#nms-modding

1 messages · Page 42 of 1

glass pike
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I was just making a joke about games and my modding habits

half tulip
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I had this mod installed and then it disappeared in my game, so I deleted the file on my steam deck and redownloaded it since on nexus it said update ready I have it installed again and I extracted the sub folder it had and it’s literally my only mod on it and it says mod conflict

hearty wasp
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wait a few days

half tulip
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Okay

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Sorry

ebon bridge
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any mods that add the ability to "build" npcs in your base? like what apparently Eucli-EA does but without the hundreds of other things

marsh eagle
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Ultra base building UBB

half tulip
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For said mod that needs updates could someone let me know when it’s useable

unreal oasis
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After duplicating hecka amounts of x class upgrades I think my numbers are good

ebon bridge
hearty wasp
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you're free to edit the luas yourself

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or may your own if you can learn how

ebon bridge
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Sad

solid hawk
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Not sad, nor happy. Way it is.

ionic hollow
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Is there a mod to increase capacity for refiners?

late loom
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I just tried playing for the first time in a while and my game was super laggy and then crashed. I did update all of mods but is there a way for me to post a certain file or something here for someone to see if they can figure out what the issue is?

steel crypt
solid hawk
ionic hollow
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I searched, the names of them weren't clear on if they did what I wanted

solid hawk
solid hawk
bright musk
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Are there any mods that add autopilot back in?

solid hawk
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No

bright musk
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gah

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one day i will download The Things

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-_-

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ty

solid hawk
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Much in NMS is

bright musk
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I really hope that at the end of its life - at this rate, a decade from now - NMS gets the source released. I wonder what sort of things we could create

solid hawk
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Very much dependent on if Light No Fire is based on the NMS engine. From released videos and screenshots, looks to be. If this is the case, then they'd still have a vested interest in protecting the IP

solid hawk
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For awareness of mod users: As of the Experimental NMS builds released on Friday, HG made major changes to all game files. This has broken much of the tooling used to make and update mods temporarily. Everything is being worked on, but will take some time. Highly recommended that if you are a player, who likes to use mods, that you switch back to using Public NMS builds for now. If you want to stay on Experimental NMS builds, expect to play vanilla for a bit. 🙂

mossy perch
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anyone has a working everything is free mod (or the alternative will do)?

solid hawk
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Can't you do that with difficulty option settings now?

keen trail
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Alternative it is then

ebon bridge
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any way to change the model of my freighter?

solid hawk
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Save editor

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Change the seed, change the look

ebon bridge
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so basically, randomly generate and pray?

rocky vapor
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does anyone have a clan i can join ?

hearty wasp
iron shard
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You could just randomize seeds, but it's not suggested lol

ebon bridge
iron shard
marsh eagle
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!creativehublink

hardy auroraBOT
marsh eagle
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This server has the seeds you mean

iron shard
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Yes, I just didn't want to send a link or anything. Some servers don't like "promoting" so just wanted to be safe by not going into specifics

ebon bridge
solid hawk
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Is this something you saw somewhere?

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There's two skinning mods, which add non-vanilla freighter models. gFreighter Custom Freighters and Armada Rearmed

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In vanilla, there's a limited set of models. Beyond that, the differences are coloration.

vale iron
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Do you have a picture of what you want?

olive sierra
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How do I go about using AMUMSS to update a mod?

fresh arch
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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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2nd link for a guide on how to use AMUMSS

olive sierra
fresh arch
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Which mod is that

olive sierra
fresh arch
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It wasn't made with LUA in the 1st place so it can't be simply updated with AMUMSS

olive sierra
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Aw :c

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Okay, I'll just not use it

fresh arch
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it has a LUA available

olive sierra
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Hmm.. though I didn't try updating it

fresh arch
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Well yeah

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Assume all mods break with game updates

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And need to be updated to be compatible with new versions of the game

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Running outdated mods is asking for all kinds of issues

olive sierra
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Hm.. so you recommend I do that with all my mods?

fresh arch
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This is why tools like AMUMSS exist, 5 minutes and you have certainty the mod is updated

olive sierra
fresh arch
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Well it kinda is

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But for majority of users, all they need to do is: get the LUA script - copy into ModScript - run BuildMod - tell info when prompted - wait - done

olive sierra
fresh arch
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Yes, AMUMSS pulls current game files from your game installation directory, unpacks them, modifies them according to the provided scripts (one or multiple)

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That way you end up with mods that are compatible with current version

olive sierra
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That makes me veri happi..

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If two mods not only alter the same file, but the exact same line of code within the file, how does AMUMSS determine which one to use? Or does it have some method of using both anyway??

solid hawk
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If the exact same code, which is not too common, last processed wins

solid hawk
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No problem.

olive sierra
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I suppose there's no way to update this mod?
I don't see a .lua
and it hasn't been updated in 8 years..

solid hawk
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Zero chance. Works completely different now.

olive sierra
solid hawk
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Np. Not much point in perusing mods from the early years, unless they are TEXTURE only. Too many difference (properties changed, removed, or added). AMUMSS\Lua disn't come online until 2019

olive sierra
solid hawk
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Dud's sky colors has a pak to change warps

olive sierra
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Oooh, okay, ty!

solid hawk
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If you need, I can post a link in a few hours. At work, atm

olive sierra
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..is there a mod that removes the completely obnoxious hitbox of Oxygen plants?

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Like, you can waltz right through sodium plants, but oxygen plants must be made of concrete or something..

sick lantern
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Hello! So I was wondering. Since this is an online game, how do mods that alter the game in various ways work?

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Like, if somebody were to use a worldgen mod that modifies the planets, can he still play with other people? Can they see the fancy worldgen, if so?

olive sierra
# sick lantern Hello! So I was wondering. Since this is an online game, how do mods that alter ...

In my experience, there aren't any mods that prevent you from interacting with people on the anomaly..
But some mods seem to prevent multiplayer among friends. (Like client-side vs server-side mods, if that's how it works, not sure.)
I have no idea how a terrain modifier would work with other people.. I'd test it!
Even today, there are a lot of desync issues with the game, but, if possible, it'd probably be more stable if you all had the same mods installed

heavy merlin
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I believe with terrain mods the other person won't see the difference, so you may end up appearing to walk in the air or in the ground or something to the other player

sick lantern
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I see I see, that makes sense. Alright! Was just wondering how things worked. Seems so bizarre to me that players with all sorts of different settings and mods and stuff can play in the same stage.

solid hawk
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Mods are local

solid hawk
olive sierra
sick lantern
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And how they would affect multiplayer

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I.e. If the non-modded player would even see the same world as his modded buddy if they’re standing on a new world

steel crypt
sick lantern
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Oh neat! :o That’s awesome. I can see how that would make for some wonky multiplayer if modded and non-modded players mix.

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It’s amazing that this game allows that and doesn’t just break

lofty granite
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WHERE CAN I DOWNLOAD CRESCENT WORLDS

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IT LOOKS SO GOOD

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its gone

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bruh

hearty wasp
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I mean it's still on Nexus

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you just can't use it without crashing the game

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so you technically can still download it

lofty granite
hearty wasp
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it is?

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cool

lofty granite
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sucks its gone it would be so neat if they at least added it in a future update

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what the mod did

solid hawk
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@lofty granite There's less than zero chance of running any mod not updated within past few months. Ones from early years, less than that. Exceptions being TEXTURE only mods, which are good since the beginning and model replacments, which can be good more than a couple of months.

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Anything which touches METADATA or GLOBAL files would need to be updated since late March, for the most part.

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Really, not much point in looking at the really old ones. They are not useable or updateable, unless you want to run old legacy version of NMS, where any mods newer than the version you're running will crash the game.

iron shard
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does anyone know the base stats of Max C rank frigates?

ionic hollow
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There needs to be a Daft Punk Korvax mod

solid hawk
south orbit
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With Interstella 5555 ship

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Or frigate

vivid heron
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hello, i'm new to nms and i wanted to know if it is possible to install mod on the native arm64 macos version of nms, thanks you !

fresh arch
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Nope

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All modding attempts for the Mac version ended up fruitless

fallow meadow
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Anyone willing to help out @loud wharf if possible to edit UBB to include/enable 'power requirements', so they can create something with Bytebeat and Switches/logic?

loud wharf
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thank you

fallow meadow
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!moddinglink

hardy auroraBOT
loud wharf
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And if it is possible enable terrain editing when placing pieces

fallow meadow
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@loud wharf I suggest you check the above Discord as well, and maybe post on the nexus page, if you get no response here

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Good luck, happy building!

loud wharf
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thank you for your help, I really appreciate it!!!!

fallow meadow
loud wharf
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how interesting!!

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I am not alone after all

fallow meadow
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The Discord above has a channel for AMUMSS as well, in case you need further assistance beyond the doc

loud wharf
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thank you

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ok, I will be off for now. Thank you again!!!

solid hawk
silk onyx
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hello

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im looking for learn more words mods that work

solid hawk
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It's updated and works great. Make certain you do NOT have any mod conflicts.

charred sparrow
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Is there a mod to give more ship slots?

fallow meadow
frosty cedar
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Bula!

hybrid coral
sick lantern
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Hey, hey hey

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Is there a mod out there

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Which allows you to “transplant” flora?

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Like, finding a really cool plant somewhere

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And then being able to “build” it for decorative purposes?

fresh arch
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I dont think such a mod can exist in the 1st place

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First of all, do you really need such a mod? There are lots of buildable plants and minerals available in QS shop

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If you don't find them there, check out the Eucli-ea mod

sick lantern
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That’s fair! I just thought it would be neat to be able to gather sample from other worlds. There’s a lot of epic plants that this game generates, and rocks too hehe

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It’d be a lot of fun to go exploring and find unique flora and minerals, as opposed to just purchasing them c: build an exotic alien arboretum using plants from all over the galaxy

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Kinda has a story to it you know

sick lantern
marsh eagle
sick lantern
# marsh eagle I've recommended that to hello games. Flora is one of the remaining procedural i...

Yeah! I was just saying in another server how it seems like kind of a missing feature haha. I’m brand new to the game, but seeing that you’re able to get a functionally infinite variety of skins on ships, multitools, pets, freighters etc, I hoped that you’d be able to do something with the infinite variety of plants and rocks.

Maybe they don’t add it because eventually that could be thousands and thousands of objects in the player’s build menu? But I imagine they could just add an “add to build menu” button in the player’s discovery book thing, so the player only has to sort through the ones they have ‘pinned’. And then a list which they could use to remove them from the build menu.

hearty wasp
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there's wonder projector which does a similar thing for planets/fauna

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if you wanna look into it you'd wanna have a read at its entity file/any related tables

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because more likely than not noone else would

solid hawk
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You can take a look at Ultra Base Building, which adds plants and trees to the build menu

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What you're asking for here would need to be able to generate listings for objects in half a dozen game files AND force reload those files, which the game isn't designed to do. Even if you could write in those listings, the files reloading, on the fly, would probably cause the exe to crash.

sick lantern
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Makes sense! I was just wondering, like I said c: wasn’t aware of the game’s limitations, and was curious about them. Sounds like NMS modding has pretty tight restrictions

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Thanks y’all for the mod suggestions, and also for telling me about the Wonder Projector. It seems super good

dapper hamlet
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bruh someone help there aint no pirate dreadnaughts spawning

hearty wasp
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since no mods on xbox

dapper hamlet
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oh wrong channel

undone magnet
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How do I unlock the 'Atlas Whisper' title with a save editor?

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Im unfamiliar with that and have not used one

undone magnet
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and can it be permanently unlocked + shown to other players?

solid hawk
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Very self-explanatory. Yes permanently unlocked and shown. HG doesn't really care about such thing...nor do other players, for the most part.

round sinew
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thanks Babscoole

undone magnet
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checkmark that whole tab will give the titles?

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okay

undone magnet
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my character is themed after the atlas, so are all my builds. it crushed me to learn i skipped getting an atlas themed titled

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i mean i have the other one that says 'atlas' but that ones better

solid hawk
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Ah, yeah, simple thing. Find it in the list, then put a tick in the box. When you try to move out of the Account tab, it'll prompt you to save.

undone magnet
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checking everything in there wouldnt cause a problem with something right?

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it would just unlock whatever was checked?

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i have a majority of the stuff anyway but

solid hawk
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Correct

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If concerned, can always add in small batches, checking in-game, between each batch

undone magnet
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yeah i dont want to unlock something i shouldnt have so thats a good idea

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thank you

solid hawk
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You're welcome. Enjoy.

fresh arch
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Public Service Announcement:

With the release of 4.65 update, consider all mods to be incompatible with the game due to some deep level changes HG made to the files. Do not use mods that were compiled before the 4.65 update. Wait for mod authors to update their mods or use tools like AMUMSS or NMS Mod Builder with a new version of MBIN Compiler to generate an up-to-date version of the mods yourself.

solid hawk
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With the sole exception of pure TEXTURE mods. Those will be fine, but anything with an MBIN file, the above will apply.

hybrid coral
odd crater
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Outstanding.

shy grove
fresh arch
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No idea, prolly not but don't take it for granted

shy grove
# fresh arch Public Service Announcement: With the release of 4.65 update, ***consider all m...

CS_Announcement Update 4.65 PSA

With the release of today's 4.65 update, consider all mods to be incompatible with the game due to some deep level changes HG made to the files. Do not use mods that were compiled before the 4.65 update. Wait for mod authors to update their mods or use tools like AMUMSS or NMS Mod Builder with a new version of MBIN Compiler to generate an up-to-date version of the mods yourself.

With the sole exception of pure TEXTURE mods. Those will be fine, but anything with an MBIN file, the above will apply.
Note: Save editors are not affected.

Src, see comments above: #nms-modding message
friendlyfirepl, babscoole

solid hawk
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Save editors don't use the MBIN format. 🙂

ocean prairie
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Ouuu noo a new update, mods are broken or its not that bad with this update?

fresh arch
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It's literally the worst case ever

ocean prairie
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With the release of today's 4.65 update, consider all mods to be incompatible with the game due to some deep level changes HG made to the files. Do not use mods that were compiled before the 4.65 update. Wait for mod authors to update their mods or use tools like AMUMSS or NMS Mod Builder with a new version of MBIN Compiler to generate an up-to-date version of the mods yourself.

With the sole exception of pure TEXTURE mods. Those will be fine, but anything with an MBIN file, the above will apply.

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fck

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I only use this ones

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I keep reducing the number of mods with each update after update

hybrid coral
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I'll need you to recompile this ASAP begcry pretty-please

ocean prairie
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So its safe to say NMS got the Fallout 4 treatment with this latest update?

hybrid coral
fresh arch
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Wont be able to do it now, got some chores to take care of

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And Im still gonna wait for new MBIN Compiler version to hit public

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So you can do it yourself even now if you select the Experimental version of MBINC in AMUMSS

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Well nevermind

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Public just rolled so we gucci

hybrid coral
fresh arch
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Try this one

hybrid coral
solid hawk
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Has an lua. Run through amumss to get updated .pak

upbeat dune
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has nomnom updated to orbital yet?

fresh arch
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Most of my mods have been updated for 4.65, except for 2: Project Apollo and Proc Coloured Rare Crystals

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Those mods needs some reworks to move from hardcoded sections to utilize the vanilla files and AMUMSS instructions to generate needed bits

hearty wasp
loud wharf
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Hello everyone! My mods are crushing the game. But I have never worked with AMUMSS. who can help me with it?

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
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second link

loud wharf
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How do you install AMUMSS? the installation instructions are not clear about it

hearty wasp
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describe which step is not clear

loud wharf
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none

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I dowloaded it and ulziped it

hearty wasp
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go into the link

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download the pdf

loud wharf
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I already did

hearty wasp
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it should have instructions on how to install

hearty wasp
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can you tell me which step is unclear?

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it helps the writer improve it if you can

loud wharf
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one sec, I had to restart the computer. I am reading this PDF now, I was talking about the txt file that is on the Nexus under AMUMSS when you search it.

hearty wasp
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it's done because Nexus' virus scan is kinda doodoo

hearty wasp
rigid comet
loud wharf
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I see,
I downloaded the AMUMSS zip file and unzipped it in a new folder. now I am reading the PDF

hearty wasp
rigid comet
hearty wasp
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literally all mbin data structure has been changed

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so unless it's a texture it's broke

rigid comet
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if i uninstall it as soon as i install the update will my game be irreversibly broken

hearty wasp
hearty wasp
loud wharf
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it asked me to install net 5 , I already have net 6, shall I skip it?

rigid comet
hearty wasp
loud wharf
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ok

hearty wasp
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usually they're from microsoft

loud wharf
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ok, it ran through a few steps and closed.

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do I run exe file to open it?

hearty wasp
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run BUILDMOD repeatedly until it stops updating and asks for new input

loud wharf
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ok

hearty wasp
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at which point you can refer to the pdf

loud wharf
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ok

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how many times do I run it? I get this window that looks the same but it doesn't look like the one in PDF

hearty wasp
loud wharf
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I have two

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In any case, I need all of them, what if one of the mods was already altered, and I don't have the LUA file for it?

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what do I do next?

hearty wasp
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the screenshot says _Check_CONFLICTS_in_MODS

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which only checks for conflicts in mods, as the name suggests

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you run BUILDMOD to build mods

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anyway you should go through the pdf from section 2 onwards again to do it step by step so it's easier to follow

loud wharf
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I don't see ModScript folder

solid hawk
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Seems you are skipping around the pdf, not actually reading what it is saying. You won't get here anything different than is in the pdf. You need to run BUILDMOD.bat. The ModScript folder will not exist until you do. Pick up from step 4.1 of the install procedures, which seems to be where you went astray. Don't guess, don't wander to other files, just follow the steps and you'll be good to go in minutes. Skip stuff and you'll be spending a lot more time backtracking.

crimson basin
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I know I’m in the minority here. But as a general rule. Do regular mods have a decent chance of working for VR?

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Or guaranteed to only even work with specific VR mods

vale iron
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I'd guess most mods will work with VR, just depends on what they are changing

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UI and some graphics related changes won't work, but gameplay and model type stuff should work

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Unfortunately, most of the modders can't afford VR to write or test it

loud wharf
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I am running only three mods that were updated last night and my game still crashing...

fresh arch
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(this problem is being solved on modding discord)

vale iron
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Problem seemed to be an old version of a mod, not sure where it came from, but fixed with a fresh download

marsh eagle
vale iron
fresh arch
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All my mods should be updated now, just pushed the update to Project Apollo: Lost in Time

fallow meadow
lime mesa
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Miss my mods 😔

steel crypt
vernal thicket
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@fallow meadow I think I have found the problem

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ReLight mod apparently

fallow meadow
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Ah, yup, with any mods installed, there is a high risk of crashing at the moment.

vernal thicket
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cause the update just rolled in?

fallow meadow
vernal thicket
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but a simple visual mod should not cause that much of a problem

fallow meadow
vernal thicket
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ok, fair point.

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luckily the mods I use are purely cosmetic and most got updated

fallow meadow
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Do let us know if the issue persists though

vernal thicket
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it is ok, just tested everything. landing in freighter, in station, lifting of, walking around the freighter. all looks to be in order

vernal thicket
lime mesa
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better planet generation please update 🙏

hearty wasp
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in the mean time you should be patient

vale iron
lime mesa
versed hemlock
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is there a mod, that shows coordinates on planets in 3rd person camera

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when you sit in your ship

hollow cave
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Question: Which base building mods are compatible with multiplayer?

solid hawk
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Might be earlier, but keep expectations realistic. Takes awhile to update 30000+ mod files.

solid hawk
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especially with base building, biome, and terrain mods, others will NOT see what you do unless they are using the same mod.

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So, if you use a mod that adds new base building parts, only those with that same mod can see those parts. Others will just see spaces where those parts are. That data is not synced.

hollow cave
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Can you recommend base building mods that use only existing assets? Also, is it possible to use multiple base building mods at once?

vale iron
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BBB, Beyond Base Building

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You can, but it depends what they modify as to whether they will conflict

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If they conflict, you would have to use something like AMUMSS to merge them

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What exactly are you wanting?

solid hawk
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gBase Boundaries

lime mesa
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I'd just let it be broke at that point

solid hawk
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Somewhat how it works, can be a moving target for him.

vale iron
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Part of why older mods were abandoned so much. Luas and c# scripts have allowed us to maintain most mods relatively easily

idle musk
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Is there a way to like
Look in save editor and translate a ship's seed code into something usable. I wanna keep the location of my main living ship handy

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Cause I forgor where I got him

hardy auroraBOT
hearty wasp
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dunno if you need to join their patreon do get that done tho

idle musk
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Ill check it

round sinew
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had no idea it could go up to that many for a mod or even a suite of mods

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wait lol, there's hundreds of thousands of files if not approaching a million already

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but still, that dedication is impressive to me

solid hawk
round sinew
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ooo, misread 😅

solid hawk
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Actually somewhere around 32, 000, but rounding. 🙂

round sinew
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ate a zero there, i was hungry 😁

solid hawk
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haha

round sinew
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hey btw, it has come to my attention that you wrote luas for jason's DSC (and more, stuff that doesn't have a lua in short) - just wanted to say thanks for that, @solid hawk

solid hawk
round sinew
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i'm pretty patient though 🙂

frozen wadi
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Just what i wanted to hear lol. Thanks!

half tulip
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Anyone know if eucla ea mod is updated yet?

solid hawk
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If only it showed when a mod was last updated on the mod page

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Just saying. 🤪

half tulip
solid hawk
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It's installed and doesn't crash the game. Haven't checked the build menu or object placement yet

half tulip
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Cool been waiting for a month or two for it to come back as it was my only mod I actually used, I built great stuff with that mod and considered the game unplayable without it,

half tulip
hearty wasp
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Issue's prolly on your end

half tulip
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👍 I will try and fix my own issue then

solid hawk
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Yep, update to latest

#

HG changed the header data in MBINS this update, so no mod with MBINs (99% of them) that hasn't been updated for 4.65 will work.

eager yew
#

i heard of a mod a while back called crescent worlds. are there any mods that achieve anything similar to what it did?

umbral trail
#

What happens when a frigate with max stats upgrade to the next rank?

keen trail
#

The no splash/logo startup screen doesn’t work anymore for me since last patch. There is no .lua to update it. It crashes the game at launch

#

Anybody knows about that?

#

Please please please uwushy

hearty wasp
#

it's just how it is sometimes

#

but afaik disabling splash is not an mbin thing

#

so not something that can be put into lua

#

actually

#

I guess it is an mbin thing

solid hawk
solid hawk
#

I "think" FriendlyFire did up a personal mod to skip the logo this past week. Maybe he'd be willing to share

#

I remember providing some previous mods to do that, as a guideline, but can't find the conversation now.

#

Found it, was FF

#

Asked if he'd drop the .pak here. Up to him.

solid hawk
steep lily
#

Forever loading screens with mods first time it has ever happened and mods are all updated work with each other

solid hawk
#

What is the date range you are considering as updated? With the release of NMS 4.65 on 1 May 2024, HelloGames made changes to the header data for the MBIN format. Any mod with MBINS, that is most of them, compiled before that date will not work.

#

So, mods last updated for 4.60-4.64 are out of date and no longer valid.

#

If you can post a screenshot of the contents of your MODS folder, including date column, would help to see if any stand out.

#

Else, you'd need to start pulling mods until the issue goes away.

steep lily
steel crypt
#

What they're saying/asking is if your mods are from before May 1st. CUZ THOSE ARE BROKE

odd rampart
#

Is there a mod that lets me mute a certain animal? something is screeching but idk what

cedar mortar
#

Sorry, new to game. Is there somewhere I can look for a list of mods?

odd rampart
steep lily
cedar mortar
#

Are there any mods that add more enemies? Or make the existing ones harder?

fresh arch
#

But because of what Babscoole said earlier, pick only mods that were updated or released past May 1st

#

Anything from earlier will straight up prevent your game from launching

#

As for difficulty mods, there are a couple

#
Nexus Mods :: No Man's Sky

A balance overhaul to achieve 5 things: improve difficulty (mostly optional now), balance rewards away from passive options towards a variety of active playstyles, make the choice between weapons/star

Nexus Mods :: No Man's Sky

This is basic information about and links to all my mods, how to install them, and the files I used to make them.

solid hawk
keen trail
# hearty wasp if mod no work, either be patient or update it yourself

Mildly aggressive answer for no reason understandable to me. (I’m not native English speaker so maybe I wrote something wrong, in that case I’m sorry)
I was asking for help after failing to update it myself. Thought this was a modding channel where people would help each other?
And I thank you thank_you for providing help just after with the link to .lua
Will try update later with AMUMSS 👍

solid hawk
keen trail
hearty wasp
#

"we help, not serve" is the phrase I usually use when someone asks for a short term solution that can break easily i.e. asking for paks

viral oak
#

the last time the splashes/intros variable got moved I went and figured out how to make my own version 🐱 did they break it again?

hearty wasp
#

Please understand that while many are happy to help, many others would be happier to make you learn to do it yourself or be patient trying

hearty wasp
hearty wasp
#

Especially no lag

#

Yeet em

steep lily
#

sounds good

#

i'll wait for them to update

#

damn, i like no lag lol

fresh arch
hearty wasp
#

Doesn't no lag have a DIY option

fresh arch
#

Don't wait, make it yourself

hearty wasp
#

Yeah that

#

There you go no need to be patient

steep lily
#

what bout clean analysis visor that has been with me through like 2 years lol

fresh arch
#

It might be safe if it's a pure texture mod

#

Hard to tell on 1st glance

steep lily
#

true

fresh arch
#

If it's this then it's safe, since it's only texture based

steep lily
#

ok thanks i removed it last night i will put it back in

#

thanks guys lol yeeting those worked lol

sick yarrow
#

Does modding make it so you can't summon the space anomaly? Cuz I added amid that took away the lag from leaving planets and I couldn't summon the space anomaly from the quick menu

sick yarrow
#

I used nexus mod loader is that the problem?

#

Do I need to just put the mods in the mod folder?

hearty wasp
#

mod old is the main problem

#

Updates break mods

sick yarrow
#

Okie dokie

#

Ummmm your going to get banned!

hearty wasp
#

What is happening lol

timid burrow
#

!mute 24h 1177967655790067875 Stop trolling, follow the server rules.

hardy auroraBOT
#

@timid burrow

servermute @main owl (zennrako9.) muted for 1 day.

sick yarrow
#

Is there a mod that takes away the lag from leaving planets?

fresh arch
solid hawk
#

Is there a mod that adds more lag when leaving planets? 🤪

#

Seems a good chance to take a break and stretch ones legs.

fallow meadow
#

Might not require to be a mod specific to NMS either.

#

(I am sure I can make something that works for most PC players)

sick yarrow
#

Thx

cloud patrol
steel crypt
#

Right when you get to the edge of the atmosphere, reach over and unplug/plug computer rapidly.

steep lily
solid hawk
#

Knew people would have fun with that

steel crypt
#

DUD'S SKY updated v4.65
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v4.65
https://www.nexusmods.com/nomanssky/mods/968

DUD'S SKY - TERRA FIRMA updated v4.65
https://www.nexusmods.com/nomanssky/mods/2022

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.65

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.65

Nexus Mods :: No Man's Sky

Terrain (voxelgen) overhaul mod. Compatible with NMS v4.65 Now with NaturalSpawn!

#

@round sinew

round sinew
steel crypt
#

🙏

solid hawk
magic granite
nocturne ferry
#

If I play with mods in singleplayer will affect my character when I join my friends on multiplayer?

loud wharf
#

Hello everyone!
I am using this mod: https://www.nexusmods.com/nomanssky/mods/1214?tab=files

But I disabled its unlimited power supply option. But the mod doesn't allow me to extend the base beyond the 300u mark. I can't build anything electric beyond this point. It gives me the error. Any advice?

Nexus Mods :: No Man's Sky

This mod adds hundreds of new buildable items to the base building menu, as decorations.

solid hawk
#

There's no setting in UBB to extend range, that would be gBase Boundary

dim sequoia
#

Hi everyone can anyone Help me
I want use save Editor and dont know how to give me Ships can anyone Help me?

fallow meadow
#

@dim sequoia What is the ship you want to give yourself and which Save Editor are you using?

fallow meadow
#

I was about to fix that, but that works too, thanks

dim sequoia
#

Sorry Star Born Runner

fresh arch
#

It'd be easier for you to use the service bot and request the delivery of the Runner

#

I'll drop the link later, on mobile rn

fallow meadow
#

After you unlock it on the Account, visit the Anomaly and claim it from the Quicksilver Shop

fresh arch
#

Quick Link for Starborn Runner delivery from service bot ^^

dim sequoia
#

Oh ty

steel crypt
sick yarrow
marsh eagle
sick yarrow
#

Okie thx

#

By menus do you mean not menus or like the settings menu

analog kettle
#

https://www.nexusmods.com/nomanssky/mods/1093
https://www.nexusmods.com/nomanssky/mods/1633
https://www.nexusmods.com/nomanssky/mods/1471

Is anyone experiencing frequent crashes when running these mods?
I'm using these three in tandem but it crashes my game after a while

Nexus Mods :: No Man's Sky

Removes screen-cluttering filters and frames from the visor Surveyor, Scanner, and Scan Sweep views. Optional Custom Color Panels available.

Nexus Mods :: No Man's Sky

Makes nights realistically dark

Nexus Mods :: No Man's Sky

Makes space much darker

hearty wasp
#

don't think they conflict with each other from what I'm reading

#

game don't crash without any one of em?

analog kettle
#

testing it

#

nvm the game just crashes when i have any mods at all

hearty wasp
#

may wanna verify game integrity on steam just in case

#

that's assuming you are on steam and on the latest version i.e. steam didn't shit itself and not update the game

analog kettle
#

wwill do!

#

thank you

eager yew
solid hawk
# analog kettle thank you

After the game verification, you'll need to delete or rename DISABLEMODS.txt agin in PCBANKS. It'll be re-created

solid hawk
#

You can take the Lua, comment or take out the PlanetRing section, then process through AMUMSS to make a custom .pak

#

No planet ring color changes

eager yew
steel crypt
solid hawk
#

You're welcome. 🙂

eager yew
solid hawk
#

No problem. 🙂

charred sparrow
#

Seeing as how I've been playing for a few months now and I was under the impression they ran through all the expeditions yearly but still have not had one since I started, id like to find a way to add some of the expedition award cosmetics to my account. Don't really want any of the ships but the outfit stuff and maybe the atlas scepter would be nice. Without breaking my game, is there a way to accomplish this?

hearty wasp
#

Or season reward unlocker

#

Or editing your save

charred sparrow
#

Consumerism?

hearty wasp
#

Or not at all if on PS5

charred sparrow
#

I'm PC

hearty wasp
charred sparrow
#

Ok

#

Man, dude that wrote that got some real hate for the work he did lol and capitalism of all things. The description almost makes you not want to use it

fresh arch
charred sparrow
#

Yea after digging around the page a bit I thought I recognized the image for the pfp.

#

Crazy to see the mod community is actually active on the forum. Other games I've seen, the meta mods are typically developed by people in the shadows

#

Debating if I want to go this route or just save edit it all. On one hand, consumerism unlocks everything I need but still gives me the incentive to grind QS for all of it. The other hand thinks Nexus missions are bullshit, not very fun and would still take months of grinding things I didn't enjoy to actually earn the QS. Decisions decisions.

#

Been trying to avoid save editor at all costs

fresh arch
#

We sit over at the modding discord and await updates that break our stuff

charred sparrow
#

Lol damn. Makes sense though

vale iron
#

Do we not have a mod that just adds nanites and quicksilver to the galactic trade terminal? I suppose I could add that for cases like this

sick yarrow
#

Pls make that

#

Although at insane prices so it isn't like cheating? Maybe for a different version?

hearty wasp
#

are there reward products in vanilla shops?

vale iron
#

There has to be a way somehow, either through the galactic trade terminal or as a reward option from a different NPC

#

I am way behind on grading, but if I have time I'll look later today. If not, this weekend

charred sparrow
#

I'm not sure which to use. This is save editor

#

I only have 2 "saves" in the game

#

A normal character and a permadeath

hearty wasp
#

in order of save start time

#

so 1/2 is save 1 and 3/4 is save 2

charred sparrow
#

So save one is my most recent save?

hearty wasp
#

save 1 is the first save you made

#

typically ever

#

if you wanna know which is the one you saved most recently

#

just sort by time in explorer instead

charred sparrow
#

So by that id assume save 4

#

Weird though how save 3 is about the same time

vale iron
#

3 and 4 are the same game, one auto and one manual.

charred sparrow
#

Is there a good graphics mod that doesn't mess with too much, but reduces the overwhelming color saturation that permeates every ship in the game and makes hunting nearly impossible without a flashlight?

sick yarrow
#

Why would you want to hinder your self?

hearty wasp
#

search reshade on nexus and you should see some presets

charred sparrow
#

I had one once but I think it started causing issues

#

And I don't think it necessarily helped this issue but it was so early in my time with the game I can't really remember

#

But after a good few hours I was having stuttering issues. Like in space or walking around, when I panned the camera slowly it would stutter

hearty wasp
#

well if you really want it I guess you can try to make your own reshade preset because that's the best chance of getting anything similar to what you're asking for

charred sparrow
#

Kept getting worse till I had to uninstall

hearty wasp
#

haven't really heard of reshade having memory leak issues tho

charred sparrow
#

Idk. I fresh wiped and haven't had the issue since. No idea if that was even the cause

#

But I thought reshades just changed tones

#

Versus actually reducing the amount of saturation from ambient light

hearty wasp
#

post processing can do all kinds of stuff

#

doing a luma to sat adjustment is pretty standard stuff

charred sparrow
#

That's above my pay grade

#

I'm a consumer on that stuff. Not a producer lol I tweaked with my reshade settings in DCS to get some really good looking visuals but that's where my knowledge ends

sick yarrow
#

Does anybody know of a mod that lets you input coords and it puts a marker on that point

charred sparrow
#

I tried a couple of the more popular shader mods, and installed them the same way I did previously with my other mods. But now I get an error as soon as I try to start the game right after I select the save saying something about mod compatibility issue and the game is now going to end

solid hawk
#

Or are you talking about reshade? Shader mod and reshade presets completely different things.

charred sparrow
#

No this was off Nexus mods

#

I just picked a few of the most downloaded

solid hawk
#

When using Most Downloaded or Most Endorsed list....tread carefully.
Any mod containing MBIN files in the .pak older than 1 May 2024 will crash the current game.
You know those game that have mods which are good forever.....NMS is not one of those.

#

With the exception of mods that contain ONLY TEXTURE files, other mods need to be updated to current.
Many in the most downloaded or endorsed list are from the early years, then abandoned.
You have to look at the date of the last update for the mod.

#

It's nice to get a ballpark idea from the MOSTS lists, but have to make certain the are current and not abandoned

charred sparrow
#

Ok thank you. I'll try that one that was suggested

fresh arch
viral oak
steel crypt
#

While performance degrading and things getting "buggy" can indicated a memory leak, it can also mean a lot of other things. NMS currently has no memory leaks on windows systems.

viral oak
#

fog ._.

vale iron
#

That's underwater

#

Looks pretty realistic for unpolluted water at a distance

hearty wasp
#

but then it may not be actually mem leak it can be just one of the other million other things

sick yarrow
#

Is there a mod that takes away the wires on sentinel ships?

fresh arch
solid hawk
sick yarrow
#

oh thx

half tulip
#

Anyone know of any mods that don’t clash with Eucli-ea mod? Looking to expand on modding horizon

hearty wasp
half tulip
#

Okay 👍

#

Thanks

sick yarrow
#

can some one explain how to update a mod using AMUMSS

#

like how to auto update mods

fresh arch
#

!faq-moddinh

#

Damnit

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for a guide

#

Note it's not a fully automatic process, as you need to put the LUA scripts of the mods in question in specific folder

#

And launch the BUILDMOD script yourself

sick yarrow
#

thx so much

fresh arch
charred sparrow
#

Someone was saying yesterday that the only working reshader right now is arghwater or something. Is that really true? No visual mods to make things look a little more realistic?

#

The vibrance is killing me

#

Looked up arghwater and it's just a water texture mod. That would be sad if that's all that existed

steel crypt
steel crypt
# charred sparrow Looked up arghwater and it's just a water texture mod. That would be sad if that...

arghwater is not a texture mod or a "reshader". It's a shader mod, which means it modifies shader files. This is a completely different thing than Reshade which is an external LUT layer.
If you are looking to make all of NMS look more gritty or less vibrant, you kinda have 3 options:
Either use Reshade (external program), make a LUT mod for NMS (this is nowhere near trivial), or mod all the assets in NMS while making thousands of changes to thousands of files unrelated to assets.

charred sparrow
steel crypt
#

I don't know what mods you're referring to. If they are shader mods, no one will be making them because modding shaders is so far from practical and in 90% of cases very near impossible now that the shaders are Vulkan obfuscated.
"graphics mods" can be other things besides shaders mods though. There are a lot of mods on Nexus that got abandoned because the grind of constantly updating them every NMS update does not appeal to some people and they find out after they make a mod.
There are visual mods, but nothing like what you are describing that I can think of.

#

Having messed with a lot of stuff like this in NMS, I think probably what you're looking for is using Reshade or making a LUT mod for NMS. If you are looking for things like hi-def textures or model changes etc., those don't really exist.

charred sparrow
vale iron
#

Yeah, as jasondude said, you have to clarify types of graphics mods. There are reshades (not really mods, but plugins for a third-party app), shader mods (nigh impossible edits to Vulkan shader files in the game), LUT mods (edited files that do similar to reshades, but affect game files), retextures (usually easy change of the texture files in the game), remodels (not very easy change of the model files in the game), material mods (change the material files that define how a surface behaves visually), probably more I'm forgetting.

steel crypt
#

@round sinew

steel crypt
#

Things you might see while using TERRA FIRMA 2:
Deeper oceans.
Rivers.
River deltas.
Huge beaches.
Cave systems that go for miles.
Huge caves.
Huge, lonely areas of planets with little to no points of interest (Buildings, crashed freighters, etc.).
Huge areas of planets that have different terrain than the rest of the planet.
Mountainous areas that stretch for many miles along with flat/flatter terrain that stretches for many miles. All on the same planet!
Bizarre and alien land/rock formations.
Large shallow water swamps.
Mostly flat terrain planets.
Mostly mountainous planets.
Small and very large craters.
Planets can have very different terrain many miles from where you are. DO NOT assume what you're seeing at one location is all of the terrain variety on the planet.

Things you will not see:
Broken islands caused by a few bugs and terrain calculation issues in vanilla/default NMS!

winter wedge
#

sick!

#

too bad this is not comes pre installed

sick yarrow
#

Is there a mod where you can access the galactic map no matter what?

fresh arch
sick yarrow
#

Is there a way to disable only some parts of meta mod?

fresh arch
#

Yes, since it provides a LUA script that can be edited

#

Then you can recompile the mod with your changes

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for AMUMSS guide

#

But it will not cover how to work with LUA files

#

For that you'd be better asking for support over at the modding discord

#

!moddinglink

hardy auroraBOT
solid hawk
#

Then have to run the modified script through amumss to make the custom .pak

half tulip
#

How hard is it to install ammums on steam deck, I’m unsure on how to install it

fresh arch
#

You won't

#

AMUMSS requires .NET Desktop libraries, which are for Windows only

half tulip
#

Ohh

#

Okay 👍

round sinew
fresh arch
hasty cobalt
#

when we say mod, how far can we go mod wise with no mans sky?

#

didnt know multiplayer games like that could be modded

#

legally anyway

ebon bridge
#

one of my mods literally just doesn't exist anymore, there are no newer versions 😭

hearty wasp
#

and then temporary remove all your mods and run your game a few times before reinstalling

ebon bridge
#

I know what the problem mod is, I uninstalled it

#

the issue is that there are no new versions of the mod and it has been wiped from the face of this planet

hearty wasp
#

oh I thought you mean your game's crashing with the mod yote

ebon bridge
#

uhh

#

what are some mods that let me resize any part + let me place any part anywhere (freighter stuff on planets, planet stuff on freighters, stuff like that)

solid hawk
solid hawk
#

Not all features are enabled by default. Some, less commonly used one are configured via true\false at the top of the Lua script, others you are prompted when the script is run. Lua scripts are processed with AMUMSS, to generate .paks. For install and usage, see https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

ebon bridge
#

it was gbase items (basic)

#

it's just completely gone

#

it was perfect 😭

solid hawk
ebon bridge
#

huh

#

I was looking at Beyond Base Building and it says it excludes some things that gbase items had

#

such as building planetary teleporters on freighters

#

and resizing prefabs

solid hawk
#

By default, maybe, but that's why I mentioned configuration options. More flexibility for users to modify to their style. Everybody doesn't want the same things. No one size fits all.

ebon bridge
#

I see

#

guess i'll make a second attempt at getting AMUMSS to work

solid hawk
solid hawk
half tulip
#

👍

solid hawk
#

Hard won info, gleaned by helping literally hundreds of others who ran into issues

#

If you run into problems or have questions just ask. Can be here or the dedicated amumss-lua channel on the NMS Modding Discord

ebon bridge
#

I got past one step I couldn't figure out and the rest was easy

#

so that's neat

solid hawk
#

Which one, or did you figure it out? I know the UnBlock in properties bit can be difficult to get.

ebon bridge
#

I did figure it out

solid hawk
#

Cool. 🙂

ebon bridge
#

I was able to (hopefully) get beyond base building to work

#

and now I just gotta wait for the other mod to hopefully update

solid hawk
#

Yay.

ebon bridge
#

okay so something didn't work, but I at least got the thing installed

#

wait no

solid hawk
#

Same stuff as in gBase Items, plus a lot more. BBB already had most of the functionality of gBase Items. Gumsk wanted to ease his workload a little, so we can of with the scheme of moving that 10% differentiation over.

ebon bridge
#

there was no option to uh

#

be able to scale prefabs and stuff I don't think

#

oh nope

#

it's just that it doesnt count as a "prefab"

solid hawk
ebon bridge
#

so I can't scale stuff like landing pads and geobays like I could with gbase items 😔

#

yeah I can scale stuff like the domes

#

well, guess I'll just live with that

#

not being able to resize landing pads or geobays

#

and i dunno what else

#

I mean, they worked fine when scaled..

solid hawk
#

Didn't used to, but may have changed

ebon bridge
#

I see

#

so could I just, remove those from the list?

solid hawk
#

You can remove items in that table

#

yes

ebon bridge
#

I see

solid hawk
#

You know how to comment in Lua?

#

Two preceding dashes, like this....

#

commenting is telling the script to ignore....

#

Comment these lines for GeoBays

ebon bridge
#

I see

solid hawk
#

The mod is much bigger in scope than gBaseItems. Built up over years the mod has existed.

#

Next version I'll either just let landing pads and geobays be scaleable or give them their own configuration toggles. 🙂

#

TBD

ebon bridge
#

I see, thanks for your help

solid hawk
#

No problem. Thanks for the input. I don't get to actually play much anymore, like all of the prolific modders, so didn't realize issues with scaling landingpad and geobays had gotten better.

#

Now my computer is screaming at me to reboot for an update. Enjoy. 🙂

#

It must know my wife. Same tone and demeanor. lol

tired ether
#

Did anyone try to DistantThings mod to increase draw distance ?

#

The comments section of this mod has been hidden, which is not a good reassuring thing to me 😄

solid hawk
#

Maybe an oversight, I'll let him know.

tired ether
#

Also since it recreates the vanilla biomes, I wonder if it will change all the planet generation

vale iron
#

I'll talk with Babs about any differences

versed hemlock
#

oops, sorry for ping

hasty cobalt
unborn thunder
#

are there any mods that disable the pausing in photo mode? like when multiple people are in the system and you use photo mode? I'm trying to do a little NMS mini movie and that would be sooo helpful

ebon bridge
#

is the mod that removes lag when leaving planets updated for the latest version?

fresh arch
#

Use this tool to generate it yourself

ebon bridge
#

oh okay

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didnt know that existed

sick yarrow
fresh arch
#

I don't wanna say "works for me" but it works for me

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I picked the exe version, I placed it on my drive, I run it after every update

#

So far it worked every time

sick yarrow
#

Do you need to place it on your drive for it to work?

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And also PSARC I think it was called did nothing when I clicked it

fresh arch
#

I need you to point me to the instructions that say "double click on psarc.exe"

sick yarrow
#

It came in the folder so I clicked on it

hearty wasp
#

if you aren't following the instructions that comes with the mod I don't think you can expect it to work

ebon bridge
#

im confused, is AMUMSS able to update mods to work in the latest version?

fresh arch
#

Yes it is

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AMUMSS itself didn't need an update, the MBIN Compiler that actually deals with MBIN files used by the game was in need of an update

hearty wasp
#

and it's also completely unrelated to how this mod in particular functions

#

AMUMSS is more for the standard shit

fresh arch
#

MBINC was available the day the 4.65 patch dropped and we mod authors were able to use it to update our portfolio

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Yeah if we still talking about No Lag mod then MBINC has nothing to do with it

ebon bridge
#

im talking about just, any mod

fresh arch
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Then yes, new version of MBINC was required for 99.99999% of mods out there

ebon bridge
#

but im confused on how exactly to use it to update mods

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for AMUMSS guide

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TLDR install AMUMSS, get LUA script for mod you want to update, put it in ModScript folder, run BUILDMOD script, couple of key presses, done

ebon bridge
#

oh I see, so basically the mod I tried to update just wasn't able to update lol

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or at least, there was an error

sick yarrow
#

Same

#

I have tried using AMUMSS but the mods I have tried to update with it never work

ebon bridge
fresh arch
#

What kind of mods did not work for you

hearty wasp
#

if it doesn't have a lua it's not gonna be able to be run thru AMUMSS

sick yarrow
ebon bridge
hearty wasp
#

and it's always a good idea to at least comment the exact line of error if you can find it, in the mod's comments section

hearty wasp
ebon bridge
#

well uh

ebon bridge
sick yarrow
fresh arch
#

Actual links would be nice

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I think I know the 2nd mod in question

ebon bridge
#

sorry

ebon bridge
#

freightertweaks to be specific

fresh arch
#

Yeah so you literally picked the most convoluted scripts in existence I think

ebon bridge
#

oh

fresh arch
#

And yes, there were some issues with parts of it not playing nice with AMUMSS recently

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@solid hawk Lyra's scripts fixed yet?

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As for the red circuits in Sentinel mod, I will need to check in a moment

sick yarrow
#

Link to the cleaner cockpit mod

fresh arch
#

Both of the LUA scripts compile fine for me

#

(ignore the 2 conflicts bit, that's from another mods I use)

sick yarrow
#

Can you send the .Paks so I can see if they work for me?

fresh arch
#

I could, but my intent is more to help you diagnose the problems you have with your installation of AMUMSS

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So you can update the mods without help of other people moving on

sick yarrow
#

It's just that the mods never do anything, like the wiring is still there even though I put it through AMUMSS

hearty wasp
#

do you get the mod warning screen

solid hawk
solid hawk
#

In your AMUMSS folder, run _Check_CONFLICTS_in_MODS.bat. Detailed results will be in the file called REPORT.lua. Any other mods showing as conflicting with the wiring mod .pak?

sick yarrow
#

Also thx

solid hawk
# sick yarrow Lol your the one who wrote the scripts for the mod

Yes I did. 🙂 It can still conflict with another mod making changes to the same file(s) though. If you do find conflicts, the way to solve is to put the Luas for mods that conflict with each other, into Modscript, then run buildmod.bat, say Y to combine. This .pak will have the settings for all the mods being processed, in one. Conflict resolved. When you do this, make certain you go to your MODS folder (new combined .pak goes in here) and manually remove the original mod .paks for any mods which are now handled by the combined .pak.

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No problem. 🙂

solid hawk
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No problem

ebon bridge
#

I'm pretty sure I did it correctly (according to the mod's description)

solid hawk
#

Are you on latest AMUMSS, 4.5.1.0W? 4.5.0.0W did have problems with this specific script.

elder stirrup
#

any good inventory mods? switch up how crafting stations sort as well hopefully?

solid hawk
#

Nothing that can change sorting in any way. There's Slotmaster, but only affects how many slots you have by default.

sick yarrow
#

when i try to use the ENABLE-RUN-AS-ADMIN for seed display tool the cmd prompt says ERROR: Access is denied.

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can some one help me?

lime oak
#

Not really sure where to ask, but where would one accrue starship seeds?

fresh arch
#

Are you asking where to find seeds for your stuff?

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Or where to find seeds for stuff you wanna have in your save?

lime oak
#

Where to find seeds so I can use the service bot, I tried earlier but I'm unsure if I found the correct seed for the Golden Vector.

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I'd save edit, but PS.. :/

fresh arch
#

For GV specifically you can use the following quick link

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As for where to find seeds, you can check out

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!creativehublink

hardy auroraBOT
fresh arch
#

They have dedicated channels to share seeds for different ship types, MTs, freighters

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You can also use the customizer bot to find a seed for a given model of the starship

lime oak
#

Ahh. Admittedly I looked at it and wasn't really too sure where to go in that discord. But thankyou, I appreciate. You've always been helpful. ^^

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What would overriding internals do exactly? Is it strictly cosmetic? That'd be ideal. I'm just rather inquisitive of this.

fresh arch
#

No idea, never used the bot

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I'd guess it copies the techs / stats from other ship types

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So ex. you could get a fighter model with Sentinel tech modules

lime oak
#

Okay, thankyou. 😄

solid hawk
sick yarrow
#

Okie

signal monolith
#

Why can’t I collect twitch drops and expedition rewards for synthesis companion after selecting them in the save editor?

fresh arch
#

For Twitch drop rewards you need to be offline when loading up the game

#

The game talks to the Twitch servers to verify your account should have access to them

fresh arch
cloud glade
#

Hello, I am still playing Vanilla, but I wanted to check a list of mods in case I will play modded in the future

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Where can I check it?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

5th link for Nexus Mods

#

Sort by recently updated or newly released

#

Do not pick mods older than May 1st, those will crash your game on launch

cloud glade
sick yarrow
#

Is there a mod pack I can install that just has a ton of qol mods and graphics mods?

fresh arch
#

No, modpacks for NMS are not a thing

#

Because of how game files are packed, multiple mods end up affecting the same file and conflicting with each other

#

Instead of using modpacks, find the mods you want to use and merge / patch them as necessary with AMUMSS

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

sick yarrow
#

Okie

#

how do I get Lua from a .pak file

fresh arch
#

Sometimes you don't

#

Only mods that were compiled using AMUMSS have the LUA file packed inside them

#

or provided as a separate file / download

#

There are other tools that can be used to create mods and those will not have LUAs available

vale iron
solid hawk
#

gEpic and PTSd are about the only two. At least ones worth a damn. 🙂

sick yarrow
#

Okie thx

solid hawk
#

gEpic is by Gumsk with all Gumsk Mods in it. PTSd is by Xen0rex, does include others mods, but all with written permission. The rules and system surrounding others usage of existing mods doesn't lend itself well to NMS, so those who wish to make them, get denied permission and those who make the mods others want to put into mod .paks say nope.

#

Are there specific mods you can't find the Luas for?

#

Some don't need them and others aren't available with the mod downloads, but can usually find a link for them in the POSTS tab on the NexusMods mod page.

vale iron
#

I need to expand gEpic. Maybe make a list and split DP with people to include their stuff

solid hawk
#

IF they agree. Can't trust a person with a JD. lol

vale iron
#

Got agreement from the GOAT, so should be good 😄

lime mesa
#

Maybe I can save some time :>
Does anyone know the mod for customization of freightors and frigates I believe the same did stripes and such as well.

vale iron
#

Could you explain more? I don't understand what you're describing

solid hawk
#

I think I know the guy he's referring to. Dropped away and hid all his mods, when they started breaking. Luas in the repo, other-authors folder. All begin with _hf

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Hard to check, on phone

vale iron
#

I'll look

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Looks like almost all retextures

#

Still need to know what the desired effect is to be able to recreate it

fresh arch
lime mesa
#

Is anybody working on Terrain modification rn? Where is that saved?

lime mesa
hearty wasp
solid hawk
lime mesa
#

The actual location, I'm trying to see how the game manages the Terrain edits

lime mesa
solid hawk
#

If you want kocation data, that would be in the save files. The file I referenced above is what's used to generate terrain

lime mesa
#

I was wondering 🤔

hearty wasp
#

I still have no idea if they're talking about modding terrain or the terrain manipulator

lime mesa
#

Modding terrain, I need to know how that data is handled I'm trying to make a permanent terrain editor.

hearty wasp
#

I don't think I understand what you mean by "terrain editor"

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as in you wanna make an exe that edits terrain?

lime mesa
#

You use the Terrain thingy and modify the earth, it stays for quite a while sometimes, but Ultimately resets, I am personally defining this interaction Terrain editing because you editing Terrain:)

hearty wasp
#

yeah ok that's not what we mean by "modding terrain" I think that's where the misunderstanding come from

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we mod directly the generation of the terrain

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so you are actually talking about how the terrain manipulator works

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or what it does, rather

lime mesa
#

How the data is handled once edited yea

hearty wasp
#

yeah that's in the save

lime mesa
#

Path?

hearty wasp
#

I swear there was a pin that lists the save locations

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but if you're not on gamepass saves should be under %appdata%/HelloGames/NMS

lime mesa
#

I got it

hearty wasp
#

and the param should be TerrainEditData

#

that's prolly for wild ones

lime mesa
#

C:\Users\Darth_Gator\A
ppData\Roaming\HelloGames\NMS

hearty wasp
#

you'd best use a save editor anyway and those should just start there

#

cos you can't read the json without translating the param names

lime mesa
#

Shoutout @ICE @Monkeyman @darkwalker @marsh eagle @ChristianE @hearty wasp @Dlotus @Dh @710 I appreciate all the help.

hearty wasp
#

hmm I don't think I can see terrain edits inside the base data so it may be just TerrainEditData

#

no wonder they disappear after rollover

lime mesa
#

Not anymore :> this coming soon!

hearty wasp
#

yeah good luck thinking up a way to make that not happen

lime mesa
#

AppreciatedGekHappy

#

I have the mod stats and updated csv lists too that Dharhan had left me with and have those Maximum values for mods if still wanted also. I just been busy for so long now 😦

#

Will be sending the appropriate information to all partied members ofc. Is available upon request otherwise.

solid hawk
#

The clearing of terrain edits is going to be handled by a function in the exe

steel crypt
#

I might be missing something, but the data is culled by exe. So, no matter what you do to a save, it will still cull it. Would have to modify exe to stop culling…. to then find out what the result of doing that is.

hearty wasp
steel crypt
#

Yeah I guess so.
I just don’t know nearly enough about the save system.

vale iron
#

Pretty sure the terrain edits are a fixed length, so the culling just happens when the list fills up. Unless you can change both the exe and the save file structure to increase the length of that list, it won't work

sick yarrow
#

Is there a mod that stops the regen of terrain?

steel crypt
#

Are you trolling?
Please god, say yes.

solid hawk
#

Look through the first three pages, back to 1 May 2024. Those are the mods there are, which can work with NMS 4.65. With the exception of TEXTURE only mods, and there aren't a massive number of those, any from before 1 May are toast.

#

3 pages, will take you 2 minutes, at most, to look through

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This way won't have to ask if there's a mod that does X, you'll know. 🙂

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In answer to your question, no there is not. Was just discussed above.

lime mesa
#

Terrain that don't reload, coming soon to mods near you!

vale iron
#

Terrain regen is not based on time

lime mesa
#

"4 hours of mining" no regen for terrain, still working.

#

Mod- Will provide Unlimited terrain Manipulation while guaranteeing that no regen will occur. No proc Manipulation

quasi mason
#

will it save after reloading?

vale iron
#

What's your edit count in the save file?

lime mesa
#

I'm using a parse injection process, w a proto loop. By creating an external cache of sorts it's possible to translate and store information outside the game, (synchronously too) by injecting a fetch cmd I can modify the save to fetch data from the external source basically. So yes as long as the mod is active, everything is saved.

fresh arch
#

But what if you let's say teleport to another system and back to where you were digging

#

I think there is only a limited amount of terrain edit entries that can be loaded at once and no amount of cache is gonna change that

lime mesa
#

Ya, there's allot of terrain too for what it is. You will most definitely encounter lag/crash if you was seriously modifying terrain w this
But if you wanted to preserve something special then this is perfect. You won't lose the edit

#

Idk how other players might perceive this, & is my current testing process. Everything else checks out so far.

vale iron
#

For multiplayer it's probably going to depend on who the host is. If the 'modded' player is the host, it might transfer all of the data, which could be problematic, both intentionally and unintentionally

#

If the vanilla player is host, the vanilla player will likely only see what happens while in vicinity

fresh arch
#

But then again, Mjstral is cooking up something regarding bases, which I would assume would require a ton of data being sent over

#

Sooo maybe it's doable?

lime mesa
#

Only if you are in the presence of the modifier (player w mod) can you see the modifications, and only as they are made in your presence. if you was to join the modifier all previous edits remain invisible/solid to you.

#

This seems to be static, and atm I don't have a solution for this.

lime mesa
fresh arch
#

Damn, colour me impressed then

lime mesa
# fresh arch Damn, colour me impressed then

Your concerns have reached me regarding the lag/crash capacity this mod could present. So I'll be adding in a hockey cmd that stops the recording process of the mod. For ease of use and so that you only save what you want to.

fresh arch
#

It wasn't meant to be a cornern regarding your idea

#

More like

#

Try to find a modder that had an idea and didn't have to cut corners, to rework / limit it in some cases

#

Just becase the game would not allow them to do a certain thing

#

Like take a look at Nexus Mods, you will see me and other modder by the name of BomberBoi pushed mods that add new ship types to the fabricator machines

#

I did exotics and interceptors, BB did shuttles and solars

#

You will notice that each of these mods adds only 1 spot next to the 3 basic types of ships

#

You would think "well it's weird that modders were able to just add 1 new type at the time instead of adding multiple"

#

Because we are working with the limits imposed by HG themselves

#

They made a "library" for this assembly mechanic and HARDCODED only 5 supported thing types in it

#

Staves multitools, fighters, explorers, haulers and shuttles which they disabled from gameplay

#

We all would love to just have a list of 10 things with empty spots we could fill and have a gentlemen's agreement

#

Like "alright I take spots 6 and 7, you take 8 and 9" and we work them out

#

But instead we're all hijacking the only slot we have that would not disrupt the vanilla functionality - the disabled shuttle slot

#

And after you release a couple of mods, you will learn you can have all the ideas in the world, but inevitably you will be limited by what we are allowed to do given limitations in the game files we have access to

#

So seeing someone trying out a new thing and having it work in the capacity they wanted, yeah, kinda shocking

lime mesa
#

I don't really mod though I just wanted this one bad, and someone inadvertently told me I couldn't do it. But you're still right, if you was to over time mine half a world and that data was running synchronized w game at all times, yep

#

Gon crash, and keep doing j that

fresh arch
#

I don't have the experience or knowledge regarding save editting or terrain edits to say "this straight up won't work"

#

I think most of longer-time players have just learned "terrain edits will not persist" and work around them instead of working on fixing them

#

Then there's the whole issue of MP sync which I will not even pretend I know stuff about

lime mesa
#

I'm familiar with midi controllers but only bc I produce as a hobby

#

Music by yours truly ._.

#

There will always be latency though, I find direct synthesis on daws is far more effective anyways. I can't stand hitting a key and half a second later hear it 😦

#

-Throws my rythm off-

vale iron
#

The way it was described above sounds like it could work for single player. Multiplayer terrain edits were always problematic on vanilla anyway.

lime mesa
#

The sound qaulity is slightly ducked bc I'm still working:3

This is an excellent example of what MPC Sync can render, not a tutorial at all just how I use it (when I do anyways) GekHappy

hearty wasp
#

tbf from the way they're describing it works I don't think it should have a great impact to multiplayer

#

terrain edits only get transmitted live and not uploaded w/ a base and as others said it's iffy at best even then

half arch
# lime mesa

i wasnt sure if you were just doing a pun / joke the first time with the MPC thing xD
i think was a typo FF just meant Multiplayer sync, not an Akai MPC :p

#

good jam though