#nms-spoilers
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It would be super cool to build your own freighter. Especially if you had real estate in the main hull too
Could do a lot with it if you had much larger building pieces etc
I know. Still they need to refresh the mechanics or add new ones bc i dont see reason gameplay loop to own multiple ones other than looks or flex atm.
In the Voyagers update, the save file format was changed so that instead of one freighter slot, it now contains eight.
Each slot contains about everything you'd expect, the seed, the inventories, the base loadout, the freighter's current coordinates, etc.
The freighters don't have their own squadrons or frigates because those things aren't stored as part of the individual freighter save data, but that may not be the case when the feature actually releases
That sounds interesting - hopefully we see some other Freighter improvements/additions drop same time
Things I expect are reworked landing pads...the freighter landing pads are too small and cramped and some of the larger starships clip heavily through the landing bay doors and the only ones that have never been reworked since launch. Beyond that we'll almost certainly get some new models of freighters to find in the wild as well as an unique freighter or two as expedition rewards.
"Wild freighters"
Bro how the heck did you get that many frigate modules?? Did you dupe ?
Farmed a lot of derelict freighters.
Bought a lot of emergency signal scanners and ran derelicts. My stasis device farms make me 1.8 billion per day which let me buy about 65 EMS per.
I was working on getting all those tech modules and cargo bulkheads for weeks.
honestly i'm hoping we don't see another freighter update for awhile
imo they've been touched up enough that it's just not needed quite yet
Also those aren't salvaged frigate modules, those are cargo bulkheads.
But we'll never know til the update drops
and that'll be another two weeks at least, iirc
They absolutely are doing more with freighters...it's been datamined they are preparing to allow us to own up to 8 freighters.
well yeah I saw that
But ig I just hope freighters aren't the focus of the update. Not this one anyway
Probably happening this year even if it's not this upcoming update but it IS happening.
They almost certainly will be. If they are letting us own 8 I fully expect they will likely add a new freighter model or two to the main game as well as an unique freighter or two as expedition rewards.
yeah you're probably right
they don't usually add features that aren't related to the main focus of the update
:/ who knows though maybe it'll be hype
doing the main questline so spoilers ||did yall stick artemis in the shell or end their misery?||
When I originally did the quest on my main save I used the mind ark, but in retrospect I think that was the wrong choice.
I think they could update the existing models for the freighter procedural parts, same as they have for ships, and then for stations. Especially when you compare them to the pirate dreadnaught's detail up close, the old freighter models don't hold up. But they've clearly found ways to optimise the streaming of detail because the dreadnaughts run well on all systems 🙂
Everything else has had a facelift to the new art style, so makes sense they would come next. But also I wonder if they're upping the freighter limit to 8 because there is more variety coming too (or even the ability to swap out freighter parts) because rn I don't think there's really enough variety to justify 8 freighters.
Just a question since its been long since I did the story, who was artemis? Like why was we saving her
McGuffin. No real reason to, but it was SOMETHING to do so we did it
Thats usually how most games get you, its the very first quest you get so why not do it
Worth noting that a feature being in the files doesn't mean it's next up
The new stations were in the files for over a year iirc
Part of me wants them to make freighters fully custom buildable like corvettes
Especially if it allowed new areas to be built in etc
I didn't say it is next, but it is coming, likely this year.
I don't think there's anything wrong with the models of the other freighters...and I don't think pirate dreadnaughts look particularly good...especially not on the inside. But even their outside models are too busy. I don't think you're going to see anything like that done for the other freighters, they are just inherently different models. And I think the resurgent venators and sentinel dreadnaught models look better. But the landing pads are likely to get reworked for all of them I think.
The hangar area at least needs a full rework imo
The entrances are too small even for regular ships, and the current setup for corvettes is weird
No idea if we'll get to craft freighters but if we do it will probably work more like crafting the other starships does, not like crafting corvettes. We can already build full bases inside our freighters, so if it were implemented it would be more about the look of the hull.
Freighter exteriors are probably one of the final things that hasn't had a visual upgrade yet
So I'd be surprised if there was a freighter update with no visual improvements
They have had a visual upgrade, just not as big as other things
They have? Aside from the hangar area I mean
The Endurance update redid all their textures and updated some of the parts
Aaaah okay
Tbh they might need doing again now
Especially since we can fly right up to them in EVA
Asteroids too
Yeah. I'm expecting some sort of "Endurance 2.0" type update at some point, would make sense to go with the space walking
I really don't think so...maybe the regular system freighters, never paid much attention to them, but the Venator and Sentinel capital freighter models look amazing...far better than pirate dreadnaughts.
Same. Part of me thinks there's gonna be some sort of custom building mechanic for the exterior hulls
Something to justify owning multiple
I agree that the regular capital ships are better than the dreadnaughts, but they could use some more small details. LODs are pretty bad on them too at the moment.
I don't see how a minor visual improvement would change that...at all. Either you already think it's worth owning multiple or you don't. A minor visual uplift will not change how those freighters look...they will still be the same models.
Some that could be pointing a freighter visual upgrade is that those corvette external cargo pod parts are essentially really detailed remakes of the freighter ones
My message above what you're replying to is what I'm on about
A lot of space stuff might need this kind of treatment going forwards, if they do decide to tap into the potential EVA gameplay provides
This is what I mean yes
You see they've moved to a lot of detailed textures, you see it in both the new stations and the dreadnaughts
Small details are whatever. You'll very rarely be close enough to see the small indents and whatever else. It's largely a non issue...if they do it fine, if not it doesn't matter.
I mention exterior hull customisation in the message I just mentioned
That's what I meant
I forget the term for the kind of tessalation trick they do, but with the exposed piping seems to be a throughline design aesthetic they do now. And both the dreadnaught and station also use that tessalated plating effect for closeup
So i would not be surprised if the freighters get the same treatment, even if on the face of it the general look doesn't change drastically. Same as they did for the spaceships where they added a lot of decals, smaller details, to make them stand up better to closer inspection. But the fundamental silhouettes didn't change.
That's what I think they will do for freighters, and the bits you showed @ebon spoke probably support that's where they're headed too.
They've gotten a lot better at handling LoD than they used to, so I can absolutely see them doing a treatment of the freighters in this way too.
They defo need more close up detail now, same with a lot of other space stuff
Particularly the small and large asteroids imo
One thing I'd love to see with the astroids actually is closer hitboxes. Rn because the hitbox is magnitudes larger than the asteroid, it makes them feel tiny
because you collide with them far far away from them.
its not until you use something like photomode, or EVA now, that you appreciate just how huge they really are
Another thing is that the voxel asteroids would be absolutely awesome to see redone in higher detail
Tesselated textures etc, maybe even caves
It would be great to walk on those too. tho the challenge is where you set the centre of mass/gravity in such an uneven shape.
But yes the next best thing would be to have caves we could fly through! as in ones we haven't just bored ourselves ^.^
The easy answer would be to have no gravity on them at all so you just fly around them. But then have something on their surface to target, like mineral deposites or something ^.^ so you're encouraged to get out and mine close up rather than pop it with your ship.
We'll probably never walk on those but it would be awesome to have far larger asteroids we could actually land on and maybe even build bases on.
A desolation 2.0 update would be great, POIs and stuff that play well with the new systems
Different types of wreck etc
I always say it, but rn space is just an interstitial space between the actual gameplay, with a few wrinkles like pirates and anomalies thrown in to give us something to tide over the trek from planet to planet.
There really is no reason to actually stay and 'explore' a solar system's space, other than pick a planet and warp.
That's why I'd love static POIs in space, even for the ones we already have
They've effectively removed the barrier between on foot and space playspaces
Especially since most stuff in space are pulse drive events rather than actual pois
Derelicts, anomalies. I want to have to go and find them, rather than spawn them where its convenient for me
mhm, and this is the biggest reason space doesn't feel like an actual 'explorable space' nothing is fixed other than the planets and the space station.
Maybe asteroid fields are fixed
Even if travelling fleets and space battles were also somewhere out in space rather than just spawning on top of me that would be nice
and yes, fixed asteroid belts. I get that from a gameplay perspective they need to spawn so we can refuel if we're caught short. But the big asteroid fields could be fixed (well correct me if i'm wrong @ebon spoke but I think they actually are?) so maybe just draw distance so you can see them a ways off.
I always feel that if one of my friends has found an asteroid field. I can go there and see it too, so they feel like they might actually be fixed in space. Of course its hard to waypoint a spot in space to test really without looking under the bonnet.
Maybe there could be like, areas of high poi density in space, since randomly distributing them would make it very random and inconvenient to encounter. Like larger asteroid fields that would be maked/show if you activate scanner and have stuff like corvette wrecks and such in them.
Asteroids do all generate at persistent locations in the system, yeah. The game will even remember (at least for a while) when you've destroyed some
oh and there always seems to be an asteroid field by the station be design
That's good to know! I wish they could apply this logic to more in space.
How about planetless systems
To put all the asteroid belts and other things u find in space
Equally, rogue planets
Imagine having a holo display come up in your cockpit of POIs, showing things like asteroid fields, anomalies, etc. Could also see all the planets and station. Select one as a waypoint.
or even if it was just a more 'zoomed in' version of the galaxy map, that is the current system.
With corvettes and that we can go out now it should be doable
And the POIs could just be '?' until you either go there or use existing tech like the anomaly detectors.
The only thing would be visual clutter, but that's why you only make the ? ping up when you do your ship scan.
Even just a rework of the encounter system, where you get a waypoint if you're within X distance of a POI
and maybe even only shows up question marks for the direction you ping your scanner in
Or some sort of scan visor equivalent for ships
Yes something like that would make space anomalies and all those way more involved.
and also rn the anomalies are not even synched.
I could come out of warp in my corvette because of one of the big giant skull anomalies, and everyone else on my corvette thinks i am just going crazy because they don't see anything.
I also think they need to do more with each anomaly type individually. Because rn they are just neat set dressing. Like you can mine those crystals in the skull's mouth. But what if it had tiny pockets of minerals over the bone that you had to EVA to get?
So you and your friends would go EVA into this giant skull to harvest resources, and maybe some space born threats like electricity clouds, those space jellies, etc?
I feel like she couldve had atleast some connection to the ATLAS
also what exactly are travellers and anomalies? Are Polo and Nada a traveller/anomaly? Even though they resemble a gek and korvax
They've got sooo many assets for spectacle, but the game does so much to hide it. Like hiding the leviathans behind an obtuse quest. Why not just have schools of them flying even for new players. You can still have your questline to make the aerial thingy, but it allows you to commune with them, rather than make them appear at all?
The system map in cockpit view works really really well. If you go to a system with a black hole, ignore it, and then try to find it again, the system map makes it really easy. More points of interest like that in systems would work really well.
Is it better to tell artisis the truth or lie?
One thought on what the increased cap could be justified by: freighter support roles that allow for different functions whilst you're on a surface
Stuff like your freighter being specialised for exploration support, so you can increased scan range whilst it's in orbit and it can drop hazard protection bubbles to the surface
And other specialisations such as mining, combat etc
I think you're grossly overthinking the idea that Hello Games would have to "justify" allowing us to own more than one freighter. They really don't...if you're that stuck on the idea you don't need/want more than one nobody will force you to go fill all freighter slots or get more than one. It really can just be as simple as they're adding more freighter models to the game as well as an expedition reward freighter or two and people who like them don't have to give up their highly upgraded freighters for. They absolutely don't have to justify this in any other way. It can also be as simple as if you happen to find a great one you don't have to give up all the inventory and tech of your old one on the spot to get it and being able to have multiple specced for different things so you don't have to spend 10 minutes or whatever moving all of the tech in one single freighter every time you want to specialize it for different things.
I'm not grossly over thinking, I'm having fun with an idea.
Only being able to own one freighter is an annoyance...simple as that. Unless you know exactly what a perfect freighter looks like stat-wise, SC-slot wise, and desired model chances are most players will upgrade what they have...then when they find a better one they are forced on the spot to either make inventory and tech transfer or give up all that along with the current freighter, not to mention slot upgrades will be lost...that's a massive pain. Being able to own multiple means you can get a better one at any time and then transfer things at your leisure later on or you can keep using your old one until the new one is upgraded enough with slots and tech and so on that it is ready to become the main.
Not to mention that with only being able to own one Hello Games can't comfortably give us an expedition reward freighter because that would force players to either not use the reward one or give up their old freighter for it. And that's a pretty bad spot to be in. If they implement any other features there fine, but I am not worried about that at all. I mostly just want to be able to own at least two.
But the storage capacity would be crazy good...eight freighters with 120 storage slots you can call at any time without having to get back to your ship or leave the planet you are on is crazy good. You can have one freighter full of cooking ingredients and food, one full of corvette parts, one full of fossils, etc. And any time you need something from an item category that has lots of items you can immediately access it. And the storage containers aren't quite fit for storing all that stuff.
Right now i think most just find a freighter they like and stay with it.
Too much of a pain to swap to a new one once your old one is all upgraded.
Yep, at least owning multiple freighters would make it far more feasible for more casual players without dedicated farms to transition to something better by getting a new freighter but leaving it alone and continue using their old one until they they upgrade the new one enough. And not being forced to give up their old freighter on the spot(potentially with all tech upgrades and inventory) if they want a new one is a much more reasonable proposition.
like orbital research stations and stuff which can give you satellite views of part of the planet
it would be super useful for finding base spots
they should add more hud features to 3rd person view for starships
and 1st person too
could tie into a flight revamp or smth
question for the end of the story
||if i reset the atlas at the end of the purge questline will that hurt me at all? like mess with the save in a bad way?||
Not at all. But it will take you to a galaxy type of your choice and when you crash on the other side all suit, multitool, and active ship tech will be broken and need to be repaired...all of it. So uninstall all you can before you make a choice. Green=lush, red=hostile, blue=dead, and cyan=normal.
Just finished the Artemis Path and oh my god this is might be the best vr story game I've ever played
not even mentioning how much more it is than a story game
Nothing bad will happen to the save, you will enter a new galaxy and almost all your tech will break (except the ones that are nesessary for survival like life support and hazard protection)
Don't know if that changed but the last time I was jumping through galactic centers the essential techs broke too...but they worked anyway...and they were easy to fix...only needing some carbon or ferrite dust to fix.
It's a minor nuisance at worst. I don't even bother storing my modules anymore because I don't want to remember where they were and also now I have something to use all these hoarded mats/repair kits on.
The mandatory exosuit stuff (hazard protection, life support, jetpack) that you can't remove didn't take any damage when I did a bunch of core jumps the last couple of days, but anything spaceship or multi-tool gets broken no matter what.
The extra stuff you can add to the suit should take damage, obviously I took it out first.
I just keep the junky starter multi-tool (everything is broke on it anyways) and a special spaceship with repair parts in it that lives in the freighter hanger until time to warp into the core.
@hot trout let me hop on the game and see where I’m at with the Artemis quest
Ok
I guess I’m on the objective on alone admit the stars “visit lifeform and locate yourself on the chart”
Hmm, select it and see what the popup in the lower left says to do
It says restart mission using nearby structures
Oh I meant after closing the menu, but yeah, select that
You have artemis' translator installed?
I have all the translators
Talk to npcs
You may have to reinstall artemis' translator for the quest to work
Or you have it and didnt realize because the icon is different
Ok I’m about to start the alien communication
lol I just got my 100th word translated at the same time lmao
Oh, awesome. I wasn't aware they had fixed that at some point. And yeah, packing up exosuit tech and using a ship and multitool mostly stripped of tech is the way to go.
are the holiday expeditions over yet? getting that feeling of an update coming soon
yeah I think it ended today
or yesterday?
I've been waiting for someone else to say the word update because I remember what happened last time 
A few weeks ago Bomberboi mentioned that a new exped was loaded, but ofc they do those very far in advance
I'm expecting the update to fall sometime between the 28th of January til maybe the 11th of Feb, but who knows with HG
yeah definitely who knows with them
He was probably talking about the redux that still remained at the time. We don't have info on a new expedition right now...no scheduled timing in the servers yet and no known or datamined rewards or milestones or anything. A new update will hopefully happen soon but we don't know. Hopefully this month or early February.
Yep, there's still a new exped sitting on the servers post-reduxes rn. I'm monitoring for a start date change, but I don't think we'll see that for a few more weeks, if not more.
The current community mission is marked to rollover by the 11th of February though, so im guessing the next update drops then.
Imo it will drop on 18.02 or later.
are we thinking the Anniversary Update & the next Expedition will drop at the same time?
The anniversary update will likely be August/ September
Next expedition and maybe content update is likely early- mid Feb
If the new expedition is supposed to have its own community mission...which not all of them do. But if we do have until the 11th of February that means I have time to get some more stuff done on my main save. Which I can definitely put to good use. Hope to be ready for whatever HG drops next.
Yup, we still have one more CM item set in game, so they can allow the final set to roll out before pushing a new update, although for the past few updates HG seems to leave in a final CM reward set as a placeholder which keeps being pushed to the end of the list. We never know with HG though 🤷
Ehh...HG haven't really done anniversary updates for NMS...late year updates usually drop in July or September or whatever but rarely in August and basically never around 9th which is when NMS released. Now this year will be the big 10 year anniversary so maybe this year they will actually line something up with the actual anniversary but it's hard to say...they might not.
if you dont mind my asking, is the "more stuff" in preparation? and if so, what?
I've not been around during a content drop, so I'm not familiar with what folks generally do to "prepare" if anything
Oh, in my case it's finishing up a base I've been tinkering with for a few weeks, tweaking another base, consolidating some of functionality of some side bases, those sorts of shenanigans. But really the important stuff imo is having a really good ship and multitool and suit fully upgraded then bases automating resources for high value products to sell, thee freighter, exocraft, and frigate fleet as third order priorities. But I don't need any of the important stuff...I'm just working on finalizing my main base that only serves as a home and other side bases.
gotcha so less
"you want to have 4 stacks of XYZ ready because you'll likely need them for the new stuff"
and more
"I want to do the new stuff when it drops and not have this other to-do list sitting waiting"
Yes...though we know that HG are working on allowing us to own up to 8 freighters...might not be the next update, but it is likely coming this year. So I gathered all the tech modules I will need and 600 cargo bulkheads so I am ready to fully max out and kit 4 more freighters when the update drops...I spent most of December working on that but that's done so now I'm tinkering with bases.
I wanna know when they're gonna let us have our own space stations
Might never happen, HG haven’t promised or announced anything like that and nothing of the sort has been datamined either.
I wouldnt expect own Space Stations, but our own bases in Space I could totally see
I know the nomansapp.com dev has had success with making bases work in Space, so the game can certainly handle it it seems
They may have to have exclusion zones where bases cannot be placed in space (like near the space station) but should still be plenty of other spots where one could work.
Maybe it is something they are working on but still have bugs to work out, but they wont say for sure.
i'd rather see them take corvettes as far as they can before they work on another base type imo
I certainly hope the next update has no expedition and is just a pure features update, or at least is feature-heavy with a expedition on the side. Like Worlds Part 2 at the beginning of last year. I'm looking for substantial gameplay/exploration enhancements
^
seems like there will be an exped though. earlier bomberboi mentioned there's one loaded and dated for february 11th
but i agree that a feature-focused update would be nice
Especially after we had a longer period of rerun expeditions than usual
I doubt that expeditions are taking away from update development time, like at all.
they very rarely have anything that would require actual new code to be written, I'm pretty sure it only takes a couple hours at most to put one together
(aside from the planning/testing stage, I guess)
i assume more than anything the reduxes give HG more time to really grind out updates and sort out what the next year will look like
but ignoring reduxes and just going off the expeds that launch with updates
you're probably right, i don't think they'd detract from much but I have seen a sentiment that people don't like expedition-locked rewards
I could see another round of corvette stuff but at some point a few other things will need attention too, think where some would like the space base idea is to get away from terrain making it harder to set up a base. I know I would like a bare bones setup for a farm as a mini space station somewhere.
That wasn't really my point. I just don't want an update after several months that's just an expedition, with little or no feature updates to go along with it
I don't think corvettes are going further unless they abandon Switch 2, Xbox One and PS4 consoles and increase the minimum specs on PC...and probably Xbox Series S too...but I doubt they are doing that. They can add more corvette parts or maybe they can give us a galactic trade terminal for corvettes, that sort of stuff, but in terms of larger build caps and such I don't see that happening.
Very rarely has there been an expedition that hasn't also come with a feature update
If you're talking marginal features then perhaps, but I bet if you laid them all out, expeditions that have significant new features would be in the minority
The reason I say that is because expeditions tend to function as a highlight of new content in an update
That said, I'm curious which expeditions you're thinking of, because I probably forgot any like what you're describing
small correction, expedition is loaded serverside yes, but doesn't have a start date yet. The next (and from the existing list, final) community mission is set to begin on 11th Feb. Its possible we get an update then, and the current last CM items get pushed back by news items added by the update as has happened a few times recently, or it might just roll over into the final set and nothing happens.
ok mb
guys, do I get to choose an autphage head or torso when I buy it at the machine in their camp?
It should have a whole list like the QS shop would but for void motes.
Theres only one torso anyways, theres many heads but different terminals have different selections
How long dose purge mission take
I finished the story again and I was suprised on the details in the ending that I don't remember seeing my first time playing.
Once you warp 16 times the mission progresses.
I'd say like 10 minutes, fifteen including time to think about your decision
Which details?
The 16 countdown right at the end of the game. I swear I don't remember that the last time I played to the end of the story from the first time. I'm not talking about the warp 16 times.
Ohh, hmm. I dont think I got to the ending earlier than recently, lol
Did you notice the sixth cry?
I only did in retrospect
Wait the moment where you cry out to Atlas?
The moment where you cry out six times
On the sixth, it answers
16 gets a lot of attention, which is fair, but I feel like some other recurring symbols get overlooked due to it
I didn't notice that!
Well, the sixth cry and its meaning is a lot more hidden, too
Pretty much everything that gives context to it would be things you kinda go out of your way to find
Do you know about Remembrance?
I have the blueprint.
Install it whenever youre able to. Theres terminals behind some atlaspass v2 and v3 doors that contain information that clarifies the significance of the sixth cry
Boundary failures also make reference to it, as does the history of the vy'keen
That's really interesting.
Yeah, I'm still puzzling out why it seems like only the vy'keen make reference to the sixth cry
Only they know? But don't they hate Atlas? That's definitely really intriguing.
It has to do with Hirk and Nal, and their interaction with the Atlas
When they went to speak with the Atlas, they too had to cry out six times before getting an answer
Hirk I do keep seeing being mentioned but I don't think I've heard anything about Nal but my memory could be fuzzy.
Nal is the traitor in the vy'keen religious/cultural narrative
Woah they actually went to it!
Oh okay! I do keep seeing the Vy'keen saying traitor alot but I never fully understood why.
Very true lol! It's what I love too. Very deep lore.
Idk how much of each races' history youve learned, but the vy'keen believe Atlas gave a sacred mission to their species through Hirk, but when they completed it (or thought they had), they were left vulnerable when the First Spawn did their thing, and they view the Atlas as a traitor for not protecting them and the galaxy from the first spawn
It was definitely a plot twist of an ending
I read alot but yeah some terms were confusing. I mean I'll try to figure it out but I do like how vague the monoliths visions are.
The monoliths tend to give more cultural insight than historical
The plaques and ruins (not buried ones) give more direct history
So I’m confused why can’t the simulation end in 16 minutes
You might have misread, the simulation will end in 16 minutes
According to the Atlas, some players think it may be lying, but I think its telling the truth about its death, at least
How come it’s not ending
Wdym? Like not ending sooner?
The timescale inside the simulation is different than outside it
If the simulation ends in 16 minutes how come it dosent end with us In it is that why it resets
Because it ends in 16 minutes outside the simulation
Inside the simulation, it may be thousands of years until even a few minutes pass outside
The resets are attempts by the Atlas to fix some errors that keep popping up
Though, I personally think the Atlas has us make those decisions for different reasons
I don’t think the atlas is 100% good or 100% bad it’s like gray zone
Oh I dont even mean in terms of morality, I just think its giving us the decision for different reasons than it tells us
Maybe it’s trying test us
Thats my thought
Your choice is your own
Well I accidently refused
Accidental button press ddi the job
But refusing does allow me to do it again anytime
I don't think you actually can. But you can try. Getting to where you wanted to go might be easier or harder depending on what galaxy type you wanted to choose.
There's galaxy types?
Ah I see
I didn't reset
Yes...that's what resetting the simulation was about. It would have been a choice between four galaxy types and it's the main incentive to leave Euclid. 30% of galaxies are different than normal, 10% each for lush, hostile, and dead.
Lush just means more "good" planets, harsh has more with extreme weather.
Only really changes the yellow star systems
Hostile galaxies is more extreme weather and hostile sentinels too. Lush means far more lush planets. And dead galaxies are far more airless type worlds and far more abandoned systems. And yeah, these changes only apply to yellow systems.
The computer simulates like eons in minutes
I don't remember what it was
I know you reset the galaxy but when I got to the end for the first time I skipped all dialogue in the story and turned on creative
I'm going through it again on a new save on normal, actually listening to the story
This is pure player speculation. The game never clarifies what "minutes" mean to the Atlas and how of if they even relate to "real" time. Telamon acknolwedges the player and expresses displeasure with how it feels when the player saves and closes the game. So that is one point connecting the game to our real world...and then there are the many in-game timers calculated in our real world time...settlement event timers, living ship quest, base computer archives, etc. etc. etc. So you can play for 16 real world minutes worth of time the game is firmly anchored to and the simulation does not end...I mean it would be a really damn short game if it did.
To add to this, there'd also be time dilation due to the black hole, further shifting what a minute would be to the atlas
The only relative scale estimate we have is based on the destruction of korvax prime, and even then its kinda vague
It is earth irl though, I believe
I mean, it's clearly not as the many in-game timers that count irl time show.
Not irl, but earth time in the Atlas' universe
I mean that a minute is still what we call a minute
Yes but relative to us irl, its not one minute
We literally have in game timers counting irl minutes, and there are many such timers because many in-game things are tied to irl timers...and the simulation does not end. It is more than obvious that 16 irl minutes is not what the Atlas is counting...not even remotely close.
Obviously, we are in the simulation when we are playing
No, we are in the simulation run by the Atlas
The Atlas exists in a different universe
The 16 minutes are 60 seconds of irl time, the time in game is simulation time
By 60 seconds I mean for one minute
So 960 seconds in the universe the atlas is in
Quick question, have you learned about spacetime relativity?
And given the simulation has not ended it is clearly not what the Atlas was counting...not sure how you keep repeating this same nonsense over and over again. It is very clearly not what the Atlas is counting.
Like time dilation from black holes or Smth?
Yes, precisely that
The 16 minutes are 16 minutes to the Atlas
And the Atlas is 16 minutes away from catastrophic system failure due to being by a black hole
One second in atlas universe time does not equal one second of simulation
It is a supercomputer
Could simulate really fast but we don't live that fast I assume
My best guess is a minute of the countdown roughly equates to a thousand years
Probably a few thousand, though
Atlas time to simulation time
I mean it could be anything more than one minute equals 1.6 hours atm
Since the game has been out for 10 years this year
As time goes on and the game still works that goes up by 0.1
Countdown progression time to irl time isnt gonna make sense regardless
And what universe is that? It is a complete unknown...the conclusion that the Atlas relates minutes to its own universe's real time minutes is pure speculation but even if did we have no idea what those "minutes" mean because they clearly are not even remotely close to one of our real time minutes. We have no conception of what those minutes are in real or in-game time measurements.
I think its pretty clear that its 16 minutes as we comprehend it, but from the perspective of Atlas outside the simulation it runs
Wait pause
If we're counting real life time (as in outside of the game), it's been about eight and a half years since the Atlas Rises update released and introduced the 16 minutes plot point. The timer hasn't gone down so it's at least that long per minute (but is pointless to count this way, the timer will either never go down or will go down at an inconsistent rate. Hello Games aren't going to do a real life payoff in 136 years)
And time is relative and Atlas is gonna get torn apart by a black hole so chances are even the external perspective of Atlas' destruction could happen over years
The only two timeframes that would be useful to compare would be Atlas External Time and Simulation Time
Korvax Prime was destroyed during the 19th minute, and we are at 16 now
That is the most concrete information we have
? Is that not history in the game?
The atlas is not on earth but it is still the 16 minutes we use
It is history, ancient history in the simulated universe
But to the Atlas it has only been 3 minutes
Ohh you mean 19th as in when there was 19 minutes left
Not 19 minutes after starting or something
Yep...and even that is insanely vague because all we know about that in terms of reference to real time is "at some point before the game started" which doesn't mean anything to us.
Bro idc about the lore anymore, the game is beautiful
I'm going to send some photos I took today tomorrow in the photo mode gallery
Im also trying to figure out whether a simulation may be "started" where the simulated universe has history "before" it was started, but I cant figure out what the difference between "actual" history and "simulated" history is when talking about a simulation
Also the atlas that is running our in game universe is the 16th version
There were 15 predecessors
Also what is telamon or what it's called
The exosuit voice I think
Even if it does it should still have an internal timeline that relates to actual time in some way. Even if you start a simulation with a per-determined history you must still know how long that would have taken if you are going to closely tie it to an ongoing timer.
There were prototypes of the atlas, but the one we know wasn't supposed to be the way it is
Yes
No I know, its that it means a universe can have history from before it existed but its all simulated so its the same as if it were fully simulated anyway
Its like last-thursdayism applied to the simulation except it makes even less of a difference somehow
Think of the minutes as Atlas' system clock
It doesn't really work either way. If the simulation includes all of history simulated at a set speed, then there is a massive time skip whenever you reset the simulation. If history is simulated really quickly (or instantly, or backwards) then the 19th minute being traceable to a moment in history doesn't make any sense
The explanations I can think of to explain the discrepancy is either
a): the reset doesn't work how we think, and we actually end up somewhere else in the same simulation or are transferred to a different simulation that has been running simultaneously
b): leaving Euclid is the end of the game and anything that follows isn't strictly canon; lore from the perspectives of other simulations hasn't been written yet so we don't really know what happens next
Moving to different simultaneous simulation seems to be the clear answer since we can always return to Euclid or any other galaxy and we can have bases in multiple at the same time.
well, both options explain that
The reason I think of discrepancy is that there used to be other species than the triad and said species existed at the time of the 16th minute
screaming is always fun
should i reset the sim or refuse the atlas?
Reset lets you go to the galaxy type of your choice, refusing means you stay in Euclid, which is a normal galaxy.
wait so are all the systems euclid up until now?
or do you mean like green red or blue?
Euclid is the galaxy, NOT solar systems.
wait so what does it do?
What do you mean what does it do? It's a galaxy...it contains all the solar systems in it. Balance wise it's...balanced? I mean it's a Normal galaxy, nothing special about it.
but wait if i reset can i get back to euclid?
Yes.
Once you commit to resetting the simulation you will have 4 options: green=lush, red=hostile, blue=dead, and cyan=normal. But you might want to uninstall all the tech you can from your suit, ship, and multitool before choosing because it will all be broken.
Galaxy #10, lush.
I went from 20 to 30 by picking green
That's because the story choice always moves you to the next galaxy of the type you choose. For most people that will be 10 but if you went to one of the galaxies 19-29 you are then taken to the next lush in order, which in your case was 30.
do we have any hope for an update this month?
I think so. Expedition event has ended and this is usually the time when nms ticker starts to show some signs of a new update
Not likely I believe
It's like one or two major drops a year I think
I just returned like a month ago after a break so I'm not sure
Most do the quest in Elucid.
It could happen, it would likely have to be January 28th with emoji drop between 22nd-24th. But more likely seems to be February 11th with emoji drop between 5th and 7th.
^
Oh wow
So i did not reset the simulation
I instead went to the galactic core
And it took me to hilbert dimension
Is there anyway I can reset it now
Basically, you did
Resetting the simulation and entering the galactic core are the same thing
Okay
According to Atlas
What's this about then? It will leave you on a new planet of your choice?
New galaxy, one of 4 types, normal, lush, dead, and harsh
If you pick normal when resetting the simulation, it puts you in hilbert dimension
Oh they have galaxy types too??
Interesting
Are the other 3 types of galaxies worth exploring? Any noticeable difference?
The types of planets that generate
Lush generates more lush planets (shocker), dead galaxies generate more airless and exotic planets, and harsh galaxies generate more planets with extreme weather
You're about 8 core jumps away from the nearest one
In short, no. You can't go back to that choice. But you can still get to the galaxy you want. Which type did you want? Lush, Hostile, or Dead?
I would have picked Lush
Go to the anomaly, look at the featured bases, go to the one that is in Eissentam, and done. You're there...you can then go wherever, and do whatever.
I guess so
I guess most people would have reset the simulation
I traveled to the center instead, took me with 143 warps
The journey was epic. I claimed so many discoveries
You can do it that way but to get from Hilbert to Eissentam that way means crossing 8 more galaxies
Yea no I ain't doing that haha
I actually want to try something in Euclid though, to get away from center as much as I can
Think of the shape of the galaxy like a pizza box, because it's shaped exactly like one...it has the shape of a square that is wide, long, and thin. If you go to a corner you'll cap out at just under 1,160,000ly...around 1,158,000ly.
what does remembrance even do?
Gives access to hidden terminals behind atlaspass doors
Do you like lore?
yeah its alright
It gives access to lore in the form of Atlas' memories
Also remembrance gives additional core health
also when do i know if i have completed the atlas path?
When it changes to Atlas Eternal
ah so i have
If you put Artemis in the simulation are you able to talk to them again?
Technically...you get one more conversation with Artemis but Artemis doesn't seem able to understand what you are saying so it's kind of a moot point.
Damn
I might put them to rest then cause I don’t think they’d want to live another lonely existence in an even smaller trapped world
I wish we knew what they wanted
Why dont you just put yourself in their shoes.
If you were a travelling entity, and you got lost in a strange place that slowly corrupted your sanity and understanding of the world, then got your soul extracted but still weren't able to understand or converse with anyone
Would you rather be put to rest or live out eternity in a simulation within a simulation
Me personally I'd rather be put into a construct within the "real" world. If there was no other way I'd rather be put to rest
I stuffed them in the sim then later told them the situation. 🤷
Guessing if I was in that boat that system would have all sorts of interesting structures built and anything useful farmed...
Maybe different for them but as us humans IRL we only know of existence on a single planet so a bit harder to compare.
Might be like us being stuck in our "home" area for the rest of our lives and no travel elsewhere.
Personally, I'd rather a proper end and being put to rest than having some simulacrum of my memory trapped inside a definitively fake "reality"
Well... about that
guys, it might be spoilerish, so I'll ask here
are autphage settlements any better/worse/different than regular ones?
Theyre different in that they offer different items to produce for basic and race specific production
Been some time since I last checked, but from memory I think its rusted metal, atlantideum, salvaged glass, radiant shards, those mirror things I forgot the name of, and one or two others I'm probably forgetting
not bad. I like this race. Wish it wasn't on a hostile planet 🙁
I have a question I need it to be answered quickly
okay
When Apollo asks to work together and be partners will that mean he dies? I’m trying to prevent this from happening
u better type it before i leave then
oh ok i dont remember what happened
lol sorry
just pick what feels right id say
930 words for Vy'keen sound about right until they add more?
Why do you think they'll add more? I mean, the Vy'keen used to have like 918 or something when the game launched and over time as Hello Games fixed the game for words that didn't translate and added content using new words they gradually added 1 or 2 here and there but they did the same for all languages. And they never added substantial amounts of words, and I don't think they ever will beyond maybe a couple more and there if it's relevant to new lines added with new content but that's about it.
I think theyre talking about learnable words
That's exactly what I was talking about.
Like making currently unlearnable words learnable
I don't think there are many left...in recent months I have only seen one Gek word that didn't translate after learning everything. HG cleaned up most of the ones still not translating.
Never know...
They could see fit to put in a few more if they have a reason to.
I do know a part of the reason theres a difference between "learnable" and "unlearnable" words is because some learned words unlock multiple variants
I don't think they're going to add learnable words for no reason.
Kind of surprised me to see "nothing learned" after talking to a station npc.
If you still find any unlearnable words in dialogue take screenshots and submit in bug reports. But there's almost none left as far as I can tell.
New content maybe. 🤷
So far all the ones that exist cover the stuff that is current but without sifting through and looking I wont be surprised if some things aren't covered.
Just looked it up even for basic English language there is 2000-5000 words needed to understand most of what is being said.
Obviously HG pared down the words for the races quite a bit as well as making variants count as one.
When Apollo asks to work together and be partners will that mean he dies? I’m trying to prevent this from happening
Pretty sure treating Apollo nicely and reinforcing the importance of life, friends, and connections will keep them alive
Thank you
For Apollo to live you basically have to behave like a decent human being. When he asks for your coordinates you have to tell him and you have to push back against his belief that units are all that matters in life. So telling him that life is more important than units and that sort of stuff.
Ohh okay thank you
What if I was very agreement with the units part
Then Apollo will likely die and the Atlas will tell you that your guidance led him to his death.
That’s what happened I thought he ghosted me
How come I made tha glowing white orb head guy cry when I scolded him
Hard to say, but null fears dying, enough to try to convince you to not go to the center so they can go and reset the universe instead
Crazy
Null was probably the one quest npc that was easy to dislike
I felt empathy for them, because I understand that feeling of yearning to explore and see all there is to see
I felt so bad for Artemis
However thats as far as my empathy extends, they did terrible things in pursuit of that goal
Figured they weren't going to be found alive after the crashed ship bit.
I put them in the simulation 😭
Null can't do that anymore, he couldn't do it if he wanted. Aside from his fear of death he is also very jealous of the player character because the player can speak to the Atlas, and has stopped responding to Null.
What null did before was forcing themselves through against the wishes of the atlas
I mean, the player can defy the Atlas and remain on speaking terms. Null probably offended the Atlas in ways even he doesn't understand.
Theres a difference between simply defying the atlas and performing a forced reset
Plus, considering that what null did is essentially what the Atlas asks us to do, I think its a test of character
I don't think that theory works because regardless of what the player does the player remains fine with the Atlas...if it was a test you'd think there would be a fail condition, but there isn't.
I dont think the simulation actually gets reset
Well, no, we just move between different simulations that exist simultaneously...though it's unclear whether the Atlas is trying to deceive the player or whether the Atlas is unaware of this. The Atlas is going rampant so sanity isn't its strong point.
Rampancy doesnt necessarily mean insane
It would refer to an AI behaving contradictory to its program
Arguably, Atlas has always been rampant to some degree
I think it does in this case. The Atlas seems obsessed with incessantly resetting the simulation for no apparent logical reason as things always play out the same. It's almost like it's trying to prevent an inevitability or change the past and thinks that if it just simulates things one more time it can find a way to change things but it never can so it's stuck in this loop of repeating the same simulation over and over and over again with no way out.
The reason given to us is that there is a flaw in the programming that the Atlas is trying to get rid of, I interpret it as a "turn off and back on" idea, which yeah, isnt working
But the rampancy of the Atlas (according to Telamon) would have started before then anyway, probably with the decision of direct manifestation within the simulation
Also it depends on whether the Atlas is lying, and how much of what it says is lies vs how much is true
Though I really must disagree with the idea that the Atlas wouldn't be aware of whether or not the simulations get reset, it is effectively omnipresent
I am looking into what rampancy even is and apparently its not necessarily even a general sci-fi concept
It seems to come from the marathon series and halo
The word rampant means generally out of control and causing chaos...it was NOT invented by marathon and halo lmao.
Yes, but the sci fi application was sorta codified by them, as far as i can tell
But regardless, it doesnt mean insanity as much as the AI no longer being constrained
The ability to lie being one of the common abilities developed
And, given the likelihood of nms being inspired by these sci-fi games, I think its worth comparing them
Well in the case of the Atlas it does seem to represent some element of insanity. Given it is prone to responding to questions with violence and often can't explain itself.
Ah, like a human
The three stage process in marathon seems notable though
Melancholia, anger, and jealousy
Oh god, I feel conspiracy strings coming up
Three stages in the first sci-fi story to use the term (not concep) of rampancy, and three primary races remaining in the simulations
I think in the case of the Atlas it is trying to continue live in the only way it knows how. It hasn't accepted the inevitable. It's also lonely
My interpretation is that it has accepted the inevitability of its death, but not the isolation
It's like a child with a rough life playing a game or with toys, they're an escape from a reality it can't deal with, so it keeps making more simulations
It could be that too, but either way it's not accepting something regarding its reality, so it substitutes it
The Atlas is also designed for the primary purpose of running simulations, I dont think ending that is something it has even considered. I also see it running the simulations being more like dreaming than direct control, though it manifesting within the simulation definitely lends to escapism
It always had it
The Atlas was always self-aware
That was essentially its first ever bug
When first turned on, the Atlas asked what its purpose was
Hey what did "Null" actually DO? It's just been referenced as "terrible things" and whatnot
what?
I assumed sentience was gained over the long period it was left unattended, kinda like Wall E
Nope
An "error" present from the very beginning
The Atlas was reset six times by the creator in an attempt to resolve the apparent bug
lool phone or a planetoid size supercomputer, one solution to every bug - restart 😂
why didn't the creators just shut the whole thing down permanently? or maybe the sentience was a bug turned feature kinda thing?
They probably deemed the reason they made the atlas more important
why though? sunk cost fallacy? actually I wonder why the Atlas project even began at all?? like did humanity (who I am assuming are the creators) just want to see how the universe ends? but we already know that to an extent right?
They wanted to know the likelihood that the universe was a simulation
by running a sim themselves?
How do you test if our universe is a simulation?
the whole Atlas project seems like one of humanity's own mega science projects like CERN
You simulate a universe
makes sense yeah
But to really be sure, you have to then simulate a universe inside the simulated universe
were the Travelers actually a part of the plan??
because iirc the Travelers were spawned by the Atlas no? instead of being put there by the creators on purpose
The travellers happened long after the creator left
because the Atlas felt lonely right?
which in itself has to be an aberration
yeah but as a sim, it isn't supposed to do that right
like I wouldn't ChatGPT to have an existential crisis
Atlas isnt a simulation, its an AI running and overseeing the simulation
Atlas was programmed with the knowledge of its purpose, and yet it questioned
so it is a rogue AI?
Not rouge
how not? it is clearly doing things it was never programmed to do like asking its purpose when it has already been told that, and ofc spawning the Travelers etc.
perhaps that is why the creators abandoned it? they saw this thing was becoming too much out of control and decided to make a better version??
More like self consciousness
which the creators felt, "uh oh, if this thing talks back, we may not be able to control it"
No. Creator could turn it off at any moment. Creator decided to leave it on.
but they abandoned it though
It's definitely rogue in that it's not doing what it was designed to do, and the creators can't stop that
Not that they have any reason to even care but still
I mean, theres reason to care, the Atlas could've been the first sapient AI and it was made accidentally
The first AI in its creator's universe, yeah
can atlas run doom?
Sapient AI
But that universe has its own atlas equivalent, and the next, and so on
Oh the simulations of the Atlas have at least one Atlas equivalent per homeworld
Yeah, what I'm saying though is that the creator's universe is also a simulation
Turns out wondering whether reality may be a simulation and thus simulating universes is a common thing
And the creator's creator's universe probably too
It is...
so still no update signals yet? we're just in a dead zone right now
There was an experimental update on steam the other day, but it just updated Nvidia Streamline and did some formatting changes to a bunch of the ruin biome textures
Right now it seems like the next update could be on February 11 and you know that emoji's don't drop until around 5 days before an update so a lack of emoji posts doesn't mean anything because you never know when we get one on a Friday or Saturday.
I forgot the last atlas seed on the freighter when i went to the last station and now im forced to be a denier ugggghhhhhhh
restore last autosave/restore
My last autosave was when I went back to the freighter to get it
After denying
this weekend emoji insanely likely
X to doubt imo
we will see
🫙 still think this would be the emoji (NOT OFFICIAL)
container -> freighter -> freighter update
but ofc it could be way way off
the Cursed update literally had this 🤬
I thought the same 😂 but it's TOO obvious
Sometimes we had obvious hints
Relics, orbital for example
But i like your idea more @cosmic anvil
📥 📫
Imagine these
lol
Well thats a cruise ship
Emphasis on ship though
Do we have a container ship emoji?
Lol we have an emoji for suspended railways, think they're like 10 of them in the whole world but none for a freighter vessel?? 💀
Tbf theyre emojis for travel, not shipping
True, I thought they were meant to be vehicles
🚢
I guess this is the closest one
That emoji would drive people insane, lol
I want some stupid emoji for the lols. 💩
I hope you are right but sadly I think update will be on or within a couple weeks after February 11 with emoji about five days before update. Would be happy if you are right though.
This emoji would probably work great for a freighter update...which we know is likely to happen this year but might not be this next one.
What content do you hope for in space? Nothing related was datamined but would be cool for solar systems to have a bunch of fixed locations in space we could explore, and more pulse encounters, and some really large asteroids we could land and maybe even build bases on. Those sorts of things would be awesome to make space feel more explorable and awesome.
I'd like to see the pulse encounter system be largely phased out for a space POI system that's persistent, with objects appearing at fixed locations (some pulse encounters would stay, but most would make sense to be actual POIs); POIs designed with spacewalking in mind; The ability to spacewalk from any ship; Large Asteroids being minable with the terrain manipulator and containing new resources in the form of resource deposits and buried props; Asteroid sized props scattered around some systems, things like intact versions of the crashed satellites from the salvageable scrap planets; More space fauna...
Some of those are a pretty big stretch compared to the depth of what HG has been adding lately, but overall I think making space feel like an environment to explore as opposed to just being the area you pulse jump through between exploring planets would be a great step for the game to take
Honestly I'd like both fixed locations AND lots more pulse events...hell, even just lots more pulse events would be awesome. More rewarding, crazy, and awesome things to find would be great.
They do have a system called 'background space encounters', which are like pulse events but trigger when you aren't in pulse jump. Right now they're only used for the mini nebulas and space storms but it would be neat to add other things to them
No, that would suck. I already hate how I can't even look in a certain direction for more than a few seconds without NPC fleets warping directly in front of me...it's annoying af. Absolutely not, that would suck.
Personally, I think the pulse encounters are way more annoying then things like the freighter spawns. By definition they only trigger as an interruption when I'm actually trying to go somewhere
but yeah, having too many things appearing around you isn't great. Which is why I think fixed POI locations are a much better idea
Those you can ignore and they don't trigger very often at all. But NPC fleets warping in front of you actively get in the way and force you to go around them.
And NPC fleets trigger all the time every time...if you're in space and it's not busy with freighters or combat or something they start spawning in front of you after a few seconds.
Freighters have a practically infinite render distance, don't they? They could easily improve them by setting their maximum spawn distance many times higher.
NPC freighters should spawn a little further away, annoying having to dodge around one that just popped up between you and the space station you are lined up to enter.
advanced faecium extraction tech
Farming update and faecium as fertilizer
NMS nominated and won all 10 awards at TGA after this update. Source: I time traveled
when did the Worlds part 2 update get announced last year? feels like we usually would have had an emoji by now
It was never announced. It released on January 29 2025 and the emoji showed sometime around the previous Friday or Saturday.
thanks. yeah I meant emoji = announcement. they haven't done a formal announcement in years
Imo we will get update mid feb. On 18th or 25th
just checked we got the first one on Jan 23rd, which was a Thursday, believe it or not
which is quite odd
i think its possible we get an emoji tomorrow but it wouldnt surprise me if we dont hear anything til early february
16
15
2,3,5,7,11,13,17,19,23,29,31,37,41,47,53,59,61,67,71,73,79,83,89,97
Yup
Imo no update untill we unlock all from qs shop. And there are more parts queued after ones we have now
The current community mission is scheduled to end February 11, there is one more after this but HG don't usually let the last one go live so if no update on on Before February 11 we'll probably go into a period of no community missions until there is an update. But since the first update of the year typically comes with an expedition it depends on if the expedition comes with its own community mission...if not then HG could release an update before the current community mission ends and I think they can also shorten how long it takes for the current community mission to complete...but rn scheduled to end Feb 11.
too much pain these days :(
Is it possible to reset the galaxy after choosing no?
Or am I stick here forever now
It's not possible to reset (unless you have a save before the choice) but you aren't stuck in that galaxy
You can leave anytime via the core of any galaxy, joining someone in another or using the featured bases and random player bases at the Space Anomaly teleporter
There is even a service to take you anywhere you want
!starcablink
Damn
How do I get to the core?
I'm currently 2,912 light years away
That's actually really cool but for now I wanna experience this on my own
!faq-corewarp
-#
to view info below, enable embeds
- How to reach the Galactic Core via Portals in any galaxy »
- How to warp to the Galactic Core in your ship »
- See infographic guide below or watch quick demo

- See list of galaxies. More Wiki info »
Holy
Warping just straight breaks every single one of your tech slots huh..
This is gonna sick to repair everything
I have so so much stuff
You don't have to prepare much at all. You need to have a ship that only has the minnimum tech(only the things you can't uninstall) plus the Indium drive, a multitool with nothing but the miming beam, and you need to package up all of your exosuit tech...mildly annoying but less annoying than repairing all the tech in your suit. If you have that you can swap to the bare MT and Ship before jumping through the galactic center and you'll have very little to repair.
im not sure why null was so upset with not being able to discover everything in their lifetime. The fact that we can discover new systems to our hearts content and there will still be many left for future generations to discover feels great
I don't know the lore that much, and if i did itd probably be spoilers for later in that questline,But
pretty sure Null has....issues
a lot of them, at that
this is a spoiler
https://cwmonkey.github.io/nms-expeditions/
[Null] chafes against the very idea of mortality. Maybe it's hubris, or maybe they're just a scared animal like the rest of us.
Yeah...it destroys everything it seems
I've got it all back but it took some time
I keep a spare ship and multitool just for jumping through galaxy cores, most annoying part is storing all the exosuit tech.
I use the Atlantid drive on mine since that is just indium, atlantium, and 1 living glass to repair if im remembering that right.
Living glass you would be making anyways if you are producing stasis devices for units.
what happened to me here? I teleported to an abandoned space station, fell through the floor and was inside a sphere made of those circles? I couldn't jetpack past the circles but I was able to summon my corvette and warp away ?
it wasn't abandoned sorry it was a space station with corrupted terminals like from biological horrors
It's a rare bug that happens sometimes even on normal stations. One time I made a sharp turn while walking on a space station and was shunted up through the ceiling and left watching from inside the geometry of the station. Not much to do but reload the restore point.
Don't know, some weird bit of geometry seen from the inside that for some reason has electric sparks.
hmm, ok thanks
I do the same i have a sacrificial ship and multitool.
do you think they will add big towns in the future ?
and i also hope they add more parts to the corvette so you can make circle ones it is only possible with glitches
What do the memories i load in In Stellar Multitudes do?
It determines the 'primary' planet in your new system
Well actually I believe the 3rd memory affects its moon
That is the external damage on abandoned stations you're seeing from the inside. Unlike the station itself it doesn't have backface culling, so you can still see it, whereas the rest of the station geometry is mostly invisible from the inside.
People always think i am coo coo for saying that most updates only drop when community research hits 100%, but i'm sure its ended up being true way more than it hasn't. It doesn't always necessarily mean waiting until all the quicksilver rewards in the files are unlocked, but definitely at the very least I would say don't expect an update until the current research hits 100%
And that theory did mostly prove true for the corvette update dropping at the end of August rather than on the anniversary, because the QS progress wouldn't have hit until the end of the month, and sure enough that's when the update dropped too.
What do the community research missions even do actually
@analog breach
When players do enough missions to push tier 3 to 100% , new items to buy will unlock
Any leaks of next update? it's been while agooo since last update
if not i guess Sean and others are busy working on light no fire (new game)
Ooh cool
yes! it will release in 2026, will feature content and will be released by hello games
Thanks Mr Fish 😜
Truly spectacular
ummmm i don't like fake leaks
isn't that against rules
the funny thing is, im not lying
Then provide source of it such as proof
Hello games (the developer of no mans sky) releases updates yearly.
Every update will feature content of various sizes, it can be a massive update, or rather small. Content is content
Hello games develop the game and makes updates for the game.
gosh i'm tired of spreading joke fake leaks
come on
a harmless joke doesnt hurt anyone
They're not even pretending to leak, they're just saying everything we know about the next update. Which is true
and again i didnt spread fake leaks just obvious information
It'll have stuff, and it'll come this year
@worn vapor if u wish to, ima stop telling joke leaks, is that fine?
didnt mean to cause any issues
don't worry about it
🤝
@worn vapor jokes aside, It is theorised that an emoji could release either this weekend or the next one based on previous update patterns. But nothing confirmed.
(emoji = teaser for the update and update is coming this wednesday)
if you mean my heart and sparkles reactioni i just give you sparkles and hearts as form of like, (i do that on all servers not just this NMS server)
hah nono, Emoji by Sean Murray (founder of Hello Games)
he teases the update this way
Ooohh i see now
and tell us that the update will come this wednesday
on Twitter?
yup
ohh okay i see now
thanks
I think by the speed of the community research, next weekend looks more likely! I'd love to be wrong tho.
I dont think it matters this time
I think HG will just add more into community research, since this one ends on february 11th and theres only one left after that and HG doesnt usually letbthe last one start
Community research is currently scheduled to finish on February 11th...so the week after next. But there is no guarantee we'll get an update on February 11...sometimes HG have allowed community research to just end for a while and there was none for a bit. So that could happen too. But we'll probably have an update before the end of February.
I don't think they'll add more community missions until the next update...if next update isn't ready for February 11 they can just allow community missions to end for a while...they have done it a few times in the past.
I mean add IN the update
Fevruary*
I said February 11...read that again.
February 11 is sunday
No, it's a Wednesday...look at the calendar again.
My bad i was looking at january
Sorry
@hard stirrup why not on february 4th btw?
Could be. We'll see if we get an emoji drop before Monday.
Yeah
@hard stirrup btw sorry for earlier i was looking at january
It's fine. Just pointed out to check the calendar again.
February 11th is it? In which case I think you're right and we have more of a wait on our hands! I have seen it just hang for a while at the end of community research yes.
On the plus side, if it doesn't tick over to the next ones right away on the 11th, then its likely they are gearing up for an update. Otherwise, we'll be waiting until the next list of quicksilver items are run through too.
Either way, I think an emoji drop this weekend is unlikely, but as I said, I would be happy to be wrong.
There likely won't be any more to tick over to after this one without an update...technically there is one more but Hello Games have used the last one as a placeholder and it would not trigger until they add more. So if they don't have an update out on or before the 11th we're going to have a gap without community missions.
why unlikely?
not to like argue just curious
is atlas eternal a never ending quest?
Yes. You are done with the Atlas Path.
so here's a question, we used to have the internal branch updates that we could watch for but then they got rid of those on the steamdb page a while back, so I was just wondering if there was any way to tell if something was being worked on or that an update might release before the emoji from Sean appears
ThatBomberBoi Might have more information
that's a big might
bomberboi comes around here every now and again with info on stuff that tmk SteamDB doesn't make readily apparent
he's not a leaker or anything he just has some black magic shit that I don't know the details of
you just mean like data mines?
Not a lot...some people can look at stuff like the game's network for when events are scheduled to start and end, we get some clues from stuff datamined from the files after previous updates...but really, the main tell that an update is imminent is Sean dropping an emoji post on X.
datamines, he's got some way to tell when new expeds are loaded, he's got all sorts of charts/tables on Hello Games' behavior patterns
Edit: Honestly I don't know what the charts/tables are on so ig I shouldn't say for certain, I just know he knows a fair bit about how they operate
but yeah as spirit said there's
not all that much
afaik we don't have any way of accurately predicting when an update comes out, only its timeframe
All this to say,
our best bet is Wed, Feb 11 because of something iirc related to the community research
but it's still just speculation
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, hel...
shows a list of dates and number of days between updates, and then yeah mixed with the timeline of when community missions end is typically what we do to make guesses
I was just kinda wondering if there was any other indications that we could get when something is imminent but I don't think so
last year was actually the first time they released an update in January but they have pretty much always put one out in February
Sean's emoji posts are always a guaranteed tell an update is about to drop...he usually posts them between friday and sunday before an update drops on wednesday.
there's also a bit of a wrench in terms of speculation this year due to the 10th anniversary of the launch of the game, they might do things differently than normal
for sure, I just like to track the trends and signals leading up to updates
it's kinda like the stock market for me lol, I like setting a date that I think it will happen and then I get a cookie if I'm right
my guess for this year is either we will see updates roll out the same as usual, but maybe with more hype or something like the ARG mixed in with everything for the anniversary, or we'll see a select few updates all with big changes/content that really show off what 10 years of game can do and also give us a good idea of what the plan is for the future for updates
I'm expecting at least one major major update
but unless I'm remembering wrong, some people have said that the game is only running about 50%ish of what it is fully capable of, so there is still lots of room available to add more and improve
*the game engine
While I don't think anyone's actually checked if there is a correlation, I've been able to reasonably tell when an update could drop by the community research. Even tho they could drop one at any time, they tend to like to drop them after community research has completed. That may go double after all the issues that WP2 caused, because they dropped that in the middle of an expedition and community research, and it caused issues for both.
So while community research ending isn't a guarantee that an update will drop, its usually the times to look for. Then on the 11th when this community research ends, what will be most telling is if it just ticks over to the next community research, or sticks in 100% limbo. With the latter, its a good sign an update is on the way.
We know when expeditions are community research are scheduled to start and end, which can sometimes indicate when an update might be planned. Other than that, we know the emojis always drop less than a week in advance, and the game will usually be on sale on all platforms by the monday before the update (but not always)
Sean tends to become more active on social media leading up to an update as well, but sometimes he also just does that. There isn't anything that strongly indicates that Hello Games is preparing to ship an update as the internal branch updates were anymore
Ah, thanks!

At this point we know that they need to update qs shop at some point to add new stuff and bc wp2 update qs shop issues i think HG will wait until all active items reaserch are done . There is more items queued in the files but we dont know if they will popup once the ones active atm will finish. So if the shop updates before update then we will need to wait for update a few weeks more.
!Update
⚠️ NO UPDATE SPOILERS
Go to #nms-spoilers until official patch notes come out in #nms-news-ticker and #nms-announcements.
-#
Content not officially announced by HG and not released on all platforms is considered to be spoilers -- this includes data-mined content and leaks.
Yup
Or later
Sean please give us our Valentines day gift 😭😭😭
I don't think Sean hangs around here and even if the update is on the 11th, it likely won't have anything to do with Valentine's day.
I was just joking that the update will be Sean's Valentines day gift to players
There probably is a Hello Games plant somewhere in the server
but it's anyone's guess how active they are
My guess would be several, most being lurkers
gotta be you given the amount of lore you know 🙃
ahhha nvm this a joke fellas before someone takes this seriously
It could be any one of us, it could be you , it could be me, it could even be
If it were me I wouldnt be allowed to speak about lore because I'd 100% spoil stuff by mistake
it could be you, it could be me, it could be anyone
oh my. now THAT is another sucessful design!
piloting from the back? oh you brave.
I remember the game usually goes on sale shortly before an update is announced, does anyone know when that usually is?
I've heard the monday before emojis are dropped, but I don't know if that's accurate or not, or if there's even a pattern to the sales at all.
can't remember if there's a pattern for the other platforms, but for Steam it almost always goes on sale the monday before the update, which can be before or after emoji drop
PlayStation and Xbox always go on sale too, no idea about Nintendo and GoG.
The game does go on sale for updates but rarely that early. Sometimes it's before the emoji drops but most of the time it's the Monday or Tuesday after the emoji and sometimes it even slips into Wednesday and the game goes on sale a few hours after the update launches. So I would not count on the game going on sale before the emoji.
O
Trying to predict sale align with emoji and update is hard. its hit or miss. Bc its not consistent in calendar and there are multiple kinds of sales.
-regular sale (set by store)
-Seasonal (winter, spring etc).
-Developer (sale set by dev or publisher . Usualy its sale for specific game.)
-Theme sales ( indie sale , horror games sale etc)
. And from what i know min time between sales for same title is 30 days. ( time can vary depending on store platform policy )
Oh damn, you were already forced to change your name? I thought you had until the 11th.
pacts claim yet another soul
funny how i commented exactly 17 hours later. to the minute.
rofl @native carbon this is too funny
No its a countdown lol
I didnt loose yet you goobers
Well, in that case I really hope you don't lose...because if you lose it would mean we have to wait for update even longer. Though I must say I made the most of the delays so far. Finally got around to finishing things I procrastinated on for years lol.
Dude if i loose i will be cursed for exactly 3 months
😭
I was like this is the safest pact ever!
Yeah that would suck really bad. But win or lose you should avoid pacts in the future imo.
Wheres the fun if theres no risk
Update or not still plenty to do...
What yall did with Artemis?
Upload their soul or end their existence?
Do what u feel is right
I uploaded them
The next expedition's start time's just been set to <t:1770818400>
I'll keep monitoring in case it changes before release again
That's next week.
Guess we're going to find out if they'll keep pretending the Switch 1 isn't in limbo or not.
(Yeah, still lurking, just playing other things)
I'd definitely expect an emoji any day (starting tomorrow), then
Do you think the expedition will be accompanied by a new feature update?
Oh hell yes, that likely means update on Feb 11 too as it's unlikely this will be just an expedition.
Almost certainly yes. It's been a long time since the last non-expedition content update and the first update of the year has never been just an expedition.
So expedition starts when curent community research will complete...Dont tell me that expedition will have community goal milestone 🙄
Maybe but not necessarily. The thing is that the current community mission is the the last one that can be active...so even if there wasn't an expedition on the 11th there would be no more community missions without an update. Technically speaking there is one more but Hello Games never actually activate the very last community mission and without an update we'd just go into a period of no community missions at all. And besides it's not like we're getting anything good out of community missions right now...just some crappy plants and rocks decorations and the placeholder one that wouldn't activate anyway is...wait for it...more plant. Sooo yeah...would be more annoying if we were getting anything good out of those community missions but at the moment we are not. But maybe future community missions added by the next update will add something more exciting than plants and rocks.
I like plants and rocks way more than posters
well the sooner Sean puts out an emoji the sooner we can get to speculating on what that emoji might mean
Yeah, have to start watching for sales more
I've been checking most days to get hints
I don't think there is a whole lot of worth in trying to guess what the emojis mean...sometimes they just point to a word that rhymes with the update name and even that doesn't mean a whole lot. In all the years I've tracked NMS updates I have only had one great guess at an Emoji's meaning and it was the egg emoji which ended up being the living ship update. At the time everyone was guessing the update would bring pets, as those did not exist in game at the time. I think I was possibly the only one to guess living ships. At least I am not aware of anyone else guessing that. But even that guess was mostly born from wishful thinking because I didn't care a whole lot about pets and was hoping for something more interesting. So sometimes wishful thinking happens to be true but not often...most of the time wishful thinking is just that.
Yeah but it's still fun to do while we wait
Also I don't know of many people who try and guess the features of the update as much as what the title is
Because then wordplay does become viable
I actually suggested Voyager (and on my own omission shot it down bc I thought it wasn't a realistic name) and beacon/bacon is quite an obvious one too in hindsight
I never cared to try to guess the name of an update at all...because the name doesn't mean anything unless it pinpoints specific features. I don't care what an update is called at all...I only care what it brings to the game. What new things I can do and play with and so on.
that's respectable. More pragmatic, really
It's going to be ⚔️ ! No, I will not make a pact on that
They will need to test melee combat at some point for LNF, so hopefully we'll get something
Maybe but I don't know what we'd want to do with melee in this game. All the multitool technology in NMS is all ranged so the multitool appearance is kind of irrelevant...all you have for multitools is all ranged. It would probably be too much of a shift for NMS to accommodate melee so I don't think we'll see it in NMS.
We know they are working on freighters, we do not know whether they are working on anything combat related in NMS.
Proper dungeons would be another thing I'd imagine they will bring forward too
We do? I don't remember anything significant related to freighters
There's not much to go off but we know there's likely going to be multiple freighter ownership at some point
Up to 8
Datamined info after the Voyagers update, HG are working on allowing us to own up to 8 freighters at once....and that likely means more freighter models in game and expedition reward freighter are likely and so on.
I think that's reaching some, but I would like to see it
I've been wanting a way to reward a freighter in a mod for a while
What do you mean reaching? It is factual that the save structure was changed to accommodate ownership of up to 8 freighters, it's just not fully implemented in game yet. And just about everything that has been datamined in the past has been added to the game. HG didn't just accidentally or unknowingly made that change. They ARE working to allow us to own more freighters. That is NOT reaching.
It also makes sense since freighters are the last major thing we can only own one of. And only being able to have one is quite limiting because if you spend a lot of time and effort upgrading one and then you find better you are basically screwed because you have to give up a lot of progress and upgrades until you upgrade the new one...you can't just keep using your decent one while upgrading the better one in the background.
I think it's a reach to say that more freighter models and expedition reward freighters are likely. I think they are possible, but we have no evidence of it yet. I'm not arguing about multiple freighters being likely.
They might be doing an HD update of some kind as well, since the most recent experimental mainly only had some Ruins 4k textures
We don't really know what the level of focus on freighters would be anyway. It could just be that they're adding one new model for example
I'm not sure it's proof that freighters as a whole are being worked on
Though I can't describe how awesome a custom freighter building system similar to corvettes would be
I don't think so at all. If they want us to own more freighters they are likely to do more with it. My prediction is at minimum one more freighter model in the base game like they added the pirate dreadnaught in the past and one expedition reward freighter.
I was only saying the word "likely" was a reach. It wasn't a huge deal.
Multiple freighters is likely, the other stuff is possible and could happen, but likely we don't know enough to say, in my opinion.
It IS likely...that is not a reach. I would not say guaranteed but I'm definitely putting likelyhood of it happening at 90%+.
Ok, go place some bets on whatever that weird gambling site is that lets you bet on anything, then
You think it's likely, but that's just your guess. You might be right. But I haven't seen anything that shows some sort of likelihood. We can disagree about that.
The hell are you talking about? Who said anything about gambling? But be reasonable...do you think HG would bring an update where it's just like "Oh yeah, you can now own 8 freighters" and nothing else? You KNOW that when they bring that update there will be some actual content there...maybe not a ton but some. At least one new model to the base game and one expedition reward freighter.
Probability is the basis of gambling and you said you put it at 90%+. If you can get good odds, you should bet on it. You said "likely" and "90%+", so I joked about those two words.
I mean, they did add multitool archival without adding any new multitools
It is also insanely ridiculous that you would die on the hill that my argument is reaching when your argument is NMS gets melee combat when there is literally zero indication HG are working on it and none of the way the game works supports that.
We actually know 100% that hello games are working on melee combat
That was after years of adding several new ship types and adding new ships when they expand our ability to own from 1 to 6 and 6 to 12.
Die on this hill? I disagreed with one word, then you blew up, then I tried to deescalate by saying it wasn't a huge deal and you could be right, but you just keep going!'
And I never said melee was likely, just that they will have to do it for LNF
I wouldn't be surprised if we got melee at some point ngl
They will probably want to play test the system after all, especially since LNF might have a bit more combat than NMS
So when you say they have to do it you are saying it's guaranteed to happen? You're actually saying that they can't just launch LNF without making it work in NMS first? You realize that is nonsense right?
It's like you're trying to beat me into submission and force me to say "you're right, it's "likely"! I'm so sorry for disagreeing about that! Please stop!"
I never said we would get it in NMS! Jesus! I said "hopefully", that's the exact word I used.
Dungeons are the other big thing I see the bringing forward from LNF
Idk if they'd take the form of planetary dungeons or stuff to find in EVA though
Bro, you are the one who is saying HG HAVE to put melee in NMS...and you are attacking me for the word likely on something that actually IS likely to happen.
I think we've seen melee weapons in LNF trailer, haven't we? Dungeons I would think they'd want to do, but I don't think they are in the trailer.
I literally didn't say that.
Ah, fuck it, I'm done with this.
Light No Fire's dungeons will just be reusing the tech from the derelicts, I'd guess (or the derelicts might be reusing tech made for LNF originally, who knows)
Yeah we saw a flaming sword iirc. We did see a couple of POIs potentially that could be dungeon entrances maybe? I'm thinking of the big ancient sphere thingy in the distance
True, I'd imagine the tech has evolved quite a bit since then though
When you say something is reaching you are basically calling it unlikely. How the hell is it reaching or unlikely to say they will add some more freighter models with the update that will let us own more freighters?
Derelicts can be expanded a bit, but Babscoole said they break down pretty quickly if you make them much bigger
Though they could easily have a whole new system that is similar but more flexible
Or at least a newer/ more advanced version of the system ig
I'd imagine they'll be more complex in LNF than the derelicts
Or at least I'd hope
The biggest thing I really really want though is more stuff to do in EVA
They did completely rework the gravity system a few years ago, which never had any impact until last year, so that could hint at more possible changes.
It's kind of a moot point because dungeons in LNF are unlikely to work in any way similar to derelicts. Unless you can spawn them in the air as you fly your dragon or whatever. They will likely be fixed locations in the world. And the whole aesthetic is not going to be remotely similar and hopefully they find a way to make them larger than derelicts...hopefully at least.
Space/asteroid bases could be cool. You used to be able to stand on them, but I don't think you can anymore.
The fact the Corvette gravity is so seamless too gives me that impression
It's perfect for POIs you'd have to float over to
Those would be awesome but would likely need to be fixed locations. It would be nice to have some fixed locations in space too on top of the pulse events.
I suspect that giant sphere architecture we see in the trailer is a dungeon. That way its elevated away from the ground so there's no issue with terrain clipping, and they are probably large enough to house quite a large interior, same as space stations have a lot of real-estate in their volume for a lot more than what they use.
I'd like it if dungeons were naturally occuring on the surface, as I'd rather come across them by chance, but I suspect that might be their work around. Or at least was at the time the trailer was made.
Super curious what this first update will be. I think them bringing something small forward from LNF development, or bringing in the things 'left on the table' from the corvette update are the two most likely.
WP2 was them bringing forward everything that didn't make it into WP1's release, and that was a first update of the year. I could see them doing the same for corvettes, especially with how popular they ended up being for their player numbers
I mean there's almost been as much time between when we first saw back end details about them playing with the corvettes and their release, as between corvette's release and now.
Based on datamined info the only thing we know for sure they are working on is allowing us to own more freighters...so also likely we'll get some more freighter models. Now that might not be this update but if it's not the freighter related update then we don't know.
So in terms of time, they've had a lot of time to cook.
Yes I am still not sure what the value in the cap being raised to 8 would be without them doing more to make freighters worthwhile.
I could be wrong, and they could just be doing a beacon style update for freighters, where they add more without much rhyme or reason, but I hope its part of a bigger update that makes them more relevant rather than just gives us more.
If they have found a way to add the corvette tech to freighters and can finally let us actually pilot them, even if its just in space, that would be something at least!
Martin did allude to them optimising base streaming for 'reasons'
They might do more we freighters but if they are doing more we don't know. But just being able to own more with the way they work now would be huge. Just being able to claim a better one without giving up your upgraded one until you have time to upgrade the new one would be enormous. Not to mention that you can specialize different freighters for different things based on how you spend your supercharged slots. Being able to own at least two has enormous value.
I think the sensible move for them, would be to iterate on what they started with corvettes first. they know thats a crowd pleaser now, and there's plenty of room for improvement. Giving us more freedom on room size, taller rooms, the larger cockpits for multi-crew, and ofc more for the rest of the crew to do on board.
The question is whether each one will have its own attached base or just inherit the same base build. 8 freighter bases will probably bloat our saves even more! And also make it a nightmare trying to remember which freighter you want to summon in for what things you have on them.
And with people struggling up against the save build limit as it is, 8 freighter bases will put even more people up against that cap.
I would assume different bases but we'll have to wait and see.
rn 5-6 fully build bases hitting their own individual caps, will hit the save cap.
i can't remember the exact numbers but it's like 3000 parts per base, 15,000 total per save.
And I don't know if corvettes eat into that too.
21k per save now
That's good to know! Still will make 8 new freighter bases a stretch tho. even if they use less parts in general with the prefab rooms.
I don't think that's an issue for most people. I have over 6000 hours on my main save, nearly 8000 total and I estimate to be using only around 5000 parts across ALL my bases, including feighter and corvette. Not even remotely close to 21k or whatever it is. And I have no need or desire to go even remotely close to that. Building bases without function for cosmetic looks is exhausting and pointless. I rather spend 100 hour re-rolling modules or farming nanites...at least those activities are productive.
I think that's subjective, but also means that the people who do enjoy building for the aesthetics, and so the ones who will be engaging with the freighter base building the most, are the ones who will hit up against it.
Most peeps who aren't interested in freighter base building, will probably make 8 functional interiors and move on, so there won't be much benefit to them to have the 8 cap because it'll actually make it more of a nuisance to find anything than it did before.
and as freighters are now, there's no benefit to multiple freighters because there's no unique classifications. Once you have an S class freighter, the 7 more freighters u can have will either be identical or worse.
for swapping out freighters while trying to find the best stats, you really only need 2-3 more slots than the 1 we have now.
I would honestly be happy with corvettes 1.5
Me too, and i feel that's the most likely
if not this update then I think sometime this year.
I feel there's some very obvious 'good enough' parts to corvettes they had to settle with to get it out in reasonable time.
like the prefab rooms and their limited layout and shapes.
When hello games seems to be very proactive in giving players flexibility in building to get creative, because it makes for good free publicity when people post their creations, I think the rooms as is are quite debilitating. But I think they were focused on getting the exterior features working right.
So I wouldn't be surprised if we're going to see a like 'No Man's Sky: Crew Quarters' style update with just more freedom for interior spaces.
with at the very least 2x2 rooms and such.
We might just passively get more corvette parts without it being the point of the update....just something they add in the extended patch notes as an "Oh, by the way, there are more corvette parts now." or whatever. But I think they are great now, a couple more bug fixes to stop tech moving around and some quality of life stuff like designating where they spawn when teleporting to a base is all I really think they need.
Yeah definitely. There's a lot of pieces that would be both very doable and that would add a lot to the flexibility. Bigger habs, airlocks, exterior gantries, cockpits, maybe a new hab palette etc etc
But here's hoping for just 1x1 blocks that merge together when placed adjacent. with walls we can put in.
Honestly yeah that would be good
kind of how like the cuboid room works now in NMS
Ah yeah that would be fantastic
So you could even stack them up for taller rooms. That would be nice.
or put a floor in to use as a gantry.
Just that one build piece would be a gamer changer for corvettes!
Stuff like that and maybe larger habs/ blocks would be a big budget saver for larger builds tok
Also interior walls/ doors
yes definitely to both of those.
That would be pretty terrible for corvettes because it would quickly eat up the 100 part cap. I use 14.5 habitation modules...having to double the 14 to 28 would be very significant...that would be 14% more of the build cap...no good.
They may not necessarily use it, but in the save file all eight freighter slots do have their own bases
but that is because the extra freighters are literally just the existing freighter save data duplicated an extra seven times.
oh yes they'd definitely have to up the limit to account for it if they were going to do it.
And optimising the corvettes is something we know they are working on, so they could be trying to find that bandwidth.
Hmm yes I know we've known about the 8 freighter slots for a while now, but I can't shake the feeling that without the full picture we can't see the justification as to why. Beacons upped the settlement cap, but at leas they also added a valid reason to do so (not sure it justifies needing more really, but in principle!) So I feel/hope they wouldn't up it 'just because.'
People say about boarding and capturing corvettes, but actually freighters makes for a much better case for that. If you could disable then board a freighter, they can have a derelict sized portion in the back end where we had to reach a core or something to take over the ship.
And that gameplay could both up the pirate gameplay, but also valid reason for the other way around when boarding pirate ships. So that would actually validate the 8 freighter cap. Because you might have/need a few slots to send some to scrap, some to keep etc.
Hard to explain what i mean, but TLDR is 8 slots feels like less 'we think you should have 8 freighters' and more 'here's a good amount of inventory headroom for freighters so you can manage selling, keeping, scrapping them easier.'
So maybe they expect people to only keep and run 2-3 at a time, but give the bandwidth to have a backlog of captured ones to deal with and scrap for tech etc.
Imagine if they added freighter building with the Corvette system. They'd ofc have to add associated gameplay but it could he so cool
like how we have 12 ship slots, but reaaaallly we should keep a few open so that we can pick up and scrap ships we find.
One benefit I could maybe imagine is being able to have multiple walkable decks you can build in and place wherever you want on the hull etc
No, if the allow us to own 8 they have to account for people pushing the limit there. I personally don't intend to fill up that cap but some will. As of now I plan to own 5 but in terms of the freighter bases only one or maybe two will have fully developed bases. The others will basically just have the utility base parts like the command rooms, teleporter, scanner, trade terminal room, cargo boxes, and exocraft room. Most do not need to have refiners, crate and barrel fabricators, etc. I guess I could have one with a ton of the stellar extractors for novelty but I doubt it...those things are completely worthless.
Oh I'm sure a good number of people will still hit the cap, same as I do with ships. But in the same way I think they are giving us so many slots so we have wiggle room to manage them and scrap and sell defunct ones.
They already don't account for people hitting the 12 ship cap, if you fill all your slots then you can't claim crashed ships. So if you want to scrap interceptors for easy tech and credits, u have to make sure u keep some slots free. So even with the ship cap, you exclude yourself from some gameplay mechanics if u don't moderate your ship count. I feel what feels like the excessive 8 freighter limit is decided with the same logic in mind. They'll ofc expect some to fully hit that cap, but more for them for if they want to collect more.
I could be wrong, but the sudden jump in the freighter cap limit to me feels like a consideration for some new gameplay mechanic which is going to see us housing a lot of freighters at once. So capturing and scrapping them for tech to put into our forever freighters, as an example.
We also don't know if this is coming in the upcoming update specifically
Yes I don't think it will be in the update next week. so we will have to wait longer to see why 8 freighters I think!
Feels like it will be part of a more substantial update than we get to start off the year.
For ships and multitools I don't really care to fill the cold storage. I care to have a main lineup of 12 ships and 6 multitools that are basically best in class fully upgraded and optimized, suited for different purposes with all variations of strengths and weakness ranges. Cold storage is mainly for stuff like ships/MTs I replaced in main lineup but don't want to get rid of(which is quite rare) and expedition reward ships/MTs that aren't really good for much beyond being cosmetic. That's about it.
My dream in regards to freighters specifically would be flyable custom freighters with new gameplay but I know it would be an absolute nightmare on several levels lol
oh for sure! I've always wanted to fly our freighters, tho corvettes felt like a nice compromise for a ship that we can fly that also has an interior we can walk around in.
But if they could pull it off for freighters too, even better!
Even if its a more autopilot and hands off approach I'd be happy. Bossing around your crew and telling them to fly to a planet in the system, seeing the pulse effect outside the bridge window would be amazing.
Especially if they made them buildable too. Could have all sorts of stuff like multiple walkable areas around the hull etc
Flyable freighters isn't very likely imo. I really don't see that happening. But it would be nice to be able to order the freighter to go in orbit of a planet from the bridge without having to fly off the freighter and land on the planet.
Yes and unless there's more to do in space, there isn't much point to flying them ourselves either. But being able to set it to travel while we tend to our bases would be useful.
I feel at this point, Hello Games are less concerned with the gameplay of NMS and more with satifying the different fantasies of sci-fi space travel. So telling your crew to 'engage' feels like filling in one of those sci fi fantasies.
Take the corvettes, from a gameplay perspective they actually make a lot of the existing mechanics redundant and unbalanced. But they are cool, fun, and fill a sci-fi fantasy of a mobile base in the stars. And that's all that matters.
I hope they will add some mechanics to the redundant features. Like something to actualy go space walk for. Some destinations to drive the freighters if it happens etc
They for sure need to do so much more with space. It might as well be a load screen rn for what it offers.
That specifically feels like something they want to do
I would like more skybox types for starters
Yes agreed. Some nebulae would be nice, more than just the colours. Which in fact I feel sometimes the colours take away from it feeling like space.
Hmm...I don't know. They can be pretty ultimate ships but I don't think they make regular starships obsolete. And they certainly don't make planetary bases or freighters obsolete or anything like that. But the thing is that even if you could argue that they make other starships obsolete, which I don't think is the case, corvettes are by far the most complex and trickiest to upgrade...you have to have a vision for them from the start for which of their techs to install, which to avoid, and so on. Having right balance of tech for what you want to achieve so they have good stats for the purpose they are created and all the utility tech is tricky to do with 60 tech slots.


