#nms-modding
1 messages · Page 46 of 1
If you really want to, you can.
Just open the serialized mbin in a hex editor and change the proper values.
Agreed, also HG's decision on mods has become very obvious over all the years: Copy the best and most popular mod concepts and melt them into the game with updates. At this point I'm convinced we don't get mod support but at least they let us do freely and so the modding ecosystem can flourish on it's own
good morning/afternoon depending on your locations...Before i left for vacation with friends we were waiting for updates on the MBINCompiler.... but im back now and wondering if it has been updated?
Is there any way to unlock previous expedition rewards for consoles?🤔. I downloaded a mod for pc but I know that doesn't carry over
I believe for console its only possible at the end of the year with an event (from what I've heard)
Are the rewards tied to the world you are in or your account?
What is the creature Id of a vile brood mother/ a vile brood mother minion?
These are the new Creature IDs for Worlds:
PLANTCAT
ARTHROPOD
WALKINGBUILDING
BUGFIEND
BUGQUEEN
At the end of the day, the answers to your question are we don't know and never will. HelloGames does NOT conduct dialog with the community. Information is one way, mostly via release notes. Else it's Sean doing interviews. All other Hello Games employees are bared from communicating with outside entities about their employment or the game, without express company permission, strictly enforced by NDA, so they all stay as far away from social media as possible. As such nobody really knows why they do what they do. We can guess and theorize, but never actually know.
I can respect that. It's a better policy that some other companies have, where devs seem to be unable to keep their foot out of their mouth.
Guys, does anyone know if I can transfer my NMS save file from Xbox Gamepass to Steam. I've just bought the game on Steam.
...plant...cat?
You could use NomNom, which is a save editor and has platform transfer as a feature. It does currently appear to be having an issue with the Account Data though, so I'd highly recommend making sure to create a backup of all your save data before any attempt to transfer.
See links here: #nms-modding message
Anyone knows a mod making items such as lubricant refinable?
the game freezing indefinitely upon entering certain planets' atmosphere for the first time is a vanilla bug, or modded?
I followed the instructions listed to the letter but nothing happened. I'm trying to download this: https://www.nexusmods.com/nomanssky/mods/1096?tab=files
Nevermind, think i got it
Yes the only way to unlock expedition rewards on consoles is the service bot on nomansapp.com
was wondering if the scan circle circumference can be modded to be bigger?
the scan UI?
or at least theres a mod that already doing that?
Are all of the current ways to replay expeditions on pc broken?
Thanks I did not know this existed!!
Yes it's bit secret and an insider tip
gTech expands the range, but can't promise it's working properly right now
@vale iron ok but i was asking about widing the scan UI on screen
If it happens without mods loaded, then it's a vanilla bug. If only happens with mods installed, then it's probably a mod issue.
Screenshot of what you're talking about please. There's multiple scan screens
Any way to make that oval larger?
since nobody here has recognized that error, I'm going to assume modded
in NomNom am I able to unlock my difficulty settings? Cuz in the editor I am only able to choose new preset? will it then automaticly unlock, or lock to the one I choose?
I was hoping to have a wider scan area like instead of scanning a small screen area would it be possible to widen that
Would just be visual on the screen. Making that larger wouldn't change scanning behavior at all
Boosts the scan range https://www.nexusmods.com/nomanssky/mods/1198
Thank you
Like gumsk said with gTech, can't guarantee it's working yet with, even though updated for NMS 5.00. The MBINCompiler we're working with now is kind of broken. Awaiting an updated version in a few days.
Ok
I don't know of any eat to expand the active scanning width. I think that's in the exe but I'll try to remember to look later
Ok
guys i was thinking about buying nms on steam after trying it on xbox game pass, u know if its possible to bring the progresses done on a game pass account to the steam account? (i am playing on pc)
someone told me to ask here
Yes, as long as you're using the windows store/game pass version and sign into your account on the Xbox app, progress syncs between the two. However I do believe that it's also possible to do it with steam after converting the file using nomnom save editor or NMS Save editor but I'm not entirely sure what the process is...
Obviously someone else might be able to enlighten it a bit more but here's the info I found for steam to PC...
https://www.reddit.com/r/NoMansSkyTheGame/comments/103eap7/move_save_data_from_xbox_to_steam_using_nomnom/
Plus the version mismatches right now. I'd say just start over
got it, i will look into it, thank you very much!
i think i will wait until the update comes out, i got 2 weeks of game pass for 2 euros so i'll just enjoy them
Just curious if anyone's already tried out the new season 14 liquidator mech
Wanna use the consumer mod to unlock it all but also don't wanna.. do that lol
Nope. I'll wait for the actual Expedition to play through. 🙂
Anyone have a list of multiplayer-friendly graphical enhancement mods? I wanna make the game look nice for VR.
any reason why it keeps saying there was like a mod problem and the game is going to shut down
where do i even put mods?
None will stop you from running MP
Even ones that change world generation and stuff? Im looking at a grass mod that has a side-effect of re-randomizing flora spawns. Won't that desync in MP?
Because the mods are outdated. Must be updated at least for the major version NMS updates and sometimes minor versions. Neither forward, nor backwards compatible.
what mods the only 2 in there are compatibility and fast actions
Nope, mods run local ONLY and very little data is synced. You'll just be seeing different things.
Ah, neat
game install folder\GAMEDATA\PCBANKS\MODS
You create the MODS folder
ah, tyty
In PCBANKS, delete or rename DISABLEMODS.TXT
soo what do i do
I'm not seeing any HD texture mods on Nexus.. are there any?
Are you running NMS 5.0x, Worlds, or are you using gamepass and stuck on 4.72?
nvm its a totally different mod category, not visuals & graphics.. silly
gamepass
Yeah, up to the individual mod authors how they tag their mods
ok, Gamepass has NOT gotten the update to 5.0, like other platforms, yet. So, you can't use mod .paks updated in the past few days. If the mod author makes then available, on the FILES tab of the mod page, look in old versions for the last update.
ohh yea that does make sense thank you
I know Consumerism offers old versions, not sure about the other one....
If you wish there's a way to update them yourself, for the version of NMS on your system. Take the Lua scripts for the mods, then process through AMUMSS. https://www.nexusmods.com/nomanssky/mods/2626
Will rebuild the mod .pak using the game files in your game install, so will be the correct version for you. 🙂
ok yup can confirm there are not any upscaled texture mods on nexus.. shame
ill probably give in and buy nms on steam
but i dont have money rn so gotta make do with what i have yk
!xbox
Update 5.0 is not yet on Xbox (ETA Unknown)
- Discuss: #1264954393305026675
- Please read this: #no-mans-sky message
-# (or click button for a DM)
^ links to some discussions about the GamePass delay
Is there a mod that makes base building bearable.
Define bearable. Beyond Base Building
https://www.nexusmods.com/nomanssky/mods/3091?tab=description
crazy how just one sound can bring tons of memories
(thumbnail won't load, it's a mod that replaces the pulse drive sound with supercruise from Elite)
also uh, can't download it yet
Is there a mod or any way to attenuate/equalize some of the bass out of the soundtrack?
It's a bit over the top, or under the bottom, as it were.
Equalizer APO, but it EQs your whole PC
(most rec also using the Peace GUI to actually use it)
That's no good for me.
Then you can do nothing
does this method work to repack an audio mod for the current update?
Hello! I just got the game 3 days ago, so I'm not sure how the modding space works here, yet. If I have mods installed, will I be able to hop into other players' worlds/bases? Or Will I crash when I do stuff that includes the mods? ; ~;¿ Worse, will I crash other people if I go to their spaces?
is it possible to save edit on PlayStation?
basically I just want all the expedition rewards from all past and current expeditions and I'm not sure how to do that on ps5
Not on PS5. The delivery bot might be able to do it, but I'm not sure
Check the pins. You can join others. Unfortunately, many mods are currently broken. Wait a week and come back to modding is my advice
Is there any tool for finding near by planet types?
In nearby systems.
Like say I want to find the nearest empty planet.
anyone know where the default character meshes are located???
https://www.nexusmods.com/nomanssky/mods/2144 . That being said is currently broken. Will be updated in a few days when we get a working MBINCompiler
MODELS folder, once you extract the files out of the game .paks
do gBase Boundaries mode still working? because it doesnt work for me
MODELS\COMMON\PLAYER\PLAYERCHARACTER to be prercise
Most mods are broken now. Have to wait for an update to the MBINCompiler tool, so mod authors can properly update the mods to work with NMS 5.0x
Should be by the end of the week, based on last status update from the developer.
when did it broke
When NMS 5.0 was released
Last Wednesday
A partial fix MBINCompiler was released last Friday, but for many game files it's not working correctly or at all. So some mods you see that have been "updated" for 5.0 on NexusMods still may not work or cause a game crash.
Most mod authors are just waiting until we get the real fully tested and working MBINCompiler to update their mods.
what if i download older version of no man sky?
Then yeah, you can use versions of mods made for that version of NMS
I know of several people sticking on NMS 4.72, for now, until the mod situation is resolved
Myself, personally, and this is from a mod author who publishes over 130 mod .paks to NexusMods, I'm just playing vanilla for now
which platform do you using for posting your mods
He mentioned Nexus Mods in the comment you replied to
oh right
Yes, NexusMods is the ONLY platform for NMS mods
Used to be a competing plaform, but it died out years ago
btw can you name one of your mods
also how can i check the version of no man sky i have
oh right bottom?
i actually need a mode that extends your base range cuz i cant find a hotspot for my EMG
Better Colorful Planet Rings, Companion Pet Unlocker, Exosolar's Quick Scan with Range Boost, Firmware Update for Signal Booster
For that use gBase Boundary
Good companion mod to one of mine, Beyond Base Building
also how can i learn version of no man sky that i have
oh wow is it yours
Of course, as above, would HIGHLY recommend waiting until we get the new MBINCompiler and all mods can be really updated for NMS 5.0. Probably by Friday, but I'm not the lead developer of MBINCompiler, so strictly an educated guess.
Yes, the internal build number will be in the lower right
ngl i do download this mod but it says it makes EMG'S work without hotspot
but i think i have to download this if i cant find any base extend mode
It can. if you run the Lua script and choose the option
Not everything with Beyond Base is enabled by default. Some people want some settings, others want different settings, so is configurable via the script
ooh
Can't please everyone with one set of settings, especially in a mod that makes literally thousands of changes
i cant find the version of my no man sky tho how can i find it
because some of the mods does not work for me
besides that works for others
Oh shoot, looks like they may have moved it to lower left
oh alr
Then you can correlate with #nms-questions message
also what kind of version is this? because i cant see any letter in my version
That letter is how Gumks denotes the revisions of their mods
Not part of HGs versioning scheme
so how do i learn if a mod compatible with my version?
Date is always a good method. We know NMS 5.00 was released last Wednesday July 17 2024. So, at a minimum, for compatibility, mods should have been made or updated since that date
Ignoring the fact that some will be broken even after updating due to the janky MBINCompiler....
Use this page for seeking updated mods: https://www.nexusmods.com/nomanssky/mods/newrecently
Mod authors can use whatever versioning system they want. Lots do the 1.0, 1.1. 1.2 thing, which give zero indication what NMS version it correlates with.
I do Mod version = NMS version it was made for. Much easier for users to see, at a glance.
oh thanks
Firm believer in the KISS principle. :0
but i couldnt find when did 111039 version released how can i check for it?
no im on PC, windows
That's from last September. You need to buy the game and be updated to current for ANY support from HG or here.
Currently 60% off on Steam, I believe
is it?
its still so expensive ngl its still suprising how a game can be 60 dollar
dyk how can i find older versions of the mods?
Going to be different amount, depending where you're from, but $30 here now. Would be less in the states
One the mod pages, FILES tab, under old versions, IF the mod authors allows it. I have that disabled on all of mine
Have a good day, enjoy. I'm off for a bit
alr
why did u disable it tho
Because it's easier for mod authors to maintain and provide support only for current version of the game
That's what most people run, with the notable exception of Pc gamepass players nowadays
wth is pc gamepass
my mods broke with update again
yeah it happens
annoying
is it possible to make all the mods i use into one big pak?
or will that cause a big ol' mess?
oh wait i can create individual paks with all my luas in the same directory right?
You can use AMUMSS to combine them, or manually do it.
The only problem would be if you have an issue/crash, finding what is causing it would be harder.
Yes, I typically run 50+ pak files in MODS folder.
cause im prolly doing it the stupid way of copying my luas into the directory manually one by one and compiling one at a time
I don't use AMUMSS, so I can't really tell you the best way to go about that.
Look at AMM (AMUMSS Mod Manager)
i use that
You can use that to setup a subfolder that has everything you use and auto combines
That's what I do for all my hundreds of mods
i hadnt noticed that i was given the option to compile individual mods when having multiple luas
There's a combine checkbox in AMM next to each folder
save editors pain for me work on linux
so i compile 2 mods and i got a warning
AMUMSS doesnt say which mod its reffering to?
oh i see the report does
wtf
none of my mods are working even those compiled successfully?
is the compiler good?
the compiler is not ready.
so the update broke the compiler even tho i didnt have get errors in compiling?
AMUMSS errors are not compiler errors.
mbincompiler is the compiler.
mbincompiler has not been ready since 5.0
so how come my mods that were working before todays "small" update arent working after compiling them for the current version?
The update might have changed some things, so that the mostly broken compiler you were using got "more broken" for use with the latest update.
Also possible that the "working" mods you had were only partially working (not causing crash at start, etc.) but missing fields. The files changing after that might have been enough "broken" to cause more issues that are easier to see.
Also, looking at the changed files in the update, I'm pretty sure you're not modding any of those. So, if that's the case, the update didn't change anything as far as the mods go.
my perfect technology upgrade mod wasnt working after compiling for current version
lol well easy fix then 👍
This is why it's nice to have some kind of texture / graphical mod to serve as a reminder
Like "wait, why is my menu red instead of blue / green from the mod?”
Pink, hot f-ing pink
What FriendlyFire said
The moment I update my game to the new version, then becomes difficult to impossible for me to troubleshoot or support any version prior as I can no longer do an apple to apples test.
Honestly, I just don't like people pirating from independent devs, except maybe to try before buying, so I refuse to help
Can anyone help me.!?
Depends what this issue is. Helps if you tell the nature of the problem. If it's to do with NMS modding, maybe. If you've skin caught in a zipper, you're on your own.
Franks and beans!!!!
Curses, you're making me hungry!
Amazingly, 30 minutes later, we still don't know the assistance required.
You saying using a mod is like getting you skin caught in you're zipper? LOL!
Suppose it depends if you're doing it wrong or right. haha
Instructions unclear, mod stuck in zipper, please help
I just got the steam version, transfering over my gamepass save with nom nom. Hopefully this still works
Might not transfer properly with version mismatches, but hopefully it works
🫡
@vale iron does the program always crash?
or freeze up
it did this before I installed steam version as well
freezes on this screen
im guessing its just loading everything?
yea the program keeps freezing
Yeah probably the version mismatch. Try downgrading your steam version
do you have the steam script to downgrade
I imagine its a steam depot, might be able to do it myself
@granite flint You good with the log file cleaner now? You asked, were answered, and you dropped from the Discord without status.
i ended up not needing it for consumerism
ok, cool. Just wanted to know you were good now
download_depot 275850 275851 4687977719404286055 yea pretty easy
someone know a mod that reworks the system for repairing interceptors? cause you can't get a harmonic brain when not in the quest
@vale iron I rolledback and its still crashing
Also is there a mod to allow ship building without needing the parts in your inventory? I want to experiment a bit
I'd take it to the NomNom Discord, where the developer hangs out. https://discord.gg/nomnom-762409407488720918
I asked a bit, just no response
Sorry, unsure about that. Only a couple mods dealing with shipbuilding. One by TheBomberBoi and the other by FriendlyFire I think
Can take awhile. Zencq does do silly things, that take him away from NMS stuff, like go to IRL work, sleep, and have family time. 🙂
Hopefully you hear back soon
no worries lol, I think I may have an idea anways
its only crashing when I select my steam save, I might need a restore point
Damn, forgive me for if this is irrelevent but where the heck is the stealth paint for the iron vulture
oh nvm i found it
Any got any s class ship modules .!? Looking to get the best of the best
Not modding related at all
is there a mod for faster food processors
I believe I fixed it
I appreciate the help
Good to hear
i think my mods didnt initialize, even though i put them in the MODS folder in GAMEPAKS and renamed the disablemods.txt
your supposed to make a MODS folder in pcbanks
or yeah PCBANKS yeah
not GAMEPAKS
idk where i got that name from
wtf it created another disablemods.txt lol
probably because the game update?
why does all the starships have a exchange button not a add to collection ( i only have 2 ships)
inb4 no frigate
what
freighters are your friends
This also has no relevance to modding so you should move to #no-mans-sky
yes it does its a mod causing it and i have a frigate
Game bug
darN
is there a mod that forces the player model to render regardless if its single player or 1st person? i like taking shots with the character shown, but i also prefer playing in 1st person when on foot 
plus it also looks weird when im in photo mode and i just see a floating multi tool lol
No but you set set a quick access key for perspective change in vanilla
ye, i have one, just thought i'd ask in case there's an easier alternative than going out of photo, switch view and go back in :P
Reality is often disappointing.gif

after hotfixes/patches, do I need to redeploy mods in Vortex and run the game from there in order for them to load properly, or is there no need?
So….is there a mod that just outright gives the rewards of previous expeditions that have already passed? Maybe even some that just re-enables them for me to complete if not?
so should i be able to delete the disable mods file to use mods, the rename the enable mods file to disable mods to... disable mods again? i did look in the file and the seemed to be the same contents
and it seems to work that way for me - unless im missing something
Consumerism right now
I can’t tell if you’re making fun of me, or giving an answer
I just want the poncho outfit I saw, and some cool ships
There is no ENABLEMODS file. Only thing the game cares about is existence of DISABLEMODS.TXT. If it's there, mods will not be loaded, if it is not, will load mods.
Giving an answer. There is another mod to do so, but broken at the moment due to current state of MBINCompiler.
Can also get previous expedition rewards with either save-editor
So the mod gives the rewards, or opens the quests again?
I’m at work rn so I can’t exactly look
Not sure how Vortex works. Isn't used a ton with NMS, due to the way modding working in NMS and mod conflicts. The important thing after an update is that any mods which "touch" files that have been changed in a given NMS update are updated.
It’s just a mod manager for Nexus mods, in case you don’t wanna mess up files
Consumerism allows you to buy the rewards from the QS merchant. Save-editors give.
https://www.nexusmods.com/nomanssky/mods/2996 would allow you to play through previous expeditions
Not sure if it needs an update or not, you'd have to ask the author
for the purposes of modding this game, it's about the same as moving the files by hand, just with a convenient GUI
What currency is used to buy the rewards?
QS = QuickSilver. 🙂
It doesn't work with NMS correctly.
Most just do manually with NMS
So yeah, you'd want updates to applicable mods after an NMS update
Vortex conveniently messes up files
I don’t trust myself with moving the files. I’m never given a good enough explanation on wtf to do
You put them in a folder. Done.
Mod .paks go into NMS Install Folder\GAMEDATA\PCBANKS\MODS
I need a damn picture book written in Barney style going “ok this is what you gotta do”, like modding for dummies
I'm not seeing any difference by grabbing a collection from Nexus through Vortex than what I'd accomplish by putting the files there by hand so I guess I'm fine
...and after every NMS patch check to see if PCBANKS\DISABLEMODS.TXT has been recreated
I'm looking at my mod folder right now, the files are there, named correctly, and they work in game
The difference is Vortex doesn't work with NMS mods correctly
you would have to give me a better explanation than just "it conveniently messes up files", I don't understand that
As I mentioned mod conflicts is a huge thing. By default only 1 mod .pak can use a particular game file and work. If you have 5 mods which use the REWARDTABLE files, 1 will work, 4 will not. Vortex has no awareness or care about this. If you use Lua scripts (which most mods have) and AMUMSS can combine\merge conflicting mods, so they can all work. AMUMSS can also check for existing mod conflicts in your MODS folder.
my game had both when i first started to get into modding - coulkdnt figure out why ata first when they were the same contents
as I said, I downloaded a collection, and I understand that it's on me to trust the author that it's compiled well enough that it doesn't require any further setup - especially if there are no instructions indicating so
Some mods have multiple versions in one mod download. Vortex will use all of them.
This would not work well with also having Vortex, as let's say you make a combine .pak of conflicting mods, but also have the individual mods in Vortex. You'd have all the individual mod .paks and the combined .pak in MODS...itself a conflict then.
What Jason just said is another huge one
I publish multiple mods setup like that. Multiple varients of the mod in one archive file for download, with the instructions to only one. Vortex will dump them all into MODS.
is there modding for removing the limit of frigates you can have?
no
Sad, thanks though bud
Are there any Frigate or Freighter mods in general? Haven't touched modding yet
There's some. Search NexusMods for frigate, then freighter
Just tried the mod that removes stutter when leaving planets. How/why this is not fixed by Hello Games I dont get. Any way to contact them and ask? Seems a minor fix that would benefit everyone
Are there any mods that make it easier to overlap objects when building? Like maybe makes it so objects don't ever lose their snap points. ie I can place an arch on a snap point, and then place a window on the same snap point?
There’s a mod for that? I just have lived with it lol
Beyond Base Building, when mods are reliable again
No Lag Leaving Planets, DIY version
It's situational. Some people it doesn't help, some it hurts, some get benefits. All it does is decompress some of the files, so you save some processor time in exchange for drive access time
I grabbed this mod actually! I can see a few new parts and I can scale anything, but I'm still constantly being blocked from placing objects as the game keeps blocking snap points for seemingly no reason 😦
Did you try toggling the vanilla option for free placement?
When you're in build mode there's an option
free placement can be useful, but you lose your snaps and alignment.
I want to be able to click and place a perfectly snapped alloy arch, and then click and place a wooden window exactly in the same spot
forked NMSResign and fixed a bug in it
https://github.com/cheatfreak47/NMSResign/releases/latest
also updated NMSDecompressinator to use it- the few others who have tested it on Worlds suggest it has a very significant performance gain, perhaps the changes in worlds introduce a lot of decompression lag spikes?
https://github.com/cheatfreak47/NMSDecompressinator/releases/latest
This is a fork of NMS Resign by stk25/emoose that I wrote to add some functionality, fix a bug, and clean up its command line interface. I did this because I needed it to work properly for No Man&#...
No Man's Sky Decompressinator is a simple batch script that uses psarc and NMSResign to decompress and repack your game files with compression disabled on the archives.
This will make the game ...
Wait for base building app to get updated and then use that instead
Or the blender plugin I guess
base building... app???
Search on Nexus
Not possible due to the way snapping is implemented in the game. You're choices, which have already been mentioned are free placement and making your builds outside of the game with the base building app and importing.
No means to have snaps pass through one object to another or transfer snap settings between objects. Snaps are static and we cannot dynamically adjust or modify them as we've no capability to add runtime logic.
heyo I played on xbox game pass and now just bought the game on steam, but I cancelled game pass. how do i get my save file back?
Anyone knows the max vanilla ship stats that show up in the save editor i am confused
The iron vulture is a hauler yet it has almost as close to as fighter dmg stats, like what?
hi guys! At one point I had a base building mod that allowed me to tesselate the snap for walls at 45 degree angles. But since then, the mod no longer works even after trying to run it through AMUSS. Is there another mod someone could suggest I download that would do the same thing?
Hi, guys. I have a request for a few small changes to the exocraft. Specifically, the minitaur. I want it to strafe. Is that possible?
that one...doubt it
Guys, let's say I don't want to play the current expedition yet as I've already started playing the second expedition(via mods). What do I do then?
What I keep hearing is that we have to wait. Mod authors need time to update and so on and abandoned mods need time to find new caretakers.
We're waiting on a fully functional version of MBINCompiler. As far as abandoned mods, VERY rarely get new caretakers. Usually abandoned because 1) They were a low hanging fruit copy of another mod so someone could call themselves a modder. No loss. 2) What the mod did is no longer possible due to HelloGames based file changes.
I would think the tesseraction script would still work, but without knowing the exact script used, no way to check. Could be as simple as HG deprecated a property used in the script.
I thought it would too. The thing is that Argh Water was in there with it.. and whoo let me tell you we definitely don't need that mod anymore.. even tho it was my first and the most amazing! (it did water the way we see water now). Ah but then with its removal.. AMUSS wasn't compiling the other mods (tesselation) so I guess I will.. wait.
https://github.com/monkeyman192/MBINCompiler/releases/tag/v5.01.1-pre1
Latest MBINCompiler!
This should be pretty good now, so modding should now be back in full swing! 😄
anyone know how to edit the Json to get the new Minotaur parts?
Also, might need to get someone to update the pinned comment about mods as it's no longer true
yay, Exosolar mods updated
Anyone know how I can open up a bin file/ps4 for no mans sky that I just copied onto my usb onto my PC? I don't want to use Save Wizard because that only gives you a set of already made cheats. I want to open the file and edit it myself and not have save wizard do it for me.
hey, i wonder how did you get the 45gb numbers from? My default NMS folder is 19gb, when i decompress it with NMSDecompressinator, will it be 19gb+24gb or 19gb+45gb?
SaveWizard is the only way we know
If you need more assistance you prolly need to find a server for PS4 jailbreakers
Which for obvious reasons I'm legally obligated to say is highly not recommended
Is there a mod to stick the VR ui onto my face so I don't have to use the clunky stick rotation
Likely not because virtually 0 modders have a VR
You would be looking at hours of param diving because you'll be breaking new grounds
But it's modding so who isn't breaking new grounds really
Takes patience (or spite) more than anything else
Updated Alternative Vehicle Control - Worlds 5.01.1
https://www.nexusmods.com/nomanssky/mods/2848?tab=description
is therre modded saves or is that not a thing?
game saves
I know, but what are you asking?
If edited saves exist? Or save editing exists?
There are save editors and you can edit a save file.
Does that answer your question?
lol it's okay, just trying to understand you.
yeah your good im tryna figure my self out😭
Hello
Is there any tuto to install the no lag mod ?
Search for the DIY version
where i can find it ? im a new player little bit lost
Yeah it does say DIY on it
Is anyone else having trouble finding sentinels for the expedition mission?
Try #no-mans-sky
if i understood correctly i just have to execute one script , select my PCBANKS folder and its done
I don't use it so you have to try that understanding out yourself
but at the end you should have a pak file inside GAMEDATA/PCBANKS/MODS
cool
19GB + 45GB but once the decompress is over you can reclaim the 19GB by deleting the backup folder it makes
the size is ~44.6GB
For those curious this actually does make a fairly significant impact on performance, far fewer lag spikes overall especially on weaker CPUs but apparently with Worlds Part 1, it's made even more of a difference
I don't know if this is just because Worlds introduced enough new decompression loading choke points or what
but multiple people have reached out to thank me for the tool since it took the game from being a lag-spikey mess to totally playable for them
it takes effectively the same fix for that one lag spike everyone gets when leaving planets and applies it to all game files, eliminating that and all other possible lag spikes with file decompression as the possible cause
The mod " Fine LOD" is it only for terrain or also objects like grass?
if it has lods it should be affected
with .pak files how do i use it..
i have a custome freighter builder
but i dont know how to open it
Place into NMS install folder\GAMEDATA\PCBANKS\MODS folder
uhhhh
Don't use it with NMS 5.x. Hasn't been updated yet
You don't need to open it. Place into the previously mentioned folder and the game will load the mod on start
mod broke, you use, game break
oh ok
PLS4
ok nvm
is there a way
to complete missions in a save editor
because
i have a normal save
Oh, if you're on PlayStation, can't use mods
ok, "PLS4" looking like it could have been PS4
and i cba to do the tutorial mission
na i smacked my keyboard by accident lol
You can edit mission milestones with a save editor in raw json mode. Not much in the way of guidance out there for doing so though
But, in theory, possible.
hmm ok
Last time I did that, destroyed the progress on all of my Atlas storyline missions. PITB
RIP
i
i have all my old save data saved into a completely different folder
its not in my nms saves
so im starting "fresh"
but just wanna
completely max out a save with the editor
If you want to do so, you'd best wait for one of the save experts, like bk201 or develin pixy. Not many have that level of expertise.
Much of that, except mission milestones, you should be able to do via save editor GUI, without having to touch the raw json. Safer.
ah, thanks for confirming, but for the NMSDecompressor, can you add an option to allow decompression without creating a backup? maybe something like "-no_backup" parameter when launching the .bat file, so my dying SSD can at least breath a little more.
ok so
all i wanna do
is within the save editor
get access to the anomly
as soon as i get my ship
is this possible?
how does the deep space v2 mod work?
It actually wouldn't harm your SSD at all, since the backup is made by moving the source file to the backup folder, not copying it
ergo, only updates the file table location of the file not actually writing a copy of the file
but I might add a command line switch for that anyway if I work on it again
yeah sorry for the misunderstood, i'm trying to say that the "dying" in my terms is actually stands for "i got no free space left" 😂
when i use the decompressor today, i had to manually delete the backup files because when i don't, the new .pak files won't be created
Oh, you mean flat out running out of space
yeah I'll add an argument for it when I get back to it
I'm thinking also of adding an option to make it only process files if they're newer than the last time it was ran, for update purposes
were do i locate my file for my save on xbox incase a mod messes it up ?
whats the highest manuverablity i can get in save editor without breaking my ship
xbox or PC gamepass?
cos ages ago i made it max and my screen bugged out
depends on the ship. Experiment
true
what you put in save editor is not what comes out in the UI, so it depends
Depends on installed tech, adjacency bonuses, supercharge bonuses, etc etc
!faq-savefiles
-#
to view info below, enable embeds
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
is this normal? (im using vortex to run the game with mods
yes
Ok
yeah if you have DISABLEMODS.TXT renamed or otherwises removed that'll show each time you load up
when ever i load my save (editor used) i get the hermatic seal popup right behind the game loaded thing. how do i get rid of it?
save editor keeps saying "Self extracting archive' when i run the exe, any fix?
Is the season reward unlocker actually cheating?
Also how many mods are up to date and currently being work on?
It doesn't. Currently 99.9% of mods made\updated before 17 July 20924 will crash the game. Something from 2016 is completely out of the question
Ok
https://www.nexusmods.com/nomanssky/mods/newrecently Feel free to count, you now know the date
Ok
Anything new or updated since 17 July, last week Wednesday. There's maybe a few dozen mod .paks older than that which will still be updated, but the authors haven't had time to do so yet. Then a few dozen more which will work, because they are TEXTURE or sound only mods, less susceptible to breakage.
So everything July 17 and up are working
In theory, yes
That's not to say there wouldn't be teething pain. NMS 5.0 made some major changes to some game files.
Yes, mods are local
Oke
you don't have to unpack all the game pak files in order to create mods. nor do you have to unpack them to view their contents. i believe amumss will extract mbin's as needed when it runs the lua scripts to create mod paks, and nmsmb doesn't extract anything to disk for viewing or creating mod paks.
If you have too many mods installed will it crash the game?
like how many ? but in general i would say no, number of mods shouldn't be an issue, however the more you have the more likely it is you will have conflicts that could cause the game to crash.
I've run a 100+ PAK files in mods folder and had no issues
did you check with _Check_CONFLICTS_in_MODS.bat?
No, the number comes from windows explorer lol
I am just curious if those mods conflict, you should try it out
No need to worry about me, I'm a mod author, I know how AMUMSS works
ah okay
i am curious about the version of lua. if an author doesnt update but still put it on Main files. Does that mean current version of game can use the lua?
Lua and C# scripts are not actual mods, game does not care about them
These are scripts used to generate / compile mods using 3rd party tools like AMUMSS
It's like a crafting recipe, in theory it should be resistant to game updates
In practice, sometimes scripts need to be updated due to changes in structure of game files
basically complete rewrite, uses timestamps to check if a file actually needs decompressed or not on subsequent runs
but still basically works the same
In most cases yes.
alr, thanks modders. I just dont use them just in case i guess.
You use the Luas, if you need\want to 1) Self update the mod, when there's a new version of NMS that has broken the mod 2) Combine conflicting mods
self update the mod by just changing number inside of lua i think? but 2) one ill try it out. thanks
- is better for me noob and zero c+ knowledge.😭
!faq-modding
-#
to view info below, enable embeds
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
2nd link
👍
I know this question has been asked a bazillion times already so I apologize in advance, but let's say, I want to do expedition number 2 while the current expedition is on. Is there any way i can do that by going offline mode on steam? Or do I have to wait till the current expedition ends in order to do the past expeditions?
pray for me pls
I have no idea i just know i am sick every time i turn around i see the grass growing all of a sudden, i get optimization and such but this is so jarring and this is on all ultra settings
OK
Then don't use it and try if it makes a difference
Or use it if you're not already and see if it makes a difference
There are various modifications around that claim to be able to do this, but no idea which you are using to play previous expeditions. I recommend to check with the author of the one you are using or planning to use. That being said, knowing it most often uses a file replacement in the save files location, being offline to prevent it changing is likely going to be a requirement. And make a backup of your saves, just in case!
yes, i know that AMUMSS doesn't unpack anything if i want to change the variable via lua, but in this context i was talking about @slow river NMSDecompressor which has it own workflow to use, not the AMUMSS 😂
Thanks a lot for your quick response regarding my dumb request 🙏 (I've starred the repo don't worry)
https://www.nexusmods.com/nomanssky/mods/1944?tab=files
is the pak file supposed to just work in the nms mods folder?
oh nvm, for some reason the disable mods file reappeared, and thats why it didnt work
yes, it involves copy pasting the cache file. This one in particular.
https://www.nexusmods.com/nomanssky/mods/2996
best way to extract models? NMSMV kinda broken
hey all, what are some must have mods for like QOL and some graphic improvements wich works on newest version? looking for a list 😄
ReShade will work on any version of NMS, but I found all the presets to be pretty bad, you'll need to create your own
It appears to not have been updated since end of May this year, so there might be issues due to all the changes the game has seen since, internally as well. I suggest to check their Github and possibly other public locations to figure out if there are any current issues known about. I am sure you're not the only one making use of this or similar.
https://github.com/leodium/leodium-ReLive-NoMansSky-Expeditions-Offline
Also check this repository linked, as it is used:
https://cwmonkey.github.io/nms-expeditions
Wait on updates, either for NMSDK (Blender plugin) or NMSMV.
thanks
@nova vault And perhaps additional info can be found in the Discord below, feel free to join them
!moddinlink
!moddinglink
legendary, cheers
to be honest, i've used their mod just a few days ago and it still works as flawlessly as it can get.
Good to know, appreciate it. I have seen mixed results , but may have been another source that was used,
could be. Well guess the only way to find out is to do the current one, then replace the file in appdata in offline mode.
Yeah, like I said, just make sure to keep backups of your saves. Offline should do the trick to not get replaced with anything current.
noted. Thanks dude.
It's fine, I needed to completely rewrite the script anyway for other reasons, the biggest being the much more graceful update handling
If you wanna talk saving SSDs, the update code is definitely gonna do that
now whenever you run it, it uses a saved timestamp to determine which files actually need to be unpacked and which ones don't so it doesn't waste time and space repacking files that don't need it
that genuinely does save SSDs since it eliminates a lot of unnecessary writing
ok so let's say the next update, the only thing that gets updated is 2 files, so the NMSD will technically decompress and repack the 2 files only?
Yep, that is currently the behavior. It checks this by comparing it's last run's timestamp to the file modification date on each file
if the file was modified after that timestamp, that means it was updated, so it needs uncompressed
this functionality can be disabled with -force but I can't think of any situation where it would be necessary to use -force from how I implemented it
the file modification date would be newer than the timestamp file always in any situation where the user does something with the files, so it would always run on the files if it needs to
As a returning player can anybody help me understand if "No man's connect" is still working/a thing...?
looks pretty dead to me from the github repo, no commits in 3 years
It is no longer fully functional. It will install fine, but unable to get your data from save. Things have changed quite a bit since it was last updated September 2021. The Github repo can be found here: https://github.com/jaszhix/NoMansConnect
Thanks might take some historic screen shots and depart from it...
None currently. Both NMSMV and NMSDK are broken for NMS 5.0. Both being worked on, but may have to wait days to weeks for fixes. The applicable developers are both very busy IRL atm.
So what happens if I have expedition 14 in progress but I wanted to go back and start expedition 1... should I finish 14 first?
Guessing, most likely, but if using https://www.nexusmods.com/nomanssky/mods/2996, then you need to ask that guy. Make a POST on the mod page.
which editor is most uptodate?
Both
which one is more popular, goat?
Neither, equal
flip a coin
there used to be a more favored one last i recall
Lots of overlap, each has some features that aren't in the other. Grab both. 🙂
yeah but both are equally developed nowadays
ahh
How do you delete a squad mate from the save editor?
Then there's DNA, the newer kid on the block, but that one is currently outdated
JSON edit: Base Context>PlayerStateData>SquadronPilots, it looks like. Make a backup of the save FIRST.
Should be able to get rid of at the Freighter console though.
Edit Raw JSON?
Can’t, it’s bugged rn
Dismissing a squad mate does not get rid of them
Ok I found it but what do it do?
Do I just delete everything in it?
these would be the default values with no pilot hired on slot 0
Alright, I assume 0 is the first slot on the top left and they go from left to right?
that i'm not sure, i'd have to go hire a couple pilots to see it in the save file after. that said, fwiw, i cannot reproduce this issue on steam experimental branch (tried this afternoon after the latest exp patches to drop today)
i wonder if just clearing all boxes (except the "enabled" ones) in the squadrons tab in nmsse would do the trick as well
I assume that just turns them off
If that’s the case then I wonder what happens if you hire someone in their place and then go back and check the box again
no, i think those boxes might be just locking the squadron slot, as if it were never unlocked and would require paying with nanites again
Ah, that would explain it
You're in great hands with bk201, save EXPERT. I just dabble
Is it a bad idea to pull updated Lua from just MetaIdea/nms-amumss-lua-mod-script-collection where possible, rather than going to Nexus Mods?
If the Lua is for a currently updated mod and exists on NexusMods, that should be your first go to. Those are going to be updated on NexusMods first and your download gives a little luv to the mod author. That being said, there's many scripts which only exist on the lua repo or for abandoned mods where it's not possible to update on the mod page, because the author is gone, but has been updated in the repo.
So, context dependent. 🙂
Makes sense, I'll keep checking both places. Thank you for all your work on modding. 🙂
No problems. Enjoy
Gave this mod a go but it seems to be conflicting with the latest updates, hopefully it gets sorted out. It's honestly a must have mod for me
https://www.nexusmods.com/nomanssky/mods/1662?tab=description
Wish there were a mod to make planets how you want them
Like edit an existing planet's parameters to be exactly what you want
because of how the game works that is...basically impossible I think
do you...really have no idea the scale of NMS? ._.
also, mods cant add new functionality (like this)
What exactly is wrong? Lo2k did update for NMS 5.x
Much of a planets parameters are based on seed
18 quintillion of them
As further context to what Kherae said last, we can edit values for existing properties in static game files. Can't add new properties, can't add logic, no means to make changes during run-time.
How so, what mods are you looking at?
What are you calling a deep planet mod? There's nothing that meets your criteria, set at #nms-modding message
Good luck to any modder knowing all 18 quintillion planets
Fun fact, to store the data for 18 quintillion planets (the quoted number is 16 ^ 16), you'd need 7.8ZB of storage space which is (if the estimated size of the internet is to be believed (44ZB)) about 17% of the total size of the internet
(as of current NMS patch)
then somehow HG decided to create an entire new multiverse by purchasing the second server
"see that 18 quintillion planets? yeah skip it and double it to the next century"
Babs 😅 you're giving me way too much credit, i'm definitely no expert at save editing i have to say. i try my best to help out, but i often get stuck too and require assistance from folks that actually know their way around the saves - i'm just a newbie at that part
@stark ingot hi, did you get the squadron issue sorted out? if not yet, we can try some more
is there a mod to add east and west markers on the compass?
Is there a chat where I can ask someone to drop me resources?
Not from my knowledge but if it's just a texture I can see it being able to be made quite easily
The north and south markers are declared in scanner icons MBIN if memory serves right
And those weren't referenced anywhere
But feel free to correct me
Oh rip then
It's all procedurally generated, not stored anywhere. Mm was pointing out that storing the data isn't possible.
welp, I thought HG store the planet's data after it's discovered
They store custom names, but nothing else needs to be stored. It's all generated identically by every client
Hello--I was wondering if there are any cosmetic/custom ships as a mod? Like, someone built a new model for a ship and uploaded it as a mod type deal? Or is this not a thing? ; o;?
gShip Custom Ships and Ships of MOAR. I know gShip isn't working right now, not sure about MOAR
Thank you very much! I'll look into it. I appreciate you a whole bunch! Also, thank you for your mods, I use the stack one and I'd go mad without it ; u;! ❤️
Hey folks, is there any mod that do some magic with the sky rendering ? I'm a rx 570 user and on my gen of cards the sky render/ cloud generation thing is completely borked to the point that it brings down fps to single digits if sky is occupying around 10% of screenspace
That explains why my game kept on closing
Anybody recommend some good mods? The ones I tried so far just been crash in my game
I decided not to mess with it
I think it’s safer to simply change the ship and its seed
well, in case you want to try it, after making a backup of your save folder, it should clear them if you clear all these fields
None of the model "replacement" mods are updated yet, between ENTITY changes and now some GEO issues.
Best rule of thumb. If the mod hasn't been updated since the release of the lastest major version (currently NMS 5.x, 17 July 2024), don't try using it. 🙂
I honestly may have to wait a few days cause most the mods I use are trying to get updated for World I. So its really just vanilla for me atm
There's a few hundred updated. See https://www.nexusmods.com/nomanssky/mods/newrecently
Will these mods work in multiplayer or only solo?
Either
Just tried the No Man's Sky Save Editor on a new expedition save and lost the Expeditions tab. Anyone else see or have this issue?
I guess the only way to get past expedition rewards is modding
so i have a question, probably a noob one, but here goes:
without wanting to sound pushy on mod updates, i have 15 or so mods that havent been updated yet
what i want to know is, do they need to be? a lot of them are gmech, gmultitool, gship with like 2 ff (atlas staff recolor & ship textures) plus laylaps signal booster (just found it) and craftable wiring loom (though im not sure its ever worked)
with the exception of the laylaps mod, previous game versions have launched fine with some of these outdated mods
so if other mods by the same dev have been updated, but others have not, does that mean, patience required, or updates not needed for these/amumss does this for us?
outdated mods seemed to work prior to 5 at the time (eg: craftable wiring loom did not crash game at least)
so i guess im asking if these recolor mods (the bulk of the outdated ones currently) even need updating?
save editior should i get?
you can use it to back up your save file - so its great that way
but i found it too easy™️ to uber the crap out of my equipment and ships
eg: all storage and tech slots unlocked and supercharged
i may have gone a little mad on power when i first tried it
i played on xbox and im on steam now i wanna transfer is that possible?
id guess not, but dont actually know
if not no biggie
cross invetory and cross progression are becoming quite commonplace in gaming, im surprised its not as far reaching as id expect
though thats mostly in the mobile phone gaming to pc section
looking for help on how to change a permadeath save to normal so i can play with my kid and not have to start over
i have a save file editor but when i went to change the version to normal from permadeath it reset my save and is still labeled as perma death
Currently, either save editor or Consumerism mod
It's all based on what HG changes in the files, as to whether or not mods NEED to be updated.
In the case of NMS 5.0, HelloGames changed the header data layout in ALL MBINS, so all mods with MBIN files (99.9% of them) would need to be updated
If the mod is ONLY TEXTURES, then MIGHT still be useable. Hello Games made some change in NMS 5.x which broke SOME TEXTURE mods as well. Not sure exactly what, but I have to update one of mine for the first time since NMS 2.16
You can transfer the save to game pass (PC) and then transfer to Steam… I think.
I don’t know the process and not familiar with gamepass stuff.
Save editor.
I already know
Actually it didn't work with the save editor, there isn't a way to access my appearance options so I could only turn on unlocked armor achievements but in game I guess they technically hadn't been claimed and there is no way to
Still can't tell if I shouldn't go back to a previous expedition during this one? I have to keep this one open for the community goals but I don't want it to reset if I go back and play a different one
I don’t understand what you did. Use a save editor. Unlock expedition rewards in account. Go in-game. Claim rewards at vendor.
I’ve done this several times while testing mods. Always worked.
They want to play both the current expedition and use the hack to play old expeditions, possibly regardless of rewards
I was responding to Uoi, who said “only way to get past expedition rewards is modding”
Ah, sorry
Then said they tried save editor, but did something weird.
Nah all good dude. Thanks. I don’t know the answer to dueling expeditions.
Yeah, not sure on save editor compatibility with 5.x. I know there have been some issues still
If they keep ramping up mod update difficulty like this, I hate to see the next one lol
Hoping they are just bringing it in line with what they have planned for LNF, so that it's just a few of these, and that it will make our backend work on modding work for LNF too
Sounds about right.
Does anybody have a list of must needed mods for no man's sky or something? Is there a mod that fixes grass only being visible like 3 feet around you? Etc
When I get Better NMS updated, that fits that
Anyone know where I can get some real good exotic seeds for ships?
No clue either. Sent somebody the other day to ask the person who makes the json files to allow playing old expeditions.
Exos grass fix...and there is NO must need mods list. All subjective. The mod you may like the next person would hate, for the same reasons. It's about what you'd like to see changed in the game. More of, less of, etc. Use this page: https://www.nexusmods.com/nomanssky/mods/newrecently
Any mod new or updated since 17 July 2024 is at least partially functional. Anything prior to that....99.9% of those are toast and will not work.
thats what i thought i remembered - so with all mbins being updated, the answer is patience
thanks for the in depth answer
.
Is there a way to mod in a ship and gift it to someone
Elaborate
Twitch Drops rewards are being verified. If you did not actually earn them on Twitch, being online will revert your changes.
I can go online after claiming them I assume?
Correct, but do make sure to finish all claims you have planned.
Kay
...AND jump in and out of your ship to initiate a game save, after you've claimed. Just to be on the safe side.
Hi Guys! I was told to ask in here if anyone knew what the seed code was to make an exotic JUST the orb and nothing else? anyone know?
you can't
it's not a seed thing
it's a ship file directory thing
Okay then how do you modify the ship directory then for jus the orb? Another player showcased theirs in general chat earlier today
I got this from google and it should work https://www.reddit.com/r/NoMansSkyTheGame/comments/16cvk02/orb_ships_and_how_to_make_them/
Any good star wars mods?
I want blasters, lightsabers, stormtroopers exosiut skins, xwings, maybe even a death star
come back in a few days and there will be
Not really. Some of the star wars ship in Ships of Moar and gShips Custom SHips, but not updated for NMS 5.0 yet
Beyond that, not much because mod authors don't want to get sued by Disney and neither does NexusMods, hence their strict policies about use of copyrighted materials.
Is there any documentation or any guisdes anywhere about planet terrain? specifically what kinds of biomes get what kind of phsyical terrain?
I want to find the flattest non-dead planet i can
no
and I ain't even sure if biomes have an impact on terrain other than ocean worlds
Roblox and MC mods never have those problems
Bit late but figured it out, I think the pak file was an older version. Finally got around to using AMUMMS and it works perfectly
Would love to see a version of this mod
https://www.nexusmods.com/nomanssky/mods/1510?tab=files&file_id=12057
But made procedural like this mod
https://www.nexusmods.com/nomanssky/mods/2486?tab=description
Thank you!
Hello guys I'm trying to use one of the trails from this mod but it seems outdated https://www.nexusmods.com/nomanssky/mods/1723?tab=description
Any way I can repack it and make it work or do I have to wait for it to be updated?
I think the creator is working on fixing it when they find time. See their reply here: #nms-modding message
Oh alright, any way I can try anyways to update it by myself?
If a Lua file is provided, you might be able to try with AMUMSS
No lua unfortunately
What color?
Timeloop red
give me a couple of minutes to see how this is setup
Can you play with mods on multiplayer or single player only
Can play either, but the mods will only affect your client
Thank you very much mate!
So if play with a mod that adds x wings to the game and fly one hoe will other players see it
no
mods are local
You'll only see what a modded player does if that person is using the same mod
Else your game files will be different
I mean if the mods adds a completelynew ship and then fly it how would other players see that?
You're will have an x wing in them and vanilla players won't
As a big fat error?
There is NO way to add a completely new ship
Or like textureless
@dapper cairn Here is a pinned post which describes it all pretty well.
#nms-modding message
Mods of that sort, for NMS, are just skins over an existing ship type
When I'm trying to use the service bot! I made a pateron an shows I have 0/3 request. But keeps telling me all free slots where used even though I didn't use any?
Works perfectly mate! If you don't mind me asking, how did you get the .lua?
NOTHING to do with here. Have to take that up over at the Creative and Sharing Discord. Home base of the bot and the Paetron service
!creativehublink @grizzled ibex
@grizzled ibex https://discord.gg/AEXcap6
Extracted the .pak contents
There's a channel specifically for Paetron members, that would be your best bet to ask for help with this. Paetron-lounge, I think it's called
Like with 7zip?
PSARCTOOL, which is drag drop
Thanks!
Can also use PSARC, which is command line
If you use AMUMSS, can place a .pak into the ModScript folder, run buildmod.bat and it'll extract\decompile the contents for you
No problem
Would actually be rather cool if there were a pak plugin for 7zip. 🙂
I try to go for the buildmod and ti gives me a 1kb pak called updatepackage, I'll redownload Amumss
Should've specified, rn I'm trying to turn a lua into a pak
Thank you very much mate
No problems The short install portion helps to avoid some pitfalls
I'm so so sorry to bother you again but I'm having troubles. The mod I'm trying to update, when unpacking the pak file, gave me a models and texture folder other than the .lua I tried chucking all of that in the modscript folder but it tells me that the modscript subfolder is too deep and wont be used. I have no idea what to do, do I have to use mbin complier or something?
@tidal smelt Additional files, that the Lua doesn't recreate, like TEXTURES, for example, those would go into ModScript\GlobalMEFTI. So the TEXTURES folder would most likely go into the GlobalMEFTI folder
MODELS, depends if these changes are made by the Lua or not. If it's simply value changes, it won't matter. If the mod is adding or removing sections from model files, could break the mod having that MODELS folder in GlobalMEFTI and if the Lua makes all the necessary changes to those files. In essence you'd be setting up for the same changes to be attempted twice.
There's no hard and fast rules with this sort of thing, all context based.
Thanks mate!
Hello. New person to save editing. I am on PC Gamepass. Where exactly do i find my saves? I cannot find them
I just replaced libmbin.dll file in the no mans sky model viewer with the latest version, however now the application will not even start
It's not yet fully updated
oh maybe this is a good place to ask: is there any mod that will just show the galaxy name in photo mode? (it is so frustrating trying to remember where I took screenshots when I forget to add galaxy name to the caption field in steam's screenshots archive)
can't
sigh
updated
If someone were to mod in the starborn runner could they trade it to me
isn't that a vanilla ship
Desperate times
I have no idea what that means
if you're just grabbing a vanilla ship you don't need a "mod"
!creativehublink
use the service bot there
You are the best human being to ever breathe
looking for mod to block laylaps to stop cuttin on me when im scanning
what's the best render distance mod to use?
Really random but are there anymods that let you like place or add npcs at your base? Idk if the way NMS runs if it would be even possible and I haven't found one but figured I'd ask
Eucli-ea/UBB
finelod is the closest thing
How do I know all of the expedition rewards wil save when I go online? When using the method to play previous expeditions
any mod that brings ships from galaxy on fire 2??
Only currently functional ship skin mod is Ships of Moar
As long as your saved after being rewarded the items, they are in your save
is there a mod to have more than one freighter?
Is it just that save or across all saves like the rest? Sorry I have no idea how it works when I turn it back online
Nope, used to be a setting which allowed this....but it would also corrupt the saves of anyone who had a freighter in a system with another player freighter.....the freighter bases would get mixed up. So, HG deprecated the setting, so it could never be enabled again.
The "unique" expedition rewards, ones you would get at the QuickSilver shop in the Nexus, are per account, so can claim on any saves.
Does edited save files break when the game updates? Or is it just mods that get affected?
So simple things like edited weapon tech slots or edited npc or item values etc?
Which save edito app would you guys recommend for PC/Steam user?
Saves don't break
thank you been playing around with the goatfunggus save editor and it does seem to make editing easy and doesnt seem to break it too much.
2 questions regarding the goatfungus save editor though:
- is there a max maneuverability value for ships to prevent it from spazzing out when using pulse drive?
- does the twitch drops function not work? I enabled it on my save and went offline, it shows the available twitch drops in the QS NPC but I cant actually claim the rewards when i click on them nothing happens.
- ~5000 in game, but that's the final value after all the bonuses multiplied together so in the editor you'll have to fiddle around with the base value
- Idk I don't use it
oh one more question when adding procedural items like mods is it possible to manually specify value to get max possible mod stats?
ah thank you i was lost on what value the maneuverability was looking at. I will fiddle in-game thanks!
No
ah ok so that is good ol rng. thanks for all the info!
hey so about the procedural mods. I stumbled across this yt vid and git repo of a database for tech module IDs.
But it doesnt appear to be up to the 5.0 update.
Would you happen to know about this database or if there might be an updated version somewhere?
prolly not
good morning,
Go to the NomNom Discord. Zencq is the author of NomNom and that Git. Ask him.
We have a special upgrade seed channel on C&S hub with up to date seeds
What mod is used for giving me armor and twitch rewards? I toggled them on on my save editor but there was no way to accept them in game since they passed
Oh thats the save editor i use
I think there is a mod on nexus that gives you all the season items
like the atlas scepter and starborn runner
Can get with Consumerism or save editor
Thank you!
Would you happen to have a link for that?
RE: maneuverability: basically, if you have no network lag, you're looking at around 700 u/s speed. 600 or less if you have higher delay. had fun poking around with that a bit with my ships .-.
Scroll up here a bit you’ll see it
Thanks found it. Wasnt sure what CS stood for haha
does anyone have the original box art from the files
I could be wrong; never looked for it. I think it doesn’t exist. I’ve never seen it/them.
Do you mean this?
This is from 4.72
@summer dew
How do I open this
It's a DDS file. There are many many programs that could open it.
If you are looking for something free to edit it or convert it, you might try paint.net or GIMP.
@summer dew This is the same file converted to png
thanks
If you are looking for a version for NMS v5+ , I don't have those files yet. Someone else here might.
Like for version 1.0?
Yes
Like this
I'm not seeing that one.
you're prolly better off using wayback machine on the NMS website
Or check the creator of said boxart...
Here, from Simon Stålenhag's website: https://www.simonstalenhag.se/otherbig/37.jpg
@summer dew See above 
anywhere i can find a companion file for like a dragon or sum?
I'd suggest trying in the Discord below
!creativehublink
thanks boss
is there a mod to make groups bigger than 4 max
No
There's a mod to make a group smaller, it's called Tourette syndrome. Guarenteed to leave you in a group of one.
That is equal parts funny and not funny 😆
Intended goal achieved. 🙂
Make another funny on a different NMS Discord a few minutes ago. Hint: about a mod called PTSd.
is there any documentation on what keys and value can be written in lua? for example the [MBIN_CHANGE_TABLE], [SPECIAL_KEY_WORDS], and so on?
AMUMSS/README/README-AMUMSS_Script_Rules.html
Thanks!
The bible of NMS scripting
and your guide to what can be used as SPECIAL_KEY_WORDS or _PRECEDING_KEY_WORDS are the MapFileTree files, found at AMUMSS\TOOLS\MapFileTrees. When a script is run, a MapFileTree file is generated for each game file that the script "touches". These are loiterally maps to the file layout\structure and keywords for use.
is there a mod that adds better icons to planets?
or makes it easier to find out what's on each planet?
I am trying to figure out how supply and demand works here. From my understanding, You would need the economy types and the number of an item sold to affect the percentages. I though that this would be saved in the player save file, but I couldn't find it. I saw supply and demand values in the player save json file but they were all zeros. I have bought and sold many things. Is it not determined client side?
Anyone know a mod to Increase Ship price , but only For buying it ? to do something like : 600 000 000 To buy a Huge ship with 50 Slots etc... it's so EZ to make credits etc... ^^ or a new economy overhaul , Like buying Nipnip for 120 000 and selling it for 30 000 , just to force the player to grow it etc...
Posted my NMS Decompressinator tool on the NexusMods under Utilities, does this earn me the modders role? https://www.nexusmods.com/nomanssky/mods/3126/
Have you tested that on a ram drive ? Would be interesting to see loading times in that case
Yes
Hey man, i'm just gonna link your mod page in my mod page because your mod saves like literally my bottlenecked toaster, thanks! 🙏
any mod for more galaxy filters? guild envoy, economy tier (1-3) etc.
like, not possible to code?
Correct
Mods can't add brand new functionality
Only change parameters for existing values
I mean the values are already coded into galaxies, but I guess you mean there's no way to create another filter
well I'll have to play something else for a bit, today's patch makes my game crash
Mods will want updating after patch, just done the ones I use
Is there a mod to stop the high pitched whirrrrrr sound the sentinel ship makes while flying?
anyone with the same problem after the update?
does the mods need update too after patches?
the ui is really small and no its on 100% ui size
this update was like 5 GB so it overwrote a lot of files, therefore yes, for this patch mods will need updating
I have the same issue, my game crashes right after I hop into the game after loading a save
Wait for fast actions to update
thanks
like every single mods break??
Assume all updates break all mods, yes
Unless you've tested them and confirmed them to work
sure i'll test it
Looks like any mod targetting UI globals files could cause this issue
Finally, a playable UI
Waypoint could never
can confirm fast action caused that
Can confirm I don't use it
also tested these mods work
fast text display?
No lag should be updated for each game version
Unless you're 100000% sure none of the model files were udpated
For me it was Old Style Slots or my Unnecessary Icons Be Gone
Any mod that makes hyperdrive look like star wars?
Also how do you change in game font, I wanna make it look sci fi
You replace the existing font file with a different one and package correctly into a mod .pak that the game can use. There's large numbers of font replacement mods for NMS at Nexus Mods. Take a look at them and how it was done.
Several were uploaded in the past week, so should be easy to find
and it fires the laser at the camera
funny
and...1 FPS inside the ship cockpit. well, guess i'll go back to waiting for MBINCompiler to update. XD
It is up to date.
well then, waiting for the mods to update...I just recompiled my mods a few hours ago
so...something must be up I guess?
hey guys, does anyone use orbit anti lag mod? https://www.nexusmods.com/nomanssky/mods/2672
Not sure if this is strictly modding, but since it probably requires messing with the JSON: is there a way to reset the Vyk base exocraft specialist?
Mine has essentially errored out. I use him to sell upgrades to, and accidentally selected his recurring mission to hack a computer. The dialog ran normally, but there was no icon for the location to "run" to. I reloaded, no icon. I only have the specialists on my freighter base, so I moved the freighter around and back to the starting system. No icon. This mission does not appear in my log (not sure if it ever does).
When I interactive with them now, I get the "I should leave this Vykeen alone" dialog.
The folks in #help didn't have new ideas.
So I think I'm down to futzing with the JSON.
shouldnt it be in your quest log?
This mission does not appear in my log (not sure if it ever does).
no idea then
Right. May have to dig through the JSON file now. Hoping someone knows where the code lives.
@tacit tide Have you tried to place the terminal planet side?
I can see how it may be an issue having it on a freighter
You think try to build the station on a planet-side base and summon the specialist there to try again?
Ahuh, exactly
Not sure if this would by this time still work, as they now feel a desire to ignore you
When it comes to JSON efforts, you could check your 'CurrentMissionId' if your exocraft mission is actually active. That would give you a reference to look for in MissionProgress.
As for Progress values, this can be a pain. -1 is usually a reset value, up or down a value is forward/back a step in progress. But not all missions and progress are that easy. Requires verifying with other source files, which is a pain for missions, with a lot going on. (PuzzleTable etc.)
Make sure to backup before messing about with the above JSON
Went to boot up the game and it's downloading an update. Something drop today?
Yes, Steam Experimental went public for PC
{backing up saves}
I wonder if I can go into another save (with a working specialist), export the json, accept the mission, export the second json, and compare in something like Note++
It could be helpful, but only if you can narrow it down to the imprtant sections
Mind you, this is likely one of those missions that is split up into sections as part of the tutorial. So each step has an Id and progress with it.
I haven't, since I only have 32GB of real ram on my PC, but that's an interesting idea.
I've finished their story line, so hopefully that stuff is no longer being modified.
@tacit tide Do you have a bit of dialogue that comes with it? I can have a look in which section it belongs
That would be awesome! I'll grab it when the game loads.
Yeah, I'd say have it active, check CurrentMissionID first
That is usually the easiest route. I can check values on my end with one of my saves
Update is downloading super slow.
There's no log entry to make active
Ah ... hmmm ... maybe ^EXOTUT_LOOP
Not sure why, but "exotut loop" is making me giggle.
Well, the update fixed whatever the issue was. Interacting normally now with the specialist.
Any idea if any of the font mods out there allow english users to see international characters, like japanese or chinese? It's always weird on the anomaly how all the non-english or non-roman characters appear as little squares.
"not minute"? Not sure what to imagine
Misspelling. Meant "now"
Ah, got ya. Oh well, at least the issue got fixed.
Also forgot how various things have moved to other locations (source files).
Very happy to not have to dive into this though
Nevermind apparently someone has already figured that one out.
Thank you, Pixy!
It is possible to install various fonts and possibly have support for a few different languages for that matter on your OS, but I doubt this will extend to the game, where it is likely solely based on your store platform language setting
(or the in-game chosen language for that matter)
Seems like someone actually sorted it out
Ah, curious to know
the problem is apparently the default font "GAMEFONT.TTF" is just missing a lot of international characters
like, all of them
this mod here replaces the Roboto font with Noto which includes all the characters
pretty neat
So even native asian languages are not properly shown in all UI locations?
Not unless you change the game language
the game uses different font files for different languages
Ah ok, so indeed based on a single choice with a single result
Yeah, so just replacing the GAMEFONT.ttf with a font that includes all the international characters fixes it
this one above fixes it for Japanese, Korean, and Chinese
which is nice
I'm actually learning a bit of japanese myself so it's nice to be able to see what people are saying
Yeah, that is pretty cool and sounds like a simple fix actually. Why is this not a standard?
HG should probably fix this to be honest
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'm sure they've gotten reports about it on the zendesk by now
it's been like this for years lol
Of course, but the more the merrier, not to mention a reminder at times
if you are using AMUMSS you should define to use experimental (latest) when asked
the compatible version of the MBINCompiler hasn't been marked for use in public yet but is in use for experimental
Sent it in, apparently the choice of that mod above Noto Universal is actually a great one, since it looks good in game and Noto Universal is licenced under the SIL OFL, which allows for commercial bundling
HG could literally use that font themselves if they wanted
The font they're using by default is also an FOSS font
Roboto
so
Anyone know why I can’t access my 1st save slot in this