#nms-modding

1 messages · Page 47 of 1

fallow meadow
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How many save slots should there be?

floral dust
fallow meadow
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Could you try the following:

  • Close the Save Editor
  • Launch the game
  • Select each different save slot to then save in-game once loaded in.
    See if that fixes it
floral dust
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That’s the only open save slot

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Second slot is to start a new game

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Second slot is saved and on the same planet and where my first save is so think that is my second slot save but I can’t edit anything

fallow meadow
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Just for your info, each slot has 2 saves (auto and manual). This may not match the actual order you see listed in the game selection menu, where it lists by date/time for last played.

floral dust
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That’s how I’ve figured out it’s on the right game slot but it says empty where as it should be custom

fallow meadow
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Before being able to save edit, you select the slot through the dropdown, which then loads the last save for that slot.

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Not sure about the empty, but I know that NMSSE has some issues naming this correctly to match what it says in-game. This will correct itself with a new save in-game

floral dust
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So if I make a new game

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It’ll sort it out?

fallow meadow
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If you go in-game, select an empty slot to create a new, set it up with your difficulty and then save in-game, it should be available in the save editor too.

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You may have to reload for it to update

floral dust
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Would that potentially make my first save available to be edited

fallow meadow
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Any save present should be available for editing, although there are more saves than slots due to each slot having 2 saves

floral dust
fallow meadow
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Could you try what I said earlier?
Go in-game and make sure to save each different slot present (which will move it to the top), to then restart the save editor to see if it has them all

floral dust
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Wait the top save will be last played not which was made first?

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If so that might’ve fixed it

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Idk ima try it

fallow meadow
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In-game, yes, top slot is the last saved one

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(which could be either an auto or manual save)

floral dust
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Changed my top slot so slot 2 on game slot should be my main

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How do I reload saved data

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So Ik my save editor is updated

fallow meadow
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Just close the Save Editor and launch it again

floral dust
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Both however are called empty

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And I can’t edit them

fallow meadow
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Ok, now select one of those slots in the dropdown

floral dust
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I have it shows me the correct things so Ik it’s that saved but both don’t let me click on any tab other than main

fallow meadow
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When selecting a slot, it should load the 'latest save' for that specific slot (auto or manual)

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Can you show me?

floral dust
fallow meadow
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Ok, so now it tried to load the latest save for that slot, but it failed. At least we are a step further now.

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Can you click the dropdown for the 'Save file' ?

floral dust
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That’s a forum on the same issue

fallow meadow
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(after closing the notification)

floral dust
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Can’t find a solution from it tho

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Says the same error for both unfortunately

fallow meadow
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I know there are issues currently. The game recently had a couple of big changes which affected save editors.

floral dust
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How recent is the worlds update

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Cos i think that might be why but im unsure

fallow meadow
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Ok, but at least it shows both the auto and manual saves. It should show the same for any other slot you have, and have 2 files to choose from after

floral dust
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I think it’s an issue with the editor cos my brand new save has the same error on both manual and auto slots

fallow meadow
# floral dust How recent is the worlds update

Worlds was very recent, but prior to worlds there also has been a change in save data. It could very well be that the Save Editor you are currently using is not working with Xbox (PC) save files

floral dust
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Is there any other save editors

fallow meadow
floral dust
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That’s all good least I know my main save isn’t corrupt and can’t be edited and it’s an editor issue

fallow meadow
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I can suggest to give NomNom a try, although not quite without its own issues, it may work well for what you intend to do.

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I also strongly recommend making backup of your saves regardless. Better safe than sorry

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

gamemods Modding & Save Editing

gdiv Modding pc

gdiv Save Editing pc mac

  • NMSSE externallink (goatfungus)
    -# (requires Java 8(64-bit) externallink)
  • NomNom externallink (zencq)
    -# (requires .NET 6 externallink)
  • Consoles with special conditions:
  • PS4 - Requires Save Wizard externallink (third-party paid app)
  • Xbox - Requires Game Pass Ultimate externallink and a PC to sync game files via the cloud.
    gdivgdivgdiv
    Incompatible:
  • No Modding or Save Editing: playstation5 switch
  • No Modding: mac

Gaming Platform Icons info

<:xbox:1267197411877720187> Microsoft Gaming Platforms:
  • -# Game Pass = xbox
  • -# MS Store Windows PC = microsoft
  • -# Xbox One = xboxone
  • -# Xbox Series X/S = xboxseriesxs
Other Gaming Platforms:
  • -# PC = pc = steam microsoft gog
  • -# Mac = mac
  • -# Nintendo Switch = switch
  • -# PlayStation PS4 = playstation4 / PS5 = playstation5
floral dust
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I’ll try that nom nom one then

fallow meadow
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Above you'll find links

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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
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Above you'll find the path to your save files for backup. Backup the full wgs folder or any folder prior.

floral dust
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Hero

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Nom nom is working but this unlock all button confuses me

fallow meadow
floral dust
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Trying to unlock equipment

fallow meadow
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In that case, the save should be good.

floral dust
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But I click unlock all and nothing ticks

fallow meadow
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What do you find confusing about it?

floral dust
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It worked fine with the crafted products

fallow meadow
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Ah ok, let me check, I rarely use it myself.

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Give me a moment while I update

floral dust
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Okay

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Unless I’m clicking the wrong thing

rancid wasp
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Is there any mod that gets rid of all the little cinematic messages that pop onto your screen and slightly letter-boxes things but takes away your controls and massively overstays its welcome?

fallow meadow
# floral dust Unless I’m clicking the wrong thing

I might be having the same issue. Nothing appears to happen, although I am not quite sure what to expect either to be honest. I clicked a few of the other options as well to get a crash.
I'd suggest reporting about it, or maybe checking out the creators Discord to ask/discuss this.
I am sure 'zencq' appreciates any issues or suggestions, as they work hard on improving it and its many features. A link to their Discord is provided in the Github link yu likely used to get the download

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@floral dust For now I suggest just clicking each box instead, which does appear to work

floral dust
solid hawk
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This one?

rancid wasp
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oh god yes! i've nearly been killed because of these stupid things. I don't know what the devs were thinking. I know they wanted to create these dramatic cinematic moments to mention new planets and acchievements, but the fact that they lock your controls out while they are up and you have to frantically press and hold tab for a few seconds to get rid of them is a nightmare. So often I'm running or boosting too, which means I've now shift-tabbed and opened the steam overlay. So stressful!

solid hawk
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Cool. Hope it'll help. 🙂

fallow meadow
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Ah yes, I have that pretty regularly with contraband or having been scanned, to then fly into all sorts of trouble.

rancid wasp
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I get having the little messages and all, even if it takes a bit of visual focus. But why why why does it lock out our controls?? You can't even press escape and get to the main menu. It should quickly close on any inputs like escape/tab. instantly, no hold.

fallow meadow
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I usually just laugh about it as I frantically try to rid of the dialogue

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That being said, feel free to offer a suggestion

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!hg

hardy auroraBOT
cerulean cipher
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I have a super generic but Dumb question to ask about mods

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What happens if you put a folder in your mod folder instead of a specific pak?

solid hawk
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You mean a folder within your PCBANKS\MODS directory?

cerulean cipher
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Yeah cause sometimes mod folders have more than just the pak

solid hawk
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Not much. Used to be that an empty folder in MODS would cause a crash. I don't* think* it does that anymore.

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The game will ONLY use .pak files in MODS. Anything else will be ignored

cerulean cipher
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I was just worried it would stop a mod from functioning properly

solid hawk
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Nope, just ignored by the game. Lots of people dump .Lua scripts, .txt files, and whatever else in MODS. Invisible to the game. It only cares about .pak files

cerulean cipher
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Thanks! Sorry for such a stupid question, I still have no idea what I'm doing with all of this😅😂

solid hawk
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That being said, if you needed to stop using a .pak temporarily, can throw into a folder in MODS and the game will neither see nor use it

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We all started at the beginning sometime. 🙂

cerulean cipher
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Modding seems like it can be incredibly simple but also incredibly complex

solid hawk
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Both using and making. 🙂

cerulean cipher
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I wish I had the talent to make one.. people who make mods often seem to understand parts of the game better than the dev at points imo

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Is it better to mod manually or use vortex?

solid hawk
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You'd be surprise. Many, with "new" mods, when an update hits, just troll for mods that haven't been updated yet, steal the "old" mod and regurgitate it as their own.

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Those folks used to bother the core mod authors, but no point in getting uptight about them. Their mods last MAYBE a few weeks, then die. Once those people find out they have to redo the mod for many game updates, which takes time and effort, they abandon the mod.

cerulean cipher
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How difficult is merging mods?

cerulean cipher
solid hawk
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To be able to use two or more mods that make changes to the same game file(s), mod conflicts?

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Easy.

cerulean cipher
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Yes exactly!

solid hawk
cerulean cipher
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I'm trying to use consumerism to see all possible expedition rewards but I need quicksilver to finish a milestone in expedition 2

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And I think the mods that let you earn quicksilver conflict

solid hawk
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Could be. Also, there's several mods to boost QS.

cerulean cipher
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Maybe I should delete consumerism and see if they work

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I was trying that bottom one but I don't think it was working even though some comments on it say it was working 5 days ago

solid hawk
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There ONLY boost quicksilver rewards for completing various missions or milestones.

cerulean cipher
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Wait I thought the bottom one added quicksilver to missions?

solid hawk
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Consumerism adds the expedition and twitch rewards to the quicksilver shop. Two different things

cerulean cipher
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So they shouldn't be conflicting?

solid hawk
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There's also an optional version of the bottom one, which combined the bottom and middle

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If you use the above AMUMSS, it can do a conflict check on the mod .paks in your MODS folder. Tell you which have conflicts and should be combined.

cerulean cipher
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I should probably read what you sent above and attempt to learn how to do that

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For now I deleted consumerism to try and see if they work on their own

hearty wasp
cerulean cipher
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They are in the same folder and consumerism is working

hearty wasp
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you should make sure the mod does what you think it does

cerulean cipher
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It says it adds quicksilver to mission rewards

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So I assume a space stations missions should have quicksilver on them?

glossy lake
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can you change ship colors with mods?

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i feel like there is/was a tool for this

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to edit the save

solid hawk
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While it is possible to change ship colors with mods, this has nothing to do with seeds in the save file, nor will anyone without the same mod be able to see the changes.

glossy lake
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i jsut found a sketchy site, idk if its legit, you put in a ship you want and then you launch tghe game and...?

solid hawk
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Via mod this is done by changing the applicable color palette file

glossy lake
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it seems to find where in the game world the ship you want would be located

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can i dm you the site to see if its legit?

solid hawk
glossy lake
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it is that one

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lol

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sorry, you never know

solid hawk
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Check it out, ask around

glossy lake
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Once the ship appears on the anomaly/nexus enter it's cockpit and it will replace your current ship for free and instantly.
Note: This method replaces the outward appearance of your current ship only. Tech, inventory and stats remain.
This is called reskinning or seed switching. The ship is always at the fixed docking position shown in the image.``` Since the ship I want to replace is the same class and everything that I want, this would be the best option to get the same ship with different colors?
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maybe i'll check out that discord, this is confusing

solid hawk
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You'd have to ask over there. Only thing I've ever used the bot service for is Galactic Guide Exports. 🙂

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Lots of experts over there who can direct and teach

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I'm not one of them though. lol

glossy lake
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Seems its behind a paywall for ship customizeation, maybe i'll try that other option you mentioned

glossy lake
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yay, it worked, red ship instead of yhellow lol

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actually wanted the inverse colors but oh well

solid hawk
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Better than a big flying banana

glossy lake
solid hawk
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I could use a little hand folks. One of my mods is just three hundred endorsements behind a mod which has been dead for 7 years. I'm hoping to elicit a big bump in endorsements and shoot past LowFlight. Even if not interested in using mods or base building, would be helpful to get all the endorsements I can. Just have to download, then can endorse 15 minutes later. https://www.nexusmods.com/nomanssky/mods/1096?tab=description Thanks. 🙂

Nexus Mods :: No Man's Sky

★ FULLY MP compatible, this mod adds an extreme degree of freedom to the vanilla base-building options

viral oak
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because babs is cool, mew endorsed.

glossy lake
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Maybe you have working lights.

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Well, the amuss stuff looks way to complicated atm so i'll give an endorsement anyways.

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When you have to download a .pdf, you know this is going to be real complicated and rickety.

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I used to play no mans sky with like 20 mods, but since the new update ive not used a single one.

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when ever the custom difficulty setting swere added, that covered 90% of my mod needs.

ocean prairie
glossy lake
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Ive not even found a floating island yet. 50+ systems explored.

pastel sundial
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Someone know a mod to Increase Economy Difficulty ?

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Like buying a good ship for 600 000 000 Credits but credits are more more more difficult to make

solid hawk
fresh arch
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It's a common theme with HG

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First introduce stuff, then add more meaning to it in later updates

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You want this functionality in your regular game, harass them on zendesk

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!hg

hardy auroraBOT
pastel sundial
dapper cairn
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I mean the hyperspace tunnel that you fly through

solid hawk
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Yes, that's what I meant too

spiral nacelle
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.

vague jetty
ocean prairie
vague jetty
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I know!! I keep wondering why they haven't done this any sooner.
That lag spike breaks the immersion, you feel like it's loading something.

rapid sandal
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the assumption of those that run uncompressed pak's is that the cost of extra io is less than the cost of decompression. this isn't always the case. most of the compressed mbin's take a small fraction of a second to extract from the pak, decompress, and decompile, so you are only going to possibly benefit when the game is reading large mbin's or many mbin's in a short period.

steel crypt
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And it also causes performance loss for some hardware setups. You will only benefit if loading uncompressed from storage to memory is faster than decompressing a smaller file to memory. It all depends on hardware. All of this is also only for the first load. All instances after that are from what has been previously loaded into memory, so the mod isn’t even being used.

On my super potato PC I get zero lag after initial load into memory.

slow river
pallid elk
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when farming a deposit, you use the smallest terrain manipulator size to get better yield, is there a mod that fixes that?

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i want full yield with full size mine

slow river
# steel crypt And it also causes performance loss for some hardware setups. You will only bene...

NMS disposes of a lot of things from memory though, the typical lag fix people use for just planet exit works by specifically laser targetting what was deemed previously as the problematic packed file (for the pleaving planet lag fix, iirc it's the mesh for the space anomaly) and this mesh seems to get unloaded from memory anytime you enter a planet atmosphere, and is reloaded anytime you enter space again from a planet, which is why that lag spike happens, and pretty consistently for everyone playing the game at that

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the reason that the fix works is that the game needs that file, it gets that file from mods first and the archive with no compression unpacks much faster than an archive with compression, so the lag spike is less/non-existent since the game doesn't have to unpack that mesh from the base game archive

dawn timber
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so im looking to export my base build and was told there are mods for it

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anyone care to help?

split harbor
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Heya, I know there are some mods to redo past expeditions. Do they still work in 5.X ?

solid hawk
solid hawk
solid hawk
vague jetty
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I don't know the real cause. Could be the pak files or loading the Space Station.
If it is the space station it seems weird to me that it doesn't load like everything else. HG found such elegant solutions that work for loading planets as you approach them. For generating terrain and loading all appropriate assets. Why would the Space Station not have a low poly version that loads faster and prevents the spike and then use another thread or what not to load it fully later?
Again I dont fully know the reason, so I don't know if the solution is that straigth forward.

vague jetty
hearty wasp
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and it does have LOD

steel crypt
# slow river Running NMS with packed but uncompressed pak files theoretically offers the same...

A decompressed file is larger than a compressed one. This means more has to be read from storage. You are trading CPU time (decompression) for storage read time. This will only benefit some hardware setups. It doesn’t benefit my hardware. Makes loading slower. Depending on the hardware in a console and other things per console, it might not be better. Same goes for switch and mac.
Then there are storage size issues per platform. NMS has to find a balance for all of these systems. This is the reason I think HG will not do it this way. I’m glad you and others are having good results from it, but HG has to consider the big picture.

slow river
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Yeah, makes sense. I think what HG really needs to do is find some way to figure out what files the most problematic loading chokepoints are caused by and address the problem differently, be it keeping those things in memory or other possible solutions, like putting them in their own less compressed archive or what-have-you

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But it's overall a pretty minor issue in the grand scheme of things

plush bison
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any way to save edit the xbox version?

plush bison
rancid wasp
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Hi folks, a mod author has told me if I want to change some minor configs in his mod to "run his lua through amumss". I've downloaded this program and can't make heads or tails of it and the documentation seems to assume one has a background in modding or a degree in computer science. All I'm trying to do is change a single config line in the mod from false to true to unlock some new building parts, but after struggling for 30 min with this I'm in deeply over my head.

hearty wasp
rancid wasp
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Ah! I ended up figurig it out. It doesn't look for lua files in the MODS folder, you have to move them to a scripts folder. That did it!

rapid sandal
solid hawk
rancid wasp
solid hawk
rancid wasp
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Its pretty tough transitioning between the freighter parts and traditional parts because the whole freighter-part ecosystem produces railings and things. There's no way to have a clean horizontal transition.

pallid elk
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is there any mod that increase resource from mining deposit (terrain manipulator)?

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i found one on some random website but i dont find them on nexus

solid hawk
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You'd need to run the lua script through AMUMSS to update to current. If you try using the downloadable .pak it'll crash the game

solid hawk
rancid wasp
# solid hawk Free placement is your friend, but have to be meticulous

oh believe me I know. I gave my freighter a very pretty wooden floor. I'm all about getting into glitch building. I just haven't found an easy way to horizontally transition between freighter bits and other bits. Like if you put a door on a freighter module with nothing on the other side, it makes a little balcony with a high railing around it. There's no way to make a hole in the side of a freighter part without a railing or something forming to block at-grade movement to another set of objects. Best I've found is using freighter platforms to act as big foundations under what ever you're trying to transition to.

solid hawk
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Just wait until you get into using Eucli and Kibbles. 🙂

rancid wasp
solid hawk
rancid wasp
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oh wow this adds actual new models to the game? How's that end up working with multiplayer and such?

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Like it's one thing to just unlock stuff, another to add

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Or is this just digging into the game's files and unlocking even more objects?

solid hawk
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Can still use MP, but only those using the same mod will be able to see the non-vanilla parts

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Some are completely custom, others are parts of other models in-game, not meant to be built with

rancid wasp
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I think that would be getting a little too outside of the vanilla game experience for me. It if was purely just unlocking parts and anyone without the mod could see it all I'd be game for that though.

solid hawk
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But, they all have unique IDs, which don't exist in vanilla, hence why players without the mods can't see the parts. Not in their game files.

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Figured I mention them. Popular in the base building ecosystem

rancid wasp
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Does your beyond base building mod already essentially do that? unlock everything possible to unlock that has an ID and doesn't need others to have the same mod to see?

solid hawk
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Nope. Beyond base focuses on removing limits. Like where parts can be built or limits on the numbers of specific objects

rancid wasp
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Although for the most part I don' tneed more parts, I just want the company to fix their barely working building system. Snap points and everything are such a damn nightmare. I spend a solid 75% of my time just zooming around trying to get the exact angle and distance needed for a very simple obvious snap point to work. And so many things block snap points that shouldn't. Stuff like placing half-stairs are a nightmare too as they don't really snap correctly on top of an existing floor. So much stuff like that. The whole snap and building system feels like an EA-release test version we're getting to try out on an experimental build. The fact that they think the system in its current form is ok is just nuts to me. And it seems like it would be a fairly easy fix too. Just make it so snap points never get blocked by other nearby objects, or let us hold shift or some other key to go into that sort of a snap mode for easy overlapping or placing objects where the game thinks you shouldn't.

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it's funny how building is one of the most popular aspects of NMS when its by far the worst most fiddly and inconsistent build system of any game I've played.

solid hawk
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...and snaps are static, while sclaing is dynamic. Hence why scaling breaks snapping. The borders of the object move, but the snap points stay in one place.

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Will chat later. Meds kicking in, so my typing is getting really bad. lol

rancid wasp
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Good luck with your drugs!

violet gust
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is it possible to still transfer saves from GoG to Steam?

rancid wasp
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you own the game on both platforms??

violet gust
rancid wasp
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If I was trying to do that, I'd search for the save folders of both versions and see if they look simple enough for a copy paste job. But I doubt it will be that easy.

solid hawk
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NomNom save editor can do transfers, I believe

violet gust
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I've tried that, but it simply freezes up when I select my steam save file

fallow meadow
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!NomNomLink

hardy auroraBOT
low quiver
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is there a way to make it so my pets wont move? or slow its movment speed

shut charm
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Anyone knows which mod that let me mute the "unit received" announcement when i scan things

slow river
solid hawk
glossy lake
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Is there a mod that adds a confirmation or otherwise prevents deleting base parts on accident?

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OR like an undo button.

solid hawk
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There's no existing properties for deletion confirmation or an undo function, so nothing a mod could do, 100% in the purview of HelloGames. NMS modding is changing values for existing properties in static game files. We cannot add anything new nor inject new logic, where it doesn't already exist.

glossy lake
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You misclick once and a whole room and everything in it is "poof", that sucks

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If youre using prefabs

urban thunder
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hey guys- is there a way to give yourself the glyphs in a save editor? i use nomnom

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im too lazy to do the missions

cold rover
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Does anyone do client modding?

steel crypt
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What does that mean?

lavish plank
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Does anyone have 1 salvaged frigate module that they could spare me?

cold rover
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Like

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Adding a custom ship

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Or player model

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Or remaking code

fresh arch
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There are mods that add custom ships in forms of basic 3d models, look for Ships of Moar on Nexus

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No player model replacers, no altering game's codebase

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Modding NMS is fairly limited, basically just tweaking existing parameters, no way to add new logic / functionality

cold rover
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My brother made 3d models and im wonder how to put them in game, or if someone can do it for us

hearty wasp
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!moddinglink

hardy auroraBOT
solid hawk
cold rover
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Damn

drowsy comet
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can anyone with save editor pls help me

mortal sphinx
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hi im using exosolar's beyond basebuilding, and it works nicely, but even before world part 1, i cant seems to snap cables to battery that was forcefully sized up, is there a way to force snap electricity?

hearty wasp
mortal sphinx
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but im trying to find a work around to make all snapping point visible even when im not looking at it

hearty wasp
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Do you have a screenshot you can post of the snappoints being scaled down btw? I don't think I've seen that before

solid hawk
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Even says on the mod Description Tab, scaling breaks snapping. This isn't a mod thing, it's a HelloGames NMS design thing.

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While BBB enables scaling on objects which don't allow scaling in vanilla, I'm guessing he may be using gBase Boundary as well, which allows to scale smaller or larger than in vanilla.

solid hawk
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Can say that the snappoints did not scale when you scaled down. There is no provision in the NMS code to allow for this. The object scaled, but the snappoint stayed in place. Just wound up still in a position to be useable.

vestal iron
spiral nacelle
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.

warm gulch
#

does anyone know how i can see my game files on a laptop? because my mom has a laptop shes letting me use to save edit my game and i cant locate the game files even after looging into my microsoft account for nom nom

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

Mind you %LocalAppData% = C:\Users\<yourusername>\AppData\Local Likely hidden by default, but should be able to browse to it using NomNom

hearty wasp
#

Do you not need the game installed to have the cloud saves downloaded

#

It read like you just logged in and didn't install the game so the saves are not on the machine is all

warm gulch
#

my account should already have the saves on the cloud

#

and i dont know how to download it using on the lap top to log in and i dont own nms and i dont got gamepass either so its alot harder

solid hawk
#

You'd need to install the gamepass software, with NMS to get the saves on the machine

#

If you solely have xbox console, without gamepass, don't think there's any way to get access to the saves.

hearty wasp
#

Theys said they don't have gamepass so I assume it's gonna be from microsoft store instead

solid hawk
#

ah, ok. That could work too. Should use the same system of cloud saves

#

Would need to log into the MS store with the same account originally used to purchase the game.

#

Should be able to sign out of the store app, then manually log back in with another account

warm gulch
#

i dont own the game either my dad has gamepass thats how i play it

#

and i sadly dont got 80 bucks for the game

magic lava
#

We call that "motivation"

warm gulch
#

lol i have some motivation

hearty wasp
#

Right and if you're not logged into your father's gamepass on the laptop you can't grab the save

#

So you have to kindly ask your father to log into his gamepass on the laptop, install the game, and then see if the save appears after

late mango
#

i have a question so like i dont have alot of time on my hands and im having fun and o did build a main base but i just found a much more beautiful world however i want to have a nice cottage relaxing base style but im not super good at building and due to time restraint its very tuff is there any way or mod where i could download a base and like paste it somehow into the game? im genuenly asking thank you

hearty wasp
late mango
#

is there a website or something i could download a base at or something?

#

yk like how mc has like planet mc

hearty wasp
#

Not really

late mango
#

so how does the base export work?

hearty wasp
#

You build a base

#

And then you export it using the software I mentioned

late mango
#

ok can do you it on a base you find randomly?

#

or nah

hearty wasp
#

Not really

#

I guess you can check if the base building app has an appropriate prefab

#

I don't use it so idk

late mango
#

what one do you think i should use?

hearty wasp
#

Whichever one you want

#

And help with NMSC can be found in the creative hub discord

#

!creativehublink

hardy auroraBOT
late mango
#

thank you very much for the help 🙂

mortal sphinx
hearty wasp
#

Interesting to see

mortal sphinx
#

yes, if i can snap those pipes and battery, industrial area would be perfect

hearty wasp
#

Yeah good luck with that

mortal sphinx
#

😭

#

or does anyone have a patched version of it for world?

hearty wasp
#

Does the lua not work

mortal sphinx
hearty wasp
drowsy comet
#

anyone have a full grown biological horror and save editor that can help me

warm gulch
drowsy comet
#

like the egg or the actual one

#

im trying to get an import of a full grown one if possible

warm gulch
#

i honestly dont know how to help with an import i dont wanna lose my only horror lol

drowsy comet
#

if its fully grown

#

if you go to save editor you just click export on it on the companions tab

#

and the text thats in that file you just paste it here

#

and ill have it

#

i only need the text

#

like this

warm gulch
#

oooh i dont have a save editor to do that im on a chromebook and my moms laptop is gonnsa have nom nom

drowsy comet
#

{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}

#

all good

#

like that one is for an eagle

warm gulch
#

nice

fallow meadow
drowsy comet
#

whats a back tick @fallow meadow

warm gulch
#

\ this?

drowsy comet
#

i put those but i dont know if thats right

fallow meadow
#

Considering it is json, you can add that to the starting ticks too.

block of code
#

`

drowsy comet
#

block of code

#

{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}

fallow meadow
#

it is hard to force Discord to show howto

drowsy comet
#

oh i see

#

{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}

fallow meadow
#
\`\`\`json
code
\`\`\`
drowsy comet
#

is the way im doing it fine

fallow meadow
#

that is ok, at least it will not change the formatting

#

if you type 'json' right after the starting ticks, it will look like this

{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}
drowsy comet
#

json{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}

#

``` json {"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}```

fallow meadow
#

Ah, the code block itself has to start on the next line

drowsy comet
#

im very confused

#

so what do i type for the colors

#

ohh

#

wait

fallow meadow
#

Exactly like that

drowsy comet
#
{"Scale":5.0,"CreatureID":"^FLYINGLIZARD","Descriptors":["^_HEAD_EAGLE","^_BWACC_1","^_WINGS_BIRD","^_BODY_EAGLE","^_TAIL_EAGLE","^1785660950"],"CreatureSeed":[true,"0x8BB5D3F7F7C58829"],"CreatureSecondarySeed":[true,"0x1092E01052C68C2E"],"SpeciesSeed":"0x5E88BFB5D674AD5E","GenusSeed":"0xE347AAF939D038E7","CustomSpeciesName":"^","Predator":true,"UA":"0x20303A012BDA06","AllowUnmodifiedReroll":true,"ColourBaseSeed":[false,"0x0"],"BoneScaleSeed":[true,"0x8BB5D3F7F7C58829"],"HasFur":true,"Biome":{"Biome":"Swamp"},"CreatureType":{"CreatureType":"FlyingLizard"},"BirthTime":1648899374,"LastEggTime":1648899376,"LastTrustIncreaseTime":1648942081,"LastTrustDecreaseTime":1648899376,"EggModified":false,"HasBeenSummoned":true,"CustomName":"Eagle","Trust":0.7000000476837158,"SenderData":{"LID":"","UID":"","USN":"","PTK":"","TS":0},"Traits":[0.8444929718971252,0.8783339858055115,1.0],"Moods":[0.045334890484809878,0.08950244635343552]}```
#

i see

#

thank you

#

no chance you have save editor and biological horror? lol

fallow meadow
#

there are various abbreviations that can be used to change the look of that block depending on the language of code used.
'js' for javascipt, 'xml' for markup, etc

drowsy comet
#

i thought json was java

#

oh

#

abreviation

#

so its same thing

fallow meadow
#

json is language-independant, a data format (derived from javascript though, javascript object notation)

drowsy comet
#

wish i understood code would be pretty cool lol

fallow meadow
#

Never too late to learn. Although speaking of late, I was on my way out. Just wanted to make sure someone copying that bit, would not end up with issues

covert glen
#

Whats the mod manager yall use?

cobalt condor
#

Best to not use a mod manager with NMS

#

I just keep my mods folder pinned in windows, then rename mods to not have the .pak file extension if I want to disable them

solid hawk
#

💯 Mod managers have issues with NMS due to the way mods work in the game.

ionic scarab
#

Does anyone know of a working mod that makes npc chat instant? Even with the clicking through it still takes a while before you can interact with them. It's not bad when doing missions orsoemthing but when talking to mass amounts of npcs for learning languages etc its a nightmare heh

#

I know there use to be a mod for it years ago but can't remember name of it or even if it still works

ionic scarab
#

I found the mod I was looking for! =). It's called Fast Actions 6.5 for anyone else who was curious/wanting to try it. on nexus

hot ember
# covert glen Whats the mod manager yall use?

funnily enough I have zero problems using Vortex, installed a premade collection that gets updates a day after each patch and everything works
but yes, mod manually if you're not lazy like me

brisk condor
#

Hello, ive never been a person to do expeditions, but now that ive done a lot of content from the game i want to ask, is there a way to do old expeditions or get old expedition loot with mods?

I hate time limited things in games and i mostly play solo, can i mod my game to play old expeditions?

viral oak
fresh arch
#

Or alternatively you can use other mods or save editors just to get the rewards directly

#

Also with service bot but thats under construction now

real heron
#

Hey guys whenever i start modding and wanting to save edit some stuff

#

Am o able to save edit the SS Normandy to be a different color????

real heron
#

Wait am i able to edit the stats of frigates tho? I just thought of that

solid hawk
#

This is what you can edit for frigates. All you had to do was look, costs nothing to download and use. 🙂

real heron
rugged hill
#

Is it terribly complicated to restore an old ship or old mods on ships? Mine was messed up doing the story quests in multiplayer and I lost everything I had on it

solid hawk
vague niche
#

I'm curious, is there a mod that makes the filters on planets apply all the way? Currently, there's a radius around the player in which the filter doesn't apply

steel crypt
#

I don't think there is one, but one could be made.
The filters all have distance settings. Only some are that far away. Most start right around the player.

woven crag
#

theres no mod that changes the warp screen is there? i need it less flashy lol

solid hawk
steel crypt
#

I can’t see anymore 😅
I’m updating something.

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

GameMods Modding & Save Editing

gdiv Game Mods gdiv PC

No Man's Sky Nexus ModsNexusGameMods
-# For Discord Discord, run !ModdingLink & !NexusLink

gdiv Save Editors gdiv PC Mac

🎮 Consoles with special save editing conditions:

  • PS4 - Requires Save Wizard (third-party paid app)
  • Xbox - Requires Game Pass Ultimate and a PC to sync game files via the cloud.
    gdivgdivgdivgdiv
    Incompatible:
  • No Modding or Save Editing: PlayStation5 Switch
  • No Modding: Mac
    gdivgdivgdivgdiv

Platform Icons Info

<:Xbox:1267197411877720187> Xbox Gaming Platforms:

-# • Xbox One = XboxOne
-# • Xbox Series X/S = XboxSeriesXS
-# • MS Store Windows PC = Microsoft
-# • Game Pass = GamePass

Other Platforms:

-# • PC = PC = Steam GOG Microsoft
-# • PlayStation 4 = PlayStation4
-# • PlayStation 5 = PlayStation5
-# • Nintendo Switch = Switch
-# • Mac = Mac

shy grove
slow river
#

Getting a lot of positive feedback in the posts section on my NMS Decompressinator tool, it seems like it really does help a lot of people's game performance, that's neat

signal wind
#

Can BikeVehicleFuelRate go below 0.1? I lowered it, but its still crazy (maybe after 5.0 i dont know)

plush bison
#

P.S is it possible to mod ms store version ?

hearty wasp
#

You can add the staff parts yourself with a save editor

plush bison
#

I see nom nom has a multitool type atlas staff something but it isn’t applying

fallow meadow
#

See image of mine here

#

I'd suggest to report this to the creator of NomNom (zencq) or to join their discord and mention/ask there.

#

!nomnomlink

hardy auroraBOT
left tide
#

Anyone have a perfect or near-perfect seed for illegal jetpack movement?

fallow meadow
#

!creativehublink

hardy auroraBOT
fallow meadow
plush bison
fallow meadow
plush bison
#

yeah ill check

fallow meadow
#

It will most likely only change the actual type, keeping everything else. That includes any base values

plush bison
#

ive heard service bot might also work?

fresh arch
#

Currently unavailable for free users

fallow meadow
fresh arch
#

Under construction to make a 2nd instance

fallow meadow
#

Ah ok, I was not aware

plush bison
#

also what if i edit the account to make it available the option is there

fallow meadow
plush bison
#

so is that a yes?

fallow meadow
#

If you add that on the Account Data, you should be able to get it from the QS Bot on the Anomaly

plush bison
#

sure then ill just get some QS easy enough

fallow meadow
#

@plush bison It does not require QS, it is an expedition award

plush bison
#

when i hit save or save account it isnt greying out

#

is this an issue with the ms store version

fallow meadow
#

Are you trying with NomNom or NMSSE?

plush bison
#

NomNom

#

NMSSE isnt even detecting my save

fallow meadow
#

You could try to specify the path.

plush bison
#

it is the wgs/random number thing right?

fallow meadow
#

There may still be some issues with Account and saving in general. Certainly worth reporting any issues you may come across with the resepctive creator

#

I'll give you the path, one moment

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

plush bison
#

yeah that is my path but it says error loading on all except my very old save

fallow meadow
#

For Game Pass, you will go a bit further than wgs, until you see a file called containers.index

#

Ok, hmmm. I can't really help you if it fails. As said, best to report such issues with the creator

plush bison
#

sure and any ideas for NomNom? it detects the saves just isnt actually editing them

fallow meadow
#

I am unable to verify as I do not own the MS version, and not aware of workarounds.

plush bison
#

the save option is supposed to grey out right?

fallow meadow
#

I can only hope the creators will fix these issues soon enough. There have been quite a few changes to the save data recently, on various platforms.

fallow meadow
plush bison
#

well i will keep trying

#

also does anyone have a seed for a large venator freighter?

fresh arch
#

Creative hub linked earlier has channels with seeds for stuff

fallow meadow
plush bison
#

Welp i guess i just got access to all the expedition rewards thanks for the help!

fallow meadow
plush bison
#

well i wont be using it anyway my expedition one is much stronger and i only need the editor for one more thing..

solid hawk
plush bison
solid hawk
trim bough
#

Is there any mod that shows exactly where hotspots are?

#

So you don’t have to roam around the planet endlessly

#

Finding good hotspots takes a lot of time

hardy auroraBOT
#

@blissful gale

No gifs in this channel please

earnest lagoon
#

Any mods that let me start on that nice planet in the trailer instead of that dump of a toxic trash heap?

trim bough
trim bough
#

Can’t why is that

#

These hotspots like any other building or crash site should be already proceduraly generated right?

fresh arch
#

Can't add new logic / functionality with mods

#

Only tweak / shuffle existing values

#

The files we have access to and can modify are just tables of values / parameters used by functions locked in the game's executable

hearty wasp
#

buildings and hotspots are generated via 2 different systems

#

you can't use a metal detector to detect cocaine

steel crypt
#

I bet you someone has tried 😂

drowsy solstice
#

can someone with experience kindly help me learn or even point me in the direction of how to convert OGG to WEM

fallow meadow
#

!moddinglink

hardy auroraBOT
drowsy solstice
glass lake
#

my exploration modpack is turning out quite well.

wintry venture
glass lake
#

That's been dead for years

fallow meadow
steel crypt
glass lake
#

I'll send a list over but I've also done a lot of tweaking and combining

#

I use plumgen by lasagna which is super powerful

drowsy solstice
glass lake
solid hawk
#

Reason you don't see modpaks on Nexus is they aren't allowed by the rules. Depending on the permissions set by the mods you're using, the default being requires author permission, you have to get written permission to use from the authors of the mods included. This is a hassle, takes a long time, and in most cases the answer will be no. To get around this, use the Collection system, designed specifically to allow sharing lists of mods used, without requiring permission. https://next.nexusmods.com/nomanssky/collections?sortBy=total_downloads

Download 44 Mod Collections for No Man's Sky

glass lake
#

I am still working out some bugs, like desert planets all being barren.

glass lake
blissful gale
#

can anyone help me build a base?

solid hawk
sonic bane
#

Is there a way to get the starbornerunner ship if you missed that expedition

glass lake
plush bison
#

Can also use this for the golden vector and all other expedition rewards

shy grove
#

That's assuming you're on PC. Also see this Pin about modding and save editing depending on platform: #nms-modding message

shy grove
sonic bane
fallow meadow
#

There have been some minor issues with both save editors due to changes made to the save data recently, so your mileage may vary. Report any issues with the developer of the tool used

bronze ore
#

Can save editor be used to change the model of freighter? (Sentinel, Pirate, Venetaor)

solid hawk
#

Yes

vague niche
pallid elk
#

already updated the mod with amumss

#

im talking about the mining deposit using terrain manipulator,, other resources (using mining beam) multiplied just fine

coral oriole
#

noobie question, does nms understand only .pak files and when mods package ship with .lua or any subfolders its only meant for other to being able to change stuff on their own and build their own .pak?

fresh arch
#

Game reads data only from PAK files

#

LUA scripts and standalone files are used to compile the proper mod PAK file using AMUMSS

#

And yeah if you know what you're doing you can modify the LUS script to customize the mod

coral oriole
#

got it, thanks

solid hawk
undone swan
#

Hey @slow river I'm the one who submitted the bug report on the decompressinator

#

I should note that I tried it on the experimental branch

#

That's the BankSignatures.bin for the unpacked files

slow river
#

@undone swan Thanks I'll take a look at it in a bit when I'm at my PC

left bobcat
#

is there a mod that allows you to scale base parts like you can with the scaling glitch?

#

omits the tedious part of the glitch so you can build mega-bases

dapper jay
#

is there a mod that allows for freighters to defend you? and do damage?

slow river
#

@undone swan Well I can confirm it's not your Bank Signitures file crashing the game, so that's good

#

Do you have any other mods loaded?

olive cypress
#

Sooo… I can’t seem to land a slot with the bot I was told about. ||Is a modder in here maybe willing to hand me off a packaged mod of the singularity engine from expedition 8? Pretty please? 🥹|| if not, feel free to ignore this <3

#

Unless that’s not possible and the bot is doing smth special lmao

slow river
#

@undone swan from the signitures list it looks like your TexMisc pak might be corrupt

#

Try redownloading the stock game files from Steam and try running it again

#

I'm wondering how this is possible tbh, did you try running this on a drive with only barely enough space left?

fallow meadow
solid hawk
solid hawk
fallow meadow
#

!creativehublink

hardy auroraBOT
slow river
dapper jay
#

that sucks

solid hawk
solid hawk
slow river
#

Yeah according to his banks file, his TexMisc file became 4kb after running decompressinator which is not what it should be, it should be like 12GB or something like that lol

#

this makes me think he ran the script with barely any space left

#

I will validate that it's not breaking on the experimental anyway but I'm pretty sure this was user error of some sort

#

Random but does the Experimental have it's own Anomaly?

#

Last time I was on there in the experimental it seemed like it was only steam players ever.

ebon cosmos
slow river
#

I more so mean, does the Experimental only stick you in the anomaly with other users of the Experimental, rather than with all players- I guess if the game just only does stuff on a per-version basis that would make sense

slow river
fallow meadow
slow river
#

ah

undone swan
#

I should've had enough according to the estimate of the final GB it would take on the mod page

#

clearly that was not the case

tulip thorn
iron quail
tulip thorn
iron quail
#

No worries. Hoped the game would have a config file i can crank up draw distance/LOD with :P

#

All the mods for that are dead 😭

slow river
#

I haven't figured out the exact math but my guess is +15GB of headroom

#

I think with -no-backup I think that drops to about 5GB of headroom or so

#

I added a note about it to the instructions

drowsy solstice
#

anyone know why these images won't change ingame?

SELECTGAME.DDS & SELECTMULTI.DDS

i have done everything exactly the same as i did back when Echoes came out but it seems something has changed or am i missing something simple

#

the steps i have taken are as follows

-1 extract the images
-2 change the images
-3 saved as a DDS
-4 repacked with the folder structure TEXTURES\UI\FRONTEND\BACKGROUNDS
-5 placed the .pak file in the MODS folder

yet nothing changes ingame.

solid hawk
#

Make certain you are using the exact same compression and whatnot settings as the original. If the original was BC1, Linear, DXT1, then your edited one better have those exact same settings.

#

Also, make certain filename, including extension, is all caps.

#

After working forever, NMS 5.x has been breaking some TEXTURE mods. Still don't know exactly why or what's changed. In my case, was a TEXTURE mod, untouched since NMS 2.16.

drowsy solstice
#

ah ok i will give it another look and see, thanks

#

ok it was the extension, the .DDS was in lowercase, that fixed it, thanks @solid hawk

solid hawk
obtuse hill
#

Anyone knows if there's a mod similar to BetterGalacticTradeItems ? Basically adding 9999 items to the trader. Thank you

solid hawk
obtuse hill
solid hawk
#

🤷‍♂️ 👍

glass lake
#

sorry for the screenshot dump but man im in love with worlds with mods

shy grove
fallow meadow
umbral trail
#

Hii

#

Is it possible to export ships with NomNom save editor? I know is possible with Goat save editor but I don't know how to do it with NomNom

solid hawk
#

lower right corner of the screenshot

#

Many of the questions asked, could be answered significantly faster by just looking. 🙂 You didn't have to wait for 2.5 hours. Could have just opened up the free NomNom editor. Answer in less than a minute.

#

Not trying to pick on you specifically, just saying for future reference. Look first, then ask as needed.

umbral trail
#

Yeah the thing is I have seen this already but when I click on backup the ship is not exported, I know that is supposedly to be saved on collections file but there is nothing there

#

I tried to save the ships, multitools and pets and nothing happens

#

I didn't know if I was doing something wrong

#

Is it bugged?

#

Is it working for you right now? For me it isn't, I usually use goatfungus save editor but the editor is not working for Microsoft store version

#

That's why I tried exporting with NomNom but it's not working for me

solid hawk
#

Yep, you're right, not working. Kudos for catching that.

#

Probably a quick fix for him

umbral trail
#

Tyyy

#

Does goatfungus have a discord server too?

solid hawk
#

Brandon usually checks a couple of times a month

iron quail
#

Do you guys know if the ground textures in the game is image based, or if it's vector based? As i realized how low res the world textures are, and if they are sprites/PNG based, i want to go ham on them with A.I and upscale/generate new, but retain their looks

hearty wasp
#

but yeah ground is texture

#

Sean mod modifies them

iron quail
#

Sean mod? @hearty wasp

And i found the textures from my earlier unpacking, and plan to experiment a bit with them, if i hypothetically make all the mips the same size as the largest, then the furthest away mip in the game will have the same visuals as when close up, right? 🤔

hearty wasp
#

I'm not sure if it's changed but ground testures used to be volumetric textures or whateverthefuck they're called

#

but they used mipmap layers for different textures

iron quail
#

Aye. As i wanna try to mod the game for way higher res textures, as well as locating the resolutions for voxels if possible, but also tessalation resolution, as this shit's too sharp for me xD

#

Is there a list somewhere of what each texture is appointed for somewhere?

hearty wasp
#

iirc it's the files within METADATA\SIMULATION\SOLARSYSTEM\TEXTURES

#

in your unpack

reef pawn
#

I heard it's possible to mod old expeditions to be playable? Is there a YouTube video or something that would give a guide on how to do that?

iron quail
#

When zoomed in on a texture's visuals, is this sort of "enhancement" something people would prefer?

fresh arch
#

If you actually want to play through old expeds

#

If you just want the rewards, consider using mods or save editors

vocal roost
#

any alternative to NMseeds?

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

Has channels for seeds for stuff

vocal roost
#

thanks

solid hawk
iron quail
#

Ah, gotcha.

solid hawk
# umbral trail Tyyy

New release of NomNom just now, 5.00.1.45-beta.14. Says collections fixed, so thing backup button will work again Edit: Belay that, apparently bug was found. newer version coming in some hours.

tulip thorn
tulip thorn
drowsy solstice
tulip thorn
iron quail
#

Left OG, right SD recreated

tulip thorn
#

Hmm not bad, though still rather blurry

#

Try ControlNet?

drowsy solstice
#

my old ass eyes can't see a difference lol

hearty wasp
iron quail
#

Actually, i should do one for the space stations first lol. Trying to find the one texture i'm working on will be deadass hard xD

hearty wasp
#

Oh is it the same one as above lol

tulip thorn
#

BTW what are yalls favorite ReShade shaders/settings for this game? Thinking about checking that out

hearty wasp
#

I realise that now the first one was zoomed in

iron quail
hearty wasp
iron quail
#

Aye

hearty wasp
#

Caveat is that it use SSR I thinj

tulip thorn
hearty wasp
tulip thorn
#

fair enough, thank ya

iron quail
#

I'm also gonna do a regen of the textures to be hella fuckin uncanny, but highres as all balls xD did that with mindustry once. Though, to achieve this, i need to find out what the OG res the pixels in the original textures of NMS was,then regenerate as higher res from there

tulip thorn
#

wow amumss is a lot to take in

iron quail
#

@tulip thorn Testing a upscale model to be 4x upscaled does chum down on the video memory xD

iron quail
tulip thorn
#

Damn, thats a lotta VRAM
What GPU(s)?

iron quail
# tulip thorn Damn, thats a lotta VRAM What GPU(s)?

One 3090. Got it because i was tired of running out of vram on my 2080. These days, i want games with higher res textures to look fab xD Or making draw distance way more if i can easily get 140 fps, like in no mans sky. I also used this one to see if it will reduce stutters
https://www.nexusmods.com/nomanssky/mods/3126

Decompresses the game but packs them back in PSARC uncompressed to put less strain on cpu cycles, which hopefully reduces/eliminates the mad freezes/stutters i get whenever i exit atmosphere and enter space. Though, i think that may be partially to blame as my gpu's on x4 lanes atm due to my stupid ass decade old 10Gbit card that needed top slot to function lol.

So game went from 18.6GB to taking 44GB xD

tulip thorn
iron quail
tulip thorn
#

I didnt even know this game had voxels lol

iron quail
#

If it's manipulateable terrain, it's voxel :P

tulip thorn
#

Oooh

iron quail
#

So the only non voxel stuffs there is plants, beings, ships, buildings and rocks, and some asteroids

#

So all of the voxels are all randomly generated. If you find a planet that has been discovred, then i think you simply download that planet's terrain data from the servers, and not generating from random numbers.

steel crypt
#

There is nothing random about it. It’s proc gen. There is no terrain related data on a server. The data used to build the terrain is local. The terrain is built every time you see it. No finished terrain data is stored anywhere.

Being able to deform terrain doesn’t necessitate voxelgen. In this case voxelgen is used to make polys.

iron quail
#

Holy @tulip thorn@drowsy solstice holy crap, after decompressing the game files, it reduced the leaving atmosphere lag/freeze by 97%! Just barely noticed a hiccup!

tulip thorn
#

Oooo nice

solid hawk
tulip thorn
solid hawk
# tulip thorn Oooh

Oddly enought, the game file for terrain generation is called VOXELGENERATORSETTINGS

solid hawk
vocal roost
#

will I get in trouble if I just add the other liquadator parts with a save editor lol

lime mesa
#

is there a mod that adds realistic snow ?

pulsar canopy
#

Modders, you know how the game works, why can't you connect two power grids?

pulsar canopy
vale iron
#

each power grid is inherently tied to a base in the save file. Linking them is just completely impossible

marble wedge
#

Does anyone know of a mod that can remove the dorsal fin from some wing types in the game for custom ships? How hard would it be to make one if not?

pulsar canopy
# vale iron each power grid is inherently tied to a base in the save file. Linking them is j...

You mean like in literally any other game? That's dumb, why can't there be a way to connect bases or something. If there is any connections, treat the bases as needing to load together when someone from multiplayer loads it. Then you can even turn the processes into counters, power into a simple yes/no statement, with one time calculated "off times" if there is intermittent power, and allow them to just tick in the background? I know implementing such functions is not a piece of cake, but I have seen it done, the bases and production machines just running a (Time passed) / (Time per product) = (Output) when the player opens it or changes something in the chain, otherwise just playing and stopping the animation when an unconnected series of timers tell it to. There isn't even any transfer bottle necks with conveyors that need complex formulas to predict hiccups!
Anyway, rant's over. Guess no usual megabase for me!

pulsar canopy
# pulsar canopy You mean like in literally any other game? That's dumb, why can't there be a way...

I now realise why all the bases I saw looked so tiny and ramshackle compared to other games I played. Why build a good base that is inherently limited by the engine, when you can have a mobile base in the way of the freighter. The bases are literally filler from the "promised infinity" times made to say that the game has base building, and you aren't supposed to build an actually functional base, as it's technically a legacy feature.

pulsar canopy
solid hawk
#

Here's the limits of NMS modding. We can change values for existing properties and sometimes repurpose existing code for similar purposes in static game files that are loaded at game start. We cannot add new features or any additional logic, or things that change during runtime.

#

There's no useable available api, so it's all basically static value changes.

hearty wasp
hearty wasp
marble wedge
hearty wasp
# marble wedge How would one do this?

Wait for NMSDK to be fixed, import wing model (assuming it's a fighter wing because not all wings are in standalone scenes), delete whatever mesh you don't want, export, pack mod accordingly

marble wedge
fresh echo
fresh arch
#

Modding NMS boils down to taking a game file, converting it into text based readable format, making changes, converging it back and packing up

#

This can be done manually with NMS modding station and text editor of your choosing

#

If you want to automate this process, you will want to look into apps like AMUMSS or NMS Mod Builder

#

Those compile mods based on scripts written in LUA or C# respectively

#

So that's the use case where experience in coding might come handy

marble wedge
#

I'll give that stuff a look and hopefully not get overwhelmed lmao

#

Thanks again 😁

drowsy solstice
iron quail
short olive
#

Is there a mod that modifies crafting, to make it faster? FOr example: If I want to craft a Warp cell, I don't need to craft the antimatter, and the anti-matter housing. When I go to do the final product it automatically dos the pre-reqs, and crafts the final item, as long as I have the resources?

#

A similar Subnautica mod did this and it made the game so much more enjoyable

short olive
#

Ah

hoary lily
#

Would it be possible to theoretically bring the old star skyboxes back? I've seen it said in multiple places that after the Prisms update (I think?), HG removed the accurate galaxy map based skybox in favour of a prettier one that no longer matches what you see in the galaxy map - which seems to hold true. Is it possible for a mod to fix that...?

iron quail
dapper geyser
#

Did anyone try the mod Better Planet Generation? I feel like with Worlds update the mod is kinda redundant because Hello Games put so much effort into the game?

steel crypt
steel crypt
obtuse hill
#

Hello, anyone knows a mod that Unlocks past rewards from Expeditions and similar ? Looked on Nexus this time but the one I found is from 2020 something ! Thank you !

iron quail
iron quail
#

@tulip thornTested separating each 256x256 texture of the mip map, and i think i can work them out to something stupidly high res xD Here's OG 256 vs 4096

#

Too bad i don't know what that texture's used for, so i can better prompt the damn thing

tulip thorn
#

Oh wow, that's crisp. Does it tile well?

#

maybe underwater rocky ground somewhere?

iron quail
tulip thorn
#

ZAMN

iron quail
#

Gonna make a few versions. 2x, 4x, 6x, 8x and 16x maybe lol

#

Thankfully it looks to not use much textures at all, just recycle the same few with different shades. So won't take months :P

#

Oh, i know what i can experiment with. The tyres of the racing car thing xD

iron quail
#

@tulip thornTeaser for the tire of the buggy i will test with :P

solid hawk
#

So Decompressinator will add around 40GB of disk space usage

#

No Lag Leaving Planets will add less than 100MB

iron quail
#

Same as decompressinator does too. My game is 44.8GB atm, and i deleted it's recompressed ones as i took a backup of the OG 18GB files

solid hawk
#

If you've the disk space to spare, will see some improvement across the board with Decompressinator

iron quail
solid hawk
#

lol

broken crystal
#

how do i download mods from nexusgame?

fresh arch
#

You create an account, look up the mod and click on manual download

iron quail
#

Hmm, unsure of these "uneven bumps" on the normal map is tyre like Thonk

fresh arch
#

Don't bother with using Vortex or other mod managers, you don't need them for NMS

broken crystal
#

ah oke thanks

fresh arch
#

After you got the mod downloaded

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link

tulip thorn
#

try it on a 3D model before you edit it any further id say

iron quail
tulip thorn
#

Hmm, know a lot about blender?

#

though thats a weird normal map-- its yellow instead of blue

#

a weird map if you will

iron quail
#

Never managed to remember to plap a texture onto a model in blender. Done it a few times before, but sadly with my adhd, my memory is all fucked, and i have to not brush up, but literally re-learn over and over lol

tulip thorn
#

Ah, fair

iron quail
tulip thorn
#

id do it but food poisoning is making brain difficult lol

iron quail
#

Ohh, i'm orung!

#

here we go! Now to toy with a tyre model

tulip thorn
iron quail
#

What tool do i use to extract the models to something blender can read? Thonk

solid hawk
#

It's a Blender plugin

#

Will need to extract the game files from .pak too

iron quail
#

Thanks :) Also, how are the fixed up textures added to the game? And how do i throw them into a PAK?

solid hawk
iron quail
#

Just drag the folder structure over to the compiler i unpacked with?

solid hawk
#

DDS TEXTURES aren't compiled

iron quail
#

Gotchu, so how are they added as a mod?

solid hawk
#

Yes, PSARCTool is drag\drop, for both unpaking and paking

iron quail
#

Ah ok, i used this one :P

solid hawk
#

Just make certain your DDS replacement is in the same relative gamne folder structure as the original vanilla file

solid hawk
#

In fact, with a DDS TEXTURE, MBINCompiler does nothing

#

It is solely for MBIN-->EXML, EXML-->MBIN

iron quail
#

Oh right, forgot it was part of the compressinator lol

#

So now it's ready for throwing into mods folder?

iron quail
#

Neat! Time to spawn a buggy and take a look :P

solid hawk
#

You did make certain that your new TEXTURE is same format as original vanilla (BC1-->BC1, BC7-->BC7, etc), right? Also texture file in all caps, including DDS extension?

#

The above are common mistakes that will keep a texture replacement from working

iron quail
#

This is the options i have in photoshop

solid hawk
iron quail
#

And do you know if NMS can use higher res textures? Or does textures need to be the same resolution too? Thunk As then half the point of my modding is gone if resolution would screw it up xD

solid hawk
iron quail
#

Dat be true, see ya there!

solid hawk
#

No reason to polute here with the details nobody else cares about

iron quail
#

Thankfully hands reach away for me kek

drowsy solstice
lost pelican
#

This is just one of many oddities I found. Is it really supposed to be like this and does it really work? 🤔 In this case, the file NMS_REALITY_GCPRODUCTTABLE.EXML

#

in the resource file there are three wings under one ID... I have not yet tested how it looks in the game, but, in my opinion, this should not happen

solid hawk
#

If it's like that in the vanilla file, as HelloGames made it, then it's meant to be like that. HG doesn't have bugs, ONLY features.

solid hawk
#

We don't ask "why" regarding anything HG does, because we will never know. All communication is one way, via Sean tweets and update release notes. All the info we get from HG. So, "why" is just guesses and conjecture.

fresh arch
sonic bane
#

This legit?

viral oak
#

yup

mortal sphinx
#

my AMUMSS said "Failed to compile some/all files in MODBUILDER\MOD" when updating a lua file, is this mod cant be updated now? "Tesseraction.lua"

mortal sphinx
# mortal sphinx my AMUMSS said "Failed to compile some/all files in MODBUILDER\MOD" when updatin...

[ATTENTION] Failed scripts report:

  • Tesseraction.lua: Failed to compile some/all files in MODBUILDER\MOD

    6 [ERROR] detected
    ERRORS will NOT produce MBIN files and a complete PAK file may not have been created.
    You need to correct the error first!

    20 [WARNING] raised
    WARNINGS may produce good or bad PAK files. You have to be the judge!

    1 [NOTICE] raised
    NOTICES produce good PAK files but alert you to something.

hardy auroraBOT
fresh arch
#

Go to AMUMSS LUA channel there

#

Post the log.lua and report.lua files after the failed compile

solid hawk
#

Be aware, this one is not 100% fixed. Some of the nodes referenced in the old script no longer exist in a couple of SCENE files.

#

SNAPPOINT_WALLTOP.SCENE & SNAPPOINT_WALLBOT.SCENE.MBIN probably won't work for tesseraction, but the rest should be ok

#

I was working on this over the weekend, by chance, which is why I had this ready to go, in the state it's in. As far as "fixing" those two SCENEs, that may not happen. All of the nodes referenced in the original script are no longer in the game files, HG took them out long ago. Would basically have to redo those SCENEs from scratch, which I don't want to do and don't have the spare time now to do, not my mod.

wild axle
#

guys whats the mod that puts all timers to 1min only? i want to skip this

hearty wasp
#

sort by last updated

wild axle
#

alright thx!

sterile kindle
#

Hi, i replied my issue on your github but if its fine with you we can talk on discord. @slow river

slow river
#

@sterile kindle I'm not really sure what is causing the problem to be honest, my only guess is that it's trying to run in the wrong codepage or something?

#

Can you open a cmd window and run chcp and see what code page pops up?

#

the default one should be 437

#

but idk maybe your language pack stuff changes it?

#

I don't even know how to begin debugging this honestly

#

Interesting, okay it looks like this is actually a bug in NMSResign

#

I can fix this pretty easily I think

#

But I'll need you to A - B test with me to actually fix it I think so I'll probably ping you when I am able to code for a bit later

slow river
#

Hmm, guess they're offline.

kindred schooner
#

NMSSE, on Devuan stable, does not work with Java 8, throwing an error:
Exception in thread "main" java.awt.AWTError: Assistive Technology not found: org.GNOME.Accessibility.AtkWrapper
This is despite libatk-wrapper-java being installed.

It does work with the current default Java (17). (I've not tested Java 21, which is the default in unstable, but I have no reason to think that it wouldn't work.)

Additionally, old Devuan (etc.) releases aside, Java 8 is only avalable in unstable (could be due to bugs, could be due to eventual scheduled removal; I don't know), and is therefore not a good choice as a requirement.

kindred schooner
#

Also, Java 8 is obsolete.

mortal sphinx
solid hawk
mortal sphinx
lunar spade
#

does anyone know if theres a mod to let you see the galaxy map any where and any time I damn well want, haha?

fresh arch
lunar spade
lunar spade
lunar spade
solid hawk
#

I've commented out everything exact the galactic map and the new emojis

lunar spade
lunar spade
solid hawk
#

The above is a script to regenerate the mod .pak. AMUMSS is the processing program which takes .lua scripts and turns them into NMS mod .paks

#

Besides for customizing, also useful to potentially self update abandoned mods and to combine\merge conflicting mods, where otherwise you're limited to one mod .pak per game file

ionic hollow
#

Is there a way to edit the mesh of base objects in Blender in a way where it will actually appear that way in the game? Because all I can really do is resize the entire thing only

solid hawk
#

If you're Blender skills and patience are good enough

#

NMSDK blender plug-in to allow importing\exporting NMS game models

ionic hollow
#

I'm decent with Blender, the model just doesn't show as stretched in the game after I edit it in there

#

I'm using the base builder plugin

solid hawk
#

Currently in beta, as NMS 5.x completely broke it

solid hawk
ionic hollow
#

No. just trying to put base objects together

solid hawk
#

From the base builder plugin mod page...

#

Seems that'd be the place to ask. 🙂

ionic hollow
#

ty

solid hawk
#

NP

ionic hollow
#

Invite invalid 😦

solid hawk
solid hawk
hardy auroraBOT
#

@solid hawk

Unapproved Discord invite

solid hawk
#

Will dm to you

lime mesa
#

is there a mod that reads dialog?

mellow stag
#

Which file modifies ship yaw/pitch rate? So far I found strings that controls roll speed, max speed and stuff but not yaw/pitch

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tried changing the value of “ship_maneuverability” and “turnstrength” but they do nothing to yaw/pitch

trim bough
#

any mod for detecting hotspots?

hearty wasp
#

not beyond what vanilla does anyway

vestal iron
#

I was directed here to help fix a bugged quest. Is there a save editor or mod or something I can use to set myself at a certain quest or something?

vestal iron
#

pc, steam to be exact

fallow meadow
open sparrow
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does anyone have a save file i can download with a fully maxed out ship and multi tool i just want to explore but want the ship to be maxed out

solid hawk
placid birch
#

Hello, ive heard there is a mod to remove the irritating splash screen that has to be cleared with TAB everytime you hop into a system. Im like a week new to nms. and know 0 about modding. so if anyones willing to help me with this i would be greatly appreciative.

solid hawk
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That one?

placid birch
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thx you. thats the message i hate

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see if i can figure out how to implement it.

solid hawk
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In your NMS Install\GAMEDATA\PCBANKS folder, do two things

#
  1. Create a folder called MODS
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  1. Delete or rename the file called DISABLEMODS.TXT
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Take the .pak in the mod download and place it into that MODS folder.

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Should be good to go

placid birch
#

no issues with multiplayer or anything afterwards?

solid hawk
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With NMS, mods are local. Don't really impede MP, other than people with and without mods may see different stuff

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But for the above mod, absolutely zero difference

placid birch
#

thx you

timid fjord
#

So ive tried two diffrent editors. I can see my saves but both claim the are corrupt. Is it because its still an expedition save? This is gamepass.

solid hawk
#

Are you running latest version of the game, NMS 5.03. Would also show build number as 126771 in the lower left of the screen where you select Play or Join Friends. If stuck on an older version, might explain it. Or if you are on latest version of the game, but haven't loaded these saves in awhile, could also explain it. HG changes formatting in the game saves every so often. Save-editors aren't backwards (or forwards) compatible. So, if either of the above scenarios sounds like the case, you want to:

  1. Ensure your game is updated to latest
  2. Load saves in-game. This will update the saves to latest formatting.
  3. Make certain you are using latest versions of save-editors and not some old copy that was sitting around on your drive from two years ago. The editors themselves need updating every major NMS update.
timid fjord
#

Both look up to date. I can edit things accout side on the saves for quicksilver unlocks. Confirmed it worked with the fireworks and some of the stickers. But nom nom wont allow the actual save to be opened for item edits. Ill double check again here in a min

open sparrow
steel crypt
#

Just in time for the weekend!!! 🥳

DUD'S SKY updated v503-A
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - TERRA FIRMA updated v503-A
https://www.nexusmods.com/nomanssky/mods/2022

DUD'S SKY - COLORS updated v503-A
https://www.nexusmods.com/nomanssky/mods/968

  • Custom planetary wind system.
  • Custom Gravity Storm weather FX.
    New mod! HeatwaveFX
  • Adds custom heatwave effect to Scroched and Firestorm weather.
  • Heatwave effect is volumetric light refraction. (The same way real heat refracts light.)
Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.03

Nexus Mods :: No Man's Sky

Terrain overhaul mod. Compatible with NMS v5.03 Now with NaturalSpawn!

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.03

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@round sinew

round sinew
#

thank you jason! :))

trim bough
#

new cape mod on nexus really cool

hearty wasp
#

Isn't there an old one already

solid hawk
#

3, by the same person

hearty wasp
#

so like a 2 in one then

hollow glen
#

Can anyone point me in the right direction to find where the ship building station gets its values when assembling a new custom ship?

limber pine
#

Hi I'm new here! I'm not actually modding, but I'm working on creating an in-game questline that will have interaction in the form of short youtube videos players are directed to as they reach each new point of the quest. Anyone know of anyone else doing something like this, or maybe a community creating this kind of NMS non-modding quest content that I might connect with? Thanks!

hearty wasp
hollow glen
# hearty wasp What "values"

the "rules" or framework for the damage potential, Shield Strength, hyperdrive range and maneuverability values... I know the results are affected by the ship part and by the station you're building in. I wanted to dive into seeing if I could see the tables or functions it uses to come up with those values.

hearty wasp
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I'm not sure they do

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or at least I'm not sure it's directly set per part

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it's prolly just proc gen via a hash or index or someshit

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only thing direclty set in the files is the inventory type and ship class

hollow glen
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Even the procgen would have to have some kind of parameters to operate by right? Surely it isn’t all random… right?

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I found where all the ship part types etc are but I couldn’t find any mentioning of the ship customization in any of the mbins.

hearty wasp
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could be hardcoded

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like just almost all model proc gen in game

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if you wanna see for yourself you can look at METADATA\GAMESTATE\PLAYERDATA\CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN and METADATA\GAMESTATE\PLAYERDATA\MODULARCUSTOMISATIONDATATABLE.MBIN

steel crypt
fresh arch
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The files that QP mentioned earlier mostly link parts / products with ship model nodes to be activated

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And have some other properties for setting colours / textures

hollow glen
hearty wasp
#

good luck with that tho

fresh arch
#

So if you were to change that, all naturally spawning ships would be affected

hollow glen
fresh arch
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No, refer to the post by Jason early on

hollow glen
#

Actually now that I think about it, the location doesn’t really affect anything… it’s simply a dice with modifiers.

fresh arch
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Seed value defines the ship properties, we have no way of changing how those are assigned

hollow glen
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Jason? Sorry, just joined. What would I search to find his comments?

hollow glen
fresh arch
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For seed values you will need some other mod or a save editor

hollow glen
#

Ahh, I see. Didn’t catch the entirety of that earlier. Thank you

fresh arch
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But nothing will let you affect the stats on fabricated ships

hollow glen
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I’ve been using mbincompiler and NMS modding Station. Are you saying something more than that?

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Yeah, not trying to modify anything presently.

fresh arch
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No, we are telling you modding NMS is limited, we can't affect the core functionality of the game

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All we can do is edit parameters used by the functions residing in game's executable, which we have no access to

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Doesn't matter which modding tools you use, you can only do so much as change some values and parts for the fabricator, that's all

hollow glen
#

Gotcha! Thank you

dawn bane
#

Good evening. I was told that i could get help here in replaying the Expeditions that are not available.

gilded basalt
#

does anyone know how hard creating a mod for nms is? I have an interesting idea but I'm not sure how long it would take to actually implement lol

coral oriole
hearty wasp
#

possibility-wise it ranges from easy to impossible

#

you should elaborate on your idea first

gilded basalt
dawn bane
gilded basalt
#

my idea is to pretty much overhaul settlements with more options on the stuff you can do, but the thing that I'm not sure if it's feasible is using an AI model to create unique disputes and choices to make, and have those choices actually have some sort of impact

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i've never done modding on any game so I'm not sure how far it can be pushed

hearty wasp
gilded basalt
#

well I'll get into some tutorials tomorrow and see what works and what doesn't, will share progress here if there's any

hearty wasp
dawn bane
hearty wasp
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I guess it's entirely possible to make up new disputes within the existing system but you'll still be stuck w/ 2 choices

gilded basalt
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oh yeah 2 choices still works, it's just the idea of having them be AI-generated and unique

dawn bane
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Okay that sounds simple enough. But when I'm finished with the expeditions. How do I revert back to the normal game? Or do the files replace themselves when I launch it in "online" mode again? If they do then will I still be able to collect the rewards or will they revert back to "need to do the expedition #"?

hearty wasp
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I mean unless you want stuff to be generated on the fly it sounds possible

dawn bane
#

I'm sorry if I'm asking too many stupid questions ;-;

steel crypt
dawn bane
#

Okay so i tried modding it but i can't find the file i need to replace anywhere