#nms-spoilers

1 messages · Page 131 of 1

gloomy isle
#

I feel like with corvettes they've massively increased the potential of space gameplay. Since they've basically broken any sort of seoeration between planetary gameplay and being in space

safe quarry
#

The only issue with this is after 3 S-class infraknife upgrades, 3 S-class shields, and the same again for the neutron cannon and your shields/health, you are pretty much set.

#

any min/maxing beyond that is really pushing the numbers for fun.

#

with the above you are already popping everything in a second or two, anything passed that goes from overkill, to super overkill.

analog breach
safe quarry
#

But that's the problem with NMS as a game, feature creep from over 9+ years of updates.

safe quarry
#

But this is what I mean by the fact I think that hello games has long since foregone making the gameplay tight and progression based, to focus on the 'rule of cool.'

#

I think the custom difficulty settings was an admission to that too.

analog breach
#

Rule of we need more sold copies

safe quarry
#

It was kind of like wiping their hands clean of it after that.

analog breach
#

Difficulty options was good move tho imo

safe quarry
analog breach
#

I understad the concept of " play how u want" but game needs some progression path . Need for it only grows as more and more content is added so players wont be lost and overwhelmed

safe quarry
hard stirrup
# analog breach They broke gameplay progression by the way. Imo corvettes should be unlocked lat...

I don't think so. Exocraft were always mostly optional. The thing with corvettes is that for new/inexperienced players they'll be stuck with them at C class for quite a while and their extra tech will eat up a bunch of the tech slots they have early so upgrading their slots is also important. You really have to get on top of nanite and unit farming early to make them work so they are ships that only really function later on...they are bad for the early game.

gloomy isle
safe quarry
#

So like an option to click the living ship, and then it'll give you a list of the criteria to unlock it etc.

#

A lot of games with this issue of bloat do that.

gloomy isle
#

I kinda just think the game has ballooned to the point where wonky progression isn't going away

safe quarry
#

Brings buried content back to the forefront.

safe quarry
analog breach
safe quarry
#

And corvettes ability to park in the air makes landing gear and that whole mechanic that's meant to ground you for at least a little while, redundant.

#

Back when we had 4 landing/take offs before tech was introduced, landing was an important choice.

#

And the exocraft had at least a bit more utility than they do now.

#

Now they are mostly a fun gimmick. and even then the minotaur makes them all objectively worse.

#

It travels the fastest, has complete immunity to all biomes out the gate.

gloomy isle
#

On balance though, I think corvettes are much better and more immersive gameplay wise than other ships. To the point that you're having a worse game experience if you don't use one. Maybe some larger regular ships like haulers could eventually get reworked into large type ships with small interiors (the size of a hallway/ hab for example)

hard stirrup
gloomy isle
#

Because it's definitely a miss to not introduce new players to ship interiors early imo

analog breach
gloomy isle
#

Even if they were the worst ship in the game by a mile I'd still never touch a regular ship again ngl

#

That's how different the actual experience is imo

safe quarry
hard stirrup
#

Rushing for a corvette early on a new save before you set up nanite and stasis device farms is a massive mistake.

analog breach
safe quarry
#

The only ship that broke the game balance more were the interceptors :p

#

scrap one of them for 50 million, and u can find one after your first warp.

gloomy isle
safe quarry
#

then sell all the tech from the salvage for a huge nanite boost too

gloomy isle
#

It changes how exploration feels in a big way

analog breach
safe quarry
#

Yes I wouldn't want them to take away corvettes, even if they do break the balance of content we already have. I feel the old ships are like them keeping in the old base parts for us veterans. It's more for people who don't want to give up the old content.

#

Even taking approaching them from a gameplay perspective.

gloomy isle
safe quarry
#

they are a ship that grow with you as part of your journey

#

physically and literally.

hard stirrup
# gloomy isle Even if they were the worst ship in the game by a mile I'd still never touch a r...

They kinda suck for so many tasks...they are no good for fishing because even landed on water they hover too far above and the exit ramp is a cramped space to throw a line from. They are no good for hunting freighters because they overwrite the restore point so you can't reload from restore point to try again. They have great stats in all areas but only best shield bonus, etc. There are many reasons to keep and play with regular ships. I would not keep more than three corvettes max in my 12 ship lineup and right now I don't have a reason to have more than one.

safe quarry
#

that creates much more of an attachment to them than picking a nice looking one you see fly into a station as per the old ships.

#

even though it was a distilled version of that experience, I think the breach expedition showed how the corvettes work nicely as a ship that grows and reflects your progress.

gloomy isle
#

Like, in terms of game feel they're straight up better imo

safe quarry
#

Yes I agree that for game feel corvettes are the better option. The old ships are great and we've had a lot of good years with them. But now corvettes feel like the new standard. Even if they are worse statistically than single person ships, they add so much more to the experience.

#

And like i said earlier, infraknife x3 S class, 3x S class shields, and you are already unkillable. Yes a single person ship could push that farther, but that setup on a corvette is already overkill.

#

But equally I like that the single player ships are kept in the game because at the end of the day everyone plays NMS for a different experience, and some don't want the added management a corvette offers.

#

Personally i'm team corvette, but that's because I play NMS as an immersive experience rather than a 'game'. But that's whats great about NMS, it can be different things to different people. and no one person's way of playing it is wrong.

stiff matrix
#

Personally I feel they're good for different things - I love zipping about in my Custom Vulture, and that's what I do 90% of the time, but Corvettes have the obvious advantage when it comes to QOL stuff like Storage Access and Mission Radar

safe quarry
#

Personal ships are definitely the 'no-nonsense' option. Corvette is definitely for those who want the immersion aspect I think, and don't mind being encumbered with extra steps for an immersive feel.

#

Like just the act of having to get up out of your seat, go to the door and walk out, is more work than just hopping out of your cockpit straight to boots on the ground with a single player ship.

#

So I guess its down to what you value more. A snappier and more expedited experience that puts exploration first without the faff, or if you want a more cumbersome but immersive experience. Both valid ways to play!

hard stirrup
safe quarry
#

Having your little clunker corvette that barely gets by, and gradually upgrading and fixing it up as you learn the game, having it reflect your understanding of the game's mechanics, would probably be a fun experience. I kind of wish I could live vicariously through someone who comes to NMS fresh knowing nothing, with corvettes accessible from the start. The rest of us know the game inside and out so we know how to fast track a corvette. And that's a bit of a shame, because having a scrappy little corvette slowly grow alongside your own understanding I bet is a lot of fun.

#

NMS's whole conceit is: the point is the journey, not the destination. Getting to the centre or finishing the artemis path really isn't all that spectacular, but the journey is what NMS is all about anyway.

#

Upgrading and developing your corvette is just another journey new players get to take.

frigid storm
#

I did manage to get one slapped together on the wife's ps5 account and that only has 4 hours gameplay or so, but I've also "copied" some things with refiners. Don't have the multiplayer option for it or I would have sent it a bunch of items from my PC account.

hot trout
#

Id go as far as to say that the c class corvettes I've been able to slap together rather quickly end up with stats that rival midgame starships

grizzled apex
#

some sorta movement on steamDB potentially. Seems a lil early for an internal though, at least compared to Breach.

hard stirrup
# hot trout Id go as far as to say that the c class corvettes I've been able to slap togethe...

I think we have a fundamental disagreement. I look at C class ships and frankly I would not fly them. Getting rid of the Radiant Pillar might take a few hours early game if you don't have any good expedition reward ships to claim on a new save but even then. First priority for me is always getting a solid S class ship early game and upgrading it with S class modules...even with less than optimal S modules such a ship would be infinitely better than a C class corvette. Without expedition reward ships probably a fighter first, unless you intend to do a dash to the center in which case it would be explorer, and with expedition reward ships I think the Boundary Herald is the killer starting ship...high damage bonus, very high hyperdraive range bonus, decent shield bonus, and since it's classified as an explorer it has the best launch thruster fuel efficiency...it can fight and has the bonus range for a dash to the center. A finely upgraded and optimized corvette will eventually be better but not early or mid game.

hot trout
#

The only real hurdle for even an early corvette with good stats is understanding adjacency and supercharged slots

hard stirrup
hot trout
#

I could be misremembering, but I definitely recall thinking "I should have less sc slots than this" on at least one occasion

hard stirrup
hot trout
#

Ill have to check next time I play, but I'm fairly sure my b class corvette in permadeath has 3 sc slots

hard stirrup
humble kayak
#

no sale yet, no more movement other than what bomberboi showed on SteamDB

#

personally i don't think we'll see an emoji from sean til tomorrow or saturday

hard stirrup
native carbon
hard stirrup
native carbon
hard stirrup
native carbon
hard stirrup
native carbon
hot trout
frigid storm
#

Just feels like a C class corvette handles a little better than a C class regular ship. Start throwing on a few reactors and other parts and it would quickly pass up the others unless you went full S modules. Thing is the corvette parts are easy enough to get by farming them up from salvage bits.

Big plus is eliminating the need for launch fuel of a regular ship.

frigid storm
hard stirrup
# frigid storm Just feels like a C class corvette handles a little better than a C class regula...

Kitting an early game S class ship with all S modules is pretty easy...at ~1500 nanites per tech you can quickly finish fauna scans on a few planets to get like 8k nanites...takes at most like 10 minutes for most planets even if they have 10+ creatures unless they have underground creatures and you need to finish fauna scans on 10 planets for the milestones anyway since you need them to be able to progress the Atlas path. You can have all S class for hyperdrive, shields, pulse drive, a weapon, and maybe even launch thrusters in like and hour. That's all the strength you'll ever need if you didn't go for a low damage ship. Granted it's still a somewhat experienced player strat to get it done quickly but it's easy to understand and follow for new players. But trying to explain nanite farms and stasis device farms to most new players is a losing battle. Even if they get something as complex as stasis device farms(which most new players won't) most won't do that.

hard stirrup
#

I will say though it would be interesting if Hello Games knew or could release a number for how many of all NMS players have or have ever had Stasis Device farms. Though I have no idea if they can even track this, especially for players that don't upload bases to servers, and servers struggle a lot with loading uploaded bases as is so tracking all the automated resources across several bases for each player against a list is probably not going to happen. But it would be fun to know if it were possible. I wonder if even 100 players have made something that advanced in NMS so far. It is very rare when I see people talking about them.

frigid storm
#

The ps5 save im playing on the side has a mold farm for the first base.

#

Sometimes dont get that lucky

#

But with the corvette I have on that save I also have 4 refiners and all 10 storage boxes installed so sort of a portable base at the moment

#

A little different way to explore

hard stirrup
# frigid storm Sometimes dont get that lucky

I think every planet has either runaway mold, metal fingers, or floating crystals...or at least most planets...so you have something like one in three chance per planet if I remember correctly. You just have to identify what the three gold star symbol of each planet is, if the three gold star symbol of the planet is not runaway mold, move to another planet and check there. It should be relatively fast...might take an hour or two but finding a planet with runaway mold shouldn't be too painful.

#

Ok no, I misremembered the three, it's either Curious Deposit(aka runaway mold), Metal Fingers, or Sac Venom. Not Floating Crystals, those are a two gold star symbol, my bad:

frigid storm
#

This was the starting planet.
Only downside is sentinels everywhere and the rocks for ferrite are a bit sparse. Tons of trees though.

hard stirrup
hot trout
#

Tbh I'd say getting a good c class corvette vs an s class + s class upgrade modules would be around the same difficulty, or possibly even easier to get the corvette

#

I dont know whether I, personally, would recommend one over the other

frosty coral
#

hot take. we tried to save artemis but it was all in vain

hard stirrup
# frosty coral hot take. we tried to save artemis but it was all in vain

Artemis was dead before the game even started. Saving Artemis was never a real option. It is purely a moral dilemma of do you try to put someone's soul in a limited simulation on the belief that any sort of "life" is better than death or is death better than living in alone in a sort of box of sorts...well, alone in one solar system simulation. But we have no idea what the condition are like there, how many planets are there, can Artemis even travel between them, etc. Artemis can't even understand or reply to any of this either so you're making a unilateral decision on her existence. And for all we know the solar system simulation she's in could be a one planet system with extreme firestorms...we don't know. Sooo....yeah...it's a pretty fucked up situation.

humble kayak
#

I don't remember if i saved artemis or not, but if I played through the story again I wouldn't

#

As Spirit said Artemis was gone long before we even came into the picture

#

It was never our call to make

cosmic anvil
humble kayak
#

yknow what I'll throw my hat in the ring

#

Since I can't think of anything else I'll go with desktop and the

#

📦

cosmic anvil
#

My logic is box -> container -> goods -> container on ships -> freighter

ofc it could be as silly as Bacon -> Beacon -> Settlements? 😂 but its fun to speculate

wind panther
#

All that makes me think of is Seven/Se7en, "WHAT'S IN THE BOX?!?!?!"

#

No change to the server expedition date? No sales have started yet; I kind of expected one or two sales to start today

analog breach
#

Would have to check all the sales history

#

I think there needs to be 30 day pause between them

ebon spoke
#

apparently it just went off sale on GOG

#

but according to the price history I'm looking at for there, it doesn't look like there's any sort of cooldown on it.

analog breach
#

Sale should come soon other platforms if the pattern is right

ebon spoke
#

Steam shouldn't be till monday

analog breach
#

Rn steam has only -10 on HG games bundle

analog breach
wind panther
#

Yeah, I don't think GoG has a cooldown

#

I think it's usually XBox that goes on sale first, but I can't remember for sure

#

Yes, looks like XBox sales are usually the earliest

analog breach
#

Does xbox store have cooldowns?

wind panther
#

I didn't compare to release date, but comparing each platform sale dates to each other, PS seems the slowest, xbox the fastest.

#

No idea

#

I can't find a good source. Google Gemini says there isn't a strict rule, but who knows if it's right

#

Ah, xbox game sales usually start on Tuesday/Wednesday

#

Playstation sales normally start on Wednesday

analog breach
#

So emoji on weekend or monday

wind panther
#

I think emoji is normally saturday or sunday

#

Ah, I was wrong, usually Monday, sometimes Sunday

ebon spoke
#

Emoji's don't have a 'usual' day, the only pattern is that they are less than a week in advance. Can be the day before or of the update even

#

Is there a place I can see the dates of the Xbox sales? My spreadsheet is still missing them

wind panther
#

One sec, I had it from some site

#

I'll try to find it again

native carbon
#

You goobers sale start sometime after the emoji

analog breach
#

It can be just day after yaknow

native carbon
#

I will loose the most safest pact ever made. This would be just dumb

analog breach
#

There is still hope

native carbon
#

Yes and that hope is quite big

ebon spoke
#

Here's some of my data, sorry if it's a little hard to parse at a glace lol

#

The numbers are just number of days before update. Doesn't include sales that didn't lead to an update.

safe quarry
safe quarry
#

I think new corvette parts, either in the expedition or outside of (or both) are quite likely, even if its not the focus of the update. I think they will be continuing to add to people's ability to be creative for a while. And I think it could mean they've not given up on switch 1 getting them either.

#

And I think we'll see some community requested base parts like a landing pad for corvette, even if its just being able to put down those holographic landing pads for ourselves.

gloomy isle
safe quarry
#

Yes I can definitely see that too

gloomy isle
#

It's gotta be one of the most popular additions they've done for the game right? The subreddit is still dominated with corvettes, that's staying power I've not seen in other feature updates

safe quarry
#

Yes I don't think they had those kinds of player numbers since launch was it?

#

or Next? it was one of the big ones.

ebon spoke
#

I think it ended up surpassing Next

gloomy isle
#

Yeah it beat next

#

Biggest numbers since launch

safe quarry
#

I knew Next played into it somehow, that makes most sense.

#

And Next had the unfair advantage of introducing a whole new market (xbox) that wasn't there before.

#

Voyagers hit those numbers purely off the content alone.

gloomy isle
#

Even now, 3/5 of the top posts on the sub are corvette builds

safe quarry
#

And even tho updates are divided by teams and mostly segregated from one another, I would be surprised if internally they weren't as excited for corvettes as we were to get them. So I bet they'll have pooled their updates to keep fleshing out this idea that they've started with Voyagers.

#

I just hope that some of those updates are corvette adjacent, like space POIs for us to find in corvettes

#

rather than just adding to corvettes themselves

#

I bet a lot of the people it drew in, who are more into traditional games, bounced off as quickly by the lack of things 'to do'. So I hope part of their consideration is new procedural missions that are a bit more engaging.

#

something that works both when playing alone, or in a team.

gloomy isle
safe quarry
#

I think so too

#

in fact I'd go as far to say as maybe they were part of a future update brought forward for the expedition.

#

which we've seen done before

#

like I don't think the jellyfish in cursed were made for cursed foremost. We know since WP1 came out first that WP2 was already in development, including the deep ocean biomes etc.

gloomy isle
#

It feels like they really wanted to try doing some spacewalking stuff before the year ended

safe quarry
#

And I think we're seeing the same again with Breach.

#

Yes. plus breach added the ability to use your weapons in space.

#

now that feels like quite a meaty little addition just to make that one expedition workable.

#

More feasibly, that feature was introduced for more than just being able to mine some derelicts on an expedition, and occasionally a POI.

#

So i think more mining or even space combat on spacewalks, is coming.

#

or specifically, anti gravity combat.

#

Because they could add new rooms to derelicts with zero G and that would be fun!

ebon spoke
#

From what I've heard (and there are several degrees of separation from this source so take it with a grain of salt) Hello Games have had updates planned out years in advance for a while now. The details of each update are definitely not locked in until they're actually working on them though, we can see that by Worlds Part I and Voyagers having a fair bit of cut content.

safe quarry
#

If anything, out of that expedition, the ability to use your mining laser in space is the biggest hint to new spacewalking content.

safe quarry
#

Because Sean mentioned so himself, that the ones who get 6 months usually balloon way beyond their initial scope by the time it comes round to their turn.

#

whereas the smaller ones tend to stick on track (he didn't say that bit, but it's inferred.)

#

Would need to find that interview again to get the exact wording, but it's out there.

#

It was one of the larger ones when he was doing the round of interviews. So maybe origins? or WP1?

ebon spoke
#

I remember one from Beyond. It was talking about that updating originally being intended as three separate updates that they ended up merging into one because the teams ended up intertwining the features

safe quarry
#

I remember him talking about checking in with one team and realising they had gone well beyond the original scope, that's all i remember about it.

stiff matrix
native carbon
#

Oh shoot my bad

gloomy isle
#

Thinking back, last year was genuinely amazing for the game

#

2 annual scale updates in one year, both changing the game on a pretty significant level

safe quarry
#

I think the last two were very transformative. Orbital and WP1 were huge for the game the year before last.

#

I would say I feel the overall quality of the updates in 2024 were better. But equally WP2 and Voyagers made back a lot of the underwhelming nature of beacons and relics (for me personally)

#

Whereas I feel 2024 didn't have a 'bad' update.

#

I think what's most impressive is after the 2023 announcement of LNF, there was a lot of fear that NMS updates were going to wind down.

#

and they did the absolute opposite!

gloomy isle
#

9 years in no less

safe quarry
#

mhm

#

I think the other thing is, while I don't think they were ever going to stop updating NMS alongside LNF when it comes out, I think Voyagers probably cemented it in their mind that NMS still deserves as much dev time as LNF, because it can still pull in huge revenue.

#

Purely from a commercial perspective, Voyagers proved NMS is worth updating from a business perspective as well as just doing it out of passion.

#

In fact right now I'd even say NMS is the safer bet, LNF is untested in the market and has some big competition even in the indie space, like Enshrouded.

#

Whereas even tho NMS has competition, it still doesn't have any direct competition in as far as a game that does what NMS does well.

frigid storm
#

Seems NMS is still selling well though which is good.

gloomy isle
#

So I'd imagine it'll have a tighter structure potentially

safe quarry
#

What's what i'm hoping for

safe quarry
wraith peak
#

At what time usually the emoji drops in the past?

grizzled apex
hard stirrup
hard stirrup
ebon spoke
# hard stirrup What cut content? Nothing of the sort was datamined as far as I know and HG didn...

I should have specified. Worlds Part I had some unused assets for the floral lush biome. There's some metal wreckage parts, an earlier version of the floating islands that ended up in the floating islands biome, a bespoke tree that would have been used instead of the standard lush ones, and there's also an unused butterfly fauna that's similar to the flower cat creatures.

For Voyagers, there are a ton of leftover models from a much earlier version of the corvettes that would have been a fair bit different. The parts are similar in size to the freighter interior parts, meaning the corvettes themselves likely would have been a fair bit larger.

I say 'cut' rather than 'unreleased' content because in these cases, these aren't future features that are unfinished, they're leftover files from development that didn't make the cut. Most of the time when we talk about datamines, its in the context of looking for stuff that might be for an upcoming update, not things that are clearly never getting added.

ebon spoke
# hard stirrup Where are you getting this from, man? Hello Games never said any of this. Are yo...
IGN

Let the creator of No Man's Sky walk you through everything in his team's new mega-update.

Subscribe to IGN for more!
http://www.youtube.com/user/IGNentertainment?sub_confirmation=1

------------------------------­----
Follow IGN for more!
------------------------------­----

YOUTUBE: https://www.youtube.com/user/ignentertainment?sub_confirma...

▶ Play video
gloomy isle
#

There were birds and deer (off the top of my head) that were translucent like the purple system striders

#

Also this

humble kayak
#

damn man that statue is cool

#

but maybe theres too many lore implications

gloomy isle
#

Yeah it's really nice. I'm assuming it was originally for some sort of story quest or got replaced by the big stone golem ruins

#

There's also a lot of old datamined corvette stuff that implies they originally worked differently

#

And had a different visual style

hard stirrup
# ebon spoke I should have specified. Worlds Part I had some unused assets for the floral lus...

Some random trees and butterfly creatures are whatever. I don't think anyone cares about those. Larger corvette rooms not being implemented I don't think is a cut but rather they realized corvettes were going to be way too big to fit in space station and the anomaly so they had to change them. But the habitation modules we did get are great. And the floating islands were also likely changed for some reason or another during development. So yeah, I don't think much was cut.

gloomy isle
#

Honestly it seems corvettes were heavily reworked between worlds part 2 and voyagers, with a lot of parts indeed getting cut, as well as a probable hangar they would have had. It seems they changed a lot visually too

hard stirrup
# gloomy isle Also this

We kinda have something similar to this on relic worlds where you can find giant guardian statues. They don't do anything though and there is no reliable way to find them.

ebon spoke
gloomy isle
#

^

#

Outside of the yearly updates at least, the devs just work on what they want iirc for the most part

#

Even then stuff like voyagers, beyond etc was changed a lot on the fly

hard stirrup
gloomy isle
#

From naming in the files we do know they were likely intended to be bigger

#

So it's likely they're related

hot trout
ebon spoke
#

Could be that, could be that they decided corvettes will land inside the stations and so they needed to be smaller to fit

gloomy isle
hard stirrup
hot trout
humble kayak
#

that's my take anyway

humble kayak
#

yeah LOL i was considering saying

gloomy isle
humble kayak
#

"well most interiors of most things are joined together boxes"

hot trout
#

Ive literally told people that the secret to making good spaceships is putting enough decorations on a box

humble kayak
#

and you're right! I've been cramming as many things into my corvette as possible and it's helping a lot. I'd just like the ability to make passageways and the like

gloomy isle
humble kayak
#

or larger rooms like some (many) have suggested

humble kayak
hot trout
#

Funny enough, I also would like the ability to close off the doorways

humble kayak
#

something bigger than just the 1 seat fighter cockpits we have

hard stirrup
humble kayak
#

Anyway, i digress

gloomy isle
#

2x2 and 3x3 habs would be a game changer for build budgets on larger ships

#

And other habs in that range

humble kayak
#

I don't know if HG would do two updates in a row aimed at corvettes

hot trout
humble kayak
#

but I'm sure they'll keep touching up on the system now

gloomy isle
#

Yeah corvette parts are absolutely going to be a core category of stuff that gets added now, like base parts/ decorations have been

humble kayak
hot trout
humble kayak
#

yeah

gloomy isle
#

Honestly I'd be happy even if the other seats were just regular furniture seats

humble kayak
#

I wouldnt mind that either

hot trout
#

The way they describe the ships planned for lnf, the goal would be to have jobs for multiple players to do

humble kayak
#

i just personally think the single seat corvette cockpits dont make much sense for medium-larger corvettes

sour fossil
humble kayak
#

given that, to my current understanding, you'd have to re meet up with everyone to put that crew together

gloomy isle
sour fossil
#

AyyMang's insight into game files is astounding, and that comes from someone who files to poke around game files for mod ideas or just to learn how things work

gloomy isle
#

Ofc it'd require new windows etc to work well or look good though

hard stirrup
hot trout
humble kayak
#

oh I know and I agree

hot trout
#

For sailing ships, I picture a kind of sea of thieves thing

#

Like the anchor, sails, and wheel are all operated separately

humble kayak
#

But I think they'd have to make a "foundation" to the system you describe and build off of that

#

not that they won't or can't do it. I'm sure they would

sour fossil
#

ok, then lets take this as learning opportunity to remember AyyMang knows their stuff really really well

hot trout
#

Which I think the planned implementation will be gunner seats

humble kayak
sour fossil
#

yeah BomberBoi is the 2nd person that comes to mind about datamining and just experimenting with stuff

gloomy isle
#

I'd be incredibly surprised if we didn't get a desolation 2.0 type update that makes use of the EVA system at some point

#

Especially with how seamless corvette gravity it

hot trout
humble kayak
#

^

#

they made that whole thing with derelict corvettes pretty open-ended

#

i'm sure they'll expand on deep space encounters using 0g

gloomy isle
humble kayak
#

HG has a lot of incentive to expand pretty much everything that got added in Voyagers

gloomy isle
#

Like it's multiplied what can be done with space by a pretty big amount I'd imagine

humble kayak
#

And I'm sure that was one hell of a pay-day behind the scenes too

hard stirrup
gloomy isle
#

Honestly procedural derelicts, debris fields etc could be an entire category of POI

#

With freighters coming under that ofc

hard stirrup
distant bronze
#

They could also update the existing pulse encounters with more explorable elements, a solid two thirds of them are actual structures. So say the pirate listening station with an explorable interior and terminals, or the first spawn monument with plaques and lore attached to them you coukd space walk to and read

#

Or the containment station with a command center and terminals telling you what monsters and glitches were being contained in the cells

distant bronze
ebon spoke
#

I'd love to see POIs that are more system specific. Imagine if high conflict systems had wrecked ships of all sizes scattered around, for example

distant bronze
#

Or like a failed experiment site if its a high tech economy, or alternatively mining sites on asteroids if its a mining economy

hard stirrup
hot trout
distant bronze
gloomy isle
hard stirrup
gloomy isle
# ebon spoke I'd love to see POIs that are more system specific. Imagine if high conflict sys...

To add to that, various states POIs can spawn in based on different conditions.

For example, an outpost in a high conflict system might be on fire/ otherwise in a state of emergency. Poorer systems could have a higher chance of POIs looking more beaten up and rusty, maybe with hazard protection broken down.

Could even have contextual missions/ interactions such as rescuing a colonist, fixing the hazard control etc

#

This would be more for the regular stuff like transmission towers etc

#

Also just more procedural layouts and interactive/ lively interiors

hot trout
#

The reactors are still harvestable for parts, but the log box cannot be interacted with

sour fossil
#

quick look at the game files says there are 2 corvette specific space encounters

#

one for the expedition (The Fireship Arcadia, BIGGS_DEBRIS), one for general gameplay (Damaged Starship, BIGGS_GENERAL)

#

both of these point to the same scene, so they should put the same stuff in space

hot trout
#

I see

#

I assume the fireship arcadia enables the logs

#

I get how it doesnt make sense, but those logs gave a ton of parts if you already retrieved the log itself

wind panther
#

I think they've gotten better at purging unfinished developer files from releases than they were 3+ years ago. We don't get many secret files anymore and they usually pull them from the next release

#

Like this most recent experimental only had a couple of small things and then a folder of 4k Ruins textures that will probably disappear next week

#

Unless a 4k update is their next project

hard stirrup
hot trout
ebon spoke
#

I'm not sure why it wouldn't be lootable in the base game; the only difference is the music cue, the icon/label and the spawning conditions. Otherwise the two encounters are identical

hot trout
ebon spoke
#

Looks like the rewards might be overridden based on your progress in a mission? Not super well versed in how this works so might be wrong. Outside of the expedition you wouldn't be doing that mission so it wont have anything to drop, is I guess what's going on

steady grail
#

when next update

wind panther
#

11th is the current estimate

steady grail
#

oo

wind panther
#

Expect an emoji in the next 36 hours and update around 1pm on the 11th (UK time), give or take a couple of hours

steady grail
#

~I will share this with everyone~

#

jk

#

I wont

lusty tinsel
#

Thank you

river surge
native carbon
humble kayak
#

I'd be half inclined to make a pact but I think I've learnt my lesson on betting for or against HG

native carbon
#

emoji can drop anytime now

spark pecan
#

Saturday (most common) when he drops the emoji

grizzled apex
#

There we go

humble kayak
#

Hi Vis vest

#

No Mans Sky: Visions?

#

mmm nah

hot trout
spark pecan
#

im pretty sure youtubers now are making a 40 min video about this emoji 😂

urban rune
#

No Mans Sky: OSHA

hot trout
#

Hmm, it does seem to be the only vest emoji

grizzled apex
#

No Man's Sky: Vestige?

humble kayak
#

"a trace of something that is disappearing or no longer exists."

#

lore update then maybe?

#

assuming vestige is right

#

that's a pretty cool name nonetheless

hot trout
#

That makes an annoying amount of sense

humble kayak
#

if bomberboi ends up being right he won't beat the undercover HG allegations

grizzled apex
native carbon
#

im 100000% sure its the freighter update

humble kayak
#

imo the name guessing is the most fun part of the update-watching which is pretty funny given most people who guess have an abysmal chance of being right

hot trout
#

I swear i saw someone guess breach for the door

spark pecan
#

The safety vest is universally “under construction” maybe Large scale construction update Expanded settlements...

humble kayak
#

I floated the idea of voyager

#

but dismissed it because there was already an exped named that

#

i think

hot trout
humble kayak
#

yeah the emoji isn't always indicative of the main feature of the update

midnight saffron
#

ves·tige

humble kayak
#

the wave for Voyagers sort of was?

hot trout
#

Its indicative of the title and features, usually

#

But theres only so many emojis

midnight saffron
humble kayak
#

you remember that bomberboi? there was a discussion on whether sean would know what the Corvette Wave is

grizzled apex
native carbon
humble kayak
grizzled apex
spark pecan
#

so you think it is a big update or just a normal one ?? and how do u know if is a big update ?

humble kayak
native carbon
#

@grizzled apex any news about the expedition date thinny?

charred nebula
grizzled apex
humble kayak
#

arent most first-of-year updates relatively big?

native carbon
humble kayak
#

huh.

heavy light
humble kayak
#

ig Worlds 1 spoiled us

grizzled apex
humble kayak
#

i'm pretty sure they will be on LNF's acc

#

Emojis have been posted on LNF's twitter

#

well

#

i shouldnt say plural

humble kayak
#

One has

#

and that was 🥓

midnight saffron
hot trout
#

Almost every semi-major update the past few years has had something to do with the void mother, imo

humble kayak
#

Did the corvettes ever get a lore explanation?

#

Because i'm pretty sure they just

#

showed up

hot trout
#

New specship

native carbon
#

they dont need lore

#

like its just a big ship

humble kayak
#

is the running idea that they were already a thing? We just never saw them?

native carbon
#

why would they need lore

hot trout
humble kayak
#

I always figured they were something from a previous iteration of the simulation that Atlas either suddenly remembered or they were simply always around and the player just hadn't encountered them

hot trout
#

Could be a mix, or new development of shipbuilding technology

hard stirrup
# humble kayak ig Worlds 1 spoiled us

Not Part 1...part 1 really didn't add that much. Some biome variation like relic worlds and a few other bits. But no, it was Part 2 that was the huge deal...new type of system with new drive and some game changing tech like the nutrient ingestor and exosuit tech to call exocraft anytime anywhere without the freighter, and deep oceans, gas giants, non-gas giants, and a ton of insane biome variations.

humble kayak
#

i get them mixed up

midnight saffron
#

watch this be a base building overhaul and we will be able to make large scale factores in our bases

midnight saffron
spark pecan
humble kayak
#

a base building overhaul would be pretty cool

#

we certainly need it

hard stirrup
hot trout
#

An overhaul would be a pretty big update

#

More base parts would be more likely than a full overhaul, I think

spark pecan
# humble kayak a base building overhaul would be pretty cool

i would love that man i really dont like to use glitches and mods i do like to play normal use what the game offers the thing is i just built a cyberpunk small city without using any glitch and you can achieve pretty good results but the only thing i find annoying is you cant scale structures and some parts have fixed colors and other things...

hot trout
#

I think glitches are acceptable when building in this game

#

I mainly use them for alignment, lol

humble kayak
#

they're acceptable but shouldn't need to be relied on

#

not that many people DO rely on them

hot trout
#

Well

humble kayak
#

but there's only so much you can do without resorting to them

hot trout
#

A part of me would want to be able to snap anything to anything

#

But I fear that any rework of the snapping system will result in new jankiness regardless

humble kayak
#

given the emoji's a vest i wonder what the odds are of a character customization overhaul

#

i dont expect it at all mind you

#

but i wonder

hard stirrup
# humble kayak we certainly need it

I really don't think so...at all. We have a vast amount of building parts and decorations and so on. I think people right now are only asking for new parts because they're bored of what they have now. Maybe some quality of life stuff like proper diagonal parts for corners and wall parts to mach them. But minor gripes can be addressed by adding a handful of parts. But no, base building absolutely does not need an overhaul.

humble kayak
#

keep in mind though, a boatload of new parts =/= an overhaul

#

most of the complaints i see with the building system are with how it handles, not the pieces available

#

Floor/roof pieces not snapping where you want them to, or the holographic overlay bugging out

#

Part resizing bugging out on corvettes, etc

hot trout
humble kayak
#

^

hot trout
#

I think its a floating point error with placement relative to the corvette worldgrid

hard stirrup
# humble kayak keep in mind though, a boatload of new parts =/= an overhaul

Exactly...base building does not need an overhaul. And the way parts fundamentally work with the option to snap in or not is good...a lot is wonky in practice and maybe they could improve it but I don't think it will ever be perfect. If they can improve it they could apply it as a background fix. Changing all the parts to new stuff will not fix it.

hard stirrup
hot trout
#

That said, I dont think the update will be a base building overhaul

humble kayak
#

^

hot trout
#

It may be needed, but not what's next

humble kayak
#

IF No Man's Sky: Vestiges is right

midnight saffron
humble kayak
#

I wonder what'll come with it

hot trout
humble kayak
#

it's hard to figure out what an update's primary feature will be off the emoji

hot trout
#

If vestiges is correct, it could mean new lore as well

humble kayak
#

Sometimes the emojis are dead on and sometimes they're not

#

i still dont know how beacons relates to settlements

humble kayak
hot trout
#

Did settlements have those towers before beacons?

hot trout
humble kayak
#

i dont really know

#

i didnt mess with settlements before Beacons

ebon spoke
#

I wouldn't be surprised if sometimes they just can't think of a name and pick a vaguely sci fi word out of a hat instead

spark pecan
#

im pretty sure it is about base building

distant bronze
#

Maybe something with roads and paths on worlds?

humble kayak
#

that's probably it lol

spark pecan
#

cmon guys it is base building update i think we needed it

#

it is the only thing i do most of the times

#

just keep building

ebon spoke
#

Something building related would be my first guess

#

There is also a bit of an 'industrial' theme shared between hi vis vests and freighters, but I think that's a bit of a stretch

ebon spoke
#

That's a good point 🤔

wind panther
#

Yeah building is my guess

hard stirrup
# ebon spoke Something building related would be my first guess

Maybe but I think you're taking it too literally...equating safety vest with construction. I think sean picked the safety vest because it vaguely looks like a ship and we know they're working to let us own 8 freighters so this is likely the freighter related update...probably won't have anything to do with building even though you can build in them.

#

My guess is Sean picked this: 🦺 because it's the closets emoji he has to this: NmsFreighter

cosmic anvil
#

Could be a pun as well like beacon = bacon

#

Though I'm not creative enough to think of a pun for a vest

distant bronze
#

maybe an industrial themed update, like in system structures matching the economy

distant bronze
#

would be a welcomed addition

cosmic anvil
#

True!

hot trout
#

It could be name related, like the guess of vestiges, but that doesnt really hint much to content

hard stirrup
# hot trout That feels like a reach tbh

Think of it this way, if it was the freighter update, what emoji would you use? I don't think there's anything better...not that safety vest is a great match but there isn't a lot to choose from there. Maybe the box 📦 which a couple people said before but I think that's even worse than the safety vest. At any rate, I don't think the safety vest is meant to be taken literally.

gloomy isle
#

Given we've seen the freighter ownership changes in the files too

hard stirrup
gloomy isle
#

The construction system is all there so the majority of the work would probably be on the art side, and HG have seen how much people like to mod away the size constraints on corvettes

#

My other guess is it's deep space salvage focused

#

The emoji fits, and it would also go well with what they were trying out with breach and if it were a pun emoji, Vestiges would fit very well

hard stirrup
#

The wildest guess I can make is custom freighter building but more like the starship building, not like the corvette building. You know, where you collect a few part types and put them in a terminal. But I doubt it's going to be that much.

#

Safety Vests are also associated with heavy machinery, not just construction...and freighters definitely quality as heavy machinery.

distant bronze
#

like a shipyard update?

humble kayak
#

that would make sense

#

maybe an update adding procgen corvettes?

#

however tf that'd work

#

but i dont think HG would focus two updates on one feature without noting it as part 1 and 2 like they did with Worlds

hard stirrup
# humble kayak however tf that'd work

Like telling an AI "I have all these parts here, make me a ship using them" or some such...or maybe prefab corvettes where they have premade models and you have to collect and put all the parts in the terminal to craft them...that sort of stuff.

humble kayak
#

closer to there being a defined "layout" to a corvette, and then an algorithm draws the parts to be used in that layout from a larger pool of parts

#

like how (afaik) the planets generate

hot trout
gloomy isle
# humble kayak however tf that'd work

I guess on paper they could have defined parts made out of existing corvette components, and have them be stuck together similar to how it's done with regular ships.

Basically, a couple of hab layouts per interior palette, and a range of 'wings' and other decorations as well as paint jobs

humble kayak
#

yeah

#

i cant imagine they'd look very good though tbh

gloomy isle
#

I'm not sure you could have a space station filled with them though because yeah performance would be a concern

humble kayak
#

a lot of work for them to only appear in stations too

hot trout
#

They could also limit the module count, but then theyd all be smallish, idk how theyd do it

gloomy isle
#

I'd prefer larger regular ships like haulers to be redone to fit on corvette pads potentially. With a small interior (like, 1 hab or smaller kind of scale)

hard stirrup
# hot trout That wouldnt be how it works, procgen corvettes wouldnt be too hard, its more th...

Probably not great. You have to pay attention at which of the performance parts give the best bonuses and that is different for every save file...the engine and shield bits and so on that give me the best performance won't be the ones that work best for you. There's no cheating it. I can't just say "Use these parts because they give best bonuses" because even though that is true for me, it will not likely be true for you.

humble kayak
gloomy isle
#

It would be a huge hassle though to redo them all ig

#

One solution would be in the future adding a new ship type that's on the scale of corvettes and Npcs can fly them, but they're proc gen like older ships?

#

Instead of modular using corvette components

ebon spoke
gloomy isle
#

Honestly, just having a range of premade corvettes with some colour variations would be good

#

Just to see the occasional one coming and going

#

They probably wouldn't be very common either anyway

hard stirrup
#

If they do add some kind of procgen or prefab corvette system they will likely look nice but they are likely to be bad. I don't think they'll be able to match a well crafted corvette that was planned and put together with a proper vision from the start.

gloomy isle
#

If they did go with premade it would be a fun idea to do a community build contest

distant bronze
#

maybe thats why theyve been reposting so many of the community's builds

hard stirrup
spark pecan
#

what if we get worlds part 3 ?? i mean who knows

hot trout
hard stirrup
# spark pecan what if we get worlds part 3 ?? i mean who knows

I don't think there will be a Worlds part 3. I think they were just numbered 1 and 2 because they couldn't get everything done to release all at once. But update names can be whatever. All that really matters is what actual content and features the updates add. I don't think this will be about biomes and such.

hard stirrup
# hot trout Procgen wouldnt need to have good stats

And they very rarely do. I have tinkered with my corvette a lot, over months, optimizing it in every way I could. Not just stats, but the number of habitation modules, what I should do with each room for both function and cosmetic purpose. And I optimized the outside cosmetic look of it too. Right now the only flaws are, it can't have windows anywhere where it would make sense, and the walk from the cockpit to the exit ramp is 3 hab modules long. But the latter doesn't bother me at all and the former is only a very small miff. For all intents and purposes I consider mine to be basically just about perfect.

zenith perch
#

(this was datamined a while back)

zenith perch
hard stirrup
zenith perch
#

I swear more buildability for them was a thing that someone datamined

hot trout
analog breach
#

Maybe finaly we wont need to use glitchbuilding anymore

hot trout
glass flare
#

safety vest -> used in construction zones -> Light No Fire early access announcement

zenith perch
#

Not on the NMS account likely

#

They'll release it when its ready, I don't want another NMS release situation, I want stability and good MP.

glass flare
#

I'm not sure I would say it's the "NMS account" when it's basically Sean's personal account (or at least the public one we know about). yes he posts NMS news there, but also LNF stuff

#

in any case I don't expect LNF news any more than I would expect us to be able to build space stations or space fleets or whatever blue sky dreams people are seeing in the safety vest. but it's fun to think about

hard stirrup
# zenith perch They'll release it when its ready, I don't want another NMS release situation, I...

The launch will almost certainly go better than NMS's did. HG are much more financially stable and don't need as much help. That being said do not expect LNF to have much better multiplayer than NMS...it almost certainly won't. It is marked as single player with optional coop...so identical model to NMS. But I doubt they will pay the insane exorbitant fees for expensive servers...those typically have ruinous prices. HG will almost certainly not try to moderate cheating and properly syncing in multiplayer across continents and people running the game on different hardware is likely to remain a problem. All I want is the single player experience to work amazingly well.

hard stirrup
# glass flare in any case I don't expect LNF news any more than I would expect us to be able t...

I would not expect LNF to come out this year because if it was coming in the first half we'd probably know by now and in the second half nobody wants to release near GTA VI. That being said I don't think GTA VI is nearly as scary as GTA V was. I'm just not sensing much hype for that game. I remember before V released, the hype was insane for more than a full year before release and you couldn't go five minutes without haring about it. It's just not like that now.

#

But hopefully LNF comes out in 2027...would be nice to have a February or March 2027 release.

hot trout
#

Oh man, I'd hope they kinda pause major updates for nms around then because I doubt I'd be able to split time between both games

glass flare
#

I suspect GTA6 will probably get delayed again, but you can't plan your release date around someone else's release date, not more than a month or two window anyway. If HG feels they are done with a 1.0 release of LNF this year, they're not going to just tinker with it more or leave it on the shelf for a year. they want to get it into people's hands and start iterating

#

aside from the fact that their games have an abnormally long tail compared to others, so it's not a situation where they make 90% of lifetime revenue in the first few weeks

hard stirrup
# hot trout Oh man, I'd hope they kinda pause major updates for nms around then because I do...

I don't. NMS updates will take priority but I am in a really good place with NMS right now where I have done pretty much everything significant on my main save and I did vastly more than 99.99% of people do on one save including maxing out all my equipment(ships, MTs, etc. etc.) have farm bases for basically everything useful, fully learned all languages, all medals and maxed standing with every race and faction, unlocked all legitimately obtainable tiles, all legitimately obtainable cosmetics, etc. etc. Pretty much everything you can imagine. As long as I can keep up with new NMS updates coming out I'll be good to play LNF quite a lot too when it releases. But yeah, you likely still have at least a year before LNF so you have time to catch up and refine your main NMS save.

#

I have also prepared for freighter update as much as I could. I spent most of December collecting all of this, so once we're allowed to own multiple freighters it will only be a matter of finding the actual freighters with maxed stat bonuses and desired SC slot layout since I already have all the slot upgrades and tech lined up for them.

lapis harness
#

holy shit

wind panther
#

I just thought of somethign that I can't say on the main channel because it's not technically out yet. The latest experimental only had one different folder - ruins textures upscaled to 4k. High resolution, high res : high viz, high visibility 🦺

lapis harness
#

Now THAT is interesting

#

and just weird enough to be it

hard stirrup
hard stirrup
# lapis harness Now *THAT* is interesting

Is it though? Some slightly better ruins textures or textures in general don't matter. Ruins and everything else looks great as is. Who cares if the update comes with better textures for something or another? Largely irrelevant. I care about what actual new content and features this update will bring and there will be something meaningful there. Textures are NOT interesting...at all.

lapis harness
#

I'm not talking about the textures themselves

#

I'm talking about the correlation of high res to visibility vests

#

That being said high res textures are likely to be included with an update, not their own isolated one

#

because that on its own would be underwhelming

hard stirrup
lapis harness
#

ok

#

i play on switch 2 and PC, i know lmao

hot trout
#

A lot of space objects have very low res textures

hard stirrup
distant bronze
#

i think texture resolution would be a nice update, especially if the ruins are the pre existing ones in game. They've been due for a rework for a while now, and considering the last few updates have updated the Bones, as well as the Salvageable scrap on planets, it would be a nice continuation

#

If it IS a Planetside Ruins update, maybe the construction vest implies "Excavations"?

humble kayak
#

would HG make graphical upscaling The defining feature of an update?

#

I feel like it'd be a secondary thing like the graphical changes that were made during Voyager

#

the character illumination thing

distant bronze
#

i Think its a ruins specific update based on the topic of the file. They are around 5 years old and are pretty dated, textures included

dusk blade
#

Autophage, in the files are called Builders (Hi-Vis vests). Expansion of the role of Autophage, more in line with the other races. High visibility change which would be low impact to implement, given the minimal resources assigned to NMS development. Fits the bill.
Autophage as crew on freighters, as NPCs in stations, as PC race.
Biggest part of doing so would be designing and implementing new freighter\frigate models.

humble kayak
#

that would work as an excuse to continue the lore too

hot trout
hard stirrup
# dusk blade Autophage, in the files are called Builders (Hi-Vis vests). Expansion of the ro...

That could actually happen because in the past couple of years HG have expanded upon the end of the Artemis questline by first adding the Autophage quest after and then purple systems after that. So whether this update or in the future they'll likely add something that requires access to purple systems and by extension the Autophage. Even if this is the freighter update(which I think it very well might be) there could be some epic new freighters that only spawn in purple systems and might need a new story to be completed before they start spawning or something.

dusk blade
#

Normally, I don't get involved in the guessing games about a new update. Made a joke elsewhere about Doozers being added to the game, then realized the above.

wind panther
#

Actually yeah, Vestige update based on ruins makes sense

#

And fits with LNF

distant bronze
dusk blade
#

We'll find out Wednesday 🙂

wind panther
#

Sometimes Thursday for me 🙁

hard stirrup
wind panther
#

Time zone

#

Usually releases about 9pm my time, so if it's a little late, can easily slip to Thursday, and I have to start wondering if I should go to sleep and check the next morning

dusk blade
#

Western North American, have seen as early as 4AM-ish, but has been as late as 11AM-ish.

#

Fully dependent on last minute show stoppers found, lol

wind panther
#

And if lunch runs long in Guildford 😄

#

I always imagine they get things working, go get lunch, come back and hit the button

hard stirrup
glass flare
#

4k textures is interesting but not sure how it would play into a larger feature unless it's part of a bigger Worlds-style update. I don't think they would use the vest emoji just for texture size

#

my mind started thinking about an iPad port, but I don't think Apple requires a min texture size in their games

ebon spoke
#

I feel like an ipad version probably wouldnt be using all 4k textures anyway

hard stirrup
flint hollow
#

so what the hype emoji now? and what are we expecting from datamines?

#

also any pacts going around?

swift turret
#

I've heard a lot of people seem to believe that this will be worlds part 3

hard stirrup
flint hollow
#

if its wednesday i might be able to insta download it and show the game intro

hard stirrup
lime tulip
#

after the explosion that was voyagers, i also think its a lil stupid of then to only have minimal resources on the game

flint hollow
hard stirrup
hard stirrup
cosmic anvil
#

it's prudent to not get carried away by such discourse. The realistic expectation is probably freighter base building or base building and then we can go from there

gloomy isle
#

Just realised we've not had a proper content/ feature update since August

#

So I'd reckon it'll be a pretty nice update whatever it is

hard stirrup
swift turret
gloomy isle
#

Honestly I'm not sure what a worlds part 3 would even entail. For the first time since launch really, I don't feel like the game would massively benefit from more generation changes

flint hollow
#

did the ocean planets get an upgrade

#

like do we have big onceans with insane depth like in subnautica?

gloomy isle
flint hollow
#

Oh that's so good

#

Don't really have time to game in week days so I am really planning to comeback

#

This time to hit 1000h on my save

quiet lava
#

but i dont rlly want a terrain uodate i need a terraforming update becouse todays terraforming is horrible and unuseable in every possible way

safe quarry
#

Don't want to stir the pot as this is a tenuous theory, but I am surprised @grizzled apex or @ebon spoke hasn't already theorised this one already! There is one place we have not only seen a hi viz jacket before, but the exact same one as Sean's emoji, and that is in Waking Titan:

zenith perch
#

Other than that we don't know.

zenith perch
#

God it was months

safe quarry
#

hehe but there was a lot left unsaid with waking titan, maybe this is a hint the story is being continued this year

#

as a lead up to the anniversary mebbe?

grizzled apex
safe quarry
#

I doubt it would be an ARG again yush, but maybe the story will continue in game?

main flicker
#

Yellow vest ? Like in France ? Are the NPCs going on strike ? 😱

safe quarry
#

I think its a stretch, but if you were ever going to bring the story full circle, the anniversary is the time to do it!

zenith perch
#

Eh I don't think we need another waking titan again honestly, it went on more than long enough.

#

I'm still in the CSD discord that's been silent for years.

grizzled apex
safe quarry
#

Oh I doubt they'd do an ARG again. But maybe the effects of the ARG will finally come into game?

zenith perch
#

I still remember when they were meant to send out atlas pass v4s

#

The ARG was leading up to NEXT tbf

safe quarry
zenith perch
#

Vestige is a likely name because sean posts emojis that sound like the update name

safe quarry
#

They did send them out ^.^

zenith perch
#

oranges for origins

safe quarry
#

I was lucky enough to get one

zenith perch
#

something like this for beacon or was it beacons🚨

#

voyagers i can't remember the emoji

grizzled apex
zenith perch
#

I will say

grizzled apex
zenith perch
#

HG are very specific when it comes to not adding update names into the game files through unused icons and whatnot

safe quarry
#

mebbe. I hope one day the code on my atlas pass v4 will do something, incidentally. But I think really its just a code to prove its authenticity.

zenith perch
#

I usually just look at synonyms for this stuff

#

Salvation, Guardian, Haven, Preservation, Sanctuary, Shelter, Safeguard, Resistance

#

Are what I came up with

grizzled apex
zenith perch
#

Construct maybe

safe quarry
#

So what is vestige? An asteroid?

zenith perch
#

A vestige is a container iirc

grizzled apex
safe quarry
zenith perch
#

This could work as an update name

grizzled apex
zenith perch
#

NMS is a lot about what was left behind and what will be as its themes.

safe quarry
zenith perch
#

I learned that word from the elder scrolls online where the vestige is a one who lost their soul

#

Certainly wouldn't be against it but think bigger

#

We have EVA now

safe quarry
#

update to ruins and dungeons. mystery solved!

zenith perch
#

I do want poi updates eventually

safe quarry
zenith perch
#

Let them be affected by weather like rain running down glass

grizzled apex
zenith perch
#

And sand covering those white repairable things I've forgotten the name of.

safe quarry
#

Because the ability to use our multitool in space with the last expedition feels like quite a significant feature to add just for the benefit of one throaway expedition.

safe quarry
#

Were they the same as the existing ruins just scaled up, or did they look like a new skin?

zenith perch
#

When I think 🦺 I think of a construction site

#

And what better to construct than a space station override, still to this day not used despite having an option to theoretically use one

safe quarry
zenith perch
#

It's my dream update at this point to have system ownership via abandoned systems but idk if it'd ever be used

#

Abandoned mode would lock that out entirely tbf but that's basically a different game at this point.

grizzled apex
grizzled apex
#

~5 years?

#

I feel like whatever they originally planned to do with those was canned down the line. They could reuse them for some else later down the line though

zenith perch
#

Idk when it was added genuinely

grizzled apex
zenith perch
#

Provided this is an update and not just an expedition they'll probably add more Corvette content too.

#

The things I currently want are as follows

#
  • Tweak settlements further, high tier class of office should reduce ALL construction timers, nothing should take more than 1 to 2 hours at most genuinely imo
  • Boost toggle for ships, I dislike holding the button down
  • Space station ownership / system ownership update (elite dangerous has this and I want it for NMS because even if its not an uber expansive system it IS a potentially massive credit sink
  • Faster exocraft at base (as in, the base movement speed of exocraft outside of the nautilon could easily be doubled or increased by like, 50%)
  • Asteroid mining via the usage of the EVA system that Corvettes now allow
  • Corvette exclusive missions
#

I don't really care for multi-biome stuff or rivers or waterfalls or whatever

#

If they happen they happen but its not what I want personally.

analog breach
#

I hope the update wont be broken at launch and we dont need to wait another month for patches 😂 || who i am trying to fool 😔 ||

zenith perch
#
  • Ability to buy cooking recipes from Cronus to make him more useful overall
#

Depends on the update honestly

#

Voyagers was not nearly as buggy as it coulda been despite it changing basically the entire game

#

Beyond was the buggiest, 14 hotfixes within 2 weeks.

#

Switch 1 players are likely not really getting an update again unless they've performed wizardry

grizzled apex
#

They're in a very weird place with Switch 1 and it sucks for the players on the platform, especially from the fairly smooth universal rollouts they had prior to this.

zenith perch
#

Yeah beacon was nothing for em

#

Minus some new base parts i think

runic mesa
zenith perch
#

Yeah so that's why I said just base parts basically

#

Idk if they can add much to the switch 1 version at this point realistically

swift turret
#

Seaaaann give me factories and my life is yours!

runic mesa
#

I think they're still trying. If it was 100% impossible, they would have said and just pushed the rest of Voyagers+ out without corvettes. Like they did with settlements.

Because corvettes not being viable doesn't really excuse just straight up freezing the whole port from ANY updates. And without any statement why. That's what makes this whole situation so weird.

#

There was no reason Relics and Titan redux couldn't have been available on Switch 1. Since the og runs operated on Switch just fine. Something else is going on.

grizzled apex
runic mesa
#

Also, an update past Voyagers had Switch 1 optimization patch notes. Why do that for a platform you abandoned?

runic mesa
wind panther
#

The ruins textures were just higher res versions of the exact same textures and maps with one more mip level

zenith perch
wind panther
#

Yeah I'm thinking if they want to not impact performance as much, maybe decrease the mip level by 1 for higher resolution settings

#

And make lod 0 the 4k texture

sour fossil
#

TBH they could start by unhooking the stone guardians from these 4k textures

#

like I get it, you basically have the same model, but one is literally 20x bigger and needs the 4k textures, the actual enemies do not

hot trout
#

Cooking recipes are like refiner recipes in that they arent locked behind a blueprint requirement

distant bronze
#

I think it will be "Excavation" and focus around archeology and reworking the ruins system, like Relics reworked Paleontology

swift turret
#

I'd personally like factories, conveyor belts and the works

native carbon
#

my wishlist: fix the bugs

ebon spoke
gloomy isle
hard stirrup
hot trout
gloomy isle
hard stirrup
hot trout
shell depot
#

I hope everyone has there tin foil hats ready to see what HG releases an "update" forthcoming.... it could be visual or added a few small things or even just another "oh we couldn't possible make an update because of hardware limitations for switch 1 etc so here's a picture of a cat in space instead" lol 🧐 🤣

hot trout
austere token
hot trout
hard stirrup
hard stirrup
glass flare
#

at a certain point their intermingled code for new features probably makes it prohibitive to do code branches specifically for Switch 1

grizzled apex
glass flare
#

Yeah. It's like they don't want to get the heat from Nintendo fans for dropping the platform, so they're just sort of passively dropping it without explicitly saying so. I'm not convinced it's fully EOL, but we will see. I have a feeling this will be another corvette update though, as that seemed like foundational tech they wanted to build on

humble kayak
#

No complaints here if it's another Corvette update

#

Tho I'm starting to feel the hopium from the architects in the fanbase as I'm trying to build a house and things aren't cooperating lmao

hard stirrup
# humble kayak Tho I'm starting to feel the hopium from the architects in the fanbase as I'm tr...

I seriously doubt it. If this has anything to do with building it might be bases on space stations. The Station Override keys were implemented a long time ago and so far they haven't done much, they had a couple of really small functions but nothing really to speak of. And the new space stations have no side areas, but I suspect those will be added to the stations and the station override keys will have something to do with them. Maybe allow player bases in there or maybe allow us to improve the economy and lower conflict rating, that sort of stuff I would imagine.

humble kayak
#

Oh I'm sure

hot trout
hard stirrup
#

I just looked it up...the first time a Station Override appeared in game was during Expedition 3 cartographers, and it did absolutely nothing...that was over three years ago.

hot trout
hard stirrup
# hot trout It did something for an expedition or event iirc

Not for expedition 3. Everyone was looking at it like "what is this for? what does it do?". I think right now you can use it as an alternative to a forge passport to reset negative standing, and at the end of the quest Under a Rebel Star I think you can opt to use a station override instead of the forged passport to get the alternative quest ending and a player title. I think that's it.

glass flare
#

my feeling is the station overrides were part of a feature or narrative device that they ended up abandoning

humble kayak
#

Hey what if the keyword corresponding to the vest is crew

#

As in construction crew

#

Which would work as an expansion to corvettes

#

Fleshing out the multiplayer aspect of them to be precise

glass flare
#

when is the last time Sean used an emoji that was actually a direct reference to the gameplay? I feel like it's been quite a while, and they're mostly used as puns or just random now

hard stirrup
# humble kayak Fleshing out the multiplayer aspect of them to be precise

I don't see that happening...at all...at any point. Multiplayer is the source of most bugs and problems in the game and the cost for better servers would be insanely high...I don't think that will happen even for LNF. At most they might make it slightly less buggy and problematic, but fleshed out, I don't see that ever happening.

rapid ether
humble kayak
ebon spoke
#

Bone emoji for Relics (last march), before that the Saturn emoji for Worlds Part II hinted at gas giants

humble kayak
#

iirc anyway

ebon spoke
#

both of those also fit with the names though

#

last one that was only related to the content was the gun emoji for the Sentinel update, almost exactly four years ago

hard stirrup
glass flare
humble kayak
#

In the Voyagers deep dive video Sean outright mentions that the ships in LNF (which the Corvette tech was either built for or is being used for) will have real crews. If real means players and not NPCs, they'll have to flesh out the crew mechanics

#

Even if they're NPCs they'd still have to make those NPCs do something

#

So if the tech exists for LNF then it probably exists for NMS

hard stirrup
# humble kayak In the Voyagers deep dive video Sean outright mentions that the ships in LNF (wh...

That is never happening. The game can't sync anything to save its life in multiplayer and sometimes it takes 10 minutes to properly load another player's corvette and so on. And when you consider the game runs on last gen platforms as well, that handle things even worse...yeah...that's a pipe dream. Not sure what they said or what you heard but HG always does this nonsense for NMS too...always advertising multiplayer front and center and they insist on referring to Nexus missions as "multiplayer missions" as if anyone actually plays those in multiplayer. Yeah, that will never happen...at best their idea of "multicrew" is you have some passenger seats for other to sit down...that's about it. And that is how it should be.

humble kayak
#

Standby

#

I've sent you the clip with the time stamp in off topic

#

While there's no guarantee the crew tech will be ported from LNF to NMS, there's proof that the tech DOES exist

hard stirrup
# humble kayak Standby

Investing in the kind of servers for the multiplayer stuff you dream of would be very expensive...ruinously expensive. Massive studios go bankrupt trying to make that happen. It would jeopardize the future and stability of Hello Games trying to invest in that.

humble kayak
#

And if HG were able to make corvettes work in NMS when the engine fought tooth and nail to make it otherwise, I don't think it's a stretch to say they'd at least attempt to make crews work here too

humble kayak
hard stirrup
#

You can't have any kind of multi crew functionality without insanely expensive servers and if they do that they would have to force people to play multiplayer to justify the costs of the servers but most NMS players don't want to be pushed into multiplayer and it would fail anyway. All they need to do is treat LNF the same way, and it looks like they will as the game is marked as single player and coop only.

glass flare
#

it seems likely to me that multi-crew boats will be a thing in LNF -- and corvette tech was probably based on boat tech in the first place -- so that coming over to NMS wouldn't surprise me. I think the complexity of doing it with space ships is a lot higher than slow-moving boats though

hard stirrup
runic mesa
#

I think the real question here is how long HG will hang on to hope for Switch 1 until they're forced to throw the towel in. And how they mean to "end" support.

grizzled apex
#

Oop, triple emoji

hot trout
runic mesa
glass flare
hot trout
grizzled apex
humble kayak
hard stirrup
runic mesa
timber crescent
#

Probably buildable freighters

glass flare
hot trout
runic mesa
grizzled apex
hard stirrup
hot trout
runic mesa
glass flare
#

NMS engine devs are wizards so I would never count HG out at squeezing more juice out of the Switch 1 lemon

hot trout
#

Didnt some fixes from beacons get put in, even though that update focused on settlements?

runic mesa
grizzled apex
# runic mesa Is there a way for them to block corvettes from the platform and still implement...

If it's performance that HG are worried about I feel like they could just block corvette access off pretty easily and be saved from opening that can of worms. There's no way to check the NS1 builds to see if they're "technically" as up-to-date as the other platforms and just blocking the corvettes, but if the current NS1 build doesn't have anything from Voyagers onwards, even disabled, I'd guess that whatever they did to the engine post 6.0 is what's causing the porting problem.

runic mesa
grizzled apex
#

If the NS1 build is technically caught up, just without any of those features made front-facing, then I'd guess they're just holding out on officially launching corvettes, and that other features in non-corvette centric updates would be implementable.

grizzled apex
runic mesa
#

I refuse to believe the zen desk didn't blow up after Voyagers. They absolutely know players are confused and upset.

glass flare
#

also the British slang for safety vest is I think usually just "hi-vis", they don't even say the "vest" part. so if we're thinking about features that could match, I would put my money on those particular words being important

runic mesa
#

Like, I hate to be a broken record, but until HG breaks silence, new Switch 1 players are just going to keep asking. Something's gotta give.

hot trout
gloomy isle
#

We got 🦺🦺🦺 now

runic mesa
#

What does triple usually mean? Just a few days? Or is there no real pattern?

glass flare
grizzled apex
glass flare
#

but the "hi vis" would fall in line with the person here who found a 4k texture directory some replaced 4k textures in the last experimental. I don't know what the larger update context would be, maybe another visuals or variety update?

runic mesa
#

Expedition at least. As that's already been flagged with a start time.

ebon spoke
#

^not a 4k texture directory, just a replacement of a handful of textures with 4k ones.

hard stirrup
analog breach
hard stirrup
glass flare
#

I could do with a space station update that gives corvettes a less awkward place to dock, as well as new procedural rooms (or even procgen floor plans) to explore

analog breach
#

With the triple u can say wed is set in stone

runic mesa
#

Watch this be VM lore related lol

hot trout
#

I wouldnt be surprised, honestly

shell depot
#

Is there any solid evidence what the hiring means for the next update? What have we really learned so far?

#

Hivi*

#

Clues are always around somewhere

#

Normally hives are associated with construction or in a place of work/warehouse or somthing under 🏗

runic mesa
#

Hasn't the emoji recently just hinted the name of the update? Not the content?

shell depot
#

Hives or somthing

#

So underground/caves

glass flare
shell depot
#

So let me guess the next update would involves cool minecarts going underground shooting sentinel hives 🧐

#

It's the machines from the matrix I tell you.... those sentinals are listening...

#

Wearing mini hivi jackets lol

hot trout
rapid breach
#

The hives situation sounds plausible, only thing is, that I can't really see how they would need to test features simmilar to that for LNF. Like the last couple of updates all had features that will be used in LNF in some way or another, as Sean even stated himself. I'm still routing for base building or automation.

hot trout
#

Also it could be a test for dungeons

dusk blade
#

Not every, but most will be.

humble kayak
#

hives doesn't sound like a very snappy update name to me

#

but then again when we've got a construction vest to go off (thanks Sean) there's not many guesses to be made

#

Some people have put forward "Vestige"

rapid breach
# hot trout Not *every* new feature for nms is gonna be a test for lnf

Yeah you're right probably. Still I'd be kinda disappointed with just another hollow combat loop. Vile brood, derelict freighters and all that kind of stuff is already repetitive enough. Also I don't think Sean would use such a straight forward emoji and spark false hope on purpose, given the history of NMS.

dusk blade
#

LNF is the main focus. It's a matter of incoming revenue. This comes down to new sales. While HG has seen good numbers of players for new content add updates the past 18 months or so, most of these have probably been returning players. New players are a limited market for NMS, at this point. They've got to get LNF done and out the door before the point where new sales of NMS no longer cover the associated costs of both developing new content for NMS and development of LNF. This was the harsh lesson HG learning with original NMS creation. Money is finite and is the main determinant factor when it comes to development. The other factor being limited resources (dev time) and harsh deadlines.

#

Not fun or sexy, but HG is a business with the ultimate goal of profit.

rapid breach
dusk blade
#

I'd expect a good proportion of NMS players to buy LNF, out of the gate.

rapid breach
rapid breach
glass flare
hot trout
rapid breach
glass flare
dusk blade
rapid breach
dusk blade
#

All goes hand in hand

rapid breach
hot trout
#

Almost as if its completely possible to run a sustainable business that is very consumer friendly and still make tons of money

glass flare
ebon spoke
#

Generally what we can expect in terms of updates is for new tech to come from LNF (which we don't know enough about to theorize on what tech exists to port over in the first place) and for other features to reuse old, existing tech.

Worlds Part I's wind and water systems as well as Voyager's buildable vehicle tech are confirmed to be from LNF. Gas giants from Worlds Part II are just a new biome with a fancy shader for the atmosphere. Waterworlds are tech they were sitting on since Origins. Purple system terrain is the exact same terrain tech we've always had just with different values that make for nicer looking results. The size of gas giants/titan planets might be done by just changing some scale values on the existing tech, or it might have needed some code from LNF to pull off.

HG are definitely still capable of pulling off cool stuff for NMS with limited resources, but just don't expect anything super ambitious that wouldn't apply to both games, at least until LNF releases

dusk blade
#

How it was 10 years ago, not necessarily how it was 5 years ago, or how it is now.

#

Things change over time.

glass flare
#

using contractors isn't optimal, but it's also extremely common in the game industry. weird angle to try to single out HG for that

hot trout
rapid breach
# ebon spoke Generally what we can expect in terms of updates is for *new* tech to come from ...

Exactly, honestly it might also be a slowly closing road for NMS at this point, I'm pretty sure HG will never truly abandon NMS as long as it's financially viable in any way, from the last years it's been obvious that the devs are really passionate about this game. Still I expect NMS' development to slow down a bit after LNF gets released, its the 10 year mark for NMS now, after all.

dusk blade
#

Most of years 2-7

hot trout
#

Their studio got destroyed twice, iirc, at least one of those by a flood

hot trout
#

Though I personally might want a bit of a slowdown for new content in nms because Im terrible at splitting my time between games, lol

gloomy isle
#

Temp work is also a good way get a foot in the door if you're looking for entry level stuff

glass flare
#

yeah, as a junior dev having a notable company and game on your resume isn't the worst thing

rapid breach
rapid breach
hot trout
rapid breach
dusk blade
#

As long as new sales cover the costs of new content adds for NMS, I think they will continue.

#

Once sales can no longer cover basic costs, then things get dicey.

spark pecan
#

so 3 emojis mean a big update ?

#

i feel like it is worlds part 3, i might be wrong but damn i would love to see that

grizzled apex
#

3 emojis preceed almost every single update, nothing out of the ordinary, and absolutely not indicative of update size

humble kayak
#

I thought there was one

grizzled apex
humble kayak
#

I see

hard stirrup
loud jewel
#

So what's the consensus, is it a high vis vest (construction) or a life preserver(Marine)?

hard stirrup
ebon spoke
#

Origins was teased with the tangerine emoji 🍊

loud jewel
#

There different versions of safety vests, Build safety and water safety, both require vests

hard stirrup
meager nexus
#

could it be a possible construction update?

loud jewel
hard stirrup
meager nexus
#

it's most likely a red herring.

loud jewel
hard stirrup
#

🦺

meager nexus
hard stirrup
meager nexus
#

well wouldn't they attempt to fix their weakest link?

hard stirrup
loud jewel
#

Its a life jacket

#

STEARNS Work Zone Life Vest: Yellow

hard stirrup
wind panther
#

I don't know that they could improve multiplayer much without switching from p2p to a server based solution. They might have the cash to handle that now, who knows

meager nexus
#

considering all the sales they made it's possible

hard stirrup
wind panther
#

They have a metric ton of money now

hard stirrup
wind panther
#

They had 100 million gbp cash transferred to LNF development 3 or 4 years ago, and they've had two sales periods since then that were almost as big as launch

hard stirrup
unborn bough
#

Hello friend entities

wind panther
unborn bough
#

They’ve made the permanent shift to their parent company, iirc

hard stirrup
wind panther
#

That doesn't mean it is costing them that much, just that they had that much in cash to transfer over and keep that project going

shell depot
#

Penguins

#

That's the only thing I can see

#

Somthing with words and penguins

#

For the update I mean.......

cosmic anvil
#

@native carbon will you be alive day after tomorrow?

native carbon
#

Yesn't

frigid storm
cosmic anvil
unborn bough
#

If I remember correctly, yes

unborn bough
cosmic anvil
unborn bough
#

Key figure is Sean, yup

analog breach
unborn bough
analog breach
#

Only hello labs i found was something about tv shows and crypto ??? 😵‍💫 me confused. Or internet is confused . Or both.

cosmic anvil
#

Members of the No Man's Sky community suggest the following interpretation of the teaser: in English, "reflective vest" is written as High Visibility vest or Hi-Vis.

When pronounced, it sounds like Hives — in this regard, it is assumed that the update is dedicated to caves.

From an article online, I highly doubt this

analog breach
#

Hi- fis . Bytebeat update. new stage spreakers, lasers, dj console, disco ball , fog generator, new dance emotes, boombox that u can cary on the shoulder.

gloomy isle
grizzled apex
#

Oop, he's started recursing on himself

distant bronze
#

huh

analog breach
#

Go home sean ure drunk

torpid halo
#

Why can't I upload images to this channel? I'd like to share something about datamining

rapid breach
midnight saffron
midnight saffron
analog breach
safe quarry
#

I think looking at the player count from the voyagers spike, what they need is things to do, and i'm hoping this update addresses this more. You can see that a huge amount of people hopped in because of corvettes put probably dwindled when they realised that outside of the corvettes, there probably isn't much staying power except with us who NMS uniquely scratches an itch for.

#

i think most regular players are not as self motivated and need content thats active and engaging. So Missions, activities, especially ones that can be enhanced by playing as a group.

#

I love that this community is a niche of players after a certain kind of experience, but I think the spike from corvettes is because it brought in a broader audience, but also a broader audience that expects different things from games.

gloomy isle
#

So I bet they've been working on something for a little while now

safe quarry
#

Yes and if you look at the player count it was actually quite a steep decline after too. And I think that's because after the intial draw of the corvettes, a lot of new players asked 'okay, what next?'

#

So I am hoping this next update is the answer to that, to hopefully gain back those that jumped in, and this time retain them too.

#

I also think that, without it being the point of the update, the corvettes were a very social feature.

#

That's why the big numbers, I think its because people were encouraged to get their friends to join in and become part of their crew.

gloomy isle
#

One that which would maybe be cool is constructs to explore in space that aren't necessarily just one POI.

Idk how it would work, but imagine a big structure with multiple different interior spaces/ discoverable bits you can spacewalk between. Stuff like that

safe quarry
#

I don't think NMS should ever forget that its a SP game first, but corvette's numbers for sure were because of the peer pressure of people bringing their friends into the fray.

safe quarry
#

People already try to do this often with low orbit bases to simulate the feel of making a space base, why not just legitimise it in a way that's way easier to do?

#

That also avoids the real estate race with space station ownership.

#

And avoiding messy things like two people taking over the same space station offline then uploading online.

#

For most of us it won't be an issue, but in places like the project hub and other communities, space station ownership will cause a lot of drama.

gloomy isle
safe quarry
#

There's already not enough safeguards in place to protect public bases. You only have to visit one of the featured ones to see how a public base is open to trolling.

#

But yes I agree, more space POIs and definitely things to explore in space in the same vain as the derelicts!

gloomy isle
safe quarry
#

oooh yus

#

I looked a lot into X4 when we knew corvettes were coming, and I love all the economy things i see on it.

#

now I wouldn't expect NMS to simulate a galaxy worth of economy stuff, but creating the illusion of it would be great. Trading would be far more engaging and meaningful if you could sell your wares at other ports rather than just the main space station.

gloomy isle
#

X4 is really really great, it feels more like a strategy game though for the most part imo

#

Still excellent

safe quarry
#

Being a trader which should be one of the main conceits of the game, is just about looking at the warping load screen 10+ times.

#

with zero actual gameplay because you are always dropped right on top of the station. So its just load screen, land, buy, takeoff, load screen, land, sell, takeoff...

cosmic anvil