#nms-modding

1 messages · Page 50 of 1

fresh arch
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Please don't post datamined content outside of #nms-spoilers channel

fresh arch
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More starship customization galore: now custom textures can be applied to Solar starships as well + 2 new paint jobs were added

broken matrix
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By one way trip I’m assuming that means I can’t go back to gamepass? Also is there any risks with me transferring stuff over to steam? I just don’t want to lose my freighters, money, etc

final hazel
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There's no real risk to it, just a little tedious and you have to sacrifice an already existing save on the end platform. You could absolutely do it back n forth over and over but things like bases and settlements may be confused as to why there are two of them there

broken matrix
final hazel
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I think you would wanna disband the ones on the old side, I has weird problems like I could still make decisions for my settlement but it would say I don't own it lol

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Same with important bases since on other people's ends they may only see the old Xbox version of them or smth

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Make sure to do all these things after everythings transferred

broken matrix
final hazel
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Yeah, since if you disband/delete things before then they won't transfer of course!

broken matrix
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should i be worried about my freighters, fleet, currency etc lol? like will stuff like that overlap?

final hazel
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All that stuff is client side, no problems there

final hazel
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The only real problems are uploaded bases overlapping, and maybe titles/expedition rewards not being unlocked which you could manually do the latter

broken matrix
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thank god lol i was about to say at this point i should just do it fresh lol but it doesnt seem too difficult to do from the video i watched, is there a better guide on here or nah?

broken matrix
final hazel
final hazel
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That wouldn't affect saves that had already claimed any expedition rewards you've earned

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So its not a big deal

analog dagger
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How can I change the NMS version to pathfinder on steam? I found a mod I wanna try out

solid hawk
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Be very aware, you'll only be able to use mod .paks made for pathfinder

hearty wasp
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specific version of pathfinder*

solid hawk
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NMS mod .paks are neither forward, nor backward compatible

hearty wasp
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no build number either lmao

solid hawk
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1.24

steel crypt
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I dunno man, dude just said Pathfinder. Give ‘em the janxy one. X.0

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Bug riddled horror

glass jasper
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Is this a good place to discuss customizing ships via a save editor or is there another place to discuss that?

rigid gate
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Sorry for the question (guess I asked before), but I saw a Gunter post here stating that save-editing was possible on Mac.
So, has anyone done it? I assume it's by using goatfungus and JRE, just like PC, right?

To clarify: talking about running the editors on MacOS (without using Parallels or similar)

solid hawk
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NomNom is win only

quaint seal
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is there a mod that removes the noise for the personal refiner?

solid hawk
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Go to Nexus Mods, search for the word sound. Multiple mods that silence various sounds, you'll need to dig into the details of each

quaint seal
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thanks

unborn wing
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Ok guys. Is there a mod that can modify the exosuit? Just curious. Thanks.

solid hawk
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In what way? About the only things are to remove or change the sounds and gCharacter Chest Light Colors. What you see on NexusMods, new or updated since 17 July 2024 is about it (Only TEXTURE and sound older than that are ok, anything else will crash the game). https://www.nexusmods.com/nomanssky/mods/newrecently

rigid gate
# solid hawk NomNom is win only

I see, thanks! Wonder if anyone did it.
Tempting to mess with that, but I'm not installing Java on my Mac. 😆
Trying to keep it as clean as possible.

solid hawk
broken matrix
solid hawk
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There is no coding part to getting expedition rewards with a save editor, in general. Tick or untick a box.

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The issues with youtube videos are they can become outdated quickly and anyone can make them, expert or newbie, so tend to be lacking important information. The save editors are free, grab one and look around. See what's there.

broken matrix
fresh arch
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The rewards that you have collected during expeditions will be shown with an Unlocked checkmark

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Like this, I did all expeds and never had to unlock anything from save editor

broken matrix
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Ok I think I might’ve misread what he said then, because I read it as I would have to look between both versions and tick off what I got in expos. But the part that I circled at least to me means that wouldn’t be the case because by the time I do that the editor will have already unlocked everything for me, and I haven’t played in a few months so I’m not worried about anything recent as I haven’t done anything. But please correct me if I’m wrong lol.

quaint seal
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it's a .pak file

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also, what's a LUA file?

acoustic snow
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Hey, I'm trying to give myself a new cape with the save editor but i cannot get it to actually unlock for me in-game

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i edtied my units value just to make sure that its actually saving, and that did appear to work

final hazel
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if the folder doesn't exist then make it, and delete or rename disblemods.txt

steel crypt
acoustic snow
steel crypt
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Sorry beyond me. Never had this issue. Don’t know a whole lot about the editors.

haughty knot
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These are the mods I have, anyone know if they are all compatible with eachother?

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Right before the game crashed, I was gonna leave a freighter after saving it in combat, and it crashed when I tried entering my spaceship

round sinew
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as i already hinted at before in -help

haughty knot
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As far as I know, yes

round sinew
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then disablemods.txt, see if you can repro the crash again

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and that will tell you more

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if you can't, then one of those mods is causing it

haughty knot
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The earliest update of those mods I found in my downloads is 25 july 2024

round sinew
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well - as i was saying, cut half the list to another folder, delete disablemods.txt, launch game - if you can repro, then one of the mods in there is causing it

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if you can't, then the half you cut (and pasted somewhere else, probably) has the mod or mods that are making it crash

haughty knot
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The game doesnt constantly crash. It crashed once and showed that message, and I just asked if anyone knew if they were incompatible (as hinted in the crash message). Game launched fine and plays fine (so far)

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It did spawn me in the middle of space instead of the freighter I was on, but besides that all is normal

round sinew
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that message can trigger even when there's no mod compatibility issues iirc

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but maybe game crash detection got better in that aspect, don't really know

haughty knot
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Oh well. If the game crashes again and again, Ill try testing the mods one by one. I just wanted to ask for information about that crash, all is all

round sinew
haughty knot
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I could do that I guess. Wheres the crash dump located?

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The event veiwer route I dont know because I cannot understand how the windows event veiwer works

hearty wasp
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and always post MODS folder like this

haughty knot
hearty wasp
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where is the bottom one from?

haughty knot
hearty wasp
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right so it's just named that way lol

#

looks fine

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if it's just occasionally crashing then it's prolly just the game itself

haughty knot
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So far it has only crashed once, I just asked because it mentioned potential incompatibilities and I was curious if anyone knew anything about it

hearty wasp
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NMS just post that whenever you crash and you have mods installed

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it doesn't actually know anything apart from those 2 facts

solid hawk
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You'll need to regenerate\update using the .lua in AMUMSS

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I checked and the lua will still be good to use now.

solid hawk
final hazel
solid hawk
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No I in Team. lol

broken matrix
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So which nomnom am I downloading from GitHub? There’s a lot of files and I don’t want to download the wrong one

broken matrix
final hazel
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NomNom-win-x64-stable-Setup.exe

broken matrix
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Is that the only thing I’m downloading too? From what I read nomnom does everything itself so wasn’t sure if I needed something else.

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Got it, thanks!

final hazel
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The setup should install everything needed I think

broken matrix
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Thank god lol I hate downloading stuff from the internet, gives me ptsd to my younger days of surfing the web 🙃

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But thanks I’m gonna download and check it out, then once I’m confident buy the steam version of nms and I’ll hopefully have my stuff transferred over

sick kayak
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I got my staff to 80 quintillion damage potential but I can't figure out how to increase my starship that much. Any ideas?

broken matrix
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Just realized I had to do a fresh windows install so nomnom isn’t detecting NMS because it was deleted 🙃 now I have to get gamepass in order to transfer to steam 😭😭

hardy auroraBOT
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@broken matrix

No gifs in this channel please

broken matrix
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No gifs either? To express my disappointment 😔

solid hawk
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That's what the emojis are for

broken matrix
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but this gif makes me laugh

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and would be better than a bland emoji

solid hawk
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To be blunt, most people don't like annoying repetitive gifs.

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It's polution

broken matrix
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well itd be a first for me, im currently looking in keyshops for a trial for gamepass because i really dont want to pay for it

solid hawk
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and generally highly off topic for a specialized channel like this one

broken matrix
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ok my b its not like i ws going to spam gifs it was just for that moment

solid hawk
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I'm just telling you the reasoning

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I as well as you have to follow the rules, as the powers that be have set them. 🙂

solid hawk
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Used to be allowed, didn't go well, now it is not.

fresh arch
fiery owl
fresh arch
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Everything is explained on the mod page with pictures in the Images tab

fiery owl
fresh arch
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Either

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PAK for Simple copy and paste action

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LUA + textures if you want to do it yourself and not having to wait for my lazy ass to update it for each game update

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PAKs are archives containing actual game files the game can read

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But once HG updates the game there is a chance the mod becomes outdated or straight up problematic

fiery owl
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Might be. Thats always the case

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While they don’t have the ship in there yet.. they might later.

fresh arch
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LUA scripts are resources you can use to generate your own version of that mod any time you want

fiery owl
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Yah I use AMUSS to keep things updated

fresh arch
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Then you know the drill

fiery owl
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Just making sure!

fresh arch
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Just keep in mind, if you wanna use that mod to make a custom guppy exotic

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  1. other players will not see it the same way
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  1. once the mod is removed, the exotic will revert to what it should be based on the seed value
quaint seal
fresh arch
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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st link for basic instructions

solid hawk
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If you put the .lua into AMUMSS\ModScript and run BUILDMOD.BAT, and say Y to copy the .pak to MODS, it will create the MOD .pak and put into PCBANKS\MODS.

quaint seal
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it's already there

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still not working though

solid hawk
quaint seal
solid hawk
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ok, then should see a screen similar to when you enter the game

quaint seal
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yup, I did

solid hawk
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Means mods are loaded

quaint seal
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but I'm not seeing the effects

solid hawk
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Can you give me a screenshot of your MODS folder, preferably in detail view, like this

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See what's in there

quaint seal
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it's a long list

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I've only installed two mods btw

solid hawk
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That's the PCBANKS folder. NMS will NOT see any mod .paks in there

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Has to be a MODS folder in PCBANKS

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I can see you have one, but no idea what's in there. Why I asked for the screenshot of MODS contents

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When you create a combined .pak, you have to remove the original individual mod .paks for mods that are now a part of a combine, in most cases, or will cause a conflict and the combine may not work.

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That is what I wanted to check for.

quaint seal
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sorry, my bad. you did say mods

solid hawk
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If that's all that's in there, then should work.

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How many mods in that combine, just the two?

quaint seal
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yeah

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do they probably have an options interface like in Subnautica if you're familiar?

solid hawk
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no interface

hearty wasp
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you should elaborate on "does not seem to work" means

solid hawk
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HG allows limited modding, but supports it in no other way

hearty wasp
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it's possible that it does have an effect and you're simply not noticing it

solid hawk
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E interaction not any faster than vanilla? I use Fast Actions just fine.

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By chance are you in a spacestation in-game currently?

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Want you to try a mod that's incredibly obvious if working or not

quaint seal
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I did think that I wasn't noticing the silent refiner, but I was at an autophage camp and I still had to hold E to talk to them

hearty wasp
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try renaming the pak to something short and doesn't include the word "patch"

solid hawk
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With fast actions you still have to hold the E, just for a shorter time

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If you want instant, use the instant version

quaint seal
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thanks, I'll try it out later

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need to sleep now. appreciate all the help 🙏

fresh arch
ionic plinth
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Any reason why my save editor doesn't work? I'll make the changes, then I'll save in the save editor, load in my game and the changes aren't made

fallow meadow
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If you made sure it loaded the last save to then edit and save again, it may not show a change in date/time in-game I have noticed. Just load it regardless and see if it actually still worked. For some reason the Save Editor doesn't really update this or the game doesn't show a change for that matter. If you check the save files themselves however, you should see it having changed though.

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Because of this, it is extra important to edit the save the game believes to be the last one.

solid hawk
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link?

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NM, I made an Lua for your mod.

plush ember
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just curious, is there a way to play with the Atlas path completely removed?

vale iron
plush ember
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interesting

solid hawk
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Only four people have made mission mods. One said "forget this", two vowed "never again". The other is on the fence. They're an ENORMOUS time sink, will little bang for the buck.

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Even a small Mission is many thousands of lines long in the game files.

plush ember
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even to just block it from starting?

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bug it?

solid hawk
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Give it a shot. Works, great. Doesn't,or creates issues, pull the .pak out of MODS.

tiny silo
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is there a mod to change the arrive to U and not how long it takes to get there ?

fresh arch
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Most likely no

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The label you see is controlled by the game's executable, to which we have no access

tiny silo
# fresh arch Most likely no

that sucks dont like a ting telling me how far someting is that changes cos useing someting faster means it will not take hours sucks its not clear

final hazel
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Using exocraft does change the timer to instead go off of average exocraft speed, but I don't think it takes upgrades into account of course :<

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And don't get me started on companions that can go fast, it ignores them

vale iron
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I think I recall mention of a variable that says when it flips over from u to time somewhere

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but I don't have time to dig right now

fresh arch
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<Property name="HUDMarkerDistanceOrTimeDistance" value="1250" /> in UI Globals

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Maybe this?

vale iron
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Looks right

vernal thicket
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it might not be modding, but is tehre an up to date DB with Artifacts, their IDs and their Values?

solid hawk
fresh arch
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Not up-to-date and prolly not what they are looking for

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They look for seeds for proc gen items

vernal thicket
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ids for delicate floras, etc

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i know there is a wiki with ids and stuff, but the data is outdated

solid hawk
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Probably all there is

vernal thicket
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Thanks Babs and Fire

fresh arch
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Small updates for both Exotic and Sentinel Starship Fabricator mods rolled out, fixing the holographic previews and adding the indicator dots

narrow imp
fresh arch
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Feel free to find one in the wild or use save editors or service bot delivery

narrow imp
fresh arch
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Then why are you replying to my mod about fabricating exotics?

narrow imp
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I didn't know what you were doing.

kind stump
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Trying to see if there's a mod that makes the galaxy map easier to navigate (more zoom, pan, proper free look) as it's a pain when Nexus missions unlock stuff in some wildly different area. Couldn't see anything on Google, does anyone know if this kind of thing exists?

vale iron
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I forget which key, but you can hold down a key to go super fast in the map

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during free look

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maybe sprint?

last haven
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yeah, sprint

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i'm in modding

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lol

kind stump
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It'd also be crazy useful if the teleport menu could tell you the closest option to your selected mission system if it's not a system you've unlocked a teleporter in

vale iron
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That would be cool, but no way to get that info that I know of

kind stump
# vale iron maybe sprint?

Thanks btw, I'll have to try this, thought it seemed to be locked to a fixed radius around your current system but maybe I was mistaken

vale iron
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Nah, in free look you can go as far as you want

kind stump
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Cool, I might finally be able to figure out why some of my task locations just seem to vanish off into the far depths of the galaxy

vale iron
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The auto mapping drops off after a few jumps, unfortunately, but you can eventually get there. I think just jumping to random stations in your gate list is more likely, though. Actually, the gate should show quest icons next to its entry

golden merlin
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Hi guys i lost my whole ps5 data on Nms and i wanted to ask if someone would be so nice to give me some void eggs that would mean everything to me i am so frustrated cus i lost everything. I hate to ask something like that but i dont know what to do anymore

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If someone can dupe them

vale iron
kind stump
solid hawk
kind stump
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thanks, I'll take a look

long knot
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i replicated my ps4 save through save editor, but the story is now stuck because i need to repair the radiant pillar (which no longer exists because i replaced it)
any recommendations on what i should do?

hearty wasp
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that'd be the least complicated method

long knot
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fuuuuuuuuuuuck man
alright

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wait could i just add the broken radiant pillar into my save?

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just need the seed for it

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there we go, added in the broken radiant pillar

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wait the ship isnt crashed
damn

long knot
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so i guess it just fixed itself

bold torrent
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hey! so when I'm playing the game I usually just stick spotify in the background and that works well and good, but it does impact my performance a little bit, so I was just curious if there was a radio mod of some kind where you can import your own custom songs like the bytebeat library they've got built in

fresh arch
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Nope

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Mods can't add new functionality like that

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Closest would be a mod that adds a bunch of "music player items" that play one hardcoded track from vanilla game

bold torrent
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ah, thats a bummer, really wish it existed though because a radio mod built into your starship would be good for long trips

obsidian tree
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That actually sounds like a fun mod idea for hooking mods...

hot ember
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do Reshade's depth shaders work for this game? the ingame DoF is ass for screenshots
or which channel would I ask about Reshade stuff in

vale iron
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Maybe the photography channel

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I think it works, though

vernal thicket
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Well, modder job is never done, apparently the new update plays havoc with the mods

solid hawk
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That's every major drop

vernal thicket
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yep

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lucky my mod still works, cause it doesn't change much

solid hawk
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We're all working on it. MBINCompiler currently getting updated

vernal thicket
fresh arch
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correct

junior hatch
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noted

tiny silo
vernal thicket
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the fact that the game dishes out updates like this after 8 years says a lot abou commitment

lime ferry
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Well then, my favorite mod just got nuked. xD
The one that gave me the ability to snap things together like mineral extractors, supply depots, etc. (Snappy Industry).

lime ferry
solid hawk
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Give us mod authors time to fix the mods and get updates published. Takes time

lime ferry
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Definitely, take your time.

solid hawk
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run the snappy lua through AMUMSS, to generate an updated .pak and will be fine. Else, I'll start pushing updates in a few hours.

lime ferry
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Interesting. Wasn’t aware I could update that file myself. I’m a new player and this whole lua file thing is new. I’ll try it out now.

solid hawk
lime ferry
lime ferry
solid hawk
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You're welcome. Ethreon did 99% of the work. I just keep it alive and kicking. 🙂

haughty knot
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Is it worth setting up Amumss? Ive been hearing things about it and I am curious

fresh arch
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Yes it is

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It allows you to update mods on your own

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Without having to wait for mod authors to get their shit together

fiery owl
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probably a bad question to ask but with the new mechanic to load into an expedition.. using the save editor where is the information FOR the character that is in the expedition?

mortal maple
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can you get previous expedition rewards through save editor (autophage cosmetics)

fiery owl
haughty knot
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So I can technically use all the mods I was using yesterday>

fresh arch
fiery owl
haughty knot
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This is my modlist

fresh arch
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And we, the mod authors, are using it right now to update all our shit

haughty knot
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Nice. I guess Ill try to set it up

fiery owl
haughty knot
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Im still cautious about adding it as an exception to my AV, because that seems slightly suspicious, but I guess Ill try

fresh arch
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Not quite, AMUMSS will not update stuff "for you"

fiery owl
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So.. Back to the question then. I am assuming no one knows where the expedition information is kept inside the save editor

fresh arch
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It's still a manual process where you have to do some stuff

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See the linked guide

fiery owl
haughty knot
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For a total beginner at NMS modding, how long is it going to take for me to set it up and update the stuff? And how hard will it be?

fresh arch
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There is a guide

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If you're a functional human being who can read, understand, click and press keys as asked

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You'll do just fine

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If not

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!moddinglink

hardy auroraBOT
fiery owl
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Wow.

hearty wasp
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it takes as long as your ability to read and follow instructions

fresh arch
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Dedicated AMUMSS channel there

haughty knot
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Oh theres a guide on updating the mods too? I hadnt clicked the link yet, but thats immensely helpful

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Ok thanks for all the info

fiery owl
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Right. so no one here knows the file save editor. got it.

hearty wasp
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I wouldn't assume the param it's stored in has changed just because the UI is changed

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!creativehublink

hardy auroraBOT
hearty wasp
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ask there

fiery owl
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thats creating your own ship?

hearty wasp
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that server also does save editing

haughty knot
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Wait its possible to create your own ship, besides the thing from the starbases?

mortal maple
fiery owl
plush ember
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oh ffs this game really needs a currency exchange office

fresh arch
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Status update: all my mods except for a handful were updated for game version 5.10. The exceptions are:

Misc Text Fixes
Project Apollo - Lost In Time
Liminal Opportunities - Custom Nexus Mission

No ETA on when those will become available.

haughty knot
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I followed the instructions step by step for my mods, and I got this. What I did is:

  1. Download any mod updates
  2. Download .lua files for all my mods
  3. Put all the .lua files on the ModScript folder
  4. Ran BuildMOD.bat
  5. Selected DEVELOPMENT mode (same one as on the pdf)
  6. Selected Public version
  7. Selected COMBINED mods
  8. Chose the .pak type that shows all the names in a row (Option 3)
  9. Selected Copy All mod PAKs (option A)
  10. Waited for AMUMSS to finish
    And that created this result. I assume its not good, and I have to do further stuff to fix it
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This is my MODS folder

fresh arch
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I would recommend startin with trying to compile individual mods, 1 mod from 1 LUA file at the time

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Some LUA scripts need to be updated due to changes HG made to the game files for the 5.10 update

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Trying to run them through AMUMSS might result in a failed compile

haughty knot
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So I delete the 2 files AMUMSS generated, and follow pages 5-7 of the pdf?

fresh arch
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I cant tell what pages you have to follow since Im way past using that guide

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Chapter about How to compile a single LUA

haughty knot
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Ok, understandable. In other words, I run AMUMSS individually for each .lua file?

mortal maple
fresh arch
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No, you can run multiple LUAs at once

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But it's not recommended when you are just starting to learn how to use AMUMSS

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Baby steps, you know

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Also easier to troubleshoot when you run 1 script and 1 script breaks

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Than when you run a dozen scripts and 2 of them break

haughty knot
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Yea I understand that. I am just asking because I am not that fluent with english

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I just have to run the .lua files one by one, until I find the one that breaks. And from what I understand, I dont mess with the .pak files and keep them as they are

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Ok I found one of the mods that creates 1 error and 2 notices. How do I proceed from here?

fresh arch
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wait for LUA script to be updated by the mod author

haughty knot
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It is already updated

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The mod that output errors was updated a few hours ago

fresh arch
#

which mod

haughty knot
fresh arch
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No errors here

haughty knot
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Huh? I got 1 error and 2 notices

fresh arch
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Are you running the latest version of AMUMSS with the latest MBIN Compiler?

haughty knot
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As far as I know, yes

fresh arch
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AMUMSS should be 4.5.7.0, MBINC should be 5.10.0.1

haughty knot
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Both are latest, yes

fresh arch
#

!moddinglink

hardy auroraBOT
haughty knot
fresh arch
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Go to AMUMSS-LUA channel there, post the log.lua and report.lua from AMUMSS' main folder after failed compile attempt

haughty knot
#

I did other mods while waiting to hear what to do about the 1 error 2 notice mod. Does that reset/clear the log.lua and the report.lua files? And if so, should I try again?

#

Oh. I decided to run the same mod again and I didnt get any errors, warnings, or notices. Could be a fluke?

fresh arch
#

There is no such thing as fluke

#

Its a deterministic process, the same algorithm does the same operations producing the same result

haughty knot
#

Then I might have done something wrong that first time, because now it displays nothing wrong

#

So now that Ive run AMUMSS for each .lua file on its own, whats the next step? Is my game good to go? Or do I have to run it once with all the .lua files?

fresh arch
#

1 processed LUA script = 1 up-to-date mod installed

#

(assuming the script is good for latest game version and you dont get any errors / warnings)

#

Repeat for all scripts you have / wanna update and play the game

haughty knot
#

So I have done all I need to do, if I understood correctly

#

I just have to take the .pak files that AMUMSS created, place them on my MODS folder, and remove the old ones, and I should be good

fresh arch
#

If you answered correctly, AMUMSS will do it for you

#

No need to copy PAK files over

#

Just yeet the old ones

haughty knot
#

I chose not to move them, because some of my mods dont have .lua files (because they just replace textures), and I dont wanna get confused, so I took each .pak file that AMUMSS made in the CreatedModPAKs folder, and placed it on a temporary folder as a buffer

#

So I can easily move them all into the MODS folder

#

Last question. Now that Ive (presumably) done what I needed to do, do I keep the .lua files, or are they not needed?

pure mulch
#

I usually keep in a separate folder, so I can find them easy to update the addon each patch

haughty knot
#

Got it, thanks

hearty wasp
#

UBRLLU, WINDERTP BURLBURL CONSUMERISM™️ 1.1.16

BRUL BRULBRUR BURLBURL BRULBRULB BRULBRUBULR RBULRUBRL RUBRUBLRU?

RUBRL UBRLUBR UBRULBRLBR BRULBURLBR URBRUL?

BURLUBRLBURL BRUBLRUB RBURL BURLUBRLBR BRUL?

BRUL UBRUBRL UBRLUBRL RUBLBURL LUBT CONSUMERISM

BRULB BUBRLUB RLUBULRBUBRLUBRL!!!!!

https://www.nexusmods.com/nomanssky/mods/2062

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

summer dew
#

Would i be labeled a cheater if I used consumerism

hearty wasp
summer dew
#

Is it considered cheating

hearty wasp
#

nothing is

summer dew
#

Wym

hearty wasp
#

nothing is considered cheating

summer dew
#

It isn't a competition

final hazel
#

There is no cheater label in this game
It's all up to you if anything is cheating or not
Play the game how you want to

hearty wasp
#

I'm not sure if I can elaborate on what nothing is as that is a very metaphysical question

wet pier
#

anybody else running into camera and mobility issues when using mission timer redux?

#

can't move the camera and stuck in black screen in first person, and can't move it left or right in third person but can move it up or down and still see things. also ships seem miniaturized. Also can't move without using jetpack

vale iron
#

Was it updated today?

#

or yesterday

#

Mission tables changed

hearty wasp
#

mission tables are broken as shit and can't be updated as of now

solid hawk
#

Big thing, in most cases, is to update the path

tiny silo
tiny silo
tiny silo
tiny silo
half arch
tiny silo
half arch
#

hmm okay i guess im missing something or miscommunication.

For what is worth, there are Settings in the game to switch off the "hold button to confirm action"

#

*vanilla game

tiny silo
# half arch hmm okay i guess im missing something or miscommunication. For what is worth, ...

o i see u where thinking what other mods there where for instant actions my bad just kinda woke up lol

tho the mod i have is just fast actions for inputs like

  • menu selection
  • creating/dismantling technology
  • transfering resources to/from ship
  • entering ship
  • discussing with NPC
  • gathering small plants
  • launching refinery processing
  • recovering deployable technologies

i never try the vanilla one cos play long ago when it was not in and just all ways had the fast Actions mod on

and there the scanner one for scaning plants and rocks and stuff had that one but can live with out

and it seems like all the mods got updated today

half arch
half arch
vale iron
#

Yeah, the vanilla option covers most things. There are still a few things it misses, but it does pretty welll

vale iron
#

I can't recall, sorry

half arch
#

Open your archives on the left, I assume that's where your save file is

vale iron
#

Glad it's fixed

fresh arch
fresh arch
stiff bough
#

wait... You're using an autophage staff... To fish...?

#

noice lol

junior hatch
# fresh arch No errors here

this has just happened to me twice (once with a bulk of non-combined scripts, and once with it being the only script)

i will try it without the rebuilt mods from the modscript manager in the mods folder and see if that fixes things

#

did not help

#

confirmed amumss and mbinc up to date

fresh arch
#

Im too busy to give assistance for modding now

#

!moddinglink

hardy auroraBOT
junior hatch
#

all good, just saying i got that same error

fresh arch
#

See the AMUMSS-LUA channel there, post the report.log and lua.log files from failed compile

twilit glacier
#

I was told this would be the best place for support transferring a save from Mac to xbox. I am aware i need to use windows so i have an emulator. How do i do it??

vale iron
#

You want the Creative and Sharing hub most likely

#

!creativehublink

hardy auroraBOT
twilit glacier
vale iron
#

You can wait for an answer here, but that server is better at saves

vale iron
ruby crest
fiery owl
ruby crest
#

Heheeeeee..... safe to say they were swiftly removed.

fresh arch
livid owl
#

are there any mods i can install to make stuff render quicker? kinda a nitpick but whenever i jetpack around really fast the grass and such takes a while to render fully

vale iron
hearty burrow
#

I thought I saw a mod for PC that allowed you to rerun old expeditions or at least get rewards? I’m obviously willing to wait till end of year for some, but I’d like to do older ones.

solid hawk
hearty burrow
vale iron
#

Yes

broken matrix
#

Anyone mind telling me how to make a backup through nonnom?

#

I’m clicking the backup box and it’s not checking it off

#

Does nonnom create backups automatically?? I recently ran into the bug where you lose you freighter when leaving a system. But I’m assuming if there was a backup it would show along with the other saves unless I’m wrong?

#

I’m currently reading through the read me for nonnom

broken matrix
#

Well if anyone could help it’d be great especially if I can get a backup to before my freighter was lost, I wasn’t able to find nor make a backup so just ping me if you can help

livid owl
hearty wasp
#

And you can just copy the entire NMS folder to somewhere else as a back up

#

The one in AppData I mean

haughty knot
#

So I downloaded the updates for the mods I use, and I ran all their .lua files together on AMUMSS. The result was 0 errors, warnings, or notices, and it, as far as I understand, combined all the mods into one. Does that mean I can delete all the individual mod .pak files, and keep the one AMUMSS created?

fresh arch
#

If you keep the individual PAKs, AMUMSS will report conflicts

#

Because the same modified versions of game files exists in standalone PAKs and in the combined PAK

haughty knot
#

All I needed was some clarification, thanks for providing it :)

fresh arch
elfin pilot
#

does anyone know of a mod that fixes the planet name interface for exotic & explorer cockpit that works? I only found one by VirtualVoyager and it's not updated. when I try using it, it removes the entire interface instead.

fresh arch
#

If you dont see such a mod released / updated within 2 last mod then no, there is no such mod

wooden wharf
#

Is there a site or tool for trying different ship parts to plan out builds?

fresh arch
fresh arch
#

Reducing interaction range may be doable

#

As for changing the behaviour / flight pattern - hard to say

#

There is some data that might relate to movement of the drone (any Sentinel drone has it), but how does the game engine interpret it is anyone's guess

junior hatch
#

is there a reason with the 5.11 update that every time i run amumss through the modscript manager i get a new errored mod that fails to compile - plus nearly every mod identifies as a conflict - so i have to merge them all?

fresh arch
#

I dont use AMM but Im fairly certain I can tell

#

Its possible some mods fail due to compile - specifically mods targeting mission files

#

All mods should not show as conflicting with each other

junior hatch
#

the conflict happened after adding one specific mod (mech customisations - cause gmech doesnt have one yet) - that mod page said to add the lua and pak to make another lua and another pak that has access to extracted texture files (from the original pak)

or something or other - now i remember this, i may have done something wrong - or the new texture files are conflicting with nearly every pak in the mods folder for some reason

dont believe ive got mission file mods in the list atm - but that i might be able to check somehow (certainly already removed gmission no aprox location)

long relic
#

hi im not surre how to use nom nom to transfer from game pass to steam

#

is there a guide or sum

long relic
#

nom nom is not detecting my steam save only my microsoft one

solid hawk
hearty wasp
#
  • Updated with MBINCompiler v5.11.0.1 for NMS Build 15615455 - 128776 from 06/09/2024
  • Added 17 new decorations
  • 13 Stone structures under Eucli-ea Outposts > Ruin Structures
  • 2 fishing rods, fish decoration under Eucli-ea Decoration > Tabletop Objects
  • Exoskiff sail decoration under Eucli-ea Outdoor > Outdoor Decoration
Nexus Mods :: No Man's Sky

A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.

wet pier
#

is there a mod to remove the biome requirement for creature egg production?

final hazel
#

Or whatever your most-inhabited biome may be

wet pier
solid hawk
#

...and if you can't find a mod to to something, in the last eight yearas, 99% of the time, because it's not doable.

restive arrow
#

Anyone know if save editors are up to date with the latest update??

#

Goatfungus editor specifically

novel smelt
restive arrow
#

Is that usable on steam deck??

solid hawk
#

useable on windows

#

and goatfungus will work, just missing the new items

restive arrow
#

Any idea when it will be fully up to date or can only time tell??

solid hawk
#

That's up to when Brandon has free time to do it. Can never tell. Might be a day or two after an update, can be weeks.

magic narwhal
#

!NomNomLink

hardy auroraBOT
normal sky
left thicket
#

Is there a trick to getting the Nintendo Switch exclusives to appear at the quicksilver merchent by using the goatfungus save editor? I thought it might be like the twitch drops, and you had to be offline while doing it. That didn't work. Do I need to create a new save after ticking them off in goatfungus? Or can you only claim them on a switch?

vale iron
#

Don't have to be offline for those. Just have to check them in the accountdata tab, I believe

#

If not, might have to edit knownspecials or something like that

solid hawk
left thicket
#

I checked it off in the account data > platform rewards. I don't see known specials under Discovery or whatnot.

left thicket
left thicket
#

^ Okay this worked. Just took me a little bit to figure out. 🙂

#

Thanks @vale iron, your suggestion sent me down a small rabiit hole and i figured it out.

drowsy sorrel
#

Are there any mods that make freighter turrets do damage? and also do mods prevent other players from spawning in places like the anomaly?

fresh arch
#

Mods do not prevent MP functionality

#

See pinned messages for more info

steel crypt
amber rivet
#

does anyone know how to prevent the inventory from closing when you release a fish from it?

#

i have unpacked game files but i have no idea where to look or if it's even possible tbh, i'm new to modding nms

fresh arch
#

Try Consumable Item Table MBIN, there should be a property that dictates inventory closing on use

amber rivet
#

ty, gonna take a look

#

ah, found it, this should be it, right?

<Property name="ID" value="FISH_COMMON" />
      <Property name="RewardID" value="R_FISH_COMMON" />
      <Property name="TutorialRewardID" value="" />
      <Property name="ButtonLocID" value="UI_RELEASE_FISH_LABEL" />
      <Property name="ButtonSubLocID" value="UI_RELEASE_FISH_LABEL_SUB" />

      <Property name="CloseInventoryWhenUsed" value="True" />       /// <-------------
fresh arch
#

Yeah probably

amber rivet
#

nice, tyvm!

fresh arch
#

lol don't thank me yet until you checked it actually works in game

amber rivet
#

hehe

#

also found out that the legendary fish chance is only 1% when i was looking through the files earlier

#

kinda low ngl

#

but idk the math behind it with lures

untold hound
#

Help! Is there any mods that remove the sideways sliding when running around on foot? This is giving my friend BAD motion sickness to the point they can't play. I'm talking about when you run forward and a hill is to the side, you slide sideways down it as you try and go over. Makes your camera weave back and forth erraticlly.

amber rivet
fresh arch
#

Either in camera or accessibility settings

untold hound
fresh arch
#

Then look on Nexus Mods, if there is no such mod released / updated in last 2 months, then most probably no

novel gyro
#

Does anyone know where I can find my settlement in the save editor. I wanna do something with it in the base builder app? ChatGPT has helped me vaguely and I've found the settlement technically but I can't find the json code to copy into the builder

#

And I rly don't wanna try copying a bunch of code from the (99) numbered folders in hopes to get it

#

This is the closest I've gotten

fresh arch
#

It doesn't know shit, it makes shit up

novel gyro
#

It helped me find the settlement folder at least. The only one in the edit json section

#

I just wanna take my settlement and put it into the base building app

fresh arch
#

There's 0 guarantee the settlement data is saved like you think it is

#

Keep in mind the settlement buildings appear on pre-generated plots of land

#

So it could be that the position of these plots is handled only by the game's exe based on seed

#

And the individual builds are saved like: plot 1 = bar, plot 2 = landing pad, plot 3 = market, etc

novel gyro
#

Yeah I've kinda noticed. So whay imma do is glitch place a base computer in my settlement and work from there

teal ivy
#

any way to save edit with the expedition this time? When using goatfungus to test stuff the save keeps getting changed to normal

green hornet
#

Have you tried Nomnom save editor

teal ivy
#

not yet, its working better?

green hornet
#

Yeah works exceptionally well

#

Also CE also works when it comes to duplicating items if you know how to run it

#

Also there is a trainer for NMS.

teal ivy
#

What is a trainer?

#

Edit save is greyed out for the expediton

fresh arch
#

3rd party app that modifies the various values of game's parameters stored in memory

teal ivy
#

I'll give the trainer a try then

plush ember
long brook
solid hawk
#

Make a POST on the mod page, asking the guy who makes it. Not the person who's never used it, just directing you to the resource. 🙂

#

If I ask somebody on the street for directions to the closest McDonalds, do I also ask that same person for the ingredients in a McFlurry and expect he should know? 😉

iron shard
#

NMS save editor has been updated everyone

long relic
#

is the better planet generation mod good?

solid hawk
#

Try it. You like it, keep it, you don't like it, remove.

long relic
#

fair point

#

also do you know how i can search for specific things with the consumerism mods

#

like i dont see anything in synthesis shop

#

i have amuss installed i believe

solid hawk
#

It is one of the most downloaded and highly endorsed mods for the game.

#

Is the consumerism .pak in your mods folder?

long relic
#

Yup

#

I checked with AMUSS bat thing it has no issues

solid hawk
#

Run AMUMSS_Check_CONFLICTS_in_MODS.bat

long relic
#

Alright I’ll check that one

#

I didn’t run that

solid hawk
#

Do the results report any conflicts?

#

If so, can read details in the REPORT.lua file. Can open with whatever text editor you use

#

I'm thinking maybe have a mod conflict with consumerism

#

If not, next thing to check is in your PCBANKS folder, the one your MODS folder is in

#

If there's a file there called DISABLEMODS.txt, delete or rename it

#

NMS updates often recreate it

long relic
#

No errors

long relic
solid hawk
#

not error, conflict

long relic
#

0

#

I’ll try and check the anomaly

#

Again

solid hawk
#

ok, not sure then. The items from consumerism should be available from the QuickSilver shop in the Nexus then

long relic
#

In the nexus?

solid hawk
#

yes

#

This guy

long relic
#

I had to restart my pc

#

I think it’s good now

#

Thanks

long relic
#

is it supposed to cost this much?

#

or can i buy the iron vulture ship itself

#

i dont want to buy component

terse gale
#

The components are there so if you want you can mix and match them with other hauler parts.

viral oak
#

those are added by a mod i'm fairly certain, and that's why they're that expensive; the mod doesn't adjust the price of those parts. internally, the price is just a number...the store front is what determines the currency.

#

.> still think winder should either remove the parts from the list or use an interim container

restive fractal
#

Hey, so idk how to mod. I don't pkay PC at all. I'm trying to save editor my xbox save. Tbh I need some really basic xbox gamepass to PC gamepass stuff explained to me before I buy and extra game pass

final hazel
#

NMS Xbox Game pass for PC has cross-save with Xbox, meaning if you log into NMS under either you'll see the same saves, as long as you're on the same Xbox account

#

If you have Gamepass Ultimate, you get GP for PC along with it

restive fractal
#

Alright, thank you

dawn light
#

I was wondering if the mod reduced launch cost could be modified to cost 25% of the origional cost instead of 5% or 10%

hearty wasp
#

You can if you know how

#

Easier if you have a lua of it and know how to edit it

balmy sorrel
#

i want to use save editor to fix my exoskiff slots as apparently since my save was created pre 5.10 im only getting 10 slots in the skiff

#

i have never touched a save editor and im scared

#

help

#

so ive got the goatfungus save editor but i dont see anywhere to increase the exoskiff inventory

solid robin
#

Would anyone know how to use a save editor on steam deck?

solid hawk
gaunt ridge
#

How do I transfer my Xbox game pass to Steam?

viral oak
final hazel
gaunt ridge
#

Ok I’ll look into this

#

Thanks

final hazel
balmy sorrel
#

Is that inaccurate?

viral oak
#

pretty sure the answer is yes to that

#

but...yknow...I just had a thought, I can go verify this real quick. I had made a new save recently for testing

#

...wow, I stand corrected, it really is the case...wtf

viral oak
balmy sorrel
viral oak
#

I just need to find the exact location in the raw json first. and i'm fighting ADHD right now. XD

balmy sorrel
#

well dont worry about it, if it requires me to do something like that i likely will just wait for HG to fix the bug lol.

viral oak
#

i'm okay, really I am (not)...lol

viral oak
#

think i've found it where I expected it to be...in vehicle data FishPlatformInventory. this is definitely advanced editing though ._.

round sinew
#

@rare forge can get goatfungus <#nms-modding message>, all it needs to run is the java runtime installed

rare forge
#

@round sinew thank you will look into it

round sinew
restive fractal
#

Is there any save editor that can edit expedition 15 saves?

amber rivet
#

can anyone help me with a LUA script? i'm getting an error while compiling it and i can't figure out why exactly ;D

viral oak
#

and you might be better off in the NMS modding discord for that

viral oak
#

uh, yeah, though it may, again, be better in the modding discord. i'm not that great with AMUMSS as a whole

amber rivet
#

do you have a link to it?

viral oak
#

let's see if I can do this right

#

!ModdingLink

hardy auroraBOT
amber rivet
#

thanks

vale iron
#

The game files specify 10 slots for normal exo-skiff storage. Only expedition is setup to have 60. There is no indication this is a bug, as many people keep claiming; it could very well be intentional.

viral oak
#

I thought that too, however I started a fresh non-expedition creative save...and the skiff had 60

gentle prism
#

The one mod I've been dying to see for years: Advanced Filters in the Galaxy Map.

Such as being able to filter systems based on Economy Wealth, System Color, Water/Dissonance etc...

For example: Searching for a 3-star economy would display all 3-star economy systems with a bright color, and anything not meeting that filter would be a dark color, nearly invisible.

Or, searching for a Yellow system would either change the color of all other systems to a dark color, or hide them entirely.

viral oak
#

not something we can do with modding, sadly.

gentle prism
#

poo

hollow marsh
#

How do I make any nexus or windows mods work on a Mac? I can run windows games perfectly on my computer so I might think it should work for mods

lethal surge
#

new to mod, do better planet gen need to be in PCBANKS/MODS folder?

final hazel
vale iron
viral oak
#

fair enough, i'll have to try with a normal save too

lethal surge
#

i have a problem, this is all my mods but i still get an error message and can't continue the game, help?

fresh arch
#

Remove the 2016 mods

#

Only use newly released or recently updated mods from Nexus Mods

lethal surge
#

bloody hell it's worked!!!

#

tysm

viral oak
#

i'm gonna just go with what others have been saying; pre-aquarius saves are stuck with 10, new saves are fine

zinc mason
#

so i've had this idea for a while to take the galaxy map loading screen and somehow put it on shadertoy.

the thing is i barely know how shaders work, so i'm not sure if it's actually doable.

wish me luck.

fresh arch
#

Yup, you will need it

#

Only a couple people in modding scene that understand shader stuff

solid hawk
#

If you can run the PC version of the game on your mac, then you could run mods.

rigid gate
solid hawk
#

It could well have been a demand of Apples. We will never know.

rapid sandal
vale iron
fresh arch
#

In DefaultSaveData.MBIN

vale iron
#

Hmm, maybe I had an old unpack?

fresh arch
#

BackupSaveData has 10

vale iron
#

Ah, this is what I saw

      <Property name="Slots" value="10" />
      <Property name="Seed" value="GcSeed.xml">
        <Property name="Seed" value="1" />
        <Property name="UseSeedValue" value="True" />
      </Property>
      <Property name="Level" value="1" />
    </Property>```
viral oak
#

🐱

vale iron
#

Hmm, maybe they planned on having one for cold fish storage and one for bait, instead of both for fish?

#

So I'll just change backupsavedata and hopefully that will fix existing saves. I'll check

fresh arch
#

Yeah I dont know if changes made there are "retroactive"

#

The limit should be set when creating a new save, no?

vale iron
#

Yeah, I think so 😦

#

save edit would be the only fix then

rapid sandal
zinc mason
#

Seeing all the floating point numbers is kinda funny

stable marsh
vale iron
#

eh, makes sense to them internally I'm sure

rapid sandal
# stable marsh what reasons as of why they would name their variables like that? <:DarkSide:753...

they didn't. the original variable names are not stored in the compiled binary spv file. what is shown is the binary spv decompiled by spirv-cross. it assigns random variable names. the same thing happens with most decompilers e.g. any of the .NET ones. that's one reason the shader modding is non trivial, you have to really understand shaders to try and guess at their intent. that's why the op using nsight is interesting, because if it allows changing the code or values at runtime then it would make it much easier to reason about the decompiled code.

gaunt ridge
#

Is there a goat fungus nMs save editor discord like nom nom discord?

solid hawk
#

No, just the github

lofty granite
#

@balmy sorrel where do i claim it? i added it to my account and saved it, but i cant find it in the quicksilver menu

balmy sorrel
#

when you talk to the quicksilver guy you choose the last option "claim expedition rewards"

#

but i think that the paint might just automatically become available for choosing from the appearance station

#

or the ship building station, rather

lofty granite
#

got it, tysm

lofty granite
#

any tips on navigating the sound folder

#

im trying to find ship engine sounds

#

and multi tool weapon sounds

ionic plinth
#

Can I use a save editor to delete glitch ghost ships?

solid hawk
solid hawk
ionic plinth
rapid sandal
solid hawk
#

Not sure where they'd be, as I'm unclear what you mean by glitch ghost ships.

ionic plinth
#

Aegis of the void

solid hawk
#

I know the frigate, just confused by the use of glitch in relation too. If it's related to fleet being messed up by switching universe bug, I'd hold off on making any changes. HG is working on fixes to restore fleet.

#

There's a partial fix in current experimental.

ionic plinth
#

It's ships I've scrapped returning with the name "aegis of the void" and not having icons

solid hawk
#

ah ok. Not sure about that bug. If they don't show up in Frigates in the GUI sections, try JSON at BaseContext>PlayerStateData>FleetFrigates

zinc mason
#

anyone know how to find out?

zinc mason
#

by the way, my goal for all of this is to have my pc background be the galaxy loading screen using wallpaper engine

edit: just found a recreation of the loading screen that looks pretty good https://www.shadertoy.com/view/MtcGDf

vale iron
#

All the shaders changed completely when they switched to Vulkan AFAIK. I don't think you'll get a ton of help looking at the old stuff. That's just a guess, though

#

You might have some luck searching backward from number values?

zinc mason
#

i was thinking that the old shaders might have all the variable names, but im not sure if that's actually the case.

solid hawk
#

nope, most have changed

viral oak
# solid hawk ah ok. Not sure about that bug. If they don't show up in Frigates in the GUI se...

not frigates, they're starships that bugged out after scrapping/trading to NPCs. and they do exist in the shipinventory table in the save, but removing them is not recommended unless you know what you're doing, because it can break the appearance override association with any fabricated ships. you'd need to update that part of the save JSON too. source: cat tried it and didnt fully investigate first. derpderp

solid hawk
#

Moral of the story, leave it be then.

viral oak
#

they can be dealt with without save editing; by trading to NPCs and such, or trading for ships you wanna scrap...and as long as you dont keep scrapping them you're not likely to end up with more

#

so yeah, no touchy

vale iron
#

Yeah the shader system changed completely, I believe

#

That's why all shader mods disappeared when they switched

desert dock
#

how do i make a protogek in the creature builder? it only has the weird bear face and the shielded one with the compound eyes.

zinc mason
vale iron
#

If you feel like documenting anything you find, it would be appreciated by people later

#

Matching up old variable names to new random ones based on value matches

stoic glen
#

I've been playing the expedition with some friends, but my save converted itself to a normal save and now I can't join them anymore. Does anyone know what all I need to edit in the save file to make it show up as an expedition save again?

vale iron
#

It won't be a guaranteed match, but possible

solid hawk
desert dock
#

are these the legacy freighter parts?

hearty wasp
#

ye

solid hawk
lament cedar
#

I am happy to know that it will be fixed

solid hawk
lofty granite
#

/SFX/Weapons

solid hawk
#

Giant mess, I believe

lofty granite
#

is there any way to decrypt the names or get any lead on which one it is

solid hawk
#

There's an audio editor tool over on yhe modding discord in audio-editor channel. In the stickies, might help

#

Very few mess with audio mods because it's a masive pita. No easy shortcuts

#

Sweat equity

oblique dirge
#

hello, can some one advice some good mods that adds some content and QoL

hearty wasp
#

Sean

fresh arch
#

But serious answer, if you're looking for QoL stuff, Lo2k is the person to check out

#

Aside from that, just go through the recently updated and new released on Nexus Mods

#

Keep in mind, only use mods that were updated to latest version of the game

oblique dirge
#

thanks, gonna check it!

fresh arch
#

No it will not work

#

As I said before

#

Only recently updated or newly released

#

Anything before the release of Worlds Part 1 is toast

balmy sorrel
#

Does unlocking season rewards and expedition rewards with the save editor bind them to your whole account?

#

Using the goat fungus editor

fresh arch
#

Yeah it should

#

Since that data is saved in account data

balmy sorrel
#

Thx

oblique dirge
fresh arch
#

dunno, never used it

#

Read the description page or posts, make your judgement if that's what you need

solid hawk
#

There's generally 3-6 good, long lasting flight mods going at any goven time. If you don't care for one, try a different one

rapid sandal
# lofty granite found this in the soundbanksinfo txt and this type of file is what im looking fo...

The Id is usually the wem name. The names you see there are what they were on the HG build server, not what's shipped. So you'd look for AUDIO/WINDOWS/832498532.WEM, which happens to be a real file. So extract that and use monkeyman's audio player to listen to it. There are also tools by others to convert other sound formats to wem, but i haven't really played with them. In some cases the sound you find won't be a stand-alone wem, but one embedded in a bnk, that takes a bit more work.

full copper
#

I'm trying to get the Iron Vulture (well, a few Iron Vultures, trying to build something else), what is the best way of doing it? I have heard "save editing" everywhere but I don't have any idea how that works

solid hawk
full copper
#

thanks mate it worked!
though it does require 1,400 nanites and to exchange with my current ship
need to find a few crashed ships I guess

green hornet
#

Nomnom save editor works well. Can unlock all expedition rewards if really wanting to.

#

Along with can add parts and items to invatory using it

#

Plus with Nomnom no worry's about units/nanites or Quicksilver you can modify to max using it if really wanting to

green hornet
#

Also tip of anyone wants infinite items on PC, Use Cheat Engine don't need a script. Just open cheat engine with game open. Open invitory and click one of the stacks of the items in your invatory. Search the number. Then split that stack in half then search that number. Once you get that to a single find. That will be the correct one. Just add it to the list check it and change the amount to double max limit of the item such as a stack of 9999 you would set it to 19998 then can copy it to multiple spots or if you change number to 1mil you can make stacks of 1mil by copying once to another slot on items that aren't 9999 capped.

#

Make sure to make copy's of stacks before giving any away to friends so you can keep duplicating them if they are stacks of 9999 any stacks that don't go to 9999 just do the 1 million stack like I said above before sending to anyone else. Then can indefinitely have unlimited of anything.

#

For the trainer

#

^

#

Use the v1.5 -5.01.plus 27 link to get the free one.

bold torrent
#

so just to check, Im completely fine using modding tools to change the colour of my ship right? I won't get sent to the shadow realm if I board the space anomaly with a slightly different coloured ship lmao

final hazel
#

There is no punishment for modding and/or save editing

#

In fact it's encouraged! Though idk how you would go about changing your ship's color without using nms.center to rebuild it with a new seed

bold torrent
#

is it gonna be one of those days where I spend 6 hours on a fools errand when I could just find a new sentinel ship lmao

viral oak
#

technically you can, but it's very advanced save editing

solid hawk
viral oak
#

ship customization is a separate table, but once you know how it's set up you can probably just directly set the ship's appearance there...or, yknow, just build a ship normally

bold torrent
solid hawk
viral oak
bold torrent
viral oak
#

word of advice if you wanna keep your sanity: don't look under the hood. Better that cat stays where it is, unless you're prepared to have nightmares. 🐱

viral oak
solid hawk
bold torrent
solid hawk
#

In this specific case, the big issue is UI limitations and the Sentinel ship has an order of magnitude more parts than any other ship type

#

It's why the FF mod is limited in scope.

#

HG would need to do a fairly significant overhaul to achieve

bold torrent
#

its just unfortunate at the end of the day, since the sentinel ships are so damn cool, and Im gonna have to go on a galaxy wide manhunt to find a ship thats not only cool, but S class too

viral oak
#

class is unimportant.

#

go for appearance, maybe supercharged slots, you can upgrade class later

bold torrent
#

oh I was under the assumption class determined the number of supercharged slots

viral oak
#

lower class means less SC slots but it isnt as important overall

solid hawk
#

There is https://nms.center/, where you can dial in exactly what you're looking for, BUT last I checked, sentinel ships were still locked down to paetron only and not free users. May have changed though. Can get more info at https://discord.gg/AEXcap6

viral oak
#

as you upgrade you get more

#

and it's not like you can't easily save edit to move slots to your liking, much easier than trying to customize a ship

bold torrent
#

is there any kind of RNG manips I can do to make my hunt a little easier? is there a save scanner I can use to find crashed sentinel ships on my save, or maybe force the distressed sentinel ship to happen?

viral oak
#

there are mods that enable that, for example one of the exocraft scan mods lets you pinpoint those specifically. if you wanna override class, there are mods to override class weights globally

bold torrent
#

Im sorta new sorta not new to NMS, I've been an on and off player since launch, so alot of this stuff is new to me

viral oak
#

and there are mods to make ships start with max slots

bold torrent
#

is modding easy, and compatible with existing saves?

viral oak
#

almost every mod is compatible with existing saves. modding itself is largely easy, the initial setup is a bit of a pain

#

babs could help better there though ,the amumss side of things.

solid hawk
#

Yup

#

Although don't necessarily need to start with AMUMSS

bold torrent
#

I'll look into it tomorrow I reckon, but I appreciate the help, and hopefully I wont lose my sanity searching for the sentinel ship lol

solid hawk
#

Mostly if you need to update an abandoned mod from lua script or combine conflicting mods

bold torrent
#

also one last thing, sentinel ships have the fastest possible speed in the game right? or atleast one of them? planning to pump the thing full of as many speed modules as I can and just become a plague lmao

solid hawk
#

For finding crashed sentinel ships, two choices off the top of my head. Firmware Update for the Signal Booster or Galactic Positioning System. Cannot use together, have to choose one or the other.

viral oak
#

think speed is agnostic, it's maneuverability that's different between ships

solid hawk
#

To be blunt, especially if modding, any flight characteristic differences become negligeable

bold torrent
#

fair, I just wanna go fast lmao

solid hawk
#

and if modding have to be careful the flight mod is balanced.

viral oak
#

and 'agility' is one where you would want to mod it...toward zero, honestly. if you go too high your ship spazzes out and is unusable on planets

bold torrent
#

so wait, what about the modules that increase "pulse engine power" does that not inherently increase the speed of a ship?

solid hawk
#

Fast can have it's issues. Unbalanced flight mod, speeds set too high, when entering a planets atmosphere, can crash into the surface, clip though, then you're stuck. Happened to me more than once. lol

viral oak
#

I have no idea what that one does

bold torrent
#

not like, go 1000u/s on non pulse

#

so in that regard, would there be a better ship type to go for?

viral oak
#

not really. those speed values are agnostic. but if you want QoL there's solars for efficiency

bold torrent
#

yeah I had a solar which could cross a galaxy in 15 seconds, but I wanted to go even faster, which is when I heard that sentinel ships can go faster, but idk if thats a load of shit or not

bold torrent
#

so basically its a go for what looks coolest kinda deal?

viral oak
#

or what has otherperks you like

bold torrent
#

I mean idk if its placebo but that sentinel cannon seems to be considerably more powerful than most other ship weapons I've used lol

vale iron
#

Sentinel and Living Ship photon cannons do more dps than normal photon cannon

#

about 8 or 10% more

celest pond
#

Hi iam a disable streamer and was told ask in here do any you know of any mods that can turn off the warp screen effect as been hurting my eyes an some my vewer on stream its this effect.

viral oak
celest pond
#

thanks alot

vale iron
celest pond
vale iron
#

Trying to get my work machine setup and recompile it now

#

Crap, can't make it here 😦

#

Installing NMS so I can try to build the mod pak for you

vale iron
celest pond
#

thank you so much that 10x better

#

I share to my commuty in my discord

#

@vale iron hugs

vale iron
#

coolio, credit to Silent, I just tweaked it to make it more liveable

full copper
#

how do I get the "Ironclad" and "stealth" paint style for ships?
did a bit of googling and seems like there are no mods for it
is there any other way?

final hazel
full copper
#

thanks mate
I'm already downloading the NomNom save editor thing (hope I don't break the game)
I could have waited for the expedition to return but school and sh*t , you know

final hazel
#

Understandable honestly, and the save editor shouldn't be able to break your save unless you try to do something out of the line like editing JSON incorrectly (which you don't gotta manually touch whatsoever for this)

fresh arch
#

All expedition rewards included

full copper
#

oh wait
this could actually be better for me
I still want to feel like I'm getting "rewarded" the items and not just "given for free"
thanks a lot!

fresh arch
#

beeg progress

sinful dagger
#

how the hell do i get reshade on linux (or a alternative) on NMS

#

cant seem to start the game with it

#

(the game starts just the reshade doesnt)

solid hawk
#

https://reshade.me/ they have a forum. Would be a good place to ask. But right there on the front page

sinful dagger
#

the issue at hand is

#

i cant ge tit work with NMS due to it being vulkan and ^ being uhh not supporting of vulkan

solid hawk
#

🤷‍♂️

sinful dagger
#

but nms is also not natively on linux and only uses vulkan from what i know (correct me if im wrong) so it doesnt work with vulkan based native linux programs

#

(also no i cant use use wine to run the actual reshade exe to install with vulkan)

solid hawk
#

I haven't run linux in twelve years, so not sure what is or isn't possible nowadays.

sinful dagger
#

basically anything is im just asking for ppl who actually know

#

cause my dumbass cant get it to work 😭

solid hawk
#

Why I directed you to that forum. The numbers running NMS on Linux are tiny. May be a while before you hear anything here.

sinful dagger
#

ima just use vkbasalt and figure that out instead then throw in reshade filters if i need to 😭

#

rip the UI

round sinew
sinful dagger
#

can u modify the conf while ingame or should u do it outside and then reopen?

vale briar
#

Is there a way to buy ships from players? If so I’m looking for the Starborn Running

sinful dagger
#

👍

sinful dagger
# round sinew the latter

so the move is to go on windows make the reshade there go onto linux with vk, disable the vk stuff then link to the reshade in the conf file to be extra lazy?

solid hawk
lofty granite
#

CRESCENT WORLDS IS BACK!!??

hearty wasp
round sinew
lofty granite
ionic plinth
#

Can I use a save editor to change the stats on upgrade modules?

ionic plinth
hearty wasp
#

yeah

#

use mods

ionic plinth
#

What mods

hearty wasp
#

not sure if there're anything that just do that but searching "tech" in Nexus and sorting by last updated seems to yield some results

fresh arch
#

Game does not save tech modules data by each stat like: fire rate +x, damage +y

ionic plinth
fresh arch
#

No

hearty wasp
#

if they're proc tech

#

normal tech don't have seeds Sean3

fresh arch
#

I assumed they meant proc tech, doesnt make much sense to alter blueprints with their limited stats

hearty wasp
#

I mean I just edited all my normal tech

#

it's much easier tbh

fresh arch
#

Oho, I see big M is typing, gonna get the facts delivered or ratio'd lol

rigid gate
fresh arch
#

The game generates a new version of the module from the new seed

#

New name, new set of stats

#

As for where to find best seeds, no fucken clue, not my department really

#

Ex. how it shows up in Goatfungus SE

rigid gate
#

I see, thanks! I've been wanting to experiment with this... no access to save editors right now, but perhaps when I'm back on PC. 🙂

fresh arch
undone ocean
#

is there any mod that always make S Rank for ship, multitools, etc that work in current patch?

fresh arch
undone ocean
fresh arch
#

I dont know what you mean by 1st or 2nd version

#

I know this mod exists and is updated, that's all

undone ocean
fresh arch
#

But what do you mean by "mod doesn't work"?

#

What do you expect it to do vs. what do you see in game

#

Do you see any effects at all? if not, have you checked for conflicts with other installed mods?

undone ocean
#

the mod supposed to remove RNG for Ship and Multitools, so every merchant have S Rank on them right? But i still got Rank C most of the time

#

how to check for conflicting mods? sorry im new to this game

fresh arch
#

You check for conflicts by checking the list of affected files between installed mods for any overlap

#

If you have 2 mods targeting the same file, the one that loads later wins, the data from other mod gets discarded

#

Also, do you know the procedure to install mods? Do you get the Mod Warning screen on startup?

undone ocean
#

i installed them using vortex, yeah i got the warning screen, every other mods works except that mod

fresh arch
#

then check for any other mods targetting METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN

#

Or try to disable all other mods and running this one standalone, see if it works then

undone ocean
#

it works now after i disabled some other mods that related to ship, thanks sir

lean prairie
#

hey, is BPG more redundant since the worlds update or is it still worth installing

final hazel
#

As for if it's worth installing, that's always gonna be subjective

lean prairie
#

Yeah, I saw that too. I used it before but I guess I'm gonna go vanilla on world gen cause I haven't played the last two major updates

silent geyser
#

is there a mod to make sentinel drones shoot more?

#

they kinda stay there looking and then decide to shoot

solid hawk
#

Comes to mind

silent geyser
#

ohh exactly what I was looking for, thank you very much

vale iron
#

Ask and Babscoole shall provide

fresh arch
#

Amen

hot ember
#

any voicepacks for exosuit messages that work? I tried one, even followed instructions for conversion, not working

supple oar
#

Do we have some official only modding discord? Want to ask some questions to the more advanced modders out there but I don't know if it's the channel.

supple oar
#

Thank you kind man 😁

hearty wasp
#

It's a huge pain in the ass

dawn light
hearty wasp
#

oops wrong pic

dawn light
#

Does it also reduce asteroid quantity?

#

because i wanted to reduce the quantity of asteroid but increase the amount of resouces

hearty wasp
#

Oops I prolly perceived the title wrong

dawn light
#

okay

hearty wasp
#

Dud's sky has an asteroid pak

solid hawk
steep escarp
#

Do mods for No Man's Sky only exist on PC, or do they also exist on consoles?

fresh arch
#

PC platforms only

steep escarp
#

😢

solar cargo
#

how to install mods

hearty wasp
remote thorn
#

I want to unlock all the legacy building parts in my save. Is there a list of them somewhere? Or can I identify them some other way? I have several saves, some of them new-ish, don't want to unlock anything I'm not supposed to.

final hazel
#

You should just have to search for wood, concrete, metal and freighter to find all the major ones, idk if there are more than those, or more that still work (old freighter stairs don't work)

#

In any save editor that lets you search through blueprints to add to your "learned" list

remote thorn
#

Nvm thank

#

Didn't know freighters had legacy parts too.

green ingot
#

How to make ships faster ? Dose any mods work on game pass?

final hazel
green ingot
#

I made sure to put the pak file in the mods file and remove disable mods text file

#

Any other ways to edit ship speeds?

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link on how to install mods

#

5th on recently updated mods

green ingot
#

I'm looking for fast ship speed mods but they don't seem to work

#

Or they crash the game on game pass

fresh arch
#

Running outdated mods can crash the game

green ingot
#

I was told a few were outdated sadly

fresh arch
#

Grab mods only from recently updated or new releases categories on Nexus

green ingot
#

Is it possible to edit ships speeds in editors ?

fresh arch
#

No because speed is not a parameter saved in save data

#

It's a part of flight model declared in game files

#

You can modify that and it will affect all ships using that flight model

green ingot
#

I don't have coding experience