#nms-modding

1 messages Β· Page 13 of 1

hearty wasp
solid hawk
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Many start out with Modding Station. Amumss is a tool to develop, update, and combine mods via scripts. There's info on that too at stepmod

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You've got options. πŸ™‚

somber current
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i put both lua scripts in the ModScript folder and the BUILDMOD.bat isn't doing anything

hearty wasp
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what happens when you double click the bat file

somber current
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it just shows AMUMSS version

hearty wasp
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May need to turn off your antivirus

solid hawk
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Also, look in the report.lua (or log.lua, which is more detailed) file at the root of your AMUMSS folder. Check the doc I posted above, #nms-modding message, that you didn't skip anything in setting up.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

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If you run Test_AMUMSS_install.bat in your AMUMSS, it'll tell you if there's setup issues.

hearty wasp
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upload a screenshot of the AMUMSS window when it's running if you can

hearty wasp
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yea looks like it can't check for an update

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if you have any antivirus you gotta turn em off

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windows defender included

somber current
hearty wasp
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turn it off entirely

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if that doesn't work still then try downloading AMUMSS again

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windows defender may've blocked some files on download

solid hawk
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If you redo the install, follow that guide, especially the unblock step. Occasionally AV may yeet files on extract from the 7z file, so they never even get to your AMUMSS folder.

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Especially Curl, which is what AMUMSS uses to download updates and MBINCompiler with.

somber current
solid hawk
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May need to take to the "home" of AMUMSS, https://discord.gg/sKNxZQKN , in the #amumss-lua channel. This sort of thing is usually an AV or web filter issue. If it's something else may need to have Wbertro take a look...he's the author of AMUMSS and hangs out at the above.

solid hawk
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Fyi, mr goose looks to be fixed now

hearty wasp
solid hawk
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Nice

south orbit
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Noce groud texture xd

dusty tree
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im trying to install reshade for no man's sky. is this a safe build for it?

hearty wasp
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unless it gives you a virus everything is safe for NMS

merry wasp
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πŸ˜„

hearty wasp
solid hawk
lime mesa
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are there any mods that can remove the color filter from mega exotic planets

unborn wren
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The unpacking just, doesn't seem to happen. I don't get why.

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I set all the file paths as the basics page stated.

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Aaaaand it works because I set it to desktop. Great.

vale iron
solid hawk
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_MOD_DUD_PlanetFilters_v4082.pak might, which is part of DUD's Sky Colors

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@steel crypt

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re: 3rd Bogdanoff brother question above

unborn wren
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The heck am I supposed to do when I indicated the MBIN Compiler path, and it doesn't understand that it's the MBIN Compiler aeyes

unborn wren
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Still does not, I don't get it aeyes

unborn wren
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Apparently it's the MBIN Compiler that is the problem. Refuses to do stuff dang it.

solid hawk
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Bear in mind that I haven't used Modding Station in a few years. I just did a little setup. Make a project, added an MBIN to the project. Then within the project, I double clicked on the mbin and it was extracted to EXML within the project folder.

unborn wren
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As I've heard. drag and drop any .MBIN file over it and it will decompile the file into the corresponding .EXML file. I tried dropping the MBIN file directly onto the...

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squints

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I have never been directed to that page before.

solid hawk
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That's the page for latest .net 5. Yes, drag and drop works as well, but should be able to do from within Modding Station as well

unborn wren
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Give me just a sec... let me run that first.

solid hawk
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Not too far in the future, MBINCompiler will move to .net 6, but not quite there yet, as some tooling which uses it haven't upgraded to .net 6 yet.

unborn wren
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It stated it's installed... but nothing happens.

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I drop it on top of the compiler, but it doesn't do anything.

solid hawk
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Doesn't even create a log file?

unborn wren
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Nothing at all, when using the drag & drop method.

solid hawk
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hhhmmmm. If you open up a command prompt and type in "dotnet --list-runtimes" (without quotes), what do you get?

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For me, shows Microsoft.WindowsDesktop.App 5.0.17 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
Microsoft.WindowsDesktop.App 6.0.13 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
Microsoft.WindowsDesktop.App 7.0.2 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]

unborn wren
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I assume you mean this?

solid hawk
unborn wren
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Stupid question, but is the computer require to restart after the installation?

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No, I get none of that.

solid hawk
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should be no space between first double dash and list

unborn wren
solid hawk
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Says you have an older version, 5.09, not the latest, 5.0.17

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Installer should upgrade, but can try uninstalling 5.0.9 first, then trying the 5.0.17 again

unborn wren
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Seems like it's refusing to do that across 2 different systems again then :(

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crosoft.WindowsDesktop.App 5.0.9 This specifically, right?

solid hawk
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Yes.

unborn wren
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Let me check with restarting my computer.

solid hawk
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I still use Programs and Features in control panel to do uninstalls. Not a fan of the newer Settings app. πŸ™‚

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Sounds good

unborn wren
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Hmm... still 5.0.9...

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I am guessing to delete this and reinstall?

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Not a fan of the new system either, yeah.

solid hawk
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hhhmmm, question. Is your PC like 10+ years old? Extremely unusual to use x86 nowadays. 99%+ of PCs are x64

unborn wren
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...Ok, I might have pulled a big idiot. Just a sec.

solid hawk
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That may be the problem. If 5.0.9 is x64, x86 of 5.0.17 won't upgrade it. Different architecture.

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np, we've all been there

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Be back in 5. πŸ™‚

unborn wren
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And I call my self a computer science graduate. Man.

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...Well, that worked ._.

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Successfully got an EXML.

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Now this means I have to find where the heck the refinery related details are.

solid hawk
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Cool. πŸ™‚

unborn wren
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This is definitely one of those, "I'll definitely want to buy you a cup of coffee" moments for me lol.

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Where the heck are the stack limits...

solid hawk
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I can give you some direction shortly. Wife kicked me off the computer temporarily. Lol

unborn wren
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wheeze.gif

solid hawk
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I can't look that stuff up on the cell phone. Haha

unborn wren
solid hawk
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Could be or search nexusmods for refiner for other mods that make changes to them. If the mod comes with an lua script, can open in a text editor to see the file(s) changes are being made to. Should point you at a start point

unborn wren
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The one reference I have is just a pak fiel though, which causes a bit of a problem.

solid hawk
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Can't say for sure if any of these will have what you want, just that others have used them for refiner mods:

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MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\REFINER\ENTITIES\REFINER1.ENTITY.MBIN

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METADATA\REALITY\TABLES\NMS_REALITY_GCRECIPETABLE.MBIN

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Those are the two I'm seeing used in existing mods with lua scripts

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Hope it helps, calling it a night on my end. πŸ™‚

vale iron
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Refining speed is in gameplay globals, you can see an edit to that in gGame. I'm not sure on stack sizes. I think refiners use the inventory stack sizes for their limits

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I'm also on phone right now so can't look much

unborn wren
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GCGAMEPLAYGLOBALS.GLOBAL.MBIN potentially...?

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I found the general item stack sizes... but hmm...

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{"MaintenanceObject", "9999"},I wonder...

unborn wren
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Does this determine for both input AND output?

unborn wren
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Seems like I got the input part, but the food is still a bit ???

jagged escarp
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Is there a mod for sorting inventory feature? And does mods affect multiplayer or other things like that?

unborn wren
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Sorting does not exist.

fresh arch
coral dove
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I have a feeling some of my mods aren't working, how do I check them?
I don't want to go one by one because I have over 50 mods installed.
All of them are installed through nexus mod manager because the lua thing is way too time consuming to do and also needs manual mode downloading and managing, which is a pita

hearty wasp
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use AMUMSS or NMSMB to check for conflicts

vale iron
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If you're installing with vortex, there's a high chance you have multiple versions of the same mod installed, conflicting with each other. Not too mention different mods conflicting, which is highly likely as well

solid hawk
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or multiple different mods that make changes to the same file(s). In this case and the case that Gumsk mentioned, only the last applied will work. Nexus mod manager does not do conflict checking and cannot combine mods (so they all work) which have file conflicts. Much more of a PITA, than AMUMSS/lua which does conflict checking and can combine conflicting mods. πŸ™‚

coral dove
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I don't mind changing some scripts, but I don't want to lose too much time on it

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especially since probably a lot of mods do not have a lua

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For example I'm pretty sure Craftable Upgrade Mods isn't working, as I can't see the things in the anomaly menu
It's very likely passive sentinels isn't working either

solid hawk
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First, don't need Luas in your MODS folder. Vortex is just extracting what it finds in the mod .zip/.7z files. The game doesn't use them and just ignores. The very first thing you need to do is that conflict check to know what's conflicting. Once you have that information, can come up with a game plan, but the basics is take the Luas for mods that conflict, put them into AMUMSS\ModScript and run AMUMSS\BUILDMOD.bat. This will create a combined .pak. The combined .pak will go into your MODS folder. The original .paks for mods which are now a part of the combined .pak will need to be removed from MODS or they will potentially conflict with the combined .pak. Can't advise on conflict .paks that don't have .luas yet without knowing what all the conflicts are. Many probably do have luas, but are a separate download from the main mod file or were written by other than the original mod author. Can help with that once we know more. So next steps are to get the luas out of MODS (can just put into a subfolder, to remove some of the clutter, then get AMUMSS or NMSMB to do a conflict check. With NMSMB, it's one of the tabs in the interface, for AMUMSS, conflict check is done by default when you run BUILDMOD.BAT, but can also run AMUMSS\Check_CONFLICTS.bat after setup.

coral dove
wheat stump
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ive been trying to use the black sky with nebulae mod, but it doesnt seem to do anything. is there something im doing wrong?

simple oracle
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is there a way someone can make it so i can resize a little more stuff with the eucli-ea mod?

vale iron
kindred stone
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best mods for a 1st time modder?(for nms)

wheat stump
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is there a simple way i can replace the games soundtrack with other tracks? would love to have it be like interstellar

hearty wasp
hearty wasp
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only way is the complicated way

simple oracle
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ok

simple oracle
solid hawk
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Beyond Base Building

simple oracle
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ok btw ubb doesnt even let me lunch nms when i use it

hearty wasp
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sounds like you installed it wrong

solid hawk
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It's updated to current, 4.08. Fine here

simple oracle
solid hawk
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If your planning on installing all these base building mods, you're going to need to combine using amumss

simple oracle
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oh ok

solid hawk
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Conflicting files

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I think these still instructions for how to do on the eucli nexus page

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With eucli a little more involved than just combining the luas

solid hawk
simple oracle
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oh wait nvm cuz it show how i can make it all scalable

solid hawk
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πŸ‘

kindred stone
hearty wasp
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sean

kindred stone
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ohh

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ty

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lol

hearty wasp
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if you want anything else just use the search function on Nexus on a keyword basis

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or top files

solid hawk
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It's too subjective a thing. Many different kinds of mods and good options that do the same things. Makes it difficult to recommend without knowing specifically what you're looking for and you wouldn't know yet, if new, without looking to see what's out there.

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One bit of advise, unless a texture replacement mod, for the most part, keep it to those updated within the last two months. Game doesn't like outdated mods much

hot apex
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does anyone have a mod that increases the max amount of base items you can construct? the 16000 limit is just way too little

hot apex
solid hawk
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The joys of hardcoded

dense rover
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Nvm, my release was just really old and I believe that didn't work

round sinew
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have you checked nexus?

quaint blade
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I'm not looking for that anymore

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I am looking to use save editor to install a freighter save file

round sinew
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a freighter base code?

quaint blade
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Idk

round sinew
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post links, give context

magic spire
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save point they're after

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to allow you to manually save on the fregihter

round sinew
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not sure i get why the save editor is involved then?

quaint blade
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I need the save editor to install a save file for a freigher base

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and as you can see, he says there should be a "restore" option under the freighter tab

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but I can't find one

round sinew
quaint blade
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I don't have those 2 buttons

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oh

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wait I do

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I am braindead

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It's gray though

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How do I use it?

hearty wasp
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you need a base in game to replace

round sinew
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i don't know of a way to transfer base like that

quaint blade
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Unless I am missunderstanding what "base" means

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I have rooms in my freighter

hearty wasp
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then your game mode may have made NMSSE unable to write that data effectively

magic spire
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that feature was disabled AGES ago and it's to save the freighter base the only way to di it now is to edit the raw json and find the section with the freighter base and replace that code with the default base code

magic spire
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I do

quaint blade
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Can you help me

magic spire
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possibly want to jump in voice chat it'll be much easier

quaint blade
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Which one

quaint blade
magic spire
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well I'm working

quaint blade
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But I can't use my mic

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Ok I'm there

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Wait

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Which one

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Ok

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and then?

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Ok

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Found Persistent player bases

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18

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19 including the 0

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Wait what

magic spire
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you're looking for this line in one of the bases, it should show on the right panel

"ObjectID":"^AIRLCKCONNECTOR",
quaint blade
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Send what?

magic spire
quaint blade
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none of them have airlckconnector

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I do have a freighter though

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Yeah I have placed rooms

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I want to replace it with a base save file

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From a youtube video of a freighter base someone made

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with the file in the description

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to install

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I need to put my username into "USN"?

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I can send screenshot of all the numbers

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That is all of them

magic spire
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go to 17

quaint blade
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I'm at 17

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Want the usn?

magic spire
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check that data for ^BRIDGECONNECTOR

quaint blade
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Doesn't find the word bridge either

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Nvm

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It says text not found no matter what I put in there

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Yes 2 has airlckconnector

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Bridgeconnector too yes

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Copy the USN line?

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It's my username

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Copy everything in 2 for backup in case something goes wrong, then switch out the file with the new base file, then switch out the owner part with mine?

magic spire
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no copy everything in 2 first, then load up the file you wish to replace 2 with and replace the owner section with your data, then replace 2 with the new info

quaint blade
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I think I need to install a program to open the base file I am trying to install

magic spire
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what format is it in?

quaint blade
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.fb3

magic spire
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got a link to the video

quaint blade
magic spire
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Yep you'll need to download and install an FBReader program

quaint blade
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I doubt you mean FBReader for e-books

magic spire
quaint blade
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Oh it is that

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How do I open it

magic spire
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nope that's not it

quaint blade
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It can open FB2

magic spire
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Oh! the feature has been enabled again in the save editor just use that click the restore button as mine is enabled

quaint blade
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oh

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It's not enabled for me

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How did yours get enabled?

magic spire
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mine isn't either ... but it is on an Expedition save ... Odd.

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odd the save I normally play on the option is disabled yet other saves Normal, Survival and PD the option to backup/restore the base is enabled

quaint blade
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Is the difficulty on the save you normally play on custom?

magic spire
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not that I know of

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the owner info has already been changed for yours

quaint blade
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I just need to switch out my text on 2 with this?

magic spire
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yes, then select 1 and it should inform you the data has been changed do you wish to save it, choose Yes

quaint blade
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Game is starting without problems

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Just gotta wait for my game to load and then I can spawn my freighter and see if I have the new base

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It did not work

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My base is the same as before

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Oh wait

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Hold on a bit

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IT WORKS

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IT FUCKING WORKS

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I need to rewire teleporters though

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Oh

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I just need to move the teleporters

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then the wire appears

quaint blade
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Nvm I need to make a new wire

hearty wasp
wide ocean
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can someone who is smart pls explain how to fix this

hearty wasp
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new custom ship with rotating trails

vale iron
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Beautiful

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Does it still rotate when landed?

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And is that 4 gun emplacements? I was only ever to get 3 working when I used the Gun1Ref

hearty wasp
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just using a rotate entity and EXT_SHOOT locators

solid hawk
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Amazeballs

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Guess I have to be ready for an imminent SoM updatw. πŸ™‚

hearty wasp
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eh, got a lot more models I gotta convert

fresh arch
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Not gonna lie, not a fan of that starship model

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But trails are awesome

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Would it be possible to have that on vanilla thrusters?

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Like triple one on fighters or double one on exotics?

hearty wasp
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it's just a locator

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you can paste like 30 ones

fresh arch
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Bold of you to assume I know what that means lol

static socket
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I've heard u can change supercharged spots using save editor, how?

night adder
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@static socket In GoatFungus you have to do it manually through raw JSON

static socket
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I have no idea where to start

solid hawk
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Use NomNom for that, can do in the GUI

night adder
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@static socket One of the few things I refuse to walk players through is the basics of JSON editing so I can then teach a specific edit, after which they'll never look at JSON again, tis not an efficient use of my time. However, that doesnt mean I'm unwilling to help; NomNom save editor allows you to right-click slots in GUI and flag SC on/off, if you wanna download that I can send you an invite link to the Discord, tis currently the only source for recent releases until zencq gets it fully back up to speed for 4.0. Alternatively, I can send you a link to a basic video tutorial that goes over a specific JSON edit - if you follow and apply it successfully, I'll know you've got enough awareness of the basics that walking you through SC slot modding won't give me a migraine.

static socket
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im down for both, send me both

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And I think I'll have a bit of an alr time learning json edit since I'm an IT student

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im going through the json files rn and doesn't seem too hard

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thx

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I've already figured out how to do it for your normal exosuit tech inventory, not sure about starship as of yet though

night adder
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@static socket Sorry, had a bunch of people DMing me, for future reference, I like being pinged, helps me keep track of who's in need of attn and how long theyve been waiting

hearty wasp
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You can also ask at the creative sharing hub where more people are specialized in save editing

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!creativehublink

hardy auroraBOT
lime mesa
#

where is this nonexistant folder located called MODELS?

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not in the nms files

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im searching what comes after this:MODELS\PLANETS\CREATURES\SANDWORMMINI...

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but i cant see it because theres no models folder..

hearty wasp
bold scaffold
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Is there any mod which speeds up settlement construction and as such

hearty wasp
simple oracle
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is there a way i can change the sound track of nms?

hearty wasp
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if you can edit the audio yourself, sure

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in game music are mostly proc gen iirc btw

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proc gen from stems at least

hearty wasp
steady plinth
#

Does Thunder Store have NMS mods? I really need some quality of life improvements.

hearty wasp
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what is a thunder store

steady plinth
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It's a mod store.

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I'm an idiot, and it does all the hard work for you. Just gotta click download lol

hearty wasp
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we just use Nexus

steady plinth
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Does nexus place the files for you?

hearty wasp
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tey have Vortex

steady plinth
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When I say I'm an idiot, that's selling it short. I don't know my Γ‘ss from a hole in the wall

hearty wasp
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but we recommend manual install the instant you encounter any issues

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you can always choose to endure vanilla jank

steady plinth
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I just want access my storage boxes from anywhere in my base

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Or at least pull from them for refining, crafting, etc remotely

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And possibly increase item caps in refiners

hearty wasp
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can't

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except the last one to a degree

late loom
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Hi! I'm new to modding in nms. I just downloaded some mods through vortex and I noticed in my mods folder that there's a .pak and .lau file for each mod. Am I supposed to keep both of these or delete one of them?

hearty wasp
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only pak files get loaded so it doesn't matter what else you leave in

late loom
late loom
# hearty wasp technically, neither

Also, if you don't mind, could you explain what the .lau file is for? Cause i'm seeing a lot of mods that say to download that file if I want to merge mods or something and I don't understand lol

hearty wasp
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They're for use with a tool called AMUMSS to automate mod updates and mod merging

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If you have any mod conflicts you use em with AMUMSS

unborn wren
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Or just get stack mods that increase it jank. But risk breaking.

hearty wasp
steady plinth
unborn wren
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Just keep poking at crashed Freighters.

steady plinth
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I never find them! But tbf I'm not looking really either. Thank you!

lofty gate
#

Anyone got any animal generation mods?

peak pelican
#

anyone know why my freighter keeps going to C class? no matter how many times i change it with editor or which one

peak pelican
hearty wasp
hearty wasp
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stats are detached

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in the save at least

vast ruin
#

is there some wizard who is proficient in shaders?

merry wasp
#

Also your exocraft can scan for crashed freighters if i recall

lofty gate
hearty wasp
lofty gate
#

Darnit

hearty wasp
#

There's Hobo Town if you like NPCs you can run over in a car

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But no mod can edit vanilla mesh of those like creatures

lofty gate
#

Darn, thanks though

fierce condor
#

is there any way to improve a ship's maneuverability in a save editor? I found my perfect ship but the maneuverability isn't the greatest

hearty wasp
magic lava
#

Nice

hearty wasp
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this SoM update is finna add like 30 models

magic lava
#

Wow, that's a ton

hearty wasp
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yeah cos every update resets the proc gen pool

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have to add em in bulk

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it's like yearly at this point

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anyway suggestion time is now or the next year

magic lava
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Hmm, I think you have all the ones I would want

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Wait, what about the ship from Chorus?

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Is that doable?

hearty wasp
#

what that

magic lava
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Chorus is a game

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Space fighter

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The ship

solid hawk
#

Couple of Winnebago wings and good to go.

last tartan
#

Is there a way to use the resize glitch and still be able to connect a wire to it? @ me

solid hawk
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If you're asking about gFreighter Custom Freighters, then you're good to go. Won't delete the base.

vale iron
solid hawk
last tartan
#

Is there a way to scale glitch past the 100% scale on Xbox?

peak pelican
#

gal 255 is the glitched one as far as save editors are concerned?

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cuz it says im in Odyalutai ingame i thought it was meant to be bugged and say something else

solid hawk
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NP, enjoy

vale iron
peak pelican
#

maybe im getting mixed up with 257 then showing incorrect names

vale iron
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Yeah, 256/257 will show incorrect names sometimes, but you're really still in Odyalutai

peak pelican
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fair, ive heard rumors about it corrupting saves so ill just stick to 256, thanks for clearing that up anyway

peak pelican
#

anyone else having issue with maxed out inv and not being able to use the bottom row? and anyone know a work around?

hearty wasp
south orbit
#

Iousongola is 255 . Odyalutai is 256

magic lava
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Depends how you count it. We (gamers) typically call Euclid #1, in files it's #0

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That's why Gumsk was using 255/256

dusk saffron
#

@solid hawkI nearly spit out my coffee when I saw your newly released Portal mod. So funny and so genius at the same time.

lofty gate
#

Anyone know how to grab playermodles from the game for sfm animation?

hearty wasp
#

If so then use NMSDK

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If not then don't bother for now

lofty gate
#

I have no clue how to re-rig

hearty wasp
#

Then the latter

solid hawk
dusk saffron
#

Only mods I have active are Faster Movement, and No Auto Save

solid hawk
#

For the sake of challenge, gLonely and Exosolar's Savage Sentinels are also nice.

dusk saffron
#

I'll give them a look. Not knowing coding or modding, I am cautious about overlapping mods.

vernal zephyr
#

anyone know good mods for resizing

hearty wasp
#

Upload screenshot of MODS folder

#

Preferably with file path visible

hearty wasp
vale iron
#

Brilliant

opaque agate
#

Amazing

fresh arch
#

Actual paper plane when

fresh arch
weary glade
#

How would I go about changing the colour on my freighter? I know there are the options ingame but there are parts of the freighter that still use the original paint, would I use a save editor or something? for instance i've used the white paint on my freighter, yet the loading dock still uses the original colours of the freighter

hardy auroraBOT
hearty wasp
#

find a seed with visuals matching your desired parts and colours and then apply that seed to your freighter

#

the home seed, specifically

dusk saffron
#

I found this seed online yesterday

#

@weary glade

hearty wasp
#

complete with proc gen paper

#

guess what poster those are

fresh arch
#

Lol, no idea

#

The photo with Sean showing gold copy of the game on the disc?

hearty wasp
merry wasp
karmic trout
#

hello

#

@fresh arch sorry for the ping
what mods do u think I should download?

fresh arch
#

First of all, check out the pinned messages for guides on how to prepare your game for mods

#

I really like Better Scan Colors, Better Frigate View, Bigger Wallet (not what it sounds like, still a nice feature)

#

Colorful Starfield, Colorful Substance Labels, Exact Markers

#

Old Style Slots is a must have for me, because of the bullshit UI changes introduced with the Waypoint update

karmic trout
#

ok thnaks!!!

dusk saffron
#

No Auto Save mod gets rid of the autmatic saving since the last update. I found out haw bad that sucks when tryiing to locate a portal on a new save and get the question wrong, can't reload save

fresh arch
#

Wait I was writing about QoL stuff I forgot my own shameless self promotion

#

Red is typing πŸ˜“ 😟

shy grove
shy grove
hearty wasp
fallow meadow
# hearty wasp

You do realise there are loads of models you could 'fold' ?

#

I can imagine a whole fleet of paper plane Seans

hearty wasp
#

oh yeah ik

fallow meadow
#

hmmm, procedural folding, if not a thing yet, it should be!

merry wasp
#

post that to NMS twitter

#

XD

#

they could add that to their merch store the Seanigami book

dusk saffron
fallow meadow
dusk saffron
#

I forget what Sean's response to it was..... did he laugh about it?

hearty wasp
full swallow
#

@fallow meadow , i did try a mod called natural steering, but it also feels weird, weirder than mouse steering tbh

#

what is this option you speak of ?

fallow meadow
#

In your case you do not even have to alter the settings file as you wish to use default keys (WASD)

#

It results in being able to steer with AD, while mouse just provides the look

#

Maybe that mod does the same?

full swallow
#

you can NOT change direction without pressing W or S

#

is vanilla like this ?

fallow meadow
#

Ah, it does alter the same file, so may very well be what I did, if not more considering the name of the mod

fallow meadow
#

Kind of like turning the steering wheel while standing still. It does nothing

full swallow
#

oh damn, so the game is fundamentally flawed with the cars :/

fallow meadow
#

It has never been great

full swallow
#

really sucks, the potential is there, its just the execution is not very good

#

"clunky controlls" is putting it mildly

fallow meadow
#

I have to agree it could be done better, and even more so by actually providing available bind options to go with it

#

Was a shame those binds were never made available to begin with (think left-handed players, etc). Now to find out it is completely disabled and forced to use mouse, unless you mod a single setting...

#

Anyways, it's all I can offer.

dusk saffron
#

I like Faster Movement and No Auto Save

dusk saffron
#

@lime mesaNexus mods you can filter Most Popular, there is a huge variety

#

I dont use the ones that gives me free stuff because I am mostly restarting new Permadeath games every other day for the challenge part of it

timid burrow
#

May I seek some assistance here?

#

I have been trying to decompile game files into EXML format but the MBINCompiler doesn't seem to be working.

#

And there's no decompile option in the right click menu of NMS Modding Station.

#

(dot)Net version is 7.0

#

I have only downloaded the "mbincompiler.exe" from git hub, as it was mentioned in the downloading instructions.

#

NMS Modding station is properly setup, game files have been unpacked and all of them show up as <GAMEFILENAME>.GLOBAL.MBIN

unborn wren
timid burrow
#

ohh

unborn wren
#

If it does not work there, make sure you got the right net version.

timid burrow
#

Does it have to be 5?

unborn wren
#

Shouldn't be... can you do
dotnet --list-runtimes on your cmd?

timid burrow
#

got it, It needed dotNET 5 to work

#

Now I have 5, 6, 7 installed, wth!

weary glade
dusk saffron
lilac pollen
#

Holy crap I didn’t even know NMs had mods 😦

solid hawk
solid hawk
sleek sapphire
#

I wanna see a xenomorpth pet

quick smelt
#

is there a mod that can turn blue exotic ships black?

quick smelt
#

xD

#

i mean its still nice asf

quick smelt
#

blue, yellow, or orange

void ore
#

Am I able to do any modding on ps or can only pc

vale iron
#

Only PC

shy grove
sleek sapphire
#

Damn they already jailbreaking those

#

My ps3 prob still has gta with SpongeBob and his toilet ride

shy grove
sleek sapphire
#

save wizard gta modding flashbacks

#

Plates never worked lol

vale iron
#

That works for save editing, but I don't think it helps any with modding

sleek sapphire
#

Useful for expedition items and such

vale iron
#

Yes definitely

shy grove
fresh arch
quick smelt
#

how do terrain mods work, are the planets still the same for everyone else?

chilly hull
#

if I glitch a base computer onto a freighter, if I warp the freighter will it break the base computer?

fallow meadow
#

Make sure you installed the mod (.pak file) in the correct location. It has to be the MODS folder 'inside' PCBANKS (create if needed), not the other one already there by default. Also make sure to remove the DISABLEMODS.txt file for mods to be loaded at all. Not seeing your message anymore, but hopefully this helps get it to work

fallow meadow
chilly hull
#

thank you

fallow meadow
#

Why are you attempting to do this? Maybe we can provide some alternative solution?

#

Also I should note that what I said above, kind of depends on how you placed it or activated it, but in general, not recommended, as it can easily lead to issues

#

Now if you wish to use planet base objects on a freighter, there are certainly ways, with mods being the easiest solution. There are actually quite a few out there that can accomplish this. It is also possible to use glitch building techniques.

chilly hull
#

oh good. I was hoping to get a few planet objects on the freighter. nothing too fancy. Thanks!

fallow meadow
#

@chilly hull The current glitch technique used for this on a freighter is most often referred to as the 'cachepin' method

hearty wasp
#

think I've scraped all I can find on sketchfab for spaceships

#

like 36 ships at the end of it all

#

no scifi flying wings tho which is big shame

solid hawk
#

Beyond Base and gBase each do so for some of the objects.

#

Gumsk and I have been collaborating on this, so alot of overlap between the mods in this regard

fallow meadow
solid hawk
fallow meadow
solid hawk
#

πŸ™‚

merry wasp
#

Come Over

#

even small mods are appreciated πŸ˜„

fallow meadow
#

Last mod I did was vehicle control ... single boolean change, because Editing Keyboard bindings in the settings stopped working and someone could use it. Another change I made for easier research was actually a save edit, to be able to check GM from anywhere. Some other crazy things I have done are just fun for a short time, to quickly be forgotten about again ... lol

#

Now if someone could mod the time a day lasts from the current 24 hrs, to maybe twice that amount, I will consider it and let you guys know πŸ€ͺ

merry wasp
#

somewhere

fallow meadow
#

The No Sleep mod eh? I am using that one already and doesn't quite do the trick

merry wasp
#

dont think that

#

@unique crest might help you out, his mod πŸ˜„

fallow meadow
#

(I should have specified 'IRL' day time mod)

merry wasp
#

LOL

#

Ok that one went over my head, got me cracking up tho

fallow meadow
#

@merry wasp That pfp is getting to me, giving me 'modding' ideas too. How about some sci-fi 'chicken wings'?

merry wasp
#

it from a funny mahnua i'm reading, they are actually baby cockatrices πŸ˜„

fallow meadow
#

Then again, I know someone who might be interested to take up on that idea ... lol

merry wasp
#

you do know i made that custom food mod for Gleam that he still hasnt used XD

fallow meadow
#

I want proof now ... pictures or it didn't happen

merry wasp
fallow meadow
#

Ah really, and you could fly them as well as eat them?

merry wasp
fallow meadow
#

Fancy! Nice, never actually seen any of it

fallow meadow
merry wasp
#

oh no

#

like i said a manhua i read (dungeon athlete)

#

XD

#

but for custom food in NMS yes, you can sue the FoodProjectV2.lua

wise fractal
#

Guys i have a pc but i want to save edit my xbox how would i do that?

merry wasp
#

i think that in the pins

fallow meadow
merry wasp
#

altho i dont drink it in IRL

fallow meadow
merry wasp
wise fractal
fallow meadow
#

Tough choice to be honest. Either will do, both may have some issues. NMSSE is way more basic, a lot older, been very reliable, but no great communication with the creator when it comes to issues/updates. NomNom is a lot newer, but already has a lot more features, a lot more planned, but still a work in progress, although working for most of it and good active support

wise fractal
#

Mm ok thx

#

Also do i need nms on pc to do it?

brazen maple
#

Anyone have a mod that makes flight controls easier in vr? I’ve found it really hard to fly around using the default controls. Also, any mod recommendations to make vr better in any way would be nice. (Ui, controls, etc) I use a quest 2 for vr. (Please ping me if you have anything) thanks!

fallow meadow
quick smelt
#

do i put the files here or in the folder? cause the folder keeps going?

vale iron
#

Not there

#

GAMEDATA\PCBANKS\MODS

quick smelt
#

ah so i add a folder there

#

gotcha

#

the pinned message said to put the .pak files in there, do i just leave the .lua alone?

vale iron
#

You don't need the Lua

#

That's for building mods with AMUMSS

quick smelt
#

when you look what it says youre getting its a .pak but when you download it its a .rar? is there a way to make the .rar into a .pak or should i just find a different mod

fallow meadow
solid hawk
quick smelt
#

will terrain gen changes only impact new planets or all planets?

vale iron
#

All planets, for you

hearty wasp
#

rainbow vomit ahoy

dusk saffron
#

are those from like the '80s?

hearty wasp
#

no

#

this model's made 5 years ago

dusk saffron
#

@hearty waspI never played the old vintage Elite Dangerous, but I wondered if those were some kind of replica of their early ships. I play it now, and there is a "Cobra" that is kind of similar in a broad stretch πŸ™‚

brazen maple
#

Any way to make the hud follow your head in vr? I find it really annoying how it doesn’t

steel crypt
# hearty wasp rainbow vomit ahoy

Is this from a space game/sim? Looks very familiar. I can't remember the name..... it's like a somewhat current open source elite type game.....ahhh what is it.....

#

Pioneer

hearty wasp
magic lava
steel crypt
# hearty wasp ye

I liked the boxy shuttle in that game. Very basic. Probably why I tend to use shuttles in NMS.

#

If we could shove the orbital physics into NMS.....

magic lava
#

I like landing in quicker than 5 minutes

steel crypt
#

I hear ya.
Pioneer has a ship computer that will do all kind of auto stuff so that you fly pretty much like NMS. If you want, you can turn things on and off in that flight computer and go manual/partial. I don't want to make NMS sim-y, but some things like that can be done with/without "computer" assistance, so that it goes from arcade to sim-y with a slider/settings.

#

I'm not advocating making it a different game. Just trying to say some things can be done without detracting from the NMS of it maybe.

#

Make people earn an expensive flight computer.... MWA HAHAHAHA

magic lava
#

Lol

steady plover
#

How do I get to a particular gakaxy in nms using save editor. πŸ€”

dusk saffron
#

below edit json, coordinate viewer

steady plover
#

Uhhhhhhhhhh

#

πŸ˜΅β€πŸ’«

#

I will get back here with screenshots. Please tell me then. M new to this.

dusk saffron
sly moss
quick smelt
#

so when it comes to color changing mods for ships, and theres just the one pak file for 13? ship colors i think, am i able to go thru the pack to get rid of the colors i dont want or is it an all or nothing sorta thing

hearty wasp
#

which mod

quick smelt
#

uh True Color for Exotics

#

i think, dont know if thats the actual name or not

safe merlin
#

i have a mod that reskins your freighter to the enterprise as shown on my profile picture

#

but there is bugs

vale iron
#

You would have to rebuild the mod, it's not just one pak for each color

safe merlin
#

when i try to use the pulse engene with it out it wont let me

quick smelt
#

its got 4 files, bold colors and pastel colors for exotics, and bold colors and pastel colors for normal ships, but i only have the bold for exotics

#

i assume id have to talk to the developer of the mod about it then?

vale iron
#

Yeah or learn how to unpack the mod and change it yourself

quick smelt
#

euf alright

vale iron
quick smelt
#

my white and gold swordfish turned into a blue one and i dont like it xD

#

or the neon green

safe merlin
safe merlin
#

i reported the bugs and disabled the mod

vale iron
#

Was the mod just the enterprise?

solid hawk
#

Said the same on the description tab of the mod. πŸ™‚

safe merlin
#

ok

#

thx

#

uh oh my game frose when i took a picture

solid hawk
safe merlin
#

thx i know where it is

solid hawk
#

πŸ‘

#

Has Enterprise AND other skins for the freighter

safe merlin
#

i know

#

i have a cousin that likes star wars i will send it to him

#

btw

#

there is the cool mod named lasagna

#

what it does it is tweaks the prop generation

#

and makes it so you can see pparts of a hexagon planet on a radiation planet

#

or trees on a dead planet

#

and NO this is not a meme

#

this is a mod

solid hawk
#

Yep, lasagna is a good biome mod. Same author has a new one that can be used to combine lasagna, better planet gen, and parallel universe

safe merlin
#

i have a hexagon planet that is still a hexagon planet but with grass and cool trees

hearty wasp
#

more rainbow vomit

ionic talon
#

hey

hearty wasp
#

Here it is boys

plucky steeple
#

any recommendations of terrain generation and graphic related mods?

solid hawk
#

Better planet generation, patallel universe, terra firma, lasagna....all good. Try each, one at a time, and see which you prefer

#

Very subjective in nature

plucky steeple
#

for testing i need new world each time right?

solid hawk
#

Not necessarily. Change terrain mod, the terrain for the planet that you're on will change. Best to go up to a station when you swap out terrain mods. Don't want to exit the game on a mountaintop and come back in to find it's now the grand canyon. lol

#

May want to visit several different planet types for each, get a better feel for the differences. Like how one handles a frozen world versus another.

plucky steeple
#

Parallel is so different compared to rest, damn

solid hawk
#

Once you try them all out, there's https://www.nexusmods.com/nomanssky/mods/2644 which can be used to combine several, but takes some fiddling. πŸ™‚

#

The ultimate in biome options

plucky steeple
#

i know nothing about code changing

solid hawk
#

The author provides instrustions and will answer questions in POSTS on the mod oage

plucky steeple
#

i guess im still doing something wrong so imma leave it until its not broken

mossy linden
#

Can anyone help with ball ship I have the ship just need it to be save edited

fresh arch
#

Another visual mod I like is Unified Warps

plucky steeple
#

i guess going on my normal save is not good idea seeing how much it changes on pregenerated planet

vale iron
#

Yes, terrain gen mods change all planets

wide ocean
#

does anyone know of a mod for unlimeted quicksilver?

vale iron
steel crypt
# plucky steeple i guess going on my normal save is not good idea seeing how much it changes on p...

The way you worded this makes me think to say something in case it might help you:
There are a lot of misconceptions about terrain rendering. One misconception is that once something is rendered, it's recorded in a save.
The terrain is created each time you see it. If you land on a planet, walk around, then go to away, the terrain doesn't exist anymore. So, if the rules about generation change between visits, the planet will change.

magic lava
#

^ Remove mod, terrain reverts

plucky steeple
#

ik but looks so much better on some planets

hearty wasp
#

Then don't remove it spoggers

mossy linden
#

Can anyone help with a ball ship

hearty wasp
hardy auroraBOT
hearty wasp
#

you can do it yourself with instructions over there

#

or head to the hub since someone sells em

safe merlin
#

@solid hawk You are the person who made the portal on space station mod, good job!

solid hawk
safe merlin
unborn wren
#

@azure marsh What do you need help on.

azure marsh
#

trying to move a base computer with the save editor but I'm not seeing any bases on the drop down list

unborn wren
#

Ah... yikes can't help with that.

#

Sad.

azure marsh
#

just a known bug?

unborn wren
#

No, I just don't know how for that. Someone else might.

azure marsh
#

I'll.... figure out a way to build around it, currently it's spawning me in a VERY bad spot

#

but I can work with it. surely.

round sinew
#

@azure marsh i think that it should show up here no matter what

azure marsh
#

where's that?

round sinew
#

Edit > Edit raw json; on the left, PlayerStateData

round sinew
#

yep, now it's just a matter of finding the base comp id you need to delete edit

azure marsh
#

deleting it would make it default to the current base computer position?

#

and also no clue what im looking for

round sinew
#

trying to move a base computer with the save editor

azure marsh
#

ah in objects

round sinew
azure marsh
#

ah this is going to be

round sinew
#

but i don't really have a good understanding on vectors and stuff

azure marsh
#

you know what im just gonna build around the current spawn position

round sinew
azure marsh
#

It's okay, I can just make it work

dusk saffron
#

I htink it was devilin that helped me with copy and pasting bases from other saves

round sinew
#

the player is trying to move the base computer object coordinates in the same base, do you remember how to?

#

i would do it it like using a save beacon

dusk saffron
#

no, that one scares me too much, sorry

round sinew
#

so, build a save beacon on the base, then go to the base in json editor, get the coordinates of the beacon object, and replace the base comp ones with the beacons

#

then delete the beacon

dusk saffron
#

I broke a new test save last week messing with the json

shy grove
round sinew
#

i think it might be best - i think i know how, but i'm not sure if there's like an easier way

#

or a better way

azure marsh
#

I figured out how to just work with it

#

im building a room around the spot

#

Its uh.. very tedious

#

but i can make this work

round sinew
#

sorry - i think what i suggested above would work, and the most it would happen is that you'd need to revert to a backup πŸ˜… , but up to you ofc

dusk saffron
#

I'm not seeing any simple methods in NomNom either

shy grove
twilit smelt
#

@azure marsh you want to move a base computer object somewhere else within the base, in a way that you can't do by moving the base computer in-game?

azure marsh
#

Yeah, I did

#

I've made a room around the existing area, once I have a teleporter up I should only have to use it occasionally since it spawns you at the portal sometimes

twilit smelt
azure marsh
#

moving the spawnpoint

twilit smelt
#

ahhh - re-homing

azure marsh
#

im fine tho

#

i just

#

made do

#

really awkward staircase connecting to the side of a bridge and going under the base

twilit smelt
#

well, neither save editor works with base editing at the moment. NMSSE can't view base info at all, and nomnom's button to do this is MIA.
doing this manually in JSON is nigh impossible.
you're already doing all you can for the time being. getting the tp ring active should be quite reliable though.

round sinew
#

(so what i was suggesting above with the beacon wouldn't work, then?)

azure marsh
#

let me put it this way

#

last time I tried a solution equivalent to that for a problem with my PC, I needed to reset it

round sinew
#

just a save file here, and backups are possible

#

the save editor itself creates them

azure marsh
#

I know, my point being that the problem wasn't fixed either, and since you can move the base computer in-game im not sure what it'd accomplish

#

i also noticed a thing in the save editor where I can.. change base featured to true? i really hope that doesn't work lmfao

twilit smelt
round sinew
#

because it was unreachable

azure marsh
#

oh

#

yeah no i need to move the spawn point set by the base computer to the base computer

#

not sure how you end up with an unreachable base computer

twilit smelt
azure marsh
#

AH true

round sinew
#

thanks for clearing it up for us, @twilit smelt πŸ™‚

twilit smelt
night adder
#

@twilit smelt Nigh impossible? Sure. Will I figure it out? Damned close. πŸ˜‰

summer lotus
#

i'm attempting to edit my ship colors using a save editor, but can't find the save files within either of these folders

#

Inside the top (supposed) save file folder there's a bunch of empty folders

weary glade
#

Is it yet possible to get the switch exclusive ship that was obtained for preordering the game on switch?

night adder
#

@summer lotus You're not selecting the specific save file, you're setting the save file path, so go back 1 folder, click on WGS, and click Open.

#

@weary glade Yes, but requires a manual save edit through raw JSON else a ship export file

weary glade
#

I've tried the model viewer in hopes that it might give me the seed for the ship but it doesn't seem like it does. aswell as going through some files but couldn't find anything on it

summer lotus
#

No save files or slots appear when selecting that, i've downloaded the new version

night adder
#

@summer lotus Youre not supposed to see save files or slots, youre just pointing to the folder the program willbe looking in to find those

night adder
#

@weary glade The seed is irrelevant, the Switch ship uses a unique scene file, that file path is what requires manual editing. Or you could use NomNom, which has that as an option to select in GUI

karmic trout
#

is this the mods of no man sky on nexus? and how to download this mod

weary glade
fresh arch
#

For that you should download the Vortex mod manager and set it up for NMS

#

Then you can download the collection by clicking on the Add To Vortex button, browser should ask you to open the link in Vortex

#

And proceed with installation instructions there

#

Don't ping me on how exactly to use Vortex or collections since I don't use them for NMS

weary glade
#

Yeah I can't figure this out, ah well. I'll just live without it lol.

weary glade
#

aha! got it!

summer lotus
#

Account tab greyed out

#

Everything else works fine, but I can't manage the "Account" tab

#

is this an error or on purpose

night adder
#

@summer lotus Account save data isnt editable across all platforms.

summer lotus
#

I've edited it before

night adder
#

Recently? NMSSE hasnt been updated since December, so if it was pre-4.0, it's likely not been updated to account for account. Otherwise yes, it's an error.

karmic trout
fallow meadow
# shy grove <@212373250334785538> if you see this, and have any additional tips that may hel...

@azure marsh CC: @round sinew @twilit smelt @night adder
Wanted to make sure you know what your options are and explain each, even though you have already been helped and moved on.

  • Just changing the Base Computer spawn should be done in-game by moving the base computer itself.
  • Doing the above within the save editor itself, in case you can not get to it in-game, is relatively easy. Just place a different object (preferably unique) at the exact new location and save. Now check the save data for the base, look for this object within the base data, replace this object ID with the Base Computer ID (^BASE_FLAG), then delete the initial Base Computer with it's data (usually near the top of the parts list).
  • If you wish to move the base, you make a base data backup, then delete the base in-game, then place a new base computer at the new location, then copy only the base parts back into the base data.
  • If you wish to keep the base at the exact same location, but just want to move it's 'origin' of the base (where the base computer was 'first' built), you have to know the in-game 'vector' for this move (difference between 2 locations in 3D space). You then have to move this origin by this vector, but you also have to move every single base object by the inverse of that vector. This is because every base object is placed relative to the origin. As said however, this would currently have to be done manually, as neither save editor appears to be able to due to being broken or outdated. I advise against doing this manually, unless you truly know what you are doing and are able to automate the process, unless only a few parts (in which case you might as well re-build to begin with). The calculation for vector addition/subtraction is actually relatively easy. Use of existing tools may help out (ie. Blender Plugin)
    PS: Keep in mind that this last step does not take rotation into account!
fallow meadow
#

!hg

hardy auroraBOT
night adder
#

@fallow meadow Okay, 2 questions, first, the inverse vector part would be for current objects to remain in the same spot through the origin shift, yes? 2nd, what's the calculation for vector +/-?

fallow meadow
#

Now rotation might come in play too, depending on how far you move (considering we move on a planet). However, considering all objects are relative to origin, this rotation only requires to be done on the origin. Easiest to get this 'Forward' V3 in the base data, is by just placing a new base computer, initialise it, to then copy this from the save data for use.

#

To answer your last question:
vectorA(XYZ) Β± vectorB(XYZ) = (AXΒ±BX,AYΒ±BY,AZΒ±BZ)

#

You may recall how we searched for colliding planets over at Creative & Sharing? I explained the math to check for this I believe

#

Same basics apply. Vector multiplication (distances for example) becomes a bit harder I guess

night adder
#

Okay, I guess a better question to ask for my purpose would be, would you happen to know the math to manipulate the base Forward value so that object coords would be synchronous with the system coords?

fallow meadow
#

With colliding planets, to use as example again, you also have to know the size of a planet, in which case you need to square vector coords to get to a radius.

fallow meadow
#

Now planet coords/orientation are local to the planet, planet coords and rotation is relative to the system. So that will be fun to orient a planet based object to the system, but certainly possible, as long as you know the system orientation

night adder
#

Ah, that's likely what tripped me up, I looked at planet positions and base origin and thought that base origin was system-relative

fallow meadow
#

Systems are interesting in how they place planets and orient it all. It has to look realistic, but some trickery is applied I feel. Not much to be found in your local save data either, as it doesn't deal with it all that much to get useful info.

#

But if you are looking for a way to for example place a short range teleporter on a Space Station, it can certainly be calculated to get it exactly right.

night adder
#

No, I want to place save beacons well outside of base radius and be able to use simple subtraction and JSON to position things like race checkpoints

fallow meadow
#

For most players, this goes way beyond their knowledge. Some are willing to put effort into approximating, through triangulation and trial/error though.

fallow meadow
#

Think base power/pipes

#

Not to say you can not go system wide, but you can not use them as 'BaseBuildingObjects'

night adder
#

I'm aware, but base boundary is a restriction on UI, distance doesnt actually matter.. Oh, then must be a while since you looked, race tech IS baseobjects now.

#

@fallow meadow

fallow meadow
#

I think we are both talking about the same though

#

Anyways, to get back to your question about calculating orientation as well as location when it comes to the full 'planet', YES, this can be done if you consider the planet a perfect sphere. However, you will have to adjust position when it comes to proper placement, considering the terrain can change elevation within a certain threshold

#

Prolly better to chat it up in DM some more

azure marsh
fallow meadow
# azure marsh > Changing the base computer spawn should be done in-game by moving the base com...

Interesting how spawn does not move with it, which totally deserves a bug report. As for moving it through save editor, I doubt that makes any difference, as it would result in the same. I can however have a look if there is a spawn position set in the save data, but I am afraid the only thing present is the TeleportEndpoints, where changing it there is likely not going to stick. I will investigate and get back to you

#

!hg

hardy auroraBOT
azure marsh
#

That's so weird, I definitely had people talking about it before.. worth some testing

#

Note the spawning is inconsistent as hell: after teleporting to my base I either spawn

  • Where I would spawn if I got out of my ship
  • Where the base computer was placed originally
  • Very occasionally by the portal
fallow meadow
#

I am going to do some testing. I would not be surprised if they never adjusted behaviour for spawn when they implemented the ability to move base computer

night adder
#

Yeah, sounds like it's keyed off of origin

fallow meadow
#

In case of origin, the change to make to fix it, is the one you'd least prefer doing

azure marsh
#

That's really weird then, once I'm not part of my bed I'll get video of teleporting to the base with the buggiest spawns

fallow meadow
#

That would at least show the actual situation you are facing. We can then better judge any possible solutions

azure marsh
#

Oh right

fallow meadow
#

@azure marsh It does indeed teleport to base origin, not the Base Computer (and it prefers spawning the player on terrain if possible, by the looks of it)

azure marsh
#

Aha, i was about to say I can't record anything lol

#

game overlay no workie

fallow meadow
#

Not sure what you try use to record

azure marsh
#

geforce experience, the regular

#

just doesn't work with this game for some reason

fallow meadow
#

Base was created on this wooden small floor. Then moved my Base Computer as you can see, to then teleport from Space Station to where you see me standing

azure marsh
#

Yup

fallow meadow
azure marsh
#

AH could be vulkan

#

Well, it's not what should happen

#

It technically works, it just doesn't appear over the game

#

so I can't see any of it

#

my cursor disappears and I can't move, that's about it

#

sucks tbh

fallow meadow
#

Try playing windowed?

#

Sometimes fullscreen capture is an issue

azure marsh
#

I'm on borderless currently, windowed seems broken but ill try switching again

#

does work on windowed

#

the problem is windowed makes game no work goodly

fallow meadow
#

As for getting the spawn to move, it is possible, but requires some work. Easier to do with some additional tools, which I would personally try depending on how much I'd want to move it to go through the trouble

azure marsh
#

yeah im just making sure to put it in a decent spot now

#

building up with terrain manipulator to put the base computer somewhere I can intergrate

fallow meadow
#

Are you rebuilding all then?

azure marsh
#

I mean yeah technically just making a new base instead

#

oh NOW you spawn me at my portal

fallow meadow
#

lol

azure marsh
#

but yeah just working on this instead

#

found a scaled planet in a 3star gek system so i thought why not

fallow meadow
#

Ever worked with Blender plugin?

azure marsh
#

Heard of it, the problem is that i struggle with blender lol

#

Isn't there a separate app too?

fallow meadow
#

There is a standalone app as well now, yes.

azure marsh
#

easier than blender? if so i will try that out

fallow meadow
azure marsh
#

mm yeah im downloading it already

#

damn nexus free downloads tho

#

Nevermind then

fallow meadow
azure marsh
#

Okay, I literally punched my mouse to set mousewheel click to a different button

#

my mouse is uh

#

not great

vale iron
#

Mine is really weird. You push the scroll wheel to the side to middle click

fallow meadow
#

so then it would be ALT + whatever button you puched it to?

azure marsh
#

Yeah

#

it just

#

took a LOT

#

to set that

#

like 5 minutes of just slamming it

azure marsh
#

you could put your entire bodyweight into the start button but nothing will happen

#

but if you wiggle it around it works

ionic talon
#

hello

#

can a ship make all of its tech slots sc?

fallow meadow
ionic talon
fallow meadow
#

NomNom has the ability to select a slot to become supercharged, while NMSSE requires to do this through Raw JSON editing.

#

Links to either save editor can be found in the pins

ionic talon
#

a player can gift a xbox or ps because this in the game file and pc can manipulate the state. xbox and ps can't access cloth things or things like a base mod that is not in the game file?

fallow meadow
#

I am not quite sure I understand correctly, but there are indeed differences in what is possible depending on the platform. On PC you can use mods and change the save easily. On console you can not use mods, and only in some cases are you able to modify your save data.

vale iron
#

It's easier to answer with concrete examples. Any specific items you are wondering about?

fallow meadow
#

On Xbox, you can use a PC to get Game pass, so you can get the save data to 'sync' to the PC through the Cloud. You can then edit the save and sync it again to use on Xbox console

ionic talon
#

if it in the official game file. a pc player can buff what's in the official one and can give it to another xbox or ps player. this is what i mean

vale iron
#

Not really. To be able to gift something that has been changed, it has to be something that is changed in the save file, not by mods

#

And even then it's not guaranteed

fallow meadow
#

Ah, like someone on PC giving an egg for a pet that has been modified?

#

So someone on console can get it?

ionic talon
ionic talon
vale iron
#

No, the ship will reroll on transfer

#

So it would lose any extra SC slots and modifications to the stats

ionic talon
#

okay

#

a few more questions, one of them.
how do xbox and ps claim a multi tool through text?

fallow meadow
#

I am not quite sure what you mean when you say 'through text'.

#

It is very similar to how you get a new ship. You can compare and add it, or exchange it with the one you have active

ionic talon
azure marsh
#

@dusty cliff Only real way to change colours of a ship

Get the ship seed from save editor and load it into https://metaidea.github.io/nms-ship-customizer/ then select every change you want
Then join their discord and run the command the site gives you, you only get one colour search in ur time there though
It'll give you a seed back that should be what you want, then you put that in the save editor

not guaranteed, not sure if it works for living ships either

#

that's what ive been doing

#

reminder that with 1 void egg and 10,000 nanites you can find another living ship, reloading save and moving systems works if you don't like it

azure marsh
night adder
#

It works, but there is generally some trial and error involved, and some combinations simply arent possible because of errors in the procgen algorithm that HG won't fix - they tried to fix Solars 3 weeks or so after Outlaws, and the backlash was ridiculous, tech hunters raised such a stink over textures/sail shape changing on a handful of their finds that less than 2 weeks later, HG rolled back the fix - there are more impossible combos for bioships than solars, and years of posted finds, RIP having all the options be possible.

steel crypt
#

It’s what happens when you cater to stupid.

rotund timber
#

You can paste a code in save editor to effectively change ship color with exact rgb values.

#

except exotic ones.

peak pelican
#

anyone made Maxwell the Cat into a ship yet?

hearty wasp
#

that is a gif

#

not a 3d model

azure marsh
#

oh my god

#

i was so tired of the buggy water so i decided to just try and it fixes everything

solid hawk
azure marsh
#

It's just. so good.

#

Water in this game was my biggest turn-off to the point that I made sure to settle really far away from it but now I kinda want to go back, maybe even build underwater

solid hawk
#

Nice, that's why we have mods. πŸ™‚

azure marsh
#

I just don't get why vanilla water is the way it is

constantly shifting depending on position and camera location.. just gah

marsh eagle
#

Arghwater and NoFoam is a must have or VR

lilac pollen
#

Anyone know how to swim in vr? Or know if there is a mod for it maybe? I’ve been searching my heart out

marsh eagle
fresh arch
#

Did you wonder what's the deal with those yellow lights on the sailship - the ones that stand out and don't fit anything? ... That's a bug!
This mod restores procedural lights, that match the sail's color, for the sailship.

#

Im the kinda person who needs big red arrows or before / after comparison

azure marsh
#

Yeah

#

I'm looking at existing solar ship images

#

yellow

fresh arch
#

Ok that could be it

#

Thanks for the pics @azure marsh

kindred void
#

Are there any sound mods? Maybe "warp drive active" announce from eve or some Elite sounds?

fresh arch
#

There are some packs that change exosuit voice to different tones

dusk saffron
#

Frigates: are higher numbers or lower numbers better on Cost Per Warp, Exp Fuel Cost, Exp Duration. And how about the rest of them below, is it better with no numbers?

merry wasp
#

@lunar quartz you probably know better ^

lunar quartz
#

honestly I don't know πŸ˜…
I'll have a quick look in the files

#

I think higher is better for all stats

merry wasp
lunar quartz
#

I know where to find stuff, I don't know the whole wiki by heart haha

#

but the negative traits have an explicit negative value in the game files (for example NegativeMedium), so that should mean that higher is always better

#

It makes sense if you think about it, you can have no reduction or you can scale the reduction to infinity

#

if lower was better, where would you set the "no reduction" point? 100? 1000? 10?

lunar quartz