#nms-modding
1 messages · Page 49 of 1
i would never be one to always brush off and push people to spend thousands on hardware, specially when im one who still plays occasionally on a 4th gen intel.
The point is SSD storage is not something fancy or expensive these days, even on that system that has no m.2 slot i used a pci adapter and got myself one.
Even a regular SATA SSD would be an improvement over HDD.
i might take your word for it and literally buy a sata ssd
Yes and no, just be aware if you leave the game for awhile, then come back, which many people do, you will not be able to use those same mod .paks. Outdated mod .paks crash the game.
dont worry i started playing yesterday
i have barely 20 mods
not even 12
Good as a list of the mods you were using, so you can lookup updated version though
true
guys i am so cooked
Just a common thing we see. "I've been gone for 6 months, now the game crashes". Remove all of your mod .pak until updated for current version. 🙂
how long should decompression take?
Even ones from 5.01.1 crashed in 5.03 which was rlly funny
hi grouch
I like being the friend that manages all my other friends mods for them w amumss
haii
sorry I was giving ppl ships cuz it's rlly easy weirdly enough
would you recommend this
Yes!
ok
I used it, it might be different for other CPUs
ok
But prolly good on weak CPUs
My CPU is pretty weak compared to the GPU it's paired with
mine has some bottleneck but its great
Mine is specifically built to run one game that I can't even play anymore 💀
Also these are all the mods I run and all the ones that I feel are objective improvements to the game tbh
send me your nexus mods history
of the mods you showed me
so i can install them all
omg i thought of something smart but idk if youll be willing to help me
trying to find out how to make a nexus mods collection but tbh I'll just send you all the links
ok
i wanna ask if someone would be willing to make the steam save i have into an xbox save
cuz i dont have the steam version of nms
You can easily do all the things it lists with nomnom on your own save editor, I'd be willing to send ship data if you want prerelease ships
i didnt get the xbox or the light helmet stuff :(
Idk abt stuff like the truly maxed out frigates cuz idek how high that goes besides just imagining 30 support frigates w 50 in all stats
awhhh
thats why im asking
i dont care about the other things i just want the light helmet and xbox helmet
it should've so that is surprising
trying to figure out what made it work for me
I've literally been wearing it on my creative save as I've been giving people ships lol
thats awesome dude
The helmet should just be anomaly head option14, did you double check that you have it "unlocked"?
OH YEAH I read that 💀
anybody able to get me a modded exotic ship i’m on console idk if you can save edit the mod
o:
maybe try removing mods to see if that changes anything
/ disabling
idk why it would do that so suddenly
unless doing the file thing broke it
which may require whatever verifying files equivalent xbox app has
if its the decompression thing im actually gonna lose it
i reinstalled the game and waited an hour for it
oh wow it worked
no stutters or bad fps
man i need that save file bad
I made one
I can change it's color a bunch until it's red or whtv
There are two options, red with gold trim and red with silver trim
@viscid pike
I DM'd you the list!
oh alright then thanks man
ZBFM-DWGZ-AZ9NG
(@viscid pike)
!myfriendcode
RER3-HTWB-9FG6R
(@final hazel)
Gunter
Hi guys by any chance do anyone know how the NMS bot service works. I would just need an high level description of the process behind the scene because I would like to implement the same system in my community to create a sort of banking system.
@steep kelp For starters the service and details about it should be asked in the Creative Hub's own discord channel.
But the service runs on its own network and exclusive code, so i doubt youll be able to implement it as part of your community directly
I was thinking of making a new service and not using the existing app. I was expecting a dedicated network which I have but I don't understand what kind of process it uses. It seems the system can summon an NPC at Nexus but I am wondering how he does that so I would be able to design the same system.
Those would be trade secrets i am pretty sure.
But again, that's a discussion you would have in their discord
!creativehublink
Ok I asked here because I thought it was working as a normal game mod where everyone provide details about it...but it seems a more sophisticated system where you can't share details
No it's not a simple mod like you'd see on Nexus
It's one of a kind work, result of reverse engineering the inner mechanics of the game and the network protocols that allow a bot to perform various operations
Not to mention running a server with an instance of the game 24/7
I got that already in place
I have got my bot too. I guess I just need to do the same homeworks to figure it out. Thanks for the help btw
Well then godspeed
so quick question if i can
the how to use pdf suggests using the amumss mod manager to update mods by making modlist folders and you can make multiple folders depending on the mods you want to keep in them
im intending to separate the modlist folders, between the non-conflicting mods and a folder with the conflicting mods
in particular, the how to use pdf states that i need to create a separate folder for any mods with additional files
the problem im now finding, is what to do with mods that are conflicting (about half my total mods though im sure theres something else going on) and one of them is in a separate folder due to needing a mefi folder for additional files
can i still add this separate mod's files into the folder for combining?
Yes you can
good to know - just that the how to use pdf stated not to - so great news
do mods no longer work after the worlds part 1 update? none of my mods load
short answer yes
long answer a quick search for "Mods worlds" first answer says this
now you can find the answer next time this happens
Mods from before any major update and even minor ones will not work with the current version
You either need the luas to rebuild them with AMUMSS or new paks straight from the mod authors
ah thanks
can u help with that one tho?
how do i get mods to auto update with amumss
You just need the lua file most mods come with, you place them in the Modscript folder of AMUMSS and press buildmod.bat
considering i was having issues with the terminology of this earlier, i guess "rebuilding" them rather than "updating" them is more accurate
Yeahh, rebuilding them for the current file structure of NMS and whatever changes the update has made idk
for mods without a lua file, you usually can get one by adding just one pak file into amumss' modscript folder and running buiildmod
ah alright
do i need to update amumss too?
okay thanks!
I want to get into base building but it seems like all the really cool parts are legacy. Is there a mod that unlocks them for me?
You can simply use a save editor to unlock their blueprints, though they aren't well-documented. Searching for "Wood" "Concrete" and "Metal" should show you to all of the still usable legacy parts
@ionic wraith To add, here is a pin that has all of them listed:
#nms-modding message
Perfect, thank you!
There are also freighter legacy parts but they don't conform well to the current models, both in color and style, and some parts are unusable like the stairs
They use the classic colors that planetary prefab parts use, and not the new freighter-specific colors
so how do i build pak files with amums
#nms-modding message first link
You need mod lua files, and you need to put them inside the Modscript folder and run Buildmod.bat
so i cant update pak files?
You can sometimes extract a lua file from a pak file using amumss but idk
most mods come with lua files, which are the instructions for amumss to rebuild that mod with for newer versions of the game
you will still want up-to-date lua files for most major game updates, just in case something's changed
question
why is the mods message not showing when i load in the game?
that means you do not have any pak files in the MODS folder, or disablemods.txt is still present
Weird, my mods folder is in PCBANKS
that's because they are using the wrong folder
Note that the large amount of mods may have conflicts that combining with AMUMSS may avoid, though of course not all mods have lua files and I'm not versed in making lua files from paks
All of the mods in that screenshot have Lua scripts. They're all DUD mods, so designed to work together without any combining necessary.
So i got a important question to anyone who knows.
When i was playing the game. I think in the early days. I was teleporting around thr galaxy. And i found these giant pillars the size of mountains. U can scan them like actual ingame structures. It would say something along the lines of "First Spawn Pillar". It even had a logo like the atlas u find in space.
I think this might be a early game or easter egg structure.
No one seems to have ever seen or heard of it. But i remember it fondly
I've asked it in a another chat but i was told to ask here.
Is it a modded thing, or actually ingame?
Probably monoliths
Nope, not even. Monoliths are tiny compared to what these pillars were
All I can think of.
Not having left the game, except just after release, everything runs into everything else in memory.
I know those, but its not the same
I assume this can never be found
I played for 4 years and don't remember seeing any scannable object related to First Spawn
Try asking in #nms-questions , there are some long time players there
Not as long as its' a guessing game
Otherwise, unpack and decompile the game files, search language files for any occurrences of First Spawn and see where those lead to
maybe it was revealed to you in a dream
hello, was wondering if its possible to unclock Autophage race with mods?
pretty sure someone made a mod for that already
Yes but it's outdated, would need to use AMUMSS to compile it for latest game version
Guide for AMUMSS: https://www.nexusmods.com/nomanssky/mods/2626
Hey, I was told to ask here. I recently switched from Xbox one (disc) to PC (steam) and wanted to port my account. I don't have two many hours, but I did do the Leviathan and Blighted expeditions, and would like to just mod or make as complete whatever I would have gotten from 100%ing them, instead of paying 15 bucks to port the game files and all that mess
You should just have to use the standard goatfungus save editor, and enable all the major expedition rewards that you care about in the "Account" section
wheres the best place to get mods at?
!faq-modding
-#
to view info below, enable embeds
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
Pick only from recently updated or newly released mods
5.05 - i just finished updating my mods
at least i know how to move forward now
- run amumss modscript manager
- use MODS button to yeet all the mods out of the mods folder
- select all modlist folders
- i have main, main conflicts, choose either red or blue, and 2 more modlists with extra files
- select auto-combine on the conflicts modlist folder only
- deselect auto next to build mod button
- run build mod button
as i understand it, this "rebuilds" the mods included with the current mbin format allowing the old mods to be compatible with the new formatting
well crap
now i got mod incompatibilities just after the No Man's Sky logo appears during save loading - after rebuilding mods
Anyone else use the leodium ReLive expedition?
im watching tv at the same time - i think theres duplicated mods (a couple of mods kept showing up twice earlier)
and... nope
same 😦
did you do anything to fix it yet?
i'm somewhat new to modding
sort of - i now know the issue is at least one of the mods in my conflicts combined pak - removing it fixed things
several of those mods are from better no mans sky (i had previously disassembled it into all the individual luas)
many of the luas failed while rebuilding the mods, however removing mostly the different dud's sky colours out of those seemed to fix the problem yesterday
and those that remained from bnms, are probably specifically for version 4.xx - but it was working (albeit with an error from gweather safe buildings) - but it was running either way (though on that, the gship starborn runner colours pak doesnt get added to the mods folder while using the modscript manager EDIT: and no, i have only just found this so this isnt the issue either)
There's a good chance the Starborn Runner mod is a texture only mod, so doesn't need to be rebuilt
so it wont get automatically added along with the rest then
"because the buildmod button doesnt touch it"
🤷♂️
Never used the AMM, can't tell
@solid hawk would be better suited to explain how it works
ill try adding it separately and see what happens - once i get the game working with the conflicts folder
One could check the mod description to see what files are affected by this mod
... but Nexus is having some issues atm
That should not be related
ive been pronoucing amumss as A'mus
but i now realise its probably closer to A'mums
but my brain realising this can also pronouce it close to Anubis - as in Amu'mis
AMUMSS updates MBIN Compiler each time after game files changed
in which case, i think the gaem was still updating while i was working - d'oh, didnt realise it was dependant on the game files for its updates, and took it from like cloud sync like github
Yes, MBIN Compiler and other files are hosted on the github
And team responsible for them just flagged them as ready for new game release, hence AMUMSS downloaded them
so i basically missed a step
- make sure amumss github and nms steam game files are up to date
- run amumss modscript manager
- use MODS button to yeet all the mods out of the mods folder
- select all modlist folders
- i have main, main conflicts, choose either red or blue, and 2 more modlists with extra files
- select auto-combine on the conflicts modlist folder only
- deselect auto next to build mod button
- run build mod button
as i understand it, this "rebuilds" the mods included with the current mbin format allowing the old mods to be compatible with the new formatting
rerunning amm again after ensuring the new step 1 was good to go seems to have fixed the previous mod incompatibility
ok, so this may inply there's a reason the starborn runner pak doesnt compile with the rest - i added it separately and it almost worked - the sides are black, but the blue parts are invisible
Yep out of date MBINCompiler was the issue. You have to realize all of the mods and tools are updated by people. Ones with sleep, jobs, family, etc. Just because you want to start playing with mods only a few hours after a game update, doesn't mean anything will be in a state for you to do so. If an NMS update has just released, wait a day. 🙂
NMS 5.x broke some texture mods. The TEXTURES themselves. Gumsk has been on vacation and just got back. He's working on it, but very time consuming. You'll need to be patient.
didnt intend to come across as impatient, sorry about that if i did
having been involved with several mc mod development (i was an unofficial faq answerer for a few of them, and helped with bug reports and feature requests that got added to the mods which was great - one of my self written walkthroughs got added to the official wiki page due to its easy understanding nature), i get it takes time to do these things
i learned a few new things about how nms modding works over the last couple of days - and thats what the majority of what i was mentioning was about
as for the texture, didnt know it was a texture, and i was mostly answering a question i posted earlier about why it wasnt auto compiling with everything else - it was suggested to add it in manually, which i did and the picture was the end result
It's more of an in general thing. Not specifically you. I think that is one that's already been reported with broken textures. Gumsk could confirm, but get the feeling he's being smart and keeping his head down, until all his mods are updated and uploaded.
As a new person, you aren't expected to know about delays and patience with NMS modding, that's why we're here to let you know.
Yup, NMS is still a niche game, the majority of modding efforts is supported by a handful of people
But it's nice to see someone trying to learn how to be "self-sustainable" when it comes to keeping mods updated
And your "list of steps" might benefit other people as well
hello was wondering how do i add void motes using save editor?
Uh might be different depending on individual SE used but it should be like right clicking on a slot, add item or substance and picking from a list
Since it's not a currency like nanites or QS, it's an actual item in inventory
thanks that helped alot
@pure mulch in case you're interested in interceptors in fabricator: https://www.nexusmods.com/nomanssky/mods/3044
Thanks FF, I've made exactly one ship, so don't really use fabricator, I just enjoy the hunt.
I just wanted to show how many different slots there can be
And that still ain't enough to cover all combos and never will be
I'm guessing the skin is just local and others see something else?
Correct
It's an inherent limitation to fabricator in general
When players assemble a ship in fabricator, they don't spawn a ship from the seed that would correspond to parts picked
Instead what happens is: the fabricator spawns any ship of selected type, but "dresses it up" in picked parts and colours
If you were to fabricate a ship and look it up in save data, you would see the original seed and a list of overwrites for parts and colours
Yer i get the dressing up, tried cloning seed from my fabricated one and was different
One of the things my mod does is setting up a list of part overrides for interceptors that simply does not exist in vanilla game
Its the same methodology the vanilla ship types use, just extended to interceptors specific parts using new data
Data which is not present in vanilla, hence it will not show up for other players
It also will not persist once the mod is unistalled, because game will no longer know what the beep "SENT_COCKPIT_A" or "SENT_SKIRT_A22S" in override list is supposed to be
It will yeet that data out, leaving the underlying interceptor instead
Updates tend to break mods, so it's advised to either get an updated version from Nexus Mods or recompile the mod using AMUMSS / NMSMB
Alright no problem thanks :)
Some will, some won't. A few hundred, should we go over them one by one?
Plan on always updating mods for an NMS release. 🙂
Added 31 new decorations
- 6 decorations under Eucli-ea Gardening > Shrubs
- 13 decorations under Eucli-ea Gardening > Trees
- 2 floating islands, 4 rocks under Eucli-ea Gardening > Rocks
- "Iron Giant" statue under Eucli-ea Outdoor > Outdoor Decoration
- 3 stone ruin decorations under Eucli-ea Outposts > Ruin Structures
- 2 stone ruin basic walls under Eucli-ea Basic and Cuboid > Ruin Basic Parts
Spend less, Furnish more.
https://www.nexusmods.com/nomanssky/mods/367
How do i speed up the clock on a living ship brain stem thing?
search "timer" on Nexus Mods
download mod
install mod
play game
Does the beyond base building mod increase the base boundary?
I can’t put any mods on my game via Nexus or even manually, and I can’t figure out why, even when I’m only installing one mod, it’s not working. Is it because I have the Game Pass version on my PC or do you guys think it could be related to something else ?
Did you tried to install it manually?
Is the mod up to date?
Yes I’ve tried to just download the file from Nexus website and then putting it inside the game « Mods » folder, and the mods seemed up to date, but as I was trying before the new update came to the Game Pass version users maybe it’s related to that, and I haven’t tried it again now that the update is out. I’ll try it again tonight
post MODS folder
I’m not home right now I’ll do it then !
No, that's be gBase Boundary. Designed with no feature overlap to work together.
Must be in PCBANKS\MODS, NOT GAMEDATA\MODS. Did you delete or rename DISABLEMODS.TXT in PCBANKS? Updates will frequently remake this file, so reoccurring task, not one and done.
is there a tool to change the color of ur ships?
For existing ships you can use save editor to edit the raw JSON data
Each starship should have a customisation entry for it that stores various colours
so nomnom in and json
where in the json approx?
there where it also saves inventory stuff for the ship?
You will prolly want to change colours from Paint, Alternative1 and Alternative3 palettes, if memory serves right
No, it's a different section
lemme look
Im no save editing expert so either someone else will need to step in or
!creativehublink
save editing channel there
for my ship its alternative 1 and paint
no alt 3
It could be other values as well, I was going off from memory
Now having grabbed some files I can see other values are:
Undercoat Primary / Alt1
Paint Primary
Paint Alt3
Metal Primary (explorers only)
Sailship Sails Primary (solars only)
@slow river ran Decompressinator and unfortunately it seems like it has impacted performance quite a bit rather than improved it
up to date NMS on Steam, no other mods, had something like 220GB of free space when I ran the .bat file
in the event nothing comes of looking at the BankSignitures file, to undo the Decompressinator is that just an uninstall and reinstall of the game?
Decompressinator makes a backup of the files. Should only need to copy all out of here, back into PCBANKS
Alright, well I made a copy of that other file for CheatFreak to look at, just really sad that all these people are over the moon with performance and it made mine worse across every metric. Really confusing
Thank you for the response though!
slow disk?
Are you on an HDD or SSD? Cuz it should only bring performance problems on an HDD
I think Jason had some insight as in why the end result might not be better when running unpacked
Big wack
welcome to my life
I've had neverending problems with SSDs since I built my first computer
Maybe this one? #nms-modding message
gracias, i'll do some more testing before reverting all the changes
what are your go to mod?
Sean
On a more serious note, pick mods from recently updated or newly released
Do not install anything that wasn't updated for Worlds part 1
!faq-modding
-#
to view info below, enable embeds
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
Yeah for sure but there is not really much things those days
so was wondering if there were a cool thing I missed
Sean
You pick the mods which are updated and useable, which change the things in the vanilla game that you wish to see changed. 100% subjective. Mod you like I may hate, vice versa. So, there are no must have which fit all.
yeah fr but I come from skyrim mostly so I'm used to have 3k mods and searching everytime for the best things
that's why maybe u have recommandation
Lots less for NMS, most break every update, and game significantly less moddable than Skyrim
Anything before July 17, 2024 can be considered unuseable. Some, after that, may also cause crashes, if needed to be updated to current hotfix level, nms 5.05
Fairly limited list, at this point
Or you can try your hand at rebuilding mods for current game version from LUA or C# scripts if provided
Using tools like AMUMSS or NMS Mod Builder respectively
uhhh thanks guys very helpful
Look, you won't get recommendations from us, because we're actual mod authors
We spend much more time building, updating, fixing mods than actually playing the game
And we do it when we're not busy with real life responsibilities
So no, we don't really have recommendations, just general tips on what to do and what to avoid
you didn't even give any general guidelines on what you were looking for, try Reddit and be more specific
@meager dagger feel free to DM me the BankSignitures file if you want me to take a look but it sounds like the problem is your PC, not the pak files
hey wanted to come back after playing a couple of hours. this is what it was, thank you for suggesting it 🙂
Dunno what I did but sure
Emotional Support chatting
In AMUMSS, what's the difference between BUILDMOD.bat and BUILDMOD_AUTO.bat ?
different issue
amumss is telling me there are no conflicts, but nms refuses to launch citing mod incompatibilites
idk how to upload a list of paks i have enabled
BUILDMOD.bat is for normal usage. Applicable to 99% of users. BUILDMOD_AUTO.bat is for customizing default settings.
Conflicts and incompatibilities are two different things. Conflicts are when one or more .paks in your MODS folder contain the same game file, game can only use one. Incompatibilities means you have outdated mod .paks.
It scans your PCBANKS\MODS folder. If you put .paks in there, they'll get checked.
There is some documentation in the README folder 🙂
Also, this: https://www.nexusmods.com/nomanssky/mods/2626
Thanks, that helped me understand the difference
I've been using this too, been following it like the bible 😭
I ended up just deleting everything
Will just pick and choose mods from scratch, again.
99% of mod .paks older than 17 July 2024 are not useable, due to changes HG made to their game file MBIN file format for NMS 5.x
Use this page...https://www.nexusmods.com/nomanssky/mods/newrecently
Got it. Thank you!
Chronological newest and last updated are first.
There may be a small number, updated to NMS 5.00-5.03, on or after 17 July, but that may still need updating to current NMS 5.05 (released yesterday), but the authors haven't been able to update yet due to work\family\school. Can take a few days after a patch
Is it possible for me to update these myself with ANUMSS?
afaik all I need is the lua file
In most cases, yes. 🙂
One of the use cases for AMUMSS\Lua scripts
There are times when HG makes changes to a file, which may directly affect an lua script which needs to make a change to the exact thing HG changed.
In those cases, the script may need surgery. If you see ERRORS, those are bad. WARNINGS may be a point of concern, maybe not context based. NOTICES, most of the time are innocuous and can be ignored.
But, to update a mod to current, with an Lua, put the script into the ModScript folder, run BUILDMOD.BAT, answer the prompts. 🙂
If you do find any warnings, can look into REPORT.lua to find details.
Yes, you can use mods or save editors or other 3rd party services with the game
As long as you don't use them to fuck up other players' experience, it's all fair game
good to know thanks
is there a mod to change the aliens to different vocaloids?
Change into what?
Havent played in a while, is it still needed to unpack all the game files for the game to run better, or was this fixed over the past 1.5 years I havent played?
Nothing had changed in this regard since that time
So Ill assume I still have to unpack them all. Thanks for the info
Just keep in mind running unpacked doesn't guarantee you get a performance benefit
it depends on caveats of your PC, see this post: #nms-modding message
Assuming nothing in that regard has changed, it will probably make my game run faster, because my pc isnt the newest and strongest, pushing 6 years of life now, so anything helps
then try giving this a spin
Sure thing, thanks
Isnt it just slightly better to just unpack them and leave the files as is, instead of packing them with no compression?
No idea, never dealt with that
Only the basic mod for removing lag when leaving atmosphere
How does this work with other mods? I want to download a few QoL mods to make the game feel better, and I want to know if Im gonna have to decompress the mods too, or if it does it by itself
Yea I see that, but I am asking a diff thing. Mods, I assume, will be compressed the same way the game was before I were to use this tool. Would this create weird scenarios where some parts are laggy because the mod files are uncompressed compared to the rest of the game?
!creativehublink
Just to be certain Ive done everything right. I used the mod you linked, placed the 3 files it wants in the C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS ran the .bat file, waited, and exited it when it was complete. I then made a MODS folder in the PCBANKS folder, and placed all the mods' .pak files in the MODS folder. I launched the game for the first time and saw this. I assume this is normal. If not, please let me know if Ive done anything wrong
This is the resulting file structure. Have I done this correctly? Or did I mess up somehow/somewhere?
This is just a standard warning when playing a modded game, is all. Gotta CYOA in this world.
What does CYOA mean?
Cover Your Own Ass
Ah ok, got it. So Ive done everything right?
Looks like it. if you didn't, you'll know! XD
Also be advised a recent patch dropped, and as you know, any patch can break a mod, esp. major, etc. etc. Have fun! 
So I am looking to set up AMUMSS, because as far as I understand, it will make playing with mods easier. I am reading the pdf from the page on nexusmods, and I got to the part where I need to make the folder for it an exclusion to my antivirus programs, and also disable them while installing. Should I be worried? Is it safe?
Is AMUMSS required? Or am I wasting time?
amumss|nmsmb are used to create mod pak's, and help merge mods that may have conflicts - if they come with the scripts used to create them. they are not needed or used by the game, only the resulting mod pak's are used. that said, the more mod's you try to use the more likely it is you will encounter a conflict - two mod paks that contain the same asset (e.g. mbin), at that point you either live with whatever issues the conflict causes, or you learn how to use scripts to create merged or patched mod paks.
Yes they are safe
It's in essence a recurring false positive situation. Surrounding an open source tool, used in AMUMSS, called CURL. Been around for thirty years. It's a command line browser, which amumss uses to download updates for itself and MBINCompiler. But, in the past, two decades ago, one or two viruses used curl for their own nefarious needs. Ever since gets caught up by some poorly constructed virus definitions. Even Windows has a built in version of curl now.
But, good to see you're looking through and reading the how to to avoid pitfalls. 🙂
vocaloids like Hatsune Miku
so i need nomnom
With you being on PC, you should have access to the save files
oh thank god
!faq-savefiles
-#
to view info below, enable embeds
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
so basically
Download NomNom, get to your saves. Use them to transfer to Steam
That is how it should normally work. There have been issues at times, especially with registering the required fields for the account/user (UID/LID, etc). If following instructions results in issues, please check their Discord for further assistance
i see
Is there a seed # document for God rolls?
Give the below discord a try
!creativehublink
I could prolly find a link to such detail, but it may be outdated
Ty devilin. And yeah I found one but it was pretty old repository
Actually, was it this link? https://github.com/zencq/Pi
I think we are on 5.0. It says down below 2.0? That is the same link I found
Hmmm, is that Help 2.0, or game 2.0?
Although...I could try it first anyways
Oh good point... ok maybe that is the github version
Do note we also have the !component command in #bot-spam
@normal hornet For example
Oooh ty o_o
Do you know what "Perfection" means? Closer to God roll if higher? Can I specify max?
That looks to be a value between 0 - 1
1 being 100% (top roll)
I will assume there is also a 100% top roll when you specify B-class for example. So it would be the best roll for the class you specify. The value has no direct relation to the item
(to be honest, I never really used it myself, so I am making some assumptions based on what I see)
Np ty for the help. Now just trying to figure out if searchable/filterable
Oddly enough, testing the above shield, shows same max values for S-class, but clearly lower max strength for B-class capping at 20
Hm...I think Gunthers values are outdated. The max for these Neutron cannon upgrades should be higher
And it's already sorted highest to lowest it seems
Not sure if recent worlds update changed things or if previous but they completely wrecked my x upgrades which were max when I quit lol
Ok, good to know. If you continue to check it out, do let me know your findings on being outdated or not. I can forward it to the bot creator
I am not sure what source is being used for it, might actually be that same source we spoke about earlier
Oh I see. Well a lot of people probably quit in my 2 year hiatus. Youtubers and modders/github people alike xD
Well, zencq is still pretty much active. Perhaps not with this though
Github shows 4 months for recent changes. So it may just not have been updated to current. Might not have found time for it yet, being pretty busy with other projects?
4 months should be good enough I'd think but not sure how crazy Worlds update went. I know x mods are worthless now. They say they are bugged.
Could very well be. Not really something I personally care much for. Best to inform the creator, I know zencq is still active and often around. Can also check NomNom Discord, which is theirs, albeit a different tool. I'll let the bot creator know to look into possible outdated source
Ty Devilin. And I made sure I searched the correct thing just now
@normal hornet In regards to Github Pi, it appears that the Worlds Part 1 update had no changes. It should still be up-to-date for what the readme says. So you should be mostly fine for that matter
How do you view github seeds? It doesn't show anything and won't allow me to view them
As far as the bot...I tested the top 3 seeds and they definitely aren't the same values ingame
There should be a download button in the top right corner next to the Raw label
CSV is a common file format, should be able to open it in text editors or MS Excel
I tried that but it is in alien language
Works fine for me in Excel 🤷♂️
yeah it says en right at the top
yeah. excel wont even let me sort by perfection
It did let me lol
I mean to pay for excel/miscrosoft
😅 huh. I click the top of the column and mine does nothing. I haven't used excel in years but that is how you sort as far as I know
Just open the file, click on Sort & Filter, it should highlight all the columns
basically my document isn't editable. even resizing the columns
A windows pops up, choose Perfection column, sort by cell value, order descending / Z>A
@normal hornet Google Sheets can import csv files too
The bot command uses the same source though. So I am actually curious to know which ones you tried that do not match in-game. You are adding and editing them correctly?
Thanks that's actually what I just did xD. It worked but yeah..numbers are off
I just copy and paste the seed. But the highest 3 are still low numbers by today's standards. 14% is max damage I believe. Not 10
Can you give me a full example? Item ID and the seed?
I realized it was sorted highest to lowest so I used the first 3. The numbers in-game are different from what is listed here though. I got one that was 14% dmg but other stats were pretty low
Ok, let me have a look
As said earlier, the readme tells you what is out of date
I only got up to 79k but that number is misleading. I'd need to test on actual enemy lol
Ooh neutron..he did say 2 were outdated
In a comment on the other discord.
Alright thanks 😭. Rip
Do let us know if you find any not listed though.
My bad. Yeah I only looked at Neutron
where is the files stored outside of my ssd if im using game pass for no man sky?
im trying to figure out why no man sky is detecting reshade
even though i never installed reshade lol
You should be able to "browse local files" inside xbox app
!faq-savefiles
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to view info below, enable embeds
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Oh wait game files
hehe I was about to like link to that too >.<
!faq-settingsfiles
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to view info below, enable embeds
Settings File Locations
Steam 
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...
GoG 
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...
Deleting any of the settings files will have them regenerate when the game is launched.
not on either of these @final hazel
empty folders, no reshade at all
my game is curse, it doesnt even have any file paths on reshade itself lol
ok some more digging, for some reason
it was under c;/programdata/reshade
with an nms file?
im confuse lol
...so you've never used reshade, for any other game ever or ever installed reshade?
You have once installed reshade, which was likely in 2023 considering the version it showed. At the time it would inject into all vulkan games, which NMS is as well. So running NMS triggered it to launch again and notified of an update. Complete uninstall is a huge issue with reshade because of the injection methods used.
no i have
Having deleted the folder from ProgramData got most of it though.
Anyone have a cool custom modded ship that looks very unique and are willing to dupe one? I kind of want variety in my collection
The only modded ship that I believe exists is the fully ball exotics, which can't be traded from all my attempts at doing so
Anyone here use the data files that show you to play old expeditions? Was going to see if they work on game pass saves on PC so that I can use my account so the unlocks transfer there and are locked to a Steam account.
You mean save editors? Nomnom works on Gamepass for PC
I have seen some of the weirdest ships on YouTube that are just so outlandish, I guess those can’t be traded?
You can alternatively use mods to replay the old expeditions
https://www.nexusmods.com/nomanssky/mods/2996
Can you elaborate?
Plus I can’t install mods on my platform
Like for example a starship that looks like a freighter
Very outlandish stuff that you can actually fly around in
That is not possible in the vanilla game I believe, like if you uninstalled the mod then it would become a normal ship
Idk if they even have cockpits tbh
Like could other people see this on unmodded clients? If so then maybe but if not then it could never exist on a vanilla client
Someone gave me a silly Nintendo ship, I’m never going to use it but I’ll keep it for funny stuff
most of it? u mean there is more files i need to remove?
Because I know trading ships is possible, since heavily customized and modded ones exist, I think it could work
That’s exactly what I was talking about. But only info on there is for steam and I don’t want to buy the game again and then not be able to use the unlocks on console which is where I play
Most likely, yes, not sure if needed, but it may have injected into other games too
Have another look here: AppData\Local\ReShade
Ohhh I see... you should be able to find the equivalent of those folders on the xbox version, I'll find the link to it
I think it's thru this
You’re my hero!!
If those mods were uninstalled, would their appearance persist?
They all seem to use custom models that don't exist in the vanilla game
Which means they can never ever exist on a console
I have seen YouTube videos of them being flown into the anomaly, which confuses me that it’s not in the game
The anomaly is in the game
Almost like this game is exploited so much
Like from other people's perspectives though? Cuz you can use modded ships in multiplayer, they'll just show up as the unmodded version of that ship
I’m assuming if they are able to be flown into the anomaly, they should be traceable
On someone else’s view?
That is not how that works, the models for the ships don't exist in the game's files so if someone were to visit you with that ship, in the anomaly or not, it would look like a normal one
Oh so if I had one of those, it would only look modded on my end?
Yes, like can someone without mods installed see these ships the way the modded person does?
Yes, unless it uses customization built into the game (which the millenium falcon is not in the game files!)
That idk, I’m assuming probably not
@hollow marsh I think the ships you are referencing are from this mod:
https://www.nexusmods.com/nomanssky/mods/1064
You can not get those ships without modding.
Mods are really weird, they can actually give full supercharged slots, which would change on an unloaded account
Then I’m better off just using my cool interceptor instead
Got all the thrusters too
You cannot trade ships to someone with the SC slots preserved, they reroll fully vanilla
Not all mods will only affect the game while installed. Some mods will permanently stay as they use vanilla ways to accomplish things
Things 60 supercharge slots can be done with save editing, which is technically all vanilla
That’s a crazy one
What platform are you actually playing on?
I honestly don’t know their intentions of people who made these mods
PC
Plus I can’t install mods on my platform
Hmmm
I want to actually appreciate people who dupe because they made the game easier for me, even though it’s not playing the game as intended
Then you can install mods!
I’m using Apple, that’s the thing 😭
OH
Hahahahaba
that's mac, not PC!
Ah, sorry, yes, that explains
AHAHAHA
I can use ZERO mods, as much as I can’t use 🤣
I’m pretty sure the game files got some code that completely disables mods for Mac
Is there such thing as a sentinel mod? Which turns you into a sentinel
Mods fundamentally don't work on mac at the moment, like the game doesn't even look for a MODS folder lol
I have mods downloaded, but they just don’t work
I do wonder about save editing though. As it is possible to get Java running and use NMSSE
It would be cool to actually see sentinels in person, they got multi tools, jet packs and starships. They must have a physical form
So for you it would not be possible to get those fancy modded ships, but you can activate all slots to be supercharged if you wish. You can also get some save edited ships, like the ball ship, or the funky golden/nintendo cockpit.
Could I activate my current starship to have those supercharged slots?
Yes, you can save edit those slots. For as far as I am aware it is possible to get NMSSE to run on a Mac (requires java 8 64-bit)
That would make my current ship so powerful, it already cuts through capital ships like paper
Just make sure to create backups before you first try anything. Also remember that a save editor is very powerful and can ruin your game in various ways (spoiled/corrupted)
Corrupted game now exists? I though it was limited to just planets
Now it’s gotten worse
Corrupted save data I mean. Making mistakes in editing
(reminding myself to refrain from using this wording again)
@final hazel @hollow marsh in regards to modded ships: mods are only local, other players won't see these custom models / textures, only vanilla ship types those models are replacing. Ships will revert back to normal once mod has been removed
This is what I was explaining
That can be true since all efforts to get mods running on Mac have failed
I wonder why it’s intentionally done for this platform? Is it for safety reasons
Most things I have realized that’s got something to do with Apple is made incompatible for many things
The only people who know the reason are folks at HG
Gotta love Mac and it’s locked down OS.
I also can’t hack on Roblox games because of that
Every exploiter I have seen uses a form of windows, so I can’t fight them
I despise Apple because of that very thing.
also because of their "locked down" peripherals. charging cords etc/ports
You don't simply 3rd party with apple. If you are a big gamer especially a modder don't choose apple.
Ah...also nvm he used save editor to increase the base stat to 999... lol
Yeah that also does that!
Lmao
The max base damage bonus is 50...
I doubt it's necessary. Saw someone obliterate the new boss with pulse spitter in less than a minute
You can already 1-shot all sentinels with a +49% squared sentinel or voltaic staff multitool
Yeah lol. I got a 49 staff I think
Yeah I got that one xD
But idk seems weak compared to theres...
It seemed weak to me till someone told me I'm doing it wrong and to supercharge the A-Class tech upgrade
Maybe difficulty. Highest I saw was like 2900 or something. Youtuber does 5k-8k somehow
Hmmm??
Ooh the suppressor
Yeah it went from 130k to 170k when I did that
Still low but I think it's just my sc layout sadly..
I got that upside down p 😭
The damage reading said it went lower for me but in practice it 1 shot instead of 2 shot sentinels so yay
Nice
Idk I'm no expert!
What damage per hit do you do
I'm just on normal also. If they aren't giving extra rewards I'm not doing hard mode lol
Keeps varying between sentinels
4120 to summoners
4857 + 412 + 1029 to the armored ones, instakilling even them
It's all inconsistent
On a Hardframe I got 10,000 on a shot
Wow. With neutron or??
Nice. I was looking at pulse as well cus of this. Idk if I can link
Guess I can but this was insane...
But I just came back. I don't even know what is good anymore. Too much has changed in 2 years lol
Np. I just wanna make sure I'm prepared for rushing through expedition. Only one I ever got to do. Gonna youtube how to play through the others
Oh that's how lol thanks 😊
No Problem
Lots of people use it, not me, but lots.
I played through each as they were released. No desire to redo some of the ginding. lol
I definitely wanna see how the old expeditions were. Yeah I wouldn't want to either if I were you but sadly I never got to. I'd much rather do them with people yeah lol
I just found out you can turn off the hold button to do something setting. Kill me. I did that for 200 hours...
You'll enjoy the first run through of each. 🙂
found a YT video that showed how to access old expeditions, ran the first one (awesome btw) finished it, came back, claimed rewards when back online on main save. My question, if i go to the terminal, currently online, it shows i can go ahead and start the expedition from my main save, is this possible or should i follow the YT guy and put game into offline and make new save for expedition 2?
I would stay safe or make a whole st_xxxxxxxxxxxxxxxx backup before trying
ill stick to making new saves then, just to be safe
is there a mod that introduces shoulder swapping in third person view, on foot?
thanks deleted that aswell.
That should be an option in the vanilla game if I'm correct
or do you mean seperating it between first and third person
just so were on the same page, im talking about https://youtu.be/FDYTVF-xP1M?t=23
Ohh
Searches for hand and shoulder show little to no results, so it doesn't seem like it
tested it and it does swap views
is there any mod that adds a keybind to this option? so i can freely do it without needing to open esc > options lol
I meant like having first person be right handed but third-person be left handed cuz I could understand that
It would be neat but I can't find any at the immediate
welp guess ill just deal with it, thanks for the help!
exactly, plus certain areas it would benefit more being on left side/right side for better views ;p
I just switch to first person when that's an issue, which can be bound to any of the number keys in the quick menu
3rd person view is suck 😉
DUD'S SKY updated v505-A
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - TERRA FIRMA updated v505-A
https://www.nexusmods.com/nomanssky/mods/2022
DUD'S SKY - COLORS updated v505-A
- Updated _MOD_DUD_Skies_v503-B to _MOD_DUD_Skies_v505-A
(90% rework of mod to better fit with visuals of current NMS.) - Updated _MOD_DUD_SunsetSunriseColors_v503-A to _MOD_DUD_SunsetSunriseColors_v505-A
(Complete rework of mod to better fit with visuals of current NMS.)
https://www.nexusmods.com/nomanssky/mods/968
Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.05
@round sinew
ty 🙂
so I assume we can get the rewards too?
that would be insane
Yes you can
!creativehublink
question, what mods are good to use? just got nms after a couple years of not playing it. decided to get some mods. but only like 3/7 worked. I assume they didnt like the game version. so what are some good mods that the game will like.
I am not all that familiar with all the mods available, but I do recommend you check Nexus and make use of the sorting by 'last updated'. That way you can easily tell if a mod is supposed to work or not. Pretty much all mods since the last Worlds Part 1 update, were required to update
Worlds part 1 update rendered all mods incompatible
Make sure you are downloading recently updated mods or newly released ones
Of course what you may like is going to be personal taste so for any recommended mods, you'd best be a bit more specific about what you're looking for
nothing cheaty, things to make the game look better and qol things
For older mods where LUA / C# scripts are available, you can try using tools like AMUMSS / NMSMB respectively to compile them yourself for current game version
or things that make the ship builder more versatile
would be cool, to add for example a sceiece ship wing to a cargo ship
No such mod exists right now
Go to this page...https://www.nexusmods.com/nomanssky/mods/newrecently
Go back to July 17th 2024
That date until now is about all you can expect to be working
Fairly limited amount.
Go through, see if any call to you or are of interest.
Several "look" mods, mostly involving increased color palettes are useable, as well as many QoL mods.
can Pc Gamepass/gamepass ultimate users playing the game on pc through the xbox app mod the game?
I think so
If you can get to the game installation folder to setup the MODS folder
!faq-modding
-#
to view info below, enable embeds
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
are mods only through nexus or is there a launcher?
well i might try the game modded at some point, was just curious
No launcher, you download mods from Nexus Mods and install them manually
See the 1st link in bot post for details
https://www.nexusmods.com/nomanssky/mods/968?tab=description all light is gone from the game after adding this. anyone had this?
If you haven't already, I recommend opening a bug report on the mod page
The author is active sometimes here on the server but posting a bug report would be the proper course of action
Using all of them now. No issues with light.
What do you mean exactly by “all light is gone”?
The joy has been removed from life. Existence is now shades of grey.
Ennui has set in.
I don't use all of the .paks, but use many. Have for years. No issues with complete darkness in game or general depression. 🙂
The dark side?
The force is with us
Please don’t tell me after all these years of work that my mods cause general anxiety and depression.
i replied on nexus
even the ship interior is dark
I can’t tell much from one pic.
This from description of NightSkyColors mod: “Darker night light.”
Night light varies a lot. From bright to dark. Depending on planet. Visit a variety of biomes at night to see the range. One planet is not indicative of the whole mod.
Also recommend using my light related mods (exocraft, ship, etc.) and maybe Lo2k’s flashlight mod.
@runic ridge
yes, with game pass ult you can install the game on the pc and mod it just like the gog or steam versions. the save file format is completely different than the gog or steam saves, but is handled by the save editors.
every system i go in is dark cloud nebula, no sun at all
or is it one of the components that removes all light?
its still like this after disablig the pack
something else is doing it
May want to check graphics settings and do a game file verify. Won't hurt anything, but may help
None of the dark space mods I know of can remove the suns, those are shader based.
I don't know if you're using reshade, I don't, but possibly could be factoring in, if you do.
i did a fresh profile in vortex, its fine now. i have no clue what does this
Isn't vortex incredibly unrecommended for NMS?
As most mods include all their variants and luas inside one file, where Vortex will install all of those at once or whtv
yes it does that, not the case here. one of the cloud mods is freaking out i guess
Yes, not great with NMS. Has issues. Always preferred to do manually.
Glad you're back up and running
Anyone know of any HUD mods that work in VR? My screen is crazy cluttered when I play in VR
Very little UI related mods and very little VR specific mods
can i get ban for modding? i want to install this but im on game pass and the game always puts me online? atleast everytime i launch my game it says "match making with other players"
Mods are all usable online and not in any way bannable (unless you install some "kill everyone in the anomaly" mod obviously)
The "matchmaking with other players" means that if someone were to chart their way to the same system as you, you would both see eachother (which is what having multiplayer on does)
soo i can still use this mod with multiplayer on? or should i turn it off just to be safe?
"Just to be safe" you cannot be punished for using mods unless they are directly built to harm others experiences, the mod you linked would not affect multi-player at all
Other people would see you with the speed changes and stuff but it would not affect their ships
cool ty. btw are there any mod that introduces elite dangerous 6 motion axis to ships?
Can’t.
I must understand coding even less than I thought I did, cuz it blows my mind there's no mod that adds missing creatures/plants/minerals to radar
anyone have one of these fast flying bird eggs?
i saw many videos of people having those and say u can only get them through someone else cuz its modded and i dunno if its still active and if this is the right channel for it
With NMS, there is no API and no access to source code. We can make value changes for existing properties in static game files only. So we cannot add anything new, cannot add logic, nor any changes during runtime.
Some games allow that stuff, this one doesn't. 100% up to the copywrite holder what they wish to allow with their intellectual property. 🙂
Any mods updated or new since July 24, 2024 should be viable to use. 99.9% from before that date will not work and will crash the game. Only two exceptions are pure TEXTURE and sounds file mods.
So here the takeaway about coding and mods, the game developer decides what can and cannot be modded, not the modding community. Game company allows it, it will be modded.
Well, I don't like that >:|
🤷♂️
Nobody here has any control over that. Talk to Hello Games
aww.. flying around space stations was alot of fun in ED was hoping to do some here lol
Honestly it kind of surprises me. HG was a small studio, would think they'd welcome a modding community to expand their game
Would even show the devs what features are most in-demand
Plus it's 9 years old
Absolutely zero downside 😅
They do, same as day 1. Here's what you can mod, no more. Enjoy and don't bug us about it again. 🙂
8 years
Are there any mod that makes ur wingmen more useful? Like actually be helpful in fights?
Yes actually
No it's not
This isn't another game built on the same engine for 20 years like it's the case with Bethesda
Its one of a kind simulation of an virtually endless universe and HG might not want to have people poke around their secret sauce
Hmm i forgot this would classify as having an advantage against other players in pvp so i think ill pass. Sry for the bother!
???? No it would not but okay! That is not a bannable offense, nor is 99.999% of NMS modding in general as I explained above
There is 0 repercussion outside of specifically downloading the kinds of mods that would get taken down off nexus like some sort of "fling every player in my system into outer space"
In NMS mods are local. HelloGames cares NOT AT ALL about you using mods because there are no mods available which can be used to grief. The modding community polices itself well to not make or distribute the kinds of mods which could harm the play of others.
No one makes these kind of mods, no one will. Hello Games has always been very good at not having exploitable properties in the game files. Not there, can't be used.
Hey! So.. I wanna give nms a try with mods.. Just some eye candy type stuff (Any recommendations are more than welcomed ) But I'm curious if that would affect my multiplayer experience in any way ?
Fair enough.
Multiplayer would work the same as it would before, note that any planetary generation overhauls would only be seen by you, so you'd basically be exploring your own universe. You'd still see people but they would be floating and inside planets and stuff, seeing what the game normally makes
Well currently I'm not planning on installing any terrain generation mods. Looking for some fog/sky/atmosphere/sharers type mods for now.
Just some visual stuff.
Even tho... This one https://www.nexusmods.com/nomanssky/mods/797 does look pretty nice.. Anyone here gave it a try ? Is it worth it ?
it's one of the most used
you can tell by its endorsement/download numbers
that's about as much as one can get in NMS lol
Yeah but still. Never really got in to nms mods untill 5 minute ago.. So.. yeah haha
that's alright
but yeah just make sure the mods are updated for 5.05
most updates break most mods
so reading comments are kinda needed
Also.. Is there a fix for the different color wings on haulers ? Can't seem to find anything on it for now.
Dropship Restoration mod
Thanks !
Eeh.. That better planet generation mod looks too good.. Hope it doesn't mess up my base too much lol
Ouf.. That mod removed the floating islands on a planet where i had my base built on top of one lol
It will fundamentally make all of your bases in different places, sometimes inside planets and sometimes in space if the planets are moved
Yeah I was expecting that.. Just didn't think its gonna remove the islands haha
If the mod is removed will it revert back to the old generation or a 3rd generation will happen ?
It will all "revert" to vanilla deterministic generation
Would advise making a new save for terraingen mods, or at least accepting that your old bases will be either misplaced or unusable
Better Planet Generation is not a terraingen mod. It's a biome mod. Either has the possibility of completely changing planets, but change different things in different files.
terraingen is only in one file in the game METADATA\SIMULATION\SOLARSYSTEM\VOXELGENERATORSETTINGS.MBIN. Biome is spread across many file in METADATA\SIMULATION\SOLARSYSTEM\BIOMES
...and if it hasn't been mentioned, when swapping terrain or biome mods in\out, save on a spacestation, NOT on a planet. Could have a nasty fall.
Anyone know of Beter NMS (https://www.nexusmods.com/nomanssky/mods/3056?tab=files) is working now?
This mod doesn't seem like it's updated for the current version of NMS, so most likely not
It seems to just be a combination of other individual mods, which you could probably combine yourself with AMUMSS
It was waiting on a compiler update I think. Anyone know if the compiler update has happened?
Any kind soul here can help recompile one lua script? Pretty please?
I've done that once before with that or a similar tool but it's been a long time.
oh okay ill take ur guys word on it @final hazel i just thought if i were to use this mode and accidentally shoot another player my ai ships would instantly attack it aswell and having the mod it would kill him fast lol
Yes. It's a mod pack, with some generally popular mods included, with all authors permission. The person who maintains this is not available for a few weeks, but will be updated then.
What Grouch said, can grab all the individual mod scripts and do it yourself.
Linux user?
Which script?
More like noob modder. Just need to tweak some values in ptsd script.
Hm, I think the mod pak actually has more than this lua script.
One time, next time you can do it yourself. Step by step short simple walkthrough of install and basic usagehttps://www.nexusmods.com/nomanssky/mods/2626
Need to rebuild the entire folder
Thanks, I've installed amumss. It's easier than I thought
Do you know if I can copy the entire folder with scripts to ModScript folder in amumss and build it into a single pak?
You can, BUT adding additional folders to ModScript is slightly more involved, as opposed to putting the scripts into ModScript. I can talk you through it if you have a few minutes to spare?
Give me a sec, looks like the build script ingested the entire folder with scripts and building something
Yep, issue being, with scripts in a subfolder of ModScript and not doing additional steps, will always include the scripts, even if you want to just run whatever is at root of ModScript
Unless you remove the subfolder
On a side note do you know any possible changes to improve minotaur AI? It looks like it's using hardcoded fire rate for weapons and is largely unaffected by technology upgrades except for damage.
No clue, search on NexusMods for "minotaur". Could potentially be seetings for it in any of half a dozen different files off the top of my head. Don't have to the time to dig into it now. Only a few before I have to go.
The AI and seetings for it are probably very minimal
Mech is another good search keyword
Thanks. Looks like there are no mods that improve the AI. I'd expect most of it's behavior is hardcoded. Changing cannon damage and ROF to match how AI uses should be good enough to make it worth the resource investment.
Just so you know the key to using and managing subfolders in ModScript is _AMM_ModScript_Manager.exe
Control if they are "active" or not with the Use checkboxes on the left.
Oh, this thing has GUI for that? Neat, didn't know that.
is the 1000u max base radius hardcoded or is it moddable to go even higher :)
Have a look at this mod: https://www.nexusmods.com/nomanssky/mods/1369
thanks!
also, do u know if base lod levels are hardcoded or if they can be increased artificially
For as far as I am aware, there is only Base Complexity you can set to max. LOD levels and distance values are likely hardcoded.
so base complexity can be set beyond the value of ultra?
Ultra is the best setting possible I believe
It cant be increased with mods?
Might be possible, not sure.
From what I can tell, there is already a performance based render count happening. So on a good system you will be able to see more. LODs can likely be adjusted. Whether you can increase render distance and possibly counts, not sure.
@lofty granite I am not an expert on this, so maybe someone else can chime in. Perhaps a mod for this already exists. You can also check the NMS modding discord itself, although quite a few are present here too.
!moddinglink
Ultra is best seeting possible. Mods can't change that. As far as LoDs, individual objects and environments each have their own LoDs, isn't really one overriding master controlling everything. For example, https://www.nexusmods.com/nomanssky/mods/2866
Makes it a nearly impossible task to change LoDs for everything.
is there any mod that let us hold down E to continously craft more of the item we have selected? currently we have to keep repressing E after each craft lol
ty :)
It seems that this mod may work for modern versions as comments commend it in April 2024, but idk
Can't break anything beyond crashing on startup lol
ill make a back up save just incase!
is there a mod that let us toggle our thrust so i dont have to constantly press down W when i just want to fly around? similar to auto running (K on foot)
closest i found was this but its outdated https://www.nexusmods.com/nomanssky/mods/1332?tab=description
i found another but seems like disabling other stuff is causing alot of people with errors and all comes defaulted to be enabled :/ https://www.nexusmods.com/nomanssky/mods/2262?
There're no "errors"
well the first few recent comments suggest otherwise
The errors are when using AMUMSS to compile the mod, and seem to have been there since the mod was created and have no negative effects
The reply is from the creator of the mod
i was refering to these
The replyer is trying to remove a feature of the mod but the only way to do so is to manually edit the lua to remove the feature. Many lua files give options upon compiling them with AMUMSS but this one seems to not offer automatic options
These are people with no idea what they're doing. To edit the Lua, you open it up in any text editor and change the values to what you wish, then process through AMUMSS to generate the new customized .pak.
The second gives ZERO details as to what they did. Could be right, but most likely they did something wrong on their end.
Just like Ikea funrniture, lots of people try to use AMUMSS without reading any instructions. Just like putting together Ikea furniture, those who do this tend to have loads of self-induced difficulty. lol
It's really quite simple, once you do it right a couple of times, but being command line, people tend to read more complexity into the process than there actually is.
🙂
Tab A (script) into Slot B (AMUMSS ModScript folder). Lock it down (run BUILDMOD.BAT). 👍
if i cant find any other ones with the cruise control then ill give this a shot. ty
As far as Galaxy S Flight Ultra mod. One of the top tier flight mods for NMS by one of the premier, long term, modders for the game. Up to you if you wish to use it or not.
They just have no idea what they're doing
P sure you won't lol
GSFU's hardly works consistently tbh
It's a small cadre of modders who've made and continue mods for years. These people focus on both innovation as well as quality. Most of those you see with mods on NexusMods are a bit more "flash-in-the-pan". Take abandoned mods and recycle them, update for an update or two, then abandon theirs.
It's just hard to control gradual brakes
Hey does anyone know how to use the blender addon
I'm trying to use it but I can't import or export anything
I downloaded python and both the add-ons needed
this is base builder which is different to NMSDK
but if it's not working, try open the system console (window > toggle system console) and it might show an error
ooof size: procedural, my bad
guys any mods that actualy adds new cool creatures?i think no man sky is everything great but the animals....they suck
or they add more cooler ones and less planet with animals or dunno
they really need to add this
No there are no such mods
Only mods tweaking the sizes of existing creatures or removing specific types
damn 😕
Due to the way the game is, not possible.
hmm ok
In theory could replace existing with "skins" for new, BUT we can't make new or appreciably modify animations, so chances are would be incredibly janky and not move right.
is there a mod that adds the info from the cockpit view screens in a HUD for teh 3rd person view?
not without physically putting the screens on the ships
would look hilarious tho
does anyone know where PSARC guide is located in amumms?
since this mod didnt come with a .lua seems like i have to do this step https://www.nexusmods.com/nomanssky/mods/2262
(i check the github link and it does have one for the mod but seems like it was last uploaded last year so quite outdated compared to the mod page latest download date)
isn't this the lua script?
yea i wanted to be sure it was up to date
but seems like the mod author said its still good so ill just use this
one thing is that if no changes are needed in the lua after a game update, then the "updated" pak is usually just a re-use of AMUMSS using the same old lua script
I think
btw how does removing mods in nms work?
is it generally safe to remove mods mid save?
ima use his method, he said "Next time if you want to be sure you can just run the lua through AMUMSS and choose not to copy pak to MODS folder when prompted
If error then broken
Otherwise it's not"
Yes, the worst that could happen is planets reverting to vanilla generation after universal overhaul mods are removed, which could obstruct bases built with that mod enabled, but otherwise it really depends on the mod
Most mods should be fine but I just use a million QoL mods so I don't know how deep they can get into the game
No harm in trying with a backup of course though
gotchaa thanks again!
does anyone know if there are any similar up to date mods to this fov fix for first person view in ships? https://www.nexusmods.com/nomanssky/mods/1744
Only mod .paks working are those updated since 19 July 2024 (exceptions only texture and sound mods). Not that long ago, look, using the Most Recent page. If not, can see if lua for an older one will still work
Take you more time to write the above, cross post it, tben wait for reply, than to just look. Lol
Depends on what the mod actually does
One example already given was mods altering planet generation
Other group would be mods that let you fiddle with core technology, if you were to remove stuff like starship shield using a mod and then remove the mod, the shield will be missing and you'll have to manually reinstall it
@slow river just used your decompression tool, the performance is outstanding, but my "short timber wall b" are not rendering any more. I replaced the files with the originals and they were visible again. Ran the tool again and they're not there anymore. Did you hear of that before? I still have 120GB of free storage after decompressing, so that should not have been the issue
I'm wondering if anyone with a lot of the missions or all the missions completed can help me, I save edited too much and now a lot of missions are bugged and I need them pretty much completed to be able to relax (which is my main goal with this game)
I basically wanted to ask if someone could share with me their MissionProgress json from save editor (not sure if that works but worth trying)
Hey everyone, I got a quick question. So I go into NomNom, and only add a few things (mainly base parts/decor items) I "Unlock All Selected Items", then press on "Save" and "Save Account". and when i try to close the app it always says (picture to follow). And when i load into the game, none of that stuff is in there. only things that are in is if it's an item you put into your storage containers, like a ship part. any help would be greatly appreciated.
Best to report with the creator of NomNom. Can do so through their GitHub, Nexus mod page, or Discord (see link below)
!nomnomlink
alright bet, thank you
Sent him there from the cross post on Modding too. lol
Good to know we're at least all pointing the same direction ...
This way ↔️
I absolutely love the better planet generation mod
Lots do. 🙂
This should be a mod.
Then go ahead and make one
Will be a bit tricky without proper tools to get animations and collisions working but hey, you have my support on this quest
Can someone remind me what the mod that removed your starter ship (forcing you to find your own way off planet) is called?
or just make the blue robot dog pet ridable, good luck figuring that out tho
I sure am not assed to rush to do it
very straightforward name
Thank you!
Mine is, is that not the way it's supposed to be??? (The sentinel quad pet)
Mine is unmodified and rideable
Just not fast at all lol, doesn't compare to the roboantelopes :<
lmao
But even then those would fit the role of horses better!
tbh the cop dogs move p slow too iirc
If I had even basic knowledge about nodding I already would have lol.
My modding capabilities go as far as photoshop lol
So do ours
Modding in NMS is very limited
It's not about what we want to do, it's about what we are allowed to do given the limitations we are presented with
We can just edit static game files that host tables of parameters for games inner functions
Custom models are possible but usually imported from already existing royalty free resources
But we have no tools to do animations, collisions, functionality, best we could do is a reskin an exisitng animal into a horse body and watch in despair how it moves
So.. If I come across a companion with animations that would fit those of a horse.. Or at least be as close as possible. It could be reskinned ?
Yes, any NMS Models can be. One current temporary limitation...
The sole tool that can generate NMS Model files, NMSDK plugin for Blender, currently cannot do Exports. Still broken from NMS 5.x
Slow going, but currently being worked on by the developer. Once that's done, then you can get your horse into blender. Do whatever you plan on doing to it in there, then export as a NMS SCENE and GEOMETRY Files.
Final step, in METADATA\SIMULATION\ECOSYSTEM\CREATUREFILENAMETABLE, take the existing vanilla creature and change the SCENE to yours, which is the easy way, but most likely to be janky. There are other steps or different files to make some changes to potentially make things better, but best to wait until NMSDK exporting is fixed, because nothing else can happen without that.
How does modding work cuz isn't nms online game?
NMS is not an online game at it's core, can be played entirely offline
There are a plethora of online modded games.
Why is everything pitch black? I only have this mods
When were they last updated?
I updated the mods that were updated recently others should not affect the visuals and making my game dark, makes no sense
If it wasn't updated after 5.0, it is going to have issues.
@steel crypt Do you think this might be the culprit ? https://www.nexusmods.com/nomanssky/mods/3126?tab=description
Man i hope light no fire will have a better modding support this is a nightmare
https://www.nexusmods.com/nomanssky/mods/1083 and also https://www.nexusmods.com/nomanssky/mods/3105
Ok might be one of the cloud mods you were right
i removed both just in case will see which one it is i think its the space one
Nopo
its the other one
This mod has stopped working after the 19th August update, causing everything to render in black.
High Quality Volumetric Clouds
Its baffling how one cloud mod can make everything pitch black....
I really really hope modding will be easier for modders for their new game
I doubt it
The type of mod or subject doesn't matter so much.
It's the files they mod. The files are not based on subjects.
That cloud mod mods a shader pipeline file. Can do all kinds of stuff to visuals.
Lol been making mods since 80's. This IS easy....ish
It would be easier for people using mods if the mod author notes the NMS version/versions it works with, and the user actually reads that.
next time please post MODS folder like this
the screenshot should provide as much information as possible
Will do
sorry to bring up again somethingi asked the other day, but i didnt actually get an answer aas to if its difficult or not
there doesnt seem t be a mod that takes the in-cockpit info from the screens (speed, coords, etc) and makes those numbers somewhere visible in the 3rd person view, which ithink would be great, like an ironman suit type HUD in 3rd person view
I would think it technically possible, but having to deal with UI is something I believe most modders will try to avoid. As was said, it may require the model parts on which the elements are shown, to be attached to externals of the ship to be present and made visible. Not sure if it would be possible to only move the respective UI elements into some sort of text box
got it, thanks
If you were thinking to possibly give it a try yourself, I suggest you pay the NMS Modding Discord a visit for info and further support.
!moddinglink
I did but not sure what you'd want elaborated #nms-modding message
@hearty wasp Speaking of hilarious, I bet your Sean mod has Sean shown on each screen?
not all screens
awww
sometimes when you're in space not looking at any planets I'm p sure no Seans are visible
Communication, Sean
can't override any cockpit textures?
Even if you added screens on the ship model so they show in third person, getting the info might not be possible. The information that gets passed to different UI elements is siloed, so you can only get it in certain places
Like if you try to call the distance to target variable, in some places you'll just get the variable name, it won't make the lookup
I'd say in the 90th percentile can't be done through game file modding
Kind of a golden rule: if you don't see a mod doing X after 8 years, it's not because nobody else had this idea before
It's because it's either straight up not doable given the limitations of modding
Or because it's too much pain in the ass to even consider doing
Exotic Starship Fabricator mod has been updated for latest game version. Now it supports customizing colour of the metallic bits found on exotic ships! 🥳
Hey was told to ask in here, I was just wondering if nms cross saves between steam and Xbox pc gamepass? If not are you able to transfer your save over to steam?
you're able to transfer saves from GP to ST using a save editor called NomNom, but it's usually meant to be a one-way trip
Cross save may be coming in a later update to NMS as datamined files and menus for it have been found in the release of 5.00
