#nms-modding

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dawn bane
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What do i do?

random crown
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Any way to increase 1st person fov?

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I know you can for at least 3rd person in the file, didn't feel like it adjusted 1st though

steel crypt
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Attention!
Anyone who runs a potato, toaster, cheapie, budget, chintzy, cut-rate, dime-store, whole-sale, or cheapo PC...this might be for you.
(Not planning on official release)

PotatoLOD - adjusts LOD settings for spaceships, frigates, and freighters (exterior) for FPS gain.

I also put GrassFix here too because it's my other FPS mod.
GrassFix - adjusts LOD settings for grass... for FPS gain.

toxic barn
steel crypt
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I don't use LUA
As long as it's named to load after ... decompressinator then both will work right.

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As a matter of fact, all your mods should be made to load after decompressinator .... although some might not need to. It wouldn't hurt to load all after though if you don't know which ones should.

hearty wasp
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I'm p sure decompressinator just literally replaces vanilla paks

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hence its replacement of bank sigs

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you should worry about AMUMSS not being able to fetch the files from the new paks before pak mods not loading

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(you shouldn't worry at all)

steel crypt
hearty wasp
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that's what I think it does

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it backs up the og paks iirc

steel crypt
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If so then it shouldn't affect mods.

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Okay I see now.
Thanks.

steel crypt
hearty wasp
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I suppose

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like the no lag mod on steroids

toxic barn
solid hawk
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There is already an Lua for the grassfix mod, BUT I have not yet checked if anything has changed in the new version. I'll be looking at PotatoLOD to write an Lua for it, probably tomorrow. I'm still updating the Luas for the rest of the DUDs mods, which were updating early this morning.

solid hawk
random crown
hearty wasp
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you need to add 20 to your desired FOV value to get the FOV you want in game

dawn bane
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I really need help because i cannot see the files that i need to replace

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If someone is patient enough and free to hop into a call to guide me through this i would really appreciate it

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Please help ;-;

hearty wasp
hearty wasp
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If you need help in making a mod you're free to join the modding discord

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!moddinglink

hardy auroraBOT
dawn bane
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No not that

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I asked about the expeditions yesterday

hearty wasp
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Then just write down your questions in detail

dawn bane
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but im trying to find the files to replace and i cannot find them

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they are just not in my game files

hearty wasp
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You need to put in more detail than that

dawn bane
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i did

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but i cannot find the files that i need to replace for it to work

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i'm following all the steps but i don't see the files

hearty wasp
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You should mention which files

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And which directory you have been searching at

dawn bane
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Step 02 : Download the "SEASON_DATA_CACHE.json" file from the cache directory of the Expedition you want to redo.
Step 03 : Replace the file in your [cache] directory with the one you've just uploaded
๐Ÿ‘‰๐Ÿป Steam PC : %APPDATA%\HelloGames\NMS\cache

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i cannot find the cache

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it's just not there

hearty wasp
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Have you tried just making a new folder

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And then putting the file in thete

dawn bane
hearty wasp
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I dunno

dawn bane
hearty wasp
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But I know it doesn't break anything

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And if you don't want to try I hope you're content with accepting you can't play the expeditions

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If you're so scared about breaing suff you should make a backup of the NMS folder

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So you have a copy of your saves unaffected

dawn bane
hearty wasp
fresh arch
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You are looking at NMS install directory

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The files for expeds go into local save directory

hearty wasp
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Are you sure you have been looking at appdata?

fresh arch
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Totally different path

dawn bane
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that's the only thing i have

hearty wasp
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Lmao

dawn bane
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:(

hearty wasp
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You should try to follow the paths the tutorial tells you to

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Copy %APPDATA%\HelloGames\NMS\cache

fresh arch
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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

hearty wasp
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Hit enter

fresh arch
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This is what you need, not the game install directory

hearty wasp
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And it should bring you there

dawn bane
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ok give me a second

hearty wasp
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If you don't know what appdata is you can google it to see what it is as well

dawn bane
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nothing. it says that it's not found. i even looked over it manually but nothing

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maybe it's because i have it instaled in the D: and not C:

hearty wasp
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Irrelevant

dawn bane
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but i honestly don't know

fresh arch
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Go into windows explorer, click on address bar, delete everything, type on %appdata%, hit Enter

hearty wasp
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^

fresh arch
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Then navigate down to HelloGames, then to NMS folder

hearty wasp
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You absolutely have an appdata folder at least

dawn bane
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YES! FOUND IT! THANK YOU PEOPLE!

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GOD BLESS YALL!

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LIVE LONG AND PROSPEROUS!

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okay now another question before i do the editing

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should i copy the original season JSON and save it to put it back after i'm done with everything?

hearty wasp
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If you want to

dawn bane
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ok ty

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also to enter "offline" do i just diconnect from wifi? just making sure

balmy wasp
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not modding specifically but i need the saves from my xbox into my pc

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is it fine if i already bought the game on steam abd just need to transfer the saves,or do i need to shift tge whole game(?) ibhave no clue

fallow meadow
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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

balmy wasp
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so theres no such thing as directly accesing the files from xbox?

fallow meadow
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Not from the console, no, it will require the Cloud

balmy wasp
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alright what if i crack the xbox?

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also,it has an ssd right?

fallow meadow
balmy wasp
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i see

fallow meadow
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So basically on your own for that matter

balmy wasp
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thanks anyway

lime mesa
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Does the gumsk gbase boundary mod need to be paired with the exosolar beyond mod to be usable? or is it standalone?

vale iron
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It's standalone, but I probably need to update it. Hoping to get some updates out today

solid hawk
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The changes one makes the other cannot do and vice versa

lime mesa
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And where it says in the nexus descrip โ€œscaling increased from 1/4, 3 -> 1/10, 5โ€ does that mean scaling construction objects or is it referring to something else?

vale iron
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Buildable objects sizing ranges are extended, both smaller and larger

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Using beyond Base Building with it enables scaling on a bunch of items that normally don't allow it, FYI

solid hawk
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Caveat, I always mention, be very aware that scaling too big or small will break snapping. Even vanilla scaling will do this. Nothing mods can do to fix it, part of the base code of the game. Scaling is dynamic, snaps are staticly placed. Do not and cannot move as the object is scaled, so the snap points wind up being far away or buried within an object as you scale smaller or larger, respectively.

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Those who scale alot learn to free place well. ๐Ÿ™‚

vale iron
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Best solution I've come up for that kind of thing is either turning on free base power or modding the items to not require power

lime mesa
cold rover
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Is it possible to do the save edit thingy yall do on pc on an upgrade?

vale iron
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Could you clarify what you mean?

cold rover
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Can you edit the stats of an upgrade

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Like how tou cna edit the stats of a ship

vale iron
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You have to change the seed of the upgrade with a save editor

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You can't change the stats directly

cold rover
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Mkkk

lime mesa
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Does libNMS support worlds update yet?

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Tryna extract some models but NMSMV is broken

hearty wasp
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The former is updated with the compiler, the latter is broken

lime mesa
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shame, so how can i get the models?

hearty wasp
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Wait a few weeks I guess

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NMSDK is getting properly fixed so you should be able to use it by then

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So is model viewer but not sure if it obj export will be fixed by then

lime mesa
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alright tysm

outer kettle
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Anyone have any cool bird pet eggs?

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Flying pet

solid hawk
rigid eagle
hearty wasp
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All rewards are vanilla stuff and vanilla stuff are no different than other vanilla stuff you may get from official means

rigid eagle
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ok i see ty

ebon cosmos
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This is modding chanel for No Man's Sky

Stay on topic and follow channel rules

vague niche
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any mods that change the ship's HUD color? I can't seem to find any of Nexus that are properly up-to-date, but I may have missed some

steel crypt
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PSA:
For anyone using DUD'S SKY - COLORS, please download v503-B.
(Fixed issue with storm timing.)

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@round sinew

round sinew
late ice
toxic barn
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@steel crypt hey, i'm really curious, since NMS's modding are mostly changing values, rather than adding something, how can DUD's SKY, for example, add various things?

hearty wasp
toxic barn
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so the various colors is already in the game?

steel crypt
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It uses an existing system.
But it adds colors.

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Ship headlights:
Uses existing lights system for models. Uses existing trigger systems. None of which are on ships normally.

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The idea is there must be an existing system in game that can be used and manipulated for something else. Or an existing system can be expanded.

toxic barn
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ah ok, i see. so in theory, how one can actually add a sky colors? do you need to add a color variable (like RGB value), or a file containing color?

solid hawk
solid hawk
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Don't just add a color, you're adding a palette.

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This is a palette for day sky

toxic barn
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ah alright, so it's like adding value

solid hawk
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NMS RGB

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Standard RGB /255

solid hawk
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Some palettes files you can add gobs of new palettes. Others are fixed size arrays. Can't add, only replace existing.

steel crypt
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True but with 64 color arrays, there will be some arranged for use of 1 color or 16 colors etc. In those cases you can add because there are a lot of repeated colors.

solid hawk
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True enough, in some cases

mellow urchin
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has anyone tried the increase drawdistance from nexus? does it still work today?

hardy auroraBOT
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@velvet vigil

No gifs in this channel please

steel coral
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How do I mod again

nocturne prairie
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hello i'm trying to finish the starbirth missions. is there a mod i can get to eliminate wait times?

nocturne prairie
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thank you

fresh arch
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Just make sure to pick mods that were updated to the latest version of the game

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

nocturne prairie
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thanks!

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how can i tell if mods are installed properly?

hearty wasp
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Mod works

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Mod installed

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If you see a mod warning screen when you start the game then mods are being loaded

nocturne prairie
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oh i did not see that..

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all i had to do was create a MODS folder in PCBANKS?

vale iron
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Delete Disablemods.txt

hearty wasp
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Read through it again if you have already

nocturne prairie
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ah

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thanks mates, still learning this game haha

novel gyro
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Does a anyone know what the "Moddding Console" is??

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I was exploring in the files when I found it

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Also side note I suck at scaling glitches so is there a way I can change the max variable of scaling?

solid hawk
novel gyro
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Ohhh ok

solid hawk
novel gyro
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Awesome

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I'll do that

solid hawk
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Just be aware, scaling breaks snapping, so free placement will become a good friend to you

novel gyro
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Currently I'm changing a .Lua file to help me get a damn S class pirate freighter lmao

novel gyro
wet pier
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can I play multiplayer games while using mods?

wet pier
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thank you

solid hawk
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With NMS, mods are local, changing the game files on your system. So you and others may not see things the same way as each other, unless running the same mods.

wet pier
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do I still get achievements with mods?

solid hawk
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As far as I've been able to tell, Steam doesn't care either way and can still get achievements.

gusty flower
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Hi, where do i have to put .lua files?

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there too? X:\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS

fresh arch
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No, LUA scripts are used only to compile mods using a tool called AMUMSS

gusty flower
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uh sad, gonna install from there. Doesn't it work w vortex?

fresh arch
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The actual mods that can be used by game are PAK files

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Hard to say since 1) AMUMSS is a different kind of tool

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  1. general recommendation is not to use any mod manager with NMS
gusty flower
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Alright! thanks for the information gonna do that

fresh arch
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Since they don't offer any proper functionality

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st and 2nd link should get you started

gusty flower
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Manythanks

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k should be good

low moth
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I've got a ton of mods, they've never done this to me before. Any ideas? Every mod I have is a tested and working mod, but I stepped away from the game for 6-8 weeks, updated through Vortex, and this is what I get. Has anyone else seen this or something similar? Please let me know, as the game is now unplayable. Thanks in Advance!

fresh arch
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Potential culprits are mods that change the UI Globals file

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Check mod descriptions on Nexus

solid hawk
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Yep, you've a mod which changes GCUIGLOBALS.GLOBAL.MBIN, that hasn't been updated to current. One of many reasons its' recommended not to use mod managrs, like Vortex, for NMS.

fresh arch
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I mean it's not the mod manager's fault, the same could be done if you grab an outdated mod manually

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It's just a matter of using mods that are up to date with current game version

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Relying on MMs is another can of worms but yeah, generally not recommended

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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Use the Nexus link to grab mods from recently updated section

low moth
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Thanks, @fresh arch and @solid hawk . Putting them back in slowly to figure out the culprit. I'd also like to say THANKS for all of your mods!

low moth
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A follow-up, to be tucked away in the back of the brain.

low moth
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That one is also messing up the UI size.

solid hawk
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Get AMUMSS. Can use with the lua scripts, most mods have, to self update mods to current and can combine mods that conflict with each other

fresh arch
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And if a mod doesn't have a LUA script, it means a certain individual is slacking ๐Ÿ˜œ

solid hawk
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In this case either Gumsk or Lo2k, with the two mods specified.

fresh arch
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I fired a canonball at the man and he didn't even see it

tacit tide
pulsar vector
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So how do i edit my save to give myself back all the expedition rewards i lost due to a tech issue with steam cloud? Rather not go through a lot of waiting for a chance to get the rewards from past expeditions.

fresh arch
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Using mods would be prolly a more straightforward option

pulsar vector
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Well i use consumerism to have assume to rewards i didnt have with quicksilver but i have nothing now

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guess i can just work hard and get alot of quicksilver

fresh arch
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Yeah I think those mods let you get the rewards for current save

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If you want them account wide, then save editing will be required

tacit tide
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Also, looks like service bot has all expedition items.

fresh arch
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It has but it's currently under construction and available only to paid Patreon users

pulsar vector
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didnt even know the NMS service app bot thing was a thing

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i heard of save editiors just didnt know where to get

tacit tide
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There are two, from Goat Fungus and nomnom. Both do pretty much the same thing.

pulsar vector
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FriendlyFire already pointed me in teh direction via a past comment. Downloaded it minutes ago. but thanks.

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Thank Atlas for modders who know how to code save editiors

tacit tide
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Question: how much of a PITA would it be to create a mod that allows searching uploaded player bases shown in the Anomaly teleporter for key words? Or search/sort based on stats like star color, biome, or sentinel type?

fresh arch
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In the words of wise Winder: can't

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Mods can't add new functionality to the game

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We can only change values on predefined parameters hosted in tables in static files that are loaded on startup

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No way to add new parameters / logic / functions etc.

tacit tide
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That's what I thought, but figured it wouldn't hurt to ask.

tacit tide
fresh arch
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Or put in another way

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"Modding NMS isn't about changing what you want to, it's about changing what we are allowed to"

tacit tide
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"This ain't Skyrim"

fresh arch
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Oh no, doesn't hold a candle to modding of Bethesda titles

tacit tide
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I ran into a bug with my exocraft npc last month, and was about to go into the JSON to try to fix it. The update that dropped that day fixed it for me.

But the entire time I kept thinking, "If this was Skyrim I could have fixed this with a console command..."

turbid mango
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what program is used for save editing?

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I want to rename my voltaic staves but keep the greek letters

tacit tide
fresh arch
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You can also find links to save editors in pinned messages

turbid mango
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would I also be able to take my current file off of permadeath or at least ease off the inventory restrictions?

tacit tide
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You'd be able to make it any other type of save, yes. And you could play around with your inventories however you want.

turbid mango
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epic

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I'll save crazier mods for a different playthrough, I just want to rename my staves and turn off stack limit

tacit tide
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Stack limit is governed by save type. So editing your save out of PD will make the stack limits the limits for Normal saves (or whatever you choose). If you want larger stacks, you'll need to grab a mod.

turbid mango
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got it

fallow meadow
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@turbid mango I recommend making a backup prior to any edits, just in case. Also be aware that altering game mode through save editing, requires paying attention to several locations in the save data. Especially changing between game modes that use a different GameMode value.

There are quite a few difficulty settings present in the save data as well. Stack sizes is one of them actually, although not in terms of a value, but defined with 'High, Normal, Low'. The image included shows the defaults.

solid hawk
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Should be able to adjust many of the settings via the in-game Difficulty Settings menu

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For those, no need to risk save editing or modding

glad pumice
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Is there a star wars mod?

solid hawk
solid hawk
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Makes sense though, keeping the difficulty higher for those wanting to play risky.

winter wagon
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@chearfreak hello sir

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Does anyone here know, why my loading screen looping all the way after I use decompressinator mod from Nexus Mod

winter wagon
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Does anyone here know? how to fix looping loading screen? been waiting for 30 minutes, and still looping planetary looping

hearty wasp
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May also wanna try verifying fame integrity on steam

fresh arch
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Could also be caused by trying to use an outdated mod

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If you play with actual PAK file mods, make sure those have been updated to latest game version

winter wagon
hearty wasp
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Cool story

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Try the other stuff

winter wagon
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any suggestion to end this endless looping, LoL

winter wagon
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God, I miss my frigate and its crew in behalf

amber hearth
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Hey, quick question about load order. Does the game load mods in ascending order from the mods folder? Like is it from the top to the bottom or is it the other way around?

fresh arch
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See section about load order

amber hearth
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Ok, so descending order

solid hawk
solid hawk
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Only time I've had this happen to me was almost three years ago. HG added a bunch of new game files necessary for a certain type of mod to work correctly. We mod makers saw the new files and added applicable entries to the new game files for our mods to work. Then for two months our mods then caused the game to take 30-45 minutes to load. Lots of troubleshooting, trying different things, tearing out of hair. What was wrong? We missed adding needed entries to one new game file. That new entries were found in the other new files, but not this one, caused the game to do a long slow double check, one by one, for thousands of entries.

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So, may very well be something new is missing in one of the mods you use, even if already updated for 5.03, and the author hasn't realized it yet. HG doesn't let us know what's changed or how game files interlink with each other. That's for mod authors to figure out, as a community or on their own, so sometimes HG throw us a non-obvious curveball.

cobalt condor
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I've had that happen from a mod using an outdated GalaxyGlobals file

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The game didn't crash, it just got stuck loading forever after opening a save

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funny thing is it still somehow rendered the galaxy on the loading screen lol

manic dragon
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how do i edit my save file for the old expedition stuff

final hazel
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alternatively, there are mods to make them earnable in-game
https://www.nexusmods.com/nomanssky/mods/2062
https://www.nexusmods.com/nomanssky/mods/2996

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

Nexus Mods :: No Man's Sky

ReLive-NoMansSky-Expeditions-OfflineReplay ALL No Man's Sky Expeditions with a simple copy/paste of a file into a directory ...No modification/influence on saves !!!No intervention

manic dragon
final hazel
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It's the github of one of the best NMS save editors, follow the installation and set it up and you can just tick each expedition reward in the "Account" section one by one, making it as if you previously completed them and can claim their rewards on all saves

manic dragon
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does modding the game turn off multi player?

final hazel
manic dragon
final hazel
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Mods normally don't change multiplayer and can never disable achievements

final hazel
manic dragon
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so i can still incounter people that arent modded while modded?

fresh arch
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!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

final hazel
#

Yes, and vice versa

fresh arch
#

3rd link for details

#

Methods how to get expedition rewards are pinned in the channel

manic dragon
#

is the old expedition labeled expd

final hazel
final hazel
# manic dragon Thank you

On the account section, just hunt for what you desire to mark as unlocked and it'll be at the Quicksilver Synthesis Companion

manic dragon
#

Alright thank you

manic dragon
#

how do i tell if it worked?

final hazel
#

Also remember to save your changes in the Save Editor

wet pier
#

one of my mods doesn't seem to work anymore. Was there a recent update?

final hazel
manic dragon
#

is there a mod that increases the amount of ships i can have

wet pier
final hazel
# manic dragon is there a mod that increases the amount of ships i can have

You might like this one, it lets you store starships inside it and also transfer them to other saves (it's an external program but a fun one) https://www.nexusmods.com/nomanssky/mods/2953
(this isn't meant to be open at the same time as NMS)

Nexus Mods :: No Man's Sky
DNA

DNA is a tool with which you can easily catalogue ships, multitools, freighters, frigates and pets with the option to save them on your system and transfer them across your save files. It also comes w

manic dragon
#

easy to use?

final hazel
#

Quite! It has a UI that emulates how the game's look

wet pier
#

found the problem. It was another mod conflicting

final hazel
manic dragon
#

can i store multi tools in it too?

final hazel
#

I think so

#

The names of each feature aren't that intuitive and are usually silly puns and made up corporation names

manic dragon
final hazel
solid hawk
#

It's free, just grab DNA, try and see what's in there. ๐Ÿ™‚

manic dragon
#

how do i make it full screen

final hazel
#

I don't think that's an option sadly

manic dragon
#

depress

#

if i press launch in dna can the game and dna be opened at same time

final hazel
manic dragon
#

so i should have the game closed while i use it more easy

final hazel
#

Yes, though the instructions here would act the same way. There's no danger besides not having the changes reflect properly

manic dragon
#

looks like a dipin my toes in to mods

final hazel
#

I use too many lol, or not enough

manic dragon
#

i know mods are like nipnip

#

addictive

final hazel
#

I just like the game being a better game, I'm crazy about tiny fixes and stuff mostly

manic dragon
#

what kind of mods are out there

final hazel
manic dragon
#

never thought there would be so many

final hazel
#

Mostly each fixing tiny little issues with the game, also almost all mods can be combined using AMUMSS to be compatible with eachother and updated for the latest versions

manic dragon
#

amusmss?

final hazel
manic dragon
#

a mod manger

final hazel
#

it's a little complicated, but it's why every mod comes with a .lua file along with the pak

#

kind of, but without a UI

manic dragon
#

ah

final hazel
#

drag mod luas into modscript and press the buildmod.bat, those are the two important things you do with it

manic dragon
#

intresting

final hazel
#

Whenever a new update drops, it's easy to just use it and make them work with the new version. This usually just goes for hotfixes

#

Bigger updates may take time for them to rewire AMUMSS to how the new update works, so a few days of no mods after any big ones is expected

manic dragon
#

ya thats pretty normal

#

in the save editor is there a way to unlock more pet slots

final hazel
#

I don't think you can get more than the usual 18

#

plus eggs count as extras, I think there's a limit to those too

manic dragon
#

i mean how to unlock the ones you can have

final hazel
#

Just give yourself the nanites to do it if it's not obvious

manic dragon
final hazel
#

Like if there's not a dedicated "unlock pet slot" feature

manic dragon
#

ah ok

final hazel
#

it gets up to 20,000 per slot so give yourself like 200,000 and then set it back to normal after

#

I wish they costed less lol but dumb big grinds like that are my thing

#

The people who love having pets are not the same kinds of people to be running a mold farm

manic dragon
#

same its why i dont have a lot of pets

#

dumb question how do i get the nanties to save

final hazel
#

You should just have to type in an amount of nanites in the exosuit menu, then click save

#

Or Ctrl + S

manic dragon
#

ive saved it like 10 times and when i load the game they arent there

final hazel
#

Huh weird, try loading the other save when you get into the game? Or maybe editing that other counterpart to the save in the editor

manic dragon
#

i dont got another save xD

final hazel
#

It shouldn't have problems like that, make sure to press enter

final hazel
manic dragon
#

ah ok

final hazel
#

If you click the save slots thing in the save menu of the editor you can pick!

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Or the thing below save slots

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I forgor

manic dragon
#

alright

final hazel
#

If all else fails just give yourself 10 stacks of tainted metal or something

manic dragon
#

i was using the wrong save

final hazel
#

Oof, both the game and the editor try to pick the most recently written save first so weird

final hazel
wet pier
#

that sounds good, where do I find it?

final hazel
#

It's on nexusmods, as it's own program. I linked it up there somewhere, hid the embeds for less clutter

glass lake
#

I think I have finally finished my exploration modpack, infinite variety, planets can have multiplre regions/biomes, and completely dynamic terrain with like 3 different terrain mods that I tweaked and combined

manic dragon
glass lake
#

Do you have a pc?

steel crypt
glass lake
manic dragon
glass lake
manic dragon
glass lake
manic dragon
manic dragon
lime mesa
#

ill test it out too looks sick

solid hawk
solid hawk
# glass lake yeah its a mod list that I am going to hook to nexus with my own personal mods

Just so clear, which Jason alluded to, if there are mods made by other people you'll need permission, else do it as a collection. There's a reason why you see very few modpacks on Nexus. PTSd is one of the few, the author of which gets permission from every author whose mod\script he uses, in writing, the correct way. Those who post mod packs without the required permissions tend to get banned by Nexus staff, when reported. Thee are no negotiations, no warnings, no slaps on the wrist. The rules are clear and if violated, they ban. Protect yourself from running afoul of the Nexus mod posting rules. If all of it is yours and nobody can show proof that you took from another established mod, then you're ok.

wet pier
#

is there a mod that refreshes fleet expeditions more often and makes them have less ludicrous timers?

viral oak
#

think that's hardcoded to be tied to a daily reset

#

and the UI is basically hardcoded to only have a certain amount of room, no scroll

vale iron
#

Correct.

craggy crystal
#

Alright I need to edit save files on Minotaur

final hazel
#

You should just have to right-click some minotaur tech slots and add the four Liquidator pieces. You can then package them later if you wish

craggy crystal
#

now i need there ids

#

for the parts

#

nvm

#

thanks grouch

jagged blade
fresh arch
slim minnow
#

Hi guys, I made a bit of a mistake. While doing the Living Ship questline, I believed to be stuck at some point and had to reset the mission to -1 in the savegame json. Since then, I always have the Child of Helios pop up when pulse driving, harassing me with Living Water like some crackhead lunatic.
Finishing the questline or setting all the living ship missions to -1 didn't fix it, neither did installing a mod and reducing the spawn chances to 0.
Not sure if I'm allowed to ping directly here, apologies if I'm not. I've been told @round sinew or @fallow meadow could help me out with their expertise, I'm at my wits end mrchins

slim minnow
#

In my most recent attempt to restart the whole mission and hopefully settle down the jellyfish once I make use of the living water, I have deleted pretty much everything in relation to the mission and all its components from the savegame json but without success.

wet pier
#

is there a mod to refresh frigate mission timers without editing mission rewards

viral oak
#

no

ebon cosmos
#

This is modding chanel for NMS

Idk what you're trying to show here, but it isn't chanel for that.

Stay on topic

Read channel description if you don't know what the chanel is for

lime mesa
#

can anyone make a mod that reads dialog?

#

ai voice mod or something

#

tired of reading thousands of dialogs

steel crypt
#

Canโ€™t.

stiff drum
#

is this the place to ask about a trading bot to get a specific ship ?

fresh arch
#

If you mean the service bot, then the best place would be

#

!creativehublink

hardy auroraBOT
fresh arch
#

But keep in mind currently the bot is available only to paid users (Patreon supporters)

upbeat cave
#

Any mods that speed up things like landing animations and speaking to npcs?

coral dove
#

is there a way with a save editor or something like that to remove my current freighter and re-trigger the rng-free battle ones?

fresh arch
#

Do you really need a save editor for that though?

#

Can't you use the difficulty settings to enable free purchases, farm the freighter and accept it for free?

coral dove
#

I already accepted it because I didn't know you could get better ones

#

it's a very bad C class

final hazel
#

You can still get more, freighter battles keep happening

#

Also class doesn't really do a lot on freighters

coral dove
#

but they're not free right?

#

it has like 6 inventory slots

final hazel
#

True, but you can change the difficulty setting for it to be free

#

That wouldn't affect anything besides getting the survival and permadeath achievements i think

coral dove
#

ohh I didn't know that, so basically after beating the pirates I can change the difficulty to easy then go talk to the guy in the freighter?

final hazel
#

The difficulty menu is more complex than that, you can just change "purchases" to free

coral dove
#

alright

hearty wasp
final hazel
#

(Difficulty settings can be changed at any time and don't have any negative effects from changing them, besides surv/permadeath achievements i believe)

coral dove
#

nah it's fine, I'll just go around and find a decent one, I have no idea how to identify the "special" ones, but I guess I'll figure it out.

It was bothering me quite a lot because I keep having all my inventories full and the freighter's is useless because it's too small

final hazel
#

You can build storage container rooms inside your freighter if raw item storage is the issue

final hazel
fresh arch
#

There are no special freighters, are freighters are functionally identical

#

See !faq-freighters in #bot-spam for more info, since this is getting off-topic now

fallow meadow
slim minnow
fallow meadow
opaque basalt
#

anyone who knows how to make blue sky mods work?

fresh arch
#

You don't

winter wagon
#

Hello

fresh arch
#

All mods released before Worlds part 1 update are not compatible with the game and need to be updated

opaque basalt
#

so there is no way to get blue skies anymore?

winter wagon
#

I just put MODS into my game folder, but got stuck on loading screen

fresh arch
#

If it comes with LUA / C# script, you can use tools like AMUMSS or NMS Mod Builder respectively to compile up-to-date versions yourself

winter wagon
#

is there anyone can help me?

fresh arch
#

Otherwise you'd need to extract PAK file yourself, decompile MBIN files, see what changes have been made

#

And recreate them on current game files, then compile and pack again into a working mod

opaque basalt
#

and how do i do that

#

alot of work

fresh arch
#

Follow this and godspeed

winter wagon
#

so basically, this new update block any of mod?

fresh arch
#

Yes

winter wagon
#

I see..

fresh arch
#

All mods released before Worlds part 1 update are not compatible with the game and need to be updated

#

Trying to load an outdated mod might result in infinite loading screen

opaque basalt
#

i will keep looking for the perfect planet i guess

winter wagon
#

yeah, endless looping

opaque basalt
#

just want a green moon with green flora and a blue sk

winter wagon
#

Anyway, is there any mod I can use?

fresh arch
#

!faq-modding

#

guntie wake up

#

Look through recently updated or new releases categories

#

Otherwise use AMUMSS / NMS Mod Builder apps to recompile older mods using their LUA / C# scripts respectively

fallow meadow
slim minnow
#

Sure

coral dove
#

Is there a way other than unpacking the games assets to remove the "lag" when switching inventories?

#

a keybind would be immensly useful too

final hazel
#

The NMS decompressinator might help with that, though for added filesize

coral dove
#

yep that's what I thought, guess I'll just do that

final hazel
#

I do it and it's nice, updates will break it of course but the process can be repeated without needing to update the program

hearty wasp
#

and possibly RAM

#

and possibly motherboard

coral dove
# hearty wasp upgrade your CPU

5700g, octa core 4.6 all core boost
rtx 4070 12gb vram
32 gb 4000 mhz ram

I mean, sure it's not top of the line but if this is not enough holy bananas

final hazel
#

Mine is only slightly better and I've never rlly experienced menu lag

coral dove
#

it's not menu lag

#

it's stuttering when switching fast

#

I tend to do stuff before animations complete

#

let me try to get an obs clip

viral oak
#

bud, I think that may be some funky engineside shit we have no control over. my comp is quite strong, but recently I had it get stuck in the inventory menu from switching between tabs too fast. entire game locked up

#

it was also switching tabs backwards >.>

coral dove
#

I thought as much but it's pretty ridiculous
It looks like slow loading assets into memory
But they should be cached, one would assume at least

viral oak
#

NMS is just...NMS sometimes

hearty wasp
#

Load lag is caused by decompression from paks

#

Your CPU/RAM is pretty much always the bottleneck in those scenarios because of that

#

So if unpacking is not to be used you can only upgrade your hardware to compensate

#

That or getting a job at HG and optimising the game

coral dove
#

cpu bottleneck sounds the most likely, I'm trying to unpack now and see how it goes

coral dove
hearty wasp
#

We dunno for sure if but observations are to be believed, no

#

There're a lotta models loaded at one single moment I imagine HG don't think it's worthwhile to occupy 10s of GBs of RAM

coral dove
#

While I'm here I might as well ask, how much engine API/game resources access is there for nms? Is it anything like the creation engine where everything(ish) can be changed or are most things internal?

#

to be clearer, can new behaviour be injected into the engine or maybe scripting? What about in-game items/resources/entities?

hearty wasp
#

We overwhelmingly edit mbin files for our mods and those are largely limited to 1. Models 2. Materials (minus actual shaders) 3. Parameters that HG don't hardcode which are various but not necessarily deep

#

Conventional scripting is not really on the table

coral dove
#

no creation kit planned right?

hearty wasp
#

You can make quests which are the most custom logic-involved stuff but thag's about it

hearty wasp
#

But I don't work at HG Sean3

coral dove
# coral dove

still does this even unpacked, but the loading times are just crazy fast now

final hazel
#

Also makes the atmosphere -> space transition no longer hang

#

Which makes the mod that specifically did that obsolete since this does that but for the whole game

coral dove
dawn veldt
dawn veldt
#

I did not extract/mine recently, so I don't have the files ready to be read.

fallow meadow
round sinew
#

Are we going to find Sean just chilling in an Atlas station

#

this reminded me

#

๐Ÿ˜‚

dawn veldt
fallow meadow
# dawn veldt thanks. I'll look it up right now myself

I believe %ITERATION% in localisation only has a single occurence though (ITEMGEN_DATA_DESC)

A fragment of discovery data from planet %PLANET%, concerning local <STELLAR>%TYPE%<>. It is marked as having been collected by Traveller Iteration %ITERATION%. %DETAILS%

dawn veldt
#

What does the file you linked mean though?

#

yes, it seems to be used once.

#

I'm noob at this

#

I tried search for "iteration" with my trusty visual studio code and mbin, but nope

#

That's quite complex...

dawn veldt
#

I found such "Recovered Item" (data type...) and I don't think it said "Korvax explorer"...

solid hawk
# coral dove yeah this is a big one

In most cases, lag is caused by loading\reloading large models (and ancillary files), which are stored compressed. Hence what decompressinator does, re-paks as uncompressed. No engine access, no api, no means of access planned, at least not until HG is completely done with the engine. Since their next game, which uses the same engine, isn't out yet, will be years.

fresh arch
#

If you see tooltip like "land on planet ...", "talk to NPC ...", "collect item ....", those all use various variables that get replaced with actual names or whole descriptions

#

There is no documentation for game's inner mechanics though, just trial and error and despair

dawn veldt
#

oh... thanks.

I guess I'll do some tests then. ;)

junior hatch
#

does mod incompatibilities message mean game update incompat or inter mod issues?

#

or... both?

fresh arch
#

Prolly the latter

#

You wouldn't be able to load into the game with outdated mods at alll

junior hatch
#

thb i was surprised i got to the menu screen to start with

trying to load a save (not my main for testing purposes) crashed the game instantly

i was thinking inter mod rather than game updates, so thanks for that

fresh arch
#

I mean

#

If you can't actually load into the save

#

Then it's a mismatch between game version and mod version

junior hatch
#

whats the update date i should keep in mind btw?

#

*on nexus

fresh arch
#

All mods released before Worlds part 1 update are incompatible

#

So pick from recently updated or new releases on Nexus

junior hatch
#

i was pretty careful - but sure theres one or two that got missed

#

just didnt know the date cutoff

fresh arch
#

Or if the mod has lua or c# scripts available, use dedicated tools AMUMSS or NMS mod builder to recompile it for current game version

junior hatch
#

i did the lua thing

fresh arch
#

Any mod that touches on any MBIN files

#

Though even pure texture DDS mods need to be updated

#

Due to changes to compression or something like that

junior hatch
#

july 17 worlds 1 got released google says - so updates after then then?

fresh arch
#

Later patches definitely affected some files and mods might need to be updated as well

junior hatch
#

sop some mods need 5.0.3 rather than 5.0.0

fresh arch
#

But Worlds introduced a change to header of all MBIN files, making all older files from mods incompatible

#

So that is the definitive cutoff

junior hatch
#

2024-07-29 - 5.0.3

right, hard enough for the modders to keep up with major versions when minor versions affect their work too

fresh arch
#

If a game update replaced files ABC but mod replaces files GHI then there's no need to update the mod

junior hatch
#

makes sense but as a mod consumer i need to figure out how to identify which mods are compatible - sure, the consistent warnings about 5.0.0+ are great, but if a mod was updated for 5.0.0 and 5.0.3 requires it to be updated again that hard to keep track of for my brain - especially when there is like 10 days between mods becoming incompatible again

time to re-go over all my mods and their update dates (still waiting on others like better nms, but thats waiting on other mods to be updated - but was hoping to do a minor modded game with a few qol stuff but its not so simple it seems)

solid hawk
junior hatch
#

true - fairly sure they are all post 2024-07-17/5.0.0

solid hawk
#

It's fully dependent on what game files HG makes changes to, each update.

junior hatch
#

(other than the ones still waiting on updates of course)

fresh arch
#

This is not something mod user should be checking in my opinion

#

It should be mod authors duty to keep their mods updated if they decide to publish them

junior hatch
#

is there an easy way to find that out

#

obvisously comparing the gamepatch notes to the mod info - but the patchnotes are hard enough for me to find - the rickroll didnt help my experimental update i did bricking my main save a while back

#

apparently we have to look up a fan made thread on steam for the patchnotes

#

or so i was told

solid hawk
#

As a player, you do NOT want to run Experimental game builds if you also plan on using mods

fresh arch
#

You won't be able to tell which mods are compatible from patch notes alone

junior hatch
fresh arch
#

There can be dozen of files controlling or contributing to a single game aspect

#

There are stealth fixes / changes HG does not include in patch notes

solid hawk
#

Almost nobody updates mods for Experimental, because it's a tiny portion of the player community running it. Just asking for the number of mod incompatibility crashes to skyrocket

junior hatch
#

so how would you suggest users find the which mods need updating info

solid hawk
fresh arch
#

Honestly my advice is to use AMUMSS to recompile all mods you want to use every time there is an update

solid hawk
fresh arch
#

Of course for mods that can be updated that way

solid hawk
#

Anything before date X, don't bother with

junior hatch
#

i went over my mod download history sorted by update date most recent

not sure where i went wrong though

fresh arch
#

Game starts updating, I yeet out all of files in MODS folder, I run a personal collection of Lua scripts through AMUMSS, I wait till it's finished

#

Not optimal but works for me

junior hatch
#

trying to keep a master list of all mods i want to use with the intent of turning them into pak files but probably doing something wrong

solid hawk
#

This is where mod managers, like Vortex seriously muck the game up. Don't know, nor care, about game file compatibility, so will happily install whatever. One of several reasons recommended not to use mod managers with NMS

junior hatch
#

so you keep luas to "update yourself" - but what about paks that dont decompile into luas?

solid hawk
junior hatch
#

i have a coulpe that cannot

solid hawk
#

IF a .pak was made from an .Lua there will be a copy of the script in the .pak, unless the author has disabled that feature

junior hatch
#

the info said no lua included

solid hawk
#

Names of the mod please

junior hatch
#

or wast compiled something or other

#

let me do one to make sure

solid hawk
#

Since just a couple, if you give the mod names or even better, links to the NexusMods mod pages, can see if there's a non-obvious Lua script for them laying about

junior hatch
#

cant get a lua from custom mods galore (though been a which not sure what it is)

ill find another

junior hatch
#

an lua - must of been before i knew about luas and merging mods

that helps that one

solid hawk
#

Often times, if the mod author doesn't provide an Lua in the .pak or as a separate download on the FILES tab, can find on the POSTS tab, if a 3rd party has written one for the mod.

junior hatch
#

is it correct that just running the lua through amumss is enough to update - because i feel i need to use another folder in amumss tools or such?

(oh that is helpful)

solid hawk
junior hatch
#

yes i forgot about that - its on my pc somewhere

solid hawk
#

If you find another you can't find an .lua for, just post here. I'll be back later and can check. ๐Ÿ™‚

junior hatch
#

there it is

junior hatch
#

looks like modscript_manager updates mods

#

gMech Hardframe Reskin Light
(gMech Hardframe Reskin Body could be split into a lua though)

#

gMultitool Boltcaster

#

ah - i had multitool mining beam blue and red in my master mod list - time to check all the colours

#

most of the gcolour swaps for multitool and ship that dont have an lau already seem to be unable to split into a lua

#

i do now have a question - i previously split (is this decomplied?) better nms mod into everything inside it - can i use the update feature to keep using this when the game updates?

in fact i have most of all my mods pre-5.0.0 split into luas saved into a folder

junior hatch
#

this new (for me) modscript manager is great - i can set my gcolour swaps for different sets - mostly either blue/green or black/red into separate folders and select one or the other - love it!

junior hatch
#

wow - so not all mods are working - but the save loaded

the 2 i noticed instantly were gship starrunner & utopiaspeeder colour swaps

junior hatch
#

so... i ran the luas and paks inside 6 or so ModlIst Folders (excluding one folder)

this created several (35 or so) errors, but the paks worked and i was able to load my save

  • question: does doing this update the mods themselves?

then it did not create a combined pak, and then the errors in the form of conficts showed the paks needed to be combined to resolve

  • so i took the paks from the mods folder and ran them through amumss again and am waiting for it to complete
#

the big question here is if this procedure is what i should be doing after each game update?

#

ah - theres an autocombine tick box i missed

fresh arch
#

When you process LUA script with AMUMSS, you are not updating mods

#

You are compiling them based on currently available game files on your systems

#

Amumss takes game files, modified them according to the instructions set in lua scripts, pack those modified files and other assets (if present) into functional PAK mod files

#

It will not magically update an old PAK to be compatible with current game version

#

Errors likely come from trying to use outdated PAKs for merging

#

Or from changes HG made to specific files that caused existing scripts to fail processing

junior hatch
#

my bad - the how to use pdf called doing this updating mods

fresh arch
#

Best course of action would be visiting the modding discord and posting the lua.log and report.log files after failed compile in the dedicated amumss channel there

#

!moddinglink

hardy auroraBOT
fresh arch
#

I mean it's essentially updating mods in sense of creating new versions based on new vanilla files

junior hatch
#

oooh errors reduced to 24 this time round (i redid things with the auto combine option enabled)

fresh arch
#

Not taking old files and updating them, that's the distinction I wanted to make

junior hatch
#

"limited soft update"

fresh arch
#

Also sounds like you're trying to merge a large amount of mods into one big PAK

#

If it's taking you so long

junior hatch
#

how many are there i wonder?

fresh arch
#

That is not recommended because the moment a new patch drops breaking up one mod in the big combine, you will need to redo the whole combine again

junior hatch
#

lol i was recommended to do it this way, ages ago - so just combine whats necessary then?

fresh arch
#

There is no limit to amount of Pak files you can have in MODS folder so it's better to merge only the mods that are conflicting with each other

junior hatch
#

that will take some time

fresh arch
#

I was fine running over 100 individual PAK files for a long time

#

And combined only those mods that were conflicting

winter wagon
#

Somebody help me please

#

Why my tainted metal doesnt add more? Its stuck on 1000x

#

I have 20K in my exosuit

junior hatch
fresh arch
#

And that is related to modding how?

winter wagon
#

Just asking

junior hatch
#

woo level up

viscid pike
#

question? if people mod in here certain things (modded ships , modded upgrades etcโ€ฆ) could you give them to a console player such as me?

final hazel
#

Depends on what you mean, if you mean can someone give you a save-edited ship then yes but I believe things like tech and SC layouts don't survive the swapping-through-NPCs transfer

#

Modded upgrades is in a similar boat where it also requires glitches to give other people even regular pre-packaged tech upgrades, the closest thing to a "modded" upgrade is just a perfect X-Class one

viscid pike
final hazel
#

What kind of a modded ship? Like one of those exotic ships that are just featureless balls or something?

viscid pike
#

yeahhh

#

or

#

a red and black color exotic tier ship , just saves time and it would be really cool

#

I donโ€™t mod usually so I wouldnโ€™t know how it works and what you can and canโ€™t do

final hazel
#

Normally black isn't possible on exotic ships so I'm not sure if that's possible but I wouldn't be surprised with save editing in mind. If it's possible then it's definitely tradable to other players, as long as it doesn't require a mod to show which isn't common

viscid pike
#

do you mod? and if you can is that something you could try make possible?

final hazel
#

I'm not well versed in modding or making ships directly since seeds are confusing, there's definitely people smarter than me who could cook such things up

#

As long as it's possible that is

viscid pike
#

if it is hypothetically speaking could maybe you pull some contacts who could try help me out or guide me to where I could find them? that would be a great help even this info is really helpful

viscid pike
#

or if anyone in this chat could help me do that , that would be great!

solid hawk
solid hawk
#

If you combine all into one, may as well forget anyone helping you troubleshoot issues, if a lot of mods being combined, if an NMS update breaks one mod in the .pak, all will be broken.

viscid pike
solid skiff
#

can anyone help me with save files

#

i want to transfer a modded steam save to xbox game pass

#

is it impossible

final hazel
solid skiff
#

i have absolutely no idea how

#

transfer save made me clueless and youtube has outdated tuorials

#

pls help ๐Ÿ˜”

final hazel
#

It's easier than ever, just click edit and save transfer and pick the saves, though sometimes you gotta back out and go back into the menu for it to automatically grab IDs or grab them yourself

#

You need a save file to overwrite still on the destination platform

solid skiff
#

it says inaccessable

#

or incompatible

final hazel
#

It worked for me

#

Oh!

#

Is XBGP on 5.03?

solid skiff
#

let me check

final hazel
#

Someone else said it isn't or that they couldn't figure out how to update it, it's rlly weird

solid skiff
#

its the worlds update version

final hazel
#

All platforms have that

solid skiff
#

yea

final hazel
#

But steam is on 5.03

#

Build 126771 (I think that's what the bottom left means in mode select)

solid skiff
#

let me enter game and check one minute

#

mines 126771

#

what you said

final hazel
#

Huh... maybe that's not what that means

solid skiff
#

youre right its the build version

final hazel
#

I literally did a transfer from steam to GP on this very version

final hazel
#

that's the last major update

solid skiff
#

take me through step by step

#

source should be GP right?

final hazel
#

For me, I just had to go into save transfer and select my steam account on the left and GP on the right, and select the correct save on the left and the dummy save on the right

#

I'm installing the game pass version right now to test this

solid skiff
#

ok listen

#

what are the chances this doesnt work if i dont have the steam version

final hazel
#

wdym?? you need both versions of the game installed

hardy auroraBOT
#

@solid skiff

No gifs in this channel please

final hazel
#

the save editor probably supports gog too but idk

solid skiff
#

im killing myself

#

i dont have the steam version

final hazel
#

You need the steam version to transfer steam saves to xbgp

solid skiff
final hazel
#

You could always replicate the file paths

solid skiff
#

sorry for wasting your time

final hazel
#

and trick it maybe

solid skiff
final hazel
#

literally just adding a HelloGanes > NMS > st_xxxxxxxxxxxxxxxxx to Appdata > Roaming but that's a mega longshot

solid skiff
#

im gonna do that

final hazel
#

I think it needs more to go off of than that but like maybe

#

It has a good chance of working if you have the whole st_xxxxxxxxxxxxxxxx folder

solid skiff
#

are the Xs supposed to be my account number?

final hazel
#

I think, not sure if they're corelated to steam IDs or not

solid skiff
#

they are

final hazel
#

they are associated w the steamid64 decimal one

solid skiff
#

like this?

#

ok

#

also delete that

#

it can get your account stolen

final hazel
#

oh! lol well I can find my own steam ID online with my url as a search

#

so I doubt that!

#

anybody with my basic username could find that

solid skiff
#

there are utilities called cookie editors, all they need is your steam id and your page to steal your account

#

they find your password and login instantly

final hazel
#

well then they should have all 34278632467365276 steam accounts by now

solid skiff
#

๐Ÿ˜‚

final hazel
#

because finding someones steam ID seems like it could be done in seconds lol

solid skiff
#

true

final hazel
#

steamidfinder.com is clearly complacent in an account stealing ring by those metrics /j

solid skiff
#

is the st folder supposed to look like this

final hazel
#

Exactly

#

literally exact replica

solid skiff
#

well then im out of luck

#

it didnt work

final hazel
#

aw :<

solid skiff
#

ill crack it and attempt again, thanks alot man

final hazel
#

I don't know why it wouldn't unless it tries to find nms or smth, I'm out of ideas

#

there's def more to do

#

Hell, I manually did mine

#

You might have to manually do yours

solid skiff
#

how did you do that

final hazel
#

Changing every individual instance of your IDs and names to the destination platform equivalents

final hazel
#

It was messy but it worked

solid skiff
#

how do you even correlate the two thats crazy

final hazel
#

copying your LID, UID, USN and PTK from your destination platform to overwrite the old ones, mostly manually

half arch
#

@solid skiff im trying to understand the problem. If you have GP PC shouldn't you be able to just edit that save?
why use the steam one?

solid skiff
final hazel
#

dude you can just MAAKE THAT

solid skiff
#

ill try

final hazel
#

using an existing save

solid skiff
#

the cheat engine one is discontinued

final hazel
#

i mean nomnom ig but i know it's imperfect

solid skiff
#

nomnom doesnt get you this ๐Ÿ˜”

half arch
final hazel
solid skiff
#

oh nevermind i have the normal sub not the ultimate

#

so i need to resort to this

final hazel
#

you should be able to just set all blueprints and stuff to "learned"

solid skiff
#

in account edit?

#

unlock all??

final hazel
#

In goatfungus's you could just ctrl+a and learn all of them, which included customisation options and quicksilver titles, many unreleased

#

there's unlock all buttons right there! I think they would work for that

half arch
# solid skiff wdym?

What i mean is there are properties in the save file directly related to its platform.
GP Ultimate subscription allows for transferring cross save from PC gamepass to Xbox GP.

Transferringg steam save to xbox.. idk. It may be possible, but im not sure how

final hazel
#

It is, I did it like 2 weeks ago

solid skiff
final hazel
#

It's a feature built into Nomnom, saves go both ways

solid skiff
#

the issue was i wanted a steam save on gp

#

i didnt have the steam version

#

the steam save is from nexus

#

i didnt understand that

#

so i asked for help then i realised i needed the steam version

half arch
#

๐Ÿค” yea..

solid skiff
#

so i wasted everyones time with that ๐Ÿ˜”

half arch
final hazel
#

It's okay, just press those buttons on your existing save and see what happens. Note that the titles will unlock across your account and I don't know how you would undo that so you would permanently have a bunch of weird anomaly titles and also all 15 expedition titles

#

I think exp2 had 2 titles

solid skiff
final hazel
#

I accidentally did this and had to manually remove them all lol and remember which ones I had

#

the wiki has all the title IDs which was a godsend

solid skiff
#

are the titles a bad thing or does it show ive modded the account

final hazel
#

Nothing bad, just more cosmetic options

#

They'll just be in your list of equippable titles

#

No more cumbersome than the X-0 suit

solid skiff
#

whats the x-0 suits

final hazel
#

or whatever the headpiece is called

#

the xbox preorder

solid skiff
#

a game this big makes me wonder how the hell people actually ran rtx on most games on the 2060

#

its so insane to comprehend

final hazel
#

It was an overhyped thing, nobody really ran rtx stuff with those besides minecraft at 20fps

solid skiff
half arch
final hazel
#

still weird how the first gen of rtx was barely able to do it's namesake lol, the 30 series was justifiably hyped

solid skiff
#

nah the 2080 is such a beast

final hazel
#

the 40 series is just 30 the sequel, like how 20 was 10 the sequel

final hazel
#

Same with the 1080 tho

solid skiff
#

the 1080 is somehow up with the 3060

final hazel
#

Yeah it's crazy, and even then the 3060 is really really good

half arch
final hazel
#

I'm not surprised it's becoming the new 1060/1660

solid skiff
#

are we pushing the standards or is nvidia creating such underpowered future cards

solid skiff
half arch
#

just don't talk about the 4060, that card should have not been made

glass lake
#

Still looking for anyone who wants to help test my exploration mod list that will soon be up on nexus collecitons ๐Ÿ™‚

solid skiff
#

its funny because i pray every day for me to wake up with a radeon card instead of this piece of crap

#

its an underpowered 2060

final hazel
#

What's wackier is the 4070ti being as good as the 3090 (ik it's a rebranded 4080 12gb but still lol)

solid skiff
half arch
solid skiff
#

im telling my brother that if he upgrades hes gonna go full AMD

#

just hope he listens

#

there is so many expedition rewards wow

final hazel
#

Has it worked?

solid skiff
#

so far yeah its crazy

#

still no unreleased items :(

final hazel
#

You should already have the quicksilver items claimed

#

Did you check the appearance customizer for the xbox helm?

solid skiff
#

first thing yeah

#

it was the same

#

so i went to the anomaly

final hazel
#

was it there? or not

solid skiff
#

nope

final hazel
#

I forget what I did to give it to my creative save

solid skiff
#

thats fine man

final hazel
#

it should be in crafted products but it's icon is a blob and I saw that you can aparrently craft it as an item for some reason that way so idk ๐Ÿ’€

solid skiff
#

where can i find my crafted products

final hazel
#

in the catalogue, the middle thing

#

though I imagine you already clicked "unlock all" there

solid skiff
final hazel
#

in the save editor

#

lol

solid skiff
#

oh

#

funny because i didnt even see the different tabs

final hazel
solid skiff
#

only quicksynthesis

final hazel
#

???

solid skiff
#

yeah

#

i didnt see the different tabs

#

i did just now

#

hopefully should be there now

final hazel
#

that should add literally everything available in the game! including unobtainable legacy base parts for both freighter and planetary building

#

including many expedition-exclusive crafting recipes that do nothing and are best left ignored

#

like you can now install entire extra engines or whatever idek

#

it was weird

#

nothing bad about crafting more things until you put an extra engine onto a ship that can never be removed and probably does nothing but act as adjacency fodder

final hazel
solid skiff
#

i was unfocused

#

im still loading in

final hazel
#

hahaha

solid skiff
#

thanks for the information

#

one more thing, berst mod for stutter?

#

best

final hazel
solid skiff
#

thanks dude

final hazel
#

this should increase the filesize of the game to like 50gb

#

but it fixes EVERY stutter

#

updates will break it but you can just redo the program

#

you can also delete the old files after it finishes, idk if it'll work w the gamepass version but it should

#

there aren't big differences since mods work uninhibited w it

solid skiff
#

aslong as everything runs beautifully

final hazel
#

same here ๐Ÿซก

solid skiff
#

i wont even lie you guys are probably the coolest mods and helpers ive ever spoken to

#

i talked to this one helper in an elden ring modding server

#

about what mods i can use for a certain boss

#

he said "get better"

solid skiff
#

is it done?

#

nevermind

#

it continued

#

my pc

#

help

#

ollag

#

lag

half arch
#

I would have personally waited until they're done this patch phase ๐Ÿ˜„
couple days youll have to do it again

solid skiff
#

this took so long holy

#

it finished decompressing now

#

it destroyed my fps

#

there is still stutter

#

๐Ÿ˜”

steel crypt
#

โ€ฆ and people wonder why itโ€™s not how HG does it.

solid skiff
#

i now know why they compressed it

#

its as big as gta

steel crypt
#

Also requires you to read a LOT more from storage.

How do you fix what?

solid skiff
#

how do i compress it again

steel crypt
#

Iโ€™m not sure. Never done that before.

solid skiff
#

it should be in packaged file backup

#

ironically i deleted that 5 seconds ago

steel crypt
#

I mean you can use psarctool to compress everything in the same way HG did it, but I donโ€™t know what those settings are.

#

Another option is reinstall.

solid skiff
#

probably the better option

half arch
#

curious why it had the adverse effect on you.
to be clear that should only be done when your game is installed on fast ssd

steel crypt
#

Fast ssd and โ€œslowerโ€ CPU

solid skiff
#

do you recommend SSD?

solid skiff
half arch
#

that goes for most modern games too

half arch
#

i assume your loading times are terribl;e

solid skiff
half arch
#

and it makes sense why it was taking so long to unpack as well

solid skiff
solid skiff
steel crypt
#

I have only played on HDD with NMS.

half arch
#

I mean the option is there, fine.
But i would always recommend installing it on ssd

#

!familiarrole @solid skiff

hardy auroraBOT
#

@solid skiff
-# pointdownto view info below, enable embedsexternallink

โ€ข ๐Ÿ”“FileUpload Unlock uploads, link embeds, reactions, and #memes๐Ÿคก with <@&337090468900765706> role (Xp Level 5).
โ€ข Chat Chat to gain Xp (except #bot-spam where you run commands). Don't spam, there's a cooldown. Run !Xp to check level & !RoleHelp for more info.
โ€ข ๐Ÿ“ธ #nms-media ยป any NMS capture (add text for Xp). Other channels for screenshots? Run !ImageHelp

half arch
#

meaning when you hit lvl 5 embeds will unlock :)

solid skiff
steel crypt
#

If wanting to drive fast, I would recommend a Ferrari F40, but I donโ€™t have one.

solid skiff
#

but yeah what im trying to show is if youd look at the video im running the game at 10 fps

#

with 9 of iot being stutters

#

woah guys i deleted the game and it deleted the mods with it

#

would you look at that

#

awesome

steel crypt
#

If running on HDD I would defrag the NMS folder. You can do this with free Defraggler.

solid skiff
solid skiff
#

see ive done this so many times i have a habit of creating a winrar mod archive dedicated to every game i played