#nms-modding
1 messages Β· Page 16 of 1
blam! Worked like a charm, thank you - I made the mistake of looking at the account json, not the save, which is why redeem wasn't showing up!
nice, thanks for the confirmation, now have fun with that ship
does anyone know how you can change your ship colour with nms save editor
Not directly, but somewhat. Instructions on the server.
yu nid to pay for that
Well I've put in about 6 hours on this 16/16 quest and it's just broken for me. Is it possible to edit save to advance a quest step?
Not at all. Anyone can edit ship colors in the json code of the savegame, we have guides over there in the saveedit channel.
You can either use goatfungus or NomNom saveeditor.
Yes for sure. The mission progress is stored in the savefile precisely. But also in this case you probably need to open the raw json edit mode of the save editor and find the mission section. But its doable
Thanks I'll have to read up on what to look for. Downloaded some editor earlier but it wouldn't open the json
Which editor do yall recommend for trying to access mission save data
Goatfungus's NMS Save editor is the only one updated right now, I believe
Thank you
oh, I was thinkin of customize bot xD
Has anyone messed with converting songs onto bybeat tapes, finding a lot of older info with not bunch on the actual process, i have song files made into 8bit ready
I'm not aware of anyone doing that
I was gifted a bunch of pop songs and stuff like imperial March a few weeks ago and itβs peaked my interest
no good info I can find, a few bits from 2018
One of em, they require 8 bybeats to play
Is there a mod that removes multi-tool/ships limits? @.@
Would have to be for personal use, if can get it to work. Can't add to NexusMods if copyrighted material. Without express written permission.
Increase the max numbers of each? No, hardcoded.
p sure people just do that manually
I've met some crazy people in the past
Like within the bybeat in game maker, I was lookin at it a bit idk how going about adding like 8 min+ worth for it
But thank ya I will ask around if I do find someone whoβs messed with it, seems complicated
don't think anyone's cracked its encoding in here or... ever
Stuff I was given was already passed down it was some older stuff who knows may be patched
Was able to successfully reset my quest ID with json edit, thanks folks.
With the fractal update, the ships still start counting from 3 or they do it from 1 {in the Raw JSOn- CharacterCustomisationData} am trying to do a save edit to paint mi ships like it says here: https://www.reddit.com/r/NoMansSkyMods/comments/dkob5c/manual_ship_and_multitool_color_customization/
@azure marsh I got it sorted with NomNom, thanks
@timid burrow
It's hard to tell, looking at how they put the new ships in the save file. It looks like 3-8 are ships 1 to 6, then ships 7 to 12 start somewhere around 15 to 17. You'll have to experiment a little to find out. I'm just curious what the other two leftover numbers are for.
Well there is also the PrimaryShip slightly above CharacterCustomisationData, but I am not shore if that number is exactly the one of the subfolder in CCD... or is the number ofship in game which would actually be 4 :-? arghhh imma make mi a backup and test cuz curiosity is murfin me
That should be the number of the ship starting with either 0 or 1 and going up to 11 or 12
Soo... I went for PrimaryShip = 2 Edited = 5... I guess It still starts with 3 being first ship being PrimaryShip=0 as values...
@vale iron Do you know which files refiner recipes are located in?
I kinda wanna get a comperhensive list of them since there's none as far as i can tell
And DHW said that cleaning that up would be a massive pain, i wanna look at it and see if i can't write a small file parser to just grab the recipes
One minute, I'll look. It likely would be a massive pain
Looks like METADATA\REALITY\TABLES\NMS_REALITY_GCRECIPETABLE.MBIN
Are there resources here for decompiling the files? Like how to do it?
Thanks
If you want other files, I use AMUMSS PC Banks Explorer to unpack and decompile the files
OK
Thanks!
Ill probably just check for whatever marks it as a refiner recipe and then grab stuff from around that
Oh yeah this is easy
Looks like Cooking = False is what you want?
Likely yeah
The only thing ill need besides this is a map from the item IDs to actual in game names xD
Bc GAS3 isn't exactly descriptive xD
or rather = True I mean
Cover
No Man's Sky Tables
These tables can be found in METADATA\REALITY\TABLES
For now, it includes :,NMS version
BASE PARTS from BASEBUILDINGPARTSTABLE.MBIN,9194209 (3.97)
BASE OBJECTS from BASEBUILDINGOBJECTSTABLE.MBIN,9194209 (3.97)
CONSUMABLES from CONSUMABLEITEMTABLE.MBIN,9194209 (3.97)
PR...
Thanks
Like if you look further down the EXML you sent there's cooking=false stuff too
Its just a lot of the recipes are for cooking=true
Which im guessing is nutrient processor
Yeah, that makes sense from the ingredients and results
Yeah
Lol i love these ingredient naes
PLANT_CAVE
PLANT_WATER
FUEL2
Very descriptive
Easy to use
PLANT_POOP
xD
Now the real question is how tf do i organize this data
Ig im just gonna make a list of maps or smth
And print that out
Looks like the False and True are cleanly divided, surprisingly, so you could just delete the top 2/3
Then work on cleaning up the remainder
Yeah i mean its not like the script is gonna care
xD
Im just gonna grab the result and map it to a list of ingredients i think
Should be abundantly clear from the result whether its nutrient processor or refiner, but in case theres any ambiguity ill just separate the refiner types
Not sure if this is helpful, but I cleaned out the nutrient processor recipes and then any code lines that seemed irrelevant
That is helpful, thank you xD
Oh, probably needs the Ingredients line as well
Or you can just go off what is indented further is ingredients
Yeah im gonna just use the ingredient line
Man, so many recipes
Does any1 know if theres a mod for inventory sorting?
No and likely can't be done
So those altered exotics, the ones that are just a ball
Can you trade them and they stay a ball?
Yes
Good to know
Now to get one
@hexed quartz
https://www.nexusmods.com/nomanssky/mods/2453
Sorry, but im on switch
Rip
Just an FYI, using the current "gMission No Approximate Location" mod with todays release will trash the save file. Be sure to disable that one if you are using it. (Er current meaning current on Nexus mods 408a I believe)
You can update the gmission mod to current yourself. Extract the contents of the .pak using psarctool. Inside you'll find the lua script. Run the script through AMUMSS and it will re-create the mod using the game files on your system.
3rd pin down in this channel, How to AMUMSS
I have a feeling it's more than than that. They may have changed the format of the missions sections of the save file. Having it loaded completely changed the formatting of my save file, making all 120+ missions I have completated suddenly not completed any more π
I'm surprised that the plugin would have anything to do with the missions in the save file actually, but I have no idea how it really works.
Yeah, mission files did change, but the mod/script only changes a few values within the files, not multi-line or structures. Looks for the specific properties which control distance from location and sets the values (offsets) to 0
So, updating, only those values are changed, everything else will be 4. 13 vanilla
The reason why the nexusmods .pak messes things up, is it contains versions of the mission game files from before current changes
Oh heh, yeah that makes sense then π
Once you get that lua, can open in a text editor to read what it does. Not complex gibberish code. Fairly human readable. π
unless when it's using functions
it's human readable, but not human understandable
π
me reading Lyra's LUAs
Take a look at some of lMonks scripts, especially recent ones.
Thought i ask the modding peeps, is it possible for someone to save edit a normandy as a gift, i would really like a normandy from the early expos, ps4 here.
No not possible, sorry
Damn...
I just updated it. I don't have time to do everything right now, but figured I'd do that in case it was messing up save files.
Csnt exactly save edit a ps4 either huh...
You can, but it requires a paid product to get your data into usable format
Oh thanks! π I love the plugin, searching for the mission point on a super hilly planet in the middle of a storm has lost it's charm for me π
@small plover SaveWizard
π―
Hi all I'm newbie to nms mods. i'm just curious that is it possible to populate more number of tree types (compared to default 3 tree types) in a single planet with nms mod support? also can their spawn location and number of spawns can be controlled with provided mod support?
Yes to all
MMSCE moveable SC slots?
Hi, I've never really use nms mods before but i'm having an issue that id really rather not have. I'm looking for a "smart inventory access" mod that always ALWAYS opens my inventory to my back packs personal inventory no matter what vehicle i'm in or what active install crafting quest is on. I know this is seems small but sometimes it really REALLY bugs me to switch 4 tabs over to switch to MY inventory because i'm in an exocraft or my multitool has a part quest. Is this something that exists?
@dusk saffron hello
Doesn't exist, sorry
@minor nichethis is the save editor to download, it will open many doors for you:
kk ty
idk wut to do with it tho
@minor nicheafter you load it, we can guide you to where there are Living Ship seeds posted.... LOTS of them
really, in all the time for nms mod there hasnt been a smart inventory fix? the game trying to "guess" what inventory i need at any given moment must be annoying to everyone
wym load it
lik download it?
@minor nichedownload the nmssavedditor.exe
Got my Castle and Dragon
i did
now what
you gfirst need to establish the path to your NMS save file
it keeps telling me to extract it and when i do it does nothing
how do i do that
@minor niche
https://discord.gg/pNKVJSua
where do i go in heere
@minor nichego to the save-edit channel and I will go there
ok
All of these addresses share the same system index?
@fresh arch Yes, identifiers as bot finds
oh there is a mod channel
Is there a mod that lets you summon multiple creature companions
shucks
friends game works normally but when he adds mods the game wont launch, any ideas
steam
Probably mods they are using have not been updated to the latest version of the game
they are same mods that i am using and works for me
They need to check if the mods have new versions available
g custom ship, gfreighters, gship summoner and instant actions are what they trying to use, all should be recent
Hey, anyone have any idea on how to get ReShade working with NMS?
Tried installing on NMS.exe and didn't work.
Hello, can you elaborate please?
Yes, when I went to the ReShade website, I downloaded "ReShade with Full Addon Support", and then once downloaded I opened the program... And then it asks me what program do I want to apply the ReShade onto, and I went into my NMS folder.
Went to binaries...
And applied it on my NMS.exe
So far the correct approach
Started the game up ((through NMS.exe)) and it was a no-go.
Didn't work for me. π¦
While installation did you choose Vulkan or DirectX?
Direct X
NMS doesnβt use that anymore. It has shifted to Vulkan.
Run the same installer again, uninstall ReShade, and reinstall with Vulkan
It should work after that. And you donβt need to run the game via exe, can use the launcher/steam as well.
Is your friend also on Steam?
I just updated the summoner. There might have been a change in 4.13. Still shouldn't be crashing, though, if on Steam. XBox Gamepass would explain it probably
my friends on steam im on gamepass but we figured it out or atleast think we did, he didnt put the .lua files in
You don't need to put LUA files in the MODS folder
Game doesn't know what to do with them
idk but he put them in and now it works
In desparate need of some hhelp making a mod, should be simple I just cant find the line in the code, All i want to do is pull my MT out on stations and the anomaly to runboost, or anything of similar effect so i can go faster on the anomaly/stations than in real gameplay, any helpp iis much appreciateed
Not possible afaik
You just want to be able to draw your multitool in areas with other people? Sounds sus
Even if it were possible, a responsible modder wouldn't release it
Use your jetpack, you can build momentum from the velocity of falling
I'm not looking for opinions on "why you shouldnt" these are the same responses imm getting about making my stack sizes normal in perma, 'why woould you want to' because i want to.... im looking for the line that allows me to do it
lo and bbeehold, the stack size mod does exist and the liunes are easily editable in the Gameplayglobals
Stack sizes mods are plentiful, multitool in restricted areas are not
gumsk? you're the guy i need to talk to, ive seen all ur mods good work man
Thank you
I jsut for whatever reason cant believe its not possible, its baked into the EXE??
Yes, as far as I've been able to tell, along with the build menu permissions
even chhanginig my movement speed in said areas would work, but it doesnt look likke they're separate from meachother
i mean i coould make a ccheatengine function to change with a button prtess i guess but i dont wanna have to run it constantly either
Yeah cheat engine might be able to do it, but I'm not really knowledgeable about that
is this something the sccript extender is capabble of making happen?
There is no functioning script extender. That died years ago
bummer
Rayrod has been doing a lot of work on something that could work but it's unreleased
i dont know the firsst thing about using one to begin with tbh
appreciate the responses eeveen if theyre not the oneess i wass hoping for, keep up thhe good work man!
Thanks and good luck finding other things you look for
i appreciate it, if you run across anything that might be able to help me nnext time ur diving in feel free to DM me, anything that would work would work yknow, even if i cant draw my MT if i can melee even that would work
i jsut hate how irritating it is to get out of your ship and knkow where you're going but it takees 30 seconds to get there lbbs
@vale ironis it hard to walk someone thru running a lua in AMUMSS?
There is a PDF available on the Nexus on how to use AMUMSS
Running a Lua on AMUMSS is easy, takes 3-4 buttons ;D
Getting everything to work before that was the tedious part 
I think I have it all ready to run
Ezpz then 
I was going to try Gumsk's gship lua
What's stopping you?
guess I should read the PDF, eh
In short - copy the lua(s) you want to merge or modify something with into the modscript folder and launch your buildmod.bat
ok, that is the answer I didnt know, thank you

people that know always say "run it" but I ddint know what run it means
It's a little confusing at first but once you successfully combined or modified something that actually ends up working, it's pretty self explanatory for the most part in retrospect :D
Yep, this one
:), there it is, I see it plainly now... LOL
.lua you want to use goes in there (temporarily, don't leave it in there once you're done)
If the mod you have has any extra files to include, like new textures
You put them in the ModExtraFilesToInclude folder
Then you run the BuildMod.bat script in AMUMSS' main folder
just use a jetpack mod
@hybrid coralI think I got it right, gonna test out
I made ED-E to fly fast in space station and nexus literally because it's slow as shit in vanilla
Throw some screenshots our way, if anything is unclear.. helps 
think it's in the pins as well
it is
@hearty waspI found the pinned for setting up the AMUMSS, and that was a godsend, so clear and easy to follow.... I missed the one on how to go from there, but I have since downloaded the PDF and will look at it
cool
read the mods' descriptions to see if there's extra installation instructions as well
And whether the mod is compatible with new version of the game
YESSSS..... I popped my f'n AMUMSS cherry today. I've wished I could grasp this stuff for months, but my covid x3 mushy brain kept getting overwhelmed and confused looking at it..... thanks you guys.... all of you, beihind the scenes that I see when I lurk to try and grasp stuff
Good job 
Hey all! I'm just getting back into NMS, and plan on playing in PCVR. I wanted to try a few mods because I remember a few annoyances (like the hud being stationary, even when I turn my head) so I found a few videos/lists that do some things like that.
My question is, I see there was just a big update. Is there a way to know which mods are compatible with the Fractal update?
can someone help me with converting my save file from game pass to steam?
im not getting it alone >-< need help lol
Dunno about VR mods, for regular mods you just check if the mod has been updated recently by the author
Or you try to compile the mod yourself using AMUMSS
!creativehublink
whats that?
Try asking there in the save editor channel
Oh nice, I'd never heard of AMUMSS before, but I'll check it out, thanks
As far as VR mods go, for the most part, work the same, as they change game files. Have to be updated to current version, if the files being modified have HG changes in them.
yeah asked for it π
anyone got a good video showing me how to use download and use the editor? Bug took away my completed expedition rewards (5-9) So i want to unlock that again so I can start a new save with those rewards if I want
seems my account bound rewards were wiped clean when fractal came out for some reason... on my saves where i did claim some they say i have those but any i didnt claim are unavailable thus any new save has no access
Open NMSSaveEditor.jar, choose a save, go to Account tab on the far right. Tick boxes for the expedition items you don't have in the left box. Save the changes. If you just go to a different tab after making the changes, it'll ask if you want to save.
is tthere any mod for sattlement to finish building faster?
searching "settlement" on Nexus will also yield multiple results
@vale iron Taking this here since this is a more fitting channel for it, but is it possible to make a mod that would make resource deposits have any kind of special texture in-game?
Literally any kind of texture at all that would be exclusive to them
Like the hotspot indicator texture on the HUD, except itd also be visible before you scan them

Sorry meant hotspots
Deep level mineral deposit is why i always accidentally call them deposits
Yeah but like is it possible to have that mod show that texture even without the analysis visor being used?
Like a scanning icon without scanning above the depot? 
Like these show up once youve scanned them
I don't know of any way, but again, could be my lack of knowledge
Hm
Im asking because if theres ANY way you can get a unique texture for a hotspot, you can make a thing with reshade that shows it as a heatmap on the terrain
It won't magically appear in proximity, you'll still have to trigger it
but that's all there is currently
And you can in any case do so for the surveying device
Just, if you want it outside of the surveying device you need a texture that shows up even if the surveying device has never been opened
But as soon as you open the surveying device you have the data necessary for reshade to draw a heat map of the hotspot
The scanner doesn't change the gamestate of depots
Yeah ik
So no
Yes
Bc reshade allows you to pull data from existing textures and resources from in the game if you know the handles
Im not saying this is feasible to execute or that it should be done lol
All im saying is that reshade should make this possible
I'm not so certain that reshade directly draws from gamefiles rather than surface level but if you're so sure, mess around with it
It draws from surface level stuff thats being rendered
But the surveying device marks the hotspot with a special thing as soon as its used
It creates a 3D ping above it, yes
The only thing that remotely affects resource depots is the mesh around it created by the regular pulse scan (not the survey device)
Then definitely no 
OK rip
Yeah if theres no way to get something unique into the rendering pipeline about a hotspot that makes it all the way through the pipe then theres no way to mark it
thnx π
is there a mod that allows you to customize the look of your ship?
!creativehublink
save editing is more effective and less intrusive, ask there
and outside of colours it's the only way
Anyone know of a mod that has the HUD follow the direction your head turns in VR? I'm actually shocked this isn't supported naturally in-game.
I found this but doesn't seem to work with the new update: https://www.nexusmods.com/nomanssky/mods/2628
Where/how do you find your gamepass user id for converting saves?
I think I got that covered 
Indeed you did
Is there a mod that allows for freighter on freighter combat
Also do I just copy the .rar files into the mods folder?
Nvm got it
Nvm I don't
Once I select my save file it freezes
It's still playing music though
Sounds like an out of date mod
It just crashed
I see
How would I figure out what is out of date
How many do you have?
The main way is to check what date they were last updated and make sure it was since 4.12 was released. Some mods will still be good from before then, but a lot won't be.
I installed like 8 folders but 1 has like 1 mod divided into 12 files
Dud's something
Dud's sky isn't updated
Unfortunate
trying to make my inventory the size it was pre update and didnt feel like grinding so im just using the save editor
using the save editor how do i actually unlock the slots? its allowing me to make my invneotry larger or smaller but it seems like some slots stay locked
please @ me if you have a response i dont frequent this channel
Alr I got them working by slowly adding in the mods and running it 1 by 1
Right click the dark grey slots and choose enable, or use enable all slots
ty
Hey, if it's the mod that I think is from DUD (dud colors) look in the comments, someone explain that this mod works perfectly if you delete the _MOD_DUD_Skies_v4081 file
Meanwhile, I will continue in the long search for a mod that improves the distance of the grass π
Give https://www.nexusmods.com/nomanssky/mods/1080 a try, see if it helps.
.pak files inside the archive (rar, zip, 7z) go into MODS
Not possible, no logic for it exists in the vanilla game and nms mods can't add logic
It was one of my options, unfortunately the way to increase the distance of the mod creates incompatibility with others :c
Ty anyway 
np sir. Enjoy. π
Apologies for the possibly ignorant question, as I'm pretty new to modding NMS haha
I'm reading the instructions for AMUMSS, and this step here: "How to Compile (Update) a SINGLE Lua File (No Mods Installed)"
Does that theoretically mean I should be able to take an out-of-date mod, download the LUA script, and use AMUMSS to update it to work in Fractals? Or at least there's a chance it'll update it?
if it has a lua script, yes
As long as there aren't changes in the game file that would break the script, like property name change
Does duping work the same as before 4.0?
New little mod to get rid of some crappy icons: https://www.nexusmods.com/nomanssky/mods/2689
We don't need dupe here
Cos save editing is a thing
have the save editors been updated?
goatfungus yes
does goat not update the github page to reflect updates?
goatfungus wont boot for mee
ree, .bat wont stay open
Could you check the log file in the install location?
in a bit yea just got off for dinner
aside from the image below i dont
@tidal portal Not the changelog, the actual log file, which shows details about loading and issues
Not seeing the log file in there, maybe launch again ?
Should be called NMSSaveEditor.log
I am not seeing the config file either (NMSSaveEditor.conf)
Should all be in the same location after extraction and running the NMSSaveEditor.bat
i run it, cmd pops up and disappears
Sounds like it might be preventing to launch at all, which could be antivirus or some other security thing blocking it?
Check Windows security, see if it blocked it
You do have Java 8 64-bit installed?
aye
Windows Security > check Protection history, see if it lists it
windows taking awile to load
ah ok π€ͺ
And maybe we can get the Command Prompt to not close to see if it says anything?
i dont see it
Ok, let's try and see if we can prevent the CMD window from closing
If you right-click the bat file, you can select to edit it
found my log but last editied 2 yrs ago
Create a new line at the end that says pause
In that same folder?
I dont think so
It will always create the log in the same root/install folder
LOL it is
But considering it never creates it, it doesn't even get that far
Ok, no problem, just make sure you got the right one
I have pretty much every version in a separate folder myself
No Man's Mods sounds more like a folder used for mods, and NMSSE makes more sense to contain the editor or versions of it.
oop just booted frontier's nomnom
it still closes CMD when booting NMSSaveEditor.bat
And you did add the 'pause' at the very end?
All the way at the end, just add a new line with pause and save it before trying to run again
??
Correct, that should then end with a prompt asking to continue instead of closing out. Hopefully anyway
its open stilll... yey
Does it say anything useful?
Oh wow, so nothing at all
and when i press it closes
Yeah, because that's what pause does, ask to press key to then continue, but nothing comes after so it is then done
So that's no use. Let's try something else
i just want nmsse to work damn it why is pain
Open a new command prompt and type the following:
java -version and press enter. Screenshot it if you please.
Ok, well ... I think you should consider installing Java, as it does not seem to show anything
Although odd it doesn't even show to not recognise the java command itself, but whatever
it closes quick
Go here and install Java > Windows Offline (64-bit)
https://www.java.com/en/download/manual.jsp
Once installed you can try again. The added 'pause' line in the batch file can be removed again. If it fails again, show me the java -version once more.
Hmmm, weird. Can you open up Control Panel > Programs
You should see Java, next to the options to show other Programs and Features
If you click Java there, it should open up the Java Control Panel
Select the Java tab
Then click 'View...'
Ok, that looks perfectly fine
What happens if you just double-click the NMSSaveEditor.jar?
Ah great, I did notice the WinRar icon showing for .jar files
No wonder it does nothing.
extraction right?
No, we need to remove the file association for .jar files
Technically .jar can also be a package which WinRar could work with, but in this case it can not, and requires to be associated with Java instead
Let's try something first though
Go to the NMSSaveEditor.jar and right-click to select 'Open with'
Then you need to select Java
See if that makes it run at least
That highlighted option should do it I think, else you can check 'More apps'
its not opening
How about uninstalling WinRAR and Java, which should remove any .jar association. Then install Java again (you already have the download). Then it should work. If it then does, getting WinRAR back is easy and free from Windows anyway
I think what happened is an attempt to run the .jar, showing a prompt to select what to open it with. Then WinRAR has been selected and Windows turned it into a file association. So now everytime you open a .jar, it tries to run it with WinRAR
can i change that at all without uninstalls?
We can fix it in other ways, but I prefer to avoid doing registry edits
I am sorry it has been a pain so far, but I am pretty confident of this being the issue.
guys what to do if i cant save changed i did in save editor?
bc i cant do this
i press save changes but it dont save
Make sure you are getting the correct save, the auto or the restore point. Does the timestamp on the save file show the updated time in the loading screen?
Could also be a permission issue
Or maybe you had the game open when you were doing the edits
Master 
its how it downloaded idk y
even the zip file is -master idk
game wasnt open when i edited
i choosed the correct save
but when i edited my other save
it worked
Can be a Steam cloud thing if you have cloud saves turned on
You can try yeeting one of the saves in the save slot you intend to edit before editing it
so i downloaded a mod called commercialism or something like that, that allows you to buy more items from the quicksilver store. i tried buying some items including the solar helmet, yet i cannot find it in the customization menu, what do i do here? have i messed up somehow?
Are you using anomaly race
Anyone know if 1.11.5 is the latest version of GoatFungus save editor? It says 2 weeks ago on github.
https://github.com/goatfungus/NMSSaveEditor
ye
ive tried changing to other races though, none seem to have the helmet
i only have the 20 helmets show up, not the solar one
yeah i saw that image, but it doesnt show up on my menu at all
ive tried restarting the game a few times, rechecked the quicksilver store, its there and its registered as purchased, still nothing
I just checked the files and apparently HG just hates you because they hid it in the customiser
So you should just use Getting Head instead
whats that?
π
ahhh yeah, ive heard that doesnt work on the anomaly though
Yeah I should update that mod someday
You can wait a week or just play as another race for now
ok i installed it, but i cant seem to see anything new in the customization menu
yeah i figured it out eventually hahahaa
@vale iron Will it be helpful to pin it here? And if so, is there any other information you'd want to add to it here?
I want to make sure it's not lost. Gleam and I were trying to make room for a pin.
Substances Tab
https://docs.google.com/spreadsheets/d/1J8WdrubKgo8A9hPY-hbQLq4eVrb3n3lZAgiI2J7ncAU/edit#gid=0
Cover
No Man's Sky Tables
These tables can be found in METADATA\REALITY\TABLES
For now, it includes :,NMS version
BASE PARTS from BASEBUILDINGPARTSTABLE.MBIN,9194209 (3.97)
BASE OBJECTS from BASEBUILDINGOBJECTSTABLE.MBIN,9194209 (3.97)
CONSUMABLES from CONSUMABLEITEMTABLE.MBIN,9194209 (3.97)
PR...
I'll try to type something later today that's more descriptive
Anyone using Reshade for Ambient Occlusion?
My filter somehow unalived itself with the .14 update for no conceivable reason 
ye its updated
Use the NMS Extracted Tables to lookup the full text name and other properties associated with a game file object ID.
https://docs.google.com/spreadsheets/d/1J8WdrubKgo8A9hPY-hbQLq4eVrb3n3lZAgiI2J7ncAU/edit#gid=0
Cover
No Man's Sky Tables
These tables can be found in METADATA\REALITY\TABLES
For now, it includes :,NMS version
BASE PARTS from BASEBUILDINGPARTSTABLE.MBIN,9194209 (3.97)
BASE OBJECTS from BASEBUILDINGOBJECTSTABLE.MBIN,9194209 (3.97)
CONSUMABLES from CONSUMABLEITEMTABLE.MBIN,9194209 (3.97)
PR...
Hello friend-entities 
I've found a rather interesting change in custom ship coloring via Raw JSON.
The AltID for "Custom_Torso" (undercoat color) used to be Primary.
It's not working as intended, results in a teal/greenish blue color.
I changed the value to Alternative1 and it resulted in desired color.
Nice catch
I just use the applicable palettes, directly manipulating undercoat primary instead.
Aye! Everythingβs working as intended now.
Traveller, you appear to have a rasa problem
that purple would look good on proteus hoppers, too
who understands the save editor?
!creativehublink
people over there does
thanks
Can someone tell me where to find the save editor and how to use it?
You can check the pins for links. Would currently recommend NMSSE (goatfungus)
As for how to use it, you can use the default features it comes with, which explain themselves mostly, or you can decide to go advanced with the Raw JSON editor. Depends what you are trying to accomplish
Will i be able to make my restore point my autosave? I need the save editor just so i can leave my current state of crashing on launch due to a complicated base i am in
You wish to force the manual/restore save to load?
I mean. The game autosaves after a teleport right? So that means that if i load my restore point instead i wont be in the region that causes the crash
First make a backup of your main save folder, just in case. Then you do not even need a Save Editor to do just that
Oh? Everyone told me i need one.
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Every save slot comes with 2 saves. You can delete one of the saves, so it will load the other.
Which one is the autosave? I see mf saves and saves
On Steam you'd have to remove 2 files, because it also has an mf_ counterpart
uneven is auto, manual/restore is even. save.hg is auto slot 1, save2.hg is manual slot 1, save3.hg is auto slot 2, save4.hg is manual slot 2, save5.hg is auto slot 3, etc...
So if slot 1, save.hg and mf_save.hg are both the auto
save2.hg and mf_save2.hg is manual/restore for slot 1
Can check time/date to know which was latest
So in my case which is slot 1 i have to delete mf save and save to appear in the restore point?
yes, if you delete those 2, it will load the manual/restore save when selected
Make sure to load to the game menu first, then delete, just in case Steam Cloud tries to re-sync
Ok. I hope it works
Let me know. If not we can try other solutions
Oki^^
Ok the game is loading. I just need to wait for it to finish loading to see if it worked. (My pc is old so it takes a bit to load)
You are the best^^ thank you!
Can i sent you a friend request? I wont bother you at all. I just wanna he friends with the person that saved my save file^^
I wont bother you at all
Then what is the point ? π ... lol
I see. Sorry
Nah, no need to be sorry at all.
True friends should bother you all the time right? In a good way I mean ... I am sorry though, I don't easily add friends on here, but who knows
hello may i have some suggestion on some good mods to use?
Typically we just recommend people go to Nexusmods and sort by last updated. If you want a list of updated mods, here are mine and Lo2k's mods:
https://www.nexusmods.com/nomanssky/mods/1541/
https://www.nexusmods.com/nomanssky/mods/880
@west cargo
okay wiill do thanks question this both.works on xbox game pass version ?
Yes, it should
thx
I miss this mod it haven't been updated since 2019 I use to love the colors from this mod. https://www.nexusmods.com/nomanssky/mods/947
I wonder why that person stopped updating it.
Heyπ
Hello
Sooooo is there a mod or something that can completely overhaul the base components to something (to my liking) while leaving the body
You want to change the parts on creatures but leave the body the same, right?
well Not me particularly but yes
There is not one, but it might be possible. You would need to change the descriptors for one or more creatures so it could have different body parts
Is it possible for one specific animal or the whole race?
Something like that would change all the animals of that type. If you want to make a specific animal, you would need save editing I believe
!creativehublink
Wait do I need the game download on the pc or can I move it with a usb?
If you have savewizard I think it's called, you decrypt your PS4 data, transfer it to PC with a USB, save edit it (no need to have the game installed, I think), then transfer it back
screw SaveWizard
Then you need to get someone to save edit you a creature and give you an egg
Hmm Oki
Just donβt like it because the keys and slots are kinda expensive
@timid burrow Blender doesn't handle one of the DDS formats, BC7 I think, which would be most of the newer stuff, so you just get magenta instead of textures. If the model viewer is working still, it handles it
Oh, I see.
BC7...
Umm! I remember some resources for modding Skyrim that also used bc7 encryption.
Let me find something real quick.
If you also use blender, can you test this when you have some free time?
https://github.com/matyalatte/Blender-DDS-Addon
Correct, BC7 is the problem one, although DDS is not supported it can handle mostly
https://docs.blender.org/manual/en/latest/files/media/image_formats.html
Yeah! It is a bit disheartening to find NMS uses BC7 encoding which cannot be decoded in native blender.
It's a mix, NMS isn't really consistent in anything :/
I was using a similar addon for blender to decode/open and encode/pack BC7 files way back when I used to mod Skyrim.
It is disheartening that Blender does not support DDS to be honest
I agree.
Since I am not at the PC currently, I request if either of you guys can test the addon I've shared above.
Who knows, it might solve this bottleneck.
Pure metallic was a bit too much. I need to look at the golden vector map and mimic that
Oh I had a look at that addon, it converts to TGA, basically not working well with how we use NMSDK
I see, well that's a closed door then, sadly.
Could still be somewhat useful, but on the side
Mhmm! There are also other software that handles BC7... What if we utilize the same steps used in modding Skyrim. Open and edit files in a different software, export them with correct encoding/compression, inject them in the SKD?
Krita, for example, handles BC7 files.
Although I don't know how versatile NMSDK is.
NMSDK I believe is not made to work with converted textures to be able to get reliable exports that re-convert it back to DDS
As said, this does not mean these tools are not useful as an intermediate.
Interesting.
Well, even without the versatility modders like friend-entity Gumsk are surely a boon to the community. 
Even with the GV masks, the metallic is a bit overpowering still. Need to tone it down some
Oh wow! Thatβs a huge difference from earlier.
Do agree with toning down the metallicity.
Mirror mirror on the wall ...
Lol
Sorry to butt in but I need some opinions, too aggressive or not aggressive enough?
Just right
Perfect
What happened to Rick?
There are 36 death messages, I gonna be creative
Ah, cool
lol
I wonder, did they ever fix that typo?
What typo?
Curious to know too.
'Kurt Vonneugt'
Doesnβt ring a bell π¦
Should be Kurt Vonnegut
It should yeah
I can include it in the other mod
@fallow meadow if you know any other typos or misleading text, feel free to hit me up with it
So the typo is still present?
Im also working on a mod that aims to fix various text inconsistencies and misleading stuff
Like the exomech AI module mentioning mining activities
ok, will try to remind myself. I am sure there are others
I have been at it since youβve shared the info. Gotta keep a keen eye.
The utopia speeder saying it has radiation shielding and maneuvers better in atmosphere
Hmm! In game experiences donβt agree with the statement.
But thereβs no real scale to measure maneuverability/handling in atmosphere, is there?
Also, well⦠at 2717 maneuverability I doubt it even matters.
It just has high maneuverability due to the installed mods. Otherwise it's no different from a stock fighter
I know DHW has disagreed with that in the past, but there's just nothing in the files to support it having any different handling
Precisely. From what Iβve seen thereβs no difference other than a unique seed and a fixed design. Even the base stat rolls are fixed for everyone, and there are no special modules preinstalled in the ship.
Heh. Thatβs comical.
Nice, like I said, there are likely quite a few. Not to mention the other languages
Sorry to change the subject but can someone please enlighten me why does the game changes βInfra-Knife Acceleratorsβ to βLaser somethingβ occasionally when the ship is parked?
Actually it might be worth seting up a github for that
Better
Ooh! Much better
I wish it weren't so low tri-count. Those circles are really rough
24 sides is it?
Looks like it at times
Ok, time to re-save all my exhaust effect images. They were all SRGB and need to be Linear
First time I've had that cause a problem
That purple is still surprisingly bright and a bit red
Could be my laptop though, I'm never sure
Oh my phone it does look bright, but it also looks very saturated. Although itβs not shifting towards red.
I'll try toning down the brightness some more and the saturation a touch
Mhmm!
I'd take that color on the new speeder, or a royal
I thought about reskinning the speeder, but it's not super easy
This one I did in an hour or so last night, plus tweaking tonight
If the racing stripes weren't there, it would be a lot easier
Oooh, I could make a metallic version of the speeder
it would work well on a proteus hopper, also
Right of the gate I let you know I have 0 experience with github when it comes to branches / merges and shit
is there a mod to play offline past expeditions?
i found this one: https://chrisn1992.github.io/Expedition-Replay-NMS/
Bitchin fr, are they in mbins or just textures?
I wanna add one that says "mods work in multiplayer"
MBINs, they are plain text
Alright cool cool
Quote is one field, Author is another
And yes, you need to use caps to have caps show up on screen
So everything's in all caps?
Yes
Lmao
If you use small letters, you get small letters which dont look so good IMO
Why use uppercase function when caps lock exist I guess
Less points of failure in your code
I have a couple ideas already, but Im always looking for more π
In any case it's a good find
That's the simplest way tbh
May wanna tune down smoothness a bit instead
Yeah, did that some too, but didn't get the results I wanted really
Texture wise it's messy since one of the textures is in fact 3(or 4) textures and NMSDK doesn't automatically combine them
And when you need that texture map you'll likely need to re-export the other ones in the material for stability anyway
What's the intended result tho
I jist assumed you want it more metallic than vanilla but not mirror shine lol
ah thanks ^ ^
Yeah, later versions were closer to desired effect. I turned up roughness some, it's ok now I think
Cool cool
I don't think there's much demand for robo-warden skins anyway, so not really a big deal
I might try making metallic speeders tomorrow
That would probably be more popular
I see! Interesting to know theyβre used a single UV tile to pack multiple textures.
I mean it's the same UV lol
It's just using different channels for different greyscale textures
Yup! Yup, I figured. I havenβt tried modding game objects like friend-entity Gumsk, yet, but Iβm interested in this. All knowledge is good knowledge.
HG likes to use non-standard channels for various things, at least as far as I can tell from my research
Yeah they flip XY from opengl normal maps
No Man's Sky uses mainly DDS images as texture maps but also accepts formats such as PNG, JPEG, and PSD as per Horde3D specification. As such, it is highly recommended to use the Nvidia DDS plugin for Photoshop, GIMP, or any image editor of choice with DDS file handling capabilities. Due to the way shaders have been written, the arrangement of t...
Here's the gist of it
Everytime I'm away from it for more than a couple of weeks, I always forget and have to look eveyrthing up again
Yeah, itβs very unintuitive
Theyβre using per channel basis for entire effects/objects
That's mainly why I update the texture page whenever it gets changed
Cos if I don't I literally forget 80% of it
How about adding some fun source code comments that have been found? I think the modding discord may have a few with some searching?
Define "fun source code"
I wouldnt like to discredit HG in any way
And let the one who hasn't slipped "FIX THIS FUCKING SHIT" in their commits be the first to throw the stone
Oh totally understand that
why is this needed?! we will NEVER NEVER know.
Just an idea and I think some could actually be pretty funny in a good way
Im always open for ideas
I was thinking of something like || NOW ENTERING GALAXY 257 - YILSRUSSIMIL PLEASE FASTEN YOUR SEATBELTS. ||
You may actually like the simple json edit to change the names for star systems that pass by during startup too?
You know what I was thinking about making a rick roll mod for that screen / sequence
Since I found some JSON with buncha names?
Ahuh, in the cache folder?
correct
I think it was in UI though
Since I was looking through UI files to get rid of that stupid fucking cursor slow down fuckign why you put it like who the fuck benefits from having to overcompensate
It is in the saves location inside the cache folder, where all those DDS images are as well
sorry got carried away
INTRO_FEED_CACHE.JSON
This is very tempting but I already have a couple WIPs
Although most likely with the source files too, same as the default save data and all those
Yes desktop version control best version control dont @ me
I just wanna finish at least one and be done with it
Text fixes sounds to be a longer project
Super Serious Death Messages was just a fun idea
But I'm glad it takes some traction
Oooohh I just had an idea
Holy crap if this works
make one telling people to read the shiphud.mbin file
Hello would someone saveedit a ship for me? Would be nice.
https://www.nexusmods.com/nomanssky/mods/853
AMUMSS Lua script - updated for use with AMUMSS 4.1.1.0 and up, added new helmet IDs from NMS 4.10, minor optimisations, added user input elements
Classics B - Added Solar Helmet to Anomaly
someone wanted this like a week or less ago I think
seems like there was a convo over in the creative discord over one of the helmets of a Fifth NPC
no someone asked me specifically here because I recommended Getting Head for em
I thought solar was already out there, or it was because of consumerism that I could get it
apparently solar helmet is hidden from the customisation menu or someshit
if I am to edit more files I can make em appear but why bother
Even if it's not perfect, getting some head is better than getting no head
...in a modding context, of course
If-I-were-a-modder... I would see if Sasquatch could be used somehow in NMS π
howdy folks, I've got a super simple question, are there any mods that alter the way you control your ship while its flying?
I'm finding the PC controls to be highly detestable.
@worldly sphinx settings > controls > ship control style: locked
no MOD's necessary
That is definitely better, but
I still wonder if there's a mod to change it to how I'd like it exactly
I came from Elite Dangerous... I can relate!
thats
NMS has an arcade type of flight control, cant change tht
honestly very surprising to hear actually
I would have expected, if anything, the chain of games of "space commerce and travel" to be NMS first and Elite Dangerous second
Considering just how much more thorough and indepth that game is
I didnt mean it tht way... I play "all" space related games
ahh
I didnt mean it... "I quit ED to play NMS"... no, I just play everything space related!
but yeah, you seem to know exactly what my greivance with the flight controls are immediatelly even though I didnt explain it at all,
yes, it is exactly cuz it feels like you're using a mouse to control a joystick
yeah the locked setup makes it much better
you just need to get used to the controls after tht
Star Citizens flys like NMS
not really a fan, I'd really just rather like.....if I move the mouse, move the ship, and if I stop moving the mouse, the ship stops moving
X4 Foundations flys like NMS/SC as well
actually X4 is a mix between SC and ED... disregard tht
anyway... switch to locked controls which makes it much better
and keep in mind if you need to turn sharply, you can brake
meaning... if u need to 90/180 degree turn... Hold S and point up
the ship will respond much faster
yeah this is a huge improvement, I can definitely work with this
(ENG is my 3rd language)
couldnt tell at all, so you're fine ^^
lets go bck to #no-mans-sky
fwiw I do actually still think I wanna mod the game
the main culprit is the ridiculous take off cost, I saw a mod that can either remove it entirely or lower it to something reasonable like 5%
25% makes me feel punished for wanting to explore
how hard is it to mod the steam version of the game?
@spark lance
Not too hard. There's a huge repository of scripts you can use as examples
And that kind of mod would be very simple
I dont know anything about modding this game, so that more or less sounds like computer-nonsense to me XD
but yeah, functionally, at least at the moment, literally the only thing I want is to not feel so penalized for taking off
I can make that mod for you if you want, but if you want to make it yourself, here's the modding discord link
!moddinglink
Wha?
No it already exists, I'm 99% sure
I saw it on the nexus
I just dont know how to install them
Sorry, misunderstood. I thought you wanted to start making mods
@rose tundra In regards to Offline Expeditions, are you familiar with this, possibly of use to you?
https://chrisn1992.github.io/Expedition-Replay-NMS/
As for making edits to expedition saves, I might be bale to help out.
in the middle if tryign to save edit and i cant find the hello games folder
What platform?
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
xbx
3 times a charm
with gamepass
Mind you, the %LocalAppData% is a system variable, that can be used. It usually means c drive, users, username, AppData, Local
If you are adding the path for use in save editor, you may have to go one more folder in, being one with large alphanumerical name, having the 'container' info inside
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
No problem, we all have to start somewhere. Any questions, just ask
im in packages yet still fant find hello games
Are you normally on Xbox Console?
yes
Did the files actually sync to PC, using the Cloud
This is really interesting! I'm actually curious how they do the 'instant complete' function here though. I've restarted exp6 on my third time right now. I'd much rather get back to the game I love, and stop trying to cheese grind my way through something I'm not even supposed to be allowed to do haha
Have you tried instant-completion with this method?
what? this information seems relevant to me lol
Easy enough once you know what save data is required for completion. So basically it provides a download I guess with completion values
No im doing a thing
oh, I see haha. Welp, π² rolling the bones on the shady link, boys
can i type this into my run?
You can just click search and copy the exact text, yes
well, without the ... at the end
gotcha
It does recognise %LocalAppData%, no problem
honestly, I've had trouble doing this with minecraft haha
I'd simply do
'control button' and 'R' at the same time. Punch in %appdata%
then use the search button when the file explorer opens up to search (without quotes):
"HelloGames"
Hellogames isnt popping upβ¦
You did install the Game Pass version using the account and made sure the files have been synced to your PC, right?
You said you normally play on Xbox, correct?
I do
This means you can get the game on PC with Game Pass version.
I have to download it on pc dont I
To then get those save files on your PC, it needs to sync the Xbox account
You can not directly get to any saves on the Xbox itself
oh man, I did not realize you were on xbox. My advice here may not at all be correct lol
this better be worth it
You do not really have to be able to play the game on PC, but it does require PC to get to the saves
Also make sure the Cloud is all setup correctly. Not too sure how this works, as I do not own Xbox myself
Bro, you just saved my night my mans. Finally got the outlaw loot using the instant completion glitch bc the standard trick had some broken phases on it. Would not have been able to get it without this
do i have to buy seperate gamepasses?
No, you own the game on Xbox, which means you own it on Game Pass too. Just have to use the same account and get it installed
@versed flax Also this, check Games and apps:
https://support.xbox.com/en-US/help/games-apps/my-games-apps/all-about-pc-gaming
WOWWW it jusf gave me gsmepass for my pc
hehe
uninstalling some stuff for nms
but theoretically speaking i feel guilty
i dont wwnt to be known as a cheater
i just want to have fun
and explore
I can understand how you may have expected different in this day and age, but in all honesty, it's how it should be imo
So your saying its fine if i do?
Maybe I misunderstood, I thought you felt guilty because Microsoft allows you to get it for free on PC, after having paid for it on Xbox
As for cheating, you'd only be doing this to yourself. It's all on your own client
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
@versed flax As long as whatever you edit/mod is still vanilla, it will be visible to others. There is a nice post about it in the pins.
We'd prefer if you run bot commands for yourself in #bot-spam
so once NMS gets done do i have to run it to get my files or
if im installing a mod am I only putting the .pak file or do I also put the .lua file?
You'd have to look up the specifics for how the Cloud actually works, but I believe, once installed and logged in through the Xbox App to launch the game, it will do the syncing
Just the pak
cool ty
@fallow meadow okay irs done downloading!
GOT THE HELLOGAMES FOLDER FINALLY
now do I download nom nom?
Yes, you can either use NomNom, or NMSSE, or both.
There is a pin with links
which one is simpler
Both are pretty equal, but NomNom has more features, and more planned for the future. My personal preference is NMSSE, but both are fine and work in similar ways
I would close the game when editing on Game Pass, to allow it to sync properly
I don't think you said what you were planning to edit, but do ask if you need any assistance
You can check the installed programs, or check the install location
@versed flax Windows folder > Microsoft.NET folder > Framework folder
Although, now I wonder if v6 would even show there
I guess Control Panel > Programs and Features would be easier
didnt have it
There's a command line that shows all the installed .Net versions, but I can't remember it right now, going to look (even though I know it's resolved for this issue)
That is a registry check in CMD, right?
I usually avoid those
reg query "HKLM\SOFTWARE\Microsoft\Net Framework Setup\NDP" /s
dotnet --list-runtimes
Ah, or that π
Yeah, I don't like the reg query version
Yes you can
I uploaded a bunch of my fave system freighters at the creative hub, but most players want the big capital ones, so they can smack into masts π
Im on the home screen now
trying to grt my platform
I crashed itβ¦
Uh oh
Wait nvm i think i got it
I need some helo if anyoneβs alive right now and knows how to use nomnom
Is that even updated?
NMSSE is more updated
What do you need help with?
There is one thing both editors have an issue with and that is the new Robo Companion. Other than that the editors work fine, with NMSSE having updated part of the name mappings, while NomNom has not for quite some time
After saving in the editor, launching the game should force to sync the local changes to the cloud again
Or are you asking about the Account Data specifically, instead of Save Data?
Im going to try to losd up nms to see if my stuff is there
I believe the syncing is actually done as soon as you 'log-in' on the platform for the game
What are you actually trying to do?
If you are giving yourself rewards, the feature allows to enable them for claiming. You still have to visit the QS bot in the Anomaly to actually redeem. If this is Twitch Rewards, this has to be done with internet disconnected.
i tried to give myself some units
The rewards are added through the Account Data, not the save file, when using the features for it
so what do i do then
Ah, Units. That would be on the save. Alter the value, make sure to save after. Get it to sync and check in-game. Should work that way
I am not sure what steps you are taking to make the change to be able to tell where it might be going wrong
Let's go step by step. Which editor are you using?
nomnom
And lets's actually go to #964865106334875698
Yeah we block everyone and here pings. What exactly are you trying to get?
I would really not suggest pinging the server over wanting a modded ship
like I would like a living ship, utopia speeder or square cockpit only ship.
do the expedition for the speeder. do starbirth for a living, and the last one ive got no clue about
I can tell you that no one in this channel is going to give you those. You should try offering something in #nms-lfg-or-trades
Even if it's just time
No no Just the cockpit of them.
Like a ball ship but with living square or utopia head.
those dont exist, nor will anybody give you one
Check out this server, you can use a bot to get some of these things
!creativehublink
Not the weird hybrid ship you are asking about though
hybrid?
Oh I see, you just want the cockpit of those, not combined
The ball is doable there, dunno about the others
I saw gold vector.
not surprising. it was the reward for expedition 1
cockpit
save editing aint a mod. its just messing with the files to get what you want
Yes I just wanna get one.
Check out that server I linked
It will not only explain how to do those things, it has a process to just get them delivered
you could save edit a ship you have to do that, but it would be near impossible to find one of a living ship or the speeder
nice but under modding
You can get the ball ships for free with the automatic ship delivery bot which works for all plattforms: https://nms.center/ServiceBot
they want a ship thats only the cockpit of the speeder or a living ship
Question: has anyone checked if this guide by @waxen cedar (#nms-modding message) is still valid today?
No t possible. These are all melted into one scene without chance to seperate
I was trying to use the BULLETPOINT tag and it was not working for me
Other tags like BULLETPOINT_OFF or DIAMONDBULLET work fine
The technique is accurate yeah, whether all those are still in or not I have no clue
Yes it is and works. In fact the servicebot I linked above uses it for his messages to the players using it
Also I have a friend that got ruined by bots because he did the job before bots π¦
What is the seed though?
Oh I see. It's the course of human development unfortunately. Bots work more efficient and 24hours. There are human ship delivery services for nms and I support them heavily. But they always have the timezone problem so I came up with this bot
So what is the seed @marsh eagle
The seed only defines the color in this case not the model form