#nms-modding
1 messages ยท Page 37 of 1
Based on previous posts Goatfungus should be updated, not sure about NomNom or others
cant dupe upgrade modules anymore
Correct
๐ฆ
What platform are you playing on?
so umm, I think this is the best place to ask this but please do let me know if it isn't. I am currently digging through the save file (& checking it out with the NMSSaveEditor) and cannot figure out where it specifies which Monolith have been visited. There doesn't seem to be a section that lists all interactions with on planet structures, Do you guys have an idea where / how those are stored within the save file?
Yes, this is possible. I would use the Raw JSON Editor for this. Should be possible in the general UI too by selecting Pirate for the Type in the Freighter tab. Still using Freighter and HomeSystem seeds like other freighters, but it references a different model.
ie.:
{
"Filename":"MODELS/COMMON/SPACECRAFT/INDUSTRIAL/PIRATEFREIGHTER.SCENE.MBIN",
"Seed":[
true,
"0xC8FC941DC891A54B"
],
"AltId":"",
"ProceduralTexture":{
"Samplers":[]
}
}
Getting that data is not all that easy and only present in the Raw JSON editor. Even then, it will not be easy to find unless you know what you are looking for.
If you insist though, I can give you somepointers
That would be great
Is there a way to export the raw json?
Let me first ask why you are actually looking for this, and what are you trying ot accomplish?
I have a save file from right before & after. so I can find the changes
Yes you can make a copy and paste it into any text editor
Interacted with a monilith that provides a specific weapon at a specific level. Got frustrated because It just wouldn't show up. Just moved on. Later realized that I needed a quest to have gotten that weapon. Now I need to either reset the entirety of my progress since. Or do what I am intending to which is delete that specific interaction & enable myself to get the weapon I want
And with how you progressed, your goal is no longer possible?
I mean, can you achieve what you want doing it the intended way?
correct
no since its that specific monolith that provides the multitool
this is using the Glyph Exchange to get a specific multitool. which requires the specific monolith. Except it requires the quest for the correct multitool to show up
What MT type is it you were after?
Isn't that an Atlas tool though
Doesn't that require the other terminal to interact with, which appears only when you have done the other quest?
no? I am not too sure since I haven't been that active at these last 3 versions. All I know is that I needed to have completed the Autophage mission to get it
Either way, I think it will be a whole lot easier just getting yourself that MT, instead of trying to undo whatever changes made, required to allow doing this the 'proper' way.
What are the max stat values supported by the game for ships? I tried modding a ship for max maneuverability and the whole screen went wonky while activating the pulse drive
@narrow dome Because the latter involves some expert save editing, and I am not even sure just removing the interaction is enough to have it trigger properly.
did you mean just "giving" myself the multitool (e.g save editing)?
Since Getting it requires interacting with the monilith shrine for the very first time
Too high a value will do this. I can see if I can find something for you if you have a moment
For example, yes, or check the NMS Creative Discord, where they have a bot to provide it in-game for you.
!creativehublink
I suggest you go there and ask in the proper channels. You will have your MT in no-time
Thanks, I'll check it out
If for some reason it does not work out, get back with us here
@strange narwhal What value was it at before, and what value did you try?
And that is the Core value right?
The max may be too high to function properly, even if legit
Ah ok, so you are already adjusting to find something that works?
Because the end result is also depending on other tech you may have there
Yupp
I am not able to find an actual set value for a max that works nicely. So I would indeed suggest to just try find the limit that works
No worries, thanks anyway ๐
any of the save editors working currently?
Yes, NMSSE (goatfungus), check pin here for link: #nms-modding message
tyvm
i downloaded goatfungus's yesterday but the cmd just endlessly spammed a message
wasnt sure what i did wrong
yeah nah. Made little to no progress there
Really? Is their service bot not updated for current version yet?
its more that they don't have customization of the atlas weapons yet
Ah ok, are you sure?
Looking on the site where you process a bot request, it does include Atlas MT
yeah this doesnt work :/
Make sure you have the latest version and also have updated version of Java 8, 64-bit
the delivery bot? yeah but no way to input the seed and no way to find the seed
do i need to manually update the java?
@potent sphinx Can you check here directly? https://nomansapp.com/
Well, you could get it, so we can alter it together in the Save Editor, does that sound good to you? I will assist you in #964865106334875698
https://www.java.com/en/download/manual.jsp Make sure it's 64-bit. (Offline version for Windows)
@narrow dome I'll work on something, see #964865106334875698
In case of mts the seed is randomized based on your current player position. Will add a seed option later on
Does it have manual input for seed too?
In this case no value was provided on the site where the desired Atlas multi-tool was listed.
I just went and got it to get the data, so I provided what was needed for a save edit for @narrow dome
Not yet. Just added mt delivery yesterday. Seed input only for ships and pet eggs currently
Alrighty, all good, thanks
Anyone know how to get the platform rewards via goat fungus?
You mean like the pre-order bonuses?
Yes
Ah, they may not actually be possible, using the save editor. Some of the pre-order bonuses are only provided thorugh a different file located elsewhere
Darn
@timber plaza Still easy though, as long as you know the item IDs
What platform are you on?
GamePass PC then?
In short:
Add them through the Account tab in a Save Editor (currently only NMSSE), then check the SETTINGS folder and look for GCUSERSETTINGSDATA.MXML to edit in a text editor.
You will have to add them as follows (ie. Switch exclusive):
<Property name="UnlockedPlatformRewards">
<Property name="UnlockedPlatformRewards" value="SW_PREORDER" />
<Property name="UnlockedPlatformRewards" value="SW_PREORDER2" />
</Property>
If other entries already exist, make sure to just add to the list using the proper IDs for the platform rewards you wish to add
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Thank you
So once added through both the Save Editor and the above settings file, you can claim it
Platform exclusives are the only exception for as far as I am aware.
WIP on my reskin mod almost done with the sent quad
Sorry if I'm in the posting wrong place
You are in the right place. Also a reminder you may wish to ask for the 'modder' role at some point, see: #roles-information
Thank you ๐
I wouldn't call myself a modder it's just a reskin lol
Can you use save editors to give yourself expedition rewards?
Id.. kinda like to migrate my saves from consol to pc but that dosent seem very possible xp..
:D
My No Man's Connect mod is having trouble locating my save file despite its directory being selected in settings.
HG changed the structure of the save files with the Omega update
All apps that make use of save data need to be updated to be compatible with this new structure
finished with the quad
What does the label on 1st picture say? Police interceptor?
Yes it does ๐
Noice
If you zoom in on the rear picture it says sentinal K9 unit (I will have to correct the spelling lol)
pc gamepass
Sorry, is that ... Connect like the xbox Kinnect? Or..
a mod for publically shared discoveries
Does anyone have seeds of pirate freighters? Looking for some interesting colors/design
I don't have a PC anymore and want to edit my save. I tried using a VM to no avail. Is there any other way or someone who would edit it? Thank you in advance.
"don't have a PC" as in no mac either?
No, I moved and it got "lost"
It was a hosted server with access through an app.
Yes, I was able to edit the save but gamepass would crash and not sync due to vulkan.
Would be a vulkan initialization error
not sure a crash can be a save-related issue
haven't heard of one myself at least
what exactly did you edit?
So it synced to download the save, but the game won't open. It crashes after the sync
I'd say try to make sure both the save and the game are on the latest version first
and then check NMSSE is on latest as well
update changed save structure afterall
Oh, it's not the save causing it. Nms won't open period. As soon as you try it gives an error for vulkan initialization
ok so you're just trying to figure out why the game is crashing?
Even before editing the save
yeah I'm now just confused as to why you wouldn't wanna fix that first before going onto editing the save
I've looked around and every thread is saying it's bc is a VM not having dedicated gpu. At least that's what I got out of it
yeah but what's that have to do with you wanting to edit your save
either way if you're able to edit it on the VM then it should've already worked
I play on xbox and was trying to use gamepass to get my save and upload it like I used to. don't have a computer so tried using a VM
But just gave up and was hoping someone knew something I didn't lol
ok so you're trying to upload your save from the VM to then download onto your xbox
Yes
ok so you're trying to... give someone else access to your gamepass account?
cos that's basically the only way it'd work without using your machine orotherwise
like it's not a save editor issue
others doing the editing for you won't make a difference
Yeah, I figured that would be the only way then.
cool
you should rephrase your request to "can someone use my gamepass account to sync my saves for me" but yeah without a machine you can use that may be the only way
Good call, my mistake. Thank you for the info!
they killed player scaling in the update cant go tiny anymore, im trying to figure out what they done but not having much luck lol
any ideas?
It was a network syncing of a save file setting. I suppose they wisely turned off that synch
ah thanks, dont know about wisley turning it off it was fun lol
To be honest, I would not bother swapping saves around. The way NMS lists them in-game to select from is ordered by 'last played' anyway. That behaviour will not change. If you insist though, the way I would go about this, is to basically swap the actual Save Data around. Changing file names around avoiding any checks, will likely not work, especially complicated being on MS Game Pass.
Here is what I would do:
First make a backup of all your saves (wgs folder) !!!
Be aware that each 'save slot' has 2 save files, auto and manual (restore point). Slot 1 would be save.hg (auto) and save2.hg (manual), slot 2 would be save3.hg (auto) and save 4.hg (manual), slot 3 is save5 (auto) and save6 (manual), etc. For the save slots you wish to swap, you will have to open a save editor (NMSSE currently works), and using the Raw JSON editor to copy the full save data for each of the 2 saves each slot has. Using the JSON editor together with a text editor, you can then make copies of the full save data for each save involved, and finally swap this full data around between saves for the slots you wish to swap, to get the result you are looking for. So for swapping 2 save slots, you will have to swap around full save data of 4 save files.
Note: Not recommended, but it may technically be possible to only swap a single save file full data (latest save) for each slot you wish to switch around, as it will become the latest upon saving with the save editor. After this you could then in-game force a fresh save for the auto or manual save that was not changed, to update to the new changed version on each slot.
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
@glass gate If you have further questions or otherwise need assistance, do let us know
Hi does anyone know where the upgraded minotaur textures are hiding I'm struggling to find them lol any help is appreciated ๐
TEXTURES\COMMON\ROBOTS\SENTINELTRIM.DDS
(assuming you mean the textures for Hardframe modules)
Yes thank you the blue parts
Dont thank me, thank the modder who already worked on these textures
Cool will do thanks ๐
I've done all the sentinels was just struggling with the minotaur ๐
If you want to see
Thanks ๐
After you've published. That's usually the criteria for modders role, have to have published on NexusMods.
Well I kinda assumed that was the intent, unless you make a mod just for yourself and show it off on YT because.... reasons?
It has sources both in LUA and C# format so you can use those to generate the mod yourself
Don't ask someone to upload it without permission of the mod author
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
See 2nd link for an AMUMSS guide
ok, thanks
A first update for save editor NomNom was just released!
https://github.com/zencq/NomNom/releases/tag/4.50.0.35-beta.5
// WARNING // COLOUR BOUNDARY FAILURE IMMINENT //
Royal atlas stik
The gods say it was a mistake, I say its art. Code says its missing its texture files but hey, it looks neat
... how funny woudl it be for the atlas to have just been some bored dude who setuo a massive teleport network and space station?
Just made a massive intergalatic prank that smowballed
@timid burrow calling on your bonk stick experteese, whatcha think of my work posted earlier?
Where? ๐ฎ
Lets just say Im 6 steps ahead of you ๐
keeping colours in vector3f triggers me
Wait the colours are just ... values?
there're more materials in game that just takes in colour values than you realise
... does that mean you could make colour changing stuff >:0?
Or does it, is it hard set?
not really
Game files are static
I can imagine a possible way with scrolling texture but idk how that'd even work
additive mat or someshit? not sure if that'd make the appearance brighter
I mean, the mining beam changes colour?
I hope you're not asking me Winder cause I dont know shit
No, that's a different mechanism
no I'm just talking outta my ass
... the beam dosent, fire incrementingly redder beams the hotter the tool gets, does it?
but yeah if you're wondering how something works you can always just dive into it yourself
sounds more hardcoded
or sketchnode shit
something that's that exclusive to one type of appearance is prolly exclusive by design
not certainly, but prolly
Seems there is still some red effect on top of the orb
Yeah but I think it calls the same effect the Atlas orbs use in Atlas stations
So to separate them I'd need to put a buncha new files
Ueeggghhhh
<Property name="Attributes">
<Property value="TkSceneNodeAttributeData.xml">
<Property name="Name" value="SCENEGRAPH" />
<Property name="AltID" value="" />
<Property name="Value" value="MODELS\EFFECTS\WEAPONS\ATLASORB.SCENE.MBIN" />
</Property>
</Property>
Or could be the Atlas / Atlantid MTs
Maybe I can just yeet the node altogether
It is under weapons folder so it maybe standalone
But it can def still use the same mat
Fuck it, tomorrow problem for tomorrow me
I got some colour variations, good enough for now
The orb effects will change colour as well, instead of being fixed red
This doesn't sound like much but HG rigged this staff to use the same effects as red Atlas MTs with their orbs
So to keep these separate I had to prepare some new files for these effects
Thought you said tomorrow
How does one even mod this game, when its on a proprietary engine?
unless you mean making em then https://stepmodifications.org/wiki/NoMansSky:The_Modding_Basics
I do, I'm curious
Can someone tell me what are the prerequisites for new entries to appear in Guides section of the Journal? Probably because of old save, few entries are missing. It tickles my sense of perfectionism. I am not sure you can get them in endgame, they are somewhat scripted to appear during tutorial/beginning? Any way to edit them into save? Save editors don't have such option (
I mean this page and entries on it
Is there a mod which would allow you to manage more than the max 15 saves?
I found this NMSSaveManager but it's from 2016 so I'm not sure about that https://www.nexusmods.com/nomanssky/mods/88/
Mjstral is working on a standalone app for it. I think they put a link in the modding discord. Can't be done with a mod
you can also just move save files away from the save folder using file explorer
where is a good place to go to unlock all expedition rewards?
Look for Consumerism or Season Reward Unlocker mods on Nexus Mods
New mod released: https://www.nexusmods.com/nomanssky/mods/2976
@timid burrow
Can someone tell me what are the prerequisites for new entries to appear in Guides section of the Journal? Probably because of old save, few entries are missing. It tickles my sense of perfectionism. I am not sure you can get them in endgame, they are somewhat scripted to appear during tutorial/beginning? Any way to edit them into save? Save editors don't have such option (
This
I can take a look later but I'd think some of them should be unlocked form the start
In contrast to wiki entries that get unlocked on certain actions or stages in missions
"Exploring on Foot" should be unlocked by default
"The Terrain Manipulator" is rewarded during tutorial stage of the game
"Flying the Starship" is rewarded after you repair and fuel up Pulse Engine
"Space Stations" is rewarded once you get to the space station
"Vehicles" is rewarded once you get access to Space Anomaly and walk over 8000 units distance
"Exocraft Races" - I dont see how this could be unlocked
Oh gosh, you are a lifesaver! Can you please tell me the rest? I have a few missing in other categories, for example I don't have "flying starships", "advanced trading", e.t.c
Also, "exoctaft races"? A guy who sent me a full list doesn't have this either
Obviously I have access to anomaly and walked quite a lot. Or that distance should be walked inside anomaly?
No, I will not tell you the rest
The reason being there are lots of categories and looking up just one takes a good minute
Because each of them is somehow linked to actual game actions and it's not so straight forward
I was ok with searching stuff up for 1 category, but I won't do it for all of them
The distance must be done on planet surface btw
Hello, are we allowed to talk about the save editor or is that against the rules? I checked the rules and it doesn't seem against, just wondering before I ask the question
Yeah you can talk about save editors here
All kinds of non-vanilla game experience can be discussed here
So here's the question. Is it something ppl "regularly" do, to edit their saves to give themselves previous expedition/twitch rewards?
It kinda depends on your definition of "regurarly"
The people who can and want to do it, will do it because there is nothing to stop them
We can use save editors or install mods or request a delivery from the service bot to get the rewards we want
Oho I see I summoned just the right person lol
How much % of your clientelle goes for expedition rewards?
I mean hello games added the difficulty settings which is essentially a cheat menu so they are super chilled concerning all these nms life hacks
Oh. Pity. Can you explain then how I can do that? Or someone else maybe can help me?..
Have you checked on the wiki? Maybe there are articles on each of these section and how to unlock them
Would be a pity to go through all the work of decompiling the game files and looking stuff up if there was someone else who had already done that
I tried checking there, buy cutiously enough there is no article about those ingame guides at all. Guess no one bothered
We can change values for existing properties, but can't add new stuff or change/add logic.
Both of the existing save editors, Goatfungus NMSSE and NomNom have the capability to unlock previous expedition rewards via their respective GUIs. Fire one up and look through the interface, you'll find it.
Then you will need to decompile the game files on PC first
This guide section is hosted in the METADATA\REALITY\WIKI.EXML file
For each TopicID you will need to search where it's referenced
Some of those references will be in form of Reward objects in METADATA\REALITY\TABLES\REWARDTABLE.EXML file
And those Reward objects will be referenced in mission files
Oh my... Thanks for the info, maybe I will try to do that
@earnest bison
One of these two
Hey thank you
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link to learn how to install mods
thank you so much
@solid hawk yeah but the part where you have to be offline to access the twitch one is weird and made me question whether i should use it or not lol
For Twitch, it's because the game does a check with some Twitch server, whether or not you qualify. When done offline, the game can't connect and lets the reward unlock stand. Once you claim the thing, it's written into your save and will not disappear once back online.
jo guys is there an alternative to the perfect upgrade modules mod because that one is broken at the moment?
Save editor if you have the module seed value?
If you mean this mod: https://www.nexusmods.com/nomanssky/mods/2868?tab=files, it comes with LUA scripts which can be used to compile the mod for latest game version with AMUMSS
See the bot post from 1.5 hours ago, 2nd link points to a guide how to install and use AMUMSS to build mods
nah i mean this one : https://www.nexusmods.com/nomanssky/mods/2518?tab=description but thank you ill read into it
Sorry then, for some reason it did not pop up for me in search
Ah yes it has LUA script
so i have been trying to run the Test_AMUMSS_install but it always comes out as some tests failed
Most likely your antivirus software is blocking some functionality
i only have windows defender and i set it to ignore that folder
Post the screenshot of the TEST AMUMMS INSTALL command window
i hope it doesnt bother you that some of it is german
Nope, worked for some time in Germany, I understand a bit
You will need .NET5 Desktop installed as well
ahh and which one of these would that be
only the runtime or the desktop runtime
ahhhh there it works now thank you very much
@sharp island mod in question: https://www.nexusmods.com/nomanssky/mods/1692/?tab=description
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link for installing mods
thankyou! wild that it literally didn't happen before, maybe it was bugged for me previously ๐
No offense but this mod has been created in 2020, so I'd assume it was a thing at least since then
oh yeah for sure, but it makes me feel REALLY unwell really quickly, so i don't see how i would've had over 400 hours in the game before lol
If anyone ever comes across this, NomNom editor actually allows editing that
Will the goatfungus editor be updated for Omega?
eventually, prolly
It's already updated
really? the google link is bringing me to the interceptor version
I'm guessing you're going off of the Nexus mods page
na github
oh ok
but I'll try it out
I didnt think to look at the days updated, just kept checking the title and going "darn" lol
I don't know if it answers your question, but have you attempted to purchase + build and exocraft race track? HG has tried to plug holes like that, adding extra triggers for entries that are/were missable.
Let's talk about something more simple. I am in damn endgame, but have no "flying starship" entry
Okay, I'm actually a PS4 player, so my knowledge on parts of this is purely theoretical. I don't knowthe precise answer here, but I intend to look for it . @fresh arch Does Consumerism do anything for those entries?
Also, I tried editing them with save editor, but despite NomNom having that possibility, it doesn't work, lol
Uhhh I would say no
Since there isn't really a demand for checks notes game guide entries
I will check the script though
Mhm no, Consumerism does not unlock guide entries
Like I said before, it's a bit tangled
Guide TopicID gets referenced by reward table object
Reward object ID gets referenced in mission structures
Missions have Condition fields that are, well, conditions
Like player inventory state, player location, tech fueled level, Space Anomaly unlocked, etc
@fresh arch Then I believe the correct answer is that you want to **un-**learn the exocraft race parts, and for "flying ship" itll likely require you to temporarily excise the main storyline from your save so you can get that other entry to trigger.
I can neither confirm nor deny this hypothesis lol
Or poke about and remove entries in your game-save.
About as much fun to do as having a root canal
Are there any recommended mods
Mods are highly subjective matter, though you will find common recommendations like ArghWater or Duds Sky mods
And Sean, of course
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
See the 5th link, pick any of the recently updated or new releases
okay thank you!
Sean
Recommende mods are those that address things you'd like to see fixed or changed. Stick with mods that are new or updated since 14 February. With the exception of TEXTURE only mods and some model replacement, anything older will most likely crash the game.
I get that. I guess are there any mods that really stick out or the game really just needs. i.e. RSO for factorio
Nothing absolutely necessary. With nms being open ended, different people play in certain ways. Some like to build bases, others exploration, or combat, or resource gathering and crafting. Some like things easier, others harder. Cheaty, QoL, environmental enhancements. So many different factors.
Go through the first few pages of that link I sent, back to the 14th. Will give you a good idea what there's is available and possible
And at least play through part of the current expedition as vanilla. Give you an idea of what you want
Then, if you ask.....
Are there mods to increase variety of sky colors?
We can give recommendations on that
Hard to answer as a general ask. Really need to know mods for what purpose. ๐
All but one of the major game modders have updated their stuff since the 14th
I just finished the expedition.
I guess im a little lost.
With Factiorio it was the factory must grow
ONI was make the galaxy your bitch
but with NMS idk where to go
Okay I was reading through old messages here & (sadly) found out that adding new functionality to the game is basically impossible
But what about this? https://www.nexusmods.com/nomanssky/mods/2118?tab=description
It says it makes adding new functionality possible
The Multiverse Framework is a GAME CHANGING, plug & play utility (similar to SKSE from Skyrim) which allows an alternate & more powerful form of game modding for No Man's Sky; through the use of modular .dll plugins capable of adding new programmed functionality to the game.
that's basically a custom API
if you can develop specifically for it then it's possible
What I originally wanted to do prior to any research was just add new filters to the warp map to make it less incomprehensible (until I learned that added new functionality normally is impossible)
yeah you just need to learn how to work with his API specifically
and the programming language it uses but same can be said for scripting for AMUMSS/NMSMB
it's just more involved
again, it's technically possible
you just have to learn something that p much only one person knows how to develop for
because that guy also did the whole thing himself
The list of Things I Want to Do Right Now is already 50 items long but it could be worth it
I can't explain the rush of adrenaline I felt when I found this API
if you wanna go for it go for it
prolly have to go to his server to ask anything about it tho
Ye I found it after a minute of digging
I wonder who this was aimed at.
It is not well advertised (probably because he's "Only just getting started")
I really feel like Iโm being called out here. ๐
Be aware, the SDK for that framework is NOT available, so ONLY RayRod can make any mods using it. As far as adding additional filters, maybe possible with the SDK, maybe not. You'd better be well versed in C++ if it is, as you'll have to program in that language for the API.
You were the one I was thinking of, it was more a keep an eye out for more.
He's actively working on it/Multiverse as a whole (he made a video 2 months ago) so I'm assuming I just have to wait for him to release it
Either way my continued existence now depends on both getting my hands on that SDK and learning how to use it
Regardless of if I'm the programming equivalent of an infant or not
I'm well aware of the development of it. Been following and keeping tabs for years. ๐ Only a handful of people, alpha testers, have access to the SDK currently. Still being worked on. You will need a firm grounding of C++ to use though.
I guess I better get started on that, ty
No problem
That being said, after playing through the expedition, what would you like to see changed in the game?
Uh, tbh, more player interaction.
The core issue with procederual is it's repeitive, that gets tedious. Having someway for players to meaningfully interact with each other would be cool.
I.e. Stores that players could setup to sell each other goods, random bonuses for helping players out.
Like, the thing i liked about early part of the expedition was there was a part of the universe that felt very alive, but you could easily breakoff if you wanted peace.
Goes well beyond what NMS modding is capable of. We can change values for existing properties. Can't add anything truely new or that requires new logic.
Kind of why I wanted you to look through those first few pages of mods. That's what NMS modding is capable of.
There are some APIs, that are in differing states of development, which might allow new functionality to be added, but none are at that state and most are being developed for one specific version of NMS, 4.13. Why 4.13? Because a PDB was accidentally leaked briefly for that version. Other versions, the inner workings of the exe are highly obfuscated.
Are there any mods that improve enemy ship ai in dogfights
so that they don't basically just cheat by rubberbanding and not following the laws of physics
NMS ship combat is weird to me because the AI basically cheat but it's still somehow super easy
That's frustrating, i would have thought being a single player game more or less it would be more or less deobfuscated
Also would you recommend Dud's Sky- Colours or Exosolar's color mods more
i did look at them. I didn't see anyhting exciting
Though the building one looked cool, if the stuff isn't all decorations
Try both. It's purely subjective. I think I prefer Dud's maybe
Simple one that would be nice is settle buildings are functional
it works
@rain kelp See here: #nms-modding message
Yep, try both. One at a time, give each a few days. See which you prefer. Both very well regarded.
Hello, it's not really modding, but i'd like to edit SC slots on my mt, is it possible do to so by editing the save files ?
Yes you can
How do I proceed ? ๐
Step 1) Get one of the save editors. Goatfungus or NomNom
Step 2) Run said save editor
Step 3) Select save you want to edit
Step 4) Make your SC changes
Step 5) Save changes
Both are GUI based and fairly intuitive, bringing up selections by right-clicking on an inventory slot. You can figure steps 4 out.
Question. If a friend of mine would mod a module thats really op (on pc) could he give it to me(ps5) and it would have the modded values?
If that is even possible to make ofc
no
only if it is possible in vanilla
sad
No because 1) we can't trade packed tech modules
- in order to get these OP stats you want on your end, the game files would need to have that declared, which they don't
Ahhh oke makes sense
Yes but unused modules already have their stats predetermined (ive tried it by reloading a save when i didnt like the stats they were the exact same like 3-4 times) so couldnt u edit the unused module at least in the vanilla range?
No because the unused modules do not store the stats they will display later once installed
Stats are generated based on an internal counter
That is incremented when tech modules are installed
Install 1 more tech and you will see that module of yours will display different stats than before
Im saying it to the game
Do you guys know any mods that add a ship that looks like a train?
Actually....

Closest we got: https://www.nexusmods.com/nomanssky/mods/1011
Same guy does Ships of Moar, maybe he'd be interested in adding a train or two to that
SoM has a steam train
Ah, well there you go. From the horses mouth. ๐ด
: D
Install Beutiful Sentinels too. Great mod. ๐
Wait what's SoM?
Ships of Moar
Thank you
Thank Quintessential Professional, both are mods he authors. ๐
Master of the Model
Thank you
Do you have a trailer for Pro Pisser? I loved the trailer for the hobo riding.
Forget a trailer!!!
Full length motion picture extravaganza. Pro Pisser, starring Matt Damon as Sam Porter.
1:45 runtime
Directed by Zach Snyder. Runtime 4:30
Anyone knows if its still possible to install mods on microsoft store version of no mans sky? I did watch a tutorial on how to install them to windows version and did all accordingly but my game doesnt detect any mods upon launch despite the disablemods.txt is renamed
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
Make sure you are putting mods in the correct folder
They are in MODS folder
that is located in GAMEDATA file
also the mods im trying to use have been just updated aswell
https://www.youtube.com/watch?v=dwx_6i7BRgk&ab_channel=CouchCmd I did the installation just as this video shows to do it, yet still it doesnt seem to work
Do the Lua files also need to go to same place as .pak files?
Thanks!
Question. Do i have to jailbreak my ps5 if i wanna get edited saves through a pc software? Since mine is still on guarantee id rather wait if yes
I don't know that jailbreaking it even works. Dharhan would know
sorry ping the wrong channel bk
Should be GAMEDATA\PCBANKS\MODS
If that folder doesn't exist, create it. ๐
Put your mod .paks in there.
Thanks!
So I am new to the mods game and was checking it out. Seems like there are mods out there that can greatly assist with rewards and finding better ships. Just seems like it shouldnt be that way but I am just wanting confirmation lol
Ok one I just looked at. REmoves C class ships and makes S class ships common
Nexusmods? First thing that came up in google lol
Not sure if that is updated
Iโm confused what the point is. Are you trying to point out that you are opposed to the mods existing?
But not at PC to check quickly
Or is it more of โmy friendโ wants a cheat modโฆ.
Too many people have a false sense of 'should' with this game. It's a non-competitive sandbox. However you enjoy playing the game is how it 'should' be.
So if you want a mod for something, get it
If a person/group of people are concerned about how you privately play a game then you should be concerned with the sanity of said people.
You can definitely type questions
Quick question: I'm only wanting to use 1 mod for NMS, "Consumerism," (From Nexus Mods) do I need the AMUMSS for such limited modding?
I likely will not mod NMS for anything else as I only want to be able to go back and purchase the event/drop rewards I've lost since switching from Game Pass to Steam. NMS doesn't really fetch my curiosity for modding otherwise.
No, in best case scenario end-user of a mod does not need to dabble with AMUMSS
AMUMSS (and NMSMB) is a tool that allows users to build / compile mods from local game files based on a script written in LUA programming language
So it's for creating mods?
If the mod has been updated by the author to be compatible with latest game version (Consumerism is)
Or iif you don't want to make edits to the mod for personal use
Then you don't need to get AMUMSS
Oh gotcha. Okay...cool. I think once I've saved/racked up enough QS for the stuff I've lost I'll use Consumerism to get them bought back lol. I much rather do that than mess around with the save editor honestly.
Save editors are just another tool capable of doing the same job
Both methods require a minimal know-how of general software usage
Yeah, I'm aware, I just rather...not y'know? I still want those items, but I don't wanna just take 'em. I'd rather grind them out again. If I had realized that the profiles wouldn't crossover I would've grinded those events out because I changed platforms mid expedition lol.
...it's a long story.
Anyway, thanks for the clarification and the help!
I made a new mod. More Black Market Goods.
In the Omega expedition you have to smuggle some contraband for one of the milestones and that reminded me that black market dealers in outlaw stations carry only a very small amount of contraband.
Now, this mod isn't intended to be especially balanced, but it increases the quantity of contraband items so you'll more easily be able to fill your cargo hold with them. It also trims the list of products which visiting pirate ships carry so that they are more likely to have contraband items.
I think there used to be a mod which did this, but I couldn't find it on Nexus Mods.
Wait, NMS is moddable? How does that affect multiplayer stuff?
Also this is the most based take
In multiplayer, other players won't necessarily see modded stuff because they have the vanilla game files loaded.
Check the pins, explained there
Doesn't, for the most part. Mods are local.
is it possible to install mods on macOS?
no iirc
well that's sad
i read that it's because the game doesn't check for the presence of a mod folder in macos, couldn't hello games just change that? Or is there a deeper reason for it?
you should ask HG for that
wait, we can ask things to them??
you can ask them on twitter
not that they'd answer but you can ask
How does save editor work in the expedition if its on the same save?
is there any mods (or would it be possible) to allow building on frigates?
Reality is they will NOT answer and even doubtful they would read. The answer to your original question is they could, potentially, enable mods for MacOS. None of us know why modding is disabled for MacOS. Could be a technical issue, could be they had concerns about support or issues arising, could be Apple asked/told them to (again due to potential support issues). Maybe there's a plan to enable this at some point in future. All we, as end users, can do is wait and see.
NMSSE lists a separate slot for your Expedition portion. Edit that
๐
Do i need to download the latest version of NMSSE?
Yes. If you run the .bat file, it will auto-download the latest
Just a random thought but is it possible to create a mod that gives your ship a tiny hat๐ฉ?
Not that I'm aware, but check the mod page of Ships of Moar on NexusMods
Hmm, could maybe make a tiny hat model and add it to all the ship descriptor trees?
Would need to edit all the scenes, geos, and descriptors
ok, so after some save hacking, managed to get my main save expedition back on track... but will be doing the entire thing again for the third time most likely....
on a related note, there a save editor that supports the main save expedition?
What do you mean supports? Are you referencing the Omega expedition or some other mission?
NomNom has a checkbox gui for current expeditions, both allow for raw json edits of the saves for any other missions if you can a) figure it out b) if you dare
Do you have a mod that forces a particular type of bobble head over Polo?
I got forced down this path when the game wiped out my expedition save... and had to figure out a way to recover the expedition
I have an all Atlas one. Could easily change it to anything else
Thatโs what I want, Atlas. ๐
You have access to AMUMSS?
I donโt. No. But Iโll get it if modding needs that.
Ah itโs a LUAโฆ cool.
I can run it if you need me to
I want to try first, Iโll bother you if Iโm stuck ๐
Thank you friend entity. I donโt need textures, gonna make mats for it from scratch. 
how difficult is it to edit a ship (on the Expedition subsave for a main save) and choose different cosmetic parts for it?
since i've been faffing around with the save files (mostly to help get through the expedition a third time and get around a bunch of issues caused by the original main save expedition subsave corrupting and resetting), I'm wondering if I've inadvertantly done something that broke the scanning uploads... that a common thing to happen with edited saves?
You might be better checking at https://discord.gg/AEXcap6 in the savegame-edit channel. That's where the expertise for save editing hangs out. This channel here is more oriented towards using mods.
Bro I fell in love with this. How to make .stl to print it?
Is there a mod with female NPC's?
Or is it litterally No MAN'S Sky?
hiya
apparently i downloaded the repo of nomnom... not the realease
idk what that even means tho
i cant find the launcher
ill download this one and hope it works
whoops
whuh oh
Yes, releases section is fine, with top one being latest. The main page has a download section with a link too if you scrolled down. Windows Defender complaining is normal with uncommon executables. Should be a false positive, but for you to decide. You can check your security settings if you decide to allow it.
i allowed through firewall in windows security but nothing happened, still popped up
If you have not already, download Blender, install it, then open the WRACER.blend file, then from the File > Export options , select .stl
It is not the firewall blocking it. It is the virus protection where you need to allow it
You can check protection history and likely find it there to make a choice
it aint there
Then manually add it as an exclusion, either the folder, or the file itself
i did and message still popping up. damn. sorry to bother
Could you try move it all to a different custom folder in your user location? Then see if it works, possibly with another exclusion?
Perhaps the downloads folder is somewhat special?
nope
Nope. For the most part, model replacements in NMS are just skins and we've no capability to modify or create new animations, so would be janky, at best.
What file is Defender showing, still NomNom.exe?
This is the problem with this method
ill just use internet
Downloads should be fine usually and not a protected folder by default that I am aware. You do waant to check your protection history though. as NomNom is allowed and perhaps it is something else
I am not able to tell from the popup you show
oh.... when u clikcm ore info it gives option to run anyway'
Then again, who's to say what the gender of the various races are. This could be one really hot GILF (Gek.....).
silly me
Oh wow, so it is NomNom and allowed, and yet it forces you to use that interaction first?
Silly ... I have bigger words for that, but I'll try not to mention them
Anyways, happy to know you can now get it to work ๐ฅณ
dou you have any other suggestion?
Ah, looks like it may have included some collision models
Yeah
Let me see, you are referring to the box shapes?
Yeah its not quite the ship- shaped that I see in blender
Let me actually check that full blend.
I also see it has all the various LOD levels active too
So a lot of duplication with varying detail
Do you need any more images to see where is the problem?
You will have to go through all the parts on the right side and remove any that are not supposed to become part of your end result for the .stl
This requires some understanding of the parts as well as the model and Blender itself of course. I am actually hoping you can manage this yourself?
This list basically, also checking within the subsections
Clicking the eye will hide them, but not exclude them from export. So you will eventually have to delete the ones you can
I will check it out and let you know
LOD0 should be the most detailed ones
So where it has additional, remove the higher value ones for that part. Start by testing with the eyes until satisfied
Ah and the Collision is hidden already, but as said, gets exported regardless
Above you see I have it shown again. Make sure to remove instead. Right-click on it, then 'Select Hierarchy' and then delete
@rich rose 
Selecting hierarchy is the best way to go for sections.
In this case not really useful as it is a standalone mesh
I will try it
Let us know if you still need assistance
๐
Thanks for the help I made it
Cool! ๐ฅณ
๐ซก
Yeah how about we don't share files we don't have permissions for?
Ohh sorry
This model is HG's property, same as every other asset in the game
I will delete didnt mean to violate any rule
That is the browser complaining, if you use Chrome, click the downloads icon at the top right somewhere, then it should allow you to chose to keep it
has anyone had an issue where no flora discoveries are showing up when the game is modded?
i think ive tried removing every mod individually at this point
Check if you're online
yo just wondering if anyone knows any good mods that are focus around NPCs (like being able to have them do custom things in freighters or on bases)
can't
just get hobo town
anyone have any walk speed 3x boost mod for nms???
Process this lua script through AMUMSS. https://www.nexusmods.com/nomanssky/mods/2626 Can adjust values in the script.
We don't really have the ability to adjust behavior much, definitely can't do custom animations. and are limited in changing speech to a few lines, without it becoming ridiculously unwieldy (ever notice how when interacting with an NPC, there's a maximum of 4 choices at a time and the messages are quite short). What Quintessential Professional said.
does anyone know of a mod that allows you to have multiple freighters?
You don't need a mod for that. Start a new save, can have another freighter.
If you mean on the save save, not possible
One per. Want a new one, trade your current for another.
laaaaaame
i just installed my mods again (new pc)
one of the mods it seems was out of date and is causing my save to crash on load
i updated the mod (gmech no mech damage or such) and tried again and it still crashed on world load
is it lost?
Are you sure it's that mod causing it? Because I wrote it and use it, and it doesn't crash for me
And by updated, you mean you created a new version, or you downloaded the newest version? The structure changed, so you need a new Lua
i installed my mods that i had already had on file
one of those mods (gmech no damage) registered 2 warnings and one issue or such
upon checking which mod had the issues after the world crashed on load (i had trouble finding it the first time round), i downloaded the mod again as it had been updated this month
installing the mod via the latest amumss did not register the warnings and issue but its still crashing
saying this, i didnt realise i should update the mods, so my next stop will be to download all mods again, though if the save is lost, i probably wont
I suspect you have one or more other mods that are out of date then
The save won't be lost
good to know then
Most mods need to be updated for Omega
just gmech was the only one registering the amumss warning so expected it to be the issue
ill go on an update rampage
also, thanks for that starborn runner colour mod - loving that, looking forward to seeing it (once the game is working again that is - found out about the new mod upon coming here to ask for help)
Glad you saw it and like it! Let me know if you need any other combinations
looking great
How do you filter mods that only work with latest update on nexus mods site anyone knows?
how do i make it so the atlas ball thing is white and the rest a slightly lighter blue
You don't
You can sort by last updated, but some things built on older versions still work. For example, my custom ships work fine since 4.05 and custom freighters since 3.98 I think
Most mods won't work past medium sized updates, though
So try each one individually then best idea?
Yeah or if something is particularly old, you can ask here and we might know. Also check the posts page of the mod
save is fine, appreciate the help
also updated mods still threw warnings with amumss, so i ignored the merging of paks and just added them individually to the mods folder and all seems great!
finally, the black red colour schemes for the starborn runner and mech go so nicely with the new helm and staff in matching black red colour schemes - very nice indeed
You don't
I made the mod in such a way that it affects all the coloured bits of the staff
ah
There is no splitting between orb and lines on the staff, it's all gonna be blue
ye
By remixing the mod files yourself
Just redo all the materials and mix the texture together
idk how do that TwT
I was thinking about installing a better LOD mod, do u guys have any recommendation?
Tried to install a few QoL mods and Ive been having issues for 1.5 hours now
whenever I load in it gives me the mod warning alongside a "PC_SAVE_SPACE_PC_DATABANKS" thing and the ui is messed up as in displaying "UI_NEW_GAME" and so on
then it just crashes during the loading screen
mods seem to be up to date, tried amumms, nexus and manual but nothing worked, any ideas?
post MODS folder
like this
Almost all of that is out of date, I believe
On Nexus it said the files were modified like a week ago tho
And all of them are from this month according to the upload date
I'm just going off the version numbers. If Duds says it is good for Omega, I trust that at least
Multiple freighters definitely doesn't work
testing without it rn just to make sure
Yep it was multiple freighters, everything works perfectly fine now ._.
Well thanks for the help, was genuinely stuck on this
DUDโS SKY, DUDโS SKY - COLORS, and DUDโS SKY - TERRA FIRMA have NOT been updated for any OMEGA version.
TERRA FIRMA has 99.9999% chance of never needing an update. I have no idea what other mods need an update, but many definitely will.
The mod pages all say โCompatible with NMS v4.47โ
All mod pages have โlast updatedโ date prior to OMEGA.
FYI multiple freighters is a deprecated setting which hasn't worked in a couple of years now.
Many of the DUD's sky color mods should work fine, without issue, but not all. The DUD's colors ones may have more issues.
how do i check if any of my mods are clashing with each other? easy way?
AMUMSS conflict check works, but you have to get it setup first
uuuh how do i set it up then is there a good yt vid?
nvm ill do it tmrw its 3:17am for me XD (ill share screen in one of the live channels)
There's a setup document on Nexus
There is NOT a good YT vid. There is one, but got some things wrong when it was made and is now out of date.
anyone know how to use DNA mod?
DNA?
if you know the name of the mod you can always give a link to the mod page
near the bottom of the description
oh foundit
ty
Would this disable achievements?
Nope
Can "cheat" your way to achievements, if you wish, and nobody cares
NMS, at its' heart, is NOT a competitive game, at all.
I'd rather not. I personally would like to disable the add items for less temptation as well, i like the mod for the collection purposes
Or are there better mods for collectors?
Achievements are only for you and you alone.
DNA isn't really considered a mod. Closer to a more specific save-editor
Hmm, i'm more simply looking for something to overview collected items.
Closest would be https://www.nexusmods.com/nomanssky/mods/1879
Don't think its' Omega compatible yet though. Was last updated 3 days before 4.50 hit.
Give it a try, costs nothing. ๐
WARNING:
A mod was released today on Nexus Mods called "No Base Building Limit"
It's an .exe that is either malware or IF it does what it claims, it will break save files... at least.
Looks like Nexus may have pulled that mod, or the author
They did.
anyone have a mod that makes gas extractors/mineral extractors x times faster?
I hope you got it to work! Otherwise feel free to contact me ๐
Technically DNA is a save-editor but it's more focussed on inventory management (sorting, etc) and collecting ships/multitools/frigates/freighters/pets. Save editing is required to move, for example, a ship from your save to store in a local database so that it frees up a slot in your game.
Other more 'cheaty' options such as technology recharging and 'spawning items' it hides by requiring you to pay up units/nanites you have on your save file. Just to balance things out a bit.
ok ive gotten rid of mods that break my game and theres now only one place affected negitavely from my mods but idk wuts doing it i dont have any mods that affect the ins and outs of the space anomaly everithing else is good theres this missing area and wierd hit boxes im steaming atm if anyone wana have a look
Post MODS folder
all my running mods
checked if there's any conflict
Vortex won't do that, you'll need software like AMUMSS
iused that
Vortex can't detect conflicts between PAK files
- clear the MODS folder from all LUAs and folders
Game reads data only from PAK archives
theres still a big hole in the anomaly hit boxes havent ben fixed either
ima see if the hole disapears if i turn off all my mods
Cleanign up the MODS folder from unused files will not magically fix it
It was in order to make the proper mods more visible
Post the MODS folder again, sort the files by date
yeet all mods before 2024 and try again
coastal waters in particular is a shader mod which is absolutely fuckin broken if not unused because it came out when NMS was using openGL
just realised you have an old version of the no lag mod too
which contains the exact model file of the anomaly
try using the diy version
ah
thats the problem most likely
i dont see naything wrong with it tbh
ill have a look at it again tho
you prolly don't see anything at all because it's prolly doing absolutely nothing
hmm yeah prob
NMS related fonts for anyone that might need them.
anyone know of a way to have more than 12 ships?
export spare ships using DNA
can't in game
how doe s that work?
read the mod page to find out
just search DNA on Nexus mods
Start a new save, now you can have more ships. ๐
@vale iron Youre mod for fixing trails apparently dont like Solars no mo lol
More details please
None of the sailship stuff changed right?
Project Apollo: Lost in Time has been updated to version 4.52: https://www.nexusmods.com/nomanssky/mods/2864
With the release of game version 4.50 (Omega update), HG changed the structure of the save data files used by the game. As a result, all custom technology, items and mission data (and potentially other data from my mod) WILL GET RESET, effectively negating any kind of gameplay progress made by players in Project Apollo and putting them back to square one.
@thick pier the mod in question, you will need the "No Metric Lines" mod
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
thanks!
is there any good mods for building in nms?
elaborate on what you want in building
uhhh, tbh im not too sure, i just came back to this game after a long time and just wanna explore mods so im open to whatever :)
try searching for "base" on Nexus
and sorting by last updated
if you use more than one you'll prolly need to use AMUMSS
I'd recommend using whatever you like
try it out and take it out if you don't like it afterwards
read the mod descriptions and you'll see what the mods do
normally theres like rules to mods in games tho like if i place a mod item down then delete it, it would break stuff. so thats my fear
BBB doesn't add any new objects
so that's irrelevant
ooo neat ty <33
again read the mod descriptions
thank youuu <3
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
Updated: Expedition Rewards - 4.52
Includes optional Milestone rewards for the Omega expedition (12), which are globally unlocked when claimed.
Big updates! (Please see changelogs/DOCS for details)
DUD'S SKY updated v452-A
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - COLORS updated v452-A
https://www.nexusmods.com/nomanssky/mods/968
Still working on Terra Firma 2. It takes time but it is consistently getting much better. Hopefully soon (tm)
Yay! I was curious to know if you had worked on this lately, or not. Thank you friend entity. 
anyone know if there's a mod that changes health or death or something along those lines? I want to make it so you don't die instantly in exocraft vs exocraft fights
the Better Colorful Planet Rings mod is nice, much better than normal uncolored rings
Is there a mod that can make the day night cycle a bit longer?
Glad you like it. ๐
Use with AMUMSS to generate the .pak . https://www.nexusmods.com/nomanssky/mods/2626
Can I change the seconds to 2880 to make it 48 minutes?
Set as number of sections. 24hrs = 86400 seconds. Can adjust as you see fit. Vanilla is 1800
Yep. ๐
Nice I like the balance of Gta 5 day night cycle I think 48 minutes is enough time to enjoy both the day time, and the night time.
Thank you for sending the file.
No problem
There's actually several on NexusMods, but none updated. The Luas are still good though.
Hmmm good info to know 48 mins for this. Yeah I like that amount too from GTA
my mods, I really like Exosolar's mods
I mostly got meta-mod for the teleport to next galaxy
Nice. Glad you enjoy them. ๐
I pushed an update to Grass Fix a few days ago. Removes toxicgrass from bublelush worlds. User request, looks "cleaner"
Hey, the author of Better Planet Generation said that if one uses Dud's Sky Colors, they should be loaded before BPG. I assume I did it correctly by putting two underscores on DSC mods and one on the BPG .pak?
Anything with two leading underscores, would load after anything with one leading underscore, so to make your life easier now, change BPG to have three underscores.
Ohhh... Right, I got it the wrong way around.
So...
_X loads first
underscoreunderscoreX loads second
___X loads third?
Yes, sir
Here's the chart we use:
NMS 'Order of Processing' & 'Load Order':
From top to bottom (bottom mod pak is loaded last thus wins)
Note: not all first characters were tested here
+ ALT+43
- ALT+45 (a minus or dash)
.
0.
0
1.
1
...
9.
9
= ALT+61
A
a
...
Z
z
_ ALT+95 (underscore)
__ ALT+95 (underscore x2)
~ tilde
Thought it's alphabetical, though? If I put two underscores on something, it'll get sorted in front of whatever has only one underscore, so I assumed that means it'll load before the one underscore files
Might just be the fact that I'm on my 11th hour of night shift and I'm barely a functioning moron atm
Don't confuse the order Windows puts them in with how NMS is going to order them.
Yeah, that's exactly what I did 
Two leading underscores will load after one leading underscore, thus have precedence. Last loaded wins, in the case of file conflicts.
So - like this, then? If DSC says to load his stuff before BPG.
If you have more than one with the same number of leading underscores, will go in alphabetical order.
Yes sir
Right, yeah, makes sense. I've fallen so out of manual modding using NMM and other Mod Managers over the years lol..
LOOT took care of all my load order problems. ๐
Making BPG have three leading underscores, much easier than renaming all the DUD mods back to one. ๐
That's what I did, yeah. I guess on the SS it looks like DUD has only one, but it's got two
Isn't really a good mod manager for NMS, due to the way modding works in the game.
None of them can deal with conflicts.
Yeah, I mean it's still pretty simple. As long as there's a way to merge mods that could clash, it's all good
So, all those folks using Vortex, with a lot of mods, they don't realize many of their mods aren't actually working, due to conflicts.
Don't get me started on Vortex... It kept shitting the bed for me when it first came out, so I still mod Skyrim and other games like that through discontinued NMM
Will never trust Vortex again 
Yep, AMUMSS. https://www.nexusmods.com/nomanssky/mods/2626
Yeah, I was looking at that. I don't really plan to get any more mods as of right now so I'll leave that on the backburner, since my current mods do not conflict
Most useable current mods have Luas scripts for use with AMUMSS
I just got the DUD colors, BPG and recolored Atlas Staff
Also has a built in conflict checker.
right yeah I've seen .lua files in downloads
thanks for the help, appreciate it
No problem. Enjoy. ๐
I'd recommend one of my mods to you, but you'd need to combine it with one of the DUDs ones for them both to work. Both make changes in the same game file.
If you want something to try with.....
Give me a link, I'll check it out once I wake up
Or rather I'll check it out now but install it once I wake up ๐
Take the Lua from that, combine with
the purple one looks amazing, not a big fan of the ultra orange green yellow colored one though 
Random from a palette of 64 different colors.
No worries. Figured you liked the color stuff. ๐
Oh alright, that could work
I'll definitely give it a shot at least, I mean I can always uninstall it if it turns out it ain't for me
Exactly
People get a bit uptight about mods. Not like anyone is being charged money for them. lol
Try some out, if something isn't to your liking, can jetison and move on.
Anyway, have a great day/morning/afternoon/evening/night...as applicable based on your location. lol
Yeah pretty much, I'll most likely stick with visual mods for NMS, I browsed a little bit and none of the gameplay altering ones really speak to me besides BPG
I got full black no decals Starborn and Utopia ships which look clean af
haha, morning, 7 am, but after a 12h night shift so for my body it is pretty much evening 
and ditto
Yep, Gumsk is great with that stuff
yeah the color mod alone breathes a lot of life into the game. deep space actually looks 100 times better
End of day for me, so about to head to bed, with a 5AM wakeup
Oof, my sympathies. If its any consolation, I got another two night shifts today and tomorrow so I'm there with you in spirit ๐
If only we didn't have to work. ๐
indeed, why was i born handsome instead of rich
So i cant contact my friend rn, who i would be getting the stuff from if the answer is yes, but is it possible, for someone w a mod menu to create upgrade modules, that are in the vanilla scale but perfect there? That way my friend would be able to give em to me since im on ps5
It won't be possible simply because we can't trade packed tech, no matter the stats
The upgrade packages you get ex. from space stations do not store the info about their stats
The stats get generated the moment you install them in your inventory
And once you find an upgrade that rolled perfect stats and pack it, it becomes impossible to transfer
Thats the thing, ive reloaded a save 3 times now (meaning i installed it 4 times in total) and it gave me the same exact stats, n i used an x class module to have the biggest possible margin of error
I bought a single module, made a quicksave n kept installing and reloading
6 times now n has the exact same stats
That's because you are installing the same module with the same internal counter value in your save data
Install 1 other thing before and then install the X class module back and you will see different stats
Because the counter got incremented - new seed was generated - new stats were generated from that seed
Is this correct? I changed the seconds to 2880.
I see it now, thats so amnoying๐ญ
Yep, looks good
OK
New mod released: https://www.nexusmods.com/nomanssky/mods/2987
does anyone know if you can save-edit No Man's Sky if you downloaded it from xbox Game Pass?
ye
oh good
@lime mesa i'd suggest https://www.nexusmods.com/nomanssky/mods/968, graphicsfx in that pack
touche
The modding community tried to get mods to work and developed tools to use for mac modding, when NMS for Mac came out, but Hello Games has it disabled in the exe. Nothing we can do to circumvent that.
when i try to go to another solar system it crashes me is there a tool that allows you to see the stuff that going on in the background something like a debug tool or idk ive checked for conflicts there are none
no
post MODS folder
dawm
everytime you have issues you should post MODS folder
posting MODS folder is the backbone to understanding at least half the situation
start yeeting the oldest dated ones and test
p sure the 2017 ones, if not texture mods, are completely broken
the censor one was a dll iirc and doesn't do shit anymore
yeah i was gonna get rid of it after i posted these pic it didnt do anything :p
prolly need to yeet some of those 2022 ones too
ones from 2023 are possibility fine but without knowing what files they modify can't say for sure
the always S class stuff prolly ain't fine
metadata tables/globals get changed every other update and we've had at least 3 since 2023
thats probbaly it then
you prolly have multiple mods fucking up your game
there's no "that", more like "those"
skip intro logo's prolly debug globals which has definitely changed since 2022
tbh not sure how your game's functioning
i deleted all my mods and im slowly reinstalling them and enable 1 or 2 mod at a time and test :p
Iโm completely new to modding and just want to know is Save Editors acceptable or no?
What do you mean by "acceptable"
The 2 main save editors, Goatfungus and NomNom work fine
There are also some other solutions like the DNA app but I don't know if that's updated
You can get more info about save editing on the Creative and Sharing hub server
How difficult would it be to make a mod so that portals on dissonant planets look like this?
#nms-photomode-gallery message
you can either edit the portal itself or modify the visual filter for dissonant systems, if there is one
p sure filter is based on planet type tho
you can have it look like that on every planet by modifying the portal
It's from a cutscene in the game already so it wouldn't need new resources. How would I go about doing it?
Ah hell yeah level up baby!
the snag here is "on dissonant planets"
models just get spawned by building type and system race, which being a dissonant system does not have influence on
you can make it appear like that on every planet like I said
you'll need to look into the scene and how the particular node is activated
could be as simple as making copies of the nodes and changing the node names but the portal has a p complex structure
It's when you present the atlantineum (spelling?) to the portal for the autophage quests that the purple comes out.
We know that
oh
The issue here is there is no simple way to just make stuff happen on certain condition
So it's either hack all the portals to have this effect
on certain types of systems, more like
Or go mald trying to figure out mission structures
Have a mission that checks whether player is on a dissonant planet, if yes then activate a reward object that sets interaction with portal to corrupted style
And have that running in the background of your mission log
In theory doable, in practice - godspeed lol
Actually I take that back
I dont see any proper way to check whether player is on dissonant planet right now
Can you check the status of sentinels on the planet?
I think sentinels have unique status options on dissonant planets.
we can check the level
and levels are all the same between normal and dissonant systems
oh


