#nms-corvette-discussion
1 messages · Page 76 of 1
Is there any way to increase the size limit of 100 btw?
"so .....you're awake"
My star destroyed looks funny 🙁
How do people get over 3000 manoeuvrability??
You'd be flying in your corvette and suddenly someone completely random just appears in your ship
Any recommendations?!
also add windows after building it saves up spots
yeah i did that
i can send you mine rq
I maxed out at 100 so now it looks silly
you need the vortex mod manager
You don't need vortex if you know how to download and install mods manually.
But Nexus Mods has everything you'd need for NMS.
I mean i can but if theres an easier way ima do that xD
top one drops complexity bottom one gives more room to build
its a hell of a lot easier though
I've heard mixed reviews. Yes it can do most of the work for you, but Vortex can absolutely drop the ball and make things messier than necessary on occasion
its been working perfect for me
ty 🙂
I mean, NMS is probably simple enough to mod. But you try Vortex on something like Fallout and things can get nasty.
But that's for another channel. How about them corvettes, huh?
👍
I plan on doing something like that, I'm still shoving around the physical positioning, I'll work on the tech fitting afterwards
Min/maxing tech, utilizing supercharge slots and using all the various boosters bought with quicksilver
Supercharging beats adjacency bonuses. Always. So if have to spread out your tech mods for manueverability in favor of SC slots you still end up with higher stats
You can buy mods with QS? news to me
I was just buying cool capes and stuff
Trails and bobble heads and such.
What other decorations should I add?
The circular lights when scaled way up or down look neat
Where would I put the circular lights?
Oh thats a really nice use of the golden counters
Well, they can scale pretty big, so maybe on that big flat side panel?
Thanks. It was a little annoying getting them on, as deleting one counter deleted them all.
As for its stats, they aren’t too high as this is a micro-corvette. So it has no guns (other than the decorative ones on the cockpit), landing gear, thrusters, reactor, or habs.
How did you trick the system into accepting no gun emplacements?
You add all the components to the side, finalize it, then go to the next corvette construction pad, and from there move the build camera back and delete the extra parts you don’t want.
Thats actually genius, I wonder if I could nix the landing gear that way
Okay so, curiosity: The game lets you walk into other people's corvettes, and even gives you prompts to interact with stuff in their ships. Is the game essentially letting you steal if you really wanted? Or does it only benefit you and doesn't affect the other player at all?
You cant steal their stuff, containers 0-9 link to YOUR containers, not theirs
I enjoy micro corvettes because you can pack so much detail into them. They are essentially the size of a fighter or hauler, but you can put decorations on there.
Alright, I was worried about feeling like an intruder that way. What about their plants, though?
From what I can tell, there's not really any point to having a guest aboard, they are just an observer
Traveling with friends is fun
I dont think they can harvest plants, or place/remove anything, since its essentially a moving base you own
Especially when I give a ride on the open deck of my explorer corvette
Oh you can harvest plants
Thats how I got the milestone in the expedition, lol
Well, finished getting it
Guests can harvest plants?
And does that affect the other player?
I think so, but i didnt know that when I grabbed them
We gotta test this.
If the only thing a guest/stowaway can do is harvest plants and access their own stuff, thats not a bad thing
Usually base logic lets you harvest plants without actually harvesting them for the owner
Anyone want my friend code?
If you forget about restricting build permissions a guest can build decorations on a corvette
One thing I love about micro corvettes is that they can have so much personality. Here is my sail ship and my mining ship.
Oh crap, how do I set that and please tell me its on by default
Network settings and no it isnt
Right here:
Woah, what are those drill things?
Can add base parts is one too, lol
The beautiful secret? Bulldozer bucket but turned inwards. The bottom has these teeth that are PERFECT for drills
Got that fixed, I wouldve probably quit if someone joined my group and ruined my corvette, it was NOT easy to place that stuff
Dang, I should really take the time to look at decoration parts from all angles
The steam generators are also great. They have a steam particle effect.
Perfect for any industrial ship
The main downside with these parts is they can’t be colored
I used those combined with other generator parts to make a generator for my cabin
On my driller ship, they are the engines
Some of the lights have a projected 'aura' of light that looks neat. It doesnt actually produce light though
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Like the octo cabinet?
That, and the square floodlight, and a couple of the big street lamps
If you can place them, then put a cowling section over them, it looks awsome
idk if im even going to use this i put so many parts that its actually lagging me
Yeah, thats why I didnt' make the Nebuchadnezzar to actual scale, it would be absurdly large and difficult to make, and likely wouldnt render in for most people anyways
I'm trying to cover up this section, but most of the corvette parts fit quite well, any suggestions to blend it in a bit better?
I managed to stuff 3 medusa reactors into that space, but the cowling doesnt cover them up well, the weird disc things on top also arent ideal
Oh that's pretty sick tbh
Stuff like that is how you give your ships unique flair
You'll get people in the anomaly flying around that part of your ship wondering how you made that happen 😂
This is my source material, it wasnt easy getting close
From the matrix?
yes indeed
That's one ship recreation I haven't seen yet, which in retrospect is crazy. You did a good job with it too!
Thanks, it wasnt easy
Could half offset Arcadia Aero foil to the sides. They would mesh into the pods and cover the sides of the reactors
I only saw one person on reddit make an attempt, and it wasnt good
That would round out the middle nicely
If they weren't half offset they would stick out of the fuel pods
I dont actually have any of those, which is weird considering how many other parts I have
Gotcha
good lord I forgot how bad the trade interface was
sadly, its WAY bigger than I thought, and protrudes poorly
just one of those is the size of the entire ship side
I still think it works having them stack like that and semi-visible. The ship wasn't sleek in the movie after all.
But I wish I could decky ship out in random pipes and wires. Make it look piece together by some junker
It is a bit weird that we don't have the exterior variety to, imo, truly match the interior aesthetics of the 3 styles
ah, I fixed the weird red discs of the medusa reactors, making them a different color turned those particular bits a burnished silver instead of red
I think the interior team and the exterior team were two different design teams that hardly worked with each other....
There's zero conceptual similarities between exterior and interiors. It's just two different things
The ambassador stuff looks too low quality on the outside to match the prestigious inside.
And the raider/junky interior of the titan clashes with how nice the exterior looks
This feels like a dumb solution and I'm not sure how well it works, but I stuck a rounded window there
It kinda blends it, and still shows the blue glowy bits, which are hard to come by
how does this look?
Use photo mode, hard to tell what I'm looking at
here
I meant photo mode in-game, not photoshop. Its difficult to tell how well the part fits the aesthetic you're aiming for with that angle
Interior finished. Super tiny and cozy
What a great idea!
Thats incredible, I dont have access to some of those decorations
Is there a way to make the interior of hab mods black?
You gotta be nuts to release a “multiplayer capable” ship expansion and not include group seating anywhere
Also, if you want to show off your corvette, put it here #nms-showcase-corvettes
This channel is for build discussion
I do apologize
You're fine, but you'll get people asking how you did it, instead of just admiration
Here’s a functional seating arrangement for the thunderbird nutrition processor:
Do the functional additions like the storage containers look different in the different hull mods?
Yes.

Might be worth swapping because the titan ones look super industrial
orange and rough steel is not a great look if you cant customize the color scheme

Id say it works pretty well
You can probably make it more tailored to your design with decorations afterwards
im recreating this
You're definitely goin to have an easier time than I did with that core design
the main issue is we don't have a fucking 2x2 triangle
so it always looks off
the one we have is either 1x1 or 2x1
That top bit might look better with a rear-facing Turbine Cowling, but that's only if it'll fit
You can also try using decorations scaled WAY up to make up the gap
idk if its better
@shadow wraith thoughts?
I'd roll with the previous iteration
I dont think the game can load these many parts dud 🥀
its possible that it's in the process of getting built
that's what it looks like when the service bot builds it
Sooooo... this shouldnt have worked, but apparently the mod that expands base building/rotation/placement also allows you to place exosuit docks on your corvette
Yeah, that's a base part.
Also, there's an invisible wall at the end of the dock :C
You can put functional landing pads, too. But landed ships just stay where the pad was if you move.
I wonder if I can pilot my scooter around in the anomaly
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Hmmm this may have been unwise, my ship is failing to dock in the anomaly
Turns out, putting exosuit docks on your ship makes your ship unable to land, at all
its really difficult to pilot exocraft in space
Made my ship alot bulkier than it was before, trying to get that elite dangerous look
Its rlly hard to keep it with the complexity limit tho
Increase it to 105 🙏
Meanwhile my own ship is probably less than 40 parts. Not sure how to tell
Once you start getting up to 80 parts the game will tell you about the complexity limit in the upper right window under your ship stats.
You can still go over if you're using techniques to force snap positions etc but it will not let you finalize until you're at or under 100 parts
this is without mods
Wrong landing pad lmao
Question, Does turning off crafting costs make corvettes free to build?
I wanna make a big new corvette for my survival save, but really don't wanna deal with the gathering of modules and materials.
(seriously, why are the ambassador and titan modules NOT in the corvette part store?)
Oh good. A mod that fixes the corvette stairs railings not having collision
This is from my survival save and i have the modules in the trade section of trading modules; i think they're considered advanced modules you you can't buy them outright only the basic modules and habs.
I don't think HG penalizes you for switching crafting to free and then back so you can do that
I was referring to the units store, that one only stocks Thunderbird components (Except for the landing ramp, which is Titan-Class for some reason.)
Oh, wait, you explained it...
In my defense, I'm a wee bit tired.
oky i'm going back to farming parts on my main save
I want to slide a hab forward by a smaller increment than 100% or 50% -- there was some way to move something in like 1/5 increments fwd bkwd, wasn't there, with a glitch? What part is that?
Rockhopper hover thruster looking thing works sometimes
Ah that's what I saw in the video, I think
rockhopper works but i think it's with titan habs that it works best
I got it to work once so far, but not a second time
Huh, weird that it would matter, but I think i did happen to use a titan hab the time I got it working
I am working on a build based on @hardy oracle ' ship: #nms-corvette-discussion message
i mean you can still do titan hab + rockhopper then get your favorite hab and replace the titan one
I saw a vid recently where someone said "and use a Titan hab here"
and I wondered how it would matter
glitch build vid
Trying to palce a turrent centered and slid forward a bit is what I'm after
Yeah thats what I did
Well, it wasn't for a hab, but an engine, so it didnt matter which hab i used regardless
What, do you place the Titan hab and attach rockhopper to the side and then you can slide the titan hab in small increments?
That's not working - but I assume that's too simplistic a drill
Or is it the Rockhopper that moves in small increments with the hab staying still?
It should be both, but I think the rockhopper being moved first helps
Hmm
it's the right side of the hab when the exit to the station is on your right camera wise that has different snap points the other side doesn't for some reason.
so if you're being symmetrical on your build you still going to have to put it on the right side of whatever hab to refine the snap points when looking left
Ohh, that might also be why it was inconsistent for me, lol
Oh yea - I just saw this moments ago: https://www.youtube.com/shorts/xgoZM-GxJ-w
In this No Man's Sky video we take some insane build tips and tricks for the new Corvette-class ships that you can build in the new Voyagers Update.
Get The Game: https://store.steampowered.com/app/275850/No_Mans_Sky/
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe. ~steam Store
⁻⁻⁻...
yeah i had to do that a lot for my build i posted in the showcase it would speed up build time if it worked on both sides instead of having to remove and replace parts
Yesss more open deck corvettes!
Hero2U had a Vid on youtube where he made one... I extrapilated and made my own 🙂
I still need an updated screenshot, but this pic has the overall structure of my corvette anyway
SWEET! I was kicking around the ideas on what to use for guardrails...
Yes but the amount you can scale down decreases the further from the ship "center" you go
I recommend placing guardrails on the furthest corner of your corvette, then copying that to use all around
I built 3 and this is my open deck cruiser type, but yes I will fiddle with it more
Considering you already have a 45° things, how about using two supercruise fairing on each side
Probably another level for middle hump
I have 3 as well. My first is the one I built in the expedition, and I plan on keeping that one's design as is for a keepsake. Second is my open deck, and third is my attempt at a small corvette that is still acceptable to my standards of use
(Third has two habs and two walkways so I can still have plenty of storage containers)
what do you mean?
Small Medium and large lol I have to make pics of the smaller ones. Im on it.
I havent gotten a pic of the small one yet, but my expedition corvette is almost identical to this picture (all ive added since was a zenith reactor)
The USS mudbug
Ooh. I'll log on in a bit to take some screenshots of my own small corvette
Like this, but in a 45 degree angle
instead of?
There's alot of room in that mudbug lol
Instead of the two firebird fairing
its too low
@shadow wraith wait a minute 
ghost v3 
does anyone have any general tips for making your corvette less boxy? i made my first original corvette earlier and i think it looks ok but it still looks sort of boxy. i would like a corvette that looks sleek
Howdy! Is there a way to put the Thunderbird Landing Thrusters on the right side of a hab, when it's on the left side of the ship?
Nevermind. I was able to do it. Maybe it was the camera angle. 🤷♂️
there are wings, winglets, and other coverings that help to make your ship more streamlined.
Hero2u has whole videos on making streamlined corvettes. https://www.youtube.com/@hero2u1/videos
What did you mean?
When I tried before, I could only put the Thrusters on the outside side of the ship, but tried again and could put them where I wanted. 👍
What I'm saying is I couldn't understand what you meant, can you show?
You wanted to put engines inwards?
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Probably meant about mirroring
I have open spaces where the Thrusters were only snapping to the inner hab, when I wanted them on the other side of the space
Since it only faces in one side until you press E/R
Yea sometimes you need to try different angles
Trying to figure out a way to make a very tall ship, and I don't want to have many exposed elements of the hab sections. I can and have made maybe three or four-tiered ships without exposing the habs too much, but I'm curious if any of you have recommendations about getting SUPER tall.
I saw someone on Reddit say that corvettes and some of the weird builds make the game seem like it's turning into fortnite.....and others agreed
Like vertical ships?
Not STRAIGHT up and down, but those with a primarily vertical design.
Like....they haven't been there for all the Mario, Rick and Morty and Ninja turtle base build all these years.
You could use some glitches to make the habs vertical so you can build vertically, the actual functioning parts still need to be horizontal tho
There's a method of building vertically that involves using base parts at a PlanetSide base. And another method that involves glitching a window onto your Corvette while in space
So you can make a tall vert ship with horizontal accessible parts
I just got tossed going up stairs to the 2nd level.
Yeah....those stars can suck a gek
Put decorative barricades at an angel meshed into the handrails. Stabilizes them alot
The handrails are literally graphical
Do I put my finished corvette images in #nms-photomode-gallery ?
Yes
Oh wait no
Thanks!
So
I’m trying to make another car ship
And I’m taking inspiration of the AE86
What parts would be best to make the shape
I really need a small update to allow us to sleep in beds
oh shit
do takumi proud
I wish that all of the corvette parts on the first tab, the essential parts, didn't count for the part count.
anyone tryna play?
Careful what you wish for. Down that path lies borg cubes made of azimuth and zenith reactors filling the anomaly 🙂
If that is what it takes to be able to build better corvettes, I accept. 😎
Maybe limit those to maybe 2x the max useful numbers, i.e. 6?
Hello just came back to the game after a few months have they fixed the glitch with corvettes where furniture and storage was making em crash
never had this problem
Whenever I had furniture or storage in my corvette it’d go out of control mid flight
Just curious if they’d addressed it and fixed it or not
shoudl i be worrying about corvettes as a newer player, im talking less then 2 days of playtime still working on artemis quest line
Corvette are good ships to use as mobile bases but they're not a requirement; if you're into min maxing stats etc they're definitely another area to do that in.
if you want to build one you can basically go to planets that say Salvageable Scrap in their resource list and dig up parts or use unit currency to buy basic parts at a space station.
There are some more methods pinned in this channel from 09-01-205 for corvette part gathering
Corvette are not a requirement in anyway for game completion or enjoyment; so if you want to enjoy the game first and then build a corvette then do that
October Sky is starting very soon!
We've got ✌️TWO categories for corvettes so you better be ready!
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What do yall think of my corvette
c u b e
That's the name of the ship lmao
i made a huge corvette, like some carrier
This thing is pretty big, it takes up the whole screen
with dark space mod, it makes everything dark in the photo mode
i just hope they will add more parts in future updates
The mentality towards corvettes here on discord and on Reddit are so opposite. Why does it seem like such a large chunk of players just hate Corvettes....
No clue tbh, I love em
Right? Like on my current run I'm 217 hours in and I've yet to build a big base anywhere.
Normally I have 3 or more by now. But with the Corvette I've gone full nomad
corvettes are great, like in starfield, only limit is the amount of different parts and ur imagination
Nomad was always kind of possible with freighters. But you still needed a base. With corvettes it doesn't feel as necessary
Exactly, I'm an actual space gypsy now
I think that's some part of it.
"I can't make one like they do so they suck"
Some might come from the ship hunters too
Same mentality towards glitch builds all these years
True
Ship hunters are a dying breed nowadays
Hell I used to run a group of players who specialized in finding living ships of all types and giving them to other players
Was insanely popular for a while. Then it all just died as living ship interest went away
That's tight
I find myself just building ships sometimes, not even exploring
it doesnt even fit in my camera
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Damn that thing is massive-
USS DDOS
Lmao
took me like 3 hours
Can we expect any increased difficulty limit on Xbox in the future ?
?
If you want to make the game more difficult just customize the settings at the start of your game
Can make survival tougher through limited resources and you being weaker. More dangerous enemies etc
What's it's maneuverability?
-4000
😂
There's some deeper physics behind Corvettes that don't seem to make total sense. Like they tried to include aerodynamic properties in the mechanics. But they're not logical
im using it to jump from system to system
My current main
Named it Star Laughter cause it looks like a face to me from the front
This little pod racer is all I need
It's only got a half hab. But it's so easy just to swap out storage containers or wall machines when needed
I used standing lamps to connect the body with the engines. Just connect them with scaffolding at first. Place your lights to stretch between engine and body so they're touching both. Then delete scaffolding
It would be nice if we could use mining pipes. But they don't work on Corvettes
Here's a good idea for base builders
dark space is so much better than the vanilla multicolor eye blinding space
It's basically just a hauler with all 10 storage units at easy access
C class. No Tech improvements. Just use to carry storage
I've always used a C class hauler for base parts. To call down wherever. But this is so much better
the front face kind of reminds me of Squidward from Spongebob
That's a really good stat spread. You made a solid ship, balanced and capable. I did something very similar.
Transport DN6
nice
Do you remember that supercharged slot bonuses are greater than adjacency bonuses. So if you need to break your adjacency chain to drop a mod into a supercharged slot you will still get higher stats
So if you are going for a Max distance warp ship it's fine spreading all your modules out amongst the supercharged slots. If you can't do it while also maintaining adjacency.
This goes for corvettes, ships, freighters, multi-tools and exosuits. Supercharged is always greater than adjacency
Type-1 Ship
I'm not sure if that is always the case as some tech don't seem to gain much from SC slots(starship shield modules and extra tech are generally a waste to supercharge but the main ship shield tech is worth super-charging) but generally speaking at least most of the time it is.
Who cares about shields when you can melt pirates with a phase beam in half a second? 😂
Best defense is a good offense
Ohhh yeah that thing with 25k damage
They're broken and I don't expect they will fix it.
If they fix phase beams for corvettes it will nerf the phase beams on every regular ship.
Unless they take away the regular one from Corvettes and give it its own under completely new parameters
how do you get the corvette to an s-class? You just upgrade it with nanites?
yeah like classic ships, go to the station as usual
Yes.There is no other way that I am aware of.
damn, thanks
If you have the mod that gets rid of the tech overload and have a bunch of habs, it'll come out as an S class as well. But that's through mods only, obviously.
Studio ghibli x Star wars inspired. cant wait to make it look junky/lived in
I want to learn how to make exposed areas you can walk in. I wanna build a pirate ship.... Eventually
No they're not really broken, it's only because you can put multiple of them, a single phase beam, besides obliterating shields, are really weak in terms of dps, especially compared to the infra-knife
Yeah i love those boat builds tbh. i made one for a buddy. Theyre not "my type" of ship but i love seeing them.
i wanted a small cozy outdoor area lol but i think i might change that window
gotta find a way to make a damn door..
I use the basic guns on the starships to destroy shields, then 1 shot them with rocket pods. Gotta love it
Carrier types are like the upgraded version of these lol
🚪
yeah seeeee i i just cant do the boats too well even the "carrier" type lol
i miss doing this in my fighter lol rockets just look so off on corvettes rn
but yes that weapon switch and rocket one shot is oh so satisfying
Oh! I forgot I was in the Corvette chat. I do that on my legacy ship... I usually only use my Corvette planet side so I can skydive to resources and dip quickly
Can this be made this tall without a mod? Can you construct that in the standard bay?
Probably not. Looks like 4x the height of a building.
In fact, I'd hazard a guess that they used the base builder. Looks taller than the station landing area.
Someone the other day when asked estimated it's prob under the max parts limits -- not sure about that.
Not sure but frankly building super tall corvettes just wouldn't work very well because you'd need a million stairs and moving around them would be a nightmare.
I mean, it could still be under 100 parts. Parts might've been scaled up dramatically as well. Either way, certainly a mod involved
Here's the reddit thread where I found it:
https://www.reddit.com/r/NoMansSkyTheGame/comments/1o6s4c4/the_orbiter_research_vessel/
It looks insanely tall but it only looks to be about 8 chunks high.
Maybe 9. You can go that high in the station Corvette builder
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And it looked like they used the settlement vertical build method. As well as the 90° rotational
And as long as the body and front fin wasn't completely full of connectors, scaffolding and other fillers it would still be under 100 by being mostly hollow. Except for the areas that they hang out in
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October Sky is starting very soon!
We've got ✌️TWO categories for corvettes so you better be ready!
-# Click 🔔 Interested to get notified as soon as submissions open! Get the @Server Announcements role for important alerts! And be sure to review all contest details here: #contest-rules message
https://discord.gg/nomanssky?event=1427190517174898729
im still wondering if my corvette is spooky enough. my wife wasnt impressed and said "do a skull" lol
also i feel like having a bunch of floors and stairs in my interior would disqualify me from the interior one lol
I made a horizontal hab, any ideas on how to make them enterable?
Yeah but when I try it just doesn't work somehow
Im making a void in the middle of my ship to freely build but im also trying to make a box essentially
normal direction hab -> hatch or stairs -> hatch or stairs -> other direction hab
you need a hatch or stairs to make a hole in a hab, basically
to the "outside"
lately i just forgo using habs altogether aside from placing stuff/scaffolding of course
this is what ive started doing
the cockpits and hatchess are always fully open, and you can just hide a hab in some deco pieces
'its awesome you can free place the hab modules to make your own open area
fuck yeah its so freeing 🙂
my latest ship is full of metal floors and stairs lol
Trying my best at freehand placemnt on my latest here
Could you record an example at all? 😭 im just not understanding
looks sick af man i love that
esp. the purple door
The Transfer Glitch is here — a powerful but risky building trick in No Man’s Sky Voyagers that lets you move parts between your planetary base and your Corvette. With it, you can rotate modules, create unique layouts, and push Corvette building further than ever before.
⚠️ Important: This is an advanced and dangerous technique. On PC, ...
(again ignore clickbait title lol, its especially doesnt apply to what we are talking about)
beautiful
thanks man
I see
working on interiors is so peaceful
im not great at it, i can show you my best one
i've never even tried a good interior lol. i'm gonna try making a nice interior on my sf-zephyr later today once i get some free time
im not goot at it either lol but its so fun
i have a rig for floors that are almost perfectly equal size as habs
niiice
basically i took the first part of the ferrari sf-25 f1 and then the first part of zephyr 1 from marvel and smushed them together for a name lol
I can never come up with names.
I have one MourningBird and one MockingBird. Mockingbird is just a smaller sleeker Mourningbird lol
i usually use zephyr in most my ship names and then add parts of the base generated name after
I want to do a sleek three prong design for my next one. I've seen people have disconnected pieces which don't cause issue, anyone know how that's done?
i got the zephyr liberator, sf-zephyr, zephyr 1, and XI-zephyr. i'm def missing one lol
Theres lots of different ways apparently. some people use "entryways" to connect peices since it counts as "connected" if another part is in range of the entryway ramp, even without it open.
i think some people use like decorations ersumshit but idk how that works
I dig that name
people come up with such good ones
i'm honestly thinking of making a Zephyr Ultimate at some point
ohh my other ship is the zephyr elite
thats right
Interesting
Yeah, my first build is entirely glitchless, figure I might spice it up a tad for the second
my first build was a brick 😭
then again it was before i knew the wing pieces or the entire second tab existed
I actually want to do a brick for one
plus survival
I really enjoy the ship designs from the game X3
Some very much embrace the lack of aerodynamics in space and they're fun
i have a very specific style for my corvettes that you can see in almost all my builds lol
Alas, that game does actually care about turret placement and stuff, so it has more depth in that regard
hell yeah
I'm on mobile so no ss of my current build, but I also play with costs on
Difficulty locked, too, so no nonsense 😂
i build in creative then transfer them to my main save if i like it enough
my sf-zephyr is literally a beast when it comes to weapons
it shoots like a minigun dude
I just use phase beams on mine, I forget what dmg ticks are but the heat bar doesn't even move so uhh
Not optimized, still melted a carrier
yeah my heat bar goes up suuuper slow and it can fire for a solid 50 seconds
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i've torn apart about an entire fleet of pirate ships in seconds
I just wish the torpedoes were a rocket pod buff, not cyclotron
I was trying to force a carrier because I wanted to check sentinel ship w.o wasting echo locator and ended up fighting 50ish interceptors
dayum
For some reason shooting the station put me on level 4 but they kept respawning lmao
Had to fly away for it to actually clear and up to 5
huh weird lol
Never seen that issue in air before, though I've noticed dissonant planets in mp are... scuffed
yeesh
The constant crashing while I'm building is killing my soul 😭
steady progress, now for interior and paint. interior stairs/flooring is already set up
we gotta get a corvette market in NMS asap, sell corvette for Units, perhaps get rich
looks good
Does the corvette look clean
doesnt look dirty. a bit bumpy i guess
A lil chunky but not bad
Yea I've been trying to figure out how to make it look more streamline
Any pieces I should use?
i love that landing gear, maybe put pieces they clip into, like a wingy bit?
i dont think having the engines on sticks looks "streamlined" if thats the keyword you want to evoke. i like to take the titan engine and place it inside my ship
Ooh thx
these bits here seem to fit them snug
I'll try to get another titan engine bc I only have one
i think the thrusters themselves only go out about half a pad, so you can space it so it has room to freely move if the clipping bothers you
so obviously i have used some glitches here to change part orientations, but see how i surrounded a titan engine with shit?
you will get that annoying "sprue" but you can cover it up better than i did here
Ohh I see I'll try that next time thx
ah so thats glitch not mods? i have much to learn lol
Oh btw is there a way to get a better chance at getting a titan engine? I've been getting pretty unlucky with mine
@chilly valve
thats sick
are you farming with a corvette? its the fastest way, set autopilot and scan, then when u see one mark it and fire with corvette guns at ground
u can see i set up the landing gear to clip into the wings when they retract. one of the thrusters is kind of the thruster for theshuttles on the wings
Got it ty
with the gear up
Putting those reactors on the engine looks so good I should def try it
im at the point now where every build i do has reactors on the engine lol
Lol idk if I'll like it but I'll try to put wings on my corvette if it looks better thx
you can also enable creative mode to build without part restrictions. but i know not everyone wants to play this way. It was really important to me to build my first few corvettes by farming parts, but now that i have like 7 or 8 of them i just turn on creative
oh im not saying put wings per se i just think those landing gear look more "streamlined" if they kind of clip into something on the side
Alr ty
I really want to remake this but idk if its possible
@wraith quiver how did i do? seems kind of sterile but its better than bare. Im proud of the snacks on the table
You'd be able to get the shape with tricks, the cockpit is problematic if you wanted the windows
it is surely possible but it would be hard to get the scale right. a 2x scale one would be pretty straightforward
So someone was saying rotating the window in free placement is how you get parts vertically oriented. But, the window rotation axis can't be changed - it only rotates in the axis as if you are standing in front of a record player and rotate on that axis. So how do you rotate in a different orientation, to get something vertical like this?
theres better starwars art, not to mention movies... lol
using base computer is best way, use wires and wire glitch to get the orientation you want then transfer parts to corvette
wtf thats so nice lol
It's a cool ship tho
table snacks are super dope
i spent like an hour putting the snacks in the bowl lol. so thanks that means a lot to me 😄
ofc i found a way easier way i could have done it after i had already finished
usually how that works lol did you use the wire glitch to make those so tiny?
yep! like literally made a wire for each one. then i found out i could use the "cache" glitch, copy an already resized item, then wireglitch them freehand into place and they would keep that small scale
yeah thats really nice they could be siblings
damn that looks a bit out of the 100 part/size limits
its bigger then a frigate
lmfao that is MASSIVE lol
yeah its absurd
you could probably just cut down the repeated parts and it would look/function fine for the anomaly
the um , thingies stickin out?
ye the thingies sticking out of the thingy
ya , they each have a turret on them
THEY ROTATE???
the landing thrusters???
never knew that
i know right? when i first found out i was so happy. they look so ugly in the build menu on their own
For my desired usage, I wish they didn't.
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honestly thats fair
Which guns does it not work with btw
Is it just phase beam?
probably, i think the rest do aoe damage
looks great
but idk for sure
that looks SICK
thats gonna take me another 2-3 hours probably
Those arms could be 3 wide instead
Also, anyone got a vid on how to turn parts vertically?
i took different carrier ships from Elite dangerous and made a mix in nms
Would an unmodded photon do it lmao. Don't remember if I have tech slots to spare
i know that pain lol. but again im not sure personally, i used infraknife
Amazing ship, top
Yes, and depending on how many planets you'll use, they could be 3
unless i flip somehow the base part
You don't need to use habs or walkways
i use this
You could use an upside down engine cover/domed/swept casing for the yellow part
Where the corners are outwards instead of against other parts so it's square
like this, that way you're saving space
- they're half a block wide
glitches using a base computer
sideways on the x axis or y axis?
Tried that
alright now that im comfortable abusing the size limit ...lets build something insane
habs are boring
i wish they made eachvariant look a bit different outside as well
I disagree, because of that you would need to choose between a certain hab for the interior look while also thinking about what its gonna look from outside
i could see that being a double edged sword
imagine there being a single hav which you could select which style you want even after placing it
idk i'd like that
the first thing they need to bring is an actual color customization pallet, and not fixed pallets of colors
like similar to where the "rust/chrome" paint options are. be cool to choose the interior or exterior style there
nms got the corvette idea from Starfield ship build system, they will probably add more parts in the future update, since people like it, i guess
and yeah color pallete is a must. we have it on che appearance creator, but eh
some things bug me when you color them. i didnt want my autophage head color to HAVE to match my hood color lol
i want the same level of color options we have for our characters
at the bare minimum
for real
I think we've seen enough from HG over the years that we know these systems always come out half done.
And a lot of the stuff they're putting in the game now is stuff that they are going to be building in their new game light no fire.
If anything we are the guinea pigs. Trying out their new ship building system. So that they can roll it out in their next game.....polished.
It can be a really nice thing, they have a budget beyond what this game would have normally
I can't wait for it to drop. I haven't bought a game on day one and over a decade. But I'm getting that
i know mw5 got an AMAZING dlc recently because the studio already put in the work for another game, for example
Many people always say that HG doesn't work on anything after they put it in the game. Meanwhile most the stuff we do is an improved form of the way we used to do it.
Going back to legacy building would break so many people 😂
Simple solution for the Corvette ladder. Just putting those barricades on either side improves its stability a lot. While putting a hard point on it that causes you to fall through the floor from above way less
I also stopped getting launched out of my ship during pulse drive while changing floors. Since doing it.
I don't have the barricades 
meanwhile im over here trying to figure out where i can hide 1 walkway on my build without it sticking out.
What build?
this one
Can't hide it in its tail?
i actually found a place just above the cockpit behind the big antenna
working on making the right snap point for it
it hides some panel gaps 🙂
Portal coordinates to one of the most lit up space stations I've found.
It's so easy to see your Corvette in this station. Better than any other I've seen
isnt this a repost
Yeah and his dark-ass space station made me repost it 😂
fair
They can leave the rest of the space station alone. But they seriously need to improve the lighting of the Corvette areas. Some of them are almost impossible to build in
And never mind what some of the area colors do to your Corvette colors while trying to design it
imagine being dumb enough to say something thats already been said yikes
this is supposed to be a pirate ship if i dont design it in the dark, ill not have the right emotions in my creativity
if it makes you feel better @terse kestrel a lot of the heavy lifting happens here
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Proper building is always a little messy.....
Show me floating floor panels everywhere and I'll show you somebody who's about to pull off a sick build.....
Looks like you pulled it out of WH40K
i am really happy with it, i love using the corvette pieces to make complex shapes without doing weird rotations. you will notice ive branched into 45 degrees though
for the fins and stuff. oh and i did a curved placement of vents on the top
i do love the kind of steampunkness of the atlantid parts
Go to #nms-showcase-corvettes
There are LOTS of screenshots of corvettes (you can also go to reddit too)
alright
looks cool
its so glorious 😭
Whoa, how much time did it take to build that?
many hours over the past 2 weeks and im not done
Impressive 👏
no glitches or anything here, just some minor overlaps and random shit
looks sick!! ty for the ideas lol
i've got artist block but for corvettes so these are helping me out a bunch
Also, checked: pirates die in two ticks of the phase beam (one is a full shield removal, 10k~ damage [im on normal], second is like 7k or whatever to hull)
That's a rear angled shot as well
this is what i came up with for today, i just wish i had a better way to hide the guns
looks fire 🫡
I actually like guns being visible
but I'm used to games where turrets are actually turrets and that's where the shots come from, so blindspots exist, etc. etc.
i feel like it'd be more smooth upfront if i had a better place to put them
so it doesn't work in this exact case w/ anything but torpedoes (removed as well because they're not a rocket boost so they're tech slot waste) but
something like this might work for you
Basically having a cutaway
ooo i like that
i'll try that later when i'm on another break
Looks like a gila from eve
no idea what that is
do you like my phantasm?
wait a minutte, WHAT DO THEY MEAN LEGACY SHIPS!?
non-corvette ships i'd assume
ik but calling them legacy ships just feels wrong
well they're not new ships ig
i guess
If u can get better name u can sugget it to mods 😉
Legacy ships are ships that were available before living ships
From the before fore times.
One of the biggest casualties of shipbuilding has been the absolute destruction of the ship Hunter coordinate exchange community
They still exist. But back in the day they were the only way to get the ship you truly wanted. Without endless hunting yourself
Wild ships at least get the autenticated label
its so big its pokin the other dudes ship 😄
No, actual legacy ships are from long before living ships, they are ships from before ships had stats, all ships were the same and purely a cosmetic choice and you could only own one ship. But I think the way the admins of this discord use the term "legacy ships" is meaning "not corvettes". Which I think is a very poor way to put it because non-corvettes are not obsolete...not by a long shot.
Aaaaaaaand his game crashed trying to load all your corvette parts xd
I tried getting in one of my old exotics. It just felt so...... Limiting? If that's the right word
Having such easy access to storage, refiners, kitchen and missions is a completely different game.
People say they like the quick entry and exits of regular ships. But you can pretty much replicate that with Corvettes. Especially if you put your exit ramp under your cockpit.
You can just beam down to the planet by looking at the floor
Yeah . It breaks existing game loops and progress paths
Right. Like you have all these options at your disposal and you have to choose not to use them to enjoy the old ways.
I mean I kind of get that. But I don't
Imagine having to go through your ship just to get into the other one. 🤣
Corvettes have their own limitations. Their max damage bonus is only 30%, and they are difficult to land...usually not a problem as long as you don't wonder far from the ship...just leave it hovering and return. But if you get far away from the ship exploring a planet you may end up having to walk back to it for half an hour or an hour or whatever because the terrain doesn't have a large enough clearing to land it. And if you teleport to a base or settlement the corvette can end up glitch landed in all sorts of weird stuff like in buildings an whatever and good luck finding a spot it feel comfortable landing on to move it.
There's also the bug with first person combat in them 
Imo corvettes should be unlocked at least in mid game. By some sidequest. Like the expanding base quest unlocks more base stuff after u learned the basics. So player will learn all the basic ship stuff first
No idea what you mean with this. You can always call your freighter in orbit and instantly have access to all your storage containers without even having to fly up and board the thing. Much faster storage access than boarding your ship, walking to the container, etc. And you can always call your colossus to you if you have the right bit of exosuit tech installed for instant access to a large 3 slot refiner if you installed it on the colossus.
If you think the corvette gives you fast and easy access to your storage and a large refiner then you have no idea what easy access to your storage and a large refiner is. There are vastly faster and easier ways to access your storage and a large refiner than what the corvette offers you.
I agree. 🔥
I saw someone with a Star destroyer in the Nexus, absolutely crazy build
Unlock autophage to get the corvette option.
Tbh, when I first acquired my freighter, I assumed it had at least SOME limitations in how you could deploy it, given it has jump range and other stats.
Nope, just summon it wherever at no cost, mobile base
Freighters are a bit too cheap and make planetside based pointless
Autophages could be little late. Bc u already need to finish the artemis path for it
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You could have an animation where you put your autophage staff into the corvette builder to use it.
What do autophages have to do with corvettes, though
Do the autophage even acknowledge having their own starships?
Nothing. Just locks it until later
Right, but that's just a nonsense limitation then
I can be random, too. 😎
It'd make far more sense to have some connection
Like getting permission from factions to use these or something
because the corvettes are bigger and take up space on their stations, or something 🤷♂️
Imo just make sidequest for corvettes somwhere in the middle of artemis path. After player learns all the basics
Get all words for the three original species?
It does have some limitations but none you can't overcome with the correct tech. You have to install the system drives to call it in all the various star types...green, red, blue, and purple star systems. And you need the inventory teleport tech installed in it.
Gotcha. 😃
That'd be even later than autophages lmao
True. 😎
I guess it would make some lore sense if the corvettes required the knowledge of building your own stuff that the Autophage have, since they are all about self-assembly
Yes, they're connected insofar as the autophage are "self sufficient", but I don't think you need to talk to robots to learn how to assemble A+B when you already do that with bases and the like
If autophages used starships (at least visibly, in some way) or had larger buildings, sure... but corvettes don't even have autophage/salvaged aesthetics
It should come after the base building tutorials, then
That's a complaint someone had earlier: corvettes don't really have a lot of exterior aesthetic variety (outside of paint)
I had a corvette and a mobile base inside it before laying down a shitshack on a random planet from the tutorial
The progression is whack.
Starship -> corvette -> freighter -> base -> oddessey was my progression order
I mean part of that is that bases... have no purpose? Not really, anyhow
I got my freighter quite early, and didn't even build on it, but the bases I built early were literally nothing more than a waypoint to return to a planet
They have a couple unique functions I don’t see much value in, like animal ranching ingredients
Exosuits are hot garbage imo
exocraft
They're useful, mostly, for the radars
or fooling around on extreme worlds
Yes, that
The radar scanning can be useful, but the extreme world thing I’ve never had trouble with with 2x toxic/rad/cold mods
I'd love a frigate mission/settlement desk corvette part
I say, is there any way to merge the interior of the corvette to make one large room?
I think the pathway to an A or S class freighter with full storage and the ability to call down items from any planet is a moot point..... Simply because the pathway to a functional Corvette is much easier to obtain earlier in the game.
On my current run I've yet to build a big base and my freighter is just used for frigate missions and a couple other things. But most playthroughs by now I'd have fully fleshed out bases and a fully decked out freighter.
Hmh, finding so many people showing videos of glitch building for floating / detached parts, but only one written guide that has any actual info
and the written guy uses a different method 
As it stands now my freighter feels more like a chore then something I want to work on.....just to do much of what the Corvette already does for me.
No. Not at all. If you install the 10 storage containers on the lousiest of C class freighters and you call it to you then you have access to all that storage(10x50 slots, with double capacity for plenty of items). You do not actually need a great freighter. For the storage of the freighter itself you don't even have to call it to you...it can be in another galaxy and you can always access that to put things in or take out from any distance.
Combine this with the exosuit Tech to summon exocraft anywhere and I feel even less need for a freighter
i mean freighter is for wifi cargo containers. also dont you need the exocraft freighter tech too? or is it redundant
i am kind of proud of my solution to floating buttons with habless construction 🙂
by freighter tech i mean room
The tech to call your exocraft in your suit can be redundant if your freighter lets you call your exocraft and you can always call your freighter but I consider it convenience and insurance. Conveninece because I don't want to have to call my freighter to call an exocraft and insurance because if the tech to call exocraft in my suit breaks I can then call my freighter to call my exocraft.
im a relatively new player and i thought you needed freighter room AND suit tech lol. cool that you dont need both
the suit tech is therefore strictly better
Yes.
i like not having to call my freighter. the feel of just having a corvette is cool. i stopped putting cargos on my corvettes though, especially since ive developed an aversion to habs. I just call the freighter when i need cargo
is there a way to screenshot a corvette firing its weapons?
specifically the phase beam
wow it actually gave me a non shitty icon
Freighter does offer the unique ability to access items anywhere in the system, and huge planting plots, refinery arrays, storage containers, while requiring you to not build a massive corvette
Too bad the refiners are buggy
That does suck, yes, you can’t warp or portal without them emptying themselves
since the stations are so dim anyway and its all about showing off in the anom i guess grey will work for color (lol u can see my pet pineapple)
That's almost biblically accurate Phantasm, man
This is what a bit of creativity can get you on a corvette, the concept of this is two archeologists left their settlment and put all they had in a corvette to keep doing what they loved (thats why on the left side of the corvette theres digging stuff, the inside is decorated to match the vibe as well)
thanks that means a lot ❤️
thats really fun! i particularly like the use of the radar dome as a veranda/shade, or at least thats what it looks like
not really lol just placed it cus i could put a lot of stuf on it
theres a compact transmitter cliped inside of it and painted the same colout
i got really creative here compared to my usual
heres some close ups of some details
to makie the hanging sign i put two hanging lights haning from the double shade thingy (i do it a lot on my builds cus i like the aesthetics of it) and then put two more lights perpendicular to it
I want to build a sleek as hell corvette, that will not be 90% exterior. But afraid it will be hard as hell. Yet I'm very in awe of the Ark.
i have to challenge myself to do that without making a "jet" every time
I either will go for "bus sentinel" on a larger scale, or something like my star trek ship (not enterprises, look for Alameda class)
I can't do sleek without big and complex
yes it is
dude that is incredible
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Where's the ballroom? 😃
damn you know what , i should put one on it
Sweet!
It’s got the space
You could put some of the shield balls in the ceiling of the ballroom.
Just make sure there aren't any girls in the corner. They'll probably warn you that it will turn into a ballroom blitz. 😄
We're not worthy. 🤣
Of what? 😆
I thought that you were making a Wayne's World reference. 😎
It's a song reference. There's actually a song called Ballroom Blitz
Ballroom blitz is on the Wayne's world soundtrack
Oh. Whoops 🤣
I have the CD. 🤣
I knew the song, but didn't know who made it, so that name was not familiar to me.
It's older than the movie by at least a decade
<--- genuinely over here trying to figure out how to fit a ballroom in
I can't imagine building what you did, then trying to modify it.
I'd want tools to build subsections that could be moved as one part, to do that.
so like , my theorum behind that is i make small edits at a time , if i dont like it i can simply leave the editor and start a new edit
but yeah , its like surgery lol
Doctor Gekscobar is in. 😎
so like ive created an open rooftop space here
all i need to do now is exit the editor and add base glass floors for windows
Do you put beatboxes into your ship?
no but i should
i need help to know how to make a certain ship, i don't know how the funky glitches work, i tried to make it but its pretty mid... i've seen some crazy things looking better than what i did and closer to what i wanted... i can't make the nose pointy
whats the ship?
This
might be a bit too complex for the corvette editor lol, but i've seen people making the milano from the guardians of the galaxy or star wars ships
That looks like a single-seater fighter ship rather than a corvette. So whatever you end up with would inevitably be far larger than your inspiration. but I don't see any reason you couldn't do that general shape. You're going to have to make some sacrifices regarding the thickness of the fins though. That or use decor pieces that doesn't quite match the hull in shape and texture.
there , it has a windowed ballroom now
Does anyone have a link to a thorough explanation on the building-things-detached stuff? Trying to sort something out, can't quite get it to work consistently though.
things you want to be detached can only be 1 "block" away
That isn't even being consistent
Also, given that I've seen at least 3 different ways to do it, I have no idea which one is actually "best"
theres no 1 way because each piece has its own collision. one popular trick is to use a hatch which has a long collision volume bigger than its appearance, for the purposes of attached
@wraith quiver thoughts on my interior?
Hatch? the Small Vent?
titan hatch and amabassador hatch
Don't those look stupid when you land though 
if by looking stupid you mean open up lol
Right, and if you're rotating them to have them "face" your detached pieces
you'd have a bunch of random holes with ramps opening up, no?
i bet you could use a teleporter wire or something like that to make things "attached" but i havent tried it
i mean yeah, a piece will look like itself 🤷 maybe i dont understand the problem, sorry for not being helpful :/
I mean it doesn't sound visually appealing to have random ramps sticking out at angles when you land, lol
Guess I'll stick with scuffed things 
Very nice! It could be used as an observatory, too. 😎
cool simple corvette i saw in the anom
space taxi
Nice view! 😎♥️🔥
damn that ceiling looks high
looks roomy i like it
Yep! My first time with such a tall interior space. Used a glass floor for a stair landing to make it seem bigger
The ambassador cockpit doesn't match the rest of the room though. An inside look vs outside look problem
yeah but its great for VR
I love the departure viewing chamber and the trench to get on
I need that build....a space taxi service would be fun
Cannot get this to work, the window glitch for vertical habs
The guide I used: https://www.youtube.com/watch?v=Dfdj2-5yq_s
Here's a quick lesson on building your corvette vertically. Shout out to u/Bjorkledorq, The first person i could find that posted a guide.
There was a Thunderbird cockpit hidden under the front pieces and they used decorative panels under it
But I really want the vertical part shown in the YT thumbnail rotated 90 degrees around the long axis, so I can use the exterior decor panels like a blade, like that vertical corvette I've been talking about all day
Beeblebum has videos on how to use base computer to do that
You can rotate things any direction.
Ragh-....do you know what exact parts it had?
If you can't tell from the screenshot, I'll try mocking it up here in a few minutes
Looks glitch less to me but I'd have to try it myself
The rounded sides I think are called speed bird nacelles
4 on each side
Oh he had a Thunderbird hatch to get in lol, not my favorite way to get in/out of a Corvette
God I wish corvette parts didnt flood your exosuit inventory and instead went back into the storage on stations
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ping me tomorrow if i dont ping u back, dont have time to try building it tonight but im interested in the project 🙂
Hmm... Interesting bug. I call in my cruiser/corvette and it won't let me sit in the cockpit. Also has a different ship name for some reason. But if I call it in again, everything works.
any ideas on how to fill this gap? i might just redo the back atp
I don't think there's anything that naturally connects those two, at least cleanly
Depends on what will happen above the rear angled piece I think
As in, one layer up
Maybe a dome piece, or even a reversed wing / aerofoil piece?
i'll try!
I think the super cruise aerofoil might work
Argonaut winglet, arcadia stabliiser, arcadia blade, and Hardframe diffuser could go there depending upon they look
looks a bit off
same for the argonaut winglet
Really anything will but I think that's the best you'll get
Maybe one of the Arcadia blade things
arcadia stabilizer sticks out about exactly a half block too far so i'ma do some glitching to make it work
offset by a half?
like half a walkway
corvette as a support vehicle >.>
Pretty much using it as mobile refuel\storage base <.<
Hull linkage
Would work perfect for that corner
Also you can remove the hatch, place a hab and put something on top of it.
Then delete the hab and replace the hatch. This bypasses you not being allowed to connect anything to the top of the hatch ramp
What's wrong?
glitched a trim under the floor
Wait....wtf did you do?
Place a hab next to it
like where
Take off and land again
it was flipped bec of an upsidedown wedge
It usually makes your lowest part your bottom. Might expose it
Then you could delete
wait so we can have landing pads up via that logic?
damn
how do you rotate corvette parts?
the one i want to is facing the wrong way
like opposite
Are you trying to turn it around or do a 90 degree turn?
its the cockpit
facing the direct opposite way i want it to
i dunno how to rotate it
1 half hab on top of another
Save build
Open on foot build menu and place a ladder in the bottom hab
Go back to Corvette build menu. You can now spin the bottom hab.
Cockpits and all other parts will now flip the opposite way
i dont want all the parts to flip tho
You can just place the part you want, delete that hab and continue building the normal way after
It just gives you a temp backwards hab to build off of
It won't permanently change all part orientations
Mkay
pulling up to my settlement thats 2 million credits in debt in my 2 billion dollar war machine
hey question because i see everybody using that panel to detail their ships , they dont clip together are people just painfully lining each one up?
it was indeed incredibly painful lining them up 😭
especially getting the first one aligned with the nose
so like is this a half decent corvette or complete garbo
well cuz ive seen some really large ones with that paneling so i wondered if people had a snapping trick for it
do you think its a half decent corvette?
looks like some genius living on a trash planet slapped it together in a good way
i think it looks pretty amazing but i wanted to get others opinions on it considering ive seen some amazing vettes here
i like that resolve honestly i think i might incorporate that into its lore
i mean if you think its awesome tthen thats all that really matters , my personal opinion is that theres quite a bit i would change about it but my opinion is irrelevant 🙂
theres little markings that you can align but its still a pain in the ass
well i mean hey constructive criticism im happy to hear it if your willing to offer some advice
i like just started playing so
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any criticism is a good thing to me fr
oh absolutely i would be most happy too , i just want to avoid upsetting anybody i think all designs are awesome 🙂
awwww
nah nah its okay dw man im happy your considerate of others emotions though 🙂
uh so personally your cockpit choice and placement im hugely not a fan of
the underbelly is flat , its a comment i make in one of my ship building guide videos , i always tell people whatever you do to the top , you should replicate on the belly , it gives it a real "ship" feel
and finally the windows just kinda seem ...all over the place , build dedicated viewing areas and fit them into nice sections of plating , it really comes out nice that way
having an idea of the style you want as well really helps you to create that shape
yeah thats kinda the issue with how i went about it i kinda just slapped it together haha im gonna see if maybe i can recreate it or improve it better
initially i was kinda just testing my limits on size so thats kinda what i ended up with
honestly you obviously have a good selection of parts i would just start over with an actual plan , also "slapping it together" isnt always bad
like this was just "slapped together" i hated it but its not a bad design
okay my guy ill see what i can do ill probably try it again tomorrow as to its a bit late where im at rn ill keep you posted if you wish
that thing looks absolutely crazy
its awful lol
it almost gives the subnautica aurora build almost
nah man that honestly looks amazing i must say like thats an insane amount of creativity if you call that awful i wouldnt wanna know what youd call mine haha
Eh it really depends, I’m quite happy with today’s build this things a monster
broooooo
that thing looks absolutely crazyyyyy holy
howd you even get it that big if you dont mind me asking
mods
uh yeah and exosolars base building mod so i could do shit like this
its a gallery on the upper deck
that is honestly baffling to me
also a cargo bay and an engine room
there really is no limits to the potential this game holds
im genuinely flabberghasted by this honestly
i have a lot to learn
check out sorri silver on YT i have 5 corvette building videos you can view if you'd like
on how i get like really nice smooth shapes or big internal rooms like that
alright bet ill be sure to check you out, hell ill even sub honestly cause you seem like a truely good dude and thats a dying art nowadays
lol you dont need to sub i really dont mind im just happy to help people build cool shit
hey man it might be irrelevant but any way i can support someone doing good i will do anything to make that happen
Did I overdo it with the deco? 🤔
No such thing. 😂
this reminds me of some book or story i read but i cant remember what
That's what I thought while putting stuff on it, but now I'm getting second thoughts... okay, it's a scrapper, but sometimes less is more....
Do what feels right. You will know when you're done. 👍
lol, I'll probably never be done with this build 😂
You can put base parts on corvettes without mods if that's your thing too
WIP. First foray into offsets and working detached
taking so long, so much fiddling
Ran out of steam for the other side at the moment, that's a later problem
Aww it has a face
yeah I can't decide what to put on those front angles unfortunately
offsetting diffusers makes them feel too wide, which makes the aerofoils look out of place
offset thermal grill caps to connect the thrusters to the wings
it looks good like that
for the rockhopper wings? offset as in forward/backwards a half?
the big one on the left
i forgot the name
if you mean very left that is both sides visible those are aerofoils, big prop looking thing is rockhopper
you mean offset to fit two on top then? like a hat lol
ill show u what i mean
That looks nice
patience isn't my strong suite
also, trying to offset quickly is practice
i mean i had to remake the whole thing so yours was always gonna be quicker than me
bold of you to assume my incapability is... well, capable... of being quick
fuel pod covers look good too
maybe better even
ive had my fill of fuel pod covers personally
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frustrating is what they are
true
I wish you could rotate parts but keep them in the same snapping position w/o needing to offset
basic functionality, cmon
It's like old school based building where you couldn't rotate parts manually.
Glitching handrails on stairs was a challenge in and of itself.
It will get there eventually with Corvette building. And the more we play with it the more they'll be able to improve it.
I got the silhouette of what I wanna build, what is best ?