#nms-modding

1 messages Ā· Page 35 of 1

fickle crater
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Yikes. So there's no workaround

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Guess my ship will be the ingredient storage

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I have found satisfactory mods to use thanks to everyone's recommendations. Most notable your inventory stacks šŸ˜›

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As well as faster refiners and mods to make dialogues faster. That makes Cronus tolerable

solid hawk
fickle crater
sour grail
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Any mods to skip the wait time on settlment builds?

fresh arch
hexed wigeon
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anyone know where i can find the coordinates to a waypoint set on the galactic map?

vale iron
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Only possible way I can think of is to find where it is stored in the save file with a save editor, and I don't even know if it is stored

night adder
vale iron
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I couldn't remember, thanks. So it's in there somewhere, just have to find it and convert to whatever format is needed

pseudo delta
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I have a question regarding AMUMMSS. If anyone has experiance with it anyway... But im a bit hesitant to do as its asking with regards to unblocking it in properties making exclusions in my firewall and dissabling AV etc. This seems to be all the checkmarks to open my Pc up for problems. Or am i being paranoid?

hearty wasp
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you are

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but you are well within your rights to not do anything if you don't think you're confident enough to not accidentally download anything fishy

pseudo delta
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Ya... Think ill just pass on it. if it was from a trusted source thats one thing. But from a random player. Thats just too risky imo. Thnx for the responce

hearty wasp
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I mean it's been in use for years by thousand of players so this is more just about if you're comfortable turning off AV

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but yeah if you trust your AV more than yourself it's reasonable

pseudo delta
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More than myself? Lol Id be trusting a random stranger. Has nothing to do with my lvl of anything

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But anyways. Thank you

hearty wasp
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I mean, yeah, most laymen trust their AV a lot more than themselves

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it's why they rely on it catching viruses rather than researching if a site's content is safe before downloading it

weary ruin
# pseudo delta I have a question regarding AMUMMSS. If anyone has experiance with it anyway... ...

1 - unblocking is like any other compress file you download from they internet and required to un-compress it reliably
2 - than you can un-compress it in a folder named like C:\AMUMSS or any name you choose.
3 - At that point you can look at the batch files and see for yourself the content
4 - also, if you execute BUILDMOD.bat as suggested, it will work or not depending on the AV you have.
5 - Again, at that point, you can decide to create the exclusion and let it do its work that many other thousands of users do without problem or decide to wait for others to update their mods each time NMS updates

If you are still not sure, you can ask in ā€œDiscord’s No Man’s Sky Moddingā€ server why the modders there rely on tools like AMUMSS and other to mod NMS without fear of infecting their PC

pseudo delta
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@weary ruin Ok. Thank You

steel crypt
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When trusting a virus blocking program, are you not trusting complete strangers?

vale iron
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I'd say I trust myself more than the resources used by an AV and the annoyance that sometimes comes. Plus, Defender catches pretty much everything nowadays

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For AMUMSS, it's completely safe. Nothing it does will hurt you. The only reasonable concern is if you are afraid turning off av will allow a different program to do bad stuff

weary ruin
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Usually, after making the exclusions (maybe a reboot, because some AV do not take the exclusion seriously until reboot) and AMUMSS is working, you can turn your AV back ON without any further problems

rapid sandal
# pseudo delta I have a question regarding AMUMMSS. If anyone has experiance with it anyway... ...

I tend to have the same concerns when deciding to download a 3rd party app, so understand the concern, don't think you're being paranoid.
However, AMUMSS is one of the most commonly used tools for modding NMS. It has a dedicated channel on the NMS Modding discord, which is probably where you want to end up if you are going to get into modding. It's also mainly a collection of bat, lua, and handful of open-source exe's; so most, if not all, can be reviewed by you to see what it's doing. Within the NMS modding community AMUMSS is considered trusted.
If you want an alternate scripting tool you can use NMSMB, also has a channel on NMS Modding discord. It's a .NET app that uses c# for scripting instead of lua like AMUMSS.

vale iron
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Yes, nmsmb is another great tool to consider

fickle crater
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Oh darn the update somehow threw back DISABLEMOD.TXT in.

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Does this happen every time?

hearty wasp
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not everytime but often

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and updates break mods

fickle crater
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My mods don't change much so it appears to be working just fine right now.

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And I use mods from active devs (Gumsk, etc) so i'm not too worried

half coral
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Hello people
I want to add a few mods
Do you guys know any cool ones?

fickle crater
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Depends on what you're looking for

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If you want quality of life, or going as far as to revamp planet terrain

shadow stratus
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Oh my mods didnt work though , i didnt really see what was the error .

hearty wasp
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just start yeeting mods until your game doesn't crash anymore

shadow stratus
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Oh it doesnt appear on amuss?

hearty wasp
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if you're talking errors spat out by AMUMSS you can read em by opening log.lua and searching for [ERROR]

shadow stratus
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Ooh, gotcha. It will say which mod right?

hearty wasp
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It'll say which file it's encountering the error on and you can scroll up to see which script it's under

analog kettle
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some mods i had like darker space aren't working anymore(all of them aren't working)
was there an update recently?
also, if there was, when are mods typically updated?

hearty wasp
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wait a week

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most get updated in half that time but a week is more or less an average

analog kettle
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oh cool
tysm!

signal agate
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that's one of the thing I don't like about mods, how you have to redownload all of them, but hey, what can you do

fresh arch
hearty wasp
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new products/special rewards

STATUE_BLOB_I
STATUE_DIP_I
STATUE_GEK_I
STATUE_SHIP_I
STATUE_WALK_I
STATUE_ATLAS_I
STATUE_ASTRO_I
hearty wasp
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https://www.nexusmods.com/nomanssky/mods/2062

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

fresh arch
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Yeah it was a certain individual's mod that didn't do anything really to improve performance

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They lacked the understanding of the game, thought setting a bunch of parameters to 0 would turn selected graphic effects off

fresh arch
fresh arch
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Project Apollo: Lost in Time got updated to be compatible with game version 4.46. Note that it is not a feature update, only a compatibility update. https://www.nexusmods.com/nomanssky/mods/2864

Nexus Mods :: No Man's Sky

People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y whimey... stuff.

drowsy sail
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can someone help me install a .pak mod? im doing everything #nms-modding message mentioned, and the mod is still not loading

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apparently the game was supposed to display a warning

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but the game isnt doing that

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nvm the mods folder was at the wrong place

vale iron
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Could you update this to add "NOT GAMEDATA\MODS"?

fresh arch
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I can't really tell

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I haven't tested it out myself, but someone else did a proper analysis of what it did

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It was a blog post on a Chinesse (?) forum / reddit thingy

magic lava
fresh arch
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Cause that's where the mod author originated from

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As in: do not put files in folder GAMEDATA/MODS that already exists in game's installation directory

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The path needs to be GAMEDATA/PCBANKS/MODS and most likely the last folder will need to be created by user

magic lava
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Installing Mods:
Browse to No Man's Sky\GAMEDATA\PCBANKS. (run !faq-settingsfiles to locate if needed)
Delete or rename the DISABLEMODS.TXT file. (Recreating it will disable all mods)
Create a folder named MODS.
Place mod . ... ( .pak files )
Do not place anything in GAMEDATA\MODS - the path should be GAMEDATA\PCBANKS\MODS
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the main menu.

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Yea/nay

fresh arch
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Looks good, I would just change the order of:
Create a folder named MODS
Place mod files (.pak files) inside that created folder
Do not place anything in ...

magic lava
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Edited the original

vale iron
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Thank you!

night adder
magic lava
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I dunno, I just rename it

night adder
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Drag n drop, maximum lazy lol

magic lava
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Lol

night adder
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Actually its more to do with not having to grab my wired keyboard, my laptop kb has some unusable keys and I cant be bothered to repair it when I have a good wired ergonomic one and will be going with a desktop as my next PC.

fresh arch
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DISABLEMODS does not reside inside the MODS subfolder

night adder
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So I always think of the mouse only option first atm

fresh arch
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But inside PCBANKS

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And game detects it and disables mods if that file name is present

night adder
fresh arch
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Hold on gonna test it

night adder
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Cool, I love a definite answer šŸ˜„

fresh arch
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But I'd say game does not care about anything that is not a .PAK archive file inside the MODS folder

night adder
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Did I just stumble on another convenient trick the supposed "master race" missed? lol

fresh arch
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Mods still kicking

night adder
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Awww yeah, you're welcome. šŸ˜‰

solemn stirrup
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is there an expedition unlocker mod that lets you cherry pick rewards? I did the expedition on my switch and dont really want to have to replay it on PC

fresh arch
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Your options are: using a save editor, using a mod like Consumerism or Season Reward Unlocker, or using the service bot: https://nomansapp.com/

solemn stirrup
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ty

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!

solid hawk
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If you are using the same account on Switch and PC should still have access to the unique reward items, as this data is recorded for the account, not the specific savegame.

solemn stirrup
fresh arch
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There is no cross save / progression functionality in NMS

solemn stirrup
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thats what i thought

fresh arch
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Switch is a separate platform with its own data

solid hawk
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Wasn't sure if it could work like GamePass or not

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I'm not one of the millionaires with a Switch. lol

narrow moss
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You know switches are the cheap mans console right costing half that of a xbox

fading flame
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If they just put multiplayer on the swithch version it would make nms way better for the device

echo trout
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Yow when changing your Freighters Seed is it only for you? Or anyone can see the new freighter too?

echo trout
fallow meadow
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Quicksilver Shop Items - updated: December 11th, 2023
(in-game version Public: 4.46 - 114786)

worldly pollen
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ive been trying to do install a ray tracing mod and im kinda lost. can anyone help?

fresh arch
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I'm pretty sure there is no RT mod for NMS

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Modding is quite limited, we can't add new functionality to the game

fresh arch
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Answering here

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There aren't really any mods for inventory, modding in NMS is pretty limited

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We don't have access to all of game's functionality, we can only tweak / swap around some values the game uses

stark junco
# fresh arch Answering here

is that a collection on nexus? I looked briefly at it earlier but needed to know it didnt stop steam achievements

fresh arch
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This is not a collection

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This is just a list of mods that can be installed separately

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We do not recommend using Vortex mod manager or Nexus collections feature for NMS

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All you need is copy-paste within file explorer

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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

• Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Ā»

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st link for instructions

stark junco
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ah,,,good, there are a cple in there I dont want

hearty wasp
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We don't really have any interaction with NMSCD here

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Maybe lenni does tho

fresh arch
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Sorry what is NMSCD?

vale iron
fresh arch
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Well I do have link to Lenni's archive which seems to fulfill a similar purpose

vale iron
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It's private

fresh arch
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I dont know if I have the right to share it here

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Ok then

keen trail
gleaming lodge
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i found a mod that changes pirates and fleet battles forever

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its called Space combat reworked - larger space battles

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and combine that with the balencing ship stats mod that makes ship stats more balanced like making fighters actually strongest in weapons since its a fighter and not so much for shields and no base stats for hyperdrive

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its fun and crazy

amber flint
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Anyone know of some good QoL mods?

fresh arch
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Pretty much anything from this list

gleaming lodge
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feel like it would take a while to go through that since i already have a bit of mods and some dont really work with other as much like the project apollo mod

fresh arch
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Yeah, Apollo is quite big and you will need to combine it with other mods

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I should know, after all I made it

lunar quartz
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It got flagged for some unknown reason. Kurt has filled out the reinstatement form, but I don't think he's gotten a response yet. My own projects are also publicly available on my GitHub account if needed.

fallow meadow
autumn fractal
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what some cool ahh fuckin mods bru?

sleek sapphire
autumn fractal
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this is a cool one

forest heath
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Is there a mod that adds stuff to living ships? Mechanically, visually, I’ll take anything really

fresh arch
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There are mods that let you install conventional tech on them

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Though I would be cautious about this mod

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Since it isn't really ... thought over

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Oh right it prolly wasn't even updated to latest game version

gleaming lodge
half coral
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Is there a mod that let's you see weapons of a system

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Multitools*

gleaming lodge
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oooo wait i think i know how to find the three parts i need since it says to systhesies the blueprint but my guess is that he or she changed it and made it so you have to find 3 structures that contain the blueprints

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since the quest starter says something about a construct in the anomally and there is none and no blueprints of that mod in the regular synthesis thing

gleaming lodge
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welp thats just stupid the game softlocked me with that mod so now i cant craft the thing i need to progress the modded mission

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and redownloading it wont allow me to reset the mod

fresh arch
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There are no recipies for these items in the Synthesis Terminal

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You have to do these 3 small quests to get them

gleaming lodge
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i submitted a bug report of it (just ignore the title of the bug report) cuz honestly thats just stupid that it softlocked me from being able to craft/obtain the harmonic matrix

fresh arch
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It's an item you get from the interaction with the Harmonic Camp

gleaming lodge
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i did that but it didnt give it to me

fresh arch
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Check your inventory, including starship inventory

gleaming lodge
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nope

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i dont have it

fresh arch
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Do you have the other resources (Plating, Variance)?

gleaming lodge
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yea i have their recipes

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but i dont have matrix

fresh arch
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Again, Variance is not a recipe

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It is an item, you don't craft it

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If you got these, go into the Multitool ivnventory page, try to install the Impossible Fabricator

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Does the game say you have Plating and Variance checked but not the Matrix?

gleaming lodge
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i cant though since it never game me the harmonic matrix

fresh arch
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Can you just listen to me for a fucking minute and do what I tell you to do?

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To the one person who made this mod, knows what it does and how?

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Can you let me help you?

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or do you wanna keep repeating the same thing over and over?

gleaming lodge
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i understand but how do i craft something if i dont have the thing to craft it with

fresh arch
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I need to see the screen from Multitool inventory when you try to install the Fabricator

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That game shows:

Stalwart Plating āœ…
Encapsulated Variance āœ…
Harmonic Matrix ⬛

gleaming lodge
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yea says i got it but i dont so ima show u in nms stream 1

lunar quartz
gleaming lodge
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yea i dont have the matrix

fresh arch
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So far Im seei... Stream ended

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I didnt see anything but fine I'll take your word

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You will need to use the save editor to add it to your inventory

gleaming lodge
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already tried it

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couldnt find it

fresh arch
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Oh really

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And fucken do pray tell me

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How is a save editor supposed to know the items I added into the game?

gleaming lodge
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idk

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since its not there

fresh arch
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Save editors do not "hack into the game" to see what items are there

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They rely on premade lists of items, technolgies, words, etc

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That is why they need an update each time a major update comes in

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To know these new items

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So again, just hear me out when Im trying to help you

timid burrow
fresh arch
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And use the save editor to add to your exosuit inventory an item of ID ITEM_CIRCUIT amount of 1

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No, it will not show an icon, it will not show a name, it will just be there all undefined

gleaming lodge
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i dont see it

fresh arch
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Ex. that's how it will look in Goatfungus' SE

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Do you have any items in inventory that are lets say 1/10 in amount and that you can say goodbye to?

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Because the easiest way to do this is to replace to use that trash item's code in save data to replace it with the Matrix

gleaming lodge
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i have harmonic brain

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wont let me edit

fresh arch
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Alright we will sacrifice that

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What save editor do you have

gleaming lodge
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1.14.4 echos

fresh arch
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So one made by Goatfungus or one made by NomNom?

gleaming lodge
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goatfungus

fresh arch
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Alright then, click on Edit - Edit Raw JSON

In the window that pops up, click on the text box area, press CTRL + F, search for SHIPBRAIN_CLEAN, press Find
The text box should scroll to the point where that brain is saved
In that line, you replace SHIPBRAIN_CLEAN with ITEM_CIRCUIT (see the image)
Exit the window and save changes to the file

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You will need to repeat that operation for the other save slot for this save / character

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Because at one time you load lets say the manual / Restore Point save, where the other is Autosave

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So to be sure you do the same for both

gleaming lodge
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okay whats the item id for that orb thing

fresh arch
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For Variance it's ITEM_FRAGMENT

gleaming lodge
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ok

fresh arch
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But I hope you are not planning to replace that

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Cause you will need it

gleaming lodge
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since the plate is craftable i dont need to try and spawn that in

fresh arch
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Correct

gleaming lodge
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my game trying to update again

fresh arch
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Then you better dont let it update

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Or stop playing this mod cause I will need to update it

gleaming lodge
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oh thank god the new patch fixes the issue with being unable to buy freigthers cuz i fucking hated that

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i found an S CLASS freighter and i couldnt buy it cuz of that bug

gleaming lodge
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good news even with the mod and update the mod still works and i got the harmonic matrix in my inv now

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still hated the game softlocked me but at least i know a way around it now

magic lava
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Good

gleaming lodge
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now once i get that fabricator thing my next thing i want is to find an S class frieghter cuz i couldnt buy the last one cuz of that bug they patched

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only reason why the mod is so important is cuz if im gonna fly an X wing the only main weapon they would use is a photon cannon and one of the upgrades massivly increases its weapon damage by 20% without turbocharge

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but basically increases the rate of overheat

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cool opened discord got hit with deja vu since i saw this moment in a dream

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okay thank god i have both the variance thing and the harmonic matrix now from a little editing

fallow meadow
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@brittle geyser @tawdry stirrup What I am using to externally view or even edit a base, is a tool called No Man's Sky Base Builder, which started out as a plugin for a program called Blender.
The plugin still exists, but has been made into a standalone app as well now. It also requires the use of a Save Editor (NMSSE or NomNom) to copy the data section for the specific base.

Feel free to ask additional questions if you have any.

brittle geyser
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Thank you!

tawdry stirrup
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nice GekHappy
i'll definetely use that when i get a pc lol

night adder
tawdry stirrup
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ooh

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that's pretty neat

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bury yourself alive

gleaming lodge
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u can survive it mr beast did it for a week

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itll be fiiiiiiiine

limber vessel
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Hello good people, is there a way to mod no mansky VR? An how do i do that?

vale iron
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There are a handful of VR related mods, but not many. Most of us don't own VR

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Just search VR on Nexus Mods

whole stag
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Are there any mods that add Elite Dangerous-style flight? I don't just mean drifting, I also mean being able to maneuver in all directions

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it makes no sense that you can't move at least up and down in the base game, the liftoff/landing animations both have you move straight and down

keen trail
pure mulch
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@hidden solstice Thats where it is in Goatfungus Raw JSON. Find and click on PersistantPlayerBases and then select all and copy in right pane. Paste to notepad file and save.

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That will copy all your bases from that save

hidden solstice
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Noted

pure mulch
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On a new save, you can then just find Persistantplayer bases, and copy and paste from notepad into that

hidden solstice
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Thanks

vernal plank
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Has anyone created a mod or program to export ships as STL, OBJ, or any other 3d printer friendly format?

atomic hawk
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Star Wars mods would be cool.

solid hawk
solid hawk
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Just search for those three at NexusMods

blazing lodge
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any mod out there, that makes repairing crashed ships a bit less... messed up and easier to get going?

ashen echo
blazing lodge
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Is that seperate from the suit damage i the difficulty settings, or is that included in that? But either way, I don't mean damage caused by crashing myself but when finding a "stranded" claimable ship.

solid hawk
glass gate
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Is it possible to remove the refraction/displacement effect black holes cause?

blazing lodge
solid hawk
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Run the default script through AMUMSS once. Choose Dev or Full mode.

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Go to AMUMSS\TOOLS\EXML_Helper

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There you'll find both a copy of the vanilla and modded file. Compare the two to see what the vanilla values are. Change the settings in the Lua to be half way between. šŸ™‚

solid hawk
vale iron
vale iron
silent bay
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for the new Redmas Spaceship Generator mod, since it uses the stock game 3d objects,

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does that mean other players can see the ship changes in the anomaly?

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like if ithas extra fins or something

night adder
silent bay
steel crypt
steel crypt
vale iron
brittle hull
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tried fast scanning mod (the one on nexus) yesterday, crashed my game with the 1 second and instant ones, didn't bother to try the 3s one, anyone knows of one that works?

fresh arch
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Look for mods that were recently updated

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Any mod that was not updated for the latest version of the game has the potential to cause issues like that

brittle hull
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will try, thank you ā¤ļø

solid hawk
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Still going strong, after 4.5 years. šŸ™‚

brittle hull
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nice, thank you too ā¤ļø

steel crypt
round sinew
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tornadoes too, i assume are related

steel crypt
# round sinew tornadoes too, i assume are related

They happened at the same time as the refraction thing. It might be ā€œrelatedā€ but it’s not directly a refraction thing with tornadoes. With tornadoes, I have been able to tweak my point of view to the tornado at different angles, and I can make it look right for a split second. The way it looks to me is some layers of the tornado are doing some kind of Z-buffer fighting which is causing 1 layer to not be applied to the other layers properly. (Hard to explain)

Which might be not due to the tornado stuff but most likely some kind of shader pipe stuff they messed up which also messed up the refraction.

round sinew
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ah gotcha

solid hawk
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Not a bug, it's a feature. šŸ˜‰

brittle hull
solid hawk
glass gate
fresh arch
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Do you have the game files unpacked and decompiled?

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You gotta start with that

glass gate
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how would one do that?

fresh arch
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You can start with using the NMS Modding Station

glass gate
blazing lodge
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is there any mod out there that increases specifically the grass render distance? I found a really pretty planet with lovely luminant grass, but the severely short render distance of the grass (comparable to 100% gras distance in oblivion from 2006!) just ruins the prettieness...

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and it seems it isnt propperly loading in as i move either, but only once i am already in a new "cell" so to say, it pops in all at once... which fineLOD suipposedly counteracts if i understand that mdos description correctly

steel crypt
fresh arch
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Have you unpacked the game files first?

glass gate
fresh arch
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Post the screenshot of the Modding Station with files unpacked

glass gate
fresh arch
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OneDrive\Desktop

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You what

glass gate
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that was the default location it saved to

fresh arch
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That's like 30gb of data

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And you choose to put it in One Drive to have it synced to the cloud?

glass gate
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was only like 10gb for me

fresh arch
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Yeah there are at least couple more folders

glass gate
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ah

fresh arch
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But anyway you should be able to right click on any of the MBIN files and select Decompile

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That will copy it to a "project view" that lets you edit it

glass gate
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this is what appears when i right click

steel crypt
glass gate
#

no decompile option

fresh arch
#

Ok choose Copy To Project Path

#

Then right click in the Project view and see if there is the Decompile option

glass gate
#

This is in project path

fresh arch
#

A screenshot of the Project view window please?

steel crypt
#

Have you installed latest compiler? Have you pointed mod station to it?

#

AMUMSS has issues with remote files. This might also. Not sure exactly how it’s made.

fresh arch
#

Yeah I dont like the One Drive bit one bit

fresh arch
#

Aight let me download it and see how it went

steel crypt
#

Off the top of my head, right click gives no decompile option. You just double click file for decompile. You can right click an exml to recompile in menu.

fresh arch
#

Well the tutorial mentions right click

#

So I assume it's correct

#

I havent done this since I moved to AMUMSS

steel crypt
#

I think maybe the tutorial is wrong. I’m not sure though. Not at pc. I’ve used mod station the whole time with NMS and that’s what I’m remembering but…I’m old, so there’s that.

fresh arch
#

Ok so it's double click in Project view

#

In Unpacked view - Right click to Copy to Project

#

In Project view - double left click to decompile

#

That gives you an EXML file which can be worked with using a text editor

#

You make changes in file, save that EXML, right click on it to Recompile back into MBIN, right click on Project to pack files into a mod

fresh arch
#

@steel crypt exoheart

blazing lodge
solid hawk
#

Yep. 0 is no chance of a slot being broken. 1 should be 100%. Everything inbetween would be floats.

#

0.25, 0.5, etc.

gleaming lodge
#

i wonder about the project apollo mod if it will have exotic teir exosuit upgrades or exotic multi tool upgrades

solid hawk
#

Would need to ask @fresh arch about that one, his mod.

gleaming lodge
#

would be cool though but i dont know of any sort of upgrades to be able to be used that wouldnt be op af

#

btw just found S ranked interceptor

#

AUHHHHHHHHHHHHHHHAAAAAAAAAAA NO FREAKING WAYYYY

#

S RANKED SENTINEL MULTI TOOL

low sapphire
#

absolutely a rookie at save editors. I can't progress further with the mission They Who Returned. How do I delete this quest as if it were fresh? Every time I restart the mission correctly I have the same issue. Yes, go to correct places to get to same choice making offerings. The first place you make a choice is after the spikes. I chose the 3 offering choice first. Then when I get to the monolith to make the second offering choice. The one I had original picked should be the correct choice for the second choice offering at given monolith location. And is now greyed out for lack of better terms and can not progress. Any help with the save editor, I would be most thankful as I do not want to mess this up! I have made a copy of my original save files. Thanks. @round sinew

#

I downloaded both editors and got lost

gleaming lodge
#

FUCK I THINK THE GAME RESET MY FRICKING PROGRESS CUZ I NEEDED TO ADD 2 ITEMS TO MY INV

gleaming lodge
#

i saved my progress but i lost like

#

3 days worth of progress

#

i suddenly hate the save editor cuz it made me lost alot of progress and the chance to get both S ranked interceptor and an S ranked sentinel multi tool

night adder
fresh arch
clever linden
#

Figured this was the place to ask, anyone know how to change the coloring of a specific staff multitool? I got the raw JSON, I just have no idea what these names are

night adder
#

(ingame names, not the descriptors)

clever linden
#

Runic Focus, Runic Core, and Radiant Bore i think?

#

just checked, those are the correct ones

night adder
# clever linden Runic Focus, Runic Core, and Radiant Bore i think?

Okay, well Paint Primary + Alternative 1 are likely to be in use, as is Crystal Primary. Possibly Scale Primary? (I don't know exactly which palettes are applied to Staves, just a pretty good idea - it's the glow inside the Runic head I think may be using the Scale palette)

#

...and if that's not right, I'd try taking a screenshot that displays colours well, so you can use a colour picker and figure out exactly which palettes are being used by comparing values

clever linden
#

I see, i figured I was looking at something like that with palettes and all, thanks for the tips. I want to keep the glowing parts, but change the other 2 colors. I think i'm gonna just color pick it to try and save some time, I really dont feel like skimming through 200+ palettes to find the one thats used lol

night adder
clever linden
#

Alright, in that case I will try those out first. I assume the color codes are just hue values in decimal?

clever linden
#

If i'm converting these color values properly, it's definitely not paint primary and alt 1

#

the values are literally just standard HSL color values converted into 0-1 right?

night adder
#

HSL? theyre RGBA values in decimal

clever linden
#

ohhhhhh

#

i saw the 4 values and assumed hue lol, mb

night adder
#

np šŸ™‚

clever linden
#

You were correct, it was paint primary for the main color, I havent tested out the alternate for the secondary color yet, but likely

#

Couldn't get the secondary to work, but that's all good as my existing secondary color is fine. Ty for the help!

night adder
#

YW!

wooden iron
#

Anyone know of a reliable mod that allows u to inventory/guide/log screen smaller ?

#

im referring to these screens - would like the option to make icons/text smaller

fresh arch
#

Nope

#

UI files are one big pain in the ass to work with

#

Thousands of lines of code, unnamed sections so you don't know what does what

wooden iron
# fresh arch Nope

did the game ever had tabs in inventory/tech screens ? some youtube videos and pictures i see have tabs - was this from an older version maybe ?

#

like this here

fresh arch
#

Yup, in older versions of the game inventories used tabs

#

HG changed that with the 4.0 update over a year ago

wooden iron
craggy viper
#

Hey top 10?

gleaming lodge
#

i really hope the black hole i jumped into puts me into the same place cuz if it does i have a chance of finding both S ranked interceptor and S ranked multi tool

night adder
gleaming lodge
#

it was from a tracking quest

round sinew
hearty wasp
#

Or just go on Nexus and sort by last updated, plenty good mods that way too

solid hawk
# craggy viper Hey top 10?

There is none. Depends on what YOU want to have changed in the game. Highly subjective thing. If you ask, is there a mod to change X (something specific), you'll get back specific recommendations.

#

If you haven't played the game enough to come up with specific asks, then probably don't need to be using mods yet. šŸ™‚

gleaming lodge
#

the project apollo mod didnt let me get the blueprint for the shield lifesteal thing

#

even after i buy it

fresh arch
#

Which one

#

Aeron Support Relay is a blueprint for Sentinel Cannon

#

Meaning it can be installed only in tandem with the Sentinel Cannon

#

So only on Interceptor starships

gleaming lodge
#

oh

#

im dumb

#

welp

gleaming lodge
#

welp on the plus side of never finding the s ranked interceptor or the s ranked sentinel multi tool i found an Exotic ranked ball ship i dubbed yoda's meditation fighter (cuz its green)

gleaming lodge
#

but using a modded item i use to track parts for exotic upgrades

#

i got lucky and found an exotic ship

night adder
#

I meant the Exotic must be subjected to a mod - the balls cant be green otherwise.

vocal palm
#

Is there a mod for auto sorting inventory?

gleaming lodge
#

i hope so

gleaming lodge
hearty wasp
gleaming lodge
#

it would be cool though just hit 1 button and boom inv sorted no loose open spots inbetween items

solid hawk
#

Mods can't do that, because those are for editing the game files and all the inventory data is stored in savegame files.

vocal palm
#

@solid hawk Ahhhh gotchu! Ok thanks! Annoying theres not a button but 100 hrs in and figured might as well ask lol.

gleaming lodge
#

my god even with the balance mod that makes all ships stats more balanced to their ship class exotic still tops at 120 in weapons, shields and hyperjump before upgrades

#

and since its also S class that makes it even stronger before upgrades

steel crypt
gleaming lodge
#

i cant wait for expedition 1 since that has the jetpack present in star wars and with the true color mod i have a grey color that is the color of the mandalorians armor in the show

#

and another mod i have lets me turn golden vector into ships from other movies and shows (if i have it that is)

fresh arch
solid hawk
#

A Happy Holiday Season to all who make and use mods for No Mans Sky. šŸ™‚

karmic grove
#

Anyone know if on Mac OS I can wine/bottle the NMS saveedit to fix a bad bug on my main 90hr gane file?

fresh arch
#

Does Mac OS let you run Java apps?

#

Then maybe no emulation / whatever winebottle is might not be necessary

hearty wasp
#

java is designed to do that so I guess so

fresh arch
#

Since one of the save editors is written in Java

karmic grove
#

Thanks! I’ll maybe pop that in today

gleaming lodge
#

i tried to do underground base but it wasnt gonna work so i decided to try something crazy and do an orbital base

#

as long as i dont go above 1k meters then it wont despawn

#

my orbital station is gonna be on a terraforming dead world'

night adder
gleaming lodge
#

already building an orbital base

night adder
#

(Funnily enough, zero glitch skills required)

vale iron
#

Yeah just stay under 1k above terrain level

#

Be careful as you build to the sides, as the terrain curves slightly down while the building goes straight to the sides

fresh arch
#

šŸ‘€

gleaming lodge
#

alright i give up on the rotation glitch i was trying to do to make the electromagnetic generators look like the hover jets all the buildings seems to use when they hover above a planet so ima just download a mod that may allow me to rotate it

#

doesnt work

steel crypt
#

DUD'S SKY updated v447-A
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v447-A

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.47

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.47

fresh arch
# gleaming lodge doesnt work

Any time a mod doesn't work for you, try the basic troubleshooting steps:

  1. check whether you have the DISABLEMODS.TXT file removed from GAMEDATA/PCBANKS directory

  2. check the mod has been updated to the latest game version OR the files it modifies have not been changed between the release of the mod and the current game version

  3. check whether no conflicts between mods are present - try temporarily removing all mods but the one in question and see if it works then. If mod conflicts are present, rename the mods to make use of load order rules (https://nomanssky.fandom.com/wiki/Mods#Load_Order) or use programs like AMUMSS / NMSMB to merge conflicting mods into one package

gleaming lodge
#

oh im dumb there was a 2nd file that allows for rotation of the unrotational

#

oma goh the mod works i can rotate the electromagnetic generators upside down now

#

god 1600 emeril = 2400 chromasteel xd

gleaming lodge
#

just uploaded my station of what its at now

ripe quartz
#

Is there a mod that turns off the primary mission? I started a permadeath save and I really don't feel like doing the whole artemis mission again, but it keeps pushing it on me

fresh arch
dreamy tulip
#

Today marks the release of the Multiverse Framework, the first step toward the UPCOMING release of the larger project titled 'Multiverse' (currently 7 years in development).

Mod Download here:
https://www.nexusmods.com/nomanssky/mods/2118

New plugins will be available here:
https://www.nexusmods.com/users/37637030?tab=user+files

About:

The Multiverse Framework is a GAME CHANGING, plug & play utility (similar to SKSE from Skyrim) which allows an alternate & more powerful form of game modding for No Man's Sky; through the use of modular .dll plugins capable of adding new programmed functionality to the game.

This framework was developed to be a smaller & essential component to the larger Multiverse fan project:

A visionary fan project for No Man's Sky, materializing unreleased concepts, unlocking the game's boundless potential, and birthing an unparalleled, infinitely diverse in - game universe.

The Multiverse SDK will be released at a future date...

Notable Features of the Multiverse SDK:

  • An advanced Easing Library which allows for real-time simulated animations out of static data,
    including perceptual color interpolation (colors that transition in a manner that looks natural to the human eye).

  • A massive suite of C++ libraries, using syntactic sugar, (developed by yours truly) to simplify mod plugin development

  • The ability to write .MASM Assembly code & rewrite the game's instructions

  • The ability to Intercept in-game events (functions) & handle them

  • The ability to mod the 'unexplored' 95% of the engine (104,716 internal classes) at runtime

  • The ability to mod all globals & metadata at runtime

  • The ability to call in-game events

Multiverse Gui:
a cutting-edge internal menu system crafted with precision using Dear ImGui,
designed exclusively for the Multiverse fan project..
It allows for live analysis by providing a way for users to seamlessly manipulate run-time data & reverse engineer conveniently, in a user friendly way.

and MUCH more! ā¤ļø
https://youtu.be/hI2bGRVZxQ4

Nexus Mods :: No Man's Sky

Multiverse Framework is a smaller component of a much larger fan project, titled 'Multiverse' to be released in the very near future.A visionary fan project for No Man's Sky, materia

Today marks the release of the Multiverse Framework, the first step toward the release of the UPCOMING larger project titled 'Multiverse'.

Download here:
https://www.nexusmods.com/nomanssky/mods/2118

New plugins will be available here:
https://www.nexusmods.com/users/37637030?tab=user+files

About:

The Multiverse Framework is a GAME CHANGIN...

ā–¶ Play video
glass gate
#

Does anyone know any mods that remove the requirement for hotspots? (Gas, mineral, electric)

fresh arch
#

Whatcha mean by "requirement for hotspots"?

glass gate
fresh arch
#

Not that I know of

fresh arch
whole stag
#

Are there any mods that make all stats visible?

#

Like boost, pulse drive efficiency, warp cell efficiency, mining beam power, all that stuff

#

also stats for base tech when supercharged

#

really frustrating trying to optimise layouts when you cant tell what's changing

fresh arch
#

Sadly no

whole stag
#

oof

fresh arch
#

Two main reasons I can think of

whole stag
#

probably mostly difficulty of modding base game ui right?

fresh arch
#
  1. modding UI related files is extremely tedious, thousands of lines of code, many sections missing names / labels, no way of knowing what does what
whole stag
#

yup knew it, base game ui is always a massive pain when modding games unless there's an api you can use

fresh arch
#
  1. even if we did manage to add a new label to the UI side, that gives 0 guarantee that the game's executable will know what to do with it, what kind of into display in it's place
#

In general, take a look at the Nexus Mods for NMS

whole stag
#

would it be possible to do it with a seperate application reading the base game's memory, cheat engine style

fresh arch
#

You see bajilion of "better rewards" mods, some mods that add new custom models for starships, freighters, etc

whole stag
#

that way you don't have to deal with ui at least

fresh arch
#

But there aren't really any mods tackling UI, inventory system, custom missions

#

These 3 categories are the biggest PITA and convoluted mess

#

Plus there is just the matter of fact we have access to some game files, not the entirety of game's functionality

whole stag
#

actually i might try just using cheat engine. the game doesnt use any anticheat which would prevent reading memory afaik. though actually maybe not since i don't have any way of finding the memory location of the stats in the first place since IDK their values

#

actually i probably cant since the displayed value is likely rounded, not the exact in-memory value

fresh arch
#

There was just a release of a framework capable of tapping into the values from game's memory

whole stag
#

might look into that. i'm not smart enough to find values in memory myself but if i've got an api/framework to use I might be able to make something

dreamy tulip
# dreamy tulip Today marks the release of the Multiverse Framework, the first step toward the U...

New plugin release

**Shifting Scanner: **
Algorithmically shifts (eases) the player scanner's colors in a perceptually uniform manner (in a way that looks natural to human perception), using the LMS (long, medium, short) color space.

Downloadable Here: https://www.nexusmods.com/nomanssky/mods/2946
https://youtu.be/8MzvPinQiVU

Algorithmically shifts (eases) the player scanner's colors in a perceptually uniform manner, using the LMS (long, medium, short) color space.

Downloadable Here:
https://www.nexusmods.com/nomanssky/mods/2946

ā–¶ Play video
solid cradle
#

Hey all, anyone know if there’s a mod to show 3 ā­ļø economy, pirates, and/or dissonant systems on the galaxy map?

glass gate
#

In the unpacked game files, where would I find the models for base-building objects?

south orbit
#

Dont need mod for it. Instal economy and conflict scanner on your ship.

solid hawk
leaden quail
#

Hey y’all, returned to the game after a while and I was wondering, are there any mods that make planets have actual biomes, like different looking areas instead of the same type all over the planet?

#

Also just cause, something that makes the Minotaur exocraft bigger?

solid hawk
worthy dome
#

Thank you.

worthy dome
#

Ah, second too.

#

Even more.

round sinew
worthy dome
#

But when you install 1541, you get all those mods in one, correct?

round sinew
#

nah nah

#

there's no file to download in either of those links

#

you need to click on the links below to get to the page of the actual mod

worthy dome
#

Understood.

near mist
#

If anyone is interested I figured out how to get no mans sky in 7680Ɨ1440p

so you go to steam game go to propertys and browse the game files to get to here %gamedir\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXM

I used notepad++ to modify the file on these settings

<Property name="FullScreen" value="false" />
<Property name="Borderless" value="false" />
<Property name="Monitor" value="2" />
<Property name="UseScreenResolution" value="true" />
<Property name="ResolutionWidth" value="7680" />
<Property name="ResolutionHeight" value="1440" />

When my game loaded it put the game on my far right Monitor already maxed out. So I had to grab the game window on the left of my middle Monitor and pull it to the left, then the game border at the top appeared, now you can grab that and move the game so it's across all 3 Monitor correctly together. I'm running a 3060 monitor on ultra settings getting 60+ fps. This is on 3 27inch 1440p monitors.

Hope it helps enjoy!

solid hawk
#

Nice tip Frizzle, thanks

heavy tulip
#

HELP !!!!

#

I lost my normandy

marsh eagle
# heavy tulip I lost my normandy

It's not unlocked anymore for you ? On pc you can use a saveeditor to still get it like https://github.com/goatfungus/NMSSaveEditor.
On console you can use https://nomansapp.com/, see tutorial https://youtu.be/eoIKW-scW1g?si=zIAkohRAA2mHDlp4

VIDEO UPDATED TO REFLECT THE NEW SERVICE BOT WEB ADDRESS

The SSV Normandy SR1 frigate is now available for all No Man's Sky players (except Switch) using an automated service bot. There is no cost for this service and it takes less than 2 minutes.

To get the Normandy and all other expedition rewards you will need to visit:
https://nomansapp.c...

ā–¶ Play video
whole stag
#

What mod should I use, Lumen or Relight

solid hawk
#

Full disclosure, I'm co-author of Lumen

whole stag
#

I think I'll go with Lumen for now since it seems like it mostly only affects base lighting and I don't have any issue with the rest of the game's lighting

brittle hull
#

does consumerism still works?

brittle hull
fresh arch
#

Yes to both

brittle hull
fresh arch
silver torrent
#

Oh nice lol.

whole stag
#

oh shit theres a mod for adding trails to all engines on ships? nice

#

Does anyone know any other similar mods that are just basically objective improvements/fixes

hearty wasp
#

Sean

whole stag
#

lol

#

Seriously though, I'm looking for mods that are basically base game patches, recommendations would be appreciated

#

also what is the most recommended terrain generation mod?

steel crypt
#

The not yet released ā€œTerra Firma 2ā€ ….shhh dont say anything yet.

#

I mean don’t just go on and on about it because it’ll attract attention.

whole stag
#

Oh if there's one upcoming then I won't install a terrain mod yet

whole stag
steel crypt
#

Lol

whole stag
#

Thank you

steel crypt
#

I don’t know when done with it but prob soon.

#

I don’t know what you mean by terrain mod.

#

Some people have diff interpretations.

#

But if for terrain only then Terra Firma or BPG has a terrain module.

whole stag
#

Just general world generation mods.

steel crypt
#

The. Better Planet ageneration maybe. It changes a lot.

whole stag
#

I'll try Better Planet Generation

#

Thanks for the help

#

Any recommendations for "patch-type" mods?

whole stag
#

Do the gShips custom ships have interiors/cockpits?

night adder
#

@whole stag Just uses Golden Vector cockpit for all iirc

whole stag
whole stag
#

or does it just buff mining speed

whole stag
#

so maybe less likely to break things

steel crypt
#

I haven’t used BPG. Don’t know how ā€œstableā€ it is. Will cause issues with missions and creature discovery. Terra Firma doesn’t change biomes so it doesn’t have those issues.

whole stag
#

I'll just use Terra Firma then

solid hawk
#

Only thing you might get, and this is an issue with all terrain mods, might find your base buried. Base coordinates don't automatically adjust if the terrain is changed.

inner sapphire
#

I've been using Custom Ships for a while now and I wondered if there was a way to expedite the process of starting a new game with a TARDIS. šŸ˜†

Turns out, yes, there is.

Start with TARDIS mod: https://www.nexusmods.com/nomanssky/mods/2955

vale iron
#

Weird, why's it in the ground like that?

inner sapphire
#

I literally have no idea. I got to the ship while keeping an eye out for resources to fix it and it was like that. I'm going to chalk it up to NMS being quirky.

inner sapphire
#

It happened only the first time I tested the mod. On second and subsequent tests the half-burial didn't happen.

whole stag
#

Are there any mods that make riding pets a bit less glitchy

#

they keep just randomly teleporting into the sky while i ride them

vale iron
#

Glad to hear it only happened the one time

whole stag
#

Thank you!

whole stag
fresh arch
#

Yeah I think that is the consensus

whole stag
#

I noticed that the DUD'S SKY exocraft module fixes the Minotaur's first-person view- are there any mods that do that but without all the other exocraft changes?

fresh arch
#

Dunno, gotta look yourself using the search function

#

I did not mention Duds Sky because it's more of an overhaul / QoL package

whole stag
#

yeah i only installed a few from dud's sky

#

there's one that fixes lights on robotic companions

#

is ShipHeadlightsPlus compatible with the other ship fix mods? it says it has

Many (too many to list) vanilla NMS ship model bug fixes.
Ship model fixes include fixes to: wings, missing model parts, cockpit location, engine glow location, engine flare location, engine trail location, etc.

fresh arch
#

You have to figure it out yourself

#

If the mod description pages list the modified fiiles, compare those lists for overlaps

#

If not, use AMUMSS to check for mod conflicts

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

• Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Ā»

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

whole stag
#

got it

bronze ore
#

My save editor isn't working

#

When I select the file, it just shows blank options

#

And I believe I am selecting the correct file

fallow meadow
# bronze ore And I believe I am selecting the correct file

Sounds like an issue often experienced with Game Pass. You'll have to select the path manually, but for Game Pass, go a folder deeper into it with a very long alphanumerical name. You should see a file containers.index at the correct location. Do not select any files, but just click 'open' when in this location.

#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

Once it has the correct path, the dropdown will show your save slots to select from

bronze ore
#

Thank you!

nimble crown
#

does anyone know of a mod that displays hidden stats like multitool/ship % bonuses ?

fresh arch
nimble crown
#

i was looking at the atlantids listed on the wiki, to snag one for myself, but was wondering if there was a way to know which one had the best mining bonus, or if i had to go visit each system

#

unless someone made a tool to look at multitool stats with the location and reload point ?

night adder
#

@nimble crown Stripped to Runic Lens, not SC'ed, the Damage Potential for top tier Dmg + Mining bonuses will be 405.7

#

(at S Class)

bronze ore
#

@fallow meadow Update, I manually put the exact path, and it still shows a blank drop down

#

In the wgs folder, there is a big alpha-numeric file name, and one file named 't' which is empty, in the other one, it shows 3 more files

#

I've tried all 3 of them

#

still shows a blank drop down

nimble crown
fallow meadow
# bronze ore <@212373250334785538> Update, I manually put the exact path, and it still shows ...

I assume you are using NMSSE (goatfungus), correct? You have to select the correct location using the save editor itself.

  • Launch NMSSE
  • select 'File' at the top left
  • select 'Open File/Path'
  • In the window that opens, you browse to the 'wgs' folder as you have shown above
  • You then go a bit further and open the folder with the long name
  • You should see something like the images I included here.
  • Once you see the containers.index file, you are in the correct location
  • Now just click the Open button without selecting anything.
  • Your saves should then be available with the dropdown, as I show in the last image
fallow meadow
night adder
nimble crown
#

man, what a bummer, my S class has 388 damage and not 405

fresh arch
#

@silver torrent thanks for bringing the issue with pirate faction medal tip thingy, will be added to the next version of my Misc Text Fixes mod

#

Also shoutout to @round sinew for helping me come up with the proper guidelines

round sinew
#

anytime

fresh arch
#

Updated Misc Text Fixes to version 4.47:

changed description of selected resources (Ionized Cobalt, Platinum, Emeril)
changed selected UI and tutorial messages (space station proximity, Heart of the Sun recipe, updated number of pets)
added missing description for milestone guidance for pirate missions medal
reuploaded the mod files as separate packages for easier maintenance

silver torrent
fresh arch
#

Well, you do end up killing their folks, sooo

#

Outlaws don't give a damn about that

south orbit
#

Some randomizer mod could be intresting in nms. It could randomize materials that you need to craft things, repair things, stuff in shops to buy etc.

silver torrent
#

Yiu'd constantly need stuff you dont have to repair something or you'd receive random secondary elements you didn't need when mining.

fresh arch
#

Since pretty much every charging, maintenance, reward, cost interaction is stored in a static list

silver torrent
#

Maybe, I just know that it used to be nonsensical and upredictable what raw secondary resource you'd get, or what you'd need to repair something.

solid hawk
#

This would need to come in the form of API/DLL injection.

south orbit
#

Ah ok

indigo tangle
#

Is there a mod that adds helments for traveller race?

fresh arch
#

What kind of helmets do you mean?

#

The ones from another races or some custom ones?

indigo tangle
#

I mean having an astronaut helmet on top of the allien heads

fresh arch
#

I dont think there is such a mod

vale iron
whole stag
hearty wasp
#

same for all lua-based mods

gusty fulcrum
#

Thinking of getting a new pc. What are some of the best mods?

#

Mostly thinking in terms of generation

#

Redmas's mods look good but I can't find much footage of them

solid hawk
#

Should be safe with anything updated since late August. Much older than that, alot of mods will start causing crashes.

#

If you are asking about biome generation, the gold standard would be Better Planet Generation.

fresh arch
#

Obligatory "Sean" comment

solid hawk
#

Parallel Universe also has a biome gen mod .pak

gusty fulcrum
solid hawk
#

If you want terrain generation, three main choices. BPG, mentioned above, has an add-on .pak called Alien Terrain, PU has one called Strangeterrain, and there's DUD's TerraFirma

#

All of these mentioned have been updated since NMS 4.4x, so should work

#

For biome and terrain mods, can only use one of each at a time, so can try them all, one at a time and see which you prefer to stick with. When swapping out terrain mods, recommended to be saved on a space station or the Nexus, when you add/remove/swap these. They can drastically change elevation on planets.

#

First step can be a doozy. šŸ™‚

#

As far as Redmas stuff. Good modder and good mods. He does game overhauls. Although lately, he's published a bazillion different things, which appear to be close to the same, with minor variation (Mod X has .paks 1,2,3,4, Mod Y has .paks 1,2,4,5, Mod Z has 1,2,3,5, etc, But instead of 4 .paks each, there's dozens). I find it confusing to track and follow.

#

Enjoy. šŸ™‚

gusty fulcrum
#

Thanks! I'll definitely try better planet generation and some of the duds sky stuff first

#

Thanks again for the pointers

hearty wasp
serene nest
#

is the LID for gamepass the same as the UID

#

it is for steam so

fallow meadow
#

But for all I know, for the specific user account on a platform both will have the same value.

night adder
fallow meadow
night adder
#

While I get that in programming, omissions arent a good idea, savedata isnt really the same thing as functional code - in a lot of cases, there are error handlers that allow for some sloppiness

fallow meadow
#

Well, the point is to keep your discoveries, to keep your bases and allow making changes. Copying over save data without any such account/user info to a different platform, sounds like asking for issues

night adder
#

The first time you make changes to a base and save em, the game just fills in the blanks for you.

#

Contrary to what you clearly believe, this isn't a matter of gambling that could result in damage, I'm telling you that the game's error-handling code can be relied upon to correct for the missing data.

fallow meadow
#

It will provide missing required data to still function, but it may not fill in the blanks as you expect. It is a gamble to copy over save data to a different platform without user data provided.

serene nest
fresh arch
#

šŸ‘€ šŸ”„

kindred cargo
#

Hey NomNom isnt letting me copy and paste multiple Normandy SR1 frigates like I normally can? Any solutions?

night adder
whole stag
#

is it better to use the base building Blender plugin or the standalone app?

solid hawk
#

Suppose it depends on how much you know Blender, but up to you. Personal preference.

#

Same author, both have the exact same feature set.

#

So, to directly answer the original question, which is better, would be both if you're a glass half full person, neither if glass half empty. šŸ™‚

whole stag
#

Standalone app has less requirements and I don't have to download an old blender version so i'll use that

#

huh it doesnt appear to be loading colours properly?

#

oh it looks like it doesnt support color glitching?

solid hawk
#

Author has his own discord. Link in the description on the NexusMods page.

#

Best to ask there, since the author does not come here.

whole stag
#

is it bad to compile a bunch of mods into one pak with amumss?

#

just compiled 17 mods into one

#

hopefully this works

fresh arch
#

17 conflicting mods?

#

Cause there is no benefit in combining mods that do not conflict

whole stag
#

i think there was some kind of mod conflict because No Auto Ladders wasn't working

#

and now it does

feral scroll
#

guys, can I ask you for what are the mods you would recommend everyone to use? I want to improve the game without changing the whole experience. ATM I have these mods installed. Any other you would add? thanks in advance!
faster scanning 1s+no delay
no lag leaving planet_redux
atmo hover only
exo's grass fix
beyond base building
fast actions 6.0
mod-dud (various mods that improve colors from different stuff)

fresh arch
#

Go to Nexus Mods, sort by new releases or recently updated, pick what sounds interesting to you

#

Mods are subjective matter, there is no set list of recommendations

#

Though most folks will recommend you getting stuff like ArghWater or Duds Sky which you already have

solid hawk
whole stag
#

I wish Nexus had a "sort by most downloaded that has been updated after [insert date]" search

vale iron
#

Even that wouldn't be a guarantee, as some mods very rarely need to be updated, like texture replacements

#

Unfortunately, there's not much of a way to get a reliable list of working mods, other than sticking to recently updated, authors you trust, and/or just checking the comments

whole stag
# vale iron Even that wouldn't be a guarantee, as some mods very rarely need to be updated, ...

Oh actually I have a question specifically for you - I'm trying to use AMUMSS to get your Add Missing Ship Trails, Fix Explorer Engine Glow and Utopia Speeder Engine Colour mods to work together by extracting the LUA files and then recompiling them together.
Question 1: Do I even need to do this? Or are they compatible and I'm just being stupid
Question 2: Do you have any idea why AMUMSS is giving me a bunch warnings with Utopia Speeder Engine Colour specifically? I put the GUMSK and MODELS folders in GlobalMEFTI, was I not meant to do that?

#

help would be appreciated

fresh arch
#

Q1: easiest way to check is just get the PAKs for each mod, put them in game's MODS folder, then run a conflict check from AMUMSS

#

If there are no conflicts reported, there is no need to merge these mods

whole stag
#

good point idk why i didnt try that

#

yeah they do conflict

#

oh the conflict isnt with utopia speeder engine colors though

#

so i can just use that as a pak

#

ok i think this should work

#

maybe

vale iron
#

Yeah the first two alter positions of things in the models, while the third is a texture replacements. The first two you need to merge, should just be a straight Lua combine

whole stag
#

i think i did it right?

#

game loaded fine, only warnings i got were from galaxy s flight ultra

#

Is there any way to get increased grass LOD without setting planet quality to Ultra?

viscid gate
#

Anyone know the base damage for Fighters? I know what bonuses can be applied via different classes, but I'm looking for the base damage.

night adder
#

You can only actually view that ingame for Explorer types

solid hawk
#

Happy modding New Years to all. See how I kept that on-topic. šŸ™‚

stark junco
#

Hi all, just wondering if VOrtex works with NMS for installing mods? DO I need to create a mods folder first and can they screw up saved games

night adder
night adder
stark junco
#

TBH vortex has never downloaded a collection properly for me on any game

night adder
#

You literally just toss mod files in your PCBANKS folder iirc, whichever one contains DISABLEMODS.TXT, which you move, rename, or delete to enable mods.

stark junco
night adder
solid hawk
#

Then something has already renamed it and you're good to go.

analog kettle
#

So um
Which planet generation mod would you guys recommend?

whole stag
#

Depends how heavily you want to modify planet generation

#

Better Planet Generation changes EVERYTHING

#

Terra Firma just improves terrain

analog kettle
marsh eagle
#

None tbh. Your base may float in mid air forever when the mod breaks and doesn't receive a update.

analog kettle
fresh arch
#

Personally I'd recommend to not bother with planet generation mods

#

They are a pain in the ass to maintain so with every game update you will ask yourself whether the mod can be still used with the current version of the game

solid hawk
#

Also, more descriptive not to use planet generation mods. There's biome mods and terrain mods.

#

There isn't one with both done in the same .pak.

steel crypt
#

If it’s a voxelgen only mod like Terra Firma, the odds of it needing an update are extremely slim. That file will only change if HG changes terrain. This hasn’t happened since they added prime planets. (Years ago)

#

Terra Firma hasn’t needed an update since it was made.

odd crater
#

Use BPG lite if you don't want terrain generation to change.

#

It was made for that reason.

steady sphinx
#

I have a question about ReShade on the game

#

Would it effect gpu performance? I have an nvidia gtx 1650 with a 13th gen i3 cpu

hearty wasp
#

prolly depends on the reshade

vale iron
#

I use a 1060m and didn't see any real performance hit on most settings

steady sphinx
#

Okay dope, thank you both

#

Also, @vale iron the download on the site has two options, Download, and download with full add-on support, what does the ladder mean?

#

nvm I figured it out

stark junco
#

evening.. question. When I dload a mod and it has a PAK file and a LUA file - do i put both in the MODS folder?

fresh arch
#

Only the PAK file

#

LUA files are used to generate / compile a mod using program called AMUMSS

stark junco
fickle steeple
#

Do any of you know of a mod that increases the max amount of multitools/ships I can keep at once? I can't seem to find any, is it not feasible?

hearty wasp
#

to the second question, not the first

fickle steeple
#

Aw that's a bummer, thanks for replying tho

night adder
fickle steeple
#

Hmm I haven't really messed around with that so I'm not sure how to go about it

solid hawk
whole stag
#

i used the lua and merged it with a bunch of other mods

#

there were no conflicts

#

is it just out of date?

#

oh nvm it was a conflict with dud's exocraft mechanics

solid hawk
#

Mods not working almost always due to conflicts

fierce sun
#

wait you can get mods on nms??

cloud patrol
#

NMS is a very difficult game to mod, although I’m not a modder myself, I’ve only heard it from others

solid hawk
#

There's others besides QoL. It's really not all that difficult, but limited as to what can be modded and by how much, due to hardcoding in the exe.

flat jolt
#

where can I find telamons voice lines?

hearty wasp
#

in the AUDIO folder prolly

flat jolt
hearty wasp
#

in your unpack

#

read "Unpacking the Game Assets"

#

or you can use NMSPE which comes with AMUMSS

flat jolt
#

thank yooo :>

flat jolt
#

how to open .wem files? :<

hearty wasp
#

you convert em to mp3/wav/ogg

#

if you google "wem to mp3" it should be the first few results

bronze ore
#

Any way to use the save editor to edit which galaxy I'm in, I just realised it's gonna be extremely tedious reaching the 256th galaxy. If yes, how?

night adder
#

The bot is pre-set to drop you just above the Core of 256, ~3400LY as the crow cannot fly to the the center.

bronze ore
#

Tysm!

lunar turtle
#

Are mods allowed in this game especially when playing in multiplayer?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

• Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Ā»

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 3rd link

lunar turtle
#

Thanks

stark junco
#

All, any advice on combining Kibble n bits with eucli? I know I need Asmmus etc but wondered if there was a guide. As I may want to add even more asssets at some point

fresh arch
stark junco
solid hawk
#

Reason being, the Luas generate the METADATA, which is what's conflicting between them, but do not generate the MODEL data. So, the combined METADATA will come from the combined .pak and the custom models data will come from the original Eucli and Kibbles .paks. šŸ™‚

warm garnet
#

Does the game penalise you at all for having a modified save state? You know things like ā€œyou can never reach 100% in gta if you use at least one cheatā€

#

I was just looking to move my Xbox pc save into Steam, so I’m not really going to modify the resources, but the system will probably detect it’s a modified save 😁

fresh arch
#

I dont think any such measures are in place

#

NMS is not a type of game to be grinded to 100%

#

For all gameplay purposes it's an infinite universe for players to discover

warm garnet
night adder
versed dagger
night adder
# versed dagger This is how some players do it easily

The 1st PD save I ever created was shortly after Expedition 1, when I realized that I could combine the Nexus Slingshot and the Golden Vector into the 2 final trophies I'd never bothered to unlock up til then.... I wasnt the only one who figured it out, but it became the fastest speedrun in NMS history, time to Hilbert through the Core after gaining control of one's character measurable in seconds. (2min and change is the lowest time I vaguely recall seeing back when it was a thing)

versed dagger
#

I just want to copy my Xbox save to my steam account and I am good to go

night adder
#

DM it to me, I can do it faster for you than teach you how, but for a cabbie, I'll happily oblige either request.

#

@versed dagger

night adder
#

ofc, hmu whenever you get around to it, try to isolate the specific save you wanna xfer, but dont stress about not being able to untangle any mess, just archive it all to send to me - I'll give you a gmail address if it exceeds discord limits. (~8MB, no issue if you can isolate 1 save but including any of the folder structure tends to bloat it with padding past that)

versed dagger
#

I will Dm you the details of what I am think

night adder
#

Yep, we'll sort it out, I dont need to figure out how to relate to ya šŸ™‚

versed dagger
#

Lol

#

@night adder dm sent

terse magnet
#

any good mods for space battles? primarily to make your freighter/frigate/squadron relevant and not just collisions?

vale iron
stark junco
#

Gents, any views on the best base building mod that adds assets that can be seen in multiplayer? I have had no luck combining Kibbles n bits with eucli etc but I love the assets in kibbles from the anomaly and they are all current assets in the game

stark junco
fallow meadow
hearty wasp
#

Only makes a difference to modded players but there is a distinction

fallow meadow
hearty wasp
#

I don't know if it was not during the time I fucked off but yeah at 2019 and 2022-now it works

fallow meadow
#

Thanks for specifying that difference, as it does change things and at least properly allows MP with other players having the same mod(s) installed (cc: @stark junco )

hearty wasp
#

A good test site is Project Facade: Tatooine cos I reuploaded my portion of that one in 2022

#

Tho the other ones should still be visible per comments I've got

fallow meadow
hearty wasp
#

Ye think so

fallow meadow
#

Rushmore?

hearty wasp
#

Don't think I bothered with a reupload with that

#

That was when we discovered live building modded objects in an mp session can crash vanilla games I think

#

Not sure if that still happens but uploaded bases don't crash anything so maybe I should upload it again

fallow meadow
#

hehe... (always good to have an excuse to point fingers at)

hearty wasp
#

Should test the live building one of these days too tbh

fallow meadow
#

Should be good, but do let us know if not

fresh arch
#

Misc Text Fixes updated to version 4.48: https://www.nexusmods.com/nomanssky/mods/2756

removed fake counters from tooltips for Awakenings tutorial mission
reworked multiple tutorial messages for various game mechanics (space stations, Terrain Manipulator, technology upgrades, freighters, etc.)
changed the outlaw station tooltip into a proper tutorial message (MISSION module)
fixed a typo in tooltips for Nexus missions regarding corrupted Sentinels

Nexus Mods :: No Man's Sky

Somebody's gotta do it, right?

fickle steeple
#

Hey guys, is there a way to copy or move all my existing modules from one multitool to another using save editor? I'll probably end up doing it in-game if not

marsh eagle
fickle steeple
#

Ah yeah, good idea

#

That solves the moving part of it, what if I wanted to copy it over so both keep the modules tho

marsh eagle
#

Duplicate ? Export and import multitool for overwrite.

earnest pilot
#

!faq-settingsfiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

fickle steeple
fresh arch
#

@night adder gonna move here for the answer

#

The Rewards section calls 4 different reward objects and all of them are getting activated in game.

#

The AND / OR "logic" is declared in each reward object separately using the RewardChoice property

#

So in simple case of the Vile Spawn drop: the reward object has a list of just 1 entry, that entry gives a product of ID WORMPROD which is Vile Spawn and it randomizes the amount between 1 and 1. The value GiveAll forces the game to give all possible rewards from this list. But since the whole list is just 1 object, in the end player obtains 1 Vile Spawn from this action

#

Other example of determining the reward is the choice of SelectAlways. This is the reward object for interacting with the wheelbarrows found in Harmonic Camps. They can reward player lots of objects, each of them has a dedicated entry in the list and a different weight declared. Here the Void Motes (BUI_SCRAP) has a weight of 35, a proc gen tech module also 35, exosuit storage aug has 20, nanites has 50, etc. These are not percentages (despite the property being called PercentageChance so they don't have to add up to 100.

#

So in case of SelectAlways game rolls 1 entry from all the possible listed rewards given their respective weights / probabilities

night adder
#

The downside of being a layperson in programming is that its quite difficult to define the specific thing that's tripping me up, lol

fresh arch
#

The dialogue option calls all of the reward objects, so player gets all the rewards: Vile Spawn + Autophage standing up + Authopage word learned + dedicated reward for this specific dialogue

night adder
#

Ahhhh, awesome, that's what I needed. šŸ˜„

fresh arch
#

But depending on the nature of each individual reward object called, it is possible to get: different items, different amounts

night adder
#

I just needed to verify I understood it properly, thank you.

fresh arch
#

That logic is specified in the reward object themselves

#

Not in dialogue table

night adder
#

Yep, you did a good job of covering those cases, thats what the supporting screenshots were being used for.

#

I knew what I needed, it was just difficult to word the question in a way I was sure youd interpret correctly to give it to me.

#

Basically, I needed to find the right question to get the answer I was after.

dawn lotus
dawn lotus
#

It's called "gShip - Gumsk's Custom Ships" for anyone who doesn't trust the link.

night adder
night adder
#

YW šŸ™‚

whole stag
#

I'm not aware of any mods that are fully "multiplayer incompatible" but terrain mods cause some issues

#

you can still technically use them in multiplayer

#

but they significantly harm the experience

dawn lotus
#

Terrain mods harm the experience or mods in general?

whole stag
#

Just terrain mods as far as I know

#

because your terrain isnt the same as other players terrain which means they will be floating or underground

#

and bases will also be floating or underground

#

unless that player also uses the mod

dawn lotus
#

I see, I see.
I am lookin' forward to have a Phantom from Halo that would be sick.
Luckily I don't even need mods that modify the planets nor the terrain.

#

But as I am reading, it's a bit complicated for me to use the mod I mentioned.

#

Looks like I have to download the save editor.

solid hawk
dawn lotus
#

Does anyone know how to install the mods?
I downloaded the file and I don't even know where I have to place it lol
I usually know how to install mods but here I have struggles with this one

#

@solid hawk I'm sorry to bother you but could you lend me an hand?

#

it doesn't specify how I have to install it, it just says "Install the main Custom Ships mod"

solid hawk
solid hawk
#

So, it'll look something like this:

#

NP, YW. šŸ™‚

dawn lotus
open river
#

Does anyone know if there is a seed for pirate frigates

hearty wasp
#

it's most prolly a class of its own

cloud patrol
#

I believe pirate frigates look the same

cyan latch
#

would anyone be willing to help me with some save editing stuff in the nearish future? i need some stuff from past expeditions that i had on my xbox and the legacy freighter rooms

#

the whole process feels super intimidating to me

fresh arch
#

For expedition rewards you can use mods

#

Simple to install, simple to use in game

cyan latch
#

willl they be visible to others?

fresh arch
#

There's one that just adds expedition rewards as Quicksilver store items, so you just buy them

#

No, mods are local only

cyan latch
#

i’d rather save edit them in then if possible

fresh arch
#

And there's the other that hijacks the emote menu to give actions to add rewards

#

Rewards you add yourself will be visible to public, no matter which method you pick

#

I thought I needed to clarify that

cyan latch
#

yeah that had me confused, i may still need some help with this, i’m fairly tech illiterate

#

the mods can be removed after the rewards are obtained without any error right?

fresh arch
#

Correct

cyan latch
#

good

fresh arch
#

If you posses the ultra advanced skills of 1) downloading a ZIP file from internet 2) unpacking it 3) copy pasting the contents into a specific folder

#

Then congrats, you are able to use mods

cyan latch
#

hah i think i should be able to manage without overthinking it

fresh arch
cyan latch
#

thanks so much

fresh arch
#

Pick the one you think is better for you and install it. Make sure you download and copy only the PAK format file

cyan latch
#

if i use consumerism i can just unlock them and then uninstall and they’ll be listed as expedition rewards correctly, right?

fresh arch
#

Ill be honest, I dont know

cyan latch
#

sorry if i’m being bothersome, i’m just anxious about this process

fresh arch
#

I played through all the expeds and got all the rewards so I didnt have to use this mod

#

Maybe author @hearty wasp will be kind enough to shed some light

cyan latch
#

that would be much appreciated

hearty wasp
#

But yeah you keep the thing

cyan latch
#

me and my partner are going to try save editing in the files, any advice there?

cyan latch
#

we did it!

proud parrot
#

Is there a mod to increase planetary render distance ?

vale iron
timid burrow
vocal zodiac
#

anyone know if there's a mod for tweaking default basebuilding palettes?

hearty wasp
#

define "tweaking"

vocal zodiac
#

specifically i'm looking to change the palettes that eucli-ea provides for the freighter tiles

hearty wasp
#

use SACS

vocal zodiac
#

well.. maybe i'm looking for something that changes the tiles to use the base game's freighter palettes because they look ugly as sin otherwise

#

ooh i'll check that out, thanks

hearty wasp
#

freighter palettes and basebuilding palettes are two completely different systems

#

you'll have better luck making your own set of palettes using SACS

vocal zodiac
#

much better, appreciated

hearty wasp
#

cool

#

still think HG gating basebuilding palettes into specific groups is a weird design choice freedom-wise but hey more downloads for me

solid hawk
#

Everyone should have big WinderTP SACS

mint finch
#

what does this give? (goatfungus companion editor)

fresh arch
bitter cradle
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best reshade preset/ mod for best visuals?

round sinew
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@vague ether since i started playing on pc, i've been playing with mods most of the time, and the most i had happen was my game, not my save, being all wacky/not wanting to load due to mod imcompatibilities (most of the times my fault, because i didn't wait for mod authors to update their mods after a game update)

ocean ocean
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Is there a way to change the control scheme for exocraft? I'd like to use WASD for driving with the mouse separated so I can look around/aim

steel crypt
obsidian tree
timid burrow
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@fresh arch do you know which mod is used here to show ship trails from all exhausts?
— #nms-questions message

timid burrow
fresh arch
timid burrow
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Ooooo

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Thank you šŸ˜„

timid burrow
obsidian tree
# timid burrow Newton adds revolution to planets?

The planets don't rotate around their own axis (the maths to make that work I just couldn't be bothered to deal with, but it might be possible), instead the planets themselves move through space in elliptical orbits, and moons orbit planets.
Tbh, I'd love to add that and then somehow make it so that the sun is in a fixed position, but there are lots of other issues that come along with that...

bitter cradle
steel crypt
steel crypt
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If you are interested, I would personally wait for V2. It’s a LOT of work and loading, but it’s moving along nicely. Shouldn’t be that long.

bitter cradle
visual swift
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hello, I have one question, do you know how DNA mod works?
I mean how to buy stuff in their shop

round sinew
visual swift
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yup

visual swift
round sinew
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this isn't a mod; this is more like a companion app/save editor

visual swift
round sinew
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how to buy what?

visual swift
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like freighters upgrade parts

round sinew
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this is to organize and transfer stuff between saves, that you already have

round sinew
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or probably yeah, unlock stuff, as it's kinda like a save editor too

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but to unlock that stuff i mean, there's a bunch of different ways to go about it

round sinew
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for example

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you could simply edit save to add a few stacks of salvaged frigate modules

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you could also do in game options/difficulty/purchases=free

steel crypt
lime mesa
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Do you guys use nexus mods or where?

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And how do I install the files once I get it done since mine is bugging every time I load up anything

hearty wasp
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sort by last updated on Nexus

lime mesa
night adder
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So a friend of mine experimenting with mods/save editing somehow managed to combine the Anomaly with a Black Hole - as in, when they summon the Anomaly and try to land, the inner doors open and reveal a Black Hole that he gets sucked through. šŸ˜‚

night adder
simple crane
fossil robin
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so how big are the mods? like do they add (example from above) spinning planets, or do they add entire new area to the game like fully buildable starships?