#nms-modding

1 messages · Page 49 of 1

solid skiff
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so i have all my mods which is good

half arch
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i would never be one to always brush off and push people to spend thousands on hardware, specially when im one who still plays occasionally on a 4th gen intel.
The point is SSD storage is not something fancy or expensive these days, even on that system that has no m.2 slot i used a pci adapter and got myself one.
Even a regular SATA SSD would be an improvement over HDD.

solid skiff
solid hawk
solid skiff
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i have barely 20 mods

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not even 12

solid hawk
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Good as a list of the mods you were using, so you can lookup updated version though

solid hawk
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Just a common thing we see. "I've been gone for 6 months, now the game crashes". Remove all of your mod .pak until updated for current version. 🙂

solid skiff
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how long should decompression take?

final hazel
solid skiff
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hi grouch

final hazel
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I like being the friend that manages all my other friends mods for them w amumss

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haii

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sorry I was giving ppl ships cuz it's rlly easy weirdly enough

solid skiff
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would you recommend this

final hazel
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Yes!

solid skiff
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ok

final hazel
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I used it, it might be different for other CPUs

solid skiff
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ok

final hazel
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But prolly good on weak CPUs

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My CPU is pretty weak compared to the GPU it's paired with

solid skiff
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mine has some bottleneck but its great

final hazel
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Mine is specifically built to run one game that I can't even play anymore 💀

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Also these are all the mods I run and all the ones that I feel are objective improvements to the game tbh

solid skiff
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of the mods you showed me

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so i can install them all

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omg i thought of something smart but idk if youll be willing to help me

final hazel
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trying to find out how to make a nexus mods collection but tbh I'll just send you all the links

solid skiff
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i wanna ask if someone would be willing to make the steam save i have into an xbox save

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cuz i dont have the steam version of nms

final hazel
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You can easily do all the things it lists with nomnom on your own save editor, I'd be willing to send ship data if you want prerelease ships

solid skiff
final hazel
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Idk abt stuff like the truly maxed out frigates cuz idek how high that goes besides just imagining 30 support frigates w 50 in all stats

solid skiff
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thats why im asking

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i dont care about the other things i just want the light helmet and xbox helmet

final hazel
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it should've so that is surprising

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trying to figure out what made it work for me

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I've literally been wearing it on my creative save as I've been giving people ships lol

final hazel
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The helmet should just be anomaly head option14, did you double check that you have it "unlocked"?

solid skiff
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launching on ssd for the first time

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im gonna check now

final hazel
viscid pike
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anybody able to get me a modded exotic ship i’m on console idk if you can save edit the mod

solid skiff
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can someone give me gif perms

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im gonna crash out

final hazel
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o:

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maybe try removing mods to see if that changes anything

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/ disabling

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idk why it would do that so suddenly

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unless doing the file thing broke it

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which may require whatever verifying files equivalent xbox app has

solid skiff
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if its the decompression thing im actually gonna lose it

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i reinstalled the game and waited an hour for it

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oh wow it worked

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no stutters or bad fps

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man i need that save file bad

final hazel
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I can change it's color a bunch until it's red or whtv

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There are two options, red with gold trim and red with silver trim

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@viscid pike

solid skiff
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@final hazel can i have your mods list

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before i go to bed

final hazel
solid skiff
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oh alright then thanks man

viscid pike
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omg

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@final hazel

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your amazing!

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!myfriendcode

hardy auroraBOT
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ZBFM-DWGZ-AZ9NG
(@viscid pike)

viscid pike
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red with silver please mate

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@final hazel HeartRed

final hazel
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!myfriendcode

hardy auroraBOT
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RER3-HTWB-9FG6R
(@final hazel)

final hazel
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we can see if this works but I'm unsure

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You can join when ready to try

night furnace
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Gunter

steep kelp
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Hi guys by any chance do anyone know how the NMS bot service works. I would just need an high level description of the process behind the scene because I would like to implement the same system in my community to create a sort of banking system.

half arch
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@steep kelp For starters the service and details about it should be asked in the Creative Hub's own discord channel.
But the service runs on its own network and exclusive code, so i doubt youll be able to implement it as part of your community directly

steep kelp
half arch
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Those would be trade secrets i am pretty sure.
But again, that's a discussion you would have in their discord

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!creativehublink

hardy auroraBOT
steep kelp
fresh arch
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No it's not a simple mod like you'd see on Nexus

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It's one of a kind work, result of reverse engineering the inner mechanics of the game and the network protocols that allow a bot to perform various operations

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Not to mention running a server with an instance of the game 24/7

steep kelp
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I have got my bot too. I guess I just need to do the same homeworks to figure it out. Thanks for the help btw

fresh arch
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Well then godspeed

junior hatch
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so quick question if i can

the how to use pdf suggests using the amumss mod manager to update mods by making modlist folders and you can make multiple folders depending on the mods you want to keep in them

im intending to separate the modlist folders, between the non-conflicting mods and a folder with the conflicting mods

in particular, the how to use pdf states that i need to create a separate folder for any mods with additional files

the problem im now finding, is what to do with mods that are conflicting (about half my total mods though im sure theres something else going on) and one of them is in a separate folder due to needing a mefi folder for additional files

can i still add this separate mod's files into the folder for combining?

fresh arch
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Yes you can

junior hatch
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good to know - just that the how to use pdf stated not to - so great news

lime hatch
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do mods no longer work after the worlds part 1 update? none of my mods load

junior hatch
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short answer yes

long answer a quick search for "Mods worlds" first answer says this

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now you can find the answer next time this happens

final hazel
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Mods from before any major update and even minor ones will not work with the current version

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You either need the luas to rebuild them with AMUMSS or new paks straight from the mod authors

lime hatch
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how do i get mods to auto update with amumss

final hazel
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You just need the lua file most mods come with, you place them in the Modscript folder of AMUMSS and press buildmod.bat

junior hatch
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considering i was having issues with the terminology of this earlier, i guess "rebuilding" them rather than "updating" them is more accurate

final hazel
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Yeahh, rebuilding them for the current file structure of NMS and whatever changes the update has made idk

junior hatch
lime hatch
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do i need to update amumss too?

junior hatch
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that auto updates as far as i know

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*on launch

lime hatch
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okay thanks!

ionic wraith
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I want to get into base building but it seems like all the really cool parts are legacy. Is there a mod that unlocks them for me?

final hazel
fallow meadow
ionic wraith
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Perfect, thank you!

final hazel
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There are also freighter legacy parts but they don't conform well to the current models, both in color and style, and some parts are unusable like the stairs

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They use the classic colors that planetary prefab parts use, and not the new freighter-specific colors

lime hatch
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so how do i build pak files with amums

final hazel
final hazel
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You can sometimes extract a lua file from a pak file using amumss but idk

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most mods come with lua files, which are the instructions for amumss to rebuild that mod with for newer versions of the game

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you will still want up-to-date lua files for most major game updates, just in case something's changed

lime hatch
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why is the mods message not showing when i load in the game?

final hazel
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that means you do not have any pak files in the MODS folder, or disablemods.txt is still present

lime hatch
final hazel
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Weird, my mods folder is in PCBANKS

hearty wasp
lime hatch
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yeah

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thanks

final hazel
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Note that the large amount of mods may have conflicts that combining with AMUMSS may avoid, though of course not all mods have lua files and I'm not versed in making lua files from paks

solid hawk
raw hinge
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So i got a important question to anyone who knows.

When i was playing the game. I think in the early days. I was teleporting around thr galaxy. And i found these giant pillars the size of mountains. U can scan them like actual ingame structures. It would say something along the lines of "First Spawn Pillar". It even had a logo like the atlas u find in space.

I think this might be a early game or easter egg structure.

No one seems to have ever seen or heard of it. But i remember it fondly

I've asked it in a another chat but i was told to ask here.

Is it a modded thing, or actually ingame?

solid hawk
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Probably monoliths

raw hinge
solid hawk
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All I can think of.

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Not having left the game, except just after release, everything runs into everything else in memory.

fresh arch
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Remnants of First Spawn is a rare space encounter

raw hinge
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I assume this can never be found

fresh arch
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I played for 4 years and don't remember seeing any scannable object related to First Spawn

solid hawk
fresh arch
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Otherwise, unpack and decompile the game files, search language files for any occurrences of First Spawn and see where those lead to

hearty wasp
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maybe it was revealed to you in a dream

scarlet topaz
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hello, was wondering if its possible to unclock Autophage race with mods?

viral oak
fresh arch
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Yes but it's outdated, would need to use AMUMSS to compile it for latest game version

gilded peak
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Hey, I was told to ask here. I recently switched from Xbox one (disc) to PC (steam) and wanted to port my account. I don't have two many hours, but I did do the Leviathan and Blighted expeditions, and would like to just mod or make as complete whatever I would have gotten from 100%ing them, instead of paying 15 bucks to port the game files and all that mess

final hazel
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You should just have to use the standard goatfungus save editor, and enable all the major expedition rewards that you care about in the "Account" section

lone pine
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wheres the best place to get mods at?

fresh arch
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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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Pick only from recently updated or newly released mods

junior hatch
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5.05 - i just finished updating my mods

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at least i know how to move forward now

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  1. run amumss modscript manager
  2. use MODS button to yeet all the mods out of the mods folder
  3. select all modlist folders
  • i have main, main conflicts, choose either red or blue, and 2 more modlists with extra files
  1. select auto-combine on the conflicts modlist folder only
  2. deselect auto next to build mod button
  3. run build mod button

as i understand it, this "rebuilds" the mods included with the current mbin format allowing the old mods to be compatible with the new formatting

junior hatch
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well crap

now i got mod incompatibilities just after the No Man's Sky logo appears during save loading - after rebuilding mods

ornate lodge
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Anyone else use the leodium ReLive expedition?

junior hatch
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im watching tv at the same time - i think theres duplicated mods (a couple of mods kept showing up twice earlier)

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and... nope

past pecan
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did you do anything to fix it yet?

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i'm somewhat new to modding

junior hatch
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sort of - i now know the issue is at least one of the mods in my conflicts combined pak - removing it fixed things

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several of those mods are from better no mans sky (i had previously disassembled it into all the individual luas)

many of the luas failed while rebuilding the mods, however removing mostly the different dud's sky colours out of those seemed to fix the problem yesterday

and those that remained from bnms, are probably specifically for version 4.xx - but it was working (albeit with an error from gweather safe buildings) - but it was running either way (though on that, the gship starborn runner colours pak doesnt get added to the mods folder while using the modscript manager EDIT: and no, i have only just found this so this isnt the issue either)

fresh arch
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There's a good chance the Starborn Runner mod is a texture only mod, so doesn't need to be rebuilt

junior hatch
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so it wont get automatically added along with the rest then

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"because the buildmod button doesnt touch it"

fresh arch
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🤷‍♂️

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Never used the AMM, can't tell

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@solid hawk would be better suited to explain how it works

junior hatch
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ill try adding it separately and see what happens - once i get the game working with the conflicts folder

fresh arch
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One could check the mod description to see what files are affected by this mod

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... but Nexus is having some issues atm

junior hatch
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oh?

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ah - amumss is now updating! - didnt last time

fresh arch
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That should not be related

junior hatch
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ive been pronoucing amumss as A'mus

but i now realise its probably closer to A'mums

but my brain realising this can also pronouce it close to Anubis - as in Amu'mis

fresh arch
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AMUMSS updates MBIN Compiler each time after game files changed

junior hatch
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in which case, i think the gaem was still updating while i was working - d'oh, didnt realise it was dependant on the game files for its updates, and took it from like cloud sync like github

fresh arch
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Yes, MBIN Compiler and other files are hosted on the github

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And team responsible for them just flagged them as ready for new game release, hence AMUMSS downloaded them

junior hatch
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so i basically missed a step

  1. make sure amumss github and nms steam game files are up to date
  2. run amumss modscript manager
  3. use MODS button to yeet all the mods out of the mods folder
  4. select all modlist folders
  • i have main, main conflicts, choose either red or blue, and 2 more modlists with extra files
  1. select auto-combine on the conflicts modlist folder only
  2. deselect auto next to build mod button
  3. run build mod button

as i understand it, this "rebuilds" the mods included with the current mbin format allowing the old mods to be compatible with the new formatting

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rerunning amm again after ensuring the new step 1 was good to go seems to have fixed the previous mod incompatibility

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ok, so this may inply there's a reason the starborn runner pak doesnt compile with the rest - i added it separately and it almost worked - the sides are black, but the blue parts are invisible

solid hawk
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Yep out of date MBINCompiler was the issue. You have to realize all of the mods and tools are updated by people. Ones with sleep, jobs, family, etc. Just because you want to start playing with mods only a few hours after a game update, doesn't mean anything will be in a state for you to do so. If an NMS update has just released, wait a day. 🙂

solid hawk
junior hatch
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didnt intend to come across as impatient, sorry about that if i did

having been involved with several mc mod development (i was an unofficial faq answerer for a few of them, and helped with bug reports and feature requests that got added to the mods which was great - one of my self written walkthroughs got added to the official wiki page due to its easy understanding nature), i get it takes time to do these things

i learned a few new things about how nms modding works over the last couple of days - and thats what the majority of what i was mentioning was about

as for the texture, didnt know it was a texture, and i was mostly answering a question i posted earlier about why it wasnt auto compiling with everything else - it was suggested to add it in manually, which i did and the picture was the end result

solid hawk
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As a new person, you aren't expected to know about delays and patience with NMS modding, that's why we're here to let you know.

fresh arch
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Yup, NMS is still a niche game, the majority of modding efforts is supported by a handful of people

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But it's nice to see someone trying to learn how to be "self-sustainable" when it comes to keeping mods updated

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And your "list of steps" might benefit other people as well

scarlet topaz
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hello was wondering how do i add void motes using save editor?

fresh arch
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Uh might be different depending on individual SE used but it should be like right clicking on a slot, add item or substance and picking from a list

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Since it's not a currency like nanites or QS, it's an actual item in inventory

scarlet topaz
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thanks that helped alot

fresh arch
pure mulch
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Thanks FF, I've made exactly one ship, so don't really use fabricator, I just enjoy the hunt.

fresh arch
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I just wanted to show how many different slots there can be

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And that still ain't enough to cover all combos and never will be

pure mulch
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I'm guessing the skin is just local and others see something else?

fresh arch
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Correct

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It's an inherent limitation to fabricator in general

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When players assemble a ship in fabricator, they don't spawn a ship from the seed that would correspond to parts picked

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Instead what happens is: the fabricator spawns any ship of selected type, but "dresses it up" in picked parts and colours

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If you were to fabricate a ship and look it up in save data, you would see the original seed and a list of overwrites for parts and colours

pure mulch
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Yer i get the dressing up, tried cloning seed from my fabricated one and was different

fresh arch
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One of the things my mod does is setting up a list of part overrides for interceptors that simply does not exist in vanilla game

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Its the same methodology the vanilla ship types use, just extended to interceptors specific parts using new data

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Data which is not present in vanilla, hence it will not show up for other players

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It also will not persist once the mod is unistalled, because game will no longer know what the beep "SENT_COCKPIT_A" or "SENT_SKIRT_A22S" in override list is supposed to be

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It will yeet that data out, leaving the underlying interceptor instead

gusty flower
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will mods work w the new version?

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or do i have to rebuild

fresh arch
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Updates tend to break mods, so it's advised to either get an updated version from Nexus Mods or recompile the mod using AMUMSS / NMSMB

gusty flower
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Alright no problem thanks :)

solid hawk
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Plan on always updating mods for an NMS release. 🙂

hearty wasp
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Added 31 new decorations

  • 6 decorations under Eucli-ea Gardening > Shrubs
  • 13 decorations under Eucli-ea Gardening > Trees
  • 2 floating islands, 4 rocks under Eucli-ea Gardening > Rocks
  • "Iron Giant" statue under Eucli-ea Outdoor > Outdoor Decoration
  • 3 stone ruin decorations under Eucli-ea Outposts > Ruin Structures
  • 2 stone ruin basic walls under Eucli-ea Basic and Cuboid > Ruin Basic Parts
    Spend less, Furnish more.
    https://www.nexusmods.com/nomanssky/mods/367
Nexus Mods :: No Man's Sky

A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.

dire ridge
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How do i speed up the clock on a living ship brain stem thing?

hearty wasp
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download mod

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install mod

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play game

royal sparrow
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Does the beyond base building mod increase the base boundary?

static ibex
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I can’t put any mods on my game via Nexus or even manually, and I can’t figure out why, even when I’m only installing one mod, it’s not working. Is it because I have the Game Pass version on my PC or do you guys think it could be related to something else ?

ebon cosmos
static ibex
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Yes I’ve tried to just download the file from Nexus website and then putting it inside the game « Mods » folder, and the mods seemed up to date, but as I was trying before the new update came to the Game Pass version users maybe it’s related to that, and I haven’t tried it again now that the update is out. I’ll try it again tonight

static ibex
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I’m not home right now I’ll do it then !

solid hawk
solid hawk
sinful dagger
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is there a tool to change the color of ur ships?

fresh arch
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For existing ships you can use save editor to edit the raw JSON data

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Each starship should have a customisation entry for it that stores various colours

sinful dagger
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so nomnom in and json

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where in the json approx?

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there where it also saves inventory stuff for the ship?

fresh arch
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You will prolly want to change colours from Paint, Alternative1 and Alternative3 palettes, if memory serves right

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No, it's a different section

sinful dagger
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lemme look

fresh arch
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Im no save editing expert so either someone else will need to step in or

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!creativehublink

hardy auroraBOT
fresh arch
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save editing channel there

sinful dagger
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no alt 3

fresh arch
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It could be other values as well, I was going off from memory

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Now having grabbed some files I can see other values are:

Undercoat Primary / Alt1
Paint Primary
Paint Alt3
Metal Primary (explorers only)
Sailship Sails Primary (solars only)

sinful dagger
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modified the colors loading in rn to see

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edited the wrong save file woopsies

meager dagger
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@slow river ran Decompressinator and unfortunately it seems like it has impacted performance quite a bit rather than improved it

up to date NMS on Steam, no other mods, had something like 220GB of free space when I ran the .bat file

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in the event nothing comes of looking at the BankSignitures file, to undo the Decompressinator is that just an uninstall and reinstall of the game?

solid hawk
meager dagger
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Alright, well I made a copy of that other file for CheatFreak to look at, just really sad that all these people are over the moon with performance and it made mine worse across every metric. Really confusing

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Thank you for the response though!

hearty wasp
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slow disk?

final hazel
fresh arch
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I think Jason had some insight as in why the end result might not be better when running unpacked

meager dagger
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SSD

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220GB free prior to unpacking

final hazel
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Big wack

meager dagger
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welcome to my life

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I've had neverending problems with SSDs since I built my first computer

fresh arch
meager dagger
gusty flower
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what are your go to mod?

fresh arch
#

Sean

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On a more serious note, pick mods from recently updated or newly released

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Do not install anything that wasn't updated for Worlds part 1

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!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

gusty flower
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Yeah for sure but there is not really much things those days

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so was wondering if there were a cool thing I missed

hearty wasp
#

Sean

solid hawk
gusty flower
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yeah fr but I come from skyrim mostly so I'm used to have 3k mods and searching everytime for the best things

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that's why maybe u have recommandation

solid hawk
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Lots less for NMS, most break every update, and game significantly less moddable than Skyrim

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Anything before July 17, 2024 can be considered unuseable. Some, after that, may also cause crashes, if needed to be updated to current hotfix level, nms 5.05

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Fairly limited list, at this point

fresh arch
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Or you can try your hand at rebuilding mods for current game version from LUA or C# scripts if provided

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Using tools like AMUMSS or NMS Mod Builder respectively

gusty flower
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uhhh thanks guys very helpful

fresh arch
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Look, you won't get recommendations from us, because we're actual mod authors

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We spend much more time building, updating, fixing mods than actually playing the game

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And we do it when we're not busy with real life responsibilities

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So no, we don't really have recommendations, just general tips on what to do and what to avoid

meager dagger
slow river
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@meager dagger feel free to DM me the BankSignitures file if you want me to take a look but it sounds like the problem is your PC, not the pak files

meager dagger
fresh arch
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Dunno what I did but sure

solid hawk
acoustic gulch
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In AMUMSS, what's the difference between BUILDMOD.bat and BUILDMOD_AUTO.bat ?

acoustic gulch
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different issue

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amumss is telling me there are no conflicts, but nms refuses to launch citing mod incompatibilites

acoustic gulch
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idk how to upload a list of paks i have enabled

solid hawk
solid hawk
solid hawk
# acoustic gulch

It scans your PCBANKS\MODS folder. If you put .paks in there, they'll get checked.

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There is some documentation in the README folder 🙂

acoustic gulch
acoustic gulch
acoustic gulch
#

Will just pick and choose mods from scratch, again.

solid hawk
acoustic gulch
solid hawk
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Chronological newest and last updated are first.

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There may be a small number, updated to NMS 5.00-5.03, on or after 17 July, but that may still need updating to current NMS 5.05 (released yesterday), but the authors haven't been able to update yet due to work\family\school. Can take a few days after a patch

acoustic gulch
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afaik all I need is the lua file

solid hawk
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In most cases, yes. 🙂

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One of the use cases for AMUMSS\Lua scripts

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There are times when HG makes changes to a file, which may directly affect an lua script which needs to make a change to the exact thing HG changed.

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In those cases, the script may need surgery. If you see ERRORS, those are bad. WARNINGS may be a point of concern, maybe not context based. NOTICES, most of the time are innocuous and can be ignored.

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But, to update a mod to current, with an Lua, put the script into the ModScript folder, run BUILDMOD.BAT, answer the prompts. 🙂

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If you do find any warnings, can look into REPORT.lua to find details.

snow tapir
#

hey is it legal to use mods??

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for NMS?

fresh arch
#

Yes, you can use mods or save editors or other 3rd party services with the game

#

As long as you don't use them to fuck up other players' experience, it's all fair game

snow tapir
#

good to know thanks

unreal hemlock
#

is there a mod to change the aliens to different vocaloids?

fresh arch
#

Change into what?

haughty knot
#

Havent played in a while, is it still needed to unpack all the game files for the game to run better, or was this fixed over the past 1.5 years I havent played?

fresh arch
#

Nothing had changed in this regard since that time

haughty knot
#

So Ill assume I still have to unpack them all. Thanks for the info

fresh arch
#

Just keep in mind running unpacked doesn't guarantee you get a performance benefit

haughty knot
#

Assuming nothing in that regard has changed, it will probably make my game run faster, because my pc isnt the newest and strongest, pushing 6 years of life now, so anything helps

fresh arch
#

then try giving this a spin

haughty knot
#

Sure thing, thanks

#

Isnt it just slightly better to just unpack them and leave the files as is, instead of packing them with no compression?

fresh arch
#

No idea, never dealt with that

#

Only the basic mod for removing lag when leaving atmosphere

haughty knot
#

How does this work with other mods? I want to download a few QoL mods to make the game feel better, and I want to know if Im gonna have to decompress the mods too, or if it does it by itself

fresh arch
haughty knot
#

Yea I see that, but I am asking a diff thing. Mods, I assume, will be compressed the same way the game was before I were to use this tool. Would this create weird scenarios where some parts are laggy because the mod files are uncompressed compared to the rest of the game?

fresh arch
#

No idea, never dealt with that

#

Try asking on the mod page instead

fresh arch
#

!creativehublink

hardy auroraBOT
haughty knot
# fresh arch https://www.nexusmods.com/nomanssky/mods/3126

Just to be certain Ive done everything right. I used the mod you linked, placed the 3 files it wants in the C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS ran the .bat file, waited, and exited it when it was complete. I then made a MODS folder in the PCBANKS folder, and placed all the mods' .pak files in the MODS folder. I launched the game for the first time and saw this. I assume this is normal. If not, please let me know if Ive done anything wrong

#

This is the resulting file structure. Have I done this correctly? Or did I mess up somehow/somewhere?

shut imp
haughty knot
#

What does CYOA mean?

shut imp
#

Cover Your Own Ass

haughty knot
#

Ah ok, got it. So Ive done everything right?

shut imp
#

Looks like it. if you didn't, you'll know! XD

#

Also be advised a recent patch dropped, and as you know, any patch can break a mod, esp. major, etc. etc. Have fun! bahroo

haughty knot
#

So I am looking to set up AMUMSS, because as far as I understand, it will make playing with mods easier. I am reading the pdf from the page on nexusmods, and I got to the part where I need to make the folder for it an exclusion to my antivirus programs, and also disable them while installing. Should I be worried? Is it safe?

#

Is AMUMSS required? Or am I wasting time?

rapid sandal
# haughty knot So I am looking to set up AMUMSS, because as far as I understand, it will make p...

amumss|nmsmb are used to create mod pak's, and help merge mods that may have conflicts - if they come with the scripts used to create them. they are not needed or used by the game, only the resulting mod pak's are used. that said, the more mod's you try to use the more likely it is you will encounter a conflict - two mod paks that contain the same asset (e.g. mbin), at that point you either live with whatever issues the conflict causes, or you learn how to use scripts to create merged or patched mod paks.

solid hawk
#

It's in essence a recurring false positive situation. Surrounding an open source tool, used in AMUMSS, called CURL. Been around for thirty years. It's a command line browser, which amumss uses to download updates for itself and MBINCompiler. But, in the past, two decades ago, one or two viruses used curl for their own nefarious needs. Ever since gets caught up by some poorly constructed virus definitions. Even Windows has a built in version of curl now.

#

But, good to see you're looking through and reading the how to to avoid pitfalls. 🙂

unreal hemlock
hearty wasp
#

there will be if you make one

#

good luck

lime mesa
#

so i need nomnom

fallow meadow
#

Correct

#

There is a github link in the pins. There is also this:

#

!nomnomlink

hardy auroraBOT
fallow meadow
#

With you being on PC, you should have access to the save files

lime mesa
#

oh thank god

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

lime mesa
#

so basically

fallow meadow
#

Download NomNom, get to your saves. Use them to transfer to Steam

lime mesa
#

i just put my save file in nomnom

#

and have it transferred to steam

fallow meadow
#

That is how it should normally work. There have been issues at times, especially with registering the required fields for the account/user (UID/LID, etc). If following instructions results in issues, please check their Discord for further assistance

lime mesa
#

i see

normal hornet
#

Is there a seed # document for God rolls?

fallow meadow
#

!creativehublink

hardy auroraBOT
fallow meadow
#

I could prolly find a link to such detail, but it may be outdated

normal hornet
normal hornet
fallow meadow
#

Hmmm, is that Help 2.0, or game 2.0?

normal hornet
#

Although...I could try it first anyways

#

Oh good point... ok maybe that is the github version

fallow meadow
#

Do note we also have the !component command in #bot-spam

#

@normal hornet For example

normal hornet
normal hornet
fallow meadow
#

That looks to be a value between 0 - 1

#

1 being 100% (top roll)

#

I will assume there is also a 100% top roll when you specify B-class for example. So it would be the best roll for the class you specify. The value has no direct relation to the item

#

(to be honest, I never really used it myself, so I am making some assumptions based on what I see)

normal hornet
fallow meadow
normal hornet
#

Hm...I think Gunthers values are outdated. The max for these Neutron cannon upgrades should be higher

#

And it's already sorted highest to lowest it seems

#

Not sure if recent worlds update changed things or if previous but they completely wrecked my x upgrades which were max when I quit lol

fallow meadow
#

I am not sure what source is being used for it, might actually be that same source we spoke about earlier

normal hornet
fallow meadow
#

Github shows 4 months for recent changes. So it may just not have been updated to current. Might not have found time for it yet, being pretty busy with other projects?

normal hornet
fallow meadow
normal hornet
fallow meadow
#

@normal hornet In regards to Github Pi, it appears that the Worlds Part 1 update had no changes. It should still be up-to-date for what the readme says. So you should be mostly fine for that matter

normal hornet
fresh arch
#

There should be a download button in the top right corner next to the Raw label

#

CSV is a common file format, should be able to open it in text editors or MS Excel

normal hornet
fresh arch
#

Works fine for me in Excel 🤷‍♂️

normal hornet
#

I don't actually have Excel if that matters. Not paying them lol

solid hawk
#

A - G columns are what you want

#

H onwards are foreign languages, don't need

hearty wasp
#

yeah it says en right at the top

normal hornet
fresh arch
#

It did let me lol

normal hornet
#

that may be why

fresh arch
#

Your screenshot shows the Sort and Filter button

#

THat's what I used

normal hornet
#

I mean to pay for excel/miscrosoft

normal hornet
fresh arch
#

Just open the file, click on Sort & Filter, it should highlight all the columns

normal hornet
#

basically my document isn't editable. even resizing the columns

fresh arch
#

A windows pops up, choose Perfection column, sort by cell value, order descending / Z>A

normal hornet
#

sadly all that is greyed out

#

the sort and filter greyed out i mean

fallow meadow
#

@normal hornet Google Sheets can import csv files too

#

The bot command uses the same source though. So I am actually curious to know which ones you tried that do not match in-game. You are adding and editing them correctly?

normal hornet
#

I just copy and paste the seed. But the highest 3 are still low numbers by today's standards. 14% is max damage I believe. Not 10

fallow meadow
#

Can you give me a full example? Item ID and the seed?

normal hornet
#

I realized it was sorted highest to lowest so I used the first 3. The numbers in-game are different from what is listed here though. I got one that was 14% dmg but other stats were pretty low

fallow meadow
#

Ok, let me have a look

fallow meadow
normal hornet
#

I only got up to 79k but that number is misleading. I'd need to test on actual enemy lol

#

Ooh neutron..he did say 2 were outdated

#

In a comment on the other discord.

#

Alright thanks 😭. Rip

fallow meadow
normal hornet
patent rover
#

where is the files stored outside of my ssd if im using game pass for no man sky?

#

im trying to figure out why no man sky is detecting reshade

#

even though i never installed reshade lol

final hazel
fresh arch
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fresh arch
#

Oh wait game files

final hazel
#

hehe I was about to like link to that too >.<

fresh arch
#

!faq-settingsfiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

atlasnmscord Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

patent rover
patent rover
#

my game is curse, it doesnt even have any file paths on reshade itself lol

#

ok some more digging, for some reason

#

it was under c;/programdata/reshade

#

with an nms file?

#

im confuse lol

final hazel
#

...so you've never used reshade, for any other game ever or ever installed reshade?

fallow meadow
# patent rover empty folders, no reshade at all

You have once installed reshade, which was likely in 2023 considering the version it showed. At the time it would inject into all vulkan games, which NMS is as well. So running NMS triggered it to launch again and notified of an update. Complete uninstall is a huge issue with reshade because of the injection methods used.

fallow meadow
#

Having deleted the folder from ProgramData got most of it though.

hollow marsh
#

Anyone have a cool custom modded ship that looks very unique and are willing to dupe one? I kind of want variety in my collection

final hazel
#

The only modded ship that I believe exists is the fully ball exotics, which can't be traded from all my attempts at doing so

slender furnace
#

Anyone here use the data files that show you to play old expeditions? Was going to see if they work on game pass saves on PC so that I can use my account so the unlocks transfer there and are locked to a Steam account.

final hazel
hollow marsh
final hazel
hollow marsh
#

Plus I can’t install mods on my platform

hollow marsh
#

Very outlandish stuff that you can actually fly around in

final hazel
hollow marsh
#

Idk if they even have cockpits tbh

final hazel
#

Like could other people see this on unmodded clients? If so then maybe but if not then it could never exist on a vanilla client

hollow marsh
#

Someone gave me a silly Nintendo ship, I’m never going to use it but I’ll keep it for funny stuff

patent rover
hollow marsh
#

Because I know trading ships is possible, since heavily customized and modded ones exist, I think it could work

slender furnace
fallow meadow
#

Have another look here: AppData\Local\ReShade

hollow marsh
#

Im talking about ships like these

#

Super duper ridiculous some of them

final hazel
slender furnace
#

You’re my hero!!

final hazel
#

They all seem to use custom models that don't exist in the vanilla game

#

Which means they can never ever exist on a console

hollow marsh
#

I have seen YouTube videos of them being flown into the anomaly, which confuses me that it’s not in the game

hollow marsh
#

Almost like this game is exploited so much

final hazel
#

Like from other people's perspectives though? Cuz you can use modded ships in multiplayer, they'll just show up as the unmodded version of that ship

hollow marsh
#

I’m assuming if they are able to be flown into the anomaly, they should be traceable

final hazel
hollow marsh
#

Oh so if I had one of those, it would only look modded on my end?

final hazel
final hazel
hollow marsh
#

That idk, I’m assuming probably not

fallow meadow
#

You can not get those ships without modding.

hollow marsh
#

Mods are really weird, they can actually give full supercharged slots, which would change on an unloaded account

#

Then I’m better off just using my cool interceptor instead

#

Got all the thrusters too

final hazel
fallow meadow
#

Not all mods will only affect the game while installed. Some mods will permanently stay as they use vanilla ways to accomplish things

final hazel
#

Things 60 supercharge slots can be done with save editing, which is technically all vanilla

hollow marsh
#

That’s a crazy one

fallow meadow
#

What platform are you actually playing on?

hollow marsh
#

I honestly don’t know their intentions of people who made these mods

fallow meadow
#

Plus I can’t install mods on my platform
Hmmm

hollow marsh
#

I want to actually appreciate people who dupe because they made the game easier for me, even though it’s not playing the game as intended

final hazel
hollow marsh
#

I’m using Apple, that’s the thing 😭

final hazel
#

OH

hollow marsh
#

Hahahahaba

final hazel
#

that's mac, not PC!

fallow meadow
#

Ah, sorry, yes, that explains

hollow marsh
#

AHAHAHA

#

I can use ZERO mods, as much as I can’t use 🤣

#

I’m pretty sure the game files got some code that completely disables mods for Mac

#

Is there such thing as a sentinel mod? Which turns you into a sentinel

final hazel
#

Mods fundamentally don't work on mac at the moment, like the game doesn't even look for a MODS folder lol

hollow marsh
#

I have mods downloaded, but they just don’t work

fallow meadow
#

I do wonder about save editing though. As it is possible to get Java running and use NMSSE

hollow marsh
#

It would be cool to actually see sentinels in person, they got multi tools, jet packs and starships. They must have a physical form

fallow meadow
#

So for you it would not be possible to get those fancy modded ships, but you can activate all slots to be supercharged if you wish. You can also get some save edited ships, like the ball ship, or the funky golden/nintendo cockpit.

hollow marsh
#

Could I activate my current starship to have those supercharged slots?

fallow meadow
#

Yes, you can save edit those slots. For as far as I am aware it is possible to get NMSSE to run on a Mac (requires java 8 64-bit)

hollow marsh
#

That would make my current ship so powerful, it already cuts through capital ships like paper

fallow meadow
#

Just make sure to create backups before you first try anything. Also remember that a save editor is very powerful and can ruin your game in various ways (spoiled/corrupted)

hollow marsh
#

Corrupted game now exists? I though it was limited to just planets

#

Now it’s gotten worse

fallow meadow
#

Corrupted save data I mean. Making mistakes in editing

#

(reminding myself to refrain from using this wording again)

fresh arch
#

@final hazel @hollow marsh in regards to modded ships: mods are only local, other players won't see these custom models / textures, only vanilla ship types those models are replacing. Ships will revert back to normal once mod has been removed

final hazel
fresh arch
hollow marsh
#

I wonder why it’s intentionally done for this platform? Is it for safety reasons

#

Most things I have realized that’s got something to do with Apple is made incompatible for many things

fresh arch
#

The only people who know the reason are folks at HG

slender furnace
#

Gotta love Mac and it’s locked down OS.

hollow marsh
#

I also can’t hack on Roblox games because of that

#

Every exploiter I have seen uses a form of windows, so I can’t fight them

normal hornet
#

I despise Apple because of that very thing.

#

also because of their "locked down" peripherals. charging cords etc/ports

#

You don't simply 3rd party with apple. If you are a big gamer especially a modder don't choose apple.

normal hornet
#

Wtf...is this modded? Saw it on reddit. 1 mil??

final hazel
#

Probably just a lower difficulty setting

#

HOLY FUCK IM GREEN NOW

normal hornet
#

Ah...also nvm he used save editor to increase the base stat to 999... lol

final hazel
#

Yeah that also does that!

normal hornet
#

Lmao

final hazel
#

The max base damage bonus is 50...

normal hornet
#

I doubt it's necessary. Saw someone obliterate the new boss with pulse spitter in less than a minute

final hazel
#

You can already 1-shot all sentinels with a +49% squared sentinel or voltaic staff multitool

normal hornet
#

Yeah I got that one xD

final hazel
#

Heheeee

#

Just gotta supercharge the correct things

normal hornet
#

But idk seems weak compared to theres...

final hazel
#

It seemed weak to me till someone told me I'm doing it wrong and to supercharge the A-Class tech upgrade

normal hornet
#

Maybe difficulty. Highest I saw was like 2900 or something. Youtuber does 5k-8k somehow

normal hornet
#

Ooh the suppressor

#

Yeah it went from 130k to 170k when I did that

#

Still low but I think it's just my sc layout sadly..

#

I got that upside down p 😭

final hazel
#

The damage reading said it went lower for me but in practice it 1 shot instead of 2 shot sentinels so yay

normal hornet
#

Nice

final hazel
#

Idk I'm no expert!

normal hornet
#

What damage per hit do you do

#

I'm just on normal also. If they aren't giving extra rewards I'm not doing hard mode lol

final hazel
#

Keeps varying between sentinels

#

4120 to summoners

#

4857 + 412 + 1029 to the armored ones, instakilling even them

#

It's all inconsistent

#

On a Hardframe I got 10,000 on a shot

normal hornet
final hazel
#

Of course

#

I could post footage if that would be wanted

normal hornet
#

Nice. I was looking at pulse as well cus of this. Idk if I can link

#

Guess I can but this was insane...

#

But I just came back. I don't even know what is good anymore. Too much has changed in 2 years lol

normal hornet
normal hornet
solid hawk
#

No Problem

#

Lots of people use it, not me, but lots.

#

I played through each as they were released. No desire to redo some of the ginding. lol

normal hornet
#

I just found out you can turn off the hold button to do something setting. Kill me. I did that for 200 hours...

solid hawk
#

You'll enjoy the first run through of each. 🙂

pulsar prairie
#

found a YT video that showed how to access old expeditions, ran the first one (awesome btw) finished it, came back, claimed rewards when back online on main save. My question, if i go to the terminal, currently online, it shows i can go ahead and start the expedition from my main save, is this possible or should i follow the YT guy and put game into offline and make new save for expedition 2?

final hazel
pulsar prairie
#

ill stick to making new saves then, just to be safe

patent rover
#

is there a mod that introduces shoulder swapping in third person view, on foot?

patent rover
final hazel
#

or do you mean seperating it between first and third person

patent rover
final hazel
#

Ohh

#

Searches for hand and shoulder show little to no results, so it doesn't seem like it

patent rover
#

is there any mod that adds a keybind to this option? so i can freely do it without needing to open esc > options lol

final hazel
final hazel
patent rover
#

welp guess ill just deal with it, thanks for the help!

patent rover
final hazel
#

I just switch to first person when that's an issue, which can be bound to any of the number keys in the quick menu

steel crypt
#

3rd person view is suck 😉

steel crypt
#

DUD'S SKY updated v505-A
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - TERRA FIRMA updated v505-A
https://www.nexusmods.com/nomanssky/mods/2022
DUD'S SKY - COLORS updated v505-A

  • Updated _MOD_DUD_Skies_v503-B to _MOD_DUD_Skies_v505-A
    (90% rework of mod to better fit with visuals of current NMS.)
  • Updated _MOD_DUD_SunsetSunriseColors_v503-A to _MOD_DUD_SunsetSunriseColors_v505-A
    (Complete rework of mod to better fit with visuals of current NMS.)
    https://www.nexusmods.com/nomanssky/mods/968
Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.05

Nexus Mods :: No Man's Sky

Terrain overhaul mod. Compatible with NMS v5.05 Now with NaturalSpawn!

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.05

#

@round sinew

round sinew
gusty flower
#

that would be insane

fresh arch
#

Yes you can

gusty flower
#

oh man thanks a lot

#

thats a HUGE thing i like

fallow meadow
#

!creativehublink

hardy auroraBOT
ornate dune
#

question, what mods are good to use? just got nms after a couple years of not playing it. decided to get some mods. but only like 3/7 worked. I assume they didnt like the game version. so what are some good mods that the game will like.

fallow meadow
fresh arch
#

Worlds part 1 update rendered all mods incompatible

#

Make sure you are downloading recently updated mods or newly released ones

fallow meadow
#

Of course what you may like is going to be personal taste so for any recommended mods, you'd best be a bit more specific about what you're looking for

ornate dune
#

nothing cheaty, things to make the game look better and qol things

fresh arch
#

For older mods where LUA / C# scripts are available, you can try using tools like AMUMSS / NMSMB respectively to compile them yourself for current game version

ornate dune
#

or things that make the ship builder more versatile

#

would be cool, to add for example a sceiece ship wing to a cargo ship

fresh arch
#

No such mod exists right now

solid hawk
#

Go back to July 17th 2024

#

That date until now is about all you can expect to be working

#

Fairly limited amount.

#

Go through, see if any call to you or are of interest.

#

Several "look" mods, mostly involving increased color palettes are useable, as well as many QoL mods.

solid hawk
odd quarry
#

can Pc Gamepass/gamepass ultimate users playing the game on pc through the xbox app mod the game?

fresh arch
#

I think so

#

If you can get to the game installation folder to setup the MODS folder

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

odd quarry
#

are mods only through nexus or is there a launcher?

#

well i might try the game modded at some point, was just curious

fresh arch
#

No launcher, you download mods from Nexus Mods and install them manually

#

See the 1st link in bot post for details

runic ridge
fresh arch
#

If you haven't already, I recommend opening a bug report on the mod page

#

The author is active sometimes here on the server but posting a bug report would be the proper course of action

steel crypt
steel crypt
#

What do you mean exactly by “all light is gone”?

solid hawk
#

The joy has been removed from life. Existence is now shades of grey.

#

Ennui has set in.

#

I don't use all of the .paks, but use many. Have for years. No issues with complete darkness in game or general depression. 🙂

steel crypt
#

The dark side?

solid hawk
#

The force is with us

steel crypt
#

Please don’t tell me after all these years of work that my mods cause general anxiety and depression.

runic ridge
#

even the ship interior is dark

steel crypt
#

I can’t tell much from one pic.
This from description of NightSkyColors mod: “Darker night light.”
Night light varies a lot. From bright to dark. Depending on planet. Visit a variety of biomes at night to see the range. One planet is not indicative of the whole mod.
Also recommend using my light related mods (exocraft, ship, etc.) and maybe Lo2k’s flashlight mod.

#

@runic ridge

rapid sandal
runic ridge
#

or is it one of the components that removes all light?

#

its still like this after disablig the pack

#

something else is doing it

solid hawk
#

May want to check graphics settings and do a game file verify. Won't hurt anything, but may help

#

None of the dark space mods I know of can remove the suns, those are shader based.

#

I don't know if you're using reshade, I don't, but possibly could be factoring in, if you do.

runic ridge
final hazel
#

Isn't vortex incredibly unrecommended for NMS?

#

As most mods include all their variants and luas inside one file, where Vortex will install all of those at once or whtv

runic ridge
solid hawk
solid hawk
bright marten
#

Anyone know of any HUD mods that work in VR? My screen is crazy cluttered when I play in VR

fresh arch
#

Very little UI related mods and very little VR specific mods

patent rover
#

can i get ban for modding? i want to install this but im on game pass and the game always puts me online? atleast everytime i launch my game it says "match making with other players"

final hazel
#

The "matchmaking with other players" means that if someone were to chart their way to the same system as you, you would both see eachother (which is what having multiplayer on does)

patent rover
final hazel
#

"Just to be safe" you cannot be punished for using mods unless they are directly built to harm others experiences, the mod you linked would not affect multi-player at all

#

Other people would see you with the speed changes and stuff but it would not affect their ships

patent rover
#

cool ty. btw are there any mod that introduces elite dangerous 6 motion axis to ships?

steel crypt
#

Can’t.

vague cypress
#

I must understand coding even less than I thought I did, cuz it blows my mind there's no mod that adds missing creatures/plants/minerals to radar

brazen arrow
#

anyone have one of these fast flying bird eggs?

#

i saw many videos of people having those and say u can only get them through someone else cuz its modded and i dunno if its still active and if this is the right channel for it

solid hawk
#

Some games allow that stuff, this one doesn't. 100% up to the copywrite holder what they wish to allow with their intellectual property. 🙂

#

Any mods updated or new since July 24, 2024 should be viable to use. 99.9% from before that date will not work and will crash the game. Only two exceptions are pure TEXTURE and sounds file mods.

#

So here the takeaway about coding and mods, the game developer decides what can and cannot be modded, not the modding community. Game company allows it, it will be modded.

vague cypress
solid hawk
#

Nobody here has any control over that. Talk to Hello Games

patent rover
vague cypress
#

Would even show the devs what features are most in-demand

#

Plus it's 9 years old

steel crypt
#

Absolutely zero downside 😅

solid hawk
#

They do, same as day 1. Here's what you can mod, no more. Enjoy and don't bug us about it again. 🙂

#

8 years

patent rover
#

Are there any mod that makes ur wingmen more useful? Like actually be helpful in fights?

final hazel
#

Yes actually

fresh arch
#

This isn't another game built on the same engine for 20 years like it's the case with Bethesda

fresh arch
#

Its one of a kind simulation of an virtually endless universe and HG might not want to have people poke around their secret sauce

patent rover
final hazel
#

There is 0 repercussion outside of specifically downloading the kinds of mods that would get taken down off nexus like some sort of "fling every player in my system into outer space"

solid hawk
solid hawk
green spindle
#

Hey! So.. I wanna give nms a try with mods.. Just some eye candy type stuff (Any recommendations are more than welcomed ) But I'm curious if that would affect my multiplayer experience in any way ?

green spindle
#

Fair enough.

final hazel
green spindle
#

Well currently I'm not planning on installing any terrain generation mods. Looking for some fog/sky/atmosphere/sharers type mods for now.

#

Just some visual stuff.

#

Even tho... This one https://www.nexusmods.com/nomanssky/mods/797 does look pretty nice.. Anyone here gave it a try ? Is it worth it ?

Nexus Mods :: No Man's Sky

A huge planet generation overhaul that aims at making your hundreds of hours of exploration in the magnificent, infinite universe of No Man's Sky less repetitive and hopefully even more memorable.

hearty wasp
#

it's one of the most used

#

you can tell by its endorsement/download numbers

#

that's about as much as one can get in NMS lol

green spindle
#

Yeah but still. Never really got in to nms mods untill 5 minute ago.. So.. yeah haha

hearty wasp
#

that's alright

#

but yeah just make sure the mods are updated for 5.05

#

most updates break most mods

#

so reading comments are kinda needed

green spindle
#

Also.. Is there a fix for the different color wings on haulers ? Can't seem to find anything on it for now.

fresh arch
#

Dropship Restoration mod

green spindle
#

Thanks !

#

Eeh.. That better planet generation mod looks too good.. Hope it doesn't mess up my base too much lol

#

Ouf.. That mod removed the floating islands on a planet where i had my base built on top of one lol

final hazel
green spindle
#

Yeah I was expecting that.. Just didn't think its gonna remove the islands haha

#

If the mod is removed will it revert back to the old generation or a 3rd generation will happen ?

final hazel
green spindle
#

Good. Thanks.

#

This mod is too good to remove tho

final hazel
#

Would advise making a new save for terraingen mods, or at least accepting that your old bases will be either misplaced or unusable

solid hawk
#

terraingen is only in one file in the game METADATA\SIMULATION\SOLARSYSTEM\VOXELGENERATORSETTINGS.MBIN. Biome is spread across many file in METADATA\SIMULATION\SOLARSYSTEM\BIOMES

solid hawk
devout osprey
final hazel
#

It seems to just be a combination of other individual mods, which you could probably combine yourself with AMUMSS

devout osprey
#

It was waiting on a compiler update I think. Anyone know if the compiler update has happened?

timber mirage
#

Any kind soul here can help recompile one lua script? Pretty please?

devout osprey
patent rover
solid hawk
#

What Grouch said, can grab all the individual mod scripts and do it yourself.

solid hawk
#

Which script?

timber mirage
#

Hm, I think the mod pak actually has more than this lua script.

solid hawk
timber mirage
#

Need to rebuild the entire folder

#

Thanks, I've installed amumss. It's easier than I thought

solid hawk
#

THOUSANDS of people have successfully used this how to 🙂

#

Enjoy and yw. 🙂

timber mirage
#

Do you know if I can copy the entire folder with scripts to ModScript folder in amumss and build it into a single pak?

solid hawk
#

You can, BUT adding additional folders to ModScript is slightly more involved, as opposed to putting the scripts into ModScript. I can talk you through it if you have a few minutes to spare?

timber mirage
#

Give me a sec, looks like the build script ingested the entire folder with scripts and building something

solid hawk
#

Yep, issue being, with scripts in a subfolder of ModScript and not doing additional steps, will always include the scripts, even if you want to just run whatever is at root of ModScript

#

Unless you remove the subfolder

timber mirage
#

On a side note do you know any possible changes to improve minotaur AI? It looks like it's using hardcoded fire rate for weapons and is largely unaffected by technology upgrades except for damage.

solid hawk
#

No clue, search on NexusMods for "minotaur". Could potentially be seetings for it in any of half a dozen different files off the top of my head. Don't have to the time to dig into it now. Only a few before I have to go.

#

The AI and seetings for it are probably very minimal

#

Mech is another good search keyword

timber mirage
#

Thanks. Looks like there are no mods that improve the AI. I'd expect most of it's behavior is hardcoded. Changing cannon damage and ROF to match how AI uses should be good enough to make it worth the resource investment.

solid hawk
#

Just so you know the key to using and managing subfolders in ModScript is _AMM_ModScript_Manager.exe

#

Control if they are "active" or not with the Use checkboxes on the left.

timber mirage
#

Oh, this thing has GUI for that? Neat, didn't know that.

lofty granite
#

is the 1000u max base radius hardcoded or is it moddable to go even higher :)

lofty granite
#

also, do u know if base lod levels are hardcoded or if they can be increased artificially

fallow meadow
lofty granite
fallow meadow
lofty granite
fallow meadow
#

Might be possible, not sure.

#

From what I can tell, there is already a performance based render count happening. So on a good system you will be able to see more. LODs can likely be adjusted. Whether you can increase render distance and possibly counts, not sure.

#

@lofty granite I am not an expert on this, so maybe someone else can chime in. Perhaps a mod for this already exists. You can also check the NMS modding discord itself, although quite a few are present here too.

#

!moddinglink

hardy auroraBOT
solid hawk
#

Ultra is best seeting possible. Mods can't change that. As far as LoDs, individual objects and environments each have their own LoDs, isn't really one overriding master controlling everything. For example, https://www.nexusmods.com/nomanssky/mods/2866

#

Makes it a nearly impossible task to change LoDs for everything.

patent rover
#

is there any mod that let us hold down E to continously craft more of the item we have selected? currently we have to keep repressing E after each craft lol

final hazel
patent rover
final hazel
#

It seems that this mod may work for modern versions as comments commend it in April 2024, but idk

#

Can't break anything beyond crashing on startup lol

patent rover
#

ill make a back up save just incase!

#

is there a mod that let us toggle our thrust so i dont have to constantly press down W when i just want to fly around? similar to auto running (K on foot)

patent rover
patent rover
patent rover
#

well the first few recent comments suggest otherwise

final hazel
#

The reply is from the creator of the mod

patent rover
#

i was refering to these

final hazel
#

The replyer is trying to remove a feature of the mod but the only way to do so is to manually edit the lua to remove the feature. Many lua files give options upon compiling them with AMUMSS but this one seems to not offer automatic options

solid hawk
#

These are people with no idea what they're doing. To edit the Lua, you open it up in any text editor and change the values to what you wish, then process through AMUMSS to generate the new customized .pak.

#

The second gives ZERO details as to what they did. Could be right, but most likely they did something wrong on their end.

#

Just like Ikea funrniture, lots of people try to use AMUMSS without reading any instructions. Just like putting together Ikea furniture, those who do this tend to have loads of self-induced difficulty. lol

#

It's really quite simple, once you do it right a couple of times, but being command line, people tend to read more complexity into the process than there actually is.

#

🙂

#

Tab A (script) into Slot B (AMUMSS ModScript folder). Lock it down (run BUILDMOD.BAT). 👍

patent rover
#

if i cant find any other ones with the cruise control then ill give this a shot. ty

solid hawk
#

As far as Galaxy S Flight Ultra mod. One of the top tier flight mods for NMS by one of the premier, long term, modders for the game. Up to you if you wish to use it or not.

hearty wasp
hearty wasp
#

GSFU's hardly works consistently tbh

solid hawk
#

It's a small cadre of modders who've made and continue mods for years. These people focus on both innovation as well as quality. Most of those you see with mods on NexusMods are a bit more "flash-in-the-pan". Take abandoned mods and recycle them, update for an update or two, then abandon theirs.

hearty wasp
#

It's just hard to control gradual brakes

novel gyro
#

Hey does anyone know how to use the blender addon

#

I'm trying to use it but I can't import or export anything

#

I downloaded python and both the add-ons needed

hardy auroraBOT
obsidian tree
#

this is base builder which is different to NMSDK

#

but if it's not working, try open the system console (window > toggle system console) and it might show an error

fresh arch
#

ooof size: procedural, my bad

lilac slate
#

guys any mods that actualy adds new cool creatures?i think no man sky is everything great but the animals....they suck

#

or they add more cooler ones and less planet with animals or dunno

#

they really need to add this

fresh arch
#

No there are no such mods

#

Only mods tweaking the sizes of existing creatures or removing specific types

lilac slate
#

damn 😕

solid hawk
lilac slate
#

hmm ok

solid hawk
#

In theory could replace existing with "skins" for new, BUT we can't make new or appreciably modify animations, so chances are would be incredibly janky and not move right.

ripe crown
#

is there a mod that adds the info from the cockpit view screens in a HUD for teh 3rd person view?

hearty wasp
#

would look hilarious tho

patent rover
#

does anyone know where PSARC guide is located in amumms?

#

(i check the github link and it does have one for the mod but seems like it was last uploaded last year so quite outdated compared to the mod page latest download date)

patent rover
#

yea i wanted to be sure it was up to date

#

but seems like the mod author said its still good so ill just use this

final hazel
#

one thing is that if no changes are needed in the lua after a game update, then the "updated" pak is usually just a re-use of AMUMSS using the same old lua script

#

I think

patent rover
#

btw how does removing mods in nms work?

#

is it generally safe to remove mods mid save?

patent rover
final hazel
#

Most mods should be fine but I just use a million QoL mods so I don't know how deep they can get into the game

#

No harm in trying with a backup of course though

patent rover
#

gotchaa thanks again!

solid hawk
#

Only mod .paks working are those updated since 19 July 2024 (exceptions only texture and sound mods). Not that long ago, look, using the Most Recent page. If not, can see if lua for an older one will still work

#

Take you more time to write the above, cross post it, tben wait for reply, than to just look. Lol

patent rover
#

bummer

#

wonder why its even a thing in vanilla ;/

fresh arch
#

One example already given was mods altering planet generation

#

Other group would be mods that let you fiddle with core technology, if you were to remove stuff like starship shield using a mod and then remove the mod, the shield will be missing and you'll have to manually reinstall it

tawdry saffron
#

@slow river just used your decompression tool, the performance is outstanding, but my "short timber wall b" are not rendering any more. I replaced the files with the originals and they were visible again. Ran the tool again and they're not there anymore. Did you hear of that before? I still have 120GB of free storage after decompressing, so that should not have been the issue

hollow plover
#

I'm wondering if anyone with a lot of the missions or all the missions completed can help me, I save edited too much and now a lot of missions are bugged and I need them pretty much completed to be able to relax (which is my main goal with this game)

I basically wanted to ask if someone could share with me their MissionProgress json from save editor (not sure if that works but worth trying)

viscid bobcat
#

Hey everyone, I got a quick question. So I go into NomNom, and only add a few things (mainly base parts/decor items) I "Unlock All Selected Items", then press on "Save" and "Save Account". and when i try to close the app it always says (picture to follow). And when i load into the game, none of that stuff is in there. only things that are in is if it's an item you put into your storage containers, like a ship part. any help would be greatly appreciated.

fallow meadow
#

!nomnomlink

hardy auroraBOT
solid hawk
fallow meadow
solid hawk
#

This way ↔️

lime mesa
#

I absolutely love the better planet generation mod

solid hawk
#

Lots do. 🙂

green spindle
#

This should be a mod.

fresh arch
#

Then go ahead and make one

#

Will be a bit tricky without proper tools to get animations and collisions working but hey, you have my support on this quest

tacit tide
#

Can someone remind me what the mod that removed your starter ship (forcing you to find your own way off planet) is called?

hearty wasp
#

I sure am not assed to rush to do it

tacit tide
#

Thank you!

final hazel
hearty wasp
#

it is already?

#

I rember mine being not

final hazel
#

Mine is unmodified and rideable

hearty wasp
#

then yeah just go ride that

#

sounds p cool tbh

final hazel
#

Just not fast at all lol, doesn't compare to the roboantelopes :<

hearty wasp
#

lmao

final hazel
#

But even then those would fit the role of horses better!

hearty wasp
#

tbh the cop dogs move p slow too iirc

green spindle
#

My modding capabilities go as far as photoshop lol

fresh arch
#

So do ours

#

Modding in NMS is very limited

#

It's not about what we want to do, it's about what we are allowed to do given the limitations we are presented with

#

We can just edit static game files that host tables of parameters for games inner functions

#

Custom models are possible but usually imported from already existing royalty free resources

#

But we have no tools to do animations, collisions, functionality, best we could do is a reskin an exisitng animal into a horse body and watch in despair how it moves

green spindle
#

So.. If I come across a companion with animations that would fit those of a horse.. Or at least be as close as possible. It could be reskinned ?

solid hawk
#

Yes, any NMS Models can be. One current temporary limitation...

#

The sole tool that can generate NMS Model files, NMSDK plugin for Blender, currently cannot do Exports. Still broken from NMS 5.x

#

Slow going, but currently being worked on by the developer. Once that's done, then you can get your horse into blender. Do whatever you plan on doing to it in there, then export as a NMS SCENE and GEOMETRY Files.

#

Final step, in METADATA\SIMULATION\ECOSYSTEM\CREATUREFILENAMETABLE, take the existing vanilla creature and change the SCENE to yours, which is the easy way, but most likely to be janky. There are other steps or different files to make some changes to potentially make things better, but best to wait until NMSDK exporting is fixed, because nothing else can happen without that.

round sierra
#

How does modding work cuz isn't nms online game?

fresh arch
#

NMS is not an online game at it's core, can be played entirely offline

steel crypt
#

There are a plethora of online modded games.

ocean prairie
#

Why is everything pitch black? I only have this mods

steel crypt
#

When were they last updated?

ocean prairie
steel crypt
#

If it wasn't updated after 5.0, it is going to have issues.

ocean prairie
ocean prairie
steel crypt
#

Probably not. What cloud mod is that?

#

2 cloud mods

ocean prairie
#

Ok might be one of the cloud mods you were right

#

i removed both just in case will see which one it is i think its the space one

#

Nopo

#

its the other one

steel crypt
#

This mod has stopped working after the 19th August update, causing everything to render in black.
High Quality Volumetric Clouds

ocean prairie
#

Its baffling how one cloud mod can make everything pitch black....

#

I really really hope modding will be easier for modders for their new game

magic lava
#

I doubt it

steel crypt
#

The type of mod or subject doesn't matter so much.
It's the files they mod. The files are not based on subjects.

#

That cloud mod mods a shader pipeline file. Can do all kinds of stuff to visuals.

#

Lol been making mods since 80's. This IS easy....ish

#

It would be easier for people using mods if the mod author notes the NMS version/versions it works with, and the user actually reads that.

hearty wasp
#

the screenshot should provide as much information as possible

ocean prairie
ripe crown
#

sorry to bring up again somethingi asked the other day, but i didnt actually get an answer aas to if its difficult or not
there doesnt seem t be a mod that takes the in-cockpit info from the screens (speed, coords, etc) and makes those numbers somewhere visible in the 3rd person view, which ithink would be great, like an ironman suit type HUD in 3rd person view

fallow meadow
fallow meadow
# ripe crown got it, thanks

If you were thinking to possibly give it a try yourself, I suggest you pay the NMS Modding Discord a visit for info and further support.

#

!moddinglink

hardy auroraBOT
hearty wasp
fallow meadow
#

@hearty wasp Speaking of hilarious, I bet your Sean mod has Sean shown on each screen?

hearty wasp
#

not all screens

fallow meadow
#

awww

hearty wasp
#

sometimes when you're in space not looking at any planets I'm p sure no Seans are visible

fallow meadow
#

Communication, Sean

viral oak
#

can't override any cockpit textures?

vale iron
#

Even if you added screens on the ship model so they show in third person, getting the info might not be possible. The information that gets passed to different UI elements is siloed, so you can only get it in certain places

#

Like if you try to call the distance to target variable, in some places you'll just get the variable name, it won't make the lookup

solid hawk
#

I'd say in the 90th percentile can't be done through game file modding

fresh arch
#

It's because it's either straight up not doable given the limitations of modding

#

Or because it's too much pain in the ass to even consider doing

fresh arch
#

Exotic Starship Fabricator mod has been updated for latest game version. Now it supports customizing colour of the metallic bits found on exotic ships! 🥳

broken matrix
#

Hey was told to ask in here, I was just wondering if nms cross saves between steam and Xbox pc gamepass? If not are you able to transfer your save over to steam?

final hazel
#

Cross save may be coming in a later update to NMS as datamined files and menus for it have been found in the release of 5.00