#nms-modding

1 messages · Page 27 of 1

cursive hemlock
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and where are you from? same time in here 🙋

wispy onyx
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I'll dm you

cursive hemlock
plain oyster
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whats a seed for a perfect squadron pilot trait

serene sorrel
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Probably wrong channel for that

drowsy solstice
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yes every pak file in the PCBANKS folder

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sorry for late reply, was in bed sleeping

vivid wadi
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Hello, PS% player, was in the Anomoly when some dropped a butt tonne of modded (I assume) gear, what do I do with it

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PS5

fresh arch
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Discard everything in the red boxes

vivid wadi
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thoought so, no way to extract it

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pity though always wanted a golden ship

fresh arch
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It's possbile to get one from another player but not like that

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They need to sell it to an NPC and you have to buy it immediately after

vivid wadi
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use the LFG or Trades ?

fresh arch
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Yup

vivid wadi
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all good, thanks for the heads up

summer galleon
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I have a question with the pet unlocker mod. I just installed it and notice all my pets have the ‘cant carry more eggs message’, even pets that have never given me eggs because they are babies.

cursive hemlock
drowsy solstice
cursive hemlock
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lol can u order me one too

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anyway my 1650 Ti aint bad just sound was glitching game is running smoothly

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And by glitching I mean turned off for 1-2 sec while leaving planets

solid hawk
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If it then goes away, edit the Lua, changing CREATURE_INCUBATE_TIME at the top to something higher than 0, run again, saying Y to the above question and see what happens.

summer galleon
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ok

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I saw that I tried to adopt what was an infant turtle go straight to elderly when I adopted it.

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I only have a building mod here, but I had hit Y on the egg pet times. I'll try again with N.

solid hawk
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That's controlled by that same variable, {"PetGrowthTime", CREATURE_INCUBATE_TIME}, --Original "1209600"

summer galleon
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Question, if I change the mod, do I have to revert back to my old save?

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To fix my pets?

solid hawk
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You can see everything being set by that variable at the bottom of the script and the original vanilla values.

solid hawk
# summer galleon To fix my pets?

Well, if they've already aged, that won't change. Would just be changing the timer settings moving forward. So, if you want the ages to change, you can either revert to an older save or do some save editing on the individual pets.

summer galleon
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ok, I'll revert back

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then install it with the N

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To revert back is just replacing the save folder on Roaming with my old backup, right?

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Wanna be sure I don't mess stuff up again.

solid hawk
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Correct, can just do individual saves instead of the whole folder structure too, but up to you.

wispy onyx
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(@drowsy solstice in case you still need it)

drowsy solstice
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thanks

wispy onyx
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Its a one-time-use python script, not a nms mod

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But Im not sure if mods work when running no mans sky "unpaked"

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Its mainly for the unmodded game

solid hawk
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Mods will work with the game .unpaked

wispy onyx
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Oh nice

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I never used mods before so yeah

drowsy solstice
wispy onyx
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ohh alright

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Would still be great if some people could test this on fresh nms installs, it worked for me and @serene sorrel but better too much testing than too little

serene sorrel
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Can confirm it works from testing, and mods work fine as well. It moves GAMEDATA into the root NMS directory and then creates a new PCBANKS folder, so you will need to move/create the MODS folder inside the new PCBANKS folder. But it otherwise works completely fine with mods

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It does add a "file tamper" warning in addition to the mods warning on startup but just like with mods you can ignore it since you know where it's coming from

drowsy solstice
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i wonder if i could make a mod to remove the file tamper & modded game warnings hmmmmmm

fresh arch
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There are already mods for that

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Though quick look at the comments says they don't work anymore

summer galleon
serene sorrel
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Note that it seems to cause issues with using AMUMSS to create merged mods. I'm getting a whole train of errors indicating various .EXML files it's looking for do not exist. I've made this same, identical merged mod before without any issues. I'm guessing AMUMSS is looking for files that were previously contained in the various PCBANKS paks and which are no longer there?

fresh arch
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Correct, AMUMSS is looking for PAK files inside PCBANKS directory

serene sorrel
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Hmm... Maybe I can verify files to recover them and then just delete the pak files afterwards

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Worth trying!

solid hawk
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To use AMUMSS, you'll need to unpak the game files to GAMEDATA, but also leave the game .paks in place in PCBANKS

serene sorrel
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Yeah, it's working after I re-acquired the paks. The game would seek to use the paks over the unpacked files in GAMEDATA wouldn't it?

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So you'd still need to remove the paks in PCBANKS?

solid hawk
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If this is Swarkins script and it automatically clears the PCBANKS folder of .paks, after extracting, then probably needs an option to not delete the .paks

solid hawk
serene sorrel
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Is there some means of determining which it's using? I didn't notice a huge performance difference unpacked vs packed - mostly just no more hitching when entering or leaving planets

solid hawk
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If there's a spot in the game that you normally get lag, like leaving planet, with game file .pak, try that in-game now, with both unpaked and .pak game data. See what happens.

serene sorrel
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Yeah, that's the only thing I can think of. Very simple to test, at least

solid hawk
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My guess, it'll use the unpaked files first, but as I said, needs to be tested.

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I don't have enough spare drive space to do so myself

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If you try it, please post back the result.

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🙂

serene sorrel
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I'll give it a check after I finish making these merged mods. Just gonna try it without any mods running since that'll remove any possibility of mod files interfering with it

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Hitching on leaving planet, and no mention of tampered files. So it's looking like it uses the packed files in PCBANKS if they are present

fresh arch
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It is important to delete the .pak file from the PCBANK folder else it'll be looking for it before using the loose files)

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Wouldn't be the first game to "prefer" loading archives over loading loose files

serene sorrel
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Easy enough to compress the paks (compressing the compressed files, lol) and stash them somewhere in case I have to fiddle with mods again

solid hawk
fresh arch
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Is there really a benefit to run the whole game unpacked?

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Sounds like a drag if you wanna run mods on top of that

serene sorrel
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I'm assuming there would be performance savings for low-spec computers. I can't tell any difference other than the lack of hitching on mine. Which is pretty dang nice, but that mod already does exist to solve that

grizzled zealot
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So is there a mod to skip the void egg timer that works ?

fallow meadow
solid hawk
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What sort of time frame are you looking for?

grizzled zealot
grizzled zealot
solid hawk
grizzled zealot
solid hawk
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Step by step quick walkthrough of setup and basic usage, with screenshots

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The above Lua, can be edited in any text editor

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Just change the 7200 (seconds) to whatever number you wish

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AMUMSS is used to update and combine conflicting mods via Lua scripts

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Currently used by about ~5k NMS players, so not a niche thing. lol

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If you run into issues, don't understand something, or have questions, feel fee to step into my office, https://discord.gg/22ZAU9H #amumss-lua channel. 🙂

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It's the one with the door that says doofus on it

timid burrow
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I'm here with an update everyone. The previous version of the app was not working properly. I've made proper changes in the app. Please download and use this version.

NMS Power Calculator is a simple windows installable application allowing users to calculate how much power they need in their base to run different base modules that require power. The list of all of the required base parts is tallied with the base parts in game and in game files.

You can download the zip file, extract and simply install the app on your PC (windows). In case windows does not recognize the app please add it as an exception in your firewall, although the app is properly signed and this should not happen.

vivid hedge
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I JUST BROKE SOMETHING 💀

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everything is flickering

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SOUNDS JUST STOPPED

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💀

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im not even holding anything

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and its flying

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ok wtf everything is breaking

vivid hedge
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and it teleported me 2^31 units outside of the system bruh

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which is maximum negative value for a 32-bit signed binary integer

night adder
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@vivid hedge It's likely not exact - notice it's actually the maximum negative value, meaning all you reallyknow is that youre beyond the max positive value so the game cant display it accurately 😉

vivid hedge
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oh

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well

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i didnt play nms for few months

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maybe some mods are outdated

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i use only 2 tho 💀

fresh arch
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Even 1 outdated mod can break the game

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So look for updates on Nexus

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In case LUA or C# scripts were provided, compile the new versions of mods with AMUMSS or NMS Mod Builder respectively

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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

vivid hedge
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ok the hyperdrive one was breaking the game

drowsy solstice
hearty wasp
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Sean Murray is truly an inspiration to us all

fallow meadow
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Ahuh ...

drowsy solstice
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omgggggggg

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lol

fallow meadow
drowsy solstice
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ty, much appreciated

drowsy solstice
fallow meadow
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It randomly picks from the list, so just having one will make them all the same. The second string for each is the bottom part as shown in the image

drowsy solstice
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oh ok got ya

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cracks fingers

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lets do this

fresh arch
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Make it show rick roll lyrics

fallow meadow
fresh arch
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I saw the title and noped the fuck outta it

fallow meadow
drowsy solstice
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when repacking that file whats the file structure as i put it in UI and thats it or is it TEXTURES\UI

fallow meadow
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It's root UI. Not sure what you are using to create the mod though. I used NMS Modding Station here

drowsy solstice
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i use PSarcTool

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it works for everything else just not that for some reason

fallow meadow
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It likely expects an .MBIN

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This is already a .JSON

drowsy solstice
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ahhhhhhhh ok

fallow meadow
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or actually, exml, to pak to mbin

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So yeah, PSARC might not know what to do with json

drowsy solstice
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fair enough

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i will look into NMS Mod Station

fallow meadow
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Modding Station uses PSARC internally when required

drowsy solstice
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ah ok sweet

fresh arch
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Another benefit of using the modding station: when copying files to a project it preserves the structure / path

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So even if you were to do some changes outside of MS, the files will still have the proper structure

drowsy solstice
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ooooooooooh thats handy

fallow meadow
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Only downside is likely the fact it will 'unpack' all game files, which takes time. PSARC is great for quick and dirty single mbin/paks

drowsy solstice
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ah i don't mind if it unpacks the entire game, i have a 4TB SSD for modding anyways

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ok i am gonna need a lil help here as i am learning still how to mod NMS, how do i edit or even make an MBIN file

fallow meadow
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With Modding Station?

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MBINCompiler is what turns mbin to exml, so you can edit, and vise versa after. For Modding Station you will have to download MBINC and specify the path it is located

drowsy solstice
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@crystal coyote

crystal coyote
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thx

drowsy solstice
drowsy solstice
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@fresh arch sorry to bother you, i thought i would ask in here as its more appropriate, what program did you use to unpack & recompile the Darker UI mod? I used PSArcTool and after removing the UI folder and recompiling it into a pak file the mod didn't work

fresh arch
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Yeah with the PSarctool

drowsy solstice
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hmmmmm i must be doing something wrong then

fresh arch
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Step 1: put both the mod PAK file and PSarctool.exe in the same folder
Step 2: drag and drop the PAK file over PS exe
Step 3: go to the UI folder that pops up, delete the font files
Step 4: select with mouse both the TEXTURES And UI folders, drag and drop them over to PS exe
Step 5: wait for PS to finish working, it should spit out a new PAK file in the same folder

drowsy solstice
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oh wow thanks, was not expecting that

fresh arch
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Dont remove the UI folder as whole, just the font files inside of it

drowsy solstice
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noted

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omg thankyou, finally dark ui no fonts

fresh arch
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👍

drowsy solstice
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😈

fresh arch
solid hawk
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Mod herpes

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I prefer it be herpes, than mypes, any day. 🤪

plain oyster
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is there a mod manager for nms windows\

night adder
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@plain oyster No need for one, as its just a matter of mod files being inthe correct folder

solid hawk
# plain oyster is there a mod manager for nms windows\

You can use NexusMods Vortex or MO2, BUT they also can introduce a host of issues because of what they can't do......specifically, detect or resolve mod conflicts (one or more mods that make changes to the same game file(s). The last loaded .pak will "win"). Now will they warn you about out of date mods. In NMS land, non-updated mod = one way ticket to Crashville.

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Due to out of date mods being unuseable, pages like most downloaded or most endorsed don't have the value they might with other games. Many are long abandoned and not useable anymore. You can look at those, but also have to keep an eye on that Last Update metric.

plain oyster
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once I export a base does it auto save
or is there something on the companion I gotta press

on the companion app

solid hawk
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As an example, if you look at most endorsed, in the top five, 4 and 5 have been dead for years.

plain oyster
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is there a button to commit the changes

solid hawk
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If exporting, would be saved as a file, so shouldn't be any change to your save file itself.

plain oyster
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its an option in there

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how do I commit the change to the save file

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the button is export and you press it to bring one base to another

solid hawk
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I honestly don't remember. Don't use the app much anymore. I'll defer to a current user of it.

plain oyster
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what?

solid hawk
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It's not an app everybody uses. I'm not sure, so best to wait for someone who knows more

plain oyster
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oh I meant the defer to a current user of it

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didnt get that

solid hawk
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Ah, me and my 25 cent words. 🙂

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I never used it for bases, only creature/pet imports.

plain oyster
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ah

green prairie
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pretty sure when you export a base all it does is create a file with the info for the base

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when it needs saving the app tells you with a blinking message saying to save and reload

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at least it does that when you import a base

tacit token
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Hello! If AMUMSS says there is no conflict with my mods, I don't need to merge any mods, correct?

plain oyster
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cant backup cause of this error?

plain oyster
green prairie
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what are you trying to do? When you import a base iirc it saves automatically when you click on overwrite, the app them tells you to press to reload on the top

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can't try now because I deleted all my saves

plain oyster
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How to commit changes to my save

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so I press reload to commit it?

green prairie
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if you want to save edit, it's better to use the save editors, either nomnom (if updated) or the goatfungus one, the companion app is mostly used for importing/exporting bases or pets

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when importing a base to change a base you have (because that's how it works) it automatically commit the change when you press overwrite and select the file of the base

plain oyster
green prairie
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unless things changed from the last time I used the app, yes

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if it didn't work it will be obvious since the base won't be there

solid hawk
solid hawk
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Been too long since I used that app and kind of didn't want to muck up one of my saves playing with it to jog the memory. 🙂

solid hawk
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No problem. Enjoy

safe delta
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Any suggestions on mods that fix the exocraft camera issues. In particular looking for fixes for when you drive down a hill and the camera is jumping all over the place, clipping through the ground so you can't even see where you're going.

green prairie
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gCam does camera shit, if it fixes that only testing to know if not said on the description

serene sorrel
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any idea what could be causing this? I don't recall seeing this kind of thing happen while running vanilla files

steel crypt
serene sorrel
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DUD_Skies, DUD_GraphicFX, and DUD_Asteroid are merged with other mods using Babscoole's provided luas, but I wouldn't think they'd affect foliage like that

steel crypt
# serene sorrel DUD_Skies, DUD_GraphicFX, and DUD_Asteroid are merged with other mods using Babs...

None of my mods will cause that. (DUD'S)
I don't know if the LUAs are 100% identical to the actual mods. I'm pretty confident Babs is making sure of that though.
None of the other mods stand out as a possible issue, but there are a few I don't really know.
If it were me, and I couldn't get a better answer, I suppose I would remove half at a time to find the culprit. Then I would try to figure out what's going on with that particular mod.

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I'm curious what it is too. It's a weird issue.
Does it happen in vanilla?

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Does it happen on alltree models? Does it hapen to any other models?

fresh arch
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First step of troubleshooting: disable all mods, check if the same happens in vanilla game

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Second step: disable Jason's mod, for the rest disable them one at a time and check in game if the issue persists

serene sorrel
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It appears to happen on any tree that uses color palettes, including cacti and even echinocactus. It doesn't happen on the burned trees in volcanic biomes. Be interesting to try and figure out which mod is the culprit

junior furnace
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also happen on ruins, multitools, and some other stuff

serene sorrel
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ahhh dang

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I guess I wasn't paying close enough attention during my vanilla files

fresh arch
junior furnace
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july 13

fresh arch
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Huh appears to be true

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Will check with mods disabled

junior furnace
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I play with absolutely no mods

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ruins are broken too...

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this is current state of the game

fresh arch
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Yup, happens in vanilla as well @serene sorrel

drowsy solstice
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anyone here have a link to a save editor thats updated to singularity ?

livid owl
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do any mods exist that can help with optimization? my fps is super inconsistent with reasonable graphics settings and i just don’t know if it’s an optimization thing or not

livid owl
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ah ok, i’ll tweak my graphics settings again

wispy onyx
green prairie
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the game got all weird lately

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not only the performance got worse last time I tested

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but the load times increased depending of what mod you had installed

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and sometimes the game loading would even ramp up the SSD usage to 100% freezing everything

fallow meadow
fresh arch
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New mod project, back to good old times

green prairie
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I need to test how possible it is to create multi tool new weapons

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new techs that just change stats is easy

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but never tried to create a new weapon

serene sorrel
serene sorrel
livid owl
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turning vsync off just about instantly fixed my fps issues 💀

wispy onyx
serene sorrel
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Oh, yeah you should NEVER use software vsync unless you have to

green prairie
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build-in vsync has input delay

serene sorrel
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If you need vsync, enable at hardware level

green prairie
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the first thing you do is always turn it off and enable on nvidia panel

serene sorrel
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AMD and Intel offer it in their GPU management tools as well

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I just use RTSS to limit fps though

fresh arch
serene sorrel
green prairie
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how many mods you have installed

wispy onyx
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I didnt realize you meant modded Lol

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my bad

fresh arch
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It's blue

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Since Waypoint updates backgrounds and buttons are red

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This is how game used to look like before 4.0 update

serene sorrel
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Shows how much attention I pay to that stuff lol

livid owl
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crazy how turning off vsync and slightly lowering graphics made it better instantly

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and game still looks great on enhanced graphics

serene sorrel
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In many cases, the difference between high and ultra in games is negligible but has major performance impacts

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Especially if you play at low resolution like 1080p

green prairie
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most of the time the "ultra" is just increased post processing effects

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which when done well the changes are like night and day

green prairie
solid hawk
serene sorrel
hearty wasp
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replacement rather than add-on would be way easier obviously

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oh wait you mean new projectiles

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someone's done a long time ago for ships

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and GameMaster had done a grenade variant in the past

green prairie
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nah, not the gun itself, I mean the weapon tech

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because my mod still needs the Samus Cannon to work the way it should

hearty wasp
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you'd still be limited to vanilla stats but there's a wide range within those stats still

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theorectically it's as simple as setting up the required components in the tech/projectile/damage tables

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and one that does projectile model/textures specifically that I forgor but if a grenade variant is possible I don't see why a gun variant wouldn't

green prairie
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yea, gonna fiddle around to see, the hard part would be to see if the game actually can have separated projectile scale size

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so the normal shots are small, but charged is big

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because from what I tested before the scale is for both

hearty wasp
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but then that's a ray and thus just a texture

green prairie
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the javelin?

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need to check, never used it

plain reef
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Hi is there an easy mod for playing expeditions anytime. I saw very detailed method but it seems overwhelming.

fresh arch
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No there is not and there will not be

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For the expeditions from current year, HG usually repeats them at the end of the year

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For rewards from previous expeditions, use save editors or mods like Consumerism to unlock the rewards

fresh arch
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And as a bonus, a sneak peak of the big chungus mod I'm working on, codenamed Project Apollo. This time a showcase of one of custom starship technologies.

serene sorrel
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From the brilliant minds at Tediore!

nimble drift
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I've looked around but the comments section is confusing with only 1 report sometimes of mods being broken on nexus. Is there a mod that changes or removes the 3 hour time requirement for frigate rescue? Or one that's not broken that lets the first one be a capital ship instead of the second?

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

nimble drift
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I like the look of the first one if it functions. Saw similar on nexus with just the most recent comment being "doesn't work" with no one corroborating or responding haha

fresh arch
serene sorrel
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To be fair borderlands has a really cool thing going with the different manufacturers and their gimmicks

heavy merlin
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Better in 1 IMHO, before Hyperion became big bad

serene sorrel
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2 is where they really properly differentiated the brands though

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Maliwan pretty much always being elemental, Torgue invariably being the best and coolest, etc

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It was present in 1 but they really fleshed it out in 2

odd stag
serene sorrel
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Seriously how the base game should be

drowsy solstice
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does anyone know what pak file these images are in ?

gaunt hemlock
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Will the space station B mod ever get an update? I was tryna install it last week and the space station didn’t load int, just the runway and interior

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My pfp?

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Or bio

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Nerd dog

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Damn, I hadn’t even realised 😂

fresh arch
gaunt hemlock
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Ty

gaunt hemlock
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That makes sense

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Could someone download those assets and make a new mod with them

fresh arch
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I don't think HG would like someone redistributing their stuff like that

gaunt hemlock
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Yh, that’s fair

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So ig we just have to wait for them to put them in the game in a future update?

fresh arch
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Only if HG decides to actually put them in game

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Not all stuff that slipped into game code did end up in live version

fresh arch
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Folder is TEXTURES\UI\FRONTEND\BACKGROUNDS

drowsy solstice
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ah thankyou

drowsy solstice
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yes it worked, now to change the font colour as its a bit hard to see

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actually i will add a black fade at the bottom like the base game

fresh arch
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Yeah good luck getting into the mess that are UI files for the game

serene sorrel
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Maybe that's why HG doesn't work on the UI lol

drowsy solstice
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ah much better

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lowered the fade a tad as it felt to high

hearty wasp
drowsy solstice
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ah ok that sounds good

serene sorrel
drowsy solstice
next tartan
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good luck lol

plain oyster
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Is there a mod that lets me to place a settlement were I want

fresh arch
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Nope

magic spire
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@kindred stone You need to find the PersistentPlayerBases within the PlayerStateData section and within there are all the bases you have one of them will be for the freighter .... replace the contents with the freighter base from the creative save

drowsy solstice
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will any of these mods conflict with DUD'S SKY - COLORS

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i know a few won't

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i just screenshot my folder overall as it was easier

fresh arch
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Get AMUMSS installed, it has a script that checks for conflicts between mods

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!faq-modding

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

drowsy solstice
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ok i ran the Check_CONFLICTS_in_MODS and it said Access denied

fresh arch
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Uhmmm what

drowsy solstice
fresh arch
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!moddinglink

hardy auroraBOT
fresh arch
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Ask in the AMUMSS LUA channel there cause I got no idea lol

drowsy solstice
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kk no probs, thanks

solid hawk
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For future use of anyone experiencing the above, problem was caused by "install" to the desktop, which is probably a cloud onedrive folder.

drowsy solstice
# fresh arch !moddinglink

thanks for that discord by the way, with a little help my AMUMSS is finally working as it should, all systems are a go exoheart

solid hawk
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Was an anti-virus issue, blocking use of Curl.

drowsy solstice
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yea simple fix yet stupid lol

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im glad you guys are there to help thats all i can say

serene sorrel
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it's easy to be annoyed at antivirus behavior but then I listen to the dumb crap my buddy in IT has to deal with and I understand why they are this way lol

solid hawk
solid hawk
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Both used to describe the root cause of a given computer issue

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PEBCAK: Problem Existas Between Chair and Keyboard

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It's an ID-10-T issue

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If you don't get the last, imagine the hyphens aren't there and no spaces.

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lol

serene sorrel
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Yeah I've used PEBKAC forever lol

green prairie
spiral falcon
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HAHAH ID-10-T

solid hawk
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Spoken, ID-10-T would be indecipherable to most.

fresh arch
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To determine the source of the problem, please turn off the monitor and look at it

worthy stream
hearty wasp
hearty wasp
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But yeah you can kinda order your teleport endpoints

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Cos the game just read em from a list linearly

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You reorder this list, you reorder that list in game

worthy stream
hearty wasp
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Like changing their location?

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Or supercharge type deal

worthy stream
hearty wasp
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Just copy and paste the data from one place to another

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!creativehublink

hardy auroraBOT
hearty wasp
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That place should have more qualified ppl for save editing

worthy stream
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alright thanks

round sinew
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nice!

drowsy solstice
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can mods alter main game files at all ?

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i only ask because i came across these trees and they dont look normal 1 bit

drowsy solstice
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well i did ask can mods alter base game files so i would assume it is modding related

hearty wasp
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ik

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But since it's not modding related it's irrelevant

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I can still answer that if you care

steel crypt
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Also report problem to HG if you want it to get fixed:

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!hg

hardy auroraBOT
drowsy solstice
odd crater
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Second time I'm seeing this tiling issue on lush trees. It's generally not due to the textures but the model itself.

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Maybe HG changed something with some of them but didn't adjust the bark texture properly.

steel crypt
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It happens to ruins and multitools also

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Maybe they did.
My understanding is it started on 4.38

odd crater
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Did they mess with the shader pipeline again?

steel crypt
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They did a lot of shader changes around that time.

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Also broke the refraction shader badly.

odd crater
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I'm gonna have to take a look at this.

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Maybe this can be fixed easily.

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Just some shader properties is my guess.

steel crypt
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This is how the current refraction shader is behaving.
With all refractions flag F_30, the refraction has a mirror image...it seems.
Might be a related issue? Not sure.
(Don't pay attention to the box outline...that's okay and normal. Just look at the black area, that's not supposed to be like that)
Can see it in all refractions in-game if you look close enough.

drowsy solstice
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i hope HG fix this issue tbh, its so visually displeasing

odd crater
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Any way to fix this or is this engine level?

drowsy solstice
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its something the devs need to fix first

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so i would say possible engine level

odd crater
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Ok.

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Anyway, regarding the trees, it's called "normal tiling". The texture is repeating in order to increase detail and not stretch it.

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The problem here is that the moss overlay is repeating too. It should not.

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So definitely a material properties issue.

drowsy solstice
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yea i have reported it with screenshots to HG so hopefully results will be a positive outcome with next update

steel crypt
# odd crater So definitely a material properties issue.

Sorry was afk.
No idea if the texture tile issue is something in exe, shader, or in material files. Would like to know if you figure out anything else about it.
The refraction thing is either in shaders (most likely) or possibly exe. It’s not anything that uses the shader pipe like materials. The setting in those didn’t change. Also it’s global and not limited to certain models/emitters etc.

With the texture thing, it’s affecting a lot of models. Must be something common.

solid hawk
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Could be a bad combination/interaction between changes in multiple vectors.

serene sorrel
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So the tiling effect there is likely due to moss overlay being tiled incorrectly?

steel crypt
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yes
But why it's happening is the question.
My guess would be that some tiling settings are being ignored since it seems to be a global issue.

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We can fix things, but if the problem is in the exe we can't. If it's in shaders, it's near impossible in 99.9% of cases to do anything.

serene sorrel
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I guess I never paid close enough attention to tree textures. Didn't realize there was a separate moss layer

steel crypt
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I haven't looked in a while, but there are 3 layers to tree bark on most trees...I believe.

steel crypt
# solid hawk Could be a bad combination/interaction between changes in multiple vectors.

True.
Just a guess, but...
I think this tiling issue and the refraction shader thing are maybe semi-related and are both a shader issue. They both happened around the same time and a lot of shader things were changed at the same time. Nothing as far as material files or textures were changed with trees, multi-tools, ruins, effects, emitters etc. Seems like how the shader pipes are using materials is borked somehow.

solid hawk
serene sorrel
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I'll bet these issues are a good explanation why we've heard nothing since 4.38, even though we're about due for expedition number next. Probably a real pain to identify and fix these sorts of things

solid hawk
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Just a theory, I know no more than anyone else, but another factor may be NOT wanting to go head to head, for new game sales, at release of Starfield. Take an extended break to fix some broken thing and have an old style feature release with lots of new stuff, not just one or two fairly minor changes.

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I wouldn't be surprises, if when Starfield hits, a significant portion of the NMS community goes poof for a month.

robust merlin
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Heyo, so my brother has low end pc, still follows system requirements but he's playing on really low fps and his games crashes a lot, anyone got recomendation for fps mods he could use?

fresh arch
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This is not something mods could help with, there aren't really any lower-preset or optimalization mods

flint basin
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hey guys, I think I will need to do some save editing to get some expedition rewards, is there any tutorial to guide me through ? where can I find the save editor

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is there only the goatfungus one ? is it up to date ?

fresh arch
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All info in pinned messages

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Nomnom is the other save editor, updated for Singularity

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There is also a pinned message on how to unlock exped rewards

timid burrow
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Hello everyone 👋
I've recently been introduced to a super awesome project by @elfin dagger and @grand estuary (Assistant App for NMS's creator).
This web app is meant to help users create their choice of creature and use the generated JSON to edit the creature into their save. You can see the output of your choices in a nicely implemented output window to gauge what the creature's body may look like.

Feel free to use this link: https://creature.nmscd.com/#/about

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@magic lava, @shy grove UpArrow

sacred sonnet
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Is it safe to mod existing saves in this game?

fresh arch
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Yes, you can always make a backup to be extra sure

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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

solid hawk
sacred sonnet
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Just uhh... habit from only modding Skyrim exclusively

drowsy solstice
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does anyone know if a mod exists or a script that would automatically back up save data

rugged hinge
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So I heard that the Mac version can't use PC mods because it uses Switch file encryption (I assume an ARM-related thing). That's a huge disappointment... is anyone working on trying to solve this issue?

fresh arch
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There are people working on it on the modding Discord but as of now:

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I'm not aware of anyone reporting any mod working on the mac. As for other tools, they would have to know how to unpack the mac pak files, and|or know that some of the files and folders may be different e.g. MACOSBANKS instead of PCBANKS, MBIN.MACOS instead of MBIN.PC, ...

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!moddinglink see the MOD-MAC

hardy auroraBOT
fresh arch
solid hawk
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Think I recall an app to do so on Nexus

solid hawk
next tartan
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like

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no one has macs lol

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also ida sucks on non windows

next tartan
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honestly send me your whole computer

rugged hinge
next tartan
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people are obviously playing on macs you moron

main lake
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!mute 24h 298740817420484618 Refrain from namecalling and toxicity in our server. Review the rules.

hardy auroraBOT
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@main lake

🔇 @next tartan (vitalised) muted for 1 day.

green prairie
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I mean, it's true, iirc nobody on the enginering part of modding things has mac

steel crypt
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I don't get how saying "no one has macs" is toxic.
It's hard to do anything with mac because literally none of the RE people have a mac.
It was just a simple statement of fact.

"GTFO with this stuff, this is a community that doesn't appreciate toxicity about choice of platform". Thinking everything is an attack on someone and rushing to the defense before knowing any facts is toxic.

fresh arch
night adder
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@steel crypt @green prairie I believe the mute was for directly calling someone a moron, actually.

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Wait, I may have misunderstood - you guys probably werent debating that mute justification, after reading back for more context - apologies.

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@drowsy solstice You can simply set up auto-backups of your save folder as a built-in feature of Windows - in 3 different ways including backup to OneDrive, lol.

timid burrow
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@steel crypt you can always contact the admins if you're unhappy with a mod's action instead of discussing it in the server, or you can DM the moderator, or run !modhelp.

drowsy solstice
drowsy solstice
night adder
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@drowsy solstice The 2 other ways I mentioned are non-network options

drowsy solstice
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whats the other 2 ways ?

night adder
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theyre all found in Control Panel > Backup & Recovery in Windoze

drowsy solstice
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ohhhhhhh that method

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never thought of that

night adder
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Gotta remember, no one except Mjstral is earning any money to work on 3rd party tools for NMS, so no one's gonna bother recreating NMS-specific versions of standard system tools XD

drowsy solstice
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fair enough

round sinew
graceful mauve
round sinew
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you'll need all the files/subfolders inside the zip, not just the exe, ofc - but was just to point it out immediately

graceful mauve
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Goofus me didn't know I had to click specifically on this link for the executable

round sinew
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what you were looking at/cloned at first is the source code

graceful mauve
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Ah

fallow meadow
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Normally NomNom would notify when an update is due (once installed), but this has not worked for the previous version. Should hopefully be fixed soon enough or possibly is already.

graceful mauve
fallow meadow
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You can click there, or check the main page (readme) 'table of contents' for download, which will link to the same page for releases

fallow meadow
graceful mauve
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😏

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cool cool

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I'll let yk if I have any problems

fallow meadow
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Under 'Edit' there is the option for 'Save Transfer'

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Most common issue with transfer currently, is automatic detection of the few 'values' required, from what I noticed. But yes, let us know.

graceful mauve
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Absolutely fantastic. Thank you both. I appreciate people like yourselves that go out of your way to help fellow players like me with this stuff. exoheart

fresh arch
steel crypt
modern fog
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Is there a mod that adds some sort of star wars ship or star wars blasters as multitools or maybe even star wars ships or even freighters?

fresh arch
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No MT mods as far as I know

solid hawk
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lol

gaunt hemlock
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so im looking on save editor and im browsing building parts for no partivular reason, i theb stumble accross these 6 items starting with BLD, anyone know what these are?

hearty wasp
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S9 means expedition 9

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So it's expedition shit

night adder
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@gaunt hemlock The portable stations from Expedition 9 that allow researching pretty well the entirety of the Anomaly's available blueprints

gaunt hemlock
night adder
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The ability to construct those Portable Research Stations

worthy stream
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which one is my save

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what do i click

fallow meadow
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You are in the correct folder for the save editor to recignise your save files. Just click the 'Open' button, without having anything selected there

worthy stream
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ok thanks

fallow meadow
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Are you using NMSSE (goatfungus)?

worthy stream
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yea i believe so

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but nothing is happening

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oh wait

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game slot

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ok

fallow meadow
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Yes!

worthy stream
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ok question

fallow meadow
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I know it is not that straight forward, could be done better, and hopefully see it auto-detect with a future update

worthy stream
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how do i reorder my bases in the portal menu?

fallow meadow
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Hmmm, bases are ordered by initial creation data, followed by bases from other players if present in the system you are in.

worthy stream
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yea

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i read somewhere that the save editor can reorder them

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is it possible?

fallow meadow
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It would require Raw JSON editing, but to do it fully correct, this is something to keep in mind as well. I have often seen it suggested to just re-order the bases without even a mention of this fact. Perhaps it has no consequences though, not sure

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Hmmm, hang on and let me check NomNom, the alternative Save Editor. Perhaps it has it implemented as a feature

worthy stream
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alright

fallow meadow
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Ok, it does not look to be a feature in NomNom. So it would indeed require JSON editing.

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I can help you on your way, and explain a few things, but I also want you to make a backup first, just in case

worthy stream
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alright wait

fallow meadow
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So if you go into the file explorer, to the location you found your saves in, just copy the full 'wgs' folder to somewhere save as a backup

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wgs was prior to getting to that large alphanumerical folder

worthy stream
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k

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backup made

fallow meadow
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Alright. So now click 'Edit' and select 'Edit Raw JSON'

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A new window pops up, with a left side folder like structure, and a right side data part for what you selected on the left

worthy stream
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wait edit what exactly

fallow meadow
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Your Save Data

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(assuming you selected the save you wish to edit)

worthy stream
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isnt the save the entire folder

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do you mean this?

fallow meadow
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Are you still in the file explorer?

worthy stream
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yes

fallow meadow
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You should close the file explorer after you made the backup, and open up the Save Editor to select your save slot.

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It should pick the latest save (auto/manual) for that slot

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Then you click 'Edit' to select the 'Raw JSON editor'

worthy stream
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ok

fallow meadow
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It should now show something similar to this

worthy stream
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ah

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i see

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ok now that im in that now what

fallow meadow
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That is all the save data, which is honestly a lot!
Now to find the bases, you select the left side first to narrow down where to look

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Click/Open PlayerStateData, which will open a whole lot again

worthy stream
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ok

fallow meadow
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Scroll down to a whole bunch of 'Chest....' stuff, with something called 'PersistentPlayerBases' above it

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about halfway I think

worthy stream
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ok got it

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numbers

fallow meadow
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With that selected, All of the base data is on the right side

worthy stream
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so i reorder them like that?

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swapping around the folders?

fallow meadow
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If you open it, you see numbers, basically each one being a base. But for what you aare trying to do, you first have to make a copy of it all

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Sort of, as they are not actually folders

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They act kind of similar, but they are technically 'indices' of a 'list'

worthy stream
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k so how do i change them around

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when i scroll down i see each base's name

fallow meadow
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But first select the main part called 'PersistentPlayerBases' on the left, then you will have to copy the full right side data. You can easily do this with your mouse in the right side, press CTRL+A, then CTRL+C to copy. Then you can paste this into a text editor to do the reorganising and editing.

worthy stream
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and how exactly do i reorganize

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do i copy numbers from here and put them there?

fallow meadow
worthy stream
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yea so i copy the entire text/code for persistentplayerbases

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put them in ms word or something

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or notepad

fallow meadow
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It is easiest to work with a text editor that allows to recognise the text format to be JSON. I would suggest to get yourself Notepad++ or similar

worthy stream
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ok

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i'll try that

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but how do i reorganize

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like what exactly do i change

fallow meadow
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Notepad can work, but will be a bit more work

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You could also just copy each full single base to Notepad and then put them back one at a time in the correct order. I would however also recommend to make some small additional changes to do it correctly when it comes to the time they were created.

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Just make sure you do it right, because the format is very important or it will not work or mess it up

worthy stream
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so 0

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is the first one

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1 is the second

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copy the code of each base into the slot i want it

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etc

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thats how i reorganize?

fallow meadow
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No, you have to reorganise the data, so 0 becomes 5 for example.

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It all has to stay in that same list.

worthy stream
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yea i know

fallow meadow
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just shuffled

worthy stream
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i swap the code for 0 and 5

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copy paste 0 into 5 and 5 into 0

fallow meadow
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Yes, that would work to change order

worthy stream
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alright then

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tysm for your help :)

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and how do i save after im done?

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just x out?

fallow meadow
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But make sure to put all your bases as the first numbers, followed b other player bases numbers after. Not sure there are other player bases in your list?

worthy stream
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i just wanna reorder a couple bases nothing major

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but how do i save

fallow meadow
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If you close that window and changes were made, it will ask to verify the changes. You still have ot go to the 'Main' tab and select to save once more to actually get it saved to the file

worthy stream
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ok

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again thank you sooo much

fallow meadow
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If you mess up, you can use the backup you made.

worthy stream
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this helps a lot

fallow meadow
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One more thing though.

worthy stream
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yes?

fallow meadow
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Click one of the numbers

worthy stream
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ok

fallow meadow
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Open the number on the left

worthy stream
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yes

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ok

fallow meadow
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Look for Owner

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Open it

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See the TS?

worthy stream
fallow meadow
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You see that for your selected base too?

worthy stream
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yea

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a number

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what do i do with that?

fallow meadow
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On the right side it will show a value, right? Something like 1688498622

worthy stream
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yes

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what do i do with that number?

fallow meadow
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This is called a TimeStamp (TS), it is amount of seconds since january 1st 1970

worthy stream
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uh

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cool?

fallow meadow
#

Each base you made, has this value. The game normally organises your bases by this value. To make sure you do it the way the game is supposed to do it, you may wish to alter these TS values once you re-organised, to ensure the first base has the lowest value and the last base has the highest value.

worthy stream
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ah ok

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makes sense

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i'll keep that in mind

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ok byee

fallow meadow
#

Now it may work without making these changes to the TS values, but I would personally edit them to make sure it is correct according to the game.

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These values mean something, so make sure to give them correct values accordingly.

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This is likely something others would not be bothered with. It may work regardless, I never tried to be honest.

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I just do want to mention it, in case it will be required to prevent issues

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Now this TS of 1688498622, would mean:
Tue Jul 04 2023 19:23:42 GMT+0000

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So that is why I say that IF you decide to alter them, to make them meaningful and correct.

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(I just don't want to be the one who said not to bother about it, for it to work regardless, and be held responsible)

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If you have further questions, do not hesitate to ask

solid hawk
night adder
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@fallow meadow I default all TSes on custom pets to 1420086000 without issue, but I'd guess theyre far less likely to cause issues on something that doesnt get uploaded to the server

gaunt hemlock
night adder
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@gaunt hemlock Like the standard portable research unit, just a little more vibrant

fresh arch
worldly mist
#

Does anyone happen to know where I can find the NMS audio files? Seems like everything is archived and uncreachable.

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trying to find the sound file for the hanger doors on the freighter

fallow meadow
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You may not need to extract all the game files, as there are 2 pak files containing all this
NMSARC.audio.pak and NMSARC.audioBNK.pak

worldly mist
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Okay... treat me like an idiot... I can't seem to unpack the .pak files

fallow meadow
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Ah, new to modding I guess, sorry, my bad. I would suggest to have a look through the pins in this channel. This one perhaps giving you a start: #nms-modding message

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There is a Wiki linked with lots of info. The Modding Discord will most certainly get you lots of info and helpful users, of which many are present here as well

worldly mist
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Not looking to mod... Just looking to pull the audio files.... its looking like I have to register with 15 websites to download 15 tools...

fallow meadow
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Ah ok, just looking for a specific audio file. That can be quite a search unless someone is truly familiar with them. There is a SOUNDBANKSINFO file that may help narrow it down though.

worldly mist
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I understand there may be 20,000 audio files in the archive... that doesn't bother me... i just need to open the archive.

fallow meadow
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You will need tools to get to the files and have them in a format that will play

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Might be able to figure out which audio is used through the so called 'ENTITY' files for the specific hangar 'model' used.

fresh arch
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Notepad and 7zip won't cut it anymore

worldly mist
fallow meadow
#

I'd love some of that magic at times ...

fresh arch
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If safety is your concern then you'll be glad to hear most of these tools are open source and hosted on GitHub for you to examine their code for malicious actors

worldly mist
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Sure, but if I have to make an account on some website I have never heard of to download a tool.... I'm just not interested.

fresh arch
#

You do realize you can download stuff from GitHub without any account, right?

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Or are you just hating on stuff you don't know for the sake of hating on stuff?

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During the last 10 minutes you could have gotten both the psarc to decompile game files and some BNK extractor to decompile the audio archives

worldly mist
#

Uh... for example... well Devilin's ling to the pinned message doesn't seems to be giving me the same message... but it wanted me to download a tool I had to register an account with to download it... some Wwise or something.

fresh arch
#

Devilin was pointing you to a general guide on how to start modding the game

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Which itself doesn't tell you to download any stuff, just points to already established resources

worldly mist
#

I have a PNK file that i used 7zip to open, but it has another archive file in there I can't open.

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Its alright... this seems more involved than I care to get... moving on.

fresh arch
#

Imma do this

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Immaa point you to this guide that has basic file extraction laid out: https://nmsmodding.fandom.com/wiki/Getting_Started

No Man's Sky Modding Wiki

This quick guide has the goal of quickly introducing fundamental aspects to modding No Man's Sky without going into many specifics. Primarily this focuses on accessing your game files and...

#

The links for Modding Station or AMUMSS do point towards Nexus Mods which you will need an account for

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But the same tools (or their bits you actually need) can be found with a little search on GitHub

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Now it's up to you to either actually check those out or going back to complaining

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Im rooting that you go with the 1st option

worldly mist
#

@fresh arch I think you are taking offense to something that doesn't exist. I am not complaining about anything. I am stating I don't want to register with a website to download tools (because in the past I have had my email destroyed by doing so) and that this is more involved than I care to get for what I want to do with the file. Now you are a modder, and these tasks may seem easy and routine to you and they probably are. It isn't to me. I have weighed what I wanted to do with the audio file vs. the value of the time I would have to spend reading this information and figuring it out vs. doing something else with the time. I have deemed not worth my time and am moving on.

Please lets return the channel to modding rather than personal attacks.

#

I appreciate your effort by the way.

fresh arch
#

Im letting you know a) tools are open sourced b) are available to download without any account. It takes 5 minutes to open the guide, then google "tool name github" to get started. This is what I and Devilin are trying to convey. You choose not to do that, that is not my problem anymore.

#

And if you feel attacked, modhelp command is for everyone to use

worldly mist
#

Understood, thank you.

fallow meadow
#

@fresh arch Can you confirm if that tree texture repetition / bark or somesort issue has been fixed with the current Experimental update?

fresh arch
#

Nope because I'm not on the experimental build

#

Im a public branch boi

fallow meadow
#

Ok, thanks though

#

@round sinew noticed how cacti appear to have been fixed, which looked to be a pretty similar issue (#nms-questions message)
Maybe someone else can confirm

fresh arch
#

Uhm wait a moment

#

So textures / models prolly untouched

round sinew
#

hmm

fallow meadow
#

Hmmm, interesting. Already had a laugh at DualSense adaptive trigger feedback being the culprit apparently, but yeah, nothing really changed that we know should make a diff?

round sinew
#

i didn't update any mods recently so it couldn't have been that either

#

i can test vanilla to see if it's still fixed there too

fallow meadow
#

Have you noticed trees with issues as well?

round sinew
#

me? yeah

fallow meadow
#

Ok, because I have not paid attention at all, or I would know where to look for an issue that 'was' there prior

round sinew
#

here's how cactus looked like

fresh arch
#

I'll be 100% honest here

#

The 1st time I saw the tree moss texture issue posted

#

I thought the bug was "why is the mining indicator so high up"

#

I completely missed the weird looks of the textures

fallow meadow
drowsy solstice
#

Anyone know of a mod that adds freighter scan abilities to starships ?

worldly mist
#

@fresh arch @fallow meadow UPDATE: My wife, being the one who wanted the file, gave me a death stare. Alas, I was sufficiently motivated to figure it out and did. Thank you immensely for the assistance.

round sinew
# round sinew here's how cactus looked like

@fallow meadow that screenshot was taken on the 24th of july. here's some on trees, from july 27th (just found ones from july 23rd). oh and - found another shot of cactus from july 13th, also with the issue

#

4.37 dropped july 13th. that might have been when, actually.

fallow meadow
round sinew
#

i'll go and check real quick before dinner

fallow meadow
#

🪄 it is!

fresh arch
drowsy solstice
fresh arch
#

From the game files (GC Technology Table), the freighter scanner room uses the same stat type as the starship's econ and conflict scanner

drowsy solstice
#

then theoretically shouldn't it be possible to do so, i mean i know its not but you would think so

fresh arch
#

I don't see anything that makes game the starship modules do this and the freighter module do the other thing based on the stat type called

drowsy solstice
#

ah ok

#

it uses a UI interface to pinpoint certain things, not the same as what im looking for but i guess its something

round sinew
fallow meadow
#

@drowsy solstice You mentioned issues with tree textures too if I recall correctly? For some reason it may have solved itself in the current Steam Experimental. Are you able to confirm?

drowsy solstice
#

yea i have them issues

#

and still do lol

fresh arch
#

Reward objects call these scan events

#

And dialogue options call the reward object

fallow meadow
drowsy solstice
fallow meadow
#

Ah ok, that explains, as we are only now noticing this with the current experimental update

drowsy solstice
drowsy solstice
fresh arch
#

This is basically borrowing what game already uses to find structures for missions

#

Copying it hundred times, one for shelter, one for trading outpost, etc...

fallow meadow
fresh arch
#

Then for each of them making a dialogue option which calls the reward object which calls the scan event

drowsy solstice
drowsy solstice
fresh arch
#

Either maps of game missions, can't tell exactly

drowsy solstice
#

ah ok

#

im gonna give it another go and see how it feels if i can figure it out

gaunt hemlock
#

is there a way of stopping the popup that says that you are running a modded version of the game from appearing when you load a game?

plain oyster
#

From the website, how do I get standalone photos of these

#

Was told to ask here

#

Don’t want them all clustered

round sinew
#

@plain oyster basically, you need to unpack at least the game file (one of the PAK files inside game install folder\GAMEDATA\PCBANKS\) that has the TEXTURES\ folder, with the icons you need (see attached image for path example:)

#

sorry in that one they're already converted to png

#

(in my pc, here's what DDS files look like: )

#

i don't know which file exactly has the icons you're looking for but it shouldn't take long to find them once you've got the hang of NMSMB (the quick start on the github page can help)

#

i'm going to logoff in a few, but when i'm back i don't mind assisting further, if still needed

hearty wasp
#

HG's known to have put some decal textures into these collages that don't exist in the game

#

But otherwise what bk201 said

hearty wasp
#

That's what I'm using anyway

night adder
#

@fresh arch Maps or missions... so you eliminated scanning tech as a possibility?

fresh arch
#

No thinking process was involved when I was writing this

#

I just said whatever comes to my mind that could be related to this functionality lol

blazing crescent
#

@thorn timber i have no idea if its even possible to mod the game on Mac but Im sure you could save edit in the helmet, its specifically called the Wayfarer's helm and was obtained in the Singularity expedition a few months ago, otherwise they do re reruns of previous expeditions at the end of the year so you could stay tuned and wait for that

thorn timber
#

I might give that a shot and see what happens if I wait honestly, if I do end up figuring it out though I’ll try to remember to tell you so you know it works lol

steel crypt
#

@fallow meadow @round sinew I know it was mentioned that models and textures were not changed in the experimental, but they are probably not the issue. The repeating textures issue is most likely in a shader file or the exe. If there was a change in exe that fixed it, Lo2k or anyone doing a diff compare wouldn’t show “no files changed except exe” or “no file changes” because we are only worried about the other files in paks

#

I don’t use experimental, but it should be easy to see the issue/lack of issue if you go to a lush planet with trees. Most of those trees, if not all, would show the issue.

round sinew
#

makes sense to me that it would be a change inside the exe

#

would it be expectable for this to have fixed heatwave fx, jason? at the same time?

steel crypt
#

Not sure. Not sure if it’s related. I can see it being both ways.

I sure want the refraction shader fixed! You will see a much milder heatwave and an unbroken black hole if so. Prob easiest way to tell. I would check myself if on experimental. Have checked every update for a while now.

round sinew
#

going in game in a few minutes, got some other stuff i need to check anyway

round sinew
#

@steel crypt apparently not

#

heatwave doesn't seem to be working

#

pretty sure this planet had the strongest heatwave setting

gaunt hemlock
#

anyone know of any nice shaders which look natural?

cinder valley
proper flax
#

i’m scared some of these maybe viruses

fresh arch
#

Each mod file uploaded onto Nexus Mods gets scanned

#

If you click on the green icon you will see the scanner report

#

Plus many mods have their "source code" in form of LUA or C# scripts available on GitHub

steel crypt
#

Yeah but that could be a big conspiracy. Nexus could be not scanning them, and instead adding viruses! 😲

fresh arch
#

You mean like adding on top of mine?

#

What a waste of processing power

cinder valley
#

I've been modding since the beginning, if i was putting viruses i would have been banned by now lol

#

also probally should change my name on here to my nexus name

steel crypt
#

Nexus doesn’t just scan. If you try to upload certain file types, they will quarantine it until you request they manually look at the file.

fresh arch
#

Didn't know that

#

And I guess from end user perspective that's not relevant

#

If the mod's available to download, that means it passed the safety checks

weary ruin
#

all mods are a virus in a way, they infect the standard game to change its behavior 🙂

fresh arch
#

Says the person responsible for virus factory 😄

rapid sandal
# proper flax i’m scared some of these maybe viruses

pak files don't contain any 'code' that executed by the game, they only contains static assets like textures, config files, audio files, ... so for a pak to contain a virus the author would have had to reverse eng the game and 3rd party libs (like wwise audio), looked through the pak item load functions, found a vulnerability like a buffer overrun, then created an asset that exploits the vulnerability in some meaningful way.

wintry bolt
#

hey, does anyone know how to be teleported to a randon galaxy via "galactic address"

green prairie
#

the only way to travel galaxy other than someone inviting you to it, is through save edit

#

well, other than doing the jump into the galaxy core, but that's not random either

hearty wasp
#

Galactic address is intra galaxy

#

Which galaxy you're is in another param

lime mesa
#

Can anyone update this mod?

hearty wasp
#

People will do it if they want to

#

Even if you put up a bounty

lime mesa
#

Oh i would because i really want this mod

#

i tried to do it myself but its really hard to do

#

i'm not a modder

green prairie
#

by looking at the xml there is a lot of shit that was either added to the game (most likely) or were already there and the modder removed them to make his UI work

lime mesa
#

Yeah except it doesn't work because the game crashes with this mod installed

green prairie
#

ye, a lot of new shit was added to the UI since that mod was made, so I don't even know if it's possible to make it work without remaking the whole thing from scratch

lime mesa
#

Welp its a lost cause then

#

unless there's a modder i can pay

green prairie
#

that's alot of greens and reds

lime mesa
#

jezus

#

Well i don't know i have no idea how to fix that

lime mesa
#

there way to speed it up to make the night come some mod exist about day/night cycles i want choose night or day i need?

hearty wasp
#

Can you rephrase that

#

You want only nighttime?

solid hawk
#

Look in GCSKYGLOBALS.GLOBAL. property called DayLength. Set in seconds

#

Numerous Lua scripts for AMUMSS to set this and generate a .pak

rich harbor
#

anyone able to help with py? making an app for nms and can not get my Icon on the .exe as it's image everything else works with the app it's just that bugging me xD I'm using

pyinstaller --name Name_2Glyph_Generator --icon "data/icon.ico" --add-data "data/customization/background.png;data/customization" --add-data "data/glyphs/*;data/glyphs" --add-data "data/icon.ico;data" --noconsole --onefile Name_2Glyph_Generator.py

not sure what the hell I'm doing wrong here. NOOB by the way

solid hawk
solid hawk
#

Np

steel crypt
green prairie
#

I used amumss to extract

#

it tried mbincompiler until it went through, used 1.30 and something

steel crypt
#

Thanks. I might have time to look at updating it just to see if it will even work with the exe and shaders now. Kinda doubtful lol.

quartz trail
#

Hello, do you guys have any must have mod suggestions?

fresh arch
#

Most people will recommend ArghWater to improve water looks, Duds Sky Colours for a more vibrant game and the No Lag When Leaving Planets mod for a slight optimization

#

Gumsk has some nice custom ship and freighter models

#

Apart from that, pick any recently updated mod from Nexus that strikes your fancy

leaden laurel
#

@drowsy solstice

`REPORT for _ArghWater_394

Listing D:\Amumss\ModScript_ArghWater_394.pak
/SHADERS/CODE/BIN/PC/LIGHT_FRAG_SUNLIGHT_0.SPV (15027/48108 31%)
/SHADERS/CODE/BIN/PC/LIGHT_FRAG_SUNLIGHT_SPLIT_0.SPV (9802/31084 31%)
/SHADERS/CODE/BIN/PC/LIGHT_FRAG_SUNLIGHT_TERRAI_0.SPV (9636/30504 31%)
/SHADERS/CODE/BIN/PC/SKY_FRAG_LIGHTING_LOWQ_0.SPV (13395/44528 30%)
/SHADERS/CODE/BIN/PC/SKY_FRAG_REFLECT_0.SPV (13395/44528 30%)
/SHADERS/CODE/BIN/PC/TERRAIN_FRAG_REFLECT_WATER_0.SPV (40256/138524 29%)
/SHADERS/CODE/BIN/PC/TERRAIN_FRAG_REFLECT_WATER_4.SPV (40256/138524 29%)
/SHADERS/CODE/BIN/PC/TERRAIN_FRAG_REFLECT_WATER_5.SPV (40256/138524 29%)
/SHADERS/CODE/BIN/PC/TERRAIN_FRAG_REFLECT_WATER_516.SPV (40257/138524 29%)
/SHADERS/CODE/BIN/PC/TERRAIN_VERT_REFLECT_WATER_0.SPV (3132/9104 34%)
/SHADERS/CODE/BIN/PC/TERRAIN_VERT_REFLECT_WATER_4.SPV (3132/9104 34%)
/SHADERS/CODE/BIN/PC/TERRAIN_VERT_REFLECT_WATER_5.SPV (3132/9104 34%)
/SHADERS/CODE/BIN/PC/TERRAIN_VERT_REFLECT_WATER_516.SPV (3132/9104 34%)
/SHADERS/CODE/BIN/PC/WATER_FRAG_FULLSCREEN_0.SPV (15566/48988 31%)
/SHADERS/CODE/BIN/PC/WATER_FRAG_FULLSCREEN_1.SPV (15566/48988 31%)
/SHADERS/CODE/BIN/PC/WATER_FRAG_FULLSCREEN_BELO_0.SPV (9900/30800 32%)
/SHADERS/CODE/BIN/PC/WATER_FRAG_FULLSCREEN_BELO_1.SPV (9900/30800 32%)
/TEXTURES/SHADER/NOISEINVERT.DDS (110634/149944 73%)`

#

A lot of work went into that, wow

quartz trail
fresh arch
quartz trail
#

:o

#

Thank you, this is great

#

I don't need to try to learn anything smugeline

serene sorrel
cinder valley
#

Thinking of making am app to track discoveries

steel crypt
# lime mesa Can anyone update this mod?

I looked into it. Many things have changed since then. Systems for making the HUD are done differently now. Without getting into the details, it would have to be a ground up rebuild...if that's even possible because it might get into shaders which are kinda off limits. Doing it back when this was made was waaay easier because things were much more simple then.

#

I think maybe it can be done, but would be a difficult project.
Maybe a modder more familiar with HUD stuff and some shader knowledge could do it.

fresh arch
#

Damn HG making complicated things in a complicated way

#

/s

steel crypt
serene sorrel
#

Huh. I can kind of see why HG changed the HUD but that old style HUD suits the pulp sci-fi aesthetics pretty well.. hmm

green prairie
#

hopefully with the next update the game runs better so I can not be disappointed with playing the game and maybe get ideas for new mods

#

because right now the only idea I have it's impossible to do

hardy dune
#

is there a mod that guaranteed to have freighter battles in outlaw or all systems or even one that makes them more common than every 3 hours

green prairie
#

you can remove the cooldown, remove the warp amount or both and make everytime you warp has a battle, which is kinda annoying

solid hawk
plain oyster
#

how do I save the change

hazy void
#

Quick question as I haven’t modded my game previously, only did so a few weeks ago and all I installed was a few graphics mods. Since we potentially have a new update soon, should I disable all my mods before updating? Just checking as I’m really enjoying the graphics mods, but I don’t want to break my game on a new update

fresh arch
#

Yeah you should

#

Each mod that is not updated could cause all kinds of problems

#

Learned that once myself

hazy void
#

Thanks!! I figured as much, I appreciate it HappyGek2 excited for the new update though

solid hawk
#

Disable mods temporarily when a new NMS major version comes out. Can re-enable mods as they get updated for the new release.

cinder valley
magic lava
#

🪄

cinder valley
leaden laurel
#

@summer dew you use a save editor mostly

summer dew
leaden laurel
#

It just replaces the base part of it, like the inside. Does not really effect your inventory to much. But the app that does this is a bit complicated, but the person does give a tutorial on it.

summer dew
#

Should I just move everything into ones on a planrt

leaden laurel
#

Well, anything in storage containers will stay there, as long as it's in another place like a planetary base.

#

They all share the same space.

summer dew
leaden laurel
#

Yeah

summer dew
#

Didn't know that

#

What if I delete the frieghter ones and don't have ones on a planet

#

Will the items delete

leaden laurel
#

never tried that before tbh, but im guessing it should still be there once you build the container again.

summer dew
#

Maybe I'll try

leaden laurel
#

Yeah, lemme know also please hehe

summer dew
#

But thx for the info I'll look into improrting that base

#

I've always wanted a cyperpunk base on my frieghter

leaden laurel
#

I got lost in it lol

summer dew
#

That's awesome 😍

summer dew
summer dew
#

Im gonna save edit in a base on my frieghter is there anything I will lose?

#

I'm already making storage on a planet

marble slate
#

can anyone share their modlist? I messed up on mine.

solid hawk
#

Mods are completely subjective. A mod you like might be one I hate or vice versa. Choose ones you want to use yourself. 🙂 Start with the question, "what do I want to change about the game?", then seek mods which make those changes.

leaden laurel
summer dew
#

Yes

summer dew
hearty wasp
#

Game issue

summer dew
#

Oh

#

Is there a fix

hearty wasp
#

Get a better CPU

#

And RAM

summer dew
#

I have good ram

#

32gb

#

Red said I needed to turn my base complexity up

hearty wasp
#

That may help too

summer dew
#

Where is that option

hearty wasp
#

In game

#

Graphics

summer dew
#

ok it works so much better now

#

thx gleam

jagged spoke
#

Can anyone get me the sound file for the starship communications alert sound? I really want to set it as my ringtone

green prairie
summer dew
#

Theres a bug on the freighter base i just imported via nmsc where I plant plants and walk away and when i come back they are gone

#

not invisible just gone

smoky cloak
#

is it normal that i literally cant see any save files where they should be? i use the XboxGP for PC version and im trying to use NMSSE and the only thing in "c:\users<profile name>\appdata\HelloGames\NMS" is "defaultuser\cache" and no save files

summer dew
#

Huh after reloading everything is back

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fresh arch
#

@smoky cloak ^^^

smoky cloak
#

i have no idea where local app data is thats really vague

fresh arch
#

Press Win+R to open the Run window

smoky cloak
#

the install location for it on my secondary drive doesnt contain a folder called packages

fresh arch
#

Type %localappdata%, hit Enter

smoky cloak
#

thank you

fresh arch
#

Then navigate the rest of the path for the gamepass saves

smoky cloak
#

got it thanks 😄

#

is it just me or does NMSSE really not like working, it keeps having visual glitches

#

wouldnt call this usable

hearty wasp
#

Yeah it may just be you

#

Are you using it full screen?

cinder valley
solid hawk
fresh arch
plain oyster
#

what folder do I put nexus mods into for the windows ver

#

my folder is already unlocked btw

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

plain oyster
fresh arch
#

NMS in general

#

You have to navigate to game's installation folder

#

!faq-settingsfiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

fresh arch
#

But instead of Binaries you go into Gamedata directory

jagged spoke
#

Can anyone get me the sound file for the starship communications alert sound? I really want to set it as my ringtone

smoky cloak
solid hawk
#

Once you've entered a save for editing, to add an item, right click on an empty cargo spot

#

Choose Add/Replace to bring up the search dialog. Then you have to find whatever it is you're look for.

#

To refill/add inventory to an existing item, right click on the item, can choose Fill, which will give max, or Details, where you can be more granular.

#

For unlocking Equipment or craft items, use the Catalogue tab.

solid hawk
#

As it's a popular mod: To those who use CompanionPetUnlocker, more specifically the Lua script for it, the upcoming mod update for Echoes will be using a refactored script, utilizing some features of newer versions of AMUMSS. If, for whatever reason, you don't wish to update your old (pre 4.1.x) AMUMSS install, keep a copy of the "old" script to use.

plucky steeple
#

save editor doesnt recognize dreadnougt ai fragment?

hearty wasp
#

stuff takes time to update

drowsy solstice
#

@fresh arch any chance i could have a PNG of the echoes splash screen you made so i can put it on my steam games page please, if you dont mind 🙂

fresh arch
#

It's not a PNG but DDS texture file

#

It's included in the LUA package I posted on Nexus