#nms-modding

1 messages ยท Page 37 of 1

fresh arch
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HG changed the structure of the save data

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Based on previous posts Goatfungus should be updated, not sure about NomNom or others

pure spear
#

cant dupe upgrade modules anymore

vale iron
#

Correct

pure spear
#

๐Ÿ˜ฆ

fallow meadow
#

What platform are you playing on?

narrow dome
#

so umm, I think this is the best place to ask this but please do let me know if it isn't. I am currently digging through the save file (& checking it out with the NMSSaveEditor) and cannot figure out where it specifies which Monolith have been visited. There doesn't seem to be a section that lists all interactions with on planet structures, Do you guys have an idea where / how those are stored within the save file?

fallow meadow
#

Yes, this is possible. I would use the Raw JSON Editor for this. Should be possible in the general UI too by selecting Pirate for the Type in the Freighter tab. Still using Freighter and HomeSystem seeds like other freighters, but it references a different model.
ie.:

{
    "Filename":"MODELS/COMMON/SPACECRAFT/INDUSTRIAL/PIRATEFREIGHTER.SCENE.MBIN",
    "Seed":[
        true,
        "0xC8FC941DC891A54B"
    ],
    "AltId":"",
    "ProceduralTexture":{
        "Samplers":[]
    }
}
fallow meadow
#

If you insist though, I can give you somepointers

narrow dome
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Is there a way to export the raw json?

fallow meadow
#

Let me first ask why you are actually looking for this, and what are you trying ot accomplish?

narrow dome
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I have a save file from right before & after. so I can find the changes

fallow meadow
narrow dome
fallow meadow
#

And with how you progressed, your goal is no longer possible?

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I mean, can you achieve what you want doing it the intended way?

narrow dome
fallow meadow
#

Ok

#

I am asking to see how to best approach this

narrow dome
#

this is using the Glyph Exchange to get a specific multitool. which requires the specific monolith. Except it requires the quest for the correct multitool to show up

fallow meadow
#

What MT type is it you were after?

narrow dome
#

its exactly this. A Rifle

fallow meadow
#

Isn't that an Atlas tool though

#

Doesn't that require the other terminal to interact with, which appears only when you have done the other quest?

narrow dome
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no? I am not too sure since I haven't been that active at these last 3 versions. All I know is that I needed to have completed the Autophage mission to get it

fallow meadow
#

Either way, I think it will be a whole lot easier just getting yourself that MT, instead of trying to undo whatever changes made, required to allow doing this the 'proper' way.

strange narwhal
#

What are the max stat values supported by the game for ships? I tried modding a ship for max maneuverability and the whole screen went wonky while activating the pulse drive

fallow meadow
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@narrow dome Because the latter involves some expert save editing, and I am not even sure just removing the interaction is enough to have it trigger properly.

narrow dome
fallow meadow
fallow meadow
#

!creativehublink

hardy auroraBOT
fallow meadow
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I suggest you go there and ask in the proper channels. You will have your MT in no-time

narrow dome
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Thanks, I'll check it out

fallow meadow
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@strange narwhal What value was it at before, and what value did you try?

strange narwhal
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1000 lol

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Wanted to see what the in game max could be

fallow meadow
#

And that is the Core value right?

strange narwhal
#

But trimmed it down to 750

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Yup

fallow meadow
#

The max may be too high to function properly, even if legit

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Ah ok, so you are already adjusting to find something that works?

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Because the end result is also depending on other tech you may have there

strange narwhal
#

Yupp

fallow meadow
#

I am not able to find an actual set value for a max that works nicely. So I would indeed suggest to just try find the limit that works

strange narwhal
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No worries, thanks anyway ๐Ÿ™‚

graceful fiber
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any of the save editors working currently?

fallow meadow
graceful fiber
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tyvm

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i downloaded goatfungus's yesterday but the cmd just endlessly spammed a message

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wasnt sure what i did wrong

narrow dome
fallow meadow
#

Really? Is their service bot not updated for current version yet?

narrow dome
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its more that they don't have customization of the atlas weapons yet

fallow meadow
#

Ah ok, are you sure?

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Looking on the site where you process a bot request, it does include Atlas MT

graceful fiber
#

yeah this doesnt work :/

fallow meadow
narrow dome
graceful fiber
#

do i need to manually update the java?

fallow meadow
fallow meadow
fallow meadow
graceful fiber
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yep that fixed it

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gracias

fallow meadow
marsh eagle
fallow meadow
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In this case no value was provided on the site where the desired Atlas multi-tool was listed.

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I just went and got it to get the data, so I provided what was needed for a save edit for @narrow dome

marsh eagle
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Not yet. Just added mt delivery yesterday. Seed input only for ships and pet eggs currently

timber plaza
#

Anyone know how to get the platform rewards via goat fungus?

fallow meadow
timber plaza
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Yes

fallow meadow
#

Ah, they may not actually be possible, using the save editor. Some of the pre-order bonuses are only provided thorugh a different file located elsewhere

timber plaza
#

Darn

fallow meadow
#

@timber plaza Still easy though, as long as you know the item IDs

#

What platform are you on?

timber plaza
#

Xbox

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With PC gamepass

fallow meadow
#

GamePass PC then?
In short:
Add them through the Account tab in a Save Editor (currently only NMSSE), then check the SETTINGS folder and look for GCUSERSETTINGSDATA.MXML to edit in a text editor.
You will have to add them as follows (ie. Switch exclusive):

    <Property name="UnlockedPlatformRewards">
        <Property name="UnlockedPlatformRewards" value="SW_PREORDER" />
        <Property name="UnlockedPlatformRewards" value="SW_PREORDER2" />
    </Property>

If other entries already exist, make sure to just add to the list using the proper IDs for the platform rewards you wish to add

#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

timber plaza
#

Thank you

fallow meadow
#

So once added through both the Save Editor and the above settings file, you can claim it

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Platform exclusives are the only exception for as far as I am aware.

lunar kraken
#

WIP on my reskin mod almost done with the sent quad
Sorry if I'm in the posting wrong place

fallow meadow
lunar kraken
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I wouldn't call myself a modder it's just a reskin lol

left fjord
#

Can you use save editors to give yourself expedition rewards?

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Id.. kinda like to migrate my saves from consol to pc but that dosent seem very possible xp..

left fjord
#

:D

slow lintel
#

My No Man's Connect mod is having trouble locating my save file despite its directory being selected in settings.

fresh arch
#

HG changed the structure of the save files with the Omega update

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All apps that make use of save data need to be updated to be compatible with this new structure

lunar kraken
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finished with the quad

fresh arch
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What does the label on 1st picture say? Police interceptor?

lunar kraken
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Yes it does ๐Ÿ˜†

fresh arch
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Noice

lunar kraken
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If you zoom in on the rear picture it says sentinal K9 unit (I will have to correct the spelling lol)

glass gate
left fjord
slow lintel
left fjord
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Oh

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Neat

strange narwhal
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Does anyone have seeds of pirate freighters? Looking for some interesting colors/design

hearty wasp
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does it have more than one of each?

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did HG update the model or sth

terse linden
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I don't have a PC anymore and want to edit my save. I tried using a VM to no avail. Is there any other way or someone who would edit it? Thank you in advance.

hearty wasp
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"don't have a PC" as in no mac either?

terse linden
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No, I moved and it got "lost"

hearty wasp
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just not sure what you're running VM on if that's the case

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phone?

terse linden
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It was a hosted server with access through an app.

hearty wasp
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can the server run java?

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if so NMSSE should run on it

terse linden
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Yes, I was able to edit the save but gamepass would crash and not sync due to vulkan.

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Would be a vulkan initialization error

hearty wasp
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not sure a crash can be a save-related issue

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haven't heard of one myself at least

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what exactly did you edit?

terse linden
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So it synced to download the save, but the game won't open. It crashes after the sync

hearty wasp
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I'd say try to make sure both the save and the game are on the latest version first

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and then check NMSSE is on latest as well

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update changed save structure afterall

terse linden
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Oh, it's not the save causing it. Nms won't open period. As soon as you try it gives an error for vulkan initialization

hearty wasp
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ok so you're just trying to figure out why the game is crashing?

terse linden
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Even before editing the save

hearty wasp
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yeah I'm now just confused as to why you wouldn't wanna fix that first before going onto editing the save

terse linden
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I've looked around and every thread is saying it's bc is a VM not having dedicated gpu. At least that's what I got out of it

hearty wasp
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yeah but what's that have to do with you wanting to edit your save

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either way if you're able to edit it on the VM then it should've already worked

terse linden
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I play on xbox and was trying to use gamepass to get my save and upload it like I used to. don't have a computer so tried using a VM

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But just gave up and was hoping someone knew something I didn't lol

hearty wasp
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ok so you're trying to upload your save from the VM to then download onto your xbox

terse linden
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Yes

hearty wasp
#

ok so you're trying to... give someone else access to your gamepass account?

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cos that's basically the only way it'd work without using your machine orotherwise

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like it's not a save editor issue

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others doing the editing for you won't make a difference

terse linden
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Yeah, I figured that would be the only way then.

hearty wasp
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cool

#

you should rephrase your request to "can someone use my gamepass account to sync my saves for me" but yeah without a machine you can use that may be the only way

terse linden
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Good call, my mistake. Thank you for the info!

lunar kraken
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they killed player scaling in the update cant go tiny anymore, im trying to figure out what they done but not having much luck lol

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any ideas?

vale iron
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It was a network syncing of a save file setting. I suppose they wisely turned off that synch

lunar kraken
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ah thanks, dont know about wisley turning it off it was fun lol

fallow meadow
# glass gate pc gamepass

To be honest, I would not bother swapping saves around. The way NMS lists them in-game to select from is ordered by 'last played' anyway. That behaviour will not change. If you insist though, the way I would go about this, is to basically swap the actual Save Data around. Changing file names around avoiding any checks, will likely not work, especially complicated being on MS Game Pass.

Here is what I would do:
First make a backup of all your saves (wgs folder) !!!
Be aware that each 'save slot' has 2 save files, auto and manual (restore point). Slot 1 would be save.hg (auto) and save2.hg (manual), slot 2 would be save3.hg (auto) and save 4.hg (manual), slot 3 is save5 (auto) and save6 (manual), etc. For the save slots you wish to swap, you will have to open a save editor (NMSSE currently works), and using the Raw JSON editor to copy the full save data for each of the 2 saves each slot has. Using the JSON editor together with a text editor, you can then make copies of the full save data for each save involved, and finally swap this full data around between saves for the slots you wish to swap, to get the result you are looking for. So for swapping 2 save slots, you will have to swap around full save data of 4 save files.

Note: Not recommended, but it may technically be possible to only swap a single save file full data (latest save) for each slot you wish to switch around, as it will become the latest upon saving with the save editor. After this you could then in-game force a fresh save for the auto or manual save that was not changed, to update to the new changed version on each slot.

#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

@glass gate If you have further questions or otherwise need assistance, do let us know

lunar kraken
#

Hi does anyone know where the upgraded minotaur textures are hiding I'm struggling to find them lol any help is appreciated ๐Ÿ‘

fresh arch
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TEXTURES\COMMON\ROBOTS\SENTINELTRIM.DDS

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(assuming you mean the textures for Hardframe modules)

lunar kraken
#

Yes thank you the blue parts

fresh arch
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Dont thank me, thank the modder who already worked on these textures

lunar kraken
#

Cool will do thanks ๐Ÿ‘

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I've done all the sentinels was just struggling with the minotaur ๐Ÿ‘

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If you want to see

fresh arch
#

lmao stripes on the pillars

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Nice

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Talk to the staff to get the modders role

lunar kraken
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Thanks ๐Ÿ‘

solid hawk
fresh arch
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Well I kinda assumed that was the intent, unless you make a mod just for yourself and show it off on YT because.... reasons?

steep heart
#

Can someone update It's Full of Stars please? Thanks.

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I use that mod

fresh arch
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It has sources both in LUA and C# format so you can use those to generate the mod yourself

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Don't ask someone to upload it without permission of the mod author

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!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link for an AMUMSS guide

steep heart
#

ok, thanks

fallow meadow
fresh arch
#

// WARNING // COLOUR BOUNDARY FAILURE IMMINENT //

left fjord
#

Royal atlas stik

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The gods say it was a mistake, I say its art. Code says its missing its texture files but hey, it looks neat

fresh arch
#

I dont need no God

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I have a free online Photoshop thingy

left fjord
#

... how funny woudl it be for the atlas to have just been some bored dude who setuo a massive teleport network and space station?

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Just made a massive intergalatic prank that smowballed

fresh arch
#

@timid burrow calling on your bonk stick experteese, whatcha think of my work posted earlier?

fresh arch
timid burrow
#

Oh holy wow!

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Yo! Can you make the orb and the light cutouts shades of blue?

fresh arch
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Lets just say Im 6 steps ahead of you ๐Ÿ˜„

timid burrow
#

This is getting downloaded ๐Ÿ˜„

hearty wasp
left fjord
#

Wait the colours are just ... values?

hearty wasp
#

there're more materials in game that just takes in colour values than you realise

fresh arch
#

The colours along the staff - yes

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The orb - texture

left fjord
#

... does that mean you could make colour changing stuff >:0?

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Or does it, is it hard set?

hearty wasp
#

not really

fresh arch
#

Game files are static

hearty wasp
#

I can imagine a possible way with scrolling texture but idk how that'd even work

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additive mat or someshit? not sure if that'd make the appearance brighter

left fjord
#

I mean, the mining beam changes colour?

fresh arch
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I hope you're not asking me Winder cause I dont know shit

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No, that's a different mechanism

hearty wasp
#

no I'm just talking outta my ass

left fjord
#

... the beam dosent, fire incrementingly redder beams the hotter the tool gets, does it?

hearty wasp
#

but yeah if you're wondering how something works you can always just dive into it yourself

hearty wasp
#

or sketchnode shit

#

something that's that exclusive to one type of appearance is prolly exclusive by design

#

not certainly, but prolly

fresh arch
#

Seems there is still some red effect on top of the orb

hearty wasp
#

Not sure I'm seeing it

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You mean the particle effect?

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Particles also just use mats

fresh arch
#

Yeah but I think it calls the same effect the Atlas orbs use in Atlas stations

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So to separate them I'd need to put a buncha new files

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Ueeggghhhh

#
<Property name="Attributes">
  <Property value="TkSceneNodeAttributeData.xml">
    <Property name="Name" value="SCENEGRAPH" />
    <Property name="AltID" value="" />
    <Property name="Value" value="MODELS\EFFECTS\WEAPONS\ATLASORB.SCENE.MBIN" />
  </Property>
</Property>
#

Or could be the Atlas / Atlantid MTs

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Maybe I can just yeet the node altogether

hearty wasp
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It is under weapons folder so it maybe standalone

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But it can def still use the same mat

fresh arch
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Fuck it, tomorrow problem for tomorrow me

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I got some colour variations, good enough for now

fresh arch
fresh arch
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The orb effects will change colour as well, instead of being fixed red

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This doesn't sound like much but HG rigged this staff to use the same effects as red Atlas MTs with their orbs

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So to keep these separate I had to prepare some new files for these effects

hearty wasp
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Thought you said tomorrow

low hornet
#

How does one even mod this game, when its on a proprietary engine?

cinder mauve
#

Can someone tell me what are the prerequisites for new entries to appear in Guides section of the Journal? Probably because of old save, few entries are missing. It tickles my sense of perfectionism. I am not sure you can get them in endgame, they are somewhat scripted to appear during tutorial/beginning? Any way to edit them into save? Save editors don't have such option (

#

I mean this page and entries on it

devout osprey
#

Is there a mod which would allow you to manage more than the max 15 saves?

vale iron
#

Mjstral is working on a standalone app for it. I think they put a link in the modding discord. Can't be done with a mod

hearty wasp
#

you can also just move save files away from the save folder using file explorer

topaz quest
#

where is a good place to go to unlock all expedition rewards?

fresh arch
#

Look for Consumerism or Season Reward Unlocker mods on Nexus Mods

fresh arch
#

@timid burrow

timid burrow
#

Thank you.

fresh arch
#

Damn that combo goes harder than I though

minor quiver
#

๐Ÿ‘€
Can you make the sphere gold?

#

Oh i see it's on the page

cinder mauve
#

Can someone tell me what are the prerequisites for new entries to appear in Guides section of the Journal? Probably because of old save, few entries are missing. It tickles my sense of perfectionism. I am not sure you can get them in endgame, they are somewhat scripted to appear during tutorial/beginning? Any way to edit them into save? Save editors don't have such option (

cinder mauve
fresh arch
#

I can take a look later but I'd think some of them should be unlocked form the start

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In contrast to wiki entries that get unlocked on certain actions or stages in missions

fresh arch
#

"Exploring on Foot" should be unlocked by default
"The Terrain Manipulator" is rewarded during tutorial stage of the game
"Flying the Starship" is rewarded after you repair and fuel up Pulse Engine
"Space Stations" is rewarded once you get to the space station
"Vehicles" is rewarded once you get access to Space Anomaly and walk over 8000 units distance
"Exocraft Races" - I dont see how this could be unlocked

cinder mauve
fresh arch
#

No, I will not tell you the rest

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The reason being there are lots of categories and looking up just one takes a good minute

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Because each of them is somehow linked to actual game actions and it's not so straight forward

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I was ok with searching stuff up for 1 category, but I won't do it for all of them

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The distance must be done on planet surface btw

stable meteor
#

Hello, are we allowed to talk about the save editor or is that against the rules? I checked the rules and it doesn't seem against, just wondering before I ask the question

fresh arch
#

Yeah you can talk about save editors here

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All kinds of non-vanilla game experience can be discussed here

stable meteor
#

So here's the question. Is it something ppl "regularly" do, to edit their saves to give themselves previous expedition/twitch rewards?

fresh arch
#

It kinda depends on your definition of "regurarly"

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The people who can and want to do it, will do it because there is nothing to stop them

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We can use save editors or install mods or request a delivery from the service bot to get the rewards we want

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Oho I see I summoned just the right person lol

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How much % of your clientelle goes for expedition rewards?

marsh eagle
cinder mauve
fresh arch
#

Have you checked on the wiki? Maybe there are articles on each of these section and how to unlock them

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Would be a pity to go through all the work of decompiling the game files and looking stuff up if there was someone else who had already done that

cinder mauve
solid hawk
solid hawk
fresh arch
#

This guide section is hosted in the METADATA\REALITY\WIKI.EXML file

#

For each TopicID you will need to search where it's referenced

#

Some of those references will be in form of Reward objects in METADATA\REALITY\TABLES\REWARDTABLE.EXML file

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And those Reward objects will be referenced in mission files

cinder mauve
#

Oh my... Thanks for the info, maybe I will try to do that

fresh arch
#

One of these two

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link to learn how to install mods

earnest bison
#

thank you so much

stable meteor
#

@solid hawk yeah but the part where you have to be offline to access the twitch one is weird and made me question whether i should use it or not lol

solid hawk
coral nimbus
#

jo guys is there an alternative to the perfect upgrade modules mod because that one is broken at the moment?

fallow meadow
fresh arch
#

See the bot post from 1.5 hours ago, 2nd link points to a guide how to install and use AMUMSS to build mods

fresh arch
#

Sorry then, for some reason it did not pop up for me in search

#

Ah yes it has LUA script

coral nimbus
#

so i have been trying to run the Test_AMUMSS_install but it always comes out as some tests failed

fresh arch
#

Most likely your antivirus software is blocking some functionality

coral nimbus
#

i only have windows defender and i set it to ignore that folder

fresh arch
#

Post the screenshot of the TEST AMUMMS INSTALL command window

coral nimbus
#

i hope it doesnt bother you that some of it is german

fresh arch
#

Nope, worked for some time in Germany, I understand a bit

#

You will need .NET5 Desktop installed as well

coral nimbus
#

ahh and which one of these would that be

coral nimbus
fresh arch
#

.NET Desktop Runtime 5.0.17 section

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Link for x64

coral nimbus
#

ahhhh there it works now thank you very much

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link for installing mods

sharp island
fresh arch
#

No offense but this mod has been created in 2020, so I'd assume it was a thing at least since then

sharp island
#

oh yeah for sure, but it makes me feel REALLY unwell really quickly, so i don't see how i would've had over 400 hours in the game before lol

cinder mauve
teal ivy
#

Will the goatfungus editor be updated for Omega?

hearty wasp
#

eventually, prolly

fresh arch
#

It's already updated

teal ivy
#

really? the google link is bringing me to the interceptor version

fresh arch
#

Ask author why they don't update the title

#

But they updated the files

hearty wasp
#

I'm guessing you're going off of the Nexus mods page

teal ivy
#

na github

hearty wasp
#

oh ok

teal ivy
#

but I'll try it out

#

I didnt think to look at the days updated, just kept checking the title and going "darn" lol

night adder
cinder mauve
night adder
cinder mauve
fresh arch
#

Uhhh I would say no

#

Since there isn't really a demand for checks notes game guide entries

#

I will check the script though

#

Mhm no, Consumerism does not unlock guide entries

#

Like I said before, it's a bit tangled

#

Guide TopicID gets referenced by reward table object

#

Reward object ID gets referenced in mission structures

#

Missions have Condition fields that are, well, conditions

#

Like player inventory state, player location, tech fueled level, Space Anomaly unlocked, etc

night adder
fresh arch
#

I can neither confirm nor deny this hypothesis lol

solid hawk
#

Or poke about and remove entries in your game-save.

#

About as much fun to do as having a root canal

sleek plover
#

Are there any recommended mods

fresh arch
#

Mods are highly subjective matter, though you will find common recommendations like ArghWater or Duds Sky mods

#

And Sean, of course

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See the 5th link, pick any of the recently updated or new releases

sleek plover
#

okay thank you!

hearty wasp
#

Sean

solid hawk
#

Recommende mods are those that address things you'd like to see fixed or changed. Stick with mods that are new or updated since 14 February. With the exception of TEXTURE only mods and some model replacement, anything older will most likely crash the game.

sleek plover
#

I get that. I guess are there any mods that really stick out or the game really just needs. i.e. RSO for factorio

solid hawk
#

Nothing absolutely necessary. With nms being open ended, different people play in certain ways. Some like to build bases, others exploration, or combat, or resource gathering and crafting. Some like things easier, others harder. Cheaty, QoL, environmental enhancements. So many different factors.

#

Go through the first few pages of that link I sent, back to the 14th. Will give you a good idea what there's is available and possible

fresh arch
#

nothing absolutely necessary

solid hawk
#

And at least play through part of the current expedition as vanilla. Give you an idea of what you want

#

Then, if you ask.....

#

Are there mods to increase variety of sky colors?

#

We can give recommendations on that

#

Hard to answer as a general ask. Really need to know mods for what purpose. ๐Ÿ™‚

#

All but one of the major game modders have updated their stuff since the 14th

sleek plover
#

I just finished the expedition.

#

I guess im a little lost.

#

With Factiorio it was the factory must grow

#

ONI was make the galaxy your bitch

#

but with NMS idk where to go

hearty wasp
#

it's everything must Sean

#

for me at least

bright egret
#

Okay I was reading through old messages here & (sadly) found out that adding new functionality to the game is basically impossible

#

The Multiverse Framework is a GAME CHANGING, plug & play utility (similar to SKSE from Skyrim) which allows an alternate & more powerful form of game modding for No Man's Sky; through the use of modular .dll plugins capable of adding new programmed functionality to the game.

hearty wasp
#

that's basically a custom API

#

if you can develop specifically for it then it's possible

bright egret
#

What I originally wanted to do prior to any research was just add new filters to the warp map to make it less incomprehensible (until I learned that added new functionality normally is impossible)

hearty wasp
#

yeah you just need to learn how to work with his API specifically

#

and the programming language it uses but same can be said for scripting for AMUMSS/NMSMB

#

it's just more involved

#

again, it's technically possible

#

you just have to learn something that p much only one person knows how to develop for

#

because that guy also did the whole thing himself

bright egret
#

The list of Things I Want to Do Right Now is already 50 items long but it could be worth it

#

I can't explain the rush of adrenaline I felt when I found this API

hearty wasp
#

if you wanna go for it go for it

#

prolly have to go to his server to ask anything about it tho

bright egret
#

Ye I found it after a minute of digging

steel crypt
bright egret
#

It is not well advertised (probably because he's "Only just getting started")

steel crypt
solid hawk
solid hawk
bright egret
#

Either way my continued existence now depends on both getting my hands on that SDK and learning how to use it

#

Regardless of if I'm the programming equivalent of an infant or not

solid hawk
bright egret
#

I guess I better get started on that, ty

solid hawk
#

No problem

solid hawk
sleek plover
#

Uh, tbh, more player interaction.

#

The core issue with procederual is it's repeitive, that gets tedious. Having someway for players to meaningfully interact with each other would be cool.

#

I.e. Stores that players could setup to sell each other goods, random bonuses for helping players out.

#

Like, the thing i liked about early part of the expedition was there was a part of the universe that felt very alive, but you could easily breakoff if you wanted peace.

solid hawk
#

Goes well beyond what NMS modding is capable of. We can change values for existing properties. Can't add anything truely new or that requires new logic.

#

Kind of why I wanted you to look through those first few pages of mods. That's what NMS modding is capable of.

#

There are some APIs, that are in differing states of development, which might allow new functionality to be added, but none are at that state and most are being developed for one specific version of NMS, 4.13. Why 4.13? Because a PDB was accidentally leaked briefly for that version. Other versions, the inner workings of the exe are highly obfuscated.

whole stag
#

Are there any mods that improve enemy ship ai in dogfights

#

so that they don't basically just cheat by rubberbanding and not following the laws of physics

#

NMS ship combat is weird to me because the AI basically cheat but it's still somehow super easy

sleek plover
#

That's frustrating, i would have thought being a single player game more or less it would be more or less deobfuscated

whole stag
#

Also would you recommend Dud's Sky- Colours or Exosolar's color mods more

sleek plover
#

i did look at them. I didn't see anyhting exciting

#

Though the building one looked cool, if the stuff isn't all decorations

vale iron
sleek plover
#

Simple one that would be nice is settle buildings are functional

whole stag
#

Does Terra Firma still work with the Omega update?

#

guess i'll just try it

whole stag
#

it works

fallow meadow
solid hawk
split harbor
#

Hello, it's not really modding, but i'd like to edit SC slots on my mt, is it possible do to so by editing the save files ?

split harbor
#

How do I proceed ? ๐Ÿ™‚

solid hawk
#

Step 1) Get one of the save editors. Goatfungus or NomNom
Step 2) Run said save editor
Step 3) Select save you want to edit
Step 4) Make your SC changes
Step 5) Save changes

#

Both are GUI based and fairly intuitive, bringing up selections by right-clicking on an inventory slot. You can figure steps 4 out.

rancid hollow
#

Question. If a friend of mine would mod a module thats really op (on pc) could he give it to me(ps5) and it would have the modded values?

#

If that is even possible to make ofc

hearty wasp
rancid hollow
#

sad

fresh arch
#

No because 1) we can't trade packed tech modules

#
  1. in order to get these OP stats you want on your end, the game files would need to have that declared, which they don't
rancid hollow
#

Ahhh oke makes sense

rancid hollow
fresh arch
#

No because the unused modules do not store the stats they will display later once installed

#

Stats are generated based on an internal counter

rancid hollow
#

OHHH

#

Rude

#

Oh well

fresh arch
#

That is incremented when tech modules are installed

rancid hollow
#

Thank you for the info:)

#

Jddbdn

#

Im not saying rude to u btw

fresh arch
#

Install 1 more tech and you will see that module of yours will display different stats than before

rancid hollow
#

Im saying it to the game

digital basalt
#

Do you guys know any mods that add a ship that looks like a train?

digital basalt
solid hawk
#

Same guy does Ships of Moar, maybe he'd be interested in adding a train or two to that

hearty wasp
#

SoM has a steam train

solid hawk
#

Ah, well there you go. From the horses mouth. ๐Ÿด

digital basalt
solid hawk
#

Install Beutiful Sentinels too. Great mod. ๐Ÿ™‚

digital basalt
#

Wait what's SoM?

solid hawk
#

Ships of Moar

digital basalt
#

Thank you

solid hawk
#

Thank Quintessential Professional, both are mods he authors. ๐Ÿ™‚

#

Master of the Model

digital basalt
steel crypt
#

Do you have a trailer for Pro Pisser? I loved the trailer for the hobo riding.

solid hawk
#

Forget a trailer!!!

#

Full length motion picture extravaganza. Pro Pisser, starring Matt Damon as Sam Porter.

#

1:45 runtime

steel crypt
#

Directed by Zach Snyder. Runtime 4:30

steel crypt
calm eagle
#

Anyone knows if its still possible to install mods on microsoft store version of no mans sky? I did watch a tutorial on how to install them to windows version and did all accordingly but my game doesnt detect any mods upon launch despite the disablemods.txt is renamed

fresh arch
#

Yes, you can use mods on all PC platforms

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

Make sure you are putting mods in the correct folder

calm eagle
#

They are in MODS folder

#

that is located in GAMEDATA file

#

also the mods im trying to use have been just updated aswell

#

Do the Lua files also need to go to same place as .pak files?

rancid hollow
#

Question. Do i have to jailbreak my ps5 if i wanna get edited saves through a pc software? Since mine is still on guarantee id rather wait if yes

vale iron
#

I don't know that jailbreaking it even works. Dharhan would know

split harbor
#

sorry ping the wrong channel bk

solid hawk
#

If that folder doesn't exist, create it. ๐Ÿ™‚

#

Put your mod .paks in there.

calm eagle
west wing
#

So I am new to the mods game and was checking it out. Seems like there are mods out there that can greatly assist with rewards and finding better ships. Just seems like it shouldnt be that way but I am just wanting confirmation lol

hearty wasp
#

you can be more specific

#

no one's gonna kinkshame you for wanting an easier time

west wing
#

Ok one I just looked at. REmoves C class ships and makes S class ships common

#

Nexusmods? First thing that came up in google lol

vale iron
#

Not sure if that is updated

steel crypt
#

Iโ€™m confused what the point is. Are you trying to point out that you are opposed to the mods existing?

vale iron
#

But not at PC to check quickly

steel crypt
#

Or is it more of โ€œmy friendโ€ wants a cheat modโ€ฆ.

vale iron
#

Too many people have a false sense of 'should' with this game. It's a non-competitive sandbox. However you enjoy playing the game is how it 'should' be.

#

So if you want a mod for something, get it

steel crypt
#

If a person/group of people are concerned about how you privately play a game then you should be concerned with the sanity of said people.

west wing
#

Yes my question is more of a is this normal or can I type question lol

#

Sorry.

vale iron
#

You can definitely type questions

foggy perch
#

Quick question: I'm only wanting to use 1 mod for NMS, "Consumerism," (From Nexus Mods) do I need the AMUMSS for such limited modding?
I likely will not mod NMS for anything else as I only want to be able to go back and purchase the event/drop rewards I've lost since switching from Game Pass to Steam. NMS doesn't really fetch my curiosity for modding otherwise.

fresh arch
#

No, in best case scenario end-user of a mod does not need to dabble with AMUMSS

#

AMUMSS (and NMSMB) is a tool that allows users to build / compile mods from local game files based on a script written in LUA programming language

foggy perch
#

So it's for creating mods?

fresh arch
#

If the mod has been updated by the author to be compatible with latest game version (Consumerism is)

#

Or iif you don't want to make edits to the mod for personal use

#

Then you don't need to get AMUMSS

foggy perch
#

Oh gotcha. Okay...cool. I think once I've saved/racked up enough QS for the stuff I've lost I'll use Consumerism to get them bought back lol. I much rather do that than mess around with the save editor honestly.

fresh arch
#

Save editors are just another tool capable of doing the same job

#

Both methods require a minimal know-how of general software usage

foggy perch
#

Yeah, I'm aware, I just rather...not y'know? I still want those items, but I don't wanna just take 'em. I'd rather grind them out again. If I had realized that the profiles wouldn't crossover I would've grinded those events out because I changed platforms mid expedition lol.

#

...it's a long story.

#

Anyway, thanks for the clarification and the help!

inner sapphire
#

I made a new mod. More Black Market Goods.

In the Omega expedition you have to smuggle some contraband for one of the milestones and that reminded me that black market dealers in outlaw stations carry only a very small amount of contraband.

Now, this mod isn't intended to be especially balanced, but it increases the quantity of contraband items so you'll more easily be able to fill your cargo hold with them. It also trims the list of products which visiting pirate ships carry so that they are more likely to have contraband items.

https://www.nexusmods.com/nomanssky/mods/2981/

#

I think there used to be a mod which did this, but I couldn't find it on Nexus Mods.

dusk zodiac
#

Wait, NMS is moddable? How does that affect multiplayer stuff?

dusk zodiac
inner sapphire
#

In multiplayer, other players won't necessarily see modded stuff because they have the vanilla game files loaded.

vale iron
solid hawk
elfin obsidian
#

is it possible to install mods on macOS?

hearty wasp
elfin obsidian
#

i read that it's because the game doesn't check for the presence of a mod folder in macos, couldn't hello games just change that? Or is there a deeper reason for it?

elfin obsidian
hearty wasp
#

not that they'd answer but you can ask

elfin obsidian
#

oh, okay

#

i didn't know that

ocean prairie
#

How does save editor work in the expedition if its on the same save?

glass gate
#

is there any mods (or would it be possible) to allow building on frigates?

solid hawk
# elfin obsidian i didn't know that

Reality is they will NOT answer and even doubtful they would read. The answer to your original question is they could, potentially, enable mods for MacOS. None of us know why modding is disabled for MacOS. Could be a technical issue, could be they had concerns about support or issues arising, could be Apple asked/told them to (again due to potential support issues). Maybe there's a plan to enable this at some point in future. All we, as end users, can do is wait and see.

vale iron
fresh arch
ocean prairie
vale iron
modest kiln
#

Just a random thought but is it possible to create a mod that gives your ship a tiny hat๐ŸŽฉ?

solid hawk
vale iron
#

Hmm, could maybe make a tiny hat model and add it to all the ship descriptor trees?

vale iron
#

Would need to edit all the scenes, geos, and descriptors

foggy ermine
#

ok, so after some save hacking, managed to get my main save expedition back on track... but will be doing the entire thing again for the third time most likely....

#

on a related note, there a save editor that supports the main save expedition?

solid hawk
#

What do you mean supports? Are you referencing the Omega expedition or some other mission?

#

NomNom has a checkbox gui for current expeditions, both allow for raw json edits of the saves for any other missions if you can a) figure it out b) if you dare

timid burrow
foggy ermine
vale iron
timid burrow
vale iron
timid burrow
#

Ah itโ€™s a LUAโ€ฆ cool.

vale iron
#

I can run it if you need me to

timid burrow
#

I want to try first, Iโ€™ll bother you if Iโ€™m stuck ๐Ÿ˜„

vale iron
#

Coolio

#

Let me know if you need textures

timid burrow
#

Thank you friend entity. I donโ€™t need textures, gonna make mats for it from scratch. KannaHeart

foggy ermine
#

how difficult is it to edit a ship (on the Expedition subsave for a main save) and choose different cosmetic parts for it?

solid hawk
#

Change the seed for the ship in a save editor and the parts will change.

foggy ermine
#

since i've been faffing around with the save files (mostly to help get through the expedition a third time and get around a bunch of issues caused by the original main save expedition subsave corrupting and resetting), I'm wondering if I've inadvertantly done something that broke the scanning uploads... that a common thing to happen with edited saves?

solid hawk
#

You might be better checking at https://discord.gg/AEXcap6 in the savegame-edit channel. That's where the expertise for save editing hangs out. This channel here is more oriented towards using mods.

rich rose
deep sentinel
#

Is there a mod with female NPC's?
Or is it litterally No MAN'S Sky?

waxen laurel
#

hiya

#

apparently i downloaded the repo of nomnom... not the realease

#

idk what that even means tho

#

i cant find the launcher

#

ill download this one and hope it works

fallow meadow
# waxen laurel whuh oh

Yes, releases section is fine, with top one being latest. The main page has a download section with a link too if you scrolled down. Windows Defender complaining is normal with uncommon executables. Should be a false positive, but for you to decide. You can check your security settings if you decide to allow it.

waxen laurel
#

i allowed through firewall in windows security but nothing happened, still popped up

fallow meadow
fallow meadow
#

You can check protection history and likely find it there to make a choice

waxen laurel
#

it aint there

fallow meadow
#

Then manually add it as an exclusion, either the folder, or the file itself

waxen laurel
#

i did and message still popping up. damn. sorry to bother

fallow meadow
#

Perhaps the downloads folder is somewhat special?

waxen laurel
#

nope

solid hawk
fallow meadow
waxen laurel
rich rose
waxen laurel
#

ill just use internet

fallow meadow
#

Downloads should be fine usually and not a protected folder by default that I am aware. You do waant to check your protection history though. as NomNom is allowed and perhaps it is something else

#

I am not able to tell from the popup you show

waxen laurel
#

oh.... when u clikcm ore info it gives option to run anyway'

solid hawk
#

Then again, who's to say what the gender of the various races are. This could be one really hot GILF (Gek.....).

waxen laurel
#

silly me

fallow meadow
#

Oh wow, so it is NomNom and allowed, and yet it forces you to use that interaction first?

#

Silly ... I have bigger words for that, but I'll try not to mention them

#

Anyways, happy to know you can now get it to work ๐Ÿฅณ

waxen laurel
#

yup

#

ty for help

rich rose
fallow meadow
#

Ah, looks like it may have included some collision models

rich rose
#

Yeah

fallow meadow
#

Let me see, you are referring to the box shapes?

rich rose
#

Yeah its not quite the ship- shaped that I see in blender

fallow meadow
#

Let me actually check that full blend.

#

I also see it has all the various LOD levels active too

#

So a lot of duplication with varying detail

rich rose
#

Do you need any more images to see where is the problem?

fallow meadow
#

You will have to go through all the parts on the right side and remove any that are not supposed to become part of your end result for the .stl

#

This requires some understanding of the parts as well as the model and Blender itself of course. I am actually hoping you can manage this yourself?

#

This list basically, also checking within the subsections

#

Clicking the eye will hide them, but not exclude them from export. So you will eventually have to delete the ones you can

rich rose
fallow meadow
#

LOD0 should be the most detailed ones

#

So where it has additional, remove the higher value ones for that part. Start by testing with the eyes until satisfied

#

Ah and the Collision is hidden already, but as said, gets exported regardless

#

Above you see I have it shown again. Make sure to remove instead. Right-click on it, then 'Select Hierarchy' and then delete

#

@rich rose UpArrow

#

Selecting hierarchy is the best way to go for sections.

#

In this case not really useful as it is a standalone mesh

fallow meadow
#

Let us know if you still need assistance

rich rose
#

๐Ÿ‘

rich rose
fallow meadow
rich rose
fresh arch
#

Yeah how about we don't share files we don't have permissions for?

rich rose
#

Ohh sorry

fresh arch
#

This model is HG's property, same as every other asset in the game

rich rose
waxen laurel
fallow meadow
# waxen laurel

That is the browser complaining, if you use Chrome, click the downloads icon at the top right somewhere, then it should allow you to chose to keep it

wise heron
#

has anyone had an issue where no flora discoveries are showing up when the game is modded?

#

i think ive tried removing every mod individually at this point

elder wagon
#

yo just wondering if anyone knows any good mods that are focus around NPCs (like being able to have them do custom things in freighters or on bases)

lyric jetty
#

anyone have any walk speed 3x boost mod for nms???

solid hawk
solid hawk
frail trout
#

does anyone know of a mod that allows you to have multiple freighters?

solid hawk
#

If you mean on the save save, not possible

#

One per. Want a new one, trade your current for another.

frail trout
#

laaaaaame

vale iron
junior hatch
#

i just installed my mods again (new pc)
one of the mods it seems was out of date and is causing my save to crash on load
i updated the mod (gmech no mech damage or such) and tried again and it still crashed on world load

is it lost?

vale iron
#

Are you sure it's that mod causing it? Because I wrote it and use it, and it doesn't crash for me

#

And by updated, you mean you created a new version, or you downloaded the newest version? The structure changed, so you need a new Lua

junior hatch
#

i installed my mods that i had already had on file
one of those mods (gmech no damage) registered 2 warnings and one issue or such
upon checking which mod had the issues after the world crashed on load (i had trouble finding it the first time round), i downloaded the mod again as it had been updated this month
installing the mod via the latest amumss did not register the warnings and issue but its still crashing

#

saying this, i didnt realise i should update the mods, so my next stop will be to download all mods again, though if the save is lost, i probably wont

vale iron
#

I suspect you have one or more other mods that are out of date then

#

The save won't be lost

junior hatch
#

good to know then

vale iron
#

Most mods need to be updated for Omega

junior hatch
#

just gmech was the only one registering the amumss warning so expected it to be the issue

#

ill go on an update rampage

#

also, thanks for that starborn runner colour mod - loving that, looking forward to seeing it (once the game is working again that is - found out about the new mod upon coming here to ask for help)

vale iron
#

Glad you saw it and like it! Let me know if you need any other combinations

junior hatch
#

looking great

verbal dust
#

How do you filter mods that only work with latest update on nexus mods site anyone knows?

torpid karma
#

how do i make it so the atlas ball thing is white and the rest a slightly lighter blue

vale iron
#

You can sort by last updated, but some things built on older versions still work. For example, my custom ships work fine since 4.05 and custom freighters since 3.98 I think

#

Most mods won't work past medium sized updates, though

verbal dust
#

So try each one individually then best idea?

vale iron
#

Yeah or if something is particularly old, you can ask here and we might know. Also check the posts page of the mod

junior hatch
# vale iron The save won't be lost

save is fine, appreciate the help
also updated mods still threw warnings with amumss, so i ignored the merging of paks and just added them individually to the mods folder and all seems great!

#

finally, the black red colour schemes for the starborn runner and mech go so nicely with the new helm and staff in matching black red colour schemes - very nice indeed

fresh arch
#

I made the mod in such a way that it affects all the coloured bits of the staff

torpid karma
#

ah

fresh arch
#

There is no splitting between orb and lines on the staff, it's all gonna be blue

torpid karma
#

ye

hearty wasp
#

Just redo all the materials and mix the texture togethersean4

torpid karma
#

idk how do that TwT

civic geyser
#

I was thinking about installing a better LOD mod, do u guys have any recommendation?

hearty wasp
#

There's like one mod

#

Just search LOD on Nexus

#

Sort by last updated

narrow kiln
#

Tried to install a few QoL mods and Ive been having issues for 1.5 hours now

whenever I load in it gives me the mod warning alongside a "PC_SAVE_SPACE_PC_DATABANKS" thing and the ui is messed up as in displaying "UI_NEW_GAME" and so on
then it just crashes during the loading screen

mods seem to be up to date, tried amumms, nexus and manual but nothing worked, any ideas?

narrow kiln
vale iron
#

Almost all of that is out of date, I believe

narrow kiln
#

On Nexus it said the files were modified like a week ago tho

#

And all of them are from this month according to the upload date

vale iron
#

I'm just going off the version numbers. If Duds says it is good for Omega, I trust that at least

#

Multiple freighters definitely doesn't work

narrow kiln
#

testing without it rn just to make sure

#

Yep it was multiple freighters, everything works perfectly fine now ._.

#

Well thanks for the help, was genuinely stuck on this

steel crypt
#

DUDโ€™S SKY, DUDโ€™S SKY - COLORS, and DUDโ€™S SKY - TERRA FIRMA have NOT been updated for any OMEGA version.

#

TERRA FIRMA has 99.9999% chance of never needing an update. I have no idea what other mods need an update, but many definitely will.

#

The mod pages all say โ€œCompatible with NMS v4.47โ€

All mod pages have โ€œlast updatedโ€ date prior to OMEGA.

solid hawk
#

Many of the DUD's sky color mods should work fine, without issue, but not all. The DUD's colors ones may have more issues.

torpid karma
#

how do i check if any of my mods are clashing with each other? easy way?

vale iron
#

AMUMSS conflict check works, but you have to get it setup first

torpid karma
#

uuuh how do i set it up then is there a good yt vid?

#

nvm ill do it tmrw its 3:17am for me XD (ill share screen in one of the live channels)

vale iron
#

There's a setup document on Nexus

solid hawk
#

There is NOT a good YT vid. There is one, but got some things wrong when it was made and is now out of date.

torpid karma
#

anyone know how to use DNA mod?

vale iron
#

DNA?

hearty wasp
#

if you know the name of the mod you can always give a link to the mod page

torpid karma
hearty wasp
torpid karma
#

oh foundit

torpid karma
vagrant cave
solid hawk
#

Nope

#

Can "cheat" your way to achievements, if you wish, and nobody cares

#

NMS, at its' heart, is NOT a competitive game, at all.

vagrant cave
#

I'd rather not. I personally would like to disable the add items for less temptation as well, i like the mod for the collection purposes

#

Or are there better mods for collectors?

solid hawk
#

Achievements are only for you and you alone.

#

DNA isn't really considered a mod. Closer to a more specific save-editor

vagrant cave
#

Hmm, i'm more simply looking for something to overview collected items.

solid hawk
#

Don't think its' Omega compatible yet though. Was last updated 3 days before 4.50 hit.

#

Give it a try, costs nothing. ๐Ÿ™‚

steel crypt
#

WARNING:
A mod was released today on Nexus Mods called "No Base Building Limit"
It's an .exe that is either malware or IF it does what it claims, it will break save files... at least.

vale iron
#

Looks like Nexus may have pulled that mod, or the author

solid hawk
#

They did.

sterile notch
#

anyone have a mod that makes gas extractors/mineral extractors x times faster?

silent shore
silent shore
# vagrant cave Hmm, i'm more simply looking for something to overview collected items.

Technically DNA is a save-editor but it's more focussed on inventory management (sorting, etc) and collecting ships/multitools/frigates/freighters/pets. Save editing is required to move, for example, a ship from your save to store in a local database so that it frees up a slot in your game.
Other more 'cheaty' options such as technology recharging and 'spawning items' it hides by requiring you to pay up units/nanites you have on your save file. Just to balance things out a bit.

torpid karma
#

ok ive gotten rid of mods that break my game and theres now only one place affected negitavely from my mods but idk wuts doing it i dont have any mods that affect the ins and outs of the space anomaly everithing else is good theres this missing area and wierd hit boxes im steaming atm if anyone wana have a look

torpid karma
#

ive also checked if theres any conflict but there isnt

torpid karma
#

all my running mods

fresh arch
#

checked if there's any conflict

Vortex won't do that, you'll need software like AMUMSS

fresh arch
#

Vortex can't detect conflicts between PAK files

#
  1. clear the MODS folder from all LUAs and folders
#

Game reads data only from PAK archives

torpid karma
#

ok

#

wil take abit tho Xp

torpid karma
#

ima see if the hole disapears if i turn off all my mods

fresh arch
#

Cleanign up the MODS folder from unused files will not magically fix it

#

It was in order to make the proper mods more visible

#

Post the MODS folder again, sort the files by date

torpid karma
#

i tested all the mods and they do work

hearty wasp
#

coastal waters in particular is a shader mod which is absolutely fuckin broken if not unused because it came out when NMS was using openGL

#

just realised you have an old version of the no lag mod too

#

which contains the exact model file of the anomaly

#

try using the diy version

torpid karma
#

ah

torpid karma
torpid karma
#

ill have a look at it again tho

torpid karma
#

tyyy

hearty wasp
torpid karma
#

hmm yeah prob

vale iron
sullen glen
#

anyone know of a way to have more than 12 ships?

hearty wasp
#

can't in game

sullen glen
hearty wasp
#

just search DNA on Nexus mods

solid hawk
#

Start a new save, now you can have more ships. ๐Ÿ™‚

night adder
#

@vale iron Youre mod for fixing trails apparently dont like Solars no mo lol

vale iron
#

More details please

steel crypt
#

None of the sailship stuff changed right?

fresh arch
#

Project Apollo: Lost in Time has been updated to version 4.52: https://www.nexusmods.com/nomanssky/mods/2864

With the release of game version 4.50 (Omega update), HG changed the structure of the save data files used by the game. As a result, all custom technology, items and mission data (and potentially other data from my mod) WILL GET RESET, effectively negating any kind of gameplay progress made by players in Project Apollo and putting them back to square one.

Nexus Mods :: No Man's Sky

People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y whimey... stuff.

fresh arch
#

@thick pier the mod in question, you will need the "No Metric Lines" mod

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

minor prairie
#

is there any good mods for building in nms?

hearty wasp
minor prairie
#

uhhh, tbh im not too sure, i just came back to this game after a long time and just wanna explore mods so im open to whatever :)

hearty wasp
#

try searching for "base" on Nexus

#

and sorting by last updated

#

if you use more than one you'll prolly need to use AMUMSS

minor prairie
#

would u recommend exosolars beyond base building?

hearty wasp
#

I'd recommend using whatever you like

#

try it out and take it out if you don't like it afterwards

#

read the mod descriptions and you'll see what the mods do

minor prairie
#

normally theres like rules to mods in games tho like if i place a mod item down then delete it, it would break stuff. so thats my fear

hearty wasp
#

so that's irrelevant

minor prairie
#

ooo neat ty <33

hearty wasp
#

again read the mod descriptions

minor prairie
#

is there a command i can do to see how to install stuff?

#

and am currently :)

minor prairie
#

thank youuu <3

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fallow meadow
#

Updated: Expedition Rewards - 4.52
Includes optional Milestone rewards for the Omega expedition (12), which are globally unlocked when claimed.

steel crypt
#

Big updates! (Please see changelogs/DOCS for details)
DUD'S SKY updated v452-A
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - COLORS updated v452-A
https://www.nexusmods.com/nomanssky/mods/968

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.52

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.52

round sinew
#

woot updates! ๐Ÿ˜„ ๐Ÿ•บ

#

thanks for all the hard work jason

steel crypt
#

Still working on Terra Firma 2. It takes time but it is consistently getting much better. Hopefully soon (tm)

timid burrow
tulip crescent
#

anyone know if there's a mod that changes health or death or something along those lines? I want to make it so you don't die instantly in exocraft vs exocraft fights

coral gale
#

the Better Colorful Planet Rings mod is nice, much better than normal uncolored rings

timid burrow
#

:waiting:

fresh arch
timid burrow
#

thank you

ruby torrent
#

Is there a mod that can make the day night cycle a bit longer?

solid hawk
ruby torrent
#

Can I change the seconds to 2880 to make it 48 minutes?

solid hawk
#

Set as number of sections. 24hrs = 86400 seconds. Can adjust as you see fit. Vanilla is 1800

#

Yep. ๐Ÿ™‚

ruby torrent
#

Nice I like the balance of Gta 5 day night cycle I think 48 minutes is enough time to enjoy both the day time, and the night time.

#

Thank you for sending the file.

solid hawk
#

No problem

#

There's actually several on NexusMods, but none updated. The Luas are still good though.

steel crypt
coral gale
#

my mods, I really like Exosolar's mods

#

I mostly got meta-mod for the teleport to next galaxy

solid hawk
#

I pushed an update to Grass Fix a few days ago. Removes toxicgrass from bublelush worlds. User request, looks "cleaner"

lean prairie
#

Hey, the author of Better Planet Generation said that if one uses Dud's Sky Colors, they should be loaded before BPG. I assume I did it correctly by putting two underscores on DSC mods and one on the BPG .pak?

solid hawk
#

Anything with two leading underscores, would load after anything with one leading underscore, so to make your life easier now, change BPG to have three underscores.

lean prairie
solid hawk
#

Here's the chart we use:

#
NMS 'Order of Processing' & 'Load Order': 

From top to bottom (bottom mod pak is loaded last thus wins)
Note: not all first characters were tested here
            +  ALT+43
            -  ALT+45  (a minus or dash)
            .
            0.
            0
            1.
            1
              ...
            9.
            9
            =  ALT+61
            A
            a
              ...
            Z
            z
            _  ALT+95 (underscore)
            __ ALT+95 (underscore x2)
            ~  tilde
lean prairie
# solid hawk Yes, sir

Thought it's alphabetical, though? If I put two underscores on something, it'll get sorted in front of whatever has only one underscore, so I assumed that means it'll load before the one underscore files

#

Might just be the fact that I'm on my 11th hour of night shift and I'm barely a functioning moron atm

solid hawk
#

Don't confuse the order Windows puts them in with how NMS is going to order them.

lean prairie
solid hawk
#

Two leading underscores will load after one leading underscore, thus have precedence. Last loaded wins, in the case of file conflicts.

lean prairie
#

So - like this, then? If DSC says to load his stuff before BPG.

solid hawk
#

If you have more than one with the same number of leading underscores, will go in alphabetical order.

lean prairie
#

Right, yeah, makes sense. I've fallen so out of manual modding using NMM and other Mod Managers over the years lol..

#

LOOT took care of all my load order problems. ๐Ÿ˜„

solid hawk
#

Making BPG have three leading underscores, much easier than renaming all the DUD mods back to one. ๐Ÿ™‚

lean prairie
solid hawk
#

Isn't really a good mod manager for NMS, due to the way modding works in the game.

#

None of them can deal with conflicts.

lean prairie
#

Yeah, I mean it's still pretty simple. As long as there's a way to merge mods that could clash, it's all good

solid hawk
#

So, all those folks using Vortex, with a lot of mods, they don't realize many of their mods aren't actually working, due to conflicts.

lean prairie
#

Don't get me started on Vortex... It kept shitting the bed for me when it first came out, so I still mod Skyrim and other games like that through discontinued NMM

#

Will never trust Vortex again KEKW

solid hawk
lean prairie
#

Yeah, I was looking at that. I don't really plan to get any more mods as of right now so I'll leave that on the backburner, since my current mods do not conflict

solid hawk
#

Most useable current mods have Luas scripts for use with AMUMSS

lean prairie
#

I just got the DUD colors, BPG and recolored Atlas Staff

solid hawk
#

Also has a built in conflict checker.

lean prairie
#

thanks for the help, appreciate it

solid hawk
#

No problem. Enjoy. ๐Ÿ™‚

#

I'd recommend one of my mods to you, but you'd need to combine it with one of the DUDs ones for them both to work. Both make changes in the same game file.

#

If you want something to try with.....

lean prairie
solid hawk
lean prairie
#

Or rather I'll check it out now but install it once I wake up ๐Ÿ˜„

solid hawk
lean prairie
#

the purple one looks amazing, not a big fan of the ultra orange green yellow colored one though KEKW

solid hawk
#

Random from a palette of 64 different colors.

#

No worries. Figured you liked the color stuff. ๐Ÿ™‚

lean prairie
#

Oh alright, that could work

#

I'll definitely give it a shot at least, I mean I can always uninstall it if it turns out it ain't for me

solid hawk
#

Exactly

#

People get a bit uptight about mods. Not like anyone is being charged money for them. lol

#

Try some out, if something isn't to your liking, can jetison and move on.

#

Anyway, have a great day/morning/afternoon/evening/night...as applicable based on your location. lol

lean prairie
#

Yeah pretty much, I'll most likely stick with visual mods for NMS, I browsed a little bit and none of the gameplay altering ones really speak to me besides BPG

#

I got full black no decals Starborn and Utopia ships which look clean af

lean prairie
#

and ditto

solid hawk
#

Yep, Gumsk is great with that stuff

lean prairie
solid hawk
#

End of day for me, so about to head to bed, with a 5AM wakeup

lean prairie
#

Oof, my sympathies. If its any consolation, I got another two night shifts today and tomorrow so I'm there with you in spirit ๐Ÿ˜„

solid hawk
#

If only we didn't have to work. ๐Ÿ™‚

lean prairie
#

indeed, why was i born handsome instead of rich

rancid hollow
#

So i cant contact my friend rn, who i would be getting the stuff from if the answer is yes, but is it possible, for someone w a mod menu to create upgrade modules, that are in the vanilla scale but perfect there? That way my friend would be able to give em to me since im on ps5

fresh arch
#

It won't be possible simply because we can't trade packed tech, no matter the stats

#

The upgrade packages you get ex. from space stations do not store the info about their stats

#

The stats get generated the moment you install them in your inventory

#

And once you find an upgrade that rolled perfect stats and pack it, it becomes impossible to transfer

rancid hollow
#

I bought a single module, made a quicksave n kept installing and reloading

#

6 times now n has the exact same stats

fresh arch
#

That's because you are installing the same module with the same internal counter value in your save data

#

Install 1 other thing before and then install the X class module back and you will see different stats

#

Because the counter got incremented - new seed was generated - new stats were generated from that seed

ruby torrent
#

Is this correct? I changed the seconds to 2880.

rancid hollow
solid hawk
ruby torrent
#

OK

fresh arch
chilly hull
#

does anyone know if you can save-edit No Man's Sky if you downloaded it from xbox Game Pass?

chilly hull
#

oh good

round sinew
hearty wasp
#

are there paid mods?

#

now that I think of it I guess there are one or two

fresh arch
#

You pay for Sean Sean Sean with your sanity

#

a small price for salvation

hearty wasp
#

touche

fresh arch
#

You don't

#

Mac version does not support modding

hearty wasp
#

yes

#

try reshade instead

#

just google the name

#

there is not

solid hawk
#

The modding community tried to get mods to work and developed tools to use for mac modding, when NMS for Mac came out, but Hello Games has it disabled in the exe. Nothing we can do to circumvent that.

torpid karma
#

when i try to go to another solar system it crashes me is there a tool that allows you to see the stuff that going on in the background something like a debug tool or idk ive checked for conflicts there are none

torpid karma
#

dawm

hearty wasp
#

everytime you have issues you should post MODS folder

#

posting MODS folder is the backbone to understanding at least half the situation

torpid karma
hearty wasp
#

p sure the 2017 ones, if not texture mods, are completely broken

#

the censor one was a dll iirc and doesn't do shit anymore

torpid karma
#

yeah i was gonna get rid of it after i posted these pic it didnt do anything :p

hearty wasp
#

prolly need to yeet some of those 2022 ones too

#

ones from 2023 are possibility fine but without knowing what files they modify can't say for sure

#

the always S class stuff prolly ain't fine

#

metadata tables/globals get changed every other update and we've had at least 3 since 2023

torpid karma
#

thats probbaly it then

hearty wasp
#

you prolly have multiple mods fucking up your game

#

there's no "that", more like "those"

#

skip intro logo's prolly debug globals which has definitely changed since 2022

#

tbh not sure how your game's functioning

torpid karma
#

i deleted all my mods and im slowly reinstalling them and enable 1 or 2 mod at a time and test :p

wanton tulip
#

Iโ€™m completely new to modding and just want to know is Save Editors acceptable or no?

fresh arch
#

What do you mean by "acceptable"

#

The 2 main save editors, Goatfungus and NomNom work fine

#

There are also some other solutions like the DNA app but I don't know if that's updated

#

You can get more info about save editing on the Creative and Sharing hub server

silent crow
hearty wasp
#

p sure filter is based on planet type tho

#

you can have it look like that on every planet by modifying the portal

silent crow
#

It's from a cutscene in the game already so it wouldn't need new resources. How would I go about doing it?

#

Ah hell yeah level up baby!

hearty wasp
#

the snag here is "on dissonant planets"

#

models just get spawned by building type and system race, which being a dissonant system does not have influence on

#

you can make it appear like that on every planet like I said

#

you'll need to look into the scene and how the particular node is activated

#

could be as simple as making copies of the nodes and changing the node names but the portal has a p complex structure

silent crow
#

It's when you present the atlantineum (spelling?) to the portal for the autophage quests that the purple comes out.

fresh arch
#

We know that

silent crow
#

oh

fresh arch
#

The issue here is there is no simple way to just make stuff happen on certain condition

#

So it's either hack all the portals to have this effect

hearty wasp
#

on certain types of systems, more like

fresh arch
#

Or go mald trying to figure out mission structures

#

Have a mission that checks whether player is on a dissonant planet, if yes then activate a reward object that sets interaction with portal to corrupted style

#

And have that running in the background of your mission log

#

In theory doable, in practice - godspeed lol

fresh arch
#

Actually I take that back

#

I dont see any proper way to check whether player is on dissonant planet right now

silent crow
#

Can you check the status of sentinels on the planet?

#

I think sentinels have unique status options on dissonant planets.

hearty wasp
#

we can check the level

#

and levels are all the same between normal and dissonant systems

silent crow
#

oh