#nms-modding

1 messages ยท Page 33 of 1

fresh arch
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That's a part of a bigger mod Im working on

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Centered around adding custom starship technology modules

final glacier
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I prefer the darker space environment

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Makes it more immersive

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And feel more like space

fresh arch
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Dark space is not a part of my mod lol

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This image showcases something enitrely else

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Space would be visible in the 3rd person view as well, there is a reason why I made a screenshot of 1st person view

final glacier
fresh arch
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Well Im using this pack but it can make space more colorful, I just happened to be in a system that rolled dark skybox: https://www.nexusmods.com/nomanssky/mods/968

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.43-v4.45

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If you want more dark skyboxes, there are other mods for that

final glacier
vapid pine
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I have the feeling that something is wrong ... Is this mod - Eucli-ea - showing what's intended? A

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Also I am lagging like crazy since I added this mod and "Reconstruct"...anyone able to help?

minor prairie
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Is there any good building mods for bases?

vale iron
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gBase, Eucliea, UBB, umm, I'm forgetting one

lime mesa
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should i use a mod manager for the game and which one is the best

vale iron
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No, for NMS we recommend installing manually

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You can use Vortex to track updates, but don't use it to install

lime mesa
lime mesa
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im bad at that

hybrid coral
lime mesa
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damn

hearty wasp
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stop trying to build a base when you're not in your base radius

solid hawk
vapid pine
hearty wasp
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otherwise the dummy arches are just visual and don't do anything

ocean prairie
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What does DIY Edition means?

fresh arch
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The shortcut usually stands for Do It Yourself

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But context might be needed

ocean prairie
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@fresh arch

hearty wasp
lime mesa
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are there mods that add content like more tech items. mt or ship types or missions?

fresh arch
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Tech items - yeah for example Custom Mods Galore

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Items - I got Music Player Madness for example

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MT or ship models - hardly

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There are mods like Ships of Moar or gShip Custom Ships that are replacers for specific models

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Missions - Only a couple but dont expect full on new story line

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Cooking with Cronus and Galactic Positioning System

desert forge
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Would this be the place to ask if I had questions about diving into the game files? Or is this channel exclusively for modding?

marsh eagle
desert forge
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While we have a lot of Discovery Menu phrases linked to their corresponding Analysis Scan details, there are quite a few that still haven't been properly corellated

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And I was wondering if it would be possible to access the files in the game where all these statements are stored?

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The alternative would be to manually go through thousands of analysis scans and discovery menu images on fauna pages, which would take a significant amount of time and effort

heavy merlin
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Unpacking the game files and decompiling the language files should get you all the text easily enough

desert forge
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Would the code be able to show which phrases are linked to which Analysis Scan words?

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Or would everything be stored in separate files, with a controller file containing the code that links them?

heavy merlin
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Depends how they're arranged, if they're numbered and the numbers are the same between the two sets of things, then yes

desert forge
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I'll have to look into this later when I have the time to decompile everything, but this is a start

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Thanks for the help

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What language should I expect the files to be in?

heavy merlin
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Uh, English? But XML once you've converted them

desert forge
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Ah, I was under the assumption a lot of the game's logic was in C++?

heavy merlin
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The game code may be, but that is just in the exe and not the data files

desert forge
heavy merlin
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UI_CREA_DESC_PLAYERPRED8_1 A dangerous predator, their fast-response adrenal glands allow them to go from rest to rage in mere moments. that's the kind of thing you want I guess

desert forge
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That and the analysis scan behavior/diet word that it's linked to

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For example, if the creature behavior in the Analysis Scan is "nomadic", then these are the possible phrases that can appear in the Discovery Menu entry:

heavy merlin
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Ah

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UI_CREA_DESC_PASSIVE2_3 Always on the move, these nomadic grazers search far and wide for the perfect grazing sites.

desert forge
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Does looking for the word Nomadic bring up anything?

heavy merlin
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Hmm, no, but I'm looking at files from a very old version now

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Oops, duh, nevermind. TEMPERAMENT_PASSIVE2 Nomadic

desert forge
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that's exactly what i need

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but from the game's current version

steel escarp
vale iron
steel escarp
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i cannot find it

vale iron
steel escarp
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yoo thanks

blissful escarp
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Sorry for the late response, @marsh eagle created and hosts the service bot so that's who you should refer to

vivid marten
fresh arch
fathom crypt
fathom crypt
summer dew
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Btw for people wondering, renaming something to <IMG><> makes it blank

round sinew
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@low dawn what platform are you on?

low dawn
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PC

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steam

quiet verge
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anyone know the formatting code for a living frigate?

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since FRIGEXPLORE FRIGCOMBAT FRIGMINE and FRIGTRADE exist

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and if yall dont know, its not FRIGORGANIC, FRIGLEVIATHAN, FRIGLIVING, FRIGWHALE or LEVIATHAN

night adder
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@quiet verge DEEPSPACE_COMMON iirc

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Anyone happen to have the full JSON for a Staff MT handy?
PlayerStateData\Multitools\0

steel crypt
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DUD'S SKY - COLORS updated v445-A

  • Updated _MOD_DUD_RainFX_v443-A to _MOD_DUD_RainFX_v445-A
    (Improved volume and ranges of rain effects.)
  • Updated _MOD_DUD_Skies_v443-A to _MOD_DUD_Skies_v445-A
    (Added custom slow cold fog volumetric effect for Cold Dead planets.)
    https://www.nexusmods.com/nomanssky/mods/968
Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.43-v4.45

jovial gulch
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any way to type glyphs in game chat so i can share a location?

fresh arch
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No, but you can just type the address in hexadecimal

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Because that's what glyphs are, numbers in hexadecimal system, 0-F

quiet verge
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there's also a raider icon too

night adder
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@quiet verge DeepSpaceCommon, sry

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Leviathan is DeepSpace, Trade type is Diplomacy, and Raiders are Pirate

quiet verge
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wait so <IMG>DeepSpaceCommon<>

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i dont think we talking bout the same thing

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๐Ÿ‘€

fresh arch
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Try FRIGDEEPSPACE

night adder
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So, uhhh, we may get to custom colour Staffs eventually - there's definitions for 5 colours from every basecolourpalette contained within the JSON for each Staff, and the same in CharacterCustomization MT slot savedata now....
<S Class Staffs all use 0x1 model seed, which explains why they always have identical stats when upgraded to S; Natural S Class duplicates the cabinet seed to use as model seed.
The other 2 parts have no effect on stats/colours because they're applied as descriptors the same way fauna parts are when eggs are resequenced for mutation.

fresh arch
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I like your words, magic man

night adder
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@quiet verge Ohh, you're looking for the scene path - MODELS/COMMON/SPACECRAFT/FRIGATES
/LIVINGFRIGATE_PROC.SCENE.MBIN

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Without "_PROC" is the Leviathan scene

fresh arch
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Nah I dont think that's what they want ๐Ÿ˜„

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<IMG> is the tag for embedding images in texts

quiet verge
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not 100% sure if i tried that but

fresh arch
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Which was made some time ago and not updated with new stuff

night adder
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Wow, I cant believe this wasnt about save editing - no wonder I wasnt helping lmao. XD

fresh arch
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Alright I check and those icons do not exist in the language files

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Those icons refer to frigate expedition types

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Since there is no Living Expedition or Pirate Expedition, there are no icons for them

night adder
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GitHub

A repository to archive mbin/exml files of major nms versions. - Lenni009/nms-archive

GitHub

A repository to archive mbin/exml files of major nms versions. - Lenni009/nms-archive

fresh arch
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OK frig pirate works

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FRIGDEEP seriously?

night adder
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Yep

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Just found it lol

fresh arch
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Oh nice the color codes are there as well, nice

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I just searched for <IMG>FRIG... tags in lang files lol

quiet verge
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and FRIGPIRATE

round tulip
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Idk if it's the right channel to ask... But I kinda need some guidance. I have a sandworm, I fed it everything I could to make it bigger.
Then, I learned how to (BASIC) use save editor and made it bigger, but it keeps the default size on the anomaly. Is there a specific script in the JSON to make it look bigger in the anomaly or is that something too complicated for simple steps?

vale iron
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There is a max size setting for pets in the anomaly. You can't get past it with save editing

solid hawk
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Because it would be incredibly annoying to others. ๐Ÿ™‚

round tulip
vale iron
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It's possible, just not with save editing. Since it can be used to harass others, I don't tell people how to do it

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I've reported it to HG, but they never fixed it

round tulip
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Usually everyone is so nice. Silent as they come but not like super annoying or toxic

vale iron
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It wouldn't be difficult to resize your pet so big that it covers the entire Nexus and messes up people's ability to play

round tulip
vale iron
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They need to just hide or disable the thing that lets people do it. It's not difficult for them!

round tulip
vale iron
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hah, yeah

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I think they allow pets to get a bit too big in just the sequencer

vale iron
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Thanks @waxen cedar once again for your color code research. Using it now in a mod and wanted to thank you ๐Ÿ™‚

waxen cedar
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Welcome!

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What kinda mod are you working on? ๐Ÿ‘€

vale iron
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I'm unifying all my custom jetpack trails into one mod that works together through the quicksilver vendor, so people don't have to swap them out to try different colors.

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I'm going to do starship trails and freighter trails next

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The first one should be out in a few days. The other two maybe next weekend?

solid hawk
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Jetpack Trails is the guinea pig. ๐Ÿ™‚

vale iron
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The others should actually be easier, since they are installable tech instead of customisation items

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of course, I say that now...

misty mica
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If I were to get mods that allow for example non scalable building part scaling, how would I go about installing them and making my game modded?

fresh arch
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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st link

misty mica
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Wait what- you dont need a 3rd party mod launcher? Just put the mods there and remove the txt?

fresh arch
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Correct, no need to use any mod manager like Vortex

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In easiest case it's literally 5 steps: Download mod package, unzip it, copy, paste, delete that text file

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And you're off to the races

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Just member to use mods that were updated or released for the current version of the game

misty mica
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Is any "main" mod needed to use? Since for some games is needed like a mod framework that allows other mods to work

fresh arch
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Not that I know of, most of the mods are stand alone pieces of work

misty mica
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If you just can help, could you recommend mods that;

  1. Allow non-scaleable building parts scaling
  2. Allow better rotating and snapping with building parts
  3. Inventory mod that makes more slots fit on a smaller area on screen
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I'd keep it anyway minimalistic and just need those at least for starters

fresh arch
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Sadly I don't really know any base building mods, maybe @solid hawk will be able to recommend something

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As for #3, there aren't many UI mods because anything related to UI is helluva complicated

misty mica
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Alright, its not necessary anyway

cloud patrol
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I canโ€™t trust myself to mod this game. I always go so overboard

misty mica
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Yeah thats why I'd like to play mostly vanilla but with a couple mods that help in building

vale iron
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gBase, ubb, eucliea, bbb, kibbles

misty mica
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The game is otherwise perfect for me

vale iron
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All base building mods

misty mica
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i assume all are in nexusmods?

fresh arch
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Sorry should have clarified: I know some base building mods, I dont know which one would have the features you request

vale iron
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Yes

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Scaling, gBase and I think bbb have

misty mica
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Alright! What type of building features generally exist when it comes to mods that do not add new building parts

vale iron
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Being able to place items where you normally wouldn't, scaling, extending base perimeters

misty mica
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is there advanced snapping options?

vale iron
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But snap points don't scale with scaled items. Big problem with no solution

misty mica
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oh okay

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what about snapping non scaled items? is there a mod that allows for example 2 barricades to be snapped together

vale iron
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Try snappy industry maybe

misty mica
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How do planet generation mods even work since its multiplayer?

vale iron
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You'll see different things than people without mods. It can be a bit confusing

fresh arch
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All procedural generation is done locally on your machine

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If you install a mod affecting terrain, only you will see the changes, the game doesn't send "terrain data" to sync with other players

misty mica
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Okay, so thats a no go since I want the game to look same as for others

fresh arch
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However it sends data like your position on the planet, so when you start to climb a hill that exists only in your game, you'll be walking in the air for others

misty mica
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hey look who I found here hahah

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What about those building mods that I was talking about, people can still see like those things normally that Ive built with mods like scaled and snapped and rotated with mods

solid hawk
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As long as it's a vanilla base build item, yes they should be able to see

misty mica
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even if they are objects that are normally not scaleable and have been scaled?

solid hawk
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Yes, that's just a boolean parameter, which most vanilla objects have set to true. It isn't anything fancy or weird being set by those mods, just a false to true for allowing scaling.

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Now, adding new objects to the base build menu, that don't exist in vanilla, would require having the mod installed to see.

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Because that would entail data in the base building game files that wouldn't be there in vanilla

misty mica
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which mod would you recommend to be able to scale unscaleable objects, do advanced snapping and rotating?
is there like 1 good mod that does all?

solid hawk
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Scaling, as mentioned, there's gbase, Beyond Base Building (disabled by default, need to edit the lua script to enable, then run through AMUMSS to generate custom mod .pak), and the Unlimited Base Building variant of Ultra Base Building. Snapping there's Snappy Industry and Snappy Modules. These just add snap points to objects that don't have them by default. "advanced" snapping, only one I can think of is https://www.nexusmods.com/nomanssky/mods/1718. I do not know if this still works or not and definately would need to have the Lua run through AMUMSS to generate an updated .pak.

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Disclaimer, several of the mods mentioned are mine.

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Probably the most popular build customization mod is Beyond Base Building

misty mica
hearty wasp
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as long as they are vanilla objects they always will be

misty mica
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but this? so all scaled objects revert back if the builder doesnt have the mod anymore?

solid hawk
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Not sure. In this case, as the scaled size is already written into the save, MIGHT retain it, but in that case wouldn't be able to re-scale those objects.

solid hawk
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All of the mods are free, so give one or more a shot and see if they work for you or not. ๐Ÿ™‚

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Be aware, most of the mods already mentioned, and other base build mods, make changes to the same game files, so would need to combine/merge using Lua scripts and AMUMSS for more than one to work at a time.

misty mica
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Cheers, Thanks for the help

fresh arch
tired sage
steel crypt
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DUD'S SKY - COLORS updated v445-B

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.43-v4.45

glad sapphire
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Do I need to launch the game from xbox to be able to move my save file to steam?

fallow meadow
# glad sapphire Do I need to launch the game from xbox to be able to move my save file to steam?

To convert your save, you can use the save editor called NomNom, for which you can find a link in the pins. If you have your Xbox save on console, you will need to have it cloud sync to PC (Game Pass), so the editor has access to the files. You can follow instructions in NomNom to select your Xbox save location and Steam save location, together with a some user data for both platforms to be able to transfer.

glad sapphire
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downloading it on nexus was a mistake wasn't it? I can't find the executable

fallow meadow
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Are you downloading NomNom?

glad sapphire
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nvm I found it mb

fallow meadow
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On Nexus Mods, all downloads will be .zip archives, which you have to extract first

glad sapphire
fallow meadow
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Ok. You should be good then, but do not hesitate to ask for further assistance

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I would certainly make sure to backup your save files first. Not required for the tool to locate your saves though.

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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

glad sapphire
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this is where the github instructions end do I just press move and choose the file location that steam stores nms save files in?

fallow meadow
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Yes, you copy all your saves to be put elsewhere, as a backup, before using the save editor.
The image you are showing does not tell me much at all, but it appears this is not using the Transfer option. You need access to the saves on your PC for both platforms. At the top, you click 'Edit' and select 'Save Transfer', to then follow instructions.

glad sapphire
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Alright I've done it thank you for the help

fallow meadow
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@unreal hatch What exactly have you done to try get the expedition rewards?

unreal hatch
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I followed the instructions here

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type %appdata% in the search bar right to your Windows icon and hit enter.

Navigate through the following folders:

  • HelloGames

  • NMS

  • st_(your numbers)

now open the file called accountdata.hg with your favorite text editor and use ctrl+F to search for "d4U":[] . If you have already completed some expeditions but not all, search for just d4U.

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Then within the brackets, I changed into the listed data

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But when I opened the game, and went back to the file, it had reverted back

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I finished this expedition, just to not "cheat" all of it.

fallow meadow
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I would suggest to not edit the files directly, but instead use a tool made for editing save data

unreal hatch
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Oh?

fallow meadow
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Editing directly is prone to errors, especially if the files are compressed

unreal hatch
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I see

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any particular editor you recommend?

fallow meadow
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You can choose between NMSSE or NomNom, both work perfectly fine.

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You can find links in the pins.

unreal hatch
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hm

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Im having trouble with the install

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it says to run the jar file, but that just opens my text document

fallow meadow
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Ok, so you chose NMSSE. Can you show the contents of your install?

unreal hatch
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I had to install java for it to work

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Im not in the window, and need to locate my saves for nms

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Not sure where those are though

fallow meadow
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If you installed Java 8, 64-bit, you are golden

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You are on Steam, right?

unreal hatch
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I think I managed to do it

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Give me a second to check

fallow meadow
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In most cases it will auto-detect the save path on Steam.
Save Slot can then be chosen with the dropdown, which will always pick the 'latest' save

unreal hatch
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Yeah it worked

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Thanks for your help ๐Ÿ™‚

fallow meadow
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However, for adding account wide rewards, you will not edit your save slot, but instead have to select the Account tab

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@unreal hatch Remember this, always use the Account tab for account wide changes. It can be done save side too, but gets more complicated and will often result in users failing to get the rewards. So select the Account tab, select your rewards by clicking the checkboxes. Only for Twitch rewards you have to disconnect internet.

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Once done, make sure it saved, then visit the Anomaly QS shop to get those rewards

unreal hatch
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@fallow meadow appreciate it ๐Ÿ‘

teal dragon
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Is there a log or something that will say which mod is causing the crash?

teal dragon
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dang

solid hawk
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Look in your PCBANKS\MODS folder. Sort by date. Many, more than about 2 months old would be circumspect. Start pulling mod .paks until the crash resolves.

quasi mason
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what mods should I use to increase render distance? I want to make good screenshots but render distance is awfully small

rain tartan
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Kinda confused about some mods if someone is willing to help :')

hearty wasp
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just ask

rain tartan
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Idk how to explain it

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It's this sky colors one

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But not sure what any of the files mean

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If I have to pick which ones, and how to see what they even are

hearty wasp
rain tartan
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Wait so can I just put all of them into the mods folder?

fresh arch
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Yeah if you want

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On the mod page on Nexus you will find descriptions what each module does

rain tartan
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oh dope

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ty :3

fresh arch
hearty wasp
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SOONโ„ข๏ธ

fresh arch
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Winder out there building Rapture in space

hearty wasp
devout lynx
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how i change my steam account on nmsse

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nevermind, found out just rn

hoary brook
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Friends, advise some shaders for the game. Aimed at external detail, of course. (Ray tracing, clouds, and the like)

hearty wasp
steel crypt
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Ray tracing with reshade?

hearty wasp
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it'd be better than nothing

steel crypt
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Sure, I just didnโ€™t understand how itโ€™s possible. Iโ€™m not smart.

green prairie
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you can kinda mimic ray tracing with reshade

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isn't the exact same thing

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but close enough

hoary brook
hoary brook
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I understand correctly. Should shaders be put in the MODS folder?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

hearty wasp
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Unless it doesn't say anything in which case refer to the message above

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And if it's a reshade google "install reshade"

sharp gazelle
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Is there a mod that improves the space quality (stars and nebulae blurriness) itself instead of literally everything else?

stark totem
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hello is there a mod on nexus mods or somewhere where you can have your own pirate freighter instead of your regular freighter? I mean like those pirate dreadnought ships where you can encounter... I saw this video and I think it's possible with mods or by doing something else: https://www.youtube.com/watch?v=tUD7TIL5zmk

fresh arch
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Nope at least not yet

stark totem
devout lynx
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what to do if after using save editor for expedition rewards they're not collecting?

fallow meadow
devout lynx
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Account

fallow meadow
devout lynx
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Yes

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But on other save they're claimable

fallow meadow
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Sounds like you'd have to check the raw JSON for the IDs in 2 locations on the Save Data. In most cases that is caausing the issue

devout lynx
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I'll check when I'll be home

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Thank you in advance

fallow meadow
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For expedition rewards that would be:

  • PlayerStateData > KnownSpecials
  • PlayerStateData > RedeemedSeasonRewards.
    I'll have the bot link an image with all Expedition rewards listed with IDs.
    Make sure you have a backup, then remove the IDs for the rewards having the issue from both lists. Then try again. Note that this is removing from the Save, not the Account, using the Raw JSON editor. The account should be fine if the rewards show checked.
hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:info:850810445577453658> **Expedition Rewards** <:voyagers:1146786498444800080>

sp
Image Expedition Rewards ยป

Shared by: @fallow meadow exoheart

fresh arch
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๐Ÿ‘€

hearty wasp
hearty wasp
green prairie
#

now that's proper freighters variation

hearty wasp
merry wasp
tired sage
#

Hi idk if this is the right channel or not but i want to ask if i have more then 1 launch auto charger and put them into the same ship will it charge faster or is it still the same?
will it work?

fresh arch
#

It will not work

#

The stat enabling the recharge feature is a on/off switch, not a numerical value

#

Imagine having a light switch, you flick it up once, it works

#

You flick it up 50 times, works the same

tired sage
#

oh ok i though from the wiki it says 4%/min which means' it could go up my bad

fresh arch
#

I havent seen any variable that would control the recharge rate

warm mist
#

How to unlock every single building recipe with save editor in one click?

ruby crest
fresh arch
storm gate
#

Hi guys, i downloaded the mod ultra base building and eucli-ea to have better base built features, but now i have a problem with my parts snapping, when i place a part, in this case the flooring, it snaps in every angle accept the one i want, i now also ain't able to connect these pieces together. can anyone help?

hearty wasp
#

read mod pages

#

or you can just use free cam and look in the correct angle

proper jolt
#

Just wondering so if I were to add mods for quality of life then remove them would it be nessesary to make a back up save or would it be fine to remove them then just continue on after they are not needed? or would i have to do some other steps so that the game doesnt break. (never modded nms so id rather play safe)

fresh arch
#

Most of the mods do not affect save data

#

If it isn't stated that the mod introduced new technology modules, new items or anything not obtainable / present in vanilla game by other means, then it should be safe

rapid idol
#

Is there some must have QoL mods I should get that wont directly affect my game? First playthru dont want to ruin my experience

fresh arch
rapid idol
#

@fresh arch thanks! Does this restrict multiplayer in any way?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

3rd link

rapid idol
#

@fresh arch ๐Ÿ‘

plain yarrow
#

If I uninstall and reinstall betterplanet generation will planets I already visited change again or theyโ€™ll return to pre-uninstall?

hearty wasp
#

the game doesn't save any proc-gen results

fathom carbon
#

Does anyone know if dud's sky is compatible with his terrain and colors mod? I assume so but I'm not sure

steel crypt
round plaza
#

Is there such a mod that shows the details / specs of the Exosuit/Backpack "Equipment" is all it says. The everything else has the graph.

fresh arch
#

Prolly not possible to do

fresh arch
#

For all folks interested in Project Apollo: a new alternative start version was released for people who do not have the Construct NPC in their Space Anomaly. This version adds an item that triggers the quest. If you play Project Apollo already and had no issues with starting the quest, this is NOT for you!

sage wyvern
#

What's the model seed for biggest venator? I shrinked my venator by mistake and I can't get it back

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

They have channels dedicated to posting ship seeds, freighters should be included

mighty dirge
#

can someone help me with transfering xbox gamepass saves to steam?

fresh arch
#

There is a pinned message for this process

mighty dirge
#

yea im following a similar guide on reddit, but nomnom doesnt detect my gamepass save file

#

probably because I didnt play nms gamepass on this pc

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

mighty dirge
#

is there any way i can access the cloud saves?

#

ahh ty ill try that

fresh arch
#

No idea, Im just sharing info from pins and commands

mighty dirge
#

ahh no its not there

fresh arch
#

You could try reaching out to folks at the Creative Hub server (linked above)

#

Or maybe one @fallow meadow will be able to assist

mighty dirge
#

ill try it on the other server

heady hatch
#

How easy is it to mod the game?

#

I'm mainly looking for a few performance mods since it's a bit of a struggle to run on the steamdeck on a monitor

#

Im sure if I sacrificed the resolution it would be fine ๐Ÿ˜…

fresh arch
#

There aren't many performance related mods

#

As for modding process itself, it's quite simple

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

1st link

olive quest
#

Hey, Iโ€™ve got an idea

#

How about a group of us with this mod

#

We can all see the planets and see the same stuff since we all have the mod and each otherโ€™s bilds will actually be available

Itโ€™ll like be similar to the base game, but with better planets

#

And we can like all do stuff together

heady hatch
#

Thanks though โ˜บ๏ธ

fresh arch
#

Define "poorly optimized" in a world where every planet, starship, NPC you come across are procedurally generated

#

Unless you want to do some modeling yourself and turn all planets into fixed maps that can be loaded at once - go ahead

green prairie
#

but it is tho

#

and with every new update it gets worse

#

game went from just fine on 4.0 to stuttering and frame drop randomly since the past 3 or 4 major updates

heady hatch
#

It seems like culling and better rendering before you leave for space would be helpful

#

My game consistently stops for about a second when leaving the atmosphere

fresh arch
#

So does everyone's else

heady hatch
#

Exactly it needs to be fixed

fresh arch
#

Because game loads assets for space related stuff at this moment

heady hatch
#

Maybe pre render stuff so that doesn't happen

fresh arch
#

Instead of stopping multiple times to load assets for stuff as it goes

heady hatch
#

It worked fine on PlayStation but on PC it doesn't really work

#

So its definitely optimization problem

#

I play on the lowest graphics too ๐Ÿ˜ญ

fresh arch
#

For me it was Waypoint that introduced performance hit, where I was able to run on Ultra (minus textures) before it

green prairie
#

4.1 was then it started to get worse, but was still playable

fresh arch
#

Then since Waypoint I had to drop a preset down

green prairie
#

4.2 (if it was the sentinel ship update, don't remember) was then it started to stutter and framedrop every couple seconds

fresh arch
#

On both PC and Steam Deck

green prairie
#

I never tried to install a mod that removes all the fauna from the planet to see if the stutter happen

#

if it stops then the issue is with the ugly animals

olive quest
solid hawk
#

Many people run the BPG mod already

olive quest
#

I mean a group of us

We can talk via discord and stuff

primal breach
#

!faq-settingsfiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

vale iron
# olive quest I mean a group of us We can talk via discord and stuff

This channel I think is more for people to get help or information on installing, using, or making mods. I don't think you'd get much traction trying to find people that use particular mods in this channel. The main channel probably moves too quickly. The LFG channel doesn't usually get a lot of attention. You might get the best results making a reddit post?

primal breach
#

how do i activate a mod after i palced it inside my mods folder

vale iron
#

All you have to do is delete the DISABLEMODS.TXT file and put the PAK in your PCBANKS\MODS folder

#

nothing else is necessary

#

@primal breach

primal breach
#

alr

#

so i have an issue with the download

#

i found an downloadable base

#

a freighter base

#

its a rar file

vale iron
#

Ok, that's not going to be a mod. That's a save file edit

primal breach
#

how do i do that

vale iron
#

You need to use a tool for that. What's the extension of the file inside the RAR? I'm not very knowledgeable on this, but I'll try to help

#

RAR is like a ZIP file, just FYI

vale iron
#

a TXT file?

primal breach
#

its a .RAR file

vale iron
#

Looks like you tried to open a RAR file in text editor. RAR is a compressed file. You need to use a tool to decompress it

#

WinRAR, 7Zip

primal breach
#

what tool do i use

vale iron
#

7Zip is what I use

primal breach
#

alr i downloaded 7Zip

#

the RAR file

#

how do i decompress it

vale iron
#

Did you install 7zip? I see an application there

primal breach
#

i did

#

what do i do now

fresh arch
#

Right click on the RAR file and pick the option to extract it

vale iron
#

If you installed the 7zip download it should have turned the RAR file icons to a 7z icon

fresh arch
#

Also might wanna remove the association for RAR files to be opened in notepad

#

Not if they opened in notepad first and selected "always use this app to open this file type" checkbox

vale iron
#

Oh, I figured the 7zip install would have overridden that

vale iron
#

Maybe they didn't choose to associate the file type

primal breach
#

i have BSE file now

#

where do i put that at

vale iron
#

Ok, good

fresh arch
#

Dunno, google it

vale iron
#

one sec

fresh arch
#

This is outside of game modding

primal breach
#

uhm

#

which channnel is going to be suitable?

vale iron
#

This is the only place for save editing

primal breach
#

ok

#

so

vale iron
#

I'll help you. It's not really modding, but save editing help usually comes here

primal breach
#

where do i put my BSE file in

vale iron
#

Just give me a minute

vale iron
#

I don't use this myself, so I'm just searching stuff

primal breach
#

alr

vale iron
#

That's probably about as far as I'll be able to help, unfortunately

primal breach
#

alr

#

thx

vale iron
#

If you need more help, best option is to go to the Creative and Sharing Hub

#

!creativehublink

hardy auroraBOT
fresh arch
#

๐Ÿ‘€

golden forge
#

Hello, if anyone knows why I can no longer use mods, there is always the message

fresh arch
#

Most probably you're running some outdated mod that is causing the game to crash

#

Make sure all your mods are up to date

golden forge
#

ok

solid hawk
#

Hehe, I was putting my response together when FF posted. lol

#

So, echo, with a bit more detail ๐Ÿ™‚

vale iron
mild forge
#

What mod conflict or other problem could cause my character to disappear when I teleport onto one of my frigates? Sometimes I have to restart to fix it.

hearty wasp
#

could just be a vanilla thing

#

but remove anything that's related to the player character and try then

fresh arch
#

It can be a vanilla thing

#

Normally when you approach a frigate, you get hailed by a captain and you can do stuff

#

Like initiate a scan or collect items

#

When that starship comms scene plays out, your character model goes invisible

#

Game forces the same scene to play out when you teleport to a frigate

#

But doesn't know you're not in ship

hearty wasp
humble ember
#

Is there Star Wars ones?

hearty wasp
#

that's gfreighter's job not mine

#

but the two can be integrated using the lua as per the mod description

mild forge
#

You all know what mod/s migh cause my ship to spasm out of control in all directions when I try to boost while inside a planet's atmosphere?

hearty wasp
#

anything that increases turning speed/manoeuvribility exacerbate this

solid hawk
#

I think the cutoff for maneuverability is around 65. Much higher than this and your ship will spin like a top.

night adder
#

@solid hawk It's dependent on Core Maneuverability, the lower that is, the higher the threshold for overall Maneuverability

mild forge
#

@solid hawk @hearty wasp Ah, that's right. I think I set it way too high earlier while "creating" my ship in the save editor. But isn't around 3,000 something a good mobility?

#

@night adder Mine's 11105 ๐Ÿ˜ฎ

night adder
#

3000 is where you start having issues on Fighters/Exotics/Solars/Explorers. I dont think Ive ever encountered it at 2900

#

@mild forge

hearty wasp
#

It's also just an on-screen number iirc

mild forge
#

Anywhere to check base stacks of ships? I have one of the exotic ones and I canreset it

hearty wasp
#

Blown up to look impressive

mild forge
#

stats

#

Oh really?

#

Let's see what happens when I change the 444 to 65 then

#

1791 in game manueverability

#

yep, that got it

random turret
#

tell me, does anyone have mods for searching for planets?

vale iron
#

No, not really possible. Best you can do is region searches based on reverse engineered data from Mjstral at CSHub

#

!creativehublink

hardy auroraBOT
round sinew
round sinew
#

SeanMindblown ๐Ÿคฏ

#

๐Ÿ˜‚ that's insane

#

that's got to be so much fun

hearty wasp
#

I wish I can crack what controls the gravity/protected area

#

cos you can walk down there with how the collisions' set up

lime mesa
#

are there any mods that adds or changes npc's?

plain yarrow
#

when I use AMUMSS, after answering the p or e question it just closes

fresh arch
#

That probably means there are no files in the ModScript folder

#

Nothing to work on so the app closes

plain yarrow
#

I have 5 luas in there

fresh arch
#

Can you post a screenshot of that folder?

plain yarrow
fresh arch
#

And you're running the BUILDMOD.bat script, correct?

plain yarrow
#

yeah

#

tho tbh I've been having trouble building paks since the begenning, always get errors and only worked like 3 times and now it just closes lol

fresh arch
#

Go to the TOOLS folder, run the TEST_AMUMSS_INSTALL script, post a screenshot of it's window here

plain yarrow
fresh arch
#

Huh, ok that debunks my other theory

#

Ok go back to AMUMSS root folder

#

In Windows Explorer, left click on the address bar (where it would say the path like D:/.../AMUMMS)

#

Type in cmd.exe and hit Enter

#

In the new command window type BUILDMOD.bat and hit Enter

hearty wasp
#

I think you should upload report.lua if you can first

fresh arch
#

That should at least prevent the autoclosing so we can see what's wrong

plain yarrow
#

got this

#

report is mostly empty for some reason

fresh arch
#

Doesnt say it found NMS folder though

#

What platform are you playing on? Steam, GoG or Gamepass / MS Store?

plain yarrow
#

gamepass

#

oh no, I had it set to H:\XboxGames\No Man's Sky\Content

#

H:\XboxGames\No Man's Sky\Content\Binaries

#

should be this tho right

fresh arch
#

!faq-settingsfiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

fresh arch
#

I dont know if you have this ^^^^ location of whether you moved it

#

And it seems like AMUMSS couldn't detect it either

#

In the CONFIG folder there is a file that stores the path to NMS

#

Try editing that

plain yarrow
fresh arch
#

I dont think so

#

For me on Steam it ends in No Man's Sky

#

Not Binaries, not Settings

plain yarrow
fresh arch
#

Yeah I've heard about that happening

plain yarrow
#

for gamepass NMS.exe is in binaries

fresh arch
#

Look that doesn't tell me anything, I dont know Gamepass, I dont know your PC

plain yarrow
#

content only has gamelaunchhelper.exe

fresh arch
#

Im just telling you: most probably AMUMSS could not see the game files cause the path is not set

#

Just try setting the path in that file I mentioned

#

To where your game install is now

plain yarrow
#

doesnt that mean its good?

hearty wasp
#

yeah just keep it running

plain yarrow
#

same thing is happening for some reason :/

#

after I answer public it closes

solid hawk
analog kettle
#

Is save editing looked down upon? (Genuine question)

hearty wasp
swift turtle
#

Hello all! Is the right channel to discuss the NomNom editor?

fresh arch
#

Yeah modding, save editing, anything outside of vanilla game capabilities

swift turtle
#

For years I played on PC and Xbox cloud saves, about a year ago used NomNom to switch to steam, about a 4 days ago I decided to rebuild one of my bases, so I deleted the base, collect all my peice from the base machine (I forgot the exact name) and I rebuild my new bas from the ground up. I play daily, and everything has bee working really nicely with my new base. And then today, 3 days after rebuilding my base. My old base reappeared! I build my new base in the same exact area as my old base. So now my old base is overlapping my new base and there are some solid walls that obstruct my movement as though I have base-trolled myself. The funny part is the fact that my old base which reappeared is an old version of my old base, it looks like how it looked about a year ago when I first switched to steam. No there are 2 base computers in this location. My new base computer which I own and have access to and my old base computer which shows me a guest and it appears with my old Xbox name and the game treats the base as if it was made by another player.

#

Long story short: how the heck do I fix the mess.

hearty wasp
#

just report your old base in game

swift turtle
hearty wasp
#

yeah that's serverside

#

get more people to report it and it'll hopefully disappear for more people

hearty wasp
#

if you want both bases I guess you can export your PC base and replace another existing one with it in NMSSE

swift turtle
#

Can i ask another question: the two bases overlapped at present causes some challenges, but I think if I am clever enough, I can edit my new current base to make the overlapping bases seem intentional, because as it is now, the bases together look like some super-massive building complex. Would this be a worthwhile method of salvaging both bases?

hearty wasp
#

if you can build in your base sure

swift turtle
# hearty wasp if you can build in your base sure

Yes my new base remains totally and fully editable. So, then I might try this then. It will look a bit funky, but luckily this doubles the resource extraction, albeit they are on two seperate storage networks.

swift turtle
#

Wooaaah okay this is more confusing than I thought. I just closed the game and reopened the game and the old base is completed gone again.

#

I feel tempted to ask for help to to test this. Would anyone by willing to visit my base to see how it appears?

analog kettle
fresh arch
#

Nobody gives a damn, it's your game and your experience

#

If you wanna do it, do it. If you don't wanna do it, don't do it.

analog kettle
#

Oh

#

Okay
Tysm!

autumn stump
#

so, after coming back to play the game, i was playing unmodded for a bit then decided to grab some mods, but now it wants to load an old mod that i had when i played before that is now gone (Sci-Fi Fantasy, i'd had it on my desktop but have now since deleted it), attempting to redownload the game to see if that fixes it (since deleting all the mods didn't seem to work).
Anyone have any idea what happened/how to fix if this reinstall doesn't work? x.x

hearty wasp
#

don't use old mods

#

after that flush your system

#

verify your game integrity on steam

autumn stump
#

it just decided to do it, the mod in question wasn't even in the requisite folder

hearty wasp
#

then maybe it's not mod related

autumn stump
#

i think it definitely is, the mod in question had it's own landing page thing when you opened the game

#

and that's what was coming up before it just wouldn't load further

#

and this only happened after i got the new mods after playing unmodded

hearty wasp
#

can you provide a screenshot of said "landing page"

#

and then a screenshot of MODS folder

autumn stump
#

well, i uninstalled the game and am currently reinstalling

hearty wasp
#

cool then come back after trying

#

if you've already skipped to one of the most fool-proof solutions right away there really ain't a need to ask for a less intrusive solution lol

autumn stump
#

but as for the "landing page" google at least has me covered lol

hearty wasp
#

does it look like that full screen

autumn stump
#

yes

hearty wasp
#

then you had the mod installed still

#

unless the mod literally was installed unpacked

#

which no one releases like that afaik

autumn stump
#

i realized it still existed on my desktop, and deleted it

#

and it still kept loading like that

#

which is why i'm perplexed lol

#

cuz i did think well, maybe it's got weird interactions or whatever happening

hearty wasp
#

mods don't load from your desktop

#

they're loaded from MODS folder

autumn stump
#

again, this is why i was confused lol

hearty wasp
#

it's irrelevant now since you're reinstalling the game but the evidence you've given is pointing to you having the mod installed before then

hearty wasp
#

we can handle that after your game reinstall intself

autumn stump
#

i know how it works

#

is the thing

autumn stump
#

crisis has been averted ๐Ÿ™‚

swift turtle
#

Hello All! Again. Can I borrow anyone's time tomorrow to help me play-test my base. Because the problem of my old base overlapping my new base has returned. And this time, I am unable to edit my new base (I was able to edit my new base before). And this is driving me crazy.

#

Can I share the coordinates for my base and you allow me the know if you see two bases overlapping? Klorofill was my xbox game save (old from like 1-2 years ago) and Rilkujen88 or Klorofillium is my new Steam game save created after using NomNom.

#

If you can help me it would be so highly appreciated. Send me a DM so that we can schedule a time to work togethe rand take a look at this.

hearty wasp
swift turtle
dull scaffold
#

how does modding this game work since its multiplayer?

fresh arch
#

The game is not multiplayer at it's core

#

All stuff that makes the game tick is done locally on your machine

#

So most mods also affect only your gameplay

steel crypt
#

DUD'S SKY - COLORS updated v445-C

  • Updated _MOD_DUD_RainFX_v445-A to _MOD_DUD_RainFX_v445-C
    (Improved rain particle effects.)
  • Updated _MOD_DUD_Skies_v445-A to _MOD_DUD_Skies_v445-C
    (Added custom fog volumetric effect for Swamp planets.)
    (Added custom fog volumetric effect for Frozen planets.)
    https://www.nexusmods.com/nomanssky/mods/968
Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.43-v4.45

#

@round sinew

round sinew
night plover
#

Have a question, how hard is it to change the snapping points of building parts?

hearty wasp
#

depends on your knowledge of the scene data structure

#

and your intuition in interpreting 3D space, I guess

night plover
#

So kind of complex depending on what you understand about it

hearty wasp
#

it's still complex once you understand the scene data structure

#

but at least you can begin to more easily understand how snappoints work

#

not that there haven't been people who tried doing it blind

night plover
#

I think it will be easier hoping that the mod i use currently might get updated with something i want

fresh arch
#

Well, doesnt hurt to ask the mod author on Nexus if they could consider adding X or Y

#

Or you can take the matters in your hands and create what you need yourself

#

Making mods is mostly throwing copy pasted shit at a wall till it sticks

#

Making adjustments, building again, checking in game, rinse repeat descent into madness

night plover
#

Already asked but so far no response but it might happen since the owner replied to another "request" before

hearty wasp
#

I mean there's a reason I haven't touched Tesseraction in like what

#

4 years?

night plover
#

To much work?

hearty wasp
#

yeah

#

a lotta rotation calculation

#

if I'm that good at math I'd've been a programmer

night plover
#

Yeah from what i see that mod did some intese changes

night plover
#

Would already be happy with rooms snapping to floor or paving to be able to lay some proper ground around the base, or maybe make a path connecting to a hotspot

clear yoke
#

Where I can get the model of the "Colossus" exocraft?

steel crypt
#

In the game files....
what do you mean by "where"?
are you asking where in the files, or if someone has pulled all the model files for it?

clear yoke
#

Yes, I mean where in files

steel crypt
#

\MODELS\COMMON\VEHICLES\ROVER*.*

clear yoke
#

Oh, it seems I'm in the wrong game folder. I was just looking in the folder at this path:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky

steel crypt
clear yoke
#

How I can do that?

steel crypt
clear yoke
#

You're very welcome!

steel crypt
#

If you have further questions, I suggest you go here:
(I don't have much model experience with NMS)
@clear yoke

#

!moddinglink

hardy auroraBOT
steel crypt
#

go to # model-viewer channel

fresh arch
charred bluff
#

He everybody, I heard there is a way to get a dragon or eagle like pet through modding. Can anybody help me?

solid hawk
#

This does not just give you the pets. Adds the E interaction pet menu to creatures that don't have it in vanilla.

#

Also increased the range from which that will work, BUT that range is not infinite. Still have to get close enough that the E will show up.

charred bluff
#

Thank you.

solid hawk
#

Alternately, you can go asking around for save modified eggs to be imported through a save editor.

#

No problem

#

I've never done the egg thing, so can't give specifics of how that works.

charred bluff
#

OK. I will check out the Mod. I already found a creature I would like to tame but couldn't

little shadow
#

Hi, I added a QUAD EGG to my exosuit cargo. I also have a timer mod in my MOD folder. How do I get it to hatch? It isn't detected in the Egg Sequenisor.

#

but it say's it's ready to hatch but when i hold E to hatch it say's it's still growing. What do I do? I tried it on a sentinal planet with the shards etc.

#

I tried asking about this in the #help channel but they told me to come here.

night adder
#

@little shadow Does the icon look like a Quad, or a featureless egg? The former is an item used by the game's back end and cannot actually be used in game by players, aside from trashing it or selling for pennies.

fresh arch
#

Work on Project Apollo continues - here's a sneek peak of one of the new bobblehead decorations

plain yarrow
solid hawk
#

Somebody must have sacrificed a goat

quick mason
#

Can anyone get me a turtle egg???

fresh arch
#

@lime mesa modding in NMS is very limited. We do not have access to any actual game code, that is variables, functions, logic, etc - all that is hardcoded in the game's executable

#

What we have access to is files that hold tables of parameters for those classes

fresh arch
#

Modding in NMS boils down to taking a file you're interested in, making changes to individual values and recompiling them back into format that can be read by the game

#

There is no run-time scripting, no frameworks, no declaring brand new stuff out of thin air

#

We just tweak existing values or combine existing elements in a new way

lime mesa
#

Is NMS Unity engine or something else that supports proc gen? How is PC version compiled? I can spot a C++ game from a WPF renderer any day.

night adder
#

Afaik, it uses a customized Unity engine

fresh arch
#

Not entirely sure, my guess is all custom baked

#

But I've heard some rumors of it being based of Unity

lime mesa
#

lol @ Software

fresh arch
#

But I dont have the means to confirm it

lime mesa
fresh arch
#

The closest I can tell you on your original question on how stuff works is that we know the structures the game uses

#

That is what makes missions in game make player to visit a specific location

fresh arch
#

So for example I can take such an existing object, change a couple parameters and have it point to a new structure for players to find

lime mesa
#

Sorry C#

fresh arch
#

The compiler used for game files is

#

Dunno about the game itself

lime mesa
#

Hmmm...

fresh arch
#

You will prolly make more sense of it than I do lol

lime mesa
#

Whaaat

fresh arch
#

For me it's just a magic box that I put game files in MBIN format in

lime mesa
#

It's .NET

fresh arch
#

And take readable XML files out

lime mesa
#

You're kidding

fresh arch
#

Or the other way

lime mesa
#

It's WPF for sure

#

Nah, can't be

fresh arch
#

I dont even know what WPF is lol

lime mesa
#

I'm going into the code

night adder
#

@lime mesa The user-made toolkits use .net or java - that doesnt indicate what the game actually runs on lol

fresh arch
#

I dont know and I will not even pretend to know

#

Yeah that I was making that remark before

#

We know the format the game stores it's data / parameters in

#

Doesnt mean we know exactly what progamming language the game's exe is coded in

#

Same way as save editors are based on Java or .NET

fresh arch
#

(I know GF is Java, NomNom is .NET?)

#

If you want to get more in-depth of these tools, there are dedicated servers for them

#

Eg. for the MBIN Compiler there is

#

!moddinglink

hardy auroraBOT
fresh arch
#

MBIN has it's own channel there, alongside other modding tools

night adder
#

yeah NomNom/NMSC are .net-based

lime mesa
#

public enum BiomeSubTypeEnum : uint {
None,
Standard,
HighQuality,
Structure,
Beam,
Hexagon,
FractCube,
Bubble,
Shards,
Contour,
Shell,
BoneSpire,
WireCell,
HydroGarden,
HugePlant,
HugeLush,
HugeRing,
HugeRock,
HugeScorch,
HugeToxic,
Variant_A,
Variant_B,
Variant_C,
Variant_D,
Infested,
Swamp,
Lava,
}

#

Found them! Even some good Biomes that I've never heard of before! This is great, there's something called a FractCube planet. I've never heard of that one.

fresh arch
#

Yeah but please don't post poles of text like that

#

Just subjecting people on mobile to scroll half a nautical mile lol

night adder
#

@lime mesa None/Stand/HQ apply to the primary biomes, Structure-HydroGarden are the 11 exotic types, HugePlant-Toxic are the Red/Green/Blue mega exotics, Variant_A-D I think are all dead biome, and the rest are self-explanatory. ๐Ÿ™‚

lime mesa
vale iron
#

NMS is a custom engine. It might be based on Unity, I don't know about that, but their codename for it is Skyscraper

#

Looks like the Unity rumor came from people jumping to conclusions in 2016 based on NMS having some of the same limitations that some Unity developers had seen. Pretty flimsy, IMO, but still possible. Definitely not proof, though. I'll keep looking.

#

Yeah, doesn't look like Skyscraper is based on Unity at all. Just a false rumor based on E3 demo.

#

@lime mesa If you want to know how the game is built, it's probably best to talk to MonkeyMan and/or Mjstral, as I think they probably know more about it than anyone else outside HG. Though they are quite busy individuals and I wouldn't recommend pinging them. You can ask in their respective home servers and they will answer if they have time.

#

Or you can decompile the EXE and start going through it that way. I think what you're looking at is the MBIN Compiler code, which is not the game code.

round sinew
#

hey, sorry to ask instead of going to search, is there a mod that fixes the missing explorer engine thruster light? it's missing one of them

vale iron
#

Yes, one sec

vale iron
round sinew
vale iron
#

heh, no problem. It wasn't very popular, but it was annoying

round sinew
#

ty ty

vale iron
#

I had one of those in the Expedition and it was driving me crazy

round sinew
#

no one flies explorers anymore ๐Ÿ˜„

#

ah ok so i'll grab the plus version, since i'm also using add missing trails

#

wait - do i?

#

Plus: fixes the glows and adds contrails and a trail (in case you use the gShip Add Missing Ship Trails ๏ปฟor gEpic ๏ปฟmods)

#

i do, right?

#

sorry, still waking up

vale iron
#

Yeah, you want Plus

round sinew
#

ty ๐Ÿ™‚

vale iron
#

The default names should load this one last, which is what you want

round sinew
#

thanks for the heads up, i'll leave filenames as is (don't think i've ever needed to do so now that i think about it)

vale iron
#

If you check AMUMSS it will show a conflict, but you can ignore that

round sinew
#

ah okay

#

๐Ÿซก

normal eagle
#

are all mods supposed to be .pak?

#

downloaded one off nexus and this is all i got after extraction

hearty wasp
normal eagle
#

yea i did click manual install

#

the file preview shows its a .ini file

#

ah nevermind i figured it out

#

thanks tho

hearty wasp
#

is it a reshade lol

fresh arch
#

Yup it's that Rebirth Reshade preset

warm holly
#

hello, ive been playing off and on unmodded for a few years, ps and now pc, i was thinking of installing some mods, not sure if its okay to name the site, but i use a mod manager and thinking about using a highly endorsed collection, anyone have experience with that.. is modding worth it after the new update or is vanilla the more stable experience. i kind of want to go after that lag after leaving a planet

solid hawk
#

Unless outdated, mods don't affect the stability of the game in increments. Outdated ones will cause the game to crash, updated ones will not.

#

The mods I use to play with are a carefully curated selection, based on exactly what I like to see changed in-game, so I don't use collections. To me, mods are highly subjective. I want to play the game how it suits me, not how someone else belivees it should be. Same reason I don't play with overhauls. ๐Ÿ™‚

solid hawk
#

Spend some time in vanilla, if you haven't already. See what annoys you. That will tell you what to look for in mods. Want more Sky or water colors, got you covered. Run too slow, you're golden. Sean's head on...everything...you can do that. haha

#

Just a matter of what you want and how you want to play the game.

proper vapor
#

Hello I am trying to find a lowflight/hover mode mod that is working but the onesI've tried doesn't seam to work anyone got one that is working and willing to share?

hearty wasp
solid hawk
proper vapor
#

alright thanks found that one took me quite some time to figure out how to understand how to use it but just got it working now though and back to gaming now :=)

proper vapor
signal agate
#

Anyone know of a mod that changes the ship engine's exhaust color? Instead of always purple

round sinew
signal agate
#

๐Ÿ‘

quiet ridge
#

Damn they wernt lying when they said they do not care bout people modding

solid hawk
#

With NMS mods are, for the most part, local, so not too much for them to care about.

#

Unless using the effects of a mod to grief. Then they care a lot.

fresh arch
vale iron
#

The whole game is pretty much local. There's no competition, so no need for them to worry about modding. The only time they need to worry is when mods interfere with others' enjoyment of the game

vale iron
#

Like when people mod to spawn a mech inside the Nexus and/or bypass PvP settings and kill permadeath players that should be safe

normal eagle
vivid marten
solid hawk
hearty wasp
#

also it prolly looks right when you're actually in the game world

steel crypt
#

Never understood why people use reshade. The game already uses 3D LUTs. Why add another layer over everything including UI when you can alter the existing layers?
Iโ€™m probably missing something.

hearty wasp
#

bloom, lens flare, and DoF, I guess

#

and not everyone's assed enough to look into the files for LUTs spoggers

hearty burrow
#

aside from not being able to get steam achievements, are there any side-effects to adding in some mods?

hearty wasp
#

you can't get achievements with mods?

#

but no not to you

solid hawk
#

I've seen Steam achievements with NMS mods

hearty burrow
#

thanks. I thought I saw something a while back - some sort of warning when you boot into NMS with mods

#

I had tried the cleanhud for VR.

karmic jacinth
#

what are some of the essential nms mods? im new to the modding stuff

#

whats the best one for water also

solid hawk
#

Start with most recent and work your way back. Much older than two months or so and you get increasing risks of mods causing a game crash, due to being outdated.

floral river
#

yo does anyone know how to play an older version of no man's sky, wanting to get some nostalgia by playing some old versions

plain yarrow
#

is better planet generation still working for everyone?

#

My other mods work fine but for some reason bpg stopped working

#

nms gamepass latest mod and game

quick pilot
#

in the NMSSE Editor right now, i'm not sure where the section for expedition rewards is

hearty wasp
plain yarrow
hearty wasp
#

gamepass version is the same as steam

plain yarrow
#

oh didn't know that

steep trout
#

Can somone send me the files for the basic staff parts so I can transport them into blender and then 3d print it

solid hawk
#

They're in the relative game path of MODELS\COMMON\WEAPONS\MULTITOOL in your game .pak files.. You'll also need the NMSDK plugin for Blender to import them. https://discord.gg/22ZAU9H , nmsdk-blender channel

golden mortar
#

is there a mod to increase the stack size of itens?

#

1000 is just too much low

#

permadeath btw

solid hawk
#

If only NexusMods had a search function, eh? lol

golden mortar
steel crypt
#

DUD'S SKY updated v445-B

  • New mod: RobotLights_v445-B
    Custom headlights for sentinel robots.
    Custom headlights for companion/pet robots.
    Headlights look more realistic.
    Brightness of headlights match environment lighting.
    Headlights illuminate the environment much better.
    https://www.nexusmods.com/nomanssky/mods/507
Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.45

remote flax
#

My friend told me about a mod that does a taxi service on console or something like that. Can this kinda service get you banned or does no one care?

#

Can't seem to find much info about it online

fresh arch
#

Mods don't do that, if you need to get somewhere then there's this

#

!starcablink

hardy auroraBOT
fresh arch
#

If you want some items / ships / other rewards delivered to you, then there's this:

remote flax
#

Does this sorta thing risk your account? I mean I would love that gold fighter but it's not worth losing my account over it haha

fresh arch
#

No it does not

#

HG won't hunt you down for that

#

As long as you're not fucking up other players experience by using non-vanilla features to cause them harm, modding / save editing is fine

remote flax
#

Alrighty thank you for clarifying!

floral river
hardy auroraBOT
#

@solid hawk

Unapproved Discord invite

solid hawk
#

Bah. Instructions should be on that page.

#

Those folks do have their own Discord. Won't let me post the link here, but should be somewhere on that site.

fresh arch
chilly monolith
#

Is there a mod out there that can help me sort my inventories out? like sometimes I have ferrite dust in exosuit, exocrafts, starship and other places would be good if it just compiles them in a nice manner

#

Spending too much time organising

fresh arch
#

Nope

chilly monolith
#

๐Ÿคฆโ€โ™‚๏ธ

fresh arch
#

Modding in NMS is pretty limited, there is no way to add brand new functionality like that

#

It would need to exist in vanilla game in the 1st place

chilly monolith
fresh arch
#

Nope

solid hawk
worn ember
#

Hello does anyone know why I canโ€™t save any save editor files? I have tried NMS save editor and nomnom and it will let it edit the save but when I go to save the edits it says error saving.

#

On nom nom it says access to path is denied

#

I have gone multiple times to the file to see if I have access as administrator and it says yes

#

So I donโ€™t know why it wouldnโ€™t work

signal agate
#

Are there mods to change your characters appearance? Haven't seen any

solid hawk
solid hawk
signal agate
#

It's surprising that there are a bunch of remodels for ships and freighters but not for the characters

fresh arch
#

Ship remodels are mostly static

#

For player models you would need to deal with animations, which we have no tools for

#

And probably other things like proper collisions or making the new "skins" work with color options from appearance modifier

solid hawk
#

Exactly.

steel crypt
worn ember
#

Does anyone know if you can use custom ship mod and save editor to change frigate appearance or squadrons? It doesnโ€™t say anywhere on the mod and I wonder if anyone has tried it

night adder
#

@worn ember Changing Home Seed on frigates, or Ship Seed on Squadron, will change colours and be visible to other players. Neither is subject to custom colour overrides through save editing.

unreal gale
#

Alright, I had enough frustration from glitch base building, is there any any-resize any-rotate mod? Is it safe?

round sinew
#

it's safe afaik

#

afaik a "scale/rotate+add the ability to do so to any other parts" mod wouldn't have any negatives, besides some things perhaps not working as expected anymore - scaled too big, or scaled too small perhaps loosing power snap points or something

night adder
#

@unreal gale Aside from snapping with overscaled objects, there are no downsides - gBase actually comes as a pack of .pak files as well, variants that include/exclude various parts of whats available, so you can choose the version that suits you best - am guessing youre just wanting the scale+rotate fully unlocked, plus build illegal parts wherever (freighter parts onplanet and vice versa)

earnest cypress
solid hawk
#

@unreal gale There's also Beyond Base Building.

ashen ruin
#

There any good lists of QoL mods?

hearty wasp
#

Sean

solid hawk
#

Beyond that point, you're best off using Lua scripts with Mods in AMUMSS and updating them on your own.

#

You really don't find lists of must have mods with NMS, like you do with some other games, as if a mod isn't updated frequently, it's considered abandoned and will, most likely, begin crashing the game. The list of mods that are updated, as needed, long term, is relatively short (only the first 12 pages above). There are exceptions to the frequent update "rule", pure TEXTURE mods and to a limited extent, model replacements.

ashen ruin
#

yea there's a list on nexus of working mods

unreal gale
unreal gale
night adder
#

Quite safe

unreal gale
night adder
#

@unreal gale Go look at GHub's Production Domes, I taught 710 and GHBG how to make those, and theyve worked wonderfully. ๐Ÿ˜‰

unreal gale
#

I already have whole tech trees, apart from those random loots

solid hawk
unreal gale
solid hawk
#

Yep, those should be fine, being vanilla parts

night adder
#

They are, and I dont need a mod for em anyways lol

karmic jacinth
#

So, the gbase items mod, if I just install gbase items basic from the choices of mods in its selection, that already has the freighter power mod built into it? because in the mod files there is also a separate mod file for freighter base power and im assuming this is here so that if you only wanted to add that and nothing else you can

#

because the mod description page on nexus mods seems to indicate that the "basic" mod includes that functionality and several others on its own

karmic jacinth
vale iron
#

No problem

fresh arch
#

@azure marsh ^^

azure marsh
#

ah, there's another one now cool

#

ill install that

fresh arch
#

It should be working, it was updated for Echoes release

#

Maybe you got a mod conflict that prevents it from doing the actual changes

#

best way is to get AMUMSS and run the Check Conflicts script

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

โ€ข [How to enable and install mods:](#nms-modding message) #nms-modding message

โ€ข Learn how to use AMUMSS to compile mods

โ€ข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image ยป

โ€ข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

Im using it and it works

azure marsh
#

ahhh right

#

downloaded that one rlly quickly when reinstalling mods, i remembered it being an all-in-one

vale iron
#

A lot of these will conflict with each other, as they modify they scene files for the ships. If you want multiple fixes installed, you might need to either combine them in AMUMSS or ask for a combined PAK

fringe gull
fresh arch
#

That's an explorer ship if that's what you're asking

hearty wasp
#

Maybe they're doing a Scarlet Witch impression where the ship just disappears from the screenshot

compact goblet
#

Hello, so I'm gonna be honest here so, I downloaded the game cracked from online-fix started playing and have 6hour save that I would like to transfer to steam because I liked the game and bought it
I have nomnom installed
but cant find the save on windowspackages or the normal default location is also not reading

round sinew
#

if nomnom save transfer isn't working

compact goblet
#

the problem is that I cant find the save location of the cracked game

#

I even got xbox achievements but in the microsoft app folder I dont have a folder called hellogames

#

is my save stored in the cloud?

#

with a cracked version?

magic lava
compact goblet
#

I bought the game!

magic lava
#

And that's good, if you have in game questions going forward those will be answered.

compact goblet
hearty wasp
#

yeah because a lotta times the eyepatch version puts the saves somewhere else and we don't know anything about it

#

if you're not using the eyepatch version we'd know where they are for certain

compact goblet
#

I think I found out why I cant find the folder, because I never installed the game

hearty wasp
#

think there's a command that shits out the paths for saves but I forgor the command ๐Ÿ’€

compact goblet
#

theres a .bat file named install and I was playing off the game .exe

hearty wasp
#

like the game folder?

compact goblet
#

yea I was playing off the game exe in binaries

hearty wasp
#

I have no idea what that is

compact goblet
hearty wasp
#

is that the cracked UWP version?

#

if so, who the fuck does that?

compact goblet
#

seems like it

#

its the same as in steam tho

hearty wasp
#

NMS has a GOG version ๐Ÿ˜ญ

#

anyway the saves are likely not in the game folder anyway

round sage
#

C:\Users\yourname\AppData\Roaming\HelloGames\NMS\st_76561198192395314

#

there should be originally ( also maybe that st number will be different )

hearty wasp
#

yeah check either that or your documents folder

compact goblet
#

I checked documents not there that folder I have but it doesnt show up in nomnom

hearty wasp
#

you can choose manually the path of your saves

#

in both NomNom and NMSSE

compact goblet
#

where

hearty wasp
#

file > open

#

at least it should detect your saves after the folder is selected

compact goblet
#

this is the steam save ๐Ÿ˜ฆ

hearty wasp
#

at this point you may wanna just go to the site where you got your eyepatch version from and see if they have a forum to ask about things like this

compact goblet
#

theres no forum just comments

#

I tried this:
"Here is the path for those who were looking for saves:
C:\Users"USERNAME"\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs

In the wgs folder there is a folder (or several, if several Xbox profiles have been authorized - see the time the folder changed - this is the time you saved)
Select the folder and your saves in it"

#

and also this:
"For all of you who want to transfer your saved game from Steam to the one with the new version: Using a program called "NomNom" this program (save editor) can be found on the typical mods page. The save paths are; Steam (C:\Users\Username\AppData\Roaming\HelloGames) UWP (C:\Users\Username\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs) In both cases "Username" is your windows user."

#

nothing there but that might just be because I havent installed the game and was playing from the .exe

hearty wasp
#

I mean you can always boot up the game and see if your saves are still there

#

if they are then they exists somewhere

compact goblet
hearty wasp
#

you may just wanna check your appdata/document folders again and see if there's a folder with the scene's name

#

some scenes do that idk

compact goblet
#

just installed the game, it shows up as a windows store game now, had a popup saying sycing data from cloud

#

yes!

#

ok how do I copy from one to another