#nms-modding
1 messages · Page 38 of 1
Yup
Right now you're talking with half the people who done anything mission related lmao
do we have 4 ppl who's worked on missions? 
I vaguely rember one other person having experience
Alchemist and someone else I think
yeah alchemist
It's not a big deal in that case. I just though the portal looked cool like that and was bummed I'd only ever see it once.
I mean you can still make every portal look like that
with some difficulty instead of a lot of it
I completely forgor how you hook a mission state to the entity
I just rember that there's a thing in the entity that supposedly checks for a stage
I have no idea what you're talking about
I really wanna use mods but my ps5 is gonna be on guarantee for a while😭
I just looked up the Autophages mission table and found this
This is the reward object called in dialogue before portal activation
So Imma try yeet that in and see what happens
Consoles don't have mods
Cant u use them after jailbreaking ur console?
Or well, specially created ones for after the console has been jailbroken
Do you have access to game files directory on console?
Do you have means to copy files over to that directory?
Meaning I won’t be banned for it
Not sure if im being honest, id have to look alat up when its time, again its still on guarantee so i wont be touching none of that til its up
No, you are free to use mods / save editors unless you plan on deliberately fuck someone else's experience with those
Then HG will rain the ban hammers down on your ass
All I'm saying is: I've been modding for over a year now and this is the 1st time I see someone talking about modding on console
So yeah
(x) doubt moment here
Not a fan of griefing mostly just play with friends or myself
Oh no ive seen it a lot on older gens, there is a high chance the means dont exist for new gen yet, but generally it does work
We have a pinned message dating back to 2020 that says modding on consoles is not possible
No offence but Im more inclined to believe that
That might mean a vanilla console tho
I’m on XB messing with the save editor if that counts lmao
Be nice if I can play with mods on XB but have a PC for that
Yeah that just says ps4 (as an example) so it probably refers to a vanilla console, not to a jailbroken console
(fyi jailbreaking basically means installing ur own software on the console n then u can do things that usually arent possible, for example mods)
As long as you can copy files into a specific place on the drive AND the game executable allows it, might work.
Really fully dependent on those two things. No clue what the directory layout looks like on a PS, but for PC, the viable modding option, you have to create a folder in your NMS install at GAMEDATA\PCBANKS, called MODS. Then delete a file called DISABLEMODS.txt in PCBANKS. Put mod .paks into the MODS folder.
That's your guidance. There are exactly zero tools or programs to make modding work on a jailbroken PS. Either the above, or very similar, would work or not. I personally have severe doubts as to modding being enabled in the executable for PS. There's be no reason for HG to do that.
Especially because initial development of NMS was funded, in great part, by Sony, which does not like their consoles being jailbroken.
Also remembering from my Fallout modding days, Sony does not allow any 3rd party assets to be used in mods
Even in mods officially distributed by the game's developer
But, here's the deal Outlaw, there's no guidance or assistance on this on any of the NMS Discords. You can maybe try Reddit.
Really out here telling ppl to jump outta the frying pan and straight into the dumpster fire
More "wild west" on Reddit, but maybe that's where to find information he seeks.
Dont worry me neither
I rember there being some entity components that can check if a quest stage is active
I only know dialogue override
Yeah that's one of the ways I know
Haven't used it myself but I've seen em
What I did now was: taking the reward object I mentioned earlier, adding it into reward table
And in puzzle table for each portal activation I called this reward object alongside the actual activation
Yeah simple and stupid but it works
Hey if it works
Maybe it's possible to link it with mission checking for dissonant planets and having interaction override
But I had enough of this for today lmao
Publish that. 🙂
I like it better all the time than just on a certain sub-biome
Need to get that center jet animation that is still blue
Where do mods get published?
NexusMods
Anything updated or new since 14 Feb should be fine to use with Omega update. Prior to that, most (but not all) mods would either cause issues, due to missing data or cause the game to crash.
hi all im looking for some help does anyone know the DDS format for the new starborn_runner ship i have tried lots of settings and am having troubles it's not the same as some of the others i have changed, any help would be appreciated
Maybe @vale iron can help since they created the various skins for the Runner ship
Otherwise get their mod, unpack their files and check the textures yourself
Thanks I will ask them
Is there a mod/save editor that would help me skip repairs after jumping to new galaxy?
BC7 with transparency and mipmaps
@here I haven’t modded yet, but I’ve been wondering about mods that effect planet gen/variety, if someone discovers a planet with a modded game, do those modded planet terrains, fauna, flora etc show up for others?
All NMS mods are local, only changing the game files on your system, so unless someone else is running the same mod as you, it'll look different for others.
So this could make multiplayer difficult, no?
Sorry if it’s a silly question I’m just curious about the shared experience 😅
Using mods does not bar you from playing MP. Can still do so. Doesn't really affect too much, as there's not a lot of co-op in the game.
To a great extent, in MP, you're doing your own thing, with a group chat.
But, I also don't play in groups very often.
Hi thereee, I'm having trouble fixing up my save file from 08/2023 getting an error that a specified argument is out of range of valid values. stack trace ```at libNOM.io.Extensions.ReadOnlySpanExtensions.GetJson(ReadOnlySpan`1 self)
at libNOM.io.Globals.Convert.GetContainer(String input)
at libNOM.io.Globals.Convert.ToSaveContainer(String file)
at NomNom.Models.ContainerWrapper.Import(String path)
at NomNom.ViewModels.MainWindowViewModel.Import()
at Prism.Commands.DelegateCommand.Execute()
at Prism.Commands.DelegateCommand.Execute(Object parameter)
at Prism.Commands.DelegateCommandBase.System.Windows.Input.ICommand.Execute(Object parameter)
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
What platform?
windows 11
Gamepass, Steam, or GoG?
steam
Hmm, not sure completely about NomNom, but I know NMSSE should be working ok with steam 4.52
Gamepass and NomNom, different problems
If you haven't loaded up the save in game since then then the save file will still be the pre-omega format. The latest release of NomNom dropped support for everything below omega so maybe try an older version to get it to work?
tried the version from sep 12 2023 which was one month after the save
Ah, well worth a shot. Also just noticed the post over at the save-edit channel in the Sharing Hub. ^^; Guess you're getting help already.
ty for the suggesting though :)
If all else fails I'd be willing to take a look. Just let me know.
Tryna do a test to see if it's possible to make the star born runner ship cockpit only, since majority of other ships even if it's one of a kind can be altered to be like that
I've started a bizzare ship collection
no
Elaborate
unless you count the snoot as the cockpit as well
you're looking at the extent that it is
but you'd need to make it a mod
can't with save editing
Ohhh gotcha
can someone give me site for all seeds database
i am trying to get blue+yellow combo atlantid multitool
I've looked around and haven't found a database that is up to date :/
You can also look at https://nmsge.com/ But so far no one has registered a combination like that.
There is also https://discord.com/channels/627059745160953866/627110383030894593 that offers a service to customise ships/tools (and everything really) but I'm not sure if the one you're looking for is in their free tier.
how do i make my own mod
Here's a basic tutorial: https://stepmodifications.org/wiki/NoMansSky:The_Modding_Basics
Of course it's all depandant on the mod idea you have
It can range from an easy change through complex work to straight up impossible given the limitations of modding
hyper warp drive upgrade where it doesnt have a limitation on the range and it makes it free to warpdrive when the warpdrive upgrades on whatever ship
Take a look at the METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file, see the sections that feature Ship_Hyperdrive stats
Im not sure whether the game will allow to have unlimited range and 0 cost, more likely something in lines of 99999999999 range and 0.00000001 cost
That said, wouldn't it be easier just change the difficulty options to have free warping? I think there might be an option for that
There is, two different settings - fuel costs can be set to free and unrestricted hyperdrive
but that only applies to not having to have indium drives etc
doesnt actually give you unlimited range
Gotcha
Well there are already mods that offer "unlimited" range
But in practice it's just bumping the range to 1 mil or something like that
Huh okay
ok thanks man also i don't access to that text channel you linked
So I'm working on my offline expedition customization tool (https://cwmonkey.github.io/nms-expeditions/) and I noticed there is a ShipType property in the JSON. In the 12 expeditions these are the ship types that have been used:
Scientific
Sail
Dropship
Shuttle
Fighter
Royal
Is there a list of ship types that the game uses internally so I could flesh that list out? For example I'm guessing Alien might be valid.
i wish i hadn't found the starborn runner colour options on nexusmods
now im just even sadder that it isn't possible in vanilla
Yes Alien is the living ship. Plus Robot (interceptor,)
Sure, I can guess the other ones, just wondering if there is a definitive list of the internal ship types somewhere, or if there is some way to get it out of the game files
From GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN:
<Property value="GcAISpaceshipWeightingData.xml">
<Property name="CivilianClassWeightings">
<Property name="Freighter" value="0" />
<Property name="Dropship" value="100" />
<Property name="Fighter" value="50" />
<Property name="Scientific" value="50" />
<Property name="Shuttle" value="100" />
<Property name="PlayerFreighter" value="0" />
<Property name="Royal" value="1" />
<Property name="Alien" value="0" />
<Property name="Sail" value="0" />
<Property name="Robot" value="0" />
</Property>
</Property>
Yes here is a defintive datamined list: https://github.com/monkeyman192/MBINCompiler/blob/development/libMBIN/Source/NMS/GameComponents/GcSpaceshipClasses.cs
Freighter
Dropship
Fighter
Scientific
Shuttle
PlayerFreighter
Royal
Alien
Sail
Robot
I will promote your tool on our server too. Would be cool if you like to join.
!creativehublink
Ah, monkeys helping monkeys. Thank you! I'll hop on that discord.
I checked that link and I can already tell
I really dig the UI
Im a sucker for "things that are not needed but Imma do them anyway cause who is gonna stop me" approach
Honestly, it would be ugly but I knew I was going to share it and didn't want to be embarrassed if it looked bad, lol. Stole the images, colors, the custom font and some other general styling (like buttons) from nomanssky.com
A small suggestion if I may
I would recommend having the panel for Step 2 Customize take the whole rest width of the screen
And to move the Step 3 Download below both 1 and 2
Just for the sake of not having to scroll half a nautical mile back up once user has fiddled with all the options
Ha yeah, I did make that a little less bad by collapsing the Difficulty Minimums since they are pretty much useless and should probably be removed anyway.
I at least need to make it responsive so it restacks on smaller windows. Sigh, just one more thing 😆
ok, now I need to see what happens if you choose PlayerFreighter as a ship in an expedition, lol.
Eh, not a big surprise, Freighter and PlayerFreighter don't work. Weirdly Robot doesn't work, but Alien does.
Dunno how ship generation works
But maaayyybbeeee it has something to do with the fact Interceptors require a dissonant system / planet to spawn
Whereas Living Ships could overwrite any potential crash site so all inhabited systems could generate them in their pools?
Could be. I have yet to try to mess with the starting planet or starting gear. I can definitely start on a freighter though. I just tried it with a freighter and a damaged ship and I was completely stuck, lol. I should maybe put a warning about that.
Looks nice, didn't even know such a thing was a possibility 😮 Always bugged me that I missed out on some expeditions.
If there was one thing I could change is to make the UI into a stepper since you already divided into steps anyway.
Big same. As soon as I found this I binged all 12 in a row.
All of em? How long did that take.
90 hours because I did weird stuff like stayed on the starting planet and completed all the milestones possible, then did the same for the solar system. Definitely took my time.
So if you could make a top three in terms of lore/fun what would they be?
I mean Cartographers is best by far, because it's closest to what I've always wanted, which is a survival game where you actually have to work to get into space.
Then Leviathan because it was actually more difficult than "go here find this" which took me by surprise. Pretty sure I died the first time I played it when it came out, which really surprised me. On this playthrough I spent like 3 hours finding a hermetic seal to repair my ship because I refused to die by conventional means, lol. Oh and the plot or whatever was actually really interesting and mattered to the gameplay, as opposed to, say, Emergence which had maybe an interesting story, but didn't matter.
Then I guess Singularity because Harmonic stuff is pretty. But really it all just feels kinda samey. Utopia and Polestar definitely get a nod because they at least tried to be different, even if they maybe didn't execute that well.
I can't think of a single reward I liked because I'm not a big base builder and I don't really care about OP gear that everyone has.
I'll give Cartographers and/or Leviathan a shot then in April ^^ Thanks for the recommendation.
Yeah to enjoy the others I really had to think of a way I wanted to play them, rather than just trying to get them done. Otherwise it just feels like grindy work.
And clearly the rewards were in no way motivation for me, lol.
Don't do it for the rewards either. Just for the story and the 'fun' of it. If it's there.
If it's there.
And it's typically a big "if." I think when you make a milestone like "take a picture of these three planet types" you really gotta reexamine your idea of gameplay. There is something big missing from this game, and "collect 9 whisper eggs" ain't it.
Yea, the game has as much things lacking in it as it has things going for it.
At least it's not as silly/grindy like 'collect 10 bear ears' while only 10% of that bear population has 1-3 ears.
lol
Anyway, gtg. Bookmarked your creation ^^ Thanks for the chat and the recommendation.
No prob!
Gave me an excuse to post more messages so I can level up and finally post a friggin picture or react to a message 🙄
can someone help me set up the NomNom save editor? I guess the varient on NMS i have (Xbox play anywhere via the xbox app on windows 10) is a bit sketchy with it. It worked for me before, but with the new update of both softwares, now if I try to find the save that I want to edit, I can run into a million crashes that have to make me redownload nomnom completely to get another shot at picking the right one
Bottom of the description tab, link to the official NomNom Discord. https://www.nexusmods.com/nomanssky/mods/1566
I feel used xP
@stone scroll try this one: https://www.nexusmods.com/nomanssky/mods/1677
Just got back into nms, downloaded new update for goatfungus editor. Any time i select a save it pops up an error " there was an error loading this file"
Any help?
Have you actually run the game with Omega update before trying to launch the save editor?
Omega update did some structural changes to save files
They need to be converted by loading up the game and saving in game
Yeah, trying to fix all that in the json but cant figure out why my saves arent opening. Seems they changed save file locations for xbox/microsoft store but i found the new location still to no avail
I dont deal with save editing so I can't speak about that
But I haven't heard any reports of "saves moving to a new location"
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
But I know this is a thing: https://github.com/goatfungus/NMSSaveEditor/issues/955
Your awesome been looking everywhere knew i couldnt be only one. Nearly exact same errors and code these guys got. Guess i just wait. Thank you!!
Nomnom just updated with a fix for gamepass, if you are in a rush
I may be too late for this, but maybe ReShade can do something about it?
Reshade does post processing so any colour change wil prolly be universal
Imagine all bluish planets becoming ourple
:D
I’ve always wanted ourple planets.
Not exactly mod related, but is there a way people can look into files and pull out a full soundtrack for the game? I’ve found playlists from YouTube but I don’t think there’s one that contains all of them, and I would like to make a full NMS playlist :<
It's not so simple
The game does not store audio files like a soundtrack with its numbers and titles
It uses audio events where specific names / IDs are called and that causes the game to play sounds
We know some (if not all) of these IDs, some of them are available to us in actual game, some are not
Ex. MUS_ENDING is Supermoon, MUS_FIRSTTIMEWARP is intro to Asimov, MUS_FIRSTTIMESPACESTATION is outro to Asimov
So you’d have to kind of pick out all those files and compare?
to find the actual song/piece of the song online
Make mod to play them in game one by one or extract them from game files and play them locally
This is the list we have so far: https://github.com/monkeyman192/MBINCompiler/blob/development/libMBIN/Source/NMS/GameComponents/GcAudioWwiseEvents.cs
oh there’s all the other sound stuff too D:< (which should be obvious idk what I was expecting)
I can follow what you’re saying but I’m not really experienced working with these things, also it seems like a decent amount of work to distinguish and then identify them
thanks for the info
I actually made a mod to let players play some of these sounds in game
Basically probed the audio events IDs I was interested in and made descriptions for them
But it's still a limited selection, for example all the MUS_LOADING bits that are (mostly) chopped up tracks from OST disc 2 are not available during actual game
And some of them are collections which play a randomized music bit each time they are called
is there a mod that removes the pink hue from dissonant planets?
Remove... pink... !
Give this a try, it'll either work, or not. Guessed at the likely filter name.
Cool. If you want the Lua, for use with AMUMSS, a copy is in the .pak
any idea if this conflicts with Dud's Sky - Colors?
Would with the _MOD_DUD_PlanetFilters_v443-A .pak, not any of the others
ah bummer. i gotta watch the amumss tutorial one of these days
it lets you like merge the conflicting mods in a way that removes the conflict right?
But, you can combine\merge them with AMUMSS. There is no valid tutorial to watch (one youtube video I know of, and it's outdated. Easy quick walkthrough, to read.....https://www.nexusmods.com/nomanssky/mods/2626
ah ty, ill check it out
Once "installed", extract this into AMUMSS\ModScript folder
Then put this into ModScript, as well
Run BUILDMOD.BAT and answer the prompts (The How to doc walks you through the prompts)
End result will be a combined .pak to go into your PCBANKS\MODS folder
Remove the original _MOD_DUD_PlanetFilters_v443-A.pak from MODS or it will conflict with the new combined one.
Done. 🙂
Could do it that way as well. More than one way to skin this cat
Did it that way to get around the conflicts with DSC
With mine, I do try to avoid MEFTI, if possible. 🙂
Makes it more difficult, for the newbie, with extra files.
I'd also be possible to "clone" the DEFAULT.DDS, renaming to CORRUPTSENTINELS.DDS, but a little more work putting that together, which I haven't done. lol
Isn't necessarily a right way or wrong way. Some easier or more efficient than others, but if the end result is the same, multiple valid means.
In the new ModLuaLearningCollection, I give three different means of achieving the exact same results, as a learning example.
kinda got a problem. installed a few mods, turned on game, anomaly has this weird tint, so i uninstalled all of those mods but it still looks like this
the mods im running now ive been running for a while without issues
space looks normal
@solid hawkany ideas? 😄
In the anomaly?
Could just be a cache issue. Normally for weird visual glitches, I exit and restart the game. May take a few times to clear out the cache.
did that about 10 times now
is there a way to manually clear the cache
ok, that is weird
Have you installed a graphics driver update, by chance? Reset graphics setting to default, then put them back the way you want?
these are the mods i installed + this one https://www.nexusmods.com/nomanssky/mods/1326?tab=description and deleted the red marked .pak
nah been days since i updated my gpu drivers, theyre upto date
also p sure it wouldnt just be the anomaly thatd be glitching out if it was a driver issue
but yeah even after reverting the mods folder to its state before the glitch, it still occurs
None of those stand out as being a potential cause. All of the Gumsk ones are usually rock solid.
exactly yeah, i also made sure they were updated for omega
best bet would be the water mod i linked, but makes no sense why it occurs even after removing it
also theres no water on the anomaly lmfao
Agreed. Maybe just a good old fashioned windows reboot
yeah tried landing on a planet, also fine
ill try to save on a planet, restart
then go to anomaly
cause those restarts were made while i was in the anomaly
so maybe that could help
Fingers crossed. Could even jump to another system.
oh thank heavens it worked
i dont have to cut my new kickass jetpack trails loose
Congrats sir. 🙂
cheers, i also noticed youre "in charge" of exosolars mods. this mod that i have https://www.nexusmods.com/nomanssky/mods/1326?tab=description recommends this mod to be used in unison https://www.nexusmods.com/nomanssky/mods/2036 i deleted two .paks from DUD sky colors regarding water (namely _MOD_DUD_WaterColors_v443-A and _MOD_DUD_UnderwaterColors_v452-A) u reckon i can run both without any issues now?
I can't say 100% of the time they'll play nice together, as I don't visit thousands of planets every week. Abyss adds ~1000 new color palettes for water. Argh messes with the water shaders. In the past, there has been the occasional report of the water looking messaed up when running both, but usually only affecting A planet and I've noticed it being a pattern that it happens when Argh hasn't been updated in a long time. I run both Abyss and Argh myself and haven't personally noticed an issue lately.
alright thanks. guess ill give it a shot and hope it wont clash with the remainder of DUD mods. it shouldnt though, i read all the .pak descriptions of DUD and removed both that had something to do with water
although im not sure how reflections are gonna work
if skies are edited by DUD
water by another mod
Sky and water color palettes are handled in separate game files.
will the modded water correctly reflect the modded sky though
Should
But, I will say that the colors may not look nice together, as the game chooses the palettes used for a planet randomly. More cohesion in vanilla, only because sky and water palette choices are very limited. Like 4 color palettes for water and 20 for sky, in vanilla.
Price we pay for more color options, as the game doesn't care what the sky color is when selecting a water color or vice versa.
Random selection from palettes available.
I personally like that sometimes they don't necessarily match, but that's me.
guess we'll see. worst case scenario ill just get rid of the water mods and reinstate the DUD water .paks
also debating using Exosolar's stratos for sky colors, seeing as that has thousands of palettes
and DUDs sky paks dont mention just how many theyve got
hard to say which one of the two is more extensive
DUD's Skies add a little over 300 day skies and a dozen, or so each for Scorched, Frozen, Swamp, and Lava biome specific. It's all VERY subjective. Even though one of those mods is mine, what I normally suggest is this: Try Skies for a few days of play, then try Stratos for a few days of play. See which you prefer. Also nothing wrong with using one for awhile and if you get bored, switch out for the other. Same would go for Abyss\DUD watercolors, or Expanse\DUD spacecolor. You aren't ever locked into one forever.
Yeah that's true I suppose, I've been using DUD's for about 3-4 days now, so it's still kind of fresh for me
The DUDs color palette mods have less palettes, but are more highly curated. The Exosolar (mine) ones are actually like a color wheel. The palettes are a slow fade from one color into the next.
ahh okay, sounds interesting. so your mod has like bigger odds for total randomness happening in terms of colors
Correct 🙂
I do provide a version, like Stratos, for example, that is a hybrid. Includes the palettes from DUDS at well, but not other settings that may be in the DUDs mod
With permission, of course
Yeah I did notice that in Stratos when I was looking through posts
So the JasonDUD hybrid version of Stratos has both the Exo and DUD palettes in it.
think ill do either/or. give yours a shot in a few days when ive gotten used to DUDs
then decide
But, there are other tweaks and settings in DUDs Skies that aren't in the Exo nHybrid Stratos and vice versa
Sounds good sir. Enjoy. 🙂
will do, thanks again for your help
DUD'S SKY - COLORS updated v452-B
I accidentally left a testing rig in MOD_DUD_Skies_v452-A that will cause night to never happen.
MOD_DUD_Skies_v452-A is updated to MOD_DUD_Skies_v452-B
Sorry about that. Please re-download for fix.
https://www.nexusmods.com/nomanssky/mods/968
i dont know how i didnt even realize that, in photo mode i put sun towards the ground and it was like red-ish sky
I was aware of needing to remove the rig before publishing, and I checked like 10 times to make sure I did. Fail. Sorry about that. Should be fixed now.
haha its no problem, love the mod
So I used No Man's Sky Save Editor to export my ship to a text file, just to look and see if I can learn anything about how it's setup (I haven't learned much)
But one of the descriptors of my ship is "IsCool":false
And I just wanted to know why the game has descided my ship isn't cool
no one's is cool
unfortunately
no one knows what it does either
Nothing obvious
Could be some minor change or a deprecated setting that actually does do nothing
it may make you feel cool
emotional satisfaction is important too
I'm just trying to figure out how to change the color of a ship
Are mods available on Thunderstore or just Nexus ?
Nexus seems to be the go-to platform all modders still in the business
change the seed
Just Nexus for NMS
yeah that's why you find the right seed instead of a random seed
I think there was some way to apply just colours to existing seed?
@timid burrow you had this crimson red fighter edited, right?
Yea
But I did it without touching the seed, rather hard code JSON edit.
And I’m working on a little app to facilitate this to others.
It will generate a code based on your color choices, you can paste the code in save editor. And done.
And if you wanna do it yourself without any external help, give me a few.
Here’s a nice documentation on how to do it manually (only works for PC and gamepass on PC)
https://stepmodifications.org/wiki/NoMansSky:Reference_Guides/TEXTURES/Ship_Coloring
!creativehublink
Or you can do that but no matter what it’s not going to give you full access to 16 million color choises. So, there’s that. 🙂
On second thought I'll just deal with the stock colors on my ship
Any QOL worth mods?
Not trying to get all I want or OP equip or whatever... Just some QOL that helps make the game smoother and more enjoyable (I enjoy it already anyway)
Other authors also have some QoL / smaller fixes in their catalouges
Cool thanks 👍
Written in COBOL, runs on Mainframes. 🤪
Would be cool though. Hahahaha!
There is only one MUST use mod for NMS: https://www.nexusmods.com/nomanssky/mods/1011
question: how do I install mods?
!faq-modding
to view, enable Link Preview 
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link
thanks
thanks for the nightmare fuel
this is no mans sky merged with choo choo charles
lol, that's all over the expedition json as well. Impossible to play No Man's Sky and be cool I guess.
Can't be cool, we're too HOT. 🔥
IsCool and CoolMultiplier are only used with Inventory (cost). Exocraft inventory has a CoolMultiplier of 20, which I believe to actually be the only case of it having a value, other than 0. IsCool is a boolean I have only ever seen as 'false'.
Also: #nms-questions message
You forgot to update your name to Babshote
using this method, how would you know which ship is which?
Hi all, I just finished the Omega expedition, but unfortunately my Discoveries list is still the expedition systems; I've lost every other system I visited before starting Omega, including those in Eisentam. Is there any kind of save editor tool that would let me go back to an old save (I back up my save directory often) and transpose them into my current save?
Fortunately my station and base list seem correct, so I probably can re-discover them that way, but man that will be tedious and time consuming.
Anyone know of a mod that unlocks legacy build items? I know it can be done via save editor, but looking for a mod to unlock stuff automatic on new saves? Even if you have to unlock them at nexus
Not sure theres a mod specifically for this. I know service bot can unlock some?/most? parts with BP_ALL reward delivery
You can create your own rewards add them to the rewardtable and add them as quick action like in meta mod or season reward unlocker mod
Could probably just add to KnownProducts in DEFAULTSAVEDATA
TIL some of my saves have legacy parts. How bizarre.
Save editing with NomNom or NMSSE would also do the same.
As long as the parts are still in BASEBUILDINGOBJECTSTABLE.
So, you've options
Thanks all
Anyone able to help? I’m trying to download nomnom on my laptop. It downloads and lets me extract the exe file but when I go to load it up from my files I get an error message saying it’s unable to run due to putting my computer at risk and the only option I get is to close it out
Sounds like the standard message Windows is displaying when trying to run an unauthorized executable
There should be an option to launch regardless
I tried running as admin aswell and still wasn’t working. I’m not a computer wiz so I’m not sure how to work around it lol
Afraid I won't be able to help since I'm away from my PC and even then I'm using Goatfungus SE
You can try your luck at
!creativehublink
They have a dedicated save editing channel
Alr ty!
There should be an option on that “error” screen that you click to get more options. One options is something like “run anyway”. Must click that to tell your OS that you deem it safe.
How do you handle the effect of procedural texture modes ? For example you could have a ship seed that doesn't allow any or just little areas to be colorable with json overrides. Worst example are exotic ships which only have proc textures. Would be confusing and depressing for users. Pro tip: My ship customizer can generate seeds with ideal proc texture modes for json color overrides (painted-painted). By default there is a ideal seed for every possible fighter already available directly on the website (nms.center) without using the bot. So if you want to link the customizer in your tool with a notice I'm open for it 🙂
Can you help me? I don't know how to transfer Xbox PC archives to Steam without using Nomom
Ooh that is a great idea, there’s no way to change textures through JSON edits and we do know different ships use a combination of both. If users get a certain ship using the MJ bot and make an edit on the colored parts to make it look like what they want, that will truly be a unique ship.
afaik nomnom isn't up to date atm
if you cannot wait any further, i'd suggest looking at this post <#nms-modding message>
On that dialog there should be a "More Info" hyperlink. Clicking that will bring up the option to run anyway.
Note that sometimes, on multiple monitor systems after waking from sleep, that link won't work and you have to reboot. Thanks, Windows.
AFAIK it is upto date, just a few minor bugs I think
Updated 9th March
ah okay sorry mb perhaps i misunderstood
i reallly really dont wanna farm salvaged frigate moduels
anyone know of a save editor for linux?
or anyone kind enough to edit them in for me and gift them?
As do I
Does anyone have a link on how to read and decode a save file? Examples in C or C++ preferred. Thanks in Advance
If you want to edit your save data, just use one of the available save editors: NomNom or Goatfungus, links for both can be found in pinned messages
But if you insist on getting it decoded your way, this might help: https://github.com/monkeyman192/MBINCompiler/blob/development/SaveFileMapping/Program.cs
Quite an old post by now, but it describes the structure well, which is still unchanged. Also links to some example implementation (C#), which I have not tested as I am personally using a Python implementation.
https://www.reddit.com/r/NoMansSkyMods/comments/phyird/not_an_actual_editor_new_save_format_simple_specs/
The above does not handle the mapping used. You can find the mapping.json on the GitHub linked above.
did this ever get published btw?
Hello Modders, I tried to make my own Walking Speed Mod - I extracted the PlayerGlobal File with PSArcTool-master and packed it with the MBINCompiler - all worked good. But in the Game my Speed Parameters didnt change. Did I miss something? The modded PlayerGlobals File is now as a PAK File in my MODS Folder. I changed the GroundWalkSpeed Parameters. Do I need something extra in the PAK File to "tell the Game" this is a mod?
Did you remove the DISABLEMODS.TXT file from PCBANKS directory?
Did you get the "mod warning" message when booting up the game?
Thanks 👍 That solved it. ❤️
Anyone got a updated fix for lag spike when leaving a planet?
Use https://www.nexusmods.com/nomanssky/mods/2812. Will generate an updated version, using your game files, so will be correct for the version of NMS that you're running.
Wich one 🤔 ?
Both do the same thing
The latter is just wrapped in an EXE
So you can try to use the latter one
Windows might complain when trying to run an unspecified exe but there should be an option to run it regardless
^ 🙂
Oke I'll try
Is there a mod for sorting your storage inventory? Sure would help in finding what you need.
I actually use that little lag moment to tell when I have cleared the atmosphere and can pulse to another point on the planet, avoiding the "planetary interference" message.
It's usually small, but sometimes it is a good half second long.
howdy i been sent here for help i have a walker pet thats the size of a normal walker and i do not know how to feed it
I take it you got this as an egg? You can try by using Companion Pet Unlocker, but it's hit and miss. Will never be exactly like a vanilla pet, because it was never meant to be a pet, by HG. More flakey than most.
There was a save editing tool, that only did this, but cannot be used, since Omega update did some rearranging of save data.
I "think" this may have the same functionality, but you'll need to try: https://github.com/IzzyTheDreamingFox/FoxTech-DNA
DNA is a tool with which you can easily catalogue ships, multitools, freighters, frigates and pets with the option to save them on your system and transfer them across your save files. It also come...
If not, can hit up the dev on his Discord (link way down near the bottom of the page) as a feature request
How do I unencrypt a milestone using the save editor?
Try #savegame-edit channel on https://discord.gg/AEXcap6
We must be different timezones or something. I’ve been chatting and got nothing, poking around myself and getting nothing as well
Not many have that level of knowledge. Not always someone available. Give it time
Like for an expedition? In the SEASON_DATA_CACHE.JSON you can set "IsEncrypted": false
@opaque spire What are you actually trying to accomplish?
Is service bot modding and if so: can it help with voltaic staff customization
Yes, it is modding, and I believe Staffs were being worked on and might be able to get a cusyom one through the bot. For more info, check their Discord
!creativehublink
Is there anything special I have to do to use service bot or can I leave my game completely vanilla
You need to have multiplayer enabled and add the service bot using NMS friend code
Got it
You can leave your game vanilla. In short, you provide your wishes, visit the Anomaly in-game, get the bot to join and give it to you
Give me a holler when staff customization is added
It may already have been added. Best to check the Discord above instead
Got it
Ok so
I checked
It doesn’t look like it’s been added to service bot as far as I can tell
So basically
I’m stuck to save editing and getting lucky
If you're on PC, you can try using this mod: https://www.nexusmods.com/nomanssky/mods/2910
I’m on pc through Xbox app
And I’d prefer not to mod
Because I’d like other people to see the staff
- there's nothing wrong with modding your game
- people will be still able to see the staff, it doesn't add any non-vanilla pieces to it
Problem is, there's a thing where staffs don't show up proper colours in MP in vanilla game - at least that's what I think is the case, waiting on confirmation
Hey, are questions regarding save editos allowed here? I have some technical issues opening my save in NomNom.
You can ask, but nomnom has a discord too
Great! Here we go: I play NMS on Xbox Series X and on PC using the GamePass. Coming from a 4000+ hours game on my PS, I wanted to check out the editor on my Xbox and started a new game just an hour ago. I got NomNom working until the point I wanted to edit one of my saves. I'm able to edit my account, but when I click on "edit" below Save it won't do anything.
As seen in the screensot, NomNom is automatically connected to my Windows account. However, I can't figure out why I can't open my save to edit. Any help is appreciated! Do I actually have to progress into the game to a certain breakpoint where NomNom can open up save data?
Thanks, yeah, I know, but it's not responsive at the moment.
Save editing does NOT guarantee the changes will be able to be seen by others.
Should be able to edit from start
Yep, I’m using Game Pass Ultimate.
I heard there were issues with Goatfungus save editor and Microsoft, maybe nomnom has same issue.
Is it difficult to mod my game
I'm assuming you have latest version released on 9th?
Yep
!faq-modding
to view, enable Link Preview 
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link to get started
Ok I think I’m going to avoid it for now because I don’t want to mess something up and softlock my game
I dont have my xbox anymore to test it. I heard Microsoft changed the save format, so the save editors might need updating again. I know it works OK on steam.
Looking at pic, looks like an omega save also, cause I know they ain't compatible with saves from before omega
I thought so, but I sold my series x last week cause I've not turned it on for 2 years so I can't test either way
I still would rather not mod I’d like to get it in vanilla via service bot or whatever it takes really, i just need the colors to match and the staff to have a good class
NomNom has a beta version out to correct GamePass, NMSPE has not updated for this yet.
Thats why I asked if they had the one from the 9th
I especially don’t want to mess with it if it’s only a beta version
I’m not going to risk a save wipe
I have the current version from GitHub.
@upbeat dune there are 2 discussions taking place here and you mix them up
Thats latest beta
Oh
1 is me and you talking about staff colouring
2 is Stobbsy and Awake talking about some save editing
Dunno, prolly a misclick or something
Ok look, is there a way I can get the staff parts I want through vanilla gameplay
Or service bot
Bottom line is modding and save editing are 2 different things
Or literally any way without having to jump into my files
You can get any staff part in vanilla game
Good luck finding a terminal that lets you get a colour pattern you want
Thanks, I’ll check. But I’m sure I’m having the latest release installed.
And besides I’ve got plenty of voidmotes for parts
I don't know what is the extend of staff colour options
I dont even know if black is a valid colour for them
Check out NMS coordinate exchange website or subreddit, see if someone found a terminal for black parts you want
Alright
On release notes says fixes ms omega save system
Try running NomNom as administrator, 1 of previous versions, I had to run as administrator or it used to crash when opening a file.
I downloaded the latest release (again), deleted my save in-game and created a new one in normal mode. I've played until I arrived at the first base.
It worked this time and I think I figured it out. I did everything else the same as before, but this time, I would have a normal save instead of an expedition one.
In the pins:
#nms-modding message
do yall think using save editors to get stuff from expeditons you weren't there for is cheating? I do it anyway, was just curious to see what yall thought since most the stuff is cosmetic
Nah i Cheat When Im too lazy like duping stuff and save ed is great if something goes wrong and such
Built a huge freghiter layout yesturday didnt have silver for it went to like 5 systems to try and Buy and destroy asteroids gave up on that and duped some instead
There's no such thing as cheating in a non-pvp sandbox game. There is only how you want to play the game.
Ye just easy to use the Word cheating for stuff like This
I know this is kind of far off but is anyone here kinda okay with the unreal engine?
NMS uses a custom engine, not Unreal
Not even remotely related to Unreal
Are there any clientside mods y'all recommend to someone like me?
are we supposed to know who someone like you is
I should've specified sooner:
I'm the kind of person who wants a more customizable experience in most of my games, unsure if there are any mods that let me customize things like expedition ship colors, but I'd love at least a little more customization
Well
https://www.nexusmods.com/nomanssky/mods/2400 TrueBlack - makes black actually black
https://www.nexusmods.com/nomanssky/mods/2962 Chest light colors
are the main "customization" mods i use
oooooo
the second link, just check Gumsk's profile, hes got a bunch of customization shit
https://www.nexusmods.com/nomanssky/mods/968
https://www.nexusmods.com/nomanssky/mods/797 these are also a must for me, better planet generation & DUD's Sky - colors
but yeah as someone who primarily loves black&red themes, trueblack & the chest light mod are a must
yields a cool lookin mf like this
this is what true black looks when youre lit up by light
way darker/blacker than vanilla
There aren't really many mods that would let you "customize" something in game
Most of customization mods are static texture replacements, ex. my Atlas Stuff Recolours or Gumsk's Starborn Runner Colours + Decals mods
When browsing for mods, make sure to pick mods from recently updated or newly released
Any mod that wasn't updated in recent month or so (since Omega's release) has the potential to cause isssues in game
loved using ur recolored staves until i got pissed that the staff is always visible
also you kind of run like a dork with it
I personally like the Railgun-lookin Sentinel Multitool
i use atlas multitools now, its a pain to roll one that has the atlas shape on the stock
and is also black & red, not black & blue or white & gold
arduous process
is there a Black and Gold version of the Atlas MT?
unfortunately not
Dang
i mean, im 99% sure there isnt
i rolled like two thousand of them already
no way it wouldnt show up
For UI HUD - not really
In general, UI is one of the categories that is biggest pain in the ass to mod
For audio, there were some mods that replaced the exosuits voice
These mods weren't touched in long time but they might still work
Also, if it hasn't been mentioned already, all mods for NMS are clientside. Local. You make changes with mods, especially appearance, only you or those running the same mod will see the changes.
Search NexusMods for HUD or Audio. That's what there is. Be aware, the older the mod, the more likely it is to not work or cause the game to crash.
Anything new or updated since Feb 14 2024 should be ok. Prior to that, rolling the dice.
Is there a filter category which mods alter the .json save game file? I play on both PC and Xbox and I’d like to have the changes on both systems.
No because mods can't really modify the save file data
It has a specific format / structure that is read by the game and if it were any different, game wouldn't be able to load it
What mods can do is introduce custom items, tech or other non-vanilla data that will get stored in the save file in those vanilla structures
Where is the save location? I want to make a backup
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
thx
I think that mod worked, tho it gave me a mod warning when starting the game, can I still play like normal and online?
The mod warning means it's seen and loaded by the game, a good thing. All NMS mods are local, so unless something goes terribly sideways, will not cause issues with mp
@frigid grove data structure for pets and eggs from save data template
Yeah, so List<NMSString0x20A> Descriptors;, public float[] Traits; and public float[] Moods; could get big? Who knows, you'd have to see the data
Dunno what you mean by "big"
This is how this data looks in XML format: https://pastebin.com/NGhVTbxv
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Specifically for starcharts: https://www.nexusmods.com/nomanssky/mods/2436
Anyone know if there is a uptodate mod for the following:
upgraded Exo scanners
Plant auto harvesters
ohhhh thanks i looked right over that one!
Seeing nothing by the name of the 2nd on Nexus, so maybe https://www.nexusmods.com/nomanssky/mods/1836
Could be useful, i was hoping to find one to auto harvest to a storage like the silo things for extractors while offline but at lest that would keep me from having to run to each bio dome.
If you can find the mod page link for the second, I can maybe find something which does the same, but more recent. Or if you can shoot me the .pak and preferrably tell me the approximate time frame it's from (to use the correct version of MBINCompiler), so I can see what settings are being changed.
This is the one i found thats out of date, https://www.nexusmods.com/nomanssky/mods/1747
Ah, ok. Please give me a few to look
No worries, i appreciate the help.
Were you hoping for regular or huge version?
Dont matter honestly could just place more down if it dont cover the range
Comes with an .lua script. Could potentially use to just update it yourself, as long as the applicable game files haven't changes so significantly, that the script is broken
Cool, I'll look at the huge version then
Ill do some digging, i have never done coding for nms before, i have coded for arma but its way different lol
Yeah, give me like ten minutes, see what I can do
Back at NMS v4.08, I updated this mod for a guy. Should still work for 4.5x. No guarantees, but I did just recompile via the "fixed" Lua script and didn't get any warnings or errors. Here's the .pak
Give it a shot and see how it goes.
Cool thanks! if you ever need some arma coding let me know lol
This is regular version, not the huge one
Im good with that 🙂
Im going to start digging through files and learn the coding for this stuff soon. I was avoiding it cause i have A.D.D with OCD lol once i start i dont stop lol
If you want the fixed source files and the script, can find at https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/tree/main/TheLich
For actual usage of these Lua scripts and install of the processing program, AMUMSS, see https://www.nexusmods.com/nomanssky/mods/2626
Useful, not only to self-update abandoned mods, but almost a necessity to combine\merge conflicting mods (ones that change the same game files).
Good info, esp since the most knowledge i have of lua comes from computer craft from minecraft
Well the device itself is in game, just have to go earn it to test it real quick
As a player, don't necessarily need to know how to write the scripts. Just how to use\process them in AMUMSS. For writing, main resources are: 1) the Lua repository I linked above and one you install AMUMSS, 2) In the README folder, the SCRIPT_RULES doc 3) Fully commented sample scripts in TOOLS\ModLuaLearningCollection
Half the battle won then. I'll check back later. Getting screamed at for something. lol
I feel ya there my fiance is in a cleaning mode today and im getting in trouble being on the pc
remember that AMUMSS will unpack/decompile a pak placed into Modscript by itself and use the right MBINCOMPILER to do it. So you will know which MBINCOMPILER version it was from without having to know more info about the pak origin
I know, I just don't use it much, real-world. If I know the version, just go straight to that. 🙂
I know you know. Just wanted to point that out for others who don't
is there a way to trick the service bot into giving no cooldown?
Ask over there
Why would you want to do that ? The bot can only handle on request at a time and so limits are important so everything runs smoothly and so it's not constantly blocked by mass requests.
And the limits are bound to your friend code, so no chance to circumvent limits.
I thought the Exotic Armor was a player customization and now I have to wait a week
You can unlock more limits via patreon support. This helps to cover server and website costs. But I guess this is no option for you, just wanted to mention it.
I think 12 free requests per month is fair. That can fill all ship slots via ship delivery even.
wait, they have patreon?
Yes it's linked on the website too
ill see if I can aford it
@hollow thicket
what if I turn off my internet connection and reset my PC clock?
Supposedly that doesn't work, but there is a way to play expeditions offline with modified json cache files: https://cwmonkey.github.io/nms-expeditions/
If you grabbed the omega json and replaced the current json and went offline it'd work
Generates SEASON_DATA_CACHE.JSON files so you can customize and play No Man's Sky expeditions offline anytime.
@devout osprey ^
i've seen this before and generally don't like to play NMS modded nor offline.
I like the concept of expedition rewards being an exclusive one time thing, but ever since i missed the Utopia speeder expedition been hoping there was a redux eventually :(
say, would i be able to play the expedition quickly offline for the reward, then return back to vanilla online mode, and have access to the speeder ?
i seen conflicting info, some say you're able to get it just need to pay nanites for the ship ?
That's an unlock isn't it? Let me check another save
yea the speeder was uh... exp 9 i think?
you can claim in the QS vendor, so definitely an unlock, but the info i've read about once you go back to play online with normal json is conflicting
Just checked the save that I did all 12 expeditions on. Yes, I can claim it from the quicksilver vendor.
oh amazing thanks interloper
Your save file is your save file, it has nothing to do with the expedition json. And your local save file is the source of truth, there is no validation on it
yea, people said something about like "you have to claim it everytime".
Idk, confusing.
I might give this a shot if you say it works
One note about Utopia, I had to kill all the "upload your base" quests, so I replaced them with other ones from previous expeditions. It kind of changes the spirit of the expedition, but oh well. Not a great gimmick imo.
I need to test replacing the Omega quests you can't do offline then I'll test the speeder thing
As far as this, people can just hack their saves to get the rewards, so it doesn't really seem special to me. On top of the fact that I have all the rewards and I use exactly zero of them. All I want to do is play the game without being arbitrarily time-gated by some heavy-handed decision by a developer about how I should enjoy playing the game.
nothing against that personally.
For me isn't much about the exclusivity of having something others missed out on, its more about it feeling special to me.
But then i feel bad when i miss out on something like the Utopia speeder lol 🤷♂️
Yeah but it's not super exclusive when people can just save hack it in. I'm all about the process of getting something, but once I have it, eh. Garbage. lol.
it worked for me, I wonder how exactly it's supposed not to work
Probably just a wrong rumor
cause nms doesn't store your progress on their servers, nms doesn't keep running in the background to calculate time and so far I only imagine it to use either internet or internal clock
btw timer did show up for me a moment ago, was calculated from my internal clock
Yeah I have 456 months left to finish Omega. lol.
lmao
I didn't change my system clock though, this thing just puts a date in the far future in the json
So i could try just switching clock instead of the json meddling method ? 🤔
You could change the clock but you will cause all sorts of problems with things in-game that rely on a timer/clock.
Not if you wanna play Utopia
i heard switching clocks to alter times in game will fuck up your save potentially
Alright ill go with the json method to be safe
There are a lot of things that rely on clock. You will break all of them which will not be immediately apparent.
yea, i don't feel like setting up my mining bases all over again :/
I’ve seen person after person think it can’t cause an issue then come back asking why this or that timer related thing is getting weird, and then cussing HG cuz they’re stupid for making it like that lol.
yea lot's of games use mechanics that rely on system clock. It just ain't something you're supposed to be changing around, nothing stupid about it lol
There must be a mod that stops the Sentinel Interceptor cockpit screen from throbbing red lines (and nothing else), right?
I see some that change the cockpit design otherwise - i don't want that.
You'd think so? Sounds like something @vale iron might have done?
I found one
Ah, Bab's cool (e)
lol, yep. Annoyed me too.
I've actually used this nym, ever since....think it was Ultima Online. First Babs, then Babscoole came a bit later on, when I hit my first time Babs was taken already. 🙂
i did something with the save editor and changed a bit of value of my starships
now whenever i press shift and move my crosshair from out side of the circle while flying
my starhip goes crazy
anyone know why?
and how i fix it?
You have 35000 maneuverability - instead of 3500, pretty obvious 
Flight models were not designed with such high manuev. in mind
Goat/Nomnom make backups of your edited saves so you can reload one if something goes wrong
thats what the editor let me set max at :_(
Even on non edited ships, flying with 3-4k makes your ship having spazm attacks
Just because the save editor let you do it, doesn't mean you should do it
but it does put a smile on my face to set it at max
what value shout i set?
um i meant in the editor
the max value that can be set is 1000
Well you ended up at 35000 with 1000
If you'd want to end up at 3500, you'd set it to..?
You can do it 
100 will work?
lemme check
my math aint mathing
i forgor
or it works differently
35000 on 1000
should be 35 on 1
and 3500 on 100
but it gave me 1500
maybe my math aint just mathing
the value shown in game is calculated so many times don't think any one knows how it's actually calculated
just get the value that makes you feel good to play
the thing that makes me feel good to play is having the max value

(i have no idea whatManeuverability does)
then just put the biggest number allowed in the save editor and make your ship autorotate 30 times a second
thats what happened
well you did say having the max value, you didn't mention the ship has to fly in game 

but yeah just lower it lil by lil
you can have your game open while doing it too
just save in save editor and then reload latest save in game
should be something under 250 if my calculations are right
we can?
no need to restart?
yeah

you can also just not have upgrades in game so you have fewer calculations to worry about
230 value for the fully maxed one
@frigid grove In reference to #nms-expedition message
Sure there are limitations when it comes to what is present in game and mechanics to use, but there is actually quite a lot you can do when it comes to custom expedition/quest creation, ever since this was first introduced. I am not talking about some sort of in-game mission builder, but about modding abilities, and not just the single JSON that triggers it all. It will take a bit of work, but I still believe it is possible to create really cool custom expeditions/quests, especially if you add some modded content into the mix.
I have no idea what it takes to make quests with mods, but yeah that'd be cool
I actually have no insight into mods whatsoever, this whole offline expedition thing is just editing some json, which in my wheelhouse
Mjstral actually mentioned it may be possible to at least make it so you can run the hacked json while online (with a mod), which would be a good step for those who like multiplayer
Now that I'm "done" cleaning the offline expedition stuff up I might check out what modding entails, but that is getting pretty close to the kind I work I hate to do 😅
Even without further modifications, the expedition setup allows for quite a lot already. Not just altering a few vaalues, although it does of course still come down to edits when you stick to a replacement JSON alone
If you value your sanity, don't get into making custom quests
I mean, I am aware of exactly what it is capable of, and it's pretty much just using the quests that are there, changing the orders, etc. They have reused a lot of milestones already. It's still pretty limited, and like I said as far as changing the milestones themselves, you're limited to changing the amount on some of them and that's it as far as the logic goes.
I am kind of careful when it comes to some abilities, and I also know Mj is familiar with RE and the options it provides
It's not as bad as UI 😄 or custom anims 🤪 , but hey, once you understand the mechanics, tools can do most the legwork
One thing I want to do is a mix of Utopia and Cartographers (and maybe Leviathan) so it's more of a survival expedition with "research" (unlocking the utopia research stations)
^ can be done today
The main reason why nobody does cuztom missions is it's a massive pita. Even a small one can run thousands of line long. One mistake and the whole thing can blow up. The tooling is nonexistant. Winder messed with it years ago. Alchemist is the only "expert". FriendlyFire and myself have delved, with heavy leaning on Alchemist for guidance.
That sounds about right.
There are limitations, not disagreeing, but I do believe when you get creative, you can get quite a few interesting things done.
When you say years ago, are you referring to a time prior to expeditions?
I doubt the questing system itself has changed much regardless. It's such a janky mess in the UI I assume the same of the code
In fact if anything I bet it's gotten worse as they have added new capabilities
Yes, updates and changes to the game have been like a double edged sword. In a way we used to have a lot more freedom in the past I bet, in other ways less. This is ever changing and will likely always be the case
Oh, there are a couple more interesting things about the milestone logic: 1. you can encrypt milestones so they can only be completed once another quest is completed and 2. a small number of quests can have prerequisites based on rewards from another milestone. Aside from the that and the "Amount" setting, the logic is hard coded
Like in Singularity you had two concurrent, linear quest lines, and then a bunch of filler. The concurrency is hard coded in the game specifically to those quests, it's not a thing you can do just in the json.
But there are creative workarounds, similar to encrypted milestones. For example instead of meeting a set goal, change the goal to meet you, if that makes sense?
Also I think the rendezvous planets are hard coded. I can change the starting system/planets though
I am well aware of the mechanics involved
Not that I know
I actually did this at first with the online-only quests. Made them auto-complete, but encrypted until you hit the intended rendezvous first, but I backed that out because they show up as "completed" in your log which makes a lot of visual noise
Mind the many formats UAs can have
Yeah there's no UA keys for the rendezvous planets, I was just scanning the json. Just the starter planet. I actually had to change that for Pioneers because it was starting me on a green star planet for some reason. Made it a yellow star instead.
But then, rendezvous points are like my least favorite part of the expeditions, lol. Mostly because they are so overused.
Cartographers had like one, which was a nice change.
Hmmm, you may have noticed how UAs are changing format once you reach them?
Anyways, it will likely not be me to take a deep dive, but I do believe a lot is already possible. Not saying it will be easy, as others have pointed out and tried before, but I do believe in some interesting results achievable. And as in most cases, UI is likely the biggest pushback, as it is a pain having to rework.
Yeah
"SeasonalUAOverride": "0020d000076d2149",
"UAOverrideValue": "0x20D000076D2149",
Not what I meant when I said UAs changing value
changing format
conversion from a decimal value to hex
or the other way around depnding on the state you are looking at
None of that in the expedition json as far as I can see
It's all just small integers, booleans and readable strings
(aside from the above)
Well, there is more than just the JSON that kicks it off. It still uses your save data to actually progress your expedition
lol, the expedition json is put into your save file
Yes, and it changes as you play and progress
Noticed that when I was messing around with a save editor to get my current planet
I mean unless you saw something I didn't, that wouldn't lead to any more funtionality in expeditions without modding
On a side note, are you actually using the new 'context' implementation with your expedition builder?
what. Like I said I am just changing the expedition json file.
Adding modding into the mix, certainly changes scope. Just the JSON is very limited
I don't touch the save file, fwiw
Yeah I don't touch that. This isn't a mod, you just replace the json file in your cache directory
The JSON you rpovide goes into CommonStateData > SeasonState / SeasonData ...
Also, you wouldn't need to touch that. When you change the expedition json in the cache dir it updates in the game when you restart
Ok, curious to see what happens with an old expedition and interaacting with the new terminus on the Anomaly.
they make a cache of a cache, heh.
I am aware the JSON in cache being used as the basis, it 'updates' the save data when changes are made there
I think you will find it interesting to see how the save data and the cached json work together. It will also provide a deeper look into the mechanic.
I'm not sure I would 😆 I did build a save -> json extractor, but that is getting to be a lot to ask of people to screw with to play expeditions. Just changing a cache file is a bridge too far for a lot of people.
If you include modding as well, have a look at the METADATA\GAMESTATE, some new additions there when it comes to those contexts for example
If you include modding as well
I think we can safely rule this out at this point. I'd gladly provide what I know about expeditions to anyone who wants to give it a shot, but knowing myself there's probably no way I'm going that far
Oh yes, I certainly realise that, but I assume you have an interest as you are providing them, including options to customise some of the values within.
Ok, no worries 🥴
I mean if you find something interesting definitely give me a heads up, but it's tedious enough to just test swapping a milestone since my game takes forever to load. I need more than the potential of a carrot to be motivated at this point.
I am honestly somewhat cautious when it comes to just the JSON for old expeditions. As much as it is intended to provide a way to play them at will, which I can totally support, I am also aware of possible issues with it
One thing I noticed is a few quests have been removed in the Redux versions. It would be cool to get the original json files so we could at least have a little extra diversity
Nothing big, just like "scan underwater creatures" and "find x pearls"
I've some issues regarding NomNom, and would be very thankful for any help. I play on Xbox using the GamePass cross-save feature and edit my save files using NomNom on PC.
-
I've unlocked all words (except from The Autophage becaused it's bugged and results in a crash) in the respective tab in NomNom but my "Collected Knowledge" catalog only shows 18/xyz instead of all known entries.
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For recipes, somehow I don't have a single entry learned. It's all greyed out.
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Although I've unlocked all entries in "Building Parts", there are still some missing according to the catalog.
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I have also noticed that the maneuverability, if modified to over 6000, causes the controls to go wild during a flight. I can change the maneuverability value in the .json, as well as in NomNom, but it is not saved somehow.
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Twitch rewards are unlocked in NomNom, but I can't claim them.
Q1) Is there a fix for the display bug?
Q2) How can I learn all recipes and the missing entries? I couldn't find any option in NomNom.
Q3) Can I fill-in the missing base parts somehow?
Q4) Has anyone figured out how to claim Twitch rewards?
I appreciate any help.
I have a couple hundred hours of testing at this point and no issues so far. There are a few values I haven't messed with though
I'd advise to ask for help in the Discord for NomNom, or open an issue on their GitHub
https://github.com/zencq/NomNom
Oh yeah, I also wanted to add that I've already asked the questions in NomNom Discord, but wanted to add them here as well since I'm sure many modders also use NomNom or save editors in general.
@lament star And yes, too high a value for Maneuverability will be an issue, stick to a value below 250 at least, possibly slightly lower even as tech boosts it.
Also Twitch rewards require being offline to claim, or they will be removed again.
For the other questions, I really advise askin in their Discord
You can finnd a link to the NomNom Discord on GitHub > Contact & Support
Have you tried the expedition terminus?
Thank you, but as I noticed, the Maneuverability (it's called different "AGIL" in the save file) is not saved persistently. I edit the value, save the file, go online and the value for ship xy is still the same.
After I got the json files in working order I did a 12 expedition run on a save. So yep. I'm doing another one now
I've also spot tested other stuff and done full expedition runs on new saves as well
Make sure to exit the game when editing, also verify that Xbox has cloud synced after having made edits in NomNom. If it still does not work, we can not really help you here. You will have to ask for support with NomNom
I am just curious if the Terminus actually has interaction, and if so, what it shows?
I am also wondering if the game actually changes where to save certain data, iow if it uses the new context implementation which comes with masking of certain data depending on the active context
The values are saved in the .json on PC, but seem to reset when in-game. This is where I'm confused.
It's just like Omega. You can send items to and from the main save, it keeps your current appearance, you can copy the ship/multi tool.
Basically I used the console 24 times in the 12 expedition run
I am sorry, you should really ask these questions in the appropriate place. We do not make the tool you work with, although I can offer some help, most of your questions belong with the developer or community of NomNom, where you likely get an answer a lot faster, and should receive proper support
Ok, that is good to know it appears to be using the new implementation without issue
Yeah we tracked down the appropriate keys/values to make the console work correctly. I'm not sure if Leodium has implemented them in his, but mine should be good to go
So it actually adjust the value here too?
Or can you only start the old seasons from a fresh save?
No idea, like I said I don't mess with the save. Just looked at it the once to grab the UA to change the start planet of Pioneers
It can be a new or existing save, just like with Omega
Ok cool, then I bet it adjusts context accordingly.
Mmm, no I don't think it would change
If it sees a new expedition entirely, it will try to end the expedition you're on, but you opt into that
Again, just like Omega
With Omega when the expedition ended, people were still "on" the expedition, but they couldn't progress, and they still had the opportunity to return to their main save and pass back items, etc
Well, Omega Expedition does change context. When you switch back to primary, it sets ActiveContext to Main and uses BaseContext to save and store info (using mask DEFAULT). While you switch back into expedition, it sets ActiveContext to Season and uses ExpeditionContext to save and store info (using mask DEFAULT)
At the same time it uses the rest as well, but switching between both contexts
Like I said, opt-in
Unless the "on the expedition but it's over" state is a different context that gets written in there without opting in. I haven't tried restarting the same expedition in that state. Spose that wouldn't be difficult to try right now
Only about 15 minutes of loading screens, lol
Whether you finished an expedition, is actually saved
I am talking about an expedition running out of time, vs you ending an expedition
It's a third state
As opposed to just on and off
I guess a fourth state is it's running, you have finished it, but you have not returned to your main save
Fifth state, you have finished it, it is not running, you have not returned to your main save, lol.
I'm not testing all this 😛
yes, there is a difference. You have finished it, but it remains available. Not sure how both states interact, as I can imagine it hard to start an expedition again, while the save has data for it to be done
It comes down to finishing like you normally would and have the full ending process done, or conversion for that matter
My guess is the save data is not altered when an expedition runs out of time and/or a new expedition starts while you are still on the expedition save, instead I assume it will just note that real time and not let you progress, until you turn the expedition back on
I'll check since I'm curious in case of someone messes up
Well, sure, I mean ... it's why you can still do them offline, right
Simple bit of magic ...
Specifically I am wondering about "what happens if I accidently start the game online, I save my game, then I realize I was supposed to be offline so I want to restart the expedition"
It updates the JSON when online, that's what happens
Sure, but that isn't the question
The question is can an expedition be restarted with no negative impacts to your expedition save
I should be able to quickly verify that, when it comes to using hte 'same' save again
Yep, that’s what my guys was a few minutes ago as well. Looks like we were both wrong though.
At least to the extent that there were no negative impacts. Let’s see if I can restart it after the game crashed twice trying to read my save file, lol.
wrong about what? Maybe I am misunderstanding
ok, so here's what happens:
- go offline, start a new offline Omega expedition with the hacked json, play some and save
- close game, go online, open game, game updates the json to Omega being over, load save, loading screen, game hangs as soon as it fully loads your save (tested this twice with the same result)
- close the game, go offline, replace the cache file with the offline Omega json again, open game, load save, you are back on the hacked Omega expedition at the same point you were
So basically, the game doesn't get a chance to save your game since it hangs/crashes, which is a good thing since you won't lose your position in the expedition if you accidentally open the game while online. I'll mention this on my site somewheres
Well, what I was about to check, is the save data, because I am not sure the save data for the expedition is reset once you complete
This is separate from the JSON, which does not keep any track of progress
I'd assume once you return to your main save, the expedition save is wiped, but that would be mildly interesting to know for sure.
Oh, I meant to see if I am able to start an old expedition after already completing it. I am assuming not.
I think this is where RemixNumber etc come into play, but I haven't tested those
But if the logic is keyed off SeasonId it may just be impossible to play an expedition again, which will limit the custom expedition builder somewhat
Ahuh, exactly
fwiw, these were not the cases I was talking about earlier
I was talking about the expedition ending, not about you ending the expedition, which has a number of differences
Although I don't think I have seen anything actually tracking which expeditions you have done. So I bet it only requires a new/different to be provided to work again
Yes, although different, I don't think it 'resets' the save data involved though, which is what I was about to test
Yeah it has to know the milestones you completed and let you still copy your ship/multitool
Nice, ok so you can start any expedition after you have already played it as long as it's not the last expedition you played
Makes sense
So right now I can't start Omega, but I can start Pioneers, in spite of completing both
which only then updates the save data I assume
Yeah probably
Three, I think, but shouldn't matter much. Code structure is the same for any "mission"
Agree it is sort of the same, but the separation and having it all together like it is now, makes it so much easier to go through
You know, if I were to actually get into modding myself, this would prolly be something I'd be interested in messing with
Yes, can confirm the data sticks after fully completing and being expired
question: do you know of any site to get mods that doesn´t need your email?
We basically only have one proper site, which is Nexusmods
ok, and I know you need to log in with email
Some developers do have GitHub or similar, so that could be an option?
I bet it will be linked in the info if they do
Just keep in mind, github often hosts only scripts for mods (LUA / C#), not actual mods themselves (PAK files)
So you will still need to get the programs to compile these scripts into actual mods, be it AMUMSS or NMS Mod Builder
You could always just use a throw-away email address from like https://proton.me/ or something
yes, that will be what I will do
question: what exactly is stored in the GAMEDATA folder except for the MODS folder?
to view, enable Link Preview 
• [How to enable and install mods:](#nms-modding message) #nms-modding message
• Learn how to use AMUMSS to compile mods
• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image »
• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
See 1st or 4th link
yes, I know, but I accidentally deleted the majority of the files in the folder...
... what
Use the "verify game files integrity" option to force the client to redownload them
At least that's how it's called on Steam, dunno about other platforms
I am currently doing that, i just want to know if it has some long term consequences
please don´t judge me, I know that I am a fucking moron that has no brain
Should be fine, user settings are stored in different directory
Save data is also stored elsewhere
So you'll just redownload the game assets
thank god, even though I am an atheist
I was truly worried
does anyone know of any performance optimizing mods?
There aren't many performance related mods
This one prolly the most well known: https://www.nexusmods.com/nomanssky/mods/2812
yeah usually I just tell ppl to mod their PC to make it more powerful
also NMS is just not very well optimised at some points
Yup, don't look for solutions in mods
Look in reducing the graphical preset or using an upscaler like DLSS or FSR
Or ask for other methods in #nms-questions
yes, I just wanted to look if mods could bring that last bit of needed performance for me
This is a personal mod of mine. Does some LOD, density, and range stuff for grass. Gives me a few FPS.
Maybe you can try it. @brazen nymph
Pretty sure I lied about this. Looks like you can either set or influence them in ScanEventTable.Events
Man that is a lot of variables
Yup, though much of the latter part isn't that important
Like the Solar system properites and fallback
HG often reuses the same properties so you're bound to jump between yellow star mining economy systems
Ayyy and this is how Utopia keeps you in the same system for them
"UAsList": [
"00421500fb19d6c5"
],
Wonder if I could keep you on the same planet 🤔
Break the preinstalled tech on ship and players will be forced to stay
Just like at the Cartographers
Yeah exactly. I want to add the Utopia research stations as well
Pondering encrypting all the milestones so there's more of an order/meaning to it
SubstanceTable is an interesting sounding key, but they never actually used it. Wonder what it could do, if anything. Is there a good place to look for maybe how similar keys have been used in other files? Nothing in save files.
Quick question: I saw someone on Reddit saying the NomNom SE works on Mac. I'm curious on how it works. The page on GitHub says you need .NET and it seems the editor runs from a .exe...
So: how do you run it in Mac?
Parallels?
Oh... I thought it could run natively
Highly doubtful, given it's an exe
Ask the person on Reddit
Or ask in the official NomNom Discord
Too bad they're all closed source 😬
the save mapping ain't
Like, the json file?
yeah I believe so
I spose the next thing they'd need is a list of all the possible entries then they could get that working on mac. Does that exist somewhere?
Eh, spose there's probably data types too. Yeah, so definitely a shame the save editors are closed sourse, heh.
you can get those from the extracted tables #nms-modding message or just the product/substance/tech tables
those are not really nearly as complex as the save mapping
th hardest part is undoubtedly the actual programming of the editor itself
also NMSSE runs on Java
Niiiiice, Strings may answer my question from earlier
if you wanna know the kinda shit the save stores it's prolly good to know how they're linked to the in game files
Nah I don't care about saves, I wanted possible values for expedition entries
idk what you mean by "entries"
Ah crap, not here. ah well.
like the mission states?
For strings, stuff like
"Title": "^UI_EXPED_BUILD_MULTI_NAME",
"TitleUpper": "^UI_EXPED_BUILD_MULTI_NAME_U",
"Description": "^UI_EXPED_BUILD_MULTI_DESC",
"DescriptionDone": "^UI_EXPED_BUILD_MULTI_DESC_D",
"CantRewardMessage": "^INTRCT_NOROOM_L",
so you want the objective texts
For variables, quest vars like "Mission": "^BUILD_MULTI",
written texts are stored in the language files
Hm, maybe a list of all the quest id's
No I want the variable names, all the possible ones
quest IDs are in mission tables
Missions tables, aight lemme check that
quest IDs and "variables" are two different things
can you be as specific as possible
with in-game example if possible
Not really, until I figure out what this crap is
maybe you just don't know what exactly you're looking for
Correct
cool
I also don't know what I don't know, yet
Currently I'm working on making custom expeditions.
ok so you want to make custom missions
expeditions are just more elaborate missions
so you'd need to make up new missions in the one of the mission tables
write up texts in the language files
add custom products where wanted, tho you should prolly just use vanilla products instead
it's a p multi disciplinary thing
FriendlyFire's implemented custom missions and I know a bit about it as well
ok so you want to make custom missions
Ha, we decided I don't want to do that
All I want is a list of available missions so I can plug and play
Nah, you can make new ones from existing missions. That's basically what Omega was, almost entirely reused missions with some reused rewards
yeah that's still a mission in itself
huh?
it's like saying building lego sets ain't making new lego stuff because it's all made from lego bricks
you take different mission mechanics to build a mission
that is making a mission
I mean it's just a json file in the cache directory to me
One that has a couple array which you can plug mission id's into
it's a mission in the expedition mission table
it still needs to read from the mission to get the progress and where it will progress
My search powers failed, where is this mission table?
Or, where are these mission tables, if that's more precise
unpack, got it
I mean omega could be just a special boy but all other missions I know of have linear progression
like they're just triggered by the previous stage ending and either having the mission stage number progressed to initiate the next stage, or rewarded directly at the end of a stage
lmao, this is how I found out I still had nms installed to my slow drive
Like I said, Omega just reused a ton of missions from previous expeditions. You can grab the various json files here: https://cwmonkey.github.io/nms-expeditions/
Stages has the phases and Milestones within that has the mission configs, which have a Mission key that I assume is the mission id. You can change the title etc that shows up to any of the available... string id's?
Generates SEASON_DATA_CACHE.JSON files so you can customize and play No Man's Sky expeditions offline anytime.
some of them have some sort of linear progression, but a lot of them are just one-off go fetch quests. I assume that logic is tied up in the pak files somewhere?
Some can just be hard coded but a lotta em prolly are in other metadata tables
Some of em can be dialogue-triggered rewards
I haven't really dug into how they're triggered outside of mission tables
Regardless it's not important to me right now, just getting the available id's will be enough. I have the ones from previous expeditions (mostly) but it'll be fun to see what happens when I plug other stuff in. The json files are basically just big dumb config files
'd be interesting to see how it'd work for sure
I think the next thing that will be interesting to me is figuring out how to give different rewards. I don't even know what kind of id's those are. For example "Reward": "^RS_S1_S1M0",
(The point being to make it possible to progress in my expedition, as opposed to unlocking ugly stickers or whatever)
Ah, getting into modding after all? 😄
Heh, I just realized what I'm doing. I'm using the expedition system to get around having to learn how to mod quests
