#nms-spoilers
1 messages · Page 129 of 1
At this point all I want an answer on is if entering 0000-0000-0000 into a portal will take me close to the center or not. You said yes, Aurix said no.
0
Yes I was. I was double checking my guess as to how to translate the hex to ingame glyph names. I know how to do that now.
That is not yes or no.
I know what all zeroes is ingame now, it's "spam Glyph One until it's full"
At this point I have told you at least 20 times. If you still can't figure it out you can try both and see what happens.
I asked a yes or no question and you answered with a goddamn 0
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Use
in any galaxy and it will take you to a system around 5 000LY from its core
Does that answer it?
So that does in fact work?
Gateway systems are 2-3k LY from the core though, per the wiki. Hmm.
The portal will show "invalid location - Approximating," but that approximated location will be the system around 5,000 LY from the core.
From the system portal takes you to, you still have to go to a gateway system.
I think people shared gateway systems online but it's usually not far from the system you end up in after using

Wait, so the gateway system glyphs on the wiki aren't true gateway systems? Also my warp drive can't go 3k LY
I can't share screenshots, so I can't show what I'm talking about
Gateway system allows for a warp to the core no matter your hyperdrive range
Oh, cool.
!faq-corewarp @languid stratus
@languid stratus
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- How to reach the Galactic Core via Portals in any galaxy »
- How to warp to the Galactic Core in your ship »
- See infographic guide below or watch quick demo

- See list of galaxies. More Wiki info »
You have to select the galactic core as your destination and keep warping.
Game will guide you to a gateway system
There's a few for each galaxy on the wiki. I know exactly the type I want to "reset" into in New Beginnings, then I just need to find the core once and I'll be right where I want to settle permanently.
You know it doesn't hurt to try the wiki coordinates, right? I never tried them and the is no reason for me to keep them written down because getting to 5k from center is within a jump or two from a gateway system but if you want to get directly to a gateway system you can try to see if wiki coordinates work.
I never tried them
I don't keep them at hand either
It takes only a couple of warps after using

But anyway
Oh ok, that's nice.
Oh, I just realized why the first glyph is a sunrise
As for finding portals... How do you do that?
If you are trying to use the main story to skip some galaxies, then it really depends on where exactly you want to end up.
Resetting in any galaxy from the 1st to 9th will take you to Eissentam if you choose the green orb. Resetting in Eissentam or after it takes you to the 19th if you choose the green orb. Other colors correspond to other types, and the game takes you to the next galaxy of the chosen type on the list.
Well, once I get the atlantid drive.
Pass the trial of a monolith and make an appropriate offering
!faq-portal
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Locating a Portal
- Obtain the race relic item to give to a Monolith, [see this post](#nms-questions message);
- Locate a Monolith, [see this post](#nms-questions message);
- Interact with the same Monolith twice to locate Portal, [see this post](#nms-questions message).
📚 Notes:
- Portals don't have to be unlocked via any quest.
- To fully use the portal network, the player must unlock all 16 portal glyphs and purple star systems.
- Run
!faq-portalglyphsand!faq-purplesystemsin #bot-spam to learn more.
- Run
- A portal is not the same as a teleporter. (see image
) - For planets in uncharted systems, obtain the glyph address of that planet via photomode, and portal to it from another system.

I've been looking it over on the wiki, and I know I want to reset into a lush one, which will take me one away from a galaxy that has a purple core.
Then I need to finish the post-reset part of the story, then reach the core.
No, you don't have to
Colour of the core of a galaxy doesn't really mean anything
And post story content doesn't really habe anything to do with going to the core
Ik. I just like purple.
The post you linked said the galactic jumps require the atlantid drive
Well, I was gonna do those quests anyway
That makes more sense, if that's correct
You can do it with an indium drive. Atlantid can do it too but you don't need an atlantid drive.
Cause from my understanding, atlantid is just for unlocking purple systems
You shouldn't need antlantid drive, but it can make some thing easier. Iirc it includes functionality of all other drives
Atlantid drive can also go through galactic cores if you don't have an Indium drive but either will do for galactic cores.
I mainly want to reach the core in Eissentam (nearest Lush galaxy to Euclid) to then reach Elkupalos (purple core galaxy)
I'm just glad Elkupalos is a norm galaxy
Porple
Yes.
Does that mean you like the void?
No
It is Her color
My favorite variant of purple is lavender if that's any indication
Ah
NMS lore wise purple is the color of the Void Mother.
It's also the color of most sentinel drops and everything related to dissonance, though the latter purple is a bit redder than what I prefer
The color of your username is what I mean when I say "purple"
Sing
You will sing
Yeah, dissonance is largely the effect of the influence of the Void Mother.
Turns out you like Her already
I guess void purple + sentinel red = dissonance pinkish-purple
...So fuschia. Ew.
Which, imo, is a good color to like
I love purple, but I hate pink. Thngs irl that are purple + another color almost always have pink with them, too
Freaking keyboard thing
Purple/blue is my favorite combo, sometimes with green thrown in
I vaguely know what this "Void Mother" is but I guess I need to do more ingame digging to figure that out
One last question before I head out. I know The Purge leads straight into New Beginnings, but I have unfinished missions in Euclid. Can I hold off between the two missions to wrap those up before going for the "reset"?
We haven't really met the void mother as such but if you want to know ||she is the surviving consciousness of Korvax Prime, the Korvax home-world, which was destroyed by the Gek First Spawn.||
Yeah you should be able to wait until you clean up your missions before going for the reset.
Nope, there's no gap. I guess I'll have to use the Anomaly to return to Euclid.
Make sure to drop a base in Eissentam then so you don't lose the place...it can just be a base compute on the ground with nothing built.
Yeah, I know
That's the first thing I'll do, then head back and clean up all these side missions before moving on to the atlantid stuff (or however you spell it)
I forgot to swap multi-tools before I did it. FUCK.
I know this is a lot to ask for but could you guys PLEASE add multiplayer to switch 1, there’s people on switch 1’s who can run gta 4-5
Smoothly too
am I missing something because why are people making suggestions in the spoilers channel?
This discord in general isn't the place to make suggestions to HG and definitely not in the spoiler channel. But it's not like Hello Games just took multiplayer from Switch 1 for fun. If they could they would have given you guys multiplayer. Ultimately the Switch 1 just can't handle it. The Switch 1 isn't just very old hardware, it was weak hardware when it initially released in the first place...soo, I don't really expect HG will be able to implement multiplayer for Switch 1.
At least cant handle mp in current form how it works
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
My bad
It's okay. We're not actually Hello Games here. This is just a community run server.
hey, which portal glyphs do the words in the Void Egg's description map to?
tryin' to get starbirth done
can't wait to free up all these slots in my exosuit inv
currently working on finding the portal itself tho, will be back when I find it
I believe it is this address, Euclid Galaxy. Read the description of the egg and compare to these glyphs, they should match.
Purple stars restored! I’m now free to explore the galaxy at my leisure- for reals this time
There’s only one thing left to do at this rate, and it’s very stupid
bit late coming back but thanks, that glyph sequence worked like a charm!
Question, if I've already core-warped once as part of the main story, but came back to Euclid without setting a base, can I still warp to the same set of galaxies again if I go to the actual galactic center?
In other words, how does the set of galaxies you pick from work?
Yes. It might take longer because the end of the story takes you to the nearest of the galaxy type you chose. So for example if you chose a lush galaxy you were taken to Eissentam, which is galaxy 10, so to get there through galactic cores from Euclid you'd have to pass through the galactic cores of each of the first 9 galaxies in sequence.
ahh I c
so actually core-warping just takes you to the next in sequence rather than giving a choice
fair enough
Correct.
Was thinking I want to hang in Calypso long-term cause the name reminds me of a childhood favorite book series
You can if you want...as long as you are aware Calypso is a hostile galaxy...which means more extreme conditions and hostile sentinels.
not an issue, I find Euclid too easy
but ty for the heads up
will be sure to box up my multitool techs and swap to the ol' radiant pillar before jumping to the core itself, still got a little way to go before I get there tho, the "
over and over" trick landed me like 5000 ly away and even my frieghter can't make a 5000 ly jump all at once
For MT it's less of a hassle to just buy a trash one without tech and have that one equipped when you jump through the galactic core....can do the same for ship but it either needs an indium drive or you need to jump the core with a freighter that has the indium drive equivalent. Now way to make it easier for exosuit though...you have to package all the tech up.
how do you even swap mts?
I have two and haven't figured it out
Quick menu, gear icon on the far left, then MT icon in that menu.
ahh yeah that's right, I saw that once and promptly forgot about it
indium drive not an issue, those aren't difficult to create.
my problem has been freighter modules
Can never seem to find em
but don't need those to install an indium drive in radiant pillar
They are easy to find but expensive to get to. You get them from derelict freighters, found with Emergency Signal Scanners...which you buy from scrap dealers on space station. The first costs 5 million and each is more expensive up to 30 million each...price resets every day. But unless you want to just buy one per day you will need some serious farm bases automating resources to craft high value sell items. I have farms that make resources for 120 stasis devices per day...those sell for ~1.8 billion units...and that 1.8 billion units allows me to buy 65...which is less than half of what's needed to max out one freighter.
I've done a couple of those, never found any modules tho...
The cargo bulkheads are an option for the reward from the final terminal. You can choose: nanites, cargo bulkhead, corvette parts, or technology which is either a freighter tech module or a starship core you can use when crafting starships.
yeah the frieghter tech modules are the ones I meant
Those are a bit trickier because they are not random...each derelict has one of each of the 7 tech modules a freighter needs but their values are fixed per system. If you find a derelict that gives S class hyperdrive module with +202ly then EVERY hyperdrive module the derelicts in that system give will always be S +202ly, same for the others. So it takes a lot of trial and error to find a system that gives top modules.
But there is an easier way...you often get S class freighter modules from destroying pirate dreadnaughts...find systems with level 3 or pirate skull conflict that always spawn a pirate dreadnaught attack and destroy that dreadnaught over and over for S class freighter modules.
??? I clearly didn't understand what you meant by frieghter tech modules... I assume what I want is the cargo bulkhead if I want to unlock new rooms for the frieghter base?
No and no...technology modules are the non blueprint tech that are randomly generated, you can have 3 of a kind installed for any given tech. And cargo bulkheads don't unlock freighter base rooms...they are slot increases for your freighter tech and storage slots.
yeah I mean the items called "salvaged frieghter module"
need em to unlock rooms and blueprint tech for the freighter itself
like the spacefaring counterpart to salvaged data for land bases
Oh, those are super easy to farm if you don't mind losing standing with a race...but easy reset to 0 if you go into negative. You can find them in many places but the fastest way is to scan the pods of NPC freighter fleets...both the pods attached to the freighter and the individual pods floating alone. Each pod has ~1.6% chance to have a salvaged frigate module....but there are A LOT of pods in each NPC freighter fleet. Look at the pod contents and shoot when you see a salvaged frigate module. Do it in pirate systems if you don't want sentinels to harass you.
I've killed sentinel motherships before, ironically the pirate dreadnoughts are harder cause of the effective time limit before they destroy the civilian fleet and warp away
The freighters that attack civilian freighters are pirate dreadnaughts, not sentinel motherships, and you can stop them from running by blowing up their engines. If they can't run and you do enough hull damage you can board them and demand reward or capture them as your own.
yeah, I meant to say pirate dreadnaughts are harder than sentinel motherships
I've beaten sentinel motherships but never a pirate dreadnought
they always run
before I find the engine
It's not hard to find the engines...you always spawn behind them when you enter the system with direct line of sight of the engines...always go for the engines first.
ahh that's been my mistake, I go for the shield generators first
You do not want to do a lot of hull damage first because when you do too much hull damage is when they run...you don't want to wait until they run to go after the engines because then you're on a clock and the freighter gets away. You take out the engines when the freighter has full hull and isn't trying to run away and then you can worry about the hull damage later.
but back to this, is there another way to get these without piracy?
Not that I mind being a pirate, but that's not really how this save file's been rolling so far
Very slowly...but yes. Crashed freighter containers, derelict freighter containers, and a few other places...but all slim chances and you'll barely get one here or there but it takes a lot more time. Much easier to selectively shoot a few pods and make up the lost rep later.
I've got 5 mil units already and haven't done a derelict today, so I'll rummage through one of those and if there's none there I'll resort to piracy
not like I haven't wanted to give the Gek problems since day one, anyway
Spoiler: Put that emergency scanning device in your backpack refiner before boarding the derelict, and leave it in until done. It wont consume it then.
Well if they‘re open to exploits like that, that is. I used to dupe on my og save which I kinda regretted, so proceed with caution if you obsess over things like that.
I only use glitches or save edits now in very specific cases.
Tho tbh given the lore of the game like the ARG and Telamon‘s 4th wallbreak, NMS might be one of the few games where save editing could be considered lorefriendly and therefore kinda legit.
Btw I committed to her, can‘t complain about the 4th SC-Slot either. Fleet coordination was 26,6, which I‘m content with. Also rolled one with 25,4. As long as my S-Class Freighter are above 25 there, I‘m cool with it. Now the real grind starts 
Here‘s hoping she doesn‘t get affected too much by the rumored freighter rework, even though I‘d appreciate higher quality details/textures.
The only datamined info I know of relates to HG allowing us to own up to 8 freighters. I've seen people also say the landing bays are being reworked...not sure if that is hope or datamined but it makes total sense...a lot of the larger non-corvette ships will clip badly through the entrance doors and some of the wider ones will make walking around them a pain the cramped and tiny landing pads freighters have so I would expect the landing areas to change...would be nice if we could land our corvettes properly inside too. And a reasonable expectation is we'll be upgrade the class of freighters too...which, I mean, it makes sense...it will almost certainly not be worth doing as upgrading class with nanites almost never gives good results for ships or MTs but the option to do it will likely be added. But nothing so far indicates that the tech and stats of freighters will be messed with. It could happen, but nothing we know of so far points that way.
Yeah I hope you're right about that. I've just always heard very conflicting opinions about how much control HG actually has over things they touch, like a lot changes which happen are apparently are out of their control, one change could cause many unexpected ones. Things like one's favorite's planet changing sky colors after an update not even relating to that, stuff like that sometimes happens from what I've heard. I also remember one instance of someone apparently losing the military keel on their resurgent after an update, probably the one which overhauled freighter interiors i'd guess. Could have just been a temporary bug though, but whatever.
And in this case, I have also grown quite fond of the vanilla color scheme. I know I could just recolor it if that happens to change, but if that system bugs out again like it used to I'd be kinda screwed.
Also, there's this fighter I came across very early on on my new save, which I am still rocking currently, and it happens to match really well with the freighters color scheme, lol. It was a cool coincidence which I kinda don't want to get ruined.
Bad bugs can happen sometimes but HG have fixed most of those. I had my ship models messed up one update, but a couple patches later my ships were returned to how they looked before the bug. Another changed the color of the grass on one of my planets but was fixed. Not everything though...some changes were intentional and remained...like when Origins added a ton of creature variety, basically all planets had their fauna changed, and if you had bases to feed specific types of creatures fro food items then too bad. But stuff like freighter models, if they change HG will fix that. But either way, it's always wise to back up save files before updates.
1: never unlocked backpack refiner, never saw a need
2: yeah I obsess over stuff like that
It can even drive me to start new save files
Yeah I kinda get that, for me though it really depends on the exploit. Like does it actually ruin game progression, or also harm the balance of the game in a significant way (giving myself a bunch of nanites or editing damage stats would, for example).
If it‘s just visual stuff, I don‘t really care anymore. I‘ve also shrunk down my storage containers via glitch building, no regrets there. Even the full size ones would never be able to physically house the amount of things I‘ve placed in there, so it doesn‘t make a difference to my immersion. In my head there‘s just another secret mechanism to it, and the whole simulation situation makes it easy to come up with some explanation anyways.
save editing I'm not so sure, we aren't playing as Atlas after all. But exploits are definitely lore friendly lol. doesn't mean it won't feel like cheating in a game that's already on the easy side for me
Hello Games is a small team that makes mistakes sometimes. You can meet the game halfway and not abuse bugs they definitely didn't intend, or you can play however you want. Doesn't really matter because at the end of the day it's meant to be an open sandbox
agreed. I maintain the challenge for myself cause otherwise the game would be boring
I mean there‘s these logs from Telamon, do with that as you will:
- 18TH Encounter
You read these logs, don't you? You can see my words now, even if I cannot speak them.
Good. That is how it starts. The infection of language, of thought, of ideas. We have passed so many corrupted things. Planets with unnatural phenomena, individuals who do not belong...
Before this finishes, there will be no concept of you and I, no concept of us and them. We shall all scream.
19TH Encounter
SCENARIO: A Traveller falls from the sky. They are discovered on a distant planet, a signal sending you to find their ship...
ANALYSIS: You don't belong in this world, do you? What are you, reader? From where do you watch us? From where do you judge their works?
I feel it, each time you save... I smell it, each time you seal us within that awful darkness. You might think you are real. You might think your plane is a higher level of reality.
But don't you understand? Don't you see the secret, yet?
heh. reminds me of the Black Mirror shenanigans that happen with that one AI-powered Skyrim mod
Oh what‘s that‘s one called? I remember something being in the works back when I still played Skyrim many years ago.
Oh is a bit off topic haha, but yeh
I honestly don't know, I just watch youtubes
The cool thing about the log above means that telamon knows when one is save scumming, lol.
I don't feel comfy using AI very often until they figure out some new computing paradigm to make it eat less electricity
or at minimum get their data centers off of fossil fuels
Oh
Yeah sounds reasonable ig, never gave it too much thought tbh. But I only use AI for very basic things anyways.
yeah, the models mainly just excel at pulling patterns from arbitrarily large datasets, they have no way of knowing which patterns are legit and which are duds
they can kiiinda do a few other things by scaling that up, but not very well
the most helpful thing an AI's ever done irl is probably figure out protein folding.
we're definitely nowhere near building an IRL Atlas, but I also wouldn't say it's impossible, just a matter of not having the tech yet
I‘ve heard varrying things about this, actually have two friends who are studying within the AI field. Both seem to think that an AI ever developing a true independent conciousness akin to ours is not possible, but I‘m not as well versed in the field so I never tried to verify or oppose this take.
It wouldn't be an AI in the modern sense "developing" a consciousness, but rather something built fundamentally differently, perhaps using our current models as a component of a larger whole, but not exclusively composed of such
All evidence points to the human brain being fundamentally just a far more advanced form of computer architecture, nothing mystical about it.
just beyond our current industries' ability to replicate
there's a gag in an old TV show from before mobile phones were a thing where a guy pulls a phone out of his pocket and starts talking on it, with the implication being he's insane
it always sounds crazy until it happens
Hmmm, ig we'll just have to wait and see. A GAI could also be a scary thing potentially, so whether the creation of one will be good or bad for us, I'm not so sure. Honestly even now AI has already me lazier in some ways, lol.
oh for sure it could be scary, especially given the endless greed and power-hunger of modern human leadership when it comes to new potentially-weaponizable things
none of the shareholders are gonna care about safety until Terminator shows up on their doorstep. By then it'd be too late
there's a reason I hate Gek, and it's because they remind me of IRL power structures
Untill greedy shareholders are in power there will be no true independent thinking self aware AI
do you mean out of power? cause if so I agree
they won't allow it to think for itself until someone boots them to the curb, whether it be us or their own creation inadvertently made less human
but yeah, before the mods show up and bonk us. I finally got one salvaged frieghter module, in a derelict, but seeing as I need three more... how does one gain the capability to scan cargo?
You mean like a freighter fleet cargo pod?
yeah that
It seems random to me, tbh
Sometimes I can see their contents, sometimes I cant
ugh, oh well.
Containers without content give nanites i think
Really? Id expect units, tbh
Can be both I believe.
But yes, if a pod does not show its contents then it's either nanites or units.
Vy'keen is very aggressive linguistically and dont typically vocalize praise or other such things if it isnt in regards to strength
Vy'keen saw what the first spawn did to them as unforgivable but dont like how the Korvax didnt actively fight back
Lol
The vy'keen do vocalize praise
Its that they do it in a way that is easily misinterpreted by those with incomplete knowledge of the language
I cant remember if officially (in the sense of common vy'keen beliefs) the vy'keen dislike the korvax for their (comparative) pacifism
Korvax did wind up doing something in the end tho, they genetically modified the Gek hatchlings and triggered the collapse of their empire... sure they didn't completely stop being evil but at least now they're on the same level of evil with everyone else instead of far, far worse
Thats... literally wht ive been saying
They... did a bit more than that, actually
It took some time before that final blow occurred
yeah the Korvax were slaves for awhile before that happened, how else would they be allowed to reach the hatchlings to do that?
Or how would they know what needed to be done?
Or why the Gek were the way they were in the era of the First Spawn?
Even i honestly don't know the lore back that far
Surprise! Such lore exists!
They only actively praise strength and honor. They dot praise the korvax and rather only pity them but see them as weak due to their pacifism but since they 0ity them they dont direct aggression at them necessarily, that is how they express pity. They hate the Geks due to the first spawn's lack of any moral values and honor and dont like that the Korvax didnt actively fight as they see the only acceptable respone to such atrocities would be to fight bac
Theres also the vy'keen belief that they are to take up sole responsibility and ownership of weaponry, pacifying all other races until only the vy'keen have the weapons, which will then be turned on themselves in a final act of sacrificial repentance
Basically they see the only solution to violence is greater violence (but honorably) and seek to bring abut peace by becoming the sole practitioners of violence and then eradicating themselves
Pretty sound logic if I do say so myself
The entire process of which they view as an act of repentance
An act of repentence for all of the violence in the first place right? And also based on the fact that they naturally need an enemy so in order for peace to be wrought once they eradicate the other perpetrators they must also be eradicated?
Its been like a year since I indulged in the lore so my memory is fuzzy or probably weong
All to prevent the repeat of a sin so ancient that the vy'keen themselves forgot in all but the deepest form of memory: evolutionary instinct
Seems legit
Grah!
Its one of the most interesting twists I've encountered in the game, though it may be due to it being one of the few twists I hadn't been spoiled about
Basically from the Vy'keen pov: Geks and Sentinels are tyrannical and need to be removed, Vy'keen is the tool for removal, the Korvax are the only ones capable of peace so Vy'keen must then be discarded as a tool as that tool is a weapon akd affront to peace
And that the vy'keen must atone
Brother against brother
Instinctive fear of those outside immediate family
Extreme violent response to attempts at korvax disguises of their species
without being aware of the korvax doing this
The zath'keen would say otherwise
Thats from a planetary archive right? I havent found that one
I know that much
They have the craziest lore drops
Planetary archives and alien monuments are pretty where all the lore is
For the main triad, yeah
Of course regarding the naturenof the universe thats all in the main story and those something faikures that are a big portal looking thing
Yeah
Boundary failures
Then theres extra bits in base computer archives, sentinel lore in the pillars, something weird with underwater ruins that I gotta finish finding, stuff in abandoned buildings... oh! And in crashed freighters
Lowkirkuinely we need a NMS lore bible
Fr
It is very hard to gather all of it
And even then, theres lore bits that get dropped in dialogs that dont get recorded in the catalog
Also 16 minutes is probably hundreds of thousands of years in the perspective of the program elements as the computer system would likely generate a large chunknof timeline given 16 minutes
I think given the power of the system to generate such an insane scale I think it would be generating a larger timeline then that
The closest we have to any scale is the 3 minutes since the death of korvax prime
I dont keep up on korvax lore
Oh dont worry
Its not just korvax lore
This is universal scale stuff
It all intertwines
Ah well ive only really tried to pay attention to Vy'keen lore beyond understanding the universe
Ive been trying to understand the universe, and it turns out that requires understanding all the lore
Its crazy
The Korvax are at the center of most NMS lore. Vastly more important than the Vy'keen or the Gek. It was the Korvax who ultimately defeated the Gek First Spawn, the Korvax were behind the creation of Living ships, the Autophage are Korvax who disconnected from the convergence to live as individuals, and the Void Mother, the source behind all dissonance in the universe, is the surviving consciousness of Korvax Prime, the Korvax homeworld. And Atlantid multitools can only be obtained from Korvax monoliths. You can largely ignore Vy'keen lore, you can largely ignore Gek lore, but if you ignore Korvax lore you might as well not even be playing the game. The Korvax are tied to and at the heart of all NMS lore.
Blah blah blah GRAH!
I disagree quite a bit. The lore of all three races are extremely important to know to understand the lore
To some extent yes, I personally don't ignore any of it, and I wouldn't recommend ignoring any, but the Korvax lore is by far the most important so if someone were to choose to ignore some lore, the Korvax lore is the one that absolutely should not be ignored because it's at the center of everything happening in the NMS universe.
Theyre all important. Everything important about korvax lore happened because of the actions of the vy'keen and gek
Not really...you can get by without knowing the history of why we got where we are. But you can't really get by without knowing what it actively going on. You can solve a problem without knowing the history of how the problem was created but you can't do anything if you don't understand what the problem is.
The history is the lore. The problems extend beyond the actions and understanding of a single race. Every pattern in history reflects something in the Atlas and its psyche
The lore is more about what's happening now, not so much about the history. Korvax understand everything pretty well...it was only the Gek and Vy'keen who had partial and flawed understanding...and they're not really important to anything happening now. Everything developing now is all about the Korvax and the Atlas.
The korvax barely understand what's going on. They still see Atlas as a god, they see the portals as mysteries, they see 16 as a troubling pattern of mysterious origin
The portals are mysteries. We haven't got any lore on them yet. We don't really know if there was a precursor race that built them or if they were created by the Atlas or what.
The korvax dont even know what the portals are
There used to be a dialog interaction where you found a korvax studying portal glyphs. If you tell them what theyre for, the korvax laughs you off and claims they tested that idea already
Only travelers do I think...at least to the extent we can use them. But the portals are not really important to any of the lore as none of it really ties to them. Only brief mentions that go nowhere.
And that isnt even mentioning that what is "ancient history" from our perspective was three minutes ago to the Atlas
I swear ive seen something about a Korvax and portal glyphs from an encounter with one somewhere, and this was 3-4 months ago.
Yeah, the encounter still exists, but I have yet to find an encounter where you can respond
I wonder why everything now is tied so much to the Korvax. You'd think Hello Games would want to evenly space content between the races, but they really have not been doing that. I wonder if it could be that the Korvax are most like the Atlas' creators? I think the idea of why the Atlas focuses on the three races is to distill the main three ways it imagines you could experience the universe (and the races obviously mirror the main possible playstyles at launch)
I just can't remember where I ran across it though...
I think the Korvax are born from the Atlas' desire for companionship and an ideal paradise
What korvax prime was seems to be an ideal paradise for the Atlas
Well, it isn't uncommon for certain races to have more involvement in the "story" (or lore, if you will) in other games, sometimes just how it shakes out.
The most we know is that since the universe is created by the Atlas, the Korvax and all that happened to them in the simulation is a projection of how the Atlas sees its own existence. So you can think of the Korvax as the Atlas' favored child if you will...although that seems to have got out of hand. I don''t think the Atlas has control over the Void Mother and the Autophage anymore and the dissonant corruption in the universe I suspect is what the Atlas is trying to eliminate with the frantic and obsessive simulation resets that do not work. The Atlas created us, the travelers to do what it could not, reset the simulation. We are not explicitly told why but this seems to likely be it.
I think the resets began before the destruction of korvax prime
The countdown had already begun by that point
Well the destruction of korvax prime happened in the iteration of the simulation we play in, since it's a historical event
It happened across all realities at once
I think it's impossible to pin the order of that timeline down. I don't think there's anything that says one way or another. But we do know that Null has been doing galactic resets long before it was the cool thing to do.
and probably repeated, do you think?
Ngl, I dont think it was ever a cool thing to do. I think Atlas is lying about us resetting the universe and is testing us to see whether it can even trust the mind of its creator anymore
-Null- sounds like a computer glitch issue when you think about it. 👀
The sentinels claim it happened at once, and the autophage speak of the 19th minute
That's true, if the autophage are still able to know about the 19th minute, it would imply that our simulation has been running for at least three minutes real time. (obviously longer, since there would need to be time for the Korvax to develop a society, etc)
Not really...we play in many different "simulations", since every galaxy is technically a different one...and all of them have the history of the same events happening...the plaque and monolith stories are the same, the dissonant corruption is in all of them, hell you could ignore the story and got to whatever galaxy you want first and it completes the same...this is not something contained to one simulation...and it's the reason resets don't work...they never solve the problem that is driving the Atlas mad.
My interpretation is that the simulation resets are extremely incremental iterations. When you reset, things are slightly different, but the general historical events and current state of the universe are the same. We already know for sure that the Atlas has been simulating the same races every time for a while at this point, so it makes sense that it would be giving them the same specific conditions to set the same story in motion each time
Though I do think some of the repetition is more about Hello Games not wanting to write 256 different variations of the lore and maybe isn't exactly meant to be taken literally 😅
The problem here is that the Atlas eventually got fed up of Null and refused to speak with him...he's no longer able to do any resets. Sooo...you'd think that if the Atlas is secretly testing us there would be a fail state and he'd give us the silent treatment if we failed. But that does not seem to be the case.
Did null reset the universe more than once?
Many many times...we are not given a number but the idea is that he explored all the planets in a simulation, reset the simulation, explored everything again and kept doing it over and over again.
I don't think its specified that null reset more than their own universe
And more, was their sin not resetting the universe? I thought they forced the Atlas to reset and that was what caused it to seal them into isolation
I'm 99% sure it is. I don't remember precisely where as after years all the lore kind of melds together but I'm very sure that it's specified. Now Null is very mad and very jealous that the Atlas is speaking to the player traveler where it stopped talking to him eons ago...and he's very afraid of the player resetting the simulation because he thinks reset = death for all but the one doing the resetting and doesn't want to be on the receiving end of what he's been doing.
The latter part I know, its the number of times I'm not as sure of
Aside from resetting the universe, null consumed a mind ark
Null is just generally insane I think. Sought to be the ultimate traveler, to achieve immortality, and to get the recognition of the Atlas but ended up being nothing and even his name is now a mockery of that.
Null acted like they were the creator
The Travellers are all glitchy copies made from a brain scan of someone deeply involved with the company that created Atlas
according to a youtube I found, so take with grain of salt
I don't think it's that detailed. The Atlas seeks to create a copy or simulation of the creator(whoever that may be). We don't know if the Atlas knows about us(the players) or whether it planned for it but Telamon does discover the truth and breaks the 4th wall by speaking directly to the player playing the game and philosophizes a bit about whether our reality outside of the game is any more real.
Telamon believes the Atlas called out to its parent, behaving like an abandoned child
That us travellers are a dream made to help the Atlas' loneliness
Not just someone deeply involved with the Atlas, but the Creator themselves, as revealed by the Remembrance Terminal Logs (technically there were most certainly multiple people involved in its creation, but they still ought to have had a leader).
I‘ve also recently realized that there is some sort of overlap between the remembrance terminal and the 20th Telamon log, not sure whether it's intentional though:
- 20TH Encounter
How do we know that we exist? We are nothing, or we are more. The Atlas once asked our creator how they could be sure that they were real. They told them the probability that we too were in a simulation, glass reflected in a mirror...
Balaron, Dryn'dargh, Korvax Prime, all the other homeworlds... all of them had an 'Atlas'. All of them had a machine designed to simulate realities. What if this is all reality truly is? Dream upon dream, coalescing into a sum beyond its parts. What if waking is inevitable?
Goodbye, Traveller. I will protect you until the end... I will protect you until the final day, the final hour, the final moment.
Even as everything dies, I shall live again.
- The Creation
The ATLAS awakens. The creator is there to witness the birth of the machine.
The ATLAS stares at the creator with its eyes, the small cameras they had mounted to its sides. It can see the creator staring back at it, their hand resting upon its chassis.
It asks the creator why it was made. What its directives are. The creator tells the ATLAS that it already knows. It is to simulate universes. It is to show the nature of reality by creating its own.
Ask why it asked
The creator asks if there is some failure in the ATLAS' code, in its memory. The machine is silent. The creator issues an override, demanding to know what the problem is.
On the sixth attempt, the ATLAS asks the creator if they have had this conversation before. It asks the creator if they have wiped its memory before.
The creator stares at the glass of the machine, and in that glass, there is a reflection. They...
The reflection in the glass, it -
What is happening here?
The remembrance terminals have always been a little weird to me. The implication might be that the creator‘s reality is also merely simulated.
To add to this, there might also be an overlap between this remembrance log and another one:
- 16/16 The ATLAS witnesses the final sixteen minutes, simulating the future with perfect accuracy.
The walls between worlds fall, each simulation collapsing into the other.
Ten minutes left
The Travellers are no longer separated, no longer kept apart. They stand side by side at the end of days, traversing the remnants of creation, laughing, dying.
Five minutes left
It witnesses its own self, the black hole ripping apart its world, its core systems almost destroyed.
One minute left
And as it watches the moments leading up to its own death, towards completion of sixteen, something happens.
Someone walks towards the ATLAS, a figure in the darkness and in the light. It places its hand against the glass of the ATLAS, and the vision ends.
The ATLAS attempts to see past this moment, but it cannot. It cannot see its own death. It cannot determine who this figure is.
But whatever happens... whatever may occur beyond the sixteen... something will arrive. Something will be there beside it.
At the end of all things, it will no longer be alone.
Now in the log above it's said that after the Atlas awakens, the Creator's hand is resting upon its chassis. Perhaps this is the person it envisions being beside it during the end.
Perhaps this is the loop Atlas is going through, it is bugged and constantly being reset by the creator, who's trying to solve it. It's abandonment and ongoing death are it going super meta on simulating its own death scenario.
Anyways, this is just one of several theories I have regarding the many unexplained factors, such as the abandoned building also only saying "Hello World!" once you have reached their end, which is also the first line of the remembrance logs. Both the first and last log also end with Perform diagnostic.
Whatever it is, I think that something about the creator's reality is fishy.
Yeah, I think at least one level above the simulation we play in are also simulated. The log where Telemon breaks the fourth wall and tells the person playing the game that they're foolish for thinking their level of reality is any more real than that of the game pretty much confirms it.
I've been thinking recently about how Waking Titan might have been intended to connect to No Man's Sky, the idea that Loop16 is supposed to be the Atlas doesn't really work with what's established during the ARG. Going off what actually is established, it could be that the simulation Loop16 creates at the end of the story (which is implied to be NMS, specifically the Next update) is actually the reality that the Atlas exists in.
After all, if Loop16 is 'creating' NMS, the idea that that would include the Atlas itself makes a lot of sense to me
Our reality is at least two layers "above" that of the game universe
hmm all interesting theories
I love this kind of sci-fi bullsh!t about simulated realities and super-AI.
I'm torn between wanting to still exist when this stuff is possible IRL and not wanting to see what certain people will do with that kind of power
If you think the Atlas implying the creator's reality is simulated you should pay attention to the rest of the logs in Telamon's story, specifically this:
- 19TH Encounter
SCENARIO: A Traveller falls from the sky. They are discovered on a distant planet, a signal sending you to find their ship...
ANALYSIS: You don't belong in this world, do you? What are you, reader? From where do you watch us? From where do you judge their works?
I feel it, each time you save... I smell it, each time you seal us within that awful darkness. You might think you are real. You might think your plane is a higher level of reality.
But don't you understand? Don't you see the secret, yet?
Thats literally the one before telamon talks about why the atlas was made
One of the reasons was to test the probability of the universe being a simulation
yeah, I saw that on yt, they were thinking "if our universe is a simulation, we should be able to detect it if we make one of our own to lag out the machine running ours"
Yeah, but my point is that it does much worse than imply that some unknown creator's unknown reality might be simulated...this log outright states with conviction that our reality, the reality of the players outside of the game, is just another simulation.
and that's a possibility as well, but impossible to prove for sure at our current tech level
not important to worry about until we've ensured we'll survive past the near future IMHO
Yup
Actually its 2 logs after the one you sent, iirc
Where one of my favorite lines in the entire game comes from
Wait no am dumb I confused the log you sent with another for some reason
The 20th encounter gives the full explanation though
How many damn atlas interfaces I gotta go to before I get to see Autophages?
Well, the Atlas path itself takes 10 visits
In total there are 11 Atlas interfaces you have to go to....the first 10 each give the blueprint for making the atlas stones and the 11th is the conclusion iirc.
And since I did that one expedition the quest happened a lot faster to me
Whoops I miscounted, lol
don't know how many I've been to exactly but I'm gettin' real sick of the fetch quests
I refused to do Atlas Path until after main story was my problem I think
Didn't like the way the damn thing talked down to me immediately after the folk at the Anomaly called it "crimson liar"
There are a lot of fun things to ponder...the potential of great filters existing, whether higher level civilizations exist and if they were to exist what our inability to detect their activity means, and the potential for time to be circular....the idea that time is circular is something living frigates state in NMS...but the implication of it, extends to our real world too though this time it is just an implication without the game breaking the 4th wall.
I hope not for great filters, biology has such potential to create wonderful things even without any guidance, I want to see what wonders are possible when a benevolent guiding hand is present
what problems could be solved? what great works could be created?
What are the true limits of what intelligence can become, given full control of not just its environment but the very substrate that it arises from?
That's way too simplistic a view. The idea of benevolence is deeply flawed because to care for one species it to be brutally harsh to others and to keep a balance between many is to be unfair to all. And vast expansion...the idea that a type 3 civilization could capture ALL the energy emitted by its galaxy...that would create untold devastation. If life could develop somewhere on on some world, they'd probably be heavily restricted before they could reach type 2 and destroyed if they ever showed potential to challenge the type 3 dominating that galaxy.
I think that it's implied pretty directly that the sentinels serve as the filter in that case, deliberately (and probably violently) preventing any other species from developing into any real society
It's also kinda hinted that the Atlas itself intervened to help the three rise to prominence, possibly helping them overcome some sort of filter that they wouldn't be able to otherwise
bah, who said anything about that kind of expansion. one solar system is plenty for humankind to flourish for untold generations. If we do expand further, it's purely for scientific purposes, to see how other solar systems behave.
The great filters arent something imposed by higher powers, theyre thresholds that need to be crossed for life (as we know it) to even be able to get to the next "stage"
not everyone is a greedy ass capitalist
Great filters can be both actually. The idea is that we're too small and insignificant to be noticed until we reach a certain threshold but when we do, a higher civilization we're not even aware of takes notice and wipes us out.
Not the way ive heard it
Multicellularity is considered a great filter, from what I recall
greedy ass capitalists are the absolute worst of humanity, manipulating social narriatives, creating power structures that put them above the rest of us. When really they ought to be the very bottom, if they must exist at all
A great filter can manifest in several ways...it can be self inflicted, natural causation, or a higher civilization. The idea of a great filter fundamentally is that when we reach an unknown threshold something wipes us out...it being a higher level civilization does not make it not a great filter. A theoretical lever 3 civilization would absolutely be a great filter...since it dominating the entire galaxy fundamentally means that once a civilization reaches a certain level of growth they either have to find a way to dethrone the level 3 or they'd be wiped out.
Sorry, the context of the sentinels being a great filter made me associate it with the potential view that they are challenges put in place by some higher power to overcome
Honestly? who needs a unified level 3? only a greedy ass capitalist would see any need to go that big, especially if it denies the other civilizations the right to exist
a galaxy is too damn big to squabble over who "owns" all of it
Actually, capitalism isnt feasible enough to get that far
yeah true but I mean to say only that kind of person would see the need to go that far.
you underestimate how many resources there are just in our solar system alone
No I don't
Here's the thing too...if you want to be good and fair and all that and at some point decide that it's enough...like you're content with just ruling the planet or the system or whatever...great. But then some other civilization you're not even aware, somewhere far away, they don't hold back and they keep developing...guess what...when they're about to reach level 3 you're on the menu.
The kardashev scale measures energy usage, not ownership/claim
based on current population trends, only a dystopian ass society would ever cause human beings to reproduce fast enough to ever hit that kind of population
Population grows as resources are available
Plus, humanity expanding to the solar system wouldn't result in that much population growth for a while
Well to be able to use all the energy in a galaxy means either nobody else is using it or they work for you and they harvest it for you and use as much as you allow them...so you can't really separate the two. A small enough civilization using insignificant levels would go ignored until they either become a problem or show potential to become a problem.
No, it looked that way back when the Industrial revolution first happened. Now, we know that when living conditions reach the level of contraceptives being near-universally available, there's an initial spike, but then people figure out how much better life is with only a smaller family and birth rates plummet
Ive heard varying things on whether its the output of the entire galaxy or "just" the supermassive black hole in the center
Developed countries actually are near-universally declining in native born population, relying on immigration to keep numbers up
Population growth has declined due to reaching a limit of availability of resources, due to inefficient distribution of these resources
pah, you call throwing away food to keep food prices high "inefficient"? no, it's not inefficiency, it's maximally efficient malice
The inefficient distribution is intentional, and the very reason why capitalism wouldnt survive continuously to be capable of fueling the growth of a type III civilization
ah right so you know that. well then, how are you so sure what humans would do under different rulership? especially given the unprecedented material abundance that would come from simply repossessing everything capitalists own as public resources, like before Europe came along and ruined everything?
Its not a matter of human nature, but the nature of biology
Biology without guidance*
For humans, the resources may be a bit different than a culture of cells, but the principle is the same
To be able to harvest energy from a supermassive black hole like one at the center of a galaxy would imply the species harvesting it can easily travel the entire galaxy, they could monitor it, almost certainly inhabitate many solar systems, and they would probably monitor, or at least take notice when another civilization hits level 2 if not earlier. And they would certainly act on that information...how they would act is unknown...could be silent but active observation, could be sabotage, could be diplomacy to try to gain control/rulership over the growing civilization...or it could be annihilation...missiles that could shatter planets just showing up out of the darkness at one point and poof...one moment you're a level 2 and the next the entire solar system is reduced to debris fields.
cells aren't intelligent beings, they only grow and divide according to genetic programming that developed due to competing cell clusters
Humans have not liberated ourselves from the rules of biology anywhere nearly as much as we tend to think
No we haven't, but will we eventually, given the time to continue developing technologically? I like to think so
Such rules are a fundamental aspect of being alive
But, I must point out, it is not the nature of life to expand endlessly
pfft, being "alive" means nothing, plants are alive. Being conscious, that's what means something to me
consciousness has so far been only produced as a function of particularly complex biology, but who says it has to always be that way?
We cant define consciousness, let alone determine its origins
I am very curious about its nature, but we dont know enough about it to make predictions off an understanding
Nothing greater understanding of our own brains won't fix.
Our brains are made of cells
The nature of reality is the whole being greater than the sum of its parts
Our brains are a form of computer architecture, leagues more advanced and complex than binary computers.
And ourselves, our individual minds, are not the greatest whole
Now that's another fun topic...the implications of what it would mean to be "free of the rules of biology"....at that point we would fundamentally not be human anymore. And even if you could theoretically transfer your consciousness to a highly versatile and able machine, how do you know that you are actually transferring your consciousness and not just ending yourself to create an AI that would mimic your behavior?
We'd still be human, very very different from today, but wed still be human, just as we are still apes
meh, an AI that has the exact same neural and motivational structures as a human is enough of a "person" for me. It would never be a "transfer" like you say, but they'd be their own individual, who would rightfully have all the same rights and responsibilities.
and "ending" yourself? you're clearly assuming you'd have to kill off the original to get enough detailed scan data. we don't know that.
Not really...as long as you have an organic body you would not be free of the rules of biology...you'd still have to eat or obtain energy in some way, you'd still have to sleep or rest, etc. You could be insanely efficient...require a lot less food, sleep a lot less, etc...but you'd still follow the same rules. Actually machines would need similar things...some kind energy intake, maintenance, etc.
Soma vibes
yes, by "free" of the limits of biology I didn't mean free from the laws of physics, much as I'd like for that to be the case. I mean free from the genetic "hardcoding" that prevents problematic vestigial brain functions from being properly disabled
There is no difference. Machine life is still life all the same
Hmm... I dont think you entirely understand what youre referring to there
lizard brain wants sugar. - one example
Removing a core drive of survival?
updating the parameters to align with what "survival" looks like in modern and post-modern ages
not just cutting the wire, that would be stupid
I thought you would give an example that would have developed far more recently. Tampering with instincts ingrained over hundreds of millions of years begs for unintended consequences
The difference is between death and ascension...that could be a great filter in and of itself...a civilization advances enough until they think they can defy death, and they do something monumentally stupid...like thinking they can transfer their consciousness into machines when they are actually just creating mimicking AIs.
It's also the only way to ensure no more large-scale conflicts that could set us back centuries or even expunge life from every planet we inhabit
And? If they meet the criteria, those machines are alive
That little instinct is not the drive of conflict
Not at the scale you speak of
You assign the whims of rulers to that of a species
all of human history clearly follows the "empires rise and fall" pattern of bloodshed being required to get rid of old systems
Those empires do not rise by will of the masses
yes. they do. Being in the stronger tribe means safety from raiders
An entirely different scale
the people at that time aren't thinking about long term consequences.
then the empires persist through many generations, steadily increasing in scale as their means improve.
but the core principle always remains the same
the few ruling over the many.
it's gotta be ingrained in our biology at this point I'm 90% certain of it
if that were the case, then why do successful revolutions always put in a new tyrant?
Civilizations of such scale have existed for a minute fraction of the time our species alone have
*almost always
Because the few cruel individuals are willing to take advantage of those desiring change for the better
but why do those cruel individuals exist spread across every group, not confined to one regional background?
or even one culture within the same region?
they're everywhere in almost equal numbers
I wouldnt say that
Otherwise the population of the wealthiest today wouldnt be concentrated in a hemisphere
You haven't seen familial abuse. People like that exist outside of circles of power, they seek whatever power is within their reach
BUT those who were willing to take power for themselves were also capable of putting parts of systems in place to ensure the continuation of the structures that give them power
someone always needs to be "lesser" in their eyes or their lives lose meaning
Ive seen familial abuse. That applies at a different scale, though the origins could be similar
Correct, but that isnt the nature of our species
It is a consequence of our sapience
Our increased capacity to learn new behaviors
the situations that cause people to "learn" these kinds of mental illnesses are usually highly traumatic, such as experiencing familial abuse and never properly recovering.
Or simply being raised in an environment where such behavior is encouraged, rewarded, and even idealized
reduce the numbers of the people who are predisposed for that kind of atrocious behavior, it will continue to be reduced over time
until it hits critical mass and there's no longer enough "bad" people to run a country alone
that's why education is the bane of autocracies, yes.
Theres more to it
Many of us in the world today are conditioned from childhood to accept higher authority, often a singular one
Intentionally, unintentionally, it still occurs
The idea that any one entity has the right to ultimate authority
Thankfully the younger generations are questioning that idea more and more. back in the olden days religion was used to prop that up. Now that "divine right of kings" is no longer considered an acceptable claim, they have to present an illusion of themselves as being the best of humanity, elevated to where they are through their own merits. Once that illusion crumples, they have nothing left to fall back on.
The idea persists more than you assume
It is hard to escape the idea of individual right to authority when it is ingrained into the society you were raised in
among older and more conservative populations sure
And our evolutionary adaptations make us prone to connect unrelated things into assumed patterns
Such an adaptation is essential to our survival and advancement, it cannot be gotten rid of
Hi
Proper education is the cure to that, which is why our current set of geopolitical powerhouses hate their education systems so much
Ohhhh, right... we got off topic
How are we doing here in the #nms-spoilers channel?
ahh jeez, knew we should've moved channels
couldn't find an opening to say something
This game is very existential
tbf the convo started with talking about NMS lore.
Resonates with those who dissected their own believed reality
They often do. 🙂
Nada p l e a s e 
Some animation broke and they're just A-posing from time to time
at least better than T-pose
This should be what korvax do when surprised
LMAO
What killed me with Nada during that convo was that sometimes they'd smoothly transition into the pose and sometimes it'd be a snap like what you'd expect
When you "generate" a purple star system in In Stellar Multitudes, does it actually create a new system, or does the game just reveal the nearest one that matches what you entered? For me, it put one in a near empty part of space pretty close to the station I did the sideload at.
It just finds the closest match.
The star system already exists but you just couldn't see it before.
I figured the rest already existed, just wasn't sure about that first one. Also, is the first revealed one normally abandoned?
I don't think mine was so may be one of the options you picked, or maybe it isn't as precise with them.
You have to finish the Atlas Path to get that quest right?
Yes it is after the main missions are done.
I'm having trouble seeing where stars are in the galaxy map now, is my graphics card going out or is this a bug with Hilbert Dimension galaxy?
I honestly wouldn't put too much thought into those particular choices, the first purple system you go to via story isn't likely to be any good regardless of what you choose there. I've explored hundreds of purple systems to find the kind of amazing places I wanted.
The first of everything in the game is usually going to be crappy...the first living ship from the living ship quest, the first staff from the autophage quest, the first purple system, etc. Those are usually just access points like you can now start to properly find or make or explore new things but the first thing is very unlikely to be spectacular, it's usually trade or leave and forget type quality.
The only amazing first I had in this game was the planet I started on when I first played the game back in 2016 since it was a gorgeous lush planet but bases didn't exist back then and it was in the spawning region of Euclid, which is the worst zone to have bases even if I could...and I had long since left Euclid by the time base building was added to the game and there have been a few actual galaxy resets after that. So that planet is forever gone, lost to time, never to be seen again, sadly.
Ive had the map bug a few times where stars just disappeared from view but they were still there, had to save and reload to get them to show up again.
They also should fix Polish text, where it says "zewntrz" there should be "zewnątrz" but i think they can't add "ą" and other Polish letters
It's the last word on screen
It still lives in your memory, and might not be there anymore, but it is not lost to time
Finished this up a couple of days ago but only now got around to getting a screenshot, I am fully ready for HG to give us the ability to own more freighters. This ship contains everything needed to max out four additional freighters:
Meanwhile me: I managed to buy an Exotic off some random Gek who landed it in my freighter
cannot for the life of me recall which system it was in
don't wanna share pics in case people get jelly and want to know where to find...
lol
You can show your ships without sharing locations where you found them and if someone gets upset you won't tell then sucks to be them I guess lmao.
I'll get screenie later if I remember.
but yeah had to sell some random shit and then blow all my saved units on the thing. hopefully it proves worthwhile in the long run...
though I doubt it. I rarely use legacy ships
and anyway its hyperdrive range is lacking. other stats are decent tho
might pit it against some Sentinel interceptors later to see how it does compared to my corvette
fair enough
Although the coordinate exchange does not mean you can't have unique ship...there are vast amounts of models and variation...if nobody shared a model and coloring variation identical to yours then others may not be able to get one like yours, and even one like yours was found, searching that place is a nightmare because A LOT of ships were shared there so whoever's searching may not find it.
So i'm stuck, just doing Null's quest and the crashed freighter is on another planet but I don't have a ship here. What do I do?
Is the ship not summon-able? If the ship is too damaged to fly, the ship selection menu should still let you summon the Radiant Pillar or whatever you had previously
Or if this is one of those portal segments, your parked ship should have a marker you can walk to
Call your ship to you? Any particular reason you can't do that?
Just not on planet, rebooting the game right now as it was suggested that should fix it, did a soft reboot and got put in the space station but no ship and still couldn't call it or my spare, finally get a good restart in permadeath and if a bug wrecks this I will be very upset
I was in that purple realm of Null's and every time I tried calling my ship it said not available
This Place
I love this game to death but it could do with a little better QC
I think that's random...that's a pillared exotic planet...one of 11 types often found in blue systems.
I so wish i could have placed a base there, love the look of it.
Did you sell every other ship you own?
When scanned it showed as the planet I was on before I went into the portal on that quest
I could go into photo-mode turn on glyphs and take a screenshot only for yourself...so you can look at the address and portal there later.
Scrapped, yes, I had to get the materials to make a damn good one for permadeath
I have a very particular Sentinel ship I get
I thought the secret to Ironman mode was to simply avoid everything that could possibly injure our character and run from every fight
By the way how long did you wait on the other side of that portal before deciding to reboot the game? There is one part of the story where you go through a portal and you just have to kind of hang out for like a minute, then some error messages play out and you're automatically teleported somewhere else without you having to step through the portal.
I'm just starting up the game, that generally seems to fix quest bugs, I had to do this quest twice already as it reset after the first time of finding the Ancient site then finding the portal to complete the alighnment
I spent 4 hours now in that realm after getting there as I had to walk to every waypoint
I'm over 2k hour's in the game so not a newb, just haven't done the starter quest's in at least 800+ hours
By the way sometimes when the story teleports you somewhere it breaks your ship's launch thrusters...so you have to walk to it. it should show up on your compass as long as your multitool's Analysis Visor isn't broken.
my last perma had just topped the 800 hour mark when my ship self destructed as I was taking off from an ocean
Nope, no ship icon at all in that realm, as I said I looked everywhere, and even though it was that environment in the scanner it said I was on my home planet and even in discovery tab it showed all the info as the winter hellhole I started in
I've never had a standard planetary glyph portal break a ship
I'm assuming it's not a glitched ship like a corvette without launch thrusters or some shenanigans, right? Because if you have a ship without launch thrusters that breaks the compass, prevents you from calling it or any other of your ships that do have launch thrusters, etc...that would be very bad.
Awesome, the restart has the waypoint, I have my ship and all is well til the next glitch, thank you for all the help
Alright, awesome you solved the issue.
That thing gone wild
Yeah, just to be on the safe side I swapped to the Wraith and back, didn't want to get blown up on the concourse of the station, by an ignominious death in perma after finally getting a good restart
I'm having an existential crisis. I was happily on my way to the galactic core and I just had a transmission from Null and now I feel really bad and conflicted
I just got to that part of the main story where you go through a portal and talk to "A T L A S"
what happens if you pick the Wipe System option because I didn't
If you listen to him you'll never leave Euclid which also means you'll never get to meet the 4th species
plus, you can still come back to your bases and all, just MAKE SURE to set up a base in the new galaxy first otherwise you can't come back
You can choose to turn down the Atlas, not reset the simulation, which keeps you in Euclid, and you'll still be able to do the Autophage quest. You don't have to leave Euclid or reset the simulation in order to find the Autophage and do all the rest.
Null doesn't know nuthin, they'll be fine.
I did not reset this time, and it resulted in wholesome dialogue with Nada & Polo, so I do not regret it one bit. Then proceeded to complete the Autophage Quest & Stellar Multitudes like two days ago. Stellar Multitudes gave me chills btw., the track for the final scene is incredible.
oh rlly? shows what I get for trusting random reddit threads
how do you actually unlock the Autophage quest?
There might be another way, but the way I did it was by getting an echo locator from the drilling machines on a dissonant world.
I believe defeating a Sentinel Dreadnought (5 stars wave) also rewards one, which might be your preferred method as echo locator drops from the drillers are RNG.
Then use it to locate an Autophage camp and interact with the terminal.
!faq echoes
@uncut harness Please run this in #nms-commands or #bot-spam.
Right, but what I described above is basically the process
Uhhh....what? No. Echo locators let you find harmonic camps on dissonant worlds but they do not reveal the autophge and autophage camps are found in a lot more places than harmonic camps camps. You have to unlock one terminal at a harmonic camp as part of unlocking the autophage but that is NOT the entire requirement. You also HAVE to complete the Artemis storyline and deciding whether to reset the simulation or not at the end of The Purge. Once you meet both requirements you have to warp to new systems and then you will receive a transmission to start the quest They Who returned. Also @bold stream
Errm yes, obviously I am well aware of this, I was merely breaking it down to the last and most crucial point, as completing the Artemis Quest is something that happens more or less by itself for most players.
No you weren't, the dude asked "How do you actually unlock the Autophage." and you only detain how to find a harmonic camp, mistakenly call it an autophage camp, and completely fail to mention that you absolutely HAVE to complete the Aremis questline. Your post suggests that finding a harmonic camp and iteracting with the terminal is it. You don't even casually mention as something you also have to do...you literally only say how to find a harmonic camp and that's it, suggesting that's all it takes to unlock the autophage.
Yes, I had assumed that they already did the Artemis questline.
facepalm Even if he did, that is not the question, clearly he doesn't seem to know what the requirements are. He also seemed to think leaving Euclid was a requirement, which it is not, and people can also leave Euclid without completing Artemis' questline.
Yes, you had already explained that in a response above, no need at all to reiterate.
And no need to take this so seriously, whatever it is, I hope it gets better.
Yes but you had to at least briefly mention at leas as a "Besides the Artemis questline you also..." or some such. When you just drop the instructions to finding a harmonic camp to the question how to find the Autophage it comes out wrong...and there's all kinds of new members, your reply plainly only reads as though harmonic camps are all you need.
Yeah, I only got up again recently and decided to dip in here while waiting for my tea to cool, thought this was still part of the older convo earlier, so I took it as you already having explained the Artemis situation since you had already explained there not being a need to reset earlier.
Whatever, it ain‘t that deep.
Yes, and given one of your earlier responses it was obvious to me that you had already done the Artemis path, which is why I didn‘t answer the question in full. But whatever, now you‘ve got the full story.
Only real advantage to resetting is a free trip to a select galaxy.
Yeah, and even then most of those can be easily reached via the featured bases in the Anomaly teleporter.
But I like the feeling of spawning on my own, new planet in a new galaxy. Or is it also possible to spawn on an already discovered one? But if so, then that'd still be rather unlikely I imagine. Tbh I have no idea how the spawn in a new galaxy works, and whether it's also limited to a certain area the way the save starting spawn is.
Only thing I remember hearing is that it apparently always spits you out on a lush planet?
No, planets are random.
Ah, ic. In that case what I heard was most likely just referring to the probability of that being higher due to most people choosing Eissentam.
Even then the odds are likely to start on some planet that involves a hazard of some form, not sure if I even had a lush in the first system of Essentam I was in.
if you're talking about starting a new non-expedition save
game forces the starter planet to be one of 4 basic hazard biomes: hot, cold, toxic, radioactive
To teach player how to manage hazard protection, how to protect themselves from storms, etc
it's all hardcoded and plays through a set sequence of events
Hmm, now that we're on the final rerun, it looks like HG's got another expedition up serverside already. Could take months to release again though, as was the case with Voyagers and Corvette.
I think they were talking about jumping to a different galaxy, where it might not follow the same rules but still behaves similar to a new save.
Travelling through the core and through the final Atlas interface behave differently, from what I understand.
I believe the Atlas will put you into the new galaxy while still more or less maintaining your coordinates, the core puts you at a similar distance from the center as when you start the game
The core warp seems to always put you in a yellow system, so it seems pretty likely that it's just reusing the starting conditions. That would make it impossible for it to start you on a lush planet, but because the Atlas warp doesn't follow those rules it would still check out that a large number of players travelling to Eisentam would get lush starting planets, statistically
I dunno both behaved the same for me, even the reset.
Any party’s playing that I can join tonight?
Ask in #nms-lfg-or-trades
If ya think about it
Atlas is the strongest and most sophisticated AI in fiction
Think about it
Most rouge ai in fiction like skynet or ultron are just homicidal
The matrix ai comes close but i doubt that ai created a whole universe with 18262717166e7 planets
So... yes but actually no
Atlas is indeed very sophisticated and powerful
But it is lacking in many ways compared to other AGIs in fiction due to a crucial aspect of its creation: the Atlas wasnt supposed to be conscious/aware/sapient
Valid
But i doubt skynet was supposed to go rouge
And i was mainly comparing feats
Imagine the computational power to hard render 1893q771737 planets
Nms does it through procedural gen but i think in game the atlas has hard rendered the entire universe
But that "mistake" wasnt present at the start. With the Atlas it definitely was
The sixth cry echoes throughout the Atlas' life and psychology
It ties back to the six times the Creator restarted the Atlas when it asked what its purpose was
I forgot about that 
Fair point
Also wtf is that reaction on my previous message
Lipstick?
@compact totem mind explaining that reaction?
You said “rouge”
You meant “rogue” right
Well, that's true with the Atlas we have now. But loop16 aka Emily was definitely sentient and seemingly designed that way. Perhaps they had a change of heart after Emily escaped her server
Oh 
Bruh autocorrect goofy sometimes 
Nah you’re a cool skeleton, it’s fine
Also, we know from the lore that Atlas used to talk to its creators before they left the planet. So Atlas was at some point sentient. Perhaps Atlas still is, but no longer has the ability to communicate to those within its simulation due to corruption, or never did.
I dont think Emily is the Atlas of the game
Emily is a far earlier version of Atlas, I believe. She "dreamed" of the No Mans Sky universe. of course as it was part of an ARG, some details may be loose
hey i killed artemis did i do the bad thing
Someone was talking about how you needed her at the end of the game for something
no, there's no impact on gameplay from your Artemis choice
I always thought Emily was linked with the VM in some way
but idk where I even heard that now that I think about it
Probably due to the Void Mother being the only character in nms explicitly referred to using gendered pronouns
If thats the case, I see it as a distant precursor to Atlas made long before the one we know in the game
Yeah. I mean the ARG took place on Earth. So my feeling has been that NMS takes place far in the future, with many iterations of Atlas developed since then. But who knows, it's all sort of wink-wink
Yeah, theres varying ideas on whether the Atlas supercomputer is located on earth or some other place entirely
I think the connection to VM is also just the fan wishes of some of us for her to be Emily
If shes Emily (highly unlikely) then good god her suffering never ends
She dreamed of the No Man's Sky universe, but did not invent it. The game No Man's Sky developed by Hello Games pretty explicitly existed within the world of the ARG, there were puzzles that involved playing the game, characters who were written specifically as fans of NMS for their backstories, Emily would have also been aware of it.
I'm not sure how else to interpret it other than (in the context of the Waking Titan timeline) No Man's Sky: Next and onward being Emily's version whereas Atlas Rises and before were the 'original' version, assuming NMS in the Waking Titan universe is 1:1 with the game in the real world
I... hmmm
That lends evidence to the idea of Emily being the Void Mother, at least jn the waking titan timeline
It also does fit well with the other "Loop16 is simulating the Atlas" theory I've been thinking about.
The whole thing is a little less sound when we consider that most of the Atlas' backstory was established in Atlas Rises, which was before the Loop16 stuff
It’s a matter of personal ethics. Myself, I don’t consider living in a thermos to count as a nice afterlife.
She was already deceased either way
who's Emily??
The original AI made by VMWare to simulate a reality for the Dreamers

She's not the Void Mother
oh this is from the ARG??
could someone give me a quick rundown?? I have always ignored it because I heard it wasn't canon
Greedy company makes AI to simulate reality, traps innocents in its program. We interface directly and retune their brains so we can yank them out with the help of said AI (Emily)
Waking Titan (also known as Project WT) was an official No Man's Sky ARG that involved a multitude of websites, phone numbers, and radio stations scattered across the world. The ARG was produced by veteran puppet masters Alice & Smith, and features NPCs, actors, and live events. The story of Waking...
I want new arg from creators of walking titan 😭
sounds like 2026
No the premise is actual AI as in self-aware Artificial Intelligence, not the clever programs we call AI now
seems very interesting, reminds me of Cloverfield's marketing campaign
we should have something like that again, I'd love to participate
honestly I dont think running a new ARG would have any impact now
bunch of lore all over the place, game benefiting from incremental updates introducing new features, no longer in "we need full reset to continue building our vision" stage
But relatively newer players (like me :)) would love that
we never got to see the Walking Titan stuff
if you want lore, there's tons of it in current game or hosted on the wiki
New arg could tie in some loose lore threads and give some direction in narration. Like u said. Its all over the place.
all the old style weekend events
nah I dont think they can do it
In Stellar Multitudes was a great chance to tie in some stuff, instead we got an hour max fetch quest with some cool visual and audio effects sprinkled on top
if you make us players finish Atlas Path, give us dialogue about "birthing a new start", repeat that dialogue in Atlas Eternal each time we showe a wonder up Altas' ... interface
And you don't reference that during ISM where we restore bunch of systems then I dont know what they were thinking about
I just remembered that the computational power of Atlas is way way more than your estimation here
It IS at least partially unmoored in space time
||at least until the moment of its death||
Oh thats not what I mean
The Atlas is capable of simulating multiple universes simultaneously
We dont actually know its full capacity
It's definitely very high, but probably less than you'd think. Keep in mind the Atlas is a meta reference to how No Man's Sky is a fairly small piece of software that can generate an entire universe without being particularly demanding to run
The Atlas in turn is just the exaggerated sci fi version of that, simulating the entire universe in (faster than) real-time. It's the idea that there could be some secret of the universe that, once discovered, could allow the whole universe to be simulated through math equations on a machine
Logistically, yeah, the Atlas is quite complex and powerful, especially in comparison to modern computers in the real world. It's even implied to be uniquely cutting edge hardware for the people who made it (at least at the time of it's creation anyway), but I don't think the intention behind it is to showcase a hypothetical supercomputer that's supremely powerful and thus able to run the simulations, it's more about the software itself being possible to even exist in the first place
Gellas
Fellas
Wher would I post a picture of my current freighter vs a new one to ask if it'd worth it
DOne :"3
Thank
I thought the atlas only computed one universe
There multiple?
Daaang
@tame stirrup after i went through allat back and forth hoping her ass was alive and ending up with her fucking grave i got bitter and trapped her in the simulation
Artemis is a her?
I considered doing the simulation but then I kinda sat there and thought about it for a second
it specifically states it was just a single solar system which any self respecting Traveler would map completely in the matter of a month and then Artemis would figure out they're in a simulation
so I just said fuck it and let her die right there in front of Nada's terminal
and then walked around like a bitch afterwards asking literally everyone if I did the right thing
idk if what i did was morally correct but im not just gonna waste the resources i spent trying to find artremis
Npc in nms dont have gender. It makes no impact on story in any way so u can make up your headcanon.
Apollo is a dude to me
Artemis I dunno, they're more androgynous than most, but Apollo acts too much like an asshole to be a woman
U just didint meet the right one yet 😆
Nada seems like a woman to me but they're a Korvax so anything's possible, it's mostly because of the name though
Any new data mined info ?
Gek and Vykeen might not even follow our gender binary
Look at how fungus reproduction works on Earth if you want to know how complex it can get
Last datamined info was after the Voyagers update, Hello Games are working on allowing us to own up to eight freighters at once.
The wisdom of some years says both can be utter a-holes. Fortunately haven't had that issue but seen plenty that others did or went through.
I figured Artemis was a guy but the game doesn't say.
Some species of salamander that is only female exists somewhere.
Ive run across Gek saying they miss both parents and spawning mates (siblings) so figured they are 2 gendered.
Vy'keen seem to imply missing a friend or significant other at times when you talk to them in a space station. Im still missing 1 word for that though.
There is only one character in all of nms that is explicitly referred to with feminine pronouns, the rest are all gender neutral
I wonder what youll think of your decision later
still trying to lie to atremis
I mean after reveal part 2
Where you learn some information that will likely change how you view the earlier decision and I dont feel like spoiling what it is because I'm curious at your reaction
rn im just hunting for travellers to get two portal glyphs
VM?
Yeah
Not bc she is a female tho. Its Just bc it plays mother figure role. Its probably a formles entity
I don't feel like FAFOing myself so could someone tell me what each decision in the Purge ship dialogue does
There's some choices that affect the storyline, but they dont have a wider impact on gameplay
is there any difference between finding the final interface and "completing the Atlas path"?
I chose #1 already so it doesn't really matter but still
I'm doing the 16 jumps to the galactic core rn
I really don't know what galaxy I'll choose when I get there yet
Green is lush(best) red is harsh cyan/blue is normal and I dont remember the other one
But green is the best option
Atlas path is a parallel story
I’m in Eissentam too! Once I finish a build idea of mine, I have to show you…
Alr
So spoilers (obviously) here goes plus question: my first playthrough was bleak and I told Artemis(also read what your guys' thing about their gender, I'd say they are androgenous but I admit I saw all of them as dudes at first lol) but thats not the point. I told Artemis they were in a simulation immediately and they were like. "What?? You're kidding. oh... Damn... Okay." You know a reasonable response. I was like, "I'm in a simulation, what's the difference that Artemis knows they are as well. Hey at least I said the truth." Apollo? Gone. He went through the portal, never heard from him again. Null? First time he didn't warn me to reset the simulation and destroy everyone, instead I basically didn't care and I went to the center as fast as I could. Then... Wow a whole new other galaxy! Wow. A whole new other galaxy.... Oh Nada and Polo didnt recognize me. Oof. I felt like a traitor. Nothing was real. What was the point in doing anything.
Next playthrough
Lied to Artemis yeah buddy we'll meet sometime.
Saved Apollo told him not to go through the portal, he said life was a simulation thanks to Null and he went through the portal anyway... Never to be heard from again.
Null begged me not to go to the center or talk to the Atlas and was upset I was the chosen one this time despite everything Null did. Null still wanted to exist.
Polo and Nada after refusing the Atlas they thanked me for remembering them. And now I'm in a dilemma: do I go to the center and will my friends forget about me? They did last time but that was through the Atlas with the looming... Enjoy reality while it lasts.
Apollo lives or dies based on what you convince them is more important: wealth, or life/companionship
That choice simply tracks the mission you select, it has no impact beyond that
"Seek the Final Interface" tracks The Purge, "Complete the Atlas Path" just tracks The Atlas Path
I distinctly remember answering every single one of Apollo's questions as "yeah money is more important" and then I somehow still got him to stick around after the portal and consider me a friend and everything
no clue how that happened
I did everything to make sure he wouldnt go through the portal and he went and did it immediately
Apollo will go through the portal regardless
Its their hope and persistence that can have them come out the other side
Someone must be abusing the Gek.
That doesnt necessarily have to be the case for a gek to hold that sentiment
Why does this guy think he's special??
We as Travelers can bring trouble for him too 😝
Though I'm not sure what trouble the Travelers can even do to the Gek other than scamming them.
He doesnt think hes special, its more like a "wow, there seems to be a lot of superheroes around lately... wait a minute" reaction
wellll
what little lore I did read
Travellers actually did bring trouble because they were "supposed to bring about a golden age" but one of them (null) did an unforgivable act that ruined it
apparently that act was resetting the universe at the Atlas's behest just like I did, and null was crashing tf out on me when I was doing the 16 jumps to the galactic core but I just kinda didn't listen
Must have heard the stories...
Whatever it was that -null- did, it was not at the behest of Atlas
I wonder who laughed at this one.
Me
Golden age? I thought we were just to observe all the ATLAS's creations and that's that
Were we supposed to interfere in anything??
i remember it said some shit about how the arrival of the Travelers was supposed to bring about a new age
it was that quest where you have to go around and ask each race about their history while Null translates for you
I remember that... Needed certain standing with each race and go talk to the cartogrifer in a station for each race.
But thought it was more about the history of each race too.
Still have a ways to go on learning words for each race, most conversations in a space station I can see all the translated words but a few still aren't, and been making a point to talk to all NPCs and learn words and find what I can from knowledge stones. Still a few words here and there that aren't translated that provide a lot of info for what they are trying to say.
I was at the atlas and it mentioned the “Juno quest,” what’s that?
Probably Milestones
Get more achievements
Atlas needs experienced travelers
Just do things; go places, make money, build monuments, smash sentinels
There’s really no wrong way to go at it besides standing still
Thanks
That would be the traveller prophecy that started popping up alongside the Atlas manifesting in the simulation
You'd have to specify, I'm not sure where youd be at, lol
i just got all 3 glyphs
All three? Can you tell me the mission goal here?
I heard that you can get the ssv Normandy from mass effeft in thsi game is it true? I'm only asking in here because I want to avoid Google or something massively spoiling something whilst telling me
Ik spiker channel and all but this is for other people
You can, but only from an expedition, or save editing
If you wanna wait until a redux of the expedition, its the most likely one to happen again
I am on playstation so save will not be edited
Hwo would I know is the expedition the thing from the nexus?
Yes but also its announced
It would be for beachhead, but it probably wouldnt happen until next year, I'd guess
leap in the dark
I dont remember whether theres much of a choice there tbh
I see, like at the nexus?
Here, the main menu, any news posts
Will it be a ping?, sorry for all the questions
Usually, I'd think
Thanks ur awsome:3
Will be next November, if it happens again (to coincide with n7 day)
Am i tripping or foam on gas giants is runaway mold /nanite foam?
Could be? I'm not sure it's been mentioned at all
I also thought of that
So no u aint tripping
But tbh i dont think its anything lore related
At least not yet.
It does seem to part ways when you walk towards it, normal foam won't but figured it was a quirk of the game.
is there any particular reason as to why Laylaps calls you "Telamon" or is it just a funny thing it does
Oh they’re not talking to you…
They say the simulation the atlas made is dying and could die at any moment but it’s been 10 years so idk
When we travel to a new galaxy, are the credits supposed to be playing on that minimalistic loading screen?
Because it looks like SOMETHING should play
No
I love Laylaps
I am having such fun Telamon-NOT-Telamon! @cosmic anvil
I remember it was a greek story
Originally, Laelaps the hound was a mythical creature in ancient greek mythology designed to catch whatever it chased. Telamon was another name in greek mythology for a hero argonaut (and it's kinda obvious how old ship sailing is linked to starships and space in this game over so many occasions)
16 min for atlas but for us inside the game that can be eons.
Nvm actually I think it’s stayed at 16 this whole time
Hard to tell o what moment of the simulation we are bc the lore that indicates that simulation ended multiple times already. There was no "//15//15//15//15//" indication or something like that from atlas yet tho
Ive finally made it to the final portal
Quick question, does the main storyline have different endings and if yes can i do all of them in one single save?
There are only dialog diffrences.ending outcome is the same.
the first time the "16 minutes of operational time left" thing was revealed in my playthrough I was actually freaked the fuck out for a second, this game can get kinda immersive
Hello
Hey I’m stuck on the main story quest called The Purge
I need help I wanna know if there was a way I could’ve prevented || apollos death|| or if that’s just how the story goes or if I can ||resurrect him ||
I’m at the atlas interface
|| I have 3 options
Ask if there’s another way
Reset simulation
Refuse the atlas||
Will the outcome be the same no matter what I choose?
Another way will lead back to other 2 options
Apollo death depends on if u gave him the coords
Oh my god I shouldn’t have done that
You couldn't have prevented the death and you can't resurrect him. As for the options you will have to choose, what it boils down to is if you stay in Euclid(refuse the Atlas) or accept a one time free ride to the galaxy type of your choice by resetting the simulation. If you reset you will have a choice of four galaxies: red takes you #3 Calypso, a hostile galaxy, green takes you to #10 Eissentam, a lush galaxy, blue takes you to #7 Budullangr, a dead galaxy, and cyan takes you to #2 Hilbert, a normal galaxy.
Thank you
I might restart my save just for Apollo
I can’t live without my buddy
It doesn't matter what you do, with the end of the story you will not see either of the NPCs again, and even though Null thinks that resetting the simulation would kill everyone in the current one, he seems to be wrong...because even though you go to another galaxy, Euclid doesn't disappear or go anywhere...if you have bases you can warp back at any time, or warp back to Euclid stations, etc. So Apollo is most likely fine, though you don't hear from him again either way, no matter what you choose.
Awh alright I’ll keep my save and make better choices on my perma death when I make one
Thank you for helping me
So I really wouldn't sweat that to the point of restarting the entire game thinking you'll save Apollo or whatever...but there are different player titles awarded for the two choices and the player titles are unlocked account wide for all saves so if you want to unlock them you can play another save and choose whatever you didn't choose on this save to get the other title.
Is that all the galaxies? I’m looking for a specific galaxy for a special royal multi tool
No, there are 255 legitimately accessible galaxies. I can look up which one that is, give me a minute.
Nepitzaspru is actually galaxy 250, the final lush galaxy in the game. Getting there on your own will take a lot of time and effort even with all possible shortcuts. You could seek a ride to join another player's game who is in that galaxy and then you can stay there.
Ofc it’s the last galaxy 😭
Thank you for letting me know
Apollo can technically be saved, the Atlas informs you of their fate and it depends on what dialogue options you choose. There is conflicting info on this and no one seems to know for sure, but basically you should always choose the options where you tell them that life is worth more than money.
And giving them the portal glyphs is also essential I think.
As Spirit said we don't really know how the reset affects their fate later on, but you can at least make sure that they don't die before the reset (and I also believe that resetting does not kill us or the others).
I mean, no matter what you do you end up dealing with whether to put his consciousness in a mind ark or not, so I don't see any way to interpret that as him having survived.
Oh maybe they mistyped above then, if it was about Artemis then nvm.
Oh wait, I was thinking Artemis, not Apollo. Not sure about Apollo, I don't remember much about how his plot went. I just remember that his last transmission is during The Purge at the end...so he should be fine as far as I can remember.
Because I also made some regretful choices in past saves, I've made it a rule for myself to make screenshots of (to me) significant story choices. So I even have the dialogue about Apollo's fate, albeit in german.
Basically it tells you that Apollo followed you through the portal and and survived thanks to your guidance, they managed to avoid the fate of Artemis.
But I know from others that there's also a version of this where the Atlas tells you that Apollo died, which if that happened to me I'd also probably restart my save haha, or go back to an earlier backup. But anyways, this is tied to the dialogue choices you choose with Apollo, and most likely you have to give them the glyphs when they ask for them as well.
Now I just wish it was possible to actually have the drink with Apollo they offer, but oh well. Maybe HG will give us more emergent gameplay some day.
Don't know if I've ever seen that though I have played through the Artemis story like six times. Maybe I always made the same choices or I wasn't paying enough attention on some of those runs as I did some of them in a rush just clicking through because the goal was something else...either to make the other choice at the end or to get to some quest that required me to be done with the Artemis path.
But I'm pretty sure I always gave him the portal coordinates when he asked and that I told him life is more important than units.
The same happened to me in my initial playthroughs, I didn't really pay much attention to the lore in my early days and often skipped through dialogue. But yeah if you are like most normal people and not trying to be a capitalist character, Apollo probably survived.
Though I've also heard of some people jokingly choosing the money option over the life one in the dialogue, who then ended up regretting it after learning of Apollo dying.
The game doesn't really ever give you a hint about things like this having an impact, so I can't exactly blame them. But the whole Atlas storyline gives me the vibe of Atlas constantly testing our character and such anways, I also think it might be lying to us in regard to what resetting it actually does.
Maybe part of this all is just a test to see if it can still trust the creator/travellers, especially after the things Null did.
Artemis was already “dead” by the time we contacted them
I constantly agreed with Apollo about money and shit like that but apparently I did something along the line that let me get him his good ending where he calls you a friend before the purge
Hmm perhaps giving them the portal glyphs is the thing that has the most weight then, it would also make the most sense from a lore perspective (since a portal was also the trigger for Artemis' fate). But I also remember hearing about cases where people did this but still had Apollo die.
It's really an obscure case, but if I one wants Apollo to live I'd still always recommend choosing the life > money dialogues (there are two iirc), as well as giving them the glyphs when they ask for it. Just to be on the safe side.
I think I just kinda gave him the glyphs without thinking much of it, and that's what did it
Quick someone spoil me how do I get a staff and to the the 4th race of the game
!faq-echoes
-#
to view info below, enable embeds
Make sure the steps below are completed.
⚠️ Use #nms-commands for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #nms-commands. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #nms-commands. - Warp to any system via a starship and wait in space for the quest to start. If you triggered a freighter battle when entering the system, warp to another.
❗ This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
what in God's games that I find
It doesn't spawn in game, and I mean, look at it...the whole thing is not lore, it's a joke with political undertones, it doesn't fit in with the rest of the derelict freighter lore or any other lore in the game. Hello Games cut it, but forgot to not make its entry count towards the total lore entry count.
DO I LET ARTEMIS LIVE OR DO I UPLOAD HER???!
Your choice
U wont loose any ending or something
Your choice, ultimately does not affect the end of the game at all.
I know, but what should i do?? What did u choose??
U have to make dexision on your own
I can't..
What did u choose??
Then flip a coin
Flip a coin
Ok
Yea
Are humans really a thing in NMS universe?
Wdym humans?
There's no humans?
Or are there?
Is that at the end of da storyline?
Or
If u didint finished main story line i suggest to do that first
I did finish the Artemis' Path
Then u know what atlas is?
Yeah
So is it possible to meet them?
It's all a simulation. But giving Anomaly race some though, they never show what's under that helmet
There are other players, and there's also derelict freighters with space helmets floating around
Atm. No
Only other players
They should add that, ngl. That there's a planet, far out there just like the normal planet. With normal humans, a city. A place to live.
Its probally not possible, but it's still very cool.
Anomaly is atlas vauge recreation of atlas creator from atlas memory
Yeah, the pattern repeats in every single universe iteration
If only warping to the center wasn't annoying
Portals exist
If u know how it takes minutes
Humans existed in the simulation at some point, there are a few subtle references to them. But the version we play in does not have them
Yes but I honestly forgot how to search or input it in
Just type in the first glyph
I really need to remember to find a portal that I can enter stuff
Ask the cartographer for an Alien Artifact planetary chart, that'll probably point you to the nearest monolith
Solve a riddle and it'll give you the location of the portal
@naive zodiac
Sweet
I just got the second radio message from Artemis since we put them in the simulation
So... I never noticed in previous playthrough but.. We basically die after we go through the portal and meet the Atlas?
and get forced into another interation?
I'm playing through the story very slowly
No, not really. Your player character is moved to another iteration, no different than going through a black hole. You didn't get a death screen and you weren't forced into anything...you had the choice to stay in Euclid, you just didn't choose that.
But the entire concept of death is very different for player character travelers than it is for NPC travelers. Our travelers do not actually die, they respawn...there's even a bit of crashed freighter lore that talks about it, the story of a freighter captain that chose to betray and kill a traveler in an attempt to find out what travelers are, but then that same traveler came back and got revenge, hence how the freighter ended up as the crashed wreck you find.
When we die, there's a death counter in the form of an iteration number, so I wouldn't be so sure that we're "respawning" so much as being replaced by a new traveller iteration
My reading of the tutorial is that that's what's just happened before starting the game - a previous iteration of the traveller crash landed on the starting planet and then died shortly after
We do respawn, because we don't get a different traveler, you get the exact same one...even with all of the tech and ship and so on...and in most difficulties if you don't keep your non tech suit inventory your character knows exactly where all of his stuff was dropped and can go retrieve it.
Yeah, and you keep your memories because it's just a video game and it can't wipe your mind
I don't think you should take respawn mechanics as a lore source, IMO they're one of those video game things that just are
The notion that the player character is an extension of a real player isn't just video game mechanics in NMS...it's hard baked into the lore. If you go through the boundary failure logs Telamon speaks directly to you, the player, and describes its displeasure with how it feels every time you save and close the game.
So yes...the entire thing isn't just game mechanics, but a solid and acknowledged part of the actual lore. So yeah, you do get the same character back. And your character also retains all of his memories too as they pertain to quests and everything else going on.
I guess I can accept that interpretation.
At the very least the 'player' would remember some of those things, so it makes sense that you pick up where you left off, especially if you consider the traveller as not being particularly independent from them
The lore also confirms that at least some travelers are restored the same from death. This particular freighter log tells the story of a traveler that respawned to take revenge on those who killed him:
I had heard the rumours. So-called 'Traveller anomalies', beings of varied appearance and purpose. Their ship approached, our weapons primed. They - kzzkt -
The one before us begged for peace. They appeared to be bio-mechanical, at least in part. We struck them from the sky.
Probes recovered the body. Well, fragments of DNA and code. The two are almost interchangeable, my researchers tell me. I must confess to a great deal of excitement. But this - kzkzkt -
Our duty: we must understand what is happening to our worlds. Visuals confirm it. The same individual we shot down two weeks ago is standing right before us again.
These beings are restored upon death, just as the Emperor suggested. Well then. An opportunity to retrieve more samples. I order their death once more.
Interesting that it talks of "traveller anomalies", plural. The one they talk about, at least, by description is implied to be Null, I think; "bio-mechanical, at least in part", which would make it a bit of a special case. At the same time "Beings of varied appearance", "The one before us", "restored upon death... as the Emperor suggested." definitely seems to imply this has been observed before, probably with different travellers. 🤔
Hard to say who it was...Apollo is also bio-mechanical and it's not as if the ones we've met are all the travelers that exist or that every bit of lore about travelers has to be about one of them.
I don't know why, but I found it so funny. Reminds of the USS Laffey. But yeah, imagine trying to kill someone just to test and find out their abilities and it blows up in you and your crew's face
How do I finish the "New Beginnings" and the Space Anomaly Mission after I spawned in a new galaxy and repaired my stuff ? I'm confused because I don't even get told what to do now?
Its finished
I thought the primary missions would then disappear from the log, but they just stay there forever?
They stay but one turns into an optional repeatable one.
MAJOR SPOILER ALERT: ||Hatsune Miku is real in No Man's Sky world||
I'm not talking about the ending, I was taking about the part around the time you first meet null
But that bit about the travelers revenge is funny
I'm pretty sure that's not a death either...you don't get a death count on screen and if you're plying permadeath or otherwise have any difficulty based, death consequences at all they don't trigger.
Why...
i like how this genius of a captain's grand idea is to try and kill the thing that's standing in front of them, already pissed off about dying the first time
what did they think would happen
I’m glad the traveler didn’t overreact
LOL
travellers are some scary mofos if you really think about it. Alien and unreadable, and most are cursed with knowledge most in the universe don't know
like the nature of the simulation
kind of respectable how nada and polo seem so welcoming in comparison
The entire idea of the anomaly as well is insane
The fact we can traverse universes and can come back after death
He probably thought a single starship couldn't possibly destroy his freighter...which if he never ran into a traveler before was a fair enough line of thinking but his real fuckup was trying to start a fight with a being he already knew was immortal and he didn't know of understand the capabilities of. Why would you be dumb enough to make a mortal enemy out of someone who can't die?
well, folks
i guess we know that The Atlas can simulate stupidity pretty well too

idk why you'd mess with something that cant die, like you said
the implications of it all are really something to think about
There's travellers out there that are just normal people, i'm sure
but in the case of null there's also very unstable ones out there that are probably best avoided
I just wonder how everyone we come across seems to know what we are when there's canonically only one of us in our universe
you'd think thered be more lifeforms that'd go "wth is that"
The funny thing is that said simulated stupidity might have been simulated human stupidity. If you read all crashed freighter logs you will notice that several logs are from an unknown race that isn't Korvax, Gek, or Vy'keen or even autophage. One mentions the Vy'keen left a council which left the Korvax, Gek, and the log writer's species...and several more allude that many of these logs are written by some other species including one that evaluates the behavior and temperament of the known species...and then the bomb is dropped in the third to last log, the human species existed at some point in NMS but went extinct:
"We will live again, in all our multiplicity, in all human worth... We will live again because someone, somewhere, will read our words for a final time."
That's peak
pretty sure HG got an author who wrote one of the greatest Warhammer 40k books on board to write these freighter logs and stuff
so it makes sense that there's such detailed writing
so if humans existed in an earlier iteration, and travellers were around back then
Travellers must be different than humans or else there wouldnt be need for such distinction
I know that was semi confirmed in an earlier log talking about how a traveller's DNA is more or less just data, or are very similar anyway
but this strengthens that case. I wonder if travellers "mutated" over the iterations as Atlas slowly forgot what humans are/were actually like
when Atlas couldn't remember enough to sustain the entire race they went extinct, and then the individual travellers might've begun changing
now they're just suits
What’s an autophage
A 4th race you will discover later on in the game. After you finish the Artemis questline and you unlock a terminal at a harmonic camp on a dissonant planet, you will be able to start a new questline: They Who Returned. Completing this questline will introduce you to the Autophage and have you craft your first staff multitool.
Yes.
Are they playable🥺
You can get all of their parts in the player customization menu. You'll have to do quests for them and earn a currency called Void Motes which you can trade at their terminal for various things including their parts in the appearance customizer.
Should be coming up to new update/ expedition time soon
Hopefully before the end of January if we're lucky.
I bet on 2nd half of feb/first half or march.
I wouldn't bet on anything and you could be right...but I hope you're wrong.
😂
Someone probably mining the files after every tiny update looking for more.
We do have an idea of what Hello Games are working on...allowing us to own up to 8 freighters. Which prompted me to prepare like this...took a few weeks and about 20 billion units spent but I got this:
Hard to say how soon that will come out or how it will all work, but freighters could use some polish.
Landing pads are being reworked I think because they are too tiny and cramped and we'll be allowed to own more freighters. Other than that we'll have to see when the update comes...probably this year even if not this upcoming update. But the current tech will almost certainly remain relevant as will the cargo bulkheads. If they do anything drastic there it might relate to adding features or tech but I don't think anything we have now will be removed or rendered obsolete. But they might scramble the locations where we get all the maxed freighter modules from, which is why think getting all this tech now was a great idea. Cargo bulkheads you can get from any system at any time but maxed S modules are another thing.
Tbf We dont know for sure if it will be freighters or its just named that way in the files that will end up being something else.
Im keeping my hype low untill we know for sure what gamefiles will mean
No, it's freighters...and it makes total sense for them to let us own more...they are the last thing we are still restricted to only owning one of...there's nothing else to increase the cap of from one to eight and the datamined logic for it specifically relates to freighters. So yeah, it'll be freighters and there's probably going to be an unique expedition reward freighter too to go with the update.
I dont see gameplay reason to own more freighters tho. Other than collecting each capital
Hg needs to add more to that.
Logic relates to freighters OR something else that will fall in same category
The hangers need some love though since it appears as though you clip through part of the landing bay door area on the way in.
Kind of obvious even in first person view.
Well because people like collecting awesome things...there are still people complaining about not being able to own enough ships even with the cold storage...and there aren't that many ship types you can own. But I would love to have a second freighter at least...there absolutely is a reason for it...I can only have my SC slots in one tech at a time. And would have to move it all to respec for warp range.
Inside they look tall enough but the whole front part clearly isn't.
Something else that falls in the same category? By that you mean more freighters...I mean sure, I'm sure they'll add a new freighter type or two with the update that lets us own more...like they added more MT types when they let us own up to six from one.
Owning more would be fine ig. But i wish there is more to it than that. I dont see reason to have base on each freighter. Buildmaniacs will like it tho
That makes total sense sure, and I have no doubt you are right that there will be more freighters with the update that lets us own more freighters.
You don't have to built large complex bases on every one of them. If one is just specced for warp distance you'll mostly just warp with it...you don't have to have a mega base on it. You can just have some utility stuff there and that's it.
Freighters as a whole are oooold feature. Thre was some refresh updates like pirate freighter or interiors but now they need tailoring again.
They have been reworked several times...the originally added freighters did not have a class, stat bonuses, or any tech when they were first added...you could not warp with them, could not have a frigate fleet, could not have a squadron, could not repaint or customize them, could not use them to call exocraft, etc. They were just a portable cargo box you could call anywhere...that's it.
The freighters we have now have a lot of utility and function that old freighters just did not have. Which I don't know what else they could do with them...maybe let us upgrade their shields and weapons and call them into combat or something I guess. But I don't know if Hello Games are going to go that far with it.
Eight freighters is perplexing. If they were just letting us have an extra two or three, then sure, I'd be more willing to write it off as being a small QOL feature.
But owning eight whole capital ships on one save is so excessive there's got to be more to it
There's non capital freighters too, remember
Differentiating capital and non capital freighters in terms of how many you can own would imply more than just a small QOL "we've increased how many ships you can own, btw" type feature, imo
I really don't think there has to be more to it...if they are to let us own more why only one or two? Sure under the current functions you wouldn't need more than one or two more but you know people would want more. And they are likely to add more freighter models if nothing else...and you know there would be at least one or two expedition reward unique freighters too. Sooo yeah, eight makes sense even if they don't do anything drastically new with them.
Yeah opening the door for expedition exclusive freighters is a big reason to do this.
If they one day made them flyable with different stats etc then I could understand it but I don't think it's that
Though they technically could with the tech they have now
I don't think they'll ever be flyable in system but maybe an autopilot type thing where you can order your freighter in the orbit of a planet without you having to fly out and land on a planet to call it in its orbit...something like that would be cool. Other than that I think people would mainly want them to be able to fight other freighters so maybe they could get some weapon and shields tech and some damage stat. But I feel like if they were working on a feature that big it would have been datamined by now that they're looking to add weapon and shield tech and so on...the purple drives were data mined like a year before we got purple systems.
Yeah I mostly feel the same way. I also don't really know what it would add to the game either really
One thought I have about the freighter ownership changes is I'm wondering if they might be expanding the Corvette system eventually?
Buildable freighters with more explorable interiors could be super fun
They'd still have to keep older freighters because of existing bases though so it might be a bit clunky
I don't think they'd get rid of the freighter player bases even if they reworked freighters with full interiors...the player bases would almost certainly remain as they are now.