#nms-spoilers
1 messages · Page 131 of 1
The only issue with this is after 3 S-class infraknife upgrades, 3 S-class shields, and the same again for the neutron cannon and your shields/health, you are pretty much set.
any min/maxing beyond that is really pushing the numbers for fun.
with the above you are already popping everything in a second or two, anything passed that goes from overkill, to super overkill.
They broke gameplay progression by the way. Imo corvettes should be unlocked later in game when player learns first the ship, base and exocraft basics.
But that's the problem with NMS as a game, feature creep from over 9+ years of updates.
Same as freighters used to be end game to work for, but now they are handed out free to new players.
But this is what I mean by the fact I think that hello games has long since foregone making the gameplay tight and progression based, to focus on the 'rule of cool.'
I think the custom difficulty settings was an admission to that too.
Rule of we need more sold copies
It was kind of like wiping their hands clean of it after that.
Difficulty options was good move tho imo
Because game balance doesn't sell more copies, but a cool new customisable ship type that fulfills a sci-fi fantasy does.
I understad the concept of " play how u want" but game needs some progression path . Need for it only grows as more and more content is added so players wont be lost and overwhelmed
Oh i 100% agree and hope LNF has them too. But it was also a: tell you what, you balance this for the experience you want. It's your job to balance the game now.
I don't think so. Exocraft were always mostly optional. The thing with corvettes is that for new/inexperienced players they'll be stuck with them at C class for quite a while and their extra tech will eat up a bunch of the tech slots they have early so upgrading their slots is also important. You really have to get on top of nanite and unit farming early to make them work so they are ships that only really function later on...they are bad for the early game.
Disagree. If anything freighters have been the problem for a long time
This is why i feel it needs some kind of glossary or journey path section. Where u can select content and its almost like a mini-tutorial for that content.
So like an option to click the living ship, and then it'll give you a list of the criteria to unlock it etc.
A lot of games with this issue of bloat do that.
I kinda just think the game has ballooned to the point where wonky progression isn't going away
Brings buried content back to the forefront.
And i think the custom difficulty was the point where they decided it was beyond fixable without a wild overhaul. That same update tried to fix tech and inventory stuff, and that's the last time they touched anything really gameplay related. After that its been more around the buzz of new toys.
U can make corvette almost from the start. U dont need money for it ..just terrain manipulator .after that who needs a ship or base or use exocrafts if corvette dont need to land. The parts sell for ton of money. In first 30min u are set before even getting to anomaly
And corvettes ability to park in the air makes landing gear and that whole mechanic that's meant to ground you for at least a little while, redundant.
Back when we had 4 landing/take offs before tech was introduced, landing was an important choice.
And the exocraft had at least a bit more utility than they do now.
Now they are mostly a fun gimmick. and even then the minotaur makes them all objectively worse.
It travels the fastest, has complete immunity to all biomes out the gate.
On balance though, I think corvettes are much better and more immersive gameplay wise than other ships. To the point that you're having a worse game experience if you don't use one. Maybe some larger regular ships like haulers could eventually get reworked into large type ships with small interiors (the size of a hallway/ hab for example)
Yeah but they are really bad ships that need a lot of nanites to make work. It's best to forget about them at the start, get a far more competent S class starship, kit it with a bunch of S class modules and it works vastly better than a C class corvette without many tech slots to work with early.
Because it's definitely a miss to not introduce new players to ship interiors early imo
Imo corvette air hover should consume landing fuel over time. Slowly going down constantly . So more modules u have the longer it can hover. When its parked/linked to landing pad it can hover infinitly ofc.
Even if they were the worst ship in the game by a mile I'd still never touch a regular ship again ngl
That's how different the actual experience is imo
Yes I think it needs something. Rn its even the most logical move because u can scan for resources without landing. So its both less resource intensive, but also quicker, and more utility than actually landing.
Rushing for a corvette early on a new save before you set up nanite and stasis device farms is a massive mistake.
That imo only profs it breaks the balance
The only ship that broke the game balance more were the interceptors :p
scrap one of them for 50 million, and u can find one after your first warp.
It's not just that though. It's the fact it's a player home, and immersion in general. Even without the hover/ autopilot I'd probably feel the same
then sell all the tech from the salvage for a huge nanite boost too
It changes how exploration feels in a big way
Thats easy fix. Make them crashed and broken like any other ship. First one that u can get through mission can stay fixed. bc lore and all that
Yes I wouldn't want them to take away corvettes, even if they do break the balance of content we already have. I feel the old ships are like them keeping in the old base parts for us veterans. It's more for people who don't want to give up the old content.
Even taking approaching them from a gameplay perspective.
Yeah, corvettes in general feels like ships 2.0, rather than something that's supposed to go side by side with existing ships for the most part
they are a ship that grow with you as part of your journey
physically and literally.
They kinda suck for so many tasks...they are no good for fishing because even landed on water they hover too far above and the exit ramp is a cramped space to throw a line from. They are no good for hunting freighters because they overwrite the restore point so you can't reload from restore point to try again. They have great stats in all areas but only best shield bonus, etc. There are many reasons to keep and play with regular ships. I would not keep more than three corvettes max in my 12 ship lineup and right now I don't have a reason to have more than one.
that creates much more of an attachment to them than picking a nice looking one you see fly into a station as per the old ships.
even though it was a distilled version of that experience, I think the breach expedition showed how the corvettes work nicely as a ship that grows and reflects your progress.
Like, in terms of game feel they're straight up better imo
Yes I agree that for game feel corvettes are the better option. The old ships are great and we've had a lot of good years with them. But now corvettes feel like the new standard. Even if they are worse statistically than single person ships, they add so much more to the experience.
And like i said earlier, infraknife x3 S class, 3x S class shields, and you are already unkillable. Yes a single person ship could push that farther, but that setup on a corvette is already overkill.
But equally I like that the single player ships are kept in the game because at the end of the day everyone plays NMS for a different experience, and some don't want the added management a corvette offers.
Personally i'm team corvette, but that's because I play NMS as an immersive experience rather than a 'game'. But that's whats great about NMS, it can be different things to different people. and no one person's way of playing it is wrong.
Personally I feel they're good for different things - I love zipping about in my Custom Vulture, and that's what I do 90% of the time, but Corvettes have the obvious advantage when it comes to QOL stuff like Storage Access and Mission Radar
Personal ships are definitely the 'no-nonsense' option. Corvette is definitely for those who want the immersion aspect I think, and don't mind being encumbered with extra steps for an immersive feel.
Like just the act of having to get up out of your seat, go to the door and walk out, is more work than just hopping out of your cockpit straight to boots on the ground with a single player ship.
So I guess its down to what you value more. A snappier and more expedited experience that puts exploration first without the faff, or if you want a more cumbersome but immersive experience. Both valid ways to play!
Yeah but corvettes take a lot of resources or time to make good. They just don't do well early game and new or inexperienced players probably lack the understanding of what it takes to really develop them and make them good.
Part of learning the game and struggling at the start to make ends-meet is probably more fun for a new player tho. Same reason most rpgs have a levelling system rather than start you out with all the best stuff, you want to work and learn the game over time. Nothing wrong with making mistakes, and NMS is a very passive game in terms of threat levels as is.
Having your little clunker corvette that barely gets by, and gradually upgrading and fixing it up as you learn the game, having it reflect your understanding of the game's mechanics, would probably be a fun experience. I kind of wish I could live vicariously through someone who comes to NMS fresh knowing nothing, with corvettes accessible from the start. The rest of us know the game inside and out so we know how to fast track a corvette. And that's a bit of a shame, because having a scrappy little corvette slowly grow alongside your own understanding I bet is a lot of fun.
NMS's whole conceit is: the point is the journey, not the destination. Getting to the centre or finishing the artemis path really isn't all that spectacular, but the journey is what NMS is all about anyway.
Upgrading and developing your corvette is just another journey new players get to take.
If you know what you are doing though you can make a fairly functional one rather early and use it to farm up more parts, then edit and make it even better. Its the initial cost of those first parts that is what causes problems.
I did manage to get one slapped together on the wife's ps5 account and that only has 4 hours gameplay or so, but I've also "copied" some things with refiners. Don't have the multiplayer option for it or I would have sent it a bunch of items from my PC account.
Ngl, I kinda disagree with this, but I know I'm looking at it from the perspective of an experienced player. But I have to point out that I was able to get a decently functional corvette within my first few hours of permadeath, with increased difficulty on purchases
Id go as far as to say that the c class corvettes I've been able to slap together rather quickly end up with stats that rival midgame starships
some sorta movement on steamDB potentially. Seems a lil early for an internal though, at least compared to Breach.
I think we have a fundamental disagreement. I look at C class ships and frankly I would not fly them. Getting rid of the Radiant Pillar might take a few hours early game if you don't have any good expedition reward ships to claim on a new save but even then. First priority for me is always getting a solid S class ship early game and upgrading it with S class modules...even with less than optimal S modules such a ship would be infinitely better than a C class corvette. Without expedition reward ships probably a fighter first, unless you intend to do a dash to the center in which case it would be explorer, and with expedition reward ships I think the Boundary Herald is the killer starting ship...high damage bonus, very high hyperdraive range bonus, decent shield bonus, and since it's classified as an explorer it has the best launch thruster fuel efficiency...it can fight and has the bonus range for a dash to the center. A finely upgraded and optimized corvette will eventually be better but not early or mid game.
Leagues better than the radiant pillar though. And even without upgrade modules (aka corvette modules only) the bonuses are really good. An azimuth reactor is literally a better launch autocharger, supercharged cockpits give a large boost to maneuverability, and early access to large refiners is extremely useful
The only real hurdle for even an early corvette with good stats is understanding adjacency and supercharged slots
I mean a C class corvette won't have good stats and only one SC slot. I guess you can throw one together if you really want the refiner or something but I would not fly it.
So... thats the weird thing. I feel like the c class corvettes ive had get two sc slots
I could be misremembering, but I definitely recall thinking "I should have less sc slots than this" on at least one occasion
Possibly a bug, I had in expeditions starting C class MTs start with 4 SC slots in the same layout as main save MT.
Ill have to check next time I play, but I'm fairly sure my b class corvette in permadeath has 3 sc slots
Still caps at 4 though. You won't have 5 SC slots at S class or anything like that.
no sale yet, no more movement other than what bomberboi showed on SteamDB
personally i don't think we'll see an emoji from sean til tomorrow or saturday
Kinda too early for a sale...and sometimes the game does go on sale a week or more before update but not often...most of the time the sales go like between monday and wednesday the week of update release...sometimes on the release wednesday, hours after the update released.
its all coming together😈 🙏
Man, it would be so good if we get the emoji drop either tomorrow or this weekend.
this weekend, insanely likely, but not 100%
Yeah, having it confirmed 100% would be amazing.
wanna do a emoji prediction?
Not really...I don't think it would be useful. The only thing we know for sure they are working on is freighters...not sure what emoji would fit that.
yeah...
a good freighter overhaul + living freighters would be a wish come true
Yeah, I know that, I just found it strange
Just feels like a C class corvette handles a little better than a C class regular ship. Start throwing on a few reactors and other parts and it would quickly pass up the others unless you went full S modules. Thing is the corvette parts are easy enough to get by farming them up from salvage bits.
Big plus is eliminating the need for launch fuel of a regular ship.
📦 if freighters would be closest that I can see.
Kitting an early game S class ship with all S modules is pretty easy...at ~1500 nanites per tech you can quickly finish fauna scans on a few planets to get like 8k nanites...takes at most like 10 minutes for most planets even if they have 10+ creatures unless they have underground creatures and you need to finish fauna scans on 10 planets for the milestones anyway since you need them to be able to progress the Atlas path. You can have all S class for hyperdrive, shields, pulse drive, a weapon, and maybe even launch thrusters in like and hour. That's all the strength you'll ever need if you didn't go for a low damage ship. Granted it's still a somewhat experienced player strat to get it done quickly but it's easy to understand and follow for new players. But trying to explain nanite farms and stasis device farms to most new players is a losing battle. Even if they get something as complex as stasis device farms(which most new players won't) most won't do that.
I will say though it would be interesting if Hello Games knew or could release a number for how many of all NMS players have or have ever had Stasis Device farms. Though I have no idea if they can even track this, especially for players that don't upload bases to servers, and servers struggle a lot with loading uploaded bases as is so tracking all the automated resources across several bases for each player against a list is probably not going to happen. But it would be fun to know if it were possible. I wonder if even 100 players have made something that advanced in NMS so far. It is very rare when I see people talking about them.
The ps5 save im playing on the side has a mold farm for the first base.
Sometimes dont get that lucky
But with the corvette I have on that save I also have 4 refiners and all 10 storage boxes installed so sort of a portable base at the moment
A little different way to explore
I think every planet has either runaway mold, metal fingers, or floating crystals...or at least most planets...so you have something like one in three chance per planet if I remember correctly. You just have to identify what the three gold star symbol of each planet is, if the three gold star symbol of the planet is not runaway mold, move to another planet and check there. It should be relatively fast...might take an hour or two but finding a planet with runaway mold shouldn't be too painful.
Ok no, I misremembered the three, it's either Curious Deposit(aka runaway mold), Metal Fingers, or Sac Venom. Not Floating Crystals, those are a two gold star symbol, my bad:
This was the starting planet.
Only downside is sentinels everywhere and the rocks for ferrite are a bit sparse. Tons of trees though.
Yeah, I was just saying it's not too hard to find a planet or moon with runaway mold. If not on the starting planet it's still relatively likely to have some in the starting system.
Well, we are going off of new and inexperienced players, right? They likely wouldnt know much about runaway mould regardless
Tbh I'd say getting a good c class corvette vs an s class + s class upgrade modules would be around the same difficulty, or possibly even easier to get the corvette
I dont know whether I, personally, would recommend one over the other
hot take. we tried to save artemis but it was all in vain
Artemis was dead before the game even started. Saving Artemis was never a real option. It is purely a moral dilemma of do you try to put someone's soul in a limited simulation on the belief that any sort of "life" is better than death or is death better than living in alone in a sort of box of sorts...well, alone in one solar system simulation. But we have no idea what the condition are like there, how many planets are there, can Artemis even travel between them, etc. Artemis can't even understand or reply to any of this either so you're making a unilateral decision on her existence. And for all we know the solar system simulation she's in could be a one planet system with extreme firestorms...we don't know. Sooo....yeah...it's a pretty fucked up situation.
I don't remember if i saved artemis or not, but if I played through the story again I wouldn't
As Spirit said Artemis was gone long before we even came into the picture
It was never our call to make
I want to!
📦
yknow what I'll throw my hat in the ring
Since I can't think of anything else I'll go with desktop and the
📦
My logic is box -> container -> goods -> container on ships -> freighter
ofc it could be as silly as Bacon -> Beacon -> Settlements? 😂 but its fun to speculate
All that makes me think of is Seven/Se7en, "WHAT'S IN THE BOX?!?!?!"
No change to the server expedition date? No sales have started yet; I kind of expected one or two sales to start today
Would have to check all the sales history
I think there needs to be 30 day pause between them
apparently it just went off sale on GOG
but according to the price history I'm looking at for there, it doesn't look like there's any sort of cooldown on it.
Sale should come soon other platforms if the pattern is right
Steam shouldn't be till monday
Rn steam has only -10 on HG games bundle
Cooldown conditions can vary depending on shop platform policy.
Yeah, I don't think GoG has a cooldown
I think it's usually XBox that goes on sale first, but I can't remember for sure
Yes, looks like XBox sales are usually the earliest
Does xbox store have cooldowns?
I didn't compare to release date, but comparing each platform sale dates to each other, PS seems the slowest, xbox the fastest.
No idea
I can't find a good source. Google Gemini says there isn't a strict rule, but who knows if it's right
Ah, xbox game sales usually start on Tuesday/Wednesday
Playstation sales normally start on Wednesday
So emoji on weekend or monday
I think emoji is normally saturday or sunday
Ah, I was wrong, usually Monday, sometimes Sunday
Emoji's don't have a 'usual' day, the only pattern is that they are less than a week in advance. Can be the day before or of the update even
Is there a place I can see the dates of the Xbox sales? My spreadsheet is still missing them
One sec, I had it from some site
I'll try to find it again
You goobers sale start sometime after the emoji
It can be just day after yaknow
Astaroth emoji will drop this weekend if not ima be sad 😦
I will loose the most safest pact ever made. This would be just dumb
There is still hope
Yes and that hope is quite big
Here's some of my data, sorry if it's a little hard to parse at a glace lol
The numbers are just number of days before update. Doesn't include sales that didn't lead to an update.
Yes I think we normally see the sales for smaller updates start the monday before, they're normally quite close to the launch.
oh this is super useful
I think new corvette parts, either in the expedition or outside of (or both) are quite likely, even if its not the focus of the update. I think they will be continuing to add to people's ability to be creative for a while. And I think it could mean they've not given up on switch 1 getting them either.
And I think we'll see some community requested base parts like a landing pad for corvette, even if its just being able to put down those holographic landing pads for ourselves.
Yeah, going forwards I fully expect expedition ships to be corvette parts instead. I can also see us getting corvettes part palettes in the future as side features of other updates, where in the past we might have gotten base structure palettes
Yes I can definitely see that too
It's gotta be one of the most popular additions they've done for the game right? The subreddit is still dominated with corvettes, that's staying power I've not seen in other feature updates
Yes I don't think they had those kinds of player numbers since launch was it?
or Next? it was one of the big ones.
I think it ended up surpassing Next
I knew Next played into it somehow, that makes most sense.
And Next had the unfair advantage of introducing a whole new market (xbox) that wasn't there before.
Voyagers hit those numbers purely off the content alone.
Even now, 3/5 of the top posts on the sub are corvette builds
And even tho updates are divided by teams and mostly segregated from one another, I would be surprised if internally they weren't as excited for corvettes as we were to get them. So I bet they'll have pooled their updates to keep fleshing out this idea that they've started with Voyagers.
I just hope that some of those updates are corvette adjacent, like space POIs for us to find in corvettes
rather than just adding to corvettes themselves
I bet a lot of the people it drew in, who are more into traditional games, bounced off as quickly by the lack of things 'to do'. So I hope part of their consideration is new procedural missions that are a bit more engaging.
something that works both when playing alone, or in a team.
Speaking of, I'm pretty sure the derelicts from Breach were a test for future space content
I think so too
in fact I'd go as far to say as maybe they were part of a future update brought forward for the expedition.
which we've seen done before
like I don't think the jellyfish in cursed were made for cursed foremost. We know since WP1 came out first that WP2 was already in development, including the deep ocean biomes etc.
It feels like they really wanted to try doing some spacewalking stuff before the year ended
And I think we're seeing the same again with Breach.
Yes. plus breach added the ability to use your weapons in space.
now that feels like quite a meaty little addition just to make that one expedition workable.
More feasibly, that feature was introduced for more than just being able to mine some derelicts on an expedition, and occasionally a POI.
So i think more mining or even space combat on spacewalks, is coming.
or specifically, anti gravity combat.
Because they could add new rooms to derelicts with zero G and that would be fun!
From what I've heard (and there are several degrees of separation from this source so take it with a grain of salt) Hello Games have had updates planned out years in advance for a while now. The details of each update are definitely not locked in until they're actually working on them though, we can see that by Worlds Part I and Voyagers having a fair bit of cut content.
If anything, out of that expedition, the ability to use your mining laser in space is the biggest hint to new spacewalking content.
That's interesting. All i know is that they are divided up into teams and each team usually has a set amount of time delegated to their update.
Because Sean mentioned so himself, that the ones who get 6 months usually balloon way beyond their initial scope by the time it comes round to their turn.
whereas the smaller ones tend to stick on track (he didn't say that bit, but it's inferred.)
Would need to find that interview again to get the exact wording, but it's out there.
It was one of the larger ones when he was doing the round of interviews. So maybe origins? or WP1?
I remember one from Beyond. It was talking about that updating originally being intended as three separate updates that they ended up merging into one because the teams ended up intertwining the features
Yes I remember that one. I feel this thing I am remembering must have been post living ship era when they went into more smaller and frequent updates. But it could have been then he mentioned it.
I remember him talking about checking in with one team and realising they had gone well beyond the original scope, that's all i remember about it.
think you meant to put this in #nms-questions or something rather than #nms-spoilers ?
Oh shoot my bad
Thinking back, last year was genuinely amazing for the game
2 annual scale updates in one year, both changing the game on a pretty significant level
I think the last two were very transformative. Orbital and WP1 were huge for the game the year before last.
I would say I feel the overall quality of the updates in 2024 were better. But equally WP2 and Voyagers made back a lot of the underwhelming nature of beacons and relics (for me personally)
Whereas I feel 2024 didn't have a 'bad' update.
I think what's most impressive is after the 2023 announcement of LNF, there was a lot of fear that NMS updates were going to wind down.
and they did the absolute opposite!
It's crazy that the game has essentially entered another new era. I'd assumed the kinda 'era' we were in post next/ beyond was going mainly be how the game was, from then on
9 years in no less
mhm
I think the other thing is, while I don't think they were ever going to stop updating NMS alongside LNF when it comes out, I think Voyagers probably cemented it in their mind that NMS still deserves as much dev time as LNF, because it can still pull in huge revenue.
Purely from a commercial perspective, Voyagers proved NMS is worth updating from a business perspective as well as just doing it out of passion.
In fact right now I'd even say NMS is the safer bet, LNF is untested in the market and has some big competition even in the indie space, like Enshrouded.
Whereas even tho NMS has competition, it still doesn't have any direct competition in as far as a game that does what NMS does well.
Seems NMS is still selling well though which is good.
This is true. Though LNF is a great opportunity to take a lot of what NMS does, but build it with that in mind from day 1
So I'd imagine it'll have a tighter structure potentially
What's what i'm hoping for
Very well yes!
At what time usually the emoji drops in the past?
There isn't much of a (lasting) pattern, but the last 4 updates had the emoji drop on a Saturday
What cut content? Nothing of the sort was datamined as far as I know and HG didn't say anything about cut content so where are you getting this from?
Where are you getting this from, man? Hello Games never said any of this. Are you just making up stories?
I should have specified. Worlds Part I had some unused assets for the floral lush biome. There's some metal wreckage parts, an earlier version of the floating islands that ended up in the floating islands biome, a bespoke tree that would have been used instead of the standard lush ones, and there's also an unused butterfly fauna that's similar to the flower cat creatures.
For Voyagers, there are a ton of leftover models from a much earlier version of the corvettes that would have been a fair bit different. The parts are similar in size to the freighter interior parts, meaning the corvettes themselves likely would have been a fair bit larger.
I say 'cut' rather than 'unreleased' content because in these cases, these aren't future features that are unfinished, they're leftover files from development that didn't make the cut. Most of the time when we talk about datamines, its in the context of looking for stuff that might be for an upcoming update, not things that are clearly never getting added.
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There's a lot of (likely) cut parts in Voyagers, and there's several creatures that were datamined after worlds part 1 that ended up getting cut
There were birds and deer (off the top of my head) that were translucent like the purple system striders
Also this
Yeah it's really nice. I'm assuming it was originally for some sort of story quest or got replaced by the big stone golem ruins
There's also a lot of old datamined corvette stuff that implies they originally worked differently
And had a different visual style
Some random trees and butterfly creatures are whatever. I don't think anyone cares about those. Larger corvette rooms not being implemented I don't think is a cut but rather they realized corvettes were going to be way too big to fit in space station and the anomaly so they had to change them. But the habitation modules we did get are great. And the floating islands were also likely changed for some reason or another during development. So yeah, I don't think much was cut.
Thanks!
Honestly it seems corvettes were heavily reworked between worlds part 2 and voyagers, with a lot of parts indeed getting cut, as well as a probable hangar they would have had. It seems they changed a lot visually too
We kinda have something similar to this on relic worlds where you can find giant guardian statues. They don't do anything though and there is no reliable way to find them.
My point wasn't that a bunch of really cool, high quality stuff was cut. It was that they clearly changed direction enough during development to abandon content that they had spent time on, meaning updates aren't totally planned out in advance is all.
^
Outside of the yearly updates at least, the devs just work on what they want iirc for the most part
Even then stuff like voyagers, beyond etc was changed a lot on the fly
We don't know that. For all we know the larger rooms were never intended to release for corvettes but where test items for whatever else HG might be doing. We really have no idea.
From naming in the files we do know they were likely intended to be bigger
So it's likely they're related
I think larger corvette rooms are still likely in the future, but they realized that corvettes would have performance issues and needed to test and fix that
Could be that, could be that they decided corvettes will land inside the stations and so they needed to be smaller to fit
Honestly I feel like some of those cockpits are too big for the corvettes we have now. Unless they give us an option to build them bigger but have to moor alongside stations and such I guess
If you're talking rooms comparable to freighter rooms there is no way that fits...corvettes would exlode in size and would not fit on their landing pads and create a lot of issues in space stations and anomaly.
Oh definitely not freighter room size, but I know a lot of people are hoping for the ability to open up interior walls and ceilings. Maybe a system more like cubic prefabs
anything to let us build more complex interior layouts, since atm they're just a series of boxes joined together
that's my take anyway
You have described spaceship
yeah LOL i was considering saying
That's not what they're talking about, more along the lines of E and F
"well most interiors of most things are joined together boxes"
Ive literally told people that the secret to making good spaceships is putting enough decorations on a box
and you're right! I've been cramming as many things into my corvette as possible and it's helping a lot. I'd just like the ability to make passageways and the like
Not wrong. Just make some sort of layout and stick different things on it until it looks good
or larger rooms like some (many) have suggested
see i don't think E and F are on the table anymore but I'd like to see cockpits with 4 seats in them
Funny enough, I also would like the ability to close off the doorways
something bigger than just the 1 seat fighter cockpits we have
this too
More like the current habitation modules but double or triple wide might work.
Anyway, i digress
2x2 and 3x3 habs would be a game changer for build budgets on larger ships
And other habs in that range
I don't know if HG would do two updates in a row aimed at corvettes
I think something like them is on the table, if hello games can work out multiplayer ship seating/control
but I'm sure they'll keep touching up on the system now
Yeah corvette parts are absolutely going to be a core category of stuff that gets added now, like base parts/ decorations have been
well there is that turret in the thunderbird(?) cockpit which seems vestigial but also looks like it's got a real gunner's UI in it
Titan cockpit and yes, thats part of why I think its the case
yeah
Honestly I'd be happy even if the other seats were just regular furniture seats
I wouldnt mind that either
The way they describe the ships planned for lnf, the goal would be to have jobs for multiple players to do
i just personally think the single seat corvette cockpits dont make much sense for medium-larger corvettes
Im sorry but from all the people discussing NMS content, you picked one of the worst person to be accused of making up stories
You'd have to sort out having several people spawn in the same corvette too, no?
given that, to my current understanding, you'd have to re meet up with everyone to put that crew together
One solution could be what space engineers does, there's a placeable control seat you can put down and make a custom bridge
AyyMang's insight into game files is astounding, and that comes from someone who files to poke around game files for mod ideas or just to learn how things work
Ofc it'd require new windows etc to work well or look good though
^
I didn't accuse, I asked. There is a significant difference.
Sure, but thats not all I mean. Right now nms has no support for more than one player putting input for ship controls
oh I know and I agree
For sailing ships, I picture a kind of sea of thieves thing
Like the anchor, sails, and wheel are all operated separately
But I think they'd have to make a "foundation" to the system you describe and build off of that
not that they won't or can't do it. I'm sure they would
ok, then lets take this as learning opportunity to remember AyyMang knows their stuff really really well
Exactly, and I think theyre doing so via corvettes
Which I think the planned implementation will be gunner seats
as well as bomberboi i would reckon
yeah BomberBoi is the 2nd person that comes to mind about datamining and just experimenting with stuff
I'd be incredibly surprised if we didn't get a desolation 2.0 type update that makes use of the EVA system at some point
Especially with how seamless corvette gravity it
Oh hg wants to expand on that for sure
^
they made that whole thing with derelict corvettes pretty open-ended
i'm sure they'll expand on deep space encounters using 0g
The amount of potential for the new gameplay systems in Voyagers is insane
HG has a lot of incentive to expand pretty much everything that got added in Voyagers
Like it's multiplied what can be done with space by a pretty big amount I'd imagine
Voyagers got them their biggest playercount since launch
And I'm sure that was one hell of a pay-day behind the scenes too
What was the desolation update about again? Was that derelict freighters or what?
Yes
Honestly procedural derelicts, debris fields etc could be an entire category of POI
With freighters coming under that ofc
Debris fields could also be separate events of their own. Or like larger freighter wrecks, at least in visual size. Many not ones we board like the current derelicts but ones we space walk around. Having some events that require space walking would be cool too.
They could also update the existing pulse encounters with more explorable elements, a solid two thirds of them are actual structures. So say the pirate listening station with an explorable interior and terminals, or the first spawn monument with plaques and lore attached to them you coukd space walk to and read
Or the containment station with a command center and terminals telling you what monsters and glitches were being contained in the cells
Frigate battle debris field, wrecks of 3-5 combat frigates with randomly generated snippets of lore as to what happened with loot that can be found
I'd love to see POIs that are more system specific. Imagine if high conflict systems had wrecked ships of all sizes scattered around, for example
Or like a failed experiment site if its a high tech economy, or alternatively mining sites on asteroids if its a mining economy
Those were expedition only. Technically you can access them on normal saves if you imported the items to trigger them in normal saves but they do not normally exist in the game now, they will not spawn at random or anything.
Im pretty sure people have encountered them randomly
I mean as an updated random pulse drive encounter in a future update
They occur in normal but they're very rare
Have they? Got a link to a video? Just curious.
To add to that, various states POIs can spawn in based on different conditions.
For example, an outpost in a high conflict system might be on fire/ otherwise in a state of emergency. Poorer systems could have a higher chance of POIs looking more beaten up and rusty, maybe with hazard protection broken down.
Could even have contextual missions/ interactions such as rescuing a colonist, fixing the hazard control etc
This would be more for the regular stuff like transmission towers etc
Also just more procedural layouts and interactive/ lively interiors
I dont, though I honestly dont see why theyd be expedition only
The reactors are still harvestable for parts, but the log box cannot be interacted with
quick look at the game files says there are 2 corvette specific space encounters
one for the expedition (The Fireship Arcadia, BIGGS_DEBRIS), one for general gameplay (Damaged Starship, BIGGS_GENERAL)
both of these point to the same scene, so they should put the same stuff in space
I see
I assume the fireship arcadia enables the logs
I get how it doesnt make sense, but those logs gave a ton of parts if you already retrieved the log itself
I think they've gotten better at purging unfinished developer files from releases than they were 3+ years ago. We don't get many secret files anymore and they usually pull them from the next release
Like this most recent experimental only had a couple of small things and then a folder of 4k Ruins textures that will probably disappear next week
Unless a 4k update is their next project
The expedition lore logs related to Fireship Arcadia do not have catalogue entries, so I don't think they would exist in the base game and you don't have to care about them at all.
I know, but if you got the logs in the expedition, and activated the beacon for the arcadia again, you could loot the log box for more parts
I'm not sure why it wouldn't be lootable in the base game; the only difference is the music cue, the icon/label and the spawning conditions. Otherwise the two encounters are identical
The other difference between the two is the log box cant be interacted with
Looks like the rewards might be overridden based on your progress in a mission? Not super well versed in how this works so might be wrong. Outside of the expedition you wouldn't be doing that mission so it wont have anything to drop, is I guess what's going on
when next update
11th is the current estimate
oo
Expect an emoji in the next 36 hours and update around 1pm on the 11th (UK time), give or take a couple of hours
Thank you
Awesome mate hope to see another good update
feeling positive about the emoji drop?
I'd be half inclined to make a pact but I think I've learnt my lesson on betting for or against HG
emoji can drop anytime now
Saturday (most common) when he drops the emoji
There we go
Safety vest
im pretty sure youtubers now are making a 40 min video about this emoji 😂
No Mans Sky: OSHA
Hmm, it does seem to be the only vest emoji
No Man's Sky: Vestige?
"a trace of something that is disappearing or no longer exists."
lore update then maybe?
assuming vestige is right
that's a pretty cool name nonetheless
That makes an annoying amount of sense
if bomberboi ends up being right he won't beat the undercover HG allegations
I've had a terrible track record with name predictions haha, so I'll probably be safe
im 100000% sure its the freighter update
imo the name guessing is the most fun part of the update-watching which is pretty funny given most people who guess have an abysmal chance of being right
I swear i saw someone guess breach for the door
The safety vest is universally “under construction” maybe Large scale construction update Expanded settlements...
I floated the idea of voyager
but dismissed it because there was already an exped named that
i think
Sometimes its a pun based on what the emoji is called
yeah the emoji isn't always indicative of the main feature of the update
ves·tige
the wave for Voyagers sort of was?
a trace of something that is disappearing or no longer exists
you remember that bomberboi? there was a discussion on whether sean would know what the Corvette Wave is
I love the lil traditions we have before an update drops, its definitely the most fun time to be around the community
bomber, i had this silly timer as my nickname for around a week, turns out the timer was for an update
i hope one day the LNF community has traditions like these
korvav prime?
Yea, I'm still not sure if it was intended to be read as "Bon Voyage", or the corvette wave
so you think it is a big update or just a normal one ?? and how do u know if is a big update ?
it couldve been dual purpose tbf
Im guessing normal update
@grizzled apex any news about the expedition date thinny?
Id expect a normal one and big one for anniversary
Starts on the 11th, so far
4 days buddy
arent most first-of-year updates relatively big?
4 days left
nah
huh.
Make a pact!
That seems way too likely to be wrong
ig Worlds 1 spoiled us
I'd love for HG to be more communicative going forward with LNF, but that's likely just a pipedream. If they do have emoji teaser's though, I seriously hope they're posted from the LNF twt account, and not Sean's
i'm pretty sure they will be on LNF's acc
Emojis have been posted on LNF's twitter
well
i shouldnt say plural
or do this:
😀 [🔥]
what do you think it means. im thinking stuff to do with the void mother. probably just an expedition
Almost every semi-major update the past few years has had something to do with the void mother, imo
Did the corvettes ever get a lore explanation?
Because i'm pretty sure they just
showed up
New specship
is the running idea that they were already a thing? We just never saw them?
why would they need lore
Canonical retcons arent out of the question
i see
I always figured they were something from a previous iteration of the simulation that Atlas either suddenly remembered or they were simply always around and the player just hadn't encountered them
Could be a mix, or new development of shipbuilding technology
Not Part 1...part 1 really didn't add that much. Some biome variation like relic worlds and a few other bits. But no, it was Part 2 that was the huge deal...new type of system with new drive and some game changing tech like the nutrient ingestor and exosuit tech to call exocraft anytime anywhere without the freighter, and deep oceans, gas giants, non-gas giants, and a ton of insane biome variations.
i meant 2 mb
i get them mixed up
watch this be a base building overhaul and we will be able to make large scale factores in our bases
that is what i said
make sense with the vest. finally we will have our windmills.
yeah, and it is just a normal update so it makes sense i guess
You can basically do that now and it doesn't even take that many parts to do it. I have automated farms drawing from 4 or even 5 hotspots each automating hundreds of thousands of resources. I can make 120 Stasis Devices per day.
An overhaul would be a pretty big update
More base parts would be more likely than a full overhaul, I think
i would love that man i really dont like to use glitches and mods i do like to play normal use what the game offers the thing is i just built a cyberpunk small city without using any glitch and you can achieve pretty good results but the only thing i find annoying is you cant scale structures and some parts have fixed colors and other things...
I think glitches are acceptable when building in this game
I mainly use them for alignment, lol
they're acceptable but shouldn't need to be relied on
not that many people DO rely on them
Well
but there's only so much you can do without resorting to them
A part of me would want to be able to snap anything to anything
But I fear that any rework of the snapping system will result in new jankiness regardless
given the emoji's a vest i wonder what the odds are of a character customization overhaul
i dont expect it at all mind you
but i wonder
I really don't think so...at all. We have a vast amount of building parts and decorations and so on. I think people right now are only asking for new parts because they're bored of what they have now. Maybe some quality of life stuff like proper diagonal parts for corners and wall parts to mach them. But minor gripes can be addressed by adding a handful of parts. But no, base building absolutely does not need an overhaul.
keep in mind though, a boatload of new parts =/= an overhaul
most of the complaints i see with the building system are with how it handles, not the pieces available
Floor/roof pieces not snapping where you want them to, or the holographic overlay bugging out
Part resizing bugging out on corvettes, etc
I wouldnt go as far as saying it doesnt need an overhaul. As much as I've grown to love this mess of a building system, it really should be more accessible
^
Idk how much the resizing can be fixed, if the cause is what I think it is
I think its a floating point error with placement relative to the corvette worldgrid
Exactly...base building does not need an overhaul. And the way parts fundamentally work with the option to snap in or not is good...a lot is wonky in practice and maybe they could improve it but I don't think it will ever be perfect. If they can improve it they could apply it as a background fix. Changing all the parts to new stuff will not fix it.
You can't have it be both accessible and complex. Accessibility would mean no more glitch building and a lot more prefab stuff like the settlement buildings with preset interiors and so on. I'm pretty sure if they did that everyone who is now asking for an overhaul would be up in arms about it.
You totally can, because the main reason its complex is unintentional issues
That said, I dont think the update will be a base building overhaul
^
It may be needed, but not what's next
IF No Man's Sky: Vestiges is right
then what do you think it is?
I wonder what'll come with it
It could mean new parts for base building, or something added onto what we have
it's hard to figure out what an update's primary feature will be off the emoji
If vestiges is correct, it could mean new lore as well
Sometimes the emojis are dead on and sometimes they're not
i still dont know how beacons relates to settlements
i would guess something VM related if that's the case
Did settlements have those towers before beacons?
Also the emoji for beacons was bacon so...
mmaybe??
i dont really know
i didnt mess with settlements before Beacons
I wouldn't be surprised if sometimes they just can't think of a name and pick a vaguely sci fi word out of a hat instead
im pretty sure it is about base building
Maybe something with roads and paths on worlds?
occam's razor
that's probably it lol
cmon guys it is base building update i think we needed it
it is the only thing i do most of the times
just keep building
Something building related would be my first guess
There is also a bit of an 'industrial' theme shared between hi vis vests and freighters, but I think that's a bit of a stretch
Freighter base construction?
That's a good point 🤔
Yeah building is my guess
Maybe but I think you're taking it too literally...equating safety vest with construction. I think sean picked the safety vest because it vaguely looks like a ship and we know they're working to let us own 8 freighters so this is likely the freighter related update...probably won't have anything to do with building even though you can build in them.
My guess is Sean picked this: 🦺 because it's the closets emoji he has to this: 
Could be a pun as well like beacon = bacon
Though I'm not creative enough to think of a pun for a vest
maybe an industrial themed update, like in system structures matching the economy
Probably a bit much 😅
would be a welcomed addition
True!
That feels like a reach tbh
It could be name related, like the guess of vestiges, but that doesnt really hint much to content
Think of it this way, if it was the freighter update, what emoji would you use? I don't think there's anything better...not that safety vest is a great match but there isn't a lot to choose from there. Maybe the box 📦 which a couple people said before but I think that's even worse than the safety vest. At any rate, I don't think the safety vest is meant to be taken literally.
My far out guess is freighter building
Given we've seen the freighter ownership changes in the files too
Freighter related I agree with, but I don't think it's going to have much or anything to do with building.
The construction system is all there so the majority of the work would probably be on the art side, and HG have seen how much people like to mod away the size constraints on corvettes
My other guess is it's deep space salvage focused
The emoji fits, and it would also go well with what they were trying out with breach and if it were a pun emoji, Vestiges would fit very well
The wildest guess I can make is custom freighter building but more like the starship building, not like the corvette building. You know, where you collect a few part types and put them in a terminal. But I doubt it's going to be that much.
Safety Vests are also associated with heavy machinery, not just construction...and freighters definitely quality as heavy machinery.
⛴️ maybe
like a shipyard update?
that would make sense
maybe an update adding procgen corvettes?
however tf that'd work
but i dont think HG would focus two updates on one feature without noting it as part 1 and 2 like they did with Worlds
Like telling an AI "I have all these parts here, make me a ship using them" or some such...or maybe prefab corvettes where they have premade models and you have to collect and put all the parts in the terminal to craft them...that sort of stuff.
closer to there being a defined "layout" to a corvette, and then an algorithm draws the parts to be used in that layout from a larger pool of parts
like how (afaik) the planets generate
That wouldnt be how it works, procgen corvettes wouldnt be too hard, its more the performance impact they could have
I guess on paper they could have defined parts made out of existing corvette components, and have them be stuck together similar to how it's done with regular ships.
Basically, a couple of hab layouts per interior palette, and a range of 'wings' and other decorations as well as paint jobs
I'm not sure you could have a space station filled with them though because yeah performance would be a concern
a lot of work for them to only appear in stations too
They could also limit the module count, but then theyd all be smallish, idk how theyd do it
I'd prefer larger regular ships like haulers to be redone to fit on corvette pads potentially. With a small interior (like, 1 hab or smaller kind of scale)
Probably not great. You have to pay attention at which of the performance parts give the best bonuses and that is different for every save file...the engine and shield bits and so on that give me the best performance won't be the ones that work best for you. There's no cheating it. I can't just say "Use these parts because they give best bonuses" because even though that is true for me, it will not likely be true for you.
galactic equivalent of van camping lol
It would be a huge hassle though to redo them all ig
One solution would be in the future adding a new ship type that's on the scale of corvettes and Npcs can fly them, but they're proc gen like older ships?
Instead of modular using corvette components
There would be some sort of technical hurdle, I think. We know they worked on doing something similar for freighter bases where they would have been generated with a wave function collapse system, but for some reason scrapped it and instead made it so freighters spawn with one of like seven premade bases.
Honestly, just having a range of premade corvettes with some colour variations would be good
Just to see the occasional one coming and going
They probably wouldn't be very common either anyway
If they do add some kind of procgen or prefab corvette system they will likely look nice but they are likely to be bad. I don't think they'll be able to match a well crafted corvette that was planned and put together with a proper vision from the start.
If they did go with premade it would be a fun idea to do a community build contest
maybe thats why theyve been reposting so many of the community's builds
I don't think they do that as a way to hint at updates. They just like looking at what the community can do with the systems they have in place and it is a great marketing tool tool. Many players see some wild corvette builds on X or wherever and go "Whoa, I can have ships that look like that? I'm going to buy and try this game out."
what if we get worlds part 3 ?? i mean who knows
Procgen wouldnt need to have good stats
I don't think there will be a Worlds part 3. I think they were just numbered 1 and 2 because they couldn't get everything done to release all at once. But update names can be whatever. All that really matters is what actual content and features the updates add. I don't think this will be about biomes and such.
And they very rarely do. I have tinkered with my corvette a lot, over months, optimizing it in every way I could. Not just stats, but the number of habitation modules, what I should do with each room for both function and cosmetic purpose. And I optimized the outside cosmetic look of it too. Right now the only flaws are, it can't have windows anywhere where it would make sense, and the walk from the cockpit to the exit ramp is 3 hab modules long. But the latter doesn't bother me at all and the former is only a very small miff. For all intents and purposes I consider mine to be basically just about perfect.
I think its going to expand freighters to be buildable almost like corvettes are
(this was datamined a while back)
Nah they'd do a planet icon straight up
I don't think buildable freighters were datamined. What was datamined is we'll be allowed to own up to eight...that's about it.
I swear more buildability for them was a thing that someone datamined
Yeah, but for proc gen npc corvettes it could be like barebones functional parts plus a few decoration/hull pieces added on
Maybe finaly we wont need to use glitchbuilding anymore
The day that happens is the day I can have snap placement and rotation
safety vest -> used in construction zones -> Light No Fire early access announcement

Not on the NMS account likely
They'll release it when its ready, I don't want another NMS release situation, I want stability and good MP.
I'm not sure I would say it's the "NMS account" when it's basically Sean's personal account (or at least the public one we know about). yes he posts NMS news there, but also LNF stuff
in any case I don't expect LNF news any more than I would expect us to be able to build space stations or space fleets or whatever blue sky dreams people are seeing in the safety vest. but it's fun to think about
The launch will almost certainly go better than NMS's did. HG are much more financially stable and don't need as much help. That being said do not expect LNF to have much better multiplayer than NMS...it almost certainly won't. It is marked as single player with optional coop...so identical model to NMS. But I doubt they will pay the insane exorbitant fees for expensive servers...those typically have ruinous prices. HG will almost certainly not try to moderate cheating and properly syncing in multiplayer across continents and people running the game on different hardware is likely to remain a problem. All I want is the single player experience to work amazingly well.
I would not expect LNF to come out this year because if it was coming in the first half we'd probably know by now and in the second half nobody wants to release near GTA VI. That being said I don't think GTA VI is nearly as scary as GTA V was. I'm just not sensing much hype for that game. I remember before V released, the hype was insane for more than a full year before release and you couldn't go five minutes without haring about it. It's just not like that now.
But hopefully LNF comes out in 2027...would be nice to have a February or March 2027 release.
Oh man, I'd hope they kinda pause major updates for nms around then because I doubt I'd be able to split time between both games
I suspect GTA6 will probably get delayed again, but you can't plan your release date around someone else's release date, not more than a month or two window anyway. If HG feels they are done with a 1.0 release of LNF this year, they're not going to just tinker with it more or leave it on the shelf for a year. they want to get it into people's hands and start iterating
aside from the fact that their games have an abnormally long tail compared to others, so it's not a situation where they make 90% of lifetime revenue in the first few weeks
I don't. NMS updates will take priority but I am in a really good place with NMS right now where I have done pretty much everything significant on my main save and I did vastly more than 99.99% of people do on one save including maxing out all my equipment(ships, MTs, etc. etc.) have farm bases for basically everything useful, fully learned all languages, all medals and maxed standing with every race and faction, unlocked all legitimately obtainable tiles, all legitimately obtainable cosmetics, etc. etc. Pretty much everything you can imagine. As long as I can keep up with new NMS updates coming out I'll be good to play LNF quite a lot too when it releases. But yeah, you likely still have at least a year before LNF so you have time to catch up and refine your main NMS save.
I have also prepared for freighter update as much as I could. I spent most of December collecting all of this, so once we're allowed to own multiple freighters it will only be a matter of finding the actual freighters with maxed stat bonuses and desired SC slot layout since I already have all the slot upgrades and tech lined up for them.
holy shit
I just thought of somethign that I can't say on the main channel because it's not technically out yet. The latest experimental only had one different folder - ruins textures upscaled to 4k. High resolution, high res : high viz, high visibility 🦺
Yeah but I doubt there will be an update with just better textures and more shiny stuff without any actual game content and features.
Is it though? Some slightly better ruins textures or textures in general don't matter. Ruins and everything else looks great as is. Who cares if the update comes with better textures for something or another? Largely irrelevant. I care about what actual new content and features this update will bring and there will be something meaningful there. Textures are NOT interesting...at all.
I'm not talking about the textures themselves
I'm talking about the correlation of high res to visibility vests
That being said high res textures are likely to be included with an update, not their own isolated one
because that on its own would be underwhelming
Unless you play on a last gen console, Switch 2, Xbox Series S, or a lower end PC I don't think resolution is an issue at any point. Game looks amazing on PS5, Xbox Series X, and competent PC.
Texture resolution updates would be pretty good tbh
A lot of space objects have very low res textures
Maybe those will be included but that's not going to be the update...there's going to be some kind of new content or gameplay features or something more meaningful there.
i think texture resolution would be a nice update, especially if the ruins are the pre existing ones in game. They've been due for a rework for a while now, and considering the last few updates have updated the Bones, as well as the Salvageable scrap on planets, it would be a nice continuation
If it IS a Planetside Ruins update, maybe the construction vest implies "Excavations"?
i agree with spirit
would HG make graphical upscaling The defining feature of an update?
I feel like it'd be a secondary thing like the graphical changes that were made during Voyager
the character illumination thing
i Think its a ruins specific update based on the topic of the file. They are around 5 years old and are pretty dated, textures included
Autophage, in the files are called Builders (Hi-Vis vests). Expansion of the role of Autophage, more in line with the other races. High visibility change which would be low impact to implement, given the minimal resources assigned to NMS development. Fits the bill.
Autophage as crew on freighters, as NPCs in stations, as PC race.
Biggest part of doing so would be designing and implementing new freighter\frigate models.
that would work as an excuse to continue the lore too
New autophage cosmetic available: high-vis vest
That could actually happen because in the past couple of years HG have expanded upon the end of the Artemis questline by first adding the Autophage quest after and then purple systems after that. So whether this update or in the future they'll likely add something that requires access to purple systems and by extension the Autophage. Even if this is the freighter update(which I think it very well might be) there could be some epic new freighters that only spawn in purple systems and might need a new story to be completed before they start spawning or something.
Normally, I don't get involved in the guessing games about a new update. Made a joke elsewhere about Doozers being added to the game, then realized the above.
It does make sense, they have been slowly working their way up the complexity scale of structures as time has gone by, first with the harmonic camps, Than encampments at existing locations, than outright settlements, the next logical step would be to have them manning stations or ships
We'll find out Wednesday 🙂
Sometimes Thursday for me 🙁
That sucks. I'm guessing IRL getting in the way or time zone difference.
Time zone
Usually releases about 9pm my time, so if it's a little late, can easily slip to Thursday, and I have to start wondering if I should go to sleep and check the next morning
Western North American, have seen as early as 4AM-ish, but has been as late as 11AM-ish.
Fully dependent on last minute show stoppers found, lol
And if lunch runs long in Guildford 😄
I always imagine they get things working, go get lunch, come back and hit the button
Although rare, on one or two occasions we had 2am-ish NMS update releases in western North America, at least on PlayStation. Not sure if Steam ever released before 4am.
4k textures is interesting but not sure how it would play into a larger feature unless it's part of a bigger Worlds-style update. I don't think they would use the vest emoji just for texture size
my mind started thinking about an iPad port, but I don't think Apple requires a min texture size in their games
I feel like an ipad version probably wouldnt be using all 4k textures anyway
They probably won't play into a larger feature. If they are there it will just be a patch note like "oh and by the way we also improved textures of this, that, and that other thing."
so what the hype emoji now? and what are we expecting from datamines?
also any pacts going around?
I've heard a lot of people seem to believe that this will be worlds part 3
The emoji itself doesn't mean a whole lot beyond certainty we'll have a NMS update within the next week, almost certainly Wednesday as that is when NMS updated release. All we know from damanied info is that HG are working on allowing us to own up to 8 freighters...but we don't know if that will be this update or some other future one.
ye but just curios
if its wednesday i might be able to insta download it and show the game intro
I seriously doubt that...HG are likely done with Worlds updates...they split it in two because they couldn't get it all done at once, the purple systems were the big deal with all the new biomes and that was that.
im not certain only minimal resources are assigned to nms rn?
after the explosion that was voyagers, i also think its a lil stupid of then to only have minimal resources on the game
don t think so
Also there weren't "a lot" of players expecting that...almost nobody expects Worlds to have a part 3. Besides you there was one other guy here who mentioned it and he was also a fairly new player.
I don't think so...if you look at Worlds Part 2, and the Voyagers update, both of which released last year, those were two of the biggest updates NMS had since it's 2016 launch. Hello Games have NOT slowed NMS development rate at all.
exactly yeah
absolutely not, no signs point to a WP III
it's prudent to not get carried away by such discourse. The realistic expectation is probably freighter base building or base building and then we can go from there
Just realised we've not had a proper content/ feature update since August
So I'd reckon it'll be a pretty nice update whatever it is
The down time was nice though...I got A LOT of stuff done. Hell, even between January 13 and now I got a bunch more stuff done. For the first time since NMS launched, with near damn 8000 hours in the game of which 6000+ are in my main save...for the first time I feel like I am caught up with pretty much everything I wanted to get done in the game.
just from what i was seeing on twitter
Honestly I'm not sure what a worlds part 3 would even entail. For the first time since launch really, I don't feel like the game would massively benefit from more generation changes
one question since i ve took a big break since voyagers and i ve never explored worlds properly
did the ocean planets get an upgrade
like do we have big onceans with insane depth like in subnautica?
Yep, up to ~2km deep iirc
Oh that's so good
Don't really have time to game in week days so I am really planning to comeback
This time to hit 1000h on my save
lakes and rivers with good water physics like good waterfalls
thats somthing id love
but i dont rlly want a terrain uodate i need a terraforming update becouse todays terraforming is horrible and unuseable in every possible way
Don't want to stir the pot as this is a tenuous theory, but I am surprised @grizzled apex or @ebon spoke hasn't already theorised this one already! There is one place we have not only seen a hi viz jacket before, but the exact same one as Sean's emoji, and that is in Waking Titan:
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There was stuff involving freighters that was datamined
Other than that we don't know.
No not this again, don't remind me of how long waking titan went on
God it was months
hehe but there was a lot left unsaid with waking titan, maybe this is a hint the story is being continued this year
as a lead up to the anniversary mebbe?
I saw this pop up on the ETARC community yesterday as a point haha.
As much as I'd love another ARG, I doubt we're getting another one anytime soon, though.
I doubt it would be an ARG again yush, but maybe the story will continue in game?
Yellow vest ? Like in France ? Are the NPCs going on strike ? 😱
I think its a stretch, but if you were ever going to bring the story full circle, the anniversary is the time to do it!
Eh I don't think we need another waking titan again honestly, it went on more than long enough.
I'm still in the CSD discord that's been silent for years.
If No Man's Sky: Vestige is what they're going for, it might be a lore / story focused update. But it's kinda hard to tell. Most of the emoji's last year tied to the update name, but not all of em were quite straightforward.
Oh I doubt they'd do an ARG again. But maybe the effects of the ARG will finally come into game?
I still remember when they were meant to send out atlas pass v4s
The ARG was leading up to NEXT tbf
ah is Vestige the running theory for the name? I am out of the loop.
I have one
Vestige is a likely name because sean posts emojis that sound like the update name
They did send them out ^.^
oranges for origins
I was lucky enough to get one
something like this for beacon or was it beacons🚨
voyagers i can't remember the emoji
The ARG was meant as more of an origin story though iirc, so I don't think there's much from that to be implemented from it yet. Maybe connect something about the Atlas' death to W/ARE?
I will say
Just my own guess, I don't think I've seen it brought up much beside that 😅
HG are very specific when it comes to not adding update names into the game files through unused icons and whatnot
mebbe. I hope one day the code on my atlas pass v4 will do something, incidentally. But I think really its just a code to prove its authenticity.
I usually just look at synonyms for this stuff
Salvation, Guardian, Haven, Preservation, Sanctuary, Shelter, Safeguard, Resistance
Are what I came up with
That was the 🥓 emoji, probably the clearest "name-pun" sequel emoji we've had since origins
Construct maybe
So what is vestige? An asteroid?
A vestige is a container iirc
Apart from when they left in The Cursed's logo at the start of that year.
oh I'm thinking of Vesta
This could work as an update name
" A visible trace, evidence, or sign of something that once existed but exists or appears no more. "
NMS is a lot about what was left behind and what will be as its themes.
ruined dungeons on planets confirmed, thank you very much.
I learned that word from the elder scrolls online where the vestige is a one who lost their soul
Certainly wouldn't be against it but think bigger
We have EVA now
update to ruins and dungeons. mystery solved!
I do want poi updates eventually
This is where my theories were going pre-emoji
Let them be affected by weather like rain running down glass
The last experimental did have 4k textures for ruins. Not sure if that'd just be for ruins, or the entire game as a visual update when it drops though.
And sand covering those white repairable things I've forgotten the name of.
Because the ability to use our multitool in space with the last expedition feels like quite a significant feature to add just for the benefit of one throaway expedition.
ooooh!
Were they the same as the existing ruins just scaled up, or did they look like a new skin?
When I think 🦺 I think of a construction site
And what better to construct than a space station override, still to this day not used despite having an option to theoretically use one
Dry dock for our freighters to upgrade them.
It's my dream update at this point to have system ownership via abandoned systems but idk if it'd ever be used
Abandoned mode would lock that out entirely tbf but that's basically a different game at this point.
The same ones scaled up from 2) to 4k iirc
Oh wow, how long has that one been sitting unused again?
~5 years?
I feel like whatever they originally planned to do with those was canned down the line. They could reuse them for some else later down the line though
Idk when it was added genuinely
Back in visions, iirc. Alongside the new station cores.
Provided this is an update and not just an expedition they'll probably add more Corvette content too.
The things I currently want are as follows
- Tweak settlements further, high tier class of office should reduce ALL construction timers, nothing should take more than 1 to 2 hours at most genuinely imo
- Boost toggle for ships, I dislike holding the button down
- Space station ownership / system ownership update (elite dangerous has this and I want it for NMS because even if its not an uber expansive system it IS a potentially massive credit sink
- Faster exocraft at base (as in, the base movement speed of exocraft outside of the nautilon could easily be doubled or increased by like, 50%)
- Asteroid mining via the usage of the EVA system that Corvettes now allow
- Corvette exclusive missions
I don't really care for multi-biome stuff or rivers or waterfalls or whatever
If they happen they happen but its not what I want personally.
I hope the update wont be broken at launch and we dont need to wait another month for patches 😂 || who i am trying to fool 😔 ||
- Ability to buy cooking recipes from Cronus to make him more useful overall
Depends on the update honestly
Voyagers was not nearly as buggy as it coulda been despite it changing basically the entire game
Beyond was the buggiest, 14 hotfixes within 2 weeks.
Switch 1 players are likely not really getting an update again unless they've performed wizardry
I'm really curious about this. The last two major updates were corvette-focused, so unless HG got corvettes to work on Switch 1, there wouldn't be a point to building those for switch 1.
If this update has nothing (or at least, nothing major) to do with corvettes, will HG update switch 1 as well? Or would it be another empty update?
They're in a very weird place with Switch 1 and it sucks for the players on the platform, especially from the fairly smooth universal rollouts they had prior to this.
Incorrect, actually. We got the other non-settlement parts of Beacon. Like the bug fixes and the Autophage building parts.
Yeah so that's why I said just base parts basically
Idk if they can add much to the switch 1 version at this point realistically
Seaaaann give me factories and my life is yours!
I think they're still trying. If it was 100% impossible, they would have said and just pushed the rest of Voyagers+ out without corvettes. Like they did with settlements.
Because corvettes not being viable doesn't really excuse just straight up freezing the whole port from ANY updates. And without any statement why. That's what makes this whole situation so weird.
There was no reason Relics and Titan redux couldn't have been available on Switch 1. Since the og runs operated on Switch just fine. Something else is going on.
Did switch 1 get the redux update w/o the actual rerun expeditions being pushed to the platform? Or did they get no update at all?
Also, an update past Voyagers had Switch 1 optimization patch notes. Why do that for a platform you abandoned?
We got the usual fake update number. But none of the redux could be accessed at all, including Titan and Relics.
Didn't affect me personally, as I played the original runs. But it screwed over a lot of newer Switch 1 players. For something completely not corvette related.
The ruins textures were just higher res versions of the exact same textures and maps with one more mip level
Nothing wrong with updating textures regardless at least.
Yeah I'm thinking if they want to not impact performance as much, maybe decrease the mip level by 1 for higher resolution settings
And make lod 0 the 4k texture
TBH they could start by unhooking the stone guardians from these 4k textures
like I get it, you basically have the same model, but one is literally 20x bigger and needs the 4k textures, the actual enemies do not
Im kinda confused on how that would work
Cooking recipes are like refiner recipes in that they arent locked behind a blueprint requirement
I think it will be "Excavation" and focus around archeology and reworking the ruins system, like Relics reworked Paleontology
I'd personally like factories, conveyor belts and the works
my wishlist: fix the bugs
Oh my god, I knew it was a little familiar lol. Feels a little like too much a of a deep cut to be it, imo
Your last theory I believed turned out to be true 😂😂
But making the food in he nutrient processor unlocks the recipe in the catalogue. It would be useful if there was a way to unlock the recipes before discovering the recipe without blindly guessing or outside guides since there's so many hundreds of recipes and food types. It would be useful if Cronus sold the recipes and buying them unlocked their catalogue entries.
I feel like people would feel cheated if they bought recipes and later learned you could always make them
Would be cool if player owned stations used the Corvette building system
I don't think so at all...and it's more frustrating than a good experience to blindly guess at things you have no clue about. Pretty much everyone who wants to fill the catalogue resorts to outside guides. And it's not like anyone would be forced to buy the recipes if some weirdo wanted to try to guess them.
Tbh the blind guessing applies more to refiner recipes than cooking. At least the cooking generally follows a pattern
I hope everyone has there tin foil hats ready to see what HG releases an "update" forthcoming.... it could be visual or added a few small things or even just another "oh we couldn't possible make an update because of hardware limitations for switch 1 etc so here's a picture of a cat in space instead" lol 🧐 🤣
Of it were an ordinary maintenance/bugfixing update it wouldn't get an emoji
i looked on the wiki and some of the refinery recipes are straight up mideval alchemy
I like calling the whole thing "refiner alchemy"
I mean at this point I wouldn't expect anything at all on Switch 1. But for all the rest of the platforms there will be an update of some kind with some sort of in game content and features and an expedition.
Since he's mentioning Switch 1 I'm guessing he means specifically Switch 1 and at this point it's hard to say what will happen with future NMS updates on that platform. Real content updates for it stopped with voyagers, we'll have to see if Switch 1 will get any more real content updates in the future or any more expeditions.
at a certain point their intermingled code for new features probably makes it prohibitive to do code branches specifically for Switch 1
If this update has a focus that isnt Corvette specific, It'll probably be a good indication of HG's commitment to the platform if it still doesnt drop on NS1. Still though, I'd rather they properly annonced EOL for the original Switch instead of leaving that part of the playerbase in limbo.
Yeah. It's like they don't want to get the heat from Nintendo fans for dropping the platform, so they're just sort of passively dropping it without explicitly saying so. I'm not convinced it's fully EOL, but we will see. I have a feeling this will be another corvette update though, as that seemed like foundational tech they wanted to build on
No complaints here if it's another Corvette update
Tho I'm starting to feel the hopium from the architects in the fanbase as I'm trying to build a house and things aren't cooperating lmao
I seriously doubt it. If this has anything to do with building it might be bases on space stations. The Station Override keys were implemented a long time ago and so far they haven't done much, they had a couple of really small functions but nothing really to speak of. And the new space stations have no side areas, but I suspect those will be added to the stations and the station override keys will have something to do with them. Maybe allow player bases in there or maybe allow us to improve the economy and lower conflict rating, that sort of stuff I would imagine.
Oh I'm sure
I feel like they'd say something about ending support on switch 1 unless they either are under some kind of NDA or are still trying to keep support for it
I just looked it up...the first time a Station Override appeared in game was during Expedition 3 cartographers, and it did absolutely nothing...that was over three years ago.
It did something for an expedition or event iirc
Not for expedition 3. Everyone was looking at it like "what is this for? what does it do?". I think right now you can use it as an alternative to a forge passport to reset negative standing, and at the end of the quest Under a Rebel Star I think you can opt to use a station override instead of the forged passport to get the alternative quest ending and a player title. I think that's it.
my feeling is the station overrides were part of a feature or narrative device that they ended up abandoning
Hey what if the keyword corresponding to the vest is crew
As in construction crew
Which would work as an expansion to corvettes
Fleshing out the multiplayer aspect of them to be precise
when is the last time Sean used an emoji that was actually a direct reference to the gameplay? I feel like it's been quite a while, and they're mostly used as puns or just random now
I don't see that happening...at all...at any point. Multiplayer is the source of most bugs and problems in the game and the cost for better servers would be insanely high...I don't think that will happen even for LNF. At most they might make it slightly less buggy and problematic, but fleshed out, I don't see that ever happening.
Or as an update to base construction
I mean Relics was pretty on-brand
Bone emoji for Relics (last march), before that the Saturn emoji for Worlds Part II hinted at gas giants
iirc anyway
both of those also fit with the names though
last one that was only related to the content was the gun emoji for the Sentinel update, almost exactly four years ago
The most I see HG doing for multiplayer on corvettes is maybe add the larger cockpits with extra seats but they'll only be passenger seats. No multi-crew functions or anything like that. Pretty sure the game would explode if they tried multi crew anything.
yeah the Saturn emoji was fairly direct you're right. otherwise pretty rare though
Well I just remembered something that challenges your point on LNF
In the Voyagers deep dive video Sean outright mentions that the ships in LNF (which the Corvette tech was either built for or is being used for) will have real crews. If real means players and not NPCs, they'll have to flesh out the crew mechanics
Even if they're NPCs they'd still have to make those NPCs do something
So if the tech exists for LNF then it probably exists for NMS
That is never happening. The game can't sync anything to save its life in multiplayer and sometimes it takes 10 minutes to properly load another player's corvette and so on. And when you consider the game runs on last gen platforms as well, that handle things even worse...yeah...that's a pipe dream. Not sure what they said or what you heard but HG always does this nonsense for NMS too...always advertising multiplayer front and center and they insist on referring to Nexus missions as "multiplayer missions" as if anyone actually plays those in multiplayer. Yeah, that will never happen...at best their idea of "multicrew" is you have some passenger seats for other to sit down...that's about it. And that is how it should be.
Standby
I've sent you the clip with the time stamp in off topic
While there's no guarantee the crew tech will be ported from LNF to NMS, there's proof that the tech DOES exist
Investing in the kind of servers for the multiplayer stuff you dream of would be very expensive...ruinously expensive. Massive studios go bankrupt trying to make that happen. It would jeopardize the future and stability of Hello Games trying to invest in that.
And if HG were able to make corvettes work in NMS when the engine fought tooth and nail to make it otherwise, I don't think it's a stretch to say they'd at least attempt to make crews work here too
I never said what kind of multiplayer I hope for, let alone what I expect
Those are entirely different things...corvettes work in the base game alone...they don't need nor rely on servers to work. To make multiplayer smooth and functional they would need expensive servers.
You can't have any kind of multi crew functionality without insanely expensive servers and if they do that they would have to force people to play multiplayer to justify the costs of the servers but most NMS players don't want to be pushed into multiplayer and it would fail anyway. All they need to do is treat LNF the same way, and it looks like they will as the game is marked as single player and coop only.
it seems likely to me that multi-crew boats will be a thing in LNF -- and corvette tech was probably based on boat tech in the first place -- so that coming over to NMS wouldn't surprise me. I think the complexity of doing it with space ships is a lot higher than slow-moving boats though
Given the game is only single player with optional coop no...I don't see that happening at all beyond passenger seats as we have on corvettes now. And HG have always done this...they always overplayed and overmarketed multiplayer. Best case scenario is LNF multiplayer is slightly less buggy but I wouldn't hold my breath and frankly it's completely irrelevant.
They HAVE to say something at some point, if it is EOL for Switch 1. Their website still lists Switch 1 as a platform for Voyagers and Breach. If anything, they're going to have to say something or it's going to turn into false advertising claims.
I think the real question here is how long HG will hang on to hope for Switch 1 until they're forced to throw the towel in. And how they mean to "end" support.
Oop, triple emoji
I feel like its gotta be something going on between nintendo and hello games
By past predecent, I speculate it's not as much Nintendo as HG refusing to give up. The behavior points to them trying to quietly work something out.
The first paragraph on the Steam page for LNF after the intro sentence is about MP. I heavily disagree with your theory that it will just be NMS multi with bug fixes.
Carve a life together. Meet players from across the globe, build a life, explore and survive together. Construct persistent buildings and communities, or strike out alone to discover the world for others.
It could be nintendo pushing them to drop support
They're pretty slow to update parts of the website so I wouldn't hold that up too badly, but I do agree that HG should say something about their plans for the platform going forward, instead of making that part of the playerbase wait for updates that never release.
Spirit has a point that the exact nature of multiplayer in the game is unknown to us, but I don't think HG would make multiplayer so prominent if they planned on cheaping out somehow
I think so too...I imagine they have had some communications with Nintendo. Though I doubt it's Nintendo pushing them to drop support...the opposite is likely true...they can't properly support Switch 1 but Nintendo is pressing them not to drop it.
Yeah. I mean, a month or two is one thing. But it's been almost 7 months of this. Guys. C'mon.
Probably buildable freighters
Of course. But they are also looking at the competitive landscape for games in the MP fantasy crafting survival space, and those games feature more tightly integrated MP features and community/group features than NMS does
The reason I really doubt that is because nintendo seemed to be really pushing for an overall change of focus to the switch 2
I think Nintendo is probably behind the false update crap, though.
This next update (if it doesn't use any of the corvette tech or build on it) will probably be the litmus test of HG's plan's with NS1. If the update drops, then we'll know for sure that they're either trying to bring corvettes to NS1 and aren't making progress, or have dropped the idea of Corvettes for the platform.
Right now, no matter what happens with future support, I don't think that corvettes are coming. Even if support continues, corvettes are probably out and possibly expeditions too.
I dont think we wouldnt get word for this long unless some contractual bs is going on
Is there a way for them to block corvettes from the platform and still implement the other fixes, etc from Voyagers +. Or is it too deeply ingrained?
NMS engine devs are wizards so I would never count HG out at squeezing more juice out of the Switch 1 lemon
Didnt some fixes from beacons get put in, even though that update focused on settlements?
Yes. Switch 1 got everything in Beacons that wasn't settlement related.
If it's performance that HG are worried about I feel like they could just block corvette access off pretty easily and be saved from opening that can of worms. There's no way to check the NS1 builds to see if they're "technically" as up-to-date as the other platforms and just blocking the corvettes, but if the current NS1 build doesn't have anything from Voyagers onwards, even disabled, I'd guess that whatever they did to the engine post 6.0 is what's causing the porting problem.
We could be looking at another Fractal situation. Fractal had mostly just the Utopia expedition, but also mainly included a lot of Switch 1 compromises for cut content that was getting complaints. Such as Trace of Metal and offline Nexus.
Or it could be also be a false update nothing burger again.
If the NS1 build is technically caught up, just without any of those features made front-facing, then I'd guess they're just holding out on officially launching corvettes, and that other features in non-corvette centric updates would be implementable.
Well whatever 🦺 is, it might help indicate what HG are doing w/ NS1 if it isnt another corvette based update.
I refuse to believe the zen desk didn't blow up after Voyagers. They absolutely know players are confused and upset.
also the British slang for safety vest is I think usually just "hi-vis", they don't even say the "vest" part. so if we're thinking about features that could match, I would put my money on those particular words being important
Like, I hate to be a broken record, but until HG breaks silence, new Switch 1 players are just going to keep asking. Something's gotta give.
Ive seen another user use that to theorize a different update title of "hives"
We got 🦺🦺🦺 now
What does triple usually mean? Just a few days? Or is there no real pattern?
sounds like an update of more corrupted bugs
Usually just a follow-up, I'm pretty sure none of the post initial emoji's have any meaning.
but the "hi vis" would fall in line with the person here who found a 4k texture directory some replaced 4k textures in the last experimental. I don't know what the larger update context would be, maybe another visuals or variety update?
Expedition at least. As that's already been flagged with a start time.
^not a 4k texture directory, just a replacement of a handful of textures with 4k ones.
I don't think there is any doubt they know. And they should say something if it is end of service.
ah thanks
Soo 3 days till update huh
Nothing new, just a reminder to all of us that the emoji dropped yesterday...next up it will be the cowboy figure made of this emoji. It's just how the emoji posts progress before the release of an update. Happens every time.
I could do with a space station update that gives corvettes a less awkward place to dock, as well as new procedural rooms (or even procgen floor plans) to explore
With the triple u can say wed is set in stone
Pls be for freighters
Watch this be VM lore related lol
I wouldnt be surprised, honestly
Is there any solid evidence what the hiring means for the next update? What have we really learned so far?
Hivi*
Clues are always around somewhere
Normally hives are associated with construction or in a place of work/warehouse or somthing under 🏗
Hasn't the emoji recently just hinted the name of the update? Not the content?
It can do both sometimes
I asked that earlier, the Saturn emoji for World part 2 was the last one. but prior to that it's been a long time
So let me guess the next update would involves cool minecarts going underground shooting sentinel hives 🧐
It's the machines from the matrix I tell you.... those sentinals are listening...
Wearing mini hivi jackets lol
Why would the sentinel hives be underground?
The hives situation sounds plausible, only thing is, that I can't really see how they would need to test features simmilar to that for LNF. Like the last couple of updates all had features that will be used in LNF in some way or another, as Sean even stated himself. I'm still routing for base building or automation.
Not every new feature for nms is gonna be a test for lnf
Also it could be a test for dungeons
Not every, but most will be.
hives doesn't sound like a very snappy update name to me
but then again when we've got a construction vest to go off (thanks Sean) there's not many guesses to be made
Some people have put forward "Vestige"
Yeah you're right probably. Still I'd be kinda disappointed with just another hollow combat loop. Vile brood, derelict freighters and all that kind of stuff is already repetitive enough. Also I don't think Sean would use such a straight forward emoji and spark false hope on purpose, given the history of NMS.
LNF is the main focus. It's a matter of incoming revenue. This comes down to new sales. While HG has seen good numbers of players for new content add updates the past 18 months or so, most of these have probably been returning players. New players are a limited market for NMS, at this point. They've got to get LNF done and out the door before the point where new sales of NMS no longer cover the associated costs of both developing new content for NMS and development of LNF. This was the harsh lesson HG learning with original NMS creation. Money is finite and is the main determinant factor when it comes to development. The other factor being limited resources (dev time) and harsh deadlines.
Not fun or sexy, but HG is a business with the ultimate goal of profit.
Exactly, it's already crazy to me how well HG runs just with one main game. They are currently in a pretty rough spot, where they can't really hype up LNF too much, so they won't repeat NMS but they still have to somehow build up hype for it to sell decently. That the people are interested has been clear since they dropped the trailer initially.
I'd expect a good proportion of NMS players to buy LNF, out of the gate.
They are not public, so they have severe wiggle room compared to most of the industry. They don't have to grow their profits every quarter, thats a great thing. I don't think profit is Seans main goal, still it plays a huge role tbh.
For sure, I for one won't hesitate. If you can pre-order one game with certainty, then LNF
I wouldn't say profit per se is the motive, Sean has said he feels a responsibility to take care of the employees and make sure they have a stable place to work
I feel like you may be forgetting just how much money they made at launch
I think you can compare HG and Valve (Steam) pretty well in that regard
eh, Valve's primary motive seems to be more about how many yachts Gabe can buy. but let's not get off-topic
That comes along with profit. Employees get their base pay plus bonuses attached to sales goals.
Gabes yachts are mostly for his research fleet to be fair, but steam could make wayyyy much more money if they were after profits first. Still they chose to put the users first, that's rare in this economy tbh.
All goes hand in hand
Fair
Almost as if its completely possible to run a sustainable business that is very consumer friendly and still make tons of money
Nah, many many companies don't give a shit about their employees and only look to enrich themselves. And will fire people on a whim. Sean is the type of person who took out a second mortgage on his house in order to make sure the HG staff continued to got paid until they could release the game
Generally what we can expect in terms of updates is for new tech to come from LNF (which we don't know enough about to theorize on what tech exists to port over in the first place) and for other features to reuse old, existing tech.
Worlds Part I's wind and water systems as well as Voyager's buildable vehicle tech are confirmed to be from LNF. Gas giants from Worlds Part II are just a new biome with a fancy shader for the atmosphere. Waterworlds are tech they were sitting on since Origins. Purple system terrain is the exact same terrain tech we've always had just with different values that make for nicer looking results. The size of gas giants/titan planets might be done by just changing some scale values on the existing tech, or it might have needed some code from LNF to pull off.
HG are definitely still capable of pulling off cool stuff for NMS with limited resources, but just don't expect anything super ambitious that wouldn't apply to both games, at least until LNF releases
Crazy stuff right here. xD
Yet, for the longest time, no idea if still doing so, HG brought in junior devs on 6 month contracts. Once contract finished, get a new junior dev, to keep payroll costs down.
How it was 10 years ago, not necessarily how it was 5 years ago, or how it is now.
Things change over time.
using contractors isn't optimal, but it's also extremely common in the game industry. weird angle to try to single out HG for that
Was that during initial development? I wouldnt be too surprised considering all the crap that happened beyond their control
Exactly, honestly it might also be a slowly closing road for NMS at this point, I'm pretty sure HG will never truly abandon NMS as long as it's financially viable in any way, from the last years it's been obvious that the devs are really passionate about this game. Still I expect NMS' development to slow down a bit after LNF gets released, its the 10 year mark for NMS now, after all.
Most of years 2-7
Their studio got destroyed twice, iirc, at least one of those by a flood
Going off that one news post, its roughly equal size teams working on both games
Though I personally might want a bit of a slowdown for new content in nms because Im terrible at splitting my time between games, lol
Doesn't seem to be the case now. Besides, even if they still to have temp workers they're an excellent company to work for going by their glassdoor
Temp work is also a good way get a foot in the door if you're looking for entry level stuff
yeah, as a junior dev having a notable company and game on your resume isn't the worst thing
Exactly what I'm thinking. If they really pump put those high quality expansions at the same rate for 2 games, it might just be too good for the players. I still wanna have time to play GTA 6 or the new Forza this and next year xD
Do you think those relations could change in the near future? Wouldn't that make sense, to put a bit more development force into the new and shiny title?
Not really, considering the wording suggests its been how it is for some time
You're right, thanks. Sounds like we'll still have many lush years ahead of us ^^
As long as new sales cover the costs of new content adds for NMS, I think they will continue.
Once sales can no longer cover basic costs, then things get dicey.
so 3 emojis mean a big update ?
i feel like it is worlds part 3, i might be wrong but damn i would love to see that
3 emojis preceed almost every single update, nothing out of the ordinary, and absolutely not indicative of update size
Is there any emoji configuration that indicates update size?
I thought there was one
Nope, certain "content creators" tried to push that the gib / cowboy indicate something, but afaik those two have been used by Sean in contexts that don't fit any proposed patterns.
I see
Nah. Sean also used the triple emoji and cowboy emoji configuration for the Breach update too, and that wasn't even an update, just an expedition.
So what's the consensus, is it a high vis vest (construction) or a life preserver(Marine)?
I mean the emoji is literally called safety vest...I don't see what there is to debate about there.
Origins was teased with the tangerine emoji 🍊
There different versions of safety vests, Build safety and water safety, both require vests
It's a safety vest..not a life vest or flotation vest or anything like that.
could it be a possible construction update?
Depends where you come from. We call them safety vests for water and High Vis vests for construction.
It could be just about anything but not likely to be construction. Taking the emojis literally never works out with NMS.
it's most likely a red herring.
Ohhh a fishing update!
Those do NOT look like life vests at all...what are you even talking about? This is what the emoji is based on...does this look like a life vest that will keep you afloat?
🦺
A security officer can instantly check if someone is in an unauthorized area based on their vest color... so it could maybe be a guild making update with guild wars and zone markers? something more fantasy based to hint at updates for Light No Fire Progression
Hahahaha...no. The multiplayer is an absolute mess...if you think suddenly multiplayer will become more of a thing, no.
well wouldn't they attempt to fix their weakest link?
Yes...like we established...a safety vest...not a life vest that would keep you afloat at sea.
Can't without investing in ruinously expensive servers.
I don't know that they could improve multiplayer much without switching from p2p to a server based solution. They might have the cash to handle that now, who knows
considering all the sales they made it's possible
Not really, and it would be dumb of them to try. The costs of proper multiplayer game servers have sunk bigger studios and throwing away their savings at servers wound not be smart either.
They have a metric ton of money now
Yeah...and those money would go away in a couple of years of server payments.
They had 100 million gbp cash transferred to LNF development 3 or 4 years ago, and they've had two sales periods since then that were almost as big as launch
Not as big as lunch...Voyagers had less than half of launch concurrent players, not all were new sales, the the sales they did make were $25 vs $60 at launch.
Still keeping an eye on the documents? :3
Hello friend entities

I haven't looked this year. The last two years weren't interesting. I'm really curious to see this year's financials
They’ve made the permanent shift to their parent company, iirc
Kinda surprised LNF costs that much...they only employ fifty odd people total and plenty of those must be working on NMS given the game is still getting big features like Corvettes and purple systems. Even with expensive computers and whatnot 100 mil over 4 years seems a bit much for LNF alone...that's 25 mil a year.
That doesn't mean it is costing them that much, just that they had that much in cash to transfer over and keep that project going
Penguins
That's the only thing I can see
Somthing with words and penguins
For the update I mean.......
@native carbon will you be alive day after tomorrow?
Yesn't
Actually does a life jacket emoji exist?
Closest thing is that life preserver ring/float one when I search for it.
HG has a parent company??
If I remember correctly, yes
Hello Games Holdings Limited
so it is an LLC that they themselves own eh?
Key figure is Sean, yup
Hello labs is in it. Yes?
Should be, but i haven’t checked
Only hello labs i found was something about tv shows and crypto ??? 😵💫 me confused. Or internet is confused . Or both.
Members of the No Man's Sky community suggest the following interpretation of the teaser: in English, "reflective vest" is written as High Visibility vest or Hi-Vis.
When pronounced, it sounds like Hives — in this regard, it is assumed that the update is dedicated to caves.
From an article online, I highly doubt this
Hi- fis . Bytebeat update. new stage spreakers, lasers, dj console, disco ball , fog generator, new dance emotes, boombox that u can cary on the shoulder.
Probably just a GPT generated article
Oop, he's started recursing on himself
huh
Go home sean ure drunk
Why can't I upload images to this channel? I'd like to share something about datamining
This is new
Is just making sure the update will be highly visible.
Best one yet
They just seem so invested in the update.
Vest=best
I'm hoping that means he's quite proud of this one and wants a lot of visibility among the fans
I think looking at the player count from the voyagers spike, what they need is things to do, and i'm hoping this update addresses this more. You can see that a huge amount of people hopped in because of corvettes put probably dwindled when they realised that outside of the corvettes, there probably isn't much staying power except with us who NMS uniquely scratches an itch for.
i think most regular players are not as self motivated and need content thats active and engaging. So Missions, activities, especially ones that can be enhanced by playing as a group.
I love that this community is a niche of players after a certain kind of experience, but I think the spike from corvettes is because it brought in a broader audience, but also a broader audience that expects different things from games.
Voyagers was the last "proper" update too, back in August
So I bet they've been working on something for a little while now
Yes and if you look at the player count it was actually quite a steep decline after too. And I think that's because after the intial draw of the corvettes, a lot of new players asked 'okay, what next?'
So I am hoping this next update is the answer to that, to hopefully gain back those that jumped in, and this time retain them too.
I also think that, without it being the point of the update, the corvettes were a very social feature.
That's why the big numbers, I think its because people were encouraged to get their friends to join in and become part of their crew.
One that which would maybe be cool is constructs to explore in space that aren't necessarily just one POI.
Idk how it would work, but imagine a big structure with multiple different interior spaces/ discoverable bits you can spacewalk between. Stuff like that
I don't think NMS should ever forget that its a SP game first, but corvette's numbers for sure were because of the peer pressure of people bringing their friends into the fray.
I would even love it if rather than space station ownership, we were just able to build a station in space. I imagine that would be a lot more liberating and creative for players than being relegated to building inside a station?
People already try to do this often with low orbit bases to simulate the feel of making a space base, why not just legitimise it in a way that's way easier to do?
That also avoids the real estate race with space station ownership.
And avoiding messy things like two people taking over the same space station offline then uploading online.
For most of us it won't be an issue, but in places like the project hub and other communities, space station ownership will cause a lot of drama.
The actual act of making a custom one, with maybe more interior than you'd usually get, would honestly be enough of an answer to why it would be worth owning one too imo.
I guess there's other stuff you could do like populating the system with custom ships and stuff too
There's already not enough safeguards in place to protect public bases. You only have to visit one of the featured ones to see how a public base is open to trolling.
But yes I agree, more space POIs and definitely things to explore in space in the same vain as the derelicts!
Imagine owning something like this (from X4)
oooh yus
I looked a lot into X4 when we knew corvettes were coming, and I love all the economy things i see on it.
now I wouldn't expect NMS to simulate a galaxy worth of economy stuff, but creating the illusion of it would be great. Trading would be far more engaging and meaningful if you could sell your wares at other ports rather than just the main space station.
X4 is really really great, it feels more like a strategy game though for the most part imo
Still excellent
Being a trader which should be one of the main conceits of the game, is just about looking at the warping load screen 10+ times.
with zero actual gameplay because you are always dropped right on top of the station. So its just load screen, land, buy, takeoff, load screen, land, sell, takeoff...
Included my friend but then we couldn't hyperjump together for some reason. We thought we could hunt for a paradise base for him together.