#nms-modding

1 messages · Page 25 of 1

lunar quartz
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I'm very sure this is user error

fallow meadow
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Honestly, I have not done anything to it. A verify did add the DISABLEMODS just now

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Really weird, I am just as confused

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The date/time matches Steam install

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Not had a chance to do much else since to be honest. Oh well, but it did put DISABLEMODS there now.

lunar quartz
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Is there a DISABLEMODS.TXT in your recycle bin?

fallow meadow
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I do wonder, if I get a warning now

hearty wasp
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AMUMSS automatically renames the txt to that

fallow meadow
hearty wasp
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If you've used AMUMSS once in the past you'd have that txt

fallow meadow
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I do not use AMUMMS, but it's not installed either

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I thought it would show warning regardless of a mod being present or not, right?

hearty wasp
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Not iirc

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When a modded file is used it shows up

fresh arch
fallow meadow
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Ok, that would at least explain the lack of warning

fresh arch
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I do have my renamed DISABLEMODS off.TXT though

hearty wasp
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If you've yote it beforehand it won't do it

fresh arch
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Ah ok that makes sense

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Atlas on a stick all the head modders gathered here lmao

solid hawk
fallow meadow
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Ok, now I got warning after fooling the game by copying a pak to the mods folder.

solid hawk
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It's an lua script, so run through AMUMSS to generate the .pak and please let me know.

fallow meadow
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Well, I am confused, but weird things have been happening as of late, so whatever ... I am moving on, hopefully without too many issues

solid hawk
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Ghosts and gremlins

dusk notch
fallow meadow
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@craggy oxide Did you manage to get mods going?

solid hawk
# dusk notch thanks ill get back to it tomorrow

No problem. At the time I made it, I was having PC issues, so couldn't run NMS. No testing myself. I might just fire it up on this end tonight, if I can finish what I'm currently working on.

weary ruin
hearty wasp
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does it not? I've only seen it rename the file before, never deleted

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where the fuck did it even come from then

weary ruin
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I am sure

errant flare
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is there a way i can transfer my ps5 save to pc with save editing?

fallow meadow
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Actually, how are you getting your PS5 save?

errant flare
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i wanted to buy nms on pc and get back into it but i used to play on ps5

errant flare
fallow meadow
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Do you even have access to your saves when on PS5?

errant flare
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its just on my ps5, but i was wondering if there was any way i could get my stuff from there to pc

fallow meadow
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PS4 has a possibility, using Save Wizard, but not sure if PS5 can

errant flare
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rip

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i might just make a fresh account on pc and give myself money from the old farms i had up

fallow meadow
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I have no access to a PS5 myself, but I would think it to be decrypted just like PS4, howver no way to decrypt unlike PS4

fallow meadow
# errant flare rip

PC is easy for that matter. Can easily get back on track using a Save Editor

errant flare
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what is a save editor btw

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ive not played nms in maybe a year or two

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last time i played was the delosate freighter update i think?

fallow meadow
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Make sure to visit any of your bases, upload them, and note the location. You then also have an option to visit and even get access to the base data in your PC save.

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A Save Editor is just that, it allows you to freely edit whatever it saves, which is actually quite a lot. There is a pin with links to 2 Save Editors (NMSSE and NomNom), check them out for more details

errant flare
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alright ill check those out and see

fallow meadow
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Now in case I am wrong about PS5 save access, if decrypted or 'readable' format in some way, there would be ways to convert if really needed. There are a few things you would have to replace throughout the save data wherever used. It is possible to do manually, although a bit of work. Feel free to ask again if you do manage to get your saves

errant flare
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alright

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ill see if i can somehow get them

hushed bronze
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With Babscoole's help, Two of my mods received some actual changes yesterday, to correct for some issues that have cropped up in the last two years of NMS game updates: Expanse and Grass Fix

https://www.nexusmods.com/nomanssky/mods/1200
Expanse had an issue where brighter Suns were a misfit in every system with a dual or triple star, causing them to show extraordinarily excessive brightness. The maximum star brightness has been adjusted to account for dual and tri stars

https://www.nexusmods.com/nomanssky/mods/1080

Nexus Mods :: No Man's Sky

Large overhaul to Diversity of Space Colors. Never see the same solar system twice!

Nexus Mods :: No Man's Sky

Updated for WayPoint, the Grass Fix mod replaces the patchy grass with fields of velvet!

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Grass fix was affecting Certain exotics causing grass to grow past the line of sight of the character, so they are no longer included. All lush planets are still fixed

fresh arch
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@night adder Imma move here to keep the main chat clear

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Even the loading animation seems to have more stars visible

night adder
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@round sinew By rewriting the biome probabilities table

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Super simple if you know where to find it

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The Waterworld biome activation mods work the same way.

fresh arch
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Imma just copy it here

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You could check by dialling 1300region, 17FFregion, 1FFFregion - if all 3 allow Portal travel to the correct star Id say its a pretty safe bet all are open

round sinew
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also, thanks D

fresh arch
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0 = portal0 , 1 = portal1, 3 = portal3 , 7 = portal7 , f = portalf

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Any other SSIs to check maybe @night adder ?

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Last one also no-go

fallow meadow
fresh arch
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So it's one thing to have them visible, another one to tell game what addresses are valid to use at portals

fallow meadow
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From what I understand, you may not even be able to warp there?

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I have not tried the mod or changed the density threshold, as it did not appear to help me much in actually getting to the shadow systems.

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It is also just a threshold, and not showing full region density, although it does add quite a few, it does not add them all

night adder
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Ohhh, crap

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Hmm, try -1.0 threshold?

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And instead of portalling, youd need to save edit location to check

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But theres a way to cover a bunch of destinations with 1 edit

fresh arch
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Sorry but I'd rather not mess with my save data

steady plover
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Can I change my position in game using save edit.

hearty wasp
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position in where

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within a system? planet?

steady plover
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I was at anomsly

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But gane keeps crashing there

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Not lasting even 5 sevonds

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So I was thinking maybe i cange my position to anywhere but there

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Everything works
...
Except NMS on my PC

hearty wasp
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not sure if anomaly is still a part of a star system but you can just move yourself to another system altogether with either save editor and that should put you at the space station

steady plover
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I use goatvirus

hearty wasp
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just put in a coord you like

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you can just teleport in game afterwards

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and you should save at the Main tab after saving in coords viewer just to be save

steady plover
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One last question...does it give option to add glyphs or what..
How do I enter cords

hearty wasp
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both glyths and coord will work

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just type it in like in the picture in hex

night adder
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@hearty wasp @steady plover In GoatFungus use Galactic Coords only

hearty wasp
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is the glyth translation broken?

night adder
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Unless it has been fixed, Glyphs/Portal Code always defaults XXX to 7FF, meaning against the far right side of galaxy

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Seeing as how Ive been telling people for the better part of 2yrs now, I somehow doubt Im outdated

hearty wasp
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hmm, could be why I would sometimes just go to some random system after using it

night adder
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Yep

hearty wasp
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I had to just do it a few more times after going into the game and saving

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like saving ingame, do it again, and then reload

night adder
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Theres actually a far cooler way to save edit location - if JSON doesnt intimidate you

hearty wasp
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but it's prolly easier to just translate glyths to address with a web tool beforehand

night adder
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Not easier than this method 😉 but for using that janky auto-move tool, yes, you just use the tool to get coords if needed

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\PlayerStateData\Teleport Endpoints
Find any SpaceStation type entries in JSON, target to whatever address you'd like, rename it to label destination, and repeat up to 69 times - 1 Shot to target 70 different Galaxies or Whatever Else method, c/o @floral mural

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Any sysindex <07B is guaranteed to have a space station except in the Core Void

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I'm actually not entirely sure whatd happen if one targeted an Uncharted system - game crash, shunted to nearest available space station like a corrupt addy dial, teleport malfunction drops you in hard vacuum near your ship instead of inside, all even money

dusk notch
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and also i got an idea

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what if you reversed the animation conditions

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so the LS would unfold when landing and stationary, but fold back up when taking off

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lmk, feel free to dm

solid hawk
# dusk notch hey man, sorry to bother just letting you know i probably wont be on nms today, ...

No problem. I didn't get a chance to check yet either, due to IRL and the fact I'm having to recreate over 50 custom models for another published mod, because they all broke recently. I'll jot down the suggestion to look into, but not until after I'm much further along with fixing this other mod, which I could get done in a few days or a few weeks, just depends how many issues I run into, as I only get x amount of time to work on NMS stuff each day. 🙂

dusk notch
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no promblem as well, hit me up if you need a tester for something

amber lintel
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What's a dusty walnut?

agile shard
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Can you guys teach me how to save edit if you know

amber lintel
hearty wasp
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It'd be one of those things that can't really be beneficially encrypted

fresh arch
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Isn't that a food item or something?

hearty wasp
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names should just be able to be generated via ID tho

amber lintel
hearty wasp
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either way unless you're trying to decrypt the save json format by yourself looking at the hg file directly is useless

hearty wasp
fresh arch
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Yeah I checked the extracted tables and didnt find that, also you're right, it should be an ID

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My bad

hearty wasp
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tbf proc gen item names are more likely composited from multiple language entries

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so you may not find it

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but items don't have a name field

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in the save at least

steel crypt
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Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.36.2

Nexus Mods :: No Man's Sky

Terrain (voxelgen) overhaul mod. Compatible with NMS v4.21-4.36.2 Now with NaturalSpawn!

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v4.34-4.36.2

jolly arrow
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can someone help me with a save editor?

hushed bronze
jolly arrow
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yes

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how do i get the construct body parts with it

hushed bronze
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Alright, so what are you trying to do?

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Ah, that could be tricky

jolly arrow
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oh

hushed bronze
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For the expedition?

jolly arrow
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yes

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the reward

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this is gonna be lengthy.

hushed bronze
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Are you trying to do a minor thing you're stuck on, or are you trying to just skip the expedition?

jolly arrow
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trying to skip it lol

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to get the rewards

hushed bronze
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Ah, so theres two options, one is, there exists a mod that just unlocks all expedition prizes outright (never tested that one, but Ive never seen a reason to doubt it)

jolly arrow
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i see

hushed bronze
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The other is the save editor, but you would want to find and unlock the actual rewards (the prizes in gold text at each phase and the final set) not the components used to get the milestones

fresh arch
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You could grab the consumerism mod and buy the items with Quicksilver

hushed bronze
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That a third option or is it the mod I was thinking of?

hushed bronze
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I just vaguely remember that they exist, I didn't create them or ever use them

fresh arch
jolly arrow
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what is that image

hushed bronze
# jolly arrow what is that image

If you want to skip the QS collecting bit for that mod, THEN you can use save editor (adding currencies is one of the easiest things save editor can do)

jolly arrow
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thats boring tho

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the real way is more fun

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the only reason i downloaded a save editor is for the incinerator

hushed bronze
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Well then you dont want mods, you wanna tough out the expedition XD

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incinera wha?

jolly arrow
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the tech piece

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its a literal flamethrower

hushed bronze
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Is it unlocked in the expedition?

jolly arrow
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no

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save editor only

fresh arch
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With save editor you will need to edit raw JSON data to give yourself the rewars I think

jolly arrow
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ah thanks

fresh arch
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Since none of the save editors were updated to accomodate the items from the latest expedition

hushed bronze
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bleh

jolly arrow
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bruh

hushed bronze
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If thats tru the the mod is the best choice

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But for the flamethrower weapon, if that still works, thats def a save editor thingbut if its been pulled from the code then it wouldnt work anymore

fresh arch
jolly arrow
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uhh

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i got an error code

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107053_0x13C44EB_ST76561199066134543

hushed bronze
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I personally have no idea if the flamethrower is still in the data

jolly arrow
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what is it

hushed bronze
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you animal

jolly arrow
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oh

hushed bronze
jolly arrow
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i dont know what you said but ok

fresh arch
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Oh looks like we have a full on guide, great

hushed bronze
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Sounds legit lol

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Not surprised at all, I should have thought to check the pins 😄

jolly arrow
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BWHAWHWAHAHW

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THE GAME CRASHES

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WHEN I SAY MILK

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AND ONLY MILK

hushed bronze
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Do it. Say milk. See if I dont BSOD yo ass

hushed bronze
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@jolly arrowBTW while you're breaking your save for inaccesible techs, may as well get that Singularity warp drive for the freighter

fresh arch
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Or expedition 3 starship tech lol

hushed bronze
fresh arch
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Waveform Engine, Frameshift Catapult, Advanced Launch System

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Replacements for pulse, hyperdrive and thrusters respectively

night adder
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@hushed bronze Incinerator is still viable, as well as the Plasma Resonator mining blueprint 😉

jolly arrow
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UHH

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WHY DO I SHAKE WHEN I USE SHIFT

night adder
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However the Incinerator is only slightly more effective in actual combat than a Bic lighter

hushed bronze
jolly arrow
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no

night adder
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2 major combat overhauls plus tweaks and rebalancing leaving the Incinerator literally the least damaging thing a player can deal damage with, has made many a players' obsession with wanting the flamethrower into one of my favourite jokes XD

jolly arrow
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why am i shaking when i use shift

hushed bronze
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Again, just need to find its files and amp em with a mod
I would do it if I was still modding NMS

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These days I keep that kind of work on my own game project

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Its hard enough learning how to solo dev anything without stacking NMS modding addiction on top

jolly arrow
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OHH THATS WHY IT WAS SHAKING

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i put the manvuribility as max

hushed bronze
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OH the starship?

jolly arrow
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yes

hushed bronze
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Yeah, it can only go so high before it just completely flips out uselessly

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I thought you were talking about sprinting

jolly arrow
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yeah

hushed bronze
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Anyway, you can amp the maneuver severalx the normal, but with too much, it does that thing you were dealing with

jolly arrow
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it was at 1k

hushed bronze
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i dont know what you started with

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And are you talking about the starship's base value or the ingame total?

jolly arrow
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base value

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what should i put it at?

hushed bronze
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I dont remember what worked out for me. But first, is the starship already fully upgraded with pulse drive mods?

hushed bronze
# jolly arrow what should i put it at?

but still, 1000 is a full 10x the baseline so I'm not surprised that ended up being too much. All i can say is "test it out."

First cut it in half to 500. If it works, add back half the difference (750). If it failed at 500, cut by half again, (250) then add back half the diff to 500 if that works (375) If you're methodical like that you will dial in your ideal maneuverability power with just a few restarts

jolly arrow
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thanks

jolly arrow
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how do i get the construct body part from beating expedition 10 with a save editor?

jolly arrow
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thank you

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uhh

magic lava
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Use the Account tab

jolly arrow
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how do i do this?

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im confused

acoustic vigil
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Just saw a post that raises questions for me. People can mod in a ship for other people to obtain?

vale iron
acoustic vigil
magic lava
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It locates

night adder
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For maximum customization, its better to use the bot to brute force a seed rather than try for location - the Service Bot is free to use for anyone in CSH, so except for Switch, anyone can have a ship delivered with whatever type and seed applied to it they want

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There's also Battlegroup Savannah for thos who prefer social interaction - theyve been using the bot to fill custom ship orders for clients going on 2yrs now, also a free service with delivery included.

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@acoustic vigil

acoustic vigil
night adder
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@acoustic vigil I DMed you with an offer, if youre interested

rare thistle
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since my friend insists, how can she get the 1.77 version of the game (Visions) that was before Vulkan

marsh eagle
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Steam console can dl old version of a game. Also check the nms retro discord. They have links to old game versions

hearty wasp
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or the seven seas

proper grail
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which save editor supports expedition 10?

earnest frost
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in one of the pins, I saw NomNom and Goatfungus mentioned, but I've not edited in ages

proper grail
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oh

pliant mountain
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hey guys, so due to the previous expeditions reward being unobtainable anymore

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if i were to mod the game giving me the expedition rewards cosmetics can i still play multiplayer?

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and show the cosmetics?

magic lava
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Yes

pliant mountain
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aight cool, so is it save editor or just unlocker?

magic lava
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You can use the editor or mods

pliant mountain
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well the save editor basically have what i need along with the consumerism mod then

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thx bro

magic lava
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Np

pliant mountain
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so is the consumerism mod works by itself? no additional download needed from vortex?

magic lava
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Vortex? eek The mod doesn’t need anything else, no

pliant mountain
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yep it works

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really fitting the consumerism, make quicksilver worth grinding for

magic lava
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@hearty wasp Another fan ^

craggy oxide
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?

round sinew
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Quintessential Professional is the author of Consumerism

hearty wasp
magic lava
still plume
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@fallow meadow i'm here

fallow meadow
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One moment, looking up some of the info

night adder
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yeah I wanted to say gamepass account savedata cant be edited so those arent actually unlockable, but wasnt certain - tis the case for ps4 fer sure tho

fallow meadow
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@still plume You will have to use the Save Editor again, and use the Raw JSON editing to check 2 locations in the save data (not the account data)

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Let me post a list of all the rewards, so you know the correct IDs to look for

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I advise to make sure you have a backup of your saves before editing/ Now you will have to look in 'PersistentPlayerData > RedeemedSeasonRewards' as well as 'PersistentPlayerData > KnownSpecials'. For both locations you look for the IDs you are not able to claim in the list of data shown on the right side, then when found, remove it. Once you ensured the reward is no longer present in both locations, save and check the Anomaly QS shop again to try claim once more

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Mind you, this is different from the Account Data, where you made them available, which should still be fine if checked.

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Let me know if you need further assistance

still plume
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oke, i will try first. thank you

fallow meadow
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Note: Editing correctly is important, so pay attention to how the list is formatted. The last entry in the list will miss a comma after it, while any of the others will have a comma. Also the ^ and spacing ... but I think you will understand once you see it

fallow meadow
night adder
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and my thanks as well 🙂

fallow meadow
night adder
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@fallow meadow Yeah I got that from context, but you know me - I'll never not appreciate someone making sure I understand 🙂

still plume
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these 2, i still cant redeem it

i already make sure on KnownSpecials and RedeemedSeasonRewards that both of them are not there

night adder
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@still plume either you need to disable network connection prior to claiming else delete them from Twitch reward unlocks in JSON

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Since they were awarded from both Exped and later Twitch, its the Twitch verification preventing you

still plume
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oke, i will check it

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thank you

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i believe u are right bc i havent remove yet from twitch

craggy oxide
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@vale iron gg mod but im lost XD

night adder
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@turbid lintel
PlayerStateData\CharacterCustomisationData\0,
"BoneScales",
"BoneName":"HEADPOSE"

  • Is why I cant be certain without testing. scale = size but pose is less clear
solid hawk
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Yep, if those are Twitch rewards, HG does an online check for those. Have to claim offline.

turbid lintel
still plume
fallow meadow
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@still plume I guess I should have posted this?

fallow meadow
agile shard
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Can someone teach me how to save edit the game?

night adder
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@agile shard Thats a pretty broad topic. I generally advise players to download NMSSE or NomNom, and play around with some of the GUI options before coming back with a better idea of what they actually need/want help with (I help them get it installed/functional if they have issues, ofc)

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I could literally fill out a college semester with lessons on save editing, and I dont get a piece of any tuition XD

solid hawk
tropic tangle
#

could anybody give me a massive modded sandworm egg because im on xbox and i cant do mods

quaint breach
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I was made aware of a way to play expeditions at any time through mods by redhot, if anyone knows the mod that does that I would be greatful to know blobslightsmile

night adder
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@quaint breach Afaik the only way to play a previous Expedition is having started a save during it that hasnt been converted - one can set system date back to the proper range and play the save offline

quaint breach
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oops I guess I should uh

shy grove
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Turns out replaying them is no longer an option sadly, btw.

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It used to be. But I had to remove the outdated info in that pin. sad

night adder
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it is under the conditions I mentioned, unless something changed

shy grove
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It shows how to unlock all the rewards.

night adder
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The unconverted save is the sticking point

shy grove
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@fallow meadow explained to me that it's all changed. she's got more details about it.

quaint breach
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I THINK ill be fine, but just incase im not, lol

night adder
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Fair, what I was most concerned about was whether someone I trusted verified that the data became obsolete - I dont need the why to update my answer for the question immediately lol

still plume
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is there a way to unlock twitch drop option on quicksilver synthesis? i just link the my twitch with my xbox account

https://twitch.nomanssky.com/

shy grove
night adder
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@still plume The key thing is to remember Twitch rewards edited in can only be claimed while d/ced from network, else the verification process prevents you

modern fog
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guys

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I have an extreme terrain generation mod

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but when i try to load up a planet

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i crash

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ples help

round sinew
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@modern fog take the mod out, save and exit on a station

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what's the mod

modern fog
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its extreme terrain generation

round sinew
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obviously not compatible

modern fog
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oop

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lol

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are there any other good terrain mods?

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for realism

round sinew
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check jason's terra firma

modern fog
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okay thanks

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it doesnt come up

fresh arch
modern fog
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ok tenks

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lastly is there an extremely good fps increaser?

fresh arch
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Not to my knowledge

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Go down a preset with graphic settings, enable FSR or DLSS if you haven't already

hearty wasp
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I was gonna say I don't think people with a card capable of doing dlss would need better fps but then I rember this is NMS and you get 30 randomly anyway

solid hawk
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🥔

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If it's that bad, go into the graphics options and start dialing down settings, I had to run NMS on minimal settings for a few years.

green prairie
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jason has one mod changing shit about grass

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he said it makes the game run better for him

steel crypt
merry wasp
solid hawk
#

Lol

solid hawk
#

Friendly reminder. In less than a week, on 17 July, .NET6 DESKTOP will become the prerequisite for MBINCompiler\libMBIN and the .NET5 version will be deprecated. If you use these tools or other tools which include them (like AMUMSS), you'll want to have .NET6 desktop installed by then. https://dotnet.microsoft.com/en-us/download/dotnet/6.0/runtime

Microsoft

The .NET 6.0 Runtime includes everything you need to run existing .NET and ASP.NET Core applications.

fresh arch
#

Attention! Mod testers wanted for alpha / beta / pick-your-letter testing of my latest mod, codenamed Project Apollo. This mod allows players to research both expedition-exclusive technology (such as expedition 3 tech) and new custom weapon blueprints, trails and other utility techs for their starships. This is an Alpha version of the mod, focused on the research tree and couple of new techs.

Installation
Drop the PAK file into GAMEDATA/PCBANKS/MODS

Conflicts
A bunch of them, here is a list of modified files:

LANGUAGE\\NMS_LOC5_ENGLISH.MBIN
METADATA\\REALITY\\TABLES\\NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA\\REALITY\\TABLES\\REWARDTABLE.MBIN
METADATA\\REALITY\\TABLES\\NMS_DIALOG_GCALIENPUZZLETABLE.MBIN
METADATA\\REALITY\\TABLES\\UNLOCKABLEITEMTREES.MBIN
METADATA\\REALITY\\TABLES\\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
METADATA\\REALITY\\CATALOGUECRAFTING.MBIN
METADATA\\GAMESTATE\\PLAYERDATA\\THRUSTERCUSTOMISATIONDATA.MBIN
MODELS\\PLANETS\\BIOMES\\COMMON\\BUILDINGS\\CRATE\\UNDERGROUNDCRATE\\ENTITIES\\UNDERGROUNDCRATE.ENTITY.MBIN
#

What to do with the mod
Visit Iteration Hesperus aboard the Space Anomaly and "ask about exotic technology". Note that this option might not be visible from the get-go, you might need to click through initial / welcome dialogue and / or gift dialogue before this option will show up. Once it does, work on the presented research tree. In order to unlock new techs, you will neeed new token / currency items, called Salvaged Framework Units. For testing purposes you can get them from Buried Caches found on most planets (tip: uncharted systems still spawn those without spawning Cargo / Jettison Pods, so each chest icon you see there will be a Buried Cache). Or just go in creative mode and click the stuff for free, I'm not your mother.

What I need from you as a tester
General feedback. Names, descriptions, crafting requirements, stat bonuses, tree order - you see something you don't like or think it does not "fit" into NMS, let me know. Keep in mind all you see is still subject to change.

Known issues so far

  • the "scan for trading outpost" option from Quick Menu - Utilities does not work with Spectograph installed
  • no unique blueprint for Infra Knife since I dont know what to change on it lol
plain oyster
#

is there a video on each option in the Nom Nom save editor?

#

??

#

hello?

fallow meadow
plain oyster
#

and ty!

fallow meadow
plain oyster
fallow meadow
#

A good place to look for those would be the Creative and Sharing Discord.

#

!creativehublink

hardy auroraBOT
fallow meadow
#

You can find a channel there for freighters and frigates. I am sure there are some seeds shared there

chrome star
#

Anyone know of a mod that makes oceans deeper? They’ve always seemed like lakes to me and I want to build an ocean base.

shy grove
#

@uncut rapids You can try installing one of two save editor tools mentioned in this pin here: #nms-modding message

GoatFungus (Java) vs NomNom (.Net). Goatfungus usually gets updated more promptly after updates.

uncut rapids
#

It sounds like GoatFungus is the better option?

shy grove
plain oyster
#

can I use my save editor to get the contstruct costume?

#

cant find it in the thing

uncut rapids
#

I'm going to poke around GoatFungus

#

Why are there two save files?

shy grove
# uncut rapids Why are there two save files?

There are 2 saves. Your Auto Save and your Restore Point. Whatever's latest you'll work with. Please do make sure to create your own backup of the wgs folder. With any save editor, you never know what can go wrong. Make your own backup manually, before you attempt any edits.

uncut rapids
#

Perfect, and I see I can access the JSON too which is likely what I'm needing. Thank you! I'll let you know if I find anything

#

What wgs folder are you referring to btw?

shy grove
shy grove
#

!Faq-SaveFiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

uncut rapids
#

I got it - it was in roaming

#

Appreciate it 🙂

plain oyster
shy grove
plain oyster
#

ik how to do that if so

#

I have the microsoft games file unlocked

steel crypt
#

No Man's Sky\GAMEDATA\PCBANKS\MODS\

plain oyster
steel crypt
#

yes

plain oyster
#

and just unzip the mods and throw em in that folder?

steel crypt
#

and there might be a "DISABLEMODS.TXT" in No Man's Sky\GAMEDATA\PCBANKS
rename or delete it.

#

You put *.pak files in the mod folder

#

mods are .pak files

plain oyster
#

sweet

#

thanks dude!

steel crypt
#

np

#

If you see a mod warning screen when starting n

#

NMS then it's loading them

#

Make sure your mods are compatible with your NMS version number

plain oyster
#

how do I check my NMS version

#

I downloaded the latest ver of the mod if that works

#

wait nvm I got it

#

same date

plain oyster
steel crypt
#

then you aren't loading mods

#

did you delete or rename DISABLEMODS.txt?

plain oyster
#

deleted it

steel crypt
#

what folder/directory are you putting mods in

plain oyster
#

Gamdata - PCBANKS- MODS

steel crypt
#

you put a .pak file there?

plain oyster
#

yep

steel crypt
#

well I dunno why it isn't working.

plain oyster
#

am I missing a file I shouldve deleted?

#

suddenly its loading mods now

#

sweet

steel crypt
#

okay, so you got the warning this time?

#

I'm not real familiar with that mod btw

plain oyster
#

ye I got the warning

#

suppose to allow me to buy construct stuff from quicksilver store

steel crypt
#

Yeah, I know the author, and the main idea of it. It should work and be current. His stuff usually is.

#

Well cool, have fun 🙂

uncut rapids
#

@shy grove Fixed it!

Here was the solution:

  1. Build a new teleportation room
  2. Get in and out of starship to save game
  3. Open Advanced JSON Editor
  4. Locate PersistentPlayerBases
  5. Locate the node containing the freighter data
  6. Locate Objects
  7. Go through the objects until you see a node with the FRE_ROOM_TELEPO data in it. Since we built another room, there should be two nodes. Delete the node that has a position that is not similar to the other base objects
  8. Locate TeleportEndpoints
  9. Delete the teleport endpoint node for the freighter.
  10. Save JSON and save the new save file
  11. Reload from the save
  12. The game will automatically create a new endpoint for you based on the teleportation room you created earlier
distant tusk
#

you can mod the game?!?!?!?!?

shy grove
uncut rapids
#

Thanks for pointing me in the right direction 🙂

shy grove
lapis terrace
#

Has anyone been able to get the natural flight mod to work in current patch ? It's a mod that basically allows for a more simulated flight model similar to star citizen/ elite dangerous. I added it to my mod folder but it resulted in a crash on startup, I think it's outdated as the creator posted it like 4 years ago and I haven't seen anything from them since. Also anyone know if the low fly mod still working ?

#

If anyone knows how to mod NMS and would be willing to work with me on fixing it/tweaking that would be dope been reaching out to ppl on fiverr to see if anyone can fix it.

chilly hinge
solid hawk
solid hawk
#

By aware, you won't get a Marianas Trench from this. Hardcoded restrictions on how deep water can be, based on how things work.

lapis terrace
# chilly hinge This would be killer. Is it possible to fly from planet to planet in sc?

yes its a seamless transition in star citizen, there are no loading screens its probably the most simulated space flight you can play in a space game thats mmo, of course there are better simulated space games when it comes to the physics aspect, but SC does a nice balance between having a challenging ( yet fun ) flight model that doesn't feel arcadey, it requires real skill to fly, but not needing a physics degree to actually be able to fly the ships lol. Plus big ships you can walk around in and crew with your friends, and cod style fps combat. Only downside to SC is only one solar system, and bugs. I still enjoy it though, but I play star citizen and no mans sky for different reasons. You cant beat the exploration and base building aspect of no mans sky.

solid hawk
#

Be aware that naturalflight lua is quite old, just as the original mods is. May require some surgery, due to HG changes in the file.

lapis terrace
#

lol

solid hawk
#

If you get any errors or warnings from AMUMSS, when you run the script to make the .pak, give me a ping and I'll see what I can do.

#

Just follow that how to I linked. step by step with screenshots.

lapis terrace
#

Sweet I really appreciate the help !

#

🙂

solid hawk
#

No problem. I'm headed to bed now though.

lapis terrace
solid hawk
chrome star
#

I’ve been looking for a current flight mod. It seems mine is out of date since the game crashes when I use it.

fresh arch
#

And when picking mods from Nexus, always look for recently updated ones

#

Or when LUA is provided, use AMUMSS to compile the mod yourself for the current game files

chrome star
#

I have always used NMM I have no idea what AMUMSS is. I’ve seen it mentioned a lot. Is there somewhere I can research?

fresh arch
#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

chrome star
fresh arch
#

2nd link from that FAQ

chrome star
#

Thanks!

fresh arch
#

You can use AMUMMS to check for conflicts between mods

#

Once installed, run the CHECK CONFLICTS IN MODS script and wait for it to process

#

You can find the output log in REPORT.lua file in AMUMMS' root directory

solid hawk
#

Then. You can use AMUMSS to combine conflicting mods

lapis terrace
solid hawk
#

I commented out the stuff that no longer exists in the script, wasn't that big of a deal. 🙂

shy grove
#

@west dust For help with save editing, check the pins in this channel including this one: #nms-modding message and feel free to ask questions

west dust
west dust
hardy auroraBOT
#

@west dust
discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

shy grove
#

this Give that Game Pass path a try. It applies to the Xbox PC version of the game.

west dust
#

ok

shy grove
# west dust ok

When it's time to point to a file in your save editor, go inside that folder and find a file the save editor recognizes. Make a copy of the wgs folder as backup btw. The way I do things is:

  1. I make my own backup wgs folder that nothing touches
  2. I make another copy that I point the save editor to. So I don't save edit on the actual files from Xbox.

When I'm done save editing. I overwrite the wgs folder from Xbox. Only the files needing change.

west dust
#

Im sorry but I understood 1/2 of that. Im a bit new to doing all this and dont really know what to do. Of course you dont have to help me unless you want to. I dont wish to be a liability

shy grove
#

Don't solely rely on the save editors' backups. Since anything can wrong in the process of save editing and updating your actual files that NMS will run.

#

Keep at least one safe backup somewhere no application including the save editor touches. Every time you're about to save edit. So if anything goes wrong, you have a safe backup of the wgs folder.

west dust
#

Will save editing affect my game in any other way other than whatever i did in the save editior

shy grove
west dust
#

ok

#

I just did the backup befor editing, then edited the save game and it worked! I would probably still be sitting in the dirt if it wasn't for you seeing that one message.

shy grove
west dust
#

Just now realized ur an admin, so thanks again for going out of ur way to help me. And definatly be expectimg me to ask more questions later.

solid hawk
#

lol

west dust
#

Yea lol

night adder
#

For the people by the people ftw!

serene sorrel
#

Would using the hybrid exo+jasondude color palettes with dud's sky be redundant, or would it effectively increase color variety?

fresh arch
serene sorrel
#

Conflicts can be fixed with scripts! But I'm not sure if there'd be a point. The hybrid seems to incorporate jasondude's colors, plus exo's?

solid hawk
#

Yes, Expanse Hybrid already includes Jasons' palettes.

serene sorrel
#

Ahh, okay

#

So you'd just remove the color palette paks from DSC, and retain only the graphic effects?

solid hawk
#

It's Exo's Stratos Hybrid that has the Jason palettes for skies., Exo's Expanse Hybrid has the Jason palettes for space colors.

serene sorrel
#

And then abyss would have the water colors?

solid hawk
#

Stratos/Skies are the colors for planetary atmospheres, completely different files than space colors

#

You got it. 🙂

serene sorrel
#

Awesome. Guess I'll make some more adjustments to my loadout later then

solid hawk
#

Sounds good, enjoy

fresh arch
#

I though by hybrid you mean a merged mod of these two

serene sorrel
#

Sounds like that's pretty much what it is, just done by the modder instead of being done by the end user

#

Kind of like how lo2k pre-combines fast actions + small cursor

glad coral
#

Im trying to use save editor for my xbox gamepass no mans sky, could I have some help finding where my save files are?

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

glad coral
#

I put in the game pass adress, but the nmsse says i dont have any slots in there. I really don't know what I need to do, does anyone have any advice?

shy grove
glad coral
shy grove
glad coral
#

thanks

glad coral
solid hawk
#

For each of those there's a Hybrid version, which incorporates Jason's Palettes, but only the palettes, no other changes from DUDs, so there is still differentiation between the mods.

fresh arch
#

Yeah yeah now I know, I fucked up before lol

solid hawk
#

When someone asks, for example, to suggest mods to increase sky colors, I point them to both DUD and my Exo. I recommend trying each separately for a few days and then decide which they prefer. All very subjective. 🙂

solid hawk
serene sorrel
#

Any idea what exactly redmas utopia does? Is it simply terrain mod plus color pallettes or does it include gameplay alterations as well?

shy grove
# serene sorrel Any idea what exactly redmas utopia does? Is it simply terrain mod plus color pa...

Based on what paks you choose, you can add gameplay alterations. Did you check posts of Redmas on the Nexus Mods website? He lists a bunch of paks' descriptions.

He also showcases some of his stuff on YouTube. Example from 6 days ago: https://youtu.be/VUx9-aY9hhU

serene sorrel
#

I read the readme in the archive but it was kind of vague. I guess I'll stick to just dud's sky for now lol

shy grove
solid hawk
#

Utopia is at it's core an overhaul type mod. Tons of changes, across the board, to completely change the game to fit a vision of what the author would like NMS to be. Redmas has been making those for years and is quite good at it.

serene sorrel
#

Fair. So probably not really much point to trying to use elements individually?

solid hawk
#

Although designed to be used as a cohesive whole, he has broken the mod up into many individual mix/match .paks.

serene sorrel
#

Yeah, I saw that. But the readme makes it sound like it would essentially just be some extra color pallettes, if you didn't use anything that affects gameplay? And I guess the generally much better looking space stations

#

It lists the old version of constructs as a dependency. Would windertp's redux of constructs sub in just fine?

hearty wasp
#

ReConstructs is a total redo of Constructs and I have no interest in guaranteeing compatibility when AMUMSS exists

#

also you can just use ReConstructs if you like Constructs

serene sorrel
#

So basically just use the scripts and see what happens?

steel crypt
#

There are just color palettes. Not extra in the sense that you will add more colors. You will be replacing colors.

serene sorrel
#

Ahhh

hearty wasp
#

and vice versa

serene sorrel
#

😮

hearty wasp
#

either way if you have questions about his mods you're better off asking in his mod pages

serene sorrel
#

Will do. Thanks!

hardy auroraBOT
#

@solid hawk Unapproved Discord invite

solid hawk
#

Interesting

#

@serene sorrel On his mod pages, he has the link to his Discord.

wheat atlas
#

Hey deep space doesn't work

solid hawk
#

@wheat atlas. It's 7 years old. With nms, you're lucky if a mod 4 months old still works.

#

Try one of the Exo's Expanse variants or DUDs SpaceColors (part of DUDs Sky Colors)

#

When browsing for mods to use with nms, ignore most endorsed and top files. Many of those are from early days and haven't worked in a long time.

merry wasp
#

Dammit

solid hawk
#

Filter on Recent Activity

#

Go back only as far as last major version patch and you should be good. There are exceptions, but few and far between.

wheat atlas
#

hasnt been updated to 4.37 i think

fresh arch
#

DSC doesn't need to be updated

#

And it works because Im using it myself

#

!faq-modding

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:NmsAtlas:972222451801010207> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

solid hawk
#

Yeah, DUDs should be perfectly fine, there's been no applicable HG file changes since the last it was updated. Are you using other mods and can confirm they're working?

#

Do you get the mod disclaimer page when you start the game? The one where you have to click through.

fresh arch
#

See how the MODS folder should look like

#

Click on the link EXAMPLE IMAGE in bot post

fresh arch
#

Read the bot post above to learn how to apply mods to the game

turbid lintel
#

alright thanks👍

tidal quail
#

are there any mods that supress or disable freighter building limits? glitchbuilding is fun, but becomes annoying pretty fast

strange dune
#

Do you have some mods that reduce frame rate drops?

night adder
#

@tidal quail If you mean object restrictions, yes. Allowable build area not so much.

fresh arch
#

But that is a very specific case. I would recommend enabling FSR / DLSS if you haven't already

#

It's under the Anti Aliasing options

strange dune
#

I have a RX 6700 XT and a ryzen 5 5600 so I can play on max 1080p 100~ fps, but I don't know why, when I explore a planet I have lags sometimes, I also have lags when entering in a space station and when leaving a planet

Im not using fsr because its 1.0 (ugly) and not 2.0 (better)

#

So I use TAA

strange dune
#

And I have also big oags when I warp but i suppose its due to the loading

strange dune
#

Oh i didnt know that

strange dune
#

Otherwise, we all agree that water is ugly?

round sinew
strange dune
#

Yes i have to install this mod!

#

Do you have other suggestions for mods that would make the game look better without lowering performance too much

fresh arch
#

I don't think there is any mod that has a measurable impact on the performance

#

This is not Skyrim or other game where you load up 50 packs of 4k textures or enable raytracing

#

So you're fine with picking any updated visual mod that strikes your fancy

night adder
#

@tidal quail I'd have to search for it, not a pc player so I cant use it. gBase by Gumsk is certainly current, ExoSolar's version of it too,probly

#

@hushed bronze Youre active, I know that much, cant recall whether you mentioned your mod

tidal quail
fallow meadow
tidal quail
#

might try that too

#

but keep in mind i'm playing in normal

#

and kinda don't want to cheat, even though i already kinda cheated several things...

fallow meadow
#

It will require use of a save editor to load/save your base of course, which is a very powerful tool. I can understand it being tempting to make it easier on yourself. You can of course easily reduce resources with the save editor as well, to pay for what you make?

chrome star
#

I had no idea a tool like this existed. That’s awesome. So it puts the things you build into your game via a save editor?

fallow meadow
solid hawk
solid hawk
night adder
#

@solid hawk All you need is a friend - without mods + w/ build perms, they can stand outside your bridge and use buildcam to freely place objects anywhere within 😉

#

And then there's my own SlideGlitch approach + CornBreads CachePin Glitches

#

And just in case that wasnt enough, I also discovered the best way to replicate the results of build mod exclusively via JSON edit and no other outside tools used

solid hawk
#

nice

night adder
#

Slide Glitch also allows in-game building beyond all other build area boundaries - just not the ability to see what youre doing except by visible snaps in build mode in some directions XD

#

I'm pretty sure I've done as much to close the gap between console and pc as anyone, I love every chance a PC player hands me a "Cant do that on console!", or "PC master race" that I can jam straight back down their throats. 😄

sharp turtle
hearty wasp
#

Maneuverability too high maybe?

sharp turtle
#

that could be it, ill check in a bit

#

woudl be an interesting problem

chrome star
sharp turtle
#

no clue how they do it, but ill send you a link to a server where you can get one

night adder
#

@chrome star @sharp turtle Definitely too high mnvr - that starts happening at ~3k for most ships, that Explorber is high enough itll happen everywhere. Your turn speed is so high, a twitch if joystick will spin you like a top, which the game cannot cope with/visualize as aught by a violent shake that leaves you pointed random direction

#

And not naturally possible to spawn in game, but can retain its shape through NPC exchange to give to someone

prime iris
#

how do i back up my save before i start modding?

prime iris
#

👍 ty

hushed bronze
#

For regular mods you almost 100% dont need this at all, but for save edit its more common, but save edit auto-backs iirc

#

no reason not to be safe if you're uncertain though

serene sorrel
strange dune
#

But theres no solutions to this?

serene sorrel
#

Unlikely. I've never seen a mod that improves performance other than that lag skip mod referenced above. Most will be performance neutral or slightly worsen performance

#

The only real way to improve performance is make sure you're using FSR instead of TAA

lime mesa
#

Hey everybody, I'm unpacking the game files now and am hoping to make my first ever mod. I couldn't find any working mods that eliminate fall damage, so here I am. I'm sure I'll have specific questions in the future, just wanted to introduce myself ahead of time.

neon nova
#

Any good terrain mods to go along with all the 10000+ nights, skies and dusks?

serene sorrel
#

The two big ones are dud's sky terra firma and better planet generation, as far as I'm aware

neon nova
#

I'll take a look into them

#

ty

steel crypt
# fresh arch I don't think there is any mod that has a measurable impact on the performance

The only thing I can think of that does exist is some terrain (voxelgen) mods......maybe also ones that place/alter biome objects. A voxelgen mod can really mess it up. (side note: DUD'S SKY - TERRA FIRMA runs the same or better performance than vanilla NMS) It was hard to do that because terrain can take forever to try to test. Mine took 2 years to test. If you have a nice machine you might not notice, but it can bake a potato like my pc if done wrong/without care for performance.

hearty wasp
#

NMS is p intensive in its proc gen

#

That being said I have a 7700X and have my NMS on an M.2 and it still lags

#

So you may need an EPYC

steel crypt
#

You need this:

serene sorrel
#

I think there's a definite limit to how much the game can utilize. My new computer runs a 12700k and the game will start hitching even with like 15% total load

#

It's a lot smoother overall than my old tired 7500, but it still hitches sometimes 🙁

hearty wasp
#

Could still be an SSD bottleneck

#

With the way NMS is packed I wouldn't be surprised

#

If playing unpacked still works that maybe a solution

steel crypt
hearty wasp
#

The ones I have on planets are more a steady 30 fps tho

serene sorrel
#

With all the shader stuff in update notes I've been assuming it's fiddling with shaders or something. I'm running the game on a gen4 M.2 but I haven't been monitoring its usage so maybe that's the bottleneck

hearty wasp
#

Yeah would be neat to see if PS5 suffers the same issue

#

With their supposedly faster loading and all

steel crypt
#

Bet you can cook an egg on it while it loads fast.

hearty wasp
#

tbf I can do it with a PC too

steel crypt
#

Thus the "box" fan that is basically connected to the back of my pc.

serene sorrel
#

Haha I had to do that with an old computer for a while

vale iron
lime mesa
#

Does anyone know if you can just omit the fields you don't want to modify in a mod? For example, I'm making a simple mod that reduces the maximum fall speed so that fall damage never occurs (not the most graceful approach, but it will do the job). Instead of having my GCPLAYERGLOBALS.GLOBAL look like this:

<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (4.36.2)-->
<Data template="GcPlayerGlobals">
  ...
  <Property name="FootOffset" value="0.2" />
  <Property name="MaxFallSpeed" value="16" />
  <Property name="PushForceDecay" value="40" />/
  ...
</Data>

and then overriding other mods that want to make changes to the content of this file, is there any way to do something like this:

<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (4.36.2)-->
<Data template="GcPlayerGlobals">
  <Property name="MaxFallSpeed" value="16" />
</Data>

instead? I might be missing something extremely basic here, but it seems to crash my game each time I start it up like that. I'm assuming the game is expecting this mod to supply a bunch of values that aren't there, but I'd like it to only take the values it can find and go get the game defaults for the ones that aren't there. No clue if this is feasible or not.

hushed bronze
solid hawk
#

Just change the value on the one line you need, that's it

lime mesa
#

darn

solid hawk
#

The files in mod .paks aren't additive or subtractive from the vanilla game files, they completely replace.

#

If your goal is a smaller file to distribute, .lua script to generate the .pak using AMUMSS.

#

There's a small number of mods, in recent months, that only provide .lua script. Up to the end user to use that to generate the .pak.

#

Much of those lines are separated, just for readability. Could do the whole thing in one line, but would be awful to read that way, lol

lime mesa
#

That's super helpful, thank you. I'll have to look into lua more tomorrow.

solid hawk
solid hawk
#

I take it Superior Jetpack is yours. Left you a present on the POSTS tab of the mod page.

fresh arch
#

You are not immune to LUA script from Babscoole

dense sapphire
#

Hey, I'm not sure where to post this, because it'd seem to fit both #nms-modding and #nms-media , but here we go (correct me if I'm wrong and if so redirect me to the right # , thanks in advance). This was a thought, it probably already exists, but I haven't encountered it yet: a NMS radio. I can't make an assessment if this could be turned into reality or not since I'm not aware about what the possibilites of modding are at the moment. That's why I divided the plan into drum roll two plans:

  1. Mod:
    • Lore: Pirates have taken tech from ships that they've claimed and turned it into radios which emit frequencies that can be received through a tech upgrade which you can get from the black market.
    • Their radiostation can be a spacestation or a captured dreadnaught freighter.
    • The frequencies aren't stable, sometimes the music will be distorted (maybe it's possible that you hear the race of which system you're in talking through it when the freq gets distorted).
  2. Livestream / Series of videos on youtube:
    Since I've no modding experience this is the option I'd go for. If people like the idea, shoot me a PM.
    • Create a base on a planet or a freighter (maybe cooler, because ships will fly by etc.) with decoration that fits the lore you're going with
    • Write out a program including music, interviews with players, more stuff
    • Host it or put the recordings online after editing it

Since there'll be issues with copyrights the music will most likely be atmospheric electronic music / techno consisting of what the community is down to produce and share with the project.

night adder
#

@dense sapphire Most groups find it far easier to set up Discord voice for stuff like that. I know GHub had a guy who tried doing podcasts, dunno what became of him tho

hearty wasp
#

Just use spotify

#

I know someone at the Galactic Hub is planning a radio thing but like dharhan said it's on discord or somewhere else

dense sapphire
#

@night adder @hearty wasp Ahh too bad! Option 1's not possible, got it. Thanks for explaining.

dense sapphire
magic lava
#

!nmsfmlink

hardy auroraBOT
dense sapphire
magic lava
#

No problem

lime mesa
solid hawk
# lime mesa Woah, thanks. Did you make this manually or did a tool sort through the files a...

No tool to make functional scripts, all manual. This one was simple. BTW, you can just change the values, don't have to duplicate lines and comment out originals and don't need to add original files in a default folder in the mod. Everyone with NMS already has the vanilla versions of the game files on their system. They just have to extract/decompile them. Anyone who would want to look at them would probably already have taken the steps to access. Unnecessary bloat.

lime mesa
#

I was hoping to keep that in just for clarity's sake, but did that all get bundled into the pak file? Or did you find the repo on GitHub?

hearty wasp
hearty wasp
#

If you're asking how the lua is processed then AMUMSS takes the vanilla mbins from your current game files defined in the lua itself, modifies it, and then recompile them and pack em automatically

dense sapphire
#

But thanks for the suggestion, feel free to give some and you'll receive credit if it actually turns into a subject for an interview 👍

sharp turtle
#

once i combine mod luas with amumss, should i remove their paks from the mod folder, or do they need to stay there

hearty wasp
sharp turtle
#

alr

hearty wasp
#

If not then you can yeet the downloaded paks

sharp turtle
#

and is there a way to find which mod is causing a conflict

#

or do i just have to try each of them

solid hawk
#

Vast majority of mods, the lua is standalone and the original individual mod .paks should be removed from MODS, once part of a combined .pak. There's a small number, where there are custom models or textures, for example, that the lua doesn't/can't reproduce. For these would need to keep the original .pak for those assets.

solid hawk
sharp turtle
#

this happening and then the game crashing with the conflicting mods error whenever i try to load a save

solid hawk
#

For those reported conflicts, you need to read through report.lua in the AMUMSS folder for the specifics. Most remediation is done through combining mods using the luas.....

#

For a crash, that's normally caused by an outdated mod. With NMS, the majority of mods need to be updated at least to the current major version. Go to your MODS folder, sort by date. If you have any older than a couple of months ago, may be the source(s) of crashing. Else, remove ,paks from MODS in small batches until the crashing stops. Then add back in one by one until crashing resumes, to narrow down the culprit. Significantly more difficult if there's more than one causing a crash.

#

If you were choosing mods to use based on most downloads or most endorsements, you probably have outdated/dead/abandoned mods in use, that would cause crashing. Really, the best sorting to choose NMS mods from is https://www.nexusmods.com/nomanssky/mods/newrecently#. They start getting too old, they start crashing the game, exceptions being TEXTURE only and some model replacement mods, which are somewhat game update resistent.

#

All based on what changes and how often changes are made to game files by HelloGames.

sharp turtle
#

thats probably what happened then, removed a low flying mod and it started working

solid hawk
#

There's other "current" flight mods out there. Some, the .pak provided may not be updated, but they come with an .lua so you can update yourself.

#

If ever looking for a current comparable mod to an old abandoned one, feel free to ask here. 🙂

lime mesa
solid hawk
#

Now that you're providing an Lua, end users can use that as documentation as to what's being changed.

#

...and when run through AMUMSS to generate the .pak, users can go to AMUMSS\EXML_Helper and find copies of not only the modded files, but the vanilla versions as well, suitable for doing a differential compare with. 🙂

#

That way they can see the original values.

small spire
#

Hi, is it possible to use mods on the macOS version of NMS?

fallow meadow
#

!moddinglink

hardy auroraBOT
solid hawk
#

Nope, some tools were built to make the correct .paks, BUT HelloGames has MODS disabled on MacOS

#

HG would need to enable

solid hawk
#

New version of MBINCompiler/libMBIN ,4.37.0.1, just released, has a prerequisite of .NET6 DESKTOP. This will be the dependency through the end of the year. Latest version can be found at https://dotnet.microsoft.com/en-us/download/dotnet/6.0/runtime . Again, DESKTOP version, 99.9% of the time you'll want x64, unless your computer is over 15 years old. lol. If you wish to use versions of MBINCompiler prior to 4.37.0.1, then you will also need the .NET5 DESKTOP x64 runtime as well, https://dotnet.microsoft.com/en-us/download/dotnet/5.0/runtime

Microsoft

The .NET 6.0 Runtime includes everything you need to run existing .NET and ASP.NET Core applications.

Microsoft

The .NET 5.0 Runtime includes everything you need to run existing .NET and ASP.NET Core applications.

#

If using MBINCompiler on it's own, AMUMSS, or Modding Station, you'll want to install the .NET6 above

solid hawk
#

Thanks

remote storm
#

I'm thinking of trying out the "No Man's Sky Utopia Revamp - Mod By Redmas"

Are there some mods you recommend to add besides this one or does this one basically do it all?

From my previous experiences I really dislike the skyboxes on planets for example, I can't really see if this is added in this mod or if I need to find another mod for that specific thing

keen turtle
#

Is there a mod that removes the grow time for the stem in "starbirth"?

fresh arch
solid hawk
#

I linked the authors Discord in reply to your same question on the NMS Modding Discord.

remote storm
#

Thanks @solid hawk , I tried writing some questions there earlier today aswell. Appreciate it

solid hawk
#

No problem

#

Hard to know if other mods will be a good fit when it comes to overhaul type mods.

jolly arrow
#

can someone help me?

fresh arch
#

With what exactly?

jolly arrow
#

well

#

ive been trying to download this cyberpunk city but it wont appear when i do the steps

#

its for a freighter

#

e

fresh arch
#

Never used it myself, have you followed the instructions on installation?

#

This is not a mod you put in game files

jolly arrow
#

yeah ik

#

i did what it told me

#

not there

#

i use the save editor one

hearty wasp
#

Did you go back to main tab and click save

#

Do you have steam cloud on

jolly arrow
hearty wasp
#

Click reload on main tab and see if base is still there

jolly arrow
#

ok

hearty wasp
#

And answer my steam cloud question

jolly arrow
#

its on

jolly arrow
#

it wont appear

hearty wasp
#

Then steam cloud maybe overriding it

#

Turn off steam cloud

jolly arrow
#

how do i do that again

jolly arrow
#

turned off

#

nothing

hearty wasp
#

You gotta restore the base again

jolly arrow
#

yeah ik

hearty wasp
#

If it don't work you may just wanna use NMSC instead

jolly arrow
#

ok

#

idk what thati s

hearty wasp
#

Search "NMS Companion" on Nexus

#

Nexus's search is dogshit so you gotta put in the exact string match

solid hawk
still sparrow
#

guys u see those player messages that are left on a floting drone, is there a mod to read them from distance without going to them one by one ?

solid hawk
#

Nope

desert yoke
#

Do anyone here know how i can launch NMS VR through vortex?

#

Or if i can install mods with vortex, then just launch it regularly through steam vr and it will still run with mods?

fresh arch
#

You dont need Vortex to get mods into NMS

#

Just copy-pasting into Windows Explorer or whatever file manager you have

#

As for launching VR, google says:

-HmdEnable 1 on the arguments

#

So you gotta add the NMS binary as a new tool, target pointing to NMS.exe and this ^^^ as additional paramters

desert yoke
fresh arch
#

Name: whatever
Target: path to NMS.exe
Command Line: -HmdEnable 1
Start in: folder with NMS.exe

desert yoke
#

ohhh, thank you! il ltry it asap exoheart

desert yoke
desert yoke
#

btw, should i play till end game without any mods or are there some mods that i definetly should add?

fresh arch
#

Lol, there is no real end game in NMS

#

As for what mods to use, as always it's a highly subjective matter

#

But you will find many people recommending some visual mods like ArghWater, Duds Sky Colours or various Exosolar's mods

#

If you're looking for quality-of-life improvements, Lo2k has a metric fuckton of mods that will make you go "that should be in vanilla game"

desert yoke
#

oh thanks, ill check it out! 😄

fresh arch
#

Syzzle09 also got some really nice QoL mods

#

No Lag Leaving Planet is also recommended pretty often

desert yoke
#

nvm, sorry for asking so much , i tried it and they worked 😄

solid hawk
#

As the majority of NMS need to be updated to the latest major version (and sometimes minor version), date of upload becomes very important. Rule of thumb is, if HG has made changes to a game file, all mods that make changes to the file have to be updated. If not updated, mods tend to crash the game on load.

solid hawk
#

Wondering if any long time players happen to have a copy of the ArmadA mod collecting dust on a drive? I believe it was last updated around 20 March 2018.

#

Yeeted my copy long ago

fallow meadow
solid hawk
#

Did that already too. 🙂

fallow meadow
#

Still looks to be active, so I give it a good chance 😉 That was like 2018 or so, when Next messed it up?

#

They have a Github too, although reddit likely easier to approach?

fallow meadow
solid hawk
sour epoch
#

Good day, im having a problem modding the game. but cant find a reason why it isnt working, i removed the txt file, created a folder named MODS (capital and all), and the mod is up to date,... i think,... but i did build it with AMUMSS, with no errors. anything im missing? forgetting?

#

the mods in question is, better rewards (lua), and Gstack (pre-build)

round sinew
sour epoch
#

i did run the lua trough Amumss, only .pak are in my MODS folder

round sinew
sour epoch
#

that is wierd then

#

im currencty testing with better reward,.. yet,... no change

#

maybe im doing something wrong. will contune testing

#

wait,... yes, i did something wrong. thank you

fresh arch
fresh arch
#

@indigo tangle moving the convo here

#

About your question about the deleted mod

#

There is a LUA script available that you can use to compile the mod for yourself using AMUMSS

indigo tangle
chrome star
#

Is anyone aware of a mod that makes finding wildlife a tiny but easier? Ive been searching this planets oceans and caves for hours looking for the last two Rare creatures and havent found anything.

solid hawk
#

Exhausted minds think alike.

bright lark
#

I'm on PC and my main saves on PS4, how do I go about transferring them?

hybrid coral
# bright lark I'm on PC and my main saves on PS4, how do I go about transferring them?

That's the secret - you don't
Unless you wanna export it, decrypt it and somehow convert them yourself.

Or just move on, learn to use goat's save editor for PC and more or less restore whatever progress you don't want to lose permanently.

https://github.com/goatfungus/NMSSaveEditor

For the rest just add yourself the missing Quicksilver to repurchase past event-items via Winder's mod sHappy

https://www.nexusmods.com/nomanssky/mods/2062

GitHub

No Man's Sky - Save Editor. Contribute to goatfungus/NMSSaveEditor development by creating an account on GitHub.

Nexus Mods :: No Man's Sky

Unlocks Expedition, Twitch, and Community Rewards for purchase in the Quicksilver shop

tired crescent
#

If only modding was available on consoles SmhShakingMyHead

south orbit
#

You can edit ps4 saves using pc but i dont know any details

fallow meadow
night adder
#

@fallow meadow Either editor works, until recently I always preferred NMSSE

fallow meadow
#

For conversion?

night adder
#

no, for editing

fallow meadow
#

exactly

night adder
#

My point was you implied NomNom was the only editor that works once converted

fallow meadow
#

No, this was specific to conversion, as that was asked about

#

You are correct when it comes to editing, both NMSSE and NomNom work for this on PS4, although not really useful anymore when wanting to move to PC?

lime mesa
#

Hi :)
would anyone know how I could transfer a game pass save to steam? I can't access the save since I don't have game pass anymore, but I know the account I use
Is there any way? I have lots of expedition stuff on it

solid hawk
#

Yep, you should still have the Gamepass save local. I believe you can do this with NomNom. Open the Gamepass save in NomNom, then

#

I believe that's move it to Steam.

#

Please be aware, I don't have Gamepass, so not done this myself.

solid hawk
#

I'm certain if I have this wrong or if there's a better way, someone will come around and correct.

chrome star
#

Anyone know the name of the software that lets you build bases outside of NMS and then import the structure?

plain oyster
#

is there any mods that allow ship creation? cant get the website one to work due to a paywall

hearty wasp
chrome star
lime mesa
#

anyone know how to install nomnom on mac?

fallow meadow
lime mesa
#

oki :)

solid hawk
#

Thing is, I don't believe NMSSE has that transfer save feature. In that case, may want to run NomNom on a Windows VM. Could always just do an export import of the full json though.

lime mesa
solid hawk
#

Should be. Each save slot is it's own file (actually 2), so whatever is in there.

craggy oxide
#

who know's how to likw wxport bases fro,m blender into goatfungus so they get into your game?

solid hawk
lime mesa
#

So, I got the expedition 8 rewards on my save via save editor. I'm using nmsse, do I hit save and then go to MacOS from bootcamp windows? Will my rewards be there?

lime mesa
#

is there a mod that allows you to add npcs to a base that other players can see?

night adder
#

@lime mesa no

lime mesa
solid hawk
#

Well, they can see the NPC IF using the same mod you used to place them

worldly mist
#

Not exactly a mod, but has anyone taken on the challenge of a comprehensive atlas for the game?

I know NMSs website has an atlas but it seem to be specific to points of interest rather than Life Universe and Everything.

solid hawk
#

Mods that add objects to the base building menu have to give those objects custom IDs. Those running vanilla will not have those IDs in their game files, so cannot see the object. Others with the same mod will have those IDs.

solid hawk
worldly mist
#

I understand the levity of it… but I am curious as to why not.

serene sorrel
#

Data and bandwidth I'd assume

solid hawk
#

18 quadrillion stars. You paying for the drive space and bandwidth usage. Would be thousands per month

#

Yep

worldly mist
#

The drive space only has to be as big as the amount of reported data

solid hawk
#

Given a portal address, will export the data on stars and planets in that region

#

Be aware that free is limited to one export per 6 months or something like that, as the owner has to pay thousands per month for hosting of the database. If you want more, there's various levels of Paetron subscription available. More info on the Creative and Sharing Discord.

serene sorrel
#

If you said each blurb of info was only 5kb, you'd be looking at about 82,000 petabytes to store it all lol

solid hawk
#

Math!

#

Tell my kids math is fun, they don't agree

worldly mist
#

My point is, it would never get that large in the first place.

solid hawk
#

Not based on player contribution. Reverse engineering of the seeds

serene sorrel
solid hawk
#

I can dig up a sample report if you'd like

serene sorrel
#

And rule 1 of data management is, have backups. And then backup the backups

#

So that's 82k petabytes times however many duplicates 😛

worldly mist
#

Well it wouldn’t have imagery for sure at least

serene sorrel
#

Right. Just plain text most likely. You can fit a decent amount of plain text into 5kb. I just spitballed that amount though. I'd imagine you'd want each planet to consume as little as possible, so maybe 256 bytes max?

worldly mist
#

Sure… so that’s 4,100PB

solid hawk
serene sorrel
#

Probably bank on 16k to allow for redundancy

#

Then you have to factor in all the stuff that goes into processing and presenting the data, making it feasible for end users to search and filter it, etc. No idea what all that would entail, but you'd probably need to be google or amazon to handle it 🙂

solid hawk
#

But, that's as close as there is to an atlas or compendium of solar/planetary information.

worldly mist
#

Okay so let’s limit the project to Euclid as a test run…

solid hawk
#

Just so you know, the HelloGames Discovery servers are not publicly accessible.

worldly mist
#

So we need about 600 Tulip Data Centers… now we just need a government to fund it and a solar array large enough to power all of India… and about 600 million sqft of building space… a legion of data center techs….

Have to admit though it is a great conversation piece.

solid hawk
#

Noice

brazen pollen
#

Has someone made a utility that extracts discovery data from our save files ?

solid hawk
#

I've not seen such a thing

vale iron
#

Extracting discovery data from save files would be somewhat useless, as the save file and the discovery server could have vastly different data, and the server always wins

sturdy holly
#

What's that mod fixer thing that combines mods that have a conflict together? I thought it was AMUMSS or whatever but I was messing around with it earlier (I apparently got it all setup like a year ago last time I played) but it seems like it detects conflicts but seems to be having issues merging them

hearty wasp
#

if it detects conflicts in paks that's more of a "you should fix it" issue

sturdy holly
#

I just think I'm not putting things in the right area, it was telling me to put paks and lua files into the modscript or something folder but when I did that it was saying it couldn't find certain files

hearty wasp
#

you are probably not putting things in the right area, yes

sturdy holly
#

I feel like it was much easier whatever I was doing a year ago, I had a bunch of merged mods and the game worked fine

#

That or I forgot how to do it lol

hearty wasp
#

prolly the latter

#

or that you have old mods

#

or both

sturdy holly
#

That could be the case, is there a chance my amumss is outdated itself?

#

I've had it sitting on my pc for around a year so

hearty wasp
#

most probably

#

just download it and let it auto update again

sturdy holly
#

Will do when I get home, at work and it randomly came to mind cause I was trying to mess around with the program a bit in the morning

hearty wasp
#

np

#

just bring your other issues up again after fixing this one first

sturdy holly
#

Alright, ty for the help

solid hawk
# sturdy holly Alright, ty for the help

Follow this guidm, step by step, both install and basic usage. Be aware there will be three small updates you'll need to say Y to installing to get to current, 4.2.2.3W

#

The updates are incremental, not cumulative, so done one at a time.

#

After fully updated, bottom of the doc shows merging/combining as one of the three common scenarios.

sturdy holly
#

Anybody got a like... modpack ig for making the game look better along with bug fixes and performance friendly? Also alright I'll take a look when I get home, I wanna enhance the game basically so looking forward to it

hearty wasp
#

and then download ArghWater

sturdy holly
#

Yeah I have that, gonna try to improve grass, skies, space and planets a a whole too

#

As*

#

Ik there's a mod that makes better looking planet generation too

hearty wasp
#

ArghWater is the only shader mod

sturdy holly
#

For water?

hearty wasp
#

for NMS

sturdy holly
#

Oh odd

#

I thought that mod was all about water and that's it

hearty wasp
#

it is

sturdy holly
#

Ohhh okay

hearty wasp
#

other mods are proc-gen related or small tweaks that is entirely up to personal preference

sturdy holly
#

We'll see if my pc will blow up after adding a few mods to improve how the game looks

#

Game already gets weird frame drops out of the blue

sturdy holly
hearty wasp
#

people don't do it because it's mostly undoable

sturdy holly
#

Ah okay I guess the person who made arghwater is just a god

hearty wasp
#

yes

solid hawk
#

Working with shaders is like trying to read sandscrit, when blind.

sturdy holly
#

I keep trying to read how to install Amumss but my after work brain is not having it

#

I keep getting 3 words in and restarting lmfao

#

Nvm got it working

#

Brain finally worked

cursive hemlock
#

whats the best save editor?

sturdy holly
#

I feel like there was definitely an easier way to merge mods in the past, I remember merging multiple mods back to back all at once when I last modded NMS

night adder
#

NMSSE is the more prevalent, but I'd argue NomNom as the best currently.

#

@cursive hemlock

cursive hemlock
sturdy holly
#

Seem to be having trouble merging mods

#

Just an fyi I use vortex to download mods

#

And I use steam

#

Idk if either is causing issues

#

I'd like some help, trying to get these mods working

night adder
#

@cursive hemlock it means more players use it

serene sorrel
# cursive hemlock what does prevalent mean

"Widely or commonly occurring, existing, accepted, or practiced. synonym: prevailing." or alternatively, "Most generally received or current; most widely adopted or practiced; also, generally or extensively existing; widespread; prevailing.". Not really sure why it lists basically the same definition twice 🤷‍♂️

sturdy holly
night adder
#

@sturdy holly When did you use it? The most recent release is what my opinion is based from

cursive hemlock
#

so how do I change QS value in NMSSE?

cursive hemlock
night adder
#

@sturdy holly Interesting, I had no issues like that, and I messed with pretty much the entire UI, as well as the json editor.

sturdy holly
night adder
#

@sturdy holly ah, the one thing nomnom needs is to change the default setting for loading saves - it loads all saves into memory on start by default, but if you change that to only loading selected save, you avoid pretty much all freeze/crash issues

#

I may have convinced zencq to include that way back b4 Waypoint, but itll take more than me to sway him on it being the better default lol.

sturdy holly
#

Yeah I probably need to figure out how to do that lmao

night adder
#

it's in settings, pretty early in the list iirc

cursive hemlock
#

is there a way to grow fragile neural stem in nmsse?

#

or is there a mod for that

hearty wasp
#

living ship quest item?

#

then search "timer" on Nexus

cursive hemlock
#

can I delete the mod after modifying the timer?

green prairie
#

no

hearty wasp
#

should be able to after you've progressed past it right?

serene sorrel
#

Huh. Removing the mod would revert the timer? It doesn't have a "completed" flag or something?

green prairie
#

there are 2 or 3 wait 24 hours mission iirc

hearty wasp
#

yeah but we're talking after allat

#

like obviously you shouldn't yeet it after just doing one

green prairie
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after you finishing everything then ye

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you can

hearty wasp
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there you go

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get the ship and then you can yeet

green prairie
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there is a mod that completely skips all the time gated shit iirc too

cursive hemlock
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what does iirc mean ?

hearty wasp
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yeah try searching "living" "ship" as well

green prairie
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I think it's this one

hearty wasp
cursive hemlock
hearty wasp
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ye

cursive hemlock
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I create mod folder in PCBANKS right?

hearty wasp
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ye

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then pak files go in MODS

cursive hemlock
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what about lua file?

serene sorrel
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Lua files are only used for generating pak files with AMUMSS

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I store them in a separate folder for convenience

cursive hemlock
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oh ok ty

cursive hemlock
hearty wasp
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Yeet DISABLEMODS.txt

cursive hemlock
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I changed the name to DISABLEMODS1 and the game itself said I am playing modded version...