#nms-modding

1 messages · Page 46 of 1

steel crypt
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There isn't one up to date because the compiler is not ready.
If the authors can't update it, how will you?

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If you really want to, you can.
Just open the serialized mbin in a hex editor and change the proper values.

marsh eagle
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Agreed, also HG's decision on mods has become very obvious over all the years: Copy the best and most popular mod concepts and melt them into the game with updates. At this point I'm convinced we don't get mod support but at least they let us do freely and so the modding ecosystem can flourish on it's own

silk onyx
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good morning/afternoon depending on your locations...Before i left for vacation with friends we were waiting for updates on the MBINCompiler.... but im back now and wondering if it has been updated?

cerulean cipher
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Is there any way to unlock previous expedition rewards for consoles?🤔. I downloaded a mod for pc but I know that doesn't carry over

digital flax
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I believe for console its only possible at the end of the year with an event (from what I've heard)

cerulean cipher
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Are the rewards tied to the world you are in or your account?

sonic yoke
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What is the creature Id of a vile brood mother/ a vile brood mother minion?

solid hawk
sonic yoke
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Thank you my friend. This will help me a lot 🙂

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My friend will turn them into pets.

solid hawk
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At the end of the day, the answers to your question are we don't know and never will. HelloGames does NOT conduct dialog with the community. Information is one way, mostly via release notes. Else it's Sean doing interviews. All other Hello Games employees are bared from communicating with outside entities about their employment or the game, without express company permission, strictly enforced by NDA, so they all stay as far away from social media as possible. As such nobody really knows why they do what they do. We can guess and theorize, but never actually know.

orchid wyvern
steel sleet
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Guys, does anyone know if I can transfer my NMS save file from Xbox Gamepass to Steam. I've just bought the game on Steam.

viral oak
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...plant...cat?

fallow meadow
digital flax
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Anyone knows a mod making items such as lubricant refinable?

hot ember
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the game freezing indefinitely upon entering certain planets' atmosphere for the first time is a vanilla bug, or modded?

glad wharf
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Nevermind, think i got it

marsh eagle
silk onyx
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was wondering if the scan circle circumference can be modded to be bigger?

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the scan UI?

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or at least theres a mod that already doing that?

cerulean cipher
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Are all of the current ways to replay expeditions on pc broken?

cerulean cipher
marsh eagle
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Yes it's bit secret and an insider tip

vale iron
silk onyx
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@vale iron ok but i was asking about widing the scan UI on screen

solid hawk
solid hawk
silk onyx
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Any way to make that oval larger?

hot ember
crude stirrup
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in NomNom am I able to unlock my difficulty settings? Cuz in the editor I am only able to choose new preset? will it then automaticly unlock, or lock to the one I choose?

solid hawk
# silk onyx

Yeah, that should just be a DDS TEXTURE file that's overlaid.

silk onyx
solid hawk
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Would just be visual on the screen. Making that larger wouldn't change scanning behavior at all

silk onyx
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Thank you

solid hawk
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Like gumsk said with gTech, can't guarantee it's working yet with, even though updated for NMS 5.00. The MBINCompiler we're working with now is kind of broken. Awaiting an updated version in a few days.

silk onyx
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Ok

vale iron
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I don't know of any eat to expand the active scanning width. I think that's in the exe but I'll try to remember to look later

silk onyx
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Ok

dire orchid
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guys i was thinking about buying nms on steam after trying it on xbox game pass, u know if its possible to bring the progresses done on a game pass account to the steam account? (i am playing on pc)

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someone told me to ask here

cosmic badger
# dire orchid guys i was thinking about buying nms on steam after trying it on xbox game pass,...

Yes, as long as you're using the windows store/game pass version and sign into your account on the Xbox app, progress syncs between the two. However I do believe that it's also possible to do it with steam after converting the file using nomnom save editor or NMS Save editor but I'm not entirely sure what the process is...
Obviously someone else might be able to enlighten it a bit more but here's the info I found for steam to PC...
https://www.reddit.com/r/NoMansSkyTheGame/comments/103eap7/move_save_data_from_xbox_to_steam_using_nomnom/

vale iron
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Plus the version mismatches right now. I'd say just start over

dire orchid
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got it, i will look into it, thank you very much!
i think i will wait until the update comes out, i got 2 weeks of game pass for 2 euros so i'll just enjoy them

lime mesa
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Just curious if anyone's already tried out the new season 14 liquidator mech

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Wanna use the consumer mod to unlock it all but also don't wanna.. do that lol

solid hawk
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Nope. I'll wait for the actual Expedition to play through. 🙂

tulip thorn
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Anyone have a list of multiplayer-friendly graphical enhancement mods? I wanna make the game look nice for VR.

vocal quiver
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any reason why it keeps saying there was like a mod problem and the game is going to shut down

tulip thorn
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where do i even put mods?

solid hawk
tulip thorn
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Even ones that change world generation and stuff? Im looking at a grass mod that has a side-effect of re-randomizing flora spawns. Won't that desync in MP?

solid hawk
vocal quiver
solid hawk
tulip thorn
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Ah, neat

solid hawk
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You create the MODS folder

tulip thorn
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ah, tyty

solid hawk
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In PCBANKS, delete or rename DISABLEMODS.TXT

vocal quiver
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soo what do i do

tulip thorn
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I'm not seeing any HD texture mods on Nexus.. are there any?

solid hawk
tulip thorn
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nvm its a totally different mod category, not visuals & graphics.. silly

solid hawk
solid hawk
# vocal quiver gamepass

ok, Gamepass has NOT gotten the update to 5.0, like other platforms, yet. So, you can't use mod .paks updated in the past few days. If the mod author makes then available, on the FILES tab of the mod page, look in old versions for the last update.

vocal quiver
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ohh yea that does make sense thank you

solid hawk
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I know Consumerism offers old versions, not sure about the other one....

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Will rebuild the mod .pak using the game files in your game install, so will be the correct version for you. 🙂

tulip thorn
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ok yup can confirm there are not any upscaled texture mods on nexus.. shame

vocal quiver
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but i dont have money rn so gotta make do with what i have yk

solid hawk
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!xbox

hardy auroraBOT
solid hawk
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^ links to some discussions about the GamePass delay

solar dock
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Is there a mod that makes base building bearable.

solid hawk
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Define bearable. Beyond Base Building

hot ember
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(thumbnail won't load, it's a mod that replaces the pulse drive sound with supercruise from Elite)

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also uh, can't download it yet

gritty silo
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Is there a mod or any way to attenuate/equalize some of the bass out of the soundtrack?
It's a bit over the top, or under the bottom, as it were.

hearty wasp
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(most rec also using the Peace GUI to actually use it)

gritty silo
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That's no good for me.

hearty wasp
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Then you can do nothingSean4

hot ember
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does this method work to repack an audio mod for the current update?

fresh arch
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It should work

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Anything not related to MBIN files in theory should still work

leaden rivet
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Hello! I just got the game 3 days ago, so I'm not sure how the modding space works here, yet. If I have mods installed, will I be able to hop into other players' worlds/bases? Or Will I crash when I do stuff that includes the mods? ; ~;¿ Worse, will I crash other people if I go to their spaces?

fair verge
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is it possible to save edit on PlayStation?

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basically I just want all the expedition rewards from all past and current expeditions and I'm not sure how to do that on ps5

vale iron
vale iron
glossy lake
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Is there any tool for finding near by planet types?

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In nearby systems.

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Like say I want to find the nearest empty planet.

nova vault
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anyone know where the default character meshes are located???

solid hawk
solid hawk
dusk marsh
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do gBase Boundaries mode still working? because it doesnt work for me

solid hawk
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MODELS\COMMON\PLAYER\PLAYERCHARACTER to be prercise

solid hawk
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Should be by the end of the week, based on last status update from the developer.

solid hawk
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When NMS 5.0 was released

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Last Wednesday

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A partial fix MBINCompiler was released last Friday, but for many game files it's not working correctly or at all. So some mods you see that have been "updated" for 5.0 on NexusMods still may not work or cause a game crash.

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Most mod authors are just waiting until we get the real fully tested and working MBINCompiler to update their mods.

dusk marsh
solid hawk
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Then yeah, you can use versions of mods made for that version of NMS

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I know of several people sticking on NMS 4.72, for now, until the mod situation is resolved

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Myself, personally, and this is from a mod author who publishes over 130 mod .paks to NexusMods, I'm just playing vanilla for now

dusk marsh
hearty wasp
dusk marsh
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oh right

solid hawk
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Yes, NexusMods is the ONLY platform for NMS mods

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Used to be a competing plaform, but it died out years ago

dusk marsh
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also how can i check the version of no man sky i have

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oh right bottom?

solid hawk
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I can name all of my mods

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These will get you started...

dusk marsh
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i actually need a mode that extends your base range cuz i cant find a hotspot for my EMG

solid hawk
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Better Colorful Planet Rings, Companion Pet Unlocker, Exosolar's Quick Scan with Range Boost, Firmware Update for Signal Booster

solid hawk
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Good companion mod to one of mine, Beyond Base Building

dusk marsh
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also how can i learn version of no man sky that i have

dusk marsh
solid hawk
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Of course, as above, would HIGHLY recommend waiting until we get the new MBINCompiler and all mods can be really updated for NMS 5.0. Probably by Friday, but I'm not the lead developer of MBINCompiler, so strictly an educated guess.

solid hawk
dusk marsh
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but i think i have to download this if i cant find any base extend mode

solid hawk
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It can. if you run the Lua script and choose the option

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Not everything with Beyond Base is enabled by default. Some people want some settings, others want different settings, so is configurable via the script

dusk marsh
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ooh

solid hawk
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Can't please everyone with one set of settings, especially in a mod that makes literally thousands of changes

dusk marsh
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i cant find the version of my no man sky tho how can i find it

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because some of the mods does not work for me

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besides that works for others

solid hawk
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Oh shoot, looks like they may have moved it to lower left

dusk marsh
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oh alr

solid hawk
dusk marsh
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also what kind of version is this? because i cant see any letter in my version

fresh arch
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That letter is how Gumks denotes the revisions of their mods

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Not part of HGs versioning scheme

dusk marsh
solid hawk
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Date is always a good method. We know NMS 5.00 was released last Wednesday July 17 2024. So, at a minimum, for compatibility, mods should have been made or updated since that date

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Ignoring the fact that some will be broken even after updating due to the janky MBINCompiler....

solid hawk
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I do Mod version = NMS version it was made for. Much easier for users to see, at a glance.

dusk marsh
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oh thanks

solid hawk
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Firm believer in the KISS principle. :0

dusk marsh
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but i couldnt find when did 111039 version released how can i check for it?

solid hawk
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No problem

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I did a search and only found

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Are you on a Mac?

dusk marsh
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no im on PC, windows

solid hawk
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That's from last September. You need to buy the game and be updated to current for ANY support from HG or here.

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Currently 60% off on Steam, I believe

dusk marsh
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is it?

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its still so expensive ngl its still suprising how a game can be 60 dollar

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dyk how can i find older versions of the mods?

solid hawk
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Going to be different amount, depending where you're from, but $30 here now. Would be less in the states

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One the mod pages, FILES tab, under old versions, IF the mod authors allows it. I have that disabled on all of mine

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Have a good day, enjoy. I'm off for a bit

dusk marsh
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alr

fresh arch
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Because it's easier for mod authors to maintain and provide support only for current version of the game

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That's what most people run, with the notable exception of Pc gamepass players nowadays

dusk marsh
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wth is pc gamepass

trim bough
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my mods broke with update again

hearty wasp
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yeah it happens

trim bough
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stare annoying

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is it possible to make all the mods i use into one big pak?

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or will that cause a big ol' mess?

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oh wait i can create individual paks with all my luas in the same directory right?

steel crypt
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Yes, I typically run 50+ pak files in MODS folder.

trim bough
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cause im prolly doing it the stupid way of copying my luas into the directory manually one by one and compiling one at a time

steel crypt
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I don't use AMUMSS, so I can't really tell you the best way to go about that.

vale iron
trim bough
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i use that

vale iron
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You can use that to setup a subfolder that has everything you use and auto combines

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That's what I do for all my hundreds of mods

trim bough
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i hadnt noticed that i was given the option to compile individual mods when having multiple luas

vale iron
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There's a combine checkbox in AMM next to each folder

slate portal
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save editors pain for me work on linux

trim bough
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so i compile 2 mods and i got a warning

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AMUMSS doesnt say which mod its reffering to?

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oh i see the report does

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wtf

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none of my mods are working even those compiled successfully?

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is the compiler good?

steel crypt
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the compiler is not ready.

trim bough
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so the update broke the compiler even tho i didnt have get errors in compiling?

steel crypt
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AMUMSS errors are not compiler errors.
mbincompiler is the compiler.
mbincompiler has not been ready since 5.0

trim bough
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so how come my mods that were working before todays "small" update arent working after compiling them for the current version?

steel crypt
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The update might have changed some things, so that the mostly broken compiler you were using got "more broken" for use with the latest update.
Also possible that the "working" mods you had were only partially working (not causing crash at start, etc.) but missing fields. The files changing after that might have been enough "broken" to cause more issues that are easier to see.

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Also, looking at the changed files in the update, I'm pretty sure you're not modding any of those. So, if that's the case, the update didn't change anything as far as the mods go.

trim bough
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my perfect technology upgrade mod wasnt working after compiling for current version

fresh arch
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Just FYI the 5.1.1 update brings Disable Mods TXT back

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So make sure you remove that

trim bough
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fudge

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thats why. i didnt realize that brings the file back

steel crypt
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lol well easy fix then 👍

fresh arch
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This is why it's nice to have some kind of texture / graphical mod to serve as a reminder

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Like "wait, why is my menu red instead of blue / green from the mod?”

solid hawk
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Pink, hot f-ing pink

solid hawk
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The moment I update my game to the new version, then becomes difficult to impossible for me to troubleshoot or support any version prior as I can no longer do an apple to apples test.

vale iron
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Honestly, I just don't like people pirating from independent devs, except maybe to try before buying, so I refuse to help

unique crown
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Can anyone help me.!?

solid hawk
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Depends what this issue is. Helps if you tell the nature of the problem. If it's to do with NMS modding, maybe. If you've skin caught in a zipper, you're on your own.

steel crypt
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Franks and beans!!!!

devout osprey
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Curses, you're making me hungry!

solid hawk
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Amazingly, 30 minutes later, we still don't know the assistance required.

devout osprey
solid hawk
vale iron
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Instructions unclear, mod stuck in zipper, please help

slender shoal
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I just got the steam version, transfering over my gamepass save with nom nom. Hopefully this still works

vale iron
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Might not transfer properly with version mismatches, but hopefully it works

slender shoal
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@vale iron does the program always crash?

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or freeze up

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it did this before I installed steam version as well

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freezes on this screen

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im guessing its just loading everything?

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yea the program keeps freezing

vale iron
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Yeah probably the version mismatch. Try downgrading your steam version

slender shoal
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I imagine its a steam depot, might be able to do it myself

solid hawk
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@granite flint You good with the log file cleaner now? You asked, were answered, and you dropped from the Discord without status.

granite flint
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i ended up not needing it for consumerism

solid hawk
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ok, cool. Just wanted to know you were good now

slender shoal
brisk lintel
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someone know a mod that reworks the system for repairing interceptors? cause you can't get a harmonic brain when not in the quest

slender shoal
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@vale iron I rolledback and its still crashing

granite flint
solid hawk
slender shoal
solid hawk
solid hawk
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Hopefully you hear back soon

slender shoal
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its only crashing when I select my steam save, I might need a restore point

granite flint
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oh nvm i found it

unique crown
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Any got any s class ship modules .!? Looking to get the best of the best

vale iron
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Not modding related at all

granite flint
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is there a mod for faster food processors

slender shoal
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I appreciate the help

solid hawk
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Good to hear

tulip thorn
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i think my mods didnt initialize, even though i put them in the MODS folder in GAMEPAKS and renamed the disablemods.txt

vocal quiver
tulip thorn
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or yeah PCBANKS yeah

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not GAMEPAKS

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idk where i got that name from

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wtf it created another disablemods.txt lol

toxic barn
vocal quiver
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why does all the starships have a exchange button not a add to collection ( i only have 2 ships)

vocal quiver
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what

granite flint
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freighters are your friends

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This also has no relevance to modding so you should move to #no-mans-sky

vocal quiver
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yes it does its a mod causing it and i have a frigate

vocal quiver
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darN

hearty wasp
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Get a trash ship and exchange that

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Pick a crashed one off a planet or sth lol

wraith osprey
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is there a mod that forces the player model to render regardless if its single player or 1st person? i like taking shots with the character shown, but i also prefer playing in 1st person when on foot Thonk

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plus it also looks weird when im in photo mode and i just see a floating multi tool lol

hearty wasp
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No but you set set a quick access key for perspective change in vanilla

wraith osprey
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ye, i have one, just thought i'd ask in case there's an easier alternative than going out of photo, switch view and go back in :P

hearty wasp
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Reality is often disappointing.gif

wraith osprey
hot ember
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after hotfixes/patches, do I need to redeploy mods in Vortex and run the game from there in order for them to load properly, or is there no need?

wintry jungle
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So….is there a mod that just outright gives the rewards of previous expeditions that have already passed? Maybe even some that just re-enables them for me to complete if not?

junior hatch
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so should i be able to delete the disable mods file to use mods, the rename the enable mods file to disable mods to... disable mods again? i did look in the file and the seemed to be the same contents

and it seems to work that way for me - unless im missing something

wintry jungle
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I just want the poncho outfit I saw, and some cool ships

solid hawk
solid hawk
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Can also get previous expedition rewards with either save-editor

wintry jungle
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I’m at work rn so I can’t exactly look

solid hawk
wintry jungle
solid hawk
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Not sure if it needs an update or not, you'd have to ask the author

hot ember
wintry jungle
solid hawk
steel crypt
solid hawk
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So yeah, you'd want updates to applicable mods after an NMS update

steel crypt
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Vortex conveniently messes up files

wintry jungle
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I don’t trust myself with moving the files. I’m never given a good enough explanation on wtf to do

steel crypt
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You put them in a folder. Done.

solid hawk
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Mod .paks go into NMS Install Folder\GAMEDATA\PCBANKS\MODS

wintry jungle
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I need a damn picture book written in Barney style going “ok this is what you gotta do”, like modding for dummies

hot ember
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I'm not seeing any difference by grabbing a collection from Nexus through Vortex than what I'd accomplish by putting the files there by hand so I guess I'm fine

solid hawk
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...and after every NMS patch check to see if PCBANKS\DISABLEMODS.TXT has been recreated

hot ember
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I'm looking at my mod folder right now, the files are there, named correctly, and they work in game

steel crypt
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The difference is Vortex doesn't work with NMS mods correctly

hot ember
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you would have to give me a better explanation than just "it conveniently messes up files", I don't understand that

solid hawk
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As I mentioned mod conflicts is a huge thing. By default only 1 mod .pak can use a particular game file and work. If you have 5 mods which use the REWARDTABLE files, 1 will work, 4 will not. Vortex has no awareness or care about this. If you use Lua scripts (which most mods have) and AMUMSS can combine\merge conflicting mods, so they can all work. AMUMSS can also check for existing mod conflicts in your MODS folder.

junior hatch
hot ember
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as I said, I downloaded a collection, and I understand that it's on me to trust the author that it's compiled well enough that it doesn't require any further setup - especially if there are no instructions indicating so

steel crypt
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Some mods have multiple versions in one mod download. Vortex will use all of them.

solid hawk
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This would not work well with also having Vortex, as let's say you make a combine .pak of conflicting mods, but also have the individual mods in Vortex. You'd have all the individual mod .paks and the combined .pak in MODS...itself a conflict then.

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What Jason just said is another huge one

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I publish multiple mods setup like that. Multiple varients of the mod in one archive file for download, with the instructions to only one. Vortex will dump them all into MODS.

bold ruin
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is there modding for removing the limit of frigates you can have?

steel crypt
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no

bold ruin
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Sad, thanks though bud

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Are there any Frigate or Freighter mods in general? Haven't touched modding yet

solid hawk
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There's some. Search NexusMods for frigate, then freighter

haughty granite
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Just tried the mod that removes stutter when leaving planets. How/why this is not fixed by Hello Games I dont get. Any way to contact them and ask? Seems a minor fix that would benefit everyone

rancid wasp
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Are there any mods that make it easier to overlap objects when building? Like maybe makes it so objects don't ever lose their snap points. ie I can place an arch on a snap point, and then place a window on the same snap point?

dry bronze
vale iron
vale iron
vale iron
rancid wasp
vale iron
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Did you try toggling the vanilla option for free placement?

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When you're in build mode there's an option

rancid wasp
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free placement can be useful, but you lose your snaps and alignment.

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I want to be able to click and place a perfectly snapped alloy arch, and then click and place a wooden window exactly in the same spot

slow river
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forked NMSResign and fixed a bug in it
https://github.com/cheatfreak47/NMSResign/releases/latest

also updated NMSDecompressinator to use it- the few others who have tested it on Worlds suggest it has a very significant performance gain, perhaps the changes in worlds introduce a lot of decompression lag spikes?
https://github.com/cheatfreak47/NMSDecompressinator/releases/latest

GitHub

This is a fork of NMS Resign by stk25/emoose that I wrote to add some functionality, fix a bug, and clean up its command line interface. I did this because I needed it to work properly for No Man&#...

GitHub

No Man's Sky Decompressinator is a simple batch script that uses psarc and NMSResign to decompress and repack your game files with compression disabled on the archives.
This will make the game ...

hearty wasp
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Or the blender plugin I guess

rancid wasp
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base building... app???

hearty wasp
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Search on Nexus

solid hawk
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No means to have snaps pass through one object to another or transfer snap settings between objects. Snaps are static and we cannot dynamically adjust or modify them as we've no capability to add runtime logic.

errant path
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heyo I played on xbox game pass and now just bought the game on steam, but I cancelled game pass. how do i get my save file back?

ocean prairie
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Anyone knows the max vanilla ship stats that show up in the save editor i am confused

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The iron vulture is a hauler yet it has almost as close to as fighter dmg stats, like what?

steel crypt
fiery owl
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hi guys! At one point I had a base building mod that allowed me to tesselate the snap for walls at 45 degree angles. But since then, the mod no longer works even after trying to run it through AMUSS. Is there another mod someone could suggest I download that would do the same thing?

white sundial
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Hi, guys. I have a request for a few small changes to the exocraft. Specifically, the minitaur. I want it to strafe. Is that possible?

viral oak
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that one...doubt it

thin wind
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Guys, let's say I don't want to play the current expedition yet as I've already started playing the second expedition(via mods). What do I do then?

rancid wasp
solid hawk
# rancid wasp What I keep hearing is that we have to wait. Mod authors need time to update an...

We're waiting on a fully functional version of MBINCompiler. As far as abandoned mods, VERY rarely get new caretakers. Usually abandoned because 1) They were a low hanging fruit copy of another mod so someone could call themselves a modder. No loss. 2) What the mod did is no longer possible due to HelloGames based file changes.

I would think the tesseraction script would still work, but without knowing the exact script used, no way to check. Could be as simple as HG deprecated a property used in the script.

fiery owl
obsidian tree
plain oyster
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anyone know how to edit the Json to get the new Minotaur parts?

obsidian tree
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Also, might need to get someone to update the pinned comment about mods as it's no longer true

coral gale
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yay, Exosolar mods updated

paper storm
#

Anyone know how I can open up a bin file/ps4 for no mans sky that I just copied onto my usb onto my PC? I don't want to use Save Wizard because that only gives you a set of already made cheats. I want to open the file and edit it myself and not have save wizard do it for me.

toxic barn
hearty wasp
#

If you need more assistance you prolly need to find a server for PS4 jailbreakers

#

Which for obvious reasons I'm legally obligated to say is highly not recommended

pine anvil
#

Is there a mod to stick the VR ui onto my face so I don't have to use the clunky stick rotation

hearty wasp
pine anvil
#

Damn

#

How difficult would it be if i was to learn modding

hearty wasp
#

You would be looking at hours of param diving because you'll be breaking new grounds

#

But it's modding so who isn't breaking new grounds really

#

Takes patience (or spite) more than anything else

fallow meadow
merry wasp
#

Updated

verbal panther
#

is therre modded saves or is that not a thing?

steel crypt
#

huh?

#

You can save edit.

verbal panther
#

game saves

steel crypt
#

I know, but what are you asking?
If edited saves exist? Or save editing exists?
There are save editors and you can edit a save file.
Does that answer your question?

verbal panther
#

i think i dont even know what im asking

#

haha

#

sorry

steel crypt
#

lol it's okay, just trying to understand you.

verbal panther
#

yeah your good im tryna figure my self out😭

fast peak
#

Hello

Is there any tuto to install the no lag mod ?

hearty wasp
fast peak
hearty wasp
#

Nexus Mods search function

#

Searching for "lag" should work

rocky coral
hearty wasp
#

Yeah it does say DIY on it

rocky coral
#

Is anyone else having trouble finding sentinels for the expedition mission?

fast peak
hearty wasp
#

I don't use it so you have to try that understanding out yourself

#

but at the end you should have a pak file inside GAMEDATA/PCBANKS/MODS

fast peak
#

i have a file

#

in my mods folder

hearty wasp
#

cool

slow river
#

the size is ~44.6GB

slow river
#

For those curious this actually does make a fairly significant impact on performance, far fewer lag spikes overall especially on weaker CPUs but apparently with Worlds Part 1, it's made even more of a difference

#

I don't know if this is just because Worlds introduced enough new decompression loading choke points or what

#

but multiple people have reached out to thank me for the tool since it took the game from being a lag-spikey mess to totally playable for them

#

it takes effectively the same fix for that one lag spike everyone gets when leaving planets and applies it to all game files, eliminating that and all other possible lag spikes with file decompression as the possible cause

ocean prairie
#

The mod " Fine LOD" is it only for terrain or also objects like grass?

hearty wasp
#

if it has lods it should be affected

arctic kestrel
#

with .pak files how do i use it..

#

i have a custome freighter builder

#

but i dont know how to open it

solid hawk
arctic kestrel
#

uhhhh

solid hawk
arctic kestrel
#

😭

#

idk whaty any of that means

solid hawk
hearty wasp
#

mod broke, you use, game break

arctic kestrel
#

oh ok

arctic kestrel
#

ok nvm

#

is there a way

#

to complete missions in a save editor

#

because

#

i have a normal save

solid hawk
#

Oh, if you're on PlayStation, can't use mods

arctic kestrel
#

i have completed already

#

im on PC

solid hawk
#

ok, "PLS4" looking like it could have been PS4

arctic kestrel
arctic kestrel
solid hawk
#

You can edit mission milestones with a save editor in raw json mode. Not much in the way of guidance out there for doing so though

#

But, in theory, possible.

arctic kestrel
#

hmm ok

solid hawk
#

Last time I did that, destroyed the progress on all of my Atlas storyline missions. PITB

arctic kestrel
#

RIP

#

i

#

i have all my old save data saved into a completely different folder

#

its not in my nms saves

#

so im starting "fresh"

#

but just wanna

#

completely max out a save with the editor

solid hawk
#

If you want to do so, you'd best wait for one of the save experts, like bk201 or develin pixy. Not many have that level of expertise.

solid hawk
toxic barn
arctic kestrel
#

ok so

#

all i wanna do

#

is within the save editor

#

get access to the anomly

#

as soon as i get my ship

#

is this possible?

sly raptor
#

how does the deep space v2 mod work?

slow river
#

ergo, only updates the file table location of the file not actually writing a copy of the file

#

but I might add a command line switch for that anyway if I work on it again

toxic barn
slow river
#

Oh, you mean flat out running out of space

#

yeah I'll add an argument for it when I get back to it

#

I'm thinking also of adding an option to make it only process files if they're newer than the last time it was ran, for update purposes

unreal frigate
#

were do i locate my file for my save on xbox incase a mod messes it up ?

arctic kestrel
#

whats the highest manuverablity i can get in save editor without breaking my ship

vale iron
#

xbox or PC gamepass?

arctic kestrel
#

cos ages ago i made it max and my screen bugged out

arctic kestrel
#

true

vale iron
#

what you put in save editor is not what comes out in the UI, so it depends

#

Depends on installed tech, adjacency bonuses, supercharge bonuses, etc etc

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

sly raptor
#

is this normal? (im using vortex to run the game with mods

sacred apex
#

yes

sly raptor
#

Ok

sacred apex
#

yeah if you have DISABLEMODS.TXT renamed or otherwises removed that'll show each time you load up

arctic kestrel
#

when ever i load my save (editor used) i get the hermatic seal popup right behind the game loaded thing. how do i get rid of it?

stark ingot
#

save editor keeps saying "Self extracting archive' when i run the exe, any fix?

sly raptor
#

Is the season reward unlocker actually cheating?

#

Also how many mods are up to date and currently being work on?

solid hawk
sly raptor
#

Ok

sly raptor
#

Ok

solid hawk
#

Anything new or updated since 17 July, last week Wednesday. There's maybe a few dozen mod .paks older than that which will still be updated, but the authors haven't had time to do so yet. Then a few dozen more which will work, because they are TEXTURE or sound only mods, less susceptible to breakage.

sly raptor
#

So everything July 17 and up are working

solid hawk
#

In theory, yes

sly raptor
#

Ok

#

Can mods be used while being online or no?

solid hawk
#

That's not to say there wouldn't be teething pain. NMS 5.0 made some major changes to some game files.

solid hawk
sly raptor
#

Oke

rapid sandal
sly raptor
#

If you have too many mods installed will it crash the game?

rapid sandal
#

like how many ? but in general i would say no, number of mods shouldn't be an issue, however the more you have the more likely it is you will have conflicts that could cause the game to crash.

fresh arch
#

I've run a 100+ PAK files in mods folder and had no issues

marble slate
fresh arch
#

No, the number comes from windows explorer lol

marble slate
fresh arch
#

No need to worry about me, I'm a mod author, I know how AMUMSS works

marble slate
#

ah okay

#

i am curious about the version of lua. if an author doesnt update but still put it on Main files. Does that mean current version of game can use the lua?

opal basalt
#

Couldnt help myself

fresh arch
#

Lua and C# scripts are not actual mods, game does not care about them

#

These are scripts used to generate / compile mods using 3rd party tools like AMUMSS

#

It's like a crafting recipe, in theory it should be resistant to game updates

#

In practice, sometimes scripts need to be updated due to changes in structure of game files

slow river
#

basically complete rewrite, uses timestamps to check if a file actually needs decompressed or not on subsequent runs

#

but still basically works the same

marble slate
#

alr, thanks modders. I just dont use them just in case i guess.

solid hawk
#

You use the Luas, if you need\want to 1) Self update the mod, when there's a new version of NMS that has broken the mod 2) Combine conflicting mods

marble slate
#

self update the mod by just changing number inside of lua i think? but 2) one ill try it out. thanks

#
  1. is better for me noob and zero c+ knowledge.😭
fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link

marble slate
#

👍

thin wind
#

I know this question has been asked a bazillion times already so I apologize in advance, but let's say, I want to do expedition number 2 while the current expedition is on. Is there any way i can do that by going offline mode on steam? Or do I have to wait till the current expedition ends in order to do the past expeditions?

marble slate
#

pray for me pls

ocean prairie
hearty wasp
#

OK

#

Then don't use it and try if it makes a difference

#

Or use it if you're not already and see if it makes a difference

fallow meadow
# thin wind I know this question has been asked a bazillion times already so I apologize in ...

There are various modifications around that claim to be able to do this, but no idea which you are using to play previous expeditions. I recommend to check with the author of the one you are using or planning to use. That being said, knowing it most often uses a file replacement in the save files location, being offline to prevent it changing is likely going to be a requirement. And make a backup of your saves, just in case!

toxic barn
toxic barn
obsidian granite
hearty wasp
#

If it doesn't it's either broken

#

Or you didn't install correctly

obsidian granite
#

oh nvm, for some reason the disable mods file reappeared, and thats why it didnt work

thin wind
nova vault
#

best way to extract models? NMSMV kinda broken

dry lotus
#

hey all, what are some must have mods for like QOL and some graphic improvements wich works on newest version? looking for a list 😄

nova vault
dry lotus
#

awesome

#

gonna take a look in that

fallow meadow
# thin wind yes, it involves copy pasting the cache file. This one in particular. https://ww...

It appears to not have been updated since end of May this year, so there might be issues due to all the changes the game has seen since, internally as well. I suggest to check their Github and possibly other public locations to figure out if there are any current issues known about. I am sure you're not the only one making use of this or similar.
https://github.com/leodium/leodium-ReLive-NoMansSky-Expeditions-Offline
Also check this repository linked, as it is used:
https://cwmonkey.github.io/nms-expeditions

fallow meadow
nova vault
#

thanks

fallow meadow
#

@nova vault And perhaps additional info can be found in the Discord below, feel free to join them

#

!moddinlink

#

!moddinglink

hardy auroraBOT
nova vault
#

legendary, cheers

thin wind
fallow meadow
thin wind
fallow meadow
slow river
#

If you wanna talk saving SSDs, the update code is definitely gonna do that

#

now whenever you run it, it uses a saved timestamp to determine which files actually need to be unpacked and which ones don't so it doesn't waste time and space repacking files that don't need it

#

that genuinely does save SSDs since it eliminates a lot of unnecessary writing

toxic barn
slow river
#

Yep, that is currently the behavior. It checks this by comparing it's last run's timestamp to the file modification date on each file

#

if the file was modified after that timestamp, that means it was updated, so it needs uncompressed

#

this functionality can be disabled with -force but I can't think of any situation where it would be necessary to use -force from how I implemented it

#

the file modification date would be newer than the timestamp file always in any situation where the user does something with the files, so it would always run on the files if it needs to

cosmic badger
#

As a returning player can anybody help me understand if "No man's connect" is still working/a thing...?

slow river
#

looks pretty dead to me from the github repo, no commits in 3 years

fallow meadow
cosmic badger
#

Thanks might take some historic screen shots and depart from it...

solid hawk
cerulean cipher
#

So what happens if I have expedition 14 in progress but I wanted to go back and start expedition 1... should I finish 14 first?

solid hawk
tidal portal
#

which editor is most uptodate?

solid hawk
#

Both

tidal portal
#

which one is more popular, goat?

solid hawk
#

Neither, equal

hearty wasp
#

flip a coin

tidal portal
#

there used to be a more favored one last i recall

solid hawk
#

Lots of overlap, each has some features that aren't in the other. Grab both. 🙂

hearty wasp
#

yeah but both are equally developed nowadays

tidal portal
#

ahh

stark ingot
#

How do you delete a squad mate from the save editor?

solid hawk
#

Then there's DNA, the newer kid on the block, but that one is currently outdated

solid hawk
#

Should be able to get rid of at the Freighter console though.

stark ingot
#

Dismissing a squad mate does not get rid of them

stark ingot
#

Do I just delete everything in it?

round sinew
stark ingot
round sinew
#

i wonder if just clearing all boxes (except the "enabled" ones) in the squadrons tab in nmsse would do the trick as well

stark ingot
#

If that’s the case then I wonder what happens if you hire someone in their place and then go back and check the box again

round sinew
solid hawk
#

You're in great hands with bk201, save EXPERT. I just dabble

wispy anvil
#

Is it a bad idea to pull updated Lua from just MetaIdea/nms-amumss-lua-mod-script-collection where possible, rather than going to Nexus Mods?

solid hawk
#

If the Lua is for a currently updated mod and exists on NexusMods, that should be your first go to. Those are going to be updated on NexusMods first and your download gives a little luv to the mod author. That being said, there's many scripts which only exist on the lua repo or for abandoned mods where it's not possible to update on the mod page, because the author is gone, but has been updated in the repo.

#

So, context dependent. 🙂

wispy anvil
solid hawk
#

No problems. Enjoy

neon nova
vast gust
#

Wish there were a mod to make planets how you want them

#

Like edit an existing planet's parameters to be exactly what you want

viral oak
#

because of how the game works that is...basically impossible I think

vast gust
#

How so

#

Or also a search of all existing planets would be nice

viral oak
#

do you...really have no idea the scale of NMS? ._.

viral oak
solid hawk
solid hawk
solid hawk
#

As further context to what Kherae said last, we can edit values for existing properties in static game files. Can't add new properties, can't add logic, no means to make changes during run-time.

vast gust
#

Yall are pretentious as hell and wrong

#

Gross
Nexus has many deep planet mods

solid hawk
#

What are you calling a deep planet mod? There's nothing that meets your criteria, set at #nms-modding message

indigo bane
obsidian tree
#

Fun fact, to store the data for 18 quintillion planets (the quoted number is 16 ^ 16), you'd need 7.8ZB of storage space which is (if the estimated size of the internet is to be believed (44ZB)) about 17% of the total size of the internet

#

(as of current NMS patch)

toxic barn
#

"see that 18 quintillion planets? yeah skip it and double it to the next century"

round sinew
#

@stark ingot hi, did you get the squadron issue sorted out? if not yet, we can try some more

lime mesa
#

is there a mod to add east and west markers on the compass?

whole olive
#

Is there a chat where I can ask someone to drop me resources?

fresh arch
hearty wasp
fresh arch
#

The north and south markers are declared in scanner icons MBIN if memory serves right

#

And those weren't referenced anywhere

#

But feel free to correct me

hearty wasp
#

Oh rip then

vale iron
toxic barn
vale iron
leaden rivet
#

Hello--I was wondering if there are any cosmetic/custom ships as a mod? Like, someone built a new model for a ship and uploaded it as a mod type deal? Or is this not a thing? ; o;?

vale iron
#

gShip Custom Ships and Ships of MOAR. I know gShip isn't working right now, not sure about MOAR

leaden rivet
warped osprey
#

Hey folks, is there any mod that do some magic with the sky rendering ? I'm a rx 570 user and on my gen of cards the sky render/ cloud generation thing is completely borked to the point that it brings down fps to single digits if sky is occupying around 10% of screenspace

karmic shell
#

Anybody recommend some good mods? The ones I tried so far just been crash in my game

stark ingot
#

I think it’s safer to simply change the ship and its seed

round sinew
solid hawk
solid hawk
karmic shell
solid hawk
karmic shell
#

Will these mods work in multiplayer or only solo?

steel crypt
#

Either

amber bramble
#

Just tried the No Man's Sky Save Editor on a new expedition save and lost the Expeditions tab. Anyone else see or have this issue?

vast gust
#

I guess the only way to get past expedition rewards is modding

junior hatch
#

so i have a question, probably a noob one, but here goes:

without wanting to sound pushy on mod updates, i have 15 or so mods that havent been updated yet

what i want to know is, do they need to be? a lot of them are gmech, gmultitool, gship with like 2 ff (atlas staff recolor & ship textures) plus laylaps signal booster (just found it) and craftable wiring loom (though im not sure its ever worked)

with the exception of the laylaps mod, previous game versions have launched fine with some of these outdated mods

so if other mods by the same dev have been updated, but others have not, does that mean, patience required, or updates not needed for these/amumss does this for us?

hearty wasp
#

"previous game versions" as in which

#

5.0.0? maybe

#

4.75? your game will die

junior hatch
#

outdated mods seemed to work prior to 5 at the time (eg: craftable wiring loom did not crash game at least)

so i guess im asking if these recolor mods (the bulk of the outdated ones currently) even need updating?

summer socket
#

save editior should i get?

junior hatch
#

you can use it to back up your save file - so its great that way
but i found it too easy™️ to uber the crap out of my equipment and ships

eg: all storage and tech slots unlocked and supercharged

#

i may have gone a little mad on power when i first tried it

summer socket
#

i played on xbox and im on steam now i wanna transfer is that possible?

junior hatch
#

id guess not, but dont actually know

summer socket
#

if not no biggie

junior hatch
#

cross invetory and cross progression are becoming quite commonplace in gaming, im surprised its not as far reaching as id expect

#

though thats mostly in the mobile phone gaming to pc section

pale frigate
#

looking for help on how to change a permadeath save to normal so i can play with my kid and not have to start over

i have a save file editor but when i went to change the version to normal from permadeath it reset my save and is still labeled as perma death

solid hawk
solid hawk
#

In the case of NMS 5.0, HelloGames changed the header data layout in ALL MBINS, so all mods with MBIN files (99.9% of them) would need to be updated

#

If the mod is ONLY TEXTURES, then MIGHT still be useable. Hello Games made some change in NMS 5.x which broke SOME TEXTURE mods as well. Not sure exactly what, but I have to update one of mine for the first time since NMS 2.16

steel crypt
vast gust
#

I already know

#

Actually it didn't work with the save editor, there isn't a way to access my appearance options so I could only turn on unlocked armor achievements but in game I guess they technically hadn't been claimed and there is no way to

cerulean cipher
#

Still can't tell if I shouldn't go back to a previous expedition during this one? I have to keep this one open for the community goals but I don't want it to reset if I go back and play a different one

steel crypt
#

I’ve done this several times while testing mods. Always worked.

vale iron
#

They want to play both the current expedition and use the hack to play old expeditions, possibly regardless of rewards

steel crypt
#

I was responding to Uoi, who said “only way to get past expedition rewards is modding”

vale iron
#

Ah, sorry

steel crypt
#

Then said they tried save editor, but did something weird.

#

Nah all good dude. Thanks. I don’t know the answer to dueling expeditions.

vale iron
#

Yeah, not sure on save editor compatibility with 5.x. I know there have been some issues still

steel crypt
#

If they keep ramping up mod update difficulty like this, I hate to see the next one lol

vale iron
#

Hoping they are just bringing it in line with what they have planned for LNF, so that it's just a few of these, and that it will make our backend work on modding work for LNF too

steel crypt
#

Sounds about right.

sturdy holly
#

Does anybody have a list of must needed mods for no man's sky or something? Is there a mod that fixes grass only being visible like 3 feet around you? Etc

vale iron
#

When I get Better NMS updated, that fits that

plucky stone
#

Anyone know where I can get some real good exotic seeds for ships?

solid hawk
solid hawk
#

Any mod new or updated since 17 July 2024 is at least partially functional. Anything prior to that....99.9% of those are toast and will not work.

junior hatch
spiral nacelle
#

.

tiny marlin
#

anyone know how to use nom nom or a similar file transfering program?

#

nvm I got it

marsh delta
#

Is there a way to mod in a ship and gift it to someone

wintry sage
#

Why do I have to be offline for witch drops?

fallow meadow
wintry sage
#

I can go online after claiming them I assume?

fallow meadow
wintry sage
#

Kay

solid hawk
#

...AND jump in and out of your ship to initiate a game save, after you've claimed. Just to be on the safe side.

fiery owl
#

Hi Guys! I was told to ask in here if anyone knew what the seed code was to make an exotic JUST the orb and nothing else? anyone know?

hearty wasp
#

it's not a seed thing

#

it's a ship file directory thing

fiery owl
hearty wasp
dapper cairn
#

Any good star wars mods?

#

I want blasters, lightsabers, stormtroopers exosiut skins, xwings, maybe even a death star

hearty wasp
#

come back in a few days and there will be

solid hawk
#

Not really. Some of the star wars ship in Ships of Moar and gShips Custom SHips, but not updated for NMS 5.0 yet

#

Beyond that, not much because mod authors don't want to get sued by Disney and neither does NexusMods, hence their strict policies about use of copyrighted materials.

glossy lake
#

Is there any documentation or any guisdes anywhere about planet terrain? specifically what kinds of biomes get what kind of phsyical terrain?

#

I want to find the flattest non-dead planet i can

hearty wasp
#

and I ain't even sure if biomes have an impact on terrain other than ocean worlds

dapper cairn
neon nova
tidal smelt
fallow meadow
tidal smelt
#

Oh alright, any way I can try anyways to update it by myself?

fallow meadow
tidal smelt
#

No lua unfortunately

solid hawk
tidal smelt
solid hawk
#

give me a couple of minutes to see how this is setup

dapper cairn
#

Can you play with mods on multiplayer or single player only

fallow meadow
tidal smelt
solid hawk
#

Did have an Lua, was inside the .pak

dapper cairn
solid hawk
#

no

#

mods are local

#

You'll only see what a modded player does if that person is using the same mod

#

Else your game files will be different

dapper cairn
solid hawk
#

You're will have an x wing in them and vanilla players won't

solid hawk
dapper cairn
#

Or like textureless

fallow meadow
solid hawk
#

Mods of that sort, for NMS, are just skins over an existing ship type

grizzled ibex
#

When I'm trying to use the service bot! I made a pateron an shows I have 0/3 request. But keeps telling me all free slots where used even though I didn't use any?

tidal smelt
solid hawk
fallow meadow
hardy auroraBOT
solid hawk
#

There's a channel specifically for Paetron members, that would be your best bet to ask for help with this. Paetron-lounge, I think it's called

tidal smelt
solid hawk
tidal smelt
#

Thanks!

solid hawk
#

Can also use PSARC, which is command line

#

If you use AMUMSS, can place a .pak into the ModScript folder, run buildmod.bat and it'll extract\decompile the contents for you

#

No problem

#

Would actually be rather cool if there were a pak plugin for 7zip. 🙂

tidal smelt
#

I try to go for the buildmod and ti gives me a 1kb pak called updatepackage, I'll redownload Amumss

#

Should've specified, rn I'm trying to turn a lua into a pak

solid hawk
tidal smelt
#

Thank you very much mate

solid hawk
#

No problems The short install portion helps to avoid some pitfalls

tidal smelt
# solid hawk No problems The short install portion helps to avoid some pitfalls

I'm so so sorry to bother you again but I'm having troubles. The mod I'm trying to update, when unpacking the pak file, gave me a models and texture folder other than the .lua I tried chucking all of that in the modscript folder but it tells me that the modscript subfolder is too deep and wont be used. I have no idea what to do, do I have to use mbin complier or something?

solid hawk
#

@tidal smelt Additional files, that the Lua doesn't recreate, like TEXTURES, for example, those would go into ModScript\GlobalMEFTI. So the TEXTURES folder would most likely go into the GlobalMEFTI folder

#

MODELS, depends if these changes are made by the Lua or not. If it's simply value changes, it won't matter. If the mod is adding or removing sections from model files, could break the mod having that MODELS folder in GlobalMEFTI and if the Lua makes all the necessary changes to those files. In essence you'd be setting up for the same changes to be attempted twice.

#

There's no hard and fast rules with this sort of thing, all context based.

tidal smelt
#

Thanks mate!

urban thunder
#

Hello. New person to save editing. I am on PC Gamepass. Where exactly do i find my saves? I cannot find them

shrewd nebula
#

I just replaced libmbin.dll file in the no mans sky model viewer with the latest version, however now the application will not even start

weak star
#

oh maybe this is a good place to ask: is there any mod that will just show the galaxy name in photo mode? (it is so frustrating trying to remember where I took screenshots when I forget to add galaxy name to the caption field in steam's screenshots archive)

weak star
#

sigh

hearty wasp
marsh delta
hearty wasp
#

isn't that a vanilla ship

marsh delta
#

Desperate times

hearty wasp
#

I have no idea what that means

#

if you're just grabbing a vanilla ship you don't need a "mod"

#

!creativehublink

hardy auroraBOT
hearty wasp
#

use the service bot there

marsh delta
silk onyx
#

looking for mod to block laylaps to stop cuttin on me when im scanning

brisk grotto
#

what's the best render distance mod to use?

flat kelp
#

Really random but are there anymods that let you like place or add npcs at your base? Idk if the way NMS runs if it would be even possible and I haven't found one but figured I'd ask

hearty wasp
cerulean cipher
#

How do I know all of the expedition rewards wil save when I go online? When using the method to play previous expeditions

merry crest
#

any mod that brings ships from galaxy on fire 2??

solid hawk
solid hawk
karmic shell
#

is there a mod to have more than one freighter?

cerulean cipher
solid hawk
# karmic shell is there a mod to have more than one freighter?

Nope, used to be a setting which allowed this....but it would also corrupt the saves of anyone who had a freighter in a system with another player freighter.....the freighter bases would get mixed up. So, HG deprecated the setting, so it could never be enabled again.

solid hawk
naive yarrow
#

Does edited save files break when the game updates? Or is it just mods that get affected?
So simple things like edited weapon tech slots or edited npc or item values etc?
Which save edito app would you guys recommend for PC/Steam user?

naive yarrow
# hearty wasp Saves don't break

thank you been playing around with the goatfunggus save editor and it does seem to make editing easy and doesnt seem to break it too much.

#

2 questions regarding the goatfungus save editor though:

  • is there a max maneuverability value for ships to prevent it from spazzing out when using pulse drive?
  • does the twitch drops function not work? I enabled it on my save and went offline, it shows the available twitch drops in the QS NPC but I cant actually claim the rewards when i click on them nothing happens.
hearty wasp
naive yarrow
#

oh one more question when adding procedural items like mods is it possible to manually specify value to get max possible mod stats?

naive yarrow
naive yarrow
naive yarrow
hearty wasp
#

prolly not

silk onyx
#

good morning,

solid hawk
marsh eagle
#

We have a special upgrade seed channel on C&S hub with up to date seeds

vast gust
#

What mod is used for giving me armor and twitch rewards? I toggled them on on my save editor but there was no way to accept them in game since they passed

solid hawk
#

The mod for that is Consumerism

#

For twitch rewards, must claim while offline

pastel umbra
#

like the atlas scepter and starborn runner

solid hawk
#

Can get with Consumerism or save editor

naive yarrow
viral oak
#

RE: maneuverability: basically, if you have no network lag, you're looking at around 700 u/s speed. 600 or less if you have higher delay. had fun poking around with that a bit with my ships .-.

steel crypt
naive yarrow
summer dew
#

does anyone have the original box art from the files

steel crypt
#

I could be wrong; never looked for it. I think it doesn’t exist. I’ve never seen it/them.

#

@summer dew

summer dew
steel crypt
#

It's a DDS file. There are many many programs that could open it.
If you are looking for something free to edit it or convert it, you might try paint.net or GIMP.

#

@summer dew This is the same file converted to png

summer dew
#

thanks

steel crypt
#

If you are looking for a version for NMS v5+ , I don't have those files yet. Someone else here might.

summer dew
#

What about the original box art

#

I heard it is in the files

steel crypt
#

Like for version 1.0?

summer dew
#

Yes

steel crypt
#

Hmmm not seeing it...yet.

summer dew
#

Like this

steel crypt
#

I'm not seeing that one.

hearty wasp
#

you're prolly better off using wayback machine on the NMS website

fallow meadow
#

@summer dew See above UpArrow

prime cypress
#

anywhere i can find a companion file for like a dragon or sum?

fallow meadow
#

!creativehublink

hardy auroraBOT
prime cypress
#

thanks boss

calm hamlet
#

is there a mod to make groups bigger than 4 max

steel crypt
#

No

solid hawk
#

There's a mod to make a group smaller, it's called Tourette syndrome. Guarenteed to leave you in a group of one.

dire ridge
solid hawk
#

Intended goal achieved. 🙂

#

Make another funny on a different NMS Discord a few minutes ago. Hint: about a mod called PTSd.

toxic barn
#

is there any documentation on what keys and value can be written in lua? for example the [MBIN_CHANGE_TABLE], [SPECIAL_KEY_WORDS], and so on?

viral oak
#

AMUMSS/README/README-AMUMSS_Script_Rules.html

toxic barn
solid hawk
solid hawk
limber marsh
#

is there a mod that adds better icons to planets?

#

or makes it easier to find out what's on each planet?

robust willow
#

I am trying to figure out how supply and demand works here. From my understanding, You would need the economy types and the number of an item sold to affect the percentages. I though that this would be saved in the player save file, but I couldn't find it. I saw supply and demand values in the player save json file but they were all zeros. I have bought and sold many things. Is it not determined client side?

pastel sundial
#

Anyone know a mod to Increase Ship price , but only For buying it ? to do something like : 600 000 000 To buy a Huge ship with 50 Slots etc... it's so EZ to make credits etc... ^^ or a new economy overhaul , Like buying Nipnip for 120 000 and selling it for 30 000 , just to force the player to grow it etc...

slow river
marsh eagle
toxic barn
hot ember
#

any mod for more galaxy filters? guild envoy, economy tier (1-3) etc.

hot ember
#

like, not possible to code?

fresh arch
#

Correct

#

Mods can't add brand new functionality

#

Only change parameters for existing values

hot ember
#

I mean the values are already coded into galaxies, but I guess you mean there's no way to create another filter

#

well I'll have to play something else for a bit, today's patch makes my game crash

pure mulch
#

Mods will want updating after patch, just done the ones I use

viral oak
#

repeatedly headdesks

#

I just finished setting up my mods to play last night 😿

humble cairn
#

Is there a mod to stop the high pitched whirrrrrr sound the sentinel ship makes while flying?

pallid elk
#

anyone with the same problem after the update?

#

does the mods need update too after patches?

#

the ui is really small and no its on 100% ui size

hot ember
#

this update was like 5 GB so it overwrote a lot of files, therefore yes, for this patch mods will need updating

#

I have the same issue, my game crashes right after I hop into the game after loading a save

hearty wasp
pallid elk
hearty wasp
#

Every game update breaks mods

#

So it's good to be patient after every one

pallid elk
#

like every single mods break??

hearty wasp
#

Assume all updates break all mods, yes

#

Unless you've tested them and confirmed them to work

pallid elk
#

sure i'll test it

fresh arch
#

Looks like any mod targetting UI globals files could cause this issue

#

Finally, a playable UI

#

Waypoint could never

pallid elk
#

can confirm fast action caused that

fresh arch
#

Can confirm I don't use it

pallid elk
#

also tested these mods work

pallid elk
fresh arch
#

No lag should be updated for each game version

#

Unless you're 100000% sure none of the model files were udpated

pallid elk
#

so i might crash at some point ?

#

nah its still there for now

fresh arch
#

For me it was Old Style Slots or my Unnecessary Icons Be Gone

dapper cairn
#

Any mod that makes hyperdrive look like star wars?

#

Also how do you change in game font, I wanna make it look sci fi

solid hawk
#

Several were uploaded in the past week, so should be easy to find

viral oak
#

and it fires the laser at the camera
funny

#

and...1 FPS inside the ship cockpit. well, guess i'll go back to waiting for MBINCompiler to update. XD

steel crypt
#

It is up to date.

viral oak
#

well then, waiting for the mods to update...I just recompiled my mods a few hours ago

#

so...something must be up I guess?

coral oriole
tacit tide
#

Not sure if this is strictly modding, but since it probably requires messing with the JSON: is there a way to reset the Vyk base exocraft specialist?

Mine has essentially errored out. I use him to sell upgrades to, and accidentally selected his recurring mission to hack a computer. The dialog ran normally, but there was no icon for the location to "run" to. I reloaded, no icon. I only have the specialists on my freighter base, so I moved the freighter around and back to the starting system. No icon. This mission does not appear in my log (not sure if it ever does).

When I interactive with them now, I get the "I should leave this Vykeen alone" dialog.

The folks in #help didn't have new ideas.

So I think I'm down to futzing with the JSON.

viral oak
#

shouldnt it be in your quest log?

tacit tide
#

This mission does not appear in my log (not sure if it ever does).

viral oak
#

no idea then

tacit tide
#

Right. May have to dig through the JSON file now. Hoping someone knows where the code lives.

fallow meadow
#

@tacit tide Have you tried to place the terminal planet side?

#

I can see how it may be an issue having it on a freighter

tacit tide
#

You think try to build the station on a planet-side base and summon the specialist there to try again?

fallow meadow
#

Not sure if this would by this time still work, as they now feel a desire to ignore you

#

When it comes to JSON efforts, you could check your 'CurrentMissionId' if your exocraft mission is actually active. That would give you a reference to look for in MissionProgress.

#

As for Progress values, this can be a pain. -1 is usually a reset value, up or down a value is forward/back a step in progress. But not all missions and progress are that easy. Requires verifying with other source files, which is a pain for missions, with a lot going on. (PuzzleTable etc.)

#

Make sure to backup before messing about with the above JSON

tacit tide
#

Went to boot up the game and it's downloading an update. Something drop today?

fallow meadow
#

Yes, Steam Experimental went public for PC

tacit tide
#

{backing up saves}

fallow meadow
#

And make sure you are in the correct context

#

(I assume BaseContext)

tacit tide
#

I wonder if I can go into another save (with a working specialist), export the json, accept the mission, export the second json, and compare in something like Note++

fallow meadow
#

It could be helpful, but only if you can narrow it down to the imprtant sections

#

Mind you, this is likely one of those missions that is split up into sections as part of the tutorial. So each step has an Id and progress with it.

slow river
tacit tide
#

I've finished their story line, so hopefully that stuff is no longer being modified.

fallow meadow
#

@tacit tide Do you have a bit of dialogue that comes with it? I can have a look in which section it belongs

tacit tide
#

That would be awesome! I'll grab it when the game loads.

fallow meadow
#

That is usually the easiest route. I can check values on my end with one of my saves

tacit tide
#

Update is downloading super slow.

tacit tide
fallow meadow
#

Ah ... hmmm ... maybe ^EXOTUT_LOOP

tacit tide
#

Not sure why, but "exotut loop" is making me giggle.

#

Well, the update fixed whatever the issue was. Interacting normally now with the specialist.

slow river
tacit tide
#

However, the dialog windows are now minute.

#

Win some, lose some. 😄

fallow meadow
#

"not minute"? Not sure what to imagine

tacit tide
#

Misspelling. Meant "now"

fallow meadow
#

Ah, got ya. Oh well, at least the issue got fixed.

#

Also forgot how various things have moved to other locations (source files).

#

Very happy to not have to dive into this though

slow river
tacit tide
#

Thank you, Pixy!

fallow meadow
#

(or the in-game chosen language for that matter)

slow river
#

Seems like someone actually sorted it out

fallow meadow
slow river
#

the problem is apparently the default font "GAMEFONT.TTF" is just missing a lot of international characters

#

like, all of them

#

this mod here replaces the Roboto font with Noto which includes all the characters

#

pretty neat

fallow meadow
#

So even native asian languages are not properly shown in all UI locations?

slow river
#

Not unless you change the game language

#

the game uses different font files for different languages

fallow meadow
#

Ah ok, so indeed based on a single choice with a single result

slow river
#

Yeah, so just replacing the GAMEFONT.ttf with a font that includes all the international characters fixes it

#

this one above fixes it for Japanese, Korean, and Chinese

#

which is nice

#

I'm actually learning a bit of japanese myself so it's nice to be able to see what people are saying

fallow meadow
#

Yeah, that is pretty cool and sounds like a simple fix actually. Why is this not a standard?

slow river
#

HG should probably fix this to be honest

fallow meadow
#

Feel free to suggest it

#

!hg

hardy auroraBOT
slow river
#

I'm sure they've gotten reports about it on the zendesk by now

#

it's been like this for years lol

fallow meadow
#

Of course, but the more the merrier, not to mention a reminder at times

hearty wasp
#

the compatible version of the MBINCompiler hasn't been marked for use in public yet but is in use for experimental

slow river
#

HG could literally use that font themselves if they wanted

#

The font they're using by default is also an FOSS font

#

Roboto

#

so

floral dust
#

Anyone know why I can’t access my 1st save slot in this