#nms-corvette-discussion
1 messages · Page 98 of 1
I mean, it's even kinda worse.
What?
than just modding
I sure hope that the next update fixes all these corvette glitches. After watching numerous YouTube videos on people building corvettes, 99% of them are glitch builds. I wish there were people like me that don’t like utilizing glitches in order to have a decent looking ship. Which I guess is the reason why corvettes don’t appeal to me like the legacy ships do!
I hope they just make them more stable. Let people play like you but leave the door open for others to play how they want
Hello games doesnt fix glitches that encourage creativity unless it specifically causes a problem
Plus you can still make nice corvettes without glitching
@plain totem maybe not glitching is the problem
Idk what you count as glitches, but from what I recall, these three corvettes I made were made without glitches
Youbtubers show content that gets them views.
Basing anything real world or in a video game on what you see on YouTube is first mistake you're making.
Why is the last one standing on some Shaquille O’Neal sized landing gear 😭
Anybody who does glitch build or modify their vessels know what they look like. And they also know that the major majority of Corvettes that you see in the anomaly involved no glitch building or modding.
That is the exact reason I took that screenshot, lol
You're talking about millions and millions of players. With only a few thousand people who watch those videos and know the tricks
I landed on top of a shelter structure, and thought it clipped into it, got out of thw corvette and that is what I saw instead
The major majority of players don't even know how to do that stuff. They don't look up how to do it. They don't watch the videos
Glitch building is a niche thing in no man's sky. But because of how extravagant you can build when using it those are often the stuff you see the most. Because that's what gets the clicks and the views
Instantly made the hydraulic legs my permanent favorite
Landing? A corvette? Never heard of such a thing
Also Hello games uses modified and glitched builds in their promotionals and advertising. So they approve of that stuff. Even if you don't.
Consider it a flex, lol. I havent had to charge any of my corvette's landing gear no matter how much I land
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Ik lol auto charging is useful
Azimuth reactors are amazing, I just wish they were easier to integrate in a build
I like having all three of the 1-hab large reactors so I usually end up smushing them all together
Cetus reactors look nice, but thats all I use them for
Never had that much need for shielding
Cetus reactors are the hardest to integrate, especially with my “go as small as the game will let me” style
Yeah, I'm considering changing my breach corvette into a microvette with as little glitching as possible
Just using offset you can probably get down to 1~2 hab (walkway) spaces
Smashing together you say?
3 zenith, 3 phase beams, a long shore booster and 2 dynamos (backwards)
Yes, smashing :)
I kinda like making microvettes
The headlights from backwards dynamos is freaking awesome. Didn't think they would look like that
I actually haven’t done much with backwards thrusters, most I go is sidways
Oh I think you’ve shared this before, said it was supposed to feel like a Star Trek bridge right?
Personally I can’t stand the obscured vision, that’s why I default to the titan cockpit
It has just the right shape to be offset into a hab or thunderbird loading bay to be used through the wall safely while not having the wall block anything
It also leaves enough room in the thunderbird for the elevator to let a player (but not a free cam) in or out
I’d love to see it, when it’s done. I’m looking for inspiration on a small corvette build too.
Any way to reliably turn weapons sideways, except placing them on the sides of hubs?
Scaffolds not working
They automatically snap vertical as soon as they don't have an upper or side snap point. Have not found a way to lock them sideways or upside without.
Scaffolds should support sideways mounting, at least...
I may still end up using some form of clipping or offsetting just to squish some of the annoying parts (like reactors) together. Personally, though, the hardest part will be restricting myself to 1 hab/2 walkways or so
where can i post my build?
I figured it out after saying that lmao but ty ❤️
Rotate some habs a bit and squarsh 4 reactors into the same space or offset em to fit along the top of a regular 2-hab space?
LOL fully upgraded photon cannon outperforms my photon beams on a corvette
Mwahahahahaha
I'm trying to decide if I should keep my expedition corvettes. It'd be a no-brainer if I could archive them, but right now they're taking space in my active ship inventory...
numbers says otherwise, but on practice they SLAP
Yeah, numbers don't express how broken phase beams are on a corvette
no-no, photon cannon with same upgrades is at least equal
multiply your phase beam dps by how many guns you have
I've tried them and phase beams are the only ones that let me kill a dreadnaught in no more than 50 secs after engagement
Every other one takes over a minute after hitting the first trench
I have the same experience. They are truly buggy and need nerfing
This is my Cr-90
I wonder if I should remove the teleport receiver and replace it with a bobble head
Honestly, combat isn't a challenge in this game anyway, and with the pseudo instancing of enemy ships, it doesn't matter if there are standouts
There really ain't much for combat at all
how do i fix this bug?
Pvp is close to no existence
Clipping into ship?
the stairs not stairing
yes
Delete the parts and install them again
tried that
That's weird
stairs are meant to be here but when i put a walkway there it acts as a solid object
Could be a glitch
NOOOO REALLY
Been having a lot of problem with stairs
Sometime the collision is weird etc
Your case is a new one to me so I can't say 100% that it is but
Pretty solid chance
I assume you tried putting in the walkway before you put in the stairs
Also, are you using the rotation glitch on your ship?
rotation glitch?
anyway one minor redesign later
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Need a pointy cockpit ngl
ambassador cockpit doesnt really fit with anything
If you don't know, then you're not using it
Always have to cover the cockpit in some ways to make the ship look pointy
I don't really like the design of the cockpits
i play in first person for ships so i cant do that
I mean it still works for me, just have to add a lot to not let the cockpit stand out
I like the titan cockpit because it makes all the screens visible
how the fuck does one build that
so don't use it
I NEED THE BUFFS
shields are probably the least important buff as you can just spam sodium
Need a mod to remove complexity limit
i have one silly
theres no way my blocky monstrosity fits in the limit
im lazy
GAME CAN I JUST REMOVE THE PHOTON CANNON SO I CAN PUT A PHOTONIX CORE IN THIS THING
Ironically the biggest somehow have the best view
tbh my issue with the ambassador cockpit is it pointing down
it means i cant place anything below it
also i would pay to be able to have living ship parts on corvettes
It be real cool
living ship atlas hybrid
Need more ship slot asap tho
Already full with interceptors now I need to somehow make rooms for corvette
Thank god I had 3 saves
i have played on the same save for the entire time i have played
I have them on different difficulty
also we need more frigate slots
i did a hardcore run and thats it
excluding expeditions
im not a wuss who plays relaxed
i play normal
like a man
Frigate so far i think 30 is kinda enough, until they add more to it i dont think more slot is needed
I have a permadeath just in case
If someone who plays perma need some
Why would you need more than 30 frigates given only 5 expeditions a day?
c o l l e c t i n g
Now that you mention collecting
We need more design asap
I need more to collect
fish?
words?
exocraft overhaul
we need it
now
Freighter base always lagging tho, even with my pc it still struggle to keep above 45 fps
probably an intentional choice in order to improve performance
corvettes are a literal game changer
being able to do so many things without leaving the safety of the ship is huge
i feel like they are objectively better then other ships
the only annoying part is upgrading their class
performance-wise, I don't know, except for phase beams, but the utility is amazing
this is unoptimized
Corvette feels more like a luxury rv and the normal ship is just a car
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Mine looks like this:
__X
X__
XX_
Could work but not the best
Pretty good
Everyones perfect layout is different
Some might want all the supercharge on a one tech some might want to spread it to a few
corvettes have more tech you can add so you can boost them more
Aster’s cargo services
With the living wall and medi pod why are they not giving an option to interact?
Living wall you build plants onto, like a hydroponic bed
Medi pod just isn't interactable
Very nice
I have a colour suggestion if possible
Make the middle one colour and the side pods a shiny metal colour
I tried adjusting color but nothing happened last time I did. I’ll see what I can do
You can put a save beacon on the floor against the wall and put a bunk over it. Activating the "bed" activates the save point behind it.
The med bay can have 2 or 3 wall health stations behind it. So you have to interact with the medbay to get health.
Bit of a way to make them "functional" and not just set pieces

:) gonna try this
Or if you are handy with a wonder projector......
Triage for sick proto gek you find in the wild 😭
Bit of an update to aster’s cargo services
just came across this https://www.youtube.com/shorts/eDFwA0v0ipc?feature=share dude is building destroyers and venator ships
Is it possible to hide these trails?
without modding the game no there is no way to hide the trails
Is there any tutorial or ppl show their ship? For me for reference hehe
Are there any suggestions on the amount of corvette parts you need to avoid to prevent lag or is it because of my computer?
100 parts is the limit without mods if you're at that or under it and lagging it could be your pc
Does it count as mental cruelty when a guy with 2500 pieces moves to my area at once?
Out of curiosity, when it comes to usage as base, are you for corvette or freighter?
(Not counting planet base because, you know, geobays)
corvette
but i do still use the freighter a lot, not as a base but for some utilities like the long warp and planetary probe
finally finished this super destroyer
Ode to Liberty intensifies
I just learnt that the cyclotron has some little orb droid thing on its head .... are there anyways to make the thing larger and or hide the rest of the gun so it looks like an R2D2 droid head? and its animated XD
You can probably glitch rest of turret into hull.
I've hidden mine in Longshore(?) Cowlings and roleplay them as pop-up turrets.
Stealth is probably the closest to hiding the trails. Still shows as purple but it's harder to see.
anyone else having an issue after finalising a corvette where it changes to an older design and the new one isn't in the ship menu or is that just me
Drop by sometime - level 5 minerals, peaceful Gek system, and several planets with scrap to dig up
Any tips for building the sails?
It's mostly about imagination.
Which is why I often crib in Anomaly or here.
Either that, or it's boxes all the way down.
Aight thanks
I hoped for a trick or trip since i have a lot of problems to align them
Ah that.
Glitch building.
Sadly, I can't help with that.
It's a pain in the ass. Aligning a lot of stuff on corvettes is twitchy and hard to get straight.
Best bet is to drop a tall decorative antenna next to the mast. This provides a visual "straight line" that makes it a bit easier to get your sails stright
I'll try that glitch that mixes corvette building with base building I guess
OH FK when you snapped the part in the middle of nowhere and no w histerically looking where it got snapped...
Man I kinda wish the game would actually change the color of the exhaust with the trail because it’s always blue when I add red trials throws it all off
Spotted a corvette-made Halo UNSC frigate in the Anomaly.
Careful cause last update took it away somewhat. Now a lot of what you build with base camera stay put when you fly away.
It was extremely unstable and breaking people's game
what is the limit of non-ship part things (like decals) that you can put on the corvette?
Unlimited
Have yet to see anybody hit any sort of ceiling or limit on decorative parts. It comes down to what your system can handle.
I haven't delved into Corvette building yet properly. Is there unlockable building parts/decals via missions or is everything do-able just requiring purchases?
It counts as base i think
There are a few decorative items which you cannot place on a corvette. But it's a small list. Pretty much any decoration that you can place on your base or for your can be put on the Corvettes
So silmiar limits
Cool ty:)
Yutaka went absolutely nuts on decorations and still didn't hit the limit. To the point where it lagged them out
So even though it doesn't follow the 3,000 limit it still counts against our upper limit per save file? I could see that.
Yes..it counts towards save file limit
My ruined Castle Corvette has about 175 decorations on it. And I stopped there to make sure it was stable for multiplayer and the anomaly.
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Is there a way to place a landing pad for smaller ships when building the Corvette so that you can land your ship on your own Corvette? Or even a friend's Corvette?
I would like to build a freighter-like Corvette with a landing hangar that is closed, i.e., surrounded by walls.
Can anyone give me some tips or is there already a YouTube video on this?
(working landing pad)
Sadly no
The best way I found to have a "landing pad" was to have stairs opening a hole to the top of your corvette
Your friend can get out of their ship, land on top of your corvette and go into it through the stairs instead of trying to space walk into a small accessway.
That sounds actually kinda cool
Yeah me and my friend did expedition 20 this way haha
So that would be a working landing pad? Just glitch it on the corvette and then someone else can land on it?
Is there a way to glitch the scale of Corvette parts?
As soon as someone lands on the corvette they wont float anymore.
It isnt a ship landing pad, more of a person landing pad.
With no wire glitch not yet
any Problems with the wire glitch in Multiplayer?
There's a mod for PC to get a landing pad on your Corvette if you want it. Expanding the build limit Beyond 100. Things like that. But no way to do it on console or in vanilla
I meant, since there's no secondary building mode for the corvettes building we can't trick the caché and thus changing sizes on corvettes parts
Whats the Mod called?
?
Yeah HG wasn't dumb. They made sure that the wire glitch had no function whatsoever on corvettes. They knew what we would do with that
i see
"I wonder if I can glitch some power transmitters on my Corvette and recharge my hyperdrive by hovering over a hotspot" 🤔
Probably not. But we would have tried if they would have given us wire glitching on Corvettes
Would be sick
Hell yeah
what was the mods name?
I thought the wire glitch was used for positioning. confused
thanks a lot 😄 ❤️
It doesn't work as well as you might think. You can land, but supposedly, your ship stays where the landing pad was originally at when you landed.
You can
1 use energy mode to place a wire
2 press y+x to change to edit mode
3 copy and resize a resize able piece
4 press x+y+rt to place a giant wire
From there you can pretty much resize almost every deco from using the same process with that giant wire
Wire and reverse wire glitch are quite versatile and can have different uses besides of positioning, but mainly it is for creating new snapping points
X is your assigned "change to edit mode" button
Y is your assigned "change to cable mode" button
Rt is your assigned "place build/deco button"
trying to attach something on this.. what is possible?
on the s-foil
this is what i'm trying to make but expanded and better
well it seems it won't let me do off setting since i'm doing this on a laptop
don't know why
yeah this is what I thought, but the surrounding discussion was about putting power transmitters on the corvette and recharging the hyperdrive by hovering over a hotspot
i love this idea
my quinjet attempt (i'ma redo it soon)
this looks nice... wow
yeah thank you lol
I tried building one, but damn do i suck at this shit 😂
we'll never know until we try.. everyone begins somewhere
this is somewhat of a progress
sickkkkk
the back side
only if the s-foil could be of use to attach a booster or something.. that would be fire
try and glitch a temporary hab in there
ok
using the vents and the rockhopper thing
a
The interior design process is well underway. Got a lot to do apart from my open area.
Like doing corridor-wing-atachment? In that order from the center to the side?
Cheezus, oh it does the same thing as in a freighter fake big room, oh nice
trying to add some boosters on the top
like extended wing boosters kind of thing
Do you have the expedition Cannon? If you snap it in a square foundation on the upper border you can do a .5 elevation and trick a booster there
Since that Canon has an extra snapping point under it
You have to delete/move the inicial square and put it under the cannon
Once you get the booster aligned with the wing it should stay connected to the ship
Not right now.. cause i didn't buy the game. Using a community supported earned game pass.
Too bad, it's quite useful for some tricks with the corvettes snapping points
yeah i know i'm missing out on stuff..
we can edit the current corvette right?? After finalizing it
I just want to make it as a cargo hauler.. for the time being
what can i use to fill this space
I wish there was more visual options on the cockpit selection. It’s either good looking and restricted to see when you fly in VR or it’s great to see out but looks like a bug. 😐
I just want the wide body one
The placeholder one with three seats (and probably two walkways wide)
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yes.
Yea
I usually stick a medusa on the bottom tho
love it!!
Nice
thank you
What changes are you planning? For what's worth, it seems nice to me.
Going to make it wider and longer. Definitely needs more storage and moving area
Oh, I see. Makes sense.
I get it, mine uses all the possible length
Yeah.. i went inside and saw the mistakes i made. I will work on it.
I contemplated making a corvette with all the storage containers... but nah. It would be tricky I think. Decided they will stay on the freighter lol.
a freighter would make sense yes
4 hubs is the optimal size imo. 3 hubs = 10 boxes + refiner + mission center
And 1 hub for cozy living space.
(said the guy with 9 hubs)
What if my corvette is closer to 50 habs?
Less than I thought I must admit
I need internal doors for corvettes and more parts.
I don't want to improvise a bath with what we have now
Updated hinted at with the word "Door"
Looks inside
No doors
😄
I need a hab end cover reee
Probably half habs with ladders, or a flat landing bay
My VCX-100 must grow
I'd like 2-blocks long landing bay and cockpits, that are sleek
Long.
Ships that can combine
Like modern fighter jets
True
That thunderbird cockpit do be useless due to that tumor on the titan cockpit
I wish we could cut it, yeah
Can you use any of them to fly the ship?
Buildable bridges that you can make longer, shorter, wider, or narrower as you see fit.
'vettes aren't that big for bridges, but some kind of would be fine
I can, but the 1st Person UI is set on the first cockpit you put
I see, thank you. Interesting solution from HG lol.
I.E if I sit on the Thunderbird cockpit, I teleport to the Titan cockpit lmao
But when getting out, I teleport to the Thunderbird one, regardless of which I used
Which is fine, since that floor is my living space
The ghost?
Very nice
Does it have the "tongue?"
Aka the front ramp?
i can see one in that pic
what do we use to connect habs?
Pieces
walkways probably
halls
depends on what you want
I use reactors if they're internal
But like, not inside the habs
That way I cut down on dead space
Lotta people make perty corvettes
But stat-wise they're aight IG
Don't forget the azimuth reactor recharges your ship folks
A single medusa won't make your millenium falcon do the kessel run
Buuut
Also have fun
Different variant of mine, but yeah
Very nice
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It looks close enough when viewed directly up front
But it's still too squished in Z axis (since there's no 3x2 triangle parts yet)
I won't show my razor crest ofd bc I built it off a tutorial
is there any way to open a hab/walkway without using entryways?
It looks very accurate
damn
I wish we could make it so we could make large interior rooms
Lord knows how many people would make the enterprise bridge
Anyone here know ship anatomy?
Keel, bow, stern, all that?
Port is left side, starboard is right
Have fun and go sail
Need a way to make a hab this large.
Sacrifice I had to make for the sake of a good bridge base
Oh yeah, I also saw a Saucer yesterday that had a complete set of base parts
Wish I could do that on my VCX (particularly, the teleporter and store)
My other cruiser has more head room, but I gotta completely redo the flooring. Somehow made it crooked.
I'm uncontrollably giggling over these legs xD
I need to see a corvette as wide/long as possible covered in those things to create a forest of legs.
😄

doors for habs (front, back, sides), a 2 to 1 converter hab (I am not a fan of asymmetrical ships) that takes two side by side habs then converts it to one hab connector (rotatable either front or back at least but all 4 axis points would work great if you could rotate landing pad habs east/west)
is the normal landing gear fixed yet?
is it broken in what way?
with large ships anything I use landing gear wise it kinda tips to the left and then flops down into the ground
they funny
Imo only the hover ones truly look correct most of the time
Hover ones looks odd when in flight tho
At least let us retract it instead of sticking out
The fire / lighting they make on landing makes them worth it. 
that's why you gotta hide them with offsets
That's every landing gear
I use the hover ones - they still do the ship leans hard left then flops down to the right and still either sinks in the ground or hovers a hab unit up beyond the reach of the ramp
Oh really? ...why would normal landing gear set the ground on fire?...
Tsk, gotta zendesk that.
Because they have thrusters in the middle
How do you think they take off, by jumping like a pogo stick?
if you actually land your corvette instead of hovering, you're a landlubber
I just slam into the ground like a giant dart.
Also, I like the sound these landing gears make when they're being used
That thump is just
idk it's pretty peak
with the size of your ships youll cause minor earthquakes mate
Engines go VTOL mode.
But fine, no zendesk then.
(I never used the normal landing gears)
I used them when they still worked
My dream to to one day slice clean through a planet like a giant sword.
Then they broke it sometime during mid-October
Still, I still love seeing it land whenever I call it back
Hits particularly hard during the storyline ending
I can't really call in my cruisers on land, but if I call them in on water, it's awe-inspiring. Little goofy seeing how nimble they are when they spin around, though.
My favourite is it spinning around despite having a frontal landing bay
5% chance only tho
(They do spin just as fast with the flight assist override btw)
I've got this cargo boat looking corvette and it's so funny seeing the big rectangle rotate with a force that could demolish a building
If the access ramp up front is on the bottom and you have another access ramp on the back on the next level above that's what happens.
The bottom hab and access ramp always drop facing you touching the ground.
But if you don't have that other access ramp on the rear on the next level up or on the same level as the front one it will usually spin around to the rear
I only have a single landing bay in that case lmao
It just does it randomly, especially during the corvette meet this last weekend
i want to join and see awesome corvette creations
I adore Thunderbird lander legs, especially how they switch to horizontal configuration during flight.
Internally, I really like Ambassador parts, but externally it's Thunderbird and Rockhopper.
Is there an easy way to swap out Habs without dismantling the whole corvette? I want to swap from Titan to Thunderbird aesthetic
crawl inside it
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you should be able to select it, then move it if you don't trust your delete button and by moving it and not placing it it will return it to corvette parts
*I have to do that when fiddling with base parts in corvette builds and vice versa to place something floating, like using a reactor to attach a snap point for a decoration piece then removing the reactor
first attempt, trying more stuff later
Float On
Flying boat
Still need an Edmund Fitzgerald corvette design. Someone with more time and skills than I, get on it.
Thank you. So this may be naïve.. you can only edit the parts from the station terminal right? How do I get inside the corvette after pressing the console?
The hatch should be open, its hard to navigate, but still possible
where's the best place to take a glamour shot of the corvette?
Ok. How do I move my character while I'm in the editor?
Okayyy I see! Thank you guys
I finally figured out how to make seemless surfaces
Only for covers though. Habs would be unusable if done like this
Tried an approach in making a jolly Roger, a plain panel with some stickers
I think it is so
Only had a multiple entrances corvette once
I have no clue, lol. My explorer has 4 entrances right now, but the one to the left of the cockpit is where the ground teleporter takes me to
Is there a way to resize corvette parts yet?
Dang 😔
Someone tested the multiple ectrance thing before. I don't remember what the answer was for certain, but I think it was whatever was placed first.
I've seen it on anomaly today. Great build. Too bad I couldn't get inside cuz my game was bugging
@trim crest
https://youtu.be/vqVlRpCOkQA?si=TUfiHY-FtguIYOaA
1 minute into that video it shows how to do it. It's pretty straightforward.
You just need a half hab, access ramp and another half hab. With a long hab underneath the access ramp.
Then you can take the half hab attached to the access ramp and mesh it over the access ramp. This gives you an empty space between your cockpit and ramp in which you can just enter and exit your Corvette and cockpit quickly
In this No Man's Sky video we take some insane build tips and tricks for the new Corvette-class ships that you can build in the new Voyagers Update.
Get The Game: https://store.steampowered.com/app/275850/No_Mans_Sky/
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe. ~steam Store
⁻⁻⁻...
Thanks man 🔥
❤️🔥
i really hope they add doors and landing pads to corvettes soon
Btw ramp attached from the side still opens the hub iirc
I just thought, that it is shame that we cannot freeplace "beam to the xxx" button anywhere in corvette.
We have the short range teleporter. We should just be able to place it wherever and when we beam up that's where we go to. Instead of always at the access ramp
Man, this is reminding me that theres actually a reason most games dont have mobile bases
Yep. Ark was special. From the big very beginning they coated their base parts and building systems to be mobile. So they can be built on the back of walking dinos and flying creatures
Granted, I'm not a code diver, but the way corvettes function indicates that their existence is made of workarounds
What Hello games is doing is trying to transition much of their static-based building to a more mobile Ark system. Which I'm sure has been a nightmare in game physics.
Doors would be nice. I don't know how they would implement landing pads though.
Physics? How about file storage?
How do you reference the locations of a teleporter when that location is variable?
just have a buildable landing pad to put on ur corvette
also LET US SPACE WALK FROM OTHER SHIPS
Especially since I am increasingly under the impression that corvettes are stored as a nested/tree file
Exactly.
Everything about teleporters and Base building in general was not meant to be put on a ship and sent through pulse drive. They weren't built that way from the start and they're having to force it to work now
The corvette "worldgrid" seems to be based on radial coordinates, though I very well could be mistaken
So it's like Corvettes become their own little planet. Their own world space. In which it's technically the universe that's moving around it. Not the Corvette itself.
Like the heart of Gold of hitchhiker's guide to the Galaxy 😂
Well, thats how most mobile base games tend to do it, like Raft
Its just that the worldspace for corvettes is wacky in such a way that I almost can figure out how its structured in the code by building
It definitely has a defined "center," though I havent tested what counts as one
And because of this it means it does operate like freighters and Planet bases. In which if it's not in your immediate vicinity it risks "despawning", wiping out things like refiners and resetting your Tech.
Because of that the tech shuffle may not be easily fixable.
Freighter bases dont empty refiners as long as the freighter stays still
I forgot whether ive tested summoning the freighter closer
that’s the base principle mostly for every warp technology
But for corvettes, I mean that they have unique issues compared to regular bases. Decorations rotate based on relative position to the center of a module, the game loses track of decorations scales below a certain point that changes as you move further from the center
you bend spacetime behind and in the front of the ship, creating a kind of bubble, and you push that distortion moving the bubble
I thought it was because the grid was smaller in general, but if its a radial grid, then it would totally be easier to hit a floating point error in placing decorations
so the ship doesn’t move and doesn’t violate the physics laws
Nms has hyperspace tunnels anyway
Kinda
Though freighters definitely seem to use warp drives even for conventional movement
I try to not get into the anomaly with my corvette since sometimes it clips with someone’s else corvette and I have to restart
Has anyone here made any Star Wars ships?
It'll never be fixed. Ships meshing together when they land in the anomaly has been a thing for many years. It was fine with legacy ships because you just spawned next to it. You didn't get stuck.
Seeing a radiant pillar meshed with a living ship never got old 😂
it should be possible to move that thing in space I guess, they could make that in an update, would be cool
Yeah, the game already tries to put you in an instance of the anomaly that has an open landing pad, but if multiple people enter at the same time, it could send both to the same instance
Wider cockpits would leave me jaw dropped
lol
Haha not a chance in the universe
Even the fastest boost ship speed would look so slow seeing a freighter moving at that speed
hahaha yeah maybe would be boring for a game, but if we had technology at the level of the game, it would be possible, maybe even easy
im not sure 100% but in space you dont need too much force to move something, even being that big
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how hard would it be to recreate the edmund fitzgerald as a corvette
You do not, but acceleration would take ages
And so would deceleration
hahah true
Would be sick if we could manually operate the weapons on our corvette
And I always describe freighters as stupidly massive for a reason
having a turret for another player would be perfect
I do think that sort of turret is a planned feature
I cant think of any other reason why theyd put one on the titan cockpit
Anybody know if theres a way to make one of these parts face upwards?
X
Flip part vertical
This was one of the worst decisions made by HG. Titan cockpit would be awesome without it
sorry should of been clearer, I meant like with the pointed part facing upwards not just fliped upside down
I dont understand the difference tbh
I use Titan cockpit only cause it seems to boost maneuverability better
Corvettes definitely have more co-op style features planned
I remade my corvette... i have enough of corvettes for now
I dont like how the back looks in comparison to old one but cant do better
I struggle with the back of corvettes, too
My most recent design, I practically designed the front and back as two independent parts, lol
ive freestyle built a corvette and it turned out to be too far back in the workbench and i cant finish the back side, is there a way to move the whole ship forwards without deletinh everything and building it over again further forwards?
I use titan cockpit because it makes all the screens easy to read
No, not really
damn
Had a similar issue where I wanted a design with a boat-like underside, and had to move everything up by one grid space
should really be a feature to select all or multiple parts
And undo button
or even exiting the workshop without saving or applying changes
fr
Oh you can back out completely. When you hit the back button you just select "store changes" instead of applying edits. It reverts to how it was before you entered the build menu.
When you go back into the build menu you can either choose to continue what changes you were making or start fresh edits
There's a lot of QoL features we want them to add. Only time will tell if any do get added.
this is not what I mean. you should be able to go back to what it was when you last saved changes
I want real letters as decals, dammit.
discard most recent changes from the stored design
what are the unreal letters?
Nms txt would need less decals than regular alphabet
Anything not the version of the Latin/Roman alphabet we use for English.
well we get no letters of any type at the moment
I want to be able to put the ship's name on the hull or the rear.
I mean if you're good with number rotation and straight-line decals you can form your own letters 😂
Though I can guess why that's not a thing.
"Caution"
One man's 3 is another man's sideways W
sure but we don't even get those letters as decals
I'd love those letters as decals
I think we get a couple, maybe
Wait fr? aren't they 26 letters?
I mean need few shapes to make all the letters
I will gladly take a performance hit/larger update size just to have regular letters.
We need just few shape decals to make all the letters
Oh right, not all of them overlap as good as the numbers tho, it would need a bit of skill
But yeah, they barely are 5 shapes
Seems like you might be able to make everything with just these three if there's no border, though you'd need a fair few more if they have the same sort of border that the existing numbers do:
im going to be building my 1st corvette outside of the last expeditioin. should i buy all the parts from the spacestation? do spacestations have diff parts to sell?
You can get every part from salvage, but only some by paying units at the station
Yeah but with five there would be less need to overlap a ton of decals
3 just to do an "a" is crazy
That's true. I don't really see any reason they couldn't just give all of them anyway, they clearly have the decals since theyr'e being used all over in game already
Right
Ah this shit doesn't allow me to form a full tube
whyyyy
And nothing can be snapped inside too...
This place does not exist.
Many such cases
Even if it is just 3 of these part further to the sides.
But long cover can be snapped here.
It might be because of how things are placed. Try adding a hab next to it to get a snapping point.
Are ya kidding me
If it works then it works. I'd go with what works.
Nope, not working too.
I can snap only oone, and only on one side
But I can fit all 4 this way 😄
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it's because while they look like half the size, they work like full size items.
I had to use numerous titan walkway habs to force a piece like one of the fuel pods or cover engines to snap correctly to the same piece or even move the titan walkways through the other cover engine piece to have it snap where i want.
You pretty much have to use glitch techniques to get the look you want
Glitches win again.
Glitchality!
could anyone help me out with parts for corvette ship?
Does the short range tp work on the corvette? I keep trying but I can't connect them
people have tried but the short range teleporter doesn't work
I cannot stand the stairs, so my corvette is restricted by me to have one level only coz of the teleport drama
So uh, whatever the hell I've built
It started like attempt to build the shuttle, and Atlas see whatever it resulted into...
To be fair, it looks cool and the style of spaceship you would expect in a space game, it does not look "artificial"
smol chonker
Put those rims where the circles are as expanders. Should be able to make a full circle that way
I'll note it, ty
Another ship that could be cool as a Corvette. I don't think it's possible to make it though. Kudos to those who recognize it.
For next time tho, because I like this whatever the crap I've built xD
You could use big blobs on holo projectors all over the Corvette. To simulate all the fat people
no rear entrance tho. Could place thunderbird if I'll not use the boxes tho. Hmmhmhmhmh
Who need cargo space anyway
When you have freighter
and larger corvette for that
Titan cockpit looks too bad?
I don't like those fins or whatever it has on top of it
something turret-related, yeah
that is why I have been using the one you had
the other one, looks alien cockpit and does not go well with everything IMHO
Ah!
Fun thing I've found
Shield generator are snapping INSIDE of the overside cargo link
Like LITERALLY HIDING INSIDE
I couldn't afford that to hide my 7 reactors
I have no idea how to screenshot it, but trust I probably could show this on stream
Some parts to fit within one another saving space
Noice, and good to know
the ball high engery sheild can merge with that cargo link in the front
Heads up tho, adding this thing there without anything to smooth its front, will hurt the maneuv.
Try your best to make the parts as aerodynamic as possible, you can go from heaven to hell very fast, unless you don't care.
Ohhhhh, good news - every huge joint can do this with shields
link*
EVERY of these parts.
The dark side doing this is when you need to move things, my corvette design left side, I must remove a lot to move some parts. So you need to place these parts hoping you won't touch them again
So if you don't like how shield gen sticks out, but can fit some of these somewhere - you can hide all shields inside.
Ballast tank to high energy ducting still don't exist outside of creative / switching crafting cost to free
Enabled creative just to check modules I don't have.
Anyone else notice that the Thunderbird class loading bay uses the Titan class interior?
Ah so that was not brain fart
Any ideas what to put next to the wings to smooth things out?
So that's what I tried to build xD
rotated wings.
Works every time like a charm
😄
And what it resulted into...
Yup, quite nice
There is some weird magic for that.
You need to use L2
Nah jk
Place small hub on top of reactor (just easiest place for that). Save ship as is. Go to that small hub. Add ladder to it. Go back to corvette edit. Add small hub over the one you placed ladder on. Then edit the first small hub you placed - it should become rotatable.
Holy frick
And everything you attach to it is rotated
Maybe I'll just choose an easier design.
so you place bunch of rotated hubs where you need, add rotated wings or whatever, then remove hubs and place normal.
Ahh, my second corvette, I wanted the exit to be under the cockpit but was like, how am I supposed to turn this thing??
My second corvette is gonna look some ugly, I can already tell haha
Exit is rotatable by default.
Just click rotation button
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So, lil chonker. Gonna call it Krait, Defiant or whatever I'll imagine for it.
Prob smallest corvette I've ever did. Yet.
Are you politely calling me dumb?? 🤣
I have to try this lmao
Thanks for that
Looks like a star trekish gas hauler where all the crew seem to have a nasty skin disorder
For me it looks like... Uh... Some utilitarian military brutal thingy.
Like A-10 Warthog
Ramming speed!
Yep it does look like that
Looks like two AAA batteries with a band of tape around them
And a couple leds glued
Yup
No mercy 😭
I know, right?! 😄
Fr fr
Can be parked on the Normandy's fin, lol
I don't think mine will fit on the Normandy
Terrifying 😄
Here's the interior of my newest build.
Will add the red&blue lights to it.
is the Normandy a frigate? I just realised they running that expedition again
this shot is so badass
Yep, it's a frigate
[wishful thinking not worth programming] I wish there was a way to use different types of equipment in different hallways - like Ambassador's Mission Finder in Thunderbird or Titan Habs.
vs (so much wasted space in Ambassador but less random shit hobbled together)
Being able to jam the Millenium Falcon's chessboard in an Ambassador hab would be sweet too.
Adding tech.
Finally decided to get back into shipbuilding since the breach update.. first order of business was improving the snorvette (snail corvette)
The vertical parts really helped round out the shell, it was quite boxy beforehand 🐌
Neat
99 piece Aeron War Ship
like a box of razor blades - too many edges. 🙂
--- Need some astetic advice - ship line from the left side or actual parts line up on the right ? (I know I can shift a hab back one to make the left "logical")
Easy 90° hab spin. It builds it half offset up. So you can offset it down one space to line it up with the rest of the ship
i build a ship and i got clipped into the inside of parts that go through it when i exit! what should i do?
Hey, could someone take a look at this and tell me, roughly, what I'd need to do to make it? It's the Bacchus 3 from an old Japanese sci-fi TV show "Starwolf", known as "Fugitive Alien" in the U.S.https://www.worthpoint.com/worthopedia/star-wolf-bacchus-iii-metal-model-468305702
Sounds like the physical box of one of your parts is clipping into the hall or access way. Do you have weapons around where you get sticks?
I use this setup instead #nms-corvette-discussion message
no, the part is the wings of aeron / atlas
I need ambassador parts to drop more often, I am trying to build my luxury space liner dammit ✊😔
Gonna spend all day tomorrow grinding salvage to get my luxury ship trady
If you're playing normal switch your purches and crafting to free and you can build it for 100%free
No part hunting
Yeah there’s tons of difficulty settings
Yeah. That’s what that suggestion was. Turn on easy mode for a bit then go back.
I didn't know I can't change things on my save
Built this thing without knowing 😭
Honestly I don’t touch the difficulty settings
Alright, let's see if I can bring my luxury ship to life...
100 part limit...
Let's see..
Uhhh, I still need to offer stuff to get the ambassador partsb
OHHHHH
I got it now
Any tips on making second floors easier?
<@&590975379678953522>
if i wanted to connect these two habs.. which part should i use?
connect as in?
What to put there?
as in going from one hab to another one.. you know a connecting part.. which one would be needed
Another hab
seriously
what about the relay joint? that won't work
You meant there right?
yes
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Thats just decorations
bruh
Those are just shorter habs
its just 2 block long habs and the walkways are 1 block long
Square
Made my own ship called it the nightflare
This is NightFlare corvette ship I just made
@raven rover long time no see
I finally got to updating the ship proper w some of the new stuff
Also a little bit of glitching (tiny bit)
you
Gimme pics
meow
the changes are very minmall, I smoothened out the front of the top shell and added tail fins
Also the new engines work so well in making the curvature of the hull.
old butt vs new butt
@raven rover
oh did i put it wrong channel
yeh. There's a LOT of channels tho. can't blame ya lol
ty!
I’ve been working on the j-wing a little too but tbh I have more fun working on me roach

the last one u showed me had a hole too
the shape screams roach but it’s like its been passed down from owner to owner lmao
this looks so good
brb lemme open up the game
Oh nvm it's definitely its own thing
I love how the undercarriage gives it a boat kind-of-feel
Like you took inspo from tugboats and military carrier vessels
😂
the hole goes hard
My inspo was
Your ship is peak candidate for flags and cloth canopies bro
How can i make this as all over the place as possible
go crazy
Wanted to put flags but im trying to fiddle with the "junk" Part first
Understandable
Still looks too clean
You need a bit of differentiation with the color
Yeah i tried some
But if hull part recoloring is too obvious then use flags and cloth
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@true kettle combination of Atlas, speed bird and Arcadia parts
is there a way to get free corvette parts (destroying ships)?
Like my hull is pretty much one solid color with the exception of the back thrusters being a rusted black. Most of the color comes from my flags and bright colored wiring.
yeahh
I wanted to add some sploch of random rusted colors
Can your ship and mine be relatives
But idk, it might be too much
Hell yeah
Perhaps, but you have a lot of greeble to begin with going on, especially on the top
Adding color that can contrast with it helps it to pop out more
But tbf the brown color you went for does make it a little hard to add in bright colors, maybe mostly white cloth?
Red would look nice too
Yeah the white canopies
I wanted to add that but idk where to place em that would make sense
Whatever adds to the silhouette bro
Yeah it's rough
is it possible to make wings like this?
Yes
how?
is there any video about how to do it?
woah thats cool
check the pinned messages here
there are some guides on how to angle parts
might help you make that front swept wings
alright thank you
np yangyang enjoyer
she is my wife after all XD
Pleaaasee.. I need help.. How do you guys build so cool Ships. I don't even know where to start. I feel like i don't see any Hubs in your Builds at all and in my I can't hide them
start with what you need - some start with exterior and wedge in habs, others start with habs and slap things on the outside until they start looking cool to you. And remember to do cool for yourself - impressing people comes later.
Hiding habs is the hard part - someone once said in this chat slap an air purifier on it and that fixes most problems with a visible hab. 🙂
when in doubt?
Radiators and cowling work too. And remember you can use base decoration parts too even in vanilla (I use a mod personally to allow almost everything)
put a ~~bird on it ~~air purifier on it.
any surface needing some details?
feeling like its too barren?
too plain?
the air purifier gotchu
thanks a lot @raven rover this will make my ship looks better
and also, holy shit that air purifier thing works pretty good
Ayyyyyy looks goooood bro
Hell yeah
thanks bro the hard part is doing the same on the other side 😄
if only i can just ctrl+C and ctrl+V
I'd just stand in the middle and place the windows on both sides
So the angle wont change that much
Doing it 1 by 1 is torture
And higher risk of it being crooked
yep fr, i hope i dont mess the other side
Gl bang
tengkyu bang
gahhh both cockpits look so clean
I've never been a big fan of the gun on top the titan cockpit.
I just like how spaceous it is
True, it's a good looking one, it's just the exterior gun. I won't be surprised if eventually we end up with one that doesn't have the gun.
you talking about my corvette lol
just saw the noti rn.. mb
also thanks for the compliment ❤️
lmao sausage
😂
I saw that I can't scrap a corvette... So the only way to remove it from my collection, is to replace it with another ship?
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Replace, rebuild, save-edit.
I'm rebuilding the worse one often. Then the next worse.
etc.
Hello there Have you ever managed to find these missing corvette parts? It's impossible to find them in normal save , either by digging them up or searching for them in abandoned cargo ships. Is it even possible?
As I understood they're jut not available at all. I needed some of them for my build (test purposes mostly), so I used creative mode for that.
Okay, that's what I did too, but I wanted to be sure. Thanks for your reply.
I have a question tho.
Usually the "branched" shield generator provides 14% shield bonus. But yesterday when I've build a corvette, it provided only 8. And othe generators provided 7-8% too instead of variety from 7% to 14%. Was that fixed/changed?
alr, we NEED to be able to use some base modules on corvette. Allow sunroof (glass roof?) module looks like best fkn ever bridge for corvettes (screenshot is stolen from nms creative/sharing hub )
If only corvettes supported at least 70 total tech slots, huh...
#nms-showcase-corvettes message
This is the first unique build I feel okay showing. My goal was to not have any sharp Hub corners showing. So I tried to keep the shape organic and flowing. The arrowhead silhouette was a happy coincidence.
I really liked how the Ambassador Booster engine interacted with the Supercruise Aerofoil and that became my inspiration for the rest of the ship
I prefer Thunderbird too, but that because of legs and entryway, and I want uniform internals. Plus, ambassador schnoz clips into everything under it.
Speedbird cowling is the best part to place under the amby bubble. It still clips slightly, but less noticeable than other parts.
Good to know.
I adore W-Y style of that one.
They might just be rare because I have some of those and I've never traded for hull linkages.
don't get it
😂
I have another open hab on the other side of the bottom row at 90°. So it's a mini Corvette with more storage potential
Like the sideways rockhoppers. Just need to find a better way to mount them
and I think it's yea or nay
From the back 😁
From the side 😬
lol, I'm not qualified to help
I just try both options out and attempt to decide what I like better
Right now I'm debating whether I like the clear decal-free look or if it would look nicer with various decals on the outside of the ship
It'd be nice if my banner (personal identification) were a decal
Do you have a screenshot of this? Because it seems to be a problem shared by many, so it really surprises me.
I won't be able to grab a screenshot for a few hours
but I can't prove that I didn't trade for them
(I didn't take screen grabs when I unearthed them)
They are visually there in the build menu but they are not unlocked in the game files. Only accessible through creative or free crafting
Why? No clue.
Yes, but if you tell me you found them, I'll believe you if you're sure! What kind of person would do that otherwise?
It's been many updates and patches since they showed up in which they've been locked. So it's not by accident. They're doing it for a reason
oh so they may no longer be findable?
I'll grab a screenshot in a few hours
too big for my taste, but it looks great
Can you rotate the air purifer to snap horizontally on the door end of a hab?
if only they make the limit longer, i can make my ship long
oh yeah nice idea
ill try it
it wasn't a suggestion. it was a question 🙂
That seems the most logical explanation to me, and it is indeed strange, just like those who claim to have found some. I'll wait and see, and I'll continue searching.
yes you can
my bad 😄
just put it on the side of the hab and it snap automatically
I think we're having a communication failure, but I don't know how better to describe my question 🙂
i think i ever watch some youtuber told you to go to the edit mode on player mode (the one you usually use to edit the interior) and change the snap there
but i dont know if that will work or no for you
its okay i think i understand cause its happened to me recently but not on the hab
basically, when I put the air purifier on the end of a hab, it snaps in a vertical orientation such that it protrudes above and below the hab. On the side of a hab, it snaps in a horizontal orientation so there is no protrusion. I want it to be in the horizontal orientation on the end of a hab. 🙂
clear as mud, I'm sure
I can't seem to reposition this kind of part using that interior editing mode
Yeah I see what you mean. I can't get it to snap sideways like that at the end of a hab either. Like the air vents and other parts that automatically place horizontal. Or required to be on one of the sides
yeah, some of those ducts and stuff could disguise the end of a hab nicely
my go-to these days to to disguise the end of a hab with a window
but that's not a look for everyone 🙂
I like using the "hamster cheek" windows because they actually give you more floor space
how to fix this? 😄 im using mod to bypass the limit of the ship, cause its pass the limit by 50 parts
how to fix what exactly?
what's "this"?

