#nms-modding

1 messages · Page 32 of 1

marble aurora
#

also should i be use this AMUMSS thing i keep seeing?

olive grotto
#

!mod-faq

#

ehh what's the command again

#

nvm

round sinew
#

in terms of mods? just take a look at nexusmods website, sort by last updated, see what you fancy. dud's sky colors for example

#

if you want to yes, or you can just do what i suggested - find a post online with the glyphs to a system that has the ship you like/want to find, then ask someone to taxi you there, or unlock the glyphs through the storyline and go get it yourself

round sinew
marble aurora
#

so if i learned AMUMSS it would basically solve both problems?

#

my lua issue and mods not working?

round sinew
#

iow, if you got the lua of a mod, you can set up AMUMSS, and compile that lua for any game version, well, might need to do some changes from time to time

round sinew
#

or loading mods after that are overwriting previous mods

#

AMUMSS can also check for conflicts

marble aurora
#

hmm it might be the latter then cause most are from last week or so

#

update wise

hearty wasp
#

You don't put luas into MODS folder

solid hawk
#

Sick, the issue you have is mod conflicts. Solution to this is combine/merge conflicting mods using amumss/lua scripts

lime mesa
#

I changed the size to my creature in my files from a 1.0 to a 120.0 my flying snake encircled the entire planet 😂 causing my game to freeze then break. I had to use my saved game I backed up on my computer

night adder
#

@lime mesa Iirc, 21.0 is the largest Ive gotten 1 of those to summon without crashing on my PS4 - it was a close thing though, lol

lime mesa
#

I couldn't even spawn it 😂 the second I clicked x my game crashed

night adder
#

Yeah, thats what happens - I started higher, I'm saying 21.0 worked, and 22.0 crashed

lime mesa
#

I even expanded my grid size for my Multi-tool from an 4/3 to a 8/4 now I got 54 free slots available

vale iron
#

I got a blob up to planetary size, but it was a long time ago and on PC. Didn't notice any issues, other than very bad textures when stretched that much

night adder
#

I saw a PC player post a worm at 1000.0 size - he listed his setup, which was pretty high end, mainly to explain why he was so shocked the game dropped to 0-1fps for a full 15 minutes before the lag spike smoothed out XD

#

(For some reason worms have much worse summon lag than other types - I cant summon a 22.0 worm without crashing, but a 100.0 cat loads in after a few seconds of stutter)

olive grotto
#

I edited my save, now I have 5 billion of everything

#

instantly done with the entire game

#

thanks for helping me 👍

night adder
#

YW

solid hawk
#

I honestly don't understand, at all, what the deal is with people wanting to make stupidly large pets. Think of the additional food costs and cleaning up the poops!

green prairie
#

it's because riding a big pet is cool

#

but

#

riding pets in this game is insanely boring

#

because they're slow as fuck

dusk pewter
green prairie
#

by the time you're going with the snake I went and came back with the Mech even

#

don't need the ship

molten pollen
#

Hi folk, think I need some help. Playing on Mac, I just got out my ship in a spaceport, and got thrown up onto the roof. Can't get back in. Have re-loaded my restore several times, I spawn outside the port.

#

@round sinew is there a step by step for editing my spawn?

round sinew
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

round sinew
#

grab the save editor

#

you require java installed

molten pollen
#

I'm on mac so that's not going to work unfortunately

round sinew
#

wdym? can't mac run java?

#

i'm on linux, i can run java

timid anvil
#

I can say with certainty that mac can run java

round sinew
#

obtain java from wherever you're supposed to when you're on mac

timid anvil
molten pollen
#

Oh sorry, I read the first line saying pc/xbox/ps4 so assumed it was only for those

round sinew
#

!faq-savefiles @molten pollen

hardy auroraBOT
#

@molten pollen
discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

round sinew
#

and you're going to want to make extra safe, and backup that save folder before ever opening it with NMSSE

molten pollen
#

How do I know which save it is? there's 4 mf_save.hg and 4 save.hg

#

ok I've got the right one, matches what I had on me

#

Not seeing anything obvious about spawn location

#

@round sinew sorry to pester, no idea what I'm doing!

round sinew
round sinew
molten pollen
#

Done that

round sinew
#

cool

#

now launch the save editor

molten pollen
round sinew
#

does it run?

molten pollen
#

Yup and I've opened the save that matches how it all looked when this happened (inventory etc)

round sinew
#

alright

#

now

#

if you goto edit, edit raw json, click on playerstatedata, and do ctrl+f (to bring up the search box, sorry not sure what the mac equivalent to control is), and search for LastKnownPlayerState

molten pollen
#

Found it

#

Change it to "InShip" ?

round sinew
#

that's going to spawn you InSpace, and that automatically means ship

#

once done, just click the X to close window, save, and then save again, File, Save File

#

then close save editor

#

launch game

#

load save

molten pollen
#

It worked!

#

Amazing, thank you so much @round sinew

round sinew
#

used InSpace or InShip?

molten pollen
#

InSpace

#

wierdly though it put me on the ground in the spaceport next to my ship lol

round sinew
night adder
#

@molten pollen @round sinew No, its because inspace does spawn in ship, but system coordinate position was also still inside SS, so it basically just landed you on load

toxic galleon
#

Hi, I've read some stuff about merging mods with AMUMSS but how do I merge a mod who has a .lua file and one who only has a .pak file?

#

I'd like to merge DUD'S SKY COLORS mods with another one for rotating atmosphere

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See the 2nd link, it points to a guide that has the use case of merging a PAK file with a LUA script

#

@toxic galleon

toxic galleon
#

Great! thank you 🙏

round sinew
dusk pewter
fresh arch
#

Updated multiple mods to 4.45. Misc Text Fixes gets a hotfix to update 2 files

hearty prism
#

Hello, is there a guide somewhere how to edit a save to unlock all previous rewards from all previous Expeditions?

fresh arch
#

Yeah in pinned messages

pearl night
#

any updated mod for faster Hydroponic Tray or plants respawn in general?

fallow meadow
pearl night
#

Thanx

round sinew
#

@wispy vigil so basically you run the save editor, select your save on the dropdown list, then goto to the exosuit tab, right click on a free cargo slot, add item, type radiant brain, press search , save. then click file at the top left, save, close save editor, launch game

wispy vigil
blissful escarp
#

What's the newest save editor?

fallow meadow
blissful escarp
#

as in

#

with better UI

#

lets you see what you're editing live

fallow meadow
#

@blissful escarp I think that is a somewhat personal preference. For me that would be NMSSE, as it has more basic features and is very reliable. NomNom has a lot more features with even more planned, but not always as reliable, but certainly not bad either, especially considering someof the features. Some may even have both, and use whichever is best suited for the task

blissful escarp
#

extra features?

fallow meadow
blissful escarp
#

yes ofcourse

#

thats not what i meant

#

i meant in the editor, showing you how it'd look like ingame

fallow meadow
#

I do a lot of raw JSON editing, for which I prefer NMSSE. Save transfer is a regular used feature only NomNom has. Many users may also prefer the export features of one over the other. Really hard for me to tell which you will like best

#

As for UI, both work well, both try to replicate slots as they appear in-game, including images of items etc.

tiny needle
#

are there mods that make this game not stutter every 20 seconds?

cloud patrol
#

That’s the best option

tiny needle
#

I have very stable fps, just stutters very often, it's not possible for it to be my hardware

cloud patrol
#

Then in that case all I can recommend is that you reinstall the game

tiny needle
#

I'm guessing the main thread (or maybe just the render thread since things like sounds appear not to stutter) blocks when something is being loaded so probably not fixable in modding

sleek sapphire
#

The only performance mod off top head would be the no lag between surface to space

storm gate
#

Hi all, is it possible to transfer save game from cracked game to real game?

fresh arch
#

We do not provide support for illegal copies of the game

storm gate
#

That’s why I bought the real game and joined this discord, I was just curious if it’s possible so

hearty prism
steel crypt
#

That’s kinda hard to do when you don’t have a legit copy to do it with. Thus the question.

blissful escarp
#

He just said he bought a legit copy

#

And wants to transfer his save from the cracked copy to his legit copy

steel crypt
#

I saw that yes.
Which is exactly what I would expect someone to do if they didn’t have a legit copy.

steel crypt
#

Not insinuating he doesn’t have a legit copy. I really don’t care personally.

blissful escarp
#

I'm not following

#

He says he owns a legit copy, and wants to transfer his save to his legit copy

solid hawk
vapid sedge
vapid sedge
storm gate
vapid sedge
#

do you still need help transferring saves?

storm gate
#

The game wasn’t finished downloading yesterday on steam and I have to go to work, I’ll let you know later if I have a problem, thanks!

vapid sedge
#

ok

vale iron
#

Updated all my mods. Not going to list them all 🙂

vapid sedge
vale iron
#

Some people list all their mods when updated, just not possible for me

vapid sedge
pearl night
#

Guys I find the Farming a little slow, since there is no updated mod that reduces grow time, is there a mod that alters the gather value? (More Solar Vine per plant for example)

ocean prairie
#

Whats the max stats frigate can have?

jolly elbow
#

Is there a mod that helps to input numbers easier ? exaple in refiner I want to refine 100 ferrite dust but I have 2000 and it is a pain to w8 from 2000 to get to 100.

fresh arch
blissful escarp
#

Is there a mod to just skip the discard delay?

#

Or bulk delete items

#

Cause its a headache having to discard a ton of items

fresh arch
#

There is an option to disable long clicks in the game settings, maybe check that out instead

teal dragon
#

Is there a mod that adds a "flashlight" to your ship? (with several mods nighttime is really dark when flying around)

green prairie
#

DUD'Sky has a node that does it

teal dragon
#

somehow I missed that, thank you

lean phoenix
#

Would anyone, from the top of their head, be able to tell if these 5 mods are all compatible?

hearty wasp
fast hearth
#

If I change my freighter to S class using the save editor... It gains the benefits of being S-class right? Not just the S class tag

#

I just ran the same save 15 times without seeing an A. I just can't be bothered to hunt for an S in a single player game lol

austere totem
obsidian atlas
#

is there a guide on how to set up mods im very confused on how to do it properly

fallow meadow
#

!faq-modding @obsidian atlas

hardy auroraBOT
#

@obsidian atlas
discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

obsidian atlas
#

thank you so much

vapid sedge
obsidian atlas
vapid sedge
#

A mod manager that’s used with nexus

obsidian atlas
#

ok ill look into it thank you

fresh arch
#

Vortex is not needed, in fact it is not recommended

vapid sedge
#

If your new to modding it’s easy to use

#

A few clicks instead of opening up files

fresh arch
#

You claim installing a 3rd party app is easier than unpacking an archive, a feature that is natively supported in any modern OS?

vapid sedge
#

I mean it’s just installing it running it everything else is pretty much done

vale iron
#

Vortex is not ideal for NMS. Better to just install manually by dropping the PAK in MODS

open socket
#

Hey, I consider to get the game on PC but I would like it to be a bit more realistic. I know there is amod that makes space actually black, but is there also a mod that drastically increases how many planets are dead ones?

#

ah gLonely Dead seems to be that

vale iron
#

It has some issues with intro quests right now. I'll try to get them resolved soon, but not sure exactly when

open socket
#

Ah okay. I am not even sure if the game runs well on my current machine so might be not tomorrow where I would want that to exist. Thanks for creating and maintaining the mod! 👏

plain yarrow
#

Is there something like ChatGPT/AI powered custom missions mod? That would basically make infinite possible storylines if implemented with like full characters and stuff.

green prairie
#

no

thick ocean
#

in save editor can you unlock tech slots for your exosuit i tryed resize inventory but i dont think thats it

green prairie
#

right click the slot, enable it

thick ocean
#

omfg ty

vapid sedge
#

Lol

#

There’s an enable all

lime mesa
#

I was wondering if someone could help with a couple of questions i had about modding. I was wondering if it actually effects playing with others who havent used mods and also if there is anything that could be banable?

green prairie
#

no, for both.

#

the only effect it has on others is if you're using a mod that changes terrain

green prairie
#

for you, you will be in a hill or something, but for them you're will be floating

#

because there is no hill there without mods

lime mesa
#

Oh ok, I saw a mod that lets you buy the expeditions rewards with quicksilver and I didnt know if it was worth it.

#

Thank you for help

solid hawk
#

No facilities for "full characters"

lofty fern
solid hawk
#

Most frequently used is Vortex, BUT traditional mod managers do not work well for NMS, because of file conflicts. Conflicts are mods that make changes to the same game file(s). By default, if there's a conflict, only one of the conflicting mods will work. None of the mod managers out there check for those or can do anything about it. AMUMSS is a conflict checker and Lua script processing platform. Can do those conflict checks AND be used to remediate conflicts, by combining/merging conflicts mods so they can work together. https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

#

Not unusual for a Vortex user to ask why ONE of their mods isn't working and turns out 50% of their enabled mods aren't working, due to conflicts.

#

The smart folks deal with NMS mods manually, for full knowledge and control of what's happening, with remediated conflicts.

#

Process is fairly simple. Manual download mod from NexusMods, place the mod .pak file into NMS install\GAMEDATA\PCBANKS\MODS folder.
Delete PCBANKS\DISABLEMODS.TXT
That mod should not run fine, as long as it's updated.

#

As you add more mods, do conflict checks with AMUMSS. If a conflict is found, fix using AMUMSS, covered in that How To how to combine/merge.

lofty fern
#

😵‍💫

#

Thank you, I'll look into this

solid hawk
plain yarrow
fresh arch
#

Custom missions are possible

#

Intergration with 3rd party tools / apps is not

plain yarrow
pearl finch
#

is there any way to change order of bases in teleporter?

fresh arch
fresh arch
#

Source: Im making one and going bald in the process

plain yarrow
fresh arch
#

There are mods that make use of custom missions but not like story line missions

#

Cooking With Cronus and Galactic Positioning System by one Alchemist

plain yarrow
plain yarrow
fresh arch
#

I'm sorry what is making it easier?

plain yarrow
#

oh wait its your wip custom mission

hearty wasp
austere totem
modest mica
#

Is it at all possible to move a PS5 save to steam??

livid epoch
#

Are there any mods to improve the UI by showing more items at a time when interacting with vendors, building, etc

#

It's crazy that you can only see 5 items or so at a time at vendors

#

same thing when crafting

vivid marten
#

there is a mod that reduce the usage of red damage vignette ? i dont like the effect always trigger if u not full health. i want like the effect only ur health like 10% remaining or something like that.

fresh arch
vapid sedge
#

only on xbox

green prairie
#

which is 50$

vapid sedge
#

oh yea forgot ab SW

#

trash

#

50$ is wild

pearl finch
pearl finch
#

that didn't work

modest mica
modest mica
jolly elbow
#

Anybody knows a mod that can help at keeping track of what do you collect/loot ?

steel crypt
austere totem
onyx jacinth
#

I'm dowloading AMUMMS by following the PDF guide and ran into some issues when I ran the test file. It says I need NET5 and no other versions (NET6) will work but I thought NET5 was getting deprecated. The guide also says to install 6, not 5.

vapid sedge
#

it says to install 5 the last time i used it

green prairie
#

it updated to use net6 now

#

but I think the mod itself wasn't updated to change that

#

the guide I mean

vapid sedge
#

ah

#

someone said that net5 was like set to work only for it

#

but ig they changed that

green prairie
#

it will eventually be updated to use net7, but that's only next year probably

vapid sedge
#

well i dont rlly care ab it since im not a fan of using it

#

but nice for them

solid hawk
solid hawk
#

be, as .net 7 is short term support. Next will be 8, either late this year or early next.

#

Latest full is 4.2.1.4, before the change to .net 6, so doesn't check for 6.....You need to apply the AMUMSS update, to get to latest, 4.3.0.0, before running the test install

wooden hamlet
#

anyone able to help me with the save editor for nms xbox game pass?

vapid sedge
#

yes

#

wyn help with

wooden hamlet
# vapid sedge wyn help with

im trying to open my save file on the save editor but even when i do go to it in the editor, it wont open my slots

vapid sedge
wooden hamlet
# vapid sedge

do you think you could tell me the path you opened to get to this file. because i think i might have found the same one

wooden hamlet
lime mesa
#

Does anybody know of a way that i can get the mod where I am able to purchase expedition rewards with quicksilver? I watched a yt video on it but the mod has been removed from NexusMods. Unless there is an easier way for me to somehow get the old expedition items with another mod?

green prairie
#

Consumerism

vapid sedge
#

then follow where the path shows in my screenshot

#

unless you want screenshots of every step

grim ibex
#

where do i find this the persistent player bases file

fallow meadow
fallow meadow
#

@grim ibex Now if this is in fact a different base, you will still be needing a Save Editor (see pins for NomNom or NMSSE). From what I can gather, it would require you to use the Raw JSON Editor to overwrite your current freighter Base. Once you open the JSON Editor, you have to navigate to 'PlayerStateData > PersistentPlayerBases > [X]', where X is a number (index), each containing full data of a single base. You will have to check each of these numbers in your save data, to find out which number is your freighter base. To recognise a freighter base, you can look at the data it contains. You can check the 'BaseType' field to see if it has the 'FreighterBase' value instead of 'HomePlanetBase'. You can also identify a freighter base by having a 'AIRLCKCONNECTOR' (freighter specific) part instead of a 'BASE_FLAG' (Base Computer). Once you found the number that contains your freighter base data, you will have to replace part of the data provided through the link you found. The full data provided will not have the required userdata to identify you (Owner), and it will also not have the correct in-game location data for where your freighter is at (GalacticAddress/Position/Forward). The only section you should replace, is the full 'Objects' data within. So only copy all of the 'Objects' data from the download, and paste it over all of the 'Objects' data within your save data Freighter Base 'Objects' field. Do mind formatting and spacing, as this has to be done correctly for it to succeed.

Note: Make sure to have a backup of your saves, just in case!

#

Do not hesitate to ask additional questions if you have any

hexed wing
#

I got a walking mod lol now i can chill more

jovial gulch
#

hey guys im trying to color my pet, which ive done many times b4, this one is not working... is it because its a XRare type?

night adder
#

@jovial gulch XRARE just means that in procgen, that part is only chosen once per 20 times other parts at the same tier are

hearty wasp
#

you should check if the modification is actually applied by reloading

night adder
#

So predator mesh cats are 20x rarer than others

jovial gulch
#

yea but even in egg sequencer it dont change, color so i guess im always stuck with this color for this rare cat

night adder
#

@hearty wasp Answered that part in #nms-questions , the texture doesnt recolour outside of using mods

hearty wasp
#

cool

#

just tell HG to do it through ZenDesk instead I guess lol

jovial gulch
#

is there any way to lock a pet as infant for ever? or do i just have to reload the pet file each time it grows up

vapid sedge
#

there is

#

a mod that does that

jovial gulch
#

which mod is that

vapid sedge
#

no idea if its updated

#

seems it is

jovial gulch
#

thx

vapid sedge
#

np

jovial gulch
#

no mods to ride pets in anomaly? 🙂

#

that would be cool lol

#

at least now i can keep my big fat headed Cat/Doggy 🙂

vapid sedge
jovial gulch
#

😦

quiet verge
#

Could anyone help me with restoring my settlement? I changed the name and its fully bugged out now. Basically the game thinks its mine and not mine at the same time. My settlers mission and my teleporters still point me to it, but the central pillar says I have to claim it and the main building got erased from existence.

#

(the mission points to an empty point in space because of it, which is a little funny)

#

But I'm very concerned that I'll lose my settlement, especially its location on the planet

vapid sedge
#

you might have to use save editor to remove it

hearty wasp
#

yeah resotring is prolly not gonna be doable reliably

#

unless you have an old save

#

e.g. you changed the name after landing and getting out of your ship but before using a safe point to create a restore point

quiet verge
#

no i do not have a backup

#

removing the settlement is fine, as long as I can get a new settlement in a good location with good stats

round sinew
quiet verge
#

i would much prefer to keep the same one yes, but it wouldn't be the end of the world if i got one in a similar location

#

i searched through many settlements with many charts for this one though iirc

#

was like 1.5 years ago so not fully sure

#

but i recall it taking a long time

round sinew
#

(here's the settlement code in the json editor - can just search for its name)

#

probably different for yours ofc

quiet verge
#

not sure how to find this 😅

#

also is there any consequences to using a save editor?

vapid sedge
#

lol

#

nah

quiet verge
#

none at all?

vapid sedge
#

none that i know of

quiet verge
#

so like anyone could get a billion of anything if they want yeah?

#

surprising i dont see that often

vapid sedge
#

idk ab ABILLION OF A THING

#

whoops caps

quiet verge
#

i mean you get what i mean

vapid sedge
#

unles your using astack mod

quiet verge
#

anyway, does anyone know where i could learn how to do this?

vapid sedge
#

its not hard

quiet verge
#

plus what should I do with my settlement, since its a pretty special situation

vapid sedge
#

idk

#

you using steam?

quiet verge
#

yes

vapid sedge
#

oops

#

thats not what i wanted to copy

#

install that

quiet verge
#

@round sinew My current ideas are first renaming the settlement to its original name using the save editor (before I renamed it, not the procedural one) and if that doesnt work ill try claiming the settlement at the central pillar and then using the save editor to rebuild it

#

first things first though, how do you make a save backup?

round sinew
quiet verge
#

35mb is very small wow

quiet verge
#

sorry if im asking much but i really dont wanna mess anything up

vapid sedge
#

not rlly hard tbh

quiet verge
#

I copied the HelloGames folder in appdata roaming to another location

vapid sedge
#

just install it then we go from there

quiet verge
#

wait should i run the .bat or the .jar

#

sorry for so many questions and if its frustrating lol

fallow meadow
#

You run the top .bat

quiet verge
#

should i run in offline mode on NMS while doing this?

vapid sedge
#

nah

#

doesnt rlly matter

quiet verge
#

aight

vapid sedge
#

make sure your games closed tho

quiet verge
#

yeah i closed it

fallow meadow
#

Just make sure to not have a save loaded. Being in the main menu prior to selecting a save is still fine

quiet verge
#

i did open the bat while having the game open but thats no big deal is it?

vapid sedge
#

nah as long as you dont load a save

#

well the save you want to modify

fallow meadow
#

Quit to main menu, then get back to the editor

quiet verge
#

i went to desktop but close enough i think

vapid sedge
#

ye

fallow meadow
#

Desktop is perfect

quiet verge
#

so just select the game slot now?

vapid sedge
#

yep

#

save slot1/autosave 1 or whatever

#

the one that has 1 is always the 1 unless you have your save under slot 2-3 or sum

fallow meadow
#

I suggest always selecting a slot, because then the editor picks the latest save for that slot automatically

quiet verge
#

my slot is 1

vapid sedge
#

under it should be the latest save then

vapid sedge
quiet verge
vapid sedge
#

yes

fallow meadow
vapid sedge
#

yea

fallow meadow
#

Ok, I guess that makes the issue more prominent eh?

#

Could it be the custom tags you used for naming?

round sinew
#

thats what i was thinking that could have caused it, but idk for sure

quiet verge
#

possibly, but ive always had those

#

i changed the settlement name after that to something else, but didnt change the tags

#

oh wow this is really weird

#

@round sinew it shows the procedural name and my name as 2 different settlements

#

dont ask why one of them is called Antwerp LMAO

#

bit of an inside joke ig

round sinew
quiet verge
#

yup

#

theyre listed as 2 different settlements lmao

round sinew
#

i only have a single entry there

quiet verge
#

no idea what i should do now LMAO

fallow meadow
#

@quiet verge Considering it is showing duplicate names, I think it is best to actually have a look at the raw data

quiet verge
#

even the save editor is confused 💀

fallow meadow
#

And because this may require us some work, I think I prefer to continue this in #964865106334875698

blissful escarp
#

So i tried out the quicksilver free stuff glitch (shamefully, i admit, i got tired of grinding QS) and now the cosmetic i bought won't show up in the customization terminal, despite it saying me owning it, is there no way to reverse this?

fallow meadow
vapid sedge
#

save

blissful escarp
vapid sedge
#

you can use save editor to edit them to be gone?

blissful escarp
#

It says it's available, i go to the customization thingamajig

vapid sedge
#

and then re get them

blissful escarp
#

Locked

blissful escarp
vapid sedge
#

dam

fallow meadow
#

Not sure what glitch you used?

blissful escarp
#

Ok so basically

#

You land in the anomaly, create a restore point

#

Buy something

#

Reload the restore point

#

Quicksilver is back, item is still available

vapid sedge
#

one of those glitches

blissful escarp
#

yeah

vapid sedge
#

loved doing them in dif games

#

borderlands being one of my fav

blissful escarp
#

well looks like I'm stuck ig

#

shame

#

guess I'll have to grind allat quicksilver

#

😭

vapid sedge
#

its not that muchhhh

blissful escarp
#

well it's 3k for each item

#

roughly

#

some are cheaper

fallow meadow
#

@blissful escarp Just to make sure, you did check here, right?

lime mesa
#

Just wondering if anyone knows how to "Chart & Save" ive downloaded a mod that is supposed to give quicksilver with each "Chart & Save" but im unable to find where this is

jovial gulch
#

if anyone knows of a mod to keep pets as a baby forever aside from that one id love to have it

#

i msg'ed the mod creator about the bug hopefully he fixes it

vapid sedge
jovial gulch
#

prob

vale iron
#

Updating my timeloop trail recolors to include the secondary effects as well

vapid crypt
#

Need help to use NMS Editor
join vc stream pls

pearl finch
#

@vapid crypt I dont have mic, but I can help you with that editor, what do you wnt to do?

#

your saves are in %appdata%\HelloGames\NMS

#

you have to show hidden folders and/or system files

#

on my pc path is C:\Users\Hiran\AppData\Roaming\HelloGames\NMS

blissful escarp
#

In the quicksilver shop it's bought

#

Oh well eventually I'm going to switch to PC no man's sky

#

Not a loss

pearl finch
#

it found something, do you play on xbox on steam?

vapid crypt
#

xbox app

pearl finch
#

oh, then I dont know where saves are located

#

that path is for steam version

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

blissful escarp
pearl finch
#

Is it possible to increase max companions slots?

vale iron
#

No, fixed length in save file

cloud hound
#

Is there any mods that make thinkgs like capes and drapes collide with more things?

#

so like when I jetpack, it doesnt phase through me

hearty wasp
#

Can't

lime mesa
#

Does anybody know of a mod that will allow me to get a lot of quicksilver, i just wanna buy the cosmetics tbh but the one mod i found doesnt seem to work.

fresh arch
#

You will prolly need to use AMUMSS to compile it for yourself since it was not updated

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

lime mesa
#

I hope thats not difficult lol, i have a smooth brain

fresh arch
#

Other option would be just using a save editor

#

To give yourself more QS

#

There are links for save editors in pinned messages

vapid sedge
#

save file location for xbox

solid hawk
#

All updated

lime mesa
#

Oh nice, thank you 🙂

vapid sedge
#

bunch of ways to get more quicksilver

solid hawk
#

Or if you want to go super cheaty, save edit yourself a couple billion, lol

vapid sedge
#

yea

#

but you dont even need to edit QS you can just manually unlock everything lol

lime mesa
#

Got another problem, I just saved up enough quicksilver to buy the golden ship from the store as im using the consumerism mod but i just bought it and its nowhere to be found? I am pretty new so It might have just gone somewhere else but its not in my summon menu anywhere.

vapid sedge
lime mesa
#

I didnt get any prompt, it just took the quicksilver and it says already owned on it

vapid sedge
#

is it in ur inv?

lime mesa
#

Nothing new in my inventory

#

Not sure where its gone but it says already owned

#

I only have 1 ship currently so i dont think that would have been an issue

fresh arch
#

See if it's under the expedition rewads section

#

It was from expedition 1

vapid sedge
#

oh yea it might be under there

#

wait now that i think ab it thats where they go iic

lime mesa
#

Not there either

#

Says the same thing that its already owned

#

Ive restarted my game and such but its still the same

fresh arch
#

Maybe we could ask the author, @hearty wasp

lime mesa
#

Just bought another item but it was a cosmetic item rather than a ship and thats stayed but for some reason the ships and multitools from there dont seem to stick.

vapid sedge
#

weird

lime mesa
#

Tried another ship now and its the same thing

#

I remember when i got another ship it popped up showing the stats and everything like if i was buying one where as this time its not prompted that.

vapid sedge
#

have you tried restarting?

lime mesa
#

Yeah i reset my game and tried restoring my safe point too.

#

Not sure what ive done wrong

hearty wasp
#

I've heard others needed to trade using another ship instead of receive

lime mesa
#

Lemme go buy a random ship and see if that works.

hearty wasp
#

I've heard others getting frigates saving and reloading afterwards would work too but I dunno if ships' the same

lime mesa
#

So I just bought a random ship and tried again but says already redeemed

#

Im not sure if that is the problem becuase the multitool was the same and i have 2 multitools

hearty wasp
#

If you have bought it before already the save saves it

#

You'd need to yeet that data by editing your save

lime mesa
#

Does that mean i will be unable to get it now?

vapid sedge
#

yesa

#

you gotta use a save editor to remove it then rebuy it or reunlock it

hearty wasp
#

You can also use seasonal reward unlocker if you're having trouble with consumerism

lime mesa
#

Not sure how i can revery back to an older save point, I have the save editor but i havent used it yet, I will have a look into it and see if i can change it some how.

vapid sedge
#

you can

#

thats what i said to do

lime mesa
#

I got he NomNom one is that the right one to use?

vapid sedge
#

yea

#

you using steam?

lime mesa
#

Yeah i am

#

On the quicksilver part can i just click lock all and that will work?

vapid sedge
#

ok easier then

#

yes

#

should

lime mesa
#

Ok lemme try that

vapid sedge
#

game is closed right

lime mesa
#

Yeah its closed, just loaded back up and its not worked 😦

vapid sedge
#

did you save

fresh arch
#

Make sure to edit both save files

vapid sedge
#

and to save

fresh arch
#

You got 1 for manual / restore point and 1 for automatic

lime mesa
#

You are spitting facts i didnt save, smooth brain moment

fresh arch
#

Maybe you just edited one and the game loaded the other

lime mesa
#

Just tried that and still no luck

lime mesa
#

Is there no way that i can just revert back to a previous save or is that not possible?

vapid sedge
#

nah

lime mesa
#

uh oh, guess im doomed then

#

Not the end of the world i guess just means i can get the golden ship :/

vapid sedge
#

unless one is given to you

lime mesa
#

Thats probs not happening though

vapid sedge
#

i mean i gave one away

#

you could use save editor to give it to yourself

#

lol

lime mesa
#

Smoothest of brains, how though?

vapid sedge
#

go to ships

#

do you have more then one ship?

lime mesa
#

Yeah

vapid sedge
#

are you willing to get rid of one

lime mesa
#

Yeah

vapid sedge
#

you have to have a ship to replace a ship

#

ok

#

go to that ship

#

click on where the class is/fighter hauler etc

lime mesa
#

ih yh

vapid sedge
#

youll see golden vector as one

lime mesa
#

Ok, i can just change it there?

#

Nice one

vapid sedge
#

yep click in golden vector itll pop up a thing

#

saying change or some shi

lime mesa
#

Done it

#

Finally

#

Thank you for helping

vapid sedge
#

yw

jagged hatch
#

Sorry if wrong channel

steel crypt
#

BPG has options/modules
Also there are other mods that can

jagged hatch
#

i think those are the ones

vapid sedge
pearl finch
#

is there a way to clear list of terrain edits that I did?

pearl finch
#

then where game stores my edits? it should be in save right?

vapid sedge
#

idk you can try itll prolly fuck something up

pearl finch
#

I found it. TerrainEditData

vapid sedge
#

are you sure you wanna start deleteing files

pearl finch
#

its not file, its part of the json in savefile

#

and yea, I dont care for my terrain edits

#

if something goes underground it just means I have to raise building itself

vapid sedge
#

go wild then

vale iron
#

Yes, it's in the save file

#

one sec, I'll get the location

#

PlayerStateData\TerrainEditData

#

Just delete the whole thing

jagged hatch
west badge
#

anyone know of a mod to change ship color?

vapid sedge
#

I forget it’s name

#

But if you type in things with color/recolor should find it

vapid sedge
jagged hatch
#

Still I have the issue :c

#

Ressource deposit often being towers of ressources out of the ground. I'll share a screenshot when I come across one

vapid sedge
#

I mean lucky you?

#

Lol

vale iron
# west badge anyone know of a mod to change ship color?

If you want to change a normal ship color, you can only do so by changing the seed or doing a save edit that will only be visible to you. If you want to change the golden vector or utopia speeder, I have mods for custom colors of those.

jagged hatch
#

Like this

jagged hatch
vale iron
#

Some of the older versions had terrain like that

vapid sedge
#

Every terrain generated game has had that kinda bug

fallow meadow
#

@jagged hatch If this happens without ANY mods installed, then this is likely a game issue, unless you are playing an old version of the game. If this happens with mods installed, one of them must be the culprit. Figure out which and you can notify the mod creator.

#

Most likely a mod causing this. I can imagine how terrain height is possibly altered, while the resource deposit is still being created at its initial source location, to then being dragged down (or up) by the altered terrain gen from a mod

jagged hatch
#

I think too that terrain height is all over the place so it messes up the nodes

hearty wasp
#

I'd argue if you're playing with any mod then you are already not playing the way HG intend it to be played

#

if it's not behaving the way you intend to play it, that's another matter

green prairie
#

vein like that is a qol

#

fuck having to figure out if you left resources in the hole because the scanner grid thing that is supposed to be helpful is actually bugged and never works

steel crypt
# jagged hatch

That is intentional. One of the BPG terrain mods is causing it. Most likely alien terrain.

You have 2 terrain mods installed. One is overwriting the other.

NMS used to do deposits like this with an earlier version of terrain. Alien terrain I’m pretty sure uses a sorta copy of an older version of terrain.

#

It’s not a bug.

jagged hatch
#

Besides, the terrain is very wacky with it, too much in fact. The biomes and all are great, but the TERRAIN is very all other the place

#

over

steel crypt
steel crypt
fallow meadow
steel crypt
#

Not exactly.
What I’m trying to say is it’s a deposit is not going to be “out of place”

#

It will be where the mod/terrain gen wants it.

#

That deposit isn’t out of place. Its a different shape than the recent deposits. It’s in a shape of the older gen deposits.

fallow meadow
#

Ok, so it is actually using the old way of creating deposits, not caused by a shift in terrain height

#

I did not recognise any of the mods listed to do this, but I am also not familiar with all of them

#

I do at times miss those resource pillars, not the falling through terrain that often came with it back in the days 😄

steel crypt
#

Umm right.
The new deposits are a totally different shape and they are positioned at …..say normal ground height and lower.
The older deposits had many more shapes and most are not made to be lower than ground height.

All what I just said is technically wrong but might give a picture. It would take days for me to explain terrain gen. Took me 2 years to fully understand it hahah

fallow meadow
steel crypt
#

TERRA FIRMA uses those deposits, but a lil changed and only on “prime” planets. Which makes it rare. All other planets use the current deposit types.

fallow meadow
#

I can imagine it taking time to learn the nitty gritty from just source files

steel crypt
#

It literally took me a bit over 2 years to experiment with it and learn. I reloaded NMS 1636383885837 times haha. I know the loading screen very well.

fallow meadow
#

OMG

steel crypt
#

I had another modder wanting me to explain terrain. We set time aside. I got maybe 1/20th of the way through and the modder said F this…you do the terrain stuff.

fallow meadow
#

I am curious about that amount of reloads. What tool is it that uses long long integer value?

steel crypt
#

I’m not sure what you’re referring to.

#

I don’t know how many times I actually loaded NMS for terrain but it was thousands.

fallow meadow
#

Well, this value would be too large for a regular integer :) 1636383885837

#

I guess that was another bad joke, or just misunderstood. I need to make note to convince Red

steel crypt
#

The only thing I can think of close to what you’re saying is sometimes code truncates a number so 163738294947491 might become 1637E or something like that. Haha

weary ruin
thick ocean
#

what mods yall recommend

hearty wasp
#

Sean

solid hawk
#

Whichever mods meet the criteria for what YOU want to see changed in the vanilla game.

thick ocean
#

ok

solid hawk
#

Mods are highly subjective. Play the vanilla game, see what annoys you, then hunt for mods that change those things. Getting unknown persons opinions, you're just as likely to get mods you'll hate as ones you'll like.

hearty wasp
#

or yknow

#

Sean

thick ocean
#

lol

karmic jacinth
#

Are there any mods for the galaxy map that add more options/functions/info or anything? Like how many light years away something is or the option to see the waypoint icon from farther away or a way to snap over to said waypoint?

solid hawk
#

That's it

karmic jacinth
#

thank you!

jovial gulch
#

I’d like a mod that increases draw distance for pictures. My castle in the back of the settlement has lod issues where u can’t see some walls or items on it like the flags on top of the castle…. Every mod I’ve tried just bugs my 1st and 3rd person view

tiny needle
#

I hope someday we can get a mod that fixes ship steering so it actually does what I want instead of randomly ignoring my mouse or turning left when I move my mouse up etc

fresh arch
#

Never heard of such issues, what is your starship manueverability at?

zenith granite
tiny needle
tiny needle
tiny needle
#

you're right, it does seem more precise on a controller

zenith granite
#

All games with a vehicle. Be it car bike plane ship. Work better with a controller. From speed don't roll to overall movement

#

Just remember to invert you Y axis in "camera — flight control"

tiny needle
#

also seems like moving up/down is much quicker than left/right

#

as if sensitivity was lower for horizontal axis and higher for vertical

#

especially when boosting with shift, moving left/right is turtle speed and up/down is fast (with a mouse)

#

seems like there is no sensitivity setting per axis so perhaps it's an issue for me for using an ultrawide screen (assuming the sensitivity is relative to window size)

zenith granite
#

Try turning it off and on again.

tiny needle
#

I love the game but things like this are frustrating, I haven't seen this happen in any other space flight games I've played

#

where do I report this bug?

fresh arch
#

!hg

hardy auroraBOT
fresh arch
#

But again, what is your manueverability

#

I have this diagonal movement happening on a ship with high manev. stat

#

No mods affecting that

tiny needle
#

that means it's a bug with how the game handles the stat, your ship should go where you point it

fresh arch
#

Or the fact that the game's flight models were not designed with ships reaching 3-4k in manuev

#

Because those values were not possible before

tiny needle
#

I mean yes that could be the why but it's nonetheless a bug that produces frustrating UX

#

the maneuverability stat of the ship in the video is 869

#

if that's too high then the game should have some maximum value

fresh arch
#

Nah, I have ships with higher stats and those do not display this behaviour

tiny needle
#

but also I increased mouse sensitivity to 100% for flight because without it it was even less usable

#

maybe playing games like freelancer spoiled me

fresh arch
#

That could be the issue since Interceptors have a low maneuv. stat

#

They turn pretty much like a brick barn

#

Even with multiple pulse drive upgrades installed

tiny needle
#

I shall try it! thanks

night adder
#

@tiny needle @fresh arch Yes, ships have a different threshold for upgraded Maneuverability stat based on their Core Maneuvering - the higher that is, the lower the overall stat where the spins effect begins to occur. Also worth nothing, both planet size and average terrain elevation have an effect, so IME, a Fighter/Solar/Exotic begins experiencing it at ~3000 Maneuver, and experiences it in all atmospheres by 4000.
An Interceptor, however, can be pushed to over 5000 without suffering anywhere¹

  1. Interceptor testing was cursory, value may be somewhat inaccurate
#

The actual cause is an interaction between basic turning speed, governed by core Maneuver, combined with Boost Maneuverability bonus - you hit a point where the boost multiplier applied to basic turn speed hits stack overflow for overall turn speed.

tiny needle
#

I don't think that this behavior is intentional so hope it gets fixed in the future

steel crypt
#

haha intentional is a slippery slope with HG

#

I agree it shouldn't be able to break the game though

#

There should be an upper limit

night adder
#

Certainly not, stack overflow means the values our tech allows for are too high for the flight mechanics to process - the likeliest fix HG will use, if any, is to nerf our tech so we cant hit the same point, so be careful what you wish for.

tiny needle
#

what kind of weird calculations are going on in there where even a 16 bit float is not enough?

night adder
#

What it means on a meta level though, is that theres no point devoting >1-2 SC slots to Pulse tech, which is 1 of the main reasons starships benefit more from spread out slots than adjacent ones.

#

Well, core maneuverability governs base turning speed. Maneuverability upgrades apply 70% to Core Maneuverability, 100% to Boost Maneuverability, which only applies while boosting. So the game needs to calculate out overall core and boost maneuver stats separately before it can combine them into overall turn speed, and all values use 16 digit precision XD

tiny needle
#

a 16 bit float is like 4 billion max already

#

don't think I can get my 700 maneuverability past 10000 with mods

#

since it only does it in +X+Y and -X-Y axes I would attribute it to some wonky conditional instead

night adder
#

I'm not a programmer, script kiddie at best - I can refer you to the people I trust with these details, but I cant explain 16 bit float and how it relates here in a proper fashion

tiny needle
#

well, if it's really stored as a 16 bit floating point then you overflow at numbers above 4 billion, should be relatively safe

#

if it's a 16 bit integer then that limit goes down to 32k, but I think the stat shows a decimal

night adder
#

I do admit, my conclusions are based just as much on observed behaviour as actual math - I know the math for how core vs boost maneuvering work out separately, Ive had to fill the gaps in how they come together and the result

tiny needle
#

still a bug tho let me move the ship how I want ahhhhhhhhhhh

#

coming from games like everspace or freelancer is just super jarring

night adder
#

Basically, I can tell you whatll happen when, I just cant explain why XD

#

Yeah, I love flying, the whole reason I started down this path was because I needed every last scrap of potential to improve the feel of flying XD

#

I played a lot of XWing vs TIE Fighter/Alliance

tiny needle
#

I think there's potential for a lot of fun space fights in the game

#

did you play freelancer?

night adder
#

No, after that I stopped gaming on pc, so I dove into FPS, racing, and mmos, then into strategy, survivsl, and sandbox. NMS is the 1st game to rekindle that passion, even lacking as it is, I love flying,and I've come up with several "civilized dogfighting" rule variants, plus cave flying is always laughs - you either make it through, you die, or you somehow manage to reverse through >1000u of windy tunnels

tiny needle
#

bet, freelancer is a great title when it comes to space flyin

hexed wing
#

Got a mod called true black and onebthat makes the genration a lot nicer

obtuse creek
#

Morning all, hope you are well! Anyone know of a mod to place/move a settlement to a specific location on planet?

hybrid coral
#

There used to be a mod for resizing/scaling the item-info popup cards in the inventory/crafting-menu. Nowhere to be found on Nexus anymore..
Does anyone know if someone else picked that one up as WIP or is that gone for good? sad

obtuse creek
#

Well, damn. thanks for the response!

hybrid coral
lone knot
#

Deuce8002 — Today at 1:35 PM
For anyone who has had trouble with electrical wiring, I just finished my electrical wiring tool: https://deuce2008.itch.io/nms-electricity-sim It contain the different electrical components, and info on how to make some circuits like XOR, NAND, NOR, XNOR. It's free and can be played in the browser so you don't have to install anything

solid hawk
#

Nice, thanks for sharing

pearl finch
#

Is there any mod that makes plants grow instantly? I need it to test numbers on my farm

pearl finch
#

nvm, I found it

karmic jacinth
solid hawk
#

Correct

#

Nothing with custom waypoints, that I'm aware of

#

We can't add new properties that don't exist in vanilla, as the exe would have no understanding. Mostly value changes to what already exists or repurposing existing "code", as long as it works within the set framework of the structure of a given game file.

#

In the case of the galactic map, we're limited to what's already in GCGALAXYGLOBALS.GLOBAL.MBIN.

#

The mod above just replaces a language variable that's used by the galactic map

west badge
vale iron
west badge
#

yes

hearty wasp
#

prolly installed at the wrong place

#

check path again

karmic jacinth
hearty wasp
west badge
#

that was weird, I think vortex bugged out because after uninstalling then reinstalling now its working

#

I only did that because the file was not in pcbanks folder even though it was "installed". now file is in pcbanks folder

vale iron
#

Yeah, don't use Vortex for mod installation in NMS. It's easier and more reliable to just do it manually

#

You can use it for mod tracking, but don't let it handle installation

karmic jacinth
hearty wasp
#

just look at your MODS folder

#

and mods don't corrupt saves

karmic jacinth
#

oh. Ok in my game files, in "MODS" there is a folder called "EXPORTED" -->METADATA-->UI-->and then in the UI folder there is an MXML file called "NGUIUSERSETTINGS"

#

are the folders there by default or does this mean there was some mod installed that i dont understand? i had it years and years ago

hearty wasp
#

check link above

karmic jacinth
#

oh

#

ok!

karmic jacinth
#

maybe it was a dream. thanks for the help

jovial gulch
#

any mods to make settlements next phase faster.. i got a good mod that reduces time for building, but i kinda wanna zoom through it super fast on this alt character

#

im using JE's mod atm

vale iron
#

I have one that does free or instant building. Search gSettlement

jovial gulch
jovial gulch
hexed wing
#

I got a really cool exo suit voice mod

vale iron
#

I like the no voice one personally. I think it really increases immersion to not have a voice with you

jovial gulch
#

any mods to add new building styles, if so can multiplayer see it?

#

im mainly looking for more tatooine building styles lol, even though we got some decent ones on default they could be better

west badge
#

anyone else use the better planet generation mod? im curious as to what the other 4 files do
there is no info on the page that I can see that indicates what they do

tawdry veldt
#

Does anyone know the max freighter base stats for fleet coordination and hyperdrive?

tiny needle
#

does anyone have an amumss script to increase grass draw distance to unhealthy levels?

pearl finch
#

How hard it would be to transfer base to different save? Is there any other clever way to avoud that 16k parts limit without starting new save and obtaining everything again?

fallow meadow
# pearl finch How hard it would be to transfer base to different save? Is there any other clev...

Be aware of how the game works. You can only ever see your own bases which are actually in the save that you are using. This means if you transfer a base to another save of yours, it will only be visible to you when you actually play that save. If you upload your base, it will be available to everyone else, regardless of which save you are playing. The game just never 'downloads' your own bases, but only uses what is present in the save, so for yourself it is slightly different.

With that being said, the best way to get passed the limit, is to have multiple accounts. That way you can use one account to build and upload your bases, while the other account can then always see them. The account that has the bases, can then use multiple saves of 16k to be used for base building being visible to your 'alt'

south orbit
pearl finch
#

I tried uploading base and then deleting it from save with saveeditor, but that didn't work

fallow meadow
pearl finch
fallow meadow
pearl finch
#

aaaaaaa. so its account problem

#

account is the key here

fallow meadow
#

Of course, using a different account, you do not have all permissions and you can possibly not be online with both accounts at the same time. So the other account will basically be a 'visitor', but can at leasat see those bases.

pearl finch
#

I wonder if creating steam account then sharing my nms via family sharing will do the trick... I could mess with saves a bit too to transfer all "finished" bases there

fallow meadow
#

So one account to build and upload, another account to 'see' those bases

fallow meadow
#

From what I recall with some things reported by users in the past, I believe it is still the same account.

#

You could try of course

pearl finch
fallow meadow
#

Both bases would get uploaded and both may be visible

#

Some are using that mechanic to be able to make a base that has more than 3k parts

pearl finch
#

even if they would interject eachother?

#

ok

#

what about deleting base - will it also delete it from server?

fallow meadow
#

Yes, but it is not advised, especially if not intended. It can also cause issues and there are also render limitations for your direct surrounding. It is very likely that some base parts will no longer show for performance reasons

fallow meadow
hearty wasp
#

not how it works

#

just make your friends install the mods too

fallow meadow
#

@pearl finch We should probably move to the #nms-questions , because we are no longer on topic for modding

pearl finch
#

maybe, but you answered all my questions. I now simply need to think about its implications 🙂

fallow meadow
vivid marten
#

is there a mod that remove red effect on ur screen when u take damage/hp not full ?
i found 1 but its last update 2017 lol

hearty wasp
#

Link the mod

fresh arch
#

If it's just a texture replacement (which it could be), then maybe it doesnt need updating

#

But if you wanna be sure then yeah link it here so we can take a look

blissful wagon
#

Anyone know if there’s a mod that would let me move a selected build object more precisely? Like Ik u can change the rotation etc, but rather having to look at an an object or ground to place, I could have it floating in front of me, but I can adjust up/down and left/right without moving my crosshair?

minor prairie
#

is it possible to get mods if i play the pc game pass version?

solid hawk
#

Works the same as the other two PC distributions, Steam and GoG. Only difference is the location of the files on your PC.

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

solid hawk
#

1st link

fresh arch
cosmic fern
#

actually good

lone knot
#

Max is 15 * 15

#

so output is 225

umbral pumice
#

Are there any mods that improve the story aspect of the game? New missions or storylines? Add new gameplay elements like boarding enemy frigates or let your frigates contribute to battle?

green prairie
#

no

hybrid coral
jovial gulch
jovial gulch
# hybrid coral

dang ok.. yea im trying to build this as a visitable base for all

hybrid coral
#

Build everything vanilla, upload it, add NPCs for your own enjoyment, make a video of it sHappy

solid hawk
pearl finch
#

anyone tried terrain mods? I'm thinking about adding Better Planet Generation but I'm not sure what it will do to all my bases and hotspots.

fresh arch
#

Bases can end up underground

#

All terrain will be affected, game won't have pity on the tiny amount of land you've claimed

#

There is a BPG Lite version that does not change the terrain generation

pearl finch
#

so if I go with full version I might as well set multiplayer to off

#

hmm hard choice, especially now that I have settlement

pearl finch
#

is there any mod that will show me how high I currently am?

pearl finch
#

can mods like BPG break my save when update drops or in worst case my bases will be underground?

steel crypt
#

Mods will not break your save. If you use a terrain mod, it will not affect your bases. It WILL affect the terrain where your base is. Meaning your base height will be different relative to the terrain. Also meaning if you remove a terrain mod, all will be like it was before you installed it.

pearl finch
steel crypt
#

I don't know how to answer that. Any time you change terrain, you technically change the size of the planet.

#

There isn't a mod that makes all planets smaller, if that's what you're asking.

pearl finch
#

what I'm worried is that after I turn all my bases into low orbit, when I add that mod they will end up being in space (with bpg planet got smaller), or when I remove that mod new bases built with it will be in space (bpg made planet bigger, but after removing it planet got smaller again)

steel crypt
#

It will not change where the line between space and atmosphere is.

vale iron
#

Something I've never considered: the render limit for base parts is based on terrain height (1000u above), not on sea level or atmosphere height. So terrain generation changes could inadvertently push a base onto the no-render area

pearl finch
#

When I added BPG and some of my bases went underground I could teleport to them, and what I saw below was something like a hard surface from which projectiles bounced off. It would make sense for atmosphere line to be based from that "core" of the planet rather than current terrain. Terrain level changes even due to HG updates

vale iron
#

What you're describing is the bedrock, which also changes around the planet. There's then a variable level of deformable terrain laid on top of the bedrock. The sea level and atmosphere level are fixed distances from the core. The render limit is definitely 1000u above terrain, based on my own and others' testing. I don't know if it's the bedrock or deformable terrain, but one of the two

#

The build menu limit is fixed, 2000u above sea level

steel crypt
#

Terrain in NMS is built from the outside in. Not from the inside out.
There is essentially a big cube (outside the visible planet) from which all terrain, sea level etc. is transformed from points on the cube.

vale iron
#

You know far more about terrain gen than I do, for sure, but isn't it still true that the bedrock is a variable distance from the core, there is a variable amount of deformable terrain on top of the bedrock, and the atmosphere and sea levels are a fixed distance from the core?

jovial gulch
#

anyone familiar with nms-service bot? i got a bytebeat song delivered but i cant past it only the bytebeat.. anyone know how to copy the song i got delivered?

solid hawk
onyx jacinth
#

How do inventory stack size mods work when they are removed? What happens to the items that are in a stack size larger than possible in vanilla?

hearty wasp
#

When they are removed

#

They don't work anymore

#

As in like the old limit comes back

onyx jacinth
#

Right, so are the excess items in a stack just deleted or separated into however many stack necessary

hearty wasp
#

The old limit simply applies

#

So the former

#

The game never did inventory management for you

#

And not in this case either

onyx jacinth
#

Hmm, I may hold off on using that type of mod then. I don't want a good chunk of items to be deleted if the mod breaks with an update. Thanks for the help though

vivid marten
#

im assume ur game experience will mess up for nexus mission with others if u using terrain related mod as such better planet generation.
am i correct ?

fresh arch
#

BPG only affects the terrain generation of the player who has the mod installed

#

Remember, planets are procedurally generated locally, on your machine

#

Game does not send your "terrain data" to other players, they have their own carbon copies of the planet to walk on

#

But it does send your player character stats, so if you're walking up a hill that exists in your game, that elevation value will be send to other players, making you appear floating in air on their end

vivid marten
#

so better dont install terrain related mod if u wanna play with console player ?
what about base ? if i install BPG, go to console player base, their base will mess up on my eyes rite ?

fresh arch
#

I think so

tired sage
#

Hi idk if its asked here but can you get more storage slots? (cube box)

fresh arch
#

No, storage units have a fixed amount of slots

#

We can't add new entries to save data to account for the new slots and items in them

tired sage
#

what about the stack can we increase it?

fresh arch
#

I think so? There are some mods for increasing the stack sizes, never tried them so I can't tell whether they affect the storage units

topaz pumice
#

Are there any mods that would let two players share a language "dictionary" in multiplayer? We just started playing and it's really sad that we can't both learn a new word from an alien.

night adder
#

@topaz pumice Consumerism unlocks all languages, iirc

simple oracle
#

anyone know a mod that makes it so i can resize alot of the base building parts?

#

and some fun mods

bright musk
#

has anyone ever made a mod that adds ship parts to the pool of ship parts? I'd like to make a mod that adds variety in this way but I'm not sure how it works / how ships are generated

heavy merlin
#

Doing that with regular ships would make all existing ships of that type become different... And parts aren't really separate things, so you can't easily put a figher part on a hauler or something, each model has all the parts, with only certain ones made visible

solid hawk
#

Yep, you'd need to integrate new parts into both the existing scene/geometry files and then also add into the DESCRIPTOR file for ProcGen. Nothing with animation would really be possible.

solid hawk
#

Be aware, scaling (resizing) components breaks snapping, so you'd be free placing everything.

simple oracle
#

thx

solid hawk
#

No problem sir. 🙂

bright musk
#

Interesting. Has anyone documented how the ship generation works? I've noticed that even the vanilla animations are kind of b0rked, so I'm not too worried about that

#

If I had to generate a ton of data files I would honestly not be opposed to it, I need a project and I want to make this game weird again. Feels like I'm looking at the same 20 ships everywhere i go

#

And like... half of them are DOA for me. Especially those explorers where the thruster is at a different angle than the trail 😭

hearty wasp
#

But at the surface level you just need to know it's a selection tree where the game selects a branch and go down from parent to child nodes

bright musk
#

thanks! I'm not afraid of having to drink from a waterfall here, any docs, diagrams, or blog posts would be super helpful. Google has been kind of crapified lately

hearty wasp
#

You can just unpack the game, decomp a ship scene/descriptor mbin, and read the exml

bright musk
#

Bet, thanks!

hearty wasp
#

If you are familiar with the basics of markup language, that is

bright musk
#

I work a bit with XML but I'm not a super markup geniouse. it's not encoded in some weird format or protobuf'd is it?

#

oh thank you!

hearty wasp
#

It's p fundamental

#

Just data types bunched up together

bright musk
#

Oh, cool.

#

Thanks again!

hexed wing
blissful wagon
#

Need a mod that replaces ship appearance with a frigate

halcyon mantle
#

Anyone able to save edit a ship in for me? I’ll pay you in Game

sturdy mist
#

Is there a way to cheat/use a glitch to find an S-class freighter? I've been hunting for over 24 hours

jagged hatch
#

Hello! Anyone know of a way to have more visible rain/storms/fire storms?

#

I can't seem to find one 😦 Rain especially is barely visible

naive sedge
#

Has anyone successfully modded the Mac version of the game? With NMS Mod Builder, it is possible to convert the PC pak files to MAC pak format. The modified pak files are not recognised by the game, even if they are replaced by the main pak files in the MACBANKS folder. What does the game refer to when checking these files?

fresh arch
#

Can No Man's Sky for Apple devices (IOS/MacOS) be modded?
Currently no. All attempts have failed to this point

hearty wasp
#

or whatever the weird mac version of an "exe" is

lime mesa
#

where should i look for mods and how do i know if theyre compatible with the version im playing on

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

Get mods from Nexus Mods - 5th link

#

There is no obvious way to tell whether a mod is compatible, only stick with recently updated or newly released mods

#

Mods that were not updated to current game version are likely to either crash the game or cause other gameplay issues

rapid sandal
final glacier
#

took me a while

final glacier
final glacier
#

i wanted to install deep space ;-;

#

@fresh arch if i attempt to mod on mac (regardless of success) will it ruin how the game works? or should i make a copy of the MACOSBANKS folder and thatll remedy it in case anything goes wrong?

fresh arch
#

I dont think game will even register any mods have been applied, but that's just my guess

#

Like Quintesential said before, there seems to be a lock in the game's executable

fresh arch
#

We as modders have no access to that

final glacier
fresh arch
#

On PC modding works because HG allowed for this to happen (game loading and reading external files)

#

Ask the devs, not us

#

!hg

hardy auroraBOT
final glacier
#

im assuming youve tried just making a mods folder in the MACOSBANKS folder :p

fresh arch
#

None

#

Because Im on PC

final glacier
#

well not you in specific

fresh arch
#

Im just relying info from the modding discord

final glacier
#

but is there anyone that has tried

final glacier
fresh arch
#

!moddinglink

hardy auroraBOT
final glacier
#

thanks

fresh arch
#

There is a channel dedicated to modding on Mac

sturdy mist
#

Where or how do I locate the sound effect for echo located camp's synthesis terminal once you input the glyphs correctly?

steel crypt
#

It's in one of the 2 audio pak files. To figure out what file it is, you would need to find the entity for the model and see what file it calls for the sound event.

#

But it's not as easy as replacing an ogg or mp3.

fresh arch
#

It's music cue 33

sturdy mist
sturdy mist
fresh arch
#

https://www.youtube.com/watch?v=qZGZxPEp5Ag&t=23472s - this video has most of them listed

No Audio-Visualizer: https://youtu.be/DTkJnLdHmao

The entire No Man's Sky soundtrack to date - the trailer music, the official linear soundtrack, some in-game recordings, and tracks from the game files themselves that may be never-before-heard, or all too familiar, all uploaded in HQ wav format; complete with an Atlas-style audio visualizer and...

▶ Play video
#

Just keep in mind that replacing it will afffect other game events that use it

sly silo
#

Question can you still play multiplayer if you mod your game ?

steel crypt
#

Yes

sly silo
#

Thank you

crimson horizon
#

Anyone familiar with goatfungus save editor, trying to reorder my bases in the teleport menu,

austere totem
sturdy mist
#

where do .lua files go?

round sinew
pearl finch
sturdy mist
#

welp damn

#

thanks

pearl finch
pearl finch
#

then I recommend getting amumss

fresh arch
sleek sapphire
#

Need the organic frigate one while whale hunting lol

fresh arch
#

Well there is a living frigate building part, right?

#

I could try beating it into a "bobblehead" form lol

hybrid coral
fresh arch
#

Wait what

#

What do you mean by that

hybrid coral
#

I'd slot in bobbleheads for minmax shenanigans if they wouldn't look so wonky.
If there was a mod to make them entirely invisible (whilst slotted in the tech inventory), could scrape together another epic +5% maneuverability Lhehe

#

@fresh arch

fresh arch
#

Yeah gimme a minute

hybrid coral
fresh arch
#

Can you try couple other bobbleheads to check them out?

hybrid coral
#

I cannot test multiple stacked bobbles in combination due to lack of space, but I'll go through the ones I can craft, sure, sec

fresh arch
#

Multiple wouldn't show up anyway

hybrid coral
fresh arch
#

Glad to hear that

#

Thanks for testing, I was running low on guinea pigs

hybrid coral
#

I'll gladly be a guinea pig for my own made-to-order custom mods Lhehe

#

Tyvm for setting that up this quickly

steel escarp
#

Aye modders do any of y'all have a way to get past the time gates in starbirth

steel escarp
#

Oh nice

final glacier
#

see i wish i could get something like this but i just cant

#

or any mod for that matter