#nms-modding

1 messages · Page 40 of 1

brazen nymph
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question: is it possible to make a mod that just makes your quicksilver count infinite?

brazen nymph
solid hawk
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You can use a save editor to give yourself QS, but there is a limit to the maximum amount.

neat locust
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How do i fix the trace of metal quest

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i cant find it

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please

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when i go to raw json i need to keep scrolling but i cant find the quest

sharp grotto
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that is another ruin for the game

neat locust
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Does nobody seriously know how to use the save editor??

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wild

brazen nymph
neat locust
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application

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people here are talking bout a save editor

steel crypt
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@slate veldt I looked into the star thing. I can’t make the square thing happen on my PC. This tells me that it’s a shader thing and if it’s only in VR then it’s VR specific shader thing or some kind of VR driver thing or hardware.

If I’m right, it will only be fixed by HG or Vulkan or the hardware mfg. It might be mitigated by lowering the brightness of all stars through creating custom palettes for it. Might see if changing some video settings affect it?

slate veldt
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Good to know! I'm gonna mess with some of the graphics settings later today when i test it, assuming i have the same issue that was reported.
I did mention to that user that it should be reported, as it seemed only HG could resolve it

steel crypt
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Looks to me like maybe a shader is not using a transparency flag like it should but it could be many different things causing it.

solid hawk
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People will come to this channel asking about save-editing, but this is a channels for mods, so those few experts in save editing don't hang here all the time. In NMS-land mods and save-editing are considered two separate things with different knowledge and skill sets.

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As far as finding a specific mission, just have to dig through the raw save json. No magic trick to it. Very tedious and time consuming.

slate veldt
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well, tbf

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agree that its different knowledge / skill sets though

solid hawk
slate veldt
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right, just validating why the questions end up here

solid hawk
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People can ask, if they wish, just may be waiting awhile for someone to come by who can provide an answer to their questions.

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Most of us who are in here more often fall more into the mod category.

slate veldt
solid hawk
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I can help people with gui stuff in the save editors, but leave the direct json editing to those experts. Too much of a chance that things will go sideways.

slate veldt
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regarding the save editor/mod discussion, i'll ask if save editing can be moved to the Troubleshooting thread under #nms-questions

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yeah, i think when it comes to broken quests, we usually just handle it in the help / TS channel

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when its like "how do i unlock all base parts, etc", we try to direct it out of #nms-questions

solid hawk
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Yes, that's what bk201 and devilin pixy normally do

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Often times I'll redirect to the savegame-edit channel on the C & S discord.

slate veldt
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They may even be more knowledgeable than us in #nms-questions .
I rarely mess with the json but have done enough of it to know my way around it at least.

upper quarry
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can i edit my story progression with save editor?

fallow meadow
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@neat locust Do you still seek help for the Trace of Metal quest?

fallow meadow
nimble lagoon
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Anybody having a weird transparent grey square appear between your minotaur as it walks around?

fallow meadow
nimble lagoon
neat locust
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even in the modding server nobody is answering

neat locust
fallow meadow
neat locust
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ik u gotta tweak a number in json and make it a number down like (-3 to -2) or something

hearty wasp
neat locust
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i see

fallow meadow
hearty wasp
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we just don't got a massive amount of ppl all over the world and those who do don't stare at those channels all day so you just need to be patient or sometimes ask again at a different time if your message got pushed up

brazen nymph
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it seems to not be wanting to embed, so basically it is adding the incinerator (flamethrower) to the game

fresh arch
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It doesn't embed because you have a low level on the server

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!familiarrole

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

• 🔓FileUpload Unlock uploads, link embeds, reactions, and #memes🤡 with <@&337090468900765706> role (Xp Level 5).
Chat Chat to gain Xp (except #bot-spam where you run commands). Don't spam, there's a cooldown. Run !Xp to check level & !RoleHelp for more info.
• 📸 #nms-media » any NMS capture (add text for Xp). Other channels for screenshots? Run !ImageHelp

brazen nymph
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oh, ok

lofty granite
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can you edit a technology upgrade's stats with a save editor

lofty granite
brazen nymph
hearty wasp
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if not proc upgrades > tech table controls the stats
if proc upgrades > its proc gen ID controls the stats

hearty wasp
sharp grotto
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or is my multitool old enough for it to have haha

hearty wasp
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it was enabled for a couple patches before being disabled from crafting again

sharp grotto
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well, then i have something "rare" 😛

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my good old fetus deletus haha

upper quarry
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Is it possible to edit story progression with the save editor?

solid hawk
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Not in any simple, easy, or risk free manner.

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Raw json editing

rigid gust
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@steel crypt It was me that had it. I do have a couple poor screenshots if you'd like. Unfortunately I have toggled every possible setting from lowest to max, and it's really not doing anything. I'd report to HG, but tbh I haven't had the time to look up how.

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Still, even if it doesn't fix anything, I am curious to try out your mods.

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Again, not expecting anything, but if you have questions just out of curiousity I'd be happy to answer any

steel crypt
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!hg

hardy auroraBOT
rigid gust
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Appreciated! Both the command and looking into it.

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I really am curious what's happening with my specific setup that is causing this

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I have seen sporadic questions about the same thing, but looking up footage on YouTube, it seems it's definitely not universal. May even try rolling back drivers a bit

steel crypt
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It could be a lot of things.
A few off top of my head:
The VR hardware renders this way. In other words, the driver and the hardware together render that way. (This could be an optimization method or various other reasons it might be on purpose.)
Vulkan does not play well with your VR. Which could be a Vulkan issue (not likely) or VR driver issue.
Could be HG making it happen that way with their shader pipe for that in VR. Maybe on purpose.

Since we have no practical way of dealing with shaders now, I can't see if it could be changed there. If it's a HG thing, it's a shader pipe or (not likely) an .exe thing. They must change those, we can't.

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@rigid gust

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My money is on HG. A shader thing. Maybe on purpose...but who knows...
I really think your best route is to report WITH SCREENSHOTS. That seems to be the most likely solution.

rigid gust
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Regardless, I'm still going to look into various mods you've made just as a way to spice other things up a bit.

steel crypt
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I'm going to be updating my mods soon. Like maybe tonight or tomorrow. FYI
Have you seen footage of VR that doesn't look square?

rigid gust
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Exciting! And yes, but not in Orbital.

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Ah, found a stream in Orbital and it seems to have it. I guess there's the answer: VR only shader weirdness introduced between Echoes and Orbital. Bug report as soon as I get home. Thanks for everything!

median thicket
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Mm. I've found how to disable NPC distress signals from minotaur, but now i'm thinking if i even should

spiral condor
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Is modding not against the rules

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What If I get a mod that allows me to discover every planet and creature

fresh arch
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No it's not

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THere is no such mod

upper quarry
fresh arch
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You are free to use mods, save editors and other tidbits as long as you don't cause harm to other players

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Then it's ban hammer up your ass

spiral condor
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Oh

fresh arch
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The effects of mods and save editors are mostly local / client-side only

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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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3rd link for more detailed explanation what works and not in MP

spiral condor
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Thank you

median thicket
upper quarry
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heard of this method: buy many distress signal, keep using them until you have 5 marks, check SOS signal of a ship, check if theres a blackbox or a npc around and land if theres a blackbox

median thicket
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That requires nav data.

rustic mantle
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im not the best at it so can someone help me set up the timer skip mod?

fresh arch
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Get an up-to-date mod from Nexus Mods

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See 1st link in bot message above to learn how to install mods

upper quarry
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could story progression could be edited with the save editor?

vale iron
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Possible but not easy. Requires raw JSON editing. Don't think either main editor has been updated to Orbital

fallow meadow
upper quarry
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damn

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you counted that?

solid hawk
upbeat dune
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Is nomnom updated for orbital and do I need to install a new version or will it just work with the version I already have

fresh arch
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Nope

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None of the SE were updated for Orbital

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Depending on what you need to do, it might still work

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Ex. if you want to add one of the new items, you'll have to edit raw JSON and write the item ID by hand

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Instead of picking it from editor's database

upbeat dune
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And then ship parts if I felt like it

fresh arch
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1st should work, the latter like I said, manual edits

solid hawk
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Whether or not he fixed the GamePass issue, no clue.

fresh arch
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My bad then

solid hawk
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NP sir. Hard to keep track of everything. 🙂

fallow meadow
upper quarry
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so installed this: https://www.nexusmods.com/nomanssky/mods/2144
and placed both pak files in pcbanks folder, made sure i renamed disablemods.txt to enablemods.txt
i start up the game as normal, hop into a save and look for things that supposedly trigger the choices, but i have none...

fresh arch
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PAK ~ Place both *.pak files in <No Man's Sky>\GAMEDATA\PCBANKS\MODS

solid hawk
fresh arch
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You need to create a MODS folder in the PCBANKS directory

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And place the PAK files inside of it

upper quarry
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im stupid ash

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it works now 😄

lime mesa
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is there a way to generate the same ship over and over and over again with different colors but the same body using goatfungus save editor?

lean prairie
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i doubt it, you can only modify them using seeds

fallow meadow
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If you really wish to get something specific, go visit here

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!creativehublink

hardy auroraBOT
stone condor
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anyone know any good visual mods that work on orbitals update?

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like whats the best ones

solid hawk
wintry dew
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Anyone know if you can get ship parts from nomnom or is it just fill stacks

fallow meadow
wintry dew
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Just don’t wanna go through the grind of finding the parts I want but using JSON is kinda difficult

fallow meadow
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Unless familiar with the raw save data, I can imagine it difficult to figure out what and how to change

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And there's like 240 or so parts currently, for which you will need to know the IDs

wintry dew
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Yeah and that’s a lot to remember

fallow meadow
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Give it some time. I am pretty sure it won't be long for save editors to include the parts in the product table

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@wintry dew I bet there might be mods out there?

wintry dew
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I don’t even know how to add mods

fallow meadow
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Ah ok

wintry dew
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With out them breaking the game (laggy or just not working)

fallow meadow
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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fallow meadow
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I see a mod that adds the parts to the Trade Terminal

wintry dew
fallow meadow
lean prairie
ocean prairie
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Does anyone uses vortex for mods on this game?

fresh arch
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Some people do but we mod authors recommend not to use Vortex

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Vortex (or any other mod manager) can not tell conflicts between mods due to how game files are handled

vale iron
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Plus, some of us (me) put multiple versions of the mod in the Nexus zip file and leave it to you to choose which one you want. Vortex doesn't like that and installs all of them

fresh arch
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Well you could look into creating a scripted installer / FOMOD to include in the ZIP package

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But aint nobody got time fo that

vale iron
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Exactly. I could either spend my time figuring out how to do a FOMOD and keep that updated, ORRRRRRR let people figure out how to open a ZIP and look at the contents

white ermine
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hey guys I,m playing on pc but I want to find out if i can mode my switch but the ismyswitchpatched thing dos not work cuz the first didges of my switches numer aren,t availeble on the website so anyone can help me out a lil bit?

fresh arch
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I haven't heard about anyone using mods on Switch

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Dunno if that's even possible

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I've heard that if you do something with the software you can pull out saves for save editing?

white ermine
vapid tide
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do I NEED amumss to run installed mods?

white ermine
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nvm that I can,t install anything nor hack it XKJ is the UNlucky number

solid hawk
# vapid tide do I NEED amumss to run installed mods?

Nope, but you will find it handy if you want to use more than a minimal number of mods. Without combining\merging, using AMUMSS and Lua scripts, NMS can only use ONE mod .pak that changes any particular game file.

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Example, you put two game .paks into your MODS folder. Those two mods both change REWARDTABLE (the most commonly modded file in NMS). Only the last loaded will work, the other will do nothing.

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AMUMSS can also check for these conflicting .paks.

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So, you don't NEED AMUMSS, but then again, you technically don't NEED 10 fingers either. 1 for use, 9 as spares. 🙂

ocean prairie
steel crypt
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@round sinew

round sinew
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wooot 🥳

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thanks jason!

vestal wigeon
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Nom nom save editor is a very good tool for transferring and backing up saves

ocean prairie
brazen nymph
rigid gust
rigid gust
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actually I do have a general modding question. How do mods work with nultiplayer? Like, for example, jasondude has a mod in there that affects how many rounds are fired in a burst. Multiplayer just trusts the other clients and goes with whatever they say? Mods get disabled? I'm not sure how it works.

fresh arch
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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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3rd link for a detailed explanation

rigid gust
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Thank you, I don't know all the commands for this Discord yet.

fresh arch
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Only selected data gets synced between clients in multiplayer

solid hawk
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NMS MP is really pretend. Doing your own thing, with other players in the vicinity

fresh arch
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Ex. your player position gets send, but not the shape of the terrain you're on

solid hawk
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Or the colors of things if using a color mod

fresh arch
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So if you have a mod that changes planet generation and spawns a mountain for you, other players will see you walking in the air

rigid gust
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Of course. But for things like projectiles, speed, player location, it trusts the client. Good to know!

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I didn't think it would transfer your mods or anything like that (A horrifying thought tbh) so visual stuff will always be per player. Was more wondering about objects, and that link sums it up perfectly.

steel crypt
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I think AI behavior and projectiles and player actions are synched. I’m not sure what controls the AI behavior. I can see it change if I go close to some AI ships that are near another player ship. I can see the other player react to it. I only guess it’s controlled by the local instance host?

hearty wasp
steel crypt
karmic thistle
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i need some help

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i have 2 accounts, my main and my spare, a friend gifted me nms on my spare account, but now i got nms on my main account
so i tried to transfer my spare account saves to my main but i cant?

fresh arch
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@rigid gate

karmic thistle
rigid gate
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Nah that's great! Not gonna lie, would be lovely to see officially supported

hearty wasp
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also try asking in !creativehublink

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!creativehublink

hardy auroraBOT
hearty wasp
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they specialise in save editing adjacent stuff there

lime mesa
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what does this button do exactly?
like use the previous ships color or the old nms ship colors?
(or smth else idk, also this is the goatfungus save editor)

fresh arch
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it sets the flag for legacy colours for starships

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At one point in game's development, HG changed how the colours are applied to starships

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A starship with the same seed can have two colour variations: one using the old rules, one using the new (current) ones

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This flag is initially set for our 1st starship - that's why Radiant Pillar is red and white

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If you try to add it in save editor using the same seed but without the option for legacy colours, it will be green and white

lime mesa
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oohhh thats cool

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good to know

civic prawn
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is it possible to transfer my ps5 save to my no man’s sky on steam

upbeat dune
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anyone know how to do the ball ship trick with nomnom

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anyone wanna test the IsCool tick

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nvm im dumb i forgot to hit file save

lime mesa
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is there a mod that fixes how darker colors look? they all look green like this for some reason and its so annoying

upbeat dune
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at least it looks like it

lime mesa
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texture doesnt really change on it depending on lighting, just dissapears in the complete dark (as all other colors do pretty much)

lime mesa
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do you have that on your side?

lean prairie
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its not a 100% but its significantly better

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works for your character appearance colors too

lime mesa
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yeah installed it

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nothing changed regarding my problem, which is disappointing

steel crypt
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can you pan around the space sky and get pics of opposite sides?

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pics of sky...space sky

lime mesa
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sure

steel crypt
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like maybe 1 with sun and 1 opposite

lime mesa
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its not my main ship, its just a ship I just generated randomly, but any ship has that color instead of black, Idk if this is what you wanted

steel crypt
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Oh also a pic of the ship in the UI ship menu would be helpful

lime mesa
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but its not just ships, its everything that is supposed to be black (like character customization stuff has that green stuff on it too)

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like this for example

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(settings are on ultra)

steel crypt
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I don't know a lot about this, but I don't think there is ever a real black in NMS.....maybe somewhere but I haven't seen one yet. I'm pretty sure there is a shader flag in the texture material that's doing some light reflecting and it might also be coloring the reflection. Depends on the texture. You can't have black without light reflection...or atleast some cuz it would look really bad.

lime mesa
steel crypt
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On that one pic with the purple and green, the purple is ambient light. The green I think is ambient light and a material coloring....possibly. I would almost have to see it in motion and the whole surrounding area to know.

lime mesa
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so im pretty sure its just about metallic

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i mean it only affects metallic so yeah its prob just relfections

steel crypt
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There are so many lighting sources and things that color other things.

lime mesa
lime mesa
steel crypt
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There are a bunch of ship textures that have a reflection and that reflection is colored in the material.....which will be colored the same every time no matter ambient light.

lime mesa
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its still just pixelated green

steel crypt
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all lighting in NMS colors something else.....everywhere I can think of anyway lol

lime mesa
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lol, just dont understand why its a disgusting green 💀

steel crypt
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The ship in the UI menu has a single point light that's basically almost white and the LUT filter is passthrough..... so that UI image is basically naked from external coloring.

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If you look at the cockpits of most ships, you'll see a purple-ish blue (if I remember right) reflection. That's not reflecting external color, it's always that color based on the material.

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I know HG likes color and not black and white so much. I suppose they do that to black because if there is not proper light in a location, you'll still be able to see the texture somewhat instead of it looking flat black and all weird like. Realistic would be to always shine a wee bit of white off of it, but HG like color 🤷‍♂️

lime mesa
steel crypt
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I agree. I would have personally done it differently.

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In order to change it, you would have to mod a bunch of material files/make custom ones and or textures for ships.

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Like I said I'm not the expert on this though haha

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Oh yeah.... I wonder if it's a shader mill function....maybe maybe.

lime mesa
steel crypt
# lime mesa yeah id be surprised if anyone is down for that lmao

If I find out anything more, I'll let you know. Also gonna talk to a ship texture dude that might know more.
But yeah I mean if you did ANYTHING that can be black....oh crap that's a lot of things....that are done differently and would require a lot of testing.

lime mesa
vapid tide
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installing amumss to run multiple mods for nsm is sounding pretty sus

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that was just a joke. lol. anyone have a link for a video tutorial on how to get amumss running with multiple mods that use scripts

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and can i host a game with mods enabled, as such if people on my friends list can still join those games?

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(sorry totally noob to modding nms I have been playing vanilla for a long while)

vale iron
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I think the black miscoloring might be related to procedural texture color layers. My unique ships where I use black come out true black.

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There are also some places where HG did a poor job on the textures. I don't know if it's possible to fix the procedural issues, if that's what's happening. The static textures could be cleaned up, but I would need a list of all of them

vapid tide
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im confused here. can i run multiple .pak files that don't contain lua without amumss or is it required to run multiple .pak files regardless and by the looks of the requirements on nexusmm it's not a quick task to complete?

lime mesa
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new cape has it too

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its a silver like material if you dont have black as the color on it

solid hawk
solid hawk
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Nearly all "modern" mods that would work with Orbitals have .Lua scripts.

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Probably on the order of 80-90% of mods since 2019.

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If you run into any that you can't find an Lua script for, just ask. May be one floating around.

steel crypt
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Somehow half of that message seems directed at me 🤔
jk

solid hawk
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jk 🤪

steel crypt
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Terra Firma 2 is soon. I can feel it. Or I’m lying to myself to mitigate the insanity.

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You know how many times I’ve seen the loading screen? I don’t.

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Cuz it’s all one gigantic blur.

hard mortar
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Hi, I wanted to transfer my thing from Xbox to PC, but I was told I could get some help here to transfer my save to PC, does that require I have the Windows Store version of the game?

vapid tide
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is amomss only used when multiple .pak files have lua scripts?

solid hawk
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@vapid tide AMUMSS processes .Lua scripts. Without AMUMSS, Luas are worthless and do nothing. The main purposes for using AMUMSS\Lua are two fold:

  1. To self update mods to latest version. This is important, because NMS mod .paks are, for the most part, NMS major version specific. You try loading any mod .pak that makes changes to a global file that was made for NMS 4.52 and try loading it in NMS 4.63, enjoy the game crash.
  2. To combine mods that conflict with each other (make changes to the same game file(s)).
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Mod .paks contain complete copies of the game files the mod makes changes to.

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NMS can only use one copy of a given game file.

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So, if you have two mod .paks that make changes to the same game file, only the last loaded will work. First mod .pak loaded will replace the vanilla game file, 2nd mod .pak loaded will replace the 1st mod .pak loaded.

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If you're just running a handful of mods, probably not much of an issue.

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The more mods you use, the more likely you'll get mod conflicts.

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As an example, let's take the REWARDTABLE file. Probably something like 25-50% of mods make changes to this file. Without combining\merging using Luas processed through AMUMSS, you get to choose one and ONLY one of these mods to use, because that's all that will work.

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So, if you want a mod for more QuickSilver and a mod to get more words to learn languages faster, then you would need to combine them or pick one and forget about the other, because they will both be making changes to REWARDTABLE. 🙂

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There's a reason so many mods for NMS have Lua scripts. Almost a necessity for combining\merging if you use mods.

upbeat dune
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hello save editor nereds

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if i leave my creature seed at 0x000000000000000000

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what happens

solid hawk
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AMUMSS can check for the aforementioned conflicts as well.

vapid tide
solid hawk
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and there's no conflicts between them, yes. 🙂

steel crypt
upbeat dune
solid hawk
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nerd

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Or dren for the dyslexic

vale iron
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Usually dyslexics get the beginning and end characters correct, so nred

fresh arch
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@echo plinth

echo plinth
fresh arch
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There is no white version in game files

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Since game applies colours to that decal procedurally

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Get any photo editor and invert it yourself

echo plinth
#

🙏🙏🙏

hard mortar
#

Hi, I wanted to transfer my thing from Xbox to PC, but I was told I could get some help here to transfer my save to PC, does that require I have the Windows Store version of the game?

fresh arch
glass gate
#

Is there any mods that allow you to build the Utopia expedition buildings on freighter bases?

Before, i used this mod https://www.nexusmods.com/nomanssky/mods/2235
But it seems to be out of date now. Beyond base building doesn't allow me to build them either.

Nexus Mods :: No Man's Sky

Build for free without restrictions and scale any object

fresh arch
#

This one adds the Utopia research stations into base building parts tree

glass gate
fresh arch
#

No idea, prolly not

#

At least I dont recall anyone asking for them

#

The only reason why the mod I linked has them because someone asked for them to be included

glass gate
solid hawk
#

Beyond Base Building might get it. I've put nothing in there specifically for those items, but there are some generally applied settings which could make it happen. Let me know how it goes.

#

Else, I'd need to look one by one

solid hawk
#

yep

glass gate
upbeat dune
#

hello, None of the changes I make in my save editor are actually saving, even after clicking file save, I use NomNom with microsoft store

#

why might this be

#

and how can i fix

upbeat dune
#

Turns out I was wrong

#

it was just the Creature editor

#

the json doesnt edit

upbeat dune
#

fixed it

solid hawk
steel crypt
#

I know this will solve a bunch of people's anxiety issues waiting the eternity it takes to get out of a ship. (unfortunately not jk) 😅

#

I've seen a bunch of requests for it.

solid hawk
#

Same, that's why I did it. Made it awhile ago for someone here, but he never responded, so figured he'll get it if I publish. lol

#

Feel like I'm stepping on Lo2ks toes. 🫢

#

He of the QoL

steel crypt
#

Right ha does seem like one of his.

forest tide
#

Is there a way, either ingame or through save editing, to change the racial composition of a capital ship?
Change from Vykeen to gek, etc

forest tide
#

I assume that's a save editor?

#

Lemme google

forest tide
#

Found it, and got it done

#

Appreciated, Newt

wintry dew
#

Np

#

If you need help with anything (or most things) with nomnom just ask

#

(Or ask anyone else in this channel)

forest tide
#

Idle commentary. I was looking at the NMS Center site to toy with making a custom ship.

The fact that it can deliver a ship directly to you seems like black magic

ocean prairie
#

Does anyone uses vortex mod menager for this game?

lean prairie
#

it's not recommended

#

nor is it needed when it's just drag & drop

solid hawk
# ocean prairie Does anyone uses vortex mod menager for this game?

Vortex has issues due to the way NMS modding works. 1) Mod .paks, for the most part (exceptions being pure TEXTURE mods and some model replacement mods), are only good for the NMS major version they were created for. Vortex will happily allow you to install a 4 month to 8 year old mods that'll crash your game. 2) With NMS mods, the game will only use one copy of a given game file in a mod .pak, last loaded wins. So, if you have multiple mods that make changes to the same game file (incredibly easy to do if you use more than a handful of mods), only one will work. We call this a conflict. Vortex doesn't check for these either.

ocean prairie
solid hawk
#

The above being said, you can use a tool called AMUMSS to check for those conflicts and can be used to solve them by combining\merging conflicting mods into a single .pak, using the Lua scripts that are available for most mods.

#

Not required, but useful. 🙂

ocean prairie
#

But its not? or is it?

#

Here are the mods i use , do you think some conflict? I did read through all their description and it seems they dont but maybe some do i dont know

solid hawk
solid hawk
#

Both DerelictAlwaysSCalss, and More Words use the REWARDTABLE file.

#

Better Ship Transfer Range and Faster Analysis too. Both use the GCGAMEPLAYGLOBALS game file

#

Might be others, but you'd need to do a conflict check to be certain

rancid hollow
#

If someone gives u a save edited ship, will the stats stay save edited (as in he sells to an npc n i buy it from the npc)

vale iron
#

No

rancid hollow
#

Aw

#

Sadge

ocean prairie
rancid hollow
#

I am debating if to get safe wizard or not since i can transfer ps4 saves to ps5

#

But i would lose my existing save

solid hawk
ocean prairie
leaden laurel
vale iron
#

I think goatfungus/NMSSE has been, not sure about NomNom. I think not

ember harbor
#

@fresh arch do you know where should i look to see why its blue ? thanks

vale iron
#

ship seeds is most likely

#

ship scene value might be as well

fresh arch
#

Before you attempt anything I would recommend checking the seed value against Mjstral's customizer bot database

#

Preview the seed and see what kind of design it will spit out

#

If the seed value results in a different coloured ship then maybe something is wrong with game files

ember harbor
#

running seeds coming up with different ships i think i doing it wrong XD

vale iron
#

Different seeds will be different ship combinations with different colors. Are they all blue?

ember harbor
#

no they not the color of mine

#

some of my ships are blank

#

oh my interceptors are blank

fresh arch
#

Stop looking in the raw JSON

#

Open the Ships tab in the GUI

#

Read the seed value from there

forest tide
#

I was asking about it somewhere else yesterday, but do yall know if there's a way to keep the game from pausing when tabbing out?

I know calculations like timers and refiners continue, but aiming specifically to keep the game running so I can tab out during things like transitions and travel.

#

I was considering that I could possibly find out what addresses are triggered by being in multiplayer(since the game can't pause in MP) and seeing if those can be manually triggered to operate in SP, but that'll be a hugely time consuming process, so I figured I'd ask around here first lol

solid hawk
brazen nymph
#

does anyone know a mod that lets you resize all base building items?

solid hawk
#

Lots. Beyond Base Building, gBase, Unlimited version of Ultra Base Building. Be aware that scaling (resizing) breaks snapping, so if you make to big or small, you'll be using free placement a lot.

solid hawk
#

This limitation isn't something modding can fix. Design of the build system. Scaling is dynamic, while snaps are static. As the size of the object changes, the snaps stay in the same place, so either get put outside the bounds of the object or buried within.

rancid hollow
#

Guys help me here, should i get save wizard or not😭

#

It does seem worth the money but also i dont wanna pay

solid hawk
#

No PS here, so I can't give an opinion

rancid hollow
#

Would you?

solid hawk
#

I know it has something to do with transferring PS saves, but that's the extent of my knowledge. Give it time, people who know enough to give a good answer will come along. Have to keep in mind the denizens here are from around the world. Have school, world, sleep, family....be patient. 🙂

rancid hollow
#

Yeee ik

fresh arch
#

What do you need save editing for PS for

#

Maybe whatever it is, it can be done with service bot?

rancid hollow
#

Love me some high pew pews

upper quarry
#

Damn, AMUMSS seems hard to operate

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for guide

#

The installation is the most difficult bit

#

Once you're done, it's copy-paste-run to compile mods

solid hawk
upper quarry
#

I'm just stupid

solid hawk
#

Now you have knowledge. 🙂

upbeat dune
#

how do i save edit the old building parts in, i really want to use them they look so sick!

wintry dew
#

I have memory fragments as a crafting recipe and they keep going up 1 tier every so often and don’t know why

rancid hollow
#

Since atm we only have ugly fighters w 4 sc slots n u maybe wanna do a friend a favor since they dont have access to a save editor because console (specifically ps5)
Have ur friend get the ugly 4 sc slot ship
Use a save editor on the gold vector and change its stats (dunno if this is even necessary but it worked for me xD)
Do the ship trading glitch at a normal space station and u should dc for 3 seconds or so, ship will spawn back in and ur friend should be able to get in without buying the ship. Stats and sc slots will be transfered

#

323 damage and 199 shield

#

Items too

#

Original ship will be lost

ancient delta
#

Please tell me there's some way to disable fauna sounds. I found a neat planet but the butterflies have a horrible noise

#

Very loud even at a distance, and even killing the creature doesn't stop the audio for a while

solid hawk
#

Don't know if it kills that particular sound, but look for the mod gSound

blazing lodge
#

can you no longer play online when you have the game modded? i could have sworn you could before... but right now if i play modded, noone other than me is in the anomaly...

narrow oasis
#

Is there a automate mod for the refineries for example?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 3rd link

blazing lodge
hearty wasp
#

personal experience is otherwise anecdotal

#

but feel free to post MODS folder so we can see what mods you have

#

like this

blazing lodge
#

yeah something with my mods is causing me to not be able to connect... should not be the case but it is... if i switch to a vortex profile with none of the mods enabled, i connect and get palyers in the animaly, if i have teh profile with the mods enabled, not a soul appears

hearty wasp
#

if you have a weird pet that'll do it

#

but also it can just be your game taking it's time connecting to the servers when you have some mods installed

blazing lodge
#

sorted. they all claim to be still compatible, and i don't have any pets yet, beyond the monstrisity one from twitch drops a while agop

hearty wasp
#

started by yeeting anything before 2024, you can add em back later

#

and then yeet anything related to ships or pets

blazing lodge
#

honestly, if i can'T propperly play with this modlist as it is now, i might not play at all untill i can. 90% of those mods are not negotiable to ym brain (might be the autistic stubborn part of my brain, and yes i am diagnosed officially)... but i will try and see if that helps

solid hawk
#

Since using Vortex, chances are several of those aren't even working due to conflicts, but yeah, outdated mods are BAD

blazing lodge
solid hawk
#

With the exception of pure TEXTURE, shader (ArghWater) and to a limited extent model replacement, mods MUST be updated to at least the latest major version of NMS (4.6x currently). Else they'd be missing data from their files in most cases.

blazing lodge
solid hawk
#

Most of those, prior to 3/27/2024 should have Luas, so you can update yourself, if the author hasn't updated the .paks

blazing lodge
#

okay yeah, that seems to have actually been the issue... bloody fek... now to find the luas to rebuild them i guess...

fresh arch
solid hawk
fresh arch
#

or individual mod download pages

hearty wasp
blazing lodge
#

any of these that yall think should not need an update due to what tehy are (those you know at least)? stufdf like HDclouds and so on should be safe, right?

solid hawk
#

Argh, interstellar hole, better scanning icons, and HD clouds should be ok to leave as is. The rest should be updated.

hearty wasp
#

all of lo2k's mods can be checked here

blazing lodge
#

alright, put back all but theese three, and it still works, so yeah... the truecolor one might be good to go too, can'T quite remember what mod that file's from

empty parrot
#

hi all, whats the best mod manager to use?

fresh arch
#

None

#

File explorer, copy and paste is enough

#

No point in using a mod manager when they can't tell conflicts between mods

empty parrot
#

okay, so the file folder I download from Nexus, just drop those in the Mods folder?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link for guide on how install mods

empty parrot
#

ty

empty parrot
#

how do you control load order?

hearty wasp
#

if you have conflicts that need merging then you should use AMUMSS

empty parrot
#

thanks!

fallow meadow
empty parrot
#

hi, I've installed some mods and now my flora and mineral scanning isn't working, any idea whats going on?

upbeat dune
empty parrot
steel crypt
#

If you installed a mod that changes flora and minerals such as BPG, then this is normal/a known issue.

solid hawk
#

If you're used to games where all things stay the same, except for exactly what the mod changes, NMS is not one of those. As we are limited to what can be changed and how, it's not unusual, especially with bigger mods, that there are unintended side effects, which a mod may not be after to fix or avoid.

#

THat's not to say this always happens, but it can.

hearty wasp
#
  • Added 32 new decorations
  • Metal Bench, Semicircular Desk, Shelf, 3 Wall-mounted Panels, Floor Platform, Wall-mounted Cloth, Ornament, 2 Mannequins under Eucli-ea Decoration > Furnishings
  • Space Station Globe under Eucli-ea Decoration > Indoor - Large
  • 2 AC Units, Crate, Tall Case, Empty Server Rack, Server Unit under Eucli-ea Decoration > Additional Decorations
  • Space Station Terminal decoration, Wall-mounted Sign, Billboard under Eucliea Lights / Technology > Displays
  • Ship Outfitting Terminal, Space Station Character Customiser, Starship Fabricator under Eucliea Lights / Technology > General Utility
  • Space Station Shed Eucli-ea Outposts > Other Structures
  • Robotic Arm, Container Frame, 2 Large Containers under Eucliea Outdoor / Industrial
  • Space Station Railing, 2 Basic Stairs under Eucli-ea Basic and Cuboid > Special Basic Parts
    Spend less, furnish more.
    https://www.nexusmods.com/nomanssky/mods/367
Nexus Mods :: No Man's Sky

A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.

half tulip
#

Is there other mod sites for no mans sky?

hearty wasp
half tulip
#

What sites are there?

hearty wasp
#

Nexus

half tulip
#

Ok thanks

#

!modding

steel crypt
#

Fail

hearty wasp
#

your rank's too low

#

just read the pins

half tulip
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

half tulip
#

Question: do you have to use amumus to use mods?

hearty wasp
#

not if your mods don't conflict and you are OK with re-downloading most your mods after each update

half tulip
#

Ok because I won’t be using it as it’s too much hassle I’m just doing it by the job bank method

inland lion
#

Where's the log file located at? Game keeps crashing, need to hopefully find out what mod is wrecking it.

hearty wasp
inland lion
#

Ah

#

Fair enough

#

Luckily, won't take that long. I only have like... 7 or 8 mods

#

Okay, then. Disabled 4 mods, now I get an error behind the game that won't come to the forefront

#

Oh, now it comes to the front.
"Potential mod incompatibilities have been detected - please disable or remove mods if this error persists."
What incompatibilities, game? I haven't changed this loadout since yesterday, and you worked just fine then...!

#

Okay. Disabled all but two mods, and those are JUST backend things. There's no reason this should crash...

#

It started out okay... but then it not only crashed, but it also nuked Discord with it!

#

Okay. Removing the last two mods now...

inland lion
#

This game is now completely unmodded.

#

I have even re-enabled the 'Disablemods.txt' file to disable things

#

Okay. NOW if I get that error, my save is likely corrupt and I've gotta make a brand new one. Luckily, I didn't get TOO far in it.

#

Aaaand that's a dead save.

#

Fahk

half tulip
#

Please squeaky let me know if the new one works

inland lion
#

I will let you know

#

But I know it worked before. It just didn't work with this save, and I have a feeling I did something that broke it. I just don't know what

half tulip
#

Don’t mind my nosy ness I just observing to see if it’s worth modding

inland lion
#

You're fine

#

Even with no mods and a brand new save, crashed... so guess I'm reinstalling from scratch

#

I must have accidentally messed with some file or something

#

Well, first gonna verify files

half tulip
#

I wish you luck 🍀

inland lion
#

What's weird now, though... is that in playing the game, it actually killed Discord again.

inland lion
#

Okay, NVM! My computer looked like it needed to restart, so I thought 'Maybe that's it.' Gave it a restart, game boots up just fine now!

#

Now I'm sad I deleted my old file before I did that... oh well. Hadn't even gotten off the first planet.

half tulip
#

👍

#

I’m about to start my modding adventures I’m hoping all goes well

inland lion
#

Good luck!

half tulip
#

Thanks ☺️

trim nymph
#

Yo guys I was told to come here because I wanna do some save editing

shy grove
#

@trim nymph I believe you'd need the ability to install the Xbox app on a PC. I don't know if the Xbox Microsoft store works on Mac. Highly doubtful.

fallow meadow
trim nymph
#

I have Java installed

#

I just don’t know if I could edit it because at the time I joined my friend

fallow meadow
shy grove
fallow meadow
trim nymph
#

So what do i do

#

Hello?

fallow meadow
trim nymph
#

Isn’t there a app that allows you to run windows on a mac

fallow meadow
#

So unless you are able to create a Windows session on your mac to install the Xbox app and use it to sync the files with, there is not much you can do.

trim nymph
#

Ok so I can but how do I save edit and what do I do when I do it

fallow meadow
fallow meadow
trim nymph
#

Ok but I don’t know what I’m looking for in terms of files

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

Above you see the default locations for save files depending on platform

#

Once you have the Xbox App installed and you log into it, it should attempt to sync the save files through the cloud

trim nymph
#

Ok but what is save editing

fallow meadow
#

Save Editing in short, is altering your actual save data. This allows you to do pretty much anything with your save state, from adding items, to learning tech, to giving yourself ships, units, expedition rewards, or anything the game stores in that data

trim nymph
#

Doesn’t that affect other peoples gameplay

fallow meadow
#

In your case, it was suggested to make up for the items/resources you lost, which can be done through a save editor

fallow meadow
trim nymph
#

Even if I played with a friend?

fallow meadow
#

It is basically a local thing.

trim nymph
#

Ok

fallow meadow
#

When playing with a friend, you and your friend have your own saves

trim nymph
#

I was just wondering because normally you can’t mod multiplayer things

#

Because say you get a better ship and spawn kill someone or something

fallow meadow
#

True, but you are technically only altering your own client side game/save

trim nymph
#

Ok

#

Alright, I appreciate the help and I’ll look into it

fallow meadow
#

And being able to kill some other player, is dependant on the other player's game settings. Sure you can make it really easy for yourself to a point you pretty much spoil your own game, but why would you? We recommend to be careful using a save editor and allow the game to remain at least somewhat of a challenge.

trim nymph
#

Oh no I wasn’t going to do that I just was using an example I just wanna use it to get my items back

fallow meadow
trim nymph
#

Perfect thanks!

fallow meadow
trim nymph
#

Sorry i was reading the GitHub page

#

The first one is for cloud play

#

The second is how to connect to the internet using computer

#

Yeah I just don’t know how to hook up my Xbox to my laptop

fallow meadow
#

Yeah, I am not sure if either of the above provides any way to access the Cloud Saves.

trim nymph
#

Yeah i don’t think so

#

I don’t even know if you can access the cloud saves

#

Because I don’t think the game encourages modding

#

Neither does Xbox

#

I Definitely could be wrong

fallow meadow
#

No Man's Sky is perfectly fine when it comes to modding. It just depends on the platform if modding can be done to begin with. There is for example no way to mod the game on Mac. Access to save files is something else, where on console this is sometimes impossible, other times needs a workaround.

trim nymph
#

Here’s a question for you, my original problem was that I traded a ship with an npc at space station and forgot to transfer all my items but when I got to the space station I had to get out of my ship so it should have saved then right?

fallow meadow
#

Correct, as soon as you exited your ship in the Space Station, a restore point was created. Anything after may have only been an auto save. So unless you created another restore point since, you should be able to load up the previous save. You can do this in-game, through the game Options.

trim nymph
#

But the problem is I created another one because I got in and out of my the one I got from trading to see if my items were transferred

#

Is there any way to retrieve these saves?

fallow meadow
#

What you describe above, created another new restore point, which overwrites the previous. There is no way to retrieve any previous auto/manual saves, only the latest of each will exist unless you make backups

trim nymph
#

so am I screwed or is there another way

fallow meadow
#

For that matter you are screwed. The only way to make up for it, is by playing or using tools like a save editor

trim nymph
#

Alright well thanks I’ll get to work on getting my items back!

fallow meadow
#

@trim nymph I think Bootcamp or Parallels allows for a Windows install to then get the Xbox App installed. Not sure if worth the effort, but feel free to ask for further assistance if you wish

steel crypt
orchid needle
# steel crypt

Is this the effect of using mod? Could you pls tell me which values are in the file for these two different parts?

half tulip
#

I was wondering what branch do you have to be on for mods to work, I’m currently on experimental branch and I can’t get my mods to run

#

Nvm I got it working

hearty wasp
hearty wasp
#

if they don't just try them out one by one

half tulip
#

Thanks

fresh arch
half tulip
#

Is there a mod where there’s additional freighter types

fresh arch
#

No, I don't think we can go past the existing types

#

Only reskin those with new models

#

Main two that come to mind

half tulip
#

Thanks

fresh arch
#

Actually scratch that

#

Those do add new freighters alongside vanilla models

#

Apologies for being wrong for once

half tulip
#

It’s okay I noticed it says for endurance update but says updated on March 18 2024 wich is recently is it compatible with orbital update?

half tulip
fresh arch
#

@vale iron @hearty wasp your freighter mods compatible with Orbital?

half tulip
#

Yes in the description it says endurance update but the update logs say it’s March 2024 and was wondering if it was compatible with orbital

#

I’ll give them a go anyway after I do dishes thanks for the support

solid hawk
#

Check the freighter type enum, doesn't and can't add there, the exe would blow up.

#

Different models, glomming onto existing types.

fresh arch
#

Yeah but they keep the vanilla models still in game

#

Don't replace them all through proc gen scenes

frank gulch
#

Would be nice if there was a mod to add a cursor to the galaxy map. Pretty disappointing that they never added one.

fresh arch
#

Most likely not possible to do

#

Mods can't add new functionality, only borrow from existing ones

hearty wasp
#

which have been the case for at least a year now I think

#

gumsk should be more knowledgeable on freighter specific shit but yeah nothing's gonna break soon

#

fyi this still works

#

just shows the longevity of model replacements

vale iron
half tulip
solid hawk
#

Again, just skins on existing, but I think that's the only one.

#

You know you want the school bus!

half tulip
#

Yah! I wanna learn! lol 😂

hearty wasp
half tulip
#

More models Different from original while keeping the original ones

#

Extra

#

I get tired of the ones we have but I want more

hearty wasp
#

can't

steel crypt
hearty wasp
rancid hollow
steel crypt
#

It's like the ship has VR.
What variety of unholiness are you doing now....
It's beautiful 😢

wintry dew
#

Is there a way to have multiplayer with mods

steel crypt
#

There is no “way”. Just simply mods are playable in multiplayer.

cloud otter
#

Sooo I'm confused.. about modding what is it and can you mod with other people with you?

lyric yew
#

Is there mod which would disable artificial speed limits when approaching planet?

orchid needle
steel crypt
hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

3rd link for explanation what works in MP

stoic osprey
#

Does AMUMSS works as modloader? Like, will it automatically sort and merge mods?

fresh arch
#

No, AMUMSS is a mod builder

#

It allows you to compile / build mods based on LUA scripts

#

It's like a blueprint that contains instructions which game files to grab from your copy of the game and how to modify them

#

AMUMSS is not a requirement when it comes to just using mods in simplest of cases

solid hawk
fresh arch
#

But it's nice to have it because it allows you to 1) detect conflicts between mods and 2) merge mods

stoic osprey
#

i want to make game less cartoon... maybe there's new mods for this?

fresh arch
#

In most cases game updates break mods

#

Don't look for mods that weren't updated in the last 2 years or so

stoic osprey
#

Thanks!

solid hawk
#

and even then, vast majority of mods would need to have been updated in the last 3 weeks to work correctly or not crash the game. Exceptions with more longevity are model replacements and pure TEXTURE mods.

stoic osprey
#

oof, ok, at least i will see if something broken :)
Can someone help me find mods to make game look less cartoon? At least black space..

fresh arch
orchid needle
solid hawk
#

Game chooses randomly from the palette colirs available

#

If you wanted a specific color, you'd set 64 of the same in the palette

orchid needle
solid hawk
wintry saddle
#

Currently making a small mod to allow player to remove armour and jetpack in the appearance modifier

#

(looks a bit cursed tbh)

steel crypt
wintry saddle
#

just added the possibility to equip the thin backpack without equipping any cape

#

And honestly it looks hilarious without armour

ebon bridge
#

Ah yes, storing all of your items in the || ||

wintry saddle
steel crypt
#

Looks like some kind of nipple clamp thing for back nipples

solid hawk
#

Call it what Jason said.

neon nova
#

In theory could we start to see modded ship parts eventually?

hearty wasp
hearty wasp
wintry saddle
hearty wasp
#

Oh yknow what that makes sense somewhat

#

So it's just specifically coded in the UI file to cockblock people from seeing it sean4

#

Wonder why they'd do it to the jetpack but not null armour

fresh arch
#

CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN

#

Me and BomberBoi getting Vietnam flashbacks lol

wintry saddle
#

Okay I finished my mod

half tulip
#

Anyone got any mod recommendations I should give a try? I mean for me to download not to make I don’t make mods,

wintry saddle
#

I personally can't play without Exosolar's Beyond Base Building mod, it allows you to build bases with a lot more freedom

half tulip
#

Tf is a Sean 😂

fresh arch
#

Salvation, that's what it is

#

As for mod recommendations - that's highly subjective

#

Though most will recommend stuff like ArghWater or some colour palettes like Duds Sky Colours or Exosolars Expanse

#

Lo2k has a metric fuckton and a half of smaller QoL mods if you're into that

half tulip
#

👍GekHappy

lime mesa
#

is there a better mod site than nexus? the sorting makes me want to take all of the teeth out of my mouth with a pair of pliers
edit: checked the pin, disregard

lime mesa
hearty wasp
#

that's p much the only one that's useful since mods get broken so often

lime mesa
hearty wasp
#

you're looking at his profile?

lime mesa
#

yeah

hearty wasp
#

profile views are usually even more garbage than searching in a game category

solid hawk
hearty wasp
#

the new view looks to be better at it tho

solid hawk
#

1st three pages are for Orbital

hearty wasp
#

these are properly sorted

lime mesa
#

that's weird

#

must just be me

hearty wasp
#

I mean sometime Nexus just doesn't like working so it's understandable

steel crypt
#

DUD'S SKY updated v463-C
Better spaceship steering and other various improvements.
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v463-B
Now includes custom space station interior light colors!
https://www.nexusmods.com/nomanssky/mods/968

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.63

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.63

vale iron
ocean prairie
#

new update didnt brake mods right?

fresh arch
#

Always assume game updates break mods

#

This one is no exception

#

At least 10 of my mods need updating, due to changes in localization files or Technology Table or Alien Puzzle Table MBINs

vale iron
#

I'm going to be uploading all my common mods again, just to be safe. It's faster to just upload them all than check what changed

fresh arch
#

sad excel spreadsheet noises

ocean prairie
#

@fresh arch what you think?

fresh arch
#

I do not think

#

And nobody is gonna check your mod list for you

#

Your mod list is your responsibility to maintain

ocean prairie
#

Somebdy did i am gona find her/him

fresh arch
#

You can learn which files were changed by 4.64 update and cross reference that list with details of each mod

ocean prairie
#

@solid hawk what you think now with this update friend?

#

List sitll ok?

fresh arch
#

If given mod affects the file on that list, it's gonna need an update

ocean prairie
fresh arch
#

Nope

#

You will be missing on new items added or changes to existing tech

#

Because mods work by providing modified copies of whole game files, which house ex. all the fixed stats for tech modules

#

So you providing an older version over a newer one renders all the changes from update gone

solid hawk
ocean prairie
#

It the same list from before minus the 2 mods that had conflicts that i removed

solid hawk
#

No idea off the top of my head. Amazingly, I don't know the files touched by every NMS mod. Open this in a text editor. If any of your mods make changes to ANY of the 226 changed files in this list, then MUST be updated.

solid hawk
#

Yes.

#

The big one that'll get a lot of mods is rewardtable, but others in the list that are used by mods frequently as well.

#

That list is files changed between NMS 4.63-->4.64

spiral bluff
#

there are Mods and they actually Work? ,... didnt know ,.. any suggestions what are the Best basic Mods i should check for?

keen trail
# ocean prairie Bassicly if i can launch the game and dont get a crash its fine?

I’ve had wrong MTs or even double exotics in certain systems due to obsolete mods. The game runs but things are wrong. I even had a gravity inversion on dead worlds once. It was fun, I would appear underground and walk on the inside of the surfaces at a weird angle. Jet packing would send me in some sort of space with no gravity but inside the planet!!! Took me a while to understand it was due to an old mod 😂

ocean prairie
spiral bluff
fresh arch
#

All my mods should be updated for 4.64 now

vale iron
#

Ditto, all updated now. I might update some others tomorrow, just to make people complain less, even though they don't really need it

ocean prairie
spiral bluff
full swift
#

hello, i am revisiting nms after a long time, all i need is a mod to take out all the space dust/speed lines and noise and if possible make space darker. Any suggestions will be cool!

fresh arch
#

Check out Black Space, No Space Dust and Plasma

#

And basically any other mod from this page cause it's fucken worth it

full swift
#

yes yes.. there are so many.. crazy thx

#

😱 this is great

still dawn
#

does anyone know how to use base builder app

lofty granite
#

u need a save editor

#

and idk how to explain how to use that

hearty wasp
#

the mod description page has links to the dev's discord, NomNom and NMSSE

lofty granite
#

@still dawn

still dawn
#

im trying

lofty granite
#

theres probably tutorials there

fresh arch
#

@drifting fern

drifting fern
#

ooh thanks

glass pike
#

apparently opening discord to complain about AMUMSS hanging fixes it and makes it go again lol

glass pike
#

Babs!!! Thank you for all your work. I think you are maintaining 95% of my mods, plus making Lua for the other mods I like where there isn't one provided. I get so much enjoyment out of this game because of you!! 🥰

mental owl
#

any1 that can help me get these items?! Backpack and helmet 😮 I heard this is the channel to make that happen. im super anti-computer so if this is mega hard let me know so i can skip it haha 🙂

Playing on PC!

fresh arch
#

What platform are you playing on?

mental owl
#

PC my man!

brazen nymph
#

can someone send me the disablemods file, I accidentally deleted mine and I need to use it

fresh arch
#

It's just an empty text file

#

DISABLEMODS.TXT

#

No need to send it, just make one yourself in notepad

fresh arch
#

Step 1: write down your friend code

#

!faq-multiplayer

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> **Multiplayer Tips**

Find your Friend Code via Network Options » View Friends List » Show My Friend Code / Add Friend -- see image for example.

💡 Share it with others here by typing !MyFriendCode

• See other multiplayer & cross-play tips »

Cross-play issues? Check #nms-questions & pinned info »

Recommended Network Settings »

When progressing quests, it's strongly recommended to disable Multiplayer to avoid bugs. See Recommended Network Settings »

Additional and useful information:
Basic steps: Hosting/Joining [a session »](#nms-questions message)
Having issues with multiplayer? See common Issues, suggested Troubleshooting steps and Workarounds »

fresh arch
#

From the lists there select:

Select Service: Reward Delivery
Reward Table Name: Season 12
Reward Type: Specific Special

#

Select reward PHASE 2 for helmet, start the service bot with the button below, wait for it to join your game and do the magic

#

Later repeat the same steps for PHASE 4 reward for the jetpack

#

You got 3 free uses per week

brazen nymph
mental owl
#

!MyFriendCode FR02-CQ66-W6ZE2

hardy auroraBOT
#

Please set it in #bot-spam first with !MyAccount (e.g. !MyAccount ABCD-EFGH-12345).
(@mental owl)

mental owl
#

hmm im online ,added bot, rebooted..still dont work 😮
""lobby not found''

fresh arch
#

Not sure what that is about, never used it

#

!creativehublink

hardy auroraBOT
fresh arch
#

You can try asking on that server, it's the home for this project

earnest python
#

Hello !

solid hawk
earnest python
#

Any here familiar with AMUMSS and the mod "AutoScannerPlus" ? Since it wasn't up to date, tried to do it myself, it's supposed to basically fix itself with this tool .. but even though i recompiled the pak with the lua, it doesn't work and i don't know what i'm missing

solid hawk
#

Two things to check. Are you using latest version of the script and do you have any conflicting mod .paks, ones that make changes to the same game files as auroscannerplus

#

Can run a conflict check in your MODS folder from AMUMSS

#

run buildmod.bat and choose M for conflict check

#

Details will be in REPORT.lua

earnest python
#

There's no new version of the lua, i barely know what i'm doing, it's literally "some guy" who told me to just run the lua through amumss and it should "fix it" .. which i did, but several points don't match like the local nms_version = "4.63" line for example, well it's not that version anymore so i wonder if i actually just recompiled the mods for shits & giggles and remade it just as outdated as before

fresh arch
#

Those lines should not matter, it's just metadata

#

Info about the mod: what its name, who made it, what's the version, etc

earnest python
#

oh okay

#

but yeah, the NMS update is all recent, the mod update is 2 weeks old

fresh arch
#

IF you run the script through AMUMSS and you don't get any error / warning / notices at the end, then you should be good to go

#

Maybe this one particular mod does not need to be updated but it's good practice to recompile all the scripts yourself for each update

#

That way you are certain you have the mod based on the most recent game files

earnest python
#

Hmmm .. it's the only mod i have and i downloaded it today so there's no conflict, no other version and i get the mod warning in the game

#

END OF PROCESSING
Total scripts processed: 1

===== Conflicts in ModScript were NOT checked at user request =====
<<< ONLY Checked Conflicts in MODS folder. >>>

======== CONFLICTS at FILE level (conflicts of individual values are NOT checked) ======={
<<< NO conflict to report in PCBANKS\MODS >>>
============================ DONE CONFLICTS CHECKING ===================================}
}

FINAL REPORT <<<

No script failed processing!

          0 [[ERROR]] detected

          0 [[WARNING]] raised

          0 [[NOTICE]] raised

Ended automatic processing at 21:29:25
TOTAL TIME to complete: 00:00:06 (AMUMSS 4.3.4.1W)

fresh arch
#

Then you gotta check that the PAK file is present in GAMEDATA/PCBANKS/MODS directory inside game's installation folder

#

And that the DISABLEMODS.TXT file is no longer present in GAMEDATA/PCBANKS

earnest python
#

yep, it is and the disablemods.txt is deleted, and i still get the warning about a mod present but the mod doesn't do anything

#

maybe it's the latest update who broke it by making changes that can't be simply fixed by this ? I don't know i'm grasping at straws here

fresh arch
#

Yes, updates generally break mods, that's why tools like AMUMSS exist

#

Those allow us to generate new versions of the mods compatible with latest game version on the spot

#

Without having to wait for the mod authors to do it

#

So if AMUMSS has no issues processing the script and you get the mod warning message, then all should be fine

#

Elaborate on what do you mean by "mod is not working", Like what do you expect it to do

#

What should happen in the game vs. what you get

#

Asking because there's lots of mentioning of "when within range" on the mod description page

#

It won't magically scan the whole planet or even bigger area, but notify you with a marker once you are in range of a supported structure

earnest python
#

Waiiiiit now it works what the fuck, i deleted the pak (even though it was the fresher version i double checked), remade it again .. and now it works

#

Sometimes making the same operation twice delivers different results .. apparently.

hearty wasp
#

sounds like an access issue

fresh arch
#

Nah, AMUMSS doesn't do crazy stuff like that

#

It's a machine you feed instructions into, the same instructions should always produce the same outcome

earnest python
#

dunno where i screwed up but i did, it seems that now i did it properly

neon nova
#

Using the 1000 skies mod to add a load of variation however because I'm also using a black space mod the coloured skies stand out whilst in space and it can look a little off to me, is there any mod that can get rid of the light around planets? So I can use both mods?

Nothing wrong with the mods of course, just a preference

hearty wasp
#

not afaik

#

tha's a shader thing

#

if NMS ain't using Vulkan then crescent moon would've prolly be it

neon nova
#

Ah that's a shame, also just went on a deep dive of the crescent worlds mod and god damn that looked cool. Real shame it couldn't still be updated

kindred cargo
#

Modders, is there a PC mod that lets you search planets in your galaxy? Been looking for a certain planet combo and I havent found it in 600 warps

vale iron
#

The only thing I know is Mjstral's planet search/output method. Check his server for more details.

hardy auroraBOT
hearty wasp
steel crypt
brazen nymph
# hearty wasp

I am sorry, abut how did you combine fighter and hauler parts?

heavy forum
upper quarry
fresh arch
#

The mod they are working on

#

Wasn't released yet

#

at least not according to my source (source: myself)

neon nova
twilit ravine
#

Man it would be so cool if there was a mod that added VATS

hearty wasp
#

would be cool if I have a million dollars

#

alas

fresh arch
#

Vault Tec Assisted Targeting System

#

A mechanic from the Fallout games where the time stops / slows down and allows you to target specific body parts of other entities

loud wharf
#

Is there a mod manager for NMS?

fresh arch
#

Most of mod authors recommend not using any mod manager for NMS

#

Just copy-paste from file explorer is enough

#

You can use mod manager to keep track of mod updates, but note it will not inform you about conflicts between mods

twilit ravine
twilit ravine
loud wharf
#

How do I know if I already have Net 6+. file on my comp?

fresh arch
#

You're looking for an entry like this in Applications list in Windows settings

#

If you're trying to install AMUMSS, you can try running the TOOLS/TEST_AMUMSS_INSTALL.bat script

#

It will tell you whether you have it installed or not

iron breach
#

any mod recommendations / must haves?

solid hawk
#

Look through, see what interests you or meets a need you see and try them out.

#

Be aware, by default with NMS, you can use one mod .pak that makes changes to any given game file. So, for example, if one mod .pak makes changes to the same game file called REWARDTABLE.MBIN, you wouldn't want to add another mod .pak which is for that file, as only one of the mods would work (last loaded wins).

#

To get around that limitation, you can combine\merge mods that conflict with each other, using AMUMSS and the Lua scripts which come with most mods.

fresh arch
#

obligatory Sean comment

solid hawk
#

lol

loud wharf
#

Hello everyone!
Who can tell me possible reasons why installed mods don't work? I installed a few mods and none of them work... I use the latest version of Vortex mod manager.

#

Gunter, what does your reaction mean?

vale iron
#

Gunter is a bot. It means your leveled up on the server

#

Do you get a mod warning message when you start the game?

loud wharf
#

Oh, I am stupid, sorry... LOL
No, I didn't have any warning messages. I had a few mods installed and the game would not start, then I disabled most of them leaving only a very few for building and the game started very quickly but the mods didn't work.

vale iron
#

If you get no warning, then you either didn't remove DISABLEMODS or you're not using PCBANKS/MODS folder

#

Oh, or you aren't using PAKs

loud wharf
#

OK, run it by me again... I use mod manager, I didn't do any of it...

#

The mod manager didn't tell you anything about any of it... When you install it, it gives you a short tutorial on how to set it up and use it. but nothing about what you said...

#

I just found the folder you were referring to, I didn't find either "Disablemods" nor "Enablemods" files. Also, the mods I am interested in are in the PCBanks/MODS folder. And they are in .pak format.

#

What else can I check?

vale iron
#

We don't recommend using mod manager for NMS, as it's easier and more reliable to just copy and paste the PAKs into the MODS folder. Can you show me a screenshot of your MODS folder, including the path?

loud wharf
#

sure, one sec

#

If I just don't start the mod manager and start the game from the Steam the mods still should be in that folder, right?

loud wharf
#

Is anyone available to answer this inquiry?

steel crypt
#

One folder up. Pcbanks. Is there a disable mods file there?

loud wharf
#

no

steel crypt
#

and you get no mod warning screen when starting NMS?

loud wharf
#

nope

#

something I am missing...

steel crypt
#

My understanding is if there is no disable mods file, and you have a pak in that folder then you should get a warning.

#

I’m not really sure what’s happening then

loud wharf
#

I bet it is something simple...

steel crypt
#

I suppose although it would be weird, you could have a weird folder permission and NMS can read from the MODS folder

loud wharf
#

But I might be gravely wrong

steel crypt
#

That would be strange though

loud wharf
#

that I have no way to find out

steel crypt
#

Have you ever had any mod working? Or ever seen the warning?

loud wharf
#

nope

#

I installed the manager from the Nexus site and after that found some mods and installed it through the manager...

#

but I tried it also strating the game without the manager and mods still not working

steel crypt
#

Okay don’t use the manager. Put pak files only..none of that other stuff…into that MODS folder. Then launch NMS from steam or however you do it with Vortex.

loud wharf
#

I already did that

steel crypt
#

Yeah we typed at the same time haha

#

I’ve been playing NMS since 2016 and never heard of this. I just don’t know much past that to help.

loud wharf
#

hm...

#

So that folder should be empty if there are no mods, right?

steel crypt
#

/PCBANKS/MODS/ should be empty if you have no mods installed

loud wharf
#

What if I uninstall the manager and just copy the content of each mod folder into that MOD folder?

steel crypt
#

Yes that’s what you need to do. But you only need the pak files. The other files aren’t mods or for mods.

loud wharf
#

ok, I hate to do that, but I don't know any other alternative at this point...

steel crypt
#

I’ve seen all kinds of Vortex issues with NMS.

#

But it’s easy. It’s just copying pak files to a folder or removing them.

loud wharf
#

Yeah, I have to find all the mods in the manager, and make a copy of them, ... many steps, I am lazy at this point in the evening... LOL I already spent all day trying to solve this...

#

OK, wish me luck, I have to be able to resize the boxes, I can't go on without it... LOL

steel crypt
#

Alright. Few people here and in help channel. Ask if having issues.

loud wharf
#

Sure...

#

thanks for your help

fresh arch
# loud wharf

You have some older mods, those will be incompatible with the current game version

#

Best practice would be to ditch all the mods and pick only mods from the new released or recently updated sections of Nexus

#

Anything older than 3 weeks or so (since Orbital update was released) can potentially crash the game

#

Or cause other issues during gameplay

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

loud wharf
#

Thank you very much. That is what I am doing right now. I am deleting mods one by one starting from the oldest ones. Let's see if I end up with anything at all... LOL

vale iron
#

Having old mods shouldn't prevent the mod warning though. It can cause errors and crashes, but if the game launches, it would still show the mod warning message

#

You sure you don't have two instances of NMS on different drives or something?

sharp rock
#

Not new to the game but havent messed with mods, Is modding this game worth it? and if so is it hard/annoying to do? i havent looked into what kinds of mods there are but im kinda curious what others think.

fresh arch
#

Starting using mods is not difficult, basically make folder, copy-paste, remove 1 file, all basic file explorer stuff

#

All detailed in the 1st link from bot message above

#

Is it worth it - that depends solely on what you expect

#

Dont expect modding on level of other games, where you get total overhauls, new quests, NPCs, mechanics or functionalities added

#

Modding NMS is pretty limited, we can only tinker with existing values and sometimes shuffle them around to make "new" stuff

#

Go onto Nexus Mods, browse through new releases and recently updated mods, pick your fancy

#

Do not download mods that are older than 3 weeks or whenever Orbital update dropped, any mod that was not updated can cause crashes and other issues

sharp rock
#

right yeah i figured it wasnt going to be super game changing stuff. Just visual and some QOL or something like that was my general expectation. ill have to give it a gander here soon. thanks.

fresh arch
#

Lo2k has a fuck tonne of QoL stuff

#

But feel free to check other mod authors as well

#

For visuals / fresh coat of paint, you will see often recommendations of ArghWater, Duds Sky Colours or Exosolars Expanse

sharp rock
#

Are things like that particularly taxing on performance? ive got a 3080ti and this game just doesnt seem to want to run as well as a lot of others in general for me

fresh arch
#

Nope

#

I play the game on GTX 1660 TI Mobile on " gaming " notebook and a Steam Deck

#

Performance is the same no matter if mods are enabled

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We don't really have 4k texture packs or stuff like that

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Of course if you use a mod to spawn like 200 Sentinels then yeah, you'll see a performance hit