#nms-modding

1 messages · Page 43 of 1

fallow meadow
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@lime mesa Curious to learn how you are bypassing the fixed length of indexed terrain edit data (30k total, of which 23k is prioritised for protection). I can imagine to perhaps delay this through location based terrain edit data manipulation, but if you can somehow change the rules altogether, I'd love to know.

solid hawk
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Also, if planning to publish, be prepared to post source code on Github and link in the description. Last person to post a standalone exe, claiming to do X with saves, with no source, the Nexus moderators ripped it down within hours. Too high of a risk that it could contain malware or do bad things.

vale iron
fallow meadow
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There are actually issues once you reach the terrain edit limits, especially when they are all protected. See image for example, where you get TM issues, not allowing any new at all, nor removal of some that exist, and glitched verts as part of them

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Mostly just curious, especially when MP gets thrown into the mix

lime mesa
lime mesa
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be aware I am preparing a much better presentation also currently testing mp presence in various ways.

On to the juicy stuffs, there may be limitations, but more like a limit on a cache more than base parts, but you can adjust that.

The game just deletes and overwrites this stuff.

The external has no limits and can't be checked/corrected/edited by the game (so I don't lose the data when exceeding)

it functions w aio (to avoid abortion) synchronously so as to avoid abrupt errors due to timing/loop issues (it also grants time to the external to complete processing). When active it bypasses the standard data transfer all together, using a parse process to actively rt translate/redirect the data that would be stored there to the external.

Then by actively injecting a fetch cmd into the natural save I can use the external data as if it was stored & checked in the natural file, but this only works when the mod is active. The game will self correct otherwise and continue as normal.

The real issue is passing the limit, we need the game to complete certian tasks at abt the same time that data is. Or it does cause nasty problems.

So you can self define your limits with this mod, but the game will become more laggy and eventually crash due to failure to process the continously operation of the mod.

So the self defined limits are at the mercy of your processing power.

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Other players can watch you do this but are limited themselves you see. Entering a system or joining the sesh in any other way other than actively being present ='s a failure to recognize the edits all together but this is how it always worked im sure. I'm not sure how i can fix that part of it ngl.

lime mesa
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I Will (try to/)be adding in active location features to reduce the current lag/crash issues. By only loading data from the external based on location.
What a wonderful idea, and thanks for that. @fallow meadow

fallow meadow
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I still wonder how you are going to actually tackle that. From what I understand, you are creating an ever growing external set of data to not lose anything, but the game still requires it reduced to max 30k

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not actually even a max, as it is always 30k entries

lime mesa
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Forced entry, courtesy of py, C, & Ruby. Can't stop the external from processing its data.

fallow meadow
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With forced entry, you mean you always rebuild the array to 30k?

lime mesa
# fallow meadow With forced entry, you mean you always rebuild the array to 30k?

🤔What? No! You've got the concept now. I'm not going to completely explain everything before i can release this. Bc theres nothing stopping anyone from stealing this b-rill. I'm bypassing protections in several ways. My attack method was somewhat detailed above.
It is easier to do when you're in the loop that's what I will tell you. "Forced entry" was a loose but accurate term for what could be considered an unethical attack process, but it causes no harm, exposes nothing, steals nothing so is safe imo. I'm sorry I'm j not willing to give you everything at this moment. You literally have 90%. The only way I'm even willing, is if you're assisting w development, I gotta add location features, and stop functions. if you wanna help with that? Bc it's gonna take hours and I don't have enough time to no life it. Is that something you're interested in?

fallow meadow
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No, never mind, not sure what you're thinking, but it's all good, have fun with it.

viral oak
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the terrain edit thing sounds cool on the surface, but makes mew wonder...is there detailed documentation on what causes base stuff to poof? like...a cohesive list

hearty wasp
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why'd you need a list when it's basically just rollover and culling the earliest entries to make room

viral oak
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more interested in how it applies and whether there is groupiing; IE: terrain doing its own stuff, base doing its own stuff, but them not applying to each other

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is that a thing or is it just a "edit any thing period" limit?

hearty wasp
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terrain edits is just one single "big" list in the save

viral oak
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right, so terrain is its own group, separate from the base parts?

hearty wasp
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ye

viral oak
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right, and the other thing...are there limits to base parts? trying to figure out if the pieces vanishing yesterday was "exceeded range" or "ran out of part capacity"

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joy -.-

hearty wasp
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think anything limit-wise and just assume the answer is "yes"

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the questions should be "how high"

vale iron
ocean root
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Is the NMS raytracing mod worth it ?

hearty wasp
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usually the first thing you should do

ocean root
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that’s a very good point , I’ll check 😅

vale iron
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It hasn't worked in at least several months. It was always just a reshade anyway, so just look for good reshade presets or add-ons in general

ocean root
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I see

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Thanks !

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Or is there any other mod/ workaround to solve dark interiors on planets? I need to put so many lights to see anything

vale iron
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Relight

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It's a combination of crappy light settings by HG and some material reflectivity issues

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You probably want a combination of a mod to fix the lights and a reshade rtx add-on

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I'm looking for a reshade 6.1 addon now

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A reshade by itself won't do anything to fix the light output

ocean root
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I’ll try that, thanks !

sudden surge
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Are there any mods that improve the game's graphics?

solid hawk
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Vast majority of mod .paks (exception being mods which are only TEXTURE) last updated before 1 May 2024 will not work.

fleet osprey
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@vale iron, sorry if you'd rather not be pinged or people pinged you about that many times, but this mod seems to partially broken as of now

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the light isn't showing up at all

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the rest is fine

lime mesa
lime mesa
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Forgive my terrible handwriting.

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What I can't figure out is why the base dat is stored over the Mt dat occasionally. Or updated by.

lime mesa
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The external cache of sorts becomes the index when active, I have no limits thus.

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Give me a couple days and I'll have a demonstration that displays this, I will be demonstrating usage in single player & mp. And displaying various issues & uses as well.

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The lags and crashes are caused by the updating data on the external index. A Seperate process has to bei ran to correct the tick dat on terrain objects, as data will phase out regardless otherwise. And that adds to the issue. Failure to properly update or correct it causes many other issues of many forms. This is my biggest hurdle atm, that and proper location svc/fn for the mod.

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So please be patient with me while I work these out.

spark niche
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Are there mods that add to fauna visually?

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I'm asking out of curiosity

fallow meadow
# lime mesa Yo, I apologize fam I was j frustrated plz forgive me. I'm posting the best desc...

Don't worry about it, you're fine. I can most likely help you with some of the mechanics and functions, as I have done loads of research into this in the past as well as more recently. It has helped others create tools to at least be able to understand the linked fixed arrays, their meaning, the data values, and more. I do actually assume you have most of my research available already, considering some of the names you mentioned earlier. My intention is merely to help out, not to get involved with code/tool creation as much, and certainly not to interfere/steal.

lime mesa
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I tried to apologize in dm's my behavior was uncalled for. I could definitely use an expert, I'm trying to understand why the base terrain edits are occasionally stored on the Mt data and why they updated each other, though they're Seperate entries.
I have a couple other questions if you don't mind or can help?

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And tbh I was working with Dharhan, he had given me data from those users

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So I wanted them to have the credit

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Lastly I was extracting mod information for max values like fire rate. Csv stuffs

fallow meadow
# spark niche Are there mods that add to fauna visually?

Not sure, but I somewhat doubt it. Not sure I understand correctly, but I assume you refer to looks? Creation of fauna is procedural (seeded) and probably hard to mess with, other than changing up some textures that get applied. Have you done a search on Nexus Mods?

fallow meadow
lime mesa
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Appreciated, completely understandable.

spark niche
spark niche
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Didn't think so

crimson mantle
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does anyone know of a mod that would allow me to untrack missions?

solid hawk
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Mods wouldn't be able to do that. Can be done with a save editor, by digging through raw JSON, but very non-trivial.

ebon bridge
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any mods that make freighter colors free?

fallow meadow
ebon bridge
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ah I see

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thanks

ebon bridge
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Can the name of your freighter's pilot be changed with a save editor

fallow meadow
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I mean, you can not give a custom name. Of course changing the seed will change pilot and name, but I doubt that is what you wish to do

ebon bridge
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I guess I shouldve found out the seed in my original freighter before leaving it

fallow meadow
ebon bridge
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Yeah I just wanted to get my old freighter crew back

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Guess I'll have to find my old freighter again

fallow meadow
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Not sure if you ever kept backups, which would be very useful

ebon bridge
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With backups, would I be able to load back into the present save?

fallow meadow
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Yes, you can just put it back in place and load into it again. Could also look into it with a Save Editor and get the info you look for, maybe edit things around a bit. Backups never hurt much anyway, a wise thing to do.

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Of course when replacing save files, understand the files required and ways to do so, depending on platform. Always make sure you have a backup before attempting anything. Save Editors do keep backups when making changes. I personally prefer to keep my own

ebon bridge
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is it possible to check the data of a freighter that you don't own?

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aka if the freighter just spawned in the system youre in

fallow meadow
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You could have a look in another Discord though, where finding seeds and specific ships are more commonly discussed. Even information about various NPC models/seeds can be found.

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!creativehublink

hardy auroraBOT
ebon bridge
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im looking for my specific crew. im willing to re-buy my original freighter (once I can find it again)

fallow meadow
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Certainly worth having a look above, if only to understand somewhat better, or find seed values that could match

ocean root
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Hello, is it ok to install the reshade version with Addons for NMS? or should I stick with the normal 6.1.1 ?

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nvm i went with the normal one

livid owl
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are there any mods that improve optimization? like make the game run better idk

solid hawk
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Will need to use the Lua to remake the mod .pak for 4.65 as the downloadable .pak hasn't been updated

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Besides these, can try dialing down the game graphics settings

finite cedar
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is save editing still a thing?

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considering editing to complete the story , so that there is no co-op issues with my or my buddy when playing

solid hawk
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Yes, two main editors. Goatfungus NMS Save Editor and NomNom

finite cedar
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if we dont carea about lore would it be a smart idea to edit the story complete to avoid the multiplayer glitches

vale iron
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Editing missions is a pain in the ass. I wouldn't ever recommend trying to edit them unless you already have a problem you need to fix

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The only issue missions and multiplayer have is sometimes when you try to do the main missions while in a group, things can get problematic

finite cedar
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gotcha

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looking online

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people were saying , with playing story missions with freinds

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he key blueprints in the early game are the Hermetic Seal, Antimatter, and Warp Cell. If you have those you're probably safe.

aswell getting to the Anomaly / Nexus. Any blueprints that might get screwed up beyond that point in the story can simply be purchased from the kiosks

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that sound abour right?

finite cedar
vale iron
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You can try doing it together and then fix it after the fact, if you want

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Yeah, those are definitely necessary. Unlocking the Nexus can be done relatively easy

finite cedar
vale iron
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Almost always

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For multiplayer story missions, I can't think of anything that wouldn't be fixable with a save editor

finite cedar
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Somone mentioned a rather nasty glitch that like changed the "skin" of your ship

Like made your good ship look like the shitty ship

hearty wasp
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yeah what about it

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report to HG I guess?

finite cedar
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Yeah it has been , many years ago

hearty wasp
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yeah I don't really think that's save-related is all

solid hawk
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texture loading related

finite cedar
vale iron
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There's another version related to quickly buying or scrapping ships I think

vale iron
vale iron
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Rebuilt gCam.

Rewrote Lua for better formatting
Fixed missing ship types in free look angle expansion
Added GUIFs to allow customization
Added fix for large freighters in warp tunnels (mainly for gFreighter Custom Freighters)
Added fix for large ships in warp tunnels (mainly for gShip Custom Ships)
Removed aerial pull-back zooms
Removed collision detection in build cameras
Fixed some inconsistent camera settings
Decreased collision detection radius for photomode camera
Reduced camera roll speed for build cameras```
https://www.nexusmods.com/nomanssky/mods/1436
Nexus Mods :: No Man's Sky

Various adjustments to camera-related values.

solid hawk
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Basically see just how non-trivial this will be

finite cedar
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so its difficult ?

solid hawk
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Very. The main problem being that nothing is labelled easily to be able to determine which entry is the mission you want to make changes to and how.

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The in-game names for missions are not what they're called in the save file.

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Not impossible, but not low-hanging fruit either

vale iron
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And every 'quest' is divided into several or dozens of discrete steps, each having a complete entry, labeled by number, so you have to figure out what quest name, then what quest step number, then exactly what to change, and do that for every minor change in quest status

vocal prairie
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Does anyone have the ability to create custom ships?

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I had a specific living ship idea I wanted created as my main starship

fresh arch
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Sounds like a job for the customizer bot

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nms.center

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But if you have specific colours in mind, you will need either to become a Patreon supporter or rank up in their server to unlock colour options for search

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!creativehublink

hardy auroraBOT
junior surge
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whenever i enter my save file i lose standing with the Vy'keen, today though i got this message

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mods i play with

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if i find out what mod causes this, i'll post about it

hearty wasp
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!faq-modding

hardy auroraBOT
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downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
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just so you're aware, when you install using Vortex you are highly likely install multiple editions of the same mod

junior surge
hearty wasp
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no but it's the first thing others will tell you to do as well

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vortex is known to cause issues for NMS

steel crypt
junior surge
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dynamic... standing mod?

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ohh

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hey wait its kinda cool

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and here i thought it was a bug

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now i should just keep in contact with the alien races then

solid hawk
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Of course it's cool. By Jasondude. 🙂

vale iron
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I know steam is suboptimal, but I don't want to paste wall of text everywhere. You can give feedback here rather than there.

livid owl
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any reason why the game doesn't load when i try to launch it with special k enabled?

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i want to use it to help my fps because it's still not consistent but it completely stalls and does not open

fresh arch
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Launch it with what?

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If it's a mod with PAK file, make sure it was updated / released past May 1st

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See pinned messages for details

vale iron
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Special K is a graphics modifying 3rd party app that usually gets involved in the pipeline. I have no idea if it's compatible with NMS. The best I can offer is make sure you're using Vulkan

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It's not listed in the known compatible games

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Looks like there was a patch note about a year ago mentioning NMS, so it must have some sort of compatibility

livid owl
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are there any mods for helping fix the lag when leaving planets?

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i looked on nexus mods and there is one but it hasn't been updated since november of 2022

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nvm found one

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it's glorious

rapid sandal
# livid owl are there any mods for helping fix the lag when leaving planets?

the thought was that running the game with the mbin's that could cause the lag to either be unpacked or repacked without compression could reduce the lag. some claim to have seem improvements some claim it made no difference. regardless, you will likely need a script or pak that has been built recently as there were a lot of breaking changes in the last release.

livid owl
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searched for the last 30 days and found one that works pretty well

fresh arch
livid owl
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hmm i'll take a look at this in the morning when i'm more awake

finite cedar
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It possible to save edit , to change color of a ship but not model/stats?

vale iron
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It's possible, not particularly easy, and only shows for you, not in multiplayer

finite cedar
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Ah

vale iron
# vale iron https://steamcommunity.com/app/275850/discussions/0/4328600722516515920/

The authors list is currently at: Gumsk, Lo2k, Babscoole, WinderTP, and Jasondude. Going from memory (not at home right now), the mod inclusions tentatively are:

Beyond Base Building / gBase Items
gBase Boundaries
gGUI Parallax
Fast Actions
Small Cursor
Small Panels
Dud's Sky Colors
Quick Damaged Machinery
Quick Crates
gSquad Damage x5 (might tweak that some)
gCam
gGame (modified to remove some cheaty stuff)
HD 2k Clouds
True Black
ReLight
Grass Fix
gMech Movement (tweaked for less cheaty)
gWeather Safe Buildings
gWeather Heater Extender
gDoor
gTech (tweaked for less cheaty)
gFreighter No Sentinel Antennae Collisions
gEnviro Safe Space (part of gEpic, can't decide if it's cheaty)
gLight Always On
gLight Better Ship Lighting
Windrex
Extra Networked Emotes
gVehicle Lights Brighter (unreleased)
gVehicle Movement (part of gEpic)
gBobble Chibi
gSwitch
Better Planet Rings
BAAA (Winder's black hole)
Integrated Planets
Short Shop Dialogs
Short Arrival Messages
Quick Milestone Notifications
Clean Ship Space Map
gShip Flight PC (part of gEpic, tweaked to be less cheaty)
gSentinel Laylaps Less Annoying (unreleased)

Definitely will add more, might remove or tweak some. Let me know what people think.

hearty wasp
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that's not a very good way to talk about my hole

vale iron
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Many people love your black hole

steel crypt
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I introduced myself to your black hole ||mod||

vapid garden
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no mods for switch or what

steel crypt
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consoles can't use mods...... unless you really really want to.

vapid garden
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womp : (

steel crypt
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With Nintendo, I would put an extra "really" on it. So actually it's really really really

steel crypt
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Basically you can mod anything. Just depends on what you're willing to do. With consoles, you're talking about hardware modding, loss of online, RE-ing, etc. On top of that Nintendo really don't like that stuff. Without being certain, I'll bet they made it extra hard.

vapid garden
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i aint jail breaking it ok

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also i have switch

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thats what im getting it for

steel crypt
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Damn the torpedoes!
Do you have solder?

fresh arch
hearty wasp
ocean root
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I just made a set of new prefabs for the NMS Base building App, available in the App discord server.
"The most advanced fall prevention technology : Guardrails ! Ready to deploy ! " 😅

ocean root
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Would it be possible to create a mod that let us "swap" some in-game models with custom models that are still made from in-game assets . for example in the screenshot a medium refiner : Original vs Kit-bashed one.

Or even better, to have new user-customizable tech-trees ?

I know that we can customize and import stuffs using the save editor and NMS blender app but the importing part is tedious

fresh arch
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I think it would be possible to swap model into a single existing model

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If you wanted a mix of models you'd prolly need to create a new scene with those elements embedded

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User customizable tech trees that change during gameplay? No

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Custom static tech / item research trees? Yes

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I've done it for my mod Project Apollo

vale iron
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Yeah, it sounds like what you're wanting will need a custom SCENE as FF says

ocean root
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ohh custom static tech tree would still be great, I have no idea what Scene / FF means, never did any modding, but i'll investigate, thanks !

fresh arch
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Scene is a type of file that creates the actual model of the thing you see in game

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The player model, the exotic starship you fly, the tree in distance, the blob animal jumping around, the space station - every of these models is defined by a scene file

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It's dimensions, structure, collision boxes, the "physical properties"

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It links other properties as well, such as entity file (what does the thing do, how it behaves, what functionality it offers), geometry file (the 3d mesh of the object), the material file (how the thing looks, how are different textures applied to it)

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At least that's how I see it but anyone with actual brain cells on that matter is free to correct me

ocean root
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I see, thanks for the explanation 🙏

vale iron
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FF is my shorthand for FriendlyFire

ocean root
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ahhh yes , very important modding technical term 😅 🙏

hearty wasp
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scenecraft especially w/ kitbashing may not be the best baby's first mod

fresh arch
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Winder with the voice of reason and straightforward solutions

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The end times are upon us

hearty wasp
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I mean hey if they wanna learn how to put references inside a scene and proper entity attachment all in exml they're welcome to ask

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who am I to judge if they like to live dangerously

ocean root
ocean root
hearty wasp
ocean root
# hearty wasp doesn't the base building app have prefabs you can save

Yes it does, and it's awesome to build stuffs within the App.
It's the integration in the game that I think have a margin/potiential of development.

But custom tech-tress would be next level in term of immersion.
It would also be much easier to share/use
Further down the road maybe it could be even linked to NPCs with custom quests,
each prefab could have it's own "building cost", etc.

Would be cool I think, but yeah it's probably a LOT of work and I'm not here to ask anyone to do it and I don't have the skills to make it.
It's just nice to think/brainstorm the idea.

fresh arch
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NPCs with custom quests

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Someone has big dreams lol

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Yeah I wouldn't recommend diving into quests just yet, there's only a handful of mods that do that on Nexus and I made 2 of them

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Shit's getting convoluted really fast there

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It adds stuff to vanilla research trees so would be a good starting point to learn how to make your own

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You can pull the modified METADATA/REALITY/TABLES/UNLOCKABLEITEMTREES.MBIN file out of it and compare it to the vanilla one to see what changes have been made

steel crypt
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@round sinew

stone warren
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Hmm, tried installing some mods, now game is corrupted and won't install again. Interesting

round sinew
round sinew
stone warren
stone warren
hearty wasp
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Prolly still is your drive tbh

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Try a different drive?

round sinew
ocean root
steel crypt
hearty wasp
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Maybe they got a mod from totallynotatrojan dot com and had to run an exe to install the mods

candid salmon
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is it possible to save-edit expedition/twitch rewards back to the QuickSilver companion after scrapping them (accidentally, and afteroverwriting the save)?

fresh arch
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Dunno about save editing, I'd recommend using the Seasonal Reward Unlocker mod

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Emoting doesn't have any limits as far as I know

candid salmon
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i mean, they probably do the same in the end

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but ty

fresh arch
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Well I wouldn't be so sure about that

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The mod prolly does not care about your save having a flag for "already redeemed this reward"

candid salmon
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actually, it's worth a try, if only for documentation purposes :)

hearty wasp
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I have no idea what circumstance "back to" is implying

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Do you mean you'd redeemed em but they are now gone from the save or had you not unlocked and redeemed them

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Cos there's a switch that gets turned on indicating its redeem status for each save

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And that's different to the switch for the unlock status which is account wide

candid salmon
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hm, poor phrasing indeed: i have a permadeath save on which i unlocked twitch/expedition rewards. redeemed the multitools (alien looking one, atlas staff) and scrapped them. then continued playing. then i realised that i shouldn't have scrapped them, and i want them back.

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i'm now looking through the save editor, which imo looks a lot better than the last time i used it (quite a while ago)

fresh arch
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I still believe using mods would be the easier option

candid salmon
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and indeed i see the "unlock" status, which i can toggle

fresh arch
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What toggle do you see, can you post a screenshot here?

candid salmon
fresh arch
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That's the account data, so flag for the whole account, not individual save

hearty wasp
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^

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I think you have edit your save slot's file to un-redeem em

fresh arch
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Like QP said, there is another one that stores info "the reward has been redeemed on this particular save"

hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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Ppl specialise in save editing over there you'd have a better chance of getting an answer

fresh arch
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Hence my suggestion of using a mod that triggers the reward action without looking at anything really

candid salmon
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oh, definitely, and appreciated

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it's just that i'm familiar with the save editor, and i was wondering if it was within its range of abilities

hearty wasp
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I mean the data is stored in the saves so you can

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Just need to know where it is

candid salmon
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also, i don't fear raw json editing :)

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ok, i found BaseContext > PlayerStateData > RedeemedSeasonRewards > [..]

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but that doesn't show any flags for redeemed :)

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however, i wouldn't be surprised that that /is/ the flag

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so if i delete the entry for the staff

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i should see it again in the QS companion list

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raw json editing: 8 seconds. finding how the twitch multitool drop was called: eternity

hearty wasp
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You can always just delete every entry

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Leave the square brackets, of course

candid salmon
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curious

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the staff itself shows up as "available", but like the Normandy, when i click it, it's not showing me the multitool screen

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i noticed that with other twitch rewards like posters as well, if i already had them unlocked with quicksilver, they show as available, yet I cannot claim them as reward, e.g. not a second time

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and that reminds me of a previous (non)issue that i noticed, after waypoint 4.0 there were some changes in the game that lead to the dosimeter and normandy being "available" again and they remained visible like that even after claiming them, also on other saves

#

i should be able to "fix" that by adding the respective entries in the same section, no?

#

disregard that, it's already there, but keeps showing in the list nonetheless

#

and that's 1

#

i still haven't found how to claim this one again, though

fresh arch
#

For Twitch rewards make sure to be offline

candid salmon
#

ow that could be it, indeed

candid salmon
candid salmon
fresh arch
#

dunno, never did that myself

#

Just heard the Twitch rewards are checked against Twitch servers

candid salmon
#

will test later and report back

ocean root
#

Besides scaling it down, Is it possible to « hide » a 3D model in the game , while still maintaining functionality / interaction UI ?

Example : with short range teleporter, to maintain all its interactions, to connect it / use it in building mode (like the wires) , but then in normal mode the model is invisible so we can place a holodoor or build a full custom teleporter « skin » on its location .

#

Or for example extractors, instead of having 100 , hide the models and just make 1 gigantic one, and save loading time ?

hearty wasp
#

no

ocean root
#

Ah, okidokey !

ebon bridge
candid salmon
#

my brain intended my hands to type "details screen" or "claim frigate screen" for the normandy, and the "claim/swap screen" for the multitool. i claimed those at my save, and the normandy still shows as "available" despite that i already have it. when i click it, it won't let me claim it again. on another save, i have the same issue with the golden vector, which implies that either did not get flagged as "redeemed"

#

but, in the savefile it is already listed in the redeemedseasonrewards as redeemed

#

so i'm not sure if it's a bug and/or where the issue comes in and similarly, how to reverse it so i can claim it again after deleting it

#

i will play around a bit with one of my old expedition saves to see if there's a reproducable way to get it done-- if this can all be done from the save editor, there is no need to install an additional mod

#

and perhaps it is of use for the people maintaining the savefile editor to add another coliumn after the rewards to "unredeem" it in the savefile

steel crypt
#

Like deleting it manually in the save file?

#

I don't understand what actual problem you're having, other than the ship doesn't get greyed out in the list. Other than that everything is working as expected right?

vale iron
#

I think they claimed the multitools then scrapped them at the vendor

fresh arch
candid salmon
# steel crypt what do you mean by "after deleting it"?

my original problem:

  • earn multitool from twitch/expedition
  • redeem on QS companion
  • destroy MTs after some time
  • continue playing, overwrite saves
  • Multitool gone, can not re-redeem from QS companion (obviously)

my current solution (worked for Exp reward, didn't try Twitch yet)

  • open save editor
  • edit raw JSON
  • find MT tool entry both
    BaseContext > PlayerStateData > RedeemedSeasonRewards > [..]
    BaseContext > PlayerStateData > KnownSpecials > [..]
  • delete entry (name found in account/rewards tab from Save Editor)
  • go to QS companion, redeem multitool again 👍
#

I also noticed a ?bug? that I already have for a longer period of time, but never investigated. I need to reproduce with a new save (probably the upcoming expedition) if this is still the case:

  • start new save
  • play until you own a freighter, fleet command room
  • redeem the Normandy and the Leviathan
  • after re-opening the QS companion expedition reward tab, the Normandy still shows as "avaiable", but clicking does nothing

this lead me to search yesterday in the same way i was looking to redeem my multitool again, but the entry for the normandy was already in the RedeemSeasonRewards array of the raw json.

I intend to remove the normandy from the quicksilver companion by marking it as redeemed, reversing the steps i took to redeem my multitool for a second time, but that did not work

fallow meadow
#

@candid salmon You may find these useful

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:info:850810445577453658> **Twitch Rewards** <:twitch:885516941647810570>
candid salmon
fallow meadow
candid salmon
#

yeah, it would really have helped yesterday, browsing through twitch pages to find how that darn thing was called again 😅

#

and it'll be useful when i go testcasing around to see what's reproducable HeartExo

fallow meadow
#

Most common issue is with players editing the rewards on the save instead of the account. Account to then claim on Anomaly works best, as that then correctly handles the save side. The other way around you can end up having mixed results.
In general, removing the ID from KnownSpecials and its related Redeemed list, as well as Account save entry, should revert in full. Some very rare cases still make use of the user settings file

steel crypt
#

I think that's just some kind of exe bug because I have redeemed normandy and dosimiter (don't know if that's spelled right) on at least 2 saves and they still show available in QS shop. All other items in shop are greyed after I redeem.

#

@candid salmon

#

And the save data and account data seems to be right.

candid salmon
#

i'd like to point out that i had this ?bug? before i touched the save editor

fresh arch
#

Bugs in NMS? Heresy

fallow meadow
candid salmon
steel crypt
#

I think it's "normal" lol
In other words, not a save issue.

candid salmon
#

i suppose that is that, then

#

thanks for helping/reading up :)

steel crypt
#

Yeah, no problem. I noticed it when normandy was introduced, and didn't really think much of it because all the save data seemed right. So, not like something got funky with that. Everything works as intended except the grey-out as far as I can tell.

vale iron
#

The first build of the Better NMS (working title) project is available in mod-testing on the NMS Modding discord. There are currently 8 well-known authors involved, and will probably be more in the future. The goal of the project is to improve the game without significantly changing gameplay and without negatively impacting any game features, to provide one merged PAK that has most of the mods that most players would want. This is a very early test, so please leave comments with problems or recommendations. Everything is built with Luas, so if you know how, you can customize the pack to your liking. If you want to test it, go over to the modding discord and get the link.

steel crypt
#

I'm also on an amazing run of no sleep, so don't trust anything I say.
You have been warned.

solid hawk
#

I don't trust what you're saying, so believe you've gotten plenty of sleep.

crude cave
#

Is it possible to use the NMS base building app to add a building to a preexisting base?

fallow meadow
hearty wasp
#

There're prefabs you can load tho right

fallow meadow
#

Yes, you can make it a prefab and then use that

crude cave
#

Oh that works too

gritty patio
#

Is there a mod that allows more than 1 per base for storage containers?

#

I has the sads.

fallow meadow
# gritty patio I has the sads.

Yes, but they would all have the same inventory, as they are merely an access point to their respective inventory. It does not allow to store more

gritty patio
#

That's fine. I just want to have additional access to one. Want to put a scaled down version I store my cooking goods in next to my cookers.

#

I'm just going to move the one from storage hall to kitchen.

fallow meadow
#

I know 'Beyond Base Building' mod will work to create multiple of the same. There are likely other building mods that allow this too. Alternatively it would work with a save editor and possibly even able to glitch build another duplicate

fresh arch
#

Yeah I misread that as "having access to more storage containers", my bad

sharp marsh
#

Hey guys, I have a question. I know that i could use SaveEditor to unlock expedition rewards, but will it work with XBOX Gamepass for PC too?

fresh arch
#

Yeah, save editors should work with PC gamepass version

#

!faq-savefiles

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

serene arch
#

I installed a couple visual mods and an anti-stutter mod, should I be worried that they may break the game in a future update?

serene arch
solid hawk
#

Nms gets updated, mods will need to be updated as well, in most cases

#

That's how it works with nms

serene arch
#

The only mods I installed are from nexus using vortex, here is a screenshot:

hearty wasp
#

I just need you to elaborate on what you envision the game being "broken" is

serene arch
hearty wasp
#

Saves don't get touched

#

I assume you mean "not loading" by the game crashing which does happen when the mod's outdated but you can just yeet the mod

solid hawk
#

Usual symptom of outdated mod is game crash on load

#

With a message about incompatible mod

serene arch
solid hawk
#

Most actively maintained mods will get updated hours to a week after an nms update hits, if needed

hearty wasp
solid hawk
#

We let you know the generalities of how it works, for specific mods, you'd need to check with those authors

hearty wasp
#

You will be asked to manually install mods at the first sign of any issue because of how many mods are packaged to include multiple editions of the same mod in one zip file

serene arch
hearty wasp
#

Looos fine

#

You'll need to actually run the reg file to make that do anything

#

The mod's description page should have that written down

solid hawk
#

If an nms update comes out and your game crashes, you know one or more of the mods needs to be updated

serene arch
#

ok

#

Do visual mods like that need to be updated though? From the mod manager, I noticed that they are all version 1.0 or something similar.

hearty wasp
#

Unless it's stated to be a texture mod i.e. only edits DDS files

#

You can also read that in the mod description pages

solid hawk
#

Each author versions as they wish

#

For mine, they are versioned with the nms version number

serene arch
#

What if the mod descriptions are like this? Example: NPC Outfit Variety

fresh arch
#

Pressure mod author into adding actual info to the description

#

That's what the comments tab is for

solid hawk
#

POSTS

serene arch
#

I don't know which technicalities have to be stated in the description, can someone provide a few examples?

hearty wasp
fresh arch
#

Well, you have issues telling which game version this mod is for, right?

#

So that would be a start

hearty wasp
#

And even if the mod does include said files they should also include that list as a courtesy

hearty wasp
fresh arch
#

As an example, Lo2k provides info like that

#

Other thing I consider bare minumum is the list of files affected by each mod

#

So even if you don't use tools like AMUMSS, you can make an educated guess whether mods you wanna install are compatible or not

#

This is how I do it for my mods

hearty wasp
#

Yeah I do it w/ a pastebin for some of mine but that's just because those modify like tens of files

#

And then there's Sean

#

Which after replacing almost all smoke and explosions are at like hundreds

serene arch
#

I have concluded that I do not need those mods.

steel crypt
#

I personally wouldn’t mess with that reg based “mod”. It’s placebo and there are easier and much better ways to do what it claims to do that are native to windows.

vale iron
#

Agreed. Don't run .reg files in most cases. If you really need to make a registry change, make sure you know what the change does and do it manually with regedit

dull steppe
#

Can anybody help me with modding? Im trying to create a mod that changes the sell value of Cobalt but i dont know where to find the file to change it.

fallow meadow
#

In short, unpack source files, decompile using MBINC, alter and re-compile to pack again, creating your mod. Various tools can be used for this along the way

wet stag
#

I’m sure this question has been asked but is it possible to change the race of your freighter crew to the autophage and if so can you change the look of the different autophage

fallow meadow
wet stag
#

Ah ok Ty

fallow meadow
#

I have personally messed with this in the past, using a Save Editor. Results may vary though. A good place for more info on this is likely the NMS creative and sharing hub

#

!creativehublink

hardy auroraBOT
fallow meadow
wet stag
fallow meadow
# wet stag Ah ok Ty

In Save Data:
BaseContext > PlayerStateData > CurrentFreighterNPC
Results in the main freighter NPCs turned spider robot

wet stag
#

Tysm

fallow meadow
#

Mind you, that includes the Freighter Captain, the Fleet Commander, the one up on top at the railing, and I believe two more NPCs present in the Bridge. Important to check if interaction still functions correctly (captain and commander)

wet stag
#

I will

#

And I know how to back up my save etc

fallow meadow
#

You can technically use any model reference, but in most cases it will break functionality, which may not be wished for.

wet stag
#

Ty again

fallow meadow
#

And as said, there are other locations where you could 'try' something similar if you wish. Squadron Pilots for example, which also roam around aboard the Freighter, as well as some of the NPC terminals you can build rooms for. (NPCWorkers if I recall correctly)

hushed gust
#

can someone help get the seed from this ship?

#

and no i dont have an pc so save editors arend in my options

#

pls

round sinew
#

where are those coordinates at?

#

which galaxy?

hushed gust
#

euclid

#

i want it cuz i cant get an ball ship

#

its locked behind an paywall on the service bot sadly

spice hinge
#

Im honestly confused about what you are trying to accomplish here

hushed gust
#

i want the seed of this guppy

spice hinge
#

for?

hushed gust
#

getting it fast

spice hinge
#

btw, seed is legit

#

when you try to analyse the seed, it literally changes to a different seed

hushed gust
#

and it turns into an squid

spice hinge
#

I plug that seed into the save editor and got your ship

hushed gust
#

oh thx

spice hinge
#

Im curious what are you going to do now

#

you said you don't have a pc?

#

or sth

hushed gust
#

i was muted on the dc i still can use the bot that uses seeds as imput to controll what ship u want

#

thats why i needed that seed

spice hinge
#

ok

hushed gust
#

thanks for the seed btw

spice hinge
#

problem solved, you are welcome

round sinew
hushed gust
#

Got the ship its also my first exotic that uses sentinel stuff cut of an bug

#

lol

#

When i try to instal the normal types of the sentinel mods they dissapear after reload is there a way to fix that?

#

cuz its an oppotunity to make an god ship rn

#

looks like this btw

#

found out why it happened i selected reskin instead of buy from npc

fallow meadow
#

!faq-modding @raven coral

hardy auroraBOT
#

@raven coral
downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

raven coral
fallow meadow
shy grove
#

UpArrow @alpine vigil This is the pin about save editing: #nms-modding message

About specific game mods, feel free to ask in this channel...

ocean root
#

Are mods working on the Mac version?

vale iron
#

And doubtful they will be. The part of the exe that checks the MODS folder isn't active on Mac

#

I believe that's what the problem is

ocean root
#

Okay, if I play the game via Steam will my PC save carry over to my Mac Steam version? All mods will be off but I can still play my save in “vanillla” mode ?

#

(And later on come back to the modded PC version)

fresh arch
ocean root
#

Nice ❤️

zinc pier
#

Let's say someone wanted to transfer their data from one nms game to another, as in they pirated the game but decided to buy it and now want to move their save, would that be allowed to discuss?

#

I already posted this in the general channel but I'm hoping I can get some more help here

quasi mason
#

shouldn't save transfer automatically this way

zinc pier
#

It hasn't

#

Two games exist in the same device and both have seperate functioning files

#

So I did find a file with steam which says "no man's Sky" And it has two folders named "binaries" And "GAMEDATA"

#

Am I in the right place

#

Ughhh

mortal pike
#

!faq-savefiles

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

mortal pike
#

You might just be able to copy the save from one location to the other and have it just work

#

Otherwise there will be some IDs that need to be adjusted, would be my guess

#

@zinc pier

zinc pier
#

:/

#

How would I do that)

zinc pier
#

GUYS I DID IT

fresh arch
fresh arch
hearty wasp
#

make it cover the whole screen

ocean prairie
#

With updates coming out so fast i dont even know why i bother with mods...

#

Did this update brake tons of mods?

fallow meadow
#

Updated: Expedition Rewards - 4.70 (Adrift)

hearty wasp
#

but yeah if you feel waiting for mods to update is hassle it's always reasonable to not use them

ocean prairie
neat hedge
hearty wasp
#

and I want to become Joe Biden

neat hedge
#

i can update them for you real quick

hearty wasp
#

not all our wishes come true, unfortunately

ocean prairie
#

Thank you Joan but its fine, no worries, go build awesome stuff that you buildNmsNice

fresh arch
#

You won't be able to update all mods from LUAs

neat hedge
fresh arch
#

because HG messed with files again, a new build of MBIN Compiler is needed

neat hedge
#

my building mod works

hearty wasp
#

yeah unless you have the compiler build from PR downloaded

fresh arch
#

Some constitute like 50% of mods

hearty wasp
#

a lotta them are gonna get fucked

fresh arch
#

Joan with all due respect

ocean prairie
neat hedge
fresh arch
#

Trust us when we say wait for the new MBINC

neat hedge
#

ain't gonna get corrupted ,or someth-

spark basin
fresh arch
neat hedge
#

the only thing i need is my building mod really xD

fresh arch
#

oh for fucks sake

#

Don't make me write another PSA and put some really mean words in it

#

Recommended option: wait for mod authors to update their mods

#

Alternative option: wait for a new release of MBIN Compiler and recompile the mods from their respective LUA / C# scripts using AMUMSS / NMS Mod Builder

#

This might not work in all cases due to structural changes in some files, ex. SCENE

#

Where new instructions will need to be used to target the same sections as before

#

Because HG felt like changing the Name property in scene nodes, all scripts reworking them will need to be reworked as well

fossil kindle
#

I used my surge batteries on the wrong thing in the new expedition so how can I save edit to get them back

fresh arch
#

Not in an easy way because save editors weren't updated to have the new items in their databases or something

#

You'd need to do a raw JSON edit to replace or add the new product ID by hand

fossil kindle
#

How can I do that

#

I really want the cool ship

fresh arch
#

TBH I wouldn't recommend doing it if you don't have prior experience with JSON editing

#

Give the SE folks a couple days to update their apps, it's safer this way

#

The rewards aren't going anywhere for the next 7 weeks

fossil kindle
#

For when they are updated what are the ones I should use

quasi garden
#

whats that mod that lets you buy exped stuff with quicksilver i forgor

neat hedge
#

(still not updated but

#

@quasi garden You'll need to wait until MBINcompiler is updated though, that's what Winder uses to update the Mod, and add stuff and whatnot

quasi garden
#

okay thanks

neat hedge
#

You can track the MBIN compiler in the dedicated NMS modding discord btw

quasi garden
#

okay

hearty wasp
#

I'm unsure if the data structure for consumerism is changed but either way it won't have the new expedition shit using the current lua anyway

neat hedge
#

The idea is building upon it

solid hawk
steel crypt
#

Or (for the severely impatient) you can forget compiling altogether, put on your big boy pants, and hex edit.

ebon bridge
fresh arch
#

To whom it might concern, so like 5 people

#

I updated a larger portion of my mods to be compatible with the Adrift update (4.70)

#

Project Apollo will be updated after HG releases their patches for Adrift (when we enter a stable 4.7x window)

Same goes for Misc Text Fixes

Atlas Staff Recolours should come tomorrow

marsh eagle
viral oak
#

iron vulture looks kinda cool...though I kinda prefer my current hauler

silk onyx
#

Looking for a mod to help change starting planet, getting tired of starting on a toxic planet especially when using creative mode

#

I’m aware of nms update to adrift and most mods needs to be updated however can someone point me into a direction ?

viral oak
#

it's kinda RNG what planet you start on I think? I started on tox but my brother ended up on a cold world

silk onyx
#

Yeah two famous starting points for me when playing normal gameplay

#

Want a different biome to experience

silk onyx
fresh arch
#

All Luas should be still valid

steel crypt
# silk onyx Looking for a mod to help change starting planet, getting tired of starting on a...

these are the biomes you can start in:
<Property value="GcBiomeType.xml"> <Property name="Biome" value="Toxic" /> </Property> <Property value="GcBiomeType.xml"> <Property name="Biome" value="Scorched" /> </Property> <Property value="GcBiomeType.xml"> <Property name="Biome" value="Radioactive" /> </Property> <Property value="GcBiomeType.xml"> <Property name="Biome" value="Frozen" /> </Property>
It can be modded. I don't know of a current one though.

fresh arch
#

The 2 mods that needed changes have new Luas available to download

fluid lintel
#

is there a quick way to see which mods conflict in vortex? can't understand which of them crash the game

steel crypt
#

Vortex can't do that. AMUMSS can.

fresh arch
#

Any mod that wasn't updated to latest game version is a potential culprit

#

Throw away any mod that was released prior to May 1st

#

That's when HG changed files big time

fluid lintel
#

thanks, I'll take a look

silk onyx
orchid needle
hearty wasp
lime mesa
#

ah yes, update dropped and now even my 2 remaining mods dont work

#

💀

south orbit
#

Can u apply new stealth paint on living ship?

quasi garden
#

time to wait for Consumerism to update

fresh arch
#

Or use Season Reward Unlocker

#

Should be updated by now

quasi garden
#

crashes the game

#

but yes it is updated

fallow meadow
#

@quasi garden Can use a Save Editor and edit the Account JSON.
UserSettingsData > UnlockedSeasonRewards
Reward IDs: #nms-modding message

#

Then visit Anomaly to claim

quasi garden
#

i just put the BLD_(name here) right

fallow meadow
#

Add IDs just like others you see listed, including the ^ and mind formatting, so each entry has quotation marks, and all but the last entry in a list ends with a comma

quasi garden
#

okay

#

it worked! thank you!

#

now i can use the hauler for illegal smuggling

restive heath
#

can the bot delivery thinny give the new hauler parts yet?

dreamy palm
#

hello.
i have mods that is telling that they have 3 conflict, i have downloaded the luas of those 3 mods that are conflicting
but i dont know how to merge them
i have AMUMSS

round sinew
dreamy palm
round sinew
#

just run amumss

dreamy palm
#

which one

round sinew
dreamy palm
#

thx

hearty wasp
#

HI, WINDERTP HERE FOR CONSUMERISM™️ 1.1.13

DO YOU TIRE FROM FLYING IN AN EMPTY GALAXY LIKE IT'S NO MAN'S SKY LAUNCH DAY 9 AUGUST 2016?

ARE YOU THE KIND OF PERSON WHO CAN AND WANTS TO SPEND AN EXTORTIONATE AMOUNT OF QUICKSILVER TO GET SOME RARE SHIP PARTS?

WOULD YOU LIKE SOME BASE DECORATIONS THAT LOOK AS BROKEN AS YOUR HOPES AND DREAMS OF A BETTER FUTURE?

THEN BUY, BUY, BUY WITH CONSUMERISM™️ AND FILL THAT EMPTY HOLE IN YOUR HEART WHERE YOUR PASSION SHOULD BE!

GET IT NOW, AND WE WILL GIVE YOU A FALSE SENSE OF SUPERIORITY, ABSOLUTELY FREE
https://www.nexusmods.com/nomanssky/mods/2062

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

fringe sail
#

Did the expedition break anything modwise? The only pre-May 1st mod I have is purely textures, yet the game crashes when loading a save.

solid hawk
#

Updates always break a lot of mods

#

New major update hits, be prepared to update your non-texture mods. Every time

fringe sail
#

And naturally it was the second-to-last mod I disabled that was the issue, Sailship Procedural Lights.

ebon bridge
#

is there any mod or any way or something to claim expedition rewards multiple times (I NEEED multiple iron vultures)

viral oak
#

I don't think so, I gave it a little search yesterday and couldnt find anything

#

maybe if it was some quick menu "give X Y Z" mod?

orchid needle
# ebon bridge is there any mod or any way or something to claim expedition rewards multiple ti...

You can buy the 3 ship parts of Iron Vultures and assemble them in space station: https://www.nexusmods.com/nomanssky/mods/3009
Or
You can directly get the reward: https://www.nexusmods.com/nomanssky/mods/3060

Nexus Mods :: No Man's Sky

Add Ship Custom Parts To Space Station Shop.

Nexus Mods :: No Man's Sky

Unlock the Iron Vulture Expedition reward with a instant quick action in the emote menu.

ebon bridge
orchid needle
#

It add a quick action emote. You need to use that emote and will give you the reward.

ebon bridge
#

kk thanks

orchid needle
#

For me, I will directly buy its three parts and assemble them use the color I like. lol

ebon bridge
#

i just want the parts to have em personally

#

to see what cool ship combos could be made, too

#

guess i gotta update all my mods (which i'm too tired to do rn)

vale iron
hearty wasp
ebon bridge
#

oh okay

#

once i update my mods then, ill just do that

hearty wasp
#

The quicksilver shop takes quicksilver tho

ebon bridge
#

¯_(ツ)_/¯

#

if i really want em enough to get them for free ill just make purchases free for a second

hearty wasp
#

Fair

fresh arch
#

uhhh

#

I dont think that option affects QS purchases

viral oak
#

...does the QS shop let you buy multiple?

hearty wasp
brazen nymph
#

does anyone know if it is possible to mod the game in a way that fixes the bug where the fans of the iron vulture don´t light up?

hearty wasp
brazen nymph
hearty wasp
#

cool

#

probably gonna be a sketchnode thing if I'm to guess

#

in that case not really

#

but I've seen someone digging into it

copper finch
#

does anyone know how to correctly fill this in for save transfer?

wet stag
fresh arch
#

You should release it on Nexus Mods if you haven't already

#

Keep in mind, the discord community is just one part of the playerbase as a whole

wet stag
#

alr

vale iron
hushed gust
#

does someone have the seed of this exact ship but in rgb or red black?

hushed gust
#

got the rgb version so dont need help anymore

merry wasp
#

Updated

cerulean quiver
#

Anyone know of a VR mod that turns off the blank screen when entering a space station?

#

Looking of old messages modders don’t have VR so it doesn’t happen often

fresh arch
#

Yeah no that prolly won't happen

#

A handful of active modders and I dont think anyone does VR stuff

cerulean quiver
#

The only thing I was trying to find was a way to turn off the blank screen while you enter space stations. I know it’s to prevent people from getting disoriented/sick while the ship spins around. I just don’t like it.

ebon bridge
#

unlockable expedition exclusive techs my beloved

#

i just love the singularity engine so much

ebon bridge
#

how do you uhhh update AMUMSS

fresh arch
#

Run the BUILDMOD.bat script

#

It should detect a new version is available and download it

#

Run it couple times till it shows you there are no new versions available

solid hawk
#

Latest is 4.5.1.0W. 4.5.5.0W expected soon.

frigid grove
#

Added Adrift to my offline expedition page: https://cwmonkey.github.io/nms-expeditions/

Looks like right now people aren't able to copy their character appearance customizations to the expedition, which I happened to notice and fixed in my JSON.

It's kind of a journey, but if you want to go offline and start expedition 13 with my json file, save, close the game, go online, then load the game again, it will keep your customizations copied. Or you can just stay offline and be very alone for the expedition (like I did 😆)

#

Alternatively, you can just go offline and open the SEASON_DATA_CACHE.JSON in the Steam cache folder and change

"CreateContextSaveDataMask":"^","SwitchContextSaveDataMask":"^"

to

"CreateContextSaveDataMask":"^DEFAULT","SwitchContextSaveDataMask":"^DEFAULT"

You'll still need to stay offline when you start the expedition, but then you should be able to go back online

vale plover
#

Guys, i'm wondering, is there any mod who make the player's incinerator stronger?

fresh arch
#

I think this one does increase the damage

vale plover
#

hum

#

iima maybe start modding the game

#

because 40 damage is bad, it's killing stuff yea, but slowwly

fresh arch
#

Here's an article on how to get started

#

You can find most of stats regarding to tech in the METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file

#

The incinerator has the ID of FLAME

vale plover
#

so i can actualy change the damage in the files?

#

welp, thx for the help, ima check that ^^

rare thistle
#

what is the best save editor for NMS?

fresh arch
#

Well you got 2 main ones, NomNom and Goatfungus

#

Both get the job done

marsh eagle
#

The ultimate list

rare thistle
#

thanks. what was the max invnt size we could go for? 10x10?

#

I am using NMS Save editor and I was wondering how can I increase the tech slots instead of cargo slots

hearty wasp
#

You can just right click in the inventory tab you wanna expand and then right click in NMSSE

#

Should have an option to expand all

viral oak
vague yacht
#

has ArghWater been updated for adrift yet?

hearty wasp
#

if it is you should see it updated on Nexus mods

#

you can track a mod on Nexus so you won't need to search for the mod every time

fresh arch
#

Does it need to be updated though?

#

Dunno how the shaders work

hearty wasp
#

Yeah should check the comparison files to see if you wanna be sure of it

solid hawk
umbral tapir
#

@tender gale i recently used both goatfungus and nomnom for shaihulud so yes

#

they should work

tender gale
#

ooh ty

umbral tapir
#

though only nomnom was tested because goatfungus did not have what i needed (companion scale)

ebon bridge
#

this is still getting an error with amumss 😔

solid hawk
#

You mean a script\mod abandoned by the author?

#

Like the mod page version of the script, will still need the 2 ModHelperScripts as well as the lyr_files folder, to function

#

Any of the other lyr scripts, I haven't looked at. You'd have to tell which are of interest to you AND which of the many setting options for each you'd use. Lyravega is an Lua genius, but because of this also made scripts ridiculously complex. More difficult and time consuming for a 3rd party to figure out what's going on and fix.

vale iron
fresh arch
thin wind
#

i need this cause cant buy things from previous expeditions

frigid grove
thin wind
#

Would've been easier if there was a nexus mod page associated with this.

frigid grove
frigid grove
#

Ideally we’d make an executable that would copy the file to the correct place for you, the way the save editors know where your save files are, but I dunno if I’m up to going that extra mile.

#

Well, ideally ideally it’d be an actual mod with some interface to pick expeditions in-game, but that’s a lot of extra miles.

tepid robin
#

is there a problem with my mod list

tepid robin
thin wind
frigid grove
#

Main reason I did mine the way I did was I wanted to run through all the expeditions with the hardest difficulty on permadeath (my site allows you to customize a lot of settings like that, where as Leodium’s zip file on nexus mods is just static files). Ultimately I would like to make an expedition builder that lets you put together your own from existing milestones and rewards, but I’m a little burned out so I dunno if I’ll get there.

fresh arch
# tepid robin

Yeet out any mod that wasn't updated at least for 4.65

#

You have mods for Waypoint that was 1.5 years ago

#

!faq-modding

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

tepid robin
fresh arch
#

Yeah I kinda doubt you cleaned all of the outdated mods

tepid robin
#

i just went to dowload history and deleted all old mods

hearty wasp
tepid robin
#

@fresh archproblem i get this error mesage

tepid robin
hearty wasp
tepid robin
hearty wasp
#

Sort by date with dates visible

#

Like in the example

tepid robin
#

there is a proplem i use vrotex so my mods are all the same on date

hearty wasp
#

You should install manually anyway

#

Look at gShip for example

#

Using vortex means you are installing every single variation of the mod

tepid robin
#

so i need to manualy install all my mods

hearty wasp
#

Yes

#

Usually we tell people to install manually at the first sign of any issues

#

Because on top of what I've already said it's known that vortex deployment can make some modded files not load by the game

#

You can still install the mods on vortex, just not enabling them

#

That way you can extract the paks manually a lot easier

tepid robin
#

i know

#

i just did

#

and the mod compatibalety is still broken

hearty wasp
#

That is a generic error message

#

Just means you're crashing w/ mods installed

#

Post MODS folder again and see if it looks any different

hearty wasp
#

yeet everything before 30/5 as well

tepid robin
#

jjbetter is made for 4.65

#

it was the lua files

hearty wasp
#

the lua shouldn't even be loaded

#

but as long as the game doesn't crash I guess I don't care

tepid robin
#

i delleted everything that wasnt compatibale with the 6.45 and that was older than the fast actions

hearty wasp
#

as long as it's not crashing it's all good

tepid robin
#

ok note for later peopel having problems with this every mod that hanvt been change after 23.3.2024 is broken (probely)

hearty wasp
#

more like 1/5

#

there was an update that reshuffled the file data structure that rendered everything before broken

#

and the new expedition broke a lotta shit as well

tepid robin
#

it must be like close to 30.5.2024

hearty wasp
#

yeah that's the expedition like I said

#

but that one only broke most instead of almost all

tepid robin
#

but some mods work if they are from 23 to 30 (and exedra) old

hearty wasp
#

yeah that's what "most" mean innit

tepid robin
tepid robin
#

wait i didnt notice what mod maker but you are @hearty wasp you made my faverite od

hearty wasp
#

Cool

tepid robin
#

its the season unlocker

hearty wasp
#

Yeah I've this name here for reasons

#

That's not my mod

#

But OK

#

That's cool too

#

I know the people who made and maintain it so I'm happy to steal that glory

tepid robin
#

sorry wrong mod

hearty wasp
tepid robin
#

Its the mod that does the same as season unlocker it starts with c and then somthing twitch

viral oak
#

consumerism

tepid robin
#

Yeah that mod

#

But windertp i dont Ping to not anoy you but have a great day and a great day tomorow

hearty wasp
#

Yeah cool thank

#

You have a good day too

tepid robin
#

I willHeartNms

untold bay
#

Not sure if anybody's interested, but something strange happens to my ships when I use the save editor

#

I accidentally removed my Iron Vulture, that's why I had to use the save editor. Longstory short, when deleting a ship that I no longer needed with the editors, the colors from the ships kinda transfer randomly. (idk how to control it). Turns out, the colors of the new iron vulture I made transfered to my solar ship, which looks pretty cool. Considering too that the stealth colors aren't available for solar. Any thoughts?

hearty wasp
#

you can just save edit those in

#

you prolly either yote only a section of your mando ripoff, or the customisation of the slot is applied to yuor solar ship because the game's confused

#

friendlyfire's working on something similar already tho I dunno if this option in particular is implemented

lime mesa
#

does anyone familier with the NMS file system know where the character model is?

#

im a 3d artist and I hate recreating models so I would rather just rip it from the game using NMSMV

#

but I cant find it!!!

vale iron
#

Models folder, playercharacter\playercharacter. I think there are one or two folders in between there

lime mesa
#

tysm

solid hawk
#

Don't think NMSMV was fixed after 4.65 yet

#

Be aware that EVERYTHING for the playercharacter is in the one model file. Each race, backpacks, armor, etc. Lots of deleting\hiding to get it set the way you wish.

fresh arch
untold bay
fresh arch
finite cedar
#

Can i save edit , just to unlock old expedition consmetics ?
normally im not a fan of save edits but only way to get those anymore

fresh arch
#

Save editors, mods, service bot delivery

#

Or replacing some files to trick the game into thinking a past expedition is active

finite cedar
#

i really just want the cosmetics tbh

#

what is a service bot delivery? lol

fresh arch
#

Select service: expedition reward unlocker

#

Reward Table Name: Season X Rewards

#

Select the reward and start the delivery

#

Also read all other info on the page

finite cedar
#

That seems.....sketchy

#

How could it possibly deliver ships?

#

Or qucksilver for that matter

hearty wasp
#

if you don't trust it there're always other methods tho

formal spoke
#

what mods would yall recommend

hearty wasp
#

Sean

vale iron
#

Better NMS

tepid robin
#

i know but i persanly instal all your mods seperate

solid hawk
#

Any that address issues YOU find annoying in the vanilla game. Highly subjective thing.

finite cedar
fresh arch
#

Black magic

formal spoke
tepid robin
#

whats wrong here

frigid grove
#

Oops, meant to ping @finite cedar ^

#

But yeah save editing is much easier if you don't like playing expeditions

formal spoke
#

what mods do yall use, tell me them all

hearty wasp
#

Sean

finite cedar
frigid grove
finite cedar
#

yeah i know maybe this not best game

#

but i got the game to play with my buddy and stuff so offline stuff not my thing

hearty wasp
#

if you are really interested in its inner workings you can always ask the guy who made it in the creative hub

#

!creativehublink

hardy auroraBOT
hearty wasp
#

no guarantee they'll answer of course

finite cedar
#

can it deliver the cosmetics? i didnt see a thing about that in the options

#

the expidition ones

#

nvm

#

whoah thats alot of stff lol

#

so i told the bot to give me one of the comsetics from the season 10 expidition

#

but there isnt really clear like where to get it? lik pick up the item

marsh eagle
#

You should visit the discord above for support. This isn't the right place Dante

finite cedar
#

ah gotcha thanks

formal spoke
#

game ran fine for 20 mins then crashed

formal spoke
#

i fixed it by removing lowflight

vale iron
#

Better NMS has low flight ability in it

#

And that low flight you have is from 7.5 years ago. I'm surprised your computer didn't explode

hearty wasp
#

Kinda insane how it ran at all tbh

#

Deep space will prolly kill your game too

vale iron
#

Oh yeah, didn't see that one

#

Or I subconsciously ignored it because I'm so sick of seeing it

#

It's like seeing leeches as a recommended treatment in a modern medical encyclopedia

formal spoke
hearty wasp
#

I have a 4070

#

That has no relation to your game's untimely demise

#

It's just an old broken mod

fresh arch
#

99% of mods released prior to May 1st will crash your game

sterile skiff
#

nms has mods? how would you even mod a game like this?

fresh arch
#

Mods are for the most part local only

#

We modify the files the game loads during boot up - change values of parameters, replace textures / models

#

No script extenders, no new logic / functionality, no changes to core gameplay mechanics

sterile skiff
#

interesting

viral oak
#

it has some pretty funny multiplayer interactions, that's for sure

#

for example: if you add anything that changes how proc-gen things like multitools generate...you may see one thing...others may see another, but it's the same seed. same applies to modules and their stats

loud hound
#

is it possible to mod out the limit of 15 save slots? if so, has someone already made a mod to do so?

#

or do mods only affect what is happening once "in game"?

#

completely new to this, but it was the limitation of 5 slots that put me off NMS, the raising of it at some point to 15 is great news, i'd like to do away with the limit entirely... im not exactly short on disk space.

vale iron
#

Can't get around it

loud hound
#

any idea why technically there is a limit?

#

as a game dev myself i cant think of a sensible reason why

vale iron
#

HG hardcodes a lot of stuff but we don't ever know why

loud hound
#

ah, probably a static array in there somewhere, like slots[15] 😂

#

bad things ™️ if you go past the end

solid hawk
#

Hg is really big on array usage

fresh arch
#

And enums

solid hawk
#

Enums are arrays. Static list, fixed size.

viral oak
#

well if you dont play the saves you can probably just move the save files elsewhere? that's what I did with my expedition save

fresh arch
#

Why hate on 1 thing when you can hate on 2 things

viral oak
#

does make a mew wonder though, if NMS is as bad as DX:HR when it comes to saves...DX:HR has a separate file listing every save, so just...moving files...doesnt really work on its own

unborn thunder
#

question to you modders. Is it possible to modify/add more fields to the scanner? For example, add more to the info panel when scanning an animal, plant, or mineral

fresh arch
#

In theory yes, in practice no

#

UI files are a mess to work with, lots of nested sections with no IDs / explanation of what do they refer to

#

And even if you manage to add a new UI element, the game's executable will have no idea what to do with it

#

What kind of info to display in there

#

The couple of UI mods that are out there are just about transforming the elements already present in the game

silk onyx
#

would love to be able to customize laylaps like design your own version in appearance modifier

fresh arch
#

Most likely can't be done

#

Since Laylaps isn't stored in save data like a pet would be

silk onyx
#

maybe we can ask the nms dev team to create a event to do something related to winning a exotic laylaps?

fresh arch
#

And we can't create a new interaction that would open customisation menu for it

#

!hg

hardy auroraBOT
silk onyx
#

ok submitted

#

ty

fossil junco
#

Are there any mods that kinda overhaul the crafting side of the game?

#

Factory lines or something other than individual refiners?

vale iron
#

No, can't automate like that with NMS

fossil junco
#

Makes me sad. Thanks.

quasi mason
#

I hope automation either will get added in future updates or get modded in when multiverse framework api comes out

#

when I've seen factory override module(?) I thought it will be an actual factory instead of shortcut to one of the terminals in anomaly

solid hawk
#

mvf has been focused mostly on properties in globals, which this wouldn't be.

fresh arch
merry wasp
upper sequoia
#

amazing creativity from the community (;

hearty wasp
vernal phoenix
#

Thinking about installing that realistic space mod tonight. Does anyone have opinions on that one?

fresh arch
#

Which mod is that?

#

Make sure it was updated to at least 4.65 version of the game

vernal phoenix
#

I'm tired of friendly NPCs just being fucking eye candy. Lol

fresh arch
#

Seems to be updated for 4.71 which is fine

vernal phoenix
#

Yeah, this seems to be kept up to date

#

I'm curious - would having a mod like this prevent me from playing with other people?

fresh arch
#

No, mods don't interfere with MP functionality like that

#

It's a matter of what kind of data is synced between players and what is not

#

!faq-modding

hardy auroraBOT
#

downarrowto view info below, enable embedsexternallink

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 3rd link for more info

vernal phoenix
#

Thanks!

#

Wow. I had no idea NMS was so mod friendly. Thank you again

fresh arch
#

It's not lol

#

HG tolerates mods but doesn't provide support for people using them

vernal phoenix
#

Well maybe not necessarily mod friendly, but I won't get banned for using the mod I'm looking at. That counts as mod friendly to me, lol

fresh arch
#

Nor do they provide community with modding tools, everything is build basically from the work of couple people

#

You won't get banned for using mods, save editors, service bot or other 3rd party tools when you keep them for yourself

#

If you use those tools to fuck up other players' experience, you will feel the banhammer up your ass

vernal phoenix
#

Yeah, that I totally understand

#

I'm glad people made mods work though. A lot of areas in this game need fleshing out

remote thorn
#

So I noticed during the expedition that the freighter you get has the interior of a pirate freighter.

#

I noticed a similar thing in the past where my pirate freighter's interior was temporarily swapped with a regular freighter interior after finishing the expedition.

#

I was wondering, would it be possible to make the latter permanent through save editing?

solid hawk
#

Depends if the bridge scene is stored in the save or not

steel crypt
#

NMS will load type last used. Not current. After seeing it as wrong type, reload; and it will be right because last used is correct type. No idea why, but has been my experience.

#

Wild guess but I’m thinking they are not loading/building the bridge each time. I think it stays loaded.
I’m guessing what’s going wrong is there is a check for “did the bridge change?”, if so then load/build bridge. I think the check is happening after actually using the one in memory.

fresh arch
#

That would make sense given how players are likely to farm the same freighter over and over looking for better class

#

Keep the scenes persistent in memory between reloads

steel crypt
#

I have super potato pc. I can easily tell when things are loading from memory vs drive. The bridge seems to be loaded from memory, but the buildable/customized part of freighter seems to be reloaded/not persistent.

#

Probably it was never an issue until they introduced the pirate freighter.

tepid robin
#

does the new update break mods

solid hawk
tepid robin
#

no i mean the patch

solid hawk
#

100% dependent on which files HG changes and how they change the files.

solid hawk
#

A few mods will break because of NMS 4.72, but not many

tepid robin
#

but patch is not that bad in comperison to the big updates

solid hawk
#

Correct, NMS 4.72 only makes changes to 6 game files, none of which are popular for modding.

#

One of those changed files is only used in 2 mods, both of which were updated within the past few hours for 4.72.

viral oak
#

which?

solid hawk
#

One of the PTSd .paks and Keep Talking Polo (only useful when playing Expedition 7).

viral oak
#

PTSD?

solid hawk
#

NexusMods has this search function thing. 🙂

viral oak
#

...I thought you meant PTSD, but seeing that mod...it's basically the same XD

viral oak
#

is there actually a bug with mining lasers going slower when supercharged, like they mention?

solid hawk
#

Asking the wrong person. I make mods. Day one player who barely plays anymore. I "play" each expedition though, so maybe 6 hours every couple of months, to get a feel for new content. Most of the prolific mod authors are like this.

#

Our in-game time is significant, but for the purposes of mod creation and testing. Very different than actual play, because it's very focused.

viral oak
#

...sounds like me and most games for the past several years :/

solid hawk
#

Only so much time. ⏰

vale iron
viral oak
#

well, I tried shoving mining lasers in supercharge slots, but...couldnt tell, then again I had a hard time telling how fast it was going >.<

odd sundial
#

Anyone know if that mod that let you see distress beakons (crashed ships) in space has been updated ora dif mod that does a similar thing?

rapid sandal
# odd sundial Anyone know if that mod that let you see distress beakons (crashed ships) in sp...

you have a link to the mod you are talking about ? the only only two i know of both require you to be within the planet 'zone'.
This one makes the beacon shootable and detectable while flying over the planet, it says it has a lua so you could hopefully just run that through amumss to get a current version of the md: https://www.nexusmods.com/nomanssky/mods/1825
NMSMB also comes with a script that can mark many things while flying over the planet, including crashed ships: https://github.com/cmkushnir/NMSModBuilderContrib/blob/main/Scripts/NMSMB/Mod/cmk/Scan_Auto.cs

noble perch
#

Does anyone know why my nomnom app won’t let me edit my save? It only lets me edit my account stuff

solid hawk
rapid sandal
odd sundial
#

ah nice, i'll try it

rapid sandal
#

... a bit disappointing that the lua port of the nmsmb script has more than twice the downloads as nmsmb. i guess the nmsmb experiment, and the idea of shipping scripts instead of mods, is a failure. oh well. BlobSigh

vale iron
#

I wouldn't say it's a failure. Scripts are definitely useful for some people, but the people who use Nexus want one-click solutions, not scripts, I think. You won't see the true usage of scripts with Nexus d/l numbers

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And NMSMB is a fantastic tool. It just started later so a lot of us got used to using Lua already and don't feel like learning how to switch 🙂

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If anything, some sort of merger of the projects would be ideal, but I doubt that could ever happen

oak plover
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i was told to come here to ask how to modify save files so my custom save will be achievment worthy

fresh arch
unborn thunder
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is it just me or does dud sky crash the game 😔

fresh arch
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it does

unborn thunder
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sad

fresh arch
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because HG fiddled with game files again, specifically SCENE files which selected DSC plugins make use of

unborn thunder
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dang

steel crypt
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For all those interested: I’m working on DUD’S SKY updates as fast as it can. (Been sick etc.) Just got done with a 48 hour spree and took break. Almost (me thinks) all mods updated. Need to test few things/adjust. (Not too much of that) Then will document and post updates. Hopefully within a matter of few hours? With luck sooner.

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@unborn thunder

unborn thunder
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oh sick! thanks for the updates!

steel crypt
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Does anyone have any pics of Helios (jellyfish) pet at night you can post?
Need for helping finishing a mod.
Thanks.