#nms-spoilers
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The S upgrades don't add that much speed...+15% each top speed, so 45% total, maybe 55% with connection bonuses. +55% from snail speed isn't that much. The grip makes more of a difference because at base you can see the wheels spin way more than the colossus actually goes. The grip makes more of a difference than the S upgrades.
About 3ku from just S to S + grip upgrades on mine.
No upgrades still beats walking.
They are terrible...they can get completely stuck on small di-hydrogen crystal, like the tiny ones, other wheels and threads do not. So at least until patched it's better to ignore them. But personally I don't feel like the mechanical legs make a lot of sense with the bulldozer blade, you're better off with wheels or threads anyway. I'm not really a fan of the mechanical legs and have no intention of using them anyway though.
I like them and toughed out using them for phase 5 but Jesus
Has anything been datamined yet?
the next step is putting spider legs and tracks on our bases so we can turn our bases into RVs
Not much. Only new thing that has been datamined so since this update released is that one of the previously unused large corvette cockpits seemingly intended to have seats for multiple players, has been redesigned into a single seat smaller cockpit, similar to the ones we have now, but the 1st person view for it isn't done, so that will likely be coming at some point. Nothing else new that I am aware of.
I was disappointed with the truck because there wasn't a cabin it looked big enough in the YouTube videos
I don't think we're getting any bases more portable than corvettes and freighters...that's likely about it. If we get more bases then it will probably be something like build personal bases inside space stations...like in a designated building area similar to freighters. Or maybe larger fixed asteroids we can land and build on. Stuff like that I can see happening. But not planetary bases that move around.
well, it's a good thing then that I was joking ๐
though it could be cool in a Howl's Moving Castle kind of way
Don't remember the name of the movie but one had moving cities, didn't seem like it would have been very practical unless it was some flat land.
The big benefit of planetary bases is automation...harvesting resources and energy from hotspots for farming. If not for that most people would likely just live out of their freighters and corvettes I think. So yeah, other base types would have to have some kind of benefit or reason to exist. Like if we ever get to build in space stations maybe we can claim ownership of the station and have some way to boost the economy or lower or increase conflict level. Think about it, you find a 1 star solar system with some really awesome ships...but they'll never spawn as S class. But what if you could own the station and boost the economy big time...you can then raise it to 3 stars...or maybe more if HG want to allow the economy to have an epic and unprecedented kind of boom...and then not only can those ships spawn as S but maybe we can have a 5% chance of S without the pirate system nerf. How insanely awesome would it be to have 1 in 20 chance of S without nerfs?
so the way HG handled these unlocks is a bit weird
The other colossus customisation options are actually tied to player titles
i saw that, aren't they carried from the expedition back to the main gamemode on the same save?
once you process enough waste items (in this example 100) you get specifc player title (UI_PLAYER_TITLE_TRUCKING2 = Big Rig XYZ) + the dedicated customisation option TRUCK_CAB02 being the widescreen cabin
however, they specifically added a property BlockedInSeasons, that's a brand new thing they added in this update
season 45 being the current expedition
meaning if you play on current expedition, even if you process enough items, you will not get the title and paired customisation option
it works outside of current expedition
yes, only the items listed as proper expedition rewards, as seen in the QS vendor
Well thank you for the explainaitions ^^
Maybe you could help me with smth else
but it's more technical support than spoilers
nvm
@sour fossil sorry to ping you, but does the wheels affect something on the colossus?
like speed or stability?
haven't looked yet, don't even know where to look
for now the legs seems to be more stable that my previous drive, wich was front tracks
it's a brand new thing and we don't know what kinda files or properties HG is using to tune things for that (if they do)
based on my single experience of playing expedition, the legs seem more stable
okay, well ima stay on the lookout for that
but that's just personal observation, dont have any data to back it up
i noticed the same in 3 minutes of use time
idk if it's a placebo effect
but that cargo ain't moving too much
also they seems to have slower acceleration, making the ride smoother
I lose less cargo using the legs, at the cost of getting easily caught on di-hydrogen
The wheels don't seem to affect speed, but rather stability on certain terrain types
okay
so each terrain would have the best wheels/drive for them?
interesting
also now that we habe legs, when will we have a corvet landing gear that would double as legs for ground movement
that would be epic
corvets would basicaly allow you to never have to settle anywhere
I'm guessing they don't allow players to earn them in expedition to prevent the bug that broke fishing lures and helmet unlocks to work other saves. But if you unlock all the stuff you can outside of the expedition before you play it(like I did) then you will have access to all those unlocked parts in expedition from the start. So you are only blocked from earning them in expedition, you are not blocked from using them in expedition if you already unlocked them.
For now I am only aware of one bug...the mechanical legs can get suck on the tiny di-hydrogen crystals on the ground and prevent you from moving. Other wheels and threads are fine to drive over those crystals but not the mechanical legs. Beyond that I don't think they are more than a cosmetic choice without gameplay impact but I could be wrong.
could be just a matter of collision boxes
There are so many gaps in that logic. Most corvettes are too large to properly land on the ground in the first place...their "landed" position is still them hovering a bit above the ground because otherwise you'd never be able to land them anywhere. So them having mechanical legs to move around isn't going to work...you can already just fly these ships above the ground and park them anywhere...Hello Games isn't going to invest months into making dumb legs for them so they can walk and then those wouldn't even work anyway. And beyond that, to say that corvettes could allow you not to have planetary bases is ridiculous...you can't automate resource extraction from a Corvette so you can't have Stasis device farms or nanite farms and so many other things. The corvette can't even hold the hundreds of plants you'd need to grow for Stasis Devices...not that it would be a good idea to do so even if you could because you really want those plants in bio-domes so you can harvest a full dome with one interaction...unless you want to interact with each plant individually...for hundreds of planet.
Corvettes are nice, portable, mini-bases. But they can never replace or do what planetary bases can do.
whoa sorry that I have hurted your feeling with my idea
ye but like parts that have animations
you can just say that you don't like it and see issues with that idea, instead of making a full list on why my idea is bad
I litteraly just said that it would be epic to have cutom made walking bases ๐คท
waits isnt that corvettes?
(i did not read the stuff above)
So please next time don't say that my idea is "Dumb" or "Ridiculous" or just "Stupid"
I suggested landing gear that would alow the corvet to crawl around ๐คท
That's a crime I guess
oh bruh that would be cool
tho i think there would be limitations cuz of how big some builds are
Also making a walker is easy, it's not hard at all coding wise, you just gotta make the structure have a predifined height for each legs, then a moving spot that look for ground n stuff and then add a fully flexible link in for ex. 3 parts
I've seen a guy use that method in minecraft and it's beautifull, the spiders he made are just nice
pretty sure it could be done in NMS, but probably not as corvet, but as a special exocraft you can build like corvets
Also who the F need to groww undred of plants for statsis device, money is farm from hard to get in large amount if you explore (wait a walking base is great for exploration)
The ressource extraction part could even be like the one is the cargo, let's go full mortal engine, we have the flying base, making legs for it will not be an impossible task like you suggest and could even work extremely well
the only concern I would have is performance issue with many players getting those kind of craft around
Units are not hard to get in small quantities but when you have to spend between 8 and 11 billion units to upgrade one single ship to max slots it is...that's over 100 billion to upgrade a full lineup of 12 ships to max slots. Good luck making that without stasis devices.
why would you pay for ships slots?
I have like hundred from FARMING money by scrapping ships
Depending on the platform it can be. You may have to split it across 10 bases rather than 5 on something like PS4 or XB1 but it still works.
anyway if you want to argue about my "stupid" idea, good for you, but let's change chat and anyway i gtg for a bit
Because it takes way more time and you still pay at least 4 billion in the end.
Ngl corvettes are much more meaningful player housing than bases could ever be
You will live more in them, spend more time in them but they'll never replace or do as much as planetary bases for your progress.
Like many of the activities I feel it's a personal preference. For me nothing could replace having a base on a planet, it's a whole different feel from freighters or corvettes.
It is, but having a cosy home inside a corvet is very convenient, you have access to storage and similar.
Yes a crawling corvet wouldn't be gamechanging, but it would be very nice to loot at and in an immersive perspective
I've never used a base ngl, outside of what's needed for story progression
Progress in NMS doesn't mean much to me so long as I can upgrade some stuff and go see cool places
Personally there's always been a level of friction when it comes to using a base as a home. It doesn't come naturally to me since I actively have to go out of my way to visit it and spend time there.
Whereas with a corvette, I always have a cosy fireplace etc to return to after every visit to a planet
its in the rememberance texts you get when accessing a rememberance terminal
I don't see why we need 8 freighters but I'm not against system expansion stuff overall.
Over the course of my main save I've changed how bases are set up and where I call "home".
Didn't use a freighter much for some time, or even a corvette.
Those came after farming up an S class freighter that I chose to actually expand, and the corvettes were made as mobile refinery bases since the freighter ones were so touchy and base ones you kind of had to babysit too.
Me too. But hg might add something that will fall under same "category" as freighter. Like the barges that npc fleet have
Or hg is just messing around and testing stuff
I don't see the need for 8 freighter slots either, but having slots for 2 would help if things need to be transferred over.
On my ps5 save i use a corvette as a mobile base with the storage containers and a few refiners, not intended to be growing things it that one but works well to hover as I go harvest the domes or extractors on the planet.
Only recently got an S freighter and don't have bulkheads for cargo space unlocks.
I find that freighter refiners work fine as long as you arent jumping systems while using them, but I still need to test them more
Corvette ones have been fine warping, haven't tested freighter ones yet just heard it ate your stuff if you warped.
The corvette ones I can atleast keep closer to and check on more frequently
My corvette is a fancy airborne diving board, tbh. It's cool, but. I really, really love my custom solar and it's still my primary ship.
But I'm a cool jet over massive tank person anyway. I still rock a system freighter.
For all the hype of Switch 1 getting corvettes, I've actually been way too distracted by space trucking to focus on my corvette lol.
It seems variable, as at least one player has said they travel to other systems while their freighter refines stuff and they return to it just fine, but I dont think they warp their freighter with them
Thats kinda funny, because I see corvettes as being very close to more literal space trucks
I actually like the slow pace of it. It's weirdly chill. I'm sure I'll get burned out on it after getting the titles + expedition. But it's been a nice change of pace.
I am a blue collar worker in RL. It's great immersion for me.
I kinda thought so too, but I figured out that, for planets with canyons, I'm fine kinda just driving along and seeing where I end up
Yeah I didn't mind it either, I usually play games like farm sim and such so this wasn't too far off.
Someone was complaining how slow the colossus was, clearly hasn't seen the top speed of some equipment in farm sim.
I wanna take my truck for a spin on a low atmosphere planet when I'm done unlocking everything.
If I could build roads between bases and build personal use haul routes, this would be perfect. But I don't think HG will go that far with it (and I'll have to upgrade consoles probably if they do lol)
Artificer makes a good point in futures chat, for LNF road generation and building would make a lot of sense, so they might very well try for the tech.
Yeah, it's not difficult if you drive carefully and watch the terrain. But it's not for everyone, I get it.
I'm not into dreadnought battles for example. It's fine for players that want it, but it's a little too busy for me.
I love exploring planets, and I feel like actual planetside exploration isnt done often enough, but I get why. It can be very hard to actually keep any sense of direction, and the canyons help with that a ton
The other thing id wish for is some kind of roadsign markers
I like planet exploration too. Prior to this, I would literally find a planet with a neat aesthetic and walk for hours.
I think the Colossus overhaul plays more into the slow exploration part of the game. But players who aren't into that part aren't as keen.
Comm balls might be able to act as road signs, but they have their own problems that make me not like using them
Plus, when I was exploring a canyon system last night, I came across two or three different intersections of canyons, like a 4-way intersection, but I never was more than 20 minutes away from the waste disposal plant I was using as my point of reference
Those would need at least one comm ball per direction to give any indication of where it leads
Maybe the save beacons can act as it? use specific colored ones to map oit different paths?
Also, this update made my starter planet suddenly relevant again. Its aesthetic is perfect for a salvage worker roleplay.
I only consider them perfect if they have canyons, lol, but that terrain is definitely smoother than most worlds have
A limited number tend to show up at a time, though I never actually tested this
Also, canyons are convenient for being smooth, but dont run in straight paths
I have some desert planets marked. Might mess with that later.
Personally, I think it takes a similar amount of travel time to use a canyon as it does to go directly, because going straight to a location requires more careful driving
Canyons can have decent stretches of smooth terrain where you can just keep moving at top speed
Yeah, downside to this irridated planet is that there tends to be random cave holes around. So you have to watch carefully and redirect. Which is tricky at night.
Yeah... they need to fix the bloom issue. I've finally been able to see what people meant when saying the colossus headlights obscure your vision more than helping you see
Apparently it has a 40 parts limit or so or so I've heard.
For my canyon wandering, I chose a landing site near the pole so I wouldnt have to deal with nighttime issues
It does. And base decorations are also blocked.
I'm personally not upset as I only wanted a small corvette for sky diving anyway. I got everything I wanted (sky diving, the armor, expedition access again, bug fixes, etc), so I'm a happy camper.
Oddly, I dont remember having as much of a problem seeing at night on the expedition planet
I was more frustrated by the Switch 1 being stuck in limbo than I was about corvettes.
And there's cross play, so it's not like I can't upgrade at a later date when I'm able. Win/win.
I got a refund over what I thought was false advertising at the time
Amazon agreed the screenshots I provided were sufficient evidence and let me keep the game too
I kinda feel bad knowing that one Martin dude was working behind the scenes
I bought right at the voyagers update though its not like I could of known
The only thing better than no mans sky is a free no mans sky
not your fault, HG as usual has communication problems. After their disastrous attempt at controlling the hype for the launch of NMS, they have taken the policy of total silence until they have something to show for it. That is good but needs balance. Total radio silence means they've moved on in the present day. It is like asking out for a date; if the other person doesn't respond/communicate at all, it is assumed that they're not interested.
im not tryna complain but its not good pr to advertise a feature then not say anything for six months when sending phantom updates
They always do have communication issues for the most part which you think would change in their 10th year of their main product existing.
exactly. So @deep mountain dw about getting a refund. You did the right thing, especially seeing players on other platforms enjoying their updates
I think most would have taken a "We are working to bring corvettes to S1 but having some technical difficulties" as at least acknowledging the reason the S1 version felt left in the dark.
I really think theyd have said something about it, and that they didnt makes me think theres some sort of contractual thing going on
I would assume HG just didn't know if they could make corvettes work or not
Yeah, but why not mention something?
Even "we arent sure if we can get corvettes to work on the switch 1, but we are trying our best to get it out"
In the end the game runs better than before I don't even have pop in
Maybe switch will even get settlements
This game is more intensive on the graphics side vs cpu processing isn't it?
OK i am about to go into euclids center BUT the purge is 6 jumps away and i am ~5000 Ly away from center i can only jump 500 Ly per jump there has to be another way
pls help
Just jump to new systems, not directly to center
The purge has something that triggers
wait what?
ok
is it possible to get to center before the purge
Yes, but I'm pretty sure it doesnt complete the purge mission
so was somthing interesting datamined after the update?
Has to be just by how good it runs on the switch family which has lacking CPUs
Tmk only a new Corvette cockpit
We also know from earlier files that there are 4k ruins textures, so, there "might" be an update on the Ruins POI at some point
by "ruins", was that for the OG OG ruins that have been there since 1.0? those really need to just be ripped out and done in a bigger way
if they end up doing procedural building ruins in LNF, I could see them bringing that over
YES OH MY GOSH
Ngl I dread getting buried ruins as a potential poi marker
Don't even do observatories anymore
Even though I like the puzzles
Id hope some procgen dungeons would have puzzles in them too
No. They're for the ruins biome props, and are already in use (unless they got removed with Remnant)
So nothing to do with the ruins POI
I wonder if the new cockpit is going to just come as an extra in a future update, or if they're planning another big batch of parts soon
I think some were hoping for a community unlock for it but just more base decorations for now.
Noticed the flatbed isn't unlocked in regular play even after completing the expedition and doing the intended trash tutorial
Rip
Only the asymmetrical cabin, spider legs and camo paint are unlocked from the exped. The rest require getting the titles in main game.
That's why I'm doing the unlocks on main first. Then I'll play the exped
So I need to recycle stuff to unlock the flatbed module? Weird how the tutorial mission on recycling currently tells me to equip the flatbed but then shows it locked
On main
Pick up a piece and throw it in. If it doesn't unlock, save and reload should get it to show.
The flatbed on main unlocks when you recycle your first piece.
Fair warning: the titles, particularly the three special waste ones, are a bigger grind on main.
You need 50 each. Manually recycled. There are three wheel type unlocks tied to them.
@ebon spoke I am curious, in the files what is the outfit reward from this expedition called? I had a theory i posted in the future channel, and I wonder if I am right or not?
VAULT_ARMOUR
VAULT_GLOVES etc etc
Hmmm that almost implies it was originally meant to be a reward for exploring tombs than what i thought.
Tracks for that tho, since it has the compass and stuff hanging off of it.
(or the giant vault on the front of it, hehe)
might still work for what i had theorised?
As a cosmetic reward tied to titles, just in this case probably the one for becoming a merchant lord.
I need to take another look at the emblem on the arms
I doubt it was ever meant to come from anywhere other than this expedition's reward. The reason they called it vault is likely the huge vault shaped armor piece. But this armor was likely designed from the start for the purpose of being the reward for this expedition.
it just doesn't fit thematically with this expedition at all is my issue.
Like, the one we got with the corvettes would've suited this better.
Whats a vault, money pouch, compass and fancy embroidered merchant-esque drapes got to do with waste disposal? Not only is it thematically jarring, they're probably as far removed as you could get :p
Well, it beats a suit made of garbage, so I won't complain.
They could've done a big heavy industrial suit, with a grill on the helmet and all sorts
don't get me wrong, i'm happy, the vault one is my new favourite โค๏ธ
I just suspect it originated elsewhere and was put in to pad out the rewards.
something that looked more akin to this would've suited the expedition theme more:
dealing with all those corrosive and explosive materials.
I just feel that the design team responsible for the vault suit either were just making an outfit without direction and then it was used for whatever happened to come along where it suited best, or their brief for this suit was for something entirely different. Just if i got a brief saying we were having a waste disposal expedition, thats the last place I would've gone with the design!
That looks like a suit made of garbage...which was kind of my point. I'll take what we got over a suit made of garbage all day every day.
I'm not disagreeing, I'm just saying, it 'doesn't follow the brief' :p
I mean saying it has to be a suit made of garbage is a pretty uninspired take on where they could've gone with this update and its theme for a suit too :p Hazmat suit? Heavy industry power armor? exosuit?
Like even a 'generic space suit' would've been more on theme than a literal embroidered ornate suit with a money pouch and vault door for a chest piece. Like there is definitely a deliberate theme behind the vault suit, and it does not even remotely scream 'space garbage' is my point.
"we're doing a cow themed update." I'm going to stop you right there, here: chicken suit.
A hazmat themed suit would have been very cool maybe
Big chonky backpack with gas canisters and a thick weighty industrial design. An animated exhaust with vent flaps that expelled heated gas in the same way the last backpack we got had an animated component.
armor chest plate piece with an animated display like a giger counter.
thick reinforced helmet with those air filter canisters out the sides.
exo skeletal suit that has the same aesthetic design as the rudimentary rustic design of the grav gun.
Maybe certain assets didn't get completed in time so they had to switch up the expedition rewards with what was completed, and originally the vault suit was meant for the corvette expedition and this corvette reward was meant for remnant?
Could be the vault armor was going to be a community reward for reach 100% with the atlas' memory databases? Since that community optional milestone ended up having nothing attached that I remember?
The basic exosuit appearance is probably closer to a haz mat look other than a few add ons like a different backpack or heavier gloves.
Unless they wanted to go with a different style helmet.
Does anyone know if this is recyclable and/or what it gives if it does? ๐
Only one way to find out
95% sure its not
It does not want to go into the pickup. So if one would even want to try and attempt it, you will have to walk
Not afaik
It's just a thing that's been in ruins poi's for a while now
I've seen them before, but because dragging the object was specifically shown it sparked my interest ๐
Yes, I tried that as well
It's a shame that sentinel loot canisters don't fit on the flatbed
I don't particularly have a use for the salvaged glass etc so it would be nice to cart around the spoils and cash them in at the end
some changes between 6.20 and 6.22 files
For expedition, the action of unlocking access to ship and Space Anomaly has been moved
It was the reward for Phase 5 Milestone 7, now it's the reward for completing the entirety of Phase 5
so no more using your ship without other milestones done in this phase
HG added a recovery mechanic to recharge launch thrusters for expedition ship if specific conditions have been met
Uh oh, that's going to tick some people probably... But that's how they want the exped played.
gatekeeping ships has always annoyed me regardless. they let us play how we want with the rest of the game, but with expeditions they tie our hands every time so that we have to do the maximum amount of work and play it their way
Not every time...or even most of the time. In 21 expeditions so far this was only the second expedition where we couldn't just get to the anomaly in like 10 minutes. There was only one other expedition where we were bound to one planet the entire time. Don't remember the name but it had to do with fixing up an exotic ship with unique tech.
I'd bet more than a few on PC just go and save edit in the stuff if its a particularly annoying expedition, this one was more tedious than anything but I didn't have bugs soft locking stuff either.
For many who didn't play from the start years ago that is about the easiest way you can get those past ones anyways.
I'm a slow player, in most expeditions I've played it takes me a few hours to get to the point where they give you a ship
...what
Most expeditions give you the ship as your first or second milestone
Probably like me and stocking up on ferrite dust, carbon, and whatever else is nearby so I dont softlock later.
How could you softlock by needing ferrite or carbon?
Or reading down the list to see what I can get done before needing to come back.
Running the mining laser out of carbon, having to waste time heading somewhere to mine something not readily available.
Gathering stuff for underwater tech like the pearls or crystals before landing on the waterworld where they are quite deep.
That. And I also am very bad at remembering crafting trees and things
I know it wasn't the case for every expedition, but the majority of them have the milestones placed in rendezvous systems they can be completed in
Compared to some people I've seen in here, they look like speedrunners compared to how long it takes me
Sometimes its easier to do on one planet vs another
That doesnt softlock you
That's probably why the friction points of expeditions annoy me more, because they're a bigger time investment
More of slows down to be an annoyance id rather avoid
True, but it only takes a few punches to get fuel again
As the sentinel circles again
Yeah, usually.
I have trouble keeping in mind that I'm rather good at this game, because it feels like I'm not tbh
But then I remember that, instead of cutting down more trees, I used oxygen to make more condensed carbon
Also what are friction points?
Things in a game that feel more time-consuming than they should be or create frustration in the player
And for some reason we always start from scratch
Ive always been fine with that
I guess the idea is that any expedition could be a player's first experience playing the game so they need a tutorial for the basics
Having an expedition save that's been converted to normal at the end as your main save is a cursed idea though
Tbh I'd say its playing expeditions, needing to start from scratch each time, that got me as good as I am at this game
Honestly, i think it's pretty decent way to start the game. Expeditions are usually pretty accelerated compared to the actual start of the game, plus you end up having things like portal glyps or chromatic drives unlocked much earlier than normal. Not to mention all the expansion modules they give you. The current one would be cursed to start from though for sure
lol why?
That was the only option, for a while
I mean as your first playthrough
You'd miss pretty much everything from the main tutorial; which includes the introduction to base building, the space anomaly, the very start of the story...
Depending on the expedition, you'd be starting with a bunch of stuff unlocked, some of which being entirely useless outside the expedition
you don't skip any of that stuff by starting from an expedition, you just get to maybe have a cooler ship and multitool when you finally get around to it
Either way, the new player experience is perilously bad. They really expect people to read things in 2026.
there should be a mode where you're just sent into and have to figure everything out on your own trial by fire
Kinda, I mean we can import our insanely upgraded ship and multitool and we can bring stacks of unopened S class exosuit modules...in most expeditions at least. That's enough power for throw-away saves only last a few hours.
What do you mean by that? Nobody was ever forced to keep an expedition save as a main save...ever. Players always could(and should) start a new non-expedition save to play as the main save...for a while the difficulty settings were just normal, survival, permadeath, and creative but later they added custom option...but keeping an expedition save as your main save was absolutely never, at any point, someone's only option.
Ohhh, I misunderstood
I believe alone amidst the stars begins after an expedition save turns to normal, but I do get what you mean
People read? ๐ค
Wouldn't be much different, considering the questions I've seen people ask
I've asked stupid questions myself as to not waste my time trying aha
For me after my first playthrough now id rather be able to unlock things quicker but that is me...
that story was brutal last year when I went through it and this year it just ten hours of tutorials and resource checks which is to say I agree stuff needs to unlock quicker
Im driving myself nuts, I have an atlantid drive on my freighter but I cant find any purple dissonant systems, I only see dissonant on every other color system
does anyone know how I can find one
Have you unlocked purple stars?
You need to do the quest 'in stellar multitudes' for purple stars to appear
So do you need to "Reset the simulation" each time you go to the centre? Ive made it to the center of the Hilbert trying to get to Calypso but it does not show me the path it showed going from Euclid to Hilbert. Is there a step Im missing?
Been trying to find a solution, I've tried pretty much everything and am at a standstill
The yellow path should lead you to an access system...meaning a system from which you can jump directly into the galactic core. Then your hyperdrive needs to be 100% full...not 99.999%, completely 100% full. And your starship needs to have either the Indium or Atlantid drive installed. If you do not meet both of those requirements you can't jump to the center.
I'm aware that the hyperdrive needs to be full. My problem is that it doesn't give me the yellow path leading to the center. I have all of the drives installed. I'll give it a shot tomorrow
You need to look at the top of the screen in the galactic map and it will tell you what you are tracking now. If you accidentally clicked to track a different mission or have a quest active it could interfere with your path to the center, but it's an easy fix, just change whatever else the game thinks it's tracking and swap it to give you the path to the center...it's simple.
are there missions beyond artemis path?
!faq-purplesystems
-#
to view info below, enable embeds
Worlds Part 2 Content
How to get started...
๐ Warning: Purple systems are end-game content so you must finish certain quests before you can access them.
- Complete the Artemis Path (the main story of the game).
-# >!faq-artemispathin #bot-spam shows the steps. - Atlas Eternal must show in your mission log, once Atlas Path is completed.
- Find a Harmonic Camp and release the multi-tool seal.
-# >!faq-interceptorin #bot-spam shows how to find them. - Warp to trigger: They Who Returned and complete the Autophage missions.
-# >!faq-echoesin #bot-spam for more info. - Return to space, aim towards empty space, and engage Pulse Drive, disengage when you see the quest's Space Encounter.
- New Mission: In Stellar Multitudes.
๐ Warning: Do not leave the Atlas Station system you'll go to in the quest without visiting its space station or claiming a base computer on one of its planets.
- Finish the mission to reveal all purple systems on the galaxy map.
!faq-starcolorin #bot-spam for more info.
These are the known steps as of update 5.5 Worlds Pt II (<t:1738163940:D>) and are subject to change.
-# See patch notes ยป

Yes. There's been an ongoing story for a little while now which gets added onto every now and again in updates
It's how you unlock the autophage, purple systems etc
so let's say you laser focus on the story, how long does it take to beat artemis?
I'm not entirely sure tbh
If you're actively trying to rush things you can get it done in maybe a day? If you're playing for the first time it might be longer
50 hours in and I'm still on alone amidst the stars
Oh ๐ yeah you've got a lot of it to go then
It's easy to do a lot of stuff before getting very far on the quests, though sometimes that does make a few parts quicker since you wont have to wait on milestones or anything.
heya, putting this here just in case. So i just beat the game after reseting atlas and like...HOW am i supposed to fix my starship? it needs like, inverted mirrors and stuff, all these crazy materials i have no clue how to get WITHOUT MY SHIP. I need like harmonic brains, radiant shards, and walker brains for this. I hadn't known all my stuff would be destroyed. What do i do?
Repair it just enough to fly to a space station
Is it a sentinel ship?
Can't, needs the aforementioned resources
Yeah
Summon another ship
I got so caught up in the story and exploring i never made a ship of my own
No Corvette?
Build an exocraft station
Use the exocraft scanner to find a crashed ship
Or just build a base and teleporter
Teleport back to a space staion
Buy a new ship
Actually i just found out a way easier, more convenient way
Use that to.fly to a dissonant planet
I'll just set myself to free crafting, repair the ship, then go back to normal
Totally forgot this game allowed mode changing mid save
Also what exactly was the point of reseting atlas?
Like what did i gain from doing it? Was it just a story beat?
Story completion, lore.
More practically: access to a new galaxy and the portal glyphs. The completion of that quest is also required to unlock some late game content.
Make sure you put a base down in the new galaxy. So you can easily return later, if you want.
So i just use bases to go between galaxies?
You have to get to the galaxy first. But once you're there, you can use the bases to switch between the ones you have access to.
Hey, idk if i should ask here: I'm currently at the point with atlas and chasing his new station to every system possible and it's getting annoying.
He just says something and gives me an item and then i have to travel alot again to visit his station
How much have you upgraded your best spaceship or freighter in terms of light years?
i used an exotic with a 2000 light year max jump range and each new atlas station was a single jump
hyperdrive range from my spaceship is 112.7
well yeah that would be annoying
it is
go look for some S class hyperdrive upgrades
or use the freighter to jump to the atlas station
where can i do that the best?
how many nanites do you have?
like 40 while i have 35 mil units
just keep jumping between space stations and checking the space craft technology merchat
oh you need nanites, maybe 1000 or so
go to a pirate system, buy suspicious arms , open them and sell them for nanites
this is why you shouldn't rush the main story imo
i actually haven't been rushing it, didn't know mostly that it was apart of the main story and juts a side quest. I also have another main quest with expand and staff your new home but idk how to do that
i'd go back to side quests for a bit
select the side quest under log and it tells you what the next step is
okay ty
try and get a spaceship with at least 1000 light year range before coming back to the atlas path
Just needs some maintenance done...
That is almost 2 trillion years
Really eerie to realize that The Atlas has spent most of that time running simulation after simulation, test after test trying to figure out if it's going to die and if it can be stopped
Ofc I doubt it experienced those two trillion years because, if the Atlas does experience time (which is a reasonable assessment given how frantic it is at the 16th minute) it's probably on the IRL time scale and not the one in the simulation
But from an in-universe perspective Atlas has been ruminating for well over the age of the, well, universe

64% of worlds operating in expected parameters, what about the rest? ๐ค
Probably not operating in expected parameters...especially all the dissonant worlds, but probably all worlds in purple systems are unlikely to be considered as operating in expected parameters.
I don't know if anyone ever sampled what % of stars are purple and "normal" colors, but there is plenty.
Purple stars are within measuring error of total amount of stars
60ish purple systems compared to up to 600 of regular ones
Tbh I don't think the number 64% is of any significance
When this dialogue was write they prolly didn't anticipate dissonant or purple systems
It sure feels like there is more purple ones though when you look at the map, they are all over the place.
Would it be goid of they could add more galaxies or planets? Or difreent systems going to the same red blue green purple is a little tedious
I've seen some really odd planets over my tine of exploring it just feels I need sonething else to explore further...
I mean, 64% is lore...it doesn't have to be exact science measurable in gameplay. Not to mention there are dissonant planets and systems that aren't purple systems. Plus, who's going to count this crap? Nobody ever will...so for all we know it could be exact science. Probably not, but we'll never know.
It's also 16x4 if that makes any significance.
Just seems interesting how they pulled out a number but some of the other ones are interesting as well.
Don't think this is accurate...I can't be sure but purple stars feel very very common...at least as common as any of the other four types...so the way I figure is, they've got to be at least 20% of all star systems, probably closer to 25% as they feel way more common than green or red stars.
With as few spoilers as possible
I'm on the last Atlas mission
If I travel there and complete it, will it end the game
No. There arenโt any game-ending quests or something like a โpoint of no returnโ (unless you die while playing on a permadeath save, or get unlucky and have your save be corrupted).
Isn't that the whole point of nms? Your 'alone' in a void of soace, everything is a fabrication?
Space**
Thank you!
Pretty much, def one way to look at it. But since one is still experiencing all of the experiences and sensations they are well, experiencingโฆit doesntโreally matter to me.
Iโd still want to avoid negative experiences and the pain resulting from them, like even our real world could be a simulation and it wouldnโt change a single thing for me.
Honestly I think this wouldnโt even be much different from achieving ego-death (if one accepts it), as buddhist monks actively strive to. The result would be the same practically.
Sounds like it doesn't matter what choice people make results with diffrent outcomes with be the the same just in a diffrernt form....
Yes, I do not see the simulations of no mans sky being different from if those universes werent simulated
the ghostly travellers you sometimes meet at the space stations are 'real'. Nada and Polo and all the iterations on the Anomaly are 'real'
The gek, korvax, and vy'keen interacted with are just as 'real'
You, traveller, are as 'real'
theres things that are real in the current atlas simulation and things which are real across ALL atlas simulations
the other NPC apart from traveller iterations are only real in the current Atlas simulation
You assume a difference?
yes
That those living in the universes arent iterations themselves?
as in "will you survive the current atlas being reset?" that seems like a real difference
nada and polo survive the atlas resets
All but the one who resets the Atlas will die
But I dont think thats true, anyway
I dont think there even is a true reset
as I read the lore currently, the reason the Atlas is franticly resetting itself is that it hopes one of the iterations of the traveller will work out a way to somehow gain acess to the physical world the atlas is located in and work out a way to move the atlas to a different plant thats not falling into a black hole
The Atlas cannot be moved
why?
I dont think its concern is dying
even if its planet sized with enough tech you could move it
If it could be moved, it would not have been left behind
the creator didn't seem to care that it would eventually die
but the Atlas itself does care
The creator obviously cared
again just my interpretatikon
They would not have let it live
same thing
It seems the Atlas is accepting of nearly all circumstances surrounding its death, aside from being left alone
True
My interpretation is a result of the Atlas calling for its creator
Who did not respond
So it created us
Telamon seems to agree with my speculations, but how far we can trust their word is difficult
Iirc isn't it it simulating its creator to try and understand it, and to understand why it left?
i still think the atlas wants to find a way to prevent its destruction
The Atlas created us for two purposes: 1) to reset the simulation because for some reason it needed us to do it and in its rampancy became obsesses with resetting the simulation over and over again and 2) to be rid of and contain Telamon.
Theres more than simply that
The obsession with resetting didnt happen until after what -null- did
We don't know that. I don't think it's clarified. We only know what null told us and the Atlas isn't very talkative on the issue. It's hard to say why the Atlas stopped talking to null. But there's nothing to indicate that what null did caused real problems in the system. The Atlas could also have refused null's request to reset the simulation in the first place. The Atlas also had null trapped somewhere for an undefined amount of time...implied to have been a really long time, like countless years and years...only releasing him when the player character woke up for the first time.
We know more than what null told us, we have what Telamon tells us
And the Atlas did refuse what null wanted
Null had to force it
I don't think null could force the Atlas to do anything even if he wanted to.
Maybe they could, once, but not anymore
Why else would they be denied access to the atlas stations?
And I know I saw it somewhere
For countless potential reasons...the Atlas isn't talking about it. We cannot assume it must have been for any one reason.
The Atlas could have taken issue with what null did to himself with the mind ark.
Hard to really say what the Atlas thought.
Null ate the mind arc
And I do agree with the difficulty in understanding the Atlas
It doesnt help with time being so confusing here
Multiple realities, yet some events are absolute
Were there travellers before the death of Korvax Prime? There were travellers from before the triad was all that remained
Telamon exists in the suit of the Last, and Telamon exists in the suit of the First. There are many Telamons, yet
Telamon witnessed the event of Hirk and Nal
For what it's worth I don't think the main story is done yet. I think they'll add more in future updates, and I imagine we'll return to the Atlas in some way or another before the end.
The Atlas dreams, and realities reflect the dreams, but it also decides, and realities bend to such decisions. The Atlas can lie, though of what we do not know
But -null- reset the simulation, and isnt allowed access, why are we?
Only one per reality but as realities merge and players can see one another it's how you get more Telamons. Just as there is only one player traveler per reality. The player is distinctly referred to as the last...so there normally is also only one player traveler per reality as well.
Telamon is in every traveller suit, it seems
I know each traveller originally belonged to their own universe
In every player traveler suit, doesn't seem like NPC travelers other than null know of Telamon.
The sentinels speak of travellers being led to the Glass by their Telamons for the plan
Is that defined in the lore? I don't think it's clarified why travelers went to the world of glass. Telamon also promises to keep the player safe until the end...which is counter to leading us to our deaths. I also don't see what Telamon would gain out of it...she's in the suit...if the player dies Telamon is still stuck in there.
Telamon gains unity
All the fragments of its being reunited once more
I don't think this is mentioned anywhere at all. It's not mentioned that Telamon was split or that it could gain unity...this all sounds like your headcanon.
Its in the sentinel pillar logs, I thought
No it isn't. Telamon was with null before the player character. But isn't with him anymore s far as I can tell...and null isn't dead.
I mean in the pillar logs
The sentinel pillar logs? You got some specific quotes?
"So many Telamons have delivered us their travellers." 21st encounter
"You can be whole again, Telamon. You could be free." 22nd
Hard to interpret what that means...or how Telamon would achieve such freedom. The reference to the many Telamons can also be a reference to the many realities. Or to how Telamon delivered one traveler at a time as in each reality Telamon seems to only be with one traveler at a time I think.
Realities are collapsing, and Telamon was split across them
I also don't see how Telamon would guide travelers places as Telamon can't speak to travelers. And player travelers aren't led to sentinel pillars by Telamon...we aren't guided there by any quest or any other lore entry or anything...we find those completely on our own and choose to engage or not on our own.
The UI only marks a sentinel pillar if we choose to use a sentinel pillar map(which is our choice to mark it) or when we defeat all five waves of sentinels on a planet, when it's already safe after we chose to engage and stay to fight the sentinels the entire time...none of that is Telamon's doing.
The sentinel pillars arent where the unification happens
It happens in the World of Glass
Well Telamon had its chance to speak to us in the boundary failure logs...and it didn't try to tell us to go there. Maybe something in future updates but we don't know that. As far as we can tell Telamon isn't guiding us anywhere.
I dont think they would be so obvious as to ask for it outright
I think Telamon is conflicted about what to do, I believe they have to some extent gained sympathy for us, if that is even possible for a being like them.
But ultimately, I believe they do care about us to some extent. In their final boundary failure log they sort of โvowโ to protect us until the bitter end, but they also mention something about becoming free again or living again, even as everything dies around themโฆ
Thats the 20th log, not quite the final
The ones after are Telamon telling us about -null-
Yes true, I meant to say the final log from Telamonโs monologue towards us basically.
I donโt fully trust anyone besides Polo tbh
Nada I want to trust, but there are things which prevent me from doing that. Mainly them being around as the only person and appearing to be a dead shell on the Anomaly in abandoned mode.
Like whatโs up with that?
Well, they arent there, not really
Hmm, but even so, why them and only them? Everyone else is completely gone, even the QS guy. Man, it was so spooky experiencing this for the first time during the og Adrift runโฆand soon Iโll start my Expedition Marathon, replaying them all.
Adrift and Breach will be even more spooky than before without anyone else around. I hate the background noises on the abandoned space stationsโฆ
Thinking about it now, Nada is significant for a lot of the major lore events weโve experienced since us manifesting in the Simulation.
Their terminal serves a key role during the Artemis Questline, albeit not an essential one.
During the Adrift expedition, iirc, we also access the terminal at some point and free something or someone from it.
And then again, it serves a key role during โIn Stellar Multitudesโ, providing the basis for the reality anchor thing.
I donโt really think Nada is actually โevilโ or anything like that, but they might know more than they let onto, tbh.
It really annoys me that our contact with Null ended so abruptly, they probably know even more than either Nada and Polo, but welp. They apparently were an egoistic hoarder anyways (Polo implies such), and even us they probably only used for personal motives of theirsโฆ
Nada in abandoned mode strikes me as a bit odd, previously I'd thought that there was only one instance of Nada and Polo and that the space anomaly is just accessible from any reality due to the boundaries collapsing
but that seems to not be the case if Nada is dead in some realities but not others
But I guess the idea is that actually there is a Nada and a Polo in (almost) every reality, and in all of them they build the Space Anomaly and that overlaps between simulations?
Nada isnโt evil but itโs made very clear they are hiding important information from the player
Information that would probably be helpful to have
Polo just seems to be genuinely interested in helping out when he can
"Does not seem possible. But, all things are possible. Such is the universe."
I like the way Polo thinks
The more I see the salvagable scrap appear with the "Aggressive sentinel" trait attached to the world as well, and see the obvious sentinel walker parts that make up the scrap pile. Im of the growing opinion we're not cleaning up random space or industrial junk, we're processing the battlefields where the vykeen faced off against the Aerons millenia ago
I am currently on the purge mission where I have to go find the last atlas. Once I find it will it reset my game like will I loose my ship and everything?
No
When you reach the final Atlas Interface via going through the portal, you are given the choice to either Reset the Simulation or Refuse to Reset the Simulation
Choosing to reset the simulation opens a new area in the room with four choices of which galaxy type you wish to be sent to. Selecting one sends you there, but damages all of your Exosuit, Starship and Multi-Tool Technology
Gotcha so its kinda like all the other times I've went to an atlas
Choosing to refuse to reset the simulation does not damage anything, but does not send you to a different galaxy
Both choices count as completing the main story, and neither choice locks anything away
You can still reach every galaxy in the game via other means, like manually reaching the galactic center of the prior galaxy or joining someone who's at that galaxy via multiplayer or teleporting to a base in the space anomaly at that galaxy
Thanks! I was worried it would reset my progress
There aren't any extra consequences or anything, and if you choose to reset it you can still repair all of your damaged technology or simply prepare beforehand by equipping a "burner" ship and MT, and packaging away exosuit technology
@haughty latch in my experience, refusing to reset it prevents me from resetting it in the future. Most likely just a glitch tho
Are you talking about the yellow radioactive barrels and crates when you say walker parts in scrap piles? Or something else? A screenshot of what you mean would be nice. I personally avoided going to planets with hostile sentinels to do the scrap. I did some of it on various worlds and a bunch of it on a paradise world to unlock all the titles and colossus parts.
Not the specialized scrap, the average scrap pieces, take a look at them more closely and you'll see theyre the elements of the sentinel walker. I have a feeling HG did that on purpose
Some looked like they could be from exocraft too, depending on the bits.
As for the cement mixers, who knows.
um what fate is better for artemis
Thats a philosophical debate
are there consequences for the choice
Only dialogue changes in the short term...but nothing of consequence or that extends past the end of the Artemis questline which ends after completing The Purge.
ugh I keep meaning to find out how to do the thing but I keep forgetting
okay so
how do I get started on finding a staff
You will eventually get a quest for it but you have to first finish the main Artemis questline and the Atlas path, and then you have to unlock the terminal at a harmonic camp on a dissonant planet...for a while you used to have to own a settlement too but I think that requirement was removed because Switch 1 can't have settlement. After that you have to warp to a new system and you should get an incoming transmission which should start the quest They Who Returned.
Alright thank you
Also is the Atlas Eternal thing just a literally eternal 'keep going and get nanites' or does it ever conclude
Yes, if your Atlas path changed to Atlas Eternal then you are done with the Atlas path.
Marvelous, thank you again
what about the gek Overseer specialist?
they seem like they are not what they claim
and why do all the other specialists rapidly decline when they start working for you?
ASking in here just in case
Is that second one ever checked off, or is that another perpetual goal?
It should get checked off, you just need to spend some nanites to progress
All of the research is fully cleared out except for the base construction parts
Checked on my end, looks like I was mistaken. The objective part "Search for Artemis & the mysterious Apollo" updates based on story progression but the instructions will always be to unlock stuff and get Nanites. The box will never be checked, it's just weird way of giving an explanation of what to do with the space anomaly
well that's a mild annoyance
Mine was like that for the longest time. But now it just says "Explore the new reality" and nothing else. So the quest can move past that. My theory is there are two potential triggers: 1) leave the galaxy you are in by jumping through a galactic center and/or 2) obtain literally all blueprints and base parts from all vendors and terminals on the anomaly. I meet both criteria. Also @graceful mulch
Explore the new reality still has the same description about purchasing stuff aboard the Anomaly, but it's more clear it is the end of the quest. That one saying to search for Artemis and Apollo makes me think the quest isn't quite over...possibly in The Purge stage where you have to just warp around 16 times and you get messages from Artemis and Apollo.
With the quest pinned, when you exit the menus look at the bottom right corner of the screen, there should be a message box with some kind of tip on what you have to do next, what does it say?
For example, my quest is completely done and this is what it says:
That basically amounts to "This quest is done, do whatever."
Yeah I just finished the atlas path, so I should just have apollo's thing to do now
been putting it off because of the 'you won't return for a while' thing
That's a weird thing for the quest to say because neither Artemis nor Apollo appear again after The Purge even if you don't reset the simulation and stay in Euclid. I assume you completed the whole Mind Ark business and did The Purge already?
Then you should have a separate quest for that. Doing it will progress the Artemis questline. The Artemis questline will only conclude after The Purge...though there are more quests that follow after the completion of both the Artemis questline and the Atlas Path.
thats a red herring.... there is no quest which stops you returning immediately.
there is one point that damages your spaceship... but you can simply build a base and a teleporter and use that to return to whereever you want
I just finished unlocking purple stars last night. Finally! It was a long road. I picked a water planet. Does this unlock all purple stars? Gas giants and paradise planets as well?
My hunt for a perfect system begins! I've been living out of a freighter up until now, just making sure I've finally unlocked all stars available
Paradise planets have nothing to do with purple systems and they don't have to be unlocked. They are normally very rare in non-lush galaxies and pretty common in lush galaxies. And purple starts will be fully unlocked once you complete the quest to unlock them...very very common in the galactic map once unlocked...they will be the X and Y class systems.
I'm also curious if i can return to Atlas and unlock more purple stars? Or if this is a one time thing
man i hope we eventually get to go to the world of glass
you get ALL of the purple stars
im pretty sure they mean giant paradise planets
What are you talking about? Once you complete the quest all purple stars are revealed in the galactic map...
yes ok so they are all unlocked
at the end i picked a water planet so i wasnt sure if I also unlocked Titan ect.
Those are insanely rare and generally not worth hunting down. As far as I can tell lush giants in general are pretty bland...ordinary creatures, meh flora, etc. You're far better off looking for non-giant paradise worlds in purple systems...those can have some really interesting fauna and flora.
I've waiting for this to finally settle down and build my "main base" lol
Ive already found some water worlds but i was suprised they only had 5ish underwater fauna, can you find water worls with lots of fauna?
or is it generally always 5ish
i was hoping to find a waterwold with plenty of species to explore and settle down in
tring to avoid looking for something that doesnt exist lol
Honestly haven't paid attention to that because you can't do anything with underwater creatures...though they do look amazing.
ya they look awesome, 5 seems low for a water covered fully by water
there must be some out there with 20+ species like in the base stars
most ive found on one planet was 28....nanites$$
No...expecting 20+ is just not going to happen...even the most fauna dense planets will have around 16 though that will be a mix of ground, flying, and underwater. I don't know if deep oceans can have that many.
ya true, underwater fauna is less common then ground
I found a waterworld covered entirely with water and finally found an island, but it was barren and boring. I'm hoping to find something similar with a nice looking island to start building. And a decent amount of underwater fauna to explore. The hunt begins ๐
Can I also find paradise planets in Calypso? Harsh galaxy i think
Not sure if it has been fixed but at least there used to be a bug related to bases built on the surface of water worlds where the base would disappear and the base computer marker would show at the bottom under the bedrock so you would never be able to access that base again, not even to delete it.
You should be able to but they will be rare and in Calypso they'll be even rarer because Calypso favors extreme weather and hostile sentinels. Not really the galaxy type I'd look for a paradise world in but they should exist even if rare.
good good, it will keep me busy lol
My plan is to start building on a island and eventually into the water, so this shouldnt effect me
One thing of note is that Calypso's modifiers only apply to yellow systems...so you're better off looking for paradise in purple systems.
hmmm ok good tip
i do notice the purple systems are loaded with harsh planets and sentinals
If the base computer is on the surface you'll be affected if the bug is still present, not sure if it has been fixed. I think it was fixed but not sure. Also be aware you can only extend a base's boundaries to about 1000u from the base computer so depending how deep the water is a surface base may not be able to reach the bottom of a deep ocean.
I've been waiting to unlock purple for awhile. I can go off do my own thing with everything unlocked. I have an idea where I want to settle but I'm not sure it exists
Do you recommend i set down the computer on the bottom just to play it safe?
I was hoping to have a hybrid sorta deal, with the build starting on an island
That's what I would do, yeah.
ok maybe thats a better option, and look for paradise in Calypso as a secondary task
I know i want one underwater "main" base, and likely another spot on a nice planet when I'm starting to feel waterlogged lol
I also have my frieghter, but its going to take some grinding before i warp into purple
Just be ready for the depth...you'll want the pressure membrane installed in your suit, your nautilon decently upgraded, and plenty of oxygen or life support gel to sustain your life support because your life support will go down a lot faster at the bottom of a deep ocean.
good good, im up for the challenge
ive been playing on max difficulty since day one, and honestly its been a push over
not ready for PD yet lol
I really wouldn't invest many hours into permadeath. Losing hundreds of hours of progress is no good. But just for a short trip to the center to get the titles and trophies it can work.
ya agreed, i dont play enough to bother. Like you said I might try it just for a speed run to the core but never has a primary save
could you clarify what you mean? only yellow systems are harsh?
just for my info when im looking for some lush planets
is it possible for a salvageable scrap planet to not have aggressive sentinels? I've seen 5 and all have aggressive sentinels
yes but rare if your in harsh galaxy
The modifiers applied by galaxy type are only applied to yellow star systems...starts classified F and G. The other star types(red, green, blue, and purple) are balanced the same in all galaxies...they are not more or less likely to have planets of a certain type beyond the modifiers applied by the star type itself.
Are you sure? Every purple ive found so far has been loaded with activated materials and hostile sentinals
it would be odd that harsh only applies to yellow
Yes. That is how it is for all galaxy type modifiers.
Ok so maybe red green blue purple is just generally more harsh
Even without modifiers
They will not add space bucks from Space Balls in the next update
Spoiler
does resetting the simulation reset your progress?
Question; On the atlas devices, it seems the spheres doesn't teach me one word each, it happens every 2 or 3 sphere. Is this normal, or am I doing something wrong? In other words, should I be changing my behavior so that each sphere teaches me a word?
the seed "thing" at the end of this line of interfaces, is this when the galaxy jump / ship damage occurs, or is that something else?
Something else. Galaxy jump is Artemis path. The seeds and Atlas stations is the Atlas path.
Completion of both is required for a post game storyline anyway.
just wanted to know if this was the time to switch ship, but all is good ๐
If you find a atlus station in abandond mode it's all like you're all alone just you and this lifeless orb
I heard the Atlas still speaks to you
It did say something first in that mumbo jumbo yea
So the atlas is still active, right?
Idk what you mean by that like it's still in the station yea
Ohh yea it's red
Oh ok
U still get milestones but can't do the mission
"Lifeless" implies the atlas is shut down, gray
Check your stories, did the encounter get recorded there?
I ask because I plan to start an abandoned mode save with the intention of recording as much alternate dialog as I can find
It would be nice to know if I should visit a bunch of monoliths before trying to find an atlas station
It's a cool mode my only issue is I keep discovering other people's systems not really abandoned if Joe was here 6 months ago
Discoveries happened
But they weren't there
Encountering players in abandoned mode is weird
There might be markers, but the players can be invisible to you
The main indication of others at all is the chat log
Which reads only static
As in everything is replaced with some variation of "kzzzkt"
I see
And from what I can tell, the anomaly never has other players
But the last time I experienced any of this was in breach
Just a sleeping nada
Not... sleeping
Hollow
Empty
The abandoned universe intrigues me quite a bit
Especially since the Atlas itself has alternate dialog
That "mumbo jumbo" you refer to
Ideally it would get recorded in the story catalog, similar to how the atlas path dialogs get recorded
Because as you learn more atlas words, you can check previous statements and see them translated
In my journey records it just says found myself on a strange world boundary failure deliberate transfer sentinel intervention
One entry it just says atlas
Bunch of question marks tho which i assume are the words
Oh, so it shows only the words
Frick
Idk if you can engage in dialog multiple times with different results
And learning all the atlas words is tough work, without the atlas path to help
I mean, learning words in general is tough in abandoned mode
It does, but they're only visible for a brief time if you scan
does the same effect as when autophage are unhidden
Yoooo thats cool
I wonder if it also applies outside the space anomaly too
Started a save on abandoned to mess around with it last night, the upgrades look a lot harder to get but nice to have those extra research terminals though.
It would be kinda cool if abandoned mode were semi-synchronous with other difficulties and the player could be briefly seen by scanning
Yeah... my plan is to learn all the atlas words
So I can find out how much alternate dialog the atlas has
And I realize that if the alternate dialog isnt recorded, I may need to get all the atlas words without visiting atlas stations
Which would mean visiting monoliths and answering them correctly (mostly)
Might be a bit of an undertaking.
The other races just have to visit a ton of knowledge stones which might make for more incentive to actually explore a planets surface.
I plan to make a bit of a story from it, lol
My abandoned mode character will be a newly formed iteration of myself sent with the purpose of recording information on the abandoned universe, but loses contact in the initialization and becomes lost
They'll have the compulsion to record things, but no knowledge as to why
Right now im looking for the salvage scrap for corvette parts.
Built a basic one but since the last update changed the tags around i have to actually check a planet for it.
Oh, I also plan to challenge myself to not use the radiant pillar
Depends on my starting location, though
I plan to have mostly survival mode difficulties, aside from inventory stack restrictions because those suck
So if I happen to start on an aggressive sentinel planet, I might use the radiant pillar as an escape pod to a slightly less annoying world
It's the best mode you're actually alone in space
I used it at the start then once I got some stuff together I built the corvette.
Also found out when I duped a couple things my refiners were duping themselves somehow if I had them in ship inventory and placed one. ๐ค
Not so noisy lol.
But if all goes well, I plan to use the starting planet as the beginning of a journey, wandering its surface until I find a crashed starship I can fix
I built 4 portable refiners. Somehow I now have 7 or 8 now.
Wasn't making more that I could tell.
I'll have to test again just need to make sure I dont have any metal plates anywhere.
You have to actually craft stuff instead of buy it snd no boring tutorial lol
Did you skip the tutorial or still have to do initialization and repairs?
Because the game considers only that beginning bit with repairing tech and starship as the tutorial
could we be getting rivers/highways/ some kind of linear feature with this trench?
Oh man I felt like the whole story was a tutorial and a resource check lol but you still repair the ship but you make everything urself and already have a terrain modifier
It is and isnt, lol
The storyline(s) helps to guide you through the game progression
Hmm
It also is one of the main ways of unlocking lots of stuff without the anomaly
The corvette much more useful in this mode too
Abandoned turns off the story too so it just goes right into endgame basically just have to unlock the blueprints and make stuff.
Oh man imagine wild rivers running through things like this and waterfalls!
That trench is actually a terrain feature called River, however it's been around since launch so I wouldn't take it as a sign of things to come
Why don't they do something with it? ๐
Possibly an experiment to see how terrain generation works.
IMO may be easier to turn it into roads or something like that since rivers are going to be harder to make.
I haven't figured out how to get upgrade tech for the exocraft or multi tool yet tho
Like the abcs upgrades
The anomaly blueprints got moved over to a terminal which is nice... The other stuff I think has to be found in the wild which is a lot tougher.
Ohh that makes sense a reason to check the other stuff out
There was modifications to it during the worlds updates, right?
In purple systems I notice what I can only describe as "inverted rivers" that look kinda like giant roots of stone going through the terrain
Is water hard to do in nms? I've always wondered why some games nowadays struggle to get water looking good or near enough to whatbit looks like
Ive seen large canyons on some that meander like a river but no water in the bottom of course.
Seems like it is always at a preset elevation.
There has to be water at the same level as those canyons
I notice I tend to see dry canyons most on planets entirely without water
So water is coded at the same height through maps right?
Pretty much
Of only if we could carry liquid...in nms(sarcastic tin foil hat moment)
Well, what ive noticed is the more actual physics is involved with liquid rendering, the less often youre able to carry it and place it elsewhere
The trailer for Light No Fire has this shot, which might be a river:
but we don't know how long it is or if it connects to anything
or if that sort of feature is only possible near sea level
wait... these are actual humans? didn't know LNF actually had humans
back to rivers, maybe in that newer terrain PCG framework, water can be varying at different levels?
That's way too small to be a river but it does look like a stream...hopefully flowing water.
Getting enough quicksilver for the void egg is a hassle
Really not that big of a deal. One weekend mission 1800 and four daily missions are 1600...you can literally get it in four days...and you need patience anyway because the quest to get the first one will have you waiting around a week real time anyway.
Look closer at the heads
oh.. seem they're elf-humans or something like that
didn't notice that hehe
Plus you should be doing weekend and daily missions all the time anyway. Since like 2019 or whenever the current system of daily and weekend missions was added to he game I have saved up over 900k quicksilver over what I have spent legit. A combination of not missing many daily and weekend missions and buying new quicksilver items as they released on a separate save where I only sometimes do a weekend mission here and there so my main save does not have to spend its quicksilver. Can't do this with Void Eggs but you can do it with most things in the QS shop. Have other saves spend the quicksilver to buy them so your main save can just save up. Hell if you're new to the game you can have like 3 saves all doing daily and weekend missions and unlocking things with all of them.
Every weekend I think "oh ill do the mission" and then I completely forget
I'm doing the missions I hate the monster ones tho they keep launching me to space
It good way to get nanites tho so win win
I don't. The worst that will happen is I forget to do it on friday and then I see it Saturday when I log in for the daily mission and go "oh shit, I need to do that immediately"...but even that is rare.
You don't have to do daily missions you don't like...they recycle every 10 minutes real time. And you have an alternative daily QS mission from your corvette mission terminal at any given time too which don't have any missions to kill monstrosities.
Not corvettes. They have QS mission to kill some sentinels and creatures, but not monstrosities.
I'm waiting for them to fix corvette missions to work on abandoned
No reason to play abandoned...it cuts out way too many features and content to be worth it. No story quests, no freighters, no frigates, etc. Even if you buy a Void Egg I don't even know if you can actually do its mission in Abandoned mode because to start it you have to run into an NPC living ship and actually talk to it...but no NPC ships or NPCs in Abandoned.
You also don't know if Hello Games are even working to allow any quicksilver missions in Abandoned...that might never happen.
Thats basically the point of abandoned mode though
Plus there seems to be alternate dialogs in some cases
I could go for a freighter but otherwise I like the mode
Nexus missions for quicksilver already work so no reason not to let corvette do non NPC missions too
Well, no
Corvette missions are implied to be drawn from the locally available missions
Then just change the lore abit for the mode or even if you don't who care just give non NPC missions only
I don't think the point is to cut out a lot of content...it's just a matter of whether they care to implement ways of making it work in abandoned for all of it. Probably not as it's mostly a bust that not many players play. I haven't touched it since it was added to the game beyond the expeditions in Abandoned.
The story is pretty much tutorials showing you all the content anyways too
They could do something else like a QS producing machine you can put stuff in and it converts said stuff into Quicksilver over time. Whether they bother to provide means of earning QS in abandoned idk.
Well, with every npc missing or dead, there isnt really much to go off of for actual quests/missions
At first but most are not...especially later stories unlock access to Staff and Atlantid MTs, you just can't have those in abandoned...and all questlines give titles...some have multiple endings relating to different titles and you need multiple saves to get them all...you can't do any of that in abandoned.
Abandoned mode is like permadeath, a challenge
It's not a challenge when something is literally impossible to do...it's not like it's just harder...you just can't.
Staves are possible I found void motes one time in a wheelbarrow and If I had them I could redeem the Quicksilver ones
Why wouldn't Atlantid multit tools work tho
No...the terminal where you craft staves is invisible and can't be revealed without the special tech from the Autophage story...that is impossible to obtain in Abandoned mode so you can never see the terminal that sells staff parts and where you can craft them.
Oh shit I didn't even think of that part
Well there's still all the Quicksilver or exp staves
Yeah, if you have expedition rewards you can have those. No QS staves though...at least not yet.
I was glad for whatever update let me be a robo in abandoned mode without the quest
Is anyone still experiencing bugs ๐ since the last update? Feels like the terrain gun feels a bit taking out chucks lagging a little
Its entirely different circumstances, and quicksilver isnt exactly something needed in regular gameplay
Doesn't matter if it's needed...it's something you can do in normal play that is just not there in abandoned. But that wasn't all I meant...freighters, frigates, staves and Atlantid MTs, etc. etc. etc. There is just too much that is simply missing.
I think atlantid multitools might still be available, similar to how purple stars are
But freighters and frigates makes sense as theyd require a non-abandoned universe
Staves are cool to walk around with for a min but kinda forgettable
maybe if I was there when echoes came out, or was it Omega I forget
Not forgettable at all...they have the best damage bonus among MTs in the game...and the damage bonus is the only MT bonus that matters because scan range bonus is broken and does nothing, and the mining bonus is just a mining speed bonus, not a resources mined bonus but even that is completely irrelevant because any MT with maxed S class mining beam modules will mine anything in under a second without supercharging any mining beam tech.
im sure thats true but like if you did a poll I'd bet most people still just use a gun
I don't think that's much of an argument...most players don't even know that staves exist in NMS or what they do. Takes a lot to unlock them and for most players it would take a lot of time to unlock them. Just because the majority don't know what is good doesn't mean it shouldn't be done.
Or people just dont want to hop all over trying to make the perfect staff.
Its more like a tie
At the end of the day I just meant I think they kinda forgettable I wasn't arguing that you should feel that way too
For damage, at least
bonus points that the staffs look cool
Id want to make a staff in abandoned mode, but mostly for the effect of "I made this myself"
I will say the stone staff looks cool
probably heavy as hell though :D
still holding out for a wooden staff
why would robots have wooden staffs, you ask? no clue
but itd be neat to have as an option
Wooden staff wouldnt last very long
I just have the one staff from the second redux expedition, that has the blaze javelin on it.
Works OK for abandoned mode so far.
HG could make the excuse that it's synth-wood
or some carbon fiber nonsense that's stylized to look like wood or something
The latter would make the most sense
You just gotta think of the timescale an autophage would be dealing with
The word redux is a trigger word for me atp lol
I missed exp 20 & 21
And then didn't even get to do the reduxes of exp 18-21
Not by choice I was there waiting ๐ญ
The fossil exp sounds like it was boring atleast
I liked relics
the outfit looks badass
i didnt complete the fossil exp
it was boring imo
but there were a fair few people who liked it, of course
I just did 3 of them, skipped relics and the #19 corvette one.
if i could replay expeds i would but, alas, I'm on xbox
i wouldnt be against replaying Relics at one point but at the time I just didn't see the hassle as worth the reward
Wooden staffs work well when you're dealing with magic and spells and so on...not so much when dealing with technology and weapons. So wooden staffs will probably work for LNF but not so much for NMS.
hard to make a good expedition about relics when the relics themselves have very little depth
but I think I will have to wait for LNF for my procedural ruins
ive always assumed the staff "tech" (if you could even call it technology since it doesn't seem to be a very complex system) was from, or for, LNF before we knew what exactly LNF was
so you're likely right
Also a wooden staff would need to be very well made to last the millennia-long lifespans autophage are implied to have
Hey is there somewhere I can go for better staffs or
Cus mines already really good but its a c tier
There's already the bone staff, a wooden one wouldn't be that odd if it was a one-off expedition reward or something like that
It's not about how well it's made, it's that in NMS you install literal weapons technology in them...mechanisms that make plasma or energy bolts and so on. That stuff would probably not be contained well in wood and would explode or burn in your hands. For LNF I imagine it will be more about magic and staff upgrades will be more like carving runes into them to let them cast more spells.
There is a terminal that sells staff parts and that you can craft staffs at, at every autophage camp.
And autophage camps are everywhere...they are not exactly rare.
Is there specific set that are just better to go for or a specific terminal that is just known for being better?
Its similar to multitool spawns
The parts re mostly cosmetic but each staff head model has a different roll for the staff it makes so having more staff heads means more chances of S class per terminal. And chance of S is also tied to the system economy, so you want to be doing this is 3 star economy systems.
I have tried this staff head method and it didnt get me noticeable difference... though I usually would be looking for color over class
Both my staffs were color over class. Since you can upgrade them like a normal MT, I didn't see the point.
It took me hours to get the yellow crystal/grey base on this thing myself, without coords from someone else. No way was I trying for S class too lol
Upgrading multitools with nanites is a really bad idea as they almost always end up with nerfed damage bonus while natural spawns tend to usually have high end damage bonus.
I am going to have the worst goddamn sinus headache from all this crying
Pulled an Atlas on them, rude
I "saved" them on my first playthrough.
Second one i let them die.
Yeah
I chose the end
i'd rather stay alive in a simulated world than die
also since everyone is simulated, why not just make a body and copy the mind from polos simulation to the same simulation the traveller is in?
We never gave them the choice we decided to imprison them after making a copy of their dead mind
the message they send definitely give you the impression they want to live again
i don't think "imprison" is the right world when they have an entire solar system to explore
From my point of view it is, they are well aware there is far more out there and that they will never see it. But I get wanting to let them live
i feel like there could be an epilogue if you let artemesis live
maybe after you finish the atlas path
he messages you and asks you to end his simulation
With the return of the phage and void mother, I wouldn't put it out of the realm of possibility that Artemis can just flat out come back
I wont be surprised if the major update they do this year involves that.
Especially if the other updates are smaller changes and just building on some things that already exist like the colossus one was.
That is a really short-sighted view...you know nothing about the solar system Artemis is stuck in, for all you know it's a single planet with constant firestorms, or a dead planet. And he's alone in there...so probably no space station or anything else. For all we know that simulation is total hell.
on the other hand he messages us several times from the simulation. he doesn't ask to die, he doesn't say its a hell
He's also incoherent and doesn't hear or comprehend a thing you say.
and do you think polo would suggest putting him in a hell?
polo created the simulation you put artmesis into. theres no indication it's unpleasant
or just have his mind copied into an autophage body
Sweet
Not sure if Polo knows what the simulation specifics are either. If he does he doesn't say.
Actually itโs Nada who appears to know more about the simulations inside of the machine. And they say that only Korvax have ever seen this solar system before (the one we put Artemis into), but thatโs pretty much all we get about it.
Iโd wager itโs a pretty and peaceful one, though.
Still, travellers have an urge to explore as far as we know. And the ability to do this is heavily limited when one only has a single solar system available.
Whether Artemis will be able to overcome that, thatโs the thing to think about. Iโd still never let them โdieโ again though, did this in a previous playthrough and it ended up in me abandoning that save.
I just did not vibe with the choice I made there.
This makes me wonder again, since we did free something from this Terminal during the Adrift Expedition (and Sean even mentioned โhidden loreโ in his tweet for that update), and Adrift generally kept making references to the Voidโฆ
Whether Nada has an intact, pre First Spawn version of Korvax Prime runing inside one of the sims.
Itโs a very intriguing thing to think about. Iโll reply Adrift myself in like two weeks from now on, probably. So Iโll make sure to pay extra attention to this.
using the PC offline expeditions mod?
does adrift expedition happen before or after the events in the purple stars quest?
Yep
And it happens way before the purple stars, those were introduced with Expo 17, Titan iirc.
hmm interesting
The Void is likely a reference to the Void Mother, the surviving consciousness of Korvax Prime and the driving force behind the Atlantid corruption.
Yep. So thereโs some potential spicy implications this has. Perhaps Nada truly has/had some sort of copy of the old Korvax prime in the sim, and the โrealโ, kinda dead version of the VM wanted it for some reason.
On the other hand, Nada was pretty surprised when we first showed them the Atlantideumโฆ
I have just completed the game meaning i reset the simulation and now i am in Eissentam. SOO i see everybody walking around with these ponchos and and staffs i heard there is an endgame quest for that, how do i start it?
!faq-echoes
-#
to view info below, enable embeds
Make sure the steps below are completed.
โ ๏ธ Use #nms-commands for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #nms-commands. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #nms-commands. - Warp to any system via a starship and wait in space for the quest to start. If you triggered a freighter battle when entering the system, warp to another.
โ This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
I'm on 16/16, how long does it take to complete the purge?
Compare the messages Artemis sends before and after being put in the simulation. Im rather certain theyd prefer the one solar system over the place they were trapped in before
in a later quest, you get a glimpse of what would've happened to artemis if you put him in the simulated world in the mission called something something patterns
it also said in the decision dialog that there's a chance artemis would suffer if you put him in the simulation
death is better than eternal torture
So what Do we know further next future update or what can we predict thus will lead everyone next?
My thoughts that the expedition is showing we could be due for a a good overhaul of visualiasation before moving onto another project
Aha, ahaha.... the simulation in the anomaly isnt implied to be like that. The chance of suffering would mainly come from being trapped in a single solar system to explore, which is kinda against a traveller's purpose
As to death... the place Artemis was implied to be trapped in is the World of Glass, where data goes to be archived
All data, including beings from within the simulations
Im not as sure that death would be a release
I usually dont bring that up when it comes to debating which choice to make regarding Artemis, because most players arent likely to come across much information about the World of Glass until later
Probably just "sleeping" in that case...
I sure hope so
Those who are "awake" in the world of glass seem to be in constant pain... except the families of glass
Bit of data corruption and end up missing bits...
Isn't the lore for abandoned mode the sentinel's yeeted you to presumably the world of glass
There is no lore for abandoned mode at all.
Null leads you to a crashed freighter from a parrel universe where all life got wiped out then the mission for abandoned mode pretty much says you got yeeted there, doesn't say you got yeeted to that universe just says the sentinel's placed you there
Why is Nada's shell still in the anomaly? Why does the Atlas have alternate dialog? How many more things have their dialog changed
The story was pretty boring aside from nulls stuff they should of used him more
There's also the question of the Adrift and Breach expeditions, whether the Abandoned mode universe is meant to be the same one those were set in
Abandoned mode was created for Adrift first, though it worked slightly differently then because Titan Worms and fiend eggs were everywhere
`Step into an empty universe, where you will find yourself surrounded by other Travellersโฆ yet somehow still alone. The galaxy has been abandoned. There is no life to be seen anywhere โ no aliens, no operational space stations, none of the usual network of shops and buildings.
Though everyone will awaken on the desolate, worm-infested planet Iapezuk, you will not be together in the usual sense. The boundaries between realities have thickened. Communication is consumed by static. Even the usually-bustling Space Anomaly is eerily silent.`
The main storyline is basically a summary
I wish I did the adrift exp the ship looks cool even tho I'd probably still be using corvettes still
the atlas has alternate dialogue?
Apparently
Not sure if its more than one line
Finding out is the main reason I'm starting an abandoned mode save at all
Speaking of worm infested abandoned mode...
Landed on a rather rugged planet with those large formations that look like grass basically, thick enough it felt like an ant in a lawn.
Found phosphorus and sulphrine hotspots in reach of a power one so set up a base. The gas one of course on a very steep slope. (Build camera is nice.)
Chained an easy to access collection spot for the gas just above the main part of the base.
Of course like most planets no fauna to be found...
Getting ready to leave and I hear that worm warning, and see the thing blast out of the ground right over top of my gas tanks.
Having an issue with one of the 'first traveler' missions. After the observatory points me to a freighter, whenever I try to use one of the data things given on the freighter console, the game crashes to desktop. I have tried flying over 1000k ly away, can't reset the mission, and not only that, I have yet to see a single traveler despite having visited hundreds of stations. I am playing on PC,
Im not sure why its crashing, but that mission has you excavate the crates to get specific keys to access the crashed freighter logs
i know, it crashes when I try to use the second key
but I can't even reset it, that, with no travelers showing up anywhere, I am basically being locked out of using portals. trying to figure out a workaround
Other travellers arent gonna give you the quest
That was crazy that portal went and put me somewhere random. I expected nearby the original planet but I can't find it
How long does NMS usually stay on sale after an update?
Usually it goes on sale for about a month total so if the sale goes live a week early or whatever that can affect the length after the update releases...and it varies by platform too...if the game goes on sale on Steam a week early while PlayStation goes on sale the day of the update then those will end at different times too.
i see
thanks spirit
Best way to farm up weapon upgrade modules in abandoned mode?
Guessing right now finding and scrapping multitools, if they can be found somewhere... Buried caches have a chance for modules but could take a while.
Have a corvette now so the ship tech is a lot stronger than the multitool plus those are going to be able to come from scrapping crashed ships.
Don't know about farming modules in abandoned mode as I never saw reason to play said mode, but I can tell you that you can find multitools in abandoned settlements...not all of them, I think it is possible for the cabinet to be empty even without multiplayer shenanigans, but most should have one.
The damaged machinery you can find on planets has a very rare chance (4%) of giving an upgrade module when you repair it
usually just gives nanites but they're pretty cheap to fix so it's worth repairing all the ones you find
Yikes.
Probably had better luck out of caches.
It's definitely different.
At least you still get the exocraft scanner upgrades since the anomaly BPs that were on the vendors got moved to terminals you can build in abandoned.
I know of the terminals...I got those on my main non-abandoned mode save by crafting a bunch of sets during the Breach expedition and then sending them to my main save. But you should be able to find multitools at abandoned minor settlements in abandoned mode.
I'll take a look...
I will say though, in abandoned mode the best MTs you can get are sentinel multitools from harmonic camps on dissonant planets...at S class they can have up to 50% damage bonus.
But you won't be able to find natural S spawns because abandoned systems are classified as tier 1 economies so you'll have to pay nanites to upgrade to S.
Managed to get an S class life support module, didn't expect that.
Sentinel pillars have tools but getting those is a bit of a pain early on lol.
I mean... those damaged machinery are everywhere, and it doesnt even take resources to "repair" them
I swear Ive even gotten prepackaged tech from them on a couple occasions
The only bad part of abandoned mode is this mf still getting the call through but then not being there to speak
How on earth???
Dont you need to own a settlement to even get a trace of metal?
No he just calls you on your starship
Starbirth works fine & I assume into the deep will too
Dreams of the deep doesnt require npcs
I could've sworn a trace of metal required you to own a settlement first
Ohhhh
"Except on Nintendo Switch"
Because you guys dont have settlements
W
I tried them on switch 2 they weren't that cool I'm sure they were a technical challenge tho
Not on Switch 1
I think on Switch 1 it's 25 warps as a requirement. Then Tethys just comma you.
the autophage missions feel super chill. its fun just flying to their different settlements and helping them out
especially the ones you help an autophage bootstrap itself from a pile of scrap feel really wholesome
Its crazy that, after you assist their head with coming into this world, they build the rest of their body
using a single hand that can just barely crawl on its own.
with enough time it does make sense
The hard frame parts are in the exocraft terminal but no idea how to get a radiant brain
Yeah... thats something you get when progressing a trace of metal
Abit cheeky to add the parts to the terminal if you can't get one lol
I could get the mech parts from the quicksilver terminal too tho
Its a non-standard variation, I might suggest reporting it as a bug
I dont think a trace of metal is supposed to trigger in abandoned mode at all
Even if the quest didn't trigger the parts are in the exocraft terminal before that tho
Hmm, true
Either way, it seems to be a bug, unless you can get the brain from killing a walker and then pulse to encounter a messenger of Atlas
Seen one of those autophage things like you see behind the crashed interceptors while grabbing some stuff on a dissonant planet, looks fitting.
has anyone ever rode completely round a planet on a fully upgraded nomad or other exocraft? how long would it take?
Depends on the planet
Google AI was actually helpful today
Well... no
Thats how you get a harmonic brain
Ah shit
Honestly, Google ai is particularly bad when it comes to helping with nms
Specific information tends to be rather obscure, and easily confused with other bits
And its not helped by player misconceptions
Using ai ๐. just dont. Better ask in this discord server for nms questions.
I'm a new to NMS fairly still lol
I've been here awhile but haven't played much due to no corvettes
Yeah im not sure how you would get that thing in abandoned mode
How are you liking the mode for me it saved nms
Too populated & tutorialized in main mode and easy to just buy anything you need
I respect abandoned mode, but it's not for me personally.
I like the visual flavor of populated systems. Like ships and frigates flying over, etc.
Exactly! Secretly rich hobo helping people out is my jam, lol.
Different strokes and all that. ๐
That another thing too too easy to become rich lol
The dudes in the anomaly just hand out nanites
It's different, not easy to get upgrade modules (IMO an expensive way to craft random ones would be useful...)
A lot more quiet.
I kind of like the change of pace.
No story BS on a new save is nice.
I'm stumped tracking down a radiant brain on my end lol
Should be very very easy. Find a crashed interceptor, take out Radiant Brain, and there you go...done. But if you will use it to craft the Hardframe Body you won't be able to repair the interceptor.
that's hyaline/harmonic brain
Thats the harmonic brain
yea lol I thought the same thing originally first tho
My poor save is gone unfortunately tho lol maybe I'll start again on survival abandoned mode is pretty dope
If it's not that then you should have a quest to get one and if you need to get one for repairs you can use a repair kit.
Its an unintended thing where the "A trace of metal" questline can start in abandoned mode for the switch 1
Unintended because it requires tethys to be progressed
Ah, more abandoned mode shenanigans. I would not touch that mode at all, on any platform...it is a clear afterthought that is missing too many features and just doesn't work very well. Wouldn't play outside of an expedition at least.
Well, in every other platform, it's locked behind the requirement of owning a settlement
Which you cant do in abandoned mode
So its currently a problem unique to the switch
It's been consistently updated every other update I'm new to NMS but I can still see the patch notes and news info from before
I wouldn't say afterthought
It received one meaningful update where they added the ship upgrade station and a few other bits. I think that's about it.
I feel like youre judging it as a difficulty rather than a unique challenge setting
I feel meaningful is too broad of a scope it's in the patch notes for most updates like it got corvettes added in in like 6.02
Or something idk the second patch for the update
Difficulty is fine, it just doesn't work well...no freighters, frigates, staffs, most reliable ship hunting methods don't work, etc. We do have some kind of freighter update coming up...maybe that ends up adding freighters to abandoned mode. In theory you should be able to obtain living frigates in abandoned mode...but you need to first craft a tech to start the mission that enables them to appear in the game and for that you need mechanical frigates but they could make an exception and add the dream aerial to one of the abandoned mode tech terminals.
Its not just a difficulty
Its a challenge setting meant to invoke the lonelier feeling of the game shortly after first release
I played the game since day zero in 2016...I was at the "midnight" release of the game, which was 9pm for me on the west coast as for the US "midnight" release meant midnight east coast so for me the shop opened and sold the game at 9pm. It wasn't that much lonelier than normal mode is now. It was only "lonelier" in the aspect there was no multiplayer...but you can just turn that off in normal mode and there you go...lonelier mode like 1.0.
I recall the universe feeling much less populated. Far less npc ships flying overhead, and less random encounters with them
But quite a few of the things youre saying you dont like about abandoned mode are literally what makes it abandoned mode
Its like complaining that turning on permadeath means dying deletes your save
You had NPCs in space stations and buildings....there weren't any extras walking around back then and NPC pilots didn't jump out of their ships...you would just talk to the ships...but we had NPCs.
Freighters and frigates aren't super needed imo they cool and I'd like one but corvettes do the job of a flying base now
Staves living ships into the deep purple stars quest are all in abandoned mode you're really just missing out on autophage
Which you can unlock the autophage drip to use in abandoned mode anyway
I don't think you can. You don't have to pay again on new saves after obtaining the autophage customization bits but you do have to be able to access an autophage terminal to claim them all for free...you can't do that in abandoned mode as the terminal is invisible and you can't obtain the tech to reveal it.
You can outfits transfer over
There's really minimal difference from regular mode content wise besides the obvious what you sign up for
No, I have my autophage equipment claimed already in permadeath
