#nms-modding

1 messages · Page 30 of 1

fresh arch
#

And can be used as a target for autopilot to lock on

nimble drift
#

you have to find the planet and land on it for that. I'm talking initial find

fresh arch
#

What you mean by initial find?

nimble drift
#

you enter a system. You see it has 5 planets and 2 moons. You use the freighter to scan them. You want to go to a specific planet. I want to mark it so it's easy to find in space from one of these menus.

fresh arch
#

FYI max amount of celestial bodies (planets and moons) in a system is 6 but skipping past that

#

You are still making it more complicated than it is

nimble drift
#

It was an example

fresh arch
#

You have all planets scanned? Then the same info card will appear when you point your starship towards the planet

#

Then you know which one to land on

nimble drift
#

info card if you have it in sight. I'm looking for a mod that waypoints it so I can even get it in sight

karmic jacinth
#

Is there a way to use a save editor a single time for the purpose of making my freighter an S class and then just removing the save editor? will using it mess with my game at all?

fresh arch
#

If you're thinking of clicking in Discovery tab to put a pin on a planet so a game would build a target point in the space, no such mod exists

#

Yeah you can use save editor for a quick change like that

#

Should not do any damage if you keep to the options offered in GUI

nimble drift
#

is there anything to then make individual planets more visible in space or one that marks all planets with a marker when you enter the system? Kinda like how when you scan you can see multiple deposits? It'd have one icon for each planet?

fresh arch
#

Dont go editing raw JSON data with wild abandon

#

There are some save editor specialists over at

#

!creativehublink

hardy auroraBOT
fresh arch
#

They have a channel dedicated to save editing

#

No there is not

nimble drift
#

I am extremely saddened, but thanks

fresh arch
#

In simple terms: any mod that would add brand new functionality that is not in game already is a no-go

#

Mods are limited to what the game already offers, we just tweak some values or move some stuff around

nimble drift
#

does the game not detect all planets as objects in space by default?

fresh arch
#

We can't invent new stuff from thin air

last mulch
#

But glad to know my home system is at capacity

last mulch
#

question, does UBB stop my base from being uploadable?

hearty wasp
#

no

last mulch
#

ty

solid hawk
#

Yes, thanks. 🙂

last mulch
#

anyone know of a mod that increases the height of the flatten tool? searched a few keywords and can only find stuff for the basic mine mode

fresh arch
#

Updated my mods to version 4.44:

Unnecessary Icons Be Gone
Misc Text Fixes
State Phasure Engine
Station Override Retexture
Utopia Speeder No Nanites Cost
Music Player Madness

green prairie
#

Utopia Speeder No Nanites Cost
wasn't that fixed yet?

#

wtf

fresh arch
#

🤷

last mulch
fresh arch
#

Aparently not

last mulch
#

anyone know why I keep getting this error?

#

should I just manually install mods?

green prairie
#

that's the only way to install NMS mods, yes

#

vortex only break mods

last mulch
#

oh

#

why is it an option then?

#

also, does this work on the gamepass version? I can't find the No Man's Sky\GAMEDATA\PCBANKS path

green prairie
#

because it works for people that only install one or 2 mods

last mulch
#

wait nvm I'm stoopy

green prairie
#

assuming those 2 doesn't conflict with eachother

#

yes

last mulch
#

where do I put the .lua file/s?

green prairie
#

anywhere, you only use LUAs if you gonna update mods yourself or merge them if they conflict

fresh arch
#

In AMUMSS' ModScript folder

last mulch
#

ah so they arent strictly necessary?

fresh arch
#

PAK files are for game

#

LUA files are for AMUMSS only

last mulch
#

ok thank you

fresh arch
#

Game does not care about any other files placed in MODS folder, only PAK files

last mulch
#

Ok nice

#

Yay mod warnings appeared

#

Lets hope my two mods dont conflict

fresh arch
#

You dont hope, you check

last mulch
#

Thats the boring way smh

#

XD

fresh arch
#

You know what is not boring?

#

Figuring why the fuck your game is not functioning properly

last mulch
#

Exactly

fresh arch
#

But if that suits your fancy, who am I to stop you

last mulch
#

I dont know how many tens of hours I've spent troubleshooting issues in games

#

It's irritating but fun

#

Either way, neither of these mods conflict so wooooo

green prairie
#

the game won't tell you if they conflict

hearty wasp
#

there's always the option to give up and touch grass

green prairie
#

if they conflict one of them will just partially not work

#

I've been touching grass since fractal I think

#

last time I tried to play the game and it was running like shit

#

so I gave up

green prairie
#

wait, it was interceptor, it was when they released the sentinel ships

#

fractal the performance was still decent

fresh arch
#

Performance was decent before Waypoint

#

I could run the game on Ultra (minus textures) on my PC and on High on Steam Deck

#

Past Waypoint I had to go a preset lower on both devices

last mulch
#

it is fully functional

solid hawk
cedar thunder
#

4.44 break mods at all or should be solid?

#

guess I'm about to find out

fresh arch
#

Lots of important files were changed

#

Consider all mods in need of an update

#

Just look at the Nexus, how many mods were updated in the last hours

rich harbor
solid hawk
#

Only a couple of the files changed would cause a crash with non-updated mods. Most of it would be a problem with the files missing data that are part of HG bug fixes. So, as mentioned, always update mods after an NMS update and you can't go wrong. Part of the mechanics for how modding is implemented in NMS.

cedar thunder
#

somehow I launched just fine and everything seemed to be working but im updating stuff now

solid hawk
#

Yeah, probably not modding those two files. It was one global and something else, but I can remember now. It's why a new build of MBINCompiler, 4.43.0.1, had to be made a couple of experimental releases ago. So, you'd just be missing value changes HG made to fix many of the bugs in the release notes.

wide anchor
#

goood night! Someone could indicate to me some mod where I can control colors or let the game darker?

#

I tried Deep Space, but dont work.

solid hawk
#

@wide anchor Way too old. NMS, in general, has issue with mods that haven't been updated in weeks, nonetheless years

#

This would only affect the space palettes. If you want darker in-general, less of a mod thing. In that case, edit the graphics settings to turn down Gamma. Can also adjust your monitor to bring down brightness and saturation.

#

Mods can only adjust on a per file basis and there's a few dozens palette (color) files on a per usage basis (space color, night sky color, day sky colors, etc), some with tens of thousands of entries.

#

Then there all the things that don't use the color palette files and instead are based on TEXTURE files or shaders. lol

#

Now you know where there hasn't been, isn't, and won't be a mod to make the game darker overall, just specific facets.

wide anchor
#

I want the space darker. Planets are fine, in general. I already change gamma. I will try this mod. THank you

vapid sedge
#

is there a remove max ships mod?

green prairie
#

no

vale iron
#

Debug global was the one. I haven't looked yet to see what exactly changed

vapid sedge
vale iron
#

Number of ships is a fixed length in the save file and changing that would corrupt the save file

hardy dune
#

can i change my nexus tier using nom nom

sleek geyser
#

so, when I want to merge mods, do I still use the guide of the nmsmodding wiki, like PSArcTool, or do I use the mod builder tool?

fresh arch
#

I dont know what guide modding wiki does mention, the easiest way would be to merge the mods with AMUMSS if their LUA scripts are provided

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See the 2nd link

sleek geyser
solid hawk
#

This is the definitive, current one

hearty wasp
nimble drift
#

Is there a list somewhere of the sound files and what they do? I want to make a mod to remove the metallic footsteps on exterior platforms on the freighter (unless there's already a mod that does so).

hearty wasp
#

Not really

#

But you can use the bnk loader to try and find em

#

By using your ears

#

!moddinglink

hardy auroraBOT
hearty wasp
#

Go to the audio editor channel

nimble drift
#

Thanks

sage wyvern
#

I have a problem xD I didn't encounter any freighter rescue event after 10 hours of solid gameplay and over 20 warps so I installed a mod that should make them appear once per warp but it doesn't work anyway. Is there any working mod that could fix that? I just want a venator at all cost at this point idc

fresh arch
#

Do you have any other mods installed?

#

Are they active? Did you check whether DISABLEMODS.TXT is present or not?

green prairie
#

I vaguely remember more prerequisites for the first event to happen, but I can't completely remember

#

I know after the first it's 3 hours and 5 jumps

#

but I am pretty sure the first one has more requirements

sage wyvern
#

I removed the mod and the first warp I got a rescue event lmao

green prairie
#

ah yes, now I remember, the first freighter event is a regular freighter always, you only start to see capital freighter AFTER you already have seen the first rescue

sage wyvern
#

I mean I already had a bunch of them but when I finally learnt how it works they stopped appearing even after way over 3 hours and warping a dozen times it seems like the game was bugged or something. Im glad it works now, sadly I got the smallest venator

green prairie
#

iirc they only happen when you warp to a system you've never been before

sage wyvern
green prairie
#

the first 4 warps can be anywhere, but the fifth needs to be on a system you've never been before, at least that's how I remember it working

hearty wasp
fresh arch
#

#blessed

hearty wasp
hearty wasp
hearty wasp
#

new Seans are in

dusk notch
#

hey, i was told you might know how to make my stuff small like this

#

please @ me

green prairie
#

and building mod that allow to scalling

solid hawk
#

Just be aware, scaling breaks snapping

gritty berry
#

Hey is that Consumerism mod good to install if you just want a (mostly) vanilla experience? I don't wanna lock myself outta multiplayer or being able to name rocks because I want a buildable that's tied to an expedition 3 years before I even knew this game was still a thing.

gritty berry
#

Good.

teal ivy
#

is there any way to copy a ships tech from one ship to another so its not so tedious to change between ships"?

bright crystal
#

is there a mod that gets rid of C class starships

next mantle
#

can you get ban for modding ?

hearty wasp
hearty wasp
sage wyvern
#

Is there a model swap for land vehicles? Like tesla cybetruck or halo warthog etc?

vale iron
#

Winder has a couple. Just search author

sage wyvern
#

thanks!

solid hawk
#

pcbanks

steel crypt
prisma plank
#

Has nobody made a mod that increases your pet slots? i just checked and i cant find one

fresh arch
#

It must be compliant with the save data format that has a fixed number of entries for those

raven obsidian
#

can anyone help me? I trying to change ship seed via NMS editor, but when i save it, it change back. SO i changed it with JSON editor and it works, but i dont see ship in game and cant even summon her but i see her in editor. What i doing wrong?

fresh arch
#

Each save you see in game is actually composed of 2 save files, one for manual save (restore point) and one for automatic save

#

So maybe what hapened is, you edited to manual save, but game loaded the auto save because it was more recent

swift bridge
#

is anyone able to help find out why i cant open save editor

#

its a interenet explorer link when its meant to be a jar file im pretty sure

hearty wasp
#

Have you Java installed

sleek geyser
#

is there an easy way to unpack a .pak mod into lua file?

fresh arch
#

Only if the PAK was compiled with the LUA attached inside

swift bridge
fresh arch
#

Dragging the PAK file over the PSarctool will unpack it's content

sleek geyser
#

is PSarctool part of amumss ?

fresh arch
#

If you dont see any LUA after unpacking, means it wasnt included and you have to write the LUA yourself

#

Yeah but you can download it separate from github

hearty wasp
sleek geyser
swift bridge
sleek geyser
#

wdym by writing the lua myself, how would I know, whats changed with the .pak?

hearty wasp
#

Click "Download Zip" from here

fresh arch
#

You pull out the MBINs, decompile them with MBIN compiler, compare the resulting EXML files to game's original files

#

And see what was changed to plan out the LUA script

sleek geyser
#

no idea how that works, is there a good mod/lua script for faster flying? i tested quite some, but didnt find yet a good one.

fresh arch
#

Dunno, search on Nexus in the recently updated mods

hearty wasp
#

Just search "flight" on Nexus

sleek geyser
#

thats what I did, but so far no success. thats why i wanted to compare their lua files. to make my own

swift bridge
hearty wasp
#

If you're just copy/pasting values and not interested in actually coding then the data structure that AMUMSS requires is not a necessity to learn

#

Most params are human-readable texts so just read them

#

And then experiment until you find a good value

#

Because that's all we do

hearty wasp
#

Or you can try to right click is jar and choose to run in Java

swift bridge
hearty wasp
swift bridge
hearty wasp
swift bridge
#

i believe i have but just to be safe ill try it again

fresh arch
#

I think the issue here is

#

Somehow you got IE assigned to handle .JAR files

hearty wasp
#

Maybe outdated Java?

fresh arch
#

So system is trying to open them in IE which obviously is not how it works

swift bridge
#

i installed the latest java

hearty wasp
#

But yaah I still don't don't understand how'd IE get in there

fresh arch
#

Try right clicking on the JAR file, select Open With

#

Show us the dialog window that pops up

hearty wasp
#

If you want you can also just decompress the zip file

fresh arch
#

This is how it works for me, older version of Goatfungus

#

And I have no issues with opening it

hearty wasp
#

Why does it look like Linux

fresh arch
#

Because it's Windows

#

Customized with a Linux-esque skin

hearty wasp
#

Understandable, have a great day

swift bridge
fresh arch
#

Some of us like their shit being fancy

hearty wasp
fresh arch
#

Yeah select Java TM Platfom Binary

swift bridge
#

that hasnt worked but its added a new file ill send it i think this might be it

hearty wasp
#

You're still in the setup phase

swift bridge
hearty wasp
#

You're not running the actual thing yet

hearty wasp
swift bridge
#

ay that worked

hearty wasp
#

Cool

swift bridge
#

thanks for all that

hearty wasp
#

Prolly ran with some weird shit java before that

swift bridge
#

now i just gotta figure out how to link it to my xbox account but that cant be too hard

swift bridge
hearty wasp
#

That's why it didn't extract properly

swift bridge
#

ok last question lol how do i hook up the save editor to the xbox app version of the game

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

swift bridge
#

that aint workin

fresh arch
#

What is not working

vapid sedge
swift bridge
vapid sedge
#

go to packagaes

#

find HelloGames.NoMansSky_bs190hzg1sesy

#

and open it

#

then go to system app data

#

wgs

#

and then drag the file with all the numbers ONTO your desktop whithout closing the files

#

then open up nmsse

#

search for files on nmse then go to desktop and find the file name click on it

#

then click on the "select save" button or the one above it and your good

#

@swift bridge

#

just gave you a detailed guide on how to do it

swift bridge
#

ok thank you

swift bridge
vapid sedge
swift bridge
last mulch
#

are there any mods that expand the vertical reach of the flattening tool?

fallow meadow
#

I would think this is possible, considering the game provided through Steam and Java 8 not being an issue for NMSSE (goatfungus)

#

If you are going to give it a try, I'd love to hear more actually.

fallow meadow
#

Did you have to find the correct path yourself?

#

Would you mind sharing the path? You can leave out username and SteamID if you wish

#

Just curious for future reference

#

Would that be a steam folder, with st_<steam64ID>?

#

Ok, much appreciated. Will make note and update a command we use to find save files on the various platforms. Thank you

fallow meadow
#

@lime mesa Just noticed you asking about speeding up the Starbirth parts. Sadly enough, Mac has no modding possible yet, but you could have a look at the JSON to find mission timers for these quests. I have to help someone else first, but you are looking for 'timestamps', where it helps to have the current mission for it selected when looking in JSON. I can provide more info in a bit if you wish. Make a backup just in case

#

Actually, I do have a moment to have a quick look if you are interested in save editing yourself through this.

grizzled granite
#

Hello! Does anyone know which file contains ordered list of journal records or locale keys (see screenshot)? I know that text and locale keys can be found in LANGUAGE/*.MBIN.

fallow meadow
grizzled granite
fallow meadow
#

After loading your save, you can click 'Edit' at the top and select to 'Edit Raw JSON'

vapid sedge
#

if you need help

fallow meadow
#

It makes it easier to have the mission selected in-game before closing out, so you can check for 'CurrentMissionID'

fallow meadow
#

@lime mesa The CurrentMissionID can then be used to check MissionProgress where I believe you could make an edit to speed things up. Both are found within PlayerStateData. I am not able to check what it looks like again at the moment, as I no longer have a save with these missions active. But I can suggest what to change if you are able to show me what data is present there

#

If I recall correctly, there should be some timestamp (Epoch time in seconds) that can be altered to fool it (either starting date/time, or ending date/time)

fallow meadow
#

Yes, PlayerStateData > CurrentMissionID, copy the ID and then do a search for the ID in PlayerStateData > MissionProgress and see what data is shown with it

#

I prolly wouldn't, and if it has ^ in front, I'd lose that too in a search.

#

Just make sure to check your search settings there too

#

So with PlayerStateData expanded, you then select MissionProgress on the left. Then you click in the right side data and press <ctrl> + F to do a search (assuming this works with Mac too?)

#

It will only search within whatever was selected on the left

#

Within MissionProgress the ID should only appear once

#

Could you chow a screencapture or maybe a snippet?

#

CMD + SHIFT + 3?

#

then paste here as I assume a capture is on the 'clipboard'?

#

or to desktop?

#

That might work if you wish to skip to the next step in progression, but you may wish to actually play the missions once?

#

the 'Data' field has a timestamp of 1694282256
Would that match the time when the step should complete the wait?
Sat Sep 09 2023 17:57:36 GMT+0000

#

Well, 24 hrs after by the looks of it, so yes, in GMT time

#

Correct, so it matches when it started the timer, was what I actually meant to say

#

Or would that be incorrect as well?

#

You are currently on a part of Starbirth that requires waiting, right?

#

No, it has already triggered and logged it in your save data

#

So just taking away and re-adding an inventory part does nothing

#

Is there any more data towards the bottom of that part of data?
The part between the opening curly bracket and the closing one further down (has to be at the same spacing

#

Yes, participants has more following, and the full block may contain more data after. I am not curious about the Participants themselves

#

You could make not of the progress value and increase it by one, which would move to the next step. Not quite sure it has the desired effect.

#

You always want to increase the value with just 1 at a time to check the result.

#

yes

#

No, once you either select another part in the JSON, or close the JSON editor window, it asks for confirmation. Then you still have to save once more on the Main tab

#

It usually does.

#

The same procedure will then likely work on next steps. I do suggest to play them until you are back to waiting again, to only then edit progress value once more from the value it is at (+1)

#

All good, have fun 🤪

rugged hinge
#

Do we know how is the darkness of night on a planet determined? Is there a relation to the brightness of the nebula in the system?

undone glade
#

Are there any mods that remove the engine colored trails?

wheat tapir
#

can i edit my position to be within the space station? all of my save reloads do not spawn me clean outside of my ship but above the ceiling

#

i did find it inside the save edit, it was rather hidden in the raw json edit

round sinew
ionic tide
#

Can someone help me, I'm trying to setup GoatFungus and I can't

#

for xbox

round sinew
#

is that the issue?

#

or editing the save itself

ionic tide
#

The issue is finding the correct directory for the save editor to use

#

That's what I am trying to figure out

round sinew
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

ionic tide
#

ooh, thanks

gleaming zealot
#

hey do you guys know how to change from hardcore to normal mode

stray mango
#

are there any mods that switch the main and off hand in vr?

grizzled granite
sleek geyser
#

i wonder, when I am looking for an original EXML file of the game and I know the file name, how exactly do I find it in my game folder, without extracting and decompiling the whole game?

fresh arch
#

I dont think there is any way to do that

fallow meadow
sleek geyser
fallow meadow
#

I believe NMSMB a C# tool is able to do this. I suggest you have a look around in the Modding Discord. Many helpful users over there willing to assist and answer questions

#

!moddinglink

hardy auroraBOT
sleek geyser
last mulch
#

anyone know of any potential incompats?

fresh arch
#

Check for mod conflicts yourself using AMUMSS

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

Follow the 2nd link for a guide on how to install AMUMSS

#

Then use the CHECK CONFLICTS IN MODS script

last mulch
#

Ok thank you

fallow meadow
#

@maiden meteor There is a save editor called NomNom, which can do the transfer of save files from Game Pass to Steam. For a link to this save editor, see the pins in this channel

#

Currently it requires a bit of extra work to get the required info from your save files, as it is not detecting it automatically at the moment. Feel free to ask here how to get this info. NomNom is planned to be updated soon, which may fix this minor issue.

#

The info required is UserID (UID/LID) and username (USN) basically, from both platforms before being able to transfer.

maiden meteor
#

So i only need the save files i got before and userid and name for both platforms?

fallow meadow
#

You only need the save files, in which we can most likely find the info for the Game Pass side of the transfer. For Steam it is easy to get this info.

#

It is probably easier to understand once you have NomNom installed.

#

If you then need any assistance, let us know

maiden meteor
#

Oh ok thanks i will try later

teal dragon
#

Is there a mod that can help you find the last few remaining plants and rocks for scanning?

fallow meadow
teal dragon
#

I mean something that will highlight unidentified plants/animals to make it stand out more. I've been searching for hours and can't find the last 6 plants and rocks :/

fresh arch
#

No such thing exists

#

There is a mod that makes the discovered / not colors stand out more in the visor

teal dragon
pearl finch
#

is there mod that will auto skip planet name after teleporting?

fresh arch
#

Skip? Prolly no

thick thunder
#

is it possible to mod nms on xbox gp

fallow meadow
#

@thick thunder PC yes, not the console

thick thunder
fallow meadow
#

You create a MODS folder within PCBANKS (game install location) and put any mods inside (.pak files). Then also remove/rename the DISABLEMODS file

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

For future reference 😉

thick thunder
#

thanks

fallow meadow
solid hawk
solid hawk
#

!time-to-pee

#

Nope, not everything, just most

fallow meadow
#

It could be arranged I guess, although possibly frowned upon 😄

keen socket
#

is there any mods that uses materials from your storage units when youre close to them or inside your base?

solid hawk
#

Not that I'm aware, but should be able to go into your inventory and do quick transfers

#

With NMS, we can't change game mechanics or logic, unless HelloGames provides a setting to do so.

grim ibex
#

my freighter base i tried downloading for goat fungus sv wont work

#

man

green prairie
#

use NMS Companion App and download the .bse file instead

grim ibex
#

i did

nova galleon
#

How do I check which mod is causing me issues with launching game

I stg pls don't tell me I have to disable mods one by one

steel crypt
#

Sort of.
You can remove half at a time. Then half of the half. etc.

nova galleon
steel crypt
#

Mine aren't causing crash.

nova galleon
hearty wasp
#

you can start by posting MODS folder if you aren't up to the labour

steel crypt
#

If the mod hasn't been updated, it might be an issue.

hearty wasp
#

do it like this

nova galleon
#

sorry, wasnt trying to throw shade. I understand having 123 mods is a dumbass task

steel crypt
#

conflict isn't going to cause a crash. Just one mod will overwrite another.

nova galleon
#

ahhh ok

nova galleon
hearty wasp
#

we didn't do anything

fresh arch
#

We can still take all the credit though

nova galleon
hearty wasp
#

understandable have a great day

nova galleon
#

❤️

last mulch
#

@solid hawk sorry for mentioning you of all people but you seem to be the one who replies to the forum posts. For Ultra Base Building, there are certain things I can't seem to remove. Namely, the ATLAS.

#

how can I remove this?

#

oh also the multitool

#

which is especially annoying because it renders over everything

#

or, almost everything

solid hawk
last mulch
#

oh I may be a little stoopy

#

thank you

solid hawk
#

No problem. 🙂 After you remove the objects, make sure your game saves. Then can exit the game and take the remover helper .pak out of MODS and put the regular UBB one back into MODS.

last mulch
#

also, I think it would be funny to place a space station somewhere but they're so big that I can't actually place it without one error or another

solid hawk
#

The above, temporarily, changes all UBB objects into cubes, which have a good collision, so can be deleted.

last mulch
#

ah nice

solid hawk
#

Kinda have to scale some of the largest objects way down

last mulch
#

scaled it as far down as I could

#

ah great nexus stopped working

solid hawk
#

Some of those objects were from the early days, with Mjstral. I guess was looking for Wow factor

last mulch
#

fair enough

solid hawk
#

Coming back up now

last mulch
#

thank you

solid hawk
#

There you go, since Nexus is being so flakey. 🙂

last mulch
#

much appreciated

solid hawk
#

Let me onto the page for a second, then died again. Might be under a DDoS attack. You're welcome, enjoy

last mulch
#

oh, I asked before but dont recall getting an answer, is there a mod that increases the vertical range of the flatten tool?

solid hawk
jade comet
#

Any modders here? I have a question

solid hawk
#

Modders as in people who author or use mods?

#

People who create mods call themselves modders, but many who just play with mods call themselves the same.

solid hawk
last mulch
#

Oof

solid hawk
#

@last mulch Probably uses same as rest of the Terrain Editor for other settings

#

Please let me know what you see. 🙂

#

Isn't my mod, I only wrote the script for it.

jade comet
#

Are there any mods that increase the game's avatar save slots?

plucky steeple
#

any mods you can recommend to help with performance issues?

solid hawk
#

These are scripts, to make the mod .paks

#

This doc will explain what you need and how to use them to generate mod .paks. 🙂

plucky steeple
#

i only use vortex im too stupid to mod the other ways

solid hawk
#

Then you're hosed

#

Both of these are private mods, unpublished

#

Basically you'd be reading like three or four pages, mostly white space, with screenshots to make this happen. Just take you a few minutes. If I can figure this out, so can you. Your choice. 🙂

#

Let's try this. Ever really wanted to use two mods, but one wouldn't work, because both mods were affecting the same game file?

#

Lua scripts for mods and AMUMSS to process are the answer to that dilema. See page 8, how to merge/combine mods.

#

Quite literally, ~8000 players currently use this, so can you. Makes up for the severe shortcomings of vortex.

#

Vortex doesn't check for conflicts, so if you do have conflicting .paks in your MODS folder, many of them probably aren't actually working. Vortex won't tell you if a mod is old enough (not updated) to cause game crashes. AMUMSS won't do the later either, BUT is the tool used to update a large number of mods, as long as they have Luas scripts, yourself, without waiting on the mod author.

pearl finch
#

is there any mod that fixes exocraft camera on slopes?

fresh arch
#

Drag and drop a file, double click on another and couple key presses are a pain?

green prairie
#

amumss requires ability to read

#

vortex doesn't

#

that's why it's hard

steel crypt
solid hawk
hearty wasp
#

if anyone don't want to use AMUMSS, then I suggest they accept the reality that they are not going to have wide mod compatibility

#

once they accept it things get easier for everyone

vapid sedge
#

i tried it and ran into a bunch of errors and cluelessness

#

then again i kinda stupid

solid hawk
# vapid sedge then again i kinda stupid

Nah, probably just didn't have good documentation at the time. #nms-modding message try this, simple, step by step. Don't skip steps, don't blow them off. Everything in the install portion is based on avoiding running into pitfalls and issues. If you have questions or issues, just ask. A good deal of effort has gone into simplifying parts of the user experience lately. Can only simplify so much, but I believe it's now much improved.

vapid sedge
#

i might go at it again when im feeling better

dense galleon
#

Does anyone have a mod or the ability to make one, that takes"forests" or anything else and turns them up so we have like actual forests instead of just a few trees here and there

steel crypt
#

@dense galleon

solid hawk
#

Alternatively, if you get AMUMSS, there's a sample script called DenserForests in TOOLS\ModScriptCollection. The script can be processed through AMUMSS to generate the mod .pak. https://www.nexusmods.com/nomanssky/mods/2626

Nexus Mods :: No Man's Sky

Just a simple pdf with a step by step to set up and work with AMUMSS

fiery umbra
#

Are there any good UI QoL mods for the game?

#

I find the inventory menu kinda annoying to navigate

tough breach
pearl finch
#

is there mod to make lines in galaxy map more visible?

fresh arch
#

But nothing too drastic, UI is one of those categories that not many mods exist for

fiery umbra
#

Strange

#

Cuz the UI seems to be the weakest part of the game so far

hearty wasp
#

it's also one of the harder things to mod

solid hawk
#

@fiery umbra The files are convoluted, with not much labeled well (if at all), and no good external viewer. Trying to correlate 54000 lines of this

#

in just a single file with what's going on in-game, takes a rediculous amount of time. Make a small change, go in-game to check results, exit game, another change....repeat many dozens of times to adjust just one thing.

fresh arch
#

And all that for a thing most people do not care about

#

That's why you see dozens of stack mods, of "perfect stats on X" mods, etc

#

That's what people want

lime mesa
#

hi

#

is there any way to change starship appearance in save editor?

fresh arch
#

Yes by applying new seed value to the starship

pearl finch
#

I'm looking for 2 mods:
Better angles for exocraft camera - If you are on slope in exocraft you cant see a thing.
More visible lines in galaxy map - these lines there are almost invisible
Can anyone help?

fresh arch
#

Affecting it's model, colours, stats, SC slots, name

vapid sedge
#

if its a non sent ship then you can go to google and maybe find the right seed for the ship you want

#

but maybe cuz ppl said most ships seeds were changed

lime mesa
#

lol i love the exotic

fresh arch
#

Or look at Nexus for any camera mod that would have a LUA script

#

And use that to compile the mod with AMUMSS yourself

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

pearl finch
lime mesa
#

some awesome bug that replaced my old exotic with the sentinel ship apperrance and race but still holding the old technology

#

lol

vapid sedge
#

lol

pearl finch
#

well, thats not hard to undo in save editor

#

but if you new ship has nice stats just leave it

lime mesa
#

how can i do it please help

#

the stat is the same except the look

pearl finch
#

get save editor first

lime mesa
#

lol after i re enter the game, it replaced the old techs with the sentinel tech

#

maybe i will keep it and find another exotic one

#

but anyway, what a nice glitch

#

lol i just notice that cuz i didnt have photon cannon installed so i dont get the replace with the sentinel version of it

vapid sedge
#

but you can put other weapons on them

#

one of my 11 sents is stacked with weapons \

teal dragon
#

To remove progress, does anyone know what to alter in the json file?
Specifically, I was in a party and stupidly walked into my friend's settlement (to use his teleporter to go back home)

Now the game thinks I discovered a settlement, gave me an in game achievement popup, added a quest and markers for that quest. I hate being boosted in games, and I want to revert that progress.

Does anyone know? Thank you.

vapid sedge
#

uhh

lime mesa
vapid sedge
lime mesa
#

but there is a sentinel class as well

vapid sedge
vapid sedge
solid hawk
lime mesa
#

Sentient here

vapid sedge
#

alien

lime mesa
#

oh

#

i see

vapid sedge
#

i think it means alien or living

#

if you look at my ss it shows all types

lime mesa
#

oh okay

vapid sedge
#

better se imo

teal dragon
#

Anyone familiar with the NMS Save Editor and/or JSON?

pearl finch
#

what do you need?

vapid sedge
teal dragon
#

I see

lime mesa
#

can i generate my own seed for ship>

vapid sedge
#

like typing random numbers

lime mesa
#

idk i read this and i though there is some way

vapid sedge
#

paid shit iic

#

ive seen a ship gen where its paid to gen

teal dragon
#

sadly I don't think it may be possible either :/

vapid sedge
#

nah

#

but its ok you were gonna have to find a settlement sometime

lime mesa
#

oh

#

lol i messed up with the supercharged slots and cant revert

#

it's perma-supercharge slots now

vapid sedge
lime mesa
#

lol

vapid sedge
#

oh well ig you have those slots now

lime mesa
#

lol im planning to sell it and change to another, dont wanna break the game much

vapid sedge
#

accept it or copy the seed for that ship then delete it then go to or get another bait ship set it to the ship type then put in the seed

lime mesa
#

no i mean just the multi tool, the ship is safe thanks god

vapid sedge
#

oh its a multi

lime mesa
#

my ship is back baby

#

with some tricky ways i can use that tool but no pay

#

lol

vapid sedge
#

well do what i said if you have a delete option should also have more then one multitool

#

so copy its seed

#

delete it

#

go to another tool

#

put in seed

#

and should be set

lime mesa
#

i just use one tool now

#

and still i dont like its appearance much

#

so gonna change sooner or later

vapid sedge
#

well get another cuz you can switch them out

lime mesa
#

yes ty

teal dragon
#

Is there a mod that makes it so that party member actions do not affect you? I.e. if they decide to attack a freighter I don't lose standing, or gain money/xp, quest progress, etc.?

fresh arch
#

No mod for that, that will be fixed in the next patch

#

Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.

teal dragon
#

good, but also darn 😦

#

it almost decentivises you from grouping up with friends if you hate being carried through games

vapid sedge
#

lol attacked the trade station and got like 20 sents on each of us there were 3 of us

plain basin
#

is there a mod where i can walk inside my ship ?

vapid sedge
#

the one you fly around in

plain basin
#

i mean like starfiled

vapid sedge
#

nah never happening

#

too much work

plain basin
#

why man

#

ahh

vapid sedge
#

idk you can go make one

#

prolly not even possible

plain basin
#

why

vapid sedge
#

idk cuz the games built on a custom engine

#

cant do things other games can

plain basin
#

ah ok

fresh arch
#

Modding NMS is pretty limited, can't add brand new functionality to the game

vapid sedge
#

yea

#

cuz of the custom engine

fresh arch
#

Only tweak / repurpose what's already in the game

#

Otherwise it will shit itself

vapid sedge
#

and corrupt your save if you try to mod those things

plain basin
#

could you press the code from the freighter romms to a normal space ship or it doesent work like this ?

vapid sedge
#

nah

#

its impossible

#

well possible but the game will SHIT itself

fresh arch
#

Haven't heard of a case of mods corrupting a save

vapid sedge
#

well if its something thats not supposed to be modified it might

plain basin
#

how much would it cost do to somthing like this ?

vapid sedge
#

skill ig

#

idk

#

could try to find a guide but i doubt there will be one for modding that kind of stuff cuz the games not made to do that stuff

plain basin
#

but is there a mod where i can fly normaly with my freighter ?

vapid sedge
#

nope

plain basin
#

what mods are there ?

#

for what

vapid sedge
#

go look at nexus 💀

plain basin
#

ok thanks man

vapid sedge
#

theres a catagory section go look there for whats availible for what

plain basin
#

but no man sky you cant mod that much is that right ?

vapid sedge
#

yep

#

just go look here

plain basin
#

can you sen me link ?

vapid sedge
#

bro its nexus its under "no mans sky"

#

click mods and youll see the stuff thats popped up there

plain basin
#

ok sry man

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

plain basin
#

there are a few good mods i am gonna instal them tomorow thx @vapid sedge

hearty wasp
#

The game's gone through so many save data structure changes it's actually very adept at ignoring bad data

vapid sedge
#

why hasnt anyone tried then

#

anyone know if this still works?

#

i need a good stacking mod

vapid sedge
solid hawk
#

Guy named WinderTP has a whole collection of stacking mods

#

Lol

vapid sedge
solid hawk
#

Yep

vapid sedge
#

bruh

solid hawk
#

I'm kidding though. Don't use the collection

vapid sedge
#

bruh

#

outdated?

solid hawk
#

Was done as a joke, because there's a bazillion of them

#

Stack mods

vapid sedge
#

well can you tell me how to modify .pak files?

solid hawk
#

I can get you an lua for one in a bit, but stuck on phone for awhile

vapid sedge
#

is it hard to do?

solid hawk
#

Drag/drop .pak onto psarctool to extract

#

Inside will be MBIN files

#

Drag/drop mbin onto MBINCompiler to decompile into human readable EXML files

#

Edit exml with a text editor

#

Drag/drop modified exml to turn back to mbin

#

Drag/drop all back onto psarctool to re-pak

#

That's the gist of it

#

From on a phone, typing with one thumb. 🙂

vapid sedge
#

all g

#

so easy i rhink

#

think

solid hawk
#

Hardest part is finding the right file/properties for what you want to do

vapid sedge
tough breach
#

like the timing

solid hawk
#

Last updatrd, 2022, the .pak would crash the game

vapid sedge
#

well i have it installed

#

and is not crashing but also stacks aint workin

solid hawk
#

Like I said, I'll get you one, but can't until back at pc. 🙂

vapid sedge
#

im using vortex

tough breach
#

asking just in case but would you happen to know which folder is related to getting void motes

solid hawk
#

Hopefully less than an hour

tough breach
#

im not getting em when scrapping so tryna fix it

#

if you dont all good just checking

vapid sedge
#

im sick so i wont be going anywhere

solid hawk
#

Experimental Branch 02/09

Fixed some minor collision issues on the pirate freighter.
Fixed an issue causing some low priority missions to appear on the galaxy map.
Fixed an issue causing pirate titles to not unlock.
Added new pirate freighter warp effects.
Salvaging Atlas Multitools now awards Void Motes.
Fixed a rare hang that could occur when loading a save on Xbox.
Fixed some untranslated pirate name in empty systems.
tough breach
#

so its on experimental and not public?

solid hawk
#

So if not fixed yet, should be in nms 4.45 or switch to nms experimental

#

That's what hg says

#

Experimental is basically beta for whatever next release is

#

They'll push a few experimental builds, then that will be pushed to public

tough breach
#

so i can just wait instead of doing this

#

sounds fine by me, thanks a bunch man!

#

you are amazing honestly

solid hawk
#

Np.

#

Can edit to change the multiplier

#

At the very top

#

Enjoy

tough breach
#

multiplier for what?

solid hawk
#

stack size

tough breach
#

ah yeah i see, i dont need it but cool

solid hawk
#

Ah sorry, thought you were looking for that as well. 🙂

tough breach
#

gonna take me a while but yeah

solid hawk
#

Trouble with multiple conversations at once...from a tiny screen phone. haha

tough breach
#

got it

solid hawk
#

At least you got the info to fix your mote thing and how to extract .paks. 🙂

vapid sedge
#

bruh i dont wanna learn on how to use AMMUMSS just to update it

tough breach
vapid sedge
#

im a stupid mf bruh

tough breach
#

you just gotta press y/n once installed smh

vapid sedge
#

oh

#

maybe i am stupid

#

so how do i install it

tough breach
#

if you need help with it just ask i did it earlier today

vapid sedge
#

nvm

#

found it

tough breach
#

nice

solid hawk
#

That how to is short, step by step, with screenshots. Follow it and no problems

vapid sedge
#

trying it now

vapid sedge
solid hawk
vapid sedge
#

ok

solid hawk
#

Mostly affects amount of info displayed on the console and in the log. More info = more overhead. Lean is fastest, but can be lacking too much info if something doesn't go right. 🙂 For a single small script, we're not talking vast amounts of time differences between the three. A fraction of a second.

vapid sedge
#

so how do i modify alr installed files?

#

also where would i put them

solid hawk
#

alr?

vapid sedge
#

already

#

like a .pak file

#

where do i put it up modify it?

solid hawk
vapid sedge
#

im on this page rn

solid hawk
#

After being modified, mod .paks would need to go into your NMS install folder\GAMEDATA\PCBANKS\MODS

vapid sedge
#

so i cant install it with vortex?

#

or can i still do that

solid hawk
#

That's NMSPE, an add on program for AMUMSS, used to extract/decompile game files and to do searches in the game files. Not for editing game file

vapid sedge
#

oh i need the other one

solid hawk
#

Since you have amumss now, you can do a more automated method to extract/decompile .pak contents

#

Place a .pak into AMUMSS\ModScript. Run buildmod.bat. It'll extract the contents of the .pak and decompile the MBINs for you. Output will be in AMUMSS\TOOLS\UNPACKED_DECOMPILED_PAKs

#

I'll be back later. Have to take the oldest son to a club meeting. 🙂

vapid sedge
#

ok thx

solid hawk
#

np. If you run into other issues, can come over to the NMS Modding Discord, which is also the home base for AMUMSS/Luas, has it's own channel there. https://discord.gg/22ZAU9H

vapid sedge
#

will do

sharp island
#

is there a convenient (i.e. quick) way to clear all chart markers? i kinda went ham using charts and i'm bored of going to each location to clear them.

i looked at the json stuff under markerstacks or soemthing using save editor but i'm scared of breaking things

Edit to add: i've basically got them all cleared but i definitely will make this mistake again in the future

vapid sedge
#

is there any mod that removes having to feed your pets?

solid hawk
#

Not that I'm aware. Looks like a base game mechanic between the .exe and save file, so wouldn't be a way for a mod to affect this. You don't have to feed, but the pet will become hungry and unhappy.

vapid sedge
#

no doggo shall be unfed

pearl night
#

Nice to meet you fellow travelers, first time here and I wanted to ask if there is any updated mod for bigger inventory stacks? Thanks

vapid sedge
#

if your using vortex install with vortex or manual

devout lynx
#

can i somehow get a rid of settlements

#

im tired of spending stuff in

plain meadow
#

Man NMS really has the potential to look like this with some changes to the scale of flora

tough breach
#

@solid hawk man i didnt think it a big deal but i downloaded nms from gog instead of xbox game pass for convenience so now i gotta mess with saves, you know a resource that explains it by any chance?

hearty wasp
#

wait wrong server

#

!creativehublink

hardy auroraBOT
tough breach
hearty wasp
#

channel named savegame edit

solid hawk
tough breach
#

yeap

#

@hearty wasp thanks

green prairie
vapid sedge
#

pretty easy actually

jade comet
#

Anyone who uses mods I have a question for you, are there any mods that expand your avatar slots or no? If yes then tell me the name please

tough breach
vale plover
#

Hi, i have a sligh issue with the new expedition, yesterday my computer got fried due a thunder storm (a lightning hit the line, fried the computer and i still don't have energy back at home) and i will surely not get the new parts before the end of the expedition, can someone send a tutorial/help to be able to unlock the rewards later? i'm not happy with that, but i know it's possible :/

vapid sedge
#

theres more inv slots if thats what you mean

jade comet
vapid sedge
jade comet
#

To store the characters you have created

vapid sedge
#

oh no

#

atleast none i know of

jade comet
#

Damn

#

Looks like i do have to check the whole page

vapid sedge
#

thats ab it for creating "new" avatars

jade comet
#

Just so I can make more characters

vapid sedge
#

lol

jade comet
#

even I have my fucking limits

#

All I just want is one more character slot

#

If only I knew how to mod

flint condor
#

Anyone else has the issue that the game crashes on launch with Remove Technology Overload?

#

Also tried doing my own lua into pak file the game loads but the mod is not working

vapid sedge
#

i think you messed sum up

solid hawk
#

The other option is to use one of the two save editors, Goatfungus Save Editor or NomNom

vapid sedge
solid hawk
#

I was getting there, lol

vale plover
#

season reward allw you to get the rewards, and only the reward for the selectec expedition?

vapid sedge
#

i got to it first

flint condor
vale plover
#

i'm just collection the one from this expedition

#

i'm not unlocking before stuff

vapid sedge
solid hawk
vale plover
#

well, thx for the help

solid hawk
solid hawk
vale plover
#

well, ima use that if i cannot play it before the end

#

but now i have an escape

#

i don't even understand how the computer friend

solid hawk
#

If you need more detailed assistance once you're back up and running, just ask then

flint condor
vale plover
#

i have kind of a batterie

#

in french it's an "Onduleur"

#

allow you to clean the power and block if there is any surcharge

solid hawk
vale plover
#

and if the power cut, you can still have a few minutes to shut it down

solid hawk
#

Maybe 4.44 recreated DISABLEMODS.TXT and none of your mods are running

vale plover
#

what, the season reward talk about, well season reward

solid hawk
flint condor
vale plover
solid hawk
#

No problem

vale plover
#

well, for ex if i use seasonal reward, i just need to go in emote, select the matching number of the expedition, and the rewards will be claimed?

#

and if yea, does it unlock it for all save, since the quicksilver shop is shared

cunning glen
#

Anyone know the value I need to put, so I can make it so I can scroll either, up or down to change player weapon? I know the values to change scroll up (mousewheelup) and down.

            <Property name="ActionSet" value="OnFootControls" />
            <Property name="Action" value="Player_ChangeWeapon" />
            <Property name="Button" value="" />
            <Property name="Axis" value="None" />
        </Property>```
#

I know the value exists somewhere, but I can't find it 😂

plain basin
#

is there i mod where i can i have all items in the game and every ship, and have unlimted build things ?

vale plover
#

thx ^^

fresh arch
#

Is its name "creative mode"?

vale plover
#

you made me les stressed about the expeditions ^^

#

now 'im not like : you need to do it, or find a way to do it ect....
i'm can be : well, not a that big deal to not be ableto play

solid hawk
#

They'll only hold so much data. Much above the hardcode limit and saves would corrupt

plain basin
#

but like ecery ship ?

#

evry

#

every

vapid sedge
#

nah

solid hawk
vapid sedge
#

yea

#

it is

solid hawk
#

But only 9 will appear in your freighter at once, only 9 landing pads

vapid sedge
#

kinda sucks imo

plain basin
#

ah ok

solid hawk
# vapid sedge yea

Thanks. I don't get to actually "play" much anymore, so some of this stuff I don't see often myself

vapid sedge
solid hawk
#

I'll leave y'all in the very capable hands of FriendlyFire

plain basin
#

where can i see if a mod is still on updated

fresh arch
#

Capable of destroying stuff, sure

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See the link to Nexus Mods

solid hawk
# vapid sedge lol all good ik most the limits cuz i fucking hate them

Yep, but a lot are hardcoded, specifically due to save file limitations. Occasionally HG figures out a way of increasing data limits in the saves, like when max ships went from 9 to 12, but I think they had to reduce data elsewhere in the saves to make that happen and always a concern of corrupting players saves, which is a big no no. 🙂

plain basin
#

thanks#

solid hawk
vapid sedge
#

12 ships isnt enough for me

solid hawk
#

More on a different save then, lol

vapid sedge
#

nah its been years since i originally started its so much dif from 2018 💀

solid hawk
#

If older than latest current major version (now 4.40, and sometimes minor version) and not either a pure TEXTURE mod or model replacement, will most likely crash the game

#

So no point in looking at most endorsed or most downloaded, as many of those were abandoned years ago.

vapid sedge
#

yea

#

i noticed that

solid hawk
#

Just go based on last updated.

solid hawk
vapid sedge
#

same i left when i used to play on my xbox

#

well not same i played around a year or two after the game came out

plain basin
#

did i did everthing right or do i have to change somthing ?

fresh arch
#

You need a PAK file inside the MODS folder, not a ZIP archive

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st link and example image

plain basin
#

i tried

#

whats a pak file ?

fresh arch
#

The thing that is inside that 7zip archive you got there

#

Game files are stored in PAK archives, that's the data format the game reads stuff from

plain basin
#

so i have to do what ?

fresh arch
#

If you go 1 level up in Windows Explorer, to the PCBANKS, you will see a bunch of PAK files

#

You need to unpack that 7zip archive

#

You dont have any app for that on your PC?

plain basin
#

no man

fresh arch
#

WinRAR, WinZip, 7zip, nothing like that?

plain basin
#

i never did somthing like this

#

wait

vapid sedge
#

go install winrar

plain basin
#

ok i will do it

fresh arch
#

Not sure if WinRar supports 7z

#

Better get 7zip, it's free anyway

vapid sedge
#

should be able to change it

#

i think

plain basin
#

ok

vapid sedge
#

i use winrar without paying 🥱

plain basin
#

which

vapid sedge
plain basin
#

ok

#

i am to dumb can somone help me quick ?

fresh arch
#

You have that 7zip installed?

#

If yes, you should be able to right click on that 7z archive and extract it

plain basin
#

ye but its always a new zip datie

#

file

#

7

#

z

fresh arch
#

You need to unpack the file, not pack it into ZIP

plain basin
#

wait

fresh arch
#

You picked the wrong option

#

I dont even speak German and see that

plain basin
#

you mean the first ?

fresh arch
#

How the fuck am I supposed to know?

#

I dont see your screen

plain basin
#

i am sorry

#

ahhh

#

ops

#

i did somthingh wrong

#

sorry

#

thx for your hellp i am stuipid with computer things

fresh arch
#

Extract the archive, see if you get the PAK file

#

Make sure you have that in MODS folder, delete the rest, you dont need it

plain basin
#

i didnt work

#

ok

fresh arch
#

What did not work

plain basin
#

the mod

#

i try again

fresh arch
#

Do you have the PAK file?

plain basin
fresh arch
#

You can't have 2 MODS folder in your path

#

GAMEDATA/PCBANKS/MODS

plain basin
#

oh

#

i will delete one

fresh arch
#

This is where you put files, PAK only, delete LUA

vapid sedge
#

you take the .pak file out and put it in /mods

fresh arch
#

After that go to PCBANKS folder (1 level up)

#

And make sure DISABLEMODS.TXT is deleted

vapid sedge
#

i didnt even have one of those to start with lol

#

well i did but it was enablemods or some shi

fresh arch
#

Some updates restore that file

#

So it's a good practice to check for it

vapid sedge
#

it was like that when i installed the game

#

b4 i even made a mod file

fresh arch
#

Game does not ship with an enable mods file

#

At least not on Steam

vapid sedge
#

im not using steam cuz why the fuck would i spent what 60-70 on a game i get for free?

thorny frost
vapid sedge
#

also rlly "piratating an indie game"

#

nice one

thorny frost
#

mb i just assumed the worst lol

vapid sedge
#

i saw

plain basin
#

can i put 2 mods at the same time ?

vapid sedge
fresh arch
#

Yes, you can have multiple mods installed

vapid sedge
#

and they updated

plain basin
#

ok thx

fresh arch
#

(assuming they don't conflict with each other)

vapid sedge
#

yea that too

plain basin
#

ok

timid burrow
# vapid sedge im not using steam cuz why the fuck would i spent what 60-70 on a game i get for...

I really hope you're not using a pirated copy of the game @vapid sedge.
It'll be best if we don't discuss or mention stuff about game piracy in the server. We are the official community discord partner for NMS and there are some strict rules and guidelines stated by Discord itself (alongside our own rules), especially for discussing or talking about or hinting at a pirated copy of the game.

Do not engage in activities that fraudulently generate a profit at the expense of others. This includes facilitating, providing instructions for, and participating in fraud. We do not allow coordinated efforts to defraud businesses, price gouging, forgery, money laundering, or tools that facilitate illegal behavior.
https://discord.com/guidelines

So, let's try not to indulge in such topics here.

timid burrow
# vapid sedge im not bruh

As long as it's a legitimate copy and we're not discussing (or indirectly promoting) game piracy you're good, I don't have an issue even if it's free. That's all I wanted to say 🙂

plain basin
#

@timid burrow but like steam codes are allowed right ?

hoary magnet
#

dudes

#

need help

#

I`m somehow bug out, and admins told that here someone can help me with save editor

#

to send my gear to new save file

tacit tide
#

I told you that you can back up your current ship with a save editor and reimport into your next save.

hoary magnet
#

because main quest bug

#

how?

tacit tide
#

Which platform are you on?

hoary magnet
#

PC

vapid sedge
tacit tide
#

Download one of the save editors. I use goatfungus, but they're very similar.

vapid sedge
#

one of the better ones

#

imo

tacit tide
#

Go to your ship tab, and back up your ship to a file, remembering to check the "save inventory" box

hoary magnet
#

can someone step-by-step it for my))

#

"?

vapid sedge
#

do you even have a save editor installed?

hoary magnet
#

and one more question, will it stop me playing standart game, with my dudes in MP?

vapid sedge
#

nah

hoary magnet
vapid sedge
#

go install that

hoary magnet
#

omw

vapid sedge
#

while i install mods for skyrim lmao

#

once you have that installed dont open it yet

hoary magnet
#

sec, its .jar

vapid sedge
#

rip what is ur platform xbox/steam

hoary magnet
#

I`m PC, steam

vapid sedge
#

ah ok

hoary magnet
#

I`m unpack this

#

got jar file

#

what next

#

move my goods on ship?

vapid sedge
#

go to NMS on steam go to browse local files

#

find the wgs file i think its called that for steam asw

#

its a file with a shit ton of numbers

#

and inside are usually more numbers

#

but we dont care ab those

hoary magnet
#

sec

vapid sedge
#

this is what mine looks like