#nms-corvette-discussion
1 messages · Page 97 of 1
You could try the base builder app. Build a corvette in there instead. But i feel like that would be even worse with interior design.
Anyone here have any info on the Corvettes & Coffee meet ups?
Saw one on Instagram, looked fun
always save the posts with such things
I can send you a link to their discord if you'd like
what are the best super charged layouts for corvettes/ships?
I need feedback on my corvette. I'm planning to add some curvature to smoothen out the design as the current design is too 'boxy,' but I don't know how to implement it. Any input is much appreciated.
Please! Shoot me a DM if you have a second
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Coming
Thanks 
Check dm
use less habs and use offsets to smoothen it out
Corvette teleporting issues solved for my current base. Except this.
Literally unplayable
One of these days I'll get back to work on my base. I'm going to need to make changes to my corvette docking area again.
I need more corvette parts options. HG when.
After we get doors
btw I probably was the first one who used the arcadia wings gap for hoppers instead of placing wings together, but now I'm seeing build from other players with such solution xD
Still working on a shape from time to time...
But Arcadia S-foil makes fine hull part if places in a proper place
Just finished my Atlas corvette
Sooooo
Imo, maglev landing gear shouldn't be limited to the bottom of the corvette only.
Or hoppers should work as landing gear replacement.
If only.
Cause that looks like weird udder for some reason xD
yet normal "legs" look even worse, and there is no place for thunderbird landing...
Lobter
lobstah
I think I made mine visually distict from the original
more parts will allow you smooth it.
Here's the OG "Larry the Lobster,"
outside front bottom side of the claw looks better on the original for me, but you did good with atlas parts.
Just finished my new corvette
Thx
I was wanting a more... Mecha look tbh
Like a bad guy mecha
I wanna make a lobster Voltron
your corvet is too big, go smaller please
I already did 👍
XDDDDD
Though this is the smallest you can get while maintaining the ability to fly in first person without looking through a window
How ya can be satisifed with these microcorvettes... My has corvettes has to be... Ya know, corvettes.
microvorvettes are fun because you can be creative
ex. with resize glitch you can have a flying bike
I just don’t need that much space, idk what to do with it
Fym resize glitch i thought that was a mod?
the name has a reason then (joking) 😛
idk, but maybe
I'm ultimately failing every time I'm trying to make a small 'vette xD
i never actualy looked up how to do it*
Tho purely visually I can make my 'vette like 2x or 3x smaller keeping stats.
but now i will try to work on a massive scrapper for corvet (space and planetary expeditions) with a meeting point and maybe some processing parts?
idk really but i'll try to make smth nice
Drop extra hubs, drop hoppers and arcadia wings...
small vett
I’ve made bigger corvettes, but my favorite ships all have 1 hab or 1 walkway (or in this case just a loading bay)
big vett (not my design but i can reproduce it)
Is there any way to get the atlas corvette parts even tho the expedition ended?
And breakdown of living space (cyan is 1 block longer, miscalculated) - blue is landing bay, yellow is service deck, cyan is living space.
Expedition will be redux soon.
Do u know how soon it is?
Reactors occupying 2 blocks long and 2 blocks high space, but actually there are 9 of them, not just 4.
In 2.5 weeks approx?
Why are NMS screenshots so big 😭 I can’t upload like 4 of my larger corvette builds
Ight ty
Hello Everyone!
It's been another incredibly busy year for No Man's Sky. We're honestly amazed by how quickly 2025 has flown past, and so happy and humbled to be back here wrapping up the year with the return of our now-traditional expedition reduxes .
We hit the ground running in January this year, with the release of...
Check the article
Whenever I try to go bigger it’s usually to get a specific shape or I end up filling the space with nonsense
Yeah, my corvette have plenty of usable space imo.
wait it is already gone?
Yeah unfortunately 😔
ffs i had no time to do it
Was busy with school and didn’t even realize
fortunatly, rerun
Honestly I’d probably make bigger ones if the habs would connect into open areas like the freighter expansion rooms
I'm sure a kind person wouldnt mind gifting you some parts in the meantime
I'd add more hubs if only for proper work they hadn't be connected in a straight cubic patterns and if they were not so ugly.
Hubs are damn ugly
Even as of now I'm placing whatever the fuck is placeable over them to make them less awful
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btw 2 hubs placed side by side spawn some additional shape between them to look more like a whole.
I also wish certain pieces just had more convenient shapes, like the ambassador class loading bay would be a perfect alternative for the titan if it just didn’t have that slightly lower roof which prevents it from being used as a “door” inside of a hab area
And guess what? NOT OTHER FKN PART DO THAT WITH HUBS
Oh yes, also if you "lowered" the hub to the ground and added amby loading bay - it doesn't allow you enter too.
Yeah I read that wrong
But titan bay cannot be exposed from the sides, because it's ugly black tech panels
You have to cover it...
holy ty for sharing this, looks awesome
What I don't like in amby entrance - it has like twice smaller ramp and entrance itself.
Thx
That’s actually why I want to use it, the ramp has a different angle and the size is less obtrusive when you build it into things
So even jetpacking into it when it is fully opened is non-trivial task sometimes.
Was titan the one that has the living ship?
One trick I’ve really gotten attached to is having the buttons for controlling the doors/teleporting down inside of or right outside the cockpit, so that they’re right there when you get up from the seat
Yes, Wraith.
yeah iirc, titan or relics
any feedback on what i should change?
Kinda hard to really see it. Try shining the sun on it.
Your understanding of corvette building. 😄
And before that joke became offensive, I'll explain.
I mean, there is def something you probably could change.
But the corvette is only good when YOU like it, while others will suggest something that THEY like.
Explaining further: it is worth to ask others when you want to achieve some specific shape, but cannot.
until they make the parts not be in the tech inventory i cant do that
Then we'll try to provide something specifically for your vision.
You can do that, but you don't want to because of your own reasons. That's what the other person is trying to get at. Do what you want. We're all naturally biased
do still think the parts shouldnt count in the tech inventory
can we put short range teleporter on corvette?
No. They don't work without mods anyways.
I see, so i have to use mods to make them work
Every time I see that question, I laugh a little internally as I think about my massive cruisers and how even I don't need a teleporter anyways.
Probably need a mod to even place them now.
Yeah im planning to make a massive corvette and the cockpit is a bit high
My corvette will be similiar like this
Also, can someone tell me what should i put on my corvette?, because there is many types of generator and thing, and i dont understand what they do and do i have to put 3 or 1 is enough
If you want a truly big corvette, you'll need mods to surpass the complexity limit and build area size.
my GF says that even my corvette is huge af
How can I make sure my corvette is wheelchair accessible?
not ambassador entrance?
thunderbird imo even bettter, it's just an elevator
thunderbird
what is more accessible than elevator?
short-range teleporter
I think ambassador has a slightly steeper angle
makes sense then
It's probably been asked, but, does the 'medi-pod' actually do anything? Or just decoration?
But what if i use it on multiplayer?
Oh wait there is teleporter?
yes, but it doesn't work 🙁
Deco
it's decorative, and rather expensive for what you get
I mean... amino pods? really?
Oh spoot.
My bad, i mean elevator
You can put the med station in the same room and imagine that it does something
A little RP prop, then? lol
Im afraid if i use mod to surprass the build limit, it wont work at multiplayer
Can you put an antimatter reactor in a corvette?
it'll work but it might make some people angry when you crash their game
😁
Just don't go crazy and you'll be fine.
Well i think i wont build it that big
It just the only thing that bothers me is my cockpit, its quite high from the entrance of my corvette
how would easing the build limit fix that?
I mean, the second thing that bothers me
oh, sorry
The first thing is the limit, cause my corvette will be long, well not that long
yeah, stairways to the cockpit suck in my opinion
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Or maybe ill just use short range teleport mod for my corvette
my cockpit is 3 walkway's distance away from the hatch
if only they worked
I think mine is 4, atleast for the prototype
But still its rlly pain to use the stairways
the result is that my corvette is w-i-i-i-de
Can i see your corvette? I wanna see how wide it is
For a second i think its not that wide, but after seeing the landing bay, holy that's rlly wide
it's 9 habs wide
I used offset building for those round things on the ends so it's not 10 habs wide
4.5x wider then mine lol
And still probably one of my skinnier designs considering what I usually build.
This might actually be my skinniest and smallest overall
it looks like a less stealthy b2
very cool
Atlas version of an F-117
yea thats sick. ive yet to come up with a cool design
Stupid cockpit kinda ruins the silhouette
i didnt even notice. it looks awesome.
More noticible from this angle.
Without a cockpit, or at least a visible one, I could've stayed at a single layer.
idk i think it looks unique
Appreciate it, but it looked way better before I realized I had to go up one more.
Actually, I wonder how badly those wings would cut into a cockpit. Maybe I could still squeeze inside and sit down.
Trying to think up a big ship that I can use as a base of operations for multiple people. Any suggestions?
Like, as reference?
Honestly, just build something big and unique. Only you know what you want in a ship.
I want the expedition pieces for the Corvette 😔
They'll bring the expeditions back again in time.
The one thing I struggle with
neat corvette
The invisible corvette-mobile
wrong channel lol
Only six days spent building ships? Rookie numbers.
Life don't allow me to spend more, which is a good thing ngl
1900 scissor lifts give or take a few
What the...
Just build my first corvette but the stats are ass and I see people on YouTube get better stats with smaller ships how?
I wanted to see if there was a part limit so I just started building scissor lifts
Why 😭
Wanted to see if there was a construction limit
thats beautiful
It's beautiful
Like.
It's like a 40k ship
is that using mods? cus i thought it was 100 max
They're using base building decor
oh
There's no limit on the base decorations on corvettes
ohhhhh
Either that or it's very high
I've shared this a ton but...
It's waaay under 100 parts
how do yall have those parts with LEDs?
The red ones?
Or the reactor parts?
red ones
From the previous expedition
oh
They're atlas parts
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will they ever be available for people that use creative to use or no
You've gotta do the previous expedition, so no.
damn
Creative doesn't unlock everything sadly
Corvette (voyages) and Breach will be remixed this year.
So you will be able to get those parts
Hello Everyone!
It's been another incredibly busy year for No Man's Sky. We're honestly amazed by how quickly 2025 has flown past, and so happy and humbled to be back here wrapping up the year with the return of our now-traditional expedition reduxes .
We hit the ground running in January this year, with the release of...
How do you off center parts and cockpits?
It didn't look like you got a reply, but the short answer is probably that you just haven't added all the tech modules yet. Corvettes are still meant to be equipped with all the regular modules that regular spaceships use, they stack with the special corvette modules.
So I build a a infra knife on the ship and also make one in the modules and upgrades?
I have no space left in my tec storage 😭
question how high can the base stats go for a corvette for my corvette they are
damage - 226.1
shield strength - 433.5
hyperdrive range - 1387.5
manoeuvrability - 1492.9
what's the highest they can go but for my dps it's fine as is right now
I'm just curious
How'd you get that much manoeuvrability
pain of corvette building
Learn the Offset Building techniques for Corvettes in No Man’s Sky Voyagers!
These methods are a must-have in your builder’s toolbox, giving you the control to move corvette modules in ways the default snap points don’t allow.
This is a technique-only guide — no finished ships, just clear explanations of how offsets work, so you can ap...
so how do i get more Atlas vett parts ?
If you did the breach expedition - you can craft 'em
I did, so just build them from the build menu?
tysm
if you have resources obv
the building parts like thrusters, reactors, weapons, habs, etc. provide bonuses to ship stats in the form of tech to a max of 3 per type (3 of each reactor, 3 of each landing gear, etc.) You may have to rearrange the tech in the corvette to get adjacency bonuses, add technology, or add more upgrade parts to the corvette itself
they may have really good tech upgrades, or use building techniques like reversing habs to put more stuff into a smaller area
my one corvette has 3 of every reactor in a very small line across the top because i used backwards habs to fit twice as many things in the same space
oh also ship class improves base stats
Anyone know if that thing where you could get exocraft onto your Corvette got patched or is there still a way to do it?
Not without mods as far as I know
how high do faction standings go up
Dang. Hoping they'll add it as an actual feature, would be fun to drop in with a mech from low orbit lol
#nms-questions, but rank 10
Probably too glitchy tbh
ok nvm
Evening, whats a reasonable amount of parts if i go over the 100 part limit with a mod? I dont want to go super crazy but the build i'm working on needs a bit more
Just dont want to lag people out
you can get some insane numbers. its mostly x and s class upgrade modules. plus you have to arrange them all properly too. i found this website that helps with arranging the modules. id read the whole instructions bit. https://nms-optimizer.app/?platform=corvette
If I launch the bytebit synthesizers installed on the corvette inside the anomaly, will other players be able to hear them?
Have you tried installing upgrades? And upgrading the class
woops, just noticed some of my tech is rearranged again
so stats are currently less than optimal
There, that's a little better
is there a way to delete a corvette?
Sort of. What I do is strip the corvette down to its basic parts, so you're only left with the required parts, then trade it to an NPC for their ship. Then scrap the NPC's ship.
Can't trade a corvette to another person that way though, as soon as the swap happens, the corvette and the NPC disappears, since NPCs dont drive corvettes
Snapped out of existence
You can install three of them, yes
only 1 or all of them installed?
Can be three Medusa class, or one of each
There is a limit and I hit it 🤣
Limit is the first three being working parts, whereas the rest are cosmetics
okay
For the Medusa, you can use three of them simultaneously by putting three of them before you put a cockpit
Since cockpits are considered maneuverability "reactor"
so if i make 3 medusa, if i add the other, the other will become cosmetic right?
alright
Yea
how about the shield?
Same, first three are only counted
alright thanks a lot
For the weapons, you can put three of each type
I.E you can put three photon turrets, three IK turrets, and they would all work
and for this one and the other, its also decoration right? since its on decoration section
that's just decoration
ye
anything that does not have any stats after the cap is hit is just decoration
im glad that just a decoration
Medusa Reactors have a bug where if you place three only two show up in the tech slots but they work with the cockpit and i'm unsure if the cockpit replaces one of the three as a reactor.
If you want three medusa reactors in the tech slots for a 20 point maneuverability gain do this in corvette editing mode: Delete the cockpit, put three Medusa reactors where you want them in your corvette and then add the cockpit.
Your Corvette tech slots should show three Medusa reactors and no Cockpit
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what if i put 2 medusa, 1 other reactor, and a cockpit. will it show 3 reactor and 1 cockpit?
yes and that's totally fine to do
i see, alright, i think thats better than 3 medusa but no cockpit
Yeah it's more for minmaxxing maneuver stats
The only reactor I typically use is the one that adds landing gear recharge
Reactors, unlike engines or shields, are standalone entities. You can install up to 3 of each, 12 total. But each next gives less stats.
Here's an example of how your tech inventory might look on a fully upgraded corvette. There are many reasonable ways to configure it. I've circled all the modules that contributed to manoeuvrability in the image.
almost done but 8 more parts to hit the build limit 🙂 goodbye my dream ship
bro im stuck on this stupid thing i cant get out even try quit save
tried reload restore point?
still herer on this cockpit
is there no unstuck or kil self?
i cant even die wtf wrong with this shit
im cooked
can anyone help? even reload game im still stuck inside the ship on space station
try to build a chair nearby and sit on it
i thought the corvette cockpit bug was patched a while ago
holy shit bro ur smart thanks, imma have to change my cockpit
Can you list what you did so I never do it?
i go to cockpit notice i cant enter that area then i press E to launch ship when i go back i cant get out of the cockpit room
Ok, glad you got unstuck
but i think the bug apply on any other cockpit i literally stuck again and have to put on chair to get out
Maybe we should all just be building chairs in our cockpits for future proofing
Honestly just get the space station teleporter from the quicksilver synthesis
sorry, what is that?
since when they added that to QS vendor
Idk
wasn't that only for the corvette expedition
I have like 10 of them 2 on me at all times
sadly i guess it was exclusive to corvette expedition
Was it i remember there being an amount to how much you csn buy?
dont have it in QS store
same
same
and all you get when you search it in wiki is corvette expedition
what category is it in
found info on mirahaze
https://nomanssky.miraheze.org/wiki/Orbital_Uplink
Originally, the blueprint was only available during a specific expedition, but it can now be kept by completing that expedition in a new save file.
such i great QoL and somewhy wasnt added to the main game, rip
why does fandom lack some pages
is there any landing pad for corverte ship?
:D
no
you either hover over planet
Not without mods
Mods
idk, that two wiki exists separately :)
damn so either i gotta make smaller or mods
Well ya
But atleast you dont need to use launch fuel
don't tell me i need to do the expedition on my main save to get it on that save
Huh thats sad
Weird
Is it persistant
It is, just restarted and reloaded same deal
I'll try ripping it off and reinstalling later when I can play more
is it only visual
or do you lose some stats as well
Visual
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Guys, whenever I TP to my portal base, my corvette hovers a good few Us from the ground due to terrain slope and a teleport spawns for me to get back onboard. Is this standard mechanics if the terrain you land on is such that it 'bounces' the corvette so far up that the landing bay is out of reach?
Yes
Neat
I've confirmed this this with another user but i think it's an animation limit I have a corvette with 4 Rockhoppers and2 mag landing units and it doesn't animate / illuminate everything
I have 2
And one mag landing
then it shouyld animate properly i feel
Ya, and it had been - not sure how long it hasn't
No changes made to the vette between either
The starboard rockhopper no longer does that
sad
I'm hopeful it's just a weird temp bug
Maybe deleting and replacing will wake it back up, can't check now tho
The only exception to this I've noticed is when you do an aquatic landing, since the teleporter can't spawn on water surface, you still need to jet-blast back up
Very nice pic, btw, relaxed fishing scene, cool looking vette as well.
Yeah, I hadn't really paid attention to that as mine is low enough I just do that automatically - could use a tweak for that
Do I see this right - you have a single landing gear, 4 engines (are two of them thrusters?) and 2xRockhoppers?
3 engines, all zenith - just the one landing gear, multiple thrusters - like 5 (I know they are cosmetic after a certain point) and the 2 rockhoppers
Some of the thrusters are hidden inside the wing modules
Can we move our corvette from save a to save b?
I see, I'm only just starting to explore the possible placements of modules. At 1st I also had 2xRH props, but to me it looked odd since I placed them the at the front, so I replaced them with RH fins. Might try like you have it, at the back.
Like from my creative save to my main save
With an editor
Give it a go, I love just messing about in the builder, deleted far more than I've kept lol
I dont know what it is and how it work
Is that a software?
The only way you can move a corvette to another save of yours would be via an application called a save editor, which does what it sounds like. You can edit your save to bring over that ship (or any other)
Will do that definitely, but my current task is moving my Home base. Updates to NMS have turned my beloved planet into a worm-ridden nightmare, ground shaking every minute or so, cant' stand it anymore. 
Felt, our earth colors paradise changed to red water and yellow skies
Alright ill look for it, thanks a lot
Luckly, yesterday while doing the 'Discover 8 planets' part of the expedition, I've found a neat replacement planet, min sentinels, weather is nice and the sky is actually blue, w/a nice ringed planet in the background. I'll stop with the off-topic, back to base construction. 👋
NomNom or Goatfungus - yes those are actually the names
!nomnomlink
Unfinished expedition > import ship will not work?
Finished, but not closed with "end expedition" button I mean.
That's a great thought - didn't cross my mind
But this is from a creative to normal save
I got bored and chose to just build a phase beam void ray style ship and it's funny but isn't perfect.
Im trying to rebuild my corvette after game wiped my build. Anyone jnows what part that is?
I dont have better pic
Looks like a slight raised section so it might indeed be the supercruise
I cat recreate the steps i made while building so the parts dont want to snap the way i want.
Its no use
Rip
This game Sometimes AAAAARGGGH
Makes me want to puch sean in the face
Hey. We don't hate Sean anymore. Otherwise he'll release more free updates.
That's a supercruise cowling

🖖
If every update will be broken like voyagers then i dont want free updates.
deal, now you have to pay for broken updates.
When u pay u can demand quality
I its broken i can demand refund
No-no, that's not an option. Now you just have to pay. 😄
Consumer laws say otherwise
You have to formulate your wishes better next time, then.
I didint wish for corvettes. I wished for working update
Friend, that was just a dumb jinn joke
Ik but im not in the mood for jokes
Mp feature that get broken when mp on is a not funny joke
In terms of broken updates this still isn't the worse. For as grand and awesome as Origins was it broke ALOT.
Hell the suns in most systems you went to were black squares for months.
And anytime an update doesn't wipe bases or destroy your planets natural environment is a good one imo 😂
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Also that piece up top looks like a domed casing to me
Imo that does not give any excuse. Devs should do better with time . Know the game code better and make more polished updates.
It's not an excuse. It's me pointing out that it's been many years since I expected them to come out with an update that was clean and polished. I dont expect that of them. They're not capable of it. That's not what they do.
They hamstring and force updates into this game as best they can. And then stitch it together and slap Band-Aids on it after the fact.
I have no doubt Light No Fire will be the exact same way
Then they will repeat the launch disaster
No chance. Because that disaster was the byproduct of crashing a massive hype train they built.
There's no hype for LNF like it was with nms. No big bubble to burst. No massive disappointments to make.
If LNF drops with even half the features of NMS it will be well received.
No hype. Lol lnf is most viewd hg vid. Lnf is nominated for most wanted game beside gta6 . If they cant learn from mistakes they will repeat them
Anyways. Its gone far too much into offtopic
Im done with corvette building untill they fix the problem
I forgot to ask, is there any downside for using save editor?
I think I'm obsessed with windows. I switched two swept casings to windows on a whim and I think I like it. I have 12 windows now...
(I also prefer the underwater round prefab room to the regular one because it's all windows)
that feels like a dump and run to me, looks nice though
We need more 'vette windows.
I'm looking for some ideas on faking weapons with available decor parts. The big gun was tricky to set up but ultimately works. Smaller ones are more problematic for me.
(the castle is WIP, I cannot find a satisfying way to finish the battlements off)
Here are the two ideas to use lamps mostly for smaller guns.
Looks like lego guns. Awesome.
Lego was indeed one of the inspirations, mainly because of the elongated arched finisher pieces reminding me of that one lego piece. I had the insects set as a kid and it made fantastic crab claws.
There's also some Endless Space 2 (Academy/Vodyani starships) design in it and Anno 2070 (mostly submarines) flavour.
what do yall think about this design
My whole corvette barely fits into a screenshot though 😂
It is essentially a mini freighter.
i love those colors
That was pretty much forced by some of the elements I used to fake guns having fixed colour. I made the whole ship match those.
From the back it looks like a bad boy's motorboat to be honest. I'm glad there is something among the parts to fake the hyperdrive.
The main challenge for a big build is with the part limit it is not possible to make it look good and have all the space and features I want. I had to fake quite a lot of the looks with the decor.
But there really aren't many decor elements which look like ship hull.
massive
My current project is building a Corvette that I can then cover in ancient ruin slabs, walls and other pieces. Basically get it an ancient ruin facade.
Mine is kinda boat (or jet?) too, but I can't place shit here because ship is too long and it is slightly out of some barrier xD
My next project will the a complete opposite: a tiny corvette, made for the ease of manoeuvering.
This thing is surprisingly good at flying, because of pretty slim profile
Whats the hub called with the fancy inside
Ambassador
ambassador - 70s sci-fi, thunderbird - star wars aesthetics, titan - rugged military thing
I have an issue with the cockpits because the Ambassador one is the most difficult to match with literally anything on the outside but then the interface while flying it is the cleanest. I ended up forcing myself to use it despite Titan one looking much better on the ship.
I'm using thunderbird mostly, because easier to fit visually.
Tho I'd love to use amby.
The seams it makes when joining the hab module trigger my OCD.
id love to have an interior look similar to the interiors from lost in space (2018)
You can see I've tried to hide them with the transmitter modules.
Honestly I'm not sure what was the intended aesthetic use of the Amby cockpit. Am I supposed to bury it among other pieces extending forward in front of it in a squid-like fashion? But then the extra windows make no sense.
The left one is almost doable with the decor though.
style yes
but unfortunately we dont have the ability to make bigger rooms on corvettes yet
which is very unfortunate
my corvette is too small guys
I'm covering them from the sides anyway.
My condolences. You can add 6 to 10 deck on the top, I think.
only 10??
I'd not go for more as there are no elevators and as teleporters are not working.
ill do like 50
Vogon shipbuilding school fan, I see.
I know the feeling
thats the smallest corvette ive ever seen
4 decks ain't enough 😔
i think i need 50 more phase beam cannons 😔
Idk who that one youtuve channel is that does the corvette showcases but I wanna have mine judged
"thegamehub" and maverick something
ace and maverick
What i wish is that there were blank wall tiles
exterior or interior?
Interior
Yeah you know how when you connect a prefab on a wall behind a wall it closes it off with its own model. I wish thst was an option to just close the hole.
I went for a starliner vibe with mine
Problem is its only has 8 beds because of the prefabs
So it feels more like a luxury cargoship. Which I dont mind really
Deck 1 is storage and refiner
Deck 2 is bridge and living walls
Deck 3 is 2 family rooms with 4 beds each and medical bay
Deck 4 is a messhall of sort
i havent tried making the hab types different rooms yet, ill do it one day
I have to charge my hyperdrive once per 2 days despite constant jumping, lol
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3 hyperdrive reactors + 3 hyperdrive upgrades is hell of an efficiency
How do you increase the rang
I think i fit every single reactor 3 times
And get around 700
If you want to make large rooms in your Corvette there's a way to do it. And you're not using Habs.
You can make a floor out of habs underneath the big room or Cowlings turned upside down. Gives you a flat base that you can cover it in carpets and posters to simulate other carpets.
The ceiling is Habs or exterior Corvette pieces creating a roof effect.
The walls are flat panels that you can get from the freighter. Manually placed to close off the sides of your big room like walls.
At this point you have a large open area hollowed out inside your Corvette that you can decorate as you wish. And it could be as big as you want it
I appreciate the tip thank you!
Does upgrading the class of a corvette increase its warp range?
Only zenith reactor affects jump range
But you also adding normal S/X-class hyperdrive upgrades
Bought by those merchants right?
So on my ship reactors providing 196+177+169 ly, and S-class mods 232+241+221. throwing 'em into hypercharged slots will give you more.
Oh yeah speaking of which. Tech slots. Do starship upgrades work on corvette that i buy?
Corvette is a normal starship with extra-mods presented by the stuff you're physically slotting on corvette (reactors, hubs, engines, landing hear, shields, weapons)
So it is better configurable, but more specialized kinda
And you have to sacrifice something for minmaxing.
Minmaxed corvette barely has any tech slots left xD
I've hears the lance or whatever that beamed weapon is is king on corvettes
But my sailship does way more dpa
Im sorta more wanting to use my corvette as a transporter
Im also dwelling on the idea of trying to design star liner corvettes
But Im gonna try to make it more like a passenger aircraft sort of interior with a bunch of seating
Doing open interiors on corvettes is fun. But I wish I had windows.
I think i might be trying to do 2 wide corvette design
3 feels to fat. 1 feels too narrow
Or maybe not.
Chonky is beautiful
yes
Big Beautiful Corvette joke.

Real corvettes have curves.
Oh yeah curves.
but these are not real, so I'm ok
They're realer than the nonexistent corvette I don't own.
Whats the button to take a picture in corvette build mode?
I don't think you can unless you screenshot your game.
W corvette?
i figured it, i play on steam, so if F12 for photo mode for me when building a corvette
nice vette
So... does anyone else kinda wish we could put the corvette wall modules on the front and back of the habs as well?
i wish we could remove the ugly ass dividers
i want a living room
not a hallway
That's definitely fair
i was just about to ask, ive seen other vettes with larger rooms
I can understand the current design decision, but larger living spaces would be nice without having to fake it via large box
Specify
there is a way to do it, with some not hab pieces
one sec, someone just posted about it, just havent figured out how
god im jealous seeing all these cool corvettes compared to my thing
Ive seen corvettes with rooms that look bigger, but theres a couple of specific tricks to it
If you want to make large rooms in your Corvette there's a way to do it. And you're not using Habs.
You can make a floor out of habs underneath the big room or Cowlings turned upside down. Gives you a flat base that you can cover it in carpets and posters to simulate other carpets.
The ceiling is Habs or exterior Corvette pieces creating a roof effect.
The walls are flat panels that you can get from the freighter. Manually placed to close off the sides of your big room like walls.
At this point you have a large open area hollowed out inside your Corvette that you can decorate as you wish. And it could be as big as you want it
Zarkan Frood just posted that
Ok yeah, thats the large box version I was talking about
IS THAT A PLANE
oh cool, someone else had a similiar idea i did
i just did my first build, also a plane
Some corvette rooms can look bigger due to perspective, such as the player having a gek appearance, or adding seamless windows to ambassador habs
mine feels way too blocky
im jealous of all the people with the cool corvettes
Ship is gonna be blocky, generally
under the generators
get inspired instead
The cool corvettes often sacrifice some things i cannot bear to give up
but then i have to move the engines around and it might not look as clean
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i think you can mod in base building stuff, not sure though
i have my ugly ass corvette then someone else just has this
Most corvettes sacrifice either visibility from a perspective (I switch between them for every ship I have so both must be viewable for me) or interior accessibility
mine isnt so bad, the first few builds were a bit nonlinear but i had to rebuild it, so now its quite a bit easier to navigate
Oh I dont mean nonlinear
That can be good if done right
I mean like the interior is barely usable at all
i would make it better
but the engines are so fucking massive
i cant add anything
Often due to parts clipping
no that was my bad, i meant my interior was nonliner, like, 4 ladders and some turns to get from cockpit to landing
that god damn ceto class reactor
i might have a trick for you for that
Genuinely, I only add them for looks, lol
i cant consistently clip them
the heavy scaffolding
They dont have adjacency with the rest of the shielding modules, so they arent a priority for me
My only priority is making something cool.
what does that do?
I need it to be fun to fly as well, lol
Anything can be fun to fly. Even my big, fat, terrible handling cruisers are fun
Been using recent expeditions to harvest photonix cores from starborn runners to use for my corvettes, lol
so, you stack the scaffolding like this
place the engine
remove the scaffolding
then relink it with scaffolding, like this
this way its still connected, and not clipping into the vette
thats how i got the hanging engine effect on my bomber
I also advise mixing and matching the engines you use
yeah, i know it makes it better overall, but im an aesthetics guy
Do engines have any sort of effect?
Most of my corvettes have 2 side boosters and one rear thruster
If swapped around
Yes, but it can depend. Only the first 3 placed engines act as tech
wdym i got like 5 engines
Yes, only the first 3 provide the tech bonus
Oh interesting. The game has so much debth man lol
Adding extra is mostly aesthetic
i can count 8 engines
I gotta make my corvette have 1000 range and ill be happy
Im talking about the corvette modules
Or how high can they get?
You only have 3 aeron drives in the tech inventory
About 3k
heads up, medusa only gives 2 no matter what
idk i got .6k
place the engines first
Holy...
then the cockpit
Medusa gives 3 if you place them before the cockpit
Yeah I need to figure that out
oh? good to know
reinforced hull link my precious
ill remember that for 2.0
Each part placed will change the stats a bit, aside from the bonuses they provide
I sorta want my corvette to be like a slow in hyper space. But had a really long range to compensate
So low pulse, high jump range?
That wouls be cool
found something weird with the aeron blade
i could clip in through a reinforced hull link on the left side only
You'll want zenith reactors and hyperdrive upgrade modules
can you duplicate a corvette?
and i could clip it through a hab or the right side only
Ive done so only through a specific way
want to keep the one i have as is, but make a copy so i can mess with the habs
Claiming the corvette multiple times from an expedition
Yeah I think i put 3 of everything reactor wise
Like this is the corvette. Something this beefy would have the range. But not ths speed
The medusa reactors add maneuverability, so if you want to reduce the corvette speed, you can remove them
Easiest way is jump between systems and stop at space stations to buy 3 s class hyperdrive modules
After that, make sure all your hyperdrive tech is in a rough square/blob so as many are touching, ideally with your best ones being supercharged
From there, itll be gambling time at pirate stations for x class hyperdrive modules with better stats than s class
is there an easy fix like the medusa thing to swap a small hab for a large hab?
i have like, 2 small habs but its using one of them instead of the like 12 large ones i have
Just delete those
You have to remove all the walkways and have at least 3 habs still on the ship
got ya, then save, and readd them?
how do people keep making these kind of ray shielded opening on their corvette?
prob a mod
yup, worked like a charm, thanks!
CAN YOU NOT
well.. what mod then? or rather. what item they are using? 'cuz i keep seeing it again and again in big corvette builds
xD
Possibly a resized door or something combined with an open interior.
Exocraft racing start/finish building iirc.
Yeah. Garage door
You can see the cover up top. Garage door.
That must be a massive corvette
why cant i build teleport cables to connect short range teleporters
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That's like a base
Not even an orbital one
so....the photon cannon. I cant delete it, i dont use it. what impact would Save Editing it away have?
It will simply appear back,
the sun will explode
thats annoying, on both counts
If you'll save-edit some tech to fill the slots to 100%, it will dismount some of tech and slot the photon cannon.
i was just about to ask that, lmao thanks for reading my mind
I had the same question already xD
aaaand modifiying SC slots?
i recall reading somewhere there is like a weird dance to reroll the slots, but i just dont feel like doing it
You can do whatever the hell you want with them
bitchin
ah shit. so it used base items. damn. can't use it then. i don't want to risk corrupting my save with that mod
thank you
it's this Corvette
https://www.reddit.com/r/NoMansSkyTheGame/s/n4M4z72J94
Decided to try building a vette with 3 of everything for max tech, but it’s giving me the “limit reached” notif with only 2 medusa reactors?
Oh, yeah 1000% modded
corvette has to be playable and not for the owner only, but for everyone.
These giant builds would suit the buildable frigate or freighter, but not corvette.
Having a buildable frigate that can store like 1 ship and fly around in space would be sick though
1 ship small ship hangar? Yes. 1:1 venator? No.
Is there a way to add a bio-dome to a corvette? cant seem to make it place with my corvette right on top of the base.
Im just trying to find a way to make a big sphere for a tie fighter
Considering no one else really comes out to my area of galaxy 250 and I'm mostly alone overall, my corvettes can be as large as I can stand.
Mods only.
Anyone got an answer or no?
The cockpit counts as the same type of tech as Medusa reactor
Oooooh
Take off your cockpit, place a third Medusa and then put your cockpit down
@fair pilotCan you suggest a mod?
It should push the cockpit out in favor of the medusa. But even if it doesn't it's not that broad of a gap in stats to make a huge difference
The cockpit does adjacency boost with the Medusa reactors anyways
So you are losing very very little by having it in there
I think it makes the most difference for boost, especially when supercharged
@fair pilotor do you mean use save editor to turn a base into a corvette then add the corvette parts?
Sorry, I'm not that good in mod field. Try to ask in #nms-modding
Tho there are blender base build plugin and some standalone base builder app for that.
The Medusa reactor adds 5% maneuverability and the cockpit gives 3%
On a supercharged slot it's 34% Medusa and 28% cockpit
That 6% maneuverability is nothing to freak out about. And if they are adjacent to each other losing less than 3%.
I said boost
Turns out, higher maneuverability doesnt always translate to more speed
I hate numbers and math.
8% boost difference between Medusa and cockpit. And it looks like a 10% difference once they are both put in SC.
But just because it's 10% less doesn't mean it automatically translates to 10% less boost or speed overall. Just what bonuses are affecting the base numbers.
This is why I hate min/maxing anymore.
Now if it was pure numbers and stat based instead of percentile based bonuses it would make a bigger difference. But percentiles in these games are meant to give you the illusion of greater power when you're really not achieving that much.
Ehh, they can give more than expected, but I'm not truly minmaxxing anything but speed/maneuverability with these because thats just the stat I like the most
And I'm probably doing it rather poorly, lol
I do wish more stats were visible, though. Even when not minmaxxing it would be nice to see what youre doing more clearly
And this is the biggest factor. Because for so many things we upgrade the more we upgrade it the more it's bomus efficiency and potency goes down. We can see that when we add more boosters or reactors to the corvette. Each one offers a smaller percent than the other.
Or how 1000 maneuverability to 2000 is a very noticeable improvement. Meanwhile 2000 to 3000 is not that big of a difference in comparison. 3000 to 4000 even less so.
True, and even those numbers can be rather similar while the actual speed is wildly different
I dont think ive made a single corvette that actually breaks 2.5k maneuverability, but my best one can boost to almost 600 u/s at sea level
My solar ship has 1.8k maneuverability and goes just over 300 u/s if im even remembering right
Let's not post things like that here @grim fox
Damn. Missed it.
TIE Fighter is coming along
i hope theres some way to change the texture or color of bio domes
dont think so...the glass cant be coloured I think which is shame
hmm so i need a colorable black sphere that i can size up
there is a round Cargo pod in the corvette parts doubt you can size it up
it would be funny if you could scale it
It would, but it also has snap points and those work weird with scaling
Alrighty guys, I need your help trying to find a designation for this corvette. Heres the breakdown, throw me ideas of what you would classify this as, (nerd shit)
Deck 1 is storage and refiner
Deck 2 is bridge and living walls
Deck 3 is 2 family rooms with 4 beds each and medical bay
Deck 4 is a messhall of sort
exterior of corvette
I wish my corvette's open space wasn't only one space high for the most part.
Can't really do ceiling lighting because I'd smack my head.
Sci-fi equivalent of mobile home
Whoever gave the idea to hide the health station under the medi-pod is a genius! Thank you!
I was sorta getting the same vibe. That this is More of a Lived In ship rather than a star liner i was hoping for. feels more like home
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If there was a more specific purpose the ship would serve, it could have a more specific classification, but genuinely its basically a civilian homeship
I took off all my warp drives on my corvette except my indium one thinking okay it'll block me off from these system so i can find blue systems easier on the galaxy map but I can still warp to red and green systems 😂
"Eagle 6"
or were you looking for something like Homey McHomeface
Yup, thats how they work
so it's a one time lock and then you can remove them?
You can remove them
Just that the highest tier drive lets you travel to the lower tier systems
You know what it sorta reminds me of, More like a Yaght.
still family orentated but its got more than a normal family would need techically
ahh okay that makes a bit more sense
call it the Yaght, the misspelling makes it a perfect name
yeah i dont spell well
Houseship, lol
Any idea what I can put on the sides of the cockput, besides the health station and hazard protection unit? These always look too bare for me.
It benefitted you this time because that's a pretty good name
Plants? Wonder Projector with home system?
Reactors like weapons provide different stats, so you could have 3 phase beams and 3 intraknifes with all 6 parts providing stats, the same way you could have 3 reactors giving hyperdrive stats, in addition to 3 reactors that give launch thrusters stats (though not sure why you would need to, I never land) But since all the different style of thruster gives the same type of stat, even though some are better than others, once you have 3 installed, all future thrusters will be decorative, so you may want to add the highest stat thrusters first.
same for shields, some shield parts have higher stats than others
Can you put one of those byte beat things in a corvette? I haven't unlocked them so I can't check without spending valuable nanites 🙂
Thoughts?
You definitely can, and bytebeat isnt unlocked via nanites
Good name
you're right... salvage, and I happen to be out of salvage
I should really come up with better ones for my stuff, lol
Its because cockpit acts as medusa reactor.
@blazing hawk it's a good name, but I think Yaght has more character tbh
I'm a one-trick pony. All my ships are named Gryphon something-or-other
Brb gonna look at the TV tropes page for standard sci-fi fleet to see if theres actually a common designation for starships that also act as permanent habitation
I guess yacht or courier are closest, because colony ship implies that it will eventually settle somewhere
If you have a freighter, what did you call it?
generation ship?
Those are freighters, lol
"those" ?
Maybe, but that still implies that its not meant as a permanent habitation
Ohhh, I got confused. Mine still has the default name until I think of something
Wdu mean it’s me to house generations
For the purpose of delivering to a location for colonizing
Ok uh space station then
The type of ship in question is one that is still a starship, but is built to act as a mobile home
I forgot what I named my first freighter, but my second and current freighter is the Gryphon Gonfalon, because it bears my standard
i was going to call it Gonfalonier, but decided that it is the gonfalon itself and not the gonfalon-bearer
Fucking nomadic space ark then
I vibe with it
Heck you can even put your name in front of it, the "Darastrix Nomad" maybe sounds even better
I renamed my nomad ark build after furnishing the captain's rooms: Ark of the Convenient.
which is the best way to get a great amount of corvette pieces guys? I want to build my first one
Salvageable Scrap
especially if you already have a corvette
so my advice would be to buy the bare minimum parts to build a simple corvette. put a cyclotron ballista in it, and find a planet with salveable scrap
scan for it from inside the corvette, and shoot it with the ballista
rinse and repeat
Find a small moon with salvage scrap. Preferably one with a higher resource metric. This is because the system will generate a lot of loot over an area. But because of the small size of the Moon it jams it closer together than you will find on larger planets.
Ooh thats a good one actually
This also works well when hunting dissonance resonators, shards and other lootables on dissonant worlds
Small moons are always the best for it
Haven't designed a proper homeship yet, lol
is the higher resource metric the economy rating?
tysm!!
No. Each planet has its own resource metric that you can only see once you land. Through your analysis visor infographic on the right. You can't see it from space or scanning it. Or on its Discovery tab
Yeah I wanna understand resource metric as well
When the side numbers turn out to be useful
You only get one freighter at a time, and it's your homeship
Once you start paying attention to the resource metric you'll notice the difference. On a planet with scarce resources the salvage scrap can be 900-1,000u between each other.
But on world with abundant resources you can see many points of salvaged scrap in your analysis visor. Within a short distance of each other.
Speaking of freighters, I think mine somehow reset class. It used to be S class and now it's C for some reason.
But again this is affected by the world size. On large planets there is still going to be a larger spread between resource points then on something like a small moon. Where stuff is wedged together more
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I'm afraid to share my corvette in #nms-showcase-corvettes because it's not "final" yet
I wish I knew how to film the an interior walkthrough
Is there a guide somewhere on what various displays in the game mean? I'm recalling seeing a display in the first person cockpit view and not understanding what it meant, and later found out it was me being scanned
Need Nitro to do a real video walk-through. And I also have no idea how to capture footage on my PC, so I can't help you either.
Your GPU should have video capture and record options. That's usually the best way to go because you're not using a third party app. Just lifting the image and video right off the GPU
Steam has a video record mode now
I don't ever remember seeing one. Planet icon list and stuff yeah but not a cockpit icon breakdown
I'm on windows, so I can't use steam
Well that might help if I were using steam 🙂
there's got to be a way. I just haven't set it up yet
I don't have nitro either, so it makes no difference.
The what now? Steam is not banned on Windows
That's not what I'm saying. Playing the windows version of NMS. I'm assuming that means I can't record footage if I'm not playing on Steam
Not worth the effort just to record a 5-10 second clip for Discord, lol. What's the max size of a video without nitro? Less than a gig?
I have a serious frustration. On the left it attaches to the invisible texture outside
But on the right it attaches just fine
What the hell is wrong with this damn hitbox?!
Sean personally modifying the game to annoy you.
If we had any decor to make bookshelves, I'd furnish one into a spacefaring nomad library and call it The Arkive.
There ARE shelves at least.
It is not the only module which has problems in one of the flips. I fall through the one on the left of my ship but the hitbox of the right one is a rigid rectangle so I just walk above it.
I've done bookshelves before. There are regular shelves that you can wedge objects into to look like books. Then attach posters to "books" at the ends to simulate front and back covers
rotation makes me scream too
It should rotate either clockwise or counterclockwise, but not in the random direction it decided to rotate
so you have to run around trying to understand from which point it will rotate as you need to
I would love something like written books in Minecraft so I could take notes and have in-game ways to organize my information on lore and such
Its because of how it places radially from the center of the module/part its being placed on
Wait...
Corvette builds are stored as a tree
I wish I could associate notes or tags with teleport destinations
like "this is the space station with the super bright corvette workshop"
Look at my engine lol
damn where, I need one
Euclid 1OFEO19E7379 










- Ikinoham VI
Guess why there is a filia of my base 200 units away from the base?..
I build there exclusively. And I always turn multiplayer off when I do because I've handed that out quite a few times and sometimes other people are there building.
But it's got a nice bright white light all around the corvette. Easy to distinguish your parts and colors
yeah MP off is required
I forgot to turn multiplayer off last week and when I went into the system I started heading towards the space station and my game lagged and crashed.
I don't know what somebody was building in there but my Xbox did not like it one bit 😂
My problem is that I have 2 stations in my favourites, and they both start with Ik, so I confuse them all-the-time
You may be able to activate a guild quest in that region and then just not complete it. Leaving it hanging. And that icon should pop up on the station on your list and then on
If you rename the system - the station renamed too.
These were both found by other people 🙂
So rename the system into something you'll remember, then add station to the favorites.
The best ones always are 😭
favorite tp it is then
That's a weird, out-of-the-box, and wonderful suggestion
I have never done it. It just sounds like it may work
I was considering dropping a base, but then I have to launch off it and fly to the station or at least teleport again
so I just live with going to the wrong base 50% of the time 🙂
God I want to build an orbital base and make it a corvette shipyard.
another cool thing about corvettes, by adding tech, rearranging it and removing parts, you can expand beyond the max number of tech slots you get from a C class corvette. I haven't tried expanding beyond the max number of slots for an S class yet, I wonder what happens then
they should have a corvette workshop you can add to your freighter
An interior landing area for corvettes would be great. You can't tell me a freighter the size of a pirate dreadnought can't have a larger hanger.
This is a good way to unlock your tech lots for free. But once you hit the maximum it will stop adding slots. Beyond that the only way to add more slots is through a mod or save editor
Oo. I wonder if we can build on our freighters to reach where our corvettes "land" .
no
I have seen someone leave a door on the back of their freighter and jet over to their corvette
it lies just outside the buildable area
Lame.
buy yeah, you can certainly jet over to the corvette
or from the corvette into the buildable area
Hmm... I wonder if the mod that let's you build a corvette landing spot, coupled with the mod that let's you build any base part at any base/corvette, would allow me to build a custom landing spot I can land at and see when flying around my freighter.
Figured out something while building a compact version of “all the tech bonuses” and got sidetracked
Yeah that cramped space is not worth it to me especially if it increases chances of getting stuck
I like smaller spaces
The price we pay to be fabulous

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The only real place that I think is concerning is the storage area
If the game loads in with all the doors closed and you’re in that offset part, pretty much no way I can think of to get yourself out
I’ve only gotten stuck twice, once when I used a thunderbird cockpit through a hab wall and got out on the wrong side of the wall, and a second time when I reloaded and found myself trapped in a hab by a titan door. Thankfully there was an autosave that freed me.
My storage area deleted in my corvette for some reason when i came back from the expedition and the only thing i could think of is that i added red pill lights to the ramp exit
I really wish there was a way to shrink the storage and have door controls inside the cockpit without putting the door in the cockpit or building storage units on the offset
Or maybe just put door control and possibly teleport in the quick menu
Oh yeah I should probably mention that the way I’ve been building with sideways habs is offsetting the 2 little wedge pieces and putting them together to make a corner and line myself up under a hab, then aiming for like the very bottom of the center of the outside of the wall
can i change my corvettes name after building it?
Yeah, same as any starship
So for general information I'll duplicate here: standing sign works for ladders even better than guard rails
better how so?
Easier to position, somehow better direct you to the ladder. From my personal feelings
Not depends on distance from the center of corvette to build normally.
feels more claustrophobic
No need to fuck with angles
Unrelated - Quin said "I have to build smaller 'vettes", and made his 'vette bigger...
I just tried this out and it works even better at shrinking the hole at the top. Pretty much preventing you from falling through the top unless you intend to go down there
Yeah I'm totally stealing that idea and telling people I came up with it though.
You want claustrophobic?
no, the opposite
Too bad all I have is claustrophobic
That's plagiarism, which I invented, so to do that you owe me a royalty
how da fuk you placed them sideways
Harder with just corvette parts -- what makes a good computer keyboard for a desk in a corvette?
Did you manually place the wall modules at the ends of the habs? Cause I dont remember being able to do that normally
I turned the habs sideways
i made my corvette able to haul boxes but it still can be improved as its quite buggy to interact with them for some reason
I know, i mean the ones now on the sides of the corvette as a whole
Those are on habs too. Each hab space is 2 habs in the same space
Building with different rotations can be finicky with habs
Sideways hab in a backwards or forwards hab? You can build on any wall
Backwards hab in a forward hab? You can build on no walls (same if you rotate 90 degrees)
The direction of the hab also doesn’t determine the direction of the hole that forms when you place it inside a loading bay, that is determined by the direction of the loading bay (before you rotate it from whatever it is attached to a rotated hab)
You can have a hab that’s open on both sides with 2 loading bays inside it, that’s how I made the storage area (it works with walkways too)
btw my latest design achivements
Enlarged wall fans accidentally pretty well fitting the shape of arcadia wings from the inside, making it slightly better (removing the 90 degree angle)
And properly scaled round lamp looks cool on engine D:
Fans also have some backlight, making them even better
And the roof - deflector in front of ladder and guard rails.
Corvette modules still messing up on joining other players...
Here’s my setup for a quick 90 degree rotation, since I don’t see any tutorials using these pieces to line themselves up with the center of a hab
@latent zodiac the ship is great, but changes aren't that visible - that's why I asked.
nah its all good, i understand why since they are super subtle :P
Checking out corvettes at the Anomaly, God I wish this wasn’t modded.
How is it modded?
straightforward blender build, I afraid.
Shrunken cockpit, scaled ship parts, there’s a tiny mission radar in the bottom jaw at the front
