#nms-modding

1 messages Β· Page 18 of 1

lime mesa
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I released a vaccine version... :p

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haha

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I'm actually just about to work on a new mod for blobs, which will be called "BetterBlobs Mod"

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I will begin tomorrow

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I won't go into too much detail here, but basically, it removes all the things I think are annoying about them and adds some cool new stuff

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I'm trying to make everything modular so that my mods can be combined. For example, if you hate all the blobs except for the snake (like me) then you can add both the Blob Bioweapon (vaccine edition) and BetterBlobs mod so that the snake is both available and less annoying.

robust surge
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Hi, can someone recommend which save editor should i get, there seems to be 2, Nomnom and Goatfungus.( im on Xbox pass Pc )

fresh arch
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Use Goatfungus, it's the only editor that was updated for the Fractal update

robust surge
fresh arch
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Yes from Github

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Dunno why the readme still shows Frontiers

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I was using it myself for 4.10 and it was working fine

robust surge
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ok cool thanks

vale iron
dusk saffron
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re; NomNom, zencq posted that they had a setback but hopes to have it up in a few days

barren pine
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is there a mod that increases how many ships you can have

fresh arch
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Nope

barren pine
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what about a mod that visually changes multitools like gumsks ship mod

barren pine
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could it exist?

vale iron
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It's theoretically possible, but more difficult than ships, to the best of my knowledge

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I think Winder knows better the problems associated

barren pine
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I'm imagining just a model change

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not changing the stats and stuff

vale iron
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Yeah, but there are different problems with MTs than ships, namely interacting with the player character model I think

barren pine
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ahh bugger

crystal bramble
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is there a mod that increases the amount of freighters you can have

crystal bramble
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aw πŸ˜₯

fresh arch
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I think in general, if you ask "is there a mod that lets players have more equipment / pets", the answer is gonna be no

vale iron
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Just "have more [x]"

fresh arch
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I mean, we can have bigger item stacks

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Meanwhile other values like amount of starships or unit cap are bound by the game's executable

dusk saffron
vale iron
dusk saffron
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@vale ironred w/black

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flat red

vale iron
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It kept coming out as a medium grey

dusk saffron
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that should look cool

vale iron
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How dark do you want the red?

sullen bolt
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is nexus mods download working?

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lmao

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Here is just the white "Just a moment" sceen

vale iron
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They seem to be having some issues. I just refreshed my page and got a security check and my mod page lost all its recent data

fresh arch
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Maybe it's Cloudflare that's having issues, not Nexus themselves

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Just a theory

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Update - We will be performing scheduled maintenance in LHR (London) datacenter on 2023-03-24 between 08:00 and 21:00 UTC. Traffic might be re-routed from this location, hence there is a possibility of a slight increase in latency during this maintenance window for end-users in the affected region. For PNI / CNI customers connecting with us in this location, please make sure you are expecting this traffic to fail over elsewhere during this maintenance window as network interfaces in this datacentre may become temporarily unavailable.

sullen bolt
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sad

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i was about to test the speedster mod

fresh arch
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You mean the skins Gumsk made?

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They shared a couple of them here before

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Or you could just ask nicely

vale iron
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I can build a pak for you if you want

sullen bolt
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you guys have the black metal gold one? It would be amazing if im nt bothering

vale iron
sullen bolt
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can be black black also

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thx mann

sullen bolt
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nice, thx mannn, this one is cool if is too much work

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i will test it rn

dusk saffron
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this community is awesome

vale iron
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indeed

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I hope Sean gets to see at least one of the recolors of the Utopia Speeder

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That would be cool

dusk saffron
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I asked for red, then saw the black/black and selected it... 😬

vale iron
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No worries, I've added both to future releases πŸ™‚

sullen bolt
vale iron
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I welcome other ideas. I think the gradient ability is being underutilized

sullen bolt
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Silver one?

vale iron
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Sweet, in the squad

sullen bolt
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lmao

sullen bolt
dusk saffron
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@vale ironis there a rust or dark orange available?

vale iron
fresh arch
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What about a mod that replaces the Sentinel starships model with the speeder?

vale iron
fresh arch
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Imagine getting swarmed by them

vale iron
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Nexus seems to be back in working order

fresh arch
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You know why

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Cause I just wrote to a friend on other server that Cloudflare has issues

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Y'all welcome

vale iron
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I thought about a black camo, like for space, but it's both impractical in reality and probably wouldn't look any better than just black

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Space is just black with pinpricks, not patterns that digital camo is meant to emulate

fresh arch
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Yeah imo not worth it

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1st person view can't see shit

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3rd person view sees the humongous ass of the speeder

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And there are no other light sources on the model, right?

vale iron
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There are a few light nodes, but not sure if any actually give off any illumination

sullen bolt
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Star wars like idea hahaha

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i just wish we could paint this dude

vale iron
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We can and I did

fresh arch
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There are mods that change the colours on the pet quad

vale iron
sullen bolt
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Thxxx so much i will check it with the scaled up quad

vale iron
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Might not look great. The textures are already pretty basic

dusk saffron
vale iron
dusk saffron
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yeah

vale iron
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Give me a few

dusk saffron
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is it a rust-ish

vale iron
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Might make it a bit darker

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It's pretty orange there

fresh arch
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UHm, I think the other thing belongs more in #nms-spoilers channel

vale iron
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Yeah, station in spoilers

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Going to make it a gradient between dark orange and darker orange

sullen bolt
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Metal Gear Vibes

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Amazing

dusk saffron
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really looks the most badass just chillin in the freighter

vale iron
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Bah, the in-game colors are so much brighter than the photoshop colors

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That's just orange

fresh arch
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Do the Corrupted Sentinels use a color texture or ... well, textured texture lol

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They got a rusty look to them

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Maybe you could yoink that

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And in-game it would be brighter

dusk saffron
vale iron
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Here's the photoshop colors. Let's see what it looks like in game

sullen bolt
vale iron
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Of course, in shade it looks closer to the predicted colors, but still

dusk saffron
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I LIKE it

fresh arch
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I dig the silver engine top tubes thingy accents against the orange color

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Like gold and silver

vale iron
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I'm making it a touch darker then I'll finalize it

sullen bolt
vale iron
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Those look badass

sullen bolt
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Star Trek Section 31 ships

dusk saffron
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I think it turned out good, thanks!

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looks really classy

vale iron
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Still not quite what I had imagined, but if you're happy πŸ™‚

dusk saffron
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@vale ironI bet if you took the first one you tried that is more yellow, and used blue trim, that the vault tec fans would love it

sullen bolt
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Imagine if this was the original version, no one would be complaining abou fractal lmao hahahahahah

fresh arch
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Nah, the opposite

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People would complain "why there are no black ships in regular game"

vale iron
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Hah yeah

dusk saffron
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no kidding

sullen bolt
dusk saffron
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"why do I have to play the game I paid to play to get the ship?"

mossy perch
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Yo

sullen bolt
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quad pet works underwater lmao

mossy perch
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Is the terms "combining" and "merging" the same thing in the modding of NMS? Sorry im not a native English and new to NMS modding so dont really understand

vale iron
mossy perch
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ah so people love to play words

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thank you for the answer

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sorry but that only makes me confuser πŸ’€

fiery owl
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hey guys! in the Raw Json whats the folder called that has all of the bases a player owns?

vale iron
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PersistentPlayerBases

fiery owl
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thank you! thats under PlayerStateData right?

vale iron
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Should be, yeah

fiery owl
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alrighty thank you @vale iron !

mossy perch
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Got another q

vale iron
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Got another answer, hopefully they match πŸ™‚

mossy perch
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some mods dont have .lua file, how to extract/create/whatever the term is the .lua file from a mod?

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I did do some reads but cant find clear answer

vale iron
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First thing to try is to put the .pak file in modscript by itself and run buildmod.bat. That will extract the mod. Most mods that were built with Luas will have that included there. If they weren't built with Luas, it gets more difficult.

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Then you can check the Lua repository to see if anyone created a Lua for it, or you can try to build one yourself.

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If you are wondering about specific mods, you can ask here and we might be able to tell you if there is a Lua

mossy perch
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much appreciated!

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Im good rn tho

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BUt yeah I will surely ask here again for specific mods or modding purpose in general

vale iron
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Good luck!

lime mesa
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Babscoole informed me that the .pak file (not the Lua file) contained another mod by accident. I've updated the mod and tested the uploaded version to ensure that the only mod included is the BestFriends mod. I'm sorry for any issues.

hardy auroraBOT
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@sick maple Please use this command in #bot-spam.

soft lotus
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Is there a mod that restores diverse secondary resources (like having plants that drop Nitrogen, Radon, Sulphurine, Star Bulb, Cactus Flesh, Fungal Mold, etc; or rocks that yield Basalt, Dioxite, Paraphinium, Uranium, etc;)?

If not, how would one go about making such a mod?

sick maple
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Anyone willing to help me change my exotic blue ship into a slightly different variant?

sick maple
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Okay so I was using the ship customized website and for some reason when I tried to get a ship config I wanted with my colors it would remove the seed

hybrid coral
lime mesa
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w

fathom prawn
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@twilit smelt I have found the beacon location in the json editor. How do I go about removing it?

twilit smelt
fathom prawn
twilit smelt
fathom prawn
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You are truly not alone.

fallow meadow
dusk saffron
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ha, yes, lower case matters πŸ™‚

coral ingot
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Is it possible to save edit on Switch?

soft lotus
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Where would I find the file that this change from Waypoint was made: "The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items."

lime mesa
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Also can anyone give me the mod that allows you to tame eternal worms?

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@vale iron how do I install the mod?

round sinew
lime mesa
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thx

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Oh, Its way much more simple thann what I thought it would be

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thx!

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So this would do?

green prairie
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wrong folder

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It should be a MODS folder inside the PCBANKS folder

scenic leaf
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hey, does anyone have idea if you can change visor "spotting" range?

willow hearth
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do you mean hotspot detection range or building detection range

scenic leaf
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tbh neither, looking for rare deposits detection range

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stuff like metal fingers, living pearls, mutant plants etc

willow hearth
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that would mean you need to extend generation&rendering distance

scenic leaf
green prairie
willow hearth
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I don't see why not, but pretty sure game'll suffer a bit

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yeah that

scenic leaf
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like, changing some line in json or smthing? xd

willow hearth
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define "noninvasive"

willow hearth
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I don't see how that's in any way special to normal modding stuff

scenic leaf
green prairie
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because you don't

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it's literally harder to modify json than installing a mod

hearty wasp
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if you are having troubles decompressing a zip file you'd have equivalent trouble with either save editors

scenic leaf
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btw, trying to install amumss, and...

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like

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i already did 😐

scenic leaf
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nvm, there is one, i was just putting wrong phrase in saearch bar

scenic leaf
scenic leaf
dusk saffron
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@scenic leafI just barely tried it a couple of weeks ago. There is a great step-by-step guide in the pinned section. Worked flawlessly for me following it.

soft lotus
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Is there a mod that fixes secondary resources?

green prairie
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don't think so

soft lotus
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How would such a mod be made?

hearty wasp
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if no one's made such a mod it's likely no one knows

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you can try diving in yourself and see if you can find it

soft lotus
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I'm trying. I got NMS Mod Station to work, but it won't decompile .mbin files

green prairie
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I think modstation isn't being maintained anymore

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most people either uses LUA script and AMUMSS or NMS Mod Builder if you know C#

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!moddinglink

hardy auroraBOT
scenic leaf
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im trying to find a mod that would make curiosities appear on compas/visor sooner than 10u away from them, i heard that it is depepdant on LOD and if the thing in question is actually generated, but every mod i tried fails, and even already spawned ones doesnt always appear on compass or visor. anyone know a way to fix it or knows a mod that does it? best thing i found is https://www.nexusmods.com/nomanssky/mods/2325?tab=description, but it seems to spawn it instead of showing, and i dont want it to be only for 3stars

green prairie
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that mod is to figure out of the planet has it

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iirc you don't have multiple type of curiosity on the same planet

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so that mod is for you to see which one has on the planer you are, it's mostly for people who doesn't want to waste time on building their nanite farm

scenic leaf
green prairie
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the 3 stars

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that's why that mod only spawn them, the others people don't care too much

dusk saffron
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I like autoscannerplus

tiny shell
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Is there a mod where I can be the Mandalorian

hearty wasp
hearty wasp
vale iron
green prairie
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they both do model swap for ships

vale iron
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Unfortunately, there's no Mando N1 model available that I've been able to find. I have the Razor Crest if you want season 1. I assume you wanted to look like the character, though, and there's nothing for that.

green prairie
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I think there is a N1

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I found when I was looking for the Gunship

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as a character the closest you can get is the rebel outfit

lime mesa
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This is old, but thanks for posting this

lime mesa
green prairie
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dude is on a crusade against blobs

crystal bramble
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any recommended mods I can use

lime mesa
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see:

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customizing the blob experience

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So... if you combined all four of my mods so far you could:

  • Silence annoying sounds from blobs
  • Make them common, easier to discover and see
  • When you make one your pet, you can feel closer to your companion - no more having to leave your friend behind when entering bases or when running, for example
  • Eliminate all the nasty blobs, with exceptions for Snake or Blobby Blob
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Or just kill them all with the universal bioweapon 😈

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up to you πŸ™‚

dreamy tulip
lime mesa
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Pretty neat if you want to see lots of different unique combinations of colors and features

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You’ll also see some new and different descriptions as well, ones that typically don’t appear for blobs in vanilla

lime mesa
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I installed the mods in the correct folder and deleted the script that disables them

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Anyone knows why they arent working?

magic lava
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Did you get the message about having mods when you started the game?

lime mesa
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Nope

magic lava
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Not installed in the right folder, or the with the right files

lime mesa
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Ok

magic lava
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Where did you put them?

lime mesa
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Wait a moment I turn on my pc

magic lava
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Installing Mods:
Browse to No Man's Sky\GAMEDATA\PCBANKS. (run !faq-savefiles to locate if needed)
Delete or rename the DISABLEMODS. TXT file.
Create a folder named MODS.
Place mod . ... ( .pak files )
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the selection of saved games.

lime mesa
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Didnt create the folder!

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Ah thx

magic lava
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No problem

lime mesa
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A question gleam.

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In nms general can I send screenshots? If I dont send too many its ok no?

magic lava
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Yes, you can send screenshots there

lime mesa
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Nice

frail jolt
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Does anyone know what WeatherHazardGifts are?

lime mesa
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Hey guys

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whats the best mods you know?

fresh arch
frail jolt
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Hmm

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That would make sense

fresh arch
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They aren't permanent though, so that could be the Life Time property

frail jolt
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I didnt know those could spawn on impact

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Yeah

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Another question, does anyone know what these two properties are?

frail jolt
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More wtf are these

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What is a MiniStation

solid hawk
lime mesa
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I mean

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Like if you have any you would recomend

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Any

solid hawk
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I'll leave that to others then. I can only recommend based on specifics. πŸ™‚

lime mesa
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Also

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Better world gen and hd clouds are the two mods wich more have improved my game experience

magic lava
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Arghwater

lime mesa
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What does it do?

magic lava
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Makes water nice

lime mesa
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Nice

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Any other mod sites appart from nexus mods that you guys recommend?

green prairie
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there is none

lime mesa
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Oh

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And can someone tell me whats the mod that lets you tame eternal worms? Ive been looking for it for an eternity

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Thats all by now

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Thx all for your help

green prairie
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if you mean the giant worm, that's an egg from either twitch drop or expedition

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I don't remember

green prairie
willow hearth
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why do you take so long to find one

lime mesa
green prairie
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because I was walking

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the whole idea was not using the starter ship

dusk saffron
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then I can try to explain to people why it takes me so long to find a crashed ship πŸ™‚

green prairie
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oh yea, last time I did took me around 8 hours to find a ship and it was a hauler I think

dusk saffron
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@green prairiemaybe you knew this, but even with over 3k hours, I only recently found out that all good POIs are on lines of latitude and longitude.... so find the planet's main flora, eg frost crystal, and pick a N or S or middle

green prairie
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yea, I don't remember what I was looking for that I remember someone mentioning the lines

dusk saffron
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@green prairieso I just created a new Permadeath game after installing your mod... is it automatically in effect?

green prairie
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but that time I just kept going north until I found one sean3

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ye

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I don't know what happens if you don't skip the tutorial tho

dusk saffron
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I selected to skip tutorial

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will your custom ship be where the typical Pillar would have been?

green prairie
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yea, it replaces the pillar

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there is a save beacon inside the ship inventory in case you want to put it down beside the ship to not lose where it is

dusk saffron
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good addition, thanks

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I would have used the scanner beacon post thing

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forgot what it is called

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whoa, nice MT πŸ™‚

green prairie
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haha, I wanted to make the charged shot of the Neutron Cannon a big ball instead of multiple orbs but I don't know if it's possible

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if I find out how I can update

dusk saffron
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photonix core, too....... nice one

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@green prairiehow can I package launch thrusters?

green prairie
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X

dusk saffron
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packaging core modules was done in the mod?

green prairie
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yes, by default you can't package those

dusk saffron
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gotcha, this is cool

clear forum
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how safe is it to mod nms?

lime mesa
clear forum
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how do you do it safly I mean and what ones are good to add for quality of life?

lime mesa
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I think you just try a mod that you think is interesting and if it doesn't work it'll just crash the game. The game has multiple saves , and if you crash, you should just reload no problem

clear forum
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I mean how do you mod. I've never even thought you could mod nms

dusk saffron
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@green prairieputting the launch tech in minor settlement was great move. I'm now in the Space Station. πŸ™‚ Good job on the mod

green prairie
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Thanks,
I put it in there in case you happens to find one of them first instead of a ship

dusk saffron
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@green prairieone thing; not sure what triggered it, but I put down 3 base computers, one at a lone trade terminal, then the minor settlement, then at some runaway mould. I built terminus and biofuel reactor at the trade terminal and mould, and bounced back and forth twice to get the nanites for the tech, and the 3rd teleport, the ship started following me. So then it was right there at the minor settlement when I got the tech and I was good to go. I'm torn on whether that was a blessing or too easy for the challenge.

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I was probably 5 to 10k u from the ship by then, maybe more

green prairie
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I think that's part of the game, that I never thought about it, when you teleport from a place to another, the game puts your ship close to the base computer or in the landing pad if you have one

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no idea if that can be disabled

dusk saffron
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ok, not sure how I missed it the first couple of teleports, but I was probably too focused on the tasks

green prairie
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I guess that's a way of doing it, save you the travel back

dusk saffron
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so, next time I start, I will place a base computer there right off, to jump back

dusky zinc
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what do if donwith this seed to find this shop

dusk saffron
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@dusky zincisn't that from the Creative Discord? That would be the place to ask, I believe

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yeah, you asked there, and then here, and they have answered you there

lime mesa
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I lost my thingy file which had my expedition data, can someone walk me through how to mod my game so I can have my expedition rewards back

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It was the polestar expedition

green prairie
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!creativehublink

hardy auroraBOT
green prairie
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they're the ones that know more about save editing

shy grove
lime mesa
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Thanks brother

thorn pulsar
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Has anyone figured out how to compress .DDS files in the save cache folder? Base images shouldn't be 2mb per, I have way too many its almost half a gigabyte now, and I don't want to delete the folder

hearty wasp
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if anyone compress em the game prolly won't be able to recognise it anyway

thorn pulsar
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I suspect the game uses the filenames to recognize it, so if you use the same file name it should theoretically work

hearty wasp
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if the game uses a unique system to compress and store a file it's as likely the game would only be expecting the exact data format

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but that's irrelevant because we cannot arrive at that point yet

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so just make a backup of that folder

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compress that folder

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and then delete the original to save space

thorn pulsar
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no the issue is steam cloud storage

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you only have ~240mb of storage for nms

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and those cache files are uploaded too, if u reach max storage, steam cloud saves no longer work

hearty wasp
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ah

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then it's better to tell HG to not include them via their zendesk

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!zendesk

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nope that doesn't work I dunno the command

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just google hello games zendesk it's at the top

thorn pulsar
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im currently trying to access the dds files in gimp, if i can view them, i can store them, ill contact support later if i cant figure out a way

hearty wasp
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I don't think it had been successfully done before

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last I heard it's some sort of weird binary format

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ah there we go

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"raw binary RGBA for an image of 768x432"

thorn pulsar
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no wonder why every file is the same size

hearty wasp
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!moddinglink

hardy auroraBOT
hearty wasp
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join the server

thorn pulsar
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if it's raw binary, i could try load it into python

hearty wasp
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cool

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good luck

thorn pulsar
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looks like theyve successfully loaded the image with javascript already

thorn pulsar
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I deleted the dds files in the cache folder and launched the game, and it crashed my pc πŸ’€

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!hg

hardy auroraBOT
fathom prawn
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Is there a way to save edit your settlement terrain? some of my settlement's buildings are floating.

fathom prawn
mossy perch
#

So, my base info for my freighter base and my base is not showing up. is there any reason why? Do I need to be in a certain progress or mission (im on expand the base mission btw so i thought im cool)

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I want to export and import freighter bases and bases

hearty wasp
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My bases in saves past 4.0 can't be accessed either

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Not sure if NMSC does freighter bases but won't hurt to ask in the creative hub

mossy perch
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ah i see

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thank you for the respond

dusk saffron
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@vale ironwould it be possible for me to get the LUA for the speeder colors to see if I can learn how to play with colors?

vale iron
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Yes, but it's all done in texture files, not in the Lua. Let me see if the textures are small enough to share

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Do you have photoshop

dusk saffron
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ughhh, had it on last pc that mb died, haven't renewed

vale iron
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Ok, so I can't share the PSD I use to split the texture into layers to make editing convenient, but I can share the vanilla and a modded one so you can see the difference.

dusk saffron
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ok

vale iron
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You can see the three sections at the top are all I change

#

And I honestly think it's only the top two that matter, but what I have works, so I'm not changing it πŸ™‚

dusk saffron
#

not sure what to open those .dds with

vale iron
#

If you want to work with NMS textures, you'll have to get something that can handle it.

dusk saffron
#

ok, I'm checking them out

#

installing gimp

fresh arch
#

Photopea works with DDS

#

At least that's what I used when I was playing with Lappy's textures

vale iron
#

Good to know, thanks

dusk saffron
#

whoa, this is like a Rubik's puzzle LOL

vale iron
#

Yeah, so the other files specify what parts of the DDS map to what parts of the model and they just have all of them shoved into one DDS

dusk saffron
#

@vale ironI changed the color, and it saves as .xcf, I don't see how to get to save as .dds

#

in GIMP

vale iron
#

I don't use GIMP, so don't know for sure. You might need the NVidia DDS pack. One second

#

There's no Save As that lets you choose the format? Or maybe an export option? Let me see if I still have it installed

#

I remember GIMP was never a great UI to me

dusk saffron
#

I exported just now, I'll try it out

vale iron
#

You need BC3 Linear with mip maps, FYI

dusk saffron
#

I might be over assuming and am way over my head..... can I take my edited .dds and replace the external file source line in the lua?

vale iron
#

Yep, make sure your extension is upper case

#

Yeah, need to make that DDS instead of dds. The file size is quite big, too, for some reason

dusk saffron
#

and it wouldnt paste in the lua either.... I didnt do it right

vale iron
#

What was the filename you were using again?

dusk saffron
#

the redblue.white one

vale iron
#

Let me get you a plain one that doesn't have gradient

#

Just change the colors at the top to match the colors in the filename, VRSPEEDER.Color1.Color2.DDS

dusk saffron
#

my edited DDS has "GRADIENT" in the file name

#

where should the DDS be placed for the LUA to use it?

#

it doesn't paste into it

vale iron
#

Lua is just a text file. The DDS goes in the Modscript folder with the Lua

dusk saffron
#

ahhhh

dusk saffron
#

well, after seeing the results, I concede I have leapt in over my head, and should take some steps back before hopping into textures too soon. So I thank all of you that share the cool mods that DO work πŸ™‚

vale iron
#

What happened? It's likely just getting the right DDS format

dusk saffron
#

it was mostly invisible ship LOL

vale iron
#

Oh yeah, that's just wrong format. Same thing happened to me one of the first times I did it

#

Just need to open it up and save it again as a BC3 with mip maps

#

It likely saved as a BC7, which normally works in NMS, but for some reason doesn't work here

dusk saffron
#

I don't know this stuff. I played around witht he faster movement lua and your frequency traders one, and those are about where I should probably stay for now

vale iron
#

heh, ok. I can help you more if you decide you want to

barren pine
#

How hard would it be to create a mod that kept track of all 21 unique starships in a system? Checks it off on sight and when you use the visor in the space station it tells you what you haven't seen yet

dusk saffron
#

thanks.... I appreciate that you give us cool mods

vale iron
barren pine
#

bugger

vale plover
#

"ghost" ship

fallow meadow
#

@vale iron @dusk saffron Just a quick FYI: In Gimp, 'Save As' is only used to save in Gimp format, which saves everything like a project. For DDS you select 'Export As ...' to save in an image format of your choice. Then you select DDS Image which will then open the Export dialogue to edit settings prior to actually exporting. You'll find the various types under 'Compression' and can disable/enable Mipmaps further down.

Note: It is possible to find multiple DDS entries when selecting the extension for export, in case additional plugins are present (like I have). If that is the case, just make sure the options look as shown here, which is the default.

vale iron
#

I think I changed a setting somewhere that changed save as behavior. For me it lets me choose DDS and goes to that style screen

fallow meadow
#

The above is after selecting DDS Image

vale iron
#

Right, I'm saying I think I changed a setting that made save as behave like export

#

I remember the default behavior being extremely frustrating to me and searching out some way to change it

fallow meadow
#

Export Image (1st image) and extension options after clicking 'Select File Type' at bottom (2nd image)

fallow meadow
sonic yoke
#

Someonme got a egg of this?

solid hawk
#

Corrupted drone

sonic yoke
#

Yes

#

@solid hawk

lime mesa
#

Will editing my files to return my polestar rewards which managed to get removed from my account(?) transfer over saves?

real moon
#

Okay, so now I might be in the right place… can anyone help out in a skin swap?? I can make a versper so it coming over isn’t what I’m aiming for… just the sc slots and exotic stats is all

fresh arch
#

Then you should be able to redeem the rewards on all the saves

lime mesa
#

I only wanna check the polestar one as done since its the one that was bugged for me

#

Thanks a lot

lime mesa
#

nms save editor just not showing my slots?

fresh arch
#

Click on the info button

#

If you're using the Nomnom's save editor you should stop right now

#

It was not updated for the latest game version and can cause issues with your save files

#

You should be using the Goatfungus' one

lime mesa
#

ok wait

shy grove
lime mesa
lime mesa
#

πŸ‘

lime mesa
fresh arch
#

Probably one is manual save, the other is auto save but that's just a guess

shy grove
#

The one the save editor picks or show first is the one with the latest timestamp

lime mesa
#

ok question

shy grove
#

And yes, diff is save point vs auto save. You wanna pick the one with the latest timestamps which goatfungus normally picks first

lime mesa
#

the slots seems to be all included into a single save file

#

how can i just duplicate my slot 1

#

to have an after and before

#

nvm ill just work with it as it is

shy grove
#

To create your own backup, you can just copy the whole thing (as in the folder that includes all the hg save* files). It's what I do.

lime mesa
#

yeah

#

im just wondering

#

its kinda gay that u can change ur nanites and units tho

shy grove
#

Can never go wrong with extra backups meowSmirk

lime mesa
#

and like go play in multiplayer with that after

#

i just wanna explore the possibilities of ship seeds

shy grove
shy grove
real moon
#

Hmm… maybe I’m not… @shy grove you’re a mod yeah??

shy grove
#

I'm an Admin in this server

real moon
#

Oh I forgot to tag my earlier message lol. I was directed over here to ask if someone could help me with a skin swap. Then I saw y’all talkin about using your save editors which I no longer have sadly //:

#

Sorta new to this server so idk where to go or how to navigate really lol. My apologies

shy grove
real moon
#

Thank you!! Yeah it’s not really a save editing thing, more of just a glitch that takes two people haha. Been lookin for most of them month!! Lmao

hearty wasp
#

That's actually the secret third save editor that hasn't been updated since 2017

#

Just use Nexus Mods next timesean3

lime mesa
#

nah

#

i dont wanna get into it

#

ill just play legit lol

hearty wasp
#

Nexus Mods is the website

#

don't get your mods and tools from videogamemods

green prairie
steel crypt
#

DUD'S SKY updated for NMS v4.15
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated for NMS v4.15
https://www.nexusmods.com/nomanssky/mods/968

DUD'S SKY - TERRA FIRMA updated for NMS v4.15
https://www.nexusmods.com/nomanssky/mods/2022

open merlin
dusk saffron
fresh arch
steel crypt
#

Thanks to Babscoole for finding a bug!
DUD'S SKY updated v4.15.2
Updated WeatherHazards_v4151 to WeatherHazards_v4152
(Fixed bug (missing data))
https://www.nexusmods.com/nomanssky/mods/507

barren pine
#

Is it possible to mod settlements? So the resources required to build stuff can be changed to be more difficult and rewarding?

#

And if yes, is it possible to add another option at the space station eye thing and choose to become an overseer for the station or system

#

Wouldn't need to add anything expect the dialogue that makes settlements work and much larger numbers to work with

#

Wouldn't need to have custom buildings or anything crazy, literally just words and giving resources and "managing" the system

#

I don't see why not can't be done really so I'm gonna dip my toes

merry wasp
#

There are mods that make them free so the reverse might be doable

barren pine
#

yeah yeah perfect

#

gonna pop in the shower, relax from gym and get stuck into learning how to mod nms

vale iron
#

Yeah you can definitely change the requirements to make them harder

#

Not sure what benefit you can give them though

barren pine
#

of course if this spikes anyone elses interests feel free to do it lmao

vale iron
#

Adding something like you are talking about to the station overseer is a no go though

barren pine
#

so I can't add a text choice to the dialog that opens up the same screen as at a normal settlement?

vale iron
#

Don't think so

barren pine
#

Can probably be worked around by adding the overseer terminal in one of the useless side rooms?

vale iron
#

What we can do in NMS modding is fairly limited. I can't think of a way to do what you're talking about.

barren pine
#

I'll just have a look and try until I can't find a way. Worst that happens is I learn a bit about the modding scene

barren pine
#

Looking at this for settlements, does this mean if I added time in seconds to these, I can have them show up as a "judgement"

robust surge
#

Hi, i have quick question does the goatfungus NMSSE works for Pc Xbox pass ver ?

magic lava
#

Yes

robust surge
#

okay cool, so for set in path i just have to set the path to HG nms files through the windows apps right?

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

robust surge
#

Thank you

#

are there any downside i should watch out for in the editor that might mess my save ? im fairly new to modding so im a bit confused on how to proceed.

fresh arch
#
  1. always have a backup
  2. always have a backup of that other backup
  3. use Goatfungus save editor, the other one (or ones) were not updated
  4. always ask if you don't know what to do, better to come out as stupid than to ruin your save
barren pine
#

If there is a line like this <Property name="QuestionText" value="UI_JUDGEMENT_BUILD_QUESTION_1" /> Does the value reference a seperate file?

fresh arch
#

Yes, it's a string stored in one of the langauge files

#

If you get the NMS PC Banks Explorer (part of AMUMSS) or the NMS Mod Builder you can look them up

#

Or have a folder with all the MBINs decompiled and open that folder in a text editor like VS Code and search those files from there

barren pine
#

hmmm I feel like I have 100s of hours of learning before I even have an idea of what I'm trying to do

fresh arch
#

Lol, don't think I know better

fallow meadow
#

@robust surge There is a current issue with the new Robo Companion from the expedition. It causes issues with both NomNom and NMSSE once claimed or hatched. Recommended to wait for a fix. Unlocking it is fine though.

robust surge
#

Uhmm i dont have it on me is that fine ?

fallow meadow
robust surge
#

uhmm no i did claimed it, i hatched it had it a certain time but got rid of it. is that fine or should i work on a new save ?

fallow meadow
devout lynx
#

guys im trying to get pets on expedition vendor, i got these pets by save editor, but when im trying to collect it, it doesnt collects

dusty echo
#

πŸ‡Έ πŸ…ΎοΈ πŸ‡Έ

Does anyone know of a mod that leaves the ship's speed at 0 in the atmosphere, if I want it that way? I get annoyed with those damn 20 minimum speed.

green prairie
#

there are 300 of those

#

every "modding season" some people appear making one that is like all the others

dusty echo
#

which one is better otimized? can you recommend one for me?

green prairie
#

standalone I have no idea, I usually use DUD's SKY and one of the changes it does is making the hover speed be 0

hearty wasp
dusk saffron
#

@dusty echo

dusty echo
#

Thank you

dusty echo
# dusk saffron

Does this mod do anything more than just control speed better? Just so I'm aware of what I'm installing.

dusk saffron
#

I like this one because it lets you hover motionless, but doesn't change speed on anything else. Other ones felt twitchy

fresh arch
#

New mod idea - better passive loot from frigates. I still need to adjust the values for amount of items, but the new items are there

marble lynx
#

Anyone able to help me with downloading the Consumerism/AMUMSS mods? I've only ever used mods through vortex and have no idea what to do with these files.

hearty wasp
barren pine
vale iron
#

Should be in the language files, probably around loc6 I would guess? Do you have the dialogue?

barren pine
#

What do you mean have the dialogue?

#

and if it's loc6 then I was almost gonna spend several hours going through each one before it lmao

vale iron
#

I mean if you have any of the text, I can just search for it and tell you where it is

barren pine
#

Oh yeah, no I don't rememember any of the dialogue for t. Maybe something to do with forged passports

vale iron
#

I'll see if I can get it, one minute

barren pine
#

Even if I/you find it, I can only find the model data for the core. Or the orb as the files call it

fresh arch
#

What are you trying to achieve?

barren pine
#

No idea where they store the actual part where you interact with it and click the options on it

#

At the moment, nothing. I'm just trying to see where stuff is for it

vale iron
#

That would be the entity files attached to the model

#

But as I've said before, I don't think you'll be able to expand it beyond what it already does. Even if you move it to a different part, it will still be stuck with it's normal options

barren pine
#

There's a mod that adds more riddles and math problem stuff to observatories, so I figured I could add more stuff like that

#

like in the same way they did it, but for the core

#

at the absolute minimum, I'd just take normal settlements and change their dialogue to sound as if you're becoming the star system overseer

#

Probably not possible to set other places outside of the settlement as the things where you take the rescources though, unless you make it a fetch style mission where you delieve them to someone on the space station or trade post

vale iron
#

Looks like Loc7, almost done searching

#

Yeah, search for "restore standing"

barren pine
#

in 7?

vale iron
#

yeah

barren pine
#

thanks, just gotta let it load into Notepad++

#

As for the resource requirements and the "buildings" themselves, editing the existing ones and changing say the landing pad to something that reflects what you might need to do as a star system overseer is as simple as editing the name and increasing the resources right?

#

and I assume I can add more options of things that need to be done assuming I copy the format correctly for the existing ones

vale iron
#

Never assume 'can' with NMS modding. Just stick with maybe πŸ™‚ As for your question, I'm not sure exactly what you want to accomplish, so I don't know what you would need to do. Are you talking about changing the text of the landing pad entry or actually changing what it does when you build one?

barren pine
#

As far as I'm currently concerned, it can do nothing physically. But yeah changing the text. So when you get a choice to build this building, or the landing pad (or whatever a settlement calls it) it'll say it's something else entirely. Like a trade post on planet xxxx

#

so if I chose it, it wouldn't literally build a trade post

vale iron
#

You could probably change the text like that, but you would then be going to a location in your local settlement, feeding it materials, then getting a landing pad, when the text says you're building a trade post on another planet. Quite a disconnect

barren pine
#

Would it be a possibility that I can remove the part where it builds that landing pad? And make it so I take the materials to somewhere else like a fetch quest would?

#

Like taking it to the mission guy in the space station or something

vale iron
#

Not that I know of, but I'm not an expert on that

barren pine
#

Fair

#

where would I find files like "gcSettlementJudgementOption.xml"?

#

or is that language files once again

vale iron
#

Anything with a .xml is build on the fly by the EXE, not something we have access to

barren pine
#

brutal

#

that's a lot of data we could have had to mess with

#

So looking at <Property name="Option1" value="GcSettlementJudgementOption.xml"> <Property name="OptionText" value="UI_JUDGEMENT_POLICY2_OPT_1" />

I can't get the first value to edit like you said, but the second value without the .xml at the end, can I find that?

#

I'm assuming it's a reference to another location that has the text data for that judgement policy option, but if it's with the above xml then I likely can't do anything like what I want to do

#

Wait wait wait!

#

it's in loc7

#

<Property value="TkLocalisationEntry.xml"> <Property name="Id" value="UI_JUDGEMENT_POLICY2_OPT_1" /> <Property name="English" value="VariableSizeString.xml"> <Property name="Value" value="Ban %SUBJECT%" />

#

if I was to change "Ban %SUBJECT%%" to "%SUBJECT% does a backflip and moonwalks away from the settlement", would the in game text for this judgement say that?

vale iron
#

It should, I believe

barren pine
#

In that case, if I added a whole new section in the GCSETTLEMENTGLOBALS file, following the same format, but make it "policy(whatever number after the last one)" and add the text in the LOC7 file following the correct format as the other policies, would it be able to maybe show up as an entirely new policy?

fresh arch
#

You gotta consider how the game picks the policies

#

You say there is some number attached, what if those are a part of an array with fixed size / length?

barren pine
#

it uses a weighting right

fresh arch
#

Like eg. the Sentinel upgrade modules can roll from 20 different words for their names

#

Just because I add word 21 doesnt mean the game will pick it up

vale iron
#

You can try to add an entry, but if it's a fixed length array, it's going to crash. If not, it might work. You can always try

barren pine
#

How can I tell if it is or isn't a fixed length array

vale iron
#

maybe by looking in libmbin but I don't even know if that tells you

#

PC Banks Explorer or NMSMB

barren pine
#

hmm I only installed NMS Mod Station

fresh arch
#

Im by far no authority when it comes to modding

#

But I would recommend replacing the existing elements first

barren pine
#

oh yeah of course

fresh arch
#

Especially if that's the 1st time you are trying to mod something

barren pine
#

I'm just trying to make sense of how it works atm

#

Rather than getting half way in then seeing I can't go any further is... pain

vale iron
#

Try one time replacing text. If that works, try to add onto it. The problem will be testing, trying to get that option to come up

barren pine
#

Would essentially have to finish the settlement quest line to know if its working

#

<Property name="Id" value="UI_JUDGEMENT_BUILD_OPT_3" /> <Property name="English" value="VariableSizeString.xml"> <Property name="Value" value="Approve %BUILDING%" />

So in these lines in loc7. What exactly is it pulling the correct building name from in %BUILDINGS%

vale iron
#

Even then, there's the chance that choice would have never come up 😦 Very difficult to test

dusk saffron
#

could you create new save and do the 10 warps I think for the trigger, then create a restore point to reload?

vale iron
#

The %BUILDING% thing I think is coming from the EXE, used in the language and UI

barren pine
vale iron
#

Correct, you can get like 4 landing pads

barren pine
#

Before I address the %BUIILDING% thing, wouldn't I just be able to increase how many times it gives me a decision?

vale iron
#

How often it gives you a decision yes, but not how many building locations you get; that is capped

barren pine
#

I don't really understand how it's capped, guess I'll have to see it to understand

vale iron
#

There are only so many spots in the settlement for building, once that is reached, you get no more building decisions. I can't remember the number, 20 something I think?

barren pine
#

but going back to where I was saying the building don't need to literally be built, just having the idea of doing it

#

it won't end if it doesn't fill up with buildings right

vale iron
#

Yes, if the building locations are still there, you'll still get prompts

#

But I think what prompts you get is predetermined by seed, unfortunately

#

No matter how many times you deny a certain thing, you'll always get it eventually

barren pine
#

I guess I'll have to see what I can do

#

the hard part is finding the lines that affect that sort of thing

#

so back to the %BUILDING%. What you said basically means I can't go and find the MBIN file that replaces the %BUILDING% text with the building

fresh arch
#

Yeah, welcome to modding

barren pine
#

is that right?

fresh arch
#

Throwing shit at the wall and hoping it sticks

#

And it doesn't catch fire and spread to other stuff

#

% signs denote variables that are replaced with data under some circumstances

barren pine
#

so I guess the "VariableSizeString.xml" is where it holds that data to replace it with?

fresh arch
#

No idea

barren pine
#

which apparently is generated when the exe is launched

fresh arch
#

Example: player name is stored as %NAME%, when a text element with %NAME% gets loaded, that variable is replaced with your player name

#

But If I try to call %NAME% in some places, it doesn't show up the player name, it just shows up as %NAME%

barren pine
#

Yeah, my problem is finding where the game stores the data the variable is trying to read

fresh arch
#

So I think there are functions being called that load the data, and that data gets displayed using those tags

vale iron
#

That problem is that the UI elements are limited in what data is passed to them, so you can't add new elements

#

it's really annoying for working with the UI

#

Something somewhere says that UI element 6457 doesn't get %NAME%, so you can't use %NAME% in that UI element

fresh arch
#

tries their damned hardest not to rant about Waypoint UI changes

barren pine
#

it seems stepmodifications site is out of date

vale iron
#

It might be, but it's the most up to date reference we have 😦 You can update it; the admins are active

#

What's out of date?

barren pine
#

I was looking through the globals list and it's missing settlements

#

so I'm guessing it's out of date as of frontier at most

vale iron
#

Oh,just no one bothered to add that I guess. Your turn πŸ˜‰

barren pine
#

I'm almost certain I'll break it

sleek sapphire
#

I’m not familiar with pet editing friends trying to spawn his egg but copy paste seed isn’t doing it for him, anything different needed for pets?

hearty wasp
#

If you're simply trying to add more options to existing interaction types, you can just fuck with alien puzzle table

#

Unless it's mission related in which case most mission related shit are stored in mission tables

barren pine
#

oh yes I see

hearty wasp
#

it's grossly simplified of course but without touching on actual implementation and special cases that's the gist

sonic yoke
#

Is there a way to get old anomaly back?

fresh arch
#

Not sure if that's what you want

sonic yoke
#

Nice but I'm on ps5 can you add it to a ps5 file?

#

@fresh arch

fresh arch
#

AHahhahahahaha no

#

Ok sorry that was rude

#

In case you didn't know, 1) NMS doesn't offer mod support on consoles

#
  1. Sony is very strict with mods on their platform
sonic yoke
#

But like do you think the anomaly should be made more like the original? @fresh arch

fresh arch
#

Nope, I like the current iteration

sonic yoke
#

Is there like a not tameable animal list ?

#

@fresh arch

fresh arch
#

Dunno

sonic yoke
#

ok

#

okg

solid hawk
#

The main portion of the mod adds the E interaction pet menu to creatures that don't have it in vanilla

#

Does not address files or file entries that vanilla non-pet creatures may be missing that could affect behavior as a pet

green prairie
#

just seed doesn't really work for companions

#

you would need to json edit

#

because of the descriptors and all other shit

wanton cliff
#

@green prairie I've been trying the Anomaly Stranded mod (sorry if you're the wrong Syzzle) and I love the concept and the ship, but am I supposed to have no Terrain Manipulator? I don't see how to get one.

green prairie
#

did you skip the tutorial? Because you should have the blueprint to install

#

as mentioned in the description I have no idea if the mod works if you don't skip the tutorial

wanton cliff
#

I couldn't figure out how to skip the tutorial, and it had been so long since I'd started a save that wasn't an expedition that I didn't recognize it at first, so I thought the mod had handled it for me, since the goals were all things I would reasonably do in the mod -- right up until it told me to repair my launch thruster. Do I need another mod for that?

green prairie
#

no, when you click to create a new save there is a "Custom" option, there it opens the difficulty options you can change around, at the bottom there is one to turn off tutorials

wanton cliff
#

Oooooh. Thank you. But I think you can definitely say it doesn't work right if you don't do that. : )

green prairie
#

if you don't change anything and just disable tutorials, it's the same thing as clicking the "Normal" option

#

just without the tutorial

wanton cliff
#

Starting over it is. At least I know I'll still have an awesome ship.

green prairie
#

I will see if I can make the game force complete the whole tutorial if you don't disable it and update if I manage to do it

wanton cliff
#

Could be helpful. Thanks for the info!

fresh arch
green prairie
#

21:9

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ultrawide

sleek sapphire
green prairie
teal lance
#

Hello, i have a nintendo pro controller (wireless HORIpad) that i use for the pc. Nms recently added gyro support, put i guess it doesnt add them to steam since they dont expect anyone to use a controller on pc. Is there a mod that adds it?

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I didnt find it, thats for sure

fresh arch
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There might be no need for a mod

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HG does care about folks playing with controllers

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NMS is certified on Steam Deck and HG has recently added the support for gyro input to the game

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I think you need to look into the Steam controller settings or Steam Input, whatever it is called

green prairie
dusk saffron
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@green prairieI'm on my 5th playthrough of your mod, it's a fun challenge to bring some variety to the game.

green prairie
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glad you liked it.
I am yet to play it, trying to thing more things to add on

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tecnically there is a second part that I didn't add because not everybody likes RNG

dusk saffron
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I liked the task of getting gravitinos for the HD module... made me do some thinking of early game where I would find them, but I won't say on here and spoil it.

green prairie
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it removes every blueprint from Anomaly, so the only way for you to learn them is through combat, killing space sentinels ships to drop ship blueprint, killing sentinels to drop exocraft, exosuit and multitool blueprint

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and I am trying to find a way to add bosses to the game

dusk saffron
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I wish HG would scatter every blueprint across minor settlement tech brokers, a couple of blueprints in each settlement

green prairie
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tecnically it's possible to scatter blueprints across different biomes

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but yea, I wish the progression of the game was slower and that's what I am trying to do

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like the starter ship, you would expect you having to use it for quite some time before you can afford a new ship, but this game isn't even remotely hard to make enough unit to buy a Class S quickly

solid hawk
green prairie
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it's possible if there was any way to force spawn of a creature

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because you could just make a consumable item that triggers the spawn on a planet on the system you are and puts a quest marker on it for you to follow

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but I am 90% sure it's not possible, because it would be cool

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cool things doesn't work

solid hawk
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With UBB, you can "build" a creature, but they just stand there, "living statues", because they are building parts and no longer creatures, from a file perspective.

green prairie
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yea, the way I imagine it could be achieved is finding out where and how the game controls the Fiend spawn when you touch the egg and see if you can put an extra monster in the list, same thing with sentinel, finding where the game control the waves and add a new enemy to the 5th wave

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but what I wanted was more something along the lines of a mission

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similar to how space encounter works, but on planets

barren pine
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Does anyone know where %NAME% variables are found?

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or if I can even access them at all

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Specifically looking for %BUILDING% for settlements

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Or am I misunderstanding and it's to show where a procedurally generated name for buildings go?

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so what is an "Lsystem"?

barren pine
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okay so Settlements in the files are mostly under "WFC"

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Good to know

barren pine
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So each race as 12 lines each for before you join the settlement, after you help the settlement and after you join the settlement. If I add a new line for each race, for each of those instances, will they use that line in game?

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Because I assume it just randomly picks 1 of the 12 lines for the right race

lime mesa
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My first thought was wow how neat, instead of fiends spawning, blobs spawn instead. from my work on the terrarium, it seems like things are really specific to the object for animations and game logic

barren pine
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@vale iron in your mod where you made settlement costs essentially free, where did you go to edit that? As far as I can tell it's in an XML file which I think you explained is generated after opening the EXE?

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Wait I was looking at the costs for buildings that can't be built as part of the settlement, the right buildings were at the bottom zzzz

vale iron
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Pretty sure it was just settlementglobals, but would need to take a look

barren pine
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Yeah it is, it kept saying all the values were 1 and was confused

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I don't really understand what the currency is here though <Property name="Roof" value="GcSettlementBuildingCostData.xml"> <Property name="Products" /> <Property name="Substances"> <Property value="NMSString0x10.xml"> <Property name="Value" value="LAND3" />

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what is LAND3 meant to mean

vale iron
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It's a substance, would need to look it up

mental marsh
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Doubt whether this is right place to post this, but thinking of what I posted about it on here before and it was fine with, I'll think I'll just do it on here as well..
It was posted on Creative & Sharing hub.

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============================================================
Not enough time to sustain my sheet again, I thought I would be a bit free to keep it going this year, turned out it wasn't.

Maybe it's time to looking for a co-owner or actual helpers for this sheet. I was all alone keeping it up solely just to make it free from vandalism or any sort of misinformation, but at this point it will be better to just pour fresh information when available and possible, if update would get procrastinated every single time like this again and again..

Some may find it useless when save-editor provide everything that is needed, but this one not only provide main reward of the past events but also some of the memorable drops during the progress of the event.

So, I'm looking for active and trusted members who wish to keep it going on while I'm absence.. like a wikipedia maybe. It is pure voluntary work, like what I did to it all the time.. lol. There is no deadline for certain jobs to be done, it's just that I feel bad to those who couldn't find new info in time when they are up which I promised them for... like what I did back then before this sheet was even made.
You can do finish them at any times you want. You'll be keep going on with me if you wish when I'm actually back and possible to continue it again.

In short, looking for a help who can help archive expedition rewards or twitch drops entries. This includes those side reward that do not permanently last like main rewards, such as Phase rewards.

Continuing the Better Seed List project is all up to you, I will be eventually finish them later on. it's just not this time sadly.. I'll provide you what is needed if you also want to keep that going on as well.

The sheet's link is here : https://docs.google.com/spreadsheets/d/1h_dR6FHt3z1UaMdhn6AEQSJa_Ww9adojTR9vk1nybBc/edit?usp=sharing

DM me for more details.

#
  • I can be late with respond due of timezone or anything else reasons. cant really respond in time on weekdays even if I'm online due of massive.. busy works.
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Pretty sure barely anybody would recognize this one on this server, it was mostly just pinned sheet from the Creative hub. lol

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...which was heavily rejected on reddit when I posted it to inform everybody of this archive.

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Soo yeah I was just here to looking for someone to keep it going on instead for me above.. πŸ™„ sorry about that

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here's link if it suits the pin

fresh arch
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All in-game substances, crafting products, consumable items and others are referred to by their IDs

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Eg. FUEL2 is the ID for Condensed Carbon

magic lava
mental marsh
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Thanks πŸ‘

fresh arch
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Check the Extracted Tables in pinned messages, see the Substance card / section

magic lava
shy grove
rapid sandal
mental marsh
#

@magic lavaalso, will it be fine to looking for people to help that sheet on the main chat later?

barren pine
mental marsh
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thinking twice.. maybe not, considering most of people who can't make entries for that sheet wouldn't come to modding channel at all..?

magic lava
#

I don't mind, if it won't be with a text wall

mental marsh
magic lava
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Good luck

devout lynx
#

how i can get child of helios companion egg by adding it to inventory by goatfungus save editor, i typing its name in "add item" but its says "item not found"

barren pine
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If I'm adding or editing dialogue, do I need to make sure the dialogue I add has the alien word variant first? Is there a place to see these words?

hearty wasp
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there are pages for each race in there

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and yes or else the word just show as the word itself instead of being translated

barren pine
#

Does Gek not have a word for Overseer

hearty wasp
barren pine
#

I mean yeah but looking at settlement dialogue, Geks refer to the player as Overseer so there has to be translation for it

hearty wasp
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if you wanna do the research yourself think the alien words are in alien speech table

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and then tell lenni what the wiki page is missing sean3

barren pine
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I'm in the alien speech table and the word is there but no idea where to see the word in their language

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[1996] GcAlienSpeechEntry Id = "OVERSEER" Text = "TRA_OVERSEER" Group = "TRA_OVERSEER" Category GcWordCategoryTableEnum wordcategorytableEnum = wordcategorytableEnumEnum.MISC Frequency = 0 WordInteractEffect = WordInteractEffectEnum.Pain Race GcAlienRace AlienRace = AlienRaceEnum.Traders Level = 1

hearty wasp
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I don't read ebin

heavy merlin
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I don't think it works that way, the "alien" words are procedurally generated, and IIRC differ based on capitalization. IIRC someone made something that translated stuff

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But I think the wiki has a list of all of the words used in game?

hearty wasp
barren pine
#

yeah I have

devout lynx
hearty wasp
#

in either case we know the word exist so you can use that anyway @barren pine

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you just write dialog in English at the end of the day

terse grove
#

can someone throw off a mod (worker) for words? so that there is more from the monument

devout lynx
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goddamnit i got helios egg as item not egg

hearty wasp
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and sort by last updated

green prairie
heavy merlin
barren pine
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Subbing out Overseer for Traveller-friend and it's not translating in that app

heavy merlin
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Not that, the python thing from github

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Oh, I had it already. According to that, "overseer" is "gramskeid"

barren pine
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oh okay sweet

thorn pulsar
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@silver torrent i believe you dont press enter, just drag the pak to the console

silver torrent
#

And then what?

thorn pulsar
#

extract the pcarctool

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then drag the pak file to the .exe file

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like on top of it

silver torrent
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Oohhhh

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Yeah it's doing stuff now

thorn pulsar
#

nice

silver torrent
#

Got the models folder, thanks πŸ˜„

thorn pulsar
silver torrent
thorn pulsar
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lmfao

silver torrent
#

Aaand the itching/lag is still there xD
Though I think it's a little better?

thorn pulsar
#

it resolves the exiting atmosphere lag

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im not sure what your other stutter comes from

hearty wasp
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if you're playing unpacked you need to remove the og paks

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if you're repacking the nexus files you may need to shuffle the file in and out a few times and running the game in between

green prairie
#

what planet are you

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lush planets are pain in the ass for performance

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jason has an unreleased mod that lower the quality of the grass

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he says it helps with his machine

fresh arch
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I uhm

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Im not sure if you're allowed to just share other folks' mods like that

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@indigo sable that's the mod ^^

indigo sable
#

Oh there we go

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Are the mods gonna interfere with multiplayer gameplay?

fresh arch
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Nope

indigo sable
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Thank you my guy!

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Now how to install them..

fresh arch
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Check the pinned messages

indigo sable
#

I figured out myself

green prairie
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the only reason it's not on nexus is because he made it for himself and anyone who asks for it

fresh arch
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Ah sorry, didnt know that

green prairie
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np

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that repo is haunted tho, there is a lua of mine there that I don't remember sending anywhere, but it's there

hearty wasp
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it's like his pirate booty island

green prairie
#

oh I did send it when I was trying to troubleshoot why it wasn't working lmao

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turns out it still doesn't work

silver torrent
fresh arch
#

You can take a look at any of Lo2k's mods and ask the same question

green prairie
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nobody gonna even know why that lua exists

fresh arch
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I think Babs collect scripts posted in the modding discord as well

green prairie
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I made that to make every consumerism item cost 0 so I don't need to edit quicksilver

#
Author = "Syzzle"
ModName = "Too Lazy to Save Edit Quicksilver"
GameVersion = "4.06"
ModVersion = "Game of the Year Edition"
Description = "Yes"```
This should've been the giveaway ![sean3](https://cdn.discordapp.com/emojis/900427527577817118.webp?size=128 "sean3")
hearty wasp
#

"Yes"

fresh arch
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Still better than your Kofi advert

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πŸ˜›

green prairie
#

winder kofi advert is on brand

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I am also proud to make a mod called ASS and nobody seems to have noticed yet

hearty wasp
solid hawk
#

If it helps end users out, great, but generally don't fix abandoned scripts, broken by updates.

simple jetty
#

Guys how do I skip awakenings mission using the save editor

simple jetty
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Hello, how do i skip the awakenings mission using the save editor

fresh arch
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You can make a custom game mode and skip the tutorial in its settings

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Then move on to Normal or other shared game modes

hushed bronze
round sinew
vale iron
round sinew
#

uhm - i don't want to ask too much

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but yes yes πŸ˜„

vale iron
#

No trouble at all

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Give me a few

round sinew
#

all the time you need, no rush, going to get lunch started in 30min or so

round sinew
hazy island
#

I'm here

round sinew
round sinew
hazy island
#

should i download the whole program or just .jar?

round sinew
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just the jar

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Ξ ~ β†’ pacman -Qs jre
local/jre-openjdk 19.0.2.u7-2
OpenJDK Java 19 full runtime environment

#

this will work just fine; your package manager should have the same version or close enough

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(do note that you need the full runtime, -headless alone won't work)

hazy island
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idk what that is. i did download java before but idk how much of the requirement satisfies

round sinew
#

just grab the jar

hazy island
#

ok

round sinew
#

from a terminal, cd into the folder you downloaded it to

#

then run java -jar NMSSaveEditor.jar

hazy island
#

ok

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got the screen

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says Choose Save Path

round sinew
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

round sinew
#

find your save folder

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(save editor does automatic backups)

#
  • Make sure to have saved your game with the problem mission active
hazy island
#

I'll try to go to space once and close the game

round sinew
#

just exiting ship in the station with the mission active would be fine

hazy island
#

ok. I quit the game

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I backed up these files

#

now what

round sinew
#

sorry for the late reply, just have other stuff going on at the same time

hazy island
round sinew
hazy island
round sinew
#

you're not being able to play it right now

#

the alternative is to go back to triggering out of range.

hazy island
round sinew
round sinew
#

was wondering: if your concern with increasing is because of lore, you can just read that lore online

hazy island
round sinew
#

that mission step is really just a bunch of dialogs in the end

#

so decreasing would allow you to replay that

#

really just a simple change in the save file

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boot game to test if it had intended effect

hazy island
#

I will try that later

#

when I run out of patience

barren pine
#

Is anybody able to help me with a script for NMSMB please

barren pine
#

Ignore that. I don't mean to brag but I just made my first ever script (95% of it being major help) to add a mod into the game that changed a single line of get dialogue at an owned settlement 😩😩😩

hazy island
#

I wish there was a dbz mod

fresh arch
#

What's DBZ?

lime mesa
#

Updated "LASAGNA Hybrid Grass"

solid hawk
terse grove
fallow meadow
hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:info:850810445577453658> **Bytebeat Tracks by Hello Games** 🎼

sp
Below you will find all the base64 strings for the bytebeat tracks made by Hello Games. These can be used when editing your Bytebeat Device(s) in your base with a Save Editor (Raw JSON). You will be looking for the ^BYTEBEAT's Message value. Each single string/line is used with a separate Bytebeat Device, requiring 8 total per track.

SuperMoon (^TEST01)

"AwUA8AShARABAAEQARF4boAyKmI9XssKQBAAACuizwAAAAAAAAAAAAAAAAAA"
"AwsPBqAKAGEwAQUBBQEFBwJ4DqMiOVM3XcUAREQAABIACwAAAAAAAAAAAAAA"
"AwMPDzAAAwADAAIAAnhuoxILUTVUEQEAAFNUAAAPAAAAAAAAAAAAAAAAAAAA"
"AwsPC6DwXHIPBlFxdwAAIjMiRHguQzM6UDVeVQUAAAAAAAAMAAAAAAAAAAAA"
"AwkA8A6iD5ZBEQAzABEAdyJ4TqMTGlI1W7sBZmZAhHFR4AAAAAAAAAAAAAAA"
"AwUA8AIxMwAVAEQAVSJ4TpMiG1E3XUQERBTUFQAA4AAAAAAAAAAAAAAAAAAA"
"AwcPBDDwB6IRETMzREQzI3hugzIZYj1ddwcAAADAERHwAAAAAAAAAAAAAAAA"
"AwsAoAYQ8AekACFTAAAhUyF4DkMxKWA9XGYGqqoAQAAAwAAAAAAAAAAAAAAA"

Dreamers (^TEST02)

"AwsAcPCHRA8HogEBAgMBAQVkWiejMztgPW3FBu22REQAAEEAAAAAAAAAAAAA"
"AwcPBSDwD0QQEDBAEBBQBFpnQiIaYD+dIgJE0RgQwVEHAAAAAAAAAAAAAAAA"
"AwkPAxAPBlFAAQECBAEBBUBaJ4EzCGM9XUUEoSgBAAEAhwAAAAAAAAAAAAAA"
"AwcPBKABYAABAAAAAABQWmdCMgdjPd1yB///AAACAg4AAAAAAAAAAAAAAAAA"
"AwsPDKDwQhMPCqYDAwQAAwNQBlonozMaYD3dRAhAAEAAQABGAAAAAAAAAAAA"
"AwUPAmBAERERIhERRGZaRwEzGFM9tmYGWMeERFMQMAAAAAAAAAAAAAAAAAAA"
"AwsPBKAKAGEgQ3NEQjMzVWZaZ4MTOlE9ZrsLAAAAAAAAOAAAAAAAAAAAAAAA"

16 16 16 (^TEST03)

"AwcPATDwC6YQABBAAAAxMFVToxIpYj+uDAHMVFCQRcFQAAAAAAAAAAAAAAAA"
"AwcPDKDwuDIxQVURERFGZVVzQCMqUT0iigkAAAAAAAA/AAAAAAAAAAAAAAAA"
"AwsAcPBlRg8BYRERRERmZlUiVROCIjhQPV53CSUUQBCRUW4AAAAAAAAAAAAA"
"AwUPAmBAEQAmVUQAM3dVc6MjOlE3XYoJAAAAAAAAPAAAAAAAAAAAAAAAAAAA"
"AwUA8P+BVVVmNjMzESJVc5MiClA9XIgJFEAAUhUBnAAAAAAAAAAAAAAAAAAA"
"Aw8PCaDwj6IPAaDwO3IgAQEBAQEBAlNVU0MzGmI/W1UGVVUAABFRkwAAAAAA"
"AwcPAmBAMFV1FSIiIhFxVXMBIjpCP1yICBdVEBkpFS8AAAAAAAAAAAAAAAAA"
"Aw0A8AEhAHDwVUEgMwBEIhEAM1VVc6MjO1E3XYoJAAAAAAAAaAAAAAAAAAAA"

Nemesis101 (^SPEC01)

"AwsPB6DwB6DwcXVgAQEQAAEAAQBaMIATDmItXXcHAUVAEFMV1gAAAAAAAAAA"
"AwsPBGDwV3IPBqMREREREREREVowQyMdUS+UHANFQDAwERNAAAAAAAAAAAAA"
"Aw8PB6Dw72IPDaDwQVJgERERERERERFacIMzFGA9XHsMREQwMBETXgAAAAAA"
"Aw8AIAgQ8ASg8FtyIAAAEAAAABAAWlCDMStgPVQcA0VAMDARE0YAAAAAAAAA"
"AwUA8AOhcFdkBXdFFQBaMAESGWA3XkgJREQwMBETJwAAAAAAAAAAAAAAAAAA"
"Aw0A8BMhAEDwTjFQACEAAAAhAHBaUEETKGM1XJkLREQAAxHROAAAAAAAAAAA"
"AwkA8A0xDwOhcFdkBXdFFQBaMAASKWA3XmoJREQwMBERJwAAAAAAAAAAAAAA"
"AwsPB6Dwr3IPB1EREREREREREVpwgyI6YD1eRwkiIgACERG4AAAAAAAAAAAA"

Cosine Will Never Forget You (^SPEC02)

"AwsPBqAKAGEgEBAQEBAQEBA8aAAxKGI9tmEDIipAEBFR9gAAAAAAAAAAAAAA"
"AwsPA6AKAGRQAQABAAEAAQE8SAAxFGA9toIFIqpAQBERlgAAAAAAAAAAAAAA"
"AwsPAqDwKSIP6qRhUGEAYgADBzwIADMpYj+2hwVExABAEUFpAAAAAAAAAAAA"
"AwsPA6AHD6BDIGAAYABgAGBAPEhAMwliP7WYBgTEBEARQcgAAAAAAAAAAAAA"
"Aw0A8AGhDwKg8AupIABWADYAYAUwPGhSMQliL7aHBUTEAEARQXgAAAAAAAAA"
"AwsA8AmhAPAIoVAhEWZmFEQDUzxoQRIIQj1eEQHFQdDAURFlAAAAAAAAAAAA"
"AwUA8ASRYVBhAGIAAwc8CAAzNmI/tocFRMQAQBFBmQAAAAAAAAAAAAAAAAAA"
"AwkA8AehDwOmARACIAMAUFc8aIIyCWE3dlUGAAAAABGRZgAAAAAAAAAAAAAA"

Sultans of Ping (^SPEC03)

"AwcAcPBSRBERERERERERjBZBEzhgPzZECgCAAIARmbYAAAAAAAAAAAAAAAAA"
"AxMA8AahDwJQ8AGhAPAMIRMREREREREREYx2ADIKUj9bmAnExEREERlXAAAA"
"AwsPB6DwAaDwQnZAERERERERERGMdoAxFmAtnYQBKCjERJERrQAAAAAAAAAA"
"AwsPBjAHD7JBQAEgAQAwAAQ1jHaDEghiN3OZCQAAAAAAAIYAAAAAAAAAAAAA"
"AwsPBqDwDVDw33IQAVEBUUBgQFOMVoISOmI/cpkJAAAAABERWAAAAAAAAAAA"
"AwsAoAQg8AWjAVEBUUBgQFOMdoISOGI9c5kJAAAAAAAAEAAAAAAAAAAAAAAA"
"Aw0AEPAEQQDwC6EwERERESIiM2aMdoMSOGI9dksGVeWExFXVwAAAAAAAAAAA"
"AwkPC6APBqEgERERESIiM2aMdqMSOWI9dToFVeWExFXVgAAAAAAAAAAAAAAA"

[List of tracks for playback / download](#1086862597971791952 message) πŸ”— #1086862597971791952

Shared by: @fallow meadow exoheart

terse grove
dusty echo
#

added Craftable Wiring Loom
Freighter Hangar Salvage Terminals
S-Class Mania
TurretsDoDamage
10xflyingfastlanding
3x Exocraft speed No Mech changes
No Portal Charging
Special Purchase Unlock (mercury)

#

@round sinew

#

I didn't tested all but i can see special purchase and s-class mania isn't working already

#

😦

round sinew
#

i don't use any of those mods so i don't know which files they touch

dusty echo
round sinew
#

you don't need to have any lua files, or zip files or rar files in there, you only need PAK files

#

make it easier on yourself

dusty echo
#

about special unlock

green prairie
#

special unlock is really outdated, if you want to buy the expedition things Consumerism does that