#nms-modding

1 messages · Page 39 of 1

frigid grove
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Ha, nailed it

fallow meadow
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RewardTable

frigid grove
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With a few more variables you could have a pretty simple quest building system in these json files. Too bad doing it the real way is such a pita

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ok, game moved, files unpacked. Now, what the hell was I doing, lol.

frigid grove
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oof, looks like the expedition Mission id's aren't in the mission table

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Ah, it was in the SEASONALBESPOKEMISSIONTABLE SEASONALMISSIONTABLE

frigid grove
frigid grove
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Huh, I was looking at the mission id's in all the expedition json files and there are actually MORE unique missions there than exist in SEASONALMISSIONTABLE.EXML. I'm seeing references to MissonId's in SEASONALBESPOKEMISSIONTABLE.JSON and TUTORIALMISSIONTABLE.EXML as well (so far). Guess that could mean if it's any mission in nms it can be used as a mission in an expedition. Neat.

fresh arch
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Make Starbirth appear in expedition lol

frigid grove
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I feel like that would be possible. I could give a void egg to the player when the expedition starts, then I could make one milestone the last step of the void egg process. It seems to have some sort of understanding of prerequisites so I think it would say "finish whatever first"

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And enjoy your like week long expedition, heh

solid hawk
frigid grove
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Probably, but I had no context whenever that was

solid hawk
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BUT, you would probably have to build out an entire "GcGenericMissionSequence.xml", not just call individual sections of different missions. Would mess up stage progression horribly.

frigid grove
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Well, for the example above, the egg would start the quest I assume. Then like I said there is some sort of prerequisite checking in expedition quests, so I think that would be similar if you required a quest that is late in a chain

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I could check right now if I had any idea what the egg quests were

lofty granite
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is there a way to edit planets with say a save editor

frigid grove
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But basically you can't do the quest if there are prerequisites, and it'll tell you what to do first

fresh arch
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Thx Guntie

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Planets aren't really stored in your save data

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This isn't Minecraft where every smallest terrain change would get saved forever

lofty granite
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cause the sky color on this planet im building on is horrendous lol

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and theres soooo many storms

fresh arch
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Nope

lofty granite
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damn

fresh arch
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That's all part of procedural generation

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Planets with all their features and characteristics are generated from a seed value

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That is not available to us in save editor

lofty granite
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alr

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but ive seen mods change out the sky colors

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is there a way to replace the color value as a mod to change it

fresh arch
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Check out Duds Sky Colours or Exosolar's Stratos mods

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They can change colours of the skies on planets

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But not in a way you'd have control over

lofty granite
solid hawk
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Not both at once, btw, as they would conflict. I always suggest to try one, for a few days, then the other, for a few days. Then decide which to stick with. FYI, full disclosure, I'm the Stratos author.

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All very much eye of the beholder. So, one is not necessarily better than the other. Just different.

frigid grove
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What's interesting is there seems to be some flags in the expedition json that let you override aspects of systems and planets. I assume it just forces you to see them, and if someone got there on a non-expedition they would see the default system/planets

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Things like
"BlockAggressiveSentinelsInStartSystem": true,

  "ForceStartSystemTernary": false,
  "ForceStartSystemAbandoned": false,

"StartPlanetRareSubstanceOverride": "^TOXIC",

lofty granite
solid hawk
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It's an explansion of the default color palettes available. ~2000 more for day and ~1700 for night, give or take.

lofty granite
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both mods make it bright pink...

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Both green blue ish and pink are horrendous sky colors why did i build my base here💀

lunar quartz
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To anyone experiencing the "Helios mission blocker" bug when you first enter the anomaly on a new save, there is now a mod fix: https://www.nexusmods.com/nomanssky/mods/2998/

Nexus Mods :: No Man's Sky

Fixes the mission blocker that occurs when you talk to Helios before talking to Nada in the storyline.

fallow meadow
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Also, make sure Hello Games are made aware!

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!hg

hardy auroraBOT
fresh arch
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Yeah, make HG aware modders are fixing issues they can't be bothered with

lunar quartz
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I've sent HG so many mods... I think they fixed 1 of them (the one with the acidic blood creature in one of the last few expeditions)

fallow meadow
frigid grove
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Too busy remaking Valheim or whatever to accept your free labor, sorry.

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Oops, I meant labour.

upbeat dune
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Helllo hello, for save editing how do I do it without breaking my game and risking having to restart my entire save

fallow meadow
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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

upbeat dune
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Ok

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And then can someone send me an updated tutorial on save editing

fallow meadow
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There are no full tutorials out there. Most of the basics are easy to understand. Either save editor does have info with it (GitHub/Nexus Mods)

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NomNom has a full wiki even I believe

solid hawk
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Both have GUIs. Those portions are fairly self explanatory

upbeat dune
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Ok what save editor is safer as a software and as a, I won’t fuck something up and absolutely break my save

fallow meadow
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Both are pretty reliable, but that is never a certainty, hence why I always suggest to at least start with making a full backup of saves. Both Save Editors also create backups upon making changes. Check the install folder once you got started

upbeat dune
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Ok so NomNom then?

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The other one I’ve heard about is goatfungus

fallow meadow
# upbeat dune Ok so NomNom then?

That choice is yours to make. It certainly has more features. NMSSE (goatfungus) is more basic, but often sufficient. A matter of preference. NomNom also has a community with a Discord, which might be extra helpful

upbeat dune
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To be more specific: friendlier UI not just like numbers and stuff

fallow meadow
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NMSSE requires Java 8 (64-bit), NomNom requires .NET6+. Both are user friendly for the basic functions, just NomNom maybe more overwhelming due to the amount of options?

upbeat dune
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Ok so then NMMSE is probably better

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I just want to change some textures(colors) and maybe give myself some items

fallow meadow
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It has been around for a long time, with NomNom being newer in comparison.

upbeat dune
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Is it updated?

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NMMSE

fallow meadow
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Both are updated, although for the latest Xbox/Game Pass version NMSSE may need another update, while NomNom has got that covered currently. Some other features with NomNom are still being worked on and some updates planned.

upbeat dune
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Ok so nom nom

fallow meadow
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If you are unsure which to use, just give both a try.

upbeat dune
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I can ditch colours for now

upbeat dune
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When I’m making a backup can I just copy the file or is there more to it?

fallow meadow
frigid grove
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Unpacked binary translation file: 5.2MB
Converted to EXML: 33.9MB
Converted to JSON: 1MB

🤔

upbeat dune
upbeat dune
fallow meadow
upbeat dune
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Alright

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Will do

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Do I need to do anything after that or just that folder

fallow meadow
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Once you have a backup, you can just launch the save editor and start messing around. If anything gets messed up, you can restore from backup.

upbeat dune
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Alright got it

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Knowing myself I’m going to tell myself: don’t fuck around too much and then I’m going to get curious and fuck around too much

fallow meadow
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Just know you can not make edits while the game save is running. Best to exit the game, or at least be in the main menu prior to launching a save.

upbeat dune
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I will actively be fucking around and finding out

fallow meadow
upbeat dune
fallow meadow
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Hey, do whatever, but I can imagine quickly losing interest

upbeat dune
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Yeah I know

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That’s what I’m afraid of

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backup is done

fallow meadow
# upbeat dune

If that is your backup, it is not going to be what it says to be, as that will actually be done in the original location

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I get your point though 😉

upbeat dune
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into that folder

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with ctrl+ c ctrl + v

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in the process of getting nom nom installed

fallow meadow
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Yes, but editing works on the actual original files, while your backup is what should remain unchanged

upbeat dune
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yes

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that is my backup

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in the fuck around and find out folder

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in a seperate file location

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so that nothing gets changed

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confusing i know

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but its how my brain works

fallow meadow
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Ahuh, I understand ... lol

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Either way, have fun, but do let us know if you have further questions

upbeat dune
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and you will also be hearing if i have issues

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i doubt i will

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im pretty good at stuff like this

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but if i can avoid it id rather not mess something up and have to dive into the code

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ok so

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just one more confirmation

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if i install net 6

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it wont mess anything up that is currently on my computer correct?

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like its not going to replace anything?

fallow meadow
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No, that will all be fine.

upbeat dune
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alright cool

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love it when my computer decides to take 5 minutes to install something that is 127mb

fallow meadow
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An installer can be quite small indeed

upbeat dune
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gekhappy plus thumbs up is the best combination i couldve ever found

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shut up windows defender!

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you dont know shit about how my pc is protectioning!

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totally!

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is there any way to undo a misclick?

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also

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is there a max amount of quicksilver?

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also: Do i need to save the edits or once i put them in are they already considered saved

fallow meadow
upbeat dune
fallow meadow
upbeat dune
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ok

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i think ive done it porperly

fallow meadow
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The limit is either signed integer limit or unsigned ... which is 2B+ or 4B+

upbeat dune
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every time i click on something i feel like ive broken it

fallow meadow
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If you see a big red car, you have

upbeat dune
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big red CAR?

fallow meadow
upbeat dune
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oh yeah i dont see that yet

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ok had to redo stuff because xbox decided to sync from my other pc

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here we go

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moment of truth

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the game is working

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uhhhhhhhhhhhh

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the edits didnt apply

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well crap

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load backup?

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i mean

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the game itself is fine

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its just nom nom

fallow meadow
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The red car belongs to nomNom, yes

upbeat dune
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how do i actually apply the edits i make?

fallow meadow
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By saving, then after that it requires to sync of course. This is usually done as soon when you login to the account

upbeat dune
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by saving?

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like in the game?

fallow meadow
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In the editor

upbeat dune
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how.

fallow meadow
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You make changes, then you save. File option > Save

upbeat dune
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oh ok

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do i close nom nom after?

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like before i launch?

fallow meadow
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NomNom does not have to be closed

upbeat dune
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ok

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here goes

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can i change multitool color with nom nom/ i feel like i asked this before but i cant remember

fallow meadow
upbeat dune
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IT WORKED

upbeat dune
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weird

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the expedition rewards didnt claim

fallow meadow
upbeat dune
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like they didnt become available

fallow meadow
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Where did you add those rewards?

upbeat dune
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quicksilver synthesis compainion

fallow meadow
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I mean in the editor

upbeat dune
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"collect expedition rewards"

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oh wait theres another dialouge option isnt there

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im dumb

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they just say "previously collected"

fallow meadow
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Did you add it by editing the save, ot by editing the account

upbeat dune
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save

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i have the cosmetic items

fallow meadow
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You should do it on the account

upbeat dune
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so should i relock them?

fallow meadow
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Not sure how NomNom has adjusted to this, as I have not used it in a while

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I would just uncheck for the save (and save it), then switch to the account and edit it there to unlock. You should then be able to redeem them account wide on any save by visitng the Anomaly QS shop

upbeat dune
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ok i have all the items that are like cosmetic

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ok im going to do that really qucik

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closing game

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well im just that good i guess

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alright

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i got it to work i think

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im going to try it and see what happens

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uh oh

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im so glad ive got a backup cus i dont know what the fucks about to happen

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everything is still previously collected

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ima try again

fallow meadow
upbeat dune
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id love to confirm if its locked or not

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but you know

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i cant do that for some reason

fallow meadow
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Let me know how it goes, we can always try fix it again in the Raw JSON editor

upbeat dune
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and now its hanging

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why does this program hang every 10 seconds ;-;

fallow meadow
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Not sure, I just launched it as well and it seems slow at times, doing a lot in the background

upbeat dune
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and it just crashed when i tried to lock the items

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maybe they were already locked

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i now will try to unlock them via account

fallow meadow
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Ah ok, I now understand why you call it 'locked'

upbeat dune
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uh oh

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what the hell does TER mean

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thats in the load save menu btw

fallow meadow
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I have no idea, but no context either

upbeat dune
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sorry to bother you so muchj

fallow meadow
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It's ok

upbeat dune
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i think i may just have to get the sceptre and golden vector via other methods

fallow meadow
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Does it show them available to claim on the save?

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in-game

upbeat dune
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no it shows previously collected still

fallow meadow
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So it says you have them already, but you do not actually have them

upbeat dune
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correcto

fallow meadow
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Ok, so that means it is saved as if you collected the rewards, while you never did

upbeat dune
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right

fallow meadow
upbeat dune
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and it gave me all the cosmetic ones

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id rather not troubleshoot it

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i can just spawn the sceptor and ship in through the save editor

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which i will do later

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i was mainly gunning for the cosmetics

fallow meadow
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Ok, fine with me as well.

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Both just got marked as claimed on the save, without you actually claiming them first. This easily happens when you make changes in the editor to the rewards on the save instead of doing it on the account.

upbeat dune
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ah alright

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how do i obtain the seed of a staff multitool

fallow meadow
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I do believe zencq (the creator of NomNom) had this sorted by unclaiming them on the save again.

upbeat dune
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the multitool customizer doesnt have staves

fallow meadow
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!creativehublink

hardy auroraBOT
fallow meadow
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They even have a bot to deliver one (if implemented already), also a tool to generate one I think, or ask around

upbeat dune
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dude some modder is using a mod or something next to me and making a sick beat with ship noises

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yeah!

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its like a chainsaw

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but for my ears

fallow meadow
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I do not recognise it

upbeat dune
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i dont either

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its just hella annoying

fallow meadow
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Nah, it's just missing a nice melody

upbeat dune
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another thing

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can i like

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add items into my inventory and stuff with nom nom

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or like install tech

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because its very unclear

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nvm

fallow meadow
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Oh yes, just select your ship or suit or otherwise, select a slot, then right-click and check the options

upbeat dune
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i found it by right clicking

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and how do i change the stats of a technology slot?

fallow meadow
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The stats of a slot or the tech in the slot?

upbeat dune
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the stats of the tech in the slot

fallow meadow
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You have switched to the Tech section?

upbeat dune
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yes

fallow meadow
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Crafted Tech basically has fixed stats, but the tech modules are based on a seed value. So to change the stats, you have to change the seed. Again though, you have to know what seed value to use

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(else you'd be trying for ages and possibly still getting no luck drawing the best)

upbeat dune
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ok so i cant for example

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change the damage of my boltcaster

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because its already installed?

fallow meadow
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The boltcaster itself is the main tech, which just comes with specific base stats. It would take modding to alter it's value. Alternatively you can change some of the general base stats available on the left. However, be careful to not get too large a value or you may end up running into issues. Too large a 'Shield' or 'Damage' value can for example cause MP issues where no players will appear anymore, or all being frozen when you enter the Anomaly. Too large 'maneuverability' can cause your ship to spiral out of control. I suggest to stick with valid values, even better just use known seed values that match best stats for the class. Again the above Discord I linked is a good place for these things

upbeat dune
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yeah im not even gonna mess with that

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if it can cause issues im not gonna mess with it

fallow meadow
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By the way, for upgrade modules, the seed value is shown by checking the 'details' of the specific module itself.

upbeat dune
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ok

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i made my pet older

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and scale 10

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dont know what thats gonna do

fallow meadow
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Scale has some limits, but it should do as advertised. If you really want to dive in deep, you can always take a peek at the Raw JSON, which is your full save data. Just be careful, keep your backups safe and get them updated regularly

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By the way, Raw JSON editing requires you to enable advanced mode

upbeat dune
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yeah i suck at JSON

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i dont really wanna do that

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OH MY GOD

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HES MASSIVE

fallow meadow
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For now, I suggest to focus on the initial few things you had planned to change, then play some more as you come up with new ideas. Trust me it can be really tempting to do more than planned by just looking around

upbeat dune
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is there a way you can increase pet speed?

fallow meadow
upbeat dune
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how

fallow meadow
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Modding will work, but not sure there is a value you can access using save editor

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Not seeing a value you can edit for speed, so this would require modding

upbeat dune
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Damn

remote thorn
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Is there a file I can edit to change the game's difficulty if I accidentally locked it? I'm 20+ hours into a Survival save but the refiner stack caps are grinding my gears into dust...

fresh arch
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I think there's a flag for it in the save file

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You'd prolly need to do raw JSON edit to reset it

restive heath
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Can someone give me an egg of deep sea horror (the big angler fish)?

fallow meadow
inland leaf
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Does anyone have good documentation of the MBIN (MBIN.PC) file structure? I don't need MBINCompiler, I want to figure out how to parse this format.

fresh arch
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Uhm, what are you trying to do exactly?

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MBIN files are encoded XML files

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Dont know what you can do with them without decoding them

inland leaf
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xml file are readable at least 😅

fresh arch
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Yeah that's my point

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We use MBINCompiler to turn MBIN files into XML we can actually understand

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And you start with "I dont need MBINC"

inland leaf
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I want to create my own tool to view and edit game assets. That's why i need to understand those file under the hood.

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And i am not C# programmer, i am far away from it.

fresh arch
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That's nice and all, but to view and edit those files you need to unpack them first

inland leaf
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PAK files i already figure out.

fresh arch
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Either have them unpacked on your disk beforehand or do it in runtime of your app

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And you will need MBIN Compiler for that purpose

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Or at least the library it uses, libMBIN.dll

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Maybe you can take some inspiration from existing tools like NMS Mod Builder: https://www.nexusmods.com/nomanssky/mods/2032

Nexus Mods :: No Man's Sky

A one-stop solution for researching and creating NMS mods using C#.View game and mod pak file items, without having to extract to disk or decompile, the app does it in-memory and on-demand.

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It can be used to visualize some of the game assets

inland leaf
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Okay, I guess it all comes to fact that the information about structure of these files is incredibly secret and I have to use existing tools, right? 😅

fresh arch
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There's nothing secret about decompiling game assets

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We literally have tools for that

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I think what's happening is you're having an assumption you can somehow read MBIN files as they are

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Where pretty much all attempts at modding deal with files in XML format

inland leaf
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No, i want to know an encoding of MBIN to decode it to xml.

fresh arch
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Im no programmer or coder myself, but unless you've got some idea that all the clever folks missed from game release up until now then good luck

hearty wasp
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innit open source on github and you can just read the code

inland leaf
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Right.

inland leaf
hearty wasp
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if I understand correctly it just reads what struct the mbin is using (they are just plain string in the files) and parse it according to the structure of the struct entry

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but yeah just read the code

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each struct is just its own file in the compiler github and you can also just read em individually

inland leaf
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For now i only figure out some header with versions and mystery data begins at 0x58.

hearty wasp
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you're free to join the modding discord and ask more in depth in the mbin compiler channel

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!moddinglink

hardy auroraBOT
hearty wasp
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but otherwise everyone just use the compiler or libmbin with extra steps to do what they want

inland leaf
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Okay, thanks.

rapid sandal
# inland leaf No, i want to know an encoding of MBIN to decode it to xml.

mbin files are binary files, they are not encrypted and they are not xml. the structures the various mbin files use is reverse engineered from the nms.exe using tools like ida and ghirda. the results of that effort is maintained in source code at https://github.com/monkeyman192/MBINCompiler. this can be considered the canonic reference for anything mbin related.
when people say mbin are encoded xml it is a result of how the data was historically stored, but now it's just binary data. mbincompiler.exe can be used to convert the binary mbin to|from exml format, this is a conversion not a unpacking or decoding. you could also convert the binary data to any other format you wanted, which is what nmsmb does (convert mbin to|from it's ebin text format).
if you want to figure out the mbin structures yourself you will have to go through a similar process as the mbincompiler dev's e.g. use ida or ghirda like apps to search and extract the structure definitions.

fresh arch
#

Thanks for the throughout explanation @rapid sandal

rapid sandal
rapid sandal
solid hawk
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No point in reinventing the wheel

inland leaf
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Thanks for all this information! I'm interested in encoding algorithms, you can take this as just curiosity.

hearty wasp
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that's a proper clusterfuck

fresh arch
lime mesa
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is there a way to delete my ship?

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Like nuke it.

fresh arch
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You can scrap ships at any inhabited space station

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Using the ship outfitting terminal

lime mesa
fresh arch
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Why would you want that?

lime mesa
fresh arch
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I think there's a good reason why game doesn't let players scrap the only ship they got left in collection and lets keep it that way

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If you wanna be stranded for whatever reason, you could try breaking all the core techs on your ship

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And just don't bother repairing them

hearty wasp
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you control the buttons you press

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just don't use your ship

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be like yoda

solid hawk
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Resist the temptation to fly

solid hawk
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Doesn't actually make it so there isn't a ship, makes it ridiculously far away though.

brazen pollen
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Hello modders, is there anyway to turn/toggle off or make transparent these mouse-overs in Menus???? I liked them at first, but now i really hate them!!!

frigid grove
# lime mesa To be trapped forever.

Similar to the "no starter ship" challenge above, you could start an offline Cartographers expedition using this: https://cwmonkey.github.io/nms-expeditions/

You'll be able to start your ship very far away (click "General" in the customization step to find the option), your ship starts very busted, you can't buy or restore a new ship, and one of the quests gives you an omni-crafting station so you don't need those dorks on the Anomaly. One thing that may block you from getting that crafting station is if getting to your ship is a prerequisite, but you can make a small change to the json to make that not an issue.

lime mesa
ocean prairie
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Damit i didnt finish the expedition, well fully, how do i get teh ship via save editor?

fresh arch
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With Goatfungus you will need to go into the Account tab and check the box near the EXPD_SHIP12 in Season Rewards section

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Dunno about NomNom

marsh obsidian
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Anyone know how to make pets here ?

solid hawk
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Have creature pellets. Give to an animal to capture its' attention. From the E interaction menu choose make pet.

marsh obsidian
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No I mean like throught the editor

dawn dust
#

Someone selling some cool animals for units in game?

solid hawk
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Don't know why, you can get backups of pets to import over on the C & S Discord, for free

hushed shale
#

does anyone know how to change the ships cockpit/colors in the json file?

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nvm i got it

cloud saddle
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Is amomss necessary?

fresh arch
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To get started with modding, AMUMSS is not necessary

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It's used when you want to update mods on your own based on provided LUA scripts

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Or when you want to try making your own mods

round sinew
#

@lofty granite basically, you'll need a save editor, that's how you'll access you saves json code, and where there will be the base layout codes as well <#nms-modding message>

round sinew
#

i'm not familiar with it, but afaik yes

solid hawk
# cloud saddle Is amomss necessary?

The single most important usage, for the player, is to combine\merge mods that would conflict with each other. By default, if using more than one mod that makes changes to the same game file, only one will work, last loaded.4

lofty granite
solid hawk
fresh arch
#

If you're using PC gamepass / Xbox save you will need the NomNom one

solid hawk
#

NomNom has its' own Disocrd. If having issues, ought to try there

fresh arch
#

Since it was updated for a PC gamepass / Xbox specific change, Goatfungus was not

lofty granite
solid hawk
#

File>Settings>Save Location

lofty granite
solid hawk
#

Others have done so with NomNom. Someone will come along with NomNom specific steps.

round sinew
#

each of those numbers is a base

#

in short, you build and claim a base computer on the new planet

#

then come back to the save editor

#

goto the original base, copy the entire Objects table

#

except base flag

hearty wasp
#

does NomNom not have base export/import?

#

cos ik NMSSE has it and that should be easier

round sinew
#

oh okay

#

seems i've learned it the hard way then

hearty wasp
#

NMSC may also have it but I haven't used it

lofty granite
hearty wasp
#

nvm babs mentioned it above

round sinew
#

i don't know how to do it in NMSSE that way

#

sorry for the added confusion

hearty wasp
lofty granite
#

ah

round sinew
#

oh i thought that was only to move the base comp object, not the entire base

hearty wasp
#

you export with backup and import with restore

#

is that not how people interpret it

round sinew
#

ah okay

#

yeah, that makes more sense

lofty granite
#

dammit it doesnt work
my base is more than half of the hard coded piece limit so i cant make a duplicate

hearty wasp
#

not sure what "doesn't work" mean but if it shits out any error you're free to report it on the github page

lofty granite
#

my base is like 12k parts so i cant make two

#

because that would be 24k/16k

round sinew
#

aren't you just going to delete the original base?

lofty granite
#

ill just do that rn

round sinew
#

backup, go in game, delete base, copy base code over from backup to current

lofty granite
#

it worked

#

thank you all so much

#

now i just gotta excavate a whole city 💀

round sinew
#

i think that the easiest way to do that and get the updated base code is going to be using the base build blender plugin or the standalone app

#

you could use/manip vectors directly, but i don't feel at ease explaining

lofty granite
#

but thanks tho

round sinew
#

don't know if it's a concern, but just be mindful of terrain edit limits

steel crypt
#

I understand the blender thing. Referring to the other thing you mentioned.

lofty granite
round sinew
#

for editing a base, selecting all parts, moving them all up by x for example, would work

steel crypt
#

Interesting. Thanks for info 👍

steel crypt
#

@round sinew FYI I looked into the glowy grass thing. Each glowy object is set up as glowy object. Anything created to be glowy would have to be a ground up build from textures, materials, scenes. So an object is glowy or not, versus being able to glow sometimes. Then object needs to be an option to be called in a biome file. This is the tricky part because as soon as you change the list, you affect all objects in that biome. This will affect all discoveries and Jack with the discovery system. Which I try to avoid.

Woody Montana’s Better Planet Generation does this.
I try not to ever affect discoveries or collectibles etc.

round sinew
frigid grove
steel crypt
#

@round sinew

round sinew
wintry dew
#

Hey I’m thinking of save editing. What’s the best thing to use to save edit and how would I install it (I play on Xbox and wanna save edit my save on pc)

fresh arch
#

Look up the NomNom save editor on Github

#

There are 2 main save editors available (other being GoatFungus SE), but only NomNom was updated for a Xbox / Gamepass specific thing

fresh arch
#

Per instructions on the github page

wintry dew
#

Okay thank you

wintry dew
#

How would I save it?

solid hawk
#

File>Save

round sinew
solid hawk
#

Ah, I though he meant saving changes made with the editor

wintry dew
wintry dew
#

How would I add/find mods?

wintry dew
#

Is it possible to use the editor whilst playing

#

Like it would change while playing

wintry dew
#

Does anyone even look at this channel

solid hawk
#

🙂

#

To install mods for NMS:
Go to your NMS install. In the PCBANKS folder, create a new folder called MODS and delete or rename the file called DISABLEMODS.txt.

#

Put the .pak mod files your download from NexusMods into the MODS folder you created.

steel crypt
solid hawk
#

FYI, due to the way modding is implemented for NMS, mods have to be updated anytime the file(s) they are changing get updated by HelloGames. So, the majority of mods (main exception being TEXTURE mods that only replace .DDS graphics files. Some MODEL replacement mods can go longer as well, but a matter of months, NOT years) need have been updated, at least, since the last major NMS update, 4.50. Anything new or updated since 14 February 2024 should be fine to use. Anything older than that and you're taking a risk that an outdated mod will cause the game to crash.

steel crypt
#

I am later
-2 cool points

solid hawk
solid hawk
#

+10 cool points. 🤪

solid hawk
# wintry dew Does anyone even look at this channel

It's just slow now. Cyclical. Expedition has ended, been 6 week since the last update hit. People have played and are checking out other games. Next content add update will hit soon, then things will go back into full swing again.

wintry dew
#

What types of mods are there?

wintry dew
#

Wait never mind

#

I found pc banks

solid hawk
#

Shouldn't.

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

solid hawk
#

1st link

#

After you do the steps, have a .pak in PCBANKS\MODS, and start the game, should then see a click through modding disclaimer page. You see this, it tells you that NMS has seen and loaded the mod .pak. 🙂

wintry dew
#

Would it work if I went to play on Xbox with the files installed on my pc?

vale iron
#

Mods don't work on Xbox, only PC

wintry dew
#

Oh ok

#

So even if I have them installed on pc I can’t use them on Xbox

vale iron
#

Correct

wintry dew
#

What do I do if it keeps making my game crash because “incompatible mods”

#

I’ve removed most of them and it still happens

hearty wasp
wintry dew
#

Ok

#

Ok I removed them all and put a new set of mods

solid hawk
#

incompatible mods means a file(s) in a pak(s) out of date the majority of the time.

#

Mods last updated prior to 14 Feb 2024 are going to be the potential culprits.

#

Guessing you may have gone to most endorsed or most downloaded and started picking some mods. These lists are problematic with NMS, because some of them have been abandoned a long time and will not work anymore.

dusky linden
#

Do note that afaik NomNom still has a read/save issue where it cannot handle packaged/de-installed tech modules. It's fine if you don't have any or don't care, but if you have a lot of uninstalled modules like packrat me here, it will lose them all. Otherwisee I do prefer it's interface slightly over NMSSE, and I can run NomNom on my gaming pc (I won't install the JRE on it as I keep it lean). NMSSE runs just fine on my mac, however.

#

I seriously need to go through an inventory cleanup; I am a tech hoarder.

wintry dew
#

Is there a way to copy items (currently in my inventory) to another slot with nomnom

solid hawk
wintry dew
solid hawk
#

Just tried. Doesn't look like it, but can right-click on an empty inventory slot and choose Add\Replace Items to add what you wish.

wintry dew
solid hawk
#

You can do so manually via JSON editing. Doesn't look like there's a way through the GUI. Can always ask for a feature request on the NomNom Discord.

wintry dew
wintry dew
#

Hey I can’t claim certain things from the expedition rewards even though it says I can claim them. What do I do to fix this?

#

I’m using NomNom and can’t figure out how to fix it

shy grove
wintry dew
#

It shows the reward and I can claim one of the things (infinitely for some reason) but the rest (like the eggs and starships) I can’t claim

shy grove
wintry dew
#

I’m not smart enough to understand it fully but I sorta get the idea (I’m new to save editing and still figuring out stuff)

shy grove
# wintry dew I’m not smart enough to understand it fully but I sorta get the idea (I’m new to...

I understand. Hopefully you made backups before save editing...? Just in case it's easier to start from scratch. Either way, if the info in the pin is not clear enough, when @fallow meadow is on, maybe she can try to help troubleshoot the issue you're experiencing. Perhaps show screenshots showing what you're seeing when you go to the QS vendor. And provide other info like what save editor you used, and what steps you followed, etc. blobsmilehappy

wintry dew
shy grove
wintry dew
fallow meadow
#

@wintry dew Let me know when you've got some time, I am currently available.

wintry dew
fallow meadow
fallow meadow
#

@wintry dew I'll try explain in short here:
I assume you tried by using the 'Save > Edit' instead of the 'Account > Edit' on the left side. (see image)

  • You have to revert what you changed on the 'Save' by selecting the 'Quicksilver Synthesis Companion' tab. Here you remove the checkmark(s) for all the reward(s) you tried adding earlier. After you have done so, make sure to save!
  • Now make sure you select the 'Account' on the left side. Add checkmarks for the rewards you want. After you are done, make sure it gets saved! This should make the rewards available account-wide!
  • Now go in-game and visit the Quicksilver Synthesis Companion to claim the rewards on any of the saves you wish (unless previously claimed).

If you still have issues with the rewards after the above, I will have to guide you through fixing this in the Raw JSON data.

wintry dew
fallow meadow
wintry dew
#

No because that’s the way I did it originally

fallow meadow
#

You added the rewards through the Account?

wintry dew
#

Yes

#

They aren’t selected in player only in account

fallow meadow
#

Then I do suggest to report this issue with NomNom.
You have some time now?

wintry dew
#

I’m currently at school so I can’t really do anything

#

Also I reported it in the nomnom discord and they said I was lying

fallow meadow
fallow meadow
wintry dew
fallow meadow
#

(no point trying to explain here, as I want to make sure it is done correctly)

brazen nymph
#

question to those who use saveeditor: is it a mod or an external program?

fresh arch
#

Save editors are external programs

hearty wasp
#

if you think about it hard enough the game itself is also a save editor

#

cos you play it and then the save gets edited

fresh arch
#

Save editor with PAK support sean2

wintry dew
#

Hey @fallow meadow are are currently available or are you busy

ocean prairie
#

Which of this mods is still gona work and which needs update?

fresh arch
#

Assume none of these work and wait for mod authors to update the mods

fresh arch
#

The update just dropped, we need to download it, check if existing tools can handle new files, if not - wait for these to get updated

#

Then get into the actual files and see what's changed

#

So you can either invent a time machine to travel to the future when all that's been done

#

Or listen to a person who is a proper mod author and tells you all that for a good reason

ocean prairie
fresh arch
#

No it's not

#

Because it doesn't show the individual MBIN files the mods modify

#

Only the PAK archive files that those are shipped in

ocean prairie
#

Ahh ok

#

Alrighty thanks for clearing it up i shall wait i guess

radiant magnet
#

Hey! Moving from nms-help because i just discovered my save files are only 2 MB plus 18 MB cache. Can someone give me an overview of what kind of data structures allow HG to fit terrain edits in just a few MB?

vale iron
round sinew
#

it's just numbers

#

the game does its magic from those numbers

dark forum
#

That's cool, just saw it now as well 🙂

radiant magnet
dark forum
#

Well, should be easy to see when you plot it against the coords of the base pieces - ok, I see, it is a little more complicated. Makes me curious to dig into it for a bit.

round sinew
#

not an expert, but size, address, how long ago, if protected or not, yeah

ocean prairie
hearty wasp
#

if you don't know the files enough to read the file comparison list in the modding discord this is p much all you can do

dark forum
# round sinew not an expert, but size, address, how long ago, if protected or not, yeah

Not an expert either, just had a quick look at the data structure. So, it seems you have a set of 256 buffers, each with a UA, an anchor position using the planetary coordinate system of that UA, a size, an age and a protection flag. But it is not evident how the buffer data is related to the list of Edits, which appears to be 30'000 pairs of values: The Data value has a range of 0...255, so it could be a Buffer index. But the count of Edits per Data value does not match the BufferSize at that index. The scalar Position value has a range of roughly -2.2E10 to 2.2E10. I still guess some more information of the TerrainEditData.Edits is derived from the cache, maybe it points to an index there?

lofty granite
#

a building mod i have still works on the new version but wont let me place any of the new items, is there a way to work around this by ex. editing the scripts?

hearty wasp
lofty granite
#

so ill suffer the consequences

hearty wasp
#

long as you understand the risk it's all good to go

lofty granite
leaden laurel
#

00:00 INTRODUCTION
00:45 NMS NETWORK SETTINGS
01:20 SHIP CUSTOMIZER
02:36 ..... Base Textures
03:18 ..... Primary & Secondary Colors
04:27 ..... Undercoat Colors
04:44 ..... Probability
05:42 ..... Best Match
06:15 ..... Patron Seed Request / Delivery / Export
06:40 SHIP SEARCH
06:44 ..... Search Command
07:37 ..... Search Results
08:01 ..... C...

▶ Play video
fallow meadow
#

Quicksilver Shop Items
updated: March 27th, 2024
(in-game version Public: 120112 - Orbital 4.62)

brazen nymph
#

ok, does anyone have a visual mod combatible with orbital?

hearty wasp
#

be more specific

brazen nymph
hearty wasp
#

cool

leaden laurel
#

Rgog, but updated some of his other one's also that's already compiled.

civic horizon
#

Mod for increased salvaged data. P L E A S E

#

I imagine it would be as easy as changing a 4 to a 12 somewhere but idk where

hearty wasp
#

or salvaged

#

or any related keyword

civic horizon
#

I tried but they kinda didn’t work, this was a few months ago though

hearty wasp
#

sort by last updated

#

and wait for the mods to actually update

civic horizon
#

Fair

dim owl
#

Is there a mod for better first person?

#

I tried looking at nexus mods and didn't really find one

#

Or maybe I'm looking for the wrong key words

hearty wasp
#

not sure how you'd want it enhanced either tbh

dim owl
#

I can't really see my hands and feet, it feels weird

leaden laurel
dim owl
#

Feels weird to be just a floating camera walking around. Idk.

thick tide
#

been using mods for like a year or two now but they dont work anymore. i use vortex. anyone else have similar issue recently?

thick tide
steel crypt
#

are you using all of them?

thick tide
#

@steel crypt no but ive gone one by one and every single one gives me a pop up saying incompatibility detected and then the game force quits

steel crypt
#

Then that mod/mods is most likely outdated. The mod page should state what version it's compatible with.

#

An update can cause 1% or 99% of mods to need an update. Just depends.

thick tide
#

whats the oldest update that ill be compatible? like what date should i aim for as baseline

steel crypt
#

today

thick tide
#

damn lol

steel crypt
#

Some mod authors don't even have the update yet.
Tools for mod creation need to be updated.
Mods need to be updated after that.
Some authors wait until the patching chills so they don't have to update again the next day.
Each mod/mod author will be different.

thick tide
#

yea i get that i just wasnt sure when most recent update was. havent played game in a while

#

updated mods but most just be the last update from before this one

solid hawk
#

...and like me, just got home from work, so mine will be updated over the course of the evening

thick tide
#

plus updates dont usually break all my mods, just a few

#

tried with only mods updated today and still had the same issue

hearty wasp
thick tide
hearty wasp
#

cool

civic horizon
#

Is there a way to check version compatibility on nexus?

steel crypt
civic horizon
#

Dang

#

i wish they had something similar to forge where there is just like a list of compatible versions

hearty wasp
#

imagine if every MC modder make updates for snapshots

#

that's how NMS is

civic horizon
#

understandable

sharp grotto
#

whats the rules in terms of mods in nms?

#

and what works or doesnt work anymore after adding mods?

hearty wasp
sharp grotto
#

well how does it work with modding and coop 4 excample

#

or online content in general

#

in terms of mods like "auto replenishing shields" and stuff

#

well, if i think of it, you play with others even when you play creative xD

tiny linden
#

anyone familiar with nomnom know where the XO helmet is located to add to my account? (cant get goatfungas to work)

wintry dew
#

Anyone know how to duplicate items with nomnom (possibly json if they know how)

fresh arch
fresh arch
lean prairie
#

now i just need someone to make a mod where ship parts arent required for fabrication

#

and to add black to the color schemes

brazen nymph
lean prairie
#

its like HG doesnt want us to have black for some dumb ass reason

#

if you want real black on your character, gotta have TrueBlack mod

#

now apparently if you want black on your ship, gotta wait for somebody to make another mod

odd rock
#

hey guys can you reccomend me some mods yto play with? i just installed the game

lean prairie
#

might wanna go vanilla for ur first time around before u jump into modding, no?

#

first is self explanatory, second is visual. offers a wider array of visuals than vanilla

odd rock
#

oh no, not my first nms game, sorry if i was unclear

lean prairie
#

those two are must haves for me, as for the rest i guess just browse the nexus and see what you like

#

make sure those mods are compatible with the current version though

odd rock
#

how do i?

lean prairie
#

by making sure they've been updated today or yesterday, but a lot of mods also works from the previous update so i guess make sure theyre updated at least since Feb 2024

#

read the descriptions and posts to see if there are any posts about its current compatibility

odd rock
#

😫

vale iron
#

I don't think BPG and Dud's are updated yet

#

Great mods, but take a while to update

#

If a visual/texture mod, usually work through updates. Most others require updating

lean prairie
#

DUD's is updated on the 24th, I'm not sure if it actually works or not but I got it in my folder

vale iron
#

That update was for Omega, sadly

#

He updated right before the NMS update dropped

#

Some of his will still work, others might not

lean prairie
#

I'm just glad TrueBlack seems to work fine without needing update, some people reported some visual glitches but it works fine for me

vale iron
#

He does updates manually, so takes a while longer. BPG has a ton of changes, so also takes a long time

#

TrueBlack is a palette change, I think, so should work through most updates. They did update one palette and add a few others I think, but should still work

lean prairie
#

Idk which mod is causing it but those new holograms in space stations, the white ones at the ship outfitters etc

#

They glow blindingly bright, cover the entire screen

#

DUD's Sky definitely works on some level though cause without it space stations are bright

vale iron
#

That shouldn't be a palette issue

lean prairie
#

But with it they're shadowed etc

#

More atmospheric

vale iron
#

I haven't had much time in game yet since the update. Had to sleep, update mods, then teach

#

My quick glance at a station wasn't blinding though

lean prairie
vale iron
#

Oh, that was you? hehe

lean prairie
#

also glad the red mining beam mod finally works for me on atlas MTs

#

yeah lmao

vale iron
#

No worries, I figured when it was on several mods it was the DISABLEMODS

lean prairie
#

your colored life support ring mod is a total must-have for me

#

i loved the piece but i hated that its blue

#

as someone who sports black & red exclusively

vale iron
#

Let me know if you see other pieces that need coloring options. Maybe I can update the base models to take the customization options, rather than a mod to retexture

#

I should have just done that probably

lean prairie
#

the only thing i can think of is the back of the Blazing Orbit helmet, it has triangular tubes that flow with this energy and they're kind of blue-ish

vale iron
#

Hmm, interesting

lean prairie
#

i use that mod that colors the backpack's camera dot red as well, which also seems to make other parts of other clothing glow red

vale iron
#

Yeah, it hits a few different parts

lean prairie
#

like front part of blazing orbit helmet, it has tiny diodes that glow red thanks to it

#

looks super cool

vale iron
#

very cool

lean prairie
#

oh btw @vale iron when i use one of your custom jetpack trails, what does it look like for others? does it default to the starting trail, or is there no trail at all

vale iron
#

Looks like default trail, most likely

lean prairie
#

yeah figured as much

vale iron
#

I want the save editors to update so I can see how they are storing the new custom ship stuff. Might be able to use that to make more multi-player visible stuff

lean prairie
#

all except 3 or 4 mods i use are yours lmfao

lean prairie
#

idk where i got my current one from, its the goatfungus one, updated for OMEGA, but his github page says last updated for Interceptor

#

still dont understand why they didnt add black to the starship fabricator. its like they dont want us to have black

#

i have zero reason to create ships if they cant be black

vale iron
#

The colored vectors still has uppercase G, need to fix that 😛

#

This weekend I'm going to look at making the unique ships procedurally colored with a custom pallete, instead of having to pick a mod, you pick a seed with the colors you want

steel crypt
#

I haven't looked at files, but if 1 palette was changed then all were changed. Meaning anything that uses a palette might not crash NMS but will definitely not be right and will not color things correctly/as intended.

lean prairie
#

the mods that recolor starborn and vectors to black work perfectly for me

#

trueblack does as well

#

so idk

#

idk about your Sky color mod, but it works at least to an extent

#

without it, the space stations are bright inside, with it, they're much darker and lit up only by actual lights

#

but some lights seem to be exaggerated in their potency

steel crypt
lean prairie
#

oh, i thought if they edit colors, they're palette mods

#

well as u can see my knowledge on the matter is rudimentary at best kekw

#

so then your Sky mod is a palette mod, right?

steel crypt
#

Yeah, anything in DUD’S SKY - COLORS that’s a “color” mod is a palette mod. I think lol I have to look at the list.

vale iron
#

The starborn runner color mods are texture mods. I'm editing the image files, not palettes

lean prairie
#

ah gotcha

vale iron
#

I haven't actually done any palette mods yet, only texture mods. All my recolors are either texture hue shifts or material file value changes

#

I'm thinking of diving into palettes for the first time this weekend

lean prairie
vale iron
#

Orrrrr, play cyberpunk

#

Yeah, HG uses textures a lot for coloring, unfortunately

#

particularly on unique things like the custom ships

#

They shouldn't do it that way, but it makes it easy for me to change

lament star
#

Does anyone have the seed for the Nintendo Switch themed multi tool called "Infinite Neon Mark XXII"?

vale iron
#

Pretty sure it's not a seed; it's a scene

fresh arch
hearty wasp
fresh arch
#

5

hearty wasp
#

Out of 76?

fresh arch
#

5 years taken off my lifespan

hearty wasp
#

Fair

marsh eagle
fresh arch
#

No because Im stupid

vale iron
fresh arch
#

WIP, possible only thanks to lmonk's royal palette mod

#

(disregard colour options, these do not work)

lean prairie
languid dawn
#

The mod is balanced around not using the initial free freighter. The best workaround I know so far is to just do it on the "honor system": either continually reject the free freighter offers until you buy your own, or accept the initial free freighter, rename it to "No Man's Freighter" or something, and then never interact with or set foot on it until you are able to purchase a new freighter of your own
that's never getting cracked, is it?

foggy bison
#

Is there a mod that just makes the base lights not shit

#

and will it mess with online functionality

#

like does it exist as just a client side mod or something

lean prairie
#

every mod is client side

round sinew
tiny linden
#

Hello! Does anyone know how to unlock the XO suit (Xbox preorder helmet) using nomnom? Couldn't get goatfungas working on my PC unfortunately:(

lean prairie
foggy bison
#

that's.... annoying

lean prairie
#

ive been using better planet generation for a while and my discoveries are intact

#

it will reset them if you uninstall it i think

#

because the planet generation will change

foggy bison
#

I'm just talking about the base lights though

#

the ones you can build

tiny linden
lean prairie
solid hawk
lean prairie
#

i just click open game slot

tiny linden
lean prairie
#

and its there

#

oh, it might then cause your save path is different

#

than steams

#

just open it manually then?

#

at the top File -> Open

#

find your save file

tiny linden
#

I'm not very "pc" centric so I'm not quite sure who's to find it

lean prairie
#

give me a moment

foggy bison
lean prairie
#

@tiny linden

#

hit WIN + R

#

input %localappdata% hit enter

#

then follow the path above

tiny linden
#

Thanks!

lean prairie
#

once you got it, hit account tab and just check it all

solid hawk
lean prairie
#

to claim twitch rewards, be in offline mode or they wont show up

solid hawk
#

Nope

foggy bison
lean prairie
#

u wont see em

solid hawk
#

Correct

lean prairie
#

unless those parts are modded vanilla parts, in which case youll see vanilla parts

solid hawk
#

That's the vast majority of NMS mods

foggy bison
#

I see

#

thanks

lean prairie
#

ye i figured itd be easier to edit a vanilla part than to create a whole new one

#

didnt get any base part mods so i wasnt sure

solid hawk
#

Same with mods that add "new" parts to the build menu. Only those with that same mod installed can see.

tiny linden
lean prairie
#

twitch rewards only show up when offline

#

the rest works online

tiny linden
#

Oooo gotcha

lean prairie
#

goes without saying close the game first

scarlet locust
#

so question about twitch drops and offline mode... how exactly does offline mode work? does disabling multiplayer count as offline mode or is there something im missing?

lean prairie
#

nah

#

if youre on Steam for example

#

launch it in offline mode

#

that's enough

scarlet locust
#

oh gotcha, so if i were to go back to online mode after claiming the twitch drops, would i still have them or would they just vanish?

lean prairie
#

that wont disappear

#

but they wont show up at the anomaly terminal for rewards

#

while youre online

scarlet locust
#

ok, thanks for the answer 👍

lean prairie
#

only goes for twitch rewards though, if you unlock expedition rewards with save editor, you can claim those online, once per save

#

just like you would without save editing

#

as for offline mode -

scarlet locust
#

yeah i know, i just wanted to make sure of what i was supposed to do instead of blindly fumbling around and (probably) breaking things

lean prairie
#

yeah bottom line is, left column can be claimed online

#

right column offline

#

some of those things in right column are items you can buy normally for quicksilver, i think they're in twitch rewards cause they didnt cost any quicksilver as part of the twitch drops

foggy bison
#

Do I put the .pak file or the .lua file in the MODS folder or both?

lean prairie
#

.pak only

#

the luas are scripts that you can compile to solve conflicts between mods

#

there's a tool for it, @solid hawk knows more about that more than i do, i never used it

#

there's a whole nexus page that gives a detailed tutorial

#

i just pick mods i know wont conflict cause it looks like a pain in the ass kekw

scarlet locust
#

dear god three pages of twitch multi tools 😟

#

SEVEN PAGES OF SHIPS

lean prairie
#

yeah theres a lot

scarlet locust
#

thats putting it mildly lmao

#

and why are there so many fireworks???

fresh arch
lean prairie
scarlet locust
#

ah whatever to my ships massive cargo they go

fresh arch
#

@timid burrow quick question, where is save data JSON is the section for ship custmization / colour palettes?

timid burrow
#

It should be almost at the bottom of the list: Has a name resembling customization data or something (can’t remember exactly) @pallid obsidian

solid hawk
odd rock
lofty granite
#

would it be possible to alter the game code to bypass the 16k build limit

solid hawk
#

That change would need to come from HG

lofty granite
fresh arch
#

Problem is game can't even load the existing giant assets like planetary archives at once

hearty wasp
#

people'd need to update their PS4 for that to happen

#

imagine the PS4 loading more than 3k

fresh arch
#

There is no point of increasing the limits on base building if our machines can't render these bigger bases

#

It ain't magic

hearty wasp
#

great grill material

fresh arch
#

The same bases should render properly for people on all different types of hardware

lofty granite
fresh arch
#

True, but we're circling back to hardware issue - your machine needs to be able to render all those extra parts first

solid hawk
sharp grotto
#

does anyone have an good save editor, and can explain it a littlebit? 😛

shy grove
vale iron
#

I don't think either save editor has updated yet

sharp grotto
#

I tried NOMNOM a few days befor the update, but most options where grayed out...

ruby crest
#

they're yet to add the ship bits and bobs across all editors so just bear that in mind. you *can * however fill their stacks

keen trail
#

Hello any working mod that removes trade routes in space? The one I used has not been updated since aug 2019 and doesn’t work

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for guide on how to use AMUMSS

keen trail
#

Thanks. I did that but doesn’t seem to work. Will try again

keen trail
#

Maybe I found what’s weird: the lines are gone only in photo mode and if your ship is out of the picture. Is that how it works?

fresh arch
#

Nope

#

Can you see the difference?

#

The 1st image has this slight red-ish line going diagonal

#

And you can see 2 lines on the top of this planet

#

Since you're using AMUMSS already, run the script to check for conflicts

#

Make sure you dont have some other mod overwriting the same file, effectively removing the changes from No Trade Routes

rapid sandal
#

TradeRouteColours is in GCAISPACESHIPGLOBALS.GLOBAL.MBIN, so if you have a conflict on that mbin that may be the issue.

keen trail
#

Thanks. I guess that must be the issue. It’s part of a combined pak so I thought it would help but apparently not

hearty wasp
#

it'd only help if the pak has priority over the one obstructing proper function

#

add more tildes at the beginning of the combined pak's filename

hearty wasp
fresh arch
remote thorn
#

I haven't updated to Orbital yet, does anybody know if goatfungus' save editor works with Omega?

fresh arch
#

Are you on Xbox / PC Gamepass?

#

If so then you shoul use NomNom instead

#

It was updated to deal with Xbox / PCG specific thing while Goatfungus was not

remote thorn
#

Forgot to mention that.

fresh arch
#

GoG got the Orbital update

remote thorn
#

I'm waiting for the wave of hotfixes to end, then I'll update, probably.

fresh arch
#

If you're on GoG and on Omega version of the game then any save editor should work fine

inland lion
#

So, am I trippin' or wasn't there supposed to be a mod out there that made it so you would quickly exit your ships? It's taking me like... 2 seconds to exit my ship between the canopy opening and my character hopping out of it... I get that it's supposed to make it feel immersive, but... my gawd.

#

I know I'm only nitpicking over 2 seconds, but I just... I remember playing the game and it being an instant exit from my ship.

merry wasp
#

updated

fresh arch
inland lion
#

I mean, there was no animation.

#

It was just you exit the ship, and you're immediately outside your ship without the canopy even opening.

#

If I'm just buggin' out, any chance this could be made INTO a mod?

#

I don't know enough about coding to do it myself, but it FEELS like it'd be a simple thing...

solid hawk
#

Try this. Tested fine with one ship. Let me know how it goes for you. Try with all the different ship types, if so desired. 🙂

lean prairie
#

I'm still obediently waiting for DSC and BPG orbital updates saddoggo

solid hawk
#

DSC?

#

Is BPG crashing? If there's no crash, other major bug, or changes he wants to make, Woody won't always update BPG for every major game update. He'll skip them, if he can get away with it. Even if he does update, can often times take weeks. There is an Lua package for BPG. Link Stickied in posts on the mod page at NexusMods. Be aware, the additional files to generate the mod (the 34,000 custom ones that don't exist in vanilla) will take up 2.5 GB after extraction. Can delete once the new .pak is generated.

safe escarp
#

I play in third person and I don’t get that

#

Only when I play in first person I do

lean prairie
#

THat's the only thing with BPG i noticed

#

And Dud's Sky Colors

#

the new space stations need to be updated for it, the lighting is all off and so are the colors

solid hawk
#

Not sure if BPG has anything to do with that. I could be wrong, but don't recall it touching either terminals files.

lean prairie
#

I assumed it does because I saw two posts mentioning it on its page

#

It could also be DSC for all I know, I didn't try disabling one or the other to test it

#

It's not that big of a deal

solid hawk
lean prairie
#

Dud's Sky - Colors

solid hawk
#

Ah, thanks

lean prairie
#

but yeah it seems to work perfectly everywhere but the space stations, obviously, since the last update was 4 days before Orbital

#

space stations are way darker than vanilla now with weird colors, it looks kinda cool but you can tell it's not the intended look lmao

solid hawk
#

Yeah, I saw they did add some new Hologram properties to certain files, if missing, when needed, might cause odd side-effects.

lean prairie
#

Yeah I only assumed its BPG cause I've seen people commenting on it about it, but it makes more sense to me that DSC would be the cause

steel crypt
#

DSC and BPG mess with color palettes. These will be broken.

lean prairie
#

I haven't noticed any jankiness outside of them, but it could be subtle, idk

#

Please update kekw

solid hawk
#

I didn't think of that, if using non updated .pak files, would be missing some of the new station specific palettes

lofty granite
#

Is there a way to change exocraft wheels to be cylindrical instead of being spherical

solid hawk
#

Suppose it depends how good you are at Blender

rigid gust
#

Hey guys! I'm having an issue with the default sky textures/lighting effects, specifically on star auras being weirdly cut off in a square bounding box. Seems its a bug on HG's end. Anyway, until that's fixed, I was looking at mods that would overhaul/replace the default night sky appearance, and basically do nothing else (Small lighting tweaks otherwise--totally okay)

#

Anyone know of such a mod, especially one that's been updated for Orbital (Or seems active?)

lean prairie
rigid gust
#

Appreciated! While the sky is... distracting, to say the least, the game is still fully playable in the meantime while I wait for an update

lean prairie
#

There's a description to every .pak file on the mod page, you can choose and peruse what you wanna use, I went with everything except water .paks cause I got a separate mod for it.

lean prairie
#

DSC just offers much more variability in every aspect

rigid gust
#

I'm basically a complete newbie to NMS mods (Though not modding in general). DSC have any noticible performance hit associated with it?

lean prairie
#

Zero, zilch

rigid gust
#

Woo!

#

I actually should have opened with, I play in VR. I have a fairly beefy rig, but I'm sensitive to performance right now to say the least haha

lean prairie
#

Well to backtrack a little, I don't /know/ if there is a performance hit but I sincerely doubt it, it's not like a ReShade or anything

#

I haven't noticed a single frame drop by getting it

#

And if you say you have a beefy rig, you probably have a better one than I do with a 4060 & i5-13500H

#

So you should be fine

rigid gust
#

7600x and 4070 super

lean prairie
#

Yeah I can't speak to your current performance in VR but I very much doubt you'll notice a decrease

rigid gust
#

Good to know, thank you so much for the help. I look forward to the day the night sky stops being so... square

lean prairie
#

Haha no problem, enjoy. There are installation instructions at the bottom of the page, modding NMS is simple, it's just drag&drop (exceptions being conflicting mods where you have to use a certain tool to merge them but I didnt have to use it yet)

wintry dew
#

does anyone know if there is a way to use JSON to learn all words instead of just normal NomNom

steel crypt
#

@lean prairie @rigid gust DSC does not negatively affect performance. With most DSC mods, performance will match vanilla. A few will have better performance than vanilla.
FYI I will update as soon as I can. Life is busy right now.

lean prairie
#

And yeah no problem at all, life naturally comes first

rigid gust
lofty granite
fresh arch
delicate trail
#

how to use save editor?

delicate trail
#

why I select save path but see "save path (none)"?

lime mesa
#

i dont understand this? where can i find mods to install in the first place

ty

fresh arch
#

Goatfungus' save editor was not updated to deal with PCG / Xbox specific issue

#

Use NomNom SE instead

delicate trail
#

thanks

rustic mantle
#

well I was directed here because I asked for a way to skip the timegates in the starbirth quest

#

so what mods do I need for it?

median thicket
#

Do not check LabelLocID for shuttle cockpits, worst mistake of my life

#

Now i can't stop laughing

fresh arch
#

Wait till you see the reward object for scrapping a ship fuselage

median thicket
#

Fighters call it BODY

#

Why are shuttles different

fresh arch
#

Not what I meant

#

As for "why HG did stuff that way", the universal answer is

#

🤷‍♂️

vale iron
#

"Because HG"

fresh arch
#

New version of Exotic Starship Fabricator is in the works. This time featuring functional colour picker option!

#

Also yes, the 5 fixed vanilla colour options for guppy exotics will also be available

magic lava
#

Request for Freighter Fabricator

fresh arch
#

There might be a slight problem with flying off from space station with it

magic lava
#

I don't want to hear about problems, just solutions

fresh arch
#

I dont recall you being my project manager squinteyes

magic lava
summer socket
#

Can you save edit ps5 nms?

brazen nymph
#

following idea for a Freighter Fabricator: just have the Freighter be Fabricated in deep space