#nms-modding

1 messages · Page 45 of 1

round sinew
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i didn't run it, this is the zip available on nexus from that same mod page

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apparently, you should have a single pak file as a result

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then, just confirm that it's in the right MODS folder

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No Man's Sky\GAMEDATA\PCBANKS\MODS

tender quiver
round sinew
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open that path, is the mod in there?

tender quiver
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yep just like the first time

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and i even got the alert saying i had mods installed

round sinew
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then yeah, perhaps like jason said: ymmv

tender quiver
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its definietly my computer lmao

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i have 40 series card and an x3D cpu

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i shouldnt be having issues

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im just gonna start from the beggining and reinstall windows and troubleshoot from there especially because these performance issues stem across games

round sinew
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i think that's going to be a waste of time really

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everyone i know has that, we no longer consider it an issue even

tender quiver
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its not just because of no mans sky

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i have issues across the board

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also the stutter i experience is seemingly 10x longer than all the other ones that have been described to me

round sinew
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might be memory sticks, might be a bunch of things

tender quiver
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never had these problems with my last computer

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shouldnt have bought a prebuilt

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just didnt wanna build one again

round sinew
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make sure you've got everything, top to bottom, updated

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heck, i'd even test a different OS

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disable EXPO profiles if you've got them enabled

tender quiver
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isnt that overclocking shi

round sinew
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well, with a bit of research you'll see that while xmp/expo are indeed overclocks, manufacturers support them from factory, and honor warranties

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that's not the same as saying that every xmp/expo profile out there works for every single machine config

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no one buys gaming ram and not going to enable that profile to get the advertised speed

steel crypt
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@tender quiver When you go from planet to space, game unpacks files. Then loads things. Because of the size of files, the compression used, and all other things that could be happening on your pc, this will take some time. Using the “mod” (which is just some stuff repacked without compression) will only be a benefit if loading more from storage to memory is faster than loading less from storage then unpacking to memory.

Understand that the first time you do this per game session, it will be doing the whole process. After that those things will stay in memory unless it’s culled to make room for other needed things.

On my super potato pc, without this “mod” I get a lag spike of about 1 sec max on the first time. After that I can’t perceive any lag when it loads straight from memory.

If testing your situation, you need to test first time and second and third etc. You will see different results.

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If people are getting lag spike on second or third atmo exit, then it’s not NMS. It can be a million things going on with your hardware and software running however it is on your pc. If you’re running other stuff in the background like suck virus programs that scan every freakin process, that will hurt. There are so many things that will change how your pc is dealing with memory and that’s the issue. Not hardware isn’t good enough. But maybe hardware config badly.

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And you’re probably not going to eliminate the lag completely even with the “mod” unless you have badass speed storage and memory, or a badass CPU with badass buss and memory.

pine anvil
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never seen an official community point to save edits/mods before, nice

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i know elden ring and phasmophobia devs are really strict about it

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anyway my question is

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  1. is it against tos to play earlier expeditions
  2. if it's not against tos, can you mod in earlier expeditions
  3. if you can mod in earlier expeditions, can you get the rewards on non-modded saves
fresh arch
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no, yes, yes

pine anvil
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tysm <3

fresh arch
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If you just want the rewards, look up mods like Consumerism or Seasonal Rewards Unlocker on Nexus Mods

pine anvil
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i'd rather work to unlock them tbh

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but ty anyway :3

hearty wasp
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I don't think anyone has ever checked the tos to see if anything is disallowed tbh

solid hawk
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Reality is that HelloGames doesn't care

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Doesn't matter to them, one way or the other, if you play legacy expeditions. 🙂

steel crypt
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DUD'S SKY - COLORS updated v472-B

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.72

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@round sinew Don't know if you've seen a related crash. If so, this hopefully will cure it.

digital flax
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Is the mod Consumerism still up to date? Followed the guide on how to install mods, got the pop up in game saying that im currently playing with mods. But onces i opend the quicsilver guy i coundt claim the rewards.

fresh arch
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With Consumerism you buy the rewards with Quicksilver

digital flax
slow river
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made a handy batch script that decompresses and repacks all the game pak with compression disabled to speed up loading in the game, mod friendly and surprisingly effective, especially for those with weaker CPUs, although if NMS updates, you'll have to validate game cache and rerun it, so it's not 100% maintenance free.
https://github.com/cheatfreak47/misc-scripts/releases/tag/NMS-Decompressinator
if you try it let me know how much of an improvement you see, on my PC with an i7 7700 I can say for sure I get a lot less lag spikes in general, and overall loading times are a lot better, especially the one when initially loading into a save file

GitHub

No Man's Sky Decompressinator is a simple batch script that uses psarc and NMSResign to decompress and repack your game files with compression disabled on the archives.
This will make the game ...

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Oh and obviously it requires a lot of free space, ~40GB of additional storage since it is repacking the game uncompressed

round sinew
steel crypt
steel crypt
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DUD'S SKY updated v472-C

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.72

brazen nymph
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well, I think that one of my mods may have went haywire

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(for context: there is supposed to be a planet here)

obtuse salmon
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would anyone happen to know where loading screens are stored inside the files? I'm trying to turn the restore point loading screen into a wallpaper but I can't find it anywhere

trim grove
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@steel crypt hey man, I have to ask, why do you delete older versions of your mods?
I wanted to try out your cool lighting mod in visions but now I can't 😦

solid hawk
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Many of us remove older versions, especially with mods that have been around for years, to 1) Keep things clean 2) Ease our burden of supportability. I know with my mods, I'll provide older version .paks on request, which is quite rare. Very small numbers run legacy.

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Why not just run current NMS, then can use the DUDs mods, along with many others.

trim grove
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I guess that makes sense probably nobody asks

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there are reasons to run legacy versions because of small changes or things get removed

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consider this a public request for 1.77.17 then 😁

limpid dust
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Hey, so I use the Goatfungus editor. 🐐🍄‍🟫

I had previously claimed all the Expedition / Twitch rewards (I sadly don’t have a lot of time to earn them legitimately) and then, in a lapse of judgement, claimed as many of the unique eggs as I could before realizing that they were all unlabeled in my inventory, and thus I had no idea which was which.

I decided to use Goatfungus to clear my storage of all the unmarked eggs and modify my account info so I can reclaim them again, but sadly it didn’t seem to work.

Now I have none of the eggs and the game doesn’t want to give me replacements.

What can I do to reclaim them?

viral oak
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...doesnt save editor make backups?

limpid dust
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Worth mentioning I had made a large amount of personal progress on my save between initially claiming the eggs and deciding to delete them

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So rolling back a previous save would be less than ideal

vale iron
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I don't think the GUI lets you edit the claimed items record, but I could be wrong or out of date. Last I remember, I had to go to JSON edit and find the claimed specials and delete the items from that list (or you can probably just delete it if you want to reset the whole list, but I can't promise that would be without problems)

steel crypt
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I delete old mods because screw having hundred versions haha
I’m not maintaining that.

cyan vortex
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Is modding ez?

trim grove
fresh arch
hardy auroraBOT
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downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

solid hawk
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Using, can be. The more mods you wish to use, the more complex it can become.

viral oak
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creating mods, frankly, also can be...unless you're trying to do something that hasnt already been done to death. 🐱

quasi mason
steel crypt
steel crypt
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FYI you will be on your own getting it to work. Also might be known issues. I can’t remember.

solid hawk
solid hawk
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For those who use it, Astro's Bridge is now fixed for NMS4.7x. Use the .Lua linked in POSTS to generate the .pak. https://www.nexusmods.com/nomanssky/mods/2050?tab=posts

  1. Fixed characters at weird angles
  2. Split Bridge and Pirate Bridge to be handled separately, so there's some differentiation in looks
  3. Both the Bridge and Pirate Bridge files are built more granularly. In theory may help make the Lua slightly more future proof.
  4. Removed version number from .pak name, so a new version will overwrite, instead of having to manually remove old version.
    Nexus Mods :: No Man's Sky
    Astro's Bridge
    An alternative freighter bridge layout inspired and mentored by JJ. Open front, stations at back, your officers sit next to you in the command center, you can even call up the galaxy map while sitting

Sorry it took so long for a fix update this time. Lua was pretty bullet proof for awhile, but HG has been making lots of file changes last few NMS major versions, necessitating surgery for this mod. Keep in mind, I'm a user of the mod, not the original author, so breakfix work on this one comes AFTER I've caught up on work for the mods I author and other stuff on my to do list.

Nexus Mods :: No Man's Sky

An alternative freighter bridge layout inspired and mentored by JJ. Open front, stations at back, your officers sit next to you in the command center, you can even call up the galaxy map while sitting

limpid dust
solid hawk
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Is no guide specifically for that. Multiple editors, each different.

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I know both bk201 and Devilin Pixy have walked people through this process before, in #nms-questions , but you may need to dig around a bit

fluid lintel
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is Light no Fire also gonna be lua modded?

ebon cosmos
hearty wasp
dusky linden
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Is there a channel for discussing save editing, or a separate discord server like the modding one?

steel crypt
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!creativehublink

hardy auroraBOT
steel crypt
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@dusky linden

dusky linden
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Ah, the sharing hub, thx.

digital turtle
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If I set my JSON file to read only will steam stop reverting my orb when I go online mode?

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everytime i try to go online mode the file gets overwritten by steam

hearty wasp
trim bough
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any mod that maximizes my upgrade mods right now?

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the popular one rn in broken i think

fresh arch
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If the mod in question happens to have a LUA or C# script available, you can try to recompile it yourself

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Using AMUMSS or NMS Mod Builder respectively

solid hawk
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The one that comes to my mind is PUM, which has an Lua script

digital turtle
serene ember
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Not to do with Modding but I was wondering if because y'all r modders if u know what the highest maneuverability a sentinel ship can have without any upgrades is

solid hawk
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Based on class. This is for S, SHIP_AGILE

vale iron
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Flight type also has modifiers. Unfortunately, none of the MBIN stats translate directly to what you see in the UI, so probably won't be useful

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You'll need people that just look in game to see what the most they can get is

serene ember
solid hawk
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Not even sure what perfect maneuverability would be. Well before you hit max cap, it'll start bugging out, causing the ship to spin like a top when trying to turn. This is the one stat it doesn't pay to have high.

spiral condor
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Does someone who is modding the game have the ability to tell me where I ship I would want us by using seeds or something. Like I can describe it and it will look through every galaxy to find a match? Is that possible?

hearty wasp
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Just get one decent and you can boost it with tech however you want

eager bobcat
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Hi!
I am facing a problem with the 13th expedition, phase two "among the stars" or something I can't locate the boundary portal. The marker just dissapeared after I inserted the mind arc and flew off, now I am hard stuck with no possibility of progressing further.
Does somebody know a solution to this?
Can I possibly use the save editor?

fresh arch
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!faq-modding

hardy auroraBOT
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downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

serene ember
hearty wasp
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That's irrelevant to what I said

serene ember
rigid gate
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I've seen some crazy builds lately (multi-tools, ships etc) and got curious: how far can you change a ship or multitool in save editing?
Anything goes? Can you change SC layouts? Stats of the tech modules you installed?
(Felt this was the appropriate place to ask, sorry if it isn't!)

mighty raft
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hey guys, totally not related to anything but figured someone here might now. i'm using reshade for maybe the second time and installed a shader from nexus to my game, but unlike the other reshade i've used when i press the Home key nothing happens. was wondering if my shader is working or not. does it just start when the game does since i installed it during the reshade installation? i dunno ima noob

solid hawk
rigid gate
sonic yoke
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Hi. Could someone give me an old corrupted Sentinel as a pet?

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Ik walkers and quads can be pets so...

solid hawk
remote thorn
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Is there any way I can check a ship or multi-tool's seed to see how many cargo slots it had before I upgraded it?

solid hawk
remote thorn
solid hawk
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I don't think # of inventory slots is even a seed based parameter. I know that in the game files there's ranges for this particular thing specified.

round sinew
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i wouldn't click that link

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sorry, it seems link was okay, but i've become extra wary of links like that

timid burrow
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Yeah. It’s alright to be skeptical of concatinated links these days, no harm in that. @fleet surge feel free to reshare the link if you want to, although the same website is shared by friend entity BK too.
Maybe shed some light on how this website or tool can be helpful to the modders here. 😄

hearty wasp
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that concatinated link looked like a referral link

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prolly'd've got some AI spacebucks for em

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and unless it generates a more perfect Sean Murray face it doesn't really do shit

solid hawk
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It wouldn't be the least little bit helpful to any NMS modder

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Advertised garbage, bk201 did the right thing.

deep brook
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Any mods out there that will reskin a pet to look like a humanoid companion? Asking for a friend

trim bough
fresh arch
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Yes they do

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In case of AMUMSS it takes the files from your local game installation (we assume these are up-to-date)

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And modifies them according to the instructions in LUA script to build the actual mod

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You are compiling the mods from your current game files, so in theory you get fully compatible mods

trim bough
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is that what all the modders do for future updates? Just recompile?

fresh arch
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Not all modders, some still craft mods by hand, some mods don't need to be updated for every game version

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But yeah, the idea is to just chuck the script into AMUMSS to generate a new version of the mod each time it's required

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If HG doesn't change game files in significant manner, the same script can be used over and over again

trim bough
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ideally im doing this on pc and then sending it to my self so i put it on my rog ally

fresh arch
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I do the same on Steam Deck

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Compile my personal mod list after each update, copy the whole folder onto an SD card

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Then load it on the game install on the Deck

trim bough
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Do you want to use AMUMSS in [F]ULL, [D]EV or [L]EAN mode

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what should i do at this question

fresh arch
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TBH I never know the difference so I go with Full

trim bough
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oh man it asked questions during compiling the pak and i didnt have much time to digest what was asked

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but fairly straight forward guide i used and it worked

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@fresh arch does AMUMSS merge mods?

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i have a settlement mod i currently use but theres another settlement mod i wanna use also but both mods edit the GCSETTLEMENTGLOBAL.mbin file

fallen ingot
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So I'm very new to modding NMS but I know mod conflicts are a big thing, what's the best way to check and make sure I don't have any conflicts between mods?

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I've got several mods installed and I'm not sure all of them are working.

trim bough
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the best way is to just check the mod page you got it from

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most if not all modders list the .mbin files the mods edit

fresh arch
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Both of y'all check this guide

trim bough
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ya i used that guide

fresh arch
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For merging mods and for installing AMUMSS, it has a script to check for conflicts between mods

trim bough
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when you merge, does the bat file let you choose a new name for end result?

fresh arch
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Yeah there was something like ModName1+ModName2+... or CombinedPAK

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It asks you this when it detects multiple LUAs in Mod Script folder and you pick the Combined option

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But you can always rename the compiled PAK file yourself later on

trim bough
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Available pak Types:
2 - CombinedMod_(x).pak (x = index number of last combined script in pak)
3 - mod1+mod2+mod3.pak (a composite name of the combined mods)

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so just pick 2?

fresh arch
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pick the name format you like more

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I usually go with the later option, I like the proper mod names visible

vague yacht
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if I were to theoretically delete ProfanityFilter.dll in the game's files, what would happen? I assume the game checks that the file exists and doesn't let you in if it doesn't, but idk

solid hawk
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Most likely, game won't care and will let you in

vale iron
round sinew
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ah, saved by autosave; @steel crypt did not crash on the first attempt on the same planet after installing 472-B

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pretty 🤩

hardy auroraBOT
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@lucid edge

No gifs in this channel please

lucid edge
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epic fail

lofty quartz
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how does the save editor work?

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I'd need some help with it because i've never done it

hearty wasp
lofty quartz
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i dont even know how i should start

hearty wasp
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you double click the program you downloaded

lofty quartz
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i did

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well i kinda figured out that i can choose what stuff i want, does that save automatically or am i just wrong

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wait i believe i found it out

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nvm i haven't

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yea i have absolutly no idea

hearty wasp
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depends on which you are using

lofty quartz
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im using nomnom

hearty wasp
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File > Save?

lofty quartz
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what

hearty wasp
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to save

lofty quartz
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when im done with what i want?

hearty wasp
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you save when you want to save, yes

lofty quartz
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alright give me a moment

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i saved now

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and now i can go ingasme and i just have it?

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it worked thanks

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one more question, when i selected ships do i need free spots for them or how does that work?

hearty wasp
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it may be easier to just grab a scrap ship and then modify that in the editor

lofty quartz
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i mean an expedition ship

hearty wasp
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that doesn't really bwear any relevance

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you just change a ship into another ship either way

lofty quartz
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i dont understand that

hearty wasp
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you can grab a random ship in game

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and then change that ship into any other ship you want in the editor

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matters not what ship you change it into

lofty quartz
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oh thank you

lofty quartz
hearty wasp
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yeah

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vanilla ships are vanilla ships

lofty quartz
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oo

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and can i change the looks of a royal ships with that?

hearty wasp
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sure

lucid edge
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would it be possible to mod these bits to make them spin faster

lofty quartz
hearty wasp
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you change the seed

lofty quartz
fresh arch
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Give yourself the individual parts

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Then use them with a fabricator machine

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The Iron Vulture model is not generated from a seed

lofty quartz
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where do i get those parts in nomnom

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because i cant find them

solid hawk
lucid edge
solid hawk
lucid edge
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awesome

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thanks!

lofty quartz
fresh arch
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Neither can I since I dont use NomNom

lofty quartz
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wait which one do you use if i may ask

lofty quartz
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can i even find the single parts on nomnom

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i'd kinda need the iron vulture parts but idk where i can find them

solid hawk
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Can also just play through the expedition to get the Iron Vulture. Still a week or so left, I believe.

steel crypt
half tulip
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I may have forgotten how to download on steam deck is it copy to pc banks, mods or extract to pc banks, mods?

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Trying to install the update for eulic ea mod but it’s not showing

fresh arch
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!faq-modding

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st link for basic install instructions

half tulip
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Okay thanks for quick response

half tulip
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Got it I forgot to delete the mod text thingy

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It works now

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I got my mods back but my road system I built won’t load up……. Does this mean I need to rebuild after every update?? 😑

hearty wasp
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if you mean a custom buildable object then you just don't load that save until the mods are updated and reinstalled

half tulip
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Okay

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I also wanted to know where I can get expedition items without having to do expedition I’ve seen other people suggest a site but I don’t know if it’s legal

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I believe it’s called service bot app but don’t know if it’s legal to use in no mans sky

hearty wasp
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nothing's illegal

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!creativehublink

hardy auroraBOT
hearty wasp
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ask there

half tulip
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Thanks

solid hawk
lucid edge
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epic

solid hawk
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Used your screenshot and video. Saved some bother getting those. lol 🙂

lucid edge
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okay

sage mortar
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hello guys,

i am searching for a method to disable the "effects" from the "impulse drive" ........ this hurts my eyes and i get hard migraine triggered.

i would be happy about every help.

thanks in b4

fresh arch
solid hawk
fresh arch
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solid hawk
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Yep, that one is correct. The RogerHN one changed AsteroidMaxNumGeneratesPulseJump in GCSOLARGENERATIONGLOBALS

fresh arch
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Oh so the property was moved but released mod / LUA wasn't updated?

solid hawk
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Roger last updated in 2020 and the property changed in 2021 or 2022

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This is for a mod that came after the property move

solid hawk
plain oyster
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Anyone know if I can save edit ownership to a settlement? Can’t find a settlement on this planet even after an hour of using charts

radiant harbor
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does anyone know if there is amod that will allow me to tame any creature, not just the usual suspects? i found an animate light beam that I want

vale iron
candid salmon
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did anyone try to recruit their crafted ship into their own squadron yet?

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when I tried, i noticed the following:

  • craft ship = fighter, fly out and in to get it to the "general" parking spots
  • wait for system ship = shuttle to come in
  • exchange crafted fighter with shuttle
  • no pilot at crafted fighter
  • exchange ship shuttle back for fighter
  • pilot appears at shuttle
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so i'm going to assume that at the very least, I would need the save editor

candid salmon
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but just pasting the found seed for the ship (current, crafted) into the squadron pilot ship seed field gives me a very different ship (same wings, engine, different fusilage and colour)

vale iron
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Crafted ships use overrides, not seeds, so you're not going to get the same results. I don't think crafted work with squads

candid salmon
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myeah, i haven't found another approach yet

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ty for the info / confirming

sly veldt
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is the "fine lod" a good mod for lod loading or performances problems ?

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because the lods are loading in a delayed way for me and i'm forced to lower down the render distance of lods

solid hawk
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numerous other things you could try, depending how potato your system is.

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Both of the above Lua scripts, will generate a useable .pak when processed through AMUMSS

sage mortar
limpid dust
round sinew
limpid dust
round sinew
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if you want to make a specific save forget you claimed something, it can't be done here

round sinew
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it has to be done via json editor

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as i explained in -help

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goatfungus, select desired game slot, Edit, Edit raw json; expand Base Context, PlayerStateData, KnownSpecials

limpid dust
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I see.

If I just nuked the whole list what would happen

round sinew
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edit, edit raw json

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to forget you claimed something, you just delete the relevant lines on the right

limpid dust
round sinew
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what list did you nuke

limpid dust
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Known Specials

round sinew
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and you went to the quicksilver shop, and couldn't claim stuff again?

limpid dust
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Does it matter if I saved aboard the Anomaly? Should I leave it and resummon it?

round sinew
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don't forget to save changes ofc

round sinew
#

so i'd suggest deleting the relevant knownspecials and redeemedseasonrewards

limpid dust
round sinew
limpid dust
round sinew
limpid dust
# round sinew good, redeemedseasonrewards then

Now if only the dang exclusive eggs were labeled because the whole reason I got into this mess to begin with was because they weren't. and i forgot which pet was in which exclusive egg after claiming them all at once

#

I'll have to claim them individually this time and make a list lol

#

Shame that there's so many exclusive pets / ships / guns and nowhere near enough inventory slots to use them all

limpid dust
round sinew
solid hawk
#

Probably not. If you were to be able to rename something, the exe would no longer recognize it and delete the item.

remote thorn
#

Is it possible to find an item's seed number if I have it's name?

marsh eagle
remote thorn
solid hawk
#

Not certain if it's working with current version or requires an update. NMS 5.0, releasing today, is almost certain to break it though.

remote thorn
#

I'll try that, thanks.

solid hawk
#

GoG has been better lately. Day or two behind for some updates.

obsidian tree
#

IMPORTANT: There have again been some changes to the MBIN file format. This means that the MBINCompiler update will be slightly more delayed than normal. Also because of these changes, NO new mbin files will be readable until I get this new version out (not without some manual hacking in hex if you are up to it, and even then you'll need luck that the format of the struct itself hasn't changed).
Initial looks at the files indicate that the change might not be too bad to deal with if it's just what I can initially see, but it's late where I am so it's likely that I won't be able ot have a good look for another 8h or so

#

Gumsk sniping me haha

vale iron
#

Yours is better 😄

obsidian tree
#

figured I'd give some more details as to what's going on

fresh arch
#

@shy grove prolly gotta update the last PSA for the new update then

#

Make it related to version 5.0

junior hatch
#

its been about a month since i could play nms, due to using experimental (due to finding a bug in the expedition so i couldnt complete it)

i ended up with an incompatible save file for my main when i switched back to normal build

probably missed the expedition because of it, but just saw an update was available so here's to launching and seeing my base again - hopefully!

shy grove
obsidian tree
#

unknown whether save editors are affected as of yet AFAIK

#

unless someone else has looked into it

#

maybe say it's unkown. Texture mods may be fine unless they changed some texture formats I guess

#

but rest of message is basically the same

hybrid coral
#

My mods just imploded, even the utmost basic stuff like old UI edits insta crash me rn Lhehe

shy grove
# obsidian tree IMPORTANT: There have again been some changes to the MBIN file format. This mean...

CS_Announcement Update 5.0 PSA

With the release of today's 5.0 update, consider all mods to be incompatible with the game due to some deep level changes HG made to the files. Do not use mods that were compiled before the 5.0 update. Wait for mod authors to update their mods or use tools like AMUMSS or NMS Mod Builder with a new version of MBIN Compiler to generate an up-to-date version of the mods yourself.

With the sole exception of pure TEXTURE mods. Those will be fine, but anything with an MBIN file, the above will apply.
Note: Save editors may also be affected.

See relevant important note above: #nms-modding message

hybrid coral
#

@fresh arch and your epic invis bobblehead mod too sadness

obsidian tree
#

basically every single mod will not work

fresh arch
#

Since tools for modding need to be reworked again

small valve
#

Oddly, HG did not add the DISABLESMODS.TXT file back in for this huge update.

junior hatch
#

ah man, forgot i finally got my mods to work not long before i incompatible save file stuff happened - so im still waiting for the mods to update before i can play again...

man, the month continues

fresh arch
#

Whelp, the game is still being developed

#

So HG can do whatever they want with the game files

viral oak
#

headdesks repeatedly

lime mesa
#

What are the recommended mods if I wanted to increase the size scaling of construction parts? Also, would this be a nice work around of the construction limit put in place if I wanted to build big?

hearty wasp
#

ask again in a week

lime mesa
#

Oh ok

lime mesa
#

Actually

#

That’s mod dependent because idk if upscale parts would even could as “1 individual part”

#

Nvm haha

hasty vale
#

There used to be a manual way with PSArcTool to apply the "fix for stutter on entering space" tweak. Looks like the .pak names may have changed recently; anyone figured out how to apply it to the new layout yet?

quasi garden
#

Just waiting for mod updates so i can get the new stuff

vale iron
#

When updated

solid hawk
#

Be aware, scaling breaks snapping. Then you become good friends with free placement

solid hawk
hasty vale
lime mesa
solid hawk
#

As does beyond base building. Allowing some build objects to be scaled, that you otherwise wouldn't be able to. Can be used with gbase boundary (which adjusts scale range)

vale iron
# lime mesa Tysm

Oh yeah, I forgot the exact interaction. As Babscoole said, Beyond Base Building enables scaling and gBase Boundaries expands the limits down and up.

lime mesa
#

What limits?

hearty wasp
#

Scale limits

vale iron
#

How big and small you can scale

plucky crescent
#

im using faster refiners and better rewards and tech overload limit remover mods which i had to disable till the mod updates up would those mods be enough to corrupt my save if i try play while i have the mods disabled?

vale iron
#

If disabled they won't do anything

hearty wasp
#

Saves don't really get corrupted

vale iron
#

And mods have like a 0.00001% chance of corrupting a save

#

Save editing is much more likely to screw things up

lime mesa
#

it looks so cool

#

i feel like it should be a part of the base game

fresh arch
#

See the PSA in pinned messages

lime mesa
vale iron
#

It will get updated with other mods, just check back in a couple of days or a week

timber basin
#

Hey there, I was told I needed to come bother you. I intend to get the steam version of the game (better linux integration) but would kinda like to get my saves from the gog version. Any idea how I could do that ?

steel crypt
#

better linux integration 🤔

timber basin
#

like working multiplayer xD
Seems I need gog galaxy to enable it and it's... kind of a pain

timber basin
#

Ok, tried getting the saves from the gog cloud to apply them in the steam folder. Worked like a charm !

ocean prairie
#

I assume save editor atm is not working? Or it works for some stuff? I dont want to ruin my save game

quasi garden
ocean prairie
quasi garden
#

nope

cinder valley
#

Can confirm my Cave Overhaul still works!

#

Can't wait for MBIN Compiler. Got some things we will be improving.

ocean prairie
# quasi garden nope

They feel like i chore most of the time, kind of like "forcing" me to do stuff i dont want to do

meager oasis
#

hello everyone

limpid dust
#

Mmm boy Goatfungus is going to need to be updated for the new update / expedition

marsh eagle
#

Its more advanced anyway

limpid dust
vale iron
#

You can use either or, when updated. Neither one is updated I'm sure, but some parts might work. I'd advise waiting though

marsh eagle
#

Yes NomNom already works

limpid dust
#

Hm. Hopefully the save editors get updated when the Liquidator expedition releases, I can't attend expeditions (rl is too hectic) but the insect cosmetics and new mech look awesome.

solid hawk
#

Partially works. Will still need to be updated for new items in the game though

fallow meadow
quasi garden
#

i want the new armor

solid hawk
#

Will probasbly have to give it a few days to over a week. Neither Zencq with NomNom nor Brandon with NMSSE are able to drop everything to do updates, so can take a little bit for either of them to get the free time from IRL. Patience.

quasi garden
#

i know :)

trim bough
#

Amumss failed to compile one of my mods

#

[ATTENTION] Failed scripts report:

  • PerfectUpgradeModules.lua: Failed to decompile some/all files in MODBUILDER\MOD

    2 [ERROR] detected
    ERRORS will NOT produce MBIN files and a complete PAK file may not have been created.
    You need to correct the error first!

    3 [WARNING] raised
    WARNINGS may produce good or bad PAK files. You have to be the judge!

    1 [NOTICE] raised
    NOTICES produce good PAK files but alert you to something.

steel crypt
#

Read pins

toxic barn
#

ah, just wanted to ask the same thing

trim bough
#

so i have to wait for the author to update the lua?

#

the lua hasnt been updated for awhile

steel crypt
#

You need a new compiler.
LUA may need work. It varies.

trim bough
#

so amumss which is the standard compiler for NMS is out of date?

steel crypt
#

AMUMSS is not a compiler.

#

mbincompiler is.

#

AMUMSS is a scripting kit.

#

For creating exml files.

#

mbincompiler uses exml to create mbin files which are pak(ed)

vale iron
#

MBINCompiler will be updated in the coming days (hopefully), at which point, AMUMSS will probably work normally. Some Luas will need to be updated to work properly with the new files, but some will work fine

toxic barn
#

do we need to wait the AMUMSS files to also be updated, or AMUMSS will automatically download MBINCompiler once it gets updated?

steel crypt
#

99% sure AMUMSS will download new compiler when it's posted.

solid hawk
#

Yes, AMUMSS does a check for new version of MBINCompiler when buildmod.bat is run

trim bough
#

if you run the .bat file, it'll just download it?

solid hawk
#

Will download if a new version is found

trim bough
#

i want my perfect stats back. >_<

solid hawk
#

Yes, when there is a new version of MBINCompiler

toxic barn
#

Thanks for the answer!

solid hawk
#

No mods are working right now and mod authors can't update either. We're all waiting on the tooling to be updated. Just have to be patient.

trim bough
#

only my ship visual mods and noplanetlag mods work

vale iron
#

Did you rebuild the noplanetlag? An old one will screw up a bunch of stuff, if it works at all

#

I know it's just a compression thing, just want to make sure you updated it

trim bough
#

Game booted up fine when I took off the non visual mods mods

#

Wasn’t getting the error pop up but I didn’t load the save

solid hawk
#

Most mods will not work until updated. Main exception being .DDS TEXTURE only mods, which will be fine. nolagplanet is just a re-pak of applicable game files, so when updated, using the DIY version on NexusdMods, will be fine too.

#

Everything else, MBIN file based, will need to wait on updated MBINCompiler for.

coral gale
fresh arch
#

If the mod description mentions any MBIN files changed, then it's broken

#

If the mod description mentions only DDS files changed, then at least it will not crash the game

#

I can't say "it will work properly" given the massive scope of changes to the game, maybe the old textures aren't used anymore

coral gale
#

-# METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\SPACESKYCOLORS.MBIN
yea, I guess I wait,

#

I also use the Better Colorful Rings mod

spiral turret
#

pperrrchaance.... is there a mod that increases ur graphics so it actually looks like how it looks in the trailer thonk

fresh arch
#

Currently next to no mods are available, see PSA in pinned messages

coral gale
sage mortar
coral gale
#

I like pulse jumping n such, reminds me of StarTrek Warp Speed, too bad we cant go so fast we go Plaid (ludicrous speed! go!)

fresh arch
#

Because HG changed the game files format and we need the tools to be reworked for these changes

sage mortar
#

oh, ok thats sad. thanks for the fast response friendlyfire /thumbsup

hardy auroraBOT
#

@coral gale

No gifs in this channel please

coral gale
#

when warping to new system, change looks to make it ludicrous speed from Spaceballs The Movie

brazen nymph
trim bough
#

Or just get rid of the warp loading screen. Ships in Star Wars warps faster than ships in no man’s sky GekHappy

fresh arch
#

Can't be done with modding

wraith osprey
#

wondering if there's a mod or something that removes the red vignette when taking damage, or at least hides it in photo mode so screenshots dont always have these red corners when i take damage, like in the image

#

anyone know if there's anything to solve that?

vale iron
#

Nothing right now, as almost all mods are broken. I don't know of one that did this, but it should be possible

#

Check back in a week when modders have been able to update their mods and might be able to look at making new stuff

wraith osprey
#

there is an ancient one for atlas rises but im more than certain that mod is well past its expiry date :P

#

well if any modders out here are willing, i'd be mega thankful if someone could make a mod that solves this lil issue PowerStare

vale iron
#

I have some downtime soon where I'll be in the same city for multiple days

wraith osprey
#

cat_happy👍

signal agate
#

its been a while since I played so just to remember, the way to mod the game to remove the lag between leaving and entering planets, you had to use the PSArcTool on NMSARC.meshmisck.pak and then put the model folder and files into the model folder of the game

#

but one thing i'm not sure, do you need to remove the nmsarc.meshmisc.pak file from the pcbanks from the game?

solid hawk
signal agate
#

that's literally what I did

#

just manually using the pasarctool

#

which takes like 20 sec

#

I actually removed it from the gamefiles and it run fine so maybe it doesn't matter if it's there or not

fresh arch
solid hawk
#

Run a game file verification check and the vanilla .pak will be recreated (will also recreate DISABLEMODS.TXT)

trim bough
#

So what did they change exactly about the .Mbin format?

solid hawk
#

Whatever they wanted to

#

Removed data from and rearranged header data

#

Not unusual for them to do so. Last did this for NMS 4.65

polar nest
#

hi are there anyway i can get items from Expedition 12 now

#

i wanted the ward from that events

#

but i missed it due to i have to take my a level exams

solid hawk
#

Just takes longer for the modding community to adjust, when this happens, as tooling has to be updated for the changes.

solid hawk
polar nest
#

wats that

solid hawk
#

It's a save editor called NomNom

#

Google it, link will come up

polar nest
#

are there any video i can watch to know how to use this

solid hawk
#

No clue, check the NomNom site on Github or the NomNom Discord server

polar nest
#

there is two versions

#

one from nexus and from github

solid hawk
#

They should be the same version, else, use whichever is newer

#

Has not been officially updated for NMS 5.0 yet (nothing has), so may or may not work for this at the moment. If not, may have to wait a few days to a few weeks for things to be updated for the new NMS version.

solid hawk
polar nest
#

thx thx

solid hawk
#

So, basically out of reach

trim bough
#

I noticed that nom nom is kinda iffy on expedition rewards

#

Iirc when I checked, it didn’t list atlas staff

solid hawk
#

Maybe. Best to bring that up on the NomNom Discord I linked a few messages above. The developer hangs there, not here

trim bough
#

So it’s only one person who works on mbincompiler?

solid hawk
#

You were asking about NomNom. Do you mean NomNom or MBINCompiler? Two different things.

#

The MBINCompiler team is comprised of 5 people

#

A lead developer and 4 others

#

NomNom has one dev.

#

NMSSE (goatfungus save editor) is also only one dev.

#

So, yeah, takes time to get these tools updated, when HelloGames makes changes which break them.

#

As the people who work on these "modding" community tools, have IRL work, sleep, family obligations to attend to as well. Just have to be patient. Might take a few hours, days, or even weeks, but they all always get updated as soon as possible.

polar nest
#

can u redeem the expediton rewards

#

cuz i cant redeem it from the quicksliver place

quasi garden
#

If some one posted the item IDS then you could manually edit it in the JSON

solid hawk
#

I think @fallow meadow might have a chart with all the Expedition reward IDs, but having trouble finding it

stiff drum
#

was gonna ask the same question but specifically about the vulture.

#

someone on reddit said they were gifted the ship parts in the anomaly so they are available.

#

at least those, not sure about the appareal , like the robot faces, missed those aswell

zinc musk
#

Can someone gift me a star born runner or iron vulture if I’m on ps5?

#

I will sing you a folk song as payment

stiff drum
zinc musk
fresh arch
#

Iron Vulture parts for assembly can be traded since these are regular items

#

Get these and assemble the ship at any regulated space station

zinc musk
fresh arch
#

Nope, no other exped ship has parts like that, only the Vulture

#

And if you're looking for other ships, try using service bot to get them delivered

stiff drum
#

does the bot also trade the vulture parts ?

trim bough
#

I just wish I could max out my technology upgrade modules through save editing so I don’t gotta rely on a mod or worse, wait patiently on mod support cause update broke everything GekHappy

solid hawk
#

Also, each "christmas" season, HelloGames officially replays all of the Expeditions from that year.

cinder valley
#

all old mods dont work now?

fresh arch
#

99% of them

#

See PSA in pinned messages

cinder valley
#

yeah, im going to have to update my mods i created when mBin gets updated.

solid hawk
#

That's all of us.

heady crane
#

If I have a expedition save file do I need a mod to play it and get the rewards?

#

I didn't finish my expedition

scarlet mason
#

is there a good way to transfer a save from game pass to steam ? both on pc

candid salmon
#

After the update, the save point in my settlement is gone, but when I tried to build a new one, it would tell me it's limited to 1 per local area. Since I can't find it, i can't (re)move it, so i need to edit it out somehow. Is it possible with the save editor to "just" delete it? and if so, how would I do that?

silk onyx
#

was wondering if any mods broken with the new update

#

nevermind read the pin

#

thanks

vale iron
#

Basebuildingobjects I believe

candid salmon
#

will try, ty

fierce condor
#

anyone know what the difference between mf_save and save is

#

reason I was asking is because for some reason my save editor isnt detecting my files or something???

fierce condor
vale iron
#

MF I believe is some extra data that goes with the main save. The numbers indicate auto or manual. Something like odd are auto and even are manual, or vice versa

fierce condor
#

oh ok

#

ohhh I know why it's because its not updated to worlds part 1

silk onyx
#

was wondering if more words mod and gcreature giants mod will work or considered broken

rancid wasp
#

Are there any mods that make the PC version of the game a little more pc-like when it comes to interface and menus?

hearty wasp
#

read pin

drowsy basin
solid hawk
solid hawk
steel crypt
#

Hey guys, are there mods that make the game better?

toxic barn
#

better in what aspect

#

if the aspects mean QoL, i think NoLagLeavingPlanet is one of best and also must have mod

solid hawk
#

Alternately....

#

Any mod with the word "better" in the name, obviously

solid hawk
rancid wasp
#

Hi folks, I'm desperate for a better camera mod and I found one, but it hasn't been updated for the patch and crashes the game after a few seconds. Terrible because for those few seconds I can actually SEE where I'm going. The mod is tiny, just 6kb so can't be changing too much. Would anyone here be smart enough to fix it?

hard zealot
#

Does anyone know if NomNom triggers anti-cheat software in other games, such as Warframe?

#

iirc some anti-cheats hate it when a program is simply just installed

toxic barn
hard zealot
steel crypt
#

I don’t know if it does with other games. They are both made specifically for NMS though.
You could use the editor and then delete it I guess to make sure.
I have never seen anyone mention a problem with other games.

hard zealot
#

Deleted it but I did open it once.
Figured I should wait a lil bit anyways since the game just updated. All I can do now I guess is open another game to be sure

steel crypt
#

IMO it would be weird for something like Warframe to tag a save editor that’s specifically for NMS. I guess it’s possible, but would be very stupid.

solid hawk
solid hawk
hard zealot
lime mesa
#

can anyone update a mod for me?

steel crypt
lime mesa
#

its just a hud though

solid hawk
#

Nope, we ALL have to go without mods. Waiting for MBINCompiler to be updated. It WILL be several more days

lime mesa
#

yeah and that if PART 2 doesn't come earlier

solid hawk
#

I just looked at the specific one you linked. NMS doesn't really work like that. Old mods are usually dead and abandoned for a reason. Dues to changes in file structure they are no longer viable.

lime mesa
#

oh i see thats why it never updated

solid hawk
#

Can't use or update mods from the early years.

lime mesa
#

i really miss that though

#

wish i could make a mod like that

solid hawk
#

The files are just too vastly different to how they are now

lime mesa
#

yeah that make sense

solid hawk
#

It'd be possible to recreate, starting from scratch, with current files, would just be difficult and very time consuming. The UI files are something of a hit mess with NMS. Things aren't labelled well, if at all, lots of repetition within the files, and no means of viewing what changes would look like out side of the game. So, lots of trial and error, loading up the game and checking on results after every little change.

lime mesa
#

Could still try

solid hawk
#

lol

lime mesa
#

I wanna try to make HUD mods for No Man's Sky but its going to be a lot of work

solid hawk
#

But that's why you don't see too many UI mods for NMS

#

It will, but can also be rewarding. Can't really start until we get the new MBINCompiler though. We're all awaiting that.

#

Brings all NMS mod endeavors to a standstill

lime mesa
#

alright

#

Will wait until then

plain oyster
#

Anyone got a list of NMS icons? Trying to get the Flora icon

lime mesa
#

What reshade do u guys recommend for NMS

solid hawk
#

Can open in a text editor

hearty wasp
sleek summit
#

anyone know if the save editor is updated to the new worlds update?

lusty orbit
#

hey, if I try to use a mod that adds FSR frame gen to the game will I get banned?

fresh arch
#

No but I dont think such a mod exists

marsh eagle
#

In Anti Aliasing

lusty orbit
#

just upscaling

marsh eagle
#

Ah true just FSR

#

AMD fluid motion should work ?

lusty orbit
hearty wasp
silk onyx
fresh arch
#

with even more to come later in the summer

silk onyx
#

oic so we will have to wait again after part two sounds exciting🤔

obsidian tree
trim bough
solid hawk
#

Like, REWARDTABLE, which is used in about 50% of mods, is still broken.

#

We'll get there though

trim bough
#

Next build?

#

When is the next build

hearty wasp
#

That "get back in business" statement is more like the Victorian Factory Manager kind

trim bough
#

I thought every thing was complete PepeSadge

fallow meadow
#

Updated: Expedition Rewards - 5.0 (Worlds)

#

Quicksilver Shop Items
updated: July 19th, 2024
(in-game version Public: 126243 - Worlds 5.0)
Note: There is no shop 90 tier 1 for some reason.

fallow meadow
fresh arch
#

I have a theory for the shop 90 thingy

fallow meadow
#

(me too) 🤪

fresh arch
#

I reckon HG will have us do community research milestones to unlock new parts for the mech

#

And since there are 4 pieces for mech, 4 tiers are enough

#

Yeah I know there's the camera / scanner module as well but I dont think it's of importance for a combat focused mech and expedition

fallow meadow
#

Tier 1, get the mech, only then will parts be useful with following tiers, right?!

fresh arch
#

Could be

fallow meadow
#

I do have yet to verify with todays update though

fresh arch
#

Wasnt changed

#
>>> Files with different HASH: 7 {
GCGAMEPLAYGLOBALS.GLOBAL.MBIN
GCTERRAINGLOBALS.GLOBAL.MBIN
METADATA/REALITY/CATALOGUECRAFTING.MBIN
METADATA/REALITY/CATALOGUEMATERIALS.MBIN
METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN
METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
PIPELINES/PIPELINEWATERREFLECTION.BIN
}
fallow meadow
#

Ah yes, I could have used that to verify changes

#

(oh well, doesn't hurt to unpack to latest)

solid hawk
cinder valley
steel grail
cinder valley
#

no. mods only work on your system and those who have it installed

steel grail
#

ic, i take it people won't be able to join if they lack the mods

vale iron
#

Some mods will do weird stuff in multiplayer and affect other non-modded people, depending on whom the host is

#

If meteor location is synced from the host and the modded person is the host, then the non-modded person will get the meteors

cinder valley
wintry venture
#

Does this still work?

#

Companion Pet Unlocker

fresh arch
#

If it wasn't updated within last few hours, then no

#

See the PSA in pinned messages

solid hawk
#

From the modding perspective, this update is a bit of a poop-show. lol

wintry venture
#

its okay ❤️

#

np

#

take your time

#

is it hard to update mods with the new update?

solid hawk
#

Like I just tried to update Companion pet and getting a couple dozen of these:

wintry venture
#

oh thats not so good 😦

solid hawk
#

This is a brand new data field that didn't exist before.

wintry venture
#

Yes it's also something like they have taken technology from the new game to no man's sky, so maybe that's why it has ruined mods so much

solid hawk
#

What the above is saying is the data is too long, so I'm going to make is smaller to fix the assigned max size limit for the field, 0x0. Well, the populated data is from the vanilla file and 0x0 means no data allowed, so yeah a problem. lol

#

It'll be a quick fix in MBINCompiler of setting the max size limit for that field to 0x4F, but until that happens, can't update Companion Pet.

ocean prairie
#

Is this mod working? If not and if its easy to update it, would somebody be so kind to send it to me? I am tired of seeing Minecraft frigates

hearty wasp
#

what is "this mod"

#

and 99% of mods are broken

#

happens every update

trim bough
#

i did my mods up

#

so i removed my ship visual mods but i dont have a ship trail anymore

#

is that normal

hearty wasp
#

if you yeet all your other mods and it come back then it isn't

trim bough
#

i recompiled my important mods for the new update

#

and they seem to work

hearty wasp
#

compiler's a bit fucked atm so the "updated" mods may be fucked also

#

if you're ok with living with it then feel free to but won't hurt to try yeeting everything

trim bough
#

would having loaded the visual mods on the update have affected my game?

hearty wasp
#

if you yeet them and it returns to normal, then yes

trim bough
#

i yeeted them yes

#

and kept all my other important mods

hearty wasp
#

cool

#

those may effect your game as well

#

again it's down to you to decide if you like living with it

trim bough
#

oh wait i didnt remove one of them

#

the trail is back

cinder valley
ocean prairie
#

Makes them look from blocky minecraft ships or actual space ships

trim bough
#

So my settlement timer mod doesn’t work sadge

#

Now gotta wait 50m

#

That auto scanner mod I had used a ton mbins that are broken.

ocean prairie
#

So guys, can this frigate lod fix be done? i love seeing all my ships from the ground

solid hawk
ocean prairie
hearty wasp
#

then you should wait for it to be updated

#

wait a week

ocean prairie
#

Yeah i asked the mod author kindly if he can update the mod

hearty wasp
#

if you find any other mod that's broken it's best to not do that and just wait for this update in particular

#

if you comment on all of lo2k's mods then he'd have around 100 new comments

#

every active modder knows everything's broken

solid hawk
#

This one is lMonk. He'll get to it when possible.

trim bough
#

So if the compiler can’t compile the mod right now, it’s lua issue and the author has to update it?

hearty wasp
#

it can be either or both

trim bough
#

Or just the compiler team has to release a new build?

#

Bab was saying that a lot common mbins need work or something

ocean prairie
hearty wasp
#

it depends on each lua

rocky hearth
#

So I own nms on steam and through the Xbox app on my pc. Is it possible to port over the save data on the game from Xbox(the pc app) to the steam version? to be extra clear I own 2 versions of nms and have 2 different nms apps on my pc.

vale iron
#

It's possible, but a pain in the ass until Microsoft pushes the Worlds update

shy grove
#

@toxic barn Sorry for one of our overzealous spam filters. Can you try reposting your NMS mod link again?

toxic barn
shy grove
toxic barn
hearty wasp
#

HI, WINDERTP HERE FOR CONSUMERISM™️ 1.1.15

DO YOU ENVY A FUTURE YOU WHO IS LESS TIRED, MORE HAPPY, AND MORE ROCKING THE LATEST FASHION IN PURSUIT OF SELF-VALIDATION?

DO YOU WANT TO ACT LIKE YOU ARE FIGHTING FOR DEMOCRACY, BUT ARE TOO COWARDLY TO ACTUALLY BRUTALLY MURDER ANY INNOCENT INSECT?

ARE YOU A PERSON WHO JUST CANNOT WAIT FOR A PERSON TO JUST GIVE YOU THE REWARDS YOU DEFINITELY DESERVE BECAUSE YOU BOUGHT A GAME 8 YEARS AGO?

WELL, JUST BUY, BUY, BUY YOUR WAY TO FULFILMENT (and new expedition/twitch rewards) WITH CONSUMERISM
YOU CAN EVEN GET THE CHANCE TO WEAR BUGS, ABSOLUTELY FREE

https://www.nexusmods.com/nomanssky/mods/2062

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

vale iron
#

roll back your steam version, convert with save editor, then upgrade steam version

hasty vale
#

Considering how well the "No lag in space" mod works due to the lack of decompression, is it worth just... decompressing the entire thing at the expense of disk space? Seems like it'd get rid of a bunch of the hitches and hiccups

half arch
ocean prairie
#

@hasty vale this one right. "No Lag Leaving Planets (DIY Edition)" ?

obsidian granite
#

do any save editors work with the latest update yet?

fallow meadow
#

NMSSE does not work. NomNom only appears to work with the regular save data, not the Account

obsidian granite
#

whats the difference?

fallow meadow
#

NMSSE (goatfungus) is Java based, while NomNom (zencq) is C# and requires .Net 6

#

Or did you mean the difference between regular save data and account data?

obsidian granite
#

i downloaded nomnom, but theres no exe?

fallow meadow
#

There should be, after extracting the archive

obsidian granite
#

?

#

is that right?

fallow meadow
#

Yes

obsidian granite
#

ah

#

thanks

fallow meadow
#

And antivirus may consider it suspicious

obsidian granite
#

do u know where the save files are located?

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

obsidian granite
#

well that crashed it

#

should i open it with nms closed?

fallow meadow
#

At least not beyond the main menu

#

I recommend closing the game though, just to be sure changes stick and update properly. Different platforms handle things differently

obsidian granite
#

does it work in realtime or do i have to restart everytime?

fallow meadow
#

You have to restart after changes are saved. You can not make live edits

obsidian granite
#

do i have to save the changes?

#

nvm

fallow meadow
#

Yes

#

For save editor specific questions, you can also check their Discord (linked on main page)

obsidian granite
#

thanks

#

do u know what the difference is between the home seed and model seed of the freighter?

fallow meadow
#

@obsidian granite One is the model, the other the colours/crew

#

Also, for changing the type of freighter, you will have to change the path reference. However, in your case, both the Sentinel and Venator capital freighters use the same proc.scene, so only requires adjusting the model seed until you get one you like

obsidian granite
#

why is there nothing here?

#

i only changed the freighter data?

#

is it abandoned?

#

ah i see, i didnt go in the doors

cerulean cipher
#

So I'm back in expedition 1 and I'm wondering if the data I used was missing something because I can't install my life support so I keep dying😂

fallow meadow
cerulean cipher
fallow meadow
#

You could try fix it with a save editor perhaps?

cerulean cipher
#

I'm not on pc enough for that😅😂

#

As in I have no idea what I'm doing^^

fallow meadow
#

Might want to at least report it to the creator of those expeditions

cerulean cipher
#

That's fair... I might also try to download something different? I want to go back and get all the rewards I missed😂

fallow meadow
cerulean cipher
#

Dumb question... how do I put my season data back to normal?😂

fallow meadow
#

Especially now, as this new update pretty much broke almost everything custom made. So check for anything updated to assume it working

fallow meadow
fallow meadow
#

I can only guess, as I am not sure what you used. Removing that file may work? Or somehow check if you can make it trigger 'expired'. You might have been playing offline, so going online could trigger this. In other cases it may require altering the end time/date in said file. I am not quite sure ... check with the creator or provide me with further details

cerulean cipher
#

I just turned steam on offline, I wasn't sure if it was as simple as reconnecting or more complicated

fallow meadow
cerulean cipher
fallow meadow
edgy junco
#

hi is there a way to unlock expeditions rewards without mods?

fresh arch
#

Save editors, service bot, custom JSON files to replay expeds

#

Those are alternatives

edgy junco
scenic mango
#

does anyone know of an auto-sort auto-stack mod? Just something that puts like-items together like raw materials/refined materials/comodities, etc?

fresh arch
#

No such mod exists

#

And it probably won't unless we have some magical breakthrough

scenic mango
#

oh

fresh arch
#

Mods can't add new functionality to the game

scenic mango
#

breakthrough?

#

hrm

fresh arch
#

Only tweak existing game mechanics by editing their properties

scenic mango
#

oh

fresh arch
#

But I can't tell whether any one was updated

solid hawk
#

Neither have been updated yet. NomNom partially works

shrewd nebula
#

does anyone know if it is possible to obtain a 3d model of the pirate dreadnought freighter, i want to 3d print one and put it on my desk

fallow meadow
#

!moddinglink

hardy auroraBOT
cinder valley
#

Thinking of making a mod to increase possibility of floating islands

fallow meadow
cinder valley
#

I've been looking for 3 days lol

fallow meadow
#

ouch

leaden sequoia
vale iron
#

Second guess would be to look into the volcanic biome for volcano placement parameters

hasty vale
#

Are there any common mods that increase CPU/GPU load? E.g. Increase draw distance, consume 10x more memory (GPU and/or RAM), reduce pop-in, increase spawn distance?

#

As in, "I've got cycles, memory, and VRAM to spare" kind of mods

tranquil glade
#

Is there a mod that lets you check the galaxy map while on foot?

jagged blade
pure mulch
#

New Version of GoatFungus Save editor been released

solid hawk
solid hawk
jagged blade
#

@solid hawk awesome thanks

wintry venture
#

what is this mod with carbon logo called

junior hatch
#

now that mods are slowly filtering through the nexusmods site - just want to know if the better nms compilation will also be worked on once the other mods are ready - or if it was a one time thing?

seeing the mod lists the mods inside it, im happy to collect them independently - just wondering is all (and i know its only been like a day, not trying to be pushy or anything, just planning my next moves is all)

junior hatch
#

im hoping so - just not sure seeing its a compilation

heavy merlin
vale iron
#

When I have time, I'll be reworking it into parts and maybe using the collection system

junior hatch
#

yeah i get other mods need to be updated first, then irl time

again, just wanted to know if it was ... "active' or something - good to know

i look forward to it!

shrewd nebula
#

anyone know how to fix this?

solid hawk
#

Update with a working version of libMBIN (which is NOT out yet, still being worked on)

shrewd nebula
#

so i can't fix it?

hearty wasp
#

you cannot

junior hatch
solid hawk
#

New fixed version is currently in the works and will be released soon

wintry venture
wintry venture
solid hawk
#

The max cap is hardcoded

wintry venture
#

Oh so its not possible to edit?

solid hawk
#

Correct

#

Doesn't exist in the game files, which is what NMS modding can change. It's hardcoded in a function in the exe.

wintry venture
#

Why have they done that? 😄

solid hawk
#

BTW, there are worlds with more than 13 species, just VERY rare. I think the most I've ever seen was 18, but that was a few years ago.

solid hawk
#

We don't ask why, because there's no way to accurately answer. Only guesses and conjecture.

wintry venture
#

I hope they official come out with mod support one day. 👏

junior hatch
#

knowing about minecraft modpacking (on 2 laptops that couldnt run 1.10.2 vanilla and was locked to 1.7.10 until 1.16.4 was out) i know pams harvestcraft causes a lot of system resource lag due to world gen (especially when compared to birdsfoods which does the same thing but only introduces recipes so no world gen)

it may be that increasing the animals for every world may do something similar to pams as to world gen

though we're talking java and an actual game engine - so not exactly the same, but in terms of guessing and conjecture, seems logical that the more the game has the more system resources it needs

solid hawk
#

Actually number of species on a planet is part of the planet seed, so pre-ordained, when seed is generated.

crude stirrup
#

Im currently in the save editor, where can I change the difficulty settings?

solid hawk
#

NomNom, on General tab

crude stirrup
#

hm, guess im in a different one 🙂

solid hawk
#

Don't think you can change it with Goatfungus. There's a ton of feature overlap between the two save editors, but they both also have a few things unique to each.

junior hatch
#

so following up from my minecraft experience, are there detriments to loading the game with and without mods repeatedly? (cause doing so on minecraft corrupted my save file)

#

note i havent done so yet with the game updates, but maybe once due to launching on laptop instead of pc

trim bough
#

Is there any other base building resize mod?

saw the author of the one i was using pre update set the mod to hidden.

hearty wasp
#

do I need to make a new sign that says "wait a week"

solid hawk
#

So, any changes which would end up in a save would be filtered through the exe first, weeding out potential issues.

junior hatch
#

oh that sounds reassuring

#

so i can load up my main base and check the changes without worrying about corrupting my save

solid hawk
#

Has something initiated by a mod ended in save corruption. Yeah, it has happened, but extremely rare and normally only caused by doing this shouldn't be doing.

solid hawk
#

You should have a backup folder in your save editor directory

#

Enabled, by default, with the GoatFungus editor

#

There's been more than once that I've messed up a save with the save editor where those backups came in handy

solid hawk
#

Save everyone a lot of time. If a mod has been updated in the past couple of days, give it a shot. May or may not work correctly though. If a mod has not been updated in the past couple of days, then assume it cannot be updated yet and wait patiently. 🙂

#

Also, zero point in asking when. Even the lead developer of MBINCompiler doesn't know that. He's finding problems and fixing them. When all the problems are found and fixed, we get the release.

trim bough
#

ya i was have some issues yesterday i cleared with my mods. they were working after compiling but i noticed my amumss didnt pull new compiler build

#

heard that its best if you fetch the compiler by running the .bat with no luas in the modscript

#

is it recommended to compile all my mods again as the compiler is updated over time?

hot ember
#

does anyone have a rough guesstimate of when planet generation mods tend to get updated for the current version of the game?
I understand if this is difficult to answer because as I've read, this time they rewrote planet generation entirely

#

repetitiveness in planets is my biggest dislike about the game

solid hawk
solid hawk
hot ember
#

yes that one, also DUD's is used a lot, no? from my limited knowledge on NMS modding

solid hawk
#

Currently, not entirely safe to update any mod for NMS 5.0x. We do not have a 100% compatible version of MBINCompiler to make\update the mod with. The one we do have is a bit of a janky beta release. Like other authors, I started pushing updates to NexusMods with current MBINCompiler release, but then started getting unexplainable problem reports, so decided to hold on further mod updating, until the compiler is fixed.

solid hawk
#

In the hopes that we'll get that fixed MBINCompiler sometime today, I'd expect an update to Duds sometime between Tuesday and Friday

#

But can't guarentee that as Jason is also in an area experiencing severe weather recently. He just went a week without power. No power, no computer. No computer, no modding.

#

But, once we get the updated MBINCompiler, can self update the duds mod .paks with AMUMSS and the Lua scripts, while waiting for Jason to update the mod (you always want to grab his updates, as he does make changes and Lua updating is always behind when he updates the .paks)

cinder valley
#

Can confirm compiler issues. The size of my compiles didn't match with previous releases

wild fern
#

Is there a mod that makes the UI better?

cinder valley
#

has anyone made a pull request on Mbin? I can make one on Github, but what are other modders expieriencing?

wintry venture
#

48.000 right now is insane!

ocean prairie
#

Why are there soooo many mods that edit this file " GCGAMEPLAYGLOBALS.GLOBAL.MBIN" cant mod authors make it so so it edits a different file, i cannot use 5 mods because of this

hearty wasp
#

just don't use the mods if you can't handle AMUMSS

ocean prairie
#

And also another questions, how come mod authors dont contact hello games so that they make it that that file: GCGAMEPLAYGLOBALS.GLOBAL.MBIN doesnt affect that many modsm i get that its not their job but if i was a developer i would want to make it as easy as possible for modder to mod the game without many conflicts

hearty wasp
#

HG has no obligation to do anything

#

you are free to send your own letters

hot ember
solid hawk
sonic yoke
#

Can someone safe edit one of the new vile insects into a pet for me? Would be really nice. If you do pls dm me.

solid hawk
ocean prairie
solid hawk
#

They are, in so much as they allow it, but they have neither the manpower or time to deal with it themselves.

sonic yoke
#

Can someone safe edit a pet to be a new vile brood mother?

round sinew
#

@digital flax does game install folder\GAMEDATA\PCBANKS\DISABLEMODS.TXT exist?

steel crypt
orchid wyvern
#

Hi guys is there a tool that can update all of your mods for you the moment they become available or is the manual method the only way to go?

Also any mods up there that play with around with ground combat to give it a little more umpf?

rugged stag
#

hiii ive never modded but been wanting to, could someone help?

hearty wasp
#

You need to elaborate what you need help with

#

Or you're gonna end up with someone remote accessing your desktop and installing whatever they want for you one of these days

rugged stag
#

well i wanna get the starborn runner ship and someone told me the only way to get it rn is to get a save edit/modding/service bot

hearty wasp
#

Right the first and third thing are more suited for another server

#

!creativehublink

hardy auroraBOT
hearty wasp
#

Ask about how to get the ship w/ the service bot therr

rugged stag
#

ok ty!

solid hawk
digital flax
#

Anyone know a up to date mod that increases the over stack limit on refiners

solid hawk
#

There is none up to date yet. Give it a few days. New major NMS release just hit, so mods are getting updated.

vale iron
#

gstack is updated. I don't recall if it hits refiners, or if anything does

digital flax
#

Wanna make a mega stasis farm. Would be insanly easier if it wasnt so limited per refiner

sacred apex
#

are mods still broke?

ember harbor
#

someone gave me a weird as pet

#

im guessing they made it lol

sullen solstice
#

I had the game on my computer but through the Xbox app and had a lot of hours and ships into it, and just recently switched over to the steam version so that way I didn't have to wait for the updates.Is there a way that I could get some of my ships?Or saves over

ember harbor
hearty wasp
sacred apex
solar dock
#

There's this mod I wanna install, but it has a .lua in the zip file too. Do I include that in the mods folder with the .pak or no?

toxic barn
#

.lua is needed if you want to merge with other mods, or if you want to tinker with the mod

solar dock
#

Noted, thanks. ^^

solid hawk
#

Or if you need to self-update the mod for a newer version of NMS

abstract pebble
#

Is there an up to date mod that greatly expands your inventory? Just started playing 18hrs ago.

solid hawk
#

There really aren't a huge number of up to date mods overall. We're still waiting on a 100% compatible build of MBINCompiler

#

That being said, probably the mod you're looking for is called slotmaster. Won't be updated until the tool is. Give it a few days.

devout osprey
#

Anyone use the "Better NMS" mod (collection of mods: https://www.nexusmods.com/nomanssky/mods/3056 )? I started using it in the last few weeks and love it, but I guess some of the mod in it are not compatible with the worlds release.

Nexus Mods :: No Man's Sky

All your favorite mods that make NMS better, merged together in one PAK for your convenience.

devout osprey
#

It's such a great mod collection! When I have some time, I'll download some of the individual mods and start testing which ones might be problematic. Hope the heroic modder(s) beat me to it! 😉

solid hawk
#

This is also why you don't see many of the common mods updated for Worlds yet. We plain can't update them

toxic barn
solid hawk
#

Partial cannot currently compile\decompile many of the most heavily modded game files correctly. Biggest example of this is REWARDTABLE.

#

This isn't a matter of a few .paks. Large percentage of actively updated mods cannot be updated currently or can't be updated without severe risk of issues with the mod compiled files.

#

Basically the current release MBINCompiler is more of an Alpha build. Developer thought a partially working one was better than making everyone wait several days longer for the fully working build.

#

I don't agree with that premise, but I get it. My opinion we should have held off. With this janky build, I'm seeing mod authors, who aren't reading the fine print, push updates for mods with files that will not work correctly.

#

So be it. Should have the new build of MBINCompiler within a couple of days, then all will be well again and the wise\cautious mod authors, holding back, can update their mods.

hot ember
#

ah, so mod managers don't have the functionality to inform you when multiple mods modify the same file in this game for some reason, so you have no way of knowing which mod is crashing your game unless you go with binary method

#

makes adding mods by myself way more annoying

orchid wyvern
#

Question: i am relatively new to NMS i started playing a month or so ago, but i was aware of the game since release. I see that the game has mods but they seem to be limited compared to some other games like skyrim. My question is why don't the devs support mods better. Seems to me this game has potential to surpass skyrim if the devs invested some time in providing a proper mod support. I tried looking but could not find what is the Halo games official stance for mods if they ever stated one.

winter badger
#

maybe cuz theyre busy working on this and their other game all the time

winter badger
orchid wyvern
#

The question is about modding or the developers stance on it ?

hot ember
#

and it's funny that you mention Skyrim because Bethesda's stance on modding is also something along the lines of "go ahead if you want to but we don't have the framework to offer support for it from within the company"

#

I was quoting you the message about HelloGames' stance on modding I saw here yesterday, was easier to simply refer to that

orchid wyvern
hot ember
#

the Creation Kit, yes, that's about the only difference I can think of
my guess would be it doesn't really go well with how this game gets updates and events (expeditions) combined with the feature of multiplayer

#

the game gets major updates every what, 7 months? they always break at least some mods

orchid wyvern
#

Seems to me that would be an easy thing to take into account when designing those. Or just do something that vermintide does you have modded and unmodded realms. Mind you i am not criticizing anyone It just seems to be a shame and a missed opportunity.

hot ember
#

it surely does look very straightforward from an end user's point of view, you never know what's going on with the game in the dev studio

#

my opinion: A) the devs don't deem the game to be in a state stable enough to bother releasing modding tools for it B) it doesn't fit the vision they have for it (i.e. it would break the feature of thousands of people exploring a galaxy alone but together at the same time, if some players would have drastically game-changing mods)
as you can already run into issues with for example planet generation where (to my knowledge) when I'm not sure how it works if one player has a mod and another doesn't

obsidian granite
#

is there a mod that can make the sentinel ship not look broken on the inside?

obsidian granite
#

do just no mods work after the update?

fresh arch
fresh arch
#

NMS is the main title HG has to offer and they have a reason to keep the game's secret sauce to themselves

#

Also it would be a pain in the ass to provide support for modded game installs, much easier to outright deny it

obsidian granite
pure mulch
#

Plus Bethesda get Modders to fix their games, and HG fix their own

steel crypt
#

I wouldn't go that far haha
Modders are constantly fixing NMS stuff.

There is no benefit to a dev to support mods other than longevity and some sales from it. When HG is still developing the game as they are, the sales come from that.
Supporting mods is a complete pain. Trust me, most modders understand this. Just go to a random ass mod page and look at the comments. I can just imagine what it's like at HG to read some of the "bug" reports. Just a dude dragging them to a recycle bin over and over again, rolling their eyes, and drinking their sorrows away.

#

FriendlyFire has a good point about the secret sauce too.
Ever since NMS, other devs have wanted and some tried lol to replicate the tech. Fail
If it was known, Bethesda would be the first to try to clone it. Not sure they could get it done, but they would try.
On second thought, nvm Bethesda isn't trying anything new lol.

digital flax
#

Seems like there is no mod even close up to date that is related to increasing the stacks inside refiners. Anyone able to give tips to create such a mod?