Normandy reward. Probably will still go through the expeditions since I never did them. It's dangerous to have so much power 😆. Didn't realize how much you can change. 🤯

hearty wasp
#

unless you mean the 3 that you save

#

I don't care to explain further unless you're interested in actually modding the presets

dawn lagoon
#

so you say no than give the impression its a yes... helpful

fresh arch
#

Do you mean the 10 presets offered by the game when selecting any of the available races? Then no, save editor won't do here, those presets are part of game files

#

Do you mean the 3 presets you can save for your character? Then yes, that can be found in save data somewhere

#

Do you mean the 1 exact preset that you set in appearance modifier machine and use throughout the actual gameplay? Also yes

#

Remember, images are worth a thousand words, there's nothing wrong with uploading of image with a red circle pointing to a thing you mean

#

Better than have multiple people guess what you wanna do given the couple options that all could have the same label assigned to them

hearty wasp
#

I said it is possible to mod them

spiral plaza
#

oh no, all the mods are gonna break aren't they

fresh arch
#

Yes, consider all mods outdated, wait for mod authors to update them

#

Or if LUA / C# scripts are provided, use tools like AMUMSS / NMSMB to update them yourself

spiral plaza
#

Is it easy to break things?

hearty wasp
#

define "break things"

#

you game? your save? your sanity?

mossy perch
#

hallo. i couldnt create a .pak file with amumss. i did everything right from putting the .lua file in the modscript folder to running the bat file. the supposed pak file should be in the NMS MODS folder automatically right? in my case, there is none

#

there is this error if that helps

spiral plaza
#

(sorry didn't mean to ping)

solid hawk
empty egret
#

Ok I took all the Mods out of the PCBANKS\MODS Folder and my Game is still acting like I have Mods in it in some areas. What can I do?

#

I took them out until they are Updated

steel crypt
#

If no mods are in mod folder, no mods are used.
What does "still acting like I have Mods in it in some areas" mean?

empty egret
steel crypt
#

Do you see a mod warning screen when starting NMS?

empty egret
#

No

steel crypt
#

Okay. You are not running mods then. I'm not sure what mod you used and I'm not familiar with those type mods but I would assume they are changing that info in your save file.

empty egret
#

Oh ok

#

I mean I like it just wasn't expecting it

hearty wasp
#

your inventory is saved

#

in the save

empty egret
#

Oh and Jason

hearty wasp
#

the save contains the data for slots and that includes supercharge

empty egret
hearty wasp
#

did you start the new game before or after yeeting the mods?

empty egret
#

After I think

#

I don't remember actually

hearty wasp
#

"you think" may not be a certain enough answer

#

start another one

empty egret
#

Ok

#

Ok I didn't start it after

hearty wasp
#

so you're still getting the effects

empty egret
hearty wasp
#

that doesn't answer my question

empty egret
hearty wasp
#

cool

#

so now you want it back?

empty egret
#

It was normal

hearty wasp
#

or the other mods at least

empty egret
#

I put all my Mods back in and still NO Mods Pop-Up

steel crypt
#

How pic of folder

#

show

hearty wasp
#

^

#

post a screenshot of your MODS folder

empty egret
#

Not getting a Mod Screen Pop-Up

hearty wasp
#

can you go back up one folder and yeet DISABLEMODS.txt

empty egret
steel crypt
#

What is this Content folder? Is that new or ....

hearty wasp
#

show a screenshot of PCBANKS as well

steel crypt
#

I don't have that in GOG install

empty egret
#

It is back

hearty wasp
#

cool

#

that's why I told you to yeet it

empty egret
#

It is not GOG I am XBOX

#

What is Yeet?

steel crypt
#

go bye bye

empty egret
#

Oh ok

#

Getting that

#

I am getting that now

#

How do I fix that?

hearty wasp
#

find outdated mods and yeet

#

are you using Vortex?

empty egret
#

We ju7st had an Update right?

hearty wasp
#

ye

#

so chances are everything is broken

empty egret
#

No I'm Manual

hearty wasp
#

hmm weird then

#

anyway yeet all mods dated before today

empty egret
#

Should I go MO2 or Vortex?

hearty wasp
#

which in your case is all of them

hearty wasp
empty egret
#

I had to get used to it

sacred apex
#

wonder when nomnom's gonna be updated

hearty wasp
#

when it's done

#

the author had busy periods in the past so just need to be patient

sacred apex
#

ah

#

wait

#

wdym "when it's done"

hearty wasp
#

when the work required to update it is finished

sacred apex
#

oh

#

how long you think it's gonna take

steel crypt
#

🔮

solid hawk
#

Could be days, could be weeks

#

Somewhere between those two parameters

hearty wasp
west ibex
#

is there a mod for unlimited companions yet?

fresh arch
#

No and there won't be

#

It's a fixed size array in save data, mods can't affect that

west ibex
#

why though

fresh arch
#

Because we don't have access to game's executable functions

#

Game expects to read 18 companion data from save file and there's nothing we can do to change it

#

Same how there is no mod to increase the starship or frigate limits

west ibex
#

no why us there a limit

#

thats what I meant

solid hawk
#

Because Hello Games wants there to be

#

You want more detail than that. You'll need to contact HG.

west ibex
#

and I will if I must

fresh arch
#

Mod status update: most common mods updated to version 5.20 with exceptions of:

  • Project Apollo - Lost in Time
  • Misc Text Fixes
  • More Options for Starship Textures
#

Will update them at a later date

hearty wasp
hardy auroraBOT
hardy auroraBOT
fresh arch
lunar spade
#

Hey, the expedition announcement in the bot spam channel said there is a way to get old expedition rewards via modding. How do I do this?

lunar spade
fresh arch
#

JSON refers to the decrypted save data file

#

It's not a game file, it's your save data, use a save editor to get to it

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

lunar spade
# fresh arch JSON refers to the decrypted save data file

I went and looked in the savegame folders as well, I guess I'm just used ot having it be a file that can be accessed without having ot use another utility, except maybe Notepad++, for every other game I ever modded. Thanks. Any suggestion on which save editor is the most user friendly, I have some modding experience but not a huge amount?

fresh arch
#

Keyword being "decrypted"

#

You will not see a .JSON file in these folders, the save files have a .HG format

#

Save editors will open these files and allow you to modify them, the issue is I doubt any of them were updated to account for new stuff added with the Cursed update

#

So all you can do is use them to edit raw JSON data which is kinda advanced stuff

#

You will find the links to either of save editors - Goatfungus or NomNom - in pinned messages

lunar spade
# fresh arch You will not see a .JSON file in these folders, the save files have a .HG format

Yeah I gathered it was somthing like that form your comment. I mean Ive never modded a game that didn't just have its JSON file expesoed to the user without having to use a translation layer of any kind before. First time for everything I guess. I dont mind editing the RAW file, someone has helpfully added al the object calls into a nice list here in this thread, so in theory I should just be able to cut and paste it in there, i was just lost trying to locate the JSON.now I know why, Backed up my save, gonna give it a whirl. thanks for the info cheers 🙂

fresh arch
#

I see Devilin is typing, there's no better person to help with save editing here

#

Im just a stupid ass modder, different ballpark

fallow meadow
#

Note that NMSSE (goatfungus) is not working with current saves, and NomNom is unable to edit expedition mode saves at the moment

fresh arch
#

uhhhh GF ain't working?

lunar spade
#

So I should use Nom Nom to get access tothe JSON file, and then just hand edit in the things I want. Correct?

fallow meadow
#

Has not been working for experimental last month, and I gave a heads up on that. Now this went public with the new update, and no fix yet

fallow meadow
#

After you finished the expedition and it gets converted back to normal mode it works again

#

I am currently forced to use a customised python tool to do anything with expedition saves

lunar spade
fallow meadow
#

I have actually not even tested what would happen using NomNom on an existing save that started the expedition. I used a fresh save to start it

lunar spade
#

Do I need to do this to my main save, or should i spin upa new one and do it to that. the rewards are accountwaid right?

fallow meadow
#

Do keep in mind though that neither save editor even has the new items listed or functional. They just show with their internal references (IDs), but otherwise not recognised

fallow meadow
lunar spade
fallow meadow
lunar spade
fallow meadow
#

Load the editor, make sure to select the 'Account' to edit

pseudo sage
#

Anyone know when the new expedition will be updated into nom nom?

fresh arch
#

!nomnomlink

hardy auroraBOT
fresh arch
#

Official Discord server, you can try asking there

pseudo sage
#

Appreciate it!

lunar spade
fallow meadow
#

Did you make sure you selected to 'Save Account' ?

lunar spade
lunar spade
dusk saffron
#

you can edit stuff into a ship cargo area in NomNom, then use NMSC app to save it to their file, then with NMSC import that ship into your expedition save

fallow meadow
dusk saffron
#

I used that for Utopia last week, pretty cool

old gull
#

So how does one actually use nomnom? I have imported my old save off of another steam but it doesnt seem to want to show up in the available saves to use in game

fallow meadow
#

Was the save recently forced to update by loading it and saving again in-game?

#

Also, you may wish to check their Discord for full support

#

!nomnomlink

hardy auroraBOT
pearl night
#

Is the expedition save not editable by the Save Editor?

fresh arch
pseudo scarab
#

Is there starbound mods for No man sky?

#

Please tell me there is

fresh arch
#

What is a "starbound mod"?

pseudo scarab
#

A mod to a reference to starbound.

#

I mean what about an avali mod?

dusk saffron
viral oak
#

._.

pseudo scarab
#

I'm ashamed sci-fi fans don't know anything about starbound.

dusk saffron
#

you don't even know about search boxes 🙂 j/k

#

I just checked it out, maybe 1980 me would have liked it on Atari

fresh arch
#

Just because we play NMS doesn't mean we know all the other sci-fi franchises

#

As for modding, like others said - go on Nexus Mods, use the search box or browse through newly released or recently updated tabs only

#

Assume all mods released before / not updated past July 17th (Worlds Part 1 release) are not compatible with current version of the game

pseudo scarab
#

Thanks!

hearty wasp
#

Starbound isn't that big or a game let's be honest

#

It was big, but not so big that it's gonna get a mod in every scifi game

rotund cosmos
#

does anyone happen to know which file contains the model and/or texture for Small Timber Wall B? i've been looking through using the pcbanks explorer but i've yet to find it. 🤔

hearty wasp
#

do you need both or nah

#

and what for

rotund cosmos
#

i'm not sure. been using the decompressinator mod and it makes that particular piece invisible. still has collision, but it's not visible, so probably a texture problem?

hearty wasp
#

I doubt it

#

texture issues don't manifest as invisibility

#

have you un-decompressed and tested it?

rotund cosmos
#

in that case i guess i'd need the model instead. 🤔

hearty wasp
#

if it has collision then the game did load the scene

rotund cosmos
hearty wasp
#

yeah because it's most likely not a texture issue

#

all timber objects use the same textures

rotund cosmos
#

i wasn't sure if that was the correct one or not, but if it's not a texture issue then i need a different file

hearty wasp
#

if it's texture issue all of your timber pieces would be rainbow vomit

#

ig you can grab the mesh one but that'd defeat the entire purpose of decompressing

#

on top of that it sounds more like a game issue either way

rotund cosmos
#

i'd like to grab the mesh one to at least make sure that's the issue

hearty wasp
#

it's the one that has the word "mesh" or "model" in it

#

since you have NMSPE you can prolly search for "timber"?

rotund cosmos
#

wasn't sure if the keyword would've been "timber" or "wood" or (......)

hearty wasp
#

wood is the old basic parts

#

also they're just under a folder named timber iirc

#

not in the file name but NMSPE searches for whole paths anyway

rotund cosmos
#

looks like it's in MeshPlanetBIOMES, interestingly? gonna verify, re-run decompressinator, then replace that file and see if it's fixed

#

if that fixes it, then i might try extracting just those few files and leaving them loose until the issue maybe gets more attention from the mod creator.

#

and of course a patch would drop and begin downloading and updating as soon as i started this oml. GekAngry

rotund cosmos
#

loving that the shaders file takes the most time, by far, to extract and re-pack even though it's not the biggest one

ornate dune
#

So, are mods broken because this update? I haven't played since worlds update. And when i loaded in with mods my game was very broken to say the least. Even with just a jetpack mod only

fresh arch
#

Yes, consider all mods becoming outdated with each game update, especially larger ones

#

Check out whether updates are available on Nexus Mods

#

Or use tools like AMUMSS / NMSMB to recompile the mods yourself

ornate dune
#

I would have no idea how to recompile them myself

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for AMUMSS guide

ornate dune
#

Is it easy

dusk saffron
#

the guide for AMUMSS is great, I suck at that stuff but learned it

fresh arch
#

The most difficult part is AMUMSS installation

#

especially when you have some wacky antivirus like Avast

ornate dune
#

I only use Windows defender

fresh arch
#

Actually updating the mods boils down to copy-paste-double click - press couple keys - wait for process to finish

rotund cosmos
dusk saffron
#

I got 2 mods that there were too many errors or conflicts, so I have to be patient

dusk saffron
#

autoscanner plus and a terrain manipulator 10x one

#

but I am fine with being patient

#

I feel a little edgy without NMSSE, though 🙂

solid hawk
dusk saffron
#

ok, mine wasn't updated....

#

wow, mine was WAY behind

#

@solid hawkthanks

solid hawk
#

All good now? Cool. Glad I could help. 🙂

dusk saffron
merry wasp
elfin kraken
#

do my mods need to be in folders or do i dump pak/lua into mods folder?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st link for instructions

empty egret
#

I Love this Mod it rewrites basically all the ingame Graphics

#

Except for the Lists and that and it has Infinite Biomes

solid hawk
dusk saffron
frail sigil
#

is there a mod that lets you browse buyable firgates from a menue withing the lead firghter?

#

like players do when managing their own firgates but for buying them

fresh arch
#

Told you in help channel, there is no such mod and won't be

#

Mods can't add new functionality to the game

#

Only reuse what's already provided by vanilla

hearty wasp
#

now we need a third person to say the same thing

frail sigil
#

why?

hearty wasp
placid bane
#

Hang on, mods are allowed? IS this officially allowed or just permited if the player is offline mode or something?

placid bane
#

Explain pls

hearty wasp
#

you can play online with whatever mods you want

#

HG just doesn't support it

placid bane
#

Which means its bannable right?

#

Like HG will ban ppl or no

hearty wasp
#

no

#

they just don't listen when you complain if you have mods installed

placid bane
#

Ohh ok. Cuz its not their game that caused the issue

hearty wasp
#

unless you also give them the solution

placid bane
#

Too bad you cant dupe saves like some games let you do. Modder saftey

hearty wasp
#

you can

#

use a save editor

placid bane
#

rly?

#

oh

#

So what do mods offer?

hearty wasp
#

you can head to Nexus Mods and see for yourself

#

kinda hard to elaborate

placid bane
#

Ok, so Vortex works with it right? LIke it puts the mods in propper locations

hearty wasp
#

"works" is a strong term

placid bane
#

yea ima stay out of mods due to that sentence alone

hearty wasp
#

a lotta mods have multiple versions packed in one download so you're recommended to install manually

#

cool

pure mulch
#

Some are still updated by the Modders, others you have to update yourself

steel crypt
#

@round sinew

round sinew
#

yay! 🥳

#

thank you so much for the ping! 🙂

wintry jungle
#

What the fuck is up with the consumerism mod? I bought the new ship, it ate my quicksilver, and now Im down 3k and dont have the fucking ship!!!

wintry jungle
#

Yeah I figured as much....

round sinew
# wintry jungle Yeah I figured as much....

from Consumerism files page:

Updated with MBINCompiler v5.20.0.1 for NMS Build 16151577 - 131597

from !nmsversions, which has the latest available builds posted:

Steam Public: 131733

wintry jungle
round sinew
#

you're not following - that page says consumerism works for up to 131597

#

currently everybody but Switch build is on 131733

#

as in, 5.21 update that dropped.. today. well, today from ~40min ago.

wintry jungle
#

?

round sinew
#

quite possible, because of the update today, and author simply hasn't had a chance to update it yet

wintry jungle
#

"Updated with MBINCompiler v5.20.0.1 for NMS Build 16151577 - 131597 from 23/10/2024, added expedition 16 rewards"

round sinew
#

that doesn't mean that will be compatible forever

wintry jungle
#

its been ONE day...

round sinew
#

all it takes is HG changing something in a certain way in the same file the mod does its work at

#

we've seen multiple cases of bugs caused in exp16 because of outdated mods

#

so i'm not surprised tbh

wintry jungle
#

Im gonna go take out my anger on to bots in Helldivers now...

round sinew
#

sorry this happened

#

have fun

wintry jungle
#

yeah...

solid hawk
#

Saw another report of the same thing with this ship and Consumerism, earlier in the day.

hearty wasp
#

always remember that all consumerism edits is a list of items and nothing affecting the redeem mechanism

#

also cannot replicate

empty egret
#

Wow the Vanilla Black Holes look like Micro Black Holes to these

#

I LOVE this Black Hole Mod

peak laurel
#

Can someone post that link that let's you use a bot to get stuff?

wintry jungle
fallow meadow
#

!creativehublink

hardy auroraBOT
round sinew
#

the basics 😄

#

also apologies @wintry jungle

wintry jungle
round sinew
#

well, just unlucky/is a bug

#

couldn't have known

#

winder knows because, well, he makes consumerism

young warren
#

Hey guys quick question

#

i'm on PC and am going though old expeditions at the moment, replacing the file in Appdata

#

i'm stuck on expedition 2 "Echo Through The Ages"

#

Following the marker takes me nowhere, i even tried to teleport to the coordinates i found on the wiki

#

But the marker doesn't update at all and i'm stuck 2 missions off of finishing the entire expedition lol

#

Anyone with a fix?

fallow meadow
# young warren Anyone with a fix?

No idea for a fix, as this is unintended territory for old and likely outdated expedition data used, that can get bugged as the game gets updated. If you are using a guide or mod or otherwise, I would suggest reporting to whoever created/provided the info/functionality for you

young warren
#

I'd like to finish the expedition "legit style", but if there's no way to manipulate missions state easily i''ll just edit the rewards in i guess

fresh arch
#

You can try raising an issue on the Relive github

#

I assume that's where you got the exped files from

young warren
#

yeah i prob should do that

#

y

#

w/e i'll just edit that in, as you said this entire thing runs out of out of date stuff, wasn''t really intended to begin with lol

#

i''m just salty it happened at the very end when all i had to do left was finding the point of interest and use the communicator to finish the entire thing

fallow meadow
young warren
#

Yeah for sure

#

as a returning player from forever ago i'm really glad people dedicated time to keep the older content alive tbh

fresh arch
#

Well if you did so much as close to legit as possible and you got stuck on last hurdle

#

I'd just use save editors or mods to get the final reward

young warren
#

yeah

#

i'm doomscolling the list of rewards to find the ones i need to unlock atm lol

fallow meadow
#

I can possibly help with actually editing the data to complete that specific milestone, but it may get complicated for someone not too familiar with the save data. Not sure if worth the effort

random basalt
#

Is there a modding tool like fluffy mod manager to make nms easier to mod

fresh arch
#

No, due to how game files are handled the common recomendation is no mod manager

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st link that's all you need to start modding

random basalt
#

Ima be honest… I might have to join a call and share screen to get help XD I’m abit dumb

fresh arch
#

There's nothing to explain really

#

Make a MODS folder, copy-paste PAK files inside, remove DISABLEMODS.TXT, start the game

random basalt
#

So

#

It says there suppose to be a warning before save files? Dont know if I did anything wrong I did the copy Pak files to mods folder removed what I’m supposed to remove

fresh arch
#

Yes when mods are installed properly game displays a Mod Warning screen during startup

#

If you dont see it, something has gone wrong

random basalt
#

So I don’t have to use the Amummns stuff?

#

Or create 4 different folders for this

fresh arch
#

I told you to see the 1st link

random basalt
#

Yeah and I’m not getting it

fresh arch
#

It says "How to enable and install mods" and points to a post that explains the basic procedure

#

Then Im afraid I wont be able to help further cause the instructions are pretty straight forward

random basalt
#

Ive never gotten into modding at all ever so i dont know how or what anything is

#

K so how do I get rid of this now?

#

The game has encountered an error

#

Since I did what the link said it know errors the game and won’t even launch it so?

fresh arch
#

What mod did you try to install?

#

Anything that was not updated for the last major version of the game has a good chance to brick it

#

Hence the 5th link in bot post

random basalt
#

Just a mod to improve the game to keep it from stuttering and lagging

rotund cosmos
#

because it's hard to provide support if we don't know which mod is being used

#

if it hasn't been updated for version 5.20 (at least) yet, then there's a decent chance it won't work. if it hasn't been updated since before version 5.10, then even more likely.

hearty wasp
solid hawk
empty egret
random basalt
hearty wasp
#

cool

tawny kindle
#

Hi, I just screwed up and accidentally "salvaged" at least 6 starships (5 A class and 1 S class) all with inventory. :*( I

I downloaded NomNom and I managed to get to the Manager page where I can see all the tabs. Looking at the Starship tab, I see only the two that escaped the results of me being a complete idiot.

I guess my question is...will I be able to recover the other ships here, or since I only installed this AFTER I messed up, are they lost?

When I click the "Assistant for No Man's Sky" button to the right, I see all 7 ships there - so does this mean at the very least I can recover the cargo of those ships I lost?

If there is a guide or something that would help I'm not opposed to reading it instead of asking questions but Im soo lost today :/

hearty wasp
#

if you saved after they're scrapped then they're gone

#

else load restore point in game

tawny kindle
#

Ok they're just gone. It seems that Assistant for No Man's Sky is a different mod and this just helps sync that? Is that correct?

#

btw fml

hearty wasp
#

the Assistant is just an encyclopedia

tawny kindle
#

it's weird because I see all my deleted ships there, and the inventory

hearty wasp
#

I can see there's a restore inventory option but you'd prolly have to back up the saves before you delete your beloved saves

tawny kindle
#

lol they're cursed saves! Ugh.. ok well I'll just them back the old-fashioned way. Thanks!

plucky snow
#

any mods that lets you have more ships than your supposed to?

terse current
#

Show me how to mod NMS again?

#

Anyone?

#

Should I delete “disable mod” files to get it working?

#

Hmm okay…

terse current
#

Okay I got it, I think

stuck gyro
#

i can't move character after installed mods, i installed (better rewards, fast refiners and jetpack enhanced mod)

#

nvm i think i know what causes it, its the jetpack mod

viral oak
obtuse terrace
orchid needle
fallow meadow
dusk saffron
#

that was my choice, too, love that color scheme

dusk notch
#

hey, id like to make a save with all ship parts available so i can muck about and see what i like without having to... you know

#

any ideas?

dusk notch
#

thank god

dusk saffron
#

parts in ship inventories

dusk notch
#

right uhhh also i have no idea how to mod nms lol

fallow meadow
#

Looks like I am not even going to have to say a word 🥰

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

You can, many ways to skin a cat

fallow meadow
#

You're in good hands @dusk notch

fresh arch
#

Im just providing the methods I know something about

dusk saffron
#

we also have ship files for NMSC app with parts loaded in the ships

dusk notch
#

nmsc app as in the mobile app?

dusk saffron
#

NMS Companion, from Dr Kaii

dusk notch
#

i think im going with 3009

dusk saffron
#

This gave me a flashback of Let's Make A Deal..... choosing a curtain

dusk notch
#

and i dont need to worry about this affecting my existing saves right

solid hawk
#

Nothing is completely safe. Even vanilla game has been known to corrupt saves

#

No Mans Bug Factory

#

Best phrase for dealing with NMS, "You get what you get and you don't get upset"

dusk notch
#

yeah i know that much, i meant like uhh last time i modded nms it had a separate switch for mods being active on a save or not

#

something like that

hearty wasp
dusk notch
#

possibly

fresh arch
restive heath
#

i know that theres a mod that changes terrain soo it made me thinkin - is there a mod that adds deep oceans?

hearty wasp
lone idol
#

has anybody got the font for this text

fresh arch
#

Dragon Serial font

steel crypt
restive heath
steel crypt
#

I would have to do some calculations to remember exactly, but from bad memory, I think absolute floor is right at 150u

lone idol
drowsy bloom
#

hi every one, question. Exist some MOD to make better photos?

rotund cosmos
#

in what way do you feel photo mode is lacking currently?

drowsy bloom
rotund cosmos
#

i've also seen others suggest running the game at a higher resolution just for screenshots, but i haven't tried that

cobalt condor
drowsy bloom
deft kettle
#

Is their a way to glitch my inventory slots? I dont want to hav to go from system to system to get them

empty egret
#

Thank You to all of you that work hard on Mods it really let me Update the Graphics and everything

rotund cosmos
#

anyone know if there's a mod that makes the clouds...thicker? in the sense of, currently i can clearly see stars through the clouds, and i'd like to not

solid hawk
misty pebble
#

Hi wondering if there’s a way to get blueprints for the old legacy base parts using no man’s app. I missed out on them

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

Ask on the server that is home to this project

thin urchin
#

Hey people, does any of you uses PTSD? How do you deal with sentinels, like groups guarding the pillars or manufacturing facilities? I can’t take out a single quad, cause the repair bots keep spawning, and repairing it faster than I damage it

solid hawk
#

Get upgrades to beef up your damage potential

#

Or don't use the savage sentinals part of PTSd

orchid needle
vale iron
dusk notch
solid hawk
dusk notch
#

yeah i know thats why i wanted to ask the author himself if theres any hackerman things we could do

#

although i guess at that point that would be even less pure

#

yeah ill just install

dusk notch
dusk notch
#

i see, thanks

solid hawk
dusk notch
#

what should i back up then?

solid hawk
#

Not strictly necessary though, as NMS mods, which are game file replacements have NO direct access to your save data.

solid hawk
dusk notch
#

right, and those are where? savedgames?

solid hawk
#

Remove a mod .pak from your MODS folder and mod effects will be removed, as vanilla game file will then be used.

#

C:\Users\%username%\AppData\Roaming\HelloGames

dusk notch
#

cheers

dusk notch
#

here goes nothing

#

well, it didnt explode

#

heyyy it works

#

nice

#

thanks for the help

proven igloo
#

Hello all. I am trying to combine some conflicting mods that I'm using, but one of them requires extra files in order to replace some product icons. I do not know how to correctly change the path in the lua file itself so I figured id give the MEFTI function a try but I still can't seem to figure this thing out. The rest of the combined mod works just fine, but the item icons still aren't being replaced. I know I'm missing something but I just don't know what. This is my first time having to take these extra steps with a mod so any insight would be greatly appreciated. Thank you for your time! 🙂

hearty wasp
#

does the mod description page have instructions

proven igloo
#

No. The mod author simply referenced either changing the path in the Lua script or using amumss but didn't elaborate. I read the amumss rules regarding the topic but it didn't clarify what I was missing.

hearty wasp
#

did you put the files, along with the folders containing em, in GlobalMEFTI

proven igloo
#

Yeah

hearty wasp
#

post a screenie of GlobalMEFTI

proven igloo
#

thats whats in there right now. there are a number of other folders that contain the files referenced in the script for the path

hearty wasp
#

looks to be in order

#

so the mod does have an lua, it's in ModScript, and you've made modifications to it?

proven igloo
#

I have not modified the lua. I tried that before this. for this method though i figured i should just use the original, unedited lua

hearty wasp
#

link the mod page

#

and post MODS folder

#

like this

solid hawk
#

Bet this is that lMonk one where he actually renames the TEXTURE files in his custom path

hearty wasp
#

lol

#

shouldn't matter if they've the lua tho right

#

or are they supposed to be in a custom folder

solid hawk
#

IF it's the one I'm thinking of, won't do the rename if outside the hardcoded custom path

proven igloo
solid hawk
#

Let me take a look

hearty wasp
#

no way the generated pak is getting priority

#

rename the combined mod pak and add 7 or more tildes (~) at the start of it

#

also we don't reccommend using Vortex for mod installation

solid hawk
#

Nope, this one should be fine to just put TEXTURES into GlobalMEFTI

hearty wasp
#

a lotta mods have multiple versions in one download so they'll fuck with each other

proven igloo
#

i havent run into any problems with vortex actually. but I have gotten into the habit of just manually modding anyway now that im more comfortable with the basic functions on amumss

hearty wasp
#

it's fine if you feel comfortable using it you'll be recommended to not use Vortex either way because it's a known source of confusion and issues

proven igloo
#

ok so i renamed the combined mod

#

well i fixed it

#

i somehow managed to have an older version of the textures folder in there that didnt contain the rest of the destination folders and files

orchid needle
slate vale
#

How to use this save editor ?

round sinew
slate vale
round sinew
#

argh stupid oracle site can't figure out if that's latest or not

slate vale
#

latest 8 version

round sinew
#

is that your case?

#

maybe i'm just using the wrong keywords

slate vale
round sinew
#

any cpu usage for it, or just idles?

slate vale
#

no, the app is fine but I can do anything to Chose Save path

round sinew
#

if java exe is in path, then you should be able to just cd to folder where NMSSaveEditor.jar is, and java -jar NMSSaveEditor.jar

#

if java exe isn't in path, then provide full path to java runtime exe first or full path to NMSSaveEditor.jar, while being in java exe folder ofc

#

(i'm not on windows, i'm unable to repro this issue, but i don't use oracle's java runtime, i use openjdk's https://openjdk.org/)

round sinew
#

maybe try that one, not sure if it'll behave any different

slate vale
#

Openjdk

fallow meadow
#

@slate vale The Java from Oracle is perfectly fine, but make sure you get the 64-bit version

fallow meadow
#

Through the File option at the top left

slate vale
#

cant

fallow meadow
#

Can you show me the info from your java install?

#

Java Control Panel > Java tab > View...

slate vale
fallow meadow
#

Why not?

slate vale
#

idk

fallow meadow
slate vale
#

open Java Control Panel just forceclose

fallow meadow
slate vale
fallow meadow
#

Then click 'View...' and make a screenshot of what it shows

slate vale
fallow meadow
#

You did not follow instructions correctly. Go here, then click 'View...'

slate vale
fallow meadow
#

Ok, so Java 64-bit is indeed installed. That looks good at least, thank you

#

Can you browse to the Save editor installation and show me the files in the folder?

slate vale
fallow meadow
#

Remove the MNSSaveEditor-master.zip, remove the NMSSaveEditor-master folder you extracted. Then create a new folder somewhere you can easily find again

#

Make sure the folder you create for the Save Editor is not in a location that is protected

#

Do not click that 'green' Code button to download anything that way

#

You should be getting either a self-extracting archive, or you download the proper .zip file to extract yourself

#

The self-extracting archive is an .exe, which may get blocked when trying to execute. Make sure it is not blocked, so it can extract to the location specified.

#

Once you did this correctly, the files should be like this

#

The .exe above, is the self-extracting archive, and the NMSSaveEditor.bat is what you run for the program

#

If you have any questions, please ask. Let me know if the above works for you

silent crow
#

I was sent here from #nms-questions because I want to use sentinel parts on non-sentinel ships

fresh arch
#

You mean the tech modules like Crimson Core or Luminance Engine?

#

Then you either need to find a mod that makes those craftable and makes the standard tech removable and install them

#

Or use save editors to well, do the same but in a save editor - add Sentinel tech, remove standard tech

silent crow
#

I see

#

Does using mods seperate me from the normal players in places like the anomoly?

hearty wasp
#

No

#

P much nothing does

silent crow
#

Oh cool

#

Idk I don't always like modding games because even if there's little to no benefit it kind of feels like cheating, but I guess if it's only to do things the base game can't and doesn't rope me off from vanilla players then that's fine

hearty wasp
#

Yeah you can decide that for yourself

#

That's what modding's all about

#

Being able to choose

round sinew
#

what gives starborn runner and the sentinel ships the hovering capability?

#

is it an exe thing? something we can't touch?

#

or on the contrary, we can "activate" that as simple as using save editor to modify the ship in some way?

#

curious about that

silent crow
#

starborn runner is that ship with the electricity instead of landing gear right?

#

I've seen it but I didn't know it could hover

round sinew
#

yeah, the expedition 12 reward

#

yep, it can hover too

#

something added to it after release

fresh arch
#

most likely controlled by the exe

#

There is a defined template for starship control data ControlHover

#

But it isn't referenced anywhere in the files

round sinew
#

gotcha

#

ty

silent crow
#

I do hope that's a thing at some point

fresh arch
#

I mean there are multiple of these control plans for different flight patterns and in general these aren't referenced anywhere else

silent crow
#

higher mastery of sentinel tech

#

so we can use their parts in ship crafting and stuff

fresh arch
#

yeah just referenced somewhere in the exe

pure mulch
#

What's the etiquette for altering other peoples mods for personal use only. Ie not releasing on nexus. OK to just do it?

dusk saffron
fresh arch
#

IMO editing mods for personal use is fair game

pure mulch
#

There is just a mod, that makes some stuff craftable via unlocking from nexus, but I just want to alter the items that are better suited for me

#

Like carrier ai consumables instead of repair kits

fresh arch
#

If it has a LUA or C# script then you can try editing that and compiling it yourself

pure mulch
#

Yer I just wanted to make sure that it was ok by modders

#

Cause end of day im just altering a few words in lua

#

And they have done all the work

fresh arch
#

Can always ask the mod author in advance

#

Not like they gonna stop you doing stuff on your PC lol

pure mulch
#

Yer I'm asking cause I hate people as Gix knows, posting my ship finds as their own

#

Wanna add new quicksilver potion, so I can use on all my saves without having to save edit them all

dusk saffron
silent crow
#

Weird... I tried the save edit trick to put sentinel parts on my ship, and it's not allowing me lol

#

it can't put "robot" ship parts on non "robot" ships

#

aaaand I think I just messed up my account settings...

#

Oh nevermind it didn't save

#

good

fresh arch
#

Oh right forgot about that

#

That technology can only go on interceptor ships

#

So yeah you still need a mod to bypass that

silent crow
#

What happens if i change the ships type from unknown to robot

#

does it turn into a random sentinel ship?

fresh arch
#

Dunno never tried swapping ship type around

silent crow
#

Welp I coppied the ship first

#

and saved it in another slot to be extra safe

#

but I'm about to find out

#

My guess is it's going to a a sentinel ship with a random seed

#

well that's a bummer