#nms-modding
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That sounds awesome bro
I prefer the darker space environment
Makes it more immersive
And feel more like space
Dark space is not a part of my mod lol
This image showcases something enitrely else
Space would be visible in the 3rd person view as well, there is a reason why I made a screenshot of 1st person view
Which mod is it
Well Im using this pack but it can make space more colorful, I just happened to be in a system that rolled dark skybox: https://www.nexusmods.com/nomanssky/mods/968
If you want more dark skyboxes, there are other mods for that
Ohh
Yeah I know I just thought the dark skybox was a part of your mod
I have the feeling that something is wrong ... Is this mod - Eucli-ea - showing what's intended? A
Also I am lagging like crazy since I added this mod and "Reconstruct"...anyone able to help?
Is there any good building mods for bases?
gBase, Eucliea, UBB, umm, I'm forgetting one
should i use a mod manager for the game and which one is the best
No, for NMS we recommend installing manually
You can use Vortex to track updates, but don't use it to install
i downloaded this mod https://www.nexusmods.com/nomanssky/mods/2708?tab=files and it just made space stations invisible
Reading helps 
im bad at that
damn
be in your base
stop trying to build a base when you're not in your base radius
@vale iron Beyond Base Building and Kibbles n' Bits are the two forgotten. ๐
Oh jeez, OFC...I'm an idiot xD
otherwise the dummy arches are just visual and don't do anything
What does DIY Edition means?
@fresh arch
have you read the mod description
are there mods that add content like more tech items. mt or ship types or missions?
Tech items - yeah for example Custom Mods Galore
Items - I got Music Player Madness for example
MT or ship models - hardly
There are mods like Ships of Moar or gShip Custom Ships that are replacers for specific models
Missions - Only a couple but dont expect full on new story line
Cooking with Cronus and Galactic Positioning System
Would this be the place to ask if I had questions about diving into the game files? Or is this channel exclusively for modding?
Hi June, yes it's related so just ask ๐
I was looking into finishing the tables on this wiki page: https://nomanssky.fandom.com/wiki/Creatures_-_Discovery_Aspects
While we have a lot of Discovery Menu phrases linked to their corresponding Analysis Scan details, there are quite a few that still haven't been properly corellated
And I was wondering if it would be possible to access the files in the game where all these statements are stored?
The alternative would be to manually go through thousands of analysis scans and discovery menu images on fauna pages, which would take a significant amount of time and effort
Unpacking the game files and decompiling the language files should get you all the text easily enough
Would the code be able to show which phrases are linked to which Analysis Scan words?
Or would everything be stored in separate files, with a controller file containing the code that links them?
Depends how they're arranged, if they're numbered and the numbers are the same between the two sets of things, then yes
I'll have to look into this later when I have the time to decompile everything, but this is a start
Thanks for the help
What language should I expect the files to be in?
Uh, English? But XML once you've converted them
Ah, I was under the assumption a lot of the game's logic was in C++?
The game code may be, but that is just in the exe and not the data files
Would I be able to convert directly to JSON? I am much more familiar with it than XML
UI_CREA_DESC_PLAYERPRED8_1 A dangerous predator, their fast-response adrenal glands allow them to go from rest to rage in mere moments. that's the kind of thing you want I guess
That and the analysis scan behavior/diet word that it's linked to
For example, if the creature behavior in the Analysis Scan is "nomadic", then these are the possible phrases that can appear in the Discovery Menu entry:
Ah
UI_CREA_DESC_PASSIVE2_3 Always on the move, these nomadic grazers search far and wide for the perfect grazing sites.
Does looking for the word Nomadic bring up anything?
Hmm, no, but I'm looking at files from a very old version now
Oops, duh, nevermind. TEMPERAMENT_PASSIVE2 Nomadic
https://www.nexusmods.com/nomanssky/mods/2142?tab=description any of yall know if this'll work with the current game version
No it won't, but there should be an updated version on Nexus somewhere
i cannot find it
yoo thanks
Sorry for the late response, @marsh eagle created and hosts the service bot so that's who you should refer to
https://www.nexusmods.com/nomanssky/mods/782
are there mod similar to this but updated/working for the current ver ?
Maybe this one: https://www.nexusmods.com/nomanssky/mods/914?tab=description
See: https://github.com/cmkushnir/NMSModBuilderContrib/blob/main/Scripts/NMSMB/Mod/cmk/Notification.cs GcNGuiLayerData_LowerNotify method.
Btw for people wondering, renaming something to <IMG><> makes it blank
@low dawn what platform are you on?
anyone know the formatting code for a living frigate?
since FRIGEXPLORE FRIGCOMBAT FRIGMINE and FRIGTRADE exist
and if yall dont know, its not FRIGORGANIC, FRIGLEVIATHAN, FRIGLIVING, FRIGWHALE or LEVIATHAN
@quiet verge DEEPSPACE_COMMON iirc
Anyone happen to have the full JSON for a Staff MT handy?
PlayerStateData\Multitools\0
DUD'S SKY - COLORS updated v445-A
- Updated _MOD_DUD_RainFX_v443-A to _MOD_DUD_RainFX_v445-A
(Improved volume and ranges of rain effects.) - Updated _MOD_DUD_Skies_v443-A to _MOD_DUD_Skies_v445-A
(Added custom slow cold fog volumetric effect for Cold Dead planets.)
https://www.nexusmods.com/nomanssky/mods/968
any way to type glyphs in game chat so i can share a location?
No, but you can just type the address in hexadecimal
Because that's what glyphs are, numbers in hexadecimal system, 0-F
Convert No Man's Sky Portal glyphs to text and text glyphs, share your portal coordinates!
doesnt seem like it no
there's also a raider icon too
@quiet verge DeepSpaceCommon, sry
Leviathan is DeepSpace, Trade type is Diplomacy, and Raiders are Pirate
Try FRIGDEEPSPACE
So, uhhh, we may get to custom colour Staffs eventually - there's definitions for 5 colours from every basecolourpalette contained within the JSON for each Staff, and the same in CharacterCustomization MT slot savedata now....
<S Class Staffs all use 0x1 model seed, which explains why they always have identical stats when upgraded to S; Natural S Class duplicates the cabinet seed to use as model seed.
The other 2 parts have no effect on stats/colours because they're applied as descriptors the same way fauna parts are when eggs are resequenced for mutation.
I like your words, magic man
@quiet verge Ohh, you're looking for the scene path - MODELS/COMMON/SPACECRAFT/FRIGATES
/LIVINGFRIGATE_PROC.SCENE.MBIN
Without "_PROC" is the Leviathan scene
Nah I dont think that's what they want ๐
<IMG> is the tag for embedding images in texts
i dontbelievethat worked
not 100% sure if i tried that but
Which was made some time ago and not updated with new stuff
Wow, I cant believe this wasnt about save editing - no wonder I wasnt helping lmao. XD
Alright I check and those icons do not exist in the language files
Those icons refer to frigate expedition types
Since there is no Living Expedition or Pirate Expedition, there are no icons for them
@quiet verge - Here's the source data those are pulled from, current as of 4.4, if you wanna update it ๐
https://github.com/Lenni009/nms-archive/blob/main/4.45-ECHOES-19.September.2023/METADATA/UI/SPECIALSTYLESDATA.EXML
https://github.com/Lenni009/nms-archive/blob/main/4.45-ECHOES-19.September.2023/METADATA/UI/SPECIALSTYLESIMAGESDATA.EXML
Oh nice the color codes are there as well, nice
I just searched for <IMG>FRIG... tags in lang files lol
and FRIGPIRATE
Idk if it's the right channel to ask... But I kinda need some guidance. I have a sandworm, I fed it everything I could to make it bigger.
Then, I learned how to (BASIC) use save editor and made it bigger, but it keeps the default size on the anomaly. Is there a specific script in the JSON to make it look bigger in the anomaly or is that something too complicated for simple steps?
There is a max size setting for pets in the anomaly. You can't get past it with save editing
Because it would be incredibly annoying to others. ๐
It was mostly curiosity since I've seen some people with flying sandworms bigger than default at the anomaly and I wondered how they did it.
It's possible, just not with save editing. Since it can be used to harass others, I don't tell people how to do it
I've reported it to HG, but they never fixed it
I do that with people who resize their avatar. Didn't know people used it to harass others ๐ฎ
Usually everyone is so nice. Silent as they come but not like super annoying or toxic
It wouldn't be difficult to resize your pet so big that it covers the entire Nexus and messes up people's ability to play
True. Im guessing it could provoke people to crash and whatnot. I can see it becoming a serious problem
They need to just hide or disable the thing that lets people do it. It's not difficult for them!
Agreed. I'm having enough problems turning my Bettle back to a regular size so they don't fly off orbit. And that one is purely egg sequencer ๐คฃ
Thanks @waxen cedar once again for your color code research. Using it now in a mod and wanted to thank you ๐
I'm unifying all my custom jetpack trails into one mod that works together through the quicksilver vendor, so people don't have to swap them out to try different colors.
I'm going to do starship trails and freighter trails next
The first one should be out in a few days. The other two maybe next weekend?
Jetpack Trails is the guinea pig. ๐
The others should actually be easier, since they are installable tech instead of customisation items
of course, I say that now...
If I were to get mods that allow for example non scalable building part scaling, how would I go about installing them and making my game modded?
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link
Wait what- you dont need a 3rd party mod launcher? Just put the mods there and remove the txt?
Correct, no need to use any mod manager like Vortex
In easiest case it's literally 5 steps: Download mod package, unzip it, copy, paste, delete that text file
And you're off to the races
Just member to use mods that were updated or released for the current version of the game
Is any "main" mod needed to use? Since for some games is needed like a mod framework that allows other mods to work
Not that I know of, most of the mods are stand alone pieces of work
If you just can help, could you recommend mods that;
- Allow non-scaleable building parts scaling
- Allow better rotating and snapping with building parts
- Inventory mod that makes more slots fit on a smaller area on screen
I'd keep it anyway minimalistic and just need those at least for starters
Sadly I don't really know any base building mods, maybe @solid hawk will be able to recommend something
As for #3, there aren't many UI mods because anything related to UI is helluva complicated
Alright, its not necessary anyway
I canโt trust myself to mod this game. I always go so overboard
Yeah thats why I'd like to play mostly vanilla but with a couple mods that help in building
gBase, ubb, eucliea, bbb, kibbles
The game is otherwise perfect for me
All base building mods
i assume all are in nexusmods?
Sorry should have clarified: I know some base building mods, I dont know which one would have the features you request
Alright! What type of building features generally exist when it comes to mods that do not add new building parts
Being able to place items where you normally wouldn't, scaling, extending base perimeters
is there advanced snapping options?
But snap points don't scale with scaled items. Big problem with no solution
oh okay
what about snapping non scaled items? is there a mod that allows for example 2 barricades to be snapped together
Try snappy industry maybe
How do planet generation mods even work since its multiplayer?
You'll see different things than people without mods. It can be a bit confusing
All procedural generation is done locally on your machine
If you install a mod affecting terrain, only you will see the changes, the game doesn't send "terrain data" to sync with other players
Okay, so thats a no go since I want the game to look same as for others
However it sends data like your position on the planet, so when you start to climb a hill that exists only in your game, you'll be walking in the air for others
hey look who I found here hahah
What about those building mods that I was talking about, people can still see like those things normally that Ive built with mods like scaled and snapped and rotated with mods
As long as it's a vanilla base build item, yes they should be able to see
even if they are objects that are normally not scaleable and have been scaled?
Yes, that's just a boolean parameter, which most vanilla objects have set to true. It isn't anything fancy or weird being set by those mods, just a false to true for allowing scaling.
Now, adding new objects to the base build menu, that don't exist in vanilla, would require having the mod installed to see.
Because that would entail data in the base building game files that wouldn't be there in vanilla
which mod would you recommend to be able to scale unscaleable objects, do advanced snapping and rotating?
is there like 1 good mod that does all?
Scaling, as mentioned, there's gbase, Beyond Base Building (disabled by default, need to edit the lua script to enable, then run through AMUMSS to generate custom mod .pak), and the Unlimited Base Building variant of Ultra Base Building. Snapping there's Snappy Industry and Snappy Modules. These just add snap points to objects that don't have them by default. "advanced" snapping, only one I can think of is https://www.nexusmods.com/nomanssky/mods/1718. I do not know if this still works or not and definately would need to have the Lua run through AMUMSS to generate an updated .pak.
Disclaimer, several of the mods mentioned are mine.
Probably the most popular build customization mod is Beyond Base Building
And whatever I do in those, they are fully non-modded people compatible?
as long as they are vanilla objects they always will be
but this? so all scaled objects revert back if the builder doesnt have the mod anymore?
Not sure. In this case, as the scaled size is already written into the save, MIGHT retain it, but in that case wouldn't be able to re-scale those objects.
nothing to do with scaling
All of the mods are free, so give one or more a shot and see if they work for you or not. ๐
Be aware, most of the mods already mentioned, and other base build mods, make changes to the same game files, so would need to combine/merge using Lua scripts and AMUMSS for more than one to work at a time.
Since we seem to be headed in that direction, to an extent: https://www.nexusmods.com/nomanssky/mods/2626
Cheers, Thanks for the help
New mod released: https://www.nexusmods.com/nomanssky/mods/2864
idk if this is the right place to ask but will this mod change the prices for the ships or multi tool?https://www.nexusmods.com/nomanssky/mods/2878?tab=description
DUD'S SKY - COLORS updated v445-B
- Updated _MOD_DUD_GrassPlantSandRockColors_v443-A to _MOD_DUD_GrassPlantSandRockColors_v445-B
(Improved rare planet ring colors.)
https://www.nexusmods.com/nomanssky/mods/968
woot
Do I need to launch the game from xbox to be able to move my save file to steam?
To convert your save, you can use the save editor called NomNom, for which you can find a link in the pins. If you have your Xbox save on console, you will need to have it cloud sync to PC (Game Pass), so the editor has access to the files. You can follow instructions in NomNom to select your Xbox save location and Steam save location, together with a some user data for both platforms to be able to transfer.
downloading it on nexus was a mistake wasn't it? I can't find the executable
Are you downloading NomNom?
nvm I found it mb
On Nexus Mods, all downloads will be .zip archives, which you have to extract first
yup already did
Ok. You should be good then, but do not hesitate to ask for further assistance
I would certainly make sure to backup your save files first. Not required for the tool to locate your saves though.
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
this is where the github instructions end do I just press move and choose the file location that steam stores nms save files in?
Yes, you copy all your saves to be put elsewhere, as a backup, before using the save editor.
The image you are showing does not tell me much at all, but it appears this is not using the Transfer option. You need access to the saves on your PC for both platforms. At the top, you click 'Edit' and select 'Save Transfer', to then follow instructions.
Alright I've done it thank you for the help
@unreal hatch What exactly have you done to try get the expedition rewards?
@fallow meadow https://www.reddit.com/r/NoMansSkyTheGame/comments/1507txf/pc_how_to_unlock_all_expedition_rewards/
I followed the instructions here
type %appdata% in the search bar right to your Windows icon and hit enter.
Navigate through the following folders:
-
HelloGames
-
NMS
-
st_(your numbers)
now open the file called accountdata.hg with your favorite text editor and use ctrl+F to search for "d4U":[] . If you have already completed some expeditions but not all, search for just d4U.
Then within the brackets, I changed into the listed data
But when I opened the game, and went back to the file, it had reverted back
I finished this expedition, just to not "cheat" all of it.
I would suggest to not edit the files directly, but instead use a tool made for editing save data
Oh?
Editing directly is prone to errors, especially if the files are compressed
You can choose between NMSSE or NomNom, both work perfectly fine.
You can find links in the pins.
hm
Im having trouble with the install
it says to run the jar file, but that just opens my text document
Ok, so you chose NMSSE. Can you show the contents of your install?
I had to install java for it to work
Im not in the window, and need to locate my saves for nms
Not sure where those are though
In most cases it will auto-detect the save path on Steam.
Save Slot can then be chosen with the dropdown, which will always pick the 'latest' save
However, for adding account wide rewards, you will not edit your save slot, but instead have to select the Account tab
@unreal hatch Remember this, always use the Account tab for account wide changes. It can be done save side too, but gets more complicated and will often result in users failing to get the rewards. So select the Account tab, select your rewards by clicking the checkboxes. Only for Twitch rewards you have to disconnect internet.
Once done, make sure it saved, then visit the Anomaly QS shop to get those rewards
@fallow meadow appreciate it ๐
Is there a log or something that will say which mod is causing the crash?
no
dang
Look in your PCBANKS\MODS folder. Sort by date. Many, more than about 2 months old would be circumspect. Start pulling mod .paks until the crash resolves.
what mods should I use to increase render distance? I want to make good screenshots but render distance is awfully small
Kinda confused about some mods if someone is willing to help :')
just ask
Idk how to explain it
It's this sky colors one
But not sure what any of the files mean
If I have to pick which ones, and how to see what they even are
read the mod description in the mod page
Yeah if you want
On the mod page on Nexus you will find descriptions what each module does
Winder out there building Rapture in space
Friends, advise some shaders for the game. Aimed at external detail, of course. (Ray tracing, clouds, and the like)
search "water", "cloud", and "reshade" on Nexus
Ray tracing with reshade?
it'd be better than nothing
Sure, I just didnโt understand how itโs possible. Iโm not smart.
you can kinda mimic ray tracing with reshade
isn't the exact same thing
but close enough
Thx bro
I understand correctly. Should shaders be put in the MODS folder?
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
Read mod description
Unless it doesn't say anything in which case refer to the message above
And if it's a reshade google "install reshade"
Is there a mod that improves the space quality (stars and nebulae blurriness) itself instead of literally everything else?
hello is there a mod on nexus mods or somewhere where you can have your own pirate freighter instead of your regular freighter? I mean like those pirate dreadnought ships where you can encounter... I saw this video and I think it's possible with mods or by doing something else: https://www.youtube.com/watch?v=tUD7TIL5zmk
Nope at least not yet
๐
what to do if after using save editor for expedition rewards they're not collecting?
Did you add them to the save, or the account?
Account
So they show available at the QS bot on the Anomaly, but unable to claim them?
Sounds like you'd have to check the raw JSON for the IDs in 2 locations on the Save Data. In most cases that is caausing the issue
For expedition rewards that would be:
- PlayerStateData > KnownSpecials
- PlayerStateData > RedeemedSeasonRewards.
I'll have the bot link an image with all Expedition rewards listed with IDs.
Make sure you have a backup, then remove the IDs for the rewards having the issue from both lists. Then try again. Note that this is removing from the Save, not the Account, using the Raw JSON editor. The account should be fine if the rewards show checked.
to view, enable Link Preview 
Shared by: @fallow meadow 
๐
now that's proper freighters variation
NEW WINDREX WINDSHIELD WIPER, BE ABLE TO SEE WHAT'S IN FRONT OF YOU WHILE YOU DRIVE, OHHHH YEAAAHHHH
https://www.nexusmods.com/nomanssky/mods/1976
now i actullay want you to add wipers
Hi idk if this is the right channel or not but i want to ask if i have more then 1 launch auto charger and put them into the same ship will it charge faster or is it still the same?
will it work?
It will not work
The stat enabling the recharge feature is a on/off switch, not a numerical value
Imagine having a light switch, you flick it up once, it works
You flick it up 50 times, works the same
oh ok i though from the wiki it says 4%/min which means' it could go up my bad
I havent seen any variable that would control the recharge rate
How to unlock every single building recipe with save editor in one click?
add technology/product โก๏ธ click on one โก๏ธ ctrl+A โก๏ธ Add selected
New mod released: https://www.nexusmods.com/nomanssky/mods/2887
Hi guys, i downloaded the mod ultra base building and eucli-ea to have better base built features, but now i have a problem with my parts snapping, when i place a part, in this case the flooring, it snaps in every angle accept the one i want, i now also ain't able to connect these pieces together. can anyone help?
from Eucli-ea's description
read mod pages
or you can just use free cam and look in the correct angle
Just wondering so if I were to add mods for quality of life then remove them would it be nessesary to make a back up save or would it be fine to remove them then just continue on after they are not needed? or would i have to do some other steps so that the game doesnt break. (never modded nms so id rather play safe)
Most of the mods do not affect save data
If it isn't stated that the mod introduced new technology modules, new items or anything not obtainable / present in vanilla game by other means, then it should be safe
Is there some must have QoL mods I should get that wont directly affect my game? First playthru dont want to ruin my experience
Lo2k has a bunch of QoL improvments: https://www.nexusmods.com/nomanssky/mods/880
@fresh arch thanks! Does this restrict multiplayer in any way?
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
3rd link
@fresh arch ๐
If I uninstall and reinstall betterplanet generation will planets I already visited change again or theyโll return to pre-uninstall?
the latter
the game doesn't save any proc-gen results
Does anyone know if dud's sky is compatible with his terrain and colors mod? I assume so but I'm not sure
All of my mods are compatible with each other. You can use all of them together.
Is there such a mod that shows the details / specs of the Exosuit/Backpack "Equipment" is all it says. The everything else has the graph.
Prolly not possible to do
For all folks interested in Project Apollo: a new alternative start version was released for people who do not have the Construct NPC in their Space Anomaly. This version adds an item that triggers the quest. If you play Project Apollo already and had no issues with starting the quest, this is NOT for you!
What's the model seed for biggest venator? I shrinked my venator by mistake and I can't get it back
!creativehublink
They have channels dedicated to posting ship seeds, freighters should be included
can someone help me with transfering xbox gamepass saves to steam?
There is a pinned message for this process
yea im following a similar guide on reddit, but nomnom doesnt detect my gamepass save file
probably because I didnt play nms gamepass on this pc
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
No idea, Im just sharing info from pins and commands
ahh no its not there
You could try reaching out to folks at the Creative Hub server (linked above)
Or maybe one @fallow meadow will be able to assist
ill try it on the other server
How easy is it to mod the game?
I'm mainly looking for a few performance mods since it's a bit of a struggle to run on the steamdeck on a monitor
Im sure if I sacrificed the resolution it would be fine ๐
There aren't many performance related mods
As for modding process itself, it's quite simple
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
1st link
Hey, Iโve got an idea
How about a group of us with this mod
We can all see the planets and see the same stuff since we all have the mod and each otherโs bilds will actually be available
Itโll like be similar to the base game, but with better planets
And we can like all do stuff together
With such a poorly optimized game, I assumed there would be ๐
Thanks though โบ๏ธ
Define "poorly optimized" in a world where every planet, starship, NPC you come across are procedurally generated
Unless you want to do some modeling yourself and turn all planets into fixed maps that can be loaded at once - go ahead
but it is tho
and with every new update it gets worse
game went from just fine on 4.0 to stuttering and frame drop randomly since the past 3 or 4 major updates
Well, with a modern computer built to run these kids of games without dropping to 1-15 frames, I'd say it's the games problem lol
It seems like culling and better rendering before you leave for space would be helpful
My game consistently stops for about a second when leaving the atmosphere
So does everyone's else
Exactly it needs to be fixed
Because game loads assets for space related stuff at this moment
Maybe pre render stuff so that doesn't happen
Instead of stopping multiple times to load assets for stuff as it goes
It worked fine on PlayStation but on PC it doesn't really work
So its definitely optimization problem
I play on the lowest graphics too ๐ญ
For me the game keeps the same performance as it did when 4.0
For me it was Waypoint that introduced performance hit, where I was able to run on Ultra (minus textures) before it
4.1 was then it started to get worse, but was still playable
Then since Waypoint I had to drop a preset down
4.2 (if it was the sentinel ship update, don't remember) was then it started to stutter and framedrop every couple seconds
On both PC and Steam Deck
I never tried to install a mod that removes all the fauna from the planet to see if the stutter happen
if it stops then the issue is with the ugly animals
Is no one going to acknowledge me lol
Many people run the BPG mod already
I mean a group of us
We can talk via discord and stuff
!faq-settingsfiles
to view, enable Link Preview 
Settings File Locations
Steam 
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...
GoG 
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...
Deleting any of the settings files will have them regenerate when the game is launched.
This channel I think is more for people to get help or information on installing, using, or making mods. I don't think you'd get much traction trying to find people that use particular mods in this channel. The main channel probably moves too quickly. The LFG channel doesn't usually get a lot of attention. You might get the best results making a reddit post?
how do i activate a mod after i palced it inside my mods folder
All you have to do is delete the DISABLEMODS.TXT file and put the PAK in your PCBANKS\MODS folder
nothing else is necessary
@primal breach
alr
so i have an issue with the download
i found an downloadable base
a freighter base
its a rar file
Ok, that's not going to be a mod. That's a save file edit
how do i do that
You need to use a tool for that. What's the extension of the file inside the RAR? I'm not very knowledgeable on this, but I'll try to help
RAR is like a ZIP file, just FYI
its just tet
text
a TXT file?
Looks like you tried to open a RAR file in text editor. RAR is a compressed file. You need to use a tool to decompress it
WinRAR, 7Zip
what tool do i use
7Zip is what I use
Did you install 7zip? I see an application there
Right click on the RAR file and pick the option to extract it
If you installed the 7zip download it should have turned the RAR file icons to a 7z icon
Also might wanna remove the association for RAR files to be opened in notepad
Not if they opened in notepad first and selected "always use this app to open this file type" checkbox
Oh, I figured the 7zip install would have overridden that
how do i remove that
Maybe they didn't choose to associate the file type
Ok, good
Dunno, google it
one sec
This is outside of game modding
This is the only place for save editing
I'll help you. It's not really modding, but save editing help usually comes here
where do i put my BSE file in
Just give me a minute
alr! thnks
I don't use this myself, so I'm just searching stuff
alr
That's probably about as far as I'll be able to help, unfortunately
If you need more help, best option is to go to the Creative and Sharing Hub
!creativehublink
๐
Most probably you're running some outdated mod that is causing the game to crash
Make sure all your mods are up to date
ok
Non-updated mod(s). If you're using GamePass, which just got the 4.45 update on Wednesday of this week, could be mods touching any of these files:
Hehe, I was putting my response together when FF posted. lol
So, echo, with a bit more detail ๐
What mod conflict or other problem could cause my character to disappear when I teleport onto one of my frigates? Sometimes I have to restart to fix it.
non that I know of
could just be a vanilla thing
but remove anything that's related to the player character and try then
It can be a vanilla thing
Normally when you approach a frigate, you get hailed by a captain and you can do stuff
Like initiate a scan or collect items
When that starship comms scene plays out, your character model goes invisible
Game forces the same scene to play out when you teleport to a frigate
But doesn't know you're not in ship
did some fixes on this
https://www.nexusmods.com/nomanssky/mods/2886
Is there Star Wars ones?
that's gfreighter's job not mine
but the two can be integrated using the lua as per the mod description
You all know what mod/s migh cause my ship to spasm out of control in all directions when I try to boost while inside a planet's atmosphere?
your ship having too much manoeuvribility does that
anything that increases turning speed/manoeuvribility exacerbate this
I think the cutoff for maneuverability is around 65. Much higher than this and your ship will spin like a top.
@solid hawk It's dependent on Core Maneuverability, the lower that is, the higher the threshold for overall Maneuverability
@solid hawk @hearty wasp Ah, that's right. I think I set it way too high earlier while "creating" my ship in the save editor. But isn't around 3,000 something a good mobility?
@night adder Mine's 11105 ๐ฎ
3000 is where you start having issues on Fighters/Exotics/Solars/Explorers. I dont think Ive ever encountered it at 2900
@mild forge
It's also just an on-screen number iirc
Anywhere to check base stacks of ships? I have one of the exotic ones and I canreset it
Blown up to look impressive
stats
Oh really?
Let's see what happens when I change the 444 to 65 then
1791 in game manueverability
yep, that got it
tell me, does anyone have mods for searching for planets?
No, not really possible. Best you can do is region searches based on reverse engineered data from Mjstral at CSHub
!creativehublink
awesome work Gumsk! โค๏ธ
:jawdrop: thank you both ๐โโ๏ธ
omg.
๐คฏ
๐ that's insane
that's got to be so much fun
I wish I can crack what controls the gravity/protected area
cos you can walk down there with how the collisions' set up
are there any mods that adds or changes npc's?
when I use AMUMSS, after answering the p or e question it just closes
That probably means there are no files in the ModScript folder
Nothing to work on so the app closes
I have 5 luas in there
Can you post a screenshot of that folder?
And you're running the BUILDMOD.bat script, correct?
yeah
tho tbh I've been having trouble building paks since the begenning, always get errors and only worked like 3 times and now it just closes lol
Go to the TOOLS folder, run the TEST_AMUMSS_INSTALL script, post a screenshot of it's window here
Huh, ok that debunks my other theory
Ok go back to AMUMSS root folder
In Windows Explorer, left click on the address bar (where it would say the path like D:/.../AMUMMS)
Type in cmd.exe and hit Enter
In the new command window type BUILDMOD.bat and hit Enter
I think you should upload report.lua if you can first
That should at least prevent the autoclosing so we can see what's wrong
Doesnt say it found NMS folder though
What platform are you playing on? Steam, GoG or Gamepass / MS Store?
gamepass
oh no, I had it set to H:\XboxGames\No Man's Sky\Content
H:\XboxGames\No Man's Sky\Content\Binaries
should be this tho right
!faq-settingsfiles
to view, enable Link Preview 
Settings File Locations
Steam 
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...
GoG 
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...
Deleting any of the settings files will have them regenerate when the game is launched.
I dont know if you have this ^^^^ location of whether you moved it
And it seems like AMUMSS couldn't detect it either
In the CONFIG folder there is a file that stores the path to NMS
Try editing that
should set it to this then? H:\XboxGames\No Man's Sky\Content\Binaries\SETTINGS
I had an old install on my C drive before I started modding the game, moved the game to another drive but AMUMMS detected the old one somehow
Yeah I've heard about that happening
Look that doesn't tell me anything, I dont know Gamepass, I dont know your PC
content only has gamelaunchhelper.exe
Im just telling you: most probably AMUMSS could not see the game files cause the path is not set
Just try setting the path in that file I mentioned
To where your game install is now
yeah just keep it running
Although normally would manifest as closing immediately, I'd look at #657304493767262218 message and possibly consider a redo of AMUMSS. https://www.nexusmods.com/nomanssky/mods/2626
Is save editing looked down upon? (Genuine question)
Not unless you do
Hello all! Is the right channel to discuss the NomNom editor?
Yeah modding, save editing, anything outside of vanilla game capabilities
For years I played on PC and Xbox cloud saves, about a year ago used NomNom to switch to steam, about a 4 days ago I decided to rebuild one of my bases, so I deleted the base, collect all my peice from the base machine (I forgot the exact name) and I rebuild my new bas from the ground up. I play daily, and everything has bee working really nicely with my new base. And then today, 3 days after rebuilding my base. My old base reappeared! I build my new base in the same exact area as my old base. So now my old base is overlapping my new base and there are some solid walls that obstruct my movement as though I have base-trolled myself. The funny part is the fact that my old base which reappeared is an old version of my old base, it looks like how it looked about a year ago when I first switched to steam. No there are 2 base computers in this location. My new base computer which I own and have access to and my old base computer which shows me a guest and it appears with my old Xbox name and the game treats the base as if it was made by another player.
Long story short: how the heck do I fix the mess.
just report your old base in game
I read somewhere that (paraphraseing) "this will only affect my game file and my visibility." Which I assume that means other players will still see my two bases on top of each other.
yeah that's serverside
get more people to report it and it'll hopefully disappear for more people
I see. I see.
if you want both bases I guess you can export your PC base and replace another existing one with it in NMSSE
Can i ask another question: the two bases overlapped at present causes some challenges, but I think if I am clever enough, I can edit my new current base to make the overlapping bases seem intentional, because as it is now, the bases together look like some super-massive building complex. Would this be a worthwhile method of salvaging both bases?
if you can build in your base sure
Yes my new base remains totally and fully editable. So, then I might try this then. It will look a bit funky, but luckily this doubles the resource extraction, albeit they are on two seperate storage networks.
Wooaaah okay this is more confusing than I thought. I just closed the game and reopened the game and the old base is completed gone again.
I feel tempted to ask for help to to test this. Would anyone by willing to visit my base to see how it appears?
Wdym?
Nobody gives a damn, it's your game and your experience
If you wanna do it, do it. If you don't wanna do it, don't do it.
so, after coming back to play the game, i was playing unmodded for a bit then decided to grab some mods, but now it wants to load an old mod that i had when i played before that is now gone (Sci-Fi Fantasy, i'd had it on my desktop but have now since deleted it), attempting to redownload the game to see if that fixes it (since deleting all the mods didn't seem to work).
Anyone have any idea what happened/how to fix if this reinstall doesn't work? x.x
don't use old mods
after that flush your system
verify your game integrity on steam
refer to the โFlushing the systemโ section to flush your system
https://www.nexusmods.com/nomanssky/articles/120
[size=6][b][u][center][code]Preliminary Actions for mod Issue Notices
[/code][/center][/u][/b][/size]
PAIN is a document written for No Man's Sky mod users experiencing issues related to m
well, that's the thing, i didn't
it just decided to do it, the mod in question wasn't even in the requisite folder
then maybe it's not mod related
i think it definitely is, the mod in question had it's own landing page thing when you opened the game
and that's what was coming up before it just wouldn't load further
and this only happened after i got the new mods after playing unmodded
can you provide a screenshot of said "landing page"
and then a screenshot of MODS folder
well, i uninstalled the game and am currently reinstalling
cool then come back after trying
if you've already skipped to one of the most fool-proof solutions right away there really ain't a need to ask for a less intrusive solution lol
but as for the "landing page" google at least has me covered lol
does it look like that full screen
yes
then you had the mod installed still
unless the mod literally was installed unpacked
which no one releases like that afaik
i realized it still existed on my desktop, and deleted it
and it still kept loading like that
which is why i'm perplexed lol
cuz i did think well, maybe it's got weird interactions or whatever happening
again, this is why i was confused lol
it's irrelevant now since you're reinstalling the game but the evidence you've given is pointing to you having the mod installed before then
yeah when you dunno how a thing works it can be confusing
we can handle that after your game reinstall intself
crisis has been averted ๐
Hello All! Again. Can I borrow anyone's time tomorrow to help me play-test my base. Because the problem of my old base overlapping my new base has returned. And this time, I am unable to edit my new base (I was able to edit my new base before). And this is driving me crazy.
Can I share the coordinates for my base and you allow me the know if you see two bases overlapping? Klorofill was my xbox game save (old from like 1-2 years ago) and Rilkujen88 or Klorofillium is my new Steam game save created after using NomNom.
If you can help me it would be so highly appreciated. Send me a DM so that we can schedule a time to work togethe rand take a look at this.
maybe try #nms-lfg-or-trades or #nms-questions since no mods are required at this point and people actually look for people to play there
Okay will do. Thank you very much.
how does modding this game work since its multiplayer?
The game is not multiplayer at it's core
All stuff that makes the game tick is done locally on your machine
So most mods also affect only your gameplay
DUD'S SKY - COLORS updated v445-C
- Updated _MOD_DUD_RainFX_v445-A to _MOD_DUD_RainFX_v445-C
(Improved rain particle effects.) - Updated _MOD_DUD_Skies_v445-A to _MOD_DUD_Skies_v445-C
(Added custom fog volumetric effect for Swamp planets.)
(Added custom fog volumetric effect for Frozen planets.)
https://www.nexusmods.com/nomanssky/mods/968
@round sinew
thanks for the ping jason ๐
Have a question, how hard is it to change the snapping points of building parts?
depends on your knowledge of the scene data structure
and your intuition in interpreting 3D space, I guess
So kind of complex depending on what you understand about it
it's still complex once you understand the scene data structure
but at least you can begin to more easily understand how snappoints work
not that there haven't been people who tried doing it blind
I think it will be easier hoping that the mod i use currently might get updated with something i want
Well, doesnt hurt to ask the mod author on Nexus if they could consider adding X or Y
Or you can take the matters in your hands and create what you need yourself
Making mods is mostly throwing copy pasted shit at a wall till it sticks
Making adjustments, building again, checking in game, rinse repeat descent into madness
Already asked but so far no response but it might happen since the owner replied to another "request" before
To much work?
yeah
a lotta rotation calculation
if I'm that good at math I'd've been a programmer
Yeah from what i see that mod did some intese changes
Would already be happy with rooms snapping to floor or paving to be able to lay some proper ground around the base, or maybe make a path connecting to a hotspot
Where I can get the model of the "Colossus" exocraft?
In the game files....
what do you mean by "where"?
are you asking where in the files, or if someone has pulled all the model files for it?
Yes, I mean where in files
\MODELS\COMMON\VEHICLES\ROVER*.*
Oh, it seems I'm in the wrong game folder. I was just looking in the folder at this path:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky
You'll need to unpack the game files.
How I can do that?
You're very welcome!
If you have further questions, I suggest you go here:
(I don't have much model experience with NMS)
@clear yoke
!moddinglink
go to # model-viewer channel
He everybody, I heard there is a way to get a dragon or eagle like pet through modding. Can anybody help me?
This does not just give you the pets. Adds the E interaction pet menu to creatures that don't have it in vanilla.
Also increased the range from which that will work, BUT that range is not infinite. Still have to get close enough that the E will show up.
Thank you.
Alternately, you can go asking around for save modified eggs to be imported through a save editor.
No problem
I've never done the egg thing, so can't give specifics of how that works.
OK. I will check out the Mod. I already found a creature I would like to tame but couldn't
Hi, I added a QUAD EGG to my exosuit cargo. I also have a timer mod in my MOD folder. How do I get it to hatch? It isn't detected in the Egg Sequenisor.
but it say's it's ready to hatch but when i hold E to hatch it say's it's still growing. What do I do? I tried it on a sentinal planet with the shards etc.
I tried asking about this in the #help channel but they told me to come here.
@little shadow Does the icon look like a Quad, or a featureless egg? The former is an item used by the game's back end and cannot actually be used in game by players, aside from trashing it or selling for pennies.
Work on Project Apollo continues - here's a sneek peak of one of the new bobblehead decorations
thanks, I tried again today and it updated and started working again. Didn't really do anything different.
Somebody must have sacrificed a goat
Can anyone get me a turtle egg???
@lime mesa modding in NMS is very limited. We do not have access to any actual game code, that is variables, functions, logic, etc - all that is hardcoded in the game's executable
What we have access to is files that hold tables of parameters for those classes
Ah, I see!
Modding in NMS boils down to taking a file you're interested in, making changes to individual values and recompiling them back into format that can be read by the game
There is no run-time scripting, no frameworks, no declaring brand new stuff out of thin air
We just tweak existing values or combine existing elements in a new way
Is NMS Unity engine or something else that supports proc gen? How is PC version compiled? I can spot a C++ game from a WPF renderer any day.
Afaik, it uses a customized Unity engine
Not entirely sure, my guess is all custom baked
But I've heard some rumors of it being based of Unity
lol @ Software
But I dont have the means to confirm it
Right on!
The closest I can tell you on your original question on how stuff works is that we know the structures the game uses
Eg. this is the class template for a scan event object: https://github.com/monkeyman192/MBINCompiler/blob/development/libMBIN/Source/NMS/GameComponents/GcScanEventData.cs
That is what makes missions in game make player to visit a specific location
It's C++
So for example I can take such an existing object, change a couple parameters and have it point to a new structure for players to find
Sorry C#
Hmmm...
https://github.com/monkeyman192/MBINCompiler/tree/development - you can read more here
You will prolly make more sense of it than I do lol
Whaaat
For me it's just a magic box that I put game files in MBIN format in
It's .NET
And take readable XML files out
You're kidding
Or the other way
I dont even know what WPF is lol
It's not WPF. It's Unity based I believe.
I'm going into the code
@lime mesa The user-made toolkits use .net or java - that doesnt indicate what the game actually runs on lol
I dont know and I will not even pretend to know
Yeah that I was making that remark before
We know the format the game stores it's data / parameters in
Doesnt mean we know exactly what progamming language the game's exe is coded in
Same way as save editors are based on Java or .NET
It would be nice too know!
(I know GF is Java, NomNom is .NET?)
If you want to get more in-depth of these tools, there are dedicated servers for them
Eg. for the MBIN Compiler there is
!moddinglink
MBIN has it's own channel there, alongside other modding tools
yeah NomNom/NMSC are .net-based
public enum BiomeSubTypeEnum : uint {
None,
Standard,
HighQuality,
Structure,
Beam,
Hexagon,
FractCube,
Bubble,
Shards,
Contour,
Shell,
BoneSpire,
WireCell,
HydroGarden,
HugePlant,
HugeLush,
HugeRing,
HugeRock,
HugeScorch,
HugeToxic,
Variant_A,
Variant_B,
Variant_C,
Variant_D,
Infested,
Swamp,
Lava,
}
Found them! Even some good Biomes that I've never heard of before! This is great, there's something called a FractCube planet. I've never heard of that one.
Yeah but please don't post poles of text like that
Just subjecting people on mobile to scroll half a nautical mile lol
@lime mesa None/Stand/HQ apply to the primary biomes, Structure-HydroGarden are the 11 exotic types, HugePlant-Toxic are the Red/Green/Blue mega exotics, Variant_A-D I think are all dead biome, and the rest are self-explanatory. ๐
I'm trying to find out about
Class Items
Lol, the code is very helpful.
NMS is a custom engine. It might be based on Unity, I don't know about that, but their codename for it is Skyscraper
Looks like the Unity rumor came from people jumping to conclusions in 2016 based on NMS having some of the same limitations that some Unity developers had seen. Pretty flimsy, IMO, but still possible. Definitely not proof, though. I'll keep looking.
Yeah, doesn't look like Skyscraper is based on Unity at all. Just a false rumor based on E3 demo.
@lime mesa If you want to know how the game is built, it's probably best to talk to MonkeyMan and/or Mjstral, as I think they probably know more about it than anyone else outside HG. Though they are quite busy individuals and I wouldn't recommend pinging them. You can ask in their respective home servers and they will answer if they have time.
Or you can decompile the EXE and start going through it that way. I think what you're looking at is the MBIN Compiler code, which is not the game code.
hey, sorry to ask instead of going to search, is there a mod that fixes the missing explorer engine thruster light? it's missing one of them
Yes, one sec
ahhhh yes ty, i knew there was one laying around, i temp forgot you made it! :duh:
heh, no problem. It wasn't very popular, but it was annoying
ty ty
I had one of those in the Expedition and it was driving me crazy
no one flies explorers anymore ๐
ah ok so i'll grab the plus version, since i'm also using add missing trails
wait - do i?
Plus: fixes the glows and adds contrails and a trail (in case you use the gShip Add Missing Ship Trails ๏ปฟor gEpic ๏ปฟmods)
i do, right?
sorry, still waking up
Yeah, you want Plus
ty ๐
The default names should load this one last, which is what you want
thanks for the heads up, i'll leave filenames as is (don't think i've ever needed to do so now that i think about it)
If you check AMUMSS it will show a conflict, but you can ignore that
are all mods supposed to be .pak?
downloaded one off nexus and this is all i got after extraction
try manually installing
yea i did click manual install
the file preview shows its a .ini file
ah nevermind i figured it out
thanks tho
is it a reshade lol
Yup it's that Rebirth Reshade preset
https://www.youtube.com/watch?v=Xd7BW67p6bc - try this guide
How to install / Use Reshade on No Mans Sky ( but can be used on other games)
RESHADE- Https://www.Reshade.me
hello, ive been playing off and on unmodded for a few years, ps and now pc, i was thinking of installing some mods, not sure if its okay to name the site, but i use a mod manager and thinking about using a highly endorsed collection, anyone have experience with that.. is modding worth it after the new update or is vanilla the more stable experience. i kind of want to go after that lag after leaving a planet
Use this, the others are all out of date. https://www.nexusmods.com/nomanssky/mods/2812
Unless outdated, mods don't affect the stability of the game in increments. Outdated ones will cause the game to crash, updated ones will not.
The mods I use to play with are a carefully curated selection, based on exactly what I like to see changed in-game, so I don't use collections. To me, mods are highly subjective. I want to play the game how it suits me, not how someone else belivees it should be. Same reason I don't play with overhauls. ๐
Very helpful, ty
Spend some time in vanilla, if you haven't already. See what annoys you. That will tell you what to look for in mods. Want more Sky or water colors, got you covered. Run too slow, you're golden. Sean's head on...everything...you can do that. haha
Just a matter of what you want and how you want to play the game.
Hello I am trying to find a lowflight/hover mode mod that is working but the onesI've tried doesn't seam to work anyone got one that is working and willing to share?
Search "flight" on nexus and sort by last updated
alright thanks found that one took me quite some time to figure out how to understand how to use it but just got it working now though and back to gaming now :=)
alright thanks :=)
Anyone know of a mod that changes the ship engine's exhaust color? Instead of always purple
๐
Damn they wernt lying when they said they do not care bout people modding
With NMS mods are, for the most part, local, so not too much for them to care about.
Unless using the effects of a mod to grief. Then they care a lot.
The whole game is pretty much local. There's no competition, so no need for them to worry about modding. The only time they need to worry is when mods interfere with others' enjoyment of the game
Like?
Like when people mod to spawn a mech inside the Nexus and/or bypass PvP settings and kill permadeath players that should be safe
yep it is lmfao
do u apply the preset ? i got this lmao. is this intended ? it have like film grain effect poping up.
As nobody here had anything to do with the reshade, may want to ask the author in POSTS on the Nexus mod page.
also it prolly looks right when you're actually in the game world
Never understood why people use reshade. The game already uses 3D LUTs. Why add another layer over everything including UI when you can alter the existing layers?
Iโm probably missing something.
bloom, lens flare, and DoF, I guess
and not everyone's assed enough to look into the files for LUTs 
aside from not being able to get steam achievements, are there any side-effects to adding in some mods?
you can't get achievements with mods?
anyway read this #nms-modding message
but no not to you
I've seen Steam achievements with NMS mods
thanks. I thought I saw something a while back - some sort of warning when you boot into NMS with mods
I had tried the cleanhud for VR.
what are some of the essential nms mods? im new to the modding stuff
whats the best one for water also
ArghWater for water. Other than that, depends what you want. Highly subjective
Start with most recent and work your way back. Much older than two months or so and you get increasing risks of mods causing a game crash, due to being outdated.
yo does anyone know how to play an older version of no man's sky, wanting to get some nostalgia by playing some old versions
Sean
is better planet generation still working for everyone?
My other mods work fine but for some reason bpg stopped working
nms gamepass latest mod and game
in the NMSSE Editor right now, i'm not sure where the section for expedition rewards is
see if people are complaining about it being broken in the mod page's comments tab
Yeah I checked there is nothing, thought maybe les people play on gamepass but looks like its a problem on my end :/
gamepass version is the same as steam
oh didn't know that
Can somone send me the files for the basic staff parts so I can transport them into blender and then 3d print it
They're in the relative game path of MODELS\COMMON\WEAPONS\MULTITOOL in your game .pak files.. You'll also need the NMSDK plugin for Blender to import them. https://discord.gg/22ZAU9H , nmsdk-blender channel
is there a mod to increase the stack size of itens?
1000 is just too much low
permadeath btw
If only NexusMods had a search function, eh? lol
TYVM!
DUD'S SKY updated v445-B
- New mod: RobotLights_v445-B
Custom headlights for sentinel robots.
Custom headlights for companion/pet robots.
Headlights look more realistic.
Brightness of headlights match environment lighting.
Headlights illuminate the environment much better.
https://www.nexusmods.com/nomanssky/mods/507
My friend told me about a mod that does a taxi service on console or something like that. Can this kinda service get you banned or does no one care?
Can't seem to find much info about it online
That does look like what my friend described, only he explained it as something he could do with mods. But maybe he was just bragging
Does this sorta thing risk your account? I mean I would love that gold fighter but it's not worth losing my account over it haha
No it does not
HG won't hunt you down for that
As long as you're not fucking up other players experience by using non-vanilla features to cause them harm, modding / save editing is fine
Alrighty thank you for clarifying!
i do not understand how to do it
@solid hawk
Unapproved Discord invite
Bah. Instructions should be on that page.
Those folks do have their own Discord. Won't let me post the link here, but should be somewhere on that site.
New mod released: https://www.nexusmods.com/nomanssky/mods/2894
Is there a mod out there that can help me sort my inventories out? like sometimes I have ferrite dust in exosuit, exocrafts, starship and other places would be good if it just compiles them in a nice manner
Spending too much time organising
Nope
๐คฆโโ๏ธ
Modding in NMS is pretty limited, there is no way to add brand new functionality like that
It would need to exist in vanilla game in the 1st place
Makes sense, there is no organising button or so right? ingame?
Nope
For out of game use. No clue if it still works or not. https://github.com/RedHatter/nms-sort-o-matic
Use save file manipulation to manage the inventory in No Man's Sky. - GitHub - RedHatter/nms-sort-o-matic: Use save file manipulation to manage the inventory in No Man's Sky.
Hello does anyone know why I canโt save any save editor files? I have tried NMS save editor and nomnom and it will let it edit the save but when I go to save the edits it says error saving.
On nom nom it says access to path is denied
I have gone multiple times to the file to see if I have access as administrator and it says yes
So I donโt know why it wouldnโt work
Are there mods to change your characters appearance? Haven't seen any
Either permissions or possibly set as read-only.
https://www.nexusmods.com/nomanssky/mods/853 . About it. Game doesn't lend itself well to certain changes.
It's surprising that there are a bunch of remodels for ships and freighters but not for the characters
Ship remodels are mostly static
For player models you would need to deal with animations, which we have no tools for
And probably other things like proper collisions or making the new "skins" work with color options from appearance modifier
Exactly.
Or possibly the infamous desktop/entire file system in the cloud
Does anyone know if you can use custom ship mod and save editor to change frigate appearance or squadrons? It doesnโt say anywhere on the mod and I wonder if anyone has tried it
@worn ember Changing Home Seed on frigates, or Ship Seed on Squadron, will change colours and be visible to other players. Neither is subject to custom colour overrides through save editing.
Alright, I had enough frustration from glitch base building, is there any any-resize any-rotate mod? Is it safe?
it's safe afaik
afaik a "scale/rotate+add the ability to do so to any other parts" mod wouldn't have any negatives, besides some things perhaps not working as expected anymore - scaled too big, or scaled too small perhaps loosing power snap points or something
@unreal gale Aside from snapping with overscaled objects, there are no downsides - gBase actually comes as a pack of .pak files as well, variants that include/exclude various parts of whats available, so you can choose the version that suits you best - am guessing youre just wanting the scale+rotate fully unlocked, plus build illegal parts wherever (freighter parts onplanet and vice versa)
I had enough frustration from glitch base building
relatable
@unreal gale There's also Beyond Base Building.
There any good lists of QoL mods?
Sean
Use this page: https://www.nexusmods.com/nomanssky/mods/newrecently#. Anything older than page 12 (24 August), greater and greater risk of un-updated mods causing crashed. So, basically, any QoL in the first twelve pages should be good. More recently updated, the better.
Beyond that point, you're best off using Lua scripts with Mods in AMUMSS and updating them on your own.
You really don't find lists of must have mods with NMS, like you do with some other games, as if a mod isn't updated frequently, it's considered abandoned and will, most likely, begin crashing the game. The list of mods that are updated, as needed, long term, is relatively short (only the first 12 pages above). There are exceptions to the frequent update "rule", pure TEXTURE mods and to a limited extent, model replacements.
yea there's a list on nexus of working mods
Thanks everyone! What's this in particular?
This actually sounds very interesting, but that's safe right? I mean it won't create an invisible base for every mp player who visits it?
Quite safe
I wanted to wait until I vanillaly unlock every frreight base part with the derelicts missions if you get what I mean
@unreal gale Go look at GHub's Production Domes, I taught 710 and GHBG how to make those, and theyve worked wonderfully. ๐
I already have whole tech trees, apart from those random loots
Lmao thanks
Only things with base building that would be invisible would be non-vanilla parts from mods and even then wouldn't affect all MP, only those not using the same mod(s).
Which makes sense. The freighter forbidden parts would work right?
Yep, those should be fine, being vanilla parts
They are, and I dont need a mod for em anyways lol
So, the gbase items mod, if I just install gbase items basic from the choices of mods in its selection, that already has the freighter power mod built into it? because in the mod files there is also a separate mod file for freighter base power and im assuming this is here so that if you only wanted to add that and nothing else you can
because the mod description page on nexus mods seems to indicate that the "basic" mod includes that functionality and several others on its own
Correct
huzzah! Thank youh
No problem
@azure marsh ^^
ah, there's another one now cool
ill install that
since https://www.nexusmods.com/nomanssky/mods/2257 does not work
It should be working, it was updated for Echoes release
Maybe you got a mod conflict that prevents it from doing the actual changes
best way is to get AMUMSS and run the Check Conflicts script
!faq-modding
to view, enable Link Preview 
โข [How to enable and install mods:](#nms-modding message) #nms-modding message
โข Learn how to use AMUMSS to compile mods
โข [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message
Always check the correct path and contents of the MODS folder! Example Image ยป
โข Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated
If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.
This mod only works for Solar starships
For explorer starships there is this one: https://www.nexusmods.com/nomanssky/mods/1915
Im using it and it works
ahhh right
downloaded that one rlly quickly when reinstalling mods, i remembered it being an all-in-one
A lot of these will conflict with each other, as they modify they scene files for the ships. If you want multiple fixes installed, you might need to either combine them in AMUMSS or ask for a combined PAK
What ship?
That's an explorer ship if that's what you're asking
Maybe they're doing a Scarlet Witch impression where the ship just disappears from the screenshot
Hello, so I'm gonna be honest here so, I downloaded the game cracked from online-fix started playing and have 6hour save that I would like to transfer to steam because I liked the game and bought it
I have nomnom installed
but cant find the save on windowspackages or the normal default location is also not reading
first pinned post here, dl: #nms-modding message
if nomnom save transfer isn't working
the problem is that I cant find the save location of the cracked game
I even got xbox achievements but in the microsoft app folder I dont have a folder called hellogames
is my save stored in the cloud?
with a cracked version?
You are going to have to figure this out yourself, we won't support pirated game conversions.
I bought the game!
And that's good, if you have in game questions going forward those will be answered.
dumb reply, I just need to know where the game save is, if I havent said the game was cracked I bet your response would not be the same
yeah because a lotta times the eyepatch version puts the saves somewhere else and we don't know anything about it
if you're not using the eyepatch version we'd know where they are for certain
thanks
I think I found out why I cant find the folder, because I never installed the game
think there's a command that shits out the paths for saves but I forgor the command ๐
theres a .bat file named install and I was playing off the game .exe
like the game folder?
I have no idea what that is
NMS has a GOG version ๐ญ
anyway the saves are likely not in the game folder anyway
C:\Users\yourname\AppData\Roaming\HelloGames\NMS\st_76561198192395314
there should be originally ( also maybe that st number will be different )
yeah check either that or your documents folder
where
this is the steam save ๐ฆ
at this point you may wanna just go to the site where you got your eyepatch version from and see if they have a forum to ask about things like this
theres no forum just comments
I tried this:
"Here is the path for those who were looking for saves:
C:\Users"USERNAME"\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
In the wgs folder there is a folder (or several, if several Xbox profiles have been authorized - see the time the folder changed - this is the time you saved)
Select the folder and your saves in it"
and also this:
"For all of you who want to transfer your saved game from Steam to the one with the new version: Using a program called "NomNom" this program (save editor) can be found on the typical mods page. The save paths are; Steam (C:\Users\Username\AppData\Roaming\HelloGames) UWP (C:\Users\Username\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs) In both cases "Username" is your windows user."
nothing there but that might just be because I havent installed the game and was playing from the .exe
I mean you can always boot up the game and see if your saves are still there
if they are then they exists somewhere
yup I have 2 monitors I had the cracked open on secondary and steam on main and theres different saves

