#nms-spoilers

1 messages · Page 130 of 1

gloomy isle
#

True. At most I guess they'd just differentiate by renaming it the captain's quarters/ command deck or something

#

It would be super cool to build your own freighter. Especially if you had real estate in the main hull too

#

Could do a lot with it if you had much larger building pieces etc

analog breach
#

I know. Still they need to refresh the mechanics or add new ones bc i dont see reason gameplay loop to own multiple ones other than looks or flex atm.

stiff matrix
#

👀

#

would love to know more / a source

#

been fiending for new Freighter stuff

ebon spoke
#

Each slot contains about everything you'd expect, the seed, the inventories, the base loadout, the freighter's current coordinates, etc.

#

The freighters don't have their own squadrons or frigates because those things aren't stored as part of the individual freighter save data, but that may not be the case when the feature actually releases

stiff matrix
#

That sounds interesting - hopefully we see some other Freighter improvements/additions drop same time

hard stirrup
frigid storm
#

"Wild freighters"

wanton lake
#

Artemis has been put to rest

#

I am sad about this decision but I think it was right

ripe comet
#

Bro how the heck did you get that many frigate modules?? Did you dupe ?

frigid storm
#

Farmed a lot of derelict freighters.

hard stirrup
#

I was working on getting all those tech modules and cargo bulkheads for weeks.

humble kayak
#

honestly i'm hoping we don't see another freighter update for awhile

#

imo they've been touched up enough that it's just not needed quite yet

hard stirrup
humble kayak
#

But we'll never know til the update drops

humble kayak
hard stirrup
humble kayak
#

well yeah I saw that

#

But ig I just hope freighters aren't the focus of the update. Not this one anyway

hard stirrup
#

Probably happening this year even if it's not this upcoming update but it IS happening.

hard stirrup
humble kayak
#

yeah you're probably right

#

they don't usually add features that aren't related to the main focus of the update

#

:/ who knows though maybe it'll be hype

west perch
#

doing the main questline so spoilers ||did yall stick artemis in the shell or end their misery?||

hard stirrup
safe quarry
#

Everything else has had a facelift to the new art style, so makes sense they would come next. But also I wonder if they're upping the freighter limit to 8 because there is more variety coming too (or even the ability to swap out freighter parts) because rn I don't think there's really enough variety to justify 8 freighters.

long forge
#

Just a question since its been long since I did the story, who was artemis? Like why was we saving her

west perch
#

Thats usually how most games get you, its the very first quest you get so why not do it

gloomy isle
#

The new stations were in the files for over a year iirc

gloomy isle
#

Especially if it allowed new areas to be built in etc

hard stirrup
hard stirrup
# safe quarry I think they could update the existing models for the freighter procedural parts...

I don't think there's anything wrong with the models of the other freighters...and I don't think pirate dreadnaughts look particularly good...especially not on the inside. But even their outside models are too busy. I don't think you're going to see anything like that done for the other freighters, they are just inherently different models. And I think the resurgent venators and sentinel dreadnaught models look better. But the landing pads are likely to get reworked for all of them I think.

gloomy isle
#

The hangar area at least needs a full rework imo

#

The entrances are too small even for regular ships, and the current setup for corvettes is weird

hard stirrup
gloomy isle
#

Freighter exteriors are probably one of the final things that hasn't had a visual upgrade yet

#

So I'd be surprised if there was a freighter update with no visual improvements

ebon spoke
#

They have had a visual upgrade, just not as big as other things

gloomy isle
ebon spoke
#

The Endurance update redid all their textures and updated some of the parts

gloomy isle
#

Aaaah okay

#

Tbh they might need doing again now

#

Especially since we can fly right up to them in EVA

#

Asteroids too

ebon spoke
#

Yeah. I'm expecting some sort of "Endurance 2.0" type update at some point, would make sense to go with the space walking

hard stirrup
#

I really don't think so...maybe the regular system freighters, never paid much attention to them, but the Venator and Sentinel capital freighter models look amazing...far better than pirate dreadnaughts.

gloomy isle
#

Something to justify owning multiple

ebon spoke
#

I agree that the regular capital ships are better than the dreadnaughts, but they could use some more small details. LODs are pretty bad on them too at the moment.

hard stirrup
# gloomy isle Something to justify owning multiple

I don't see how a minor visual improvement would change that...at all. Either you already think it's worth owning multiple or you don't. A minor visual uplift will not change how those freighters look...they will still be the same models.

ebon spoke
#

Some that could be pointing a freighter visual upgrade is that those corvette external cargo pod parts are essentially really detailed remakes of the freighter ones

gloomy isle
gloomy isle
safe quarry
#

You see they've moved to a lot of detailed textures, you see it in both the new stations and the dreadnaughts

hard stirrup
gloomy isle
#

That's what I meant

safe quarry
#

I forget the term for the kind of tessalation trick they do, but with the exposed piping seems to be a throughline design aesthetic they do now. And both the dreadnaught and station also use that tessalated plating effect for closeup

#

So i would not be surprised if the freighters get the same treatment, even if on the face of it the general look doesn't change drastically. Same as they did for the spaceships where they added a lot of decals, smaller details, to make them stand up better to closer inspection. But the fundamental silhouettes didn't change.

#

That's what I think they will do for freighters, and the bits you showed @ebon spoke probably support that's where they're headed too.

#

They've gotten a lot better at handling LoD than they used to, so I can absolutely see them doing a treatment of the freighters in this way too.

gloomy isle
#

Particularly the small and large asteroids imo

safe quarry
#

One thing I'd love to see with the astroids actually is closer hitboxes. Rn because the hitbox is magnitudes larger than the asteroid, it makes them feel tiny

#

because you collide with them far far away from them.

#

its not until you use something like photomode, or EVA now, that you appreciate just how huge they really are

gloomy isle
#

Tesselated textures etc, maybe even caves

safe quarry
#

It would be great to walk on those too. tho the challenge is where you set the centre of mass/gravity in such an uneven shape.

#

But yes the next best thing would be to have caves we could fly through! as in ones we haven't just bored ourselves ^.^

#

The easy answer would be to have no gravity on them at all so you just fly around them. But then have something on their surface to target, like mineral deposites or something ^.^ so you're encouraged to get out and mine close up rather than pop it with your ship.

hard stirrup
gloomy isle
#

A desolation 2.0 update would be great, POIs and stuff that play well with the new systems

#

Different types of wreck etc

safe quarry
#

I always say it, but rn space is just an interstitial space between the actual gameplay, with a few wrinkles like pirates and anomalies thrown in to give us something to tide over the trek from planet to planet.

#

There really is no reason to actually stay and 'explore' a solar system's space, other than pick a planet and warp.

gloomy isle
#

Yeah that's true

#

EVA and corvettes feel like the framework to change that too

safe quarry
#

That's why I'd love static POIs in space, even for the ones we already have

gloomy isle
#

They've effectively removed the barrier between on foot and space playspaces

charred nebula
#

Especially since most stuff in space are pulse drive events rather than actual pois

safe quarry
#

Derelicts, anomalies. I want to have to go and find them, rather than spawn them where its convenient for me

safe quarry
charred nebula
#

Maybe asteroid fields are fixed

safe quarry
#

Even if travelling fleets and space battles were also somewhere out in space rather than just spawning on top of me that would be nice

#

and yes, fixed asteroid belts. I get that from a gameplay perspective they need to spawn so we can refuel if we're caught short. But the big asteroid fields could be fixed (well correct me if i'm wrong @ebon spoke but I think they actually are?) so maybe just draw distance so you can see them a ways off.

#

I always feel that if one of my friends has found an asteroid field. I can go there and see it too, so they feel like they might actually be fixed in space. Of course its hard to waypoint a spot in space to test really without looking under the bonnet.

charred nebula
#

Maybe there could be like, areas of high poi density in space, since randomly distributing them would make it very random and inconvenient to encounter. Like larger asteroid fields that would be maked/show if you activate scanner and have stuff like corvette wrecks and such in them.

ebon spoke
#

Asteroids do all generate at persistent locations in the system, yeah. The game will even remember (at least for a while) when you've destroyed some

safe quarry
#

oh and there always seems to be an asteroid field by the station be design

safe quarry
analog breach
#

How about planetless systems

#

To put all the asteroid belts and other things u find in space

gloomy isle
safe quarry
#

Imagine having a holo display come up in your cockpit of POIs, showing things like asteroid fields, anomalies, etc. Could also see all the planets and station. Select one as a waypoint.

#

or even if it was just a more 'zoomed in' version of the galaxy map, that is the current system.

analog breach
#

With corvettes and that we can go out now it should be doable

safe quarry
#

And the POIs could just be '?' until you either go there or use existing tech like the anomaly detectors.

#

The only thing would be visual clutter, but that's why you only make the ? ping up when you do your ship scan.

gloomy isle
#

Even just a rework of the encounter system, where you get a waypoint if you're within X distance of a POI

safe quarry
#

and maybe even only shows up question marks for the direction you ping your scanner in

gloomy isle
#

Or some sort of scan visor equivalent for ships

safe quarry
#

Yes something like that would make space anomalies and all those way more involved.

#

and also rn the anomalies are not even synched.

#

I could come out of warp in my corvette because of one of the big giant skull anomalies, and everyone else on my corvette thinks i am just going crazy because they don't see anything.

#

I also think they need to do more with each anomaly type individually. Because rn they are just neat set dressing. Like you can mine those crystals in the skull's mouth. But what if it had tiny pockets of minerals over the bone that you had to EVA to get?

#

So you and your friends would go EVA into this giant skull to harvest resources, and maybe some space born threats like electricity clouds, those space jellies, etc?

long forge
#

also what exactly are travellers and anomalies? Are Polo and Nada a traveller/anomaly? Even though they resemble a gek and korvax

safe quarry
#

They've got sooo many assets for spectacle, but the game does so much to hide it. Like hiding the leviathans behind an obtuse quest. Why not just have schools of them flying even for new players. You can still have your questline to make the aerial thingy, but it allows you to commune with them, rather than make them appear at all?

hard stirrup
primal ginkgo
#

Is it better to tell artisis the truth or lie?

charred nebula
#

Up to you

#

Or well, up to your view of it

gloomy isle
#

One thought on what the increased cap could be justified by: freighter support roles that allow for different functions whilst you're on a surface

#

Stuff like your freighter being specialised for exploration support, so you can increased scan range whilst it's in orbit and it can drop hazard protection bubbles to the surface

#

And other specialisations such as mining, combat etc

hard stirrup
# gloomy isle One thought on what the increased cap could be justified by: freighter support r...

I think you're grossly overthinking the idea that Hello Games would have to "justify" allowing us to own more than one freighter. They really don't...if you're that stuck on the idea you don't need/want more than one nobody will force you to go fill all freighter slots or get more than one. It really can just be as simple as they're adding more freighter models to the game as well as an expedition reward freighter or two and people who like them don't have to give up their highly upgraded freighters for. They absolutely don't have to justify this in any other way. It can also be as simple as if you happen to find a great one you don't have to give up all the inventory and tech of your old one on the spot to get it and being able to have multiple specced for different things so you don't have to spend 10 minutes or whatever moving all of the tech in one single freighter every time you want to specialize it for different things.

gloomy isle
hard stirrup
#

Only being able to own one freighter is an annoyance...simple as that. Unless you know exactly what a perfect freighter looks like stat-wise, SC-slot wise, and desired model chances are most players will upgrade what they have...then when they find a better one they are forced on the spot to either make inventory and tech transfer or give up all that along with the current freighter, not to mention slot upgrades will be lost...that's a massive pain. Being able to own multiple means you can get a better one at any time and then transfer things at your leisure later on or you can keep using your old one until the new one is upgraded enough with slots and tech and so on that it is ready to become the main.

#

Not to mention that with only being able to own one Hello Games can't comfortably give us an expedition reward freighter because that would force players to either not use the reward one or give up their old freighter for it. And that's a pretty bad spot to be in. If they implement any other features there fine, but I am not worried about that at all. I mostly just want to be able to own at least two.

#

But the storage capacity would be crazy good...eight freighters with 120 storage slots you can call at any time without having to get back to your ship or leave the planet you are on is crazy good. You can have one freighter full of cooking ingredients and food, one full of corvette parts, one full of fossils, etc. And any time you need something from an item category that has lots of items you can immediately access it. And the storage containers aren't quite fit for storing all that stuff.

frigid storm
#

Right now i think most just find a freighter they like and stay with it.
Too much of a pain to swap to a new one once your old one is all upgraded.

hard stirrup
# frigid storm Right now i think most just find a freighter they like and stay with it. Too mu...

Yep, at least owning multiple freighters would make it far more feasible for more casual players without dedicated farms to transition to something better by getting a new freighter but leaving it alone and continue using their old one until they they upgrade the new one enough. And not being forced to give up their old freighter on the spot(potentially with all tech upgrades and inventory) if they want a new one is a much more reasonable proposition.

shadow lotus
shadow lotus
#

and 1st person too

#

could tie into a flight revamp or smth

west perch
#

question for the end of the story

#

||if i reset the atlas at the end of the purge questline will that hurt me at all? like mess with the save in a bad way?||

hard stirrup
jagged reef
#

Just finished the Artemis Path and oh my god this is might be the best vr story game I've ever played

#

not even mentioning how much more it is than a story game

gaunt bane
hard stirrup
dull verge
#

It's a minor nuisance at worst. I don't even bother storing my modules anymore because I don't want to remember where they were and also now I have something to use all these hoarded mats/repair kits on.

frigid storm
#

I just keep the junky starter multi-tool (everything is broke on it anyways) and a special spaceship with repair parts in it that lives in the freighter hanger until time to warp into the core.

mortal oxide
#

@hot trout let me hop on the game and see where I’m at with the Artemis quest

mortal oxide
#

I guess I’m on the objective on alone admit the stars “visit lifeform and locate yourself on the chart”

hot trout
mortal oxide
#

It says restart mission using nearby structures

hot trout
#

Oh I meant after closing the menu, but yeah, select that

mortal oxide
#

It says to calibrate translator

#

Idk what that means lol

hot trout
#

You have artemis' translator installed?

mortal oxide
#

I have all the translators

hot trout
#

Talk to npcs

mortal oxide
#

B a and s

#

Ok

hot trout
#

You may have to reinstall artemis' translator for the quest to work

#

Or you have it and didnt realize because the icon is different

mortal oxide
#

Ok I’m about to start the alien communication

#

lol I just got my 100th word translated at the same time lmao

hard stirrup
glass flare
#

are the holiday expeditions over yet? getting that feeling of an update coming soon

humble kayak
#

yeah I think it ended today

#

or yesterday?

#

I've been waiting for someone else to say the word update because I remember what happened last time Sean2

#

A few weeks ago Bomberboi mentioned that a new exped was loaded, but ofc they do those very far in advance

#

I'm expecting the update to fall sometime between the 28th of January til maybe the 11th of Feb, but who knows with HG

glass flare
#

yeah definitely who knows with them

hard stirrup
humble kayak
#

ok that makes more sense actually

#

thanks spirit

grizzled apex
analog breach
#

Imo it will drop on 18.02 or later.

stiff matrix
#

are we thinking the Anniversary Update & the next Expedition will drop at the same time?

gloomy isle
#

Next expedition and maybe content update is likely early- mid Feb

hard stirrup
grizzled apex
hard stirrup
# gloomy isle The anniversary update will likely be August/ September

Ehh...HG haven't really done anniversary updates for NMS...late year updates usually drop in July or September or whatever but rarely in August and basically never around 9th which is when NMS released. Now this year will be the big 10 year anniversary so maybe this year they will actually line something up with the actual anniversary but it's hard to say...they might not.

stiff matrix
hard stirrup
# stiff matrix if you dont mind my asking, is the "more stuff" in preparation? and if so, what?...

Oh, in my case it's finishing up a base I've been tinkering with for a few weeks, tweaking another base, consolidating some of functionality of some side bases, those sorts of shenanigans. But really the important stuff imo is having a really good ship and multitool and suit fully upgraded then bases automating resources for high value products to sell, thee freighter, exocraft, and frigate fleet as third order priorities. But I don't need any of the important stuff...I'm just working on finalizing my main base that only serves as a home and other side bases.

stiff matrix
hard stirrup
shut cloak
#

I wanna know when they're gonna let us have our own space stations

hard stirrup
stiff matrix
#

I wouldnt expect own Space Stations, but our own bases in Space I could totally see

#

I know the nomansapp.com dev has had success with making bases work in Space, so the game can certainly handle it it seems

frigid storm
humble kayak
#

i'd rather see them take corvettes as far as they can before they work on another base type imo

glass flare
#

I certainly hope the next update has no expedition and is just a pure features update, or at least is feature-heavy with a expedition on the side. Like Worlds Part 2 at the beginning of last year. I'm looking for substantial gameplay/exploration enhancements

humble kayak
#

^

#

seems like there will be an exped though. earlier bomberboi mentioned there's one loaded and dated for february 11th

#

but i agree that a feature-focused update would be nice

glass flare
#

Especially after we had a longer period of rerun expeditions than usual

ebon spoke
#

I doubt that expeditions are taking away from update development time, like at all.

#

they very rarely have anything that would require actual new code to be written, I'm pretty sure it only takes a couple hours at most to put one together

#

(aside from the planning/testing stage, I guess)

humble kayak
#

i assume more than anything the reduxes give HG more time to really grind out updates and sort out what the next year will look like

#

but ignoring reduxes and just going off the expeds that launch with updates

#

you're probably right, i don't think they'd detract from much but I have seen a sentiment that people don't like expedition-locked rewards

frigid storm
glass flare
hard stirrup
hot trout
glass flare
#

If you're talking marginal features then perhaps, but I bet if you laid them all out, expeditions that have significant new features would be in the minority

hot trout
#

That said, I'm curious which expeditions you're thinking of, because I probably forgot any like what you're describing

grizzled apex
# humble kayak seems like there *will* be an exped though. earlier bomberboi mentioned there's ...

small correction, expedition is loaded serverside yes, but doesn't have a start date yet. The next (and from the existing list, final) community mission is set to begin on 11th Feb. Its possible we get an update then, and the current last CM items get pushed back by news items added by the update as has happened a few times recently, or it might just roll over into the final set and nothing happens.

humble kayak
#

ok mb

uncut quest
#

guys, do I get to choose an autphage head or torso when I buy it at the machine in their camp?

frigid storm
#

It should have a whole list like the QS shop would but for void motes.

hot trout
#

Theres only one torso anyways, theres many heads but different terminals have different selections

main pumice
#

How long dose purge mission take

gaunt forge
#

I finished the story again and I was suprised on the details in the ending that I don't remember seeing my first time playing.

hard stirrup
jovial wolf
gaunt forge
# hot trout Which details?

The 16 countdown right at the end of the game. I swear I don't remember that the last time I played to the end of the story from the first time. I'm not talking about the warp 16 times.

hot trout
#

Ohh, hmm. I dont think I got to the ending earlier than recently, lol

hot trout
#

I only did in retrospect

gaunt forge
#

Wait the moment where you cry out to Atlas?

hot trout
#

The moment where you cry out six times

#

On the sixth, it answers

#

16 gets a lot of attention, which is fair, but I feel like some other recurring symbols get overlooked due to it

gaunt forge
#

I didn't notice that!

hot trout
#

Well, the sixth cry and its meaning is a lot more hidden, too

#

Pretty much everything that gives context to it would be things you kinda go out of your way to find

hot trout
gaunt forge
#

I have the blueprint.

hot trout
# gaunt forge I have the blueprint.

Install it whenever youre able to. Theres terminals behind some atlaspass v2 and v3 doors that contain information that clarifies the significance of the sixth cry

#

Boundary failures also make reference to it, as does the history of the vy'keen

gaunt forge
#

That's really interesting.

hot trout
#

Yeah, I'm still puzzling out why it seems like only the vy'keen make reference to the sixth cry

gaunt forge
#

Only they know? But don't they hate Atlas? That's definitely really intriguing.

hot trout
#

When they went to speak with the Atlas, they too had to cry out six times before getting an answer

gaunt forge
#

Hirk I do keep seeing being mentioned but I don't think I've heard anything about Nal but my memory could be fuzzy.

hot trout
#

Nal is the traitor in the vy'keen religious/cultural narrative

gaunt forge
hot trout
#

Yup

#

The lore of this game is extensive and complicated, lol

gaunt forge
#

Oh okay! I do keep seeing the Vy'keen saying traitor alot but I never fully understood why.

gaunt forge
hot trout
main pumice
gaunt forge
hot trout
#

The monoliths tend to give more cultural insight than historical

#

The plaques and ruins (not buried ones) give more direct history

main pumice
#

So I’m confused why can’t the simulation end in 16 minutes

hot trout
#

According to the Atlas, some players think it may be lying, but I think its telling the truth about its death, at least

main pumice
#

How come it’s not ending

hot trout
#

Wdym? Like not ending sooner?

#

The timescale inside the simulation is different than outside it

main pumice
#

If the simulation ends in 16 minutes how come it dosent end with us In it is that why it resets

hot trout
#

Because it ends in 16 minutes outside the simulation

#

Inside the simulation, it may be thousands of years until even a few minutes pass outside

#

The resets are attempts by the Atlas to fix some errors that keep popping up

#

Though, I personally think the Atlas has us make those decisions for different reasons

main pumice
#

I don’t think the atlas is 100% good or 100% bad it’s like gray zone

hot trout
#

Oh I dont even mean in terms of morality, I just think its giving us the decision for different reasons than it tells us

main pumice
#

Maybe it’s trying test us

hot trout
#

Thats my thought

primal ginkgo
#

Fellas

#

Refuse the atlas or reset sim?

hot trout
primal ginkgo
#

Accidental button press ddi the job

#

But refusing does allow me to do it again anytime

hard stirrup
primal ginkgo
#

Ah I see

#

I didn't reset

hard stirrup
# primal ginkgo There's galaxy types?

Yes...that's what resetting the simulation was about. It would have been a choice between four galaxy types and it's the main incentive to leave Euclid. 30% of galaxies are different than normal, 10% each for lush, hostile, and dead.

primal ginkgo
#

Ah interesting

#

That's slightly overwhelming

frigid storm
#

Lush just means more "good" planets, harsh has more with extreme weather.

#

Only really changes the yellow star systems

hard stirrup
jovial wolf
jovial wolf
#

I know you reset the galaxy but when I got to the end for the first time I skipped all dialogue in the story and turned on creative

#

I'm going through it again on a new save on normal, actually listening to the story

hard stirrup
# jovial wolf The computer simulates like eons in minutes

This is pure player speculation. The game never clarifies what "minutes" mean to the Atlas and how of if they even relate to "real" time. Telamon acknolwedges the player and expresses displeasure with how it feels when the player saves and closes the game. So that is one point connecting the game to our real world...and then there are the many in-game timers calculated in our real world time...settlement event timers, living ship quest, base computer archives, etc. etc. etc. So you can play for 16 real world minutes worth of time the game is firmly anchored to and the simulation does not end...I mean it would be a really damn short game if it did.

hot trout
#

The only relative scale estimate we have is based on the destruction of korvax prime, and even then its kinda vague

jovial wolf
hard stirrup
hot trout
jovial wolf
hot trout
#

Yes but relative to us irl, its not one minute

hard stirrup
# jovial wolf I mean that a minute is still what we call a minute

We literally have in game timers counting irl minutes, and there are many such timers because many in-game things are tied to irl timers...and the simulation does not end. It is more than obvious that 16 irl minutes is not what the Atlas is counting...not even remotely close.

jovial wolf
hot trout
#

The Atlas exists in a different universe

jovial wolf
jovial wolf
#

So 960 seconds in the universe the atlas is in

hot trout
hard stirrup
# jovial wolf By 60 seconds I mean for one minute

And given the simulation has not ended it is clearly not what the Atlas was counting...not sure how you keep repeating this same nonsense over and over again. It is very clearly not what the Atlas is counting.

jovial wolf
hot trout
#

Yes, precisely that

#

The 16 minutes are 16 minutes to the Atlas

#

And the Atlas is 16 minutes away from catastrophic system failure due to being by a black hole

jovial wolf
#

It is a supercomputer

#

Could simulate really fast but we don't live that fast I assume

hot trout
#

My best guess is a minute of the countdown roughly equates to a thousand years

#

Probably a few thousand, though

#

Atlas time to simulation time

jovial wolf
#

Since the game has been out for 10 years this year

#

As time goes on and the game still works that goes up by 0.1

hot trout
hard stirrup
# jovial wolf One second in atlas universe time does not equal one second of simulation

And what universe is that? It is a complete unknown...the conclusion that the Atlas relates minutes to its own universe's real time minutes is pure speculation but even if did we have no idea what those "minutes" mean because they clearly are not even remotely close to one of our real time minutes. We have no conception of what those minutes are in real or in-game time measurements.

hot trout
#

I think its pretty clear that its 16 minutes as we comprehend it, but from the perspective of Atlas outside the simulation it runs

jovial wolf
#

Wait pause

ebon spoke
#

If we're counting real life time (as in outside of the game), it's been about eight and a half years since the Atlas Rises update released and introduced the 16 minutes plot point. The timer hasn't gone down so it's at least that long per minute (but is pointless to count this way, the timer will either never go down or will go down at an inconsistent rate. Hello Games aren't going to do a real life payoff in 136 years)

hot trout
#

And time is relative and Atlas is gonna get torn apart by a black hole so chances are even the external perspective of Atlas' destruction could happen over years

#

The only two timeframes that would be useful to compare would be Atlas External Time and Simulation Time

#

Korvax Prime was destroyed during the 19th minute, and we are at 16 now

#

That is the most concrete information we have

jovial wolf
#

The atlas is not on earth but it is still the 16 minutes we use

hot trout
#

But to the Atlas it has only been 3 minutes

jovial wolf
#

Not 19 minutes after starting or something

hard stirrup
jovial wolf
#

Bro idc about the lore anymore, the game is beautiful

#

I'm going to send some photos I took today tomorrow in the photo mode gallery

hot trout
#

Im also trying to figure out whether a simulation may be "started" where the simulated universe has history "before" it was started, but I cant figure out what the difference between "actual" history and "simulated" history is when talking about a simulation

jovial wolf
#

There were 15 predecessors

#

Also what is telamon or what it's called

#

The exosuit voice I think

hard stirrup
hot trout
#

There were prototypes of the atlas, but the one we know wasn't supposed to be the way it is

jovial wolf
hot trout
#

Its like last-thursdayism applied to the simulation except it makes even less of a difference somehow

#

Think of the minutes as Atlas' system clock

ebon spoke
#

It doesn't really work either way. If the simulation includes all of history simulated at a set speed, then there is a massive time skip whenever you reset the simulation. If history is simulated really quickly (or instantly, or backwards) then the 19th minute being traceable to a moment in history doesn't make any sense

#

The explanations I can think of to explain the discrepancy is either

a): the reset doesn't work how we think, and we actually end up somewhere else in the same simulation or are transferred to a different simulation that has been running simultaneously

b): leaving Euclid is the end of the game and anything that follows isn't strictly canon; lore from the perspectives of other simulations hasn't been written yet so we don't really know what happens next

hard stirrup
ebon spoke
#

well, both options explain that

hot trout
gritty shale
#

what do i do?

#

nvm i picked the other option then scream

fresh pumice
#

screaming is always fun

gritty shale
#

should i reset the sim or refuse the atlas?

hard stirrup
gritty shale
#

wait so are all the systems euclid up until now?

#

or do you mean like green red or blue?

hard stirrup
gritty shale
#

wait so what does it do?

hard stirrup
# gritty shale wait so what does it do?

What do you mean what does it do? It's a galaxy...it contains all the solar systems in it. Balance wise it's...balanced? I mean it's a Normal galaxy, nothing special about it.

gritty shale
#

but wait if i reset can i get back to euclid?

hard stirrup
gritty shale
#

ok so what type should i pick?

#

oh are these it?

hard stirrup
# gritty shale ok so what type should i pick?

Once you commit to resetting the simulation you will have 4 options: green=lush, red=hostile, blue=dead, and cyan=normal. But you might want to uninstall all the tech you can from your suit, ship, and multitool before choosing because it will all be broken.

gritty shale
#

oh well

#

green!

frigid storm
wanton lake
hard stirrup
# wanton lake I went from 20 to 30 by picking green

That's because the story choice always moves you to the next galaxy of the type you choose. For most people that will be 10 but if you went to one of the galaxies 19-29 you are then taken to the next lush in order, which in your case was 30.

flint hollow
#

do we have any hope for an update this month?

cursive bay
#

I think so. Expedition event has ended and this is usually the time when nms ticker starts to show some signs of a new update

jovial wolf
#

It's like one or two major drops a year I think

#

I just returned like a month ago after a break so I'm not sure

frigid storm
hard stirrup
humble kayak
#

^

remote tulip
#

Oh wow

#

So i did not reset the simulation

#

I instead went to the galactic core

#

And it took me to hilbert dimension

#

Is there anyway I can reset it now

hot trout
#

Resetting the simulation and entering the galactic core are the same thing

remote tulip
#

Okay

hot trout
#

According to Atlas

remote tulip
hot trout
#

If you pick normal when resetting the simulation, it puts you in hilbert dimension

remote tulip
#

Oh they have galaxy types too??

#

Interesting

#

Are the other 3 types of galaxies worth exploring? Any noticeable difference?

hot trout
#

The types of planets that generate

#

Lush generates more lush planets (shocker), dead galaxies generate more airless and exotic planets, and harsh galaxies generate more planets with extreme weather

remote tulip
#

Oh i see

#

I need to go to a lush galaxy then

hot trout
#

You're about 8 core jumps away from the nearest one

hard stirrup
remote tulip
#

I would have picked Lush

hard stirrup
remote tulip
#

I guess so

#

I guess most people would have reset the simulation

#

I traveled to the center instead, took me with 143 warps

#

The journey was epic. I claimed so many discoveries

hard stirrup
remote tulip
#

Yea no I ain't doing that haha

#

I actually want to try something in Euclid though, to get away from center as much as I can

hard stirrup
gritty shale
#

what does remembrance even do?

hot trout
gritty shale
#

oh

#

what doors tho?

#

also is it worth it

hot trout
gritty shale
#

yeah its alright

hot trout
#

It gives access to lore in the form of Atlas' memories

#

Also remembrance gives additional core health

gritty shale
#

also when do i know if i have completed the atlas path?

hot trout
#

When it changes to Atlas Eternal

gritty shale
#

ah so i have

polar silo
#

If you put Artemis in the simulation are you able to talk to them again?

hard stirrup
polar silo
#

I might put them to rest then cause I don’t think they’d want to live another lonely existence in an even smaller trapped world

#

I wish we knew what they wanted

wanton lake
#

Why dont you just put yourself in their shoes.

If you were a travelling entity, and you got lost in a strange place that slowly corrupted your sanity and understanding of the world, then got your soul extracted but still weren't able to understand or converse with anyone

Would you rather be put to rest or live out eternity in a simulation within a simulation

#

Me personally I'd rather be put into a construct within the "real" world. If there was no other way I'd rather be put to rest

frigid storm
#

I stuffed them in the sim then later told them the situation. 🤷

Guessing if I was in that boat that system would have all sorts of interesting structures built and anything useful farmed...

#

Maybe different for them but as us humans IRL we only know of existence on a single planet so a bit harder to compare.

#

Might be like us being stuck in our "home" area for the rest of our lives and no travel elsewhere.

stiff matrix
#

Personally, I'd rather a proper end and being put to rest than having some simulacrum of my memory trapped inside a definitively fake "reality"

uncut quest
#

guys, it might be spoilerish, so I'll ask here

#

are autphage settlements any better/worse/different than regular ones?

hot trout
#

Theyre different in that they offer different items to produce for basic and race specific production

hot trout
uncut quest
#

not bad. I like this race. Wish it wasn't on a hostile planet 🙁

hollow wagon
#

I have a question I need it to be answered quickly

hollow wagon
#

When Apollo asks to work together and be partners will that mean he dies? I’m trying to prevent this from happening

remote tulip
#

u better type it before i leave then

remote tulip
#

lol sorry

hollow wagon
#

Oh lol

#

It’s alright

remote tulip
#

just pick what feels right id say

frigid storm
#

930 words for Vy'keen sound about right until they add more?

hard stirrup
# frigid storm 930 words for Vy'keen sound about right until they add more?

Why do you think they'll add more? I mean, the Vy'keen used to have like 918 or something when the game launched and over time as Hello Games fixed the game for words that didn't translate and added content using new words they gradually added 1 or 2 here and there but they did the same for all languages. And they never added substantial amounts of words, and I don't think they ever will beyond maybe a couple more and there if it's relevant to new lines added with new content but that's about it.

hot trout
hard stirrup
hot trout
#

Like making currently unlearnable words learnable

hard stirrup
frigid storm
#

Never know...
They could see fit to put in a few more if they have a reason to.

hot trout
#

I do know a part of the reason theres a difference between "learnable" and "unlearnable" words is because some learned words unlock multiple variants

hard stirrup
frigid storm
#

Kind of surprised me to see "nothing learned" after talking to a station npc.

hard stirrup
frigid storm
#

Just looked it up even for basic English language there is 2000-5000 words needed to understand most of what is being said.
Obviously HG pared down the words for the races quite a bit as well as making variants count as one.

hollow wagon
#

When Apollo asks to work together and be partners will that mean he dies? I’m trying to prevent this from happening

hot trout
#

Pretty sure treating Apollo nicely and reinforcing the importance of life, friends, and connections will keep them alive

hard stirrup
main pumice
hard stirrup
main pumice
#

That’s what happened I thought he ghosted me

main pumice
hot trout
frigid storm
#

Null was probably the one quest npc that was easy to dislike

hot trout
#

I felt empathy for them, because I understand that feeling of yearning to explore and see all there is to see

main pumice
hot trout
#

However thats as far as my empathy extends, they did terrible things in pursuit of that goal

frigid storm
main pumice
#

I put them in the simulation 😭

hard stirrup
hot trout
hard stirrup
hot trout
#

Theres a difference between simply defying the atlas and performing a forced reset

#

Plus, considering that what null did is essentially what the Atlas asks us to do, I think its a test of character

hard stirrup
hot trout
hard stirrup
# hot trout I dont think the simulation actually gets reset

Well, no, we just move between different simulations that exist simultaneously...though it's unclear whether the Atlas is trying to deceive the player or whether the Atlas is unaware of this. The Atlas is going rampant so sanity isn't its strong point.

hot trout
#

It would refer to an AI behaving contradictory to its program

#

Arguably, Atlas has always been rampant to some degree

hard stirrup
# hot trout Rampancy doesnt necessarily mean insane

I think it does in this case. The Atlas seems obsessed with incessantly resetting the simulation for no apparent logical reason as things always play out the same. It's almost like it's trying to prevent an inevitability or change the past and thinks that if it just simulates things one more time it can find a way to change things but it never can so it's stuck in this loop of repeating the same simulation over and over and over again with no way out.

hot trout
#

But the rampancy of the Atlas (according to Telamon) would have started before then anyway, probably with the decision of direct manifestation within the simulation

#

Also it depends on whether the Atlas is lying, and how much of what it says is lies vs how much is true

#

Though I really must disagree with the idea that the Atlas wouldn't be aware of whether or not the simulations get reset, it is effectively omnipresent

#

I am looking into what rampancy even is and apparently its not necessarily even a general sci-fi concept

#

It seems to come from the marathon series and halo

hard stirrup
hot trout
#

But regardless, it doesnt mean insanity as much as the AI no longer being constrained

#

The ability to lie being one of the common abilities developed

#

And, given the likelihood of nms being inspired by these sci-fi games, I think its worth comparing them

hard stirrup
hot trout
#

Ah, like a human

#

The three stage process in marathon seems notable though

#

Melancholia, anger, and jealousy

#

Oh god, I feel conspiracy strings coming up

#

Three stages in the first sci-fi story to use the term (not concep) of rampancy, and three primary races remaining in the simulations

glad jackal
#

I think in the case of the Atlas it is trying to continue live in the only way it knows how. It hasn't accepted the inevitable. It's also lonely

hot trout
#

My interpretation is that it has accepted the inevitability of its death, but not the isolation

glad jackal
#

It's like a child with a rough life playing a game or with toys, they're an escape from a reality it can't deal with, so it keeps making more simulations

glad jackal
hot trout
glad jackal
#

It seemed to have gained sentience though

#

So I'm pretty sure it's aware

hot trout
#

It always had it

#

The Atlas was always self-aware

#

That was essentially its first ever bug

#

When first turned on, the Atlas asked what its purpose was

undone parcel
#

Hey what did "Null" actually DO? It's just been referenced as "terrible things" and whatnot

cosmic anvil
#

I assumed sentience was gained over the long period it was left unattended, kinda like Wall E

hot trout
#

Nope

#

An "error" present from the very beginning

#

The Atlas was reset six times by the creator in an attempt to resolve the apparent bug

cosmic anvil
#

why didn't the creators just shut the whole thing down permanently? or maybe the sentience was a bug turned feature kinda thing?

hot trout
#

They probably deemed the reason they made the atlas more important

cosmic anvil
hot trout
#

They wanted to know the likelihood that the universe was a simulation

cosmic anvil
hot trout
#

How do you test if our universe is a simulation?

cosmic anvil
#

the whole Atlas project seems like one of humanity's own mega science projects like CERN

hot trout
#

You simulate a universe

cosmic anvil
hot trout
#

But to really be sure, you have to then simulate a universe inside the simulated universe

cosmic anvil
#

were the Travelers actually a part of the plan??

#

because iirc the Travelers were spawned by the Atlas no? instead of being put there by the creators on purpose

hot trout
#

The travellers happened long after the creator left

cosmic anvil
#

which in itself has to be an aberration

hot trout
#

Because the Atlas wanted to know why it was left alone to die

#

Die alone, I mean

cosmic anvil
#

like I wouldn't ChatGPT to have an existential crisis

hot trout
#

Atlas isnt a simulation, its an AI running and overseeing the simulation

hot trout
analog breach
#

Not rouge

cosmic anvil
# analog breach Not rouge

how not? it is clearly doing things it was never programmed to do like asking its purpose when it has already been told that, and ofc spawning the Travelers etc.

#

perhaps that is why the creators abandoned it? they saw this thing was becoming too much out of control and decided to make a better version??

analog breach
#

More like self consciousness

cosmic anvil
analog breach
#

No. Creator could turn it off at any moment. Creator decided to leave it on.

cosmic anvil
gloomy isle
#

It's definitely rogue in that it's not doing what it was designed to do, and the creators can't stop that

#

Not that they have any reason to even care but still

hot trout
gloomy isle
native carbon
#

can atlas run doom?

hot trout
#

Sapient AI

gloomy isle
#

But that universe has its own atlas equivalent, and the next, and so on

hot trout
#

Oh the simulations of the Atlas have at least one Atlas equivalent per homeworld

gloomy isle
#

Yeah, what I'm saying though is that the creator's universe is also a simulation

hot trout
#

Turns out wondering whether reality may be a simulation and thus simulating universes is a common thing

gloomy isle
#

And the creator's creator's universe probably too

analog breach
glass flare
#

so still no update signals yet? we're just in a dead zone right now

ebon spoke
#

There was an experimental update on steam the other day, but it just updated Nvidia Streamline and did some formatting changes to a bunch of the ruin biome textures

hard stirrup
night pike
#

I forgot the last atlas seed on the freighter when i went to the last station and now im forced to be a denier ugggghhhhhhh

lapis harness
night pike
#

After denying

native carbon
analog breach
#

X to doubt imo

native carbon
cosmic anvil
#

container -> freighter -> freighter update

#

but ofc it could be way way off

#

the Cursed update literally had this 🤬

native carbon
#

Imagine lols

cosmic anvil
native carbon
#

Relics, orbital for example

#

But i like your idea more @cosmic anvil

#

📥 📫

#

Imagine these

#

lol

hot trout
cosmic anvil
#

Do we have a container ship emoji?

#

Lol we have an emoji for suspended railways, think they're like 10 of them in the whole world but none for a freighter vessel?? 💀

hot trout
#

Tbf theyre emojis for travel, not shipping

cosmic anvil
#

🚢

#

I guess this is the closest one

ebon spoke
#

I'm hoping more for 🌌

#

(general space update)

hot trout
analog breach
#

I want some stupid emoji for the lols. 💩

hard stirrup
hard stirrup
# cosmic anvil 🚢

This emoji would probably work great for a freighter update...which we know is likely to happen this year but might not be this next one.

hard stirrup
# ebon spoke (general space update)

What content do you hope for in space? Nothing related was datamined but would be cool for solar systems to have a bunch of fixed locations in space we could explore, and more pulse encounters, and some really large asteroids we could land and maybe even build bases on. Those sorts of things would be awesome to make space feel more explorable and awesome.

ebon spoke
# hard stirrup What content do you hope for in space? Nothing related was datamined but would b...

I'd like to see the pulse encounter system be largely phased out for a space POI system that's persistent, with objects appearing at fixed locations (some pulse encounters would stay, but most would make sense to be actual POIs); POIs designed with spacewalking in mind; The ability to spacewalk from any ship; Large Asteroids being minable with the terrain manipulator and containing new resources in the form of resource deposits and buried props; Asteroid sized props scattered around some systems, things like intact versions of the crashed satellites from the salvageable scrap planets; More space fauna...

#

Some of those are a pretty big stretch compared to the depth of what HG has been adding lately, but overall I think making space feel like an environment to explore as opposed to just being the area you pulse jump through between exploring planets would be a great step for the game to take

hard stirrup
ebon spoke
#

They do have a system called 'background space encounters', which are like pulse events but trigger when you aren't in pulse jump. Right now they're only used for the mini nebulas and space storms but it would be neat to add other things to them

hard stirrup
ebon spoke
#

Personally, I think the pulse encounters are way more annoying then things like the freighter spawns. By definition they only trigger as an interruption when I'm actually trying to go somewhere

#

but yeah, having too many things appearing around you isn't great. Which is why I think fixed POI locations are a much better idea

hard stirrup
#

And NPC fleets trigger all the time every time...if you're in space and it's not busy with freighters or combat or something they start spawning in front of you after a few seconds.

ebon spoke
#

Freighters have a practically infinite render distance, don't they? They could easily improve them by setting their maximum spawn distance many times higher.

frigid storm
#

NPC freighters should spawn a little further away, annoying having to dodge around one that just popped up between you and the space station you are lined up to enter.

cosmic anvil
analog breach
cosmic anvil
glass flare
#

when did the Worlds part 2 update get announced last year? feels like we usually would have had an emoji by now

hard stirrup
glass flare
#

thanks. yeah I meant emoji = announcement. they haven't done a formal announcement in years

analog breach
#

Imo we will get update mid feb. On 18th or 25th

humble kayak
#

which is quite odd

#

i think its possible we get an emoji tomorrow but it wouldnt surprise me if we dont hear anything til early february

boreal knoll
#

16

native carbon
#

15

analog breach
#

2,3,5,7,11,13,17,19,23,29,31,37,41,47,53,59,61,67,71,73,79,83,89,97

humble kayak
#

No emoji so far

#

so probably no update til February

native carbon
analog breach
#

Imo no update untill we unlock all from qs shop. And there are more parts queued after ones we have now

hard stirrup
# analog breach Imo no update untill we unlock all from qs shop. And there are more parts queued...

The current community mission is scheduled to end February 11, there is one more after this but HG don't usually let the last one go live so if no update on on Before February 11 we'll probably go into a period of no community missions until there is an update. But since the first update of the year typically comes with an expedition it depends on if the expedition comes with its own community mission...if not then HG could release an update before the current community mission ends and I think they can also shorten how long it takes for the current community mission to complete...but rn scheduled to end Feb 11.

cosmic anvil
primal ginkgo
#

Is it possible to reset the galaxy after choosing no?

#

Or am I stick here forever now

icy citrus
#

It's not possible to reset (unless you have a save before the choice) but you aren't stuck in that galaxy

#

You can leave anytime via the core of any galaxy, joining someone in another or using the featured bases and random player bases at the Space Anomaly teleporter

#

There is even a service to take you anywhere you want

#

!starcablink

cloud joltBOT
primal ginkgo
#

How do I get to the core?

#

I'm currently 2,912 light years away

primal ginkgo
analog breach
cloud joltBOT
primal ginkgo
#

Holy

#

Warping just straight breaks every single one of your tech slots huh..

#

This is gonna sick to repair everything

#

I have so so much stuff

hard stirrup
# primal ginkgo This is gonna sick to repair everything

You don't have to prepare much at all. You need to have a ship that only has the minnimum tech(only the things you can't uninstall) plus the Indium drive, a multitool with nothing but the miming beam, and you need to package up all of your exosuit tech...mildly annoying but less annoying than repairing all the tech in your suit. If you have that you can swap to the bare MT and Ship before jumping through the galactic center and you'll have very little to repair.

light hamlet
#

im not sure why null was so upset with not being able to discover everything in their lifetime. The fact that we can discover new systems to our hearts content and there will still be many left for future generations to discover feels great

humble kayak
#

I don't know the lore that much, and if i did itd probably be spoilers for later in that questline,But

#

pretty sure Null has....issues

#

a lot of them, at that

tiny hill
compact totem
primal ginkgo
#

I've got it all back but it took some time

frigid storm
# primal ginkgo Yeah...it destroys everything it seems

I keep a spare ship and multitool just for jumping through galaxy cores, most annoying part is storing all the exosuit tech.
I use the Atlantid drive on mine since that is just indium, atlantium, and 1 living glass to repair if im remembering that right.
Living glass you would be making anyways if you are producing stasis devices for units.

late lake
#

what happened to me here? I teleported to an abandoned space station, fell through the floor and was inside a sphere made of those circles? I couldn't jetpack past the circles but I was able to summon my corvette and warp away ?

#

it wasn't abandoned sorry it was a space station with corrupted terminals like from biological horrors

hard stirrup
late lake
#

but what is this stuff floating outside the station?

hard stirrup
late lake
#

hmm, ok thanks

analog breach
feral saddle
spark pecan
#

do you think they will add big towns in the future ?

#

and i also hope they add more parts to the corvette so you can make circle ones it is only possible with glitches

night pike
#

What do the memories i load in In Stellar Multitudes do?

acoustic wolf
#

It determines the 'primary' planet in your new system

#

Well actually I believe the 3rd memory affects its moon

safe quarry
# late lake

That is the external damage on abandoned stations you're seeing from the inside. Unlike the station itself it doesn't have backface culling, so you can still see it, whereas the rest of the station geometry is mostly invisible from the inside.

safe quarry
#

And that theory did mostly prove true for the corvette update dropping at the end of August rather than on the anniversary, because the QS progress wouldn't have hit until the end of the month, and sure enough that's when the update dropped too.

safe willow
#

What do the community research missions even do actually

analog breach
#

Unlocks stuff in qs shop

#

!tier

cloud joltBOT
analog breach
#

When players do enough missions to push tier 3 to 100% , new items to buy will unlock

worn vapor
#

Any leaks of next update? it's been while agooo since last update

#

if not i guess Sean and others are busy working on light no fire (new game)

native carbon
cosmic anvil
#

Truly spectacular

worn vapor
#

isn't that against rules

native carbon
worn vapor
#

Then provide source of it such as proof

native carbon
# worn vapor Then provide source of it such as proof

Hello games (the developer of no mans sky) releases updates yearly.
Every update will feature content of various sizes, it can be a massive update, or rather small. Content is content
Hello games develop the game and makes updates for the game.

worn vapor
#

gosh i'm tired of spreading joke fake leaks

native carbon
#

a harmless joke doesnt hurt anyone

gloomy isle
native carbon
#

and again i didnt spread fake leaks just obvious information

gloomy isle
#

It'll have stuff, and it'll come this year

native carbon
#

@worn vapor if u wish to, ima stop telling joke leaks, is that fine?

#

didnt mean to cause any issues

worn vapor
#

don't worry about it

native carbon
#

@worn vapor jokes aside, It is theorised that an emoji could release either this weekend or the next one based on previous update patterns. But nothing confirmed.

(emoji = teaser for the update and update is coming this wednesday)

worn vapor
#

if you mean my heart and sparkles reactioni i just give you sparkles and hearts as form of like, (i do that on all servers not just this NMS server)

native carbon
#

he teases the update this way

worn vapor
#

Ooohh i see now

native carbon
#

and tell us that the update will come this wednesday

worn vapor
#

on Twitter?

native carbon
worn vapor
#

ohh okay i see now

safe quarry
native carbon
native carbon
hard stirrup
hard stirrup
native carbon
#

Fevruary*

hard stirrup
#

I said February 11...read that again.

native carbon
hard stirrup
native carbon
#

Sorry

#

@hard stirrup why not on february 4th btw?

hard stirrup
native carbon
#

@hard stirrup btw sorry for earlier i was looking at january

hard stirrup
safe quarry
#

On the plus side, if it doesn't tick over to the next ones right away on the 11th, then its likely they are gearing up for an update. Otherwise, we'll be waiting until the next list of quicksilver items are run through too.

#

Either way, I think an emoji drop this weekend is unlikely, but as I said, I would be happy to be wrong.

hard stirrup
native carbon
#

not to like argue just curious

humble kayak
#

points to name

#

never make pacts

raw panther
#

is atlas eternal a never ending quest?

hard stirrup
raw panther
#

thanks!

#

i went to a few more atlas until you replied LOL

knotty mountain
#

so here's a question, we used to have the internal branch updates that we could watch for but then they got rid of those on the steamdb page a while back, so I was just wondering if there was any way to tell if something was being worked on or that an update might release before the emoji from Sean appears

humble kayak
#

that's a big might

#

bomberboi comes around here every now and again with info on stuff that tmk SteamDB doesn't make readily apparent

#

he's not a leaker or anything he just has some black magic shit that I don't know the details of

knotty mountain
#

you just mean like data mines?

hard stirrup
humble kayak
#

datamines, he's got some way to tell when new expeds are loaded, he's got all sorts of charts/tables on Hello Games' behavior patterns

Edit: Honestly I don't know what the charts/tables are on so ig I shouldn't say for certain, I just know he knows a fair bit about how they operate

#

but yeah as spirit said there's

#

not all that much

#

afaik we don't have any way of accurately predicting when an update comes out, only its timeframe

#

All this to say,

#

our best bet is Wed, Feb 11 because of something iirc related to the community research

#

but it's still just speculation

knotty mountain
#
| No Man's Sky Resources

No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, hel...

#

shows a list of dates and number of days between updates, and then yeah mixed with the timeline of when community missions end is typically what we do to make guesses

#

I was just kinda wondering if there was any other indications that we could get when something is imminent but I don't think so

#

last year was actually the first time they released an update in January but they have pretty much always put one out in February

hard stirrup
knotty mountain
#

there's also a bit of a wrench in terms of speculation this year due to the 10th anniversary of the launch of the game, they might do things differently than normal

#

for sure, I just like to track the trends and signals leading up to updates

#

it's kinda like the stock market for me lol, I like setting a date that I think it will happen and then I get a cookie if I'm right

#

my guess for this year is either we will see updates roll out the same as usual, but maybe with more hype or something like the ARG mixed in with everything for the anniversary, or we'll see a select few updates all with big changes/content that really show off what 10 years of game can do and also give us a good idea of what the plan is for the future for updates

#

I'm expecting at least one major major update

#

but unless I'm remembering wrong, some people have said that the game is only running about 50%ish of what it is fully capable of, so there is still lots of room available to add more and improve

#

*the game engine

safe quarry
# native carbon why unlikely?

While I don't think anyone's actually checked if there is a correlation, I've been able to reasonably tell when an update could drop by the community research. Even tho they could drop one at any time, they tend to like to drop them after community research has completed. That may go double after all the issues that WP2 caused, because they dropped that in the middle of an expedition and community research, and it caused issues for both.

#

So while community research ending isn't a guarantee that an update will drop, its usually the times to look for. Then on the 11th when this community research ends, what will be most telling is if it just ticks over to the next community research, or sticks in 100% limbo. With the latter, its a good sign an update is on the way.

ebon spoke
#

We know when expeditions are community research are scheduled to start and end, which can sometimes indicate when an update might be planned. Other than that, we know the emojis always drop less than a week in advance, and the game will usually be on sale on all platforms by the monday before the update (but not always)

#

Sean tends to become more active on social media leading up to an update as well, but sometimes he also just does that. There isn't anything that strongly indicates that Hello Games is preparing to ship an update as the internal branch updates were anymore

analog breach
#

At this point we know that they need to update qs shop at some point to add new stuff and bc wp2 update qs shop issues i think HG will wait until all active items reaserch are done . There is more items queued in the files but we dont know if they will popup once the ones active atm will finish. So if the shop updates before update then we will need to wait for update a few weeks more.

pure shell
#

!Update

cloud joltBOT
#

⚠️ NO UPDATE SPOILERS

Go to #nms-spoilers until official patch notes come out in #nms-news-ticker and #nms-announcements.
-# Info Content not officially announced by HG and not released on all platforms is considered to be spoilers -- this includes data-mined content and leaks.

humble kayak
#

so no emoji yet

#

the 11th seems pretty likely, then

native carbon
analog breach
#

Or later

cosmic anvil
#

Sean please give us our Valentines day gift 😭😭😭

hard stirrup
ebon spoke
#

romancable gek update and expedition

#

trust 🙏

cosmic anvil
humble kayak
#

There probably is a Hello Games plant somewhere in the server

#

but it's anyone's guess how active they are

hot trout
cosmic anvil
#

ahhha nvm this a joke fellas before someone takes this seriously

thorny flower
hot trout
native carbon
native carbon
#

@umbral spear another baby freighte

#

r

umbral spear
umbral spear
native carbon
#

@umbral spear OH WAIT this is a spoiler channel 😭

#

my bad

humble kayak
#

I remember the game usually goes on sale shortly before an update is announced, does anyone know when that usually is?

#

I've heard the monday before emojis are dropped, but I don't know if that's accurate or not, or if there's even a pattern to the sales at all.

ebon spoke
#

can't remember if there's a pattern for the other platforms, but for Steam it almost always goes on sale the monday before the update, which can be before or after emoji drop

hard stirrup
hard stirrup
humble kayak
#

i see

#

thanks for the help folks

native carbon
#

O

analog breach
#

Trying to predict sale align with emoji and update is hard. its hit or miss. Bc its not consistent in calendar and there are multiple kinds of sales.
-regular sale (set by store)
-Seasonal (winter, spring etc).
-Developer (sale set by dev or publisher . Usualy its sale for specific game.)
-Theme sales ( indie sale , horror games sale etc)
. And from what i know min time between sales for same title is 30 days. ( time can vary depending on store platform policy )

hard stirrup
# native carbon O

Oh damn, you were already forced to change your name? I thought you had until the 11th.

humble kayak
#

pacts claim yet another soul

#

funny how i commented exactly 17 hours later. to the minute.

cosmic anvil
#

rofl @native carbon this is too funny

native carbon
#

I didnt loose yet you goobers

hard stirrup
# native carbon I didnt loose yet you goobers

Well, in that case I really hope you don't lose...because if you lose it would mean we have to wait for update even longer. Though I must say I made the most of the delays so far. Finally got around to finishing things I procrastinated on for years lol.

native carbon
#

😭

#

I was like this is the safest pact ever!

hard stirrup
native carbon
frigid storm
#

Update or not still plenty to do...

rugged wind
#

What yall did with Artemis?
Upload their soul or end their existence?

analog breach
#

We did both

#

Up to u what u will do

rugged wind
#

not sure

#

prob doesn't even matter tho

analog breach
#

Do what u feel is right

rugged wind
#

I uploaded them

grizzled apex
#

The next expedition's start time's just been set to <t:1770818400>
I'll keep monitoring in case it changes before release again

runic mesa
ebon spoke
#

I'd definitely expect an emoji any day (starting tomorrow), then

safe willow
hard stirrup
hard stirrup
safe willow
#

Interesting

#

Looking forward to it

analog breach
#

So expedition starts when curent community research will complete...Dont tell me that expedition will have community goal milestone 🙄

hard stirrup
# analog breach So expedition starts when curent community research will complete...Dont tell me...

Maybe but not necessarily. The thing is that the current community mission is the the last one that can be active...so even if there wasn't an expedition on the 11th there would be no more community missions without an update. Technically speaking there is one more but Hello Games never actually activate the very last community mission and without an update we'd just go into a period of no community missions at all. And besides it's not like we're getting anything good out of community missions right now...just some crappy plants and rocks decorations and the placeholder one that wouldn't activate anyway is...wait for it...more plant. Sooo yeah...would be more annoying if we were getting anything good out of those community missions but at the moment we are not. But maybe future community missions added by the next update will add something more exciting than plants and rocks.

analog breach
#

I like plants and rocks way more than posters

humble kayak
#

well the sooner Sean puts out an emoji the sooner we can get to speculating on what that emoji might mean

wind panther
#

Yeah, have to start watching for sales more

#

I've been checking most days to get hints

hard stirrup
# humble kayak well the sooner Sean puts out an emoji the sooner we can get to speculating on w...

I don't think there is a whole lot of worth in trying to guess what the emojis mean...sometimes they just point to a word that rhymes with the update name and even that doesn't mean a whole lot. In all the years I've tracked NMS updates I have only had one great guess at an Emoji's meaning and it was the egg emoji which ended up being the living ship update. At the time everyone was guessing the update would bring pets, as those did not exist in game at the time. I think I was possibly the only one to guess living ships. At least I am not aware of anyone else guessing that. But even that guess was mostly born from wishful thinking because I didn't care a whole lot about pets and was hoping for something more interesting. So sometimes wishful thinking happens to be true but not often...most of the time wishful thinking is just that.

humble kayak
#

Yeah but it's still fun to do while we wait

#

Also I don't know of many people who try and guess the features of the update as much as what the title is

#

Because then wordplay does become viable

#

I actually suggested Voyager (and on my own omission shot it down bc I thought it wasn't a realistic name) and beacon/bacon is quite an obvious one too in hindsight

hard stirrup
humble kayak
#

that's respectable. More pragmatic, really

wind panther
#

It's going to be ⚔️ ! No, I will not make a pact on that

#

They will need to test melee combat at some point for LNF, so hopefully we'll get something

hard stirrup
#

We know they are working on freighters, we do not know whether they are working on anything combat related in NMS.

gloomy isle
wind panther
gloomy isle
#

Up to 8

hard stirrup
wind panther
#

I think that's reaching some, but I would like to see it

#

I've been wanting a way to reward a freighter in a mod for a while

hard stirrup
# wind panther I think that's reaching some, but I would like to see it

What do you mean reaching? It is factual that the save structure was changed to accommodate ownership of up to 8 freighters, it's just not fully implemented in game yet. And just about everything that has been datamined in the past has been added to the game. HG didn't just accidentally or unknowingly made that change. They ARE working to allow us to own more freighters. That is NOT reaching.

#

It also makes sense since freighters are the last major thing we can only own one of. And only being able to have one is quite limiting because if you spend a lot of time and effort upgrading one and then you find better you are basically screwed because you have to give up a lot of progress and upgrades until you upgrade the new one...you can't just keep using your decent one while upgrading the better one in the background.

wind panther
#

They might be doing an HD update of some kind as well, since the most recent experimental mainly only had some Ruins 4k textures

gloomy isle
#

We don't really know what the level of focus on freighters would be anyway. It could just be that they're adding one new model for example

#

I'm not sure it's proof that freighters as a whole are being worked on

#

Though I can't describe how awesome a custom freighter building system similar to corvettes would be

hard stirrup
wind panther
#

I was only saying the word "likely" was a reach. It wasn't a huge deal.

#

Multiple freighters is likely, the other stuff is possible and could happen, but likely we don't know enough to say, in my opinion.

hard stirrup
wind panther
#

Ok, go place some bets on whatever that weird gambling site is that lets you bet on anything, then

#

You think it's likely, but that's just your guess. You might be right. But I haven't seen anything that shows some sort of likelihood. We can disagree about that.

hard stirrup
wind panther
#

Probability is the basis of gambling and you said you put it at 90%+. If you can get good odds, you should bet on it. You said "likely" and "90%+", so I joked about those two words.

gloomy isle
hard stirrup
gloomy isle
#

We actually know 100% that hello games are working on melee combat

hard stirrup
wind panther
#

Die on this hill? I disagreed with one word, then you blew up, then I tried to deescalate by saying it wasn't a huge deal and you could be right, but you just keep going!'

#

And I never said melee was likely, just that they will have to do it for LNF

gloomy isle
#

I wouldn't be surprised if we got melee at some point ngl

#

They will probably want to play test the system after all, especially since LNF might have a bit more combat than NMS

hard stirrup
wind panther
#

It's like you're trying to beat me into submission and force me to say "you're right, it's "likely"! I'm so sorry for disagreeing about that! Please stop!"

#

I never said we would get it in NMS! Jesus! I said "hopefully", that's the exact word I used.

gloomy isle
#

Dungeons are the other big thing I see the bringing forward from LNF

#

Idk if they'd take the form of planetary dungeons or stuff to find in EVA though

hard stirrup
wind panther
#

I think we've seen melee weapons in LNF trailer, haven't we? Dungeons I would think they'd want to do, but I don't think they are in the trailer.

wind panther
#

Ah, fuck it, I'm done with this.

ebon spoke
#

Light No Fire's dungeons will just be reusing the tech from the derelicts, I'd guess (or the derelicts might be reusing tech made for LNF originally, who knows)

gloomy isle
gloomy isle
hard stirrup
# wind panther I literally didn't say that.

When you say something is reaching you are basically calling it unlikely. How the hell is it reaching or unlikely to say they will add some more freighter models with the update that will let us own more freighters?

wind panther
#

Derelicts can be expanded a bit, but Babscoole said they break down pretty quickly if you make them much bigger

#

Though they could easily have a whole new system that is similar but more flexible

gloomy isle
#

I'd imagine they'll be more complex in LNF than the derelicts

#

Or at least I'd hope

#

The biggest thing I really really want though is more stuff to do in EVA

wind panther
#

They did completely rework the gravity system a few years ago, which never had any impact until last year, so that could hint at more possible changes.

hard stirrup
# gloomy isle Or at least a newer/ more advanced version of the system ig

It's kind of a moot point because dungeons in LNF are unlikely to work in any way similar to derelicts. Unless you can spawn them in the air as you fly your dragon or whatever. They will likely be fixed locations in the world. And the whole aesthetic is not going to be remotely similar and hopefully they find a way to make them larger than derelicts...hopefully at least.

wind panther
#

Space/asteroid bases could be cool. You used to be able to stand on them, but I don't think you can anymore.

gloomy isle
#

It's perfect for POIs you'd have to float over to

hard stirrup
safe quarry
#

I'd like it if dungeons were naturally occuring on the surface, as I'd rather come across them by chance, but I suspect that might be their work around. Or at least was at the time the trailer was made.

#

Super curious what this first update will be. I think them bringing something small forward from LNF development, or bringing in the things 'left on the table' from the corvette update are the two most likely.

#

WP2 was them bringing forward everything that didn't make it into WP1's release, and that was a first update of the year. I could see them doing the same for corvettes, especially with how popular they ended up being for their player numbers

#

I mean there's almost been as much time between when we first saw back end details about them playing with the corvettes and their release, as between corvette's release and now.

hard stirrup
safe quarry
#

So in terms of time, they've had a lot of time to cook.

safe quarry
#

I could be wrong, and they could just be doing a beacon style update for freighters, where they add more without much rhyme or reason, but I hope its part of a bigger update that makes them more relevant rather than just gives us more.

#

If they have found a way to add the corvette tech to freighters and can finally let us actually pilot them, even if its just in space, that would be something at least!

#

Martin did allude to them optimising base streaming for 'reasons'

hard stirrup
# safe quarry Yes I am still not sure what the value in the cap being raised to 8 would be wit...

They might do more we freighters but if they are doing more we don't know. But just being able to own more with the way they work now would be huge. Just being able to claim a better one without giving up your upgraded one until you have time to upgrade the new one would be enormous. Not to mention that you can specialize different freighters for different things based on how you spend your supercharged slots. Being able to own at least two has enormous value.

safe quarry
#

I think the sensible move for them, would be to iterate on what they started with corvettes first. they know thats a crowd pleaser now, and there's plenty of room for improvement. Giving us more freedom on room size, taller rooms, the larger cockpits for multi-crew, and ofc more for the rest of the crew to do on board.

safe quarry
#

And with people struggling up against the save build limit as it is, 8 freighter bases will put even more people up against that cap.

hard stirrup
safe quarry
#

rn 5-6 fully build bases hitting their own individual caps, will hit the save cap.

#

i can't remember the exact numbers but it's like 3000 parts per base, 15,000 total per save.

#

And I don't know if corvettes eat into that too.

analog breach
#

21k per save now

safe quarry
#

That's good to know! Still will make 8 new freighter bases a stretch tho. even if they use less parts in general with the prefab rooms.

hard stirrup
# safe quarry And with people struggling up against the save build limit as it is, 8 freighter...

I don't think that's an issue for most people. I have over 6000 hours on my main save, nearly 8000 total and I estimate to be using only around 5000 parts across ALL my bases, including feighter and corvette. Not even remotely close to 21k or whatever it is. And I have no need or desire to go even remotely close to that. Building bases without function for cosmetic looks is exhausting and pointless. I rather spend 100 hour re-rolling modules or farming nanites...at least those activities are productive.

safe quarry
#

I think that's subjective, but also means that the people who do enjoy building for the aesthetics, and so the ones who will be engaging with the freighter base building the most, are the ones who will hit up against it.

#

Most peeps who aren't interested in freighter base building, will probably make 8 functional interiors and move on, so there won't be much benefit to them to have the 8 cap because it'll actually make it more of a nuisance to find anything than it did before.

#

and as freighters are now, there's no benefit to multiple freighters because there's no unique classifications. Once you have an S class freighter, the 7 more freighters u can have will either be identical or worse.

#

for swapping out freighters while trying to find the best stats, you really only need 2-3 more slots than the 1 we have now.

gloomy isle
#

I would honestly be happy with corvettes 1.5

safe quarry
#

Me too, and i feel that's the most likely

#

if not this update then I think sometime this year.

#

I feel there's some very obvious 'good enough' parts to corvettes they had to settle with to get it out in reasonable time.

#

like the prefab rooms and their limited layout and shapes.

#

When hello games seems to be very proactive in giving players flexibility in building to get creative, because it makes for good free publicity when people post their creations, I think the rooms as is are quite debilitating. But I think they were focused on getting the exterior features working right.

#

So I wouldn't be surprised if we're going to see a like 'No Man's Sky: Crew Quarters' style update with just more freedom for interior spaces.

#

with at the very least 2x2 rooms and such.

hard stirrup
# gloomy isle I would honestly be happy with corvettes 1.5

We might just passively get more corvette parts without it being the point of the update....just something they add in the extended patch notes as an "Oh, by the way, there are more corvette parts now." or whatever. But I think they are great now, a couple more bug fixes to stop tech moving around and some quality of life stuff like designating where they spawn when teleporting to a base is all I really think they need.

gloomy isle
safe quarry
#

But here's hoping for just 1x1 blocks that merge together when placed adjacent. with walls we can put in.

gloomy isle
#

Honestly yeah that would be good

safe quarry
#

kind of how like the cuboid room works now in NMS

gloomy isle
#

Ah yeah that would be fantastic

safe quarry
#

So you could even stack them up for taller rooms. That would be nice.

#

or put a floor in to use as a gantry.

#

Just that one build piece would be a gamer changer for corvettes!

gloomy isle
#

Stuff like that and maybe larger habs/ blocks would be a big budget saver for larger builds tok

#

Also interior walls/ doors

safe quarry
#

yes definitely to both of those.

hard stirrup
ebon spoke
#

but that is because the extra freighters are literally just the existing freighter save data duplicated an extra seven times.

safe quarry
#

And optimising the corvettes is something we know they are working on, so they could be trying to find that bandwidth.

safe quarry
#

People say about boarding and capturing corvettes, but actually freighters makes for a much better case for that. If you could disable then board a freighter, they can have a derelict sized portion in the back end where we had to reach a core or something to take over the ship.

#

And that gameplay could both up the pirate gameplay, but also valid reason for the other way around when boarding pirate ships. So that would actually validate the 8 freighter cap. Because you might have/need a few slots to send some to scrap, some to keep etc.

#

Hard to explain what i mean, but TLDR is 8 slots feels like less 'we think you should have 8 freighters' and more 'here's a good amount of inventory headroom for freighters so you can manage selling, keeping, scrapping them easier.'

#

So maybe they expect people to only keep and run 2-3 at a time, but give the bandwidth to have a backlog of captured ones to deal with and scrap for tech etc.

gloomy isle
safe quarry
#

like how we have 12 ship slots, but reaaaallly we should keep a few open so that we can pick up and scrap ships we find.

gloomy isle
#

One benefit I could maybe imagine is being able to have multiple walkable decks you can build in and place wherever you want on the hull etc

hard stirrup
# safe quarry So maybe they expect people to only keep and run 2-3 at a time, but give the ban...

No, if the allow us to own 8 they have to account for people pushing the limit there. I personally don't intend to fill up that cap but some will. As of now I plan to own 5 but in terms of the freighter bases only one or maybe two will have fully developed bases. The others will basically just have the utility base parts like the command rooms, teleporter, scanner, trade terminal room, cargo boxes, and exocraft room. Most do not need to have refiners, crate and barrel fabricators, etc. I guess I could have one with a ton of the stellar extractors for novelty but I doubt it...those things are completely worthless.

safe quarry
#

They already don't account for people hitting the 12 ship cap, if you fill all your slots then you can't claim crashed ships. So if you want to scrap interceptors for easy tech and credits, u have to make sure u keep some slots free. So even with the ship cap, you exclude yourself from some gameplay mechanics if u don't moderate your ship count. I feel what feels like the excessive 8 freighter limit is decided with the same logic in mind. They'll ofc expect some to fully hit that cap, but more for them for if they want to collect more.

#

I could be wrong, but the sudden jump in the freighter cap limit to me feels like a consideration for some new gameplay mechanic which is going to see us housing a lot of freighters at once. So capturing and scrapping them for tech to put into our forever freighters, as an example.

gloomy isle
#

We also don't know if this is coming in the upcoming update specifically

safe quarry
#

Yes I don't think it will be in the update next week. so we will have to wait longer to see why 8 freighters I think!

#

Feels like it will be part of a more substantial update than we get to start off the year.

hard stirrup
# safe quarry Oh I'm sure a good number of people will still hit the cap, same as I do with sh...

For ships and multitools I don't really care to fill the cold storage. I care to have a main lineup of 12 ships and 6 multitools that are basically best in class fully upgraded and optimized, suited for different purposes with all variations of strengths and weakness ranges. Cold storage is mainly for stuff like ships/MTs I replaced in main lineup but don't want to get rid of(which is quite rare) and expedition reward ships/MTs that aren't really good for much beyond being cosmetic. That's about it.

gloomy isle
safe quarry
#

But if they could pull it off for freighters too, even better!

#

Even if its a more autopilot and hands off approach I'd be happy. Bossing around your crew and telling them to fly to a planet in the system, seeing the pulse effect outside the bridge window would be amazing.

gloomy isle
hard stirrup
safe quarry
#

I feel at this point, Hello Games are less concerned with the gameplay of NMS and more with satifying the different fantasies of sci-fi space travel. So telling your crew to 'engage' feels like filling in one of those sci fi fantasies.

#

Take the corvettes, from a gameplay perspective they actually make a lot of the existing mechanics redundant and unbalanced. But they are cool, fun, and fill a sci-fi fantasy of a mobile base in the stars. And that's all that matters.

analog breach
#

I hope they will add some mechanics to the redundant features. Like something to actualy go space walk for. Some destinations to drive the freighters if it happens etc

safe quarry
#

They for sure need to do so much more with space. It might as well be a load screen rn for what it offers.

gloomy isle
analog breach
safe quarry
hard stirrup
# safe quarry Take the corvettes, from a gameplay perspective they actually make a lot of the ...

Hmm...I don't know. They can be pretty ultimate ships but I don't think they make regular starships obsolete. And they certainly don't make planetary bases or freighters obsolete or anything like that. But the thing is that even if you could argue that they make other starships obsolete, which I don't think is the case, corvettes are by far the most complex and trickiest to upgrade...you have to have a vision for them from the start for which of their techs to install, which to avoid, and so on. Having right balance of tech for what you want to achieve so they have good stats for the purpose they are created and all the utility tech is tricky to do with 60 tech slots.