#nms-modding

1 messages · Page 38 of 1

hearty wasp
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and keep in mind that mission modding is prolly considered the most complex shit to mod

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maybe other than shaders but shaders ain't mbin

fresh arch
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Yup

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Right now you're talking with half the people who done anything mission related lmao

hearty wasp
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do we have 4 ppl who's worked on missions? SeanMindblown

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I vaguely rember one other person having experience

fresh arch
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Alchemist and someone else I think

hearty wasp
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yeah alchemist

silent crow
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It's not a big deal in that case. I just though the portal looked cool like that and was bummed I'd only ever see it once.

hearty wasp
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I mean you can still make every portal look like that

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with some difficulty instead of a lot of it

fresh arch
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Fucken hell

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I think I got the logic working

hearty wasp
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I completely forgor how you hook a mission state to the entity

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I just rember that there's a thing in the entity that supposedly checks for a stage

fresh arch
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I have no idea what you're talking about

rancid hollow
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I really wanna use mods but my ps5 is gonna be on guarantee for a while😭

fresh arch
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I just looked up the Autophages mission table and found this

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This is the reward object called in dialogue before portal activation

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So Imma try yeet that in and see what happens

rancid hollow
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Or well, specially created ones for after the console has been jailbroken

fresh arch
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Do you have access to game files directory on console?

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Do you have means to copy files over to that directory?

wanton tulip
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Meaning I won’t be banned for it

rancid hollow
fresh arch
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Then HG will rain the ban hammers down on your ass

fresh arch
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So yeah

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(x) doubt moment here

wanton tulip
rancid hollow
fresh arch
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We have a pinned message dating back to 2020 that says modding on consoles is not possible

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No offence but Im more inclined to believe that

rancid hollow
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That might mean a vanilla console tho

wanton tulip
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I’m on XB messing with the save editor if that counts lmao

rancid hollow
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No thats different

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Thats possible w out jailbreaking

wanton tulip
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Be nice if I can play with mods on XB but have a PC for that

rancid hollow
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(fyi jailbreaking basically means installing ur own software on the console n then u can do things that usually arent possible, for example mods)

solid hawk
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As long as you can copy files into a specific place on the drive AND the game executable allows it, might work.

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Really fully dependent on those two things. No clue what the directory layout looks like on a PS, but for PC, the viable modding option, you have to create a folder in your NMS install at GAMEDATA\PCBANKS, called MODS. Then delete a file called DISABLEMODS.txt in PCBANKS. Put mod .paks into the MODS folder.

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That's your guidance. There are exactly zero tools or programs to make modding work on a jailbroken PS. Either the above, or very similar, would work or not. I personally have severe doubts as to modding being enabled in the executable for PS. There's be no reason for HG to do that.

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Especially because initial development of NMS was funded, in great part, by Sony, which does not like their consoles being jailbroken.

fresh arch
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Also remembering from my Fallout modding days, Sony does not allow any 3rd party assets to be used in mods

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Even in mods officially distributed by the game's developer

solid hawk
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But, here's the deal Outlaw, there's no guidance or assistance on this on any of the NMS Discords. You can maybe try Reddit.

hearty wasp
solid hawk
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More "wild west" on Reddit, but maybe that's where to find information he seeks.

silent crow
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But I appreciate it

fresh arch
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Dont worry me neither

hearty wasp
fresh arch
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I only know dialogue override

fresh arch
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Alright so

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Having all portals turn purple is 10 minute job lmao

hearty wasp
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Haven't used it myself but I've seen em

fresh arch
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What I did now was: taking the reward object I mentioned earlier, adding it into reward table

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And in puzzle table for each portal activation I called this reward object alongside the actual activation

hearty wasp
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That's p cool

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Kinda just bypass all the trigger action bullshit

fresh arch
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Yeah simple and stupid but it works

hearty wasp
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Hey if it works

fresh arch
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Maybe it's possible to link it with mission checking for dissonant planets and having interaction override

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But I had enough of this for today lmao

solid hawk
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I like it better all the time than just on a certain sub-biome

vale iron
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Need to get that center jet animation that is still blue

silent crow
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Where do mods get published?

solid hawk
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NexusMods

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Anything updated or new since 14 Feb should be fine to use with Omega update. Prior to that, most (but not all) mods would either cause issues, due to missing data or cause the game to crash.

lunar kraken
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hi all im looking for some help does anyone know the DDS format for the new starborn_runner ship i have tried lots of settings and am having troubles it's not the same as some of the others i have changed, any help would be appreciated

fresh arch
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Maybe @vale iron can help since they created the various skins for the Runner ship

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Otherwise get their mod, unpack their files and check the textures yourself

lunar kraken
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Thanks I will ask them

slim saddle
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Is there a mod/save editor that would help me skip repairs after jumping to new galaxy?

vale iron
spice onyx
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@here I haven’t modded yet, but I’ve been wondering about mods that effect planet gen/variety, if someone discovers a planet with a modded game, do those modded planet terrains, fauna, flora etc show up for others?

solid hawk
spice onyx
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Sorry if it’s a silly question I’m just curious about the shared experience 😅

solid hawk
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Using mods does not bar you from playing MP. Can still do so. Doesn't really affect too much, as there's not a lot of co-op in the game.

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To a great extent, in MP, you're doing your own thing, with a group chat.

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But, I also don't play in groups very often.

dire owl
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Hi thereee, I'm having trouble fixing up my save file from 08/2023 getting an error that a specified argument is out of range of valid values. stack trace ```at libNOM.io.Extensions.ReadOnlySpanExtensions.GetJson(ReadOnlySpan`1 self)
at libNOM.io.Globals.Convert.GetContainer(String input)
at libNOM.io.Globals.Convert.ToSaveContainer(String file)
at NomNom.Models.ContainerWrapper.Import(String path)
at NomNom.ViewModels.MainWindowViewModel.Import()
at Prism.Commands.DelegateCommand.Execute()
at Prism.Commands.DelegateCommand.Execute(Object parameter)
at Prism.Commands.DelegateCommandBase.System.Windows.Input.ICommand.Execute(Object parameter)
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

vale iron
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What platform?

dire owl
vale iron
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Gamepass, Steam, or GoG?

dire owl
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steam

vale iron
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Hmm, not sure completely about NomNom, but I know NMSSE should be working ok with steam 4.52

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Gamepass and NomNom, different problems

silent shore
dire owl
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tried the version from sep 12 2023 which was one month after the save

silent shore
dire owl
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ty for the suggesting though :)

silent shore
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If all else fails I'd be willing to take a look. Just let me know.

modest kiln
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Tryna do a test to see if it's possible to make the star born runner ship cockpit only, since majority of other ships even if it's one of a kind can be altered to be like that

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I've started a bizzare ship collection

modest kiln
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Elaborate

hearty wasp
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unless you count the snoot as the cockpit as well

modest kiln
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Lol

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That's what I ment

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@hearty wasp

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Is it possible

hearty wasp
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you're looking at the extent that it is

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but you'd need to make it a mod

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can't with save editing

modest kiln
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Ohhh gotcha

thin kiln
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can someone give me site for all seeds database

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i am trying to get blue+yellow combo atlantid multitool

silent shore
lime mesa
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how do i make my own mod

fresh arch
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Of course it's all depandant on the mod idea you have

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It can range from an easy change through complex work to straight up impossible given the limitations of modding

lime mesa
fresh arch
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Take a look at the METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file, see the sections that feature Ship_Hyperdrive stats

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Im not sure whether the game will allow to have unlimited range and 0 cost, more likely something in lines of 99999999999 range and 0.00000001 cost

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That said, wouldn't it be easier just change the difficulty options to have free warping? I think there might be an option for that

lean prairie
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but that only applies to not having to have indium drives etc

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doesnt actually give you unlimited range

fresh arch
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Gotcha

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Well there are already mods that offer "unlimited" range

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But in practice it's just bumping the range to 1 mil or something like that

lime mesa
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Huh okay

thin kiln
frigid grove
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So I'm working on my offline expedition customization tool (https://cwmonkey.github.io/nms-expeditions/) and I noticed there is a ShipType property in the JSON. In the 12 expeditions these are the ship types that have been used:

Scientific
Sail
Dropship
Shuttle
Fighter
Royal

Is there a list of ship types that the game uses internally so I could flesh that list out? For example I'm guessing Alien might be valid.

ruby crest
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i wish i hadn't found the starborn runner colour options on nexusmods
now im just even sadder that it isn't possible in vanilla

marsh eagle
frigid grove
fresh arch
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From GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN:

<Property value="GcAISpaceshipWeightingData.xml">
  <Property name="CivilianClassWeightings">
    <Property name="Freighter" value="0" />
    <Property name="Dropship" value="100" />
    <Property name="Fighter" value="50" />
    <Property name="Scientific" value="50" />
    <Property name="Shuttle" value="100" />
    <Property name="PlayerFreighter" value="0" />
    <Property name="Royal" value="1" />
    <Property name="Alien" value="0" />
    <Property name="Sail" value="0" />
    <Property name="Robot" value="0" />
  </Property>
</Property>
marsh eagle
fresh arch
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!creativehublink

hardy auroraBOT
frigid grove
fresh arch
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I checked that link and I can already tell

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I really dig the UI

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Im a sucker for "things that are not needed but Imma do them anyway cause who is gonna stop me" approach

frigid grove
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Honestly, it would be ugly but I knew I was going to share it and didn't want to be embarrassed if it looked bad, lol. Stole the images, colors, the custom font and some other general styling (like buttons) from nomanssky.com

fresh arch
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A small suggestion if I may

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I would recommend having the panel for Step 2 Customize take the whole rest width of the screen

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And to move the Step 3 Download below both 1 and 2

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Just for the sake of not having to scroll half a nautical mile back up once user has fiddled with all the options

frigid grove
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Ha yeah, I did make that a little less bad by collapsing the Difficulty Minimums since they are pretty much useless and should probably be removed anyway.

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I at least need to make it responsive so it restacks on smaller windows. Sigh, just one more thing 😆

frigid grove
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ok, now I need to see what happens if you choose PlayerFreighter as a ship in an expedition, lol.

frigid grove
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Eh, not a big surprise, Freighter and PlayerFreighter don't work. Weirdly Robot doesn't work, but Alien does.

fresh arch
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Dunno how ship generation works

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But maaayyybbeeee it has something to do with the fact Interceptors require a dissonant system / planet to spawn

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Whereas Living Ships could overwrite any potential crash site so all inhabited systems could generate them in their pools?

frigid grove
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Could be. I have yet to try to mess with the starting planet or starting gear. I can definitely start on a freighter though. I just tried it with a freighter and a damaged ship and I was completely stuck, lol. I should maybe put a warning about that.

silent shore
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If there was one thing I could change is to make the UI into a stepper since you already divided into steps anyway.

frigid grove
silent shore
frigid grove
silent shore
frigid grove
# silent shore So if you could make a top three in terms of lore/fun what would they be?

I mean Cartographers is best by far, because it's closest to what I've always wanted, which is a survival game where you actually have to work to get into space.

Then Leviathan because it was actually more difficult than "go here find this" which took me by surprise. Pretty sure I died the first time I played it when it came out, which really surprised me. On this playthrough I spent like 3 hours finding a hermetic seal to repair my ship because I refused to die by conventional means, lol. Oh and the plot or whatever was actually really interesting and mattered to the gameplay, as opposed to, say, Emergence which had maybe an interesting story, but didn't matter.

Then I guess Singularity because Harmonic stuff is pretty. But really it all just feels kinda samey. Utopia and Polestar definitely get a nod because they at least tried to be different, even if they maybe didn't execute that well.

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I can't think of a single reward I liked because I'm not a big base builder and I don't really care about OP gear that everyone has.

silent shore
frigid grove
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Yeah to enjoy the others I really had to think of a way I wanted to play them, rather than just trying to get them done. Otherwise it just feels like grindy work.

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And clearly the rewards were in no way motivation for me, lol.

silent shore
frigid grove
silent shore
frigid grove
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lol

silent shore
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Anyway, gtg. Bookmarked your creation ^^ Thanks for the chat and the recommendation.

frigid grove
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No prob!

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Gave me an excuse to post more messages so I can level up and finally post a friggin picture or react to a message 🙄

visual basalt
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can someone help me set up the NomNom save editor? I guess the varient on NMS i have (Xbox play anywhere via the xbox app on windows 10) is a bit sketchy with it. It worked for me before, but with the new update of both softwares, now if I try to find the save that I want to edit, I can run into a million crashes that have to make me redownload nomnom completely to get another shot at picking the right one

solid hawk
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Bottom of the description tab, link to the official NomNom Discord. https://www.nexusmods.com/nomanssky/mods/1566

Nexus Mods :: No Man's Sky

NomNom is the most complete savegame editor for NMS but also shows you additional information around the data you're about to change. You can also easily look up each item individually to examine its

fresh arch
crimson horizon
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Just got back into nms, downloaded new update for goatfungus editor. Any time i select a save it pops up an error " there was an error loading this file"

Any help?

fresh arch
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Have you actually run the game with Omega update before trying to launch the save editor?

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Omega update did some structural changes to save files

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They need to be converted by loading up the game and saving in game

crimson horizon
fresh arch
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I dont deal with save editing so I can't speak about that

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But I haven't heard any reports of "saves moving to a new location"

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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fresh arch
crimson horizon
vale iron
visual grail
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I may be too late for this, but maybe ReShade can do something about it?

hearty wasp
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Imagine all bluish planets becoming ourple

visual grail
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:D

frigid grove
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I’ve always wanted ourple planets.

lethal walrus
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Not exactly mod related, but is there a way people can look into files and pull out a full soundtrack for the game? I’ve found playlists from YouTube but I don’t think there’s one that contains all of them, and I would like to make a full NMS playlist :<

fresh arch
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It's not so simple

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The game does not store audio files like a soundtrack with its numbers and titles

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It uses audio events where specific names / IDs are called and that causes the game to play sounds

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We know some (if not all) of these IDs, some of them are available to us in actual game, some are not

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Ex. MUS_ENDING is Supermoon, MUS_FIRSTTIMEWARP is intro to Asimov, MUS_FIRSTTIMESPACESTATION is outro to Asimov

lethal walrus
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So you’d have to kind of pick out all those files and compare?

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to find the actual song/piece of the song online

fresh arch
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Make mod to play them in game one by one or extract them from game files and play them locally

lethal walrus
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oh there’s all the other sound stuff too D:< (which should be obvious idk what I was expecting)

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I can follow what you’re saying but I’m not really experienced working with these things, also it seems like a decent amount of work to distinguish and then identify them

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thanks for the info

fresh arch
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I actually made a mod to let players play some of these sounds in game

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Basically probed the audio events IDs I was interested in and made descriptions for them

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But it's still a limited selection, for example all the MUS_LOADING bits that are (mostly) chopped up tracks from OST disc 2 are not available during actual game

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And some of them are collections which play a randomized music bit each time they are called

zealous fractal
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is there a mod that removes the pink hue from dissonant planets?

frigid grove
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Remove... pink... !

fresh arch
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Not that I know of, but in theory should be doable

solid hawk
zealous fractal
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ty ill check

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yessss tysm it works

solid hawk
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Cool. If you want the Lua, for use with AMUMSS, a copy is in the .pak

lean prairie
solid hawk
lean prairie
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ah bummer. i gotta watch the amumss tutorial one of these days

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it lets you like merge the conflicting mods in a way that removes the conflict right?

solid hawk
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But, you can combine\merge them with AMUMSS. There is no valid tutorial to watch (one youtube video I know of, and it's outdated. Easy quick walkthrough, to read.....https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

lean prairie
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ah ty, ill check it out

solid hawk
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Run BUILDMOD.BAT and answer the prompts (The How to doc walks you through the prompts)

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End result will be a combined .pak to go into your PCBANKS\MODS folder

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Remove the original _MOD_DUD_PlanetFilters_v443-A.pak from MODS or it will conflict with the new combined one.

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Done. 🙂

fresh arch
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Babs

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Wouldnt just replacing the DDS file work?

solid hawk
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Could do it that way as well. More than one way to skin this cat

fresh arch
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Did it that way to get around the conflicts with DSC

solid hawk
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With mine, I do try to avoid MEFTI, if possible. 🙂

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Makes it more difficult, for the newbie, with extra files.

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I'd also be possible to "clone" the DEFAULT.DDS, renaming to CORRUPTSENTINELS.DDS, but a little more work putting that together, which I haven't done. lol

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Isn't necessarily a right way or wrong way. Some easier or more efficient than others, but if the end result is the same, multiple valid means.

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In the new ModLuaLearningCollection, I give three different means of achieving the exact same results, as a learning example.

lean prairie
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kinda got a problem. installed a few mods, turned on game, anomaly has this weird tint, so i uninstalled all of those mods but it still looks like this

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the mods im running now ive been running for a while without issues

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space looks normal

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@solid hawkany ideas? 😄

solid hawk
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In the anomaly?

lean prairie
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yeah

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when i leave, space looks normal

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aboard freighter too

solid hawk
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Could just be a cache issue. Normally for weird visual glitches, I exit and restart the game. May take a few times to clear out the cache.

lean prairie
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is there a way to manually clear the cache

solid hawk
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ok, that is weird

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Have you installed a graphics driver update, by chance? Reset graphics setting to default, then put them back the way you want?

lean prairie
lean prairie
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also p sure it wouldnt just be the anomaly thatd be glitching out if it was a driver issue

lean prairie
solid hawk
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None of those stand out as being a potential cause. All of the Gumsk ones are usually rock solid.

lean prairie
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exactly yeah, i also made sure they were updated for omega

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best bet would be the water mod i linked, but makes no sense why it occurs even after removing it

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also theres no water on the anomaly lmfao

solid hawk
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Agreed. Maybe just a good old fashioned windows reboot

lean prairie
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yeah tried landing on a planet, also fine

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ill try to save on a planet, restart

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then go to anomaly

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cause those restarts were made while i was in the anomaly

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so maybe that could help

solid hawk
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Fingers crossed. Could even jump to another system.

lean prairie
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i dont have to cut my new kickass jetpack trails loose

solid hawk
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Congrats sir. 🙂

lean prairie
solid hawk
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I can't say 100% of the time they'll play nice together, as I don't visit thousands of planets every week. Abyss adds ~1000 new color palettes for water. Argh messes with the water shaders. In the past, there has been the occasional report of the water looking messaed up when running both, but usually only affecting A planet and I've noticed it being a pattern that it happens when Argh hasn't been updated in a long time. I run both Abyss and Argh myself and haven't personally noticed an issue lately.

lean prairie
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alright thanks. guess ill give it a shot and hope it wont clash with the remainder of DUD mods. it shouldnt though, i read all the .pak descriptions of DUD and removed both that had something to do with water

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although im not sure how reflections are gonna work

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if skies are edited by DUD

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water by another mod

solid hawk
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Sky and water color palettes are handled in separate game files.

lean prairie
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will the modded water correctly reflect the modded sky though

solid hawk
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Should

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But, I will say that the colors may not look nice together, as the game chooses the palettes used for a planet randomly. More cohesion in vanilla, only because sky and water palette choices are very limited. Like 4 color palettes for water and 20 for sky, in vanilla.

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Price we pay for more color options, as the game doesn't care what the sky color is when selecting a water color or vice versa.

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Random selection from palettes available.

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I personally like that sometimes they don't necessarily match, but that's me.

lean prairie
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guess we'll see. worst case scenario ill just get rid of the water mods and reinstate the DUD water .paks

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also debating using Exosolar's stratos for sky colors, seeing as that has thousands of palettes

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and DUDs sky paks dont mention just how many theyve got

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hard to say which one of the two is more extensive

solid hawk
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DUD's Skies add a little over 300 day skies and a dozen, or so each for Scorched, Frozen, Swamp, and Lava biome specific. It's all VERY subjective. Even though one of those mods is mine, what I normally suggest is this: Try Skies for a few days of play, then try Stratos for a few days of play. See which you prefer. Also nothing wrong with using one for awhile and if you get bored, switch out for the other. Same would go for Abyss\DUD watercolors, or Expanse\DUD spacecolor. You aren't ever locked into one forever.

lean prairie
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Yeah that's true I suppose, I've been using DUD's for about 3-4 days now, so it's still kind of fresh for me

solid hawk
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The DUDs color palette mods have less palettes, but are more highly curated. The Exosolar (mine) ones are actually like a color wheel. The palettes are a slow fade from one color into the next.

lean prairie
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ahh okay, sounds interesting. so your mod has like bigger odds for total randomness happening in terms of colors

solid hawk
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Correct 🙂

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I do provide a version, like Stratos, for example, that is a hybrid. Includes the palettes from DUDS at well, but not other settings that may be in the DUDs mod

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With permission, of course

lean prairie
solid hawk
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So the JasonDUD hybrid version of Stratos has both the Exo and DUD palettes in it.

lean prairie
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think ill do either/or. give yours a shot in a few days when ive gotten used to DUDs

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then decide

solid hawk
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But, there are other tweaks and settings in DUDs Skies that aren't in the Exo nHybrid Stratos and vice versa

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Sounds good sir. Enjoy. 🙂

lean prairie
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will do, thanks again for your help

steel crypt
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DUD'S SKY - COLORS updated v452-B
I accidentally left a testing rig in MOD_DUD_Skies_v452-A that will cause night to never happen.
MOD_DUD_Skies_v452-A is updated to MOD_DUD_Skies_v452-B
Sorry about that. Please re-download for fix.
https://www.nexusmods.com/nomanssky/mods/968

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.52

lean prairie
steel crypt
lean prairie
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haha its no problem, love the mod

silent crow
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So I used No Man's Sky Save Editor to export my ship to a text file, just to look and see if I can learn anything about how it's setup (I haven't learned much)

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But one of the descriptors of my ship is "IsCool":false

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And I just wanted to know why the game has descided my ship isn't cool

hearty wasp
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unfortunately

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no one knows what it does either

silent crow
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Nothing happens if you toggle it to true?

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weird

solid hawk
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Nothing obvious

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Could be some minor change or a deprecated setting that actually does do nothing

hearty wasp
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emotional satisfaction is important too

silent crow
#

I'm just trying to figure out how to change the color of a ship

ocean holly
#

Are mods available on Thunderstore or just Nexus ?

fresh arch
#

Nexus seems to be the go-to platform all modders still in the business

solid hawk
silent crow
#

Like the model?

hearty wasp
#

yeah that's why you find the right seed instead of a random seed

fresh arch
#

I think there was some way to apply just colours to existing seed?

#

@timid burrow you had this crimson red fighter edited, right?

timid burrow
#

Yea

timid burrow
#

But I did it without touching the seed, rather hard code JSON edit.

#

And I’m working on a little app to facilitate this to others.

#

It will generate a code based on your color choices, you can paste the code in save editor. And done.

#

And if you wanna do it yourself without any external help, give me a few.

hearty wasp
hardy auroraBOT
timid burrow
#

Or you can do that but no matter what it’s not going to give you full access to 16 million color choises. So, there’s that. 🙂

silent crow
#

On second thought I'll just deal with the stock colors on my ship

ocean holly
#

Any QOL worth mods?
Not trying to get all I want or OP equip or whatever... Just some QOL that helps make the game smoother and more enjoyable (I enjoy it already anyway)

fresh arch
#

Other authors also have some QoL / smaller fixes in their catalouges

ocean holly
#

Cool thanks 👍

hearty wasp
#

I enjoy

#

Sean

solid hawk
timid burrow
solid hawk
brazen nymph
#

question: how do I install mods?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link

brazen nymph
lean prairie
solid hawk
#

All in fun.

#

Thanks really goes to the author, WinderTP\Quintessential Professional

brazen nymph
#

this is no mans sky merged with choo choo charles

frigid grove
solid hawk
#

Can't be cool, we're too HOT. 🔥

fallow meadow
#

IsCool and CoolMultiplier are only used with Inventory (cost). Exocraft inventory has a CoolMultiplier of 20, which I believe to actually be the only case of it having a value, other than 0. IsCool is a boolean I have only ever seen as 'false'.

frigid grove
silent crow
dusky linden
#

Hi all, I just finished the Omega expedition, but unfortunately my Discoveries list is still the expedition systems; I've lost every other system I visited before starting Omega, including those in Eisentam. Is there any kind of save editor tool that would let me go back to an old save (I back up my save directory often) and transpose them into my current save?

#

Fortunately my station and base list seem correct, so I probably can re-discover them that way, but man that will be tedious and time consuming.

pure mulch
#

Anyone know of a mod that unlocks legacy build items? I know it can be done via save editor, but looking for a mod to unlock stuff automatic on new saves? Even if you have to unlock them at nexus

marsh eagle
#

Not sure theres a mod specifically for this. I know service bot can unlock some?/most? parts with BP_ALL reward delivery

#

You can create your own rewards add them to the rewardtable and add them as quick action like in meta mod or season reward unlocker mod

solid hawk
#

Could probably just add to KnownProducts in DEFAULTSAVEDATA

frigid grove
#

TIL some of my saves have legacy parts. How bizarre.

solid hawk
#

Save editing with NomNom or NMSSE would also do the same.

#

As long as the parts are still in BASEBUILDINGOBJECTSTABLE.

#

So, you've options

pure mulch
#

Thanks all

noble perch
#

Anyone able to help? I’m trying to download nomnom on my laptop. It downloads and lets me extract the exe file but when I go to load it up from my files I get an error message saying it’s unable to run due to putting my computer at risk and the only option I get is to close it out

fresh arch
#

Sounds like the standard message Windows is displaying when trying to run an unauthorized executable

#

There should be an option to launch regardless

noble perch
#

I tried running as admin aswell and still wasn’t working. I’m not a computer wiz so I’m not sure how to work around it lol

fresh arch
#

Afraid I won't be able to help since I'm away from my PC and even then I'm using Goatfungus SE

#

You can try your luck at

#

!creativehublink

hardy auroraBOT
fresh arch
#

They have a dedicated save editing channel

noble perch
#

Alr ty!

steel crypt
# noble perch Alr ty!

There should be an option on that “error” screen that you click to get more options. One options is something like “run anyway”. Must click that to tell your OS that you deem it safe.

marsh eagle
# timid burrow It will generate a code based on your color choices, you can paste the code in s...

How do you handle the effect of procedural texture modes ? For example you could have a ship seed that doesn't allow any or just little areas to be colorable with json overrides. Worst example are exotic ships which only have proc textures. Would be confusing and depressing for users. Pro tip: My ship customizer can generate seeds with ideal proc texture modes for json color overrides (painted-painted). By default there is a ideal seed for every possible fighter already available directly on the website (nms.center) without using the bot. So if you want to link the customizer in your tool with a notice I'm open for it 🙂

raven mist
#

Can you help me? I don't know how to transfer Xbox PC archives to Steam without using Nomom

timid burrow
round sinew
dusky linden
#

Note that sometimes, on multiple monitor systems after waking from sleep, that link won't work and you have to reboot. Thanks, Windows.

pure mulch
#

Updated 9th March

round sinew
#

ah okay sorry mb perhaps i misunderstood

sinful cliff
#

i reallly really dont wanna farm salvaged frigate moduels

#

anyone know of a save editor for linux?

#

or anyone kind enough to edit them in for me and gift them?

hearty wasp
vale iron
#

As do I

quartz radish
#

Does anyone have a link on how to read and decode a save file? Examples in C or C++ preferred. Thanks in Advance

fresh arch
fallow meadow
#

The above does not handle the mapping used. You can find the mapping.json on the GitHub linked above.

silent crow
inland sinew
#

Hello Modders, I tried to make my own Walking Speed Mod - I extracted the PlayerGlobal File with PSArcTool-master and packed it with the MBINCompiler - all worked good. But in the Game my Speed Parameters didnt change. Did I miss something? The modded PlayerGlobals File is now as a PAK File in my MODS Folder. I changed the GroundWalkSpeed Parameters. Do I need something extra in the PAK File to "tell the Game" this is a mod?

fresh arch
fresh arch
#

Did you get the "mod warning" message when booting up the game?

inland sinew
keen violet
#

Anyone got a updated fix for lag spike when leaving a planet?

solid hawk
fresh arch
#

Both do the same thing

#

The latter is just wrapped in an EXE

#

So you can try to use the latter one

#

Windows might complain when trying to run an unspecified exe but there should be an option to run it regardless

solid hawk
#

^ 🙂

keen violet
#

Oke I'll try

mossy coral
#

Is there a mod for sorting your storage inventory? Sure would help in finding what you need.

fresh arch
#

Nope

#

Mods can't add new functionality to the game

dusky linden
#

I actually use that little lag moment to tell when I have cleared the atmosphere and can pulse to another point on the planet, avoiding the "planetary interference" message.

#

It's usually small, but sometimes it is a good half second long.

warm rose
#

howdy i been sent here for help i have a walker pet thats the size of a normal walker and i do not know how to feed it

solid hawk
#

I take it you got this as an egg? You can try by using Companion Pet Unlocker, but it's hit and miss. Will never be exactly like a vanilla pet, because it was never meant to be a pet, by HG. More flakey than most.

solid hawk
#

If not, can hit up the dev on his Discord (link way down near the bottom of the page) as a feature request

opaque spire
#

How do I unencrypt a milestone using the save editor?

solid hawk
opaque spire
solid hawk
#

Not many have that level of knowledge. Not always someone available. Give it time

frigid grove
fallow meadow
#

@opaque spire What are you actually trying to accomplish?

upbeat dune
#

Is service bot modding and if so: can it help with voltaic staff customization

fallow meadow
#

!creativehublink

hardy auroraBOT
upbeat dune
fresh arch
#

You need to have multiplayer enabled and add the service bot using NMS friend code

upbeat dune
#

Got it

fallow meadow
#

You can leave your game vanilla. In short, you provide your wishes, visit the Anomaly in-game, get the bot to join and give it to you

upbeat dune
#

Give me a holler when staff customization is added

fallow meadow
upbeat dune
#

Ok so

#

I checked

#

It doesn’t look like it’s been added to service bot as far as I can tell

#

So basically

#

I’m stuck to save editing and getting lucky

fresh arch
upbeat dune
#

And I’d prefer not to mod

#

Because I’d like other people to see the staff

fresh arch
#
  1. there's nothing wrong with modding your game
#
  1. people will be still able to see the staff, it doesn't add any non-vanilla pieces to it
#

Problem is, there's a thing where staffs don't show up proper colours in MP in vanilla game - at least that's what I think is the case, waiting on confirmation

lament star
#

Hey, are questions regarding save editos allowed here? I have some technical issues opening my save in NomNom.

pure mulch
#

You can ask, but nomnom has a discord too

lament star
#

Great! Here we go: I play NMS on Xbox Series X and on PC using the GamePass. Coming from a 4000+ hours game on my PS, I wanted to check out the editor on my Xbox and started a new game just an hour ago. I got NomNom working until the point I wanted to edit one of my saves. I'm able to edit my account, but when I click on "edit" below Save it won't do anything.

As seen in the screensot, NomNom is automatically connected to my Windows account. However, I can't figure out why I can't open my save to edit. Any help is appreciated! Do I actually have to progress into the game to a certain breakpoint where NomNom can open up save data?

lament star
solid hawk
pure mulch
#

Should be able to edit from start

lament star
#

Yep, I’m using Game Pass Ultimate.

pure mulch
#

I heard there were issues with Goatfungus save editor and Microsoft, maybe nomnom has same issue.

upbeat dune
pure mulch
#

I'm assuming you have latest version released on 9th?

upbeat dune
#

Yep

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link to get started

upbeat dune
#

Ok I think I’m going to avoid it for now because I don’t want to mess something up and softlock my game

pure mulch
# upbeat dune Yep

I dont have my xbox anymore to test it. I heard Microsoft changed the save format, so the save editors might need updating again. I know it works OK on steam.

#

Looking at pic, looks like an omega save also, cause I know they ain't compatible with saves from before omega

fresh arch
#

NomNom should work again with Xbox saves

#

Goatfungus wasn't updated yet

pure mulch
#

I thought so, but I sold my series x last week cause I've not turned it on for 2 years so I can't test either way

upbeat dune
solid hawk
pure mulch
#

Thats why I asked if they had the one from the 9th

upbeat dune
#

I especially don’t want to mess with it if it’s only a beta version

#

I’m not going to risk a save wipe

lament star
#

I have the current version from GitHub.

fresh arch
#

@upbeat dune there are 2 discussions taking place here and you mix them up

pure mulch
#

Thats latest beta

fresh arch
#

1 is me and you talking about staff colouring

upbeat dune
#

Then why was my message replied to

#

By stobbsy

fresh arch
#

2 is Stobbsy and Awake talking about some save editing

upbeat dune
#

So then how did we get mixed up???

#

Because my message was replied to

fresh arch
#

Dunno, prolly a misclick or something

upbeat dune
#

Or service bot

fresh arch
#

Bottom line is modding and save editing are 2 different things

upbeat dune
#

Or literally any way without having to jump into my files

fresh arch
#

You can get any staff part in vanilla game

#

Good luck finding a terminal that lets you get a colour pattern you want

upbeat dune
#

Black and purples what I’m looking for

#

Can’t be that hard right?

lament star
upbeat dune
#

And besides I’ve got plenty of voidmotes for parts

fresh arch
#

I don't know what is the extend of staff colour options

#

I dont even know if black is a valid colour for them

#

Check out NMS coordinate exchange website or subreddit, see if someone found a terminal for black parts you want

upbeat dune
#

Alright

pure mulch
upbeat dune
#

Found one on glyph exchange

#

Gonna grab it when I get on late

pure mulch
lament star
#

I downloaded the latest release (again), deleted my save in-game and created a new one in normal mode. I've played until I arrived at the first base.

#

It worked this time and I think I figured it out. I did everything else the same as before, but this time, I would have a normal save instead of an expedition one.

surreal gale
#

Hello, does anyone know how to transfer my progress from game pass to steam?

visual basalt
#

do yall think using save editors to get stuff from expeditons you weren't there for is cheating? I do it anyway, was just curious to see what yall thought since most the stuff is cosmetic

vague raven
#

Built a huge freghiter layout yesturday didnt have silver for it went to like 5 systems to try and Buy and destroy asteroids gave up on that and duped some instead

vale iron
#

There's no such thing as cheating in a non-pvp sandbox game. There is only how you want to play the game.

vague raven
#

Ye just easy to use the Word cheating for stuff like This

proven mantle
#

I know this is kind of far off but is anyone here kinda okay with the unreal engine?

fresh arch
#

NMS uses a custom engine, not Unreal

vale iron
#

Not even remotely related to Unreal

spare chasm
#

Are there any clientside mods y'all recommend to someone like me?

lean prairie
#

are we supposed to know who someone like you is

spare chasm
# lean prairie are we supposed to know who someone like you is

I should've specified sooner:
I'm the kind of person who wants a more customizable experience in most of my games, unsure if there are any mods that let me customize things like expedition ship colors, but I'd love at least a little more customization

lean prairie
#

Well

lean prairie
#

the second link, just check Gumsk's profile, hes got a bunch of customization shit

#

but yeah as someone who primarily loves black&red themes, trueblack & the chest light mod are a must

#

yields a cool lookin mf like this

#

this is what true black looks when youre lit up by light

#

way darker/blacker than vanilla

fresh arch
#

Most of customization mods are static texture replacements, ex. my Atlas Stuff Recolours or Gumsk's Starborn Runner Colours + Decals mods

#

When browsing for mods, make sure to pick mods from recently updated or newly released

#

Any mod that wasn't updated in recent month or so (since Omega's release) has the potential to cause isssues in game

lean prairie
#

loved using ur recolored staves until i got pissed that the staff is always visible

#

also you kind of run like a dork with it

spare chasm
#

I personally like the Railgun-lookin Sentinel Multitool

lean prairie
#

i use atlas multitools now, its a pain to roll one that has the atlas shape on the stock

#

and is also black & red, not black & blue or white & gold

#

arduous process

spare chasm
#

is there a Black and Gold version of the Atlas MT?

lean prairie
#

unfortunately not

spare chasm
#

Dang

lean prairie
#

i mean, im 99% sure there isnt

#

i rolled like two thousand of them already

#

no way it wouldnt show up

spare chasm
#

Any HUD-changing mods?

#

or things that change up the HUD audio?

fresh arch
#

For UI HUD - not really

#

In general, UI is one of the categories that is biggest pain in the ass to mod

#

For audio, there were some mods that replaced the exosuits voice

#

These mods weren't touched in long time but they might still work

solid hawk
solid hawk
#

Anything new or updated since Feb 14 2024 should be ok. Prior to that, rolling the dice.

lament star
#

Is there a filter category which mods alter the .json save game file? I play on both PC and Xbox and I’d like to have the changes on both systems.

fresh arch
#

No because mods can't really modify the save file data

#

It has a specific format / structure that is read by the game and if it were any different, game wouldn't be able to load it

#

What mods can do is introduce custom items, tech or other non-vanilla data that will get stored in the save file in those vanilla structures

keen violet
#

Where is the save location? I want to make a backup

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

keen violet
keen violet
solid hawk
fresh arch
#

@frigid grove data structure for pets and eggs from save data template

frigid grove
fresh arch
#

Dunno what you mean by "big"

#

This is how this data looks in XML format: https://pastebin.com/NGhVTbxv

fresh arch
solid hawk
frail lintel
#

Anyone know if there is a uptodate mod for the following:
upgraded Exo scanners
Plant auto harvesters

solid hawk
frail lintel
#

ohhhh thanks i looked right over that one!

solid hawk
frail lintel
#

Could be useful, i was hoping to find one to auto harvest to a storage like the silo things for extractors while offline but at lest that would keep me from having to run to each bio dome.

solid hawk
#

If you can find the mod page link for the second, I can maybe find something which does the same, but more recent. Or if you can shoot me the .pak and preferrably tell me the approximate time frame it's from (to use the correct version of MBINCompiler), so I can see what settings are being changed.

frail lintel
solid hawk
#

Ah, ok. Please give me a few to look

frail lintel
#

No worries, i appreciate the help.

solid hawk
#

Were you hoping for regular or huge version?

frail lintel
#

Dont matter honestly could just place more down if it dont cover the range

solid hawk
#

Comes with an .lua script. Could potentially use to just update it yourself, as long as the applicable game files haven't changes so significantly, that the script is broken

#

Cool, I'll look at the huge version then

frail lintel
#

Ill do some digging, i have never done coding for nms before, i have coded for arma but its way different lol

solid hawk
#

Yeah, give me like ten minutes, see what I can do

#

Back at NMS v4.08, I updated this mod for a guy. Should still work for 4.5x. No guarantees, but I did just recompile via the "fixed" Lua script and didn't get any warnings or errors. Here's the .pak

#

Give it a shot and see how it goes.

frail lintel
#

Cool thanks! if you ever need some arma coding let me know lol

solid hawk
#

This is regular version, not the huge one

frail lintel
#

Im good with that 🙂

solid hawk
#

Because that's what the 4.08 guy asked for. lol

#

Cool, enjoy

#

Thanks

frail lintel
#

Im going to start digging through files and learn the coding for this stuff soon. I was avoiding it cause i have A.D.D with OCD lol once i start i dont stop lol

solid hawk
#

Useful, not only to self-update abandoned mods, but almost a necessity to combine\merge conflicting mods (ones that change the same game files).

frail lintel
#

Good info, esp since the most knowledge i have of lua comes from computer craft from minecraft

#

Well the device itself is in game, just have to go earn it to test it real quick

solid hawk
#

As a player, don't necessarily need to know how to write the scripts. Just how to use\process them in AMUMSS. For writing, main resources are: 1) the Lua repository I linked above and one you install AMUMSS, 2) In the README folder, the SCRIPT_RULES doc 3) Fully commented sample scripts in TOOLS\ModLuaLearningCollection

solid hawk
frail lintel
#

I feel ya there my fiance is in a cleaning mode today and im getting in trouble being on the pc

weary ruin
solid hawk
#

I know, I just don't use it much, real-world. If I know the version, just go straight to that. 🙂

weary ruin
#

I know you know. Just wanted to point that out for others who don't

hollow saffron
#

is there a way to trick the service bot into giving no cooldown?

fresh arch
#

We don't operate the service bot

#

!creativehublink

hardy auroraBOT
fresh arch
#

Ask over there

marsh eagle
#

And the limits are bound to your friend code, so no chance to circumvent limits.

hollow saffron
#

I thought the Exotic Armor was a player customization and now I have to wait a week

marsh eagle
#

I think 12 free requests per month is fair. That can fill all ship slots via ship delivery even.

hollow saffron
#

wait, they have patreon?

marsh eagle
#

Yes it's linked on the website too

hollow saffron
#

ill see if I can aford it

frigid grove
#

@hollow thicket

what if I turn off my internet connection and reset my PC clock?

Supposedly that doesn't work, but there is a way to play expeditions offline with modified json cache files: https://cwmonkey.github.io/nms-expeditions/

If you grabbed the omega json and replaced the current json and went offline it'd work

frigid grove
#

@devout osprey ^

half arch
#

i've seen this before and generally don't like to play NMS modded nor offline.

I like the concept of expedition rewards being an exclusive one time thing, but ever since i missed the Utopia speeder expedition been hoping there was a redux eventually :(

half arch
#

i seen conflicting info, some say you're able to get it just need to pay nanites for the ship ?

frigid grove
half arch
#

yea the speeder was uh... exp 9 i think?

#

you can claim in the QS vendor, so definitely an unlock, but the info i've read about once you go back to play online with normal json is conflicting

frigid grove
half arch
#

oh amazing thanks interloper

frigid grove
half arch
#

yea, people said something about like "you have to claim it everytime".
Idk, confusing.

I might give this a shot if you say it works

frigid grove
#

One note about Utopia, I had to kill all the "upload your base" quests, so I replaced them with other ones from previous expeditions. It kind of changes the spirit of the expedition, but oh well. Not a great gimmick imo.

half arch
#

will keep that in mind

#

^^ ty

frigid grove
#

I need to test replacing the Omega quests you can't do offline then I'll test the speeder thing

frigid grove
half arch
#

nothing against that personally.
For me isn't much about the exclusivity of having something others missed out on, its more about it feeling special to me.

But then i feel bad when i miss out on something like the Utopia speeder lol 🤷‍♂️

frigid grove
#

Yeah but it's not super exclusive when people can just save hack it in. I'm all about the process of getting something, but once I have it, eh. Garbage. lol.

hollow thicket
frigid grove
#

Probably just a wrong rumor

hollow thicket
#

cause nms doesn't store your progress on their servers, nms doesn't keep running in the background to calculate time and so far I only imagine it to use either internet or internal clock

#

btw timer did show up for me a moment ago, was calculated from my internal clock

frigid grove
#

Yeah I have 456 months left to finish Omega. lol.

half arch
#

lmao

frigid grove
#

I didn't change my system clock though, this thing just puts a date in the far future in the json

half arch
#

So i could try just switching clock instead of the json meddling method ? 🤔

steel crypt
#

You could change the clock but you will cause all sorts of problems with things in-game that rely on a timer/clock.

frigid grove
lean prairie
#

i heard switching clocks to alter times in game will fuck up your save potentially

half arch
#

Alright ill go with the json method to be safe

steel crypt
#

There are a lot of things that rely on clock. You will break all of them which will not be immediately apparent.

half arch
#

yea, i don't feel like setting up my mining bases all over again :/

steel crypt
#

I’ve seen person after person think it can’t cause an issue then come back asking why this or that timer related thing is getting weird, and then cussing HG cuz they’re stupid for making it like that lol.

half arch
#

yea lot's of games use mechanics that rely on system clock. It just ain't something you're supposed to be changing around, nothing stupid about it lol

small valve
#

There must be a mod that stops the Sentinel Interceptor cockpit screen from throbbing red lines (and nothing else), right?

#

I see some that change the cockpit design otherwise - i don't want that.

fallow meadow
small valve
fallow meadow
#

Ah, Bab's cool (e)

solid hawk
#

lol, yep. Annoyed me too.

solid hawk
# fallow meadow Ah, Bab's cool (e)

I've actually used this nym, ever since....think it was Ultima Online. First Babs, then Babscoole came a bit later on, when I hit my first time Babs was taken already. 🙂

dreamy palm
#

i did something with the save editor and changed a bit of value of my starships
now whenever i press shift and move my crosshair from out side of the circle while flying
my starhip goes crazy
anyone know why?

#

and how i fix it?

hybrid coral
fresh arch
#

Flight models were not designed with such high manuev. in mind

hybrid coral
dreamy palm
hybrid coral
fresh arch
#

Even on non edited ships, flying with 3-4k makes your ship having spazm attacks

#

Just because the save editor let you do it, doesn't mean you should do it

dreamy palm
#

what value shout i set?

hybrid coral
dreamy palm
hybrid coral
#

Well you ended up at 35000 with 1000

#

If you'd want to end up at 3500, you'd set it to..?

#

You can do it prayge

dreamy palm
#

lemme check

#

my math aint mathing
i forgor
or it works differently
35000 on 1000
should be 35 on 1
and 3500 on 100
but it gave me 1500
maybe my math aint just mathing

hearty wasp
#

the value shown in game is calculated so many times don't think any one knows how it's actually calculated

#

just get the value that makes you feel good to play

dreamy palm
#

(i have no idea whatManeuverability does)

hearty wasp
#

then just put the biggest number allowed in the save editor and make your ship autorotate 30 times a second

hearty wasp
#

well you did say having the max value, you didn't mention the ship has to fly in game sean4

hearty wasp
#

but yeah just lower it lil by lil

#

you can have your game open while doing it too

#

just save in save editor and then reload latest save in game

dreamy palm
#

should be something under 250 if my calculations are right

dreamy palm
hearty wasp
#

yeah

dreamy palm
hearty wasp
#

you can also just not have upgrades in game so you have fewer calculations to worry about

dreamy palm
#

230 value for the fully maxed one

fallow meadow
#

@frigid grove In reference to #nms-expedition message
Sure there are limitations when it comes to what is present in game and mechanics to use, but there is actually quite a lot you can do when it comes to custom expedition/quest creation, ever since this was first introduced. I am not talking about some sort of in-game mission builder, but about modding abilities, and not just the single JSON that triggers it all. It will take a bit of work, but I still believe it is possible to create really cool custom expeditions/quests, especially if you add some modded content into the mix.

frigid grove
#

I have no idea what it takes to make quests with mods, but yeah that'd be cool

#

I actually have no insight into mods whatsoever, this whole offline expedition thing is just editing some json, which in my wheelhouse

#

Mjstral actually mentioned it may be possible to at least make it so you can run the hacked json while online (with a mod), which would be a good step for those who like multiplayer

#

Now that I'm "done" cleaning the offline expedition stuff up I might check out what modding entails, but that is getting pretty close to the kind I work I hate to do 😅

fallow meadow
fresh arch
#

If you value your sanity, don't get into making custom quests

frigid grove
fallow meadow
fallow meadow
frigid grove
#

One thing I want to do is a mix of Utopia and Cartographers (and maybe Leviathan) so it's more of a survival expedition with "research" (unlocking the utopia research stations)

#

^ can be done today

solid hawk
#

The main reason why nobody does cuztom missions is it's a massive pita. Even a small one can run thousands of line long. One mistake and the whole thing can blow up. The tooling is nonexistant. Winder messed with it years ago. Alchemist is the only "expert". FriendlyFire and myself have delved, with heavy leaning on Alchemist for guidance.

frigid grove
#

That sounds about right.

fallow meadow
#

There are limitations, not disagreeing, but I do believe when you get creative, you can get quite a few interesting things done.

fallow meadow
frigid grove
#

I doubt the questing system itself has changed much regardless. It's such a janky mess in the UI I assume the same of the code

#

In fact if anything I bet it's gotten worse as they have added new capabilities

fallow meadow
#

Yes, updates and changes to the game have been like a double edged sword. In a way we used to have a lot more freedom in the past I bet, in other ways less. This is ever changing and will likely always be the case

frigid grove
#

Oh, there are a couple more interesting things about the milestone logic: 1. you can encrypt milestones so they can only be completed once another quest is completed and 2. a small number of quests can have prerequisites based on rewards from another milestone. Aside from the that and the "Amount" setting, the logic is hard coded

#

Like in Singularity you had two concurrent, linear quest lines, and then a bunch of filler. The concurrency is hard coded in the game specifically to those quests, it's not a thing you can do just in the json.

fallow meadow
frigid grove
#

Also I think the rendezvous planets are hard coded. I can change the starting system/planets though

fallow meadow
#

I am well aware of the mechanics involved

frigid grove
fallow meadow
#

Mind the many formats UAs can have

frigid grove
#

Yeah there's no UA keys for the rendezvous planets, I was just scanning the json. Just the starter planet. I actually had to change that for Pioneers because it was starting me on a green star planet for some reason. Made it a yellow star instead.

#

But then, rendezvous points are like my least favorite part of the expeditions, lol. Mostly because they are so overused.

#

Cartographers had like one, which was a nice change.

fallow meadow
#

Hmmm, you may have noticed how UAs are changing format once you reach them?

#

Anyways, it will likely not be me to take a deep dive, but I do believe a lot is already possible. Not saying it will be easy, as others have pointed out and tried before, but I do believe in some interesting results achievable. And as in most cases, UI is likely the biggest pushback, as it is a pain having to rework.

frigid grove
#

Yeah

  "SeasonalUAOverride": "0020d000076d2149",
  "UAOverrideValue": "0x20D000076D2149",
fallow meadow
#

Not what I meant when I said UAs changing value

frigid grove
#

changing format

fallow meadow
#

conversion from a decimal value to hex

#

or the other way around depnding on the state you are looking at

frigid grove
#

None of that in the expedition json as far as I can see

#

It's all just small integers, booleans and readable strings

#

(aside from the above)

fallow meadow
#

Well, there is more than just the JSON that kicks it off. It still uses your save data to actually progress your expedition

frigid grove
#

lol, the expedition json is put into your save file

fallow meadow
#

Yes, and it changes as you play and progress

frigid grove
#

Noticed that when I was messing around with a save editor to get my current planet

frigid grove
fallow meadow
#

On a side note, are you actually using the new 'context' implementation with your expedition builder?

frigid grove
fallow meadow
frigid grove
#

I don't touch the save file, fwiw

fallow meadow
#

Well, the JSON you are providing does touch the save, as that is where it ends up

frigid grove
#

Yeah I don't touch that. This isn't a mod, you just replace the json file in your cache directory

fallow meadow
#

The JSON you rpovide goes into CommonStateData > SeasonState / SeasonData ...

frigid grove
#

Also, you wouldn't need to touch that. When you change the expedition json in the cache dir it updates in the game when you restart

fallow meadow
frigid grove
#

they make a cache of a cache, heh.

fallow meadow
#

I think you will find it interesting to see how the save data and the cached json work together. It will also provide a deeper look into the mechanic.

frigid grove
fallow meadow
#

If you include modding as well, have a look at the METADATA\GAMESTATE, some new additions there when it comes to those contexts for example

frigid grove
#

If you include modding as well

I think we can safely rule this out at this point. I'd gladly provide what I know about expeditions to anyone who wants to give it a shot, but knowing myself there's probably no way I'm going that far

fallow meadow
frigid grove
fallow meadow
frigid grove
#

One thing I noticed is a few quests have been removed in the Redux versions. It would be cool to get the original json files so we could at least have a little extra diversity

#

Nothing big, just like "scan underwater creatures" and "find x pearls"

lament star
#

I've some issues regarding NomNom, and would be very thankful for any help. I play on Xbox using the GamePass cross-save feature and edit my save files using NomNom on PC.

  1. I've unlocked all words (except from The Autophage becaused it's bugged and results in a crash) in the respective tab in NomNom but my "Collected Knowledge" catalog only shows 18/xyz instead of all known entries.

  2. For recipes, somehow I don't have a single entry learned. It's all greyed out.

  3. Although I've unlocked all entries in "Building Parts", there are still some missing according to the catalog.

  4. I have also noticed that the maneuverability, if modified to over 6000, causes the controls to go wild during a flight. I can change the maneuverability value in the .json, as well as in NomNom, but it is not saved somehow.

  5. Twitch rewards are unlocked in NomNom, but I can't claim them.

Q1) Is there a fix for the display bug?
Q2) How can I learn all recipes and the missing entries? I couldn't find any option in NomNom.
Q3) Can I fill-in the missing base parts somehow?
Q4) Has anyone figured out how to claim Twitch rewards?

I appreciate any help.

frigid grove
fallow meadow
lament star
#

Oh yeah, I also wanted to add that I've already asked the questions in NomNom Discord, but wanted to add them here as well since I'm sure many modders also use NomNom or save editors in general.

fallow meadow
#

@lament star And yes, too high a value for Maneuverability will be an issue, stick to a value below 250 at least, possibly slightly lower even as tech boosts it.
Also Twitch rewards require being offline to claim, or they will be removed again.
For the other questions, I really advise askin in their Discord

#

You can finnd a link to the NomNom Discord on GitHub > Contact & Support

fallow meadow
lament star
frigid grove
#

I've also spot tested other stuff and done full expedition runs on new saves as well

fallow meadow
fallow meadow
#

I am also wondering if the game actually changes where to save certain data, iow if it uses the new context implementation which comes with masking of certain data depending on the active context

lament star
frigid grove
#

Basically I used the console 24 times in the 12 expedition run

fallow meadow
fallow meadow
frigid grove
#

Yeah we tracked down the appropriate keys/values to make the console work correctly. I'm not sure if Leodium has implemented them in his, but mine should be good to go

fallow meadow
#

Or can you only start the old seasons from a fresh save?

frigid grove
frigid grove
fallow meadow
#

Ok cool, then I bet it adjusts context accordingly.

frigid grove
#

Mmm, no I don't think it would change

#

If it sees a new expedition entirely, it will try to end the expedition you're on, but you opt into that

#

Again, just like Omega

#

With Omega when the expedition ended, people were still "on" the expedition, but they couldn't progress, and they still had the opportunity to return to their main save and pass back items, etc

fallow meadow
#

Well, Omega Expedition does change context. When you switch back to primary, it sets ActiveContext to Main and uses BaseContext to save and store info (using mask DEFAULT). While you switch back into expedition, it sets ActiveContext to Season and uses ExpeditionContext to save and store info (using mask DEFAULT)

#

At the same time it uses the rest as well, but switching between both contexts

frigid grove
#

Like I said, opt-in

#

Unless the "on the expedition but it's over" state is a different context that gets written in there without opting in. I haven't tried restarting the same expedition in that state. Spose that wouldn't be difficult to try right now

#

Only about 15 minutes of loading screens, lol

fallow meadow
#

Whether you finished an expedition, is actually saved

frigid grove
#

I am talking about an expedition running out of time, vs you ending an expedition

#

It's a third state

#

As opposed to just on and off

#

I guess a fourth state is it's running, you have finished it, but you have not returned to your main save

#

Fifth state, you have finished it, it is not running, you have not returned to your main save, lol.

#

I'm not testing all this 😛

fallow meadow
#

yes, there is a difference. You have finished it, but it remains available. Not sure how both states interact, as I can imagine it hard to start an expedition again, while the save has data for it to be done

#

It comes down to finishing like you normally would and have the full ending process done, or conversion for that matter

frigid grove
#

My guess is the save data is not altered when an expedition runs out of time and/or a new expedition starts while you are still on the expedition save, instead I assume it will just note that real time and not let you progress, until you turn the expedition back on

#

I'll check since I'm curious in case of someone messes up

fallow meadow
#

Simple bit of magic ...

frigid grove
fallow meadow
frigid grove
#

Sure, but that isn't the question

#

The question is can an expedition be restarted with no negative impacts to your expedition save

fallow meadow
frigid grove
#

At least to the extent that there were no negative impacts. Let’s see if I can restart it after the game crashed twice trying to read my save file, lol.

fallow meadow
frigid grove
# frigid grove I'll check since I'm curious in case of someone messes up

ok, so here's what happens:

  1. go offline, start a new offline Omega expedition with the hacked json, play some and save
  2. close game, go online, open game, game updates the json to Omega being over, load save, loading screen, game hangs as soon as it fully loads your save (tested this twice with the same result)
  3. close the game, go offline, replace the cache file with the offline Omega json again, open game, load save, you are back on the hacked Omega expedition at the same point you were

So basically, the game doesn't get a chance to save your game since it hangs/crashes, which is a good thing since you won't lose your position in the expedition if you accidentally open the game while online. I'll mention this on my site somewheres

fallow meadow
#

This is separate from the JSON, which does not keep any track of progress

frigid grove
#

I'd assume once you return to your main save, the expedition save is wiped, but that would be mildly interesting to know for sure.

#

Oh, I meant to see if I am able to start an old expedition after already completing it. I am assuming not.

#

I think this is where RemixNumber etc come into play, but I haven't tested those

#

But if the logic is keyed off SeasonId it may just be impossible to play an expedition again, which will limit the custom expedition builder somewhat

fallow meadow
#

Ahuh, exactly

frigid grove
#

fwiw, these were not the cases I was talking about earlier

#

I was talking about the expedition ending, not about you ending the expedition, which has a number of differences

fallow meadow
#

Although I don't think I have seen anything actually tracking which expeditions you have done. So I bet it only requires a new/different to be provided to work again

fallow meadow
frigid grove
#

Yeah it has to know the milestones you completed and let you still copy your ship/multitool

#

Nice, ok so you can start any expedition after you have already played it as long as it's not the last expedition you played

fallow meadow
#

Makes sense

frigid grove
#

So right now I can't start Omega, but I can start Pioneers, in spite of completing both

fallow meadow
#

which only then updates the save data I assume

frigid grove
#

Yeah probably

solid hawk
fallow meadow
#

You know, if I were to actually get into modding myself, this would prolly be something I'd be interested in messing with

fallow meadow
brazen nymph
#

question: do you know of any site to get mods that doesn´t need your email?

fallow meadow
brazen nymph
#

ok, and I know you need to log in with email

fallow meadow
#

Some developers do have GitHub or similar, so that could be an option?

#

I bet it will be linked in the info if they do

fresh arch
#

Just keep in mind, github often hosts only scripts for mods (LUA / C#), not actual mods themselves (PAK files)

#

So you will still need to get the programs to compile these scripts into actual mods, be it AMUMSS or NMS Mod Builder

frigid grove
brazen nymph
brazen nymph
#

question: what exactly is stored in the GAMEDATA folder except for the MODS folder?

fresh arch
#

That's not the folder for mods

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st or 4th link

brazen nymph
fresh arch
#

... what

#

Use the "verify game files integrity" option to force the client to redownload them

#

At least that's how it's called on Steam, dunno about other platforms

brazen nymph
#

please don´t judge me, I know that I am a fucking moron that has no brain

fresh arch
#

Should be fine, user settings are stored in different directory

#

Save data is also stored elsewhere

#

So you'll just redownload the game assets

brazen nymph
#

I was truly worried

brazen nymph
#

does anyone know of any performance optimizing mods?

fresh arch
#

There aren't many performance related mods

hearty wasp
#

yeah usually I just tell ppl to mod their PC to make it more powerful

#

also NMS is just not very well optimised at some points

fresh arch
#

Yup, don't look for solutions in mods

#

Look in reducing the graphical preset or using an upscaler like DLSS or FSR

brazen nymph
#

yes, I just wanted to look if mods could bring that last bit of needed performance for me

steel crypt
#

This is a personal mod of mine. Does some LOD, density, and range stuff for grass. Gives me a few FPS.
Maybe you can try it. @brazen nymph

frigid grove
#

Man that is a lot of variables

fresh arch
#

Yup, though much of the latter part isn't that important

#

Like the Solar system properites and fallback

#

HG often reuses the same properties so you're bound to jump between yellow star mining economy systems

frigid grove
#

Ayyy and this is how Utopia keeps you in the same system for them

        "UAsList": [
          "00421500fb19d6c5"
        ],

Wonder if I could keep you on the same planet 🤔

fresh arch
#

Break the preinstalled tech on ship and players will be forced to stay

#

Just like at the Cartographers

frigid grove
#

Yeah exactly. I want to add the Utopia research stations as well

#

Pondering encrypting all the milestones so there's more of an order/meaning to it

frigid grove
#

SubstanceTable is an interesting sounding key, but they never actually used it. Wonder what it could do, if anything. Is there a good place to look for maybe how similar keys have been used in other files? Nothing in save files.

rigid gate
#

Quick question: I saw someone on Reddit saying the NomNom SE works on Mac. I'm curious on how it works. The page on GitHub says you need .NET and it seems the editor runs from a .exe...
So: how do you run it in Mac?

solid hawk
#

Parallels?

rigid gate
#

Oh... I thought it could run natively

solid hawk
#

Highly doubtful, given it's an exe

#

Ask the person on Reddit

#

Or ask in the official NomNom Discord

frigid grove
#

Too bad they're all closed source 😬

hearty wasp
#

the save mapping ain't

frigid grove
#

Like, the json file?

hearty wasp
#

yeah I believe so

frigid grove
#

I spose the next thing they'd need is a list of all the possible entries then they could get that working on mac. Does that exist somewhere?

#

Eh, spose there's probably data types too. Yeah, so definitely a shame the save editors are closed sourse, heh.

hearty wasp
#

you can get those from the extracted tables #nms-modding message or just the product/substance/tech tables

#

those are not really nearly as complex as the save mapping

#

th hardest part is undoubtedly the actual programming of the editor itself

#

also NMSSE runs on Java

frigid grove
#

Niiiiice, Strings may answer my question from earlier

hearty wasp
#

if you wanna know the kinda shit the save stores it's prolly good to know how they're linked to the in game files

frigid grove
#

Nah I don't care about saves, I wanted possible values for expedition entries

hearty wasp
#

idk what you mean by "entries"

frigid grove
#

Ah crap, not here. ah well.

hearty wasp
#

like the mission states?

frigid grove
#

For strings, stuff like

          "Title": "^UI_EXPED_BUILD_MULTI_NAME",
          "TitleUpper": "^UI_EXPED_BUILD_MULTI_NAME_U",
          "Description": "^UI_EXPED_BUILD_MULTI_DESC",
          "DescriptionDone": "^UI_EXPED_BUILD_MULTI_DESC_D",
          "CantRewardMessage": "^INTRCT_NOROOM_L",
hearty wasp
#

so you want the objective texts

frigid grove
#

For variables, quest vars like "Mission": "^BUILD_MULTI",

hearty wasp
#

written texts are stored in the language files

frigid grove
#

Hm, maybe a list of all the quest id's

#

No I want the variable names, all the possible ones

hearty wasp
#

quest IDs are in mission tables

frigid grove
#

Missions tables, aight lemme check that

hearty wasp
#

quest IDs and "variables" are two different things

#

can you be as specific as possible

#

with in-game example if possible

frigid grove
#

Not really, until I figure out what this crap is

hearty wasp
#

maybe you just don't know what exactly you're looking for

frigid grove
#

Correct

hearty wasp
#

cool

frigid grove
#

I also don't know what I don't know, yet

hearty wasp
#

what are you exactly trying to achieve

#

your end goal

frigid grove
#

Currently I'm working on making custom expeditions.

hearty wasp
#

ok so you want to make custom missions

#

expeditions are just more elaborate missions

#

so you'd need to make up new missions in the one of the mission tables

#

write up texts in the language files

#

add custom products where wanted, tho you should prolly just use vanilla products instead

#

it's a p multi disciplinary thing

#

FriendlyFire's implemented custom missions and I know a bit about it as well

frigid grove
#

ok so you want to make custom missions

Ha, we decided I don't want to do that

#

All I want is a list of available missions so I can plug and play

hearty wasp
#

so you don't want "custom" expeditions

#

you just want access to vanilla ones

frigid grove
#

Nah, you can make new ones from existing missions. That's basically what Omega was, almost entirely reused missions with some reused rewards

hearty wasp
#

yeah that's still a mission in itself

frigid grove
#

huh?

hearty wasp
#

it's like saying building lego sets ain't making new lego stuff because it's all made from lego bricks

#

you take different mission mechanics to build a mission

#

that is making a mission

frigid grove
#

I mean it's just a json file in the cache directory to me

#

One that has a couple array which you can plug mission id's into

hearty wasp
#

it's a mission in the expedition mission table

frigid grove
#

And I want all those available id's

#

Yeah that

hearty wasp
#

it still needs to read from the mission to get the progress and where it will progress

frigid grove
#

My search powers failed, where is this mission table?

#

Or, where are these mission tables, if that's more precise

hearty wasp
#

METADATA\SIMULATION\MISSIONS in your unpack

#

if you don't have an unpack, unpack

frigid grove
#

unpack, got it

hearty wasp
#

I mean omega could be just a special boy but all other missions I know of have linear progression

#

like they're just triggered by the previous stage ending and either having the mission stage number progressed to initiate the next stage, or rewarded directly at the end of a stage

frigid grove
#

lmao, this is how I found out I still had nms installed to my slow drive

frigid grove
# hearty wasp I mean omega could be just a special boy but all other missions I know of have l...

Like I said, Omega just reused a ton of missions from previous expeditions. You can grab the various json files here: https://cwmonkey.github.io/nms-expeditions/

Stages has the phases and Milestones within that has the mission configs, which have a Mission key that I assume is the mission id. You can change the title etc that shows up to any of the available... string id's?

frigid grove
hearty wasp
#

Some of em can be dialogue-triggered rewards

#

I haven't really dug into how they're triggered outside of mission tables

frigid grove
#

Regardless it's not important to me right now, just getting the available id's will be enough. I have the ones from previous expeditions (mostly) but it'll be fun to see what happens when I plug other stuff in. The json files are basically just big dumb config files

hearty wasp
#

'd be interesting to see how it'd work for sure

frigid grove
#

I think the next thing that will be interesting to me is figuring out how to give different rewards. I don't even know what kind of id's those are. For example "Reward": "^RS_S1_S1M0",

#

(The point being to make it possible to progress in my expedition, as opposed to unlocking ugly stickers or whatever)

fallow meadow
#

Ah, getting into modding after all? 😄

frigid grove
#

Heh, I just realized what I'm doing. I'm using the expedition system to get around having to learn how to mod quests