#nms-modding

1 messages Β· Page 34 of 1

compact goblet
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I click copy and it does nothing

magic lava
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Dumb answer, of course it wouldn't be - that would mean you hadn't stole the game first

compact goblet
magic lava
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No, I wouldn't

compact goblet
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Idc if ur an admin or jot but ur answer was rude as fuck

magic lava
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You steal the game and come to the official discord server wanting support on how to get that data to a legit version.

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Next time think before you post.

steel crypt
magic lava
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As for rudeness, most people consider stealing rude.

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Now, you got your help anyways, I'd let it go if I was you

compact goblet
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Let me tell you, if I was playing under the 2hour refund from steam I woulda refunded immediately because in the first 2 hours the game was shit

untold cairn
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Hi! My gf and I are about to play nms for the first time.
I'm usually a heavy game modder and I have bad ADHD so i usually don't replay a game enough to do a vanilla run and then mod.

I've heard a lot of things about this game good and bad.

But to decide how to approach my play which I'll assume will be the only playthrough with the chance of another in the future if we enjoy it, i have a few questions.

  1. I see people say the planets are very samey but some say that was fixed. What do you think? Is it varied enough or should I get something like project Atlas from the get go?

  2. Same on creatures. I saw a creatures variety mod that looks interesting. I heard the vanilla creatures are more of an after thought. Is that true?

  3. Any other mods you consider either essential, vast improvements to Qol, or otherwise highly improving the game so it's definitely worth it? Added note that we've played so many survival craft builders that the resource grind and inventory shuffle have lost their appeal so improving those is always good.

I would super appreciate your suggestions. Thank you.

fresh arch
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  1. Planets are all generated from a limited number of assets - models for trees, rocks, grass, other flora, fauna and terrain features. After you play a while you will notice these features repeating on various planets but it ain't that bad like some folks claim
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There are mods that affect planet generation resulting in more varied environments but due to the sheer scope they are a hassle to maintain throught game updates. You will be forced to remove said mod and wait for mod author to update it to new version of the game. IMO it's not worth it, especially if you plan on playing with other people - mods are only local, so you will end up with other terrain as other people in your session.

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You mention some project Atlas mod, quick google fu shows it was released in 2019. That is a helluva old mod and is guaranteed NOT to work with current release of NMS. Any mod that was not updated for the current version of the game (v 4.45, Echoes update) is most likely to cause issues, from general gameplay issues to game crashing to desktop.

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  1. Same answer as for planets, same warning for any mods you saw this far
untold cairn
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I only mentioned project Atlas in passing. I know about having to use updated mods. It's just the two of us playing. Thanks for the info ☺️

fresh arch
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  1. Mods are highly subjective and NMS is kind of a niche game so there isn't really a compilation of must-have mods. Go to Nexus, sort by last updated and recently released and see what you find interesting.
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Personally I can recommend Duds Sky Colors, a fresh coat of paint for the game, makes it look even better

steel crypt
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FYI the file used for voxel/terrain gen has only changed once since 2016. Terrain (only) mods are very update resistant.

fresh arch
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People like Lo2k, Gumsk, Lenni009 or lMonk offer stuff like QoL improvements or smaller bug fixes

hearty wasp
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Sean

fresh arch
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As for resource grind, the vanilla game allows you to tune the difficulty settings for many aspects, no mod needed for that

untold cairn
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Thanks very nice to know! I much appreciate the info

tame harness
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is this for everyone?

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since i finished the game so I wanted to try some mods

steel crypt
tame harness
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i see

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are there any other websites for mods?

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I was hoping I could try modding the trails for my starship or jetpack or both

steel crypt
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There are only other sites that steal mods and re-post them...along with "hot women in your area" links. Those will all be outdated. Nexus is the "real" site.

tame harness
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Aight thx mate

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Guess I'll try tomorrow

solid hawk
# tame harness Guess I'll try tomorrow

Site is back up now, but with caveats that some things still may not be working 100%. They're continuing to fix, into the wee morning hours for them (based out of the UK).

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Also have a look at the Exosolar, Mjstral, and JustRuthless mods for some good appearance and QoL mods.

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Starts with newest\most recently updated and goes back in time from there. Past mid-August is where things start to get dicey, so look through what's there for the first 12 pages. Go through, jot down any that seem interesting to you, then can use that list for ones to try. πŸ™‚

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There will be mods older than that that can still work fine, while there are others that had to be updated to latest hotfix patch, 4.45. Dependent on what changes HG has made to the applicable game files.

steel crypt
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DUD'S SKY updated v445-C
(Fixed vanilla/HG bug that caused redundant lights to appear on companion robot models.)
(Fixed vanilla/HG bug that caused incorrect coloring of companion robot lights.)
https://www.nexusmods.com/nomanssky/mods/507

Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.45

green ridge
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Anyone have any highly recommended scanner improving mods?

vale iron
solid hawk
green ridge
unique sundial
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quick question why are there not a ton of mods for n man sky ? like minecraft

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im a noob to the game and cant mod just want to know if its a programing issue or just not enough people doing it

fresh arch
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I think there are couple of reasons

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First of all, modding NMS is fairly limited. All we can do is to shuffle around some values in large data tables. There is no support for scripting, frameworks, real time runtimes

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This limitation comes from how game handle it's files and there's nothing much to do about it

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Secondly, simply because NMS is not a popular game compared to the likes of MC

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Lower playerbase in general, pick some low % that wants to actually work on modding, from that pick some % of ideas that are even doable

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For basic modding it's not related to some coding or programming, just understanding a kind of convoluted mess lol

unique sundial
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so with a higher player base, mods could be a thing or the way the game is built its not doable

fresh arch
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Not sure what you mean by "higher player base mod"

unique sundial
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Thank you for taking the time to write out that explanation btw

hearty wasp
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"Make mod hard" is my answer

oblique cloud
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May a grey haired gamer ask a question of experienced modders please

timid burrow
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Hey all, @oblique cloud is new to modding and save editing NMS, and is also very new to PC world. I humbly request fellow modders and members to guide them, if (and whenever) possible.

hearty wasp
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Yeah you can just ask questions straight away don't need to ask for permission beforehand

oblique cloud
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@timid burrow Cheers cobber

hearty wasp
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So go ahead

oblique cloud
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Im old. But have been gaming on xbox since 1st rendition. My current pc is a commodore 64 still on 128mg ram an rusted floppy disk. I am lookin at obtaining a new pc. Due to injury im currently couch bound. Spend way to many hours on xbox but i get to interact, learn an help out in return. My query is the ability for pc to mod xbox saves on games an also the coding behind all the bots an auto functions like used in this discord. Would learning this be difficult or just time an practice?

hearty wasp
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You can edit xbox saves via gamepass

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Need to be more specific on what you want a bot to do for you for people to answer

oblique cloud
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Ive been told i need to download a nomnom programme. But do i need to pay dor another ultimate pass on my pc or can i use my existing xbox one. Once ive worked that out how do i pull the save file from an xbox an load it on pc? Or do i play my xbox save on the pc an it gives extra access into the file directory? The bot i think i have to learn the short key to how its called/used in chat. Like the modding is that simply a #then a name to utilise

tame harness
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Its not mod related but landy i am on xbox pc and i believe you just have to login with your id

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Before save editing you can run the game and see if the cloud picks it up if i am not mistake

oblique cloud
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So its thru cloud gaming not download an play?

tame harness
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I dont have an xbox so i am not sure about that but I have noticed for this game so far is that sometimes when I am launching it; it asks me whether I want to run the game through a cloud save or the local save.

I still downloaded the game on my laptop before running it

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I cpuld be totally out of context here as well

oblique cloud
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Ok cheers cobber appreciate the input. Will try it once ive got newer pc. Then i maybe back here askin questionnnmssss

tame harness
oblique cloud
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@tame harness will do cobber

night adder
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@oblique cloud @tame harness That interpretation is correct, Gamepass membership allows for cross-save play between both XB and PC - and yes, this does allow for save editing on PC and then playing edited save on XB through cloud sync. πŸ˜„

tame harness
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Thx for clearing it; i was 50/50 on it; when i first saw this message i figured xbox saves a game copy incase the user switches the device and they can still pick up where they left off

night adder
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You basically need to load in to each save once on PC to create the data, then, using NomNom to edit saves, you literally only ever need to get to the title screen on PC to force cloud syncing, so you can play exclusively on XB and just do edits on PC XD

solid hawk
unique sundial
spark plover
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Is there a MOD to normalize inventory stacks? Example: Vault boxes stack food ingredients at 200, inventory is 100, ingredient storage is 50. Food is made in stacks of 100. I'd like to have it 200 across the board.

spark plover
vale iron
night adder
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@spark plover NMSSE is the more popular choice, I was pointing out that in this specific case, NomNom is superior, because GoatFungus doesnt save changes so that they'll properly cloud sync. One must load into the game and save naturally before cloud sync will trigger.

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I think it may just come downto the fact that NomNom updates the timestamp on whichever save youre editing to current, so that regardless of auto/restore itll be the one that loads automatically next session

unique sundial
vale iron
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HG could theoretically do anything they want

night adder
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@unique sundial There's only 1 modder who's messed with the .exe to add a truly "new" mechanic to the game, and it's far more minor than what youre proposing. Modding in NMS is basically confined to messing with the game's reference materials, all the values assigned to various things, etc.

vale iron
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Modders can't do that kind of stuff currently

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If HG provide modding tools in the future, maybe near end of support, we might be able to do more

night adder
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(Pretty sure Mjstral's seed viewer is a .exe hack, not actually 100% positive on that though)

unique sundial
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That makes way more sense thanks answering my questions

vale iron
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There are two or three dll script hook type things in development

night adder
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YW πŸ™‚

vale iron
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But they are slow going and I doubt there will be a ton of users of it. We'll just have to see who of the existing modders pick it up, what they can do, etc

unique sundial
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We may not see what I want for years unless HG comes out with it first

vale iron
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@tame harness @oblique cloud
To save edit for gamepass, you install the game on your PC, load the game, copy a save from your gamepass cloud save, close the game, open NomNom (or GF NMSSE), choose the local copy of the save, make changes, play the game and save again to make sure it uploads to the cloud, then you can play on Xbox and copy from the cloud save to get the edited save onto your Xbox

vale iron
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I don't think they'll release any modding tools until they are almost done with their own development

unique sundial
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Hope they done sooner than later because the possibilities are insane

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Imagine having a home system with unique weapons and ship to protect. Going to war with other guilds to take other planet with resources or even controlling 100s of planets has a huge guild. NMS would be the only game I play lol

weary ruin
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Eve Online

oblique cloud
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@night adder @vale iron cheers guys appreciate the info. Will follow up more with u in next week or so once pc shows up if thats ok?

night adder
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@oblique cloud Make sure to follow the contact instructions on my card very carefully πŸ˜›

oblique cloud
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Will do Sir@night adder

night adder
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I just like using my card that way as a joke to let people know they can contact how/whenever they'd like, lol

vale iron
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I like it

night adder
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"Follow contact intructions carefully; DMs always open"
It's like saying 'ring the doorbell before you enter' and when you show up there's just hanging beads, no door, let alone a bell. πŸ˜„

vale iron
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hah, yeah, I noticed that. Be VERY careful...anything works

oblique cloud
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@night adder like dealing with the old magisrate over here. Every time i needed to get a warrant or summons signed she made us rock up with bottle of coke an a mars bar!!

night adder
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lol, nice

oblique cloud
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The 'very' had me lookin for hint an clue to a secret code

night adder
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Excellent, because the only thing better than an open, friendly instruction is when its recipient assumes it cant just be that simple - then it's both friendly and trolling XD

steel crypt
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(Hulk Hogan voice)
IM TROLLING YOU WITH FRIENDSHIP …..RAAAAWR YEAH!

karmic jacinth
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like there are different size mods i can choose from to install. i just dont know what the limit is. From joan's builds and experience it seems like the sky is the limit

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but on the mods description it seems less like that

night adder
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@karmic jacinth Whether theyre visible isnt a direct function of how large an object is scaled. The loading/rendering distance limits for objects are intrinsic to the game, set up based on strict distance-to-centerpoint - scaling up an object doesnt alter that distance, so you hit a size not too much more than max vanilla where placed objects are "capped" by the desire for them to remain visible within the build area.

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The exception to this is prefabs - they follow slightly different rules, mainly that while a player is inside, the walls are forced to render regardless of distance, hence posts you see where its mainly Biodomes/Cuboids/other Prefabs that have been superscaled to build within.

karmic jacinth
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I see

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I will be back shortly to read and respond to everything you type, its therapy o clock.

night adder
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their draw distance is based on closest point-to-player, so they render in better from outside as well - but thats not saying much, if you arrive from space and blast straight down at it, even with a high-end PC, you can generally make it inside a superscaled dome before it renders in to stop you.

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(Personally, that's a pro, but for builders focusing on immersion, tends to be a con lol)

fresh arch
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@timid burrow fancy a bonk stick in new colours ? ^^

timid burrow
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Interesting

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Oh this is actually interesting, and a major feat in modding @fresh arch

fresh arch
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Lmao no it's not

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Monkey see code, monkey copy code and change some bits

timid burrow
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The colors follow the same rule as pet color?

fresh arch
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No idea

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There is just a flag "Include In Seed"

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No idea how it actually affects the colours

timid burrow
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I see

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Initial tests reveal working product?

fresh arch
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I mean I constructed 2 staves with that and my PC did not implode

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... this time

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So I guess it's working enough

timid burrow
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Hahahaha! Gotcha,

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These substances, they are materials like chromatic metal, activated indium etc, correct? Like gene sequencing stuff.

fresh arch
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50 substances

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Stellar metals, chromatic metal, biome terrain resources, tainted metal, void motes, etc

timid burrow
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Nice

fresh arch
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Just not junk like rusted metal or living slime and it's derivatives

timid burrow
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I see. Alright, I'm gonna test some staves and substances soon. Thank you so much for making the mod. πŸ˜„

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Friend entity @night adder you may be interested in this. (scroll up a little).

fresh arch
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God enitty DHW knows about this, at least partially

night adder
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FriendlyFire actually takes me up on my open DMs policy when he's curious about a project he's thinking of/has already begun. πŸ™‚ I'd like to think I've saved him at least a couple hours' work already, and increasing. XD

analog kernel
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Anyone got Cheetos? βœ”οΈ

zenith edge
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Any inventory management QoL mods?

analog kernel
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Maybe ik nexus makes good mods

fresh arch
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Mods can not add new functionality to the game, only shuffle around existing bits of code

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There is one "thing" that involves running a 3rd party app to modify your saves constantly but

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I dunno it feels weird to me and I doubt you are gonna get any support if that shit breaks

night plover
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Just being curious, since module stats on instal have a fixed seed order would it be possible to make something that can read the current seeds and display the results?

night adder
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@night plover That fixed seed order doesnt use upgrade seeds in sequence, someone would need to figure out how a player's tech install count is keyed to which upgrade seed received..... and then check whether that same transformation applies to all tech + class combos

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That's something I had the idea to try, but I'm no mathematician, so when none of the online sequence decoders I could find could crack that transformation, I put it aside lol.

grave lintel
hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

night plover
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πŸ€”

austere haven
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Is there a mod that allows me to get unavailable items like photonix core?

night adder
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@austere haven Consumerism iirc

austere haven
fresh arch
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Project Apollo also let's you get those blueprints but it would require some more work compared to Consumerism

fresh arch
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@ashen ruin it's doable but unpractical to say the least

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Since all the thumbnails use the same model, you gotta think where to place the extra icons

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3 icons for system stats (race, conflict, econ), 3 icons for potential missions taking place in that system, 1 icon for destination type (station / freighter / base), 1 type for pirate overwrite, etc

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And to have slimmer bars to fit more of them, all the info inside of them would be barely readable

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So IMO not worth the endevour

ashen ruin
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doh

solid hawk
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Almost nothing UI change related is worth it. Ridiculous amounts of trial and error work for something that will never bee 100% how you envisioned.

hearty wasp
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yeah I only change what's strictly necessary

solid hawk
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Just too many "gotchas" involved

hearty wasp
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and even then the game's often at its limit and it shits itself in other ways after you've done that

ashen ruin
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Anyone know of a mod that shortens how long or removes those on screen messages such as the ones that appear when you exit the ship on a planet?

fresh arch
ashen ruin
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One of them I tried and didn't work but "No Milestone Notifications" worked, just tried it

fresh arch
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If mods are conflicting with each other, the loosing mod will not have its effects in game

ashen ruin
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yea deleted first

ashen ruin
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fyi for anyone needing it: "no lag leaving planet redux" fixes the planet exit stutter

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(older ones don't work)

fresh arch
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Any mod that was not updated to latest game version is most probably not gonna work

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Or cause gameplay isses or straight up crashes to desktop

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Only rely on mods that were updated / released for latest game version

solid hawk
dense lance
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hello, so is there anyway to get expedition rewards that I haven't completed?

fresh arch
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Yup, with the Consumerism mod

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Or with any save editor by editing the account data

fresh arch
fresh arch
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In general Lo2k has a great collection of small QoL mods

ornate harbor
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Hi! Hoping for some help, well, for someone to make a mod really!
I would really like to not have any graphics flashing during warps. I'm so sure I used to have a mod that would stop warp graphics (I think it did all the things, speed lines, space "dust" and so on - might be misremembering though!)
I don't know if it's possible to do, but worth an ask!
Thanks!

neon nova
vale iron
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Hah, Winder makes amazing stuff, and this is an adaptation of an old amazing mod by MsrSgtShooterPerson (no longer active). Definitely worthwhile and noteworthy

hearty wasp
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So you're saying I make amazing stuff as long as it's another guy's stuff

lunar kraken
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Is anyone willing to give me some pointers I'm trying to change a texture, I've edited the DDS and changed the texture line in the mbin to point to it, what else do I need to do to get the texture to appear in game, I have packed the mbin and DDS file and put it in the mods folder am I missing files lol, Tia total nube at this lol

fresh arch
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If it's a texture replacement you don't necesarilly need to edit the path in MBIN for it

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You can just "mirror" the path and file name of the original texture file and it should work

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Remember that in order for textures to work, the .DDS extension must be capitalized

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And that you should use the same compression as the original texture (BC1/3/7)

lunar kraken
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Thanks I'll give it a look πŸ‘

keen trail
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Hello. I have since Echoes update a lot of graphical loading issues. For example when I reload in a space station the textures take at least 10-20 seconds to load and the ships when they enter and land are mostly just exhaust trails and sometime a bit of a hull. I have to pause in photo mode for a minute or more, waiting for the parts to load. The NPC textures load in parallel as well and they are not good looking. Same when arriving on a planet, the trade station would only have the beacon, and the planet is just a basic shape of hills without anything in it. Same I need to wait in photo mode until stuff loads. This was I traduced with Echoes and I didn’t have this problem before. No hardware change at all. Any mod to fix that?

steel crypt
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Have same issues. Lots of loading bugs currently. Not possible for mods to fix.

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!hg

hardy auroraBOT
signal agate
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is there a mod that adds a quick way to change between 1st and 3rd person? especially in ships

keen trail
keen trail
signal agate
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is there a shortcut for controller or is it keyboard only

solid hawk
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Probably KB only, unless your controller has a button that can be mapped to the CTRL key and a numberpad. MIGHT be able to map via the Steam controller overlay, but not sure.

vale iron
solid hawk
vale iron
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Damnit Babs, he and I were having a shared moment of animosity and you had to go and ruin it with your truth

steel crypt
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For the record:
Winder, I second Gumsk and agree everything you have ever done sucks. I also agree with some of the other things Gumsk has been saying about you, but I wouldn’t worry about that.

vale iron
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I promise everything else I have said has been similarly bad /s

keen trail
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Are the frigates modded as well? Cannot tell for sure

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The images are tiny on my phone

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And last question: how do you use the parameter for default system freighters? 1 means equal chance for default and modded?

vale iron
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I haven't looked at it enough to know everything, but I'll give some educated guesses:

  • It affects freighters, not frigates.
  • I'm not completely sure, but I think 1 is equal chance for system/(capital&new). Higher numbers equal fewer capital/new freighters.

You'll need to wait for Winder to give corrections/more details. I think they'll be around in a few hours.

hearty wasp
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I have no idea what that question is about

vale iron
hearty wasp
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Is "How many times as likely do you want vanilla freighters to spawn?" not descriptive enough or sth

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unless you don't know what vanilla means I guess

vale iron
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Just trying to interpret the user's question, but I could be wrong on what they mean

keen trail
lunar kraken
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@fresh arch thank you so much for your help it was the DDS extension not being capital πŸ‘

fresh arch
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No problem, nice you got it working

lunar kraken
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Once I redo the texture I'll post a picture, total nube error it's upside down πŸ˜‚

fresh arch
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Just messing around, thought it was funny to share

night adder
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@fresh arch Whatd be way more badass is finding a way to put Standard MTs in Staff terminals πŸ˜‰

fresh arch
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A standard MT assembly machine?

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Whelp, that is certainly an idea πŸ˜„

marsh eagle
fresh arch
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Sir / ma'am, you're bold to assume I know an answer to this question

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Monkey see code, moneky change code, monkey hopes the PC will no go boom

lunar kraken
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@fresh archhere you go this is what i have been wasting my time on, Essex police sentinels im going to do all the orange sents lol

hearty wasp
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why essex in particular

crimson spire
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Is there a general vibe on mods people consider essential? I think I'm almost satisfied with my list and wanted to see if I'm missing out on something

vale iron
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Argh water. Otherwise, personal preference

solid hawk
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If you can be specific about what you want modded/changed, they you'll get suggestions. Else it's too subjective..

rapid sandal
ornate harbor
fresh arch
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This one maybe?

ornate harbor
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I might try it, thanks. I did see it when I was looking, but it still makes light effects, just darkens them, from waht I can see of the description anyway. I can give it a go and see anyway!

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Right now when I warp I close my eyes and put my hand over them and wait for the sound to tell me I stopped LOL

vale iron
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If it's not dark enough, I'm sure we could put together a darker version pretty easily

ornate harbor
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About to try it out!
Problem being, I don't know if it is going to trigger a migraine, until it triggers a migraine =D

fresh arch
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There is also one of the mods from the DSC suite

ornate harbor
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I might be totally misremembering, but I feel like whatever I used previously, just left my ship on the screen, slightly swaying side to side, and nothing around it

fresh arch
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That makes the background fully black but adds colorful stripes going from the center

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But I don't know if that'd be better or worse for you

ornate harbor
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Screenshot looks like it would be worse I think!
This one with darker is definitely better, but not sure if it will be enough =) Will keep using it and see! Thanks for the suggestion!

vale iron
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I like helping people with accessibility issues

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Actually, why wait. Are there any color spectrums that cause migraines more than others? Wondering if having the lines of a particular color would be fine or if it needs to be all black

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looks like blue-green is the most sensitive for most people

ornate harbor
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If it could be all black, that would be ideal for me! It's the flashing/strobing effect that does it for me. This one with the darker colours means even if they are a problem, I can just close my eyes, and I don't see the strobing through my closed eyelids =) Everyone gets triggered by different things TBH (I had to give up chocolate! =o)

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There's other parts of the game that depending on how I am feeling on the day I might need to look away, like entering a space station. It can be very variable on what will upset my head on any given day!

vale iron
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Ok, I'll make it all black

ornate harbor
#

Oh, you're a rock star! Thank you so much!

vale iron
#

just a minute

ornate harbor
#

Oh! That fast! Seriously! Thanks! =D

vale iron
#

They provided a Lua and it was simple, so it was easy to adjust

#

All credit to Silent. I just adjusted a couple of settings

#

I'd recommend trying the dark red first, as that will give you visual recognition that something is happening, but shouldn't trigger any issues, but you know you better πŸ™‚

#

And I didn't test these at all, but I don't foresee any problems

ornate harbor
#

I'm happy to be a test bunny! Very much appreciate the effort!

vale iron
#

I pinged and shared the modified Lua with Silent on the modding Discord, in case they want it. I won't upload it as an independent download.

ornate harbor
#

I'm getting these coloured lines coming out from the centre still - don't know if this image shows it very well, but I think it is better than it was!
Now I have to test them both again to see if I prefer the black or the red =D

vale iron
#

Please let me know and provide screenschots. It looks like I need to do somethig about the center to darken it

ornate harbor
#

Is a short video ok to post? Or I can upload it to youtube and link?

vale iron
#

Anything is fine with me

ornate harbor
#

It's a bit jerky (to say the least) but I like the red better I think too

vale iron
#

This is the black?

ornate harbor
#

Nope, the red

vale iron
#

Those are still damned bright

#

I might need to dig into it more

#

I mean, fine for me, but I assume still bright for you

ornate harbor
#

The ones coming out at me are a bit, yeah =)

vale iron
#

Yeah, I think I know how those are put together, need to look into it more

ornate harbor
#

Absolutely no rush! I really do appreciate it =)

vale iron
#

looks like the changes I made are only hitting the general background, not the light streams

#

Testing a change now before I send it to you

#

Nope, that didn't work

ornate harbor
#

I'll be off to bed really soon, but will check back in the morning! Please don't stress yourself!

vale iron
#

No stress. I need to quit soon and grade some papers. I'll do what I can tonight. If no success, I'll return this weekend.

ornate harbor
#

Thank you!

vale iron
#

My pleasure

vale iron
lunar kraken
night adder
#

I've had it up to here with you and your "logic" - it holds no sway here, foolish muggle

vale iron
#

mere time and space mean nothing to modding!

lunar kraken
#

@hearty wasp lol I got it wrong it's Surry lol but never mind πŸ˜‚

solid hawk
#

HG does have two offices, lol

lunar kraken
#

I don't know what made me think it was Essex I've been brain farting lots lately πŸ˜‚

#

It happens when you hit 50 πŸ˜‚

night adder
#

Ah, so my 1st guess was off - I was going with adolescent fella whose mind kept getting derailed when trying to read Essex

lunar kraken
#

I changed the badge to a Surry one

#

Lol

lunar kraken
#

I also changed the laylaps flair and stuck my FB group logo on it πŸ˜‚

#

I'm struggling to find the posters in the file's does anyone know where they are kept?

#

Or badges, whatever the game calls the logos and stuff you stick to the buildings

#

Tia

ornate harbor
solid hawk
# lunar kraken Tia

They are in many different places, depending on usage. All within various subfolders of MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS

#

decals will have decal in the name, posters will have poster in the name.

remote heart
#

Would it be possible for a PC player to pass me the singularity engine in the space anomaly?

#

In on console

fresh arch
remote heart
#

Hopefully they will add this at some point then, thanks for replying πŸ™‚

lunar kraken
rugged heart
#

are there any mods to increase the limit on sphere creators/flaming barrels?

hearty wasp
#

search "gbase" or "beyond base building" on Nexus

rugged heart
#

i believe i have that already

hearty wasp
#

then try gbase as well

rugged heart
#

alrighty

hearty wasp
#

unlimited version of UBB should work as well

rugged heart
#

do i choose between BBB and gbase?

#

gbase doesnt seem to be working

hearty wasp
#

use amumss if you need to merge anything

#

gbase does mostly similar things to BBB anyway

vale iron
#

gbase should definitely do that, but you would need to remove BBB. I have no clue if default BBB does it, but very likely does with optional Lua adjustments

fresh arch
#

@hidden solstice ^^

median glen
#

if i have a mod can i still play with a friend?

lunar kraken
#

Yes they just won't be able to see whatever your mod does unless they have it too

median glen
#

thanks

solid hawk
# rugged heart gbase doesnt seem to be working

By default, BBB doesn't remove all build # limits, only for a few items. Takes a more granular approach. If you edit the BBB Lua file and change
NO_BUILDCOUNT_LIMIT = false
to true on line 28, save, then run the Lua through AMUMSS, you can make your own custom .pak for the mod with build number limits remove for all.

rugged heart
solid hawk
#

Else, I've added these two objects to the short list of objects where the build number limit is remove by default.

#

Shot you the preview copy in a DM

rugged heart
#

much appreciated prayge

remote heart
#

Wow I did it

fresh arch
solid hawk
solid hawk
vale iron
#

@fresh arch Possible suggestion: call it "lit expedition decals" or something like that. Glowing implies they actually glow, which would be completely different

#

Or edit the material settings to make them glow. That could be cool

#

Illuminated better than lit, probably

fresh arch
keen trail
#

noice

analog kettle
#

Does anyone know of some mods to increase the realism aspect?
Like maybe some way to make space...darker instead of colorful?

fresh arch
analog kettle
#

Thank you so much!
Also has anyone used the Better Planet Generation mod?
What are your opinions on it if you have?

fresh arch
#

I wouldn't recommend getting it just yet

#

Not because it's bad or something.. never used it

#

But because we're expecting HG to release an update soon

analog kettle
#

Oh okay
tysm!

fresh arch
#

And with each update, mods usually break

#

Especially a behemoth like BPG

analog kettle
#

Thank you for the heads up!

fresh arch
#

That is handcrafted

analog kettle
#

I'll keep eyes open then

solid hawk
#

Use the Silent one for awhile, get a feel for it. Then swap out for the Exo one and give it a try. See which you prefer in the end and go with that one. πŸ™‚

analog kettle
solid hawk
keen trail
#

Wow that’s black or I don’t know my colors. Don’t use with mods making your ship all black πŸ˜‚

rugged relic
#

I'm curious about mods.. I don't want anything cheaty or extreme, just QOL and shaders would do.

#

I'm just worried about ruining my game.

fresh arch
#

Lo2k has a ton of QoL mods

#

So does one certain typing individual

#

(psstt Gumsk that was about you)

solid hawk
hearty wasp
#

Sean

fresh arch
#

Im afraid Sean falls under either cheaty or extreme

hearty wasp
#

it's extremely QoL

fresh arch
#

Achieving salvation before others could be considered a cheat

rugged relic
fresh arch
#

Nope

#

Do you know what QP meant with "Sean"?

rugged relic
lime mesa
#

anyone has wingless fighters files?

#

Or better yet the golden canopy ship

keen trail
#

That one is very… disturbing

solid hawk
#

Needs a sequel. Sean II: The return of Samwise

fresh arch
keen trail
#

I guess I would not like it if it was my face

fresh arch
#

Since limited human minds can not comprehend the divine concept of Sean

steel crypt
#

Winder has many abilities some consider to be... unnatural

keen trail
#

Ha ha I am OK with totally limited human mind. Can we mod it as well please?

solid hawk
keen trail
#

Just what I needed LevelUp

sharp gazelle
#

is there any mod that makes you able to see your own body in first person cam?

sleek sapphire
#

Vr allows you to see hands

#

Very expensive mod lol

hearty wasp
#

even if we are able to enable it in non-vr you'd constantly see the inside of your head

mystic sierra
#

ReLive-NoMansSky-Expeditions-Offline on GitHub
Replay ALL No Man's Sky Expeditions

ReLive-NoMansSky-Expeditions-Offline on GitHub is a directory of [SEASON_DATA_CACHE.json] files, allowing you to relive past No Man's Sky Expeditions as they were when they were released.
Introduced with the Expeditions update, this mode features a series of time-limited events that begin at a fixed point in the universe. This allows the community to "embark on a shared journey".
Each expedition is built around a series of milestones. These objectives can be achieved in any order, allowing players to obtain specific rewards, meet other players and experiment with different ways of playing.

How do you do this?

  • Go to https://github.com/leodium/leodium-ReLive-NoMansSky-Expeditions-Offline
  • First, set your game software to "Offline".
  • Then download the "SEASON_DATA_CACHE.json" file from the cache directory of the Expedition you want to redo.
  • Replace the file in your [cache] directory with the one you've just uploaded
    -Steam : %APPDATA%\HelloGames\NMS\st_{steamId64}\cache-MS Store/GOG : %APPDATA%\HelloGames\NMS\NDefaultUser\cache
    - Restart "No Man's Sky" in offline mode
    Details
  • Modification of the access period so that you can access it whenever you want, with no time limit.
  • Progression through the stages preserved so that rewards can only be obtained when the objectives have been reached in order to earn them ...
  • Changed the number of Tech slots in the exosuit to correct the fact that, at the start, the technologies were in the normal inventory (so remember to move/replace them at the start of the Expedition if necessary).
night adder
#

@timid burrow I know, I was just letting you know that regardless of whether what you wanted was forthcoming, you should pursue it because its likely sound.

fresh arch
#

I don't make claims that is not a viable method, just seems way over-the-top compared to other solutions

#

Especially in perspective of expedition reduxes launching soon

#

Meddling with save data content is not something I would recommend based on 1) aforementioned reduxes and 2) amount of people able to provide support in case something goes wrong

#

With mods and save editors you have dedicated communities of people who know what to do, but for this?

mystic sierra
#

Just copy/paste a file into a directory ...
No modification/influence on backups !!!
No intervention on game files ...

No risk whatsoever! What's the problem ?

fresh arch
#

The problem is in reduxes which we have reasons to believe will launch soon

#

How this file will affect the option to play reduxes

mystic sierra
#

No worries ... When the Redux Expedition (or a new expedition) arrive, the SEASON_DATA_CACHE.json file will be automatically replaced/overwritten (by the game) by the file for the new expedition ...

The files I'm offering you are the files from that time, with "roughly" just the "modified" end date so that you can access them ...

When the Reduxes arrive, I'll complete the list here too ...

night adder
mystic sierra
#

Yes ... Of course ! 🀣

#

It's my project, i'm the author

rough gyro
#

Can you mod no man’s sky on pc Xbox? Or is it only steam?

fresh arch
#

All PC platforms can be modded (Steam / Gamepass / GoG)

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

rough gyro
#

Ight, thanks mate

mystic sierra
fresh arch
#

So you're saying Mac is a PC?

#

You just signed your name on Tim Apple's blacklist

mystic sierra
#

Personnal Computer ?

fresh arch
#

It's not, at least not in NMS related sense

#

Where files used for the Mac build use different compression and even different paths / formats

#

Ex. MACOSBANKS instead PCBANKS

#

Hence why all the mods that work on PC platforms regardless of individual provider do not work on Mac computers

steel crypt
#

IBM marketed the PC label
"IBM PCjr"

#

That morphed in time to mean a desktop because IBM and clones owned the market

#

Even though Apple desktop was always technically a PC just like an iphone and laptops are PCs

fresh arch
#

We can argue about semantics and whether an abacus is a PC or not all day

#

Doesn't change the fact what works where

steel crypt
#

Abacus is a PC. There is no argument
People have been a PC. NASA used people "computers" during early Apollo missions. Some tech leads had "Personal Computers" working for them.
Facts

#

But for the above I was kinda trying to say Apple is not considered a "PC" for those reasons....that IBM had PC in the name.

night adder
#

I think we can all agree, things with keyboards that work in NMS are like dark Atlantids and everything else is like light ones - none of the latter can use mods, and most of the former can. πŸ˜†

green ridge
#

Is there a mod that adds more things to the default scanner scans instead of just di-hydrogen/oxygen/sodium etc?

fresh arch
#

Maybe there are a couple more if you search through Nexus

mystic sierra
#

Hello ... How do I open a .pak file to see how it works? If possible online?

green ridge
# fresh arch Maybe there are a couple more if you search through Nexus

Cheers, have come across that one. I've looked through scanner stuff a few times and not found what I was asking for, 😭 but I know some mods have odd names and don't turn up with a normal search. >.<
I might add this one tho because the only curious deposits I've found have had one and two balls πŸ˜‚

fresh arch
#

You can find both tools at GitHub

#

Or get AMUMSS since it includes these

green ridge
ocean prairie
#

Anyone can tell me what is the seed of this ship or how to FIND the ship seed from everything given here?

fresh arch
#

Well, shoulda asked what is the ship type you're looking for lol

#

So it's the sentinel

#

Yeah no dice, the nms.center app does not allow for seed preview of Interceptor ships

green ridge
marsh eagle
#

I might add a direct web option to pull all sysem seeds from glyphs instantly

mystic sierra
solid hawk
#

Or just go to the system, get the ship, then look in your save for the seed πŸ™‚ lol

solid hawk
green ridge
keen trail
vale iron
#

I just decompiled the pak and looked at the Lua. There are definitely spawn chance changes

#

In fact, that's most of the changes

keen trail
#

Interesting. It means it’s good for playing but not for doing a farm to share with others because chances are that vanilla players won’t find anything where you plant the base.

fresh arch
#

Still it's not actual NMS content so #other-games would be the place to go

lunar kraken
#

Ok sorry my bad πŸ‘

night adder
rugged relic
#

The mods I've been using are causing my game to crash and I have no idea why! They were working just fine the other day!

solid hawk
#

Did you update from public release to latest experimental?

#

Add any new mod .paks to MODS?

rugged relic
#

How do I check?

#

I added no new mods.

solid hawk
#

Number at lower right is the game build number. This is latest Experimental...

#

Current public would be 111039

rugged relic
solid hawk
#

ok, that's public then

#

You using Steam?

rugged relic
#

GOG

solid hawk
#

ok. I'm assuming "the other day" you were using the same version, as 111039 has been latest Public on GoG, since 9/19

#

I'm not familiar with latest GoG Galaxy client, but am assuming, like Steam, there's some sort of ability to verify game files. May want to look for and try that. Be aware that the verification will re-create the DISABLEMODS.TXT file in the PCBANKS folder and will need to be renamed\deleted to use mods.

rugged relic
#

I'm aware of that and I've already tried it. I'd try it again but my sister just kicked me off the computer.

solid hawk
#

Else, would want to look for mod .paks in PCBANKS\MODS that have a date older than Aug/Sept. When you have the chance and can get back onto the computer. πŸ™‚

#

Can pick up the troubleshooting again then.

fresh arch
#

You can try posting a screenshot of your MODS folder here

#

Maybe we can spot some out-of-date mods

solid hawk
#

Or ask your sister to do so. πŸ™‚

night adder
#

"One of us! One of us! One of us!"

analog kettle
#

@vale ironI saw your customGFreighter mod[https://www.nexusmods.com/nomanssky/mods/2200]
(the one with star wars ships and the yamato and stuff) I was curious, what was the problem with the executor model that caused it to need to be removed? (Not frustrated just genuinely curious)

vale iron
crimson schooner
visual bough
#

There's modding?

#

Hmm... how many memes are there so far?

night adder
#

@crimson schooner just you, and anyone else using the same mod

visual bough
#

eh?

#

Oh, not me. My bad

fresh arch
#

Example in-game

gritty coral
#

oooOOoooh, nice!

#

Why didn't they do that from the beginning!?

fresh arch
#

No

#

If they did, I wouldnt make a mod for it πŸ˜„

gritty coral
#

lol

fresh arch
#

!faq-modding @green ridge

hardy auroraBOT
#

@green ridge
discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See the 1st link, make sure you got the right MODS folder

#

And that you have the DISABLEMODS.TXT file removed / renamed

green ridge
#

I do, I've about 22 other mods installed.
I saw the mod uses GCGAMEPLAYGLOBALS.GLOBAL.MBIN and am guessing there's a conflict somewhere

fresh arch
#

That is another possible reason

#

If two mods modify the same file, the one that gets loaded last wins

#

And it's effects are visible in the game

green ridge
#

Is there any way to affect load order? Was thinking about this the other day. haha

#

I'll check my mods and see what conflicts when I have more alertness.

fresh arch
#

Yes by renaming files

green ridge
#

There doesn't happen to be a more efficient way than reading each of their mod pages... is there?

fresh arch
#

But the proper solution would be to merge conflicting mods using AMUMSS

#

There is a link to AMUMSS guide in the bot message earlier

green ridge
hearty wasp
#

it's really better to just use AMUMSS for conflict checking cos you won't need to ask the same question 22 more times then

green ridge
hearty wasp
#

when you have 22 mods I don't consider it practical to answer even that one

#

especially with just the number 22 as information

solid hawk
#

With 22, almost guarenteed conflicts with REWARDTABLE though. πŸ™‚

wintry bolt
#

can someone give me really broken starship mods on perma death ;-;

night adder
#

@wintry bolt Doesnt work that way

wintry bolt
#

;-;

dusk stirrup
#

guys is custom playermodel possible?

fresh arch
#

It's possible to import custom models to substitute for player modes

#

But it's very rudimentary as we don't have tools to make proper animations for them

vague bronze
#

Exosolar's Expanse: LUA included
The LUA file:

#

does anyone know a program or something that would let me modify that script more easily or some explanation because i mean... just look at it

fresh arch
#

There isn't much to explain really

#

Game stores collections of colours as data tables

#

Where each element of the table has lots of sub-components, each being a color declared with RGBA variables

vague bronze
#

well that sucks

fresh arch
#

The LUA script injects new values which are stored in a table, where (I guess) 1 row corresponds to 1 original table

vague bronze
#

cuz i like some of the mod's more realistic space colors but some of the super colorful ones are awful

fresh arch
#

The same structure, just instead of vertical, going horizontal

vague bronze
#

do u know another mod (other than black space) which adds realistic skies that look more like this?

#

instead of being very colorful and bright

fresh arch
#

Nope, two options

vague bronze
#

it says that it is literally only stars and colored stars

fresh arch
#
  1. joining the dedicated modding discord and asking around there if anyone who dealt with modding longer knows a mod like that
#

!moddinglink

hardy auroraBOT
vague bronze
#

im already in there

#

ill ask yeah

lusty heart
#

in order to transfer with nomnom, do I have to create a new game beforehand on steam?

rapid sandal
solid hawk
#

yup

tiny sparrow
rugged relic
#

Why did it have to stop working!? I didn't even update the game!

#

I know what happened now... I think i corrupted my save...

#

A 40 HOUR save!

#

Apparently a save editor can help me get it back but I don't trust anything the internet is saying.

#

Nevermind. I removed the mods and the save loaded.

#

I then went to the space station to get a new save point, left the game, restored the mods and then the save loaded.

#

So something did go wrong it was just the save point.

#

Thank the LORD-

#

This is both strange and dumb.

#

The planet I was on was causing the crash-

#

@night adder

#

I have mods disabled right now.

night adder
# rugged relic I have mods disabled right now.

Keep em that way for the near future, all the activity on internal branch means an update is imminent, am guessing one or more of your mods just broke due to whatever HG has been disseminating in advance of the update

#

So its only gonna get worse, better to avoid the hassle

rugged relic
night adder
night adder
rugged relic
solid hawk
#

Traditionally, Redux starts at about this time, each year. So current guess is tomorrow, but that there's an internal build that hasn't gone to experimental yet, might throw a wrench into that.

rugged relic
solid hawk
#

Welcome. Release dates are always a best guess scenario. There's nobody with insider information. If not announced via the NoMansSky Twitter/X account, then we don't really know. πŸ™‚

night adder
#

What we lack in knowledge, we make up for in speculation and conspiracy theorizing - plenty of fun to be had, but little certainty. XD

hidden solstice
#

Does modding turn off steam achievements?

keen trail
#

(Joke)

night adder
#

HE'S SEAN IN DISGUISE! CATCH HIM BEFORE HE DISAPPEARS!!

hollow plover
#

Really bad image as I cba to take a screenshot

#

The giant thing is a sand worm that I supersized with platinum

#

You can see it from space

#

I am also in the picture

#

Just I'm really small

solid hawk
night adder
# hollow plover

My poor PS4 would crash trying to spawn that in, every time, but Gojira didnt!

keen trail
scarlet torrent
#

Do you guys think that there are performance mods for my poor 1660 super trying to run no mans sky vr?

fresh arch
#

There aren't really any performance enhancing mods

#

Only one that comes to mind is the "no lag when leaving planets" mod

night adder
#

I could swear I saw properties in various files for draw distance

fresh arch
#

Im probably the last person to ask this

#

Since I dont know how LOD stuff works

night adder
steel crypt
night adder
steel crypt
#

And the objects aren't going to be consistent on which ones you want at a certain distance.
Yeah you said it right.
It would take a decent amount of testing work too.

steel crypt
night adder
night adder
solid hawk
#

Two that will help a little with potatos. Only things we've got. πŸ™‚

#

Miss the old project potato mod, lol

#

Unfortunately not updateable to more modern NMS, too many changes over the past few years.

steel crypt
#

Each object has LOD settings. I don’t think PS4 has any different settings in the files for this. My guess is PS4 is maybe internally capped in the exe. I.e. PC has planet detail settings 1-5 and PS4 is locked on one or capped at say 1-3 or something. I’m saying this without having looked into some kind of global LOD control that might be new. My understanding is all PS stuff is same code outside exe.

solid hawk
#

I've not found any sort of global LOD override.

steel crypt
# solid hawk I've not found any sort of global LOD override.

Yeah I haven’t stumbled on anything. I just wondered since they added the new in game settings for things like β€œplanet detail” that they might have added some global stuff for what settings each level is. Haven’t looked for it though.

solid hawk
#

Give me a good list of values to use for LodDistances, I could make a script to change all to that, in short order.

steel crypt
#

Hmm yeah that can be tricky cuz every object will be different and require testing on particular PC with particular individual taste.

scarlet torrent
#

And then the overwhelming amount of steamvr options

solid hawk
#

More a low-hanging fruit "solution" to the potato problem.

#

Like anything we do, will never be a one size fits all.

night adder
solid hawk
#

Non-issue if not using a potato. πŸ™‚

night adder
# solid hawk Non-issue if not using a potato. πŸ™‚

The only reason I'm not already an expert at writing and using mods mods is because testing them isnt an option - but I know the types of things I'll be interested in playing around with once that changes, so there's no reason why I should wait to ask questions I know I'll have later on.

solid hawk
#

Most important thing to learn for making mods is the limitations. Once you learn that, keeps you from wasting time researching things that just aren't possible to do. All based on a two stage system of the game file data being run through the exe. We're limited to changing values for properties that exist, where they exist. Can't make/use what isn't already existing and can't use properties for one class with another as there's a set structure.

#

Example. Awhile back some person was asking about the possibility of a mod to, among other things, have asteroid impacts on planets leave persistent craters, the size of which would be based on both the mass and velocity of the asteroid. Realistic, sure, but the game has no properties to support any of these changes, so not achievable.

#

You understand this, all of 3 seconds spent on coming to that conclusion. You don't, could be dozens of hours wasted for nought. πŸ™‚

night adder
hollow plover
solid hawk
lime mesa
tacit tide
#

Is anyone aware of a mod that adds the other two cardinal directions to the HUD compass? N & S is great, and all, but W & E would be grand.

night adder
fresh arch
#

And even if we were to replace existing ones, the code responsible for displaying compass is not available to us

vale iron
#

Yeah I looked into this briefly sometime last year and didn't see any obvious routes to add E/W

tacit tide
#

Thank you, gents!

#

One other question: any way of displaying "in the cockpit" information, like planetary coordinates, while in third-person view? I fly almost exclusively in 3-p, and switch to 1-p only when flying to specific coordinates.

Very minor, but would be nice.

fresh arch
#

Not that we know of, and UI related files are helluva complicated to work with, so there's a small chance anyone would dabble into them

#

Even small things in the UI can translate to hundreds of lines for code where only HG knows what section does what

#

That is kinda the general idea: if you don't see too many mods in category X, that's because none wants to deal with things in category X

neon nova
#

Anyone managed to mod in the Pirate Dreadnaught ship to be flyable yet?

fresh arch
#

No, we can't even use them as regular freighter with hangar / base

#

Much less to fly one, there are no properties for that in game

magic lava
#

@ripe rapids Let's use the channel for its stated purpose, thanks.

steel crypt
#

There is no such thing as removing filters. There is always a filter in use in all parts of the game.
You could add a default filter to the photo mode. I don't know exactly what you mean by "weather", but there is no way to stop the weather system when going to photo mode.

austere mauve
#

remove mods and loading as save wont currupt my save will it?

solid hawk
#

Nope, you'd be safe to do so

vale iron
#

Yes, that effect of black/white/red is an applied filter, and camera uses filters as well and can counteract that. Unfortunately, some weather effects are not filter based, so they can't be cancelled with choosing a different filter.

lime mesa
#

Hi. I'm searching for a "lite" terrain mod (lua version if possible, only voxelgen), which doesn't affect, or in a very little way, my three bases. Because I tried someone but I found my bases buried or half buried. For example something that involves only the top of mountains or high hills and the deep of subwater. Could someone give me an help? Thanks

steel crypt
night adder
#

In cases where filter application doesnt do the trick, reducing Fog to 0% can help some, or one can shine their Torch on the object and place the sun opposite the planet so only the Torch is illuminating it. Sadly, all of these are imperfect solutions, but combined with yours, they get you almost all the way there.

hearty wasp
#

I used to have a mod that makes storm appear basically once every year but it broke in one of yhe updates

#

Think I ripped that one from someone else tho

naive dust
#

hi guys, are there mods / config changes to remove the global basebuilding limit on pc, built a huge freighter base and just hit the limit 😦

hearty wasp
#

no

steel crypt
#

If you have a modded texture, NMS will load it.

#

It has to be the right type, in the right location, named properly, etc.

hearty wasp
#

yeah I have no idea what that means

#

I know the game clearly uses 4K texture because Gumsk and both I use em

#

imagine the falcon using 256 textures

steel crypt
#

It has to be in the same folder structure as default NMS

hearty wasp
#

fuckin star wars point and click adventure type ah shit

steel crypt
#

Sierra Wars

#

I love flat shaded polygon style stuff. This is actually interesting to me.

#

I'm a freak though.

hearty wasp
#

looks like some mid-2010s indie game

#

did you yeet the vanilla paks

#

you should

steel crypt
#

also going to be dealing with some cached stuff

hearty wasp
#

the last time someone ran unpacked was a couple months ago and I think they yote the paks

#

^that too

steel crypt
#

I've never run unpacked so I dunno anything about it.

#

Either it's the wrong type, incorrectly named, in the wrong folder, cached, etc.

hearty wasp
#

nice 256 logo

steel crypt
#

Trippy.
Go to another planet type like lush or desert/barren. Need pic.

#

The textures are different types.

#

Also, some textures will be cached. To get around this, you'll have to mod the loader for it with a custom texture name.

steel crypt
#

What is the setting on when it doesn't crash?

autumn turtle
#

yo what are some good mods

hearty wasp
#

Sean

autumn turtle
#

can u gimme the link for it if thats ok

solid hawk
autumn turtle
#

cant find it

solid hawk
#

To be serious though, mods are HIGHLY subjective. Mods I like, you may hate and vice versa. Play the game, vanilla, for a bit to find what annoys you. That'll give you a list of mods to look for. As NMS, in general, doesn't get along with most mods that aren't updated to near current, Start here. https://www.nexusmods.com/nomanssky/mods/newrecently?page=1 Once you get past page 16 or so, currently, greater and greater increased risk of mods causing the game to crash on load.

autumn turtle
solid hawk
#

Quintessential always recommends Sean, when someone just asks for mod recommendations without specifics. πŸ™‚ If you know what you want a mod to do, much easier to give options. Can't lay a bunch out otherwise, due to that subjective thing.

autumn turtle
#

and not just some rocks and trees

solid hawk
#

Ok, what do you mean feel better?

autumn turtle
#

like look more lively

solid hawk
#

I can recommend a mod to increase number of wildlife, if that's what you mean.

autumn turtle
#

like carbon and stuff

solid hawk
#

I can't recall any that give different substances.

#

There's a number of different biome mods, like Better Planet Generation and Parallel Universe.

#

3 different terrain mods.

autumn turtle
#

i downloaded better planets

#

since it had the most downloads

#

is there any mod that fixes the shit flight system

solid hawk
#

That's sort of the king of them, with (literally) 34,000 custom game files

autumn turtle
#

the flight just feels off

solid hawk
#

Can try Parallel universe then and see if that fits your needs better

autumn turtle
#

so far i like better planets

#

my only issue i wana fix is the flight system

#

is this mod safe

solid hawk
#

Not a chance, too old. Current cutoff is August 2023. That one would crash the game

#

See how this one treats you

autumn turtle
#

:0

steel crypt
#

Thanks. Looks cool.

vale iron
#

@timber quiver interesting project. Might need to run that on my work desktop since it's an integrated GPU

#

@autumn turtle gEpic has some flight remodeling built-in, but I don't have it as a separate mod. I think S Flight Ultra has a better model anyway

#

@timber quiver Did you try dropping them any lower, maybe 64? I don't usually go below 1024

#

It might be in a BC not recognizable by irfanview or xnview?

#

HG uses BC1, BC3, BC5, and BC7

#

and sometimes unexpected places, sometimes incompatible with other formats, sometimes accepting

#

very unpredictable

#

Sometimes you need mips, sometimes not

#

Sometimes mips screw things up, sometimes they don't. Sigh

steel crypt
#

GIMP doesn't handle BC7 last time I looked. NMS uses BC7 for some textures.
paint.net handles BC7

#

I use both

vale iron
#

I don't know how well a batch process will work with NMS files. As said before, they use different levels of compression, different mip-map settings, different resolutions, sometimes they accept disparate settings, sometimes they don't.

#

Caching is not usually the problem, but sometimes

#

I'd say the most common problem is wrong BC format, second most likely is mip-map setup, third is caching

#

If it can't read it at all, it will usually come out black or invisible

#

If it's misformatted in some way, usually a rainbow grid pattern

#

Just going off memory though

fresh arch
#

From what I recall Analysis Visor does not use LUT for the overlay

#

But a full screen size texture

vale iron
#

Yeah, weather effects and normal analysis visor border are full-screen textures I believe

#

LUTs are for depth effects

#

3D LUTs, and I haven't figured out how to edit them, but I haven't spent a ton of time on them and have no prior experience

fresh arch
#

TEXTURES/UI/HUD folder, files that start with BINOC...

vale iron
#

Granted, most of my NMS modding is no prior experience, but I must emphasize how little I know about LUTs particularly πŸ™‚

fresh arch
#

I know nothing, I just know there are dedicated textures for Analysis Visor / Survey Device

#

And people get rid of that tint by simply replacing said texture with a fully transparent one

vale iron
#

Yeah, default analysis visor is just a standard DDS right?

fresh arch
#

Yup

steel crypt
#

Visor uses LUT and border texture overlay.

#

I have a mod for it with custom LUTs and texture borders in DUD’S SKY - COLORS

#

LUTs are used for all game filters. Photo filters, planet filters, storm filters, Nexus filter, etc etc

fresh arch
#

Then I apologize for being wrong

#

I thought it's just a texture job

#

There is a blue tint texture which I thought gets stretched to make the blue overlay

ornate gale
#

Whenever i talk to an NPC, i get stuck in the view of them talking, but no text is displayed, and i can't do anything except walk around, no mouse input of any kind is possible

#

i've downloaded Instant actions, is this a known issue?

fresh arch
#

Instant Actions or Fast Actions?

ornate gale
#

instant actions.

fresh arch
#

Cause Instant Actions looks to be heavily outdated

ornate gale
#

5.9

#

agh balls. i'll try fast actions then, thanks

fresh arch
#

That doesn't tell me anything

#

Googling it leads me to Video Game Mods.com which is not something most modders use

#

Most modders publish their mods on Nexus Mods and that's where they keep them updated to latest game version

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

β€’ [How to enable and install mods:](#nms-modding message) #nms-modding message

β€’ Learn how to use AMUMSS to compile mods

β€’ [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image Β»

β€’ Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
#

just provide the link where you're downloading the mod from whenever you can

hearty wasp
#

BC3 to BC7 maybe?

#

but the file sizes are smaller right

hearty wasp
#

looks normal

#

whatabout it

autumn turtle
#

yo are there any mods that make the game look better

hearty wasp
#

Sean

#

So is the end goal 1x1

vale iron
#

Is it small enough to turn into a manageable mod so people don't have to repeat the process themselves?

#

Would be great if you batch processed to reduce polygon count, but don't think that's possible πŸ™‚

#

Some meshes are insane

autumn turtle
#

yo what are some good mods to make the space more fun/better( already have sean)

vale iron
#

What would make space more fun/better for you? That's completely subjective

autumn turtle
vale iron
#

Pirate encounters? Like on warp into a system or while traveling in system?

hexed quartz
#

Bro why are the graphics so bad

autumn turtle
#

yo is there a mod to fix the stutter when u leave the planet

fresh arch
autumn turtle
#

@fresh arch

#

oh this is a diff one

#

thx

autumn turtle
fresh arch
#

Read the description page

#

This is not a mod in standard sense

vague bronze
fresh arch
#

This is a tool that creates an updated mod for you

#

Other variants, including the original mod are outdated

vague bronze
#

even this one?

#

i mean it was last updated 25th june 2023

#

not that long ago

#

i remember when i used the original mod it didnt allow me to spawn the anomaly and i stopped using it so idk the state of these mods anymore

fresh arch
#

Echoes, the last major update was released in August

#

So this mod isn't even compatible with version that was releaed 3 months ago

#

I posted the link for the tool because it lets you create that mod based on the game files you have on your PC

vague bronze
#

oh my god the mod actually works properly

#

no lag when i leave the planet, the exe is stupid easy to use, no conflicts with my other mods and i can spawn the anomaly

autumn turtle
#

@vague bronze did u figure it out

vague bronze
#

great stuff

vague bronze
#

i give it the path to PCBANKS and it works

autumn turtle
#

but the pcbank?

vague bronze
#

yes

#

its gonna put the mod automatically in MODS

autumn turtle
#

would it still work

vague bronze
#

when you run the installer for the mod its gonna ask you to select your PCBANKS folder. after you do so it should put the actual mod pak inside MODS automatically

#

if you put the executable itself or the folder inside MODS its not gonna work because its not a pak

autumn turtle
#

i click on the app but it doesnt do anything

vague bronze
#

which one

#

there are two executables

autumn turtle
vague bronze
#

thats the wrong one

#

run the other one

autumn turtle
#

what do i do here

vague bronze
#

try to click on Set the path first

#

i see its underlined and u r using Windows Terminal

#

i assume its a link... maaaaaybe

autumn turtle
#

nope not working

vague bronze
#

for me it just threw a window at me to select the path

#

when i ran the exe

autumn turtle
#

i do have it on steam

#

do i have to put anything in before

vague bronze
#

this is what i get when i run the exe

#

u have to go to the PCBANKS folder through this menu

#

select the folder then click OK

autumn turtle
#

it doesnt pop up anything

#

it auto runs

vague bronze
vague bronze
autumn turtle
#

bro it doesnt show any of those

#

it just auto runs it

vague bronze
#

and u downloaded this one

autumn turtle
#

ya

vague bronze
#

send me a screenshot of the folder

#

from the mod

#

like all the files

autumn turtle
#

OH WAIT SHI i downloaded the diy

#

FUC

vague bronze
#

yeah

#

you prob have these

#

instead of these

autumn turtle
#

yep it worked this time lol

vague bronze
#

yh

#

it happens lol

autumn turtle
#

done

#

i think i did it

#

it closed

#

once i picked the file

#

is that suppose to happen

#

@vague bronze

vague bronze
#

u mean the folder?

autumn turtle
#

ya

#

folder

vague bronze
#

go in the mods folder

#

do u have this file: _NoLagLeavingPlanets.pak

autumn turtle
#

um

#

@vague bronze

#

i dont thimk it worked

#

i dont see it

vague bronze
#

mightve crashed

#

if it crashes again i have no idea as to why then

autumn turtle
#

@vague bronze

#

it says this

#

but it didnt work

vague bronze
#

try to refresh the folder

autumn turtle
#

um

vague bronze
#

i havent went to the nexus after installing the mod

#

let me see if i get the same results

autumn turtle
#

is there anyway to uninstall this mod

hearty wasp
#

Just close and run the game a few times

autumn turtle
#

really its the first time

#

also i have the mod in my folder of mods but i still have the lag

#

when i leave a planet

worthy shell
#

Heya all

vague bronze
worthy shell
#

How are doing all?

autumn turtle
#

i have the mod installed

vague bronze
#

its in the mods folder?

autumn turtle
#

but it still lags when i leave the planet

autumn turtle
vague bronze
#

and the game was restarted after installing it

autumn turtle
#

i dont think its my pc since i get around 210 fps normally

vague bronze
#

and disablemods.txt is deleted or renamed

autumn turtle
#

i started the game itself after the mod

autumn turtle
#

ya

vague bronze
#

THATS A LOT

autumn turtle
#

?? thats how much i get in most games

vague bronze
#

210 for no mans sky is insane

autumn turtle
vague bronze
#

let me uncap my fps

vague bronze
#

amumms is there to remove conflicts and crashes

autumn turtle
#

no

vague bronze
#

what fucking behemoth of a pc you got there im getting 60fps in the nexus uncapped

#

with optimized settings and dlss set to quality

autumn turtle
#

its a rtx 4080 with a 13th gen i7

vague bronze
#

do you have a performance mod or something

autumn turtle
#

no

#

i am running the game at 4k ultra

vague bronze
#

try using amumms and see if it fixes your issue

autumn turtle
#

how do u setup amumms

vague bronze
autumn turtle
vague bronze
#

read the README file it explains how to install it

#

you need to get amumms from github

#

if you deleted all the lua files that came with your mods reinstall them cuz amumms needs them (I THINK. IM NOT SURE)

#

at least i did reinstall them just to be sure with the lua files. i think theyre there just if u want to customize the mods so u may not need them

vague bronze
#

potato graphics mod?

#

πŸ’€

#

thats 99.79% in reduction

#

fucking hell

#

id rather wait out 1 minute and 44 seconds for the game to load than to look at that

#

ive measured it the game every single damn time takes exactly 1 minute and 44 seconds to load

steel crypt
vague bronze
#

I was taking specifically about the loading screen only

#

With the 1:44

slate veldt
#

Hey @fresh arch , got a mod question for you.
DM when you get a chance. Thanks!

solid hawk
steel crypt
#

Because people want to take pics of the planetary filter in use and storm pics. There are several default filters that get called different ways.

fresh arch
#

Oh, so it's you

#

I left a comment on the clear photo mode mod that could be of use for you

#

πŸ‘

fresh arch
#

Uhm no I haven't seen that yet, will look into it

#

Thanks

coral dove
vale iron
#

Yeah, was written in 2016, so wouldn't have known everything at that point

round sinew
#

@kindred dagger a save editor is a program that is able to read your save file(s), and allows you to do a bunch of things, one of which add known items, like undamaged drone shell

#

@kindred dagger this is basically, pick a save editor; set it up; open save file, make changes, save, launch game

kindred dagger
kindred dagger
round sinew
hardy auroraBOT
#

@kindred dagger

No stickers in this channel please

round sinew
kindred dagger
fickle crater
#

Is there any up to date mod that increases stack sizes of everything? Looking at the nexus they all are from multiple years ago

buoyant axle
#

Can a pc moder trade something so I can get a bird or something flying as a pet yo can't get on console

marsh eagle
buoyant axle
#

I try to get a ship just using that it says delivered never came LOL but still need a bird

steel crypt
solid hawk
#

Even one recently out of date, can use the lua script with amumss to update

keen trail
#

With all the available space nowadays and the possibility to change hardship level, one wonders why you would need to increase stack size. Either you work a bit and get more slots in your pack or you switch to creative mode and don’t need nothing. Just my 2 cents

vale iron
#

Personally, even though I maintain a stack mod, I've never felt the need for one. But to each their own

fickle crater
vale iron
#

We can help you out, just need details. There are working stack mods without AMUMSS though. gStack should be working

fickle crater
#

I'm just looking for some quality of life mods but most I find on the nexus are years old, not sure what works together or not.

fresh arch
fickle crater
#

I'll look at all that

#

Personally on the lookout for mods related to cooking, since I have a lot of gripes with it - and was hoping to make it easier tolerable for myself

#

And a way to remove the arbitrary stack size limit in PD because that's just annoying, not hard

fresh arch
#

I can't really comment in regards to cooking, never looked into it

#

For stack sizes, as Gumsk said - dozens of people make such mods, very few stick around to keep them maintained

#

So stick with Gumsk's mod and you'll be fine

fickle crater
#

The only thing I've found so far is "Cooking with Cronus" that allows to give him more than one food at a time, among other things. Absolutely mind-blowing stuff

fresh arch
#

Oh yeah Alchemist does some great things

#

They helped me with my own quest related mod

fickle crater
#

Do you think they take suggestions?

fresh arch
#

I think it doesn't hurt to leave a comment in the Posts tab

#

Just keep in mind, modding is still limited to what the game already offers, your idea / suggestion may not be possible to implement

fickle crater
#

It's just a small change (I hope). The nutrient processors cannot pull ingredients directly from its own ingredient storage and that feels like the biggest of oversights to me

#

(or the freighter, when building the room)

vale iron
#

I don't think that would be moddable, unfortunately

fickle crater
#

That's strange. The normal refiner room has no issue pulling from the freighter and its cargo

#

Isn't the nutrient processor just refiner 2.0?

vale iron
#

That's all controlled in the exe afaik, not something we can mod with currently available tools