#nms-corvette-discussion
1 messages Β· Page 73 of 1
How are y'all making such beautiful ships, I'm practicing in creative mode but all of the attempts end up looking terrible
Ngl had to watch a couple of different ppl to get the creativeness flowing but its really just the outside panels thats make it look good to me and thrusters placement
Literally what I started with and it just keep getting better
Is it weird that I am having dirty thoughts?
Yes because I intend to
lol
My corvette stucks everytime i return to my bases when as my default ship and softlocking/death-inducing collides. any way to fix?
look at this chat
@tranquil hedge
No stickers in this channel please
what is this
4 pics are the same corvette
is it possible to placed Salvaged Data's Parts onto Corvettes without mods/glitches ?
kinda but not quite. it looks like it's the same base design but with difference here and there. the most noticeable are the wings. basically, pick the exact design you like
nomansapp website where you can upload your corvette or get other's for free
I can only see 2
look at thruster line
they're probably isnt much change tho cuz its same line of jet ig
Ngl, that already looks leagues better than anything I made xD
Thanks, I uploaded my railgun there https://nomansapp.com/?corvette=3617658962
Name it yet?
π
Someone gave me the worst idea ever and I decided to adopt it. #nms-corvette-discussion message 
ROFL
Fine I shall take this one 

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Imagine the poor guy who has to park in front of a giant railgun
the rail is longer than his ship 
Lol
Wished they added minotaur bays to corvettes, or drop pods.
Sure we can beam directly down... but nothing beats dropping in with a mech guns blazing
Star Laughter, so named for the "face"
Ik this is the most basic type of corvette jet design but still
Opinions?
One message removed from a suspended account.
is there a way to fix these gaps between different modules? i bought already even a different type module to try but the gap still remains
I haven't seen a gap that bad between hab pieces
What parts are those?
How do I fix this
If I flip the right scaffold it connects but looks asymmetrical
problem is the engine on the right? maybe add another small deco piece?
Try reloading
@sage wolf .... xD no thats not the solution i did replace the module already as told 2x with different type of modules so ofc i reloaded into the game already 5x + to see if something changes :P
what is the part you are standing in? the tech screen doesnt really say anything since the parts share icons and arent labeled
i see just from 1 kind of hab to another
weird i never had that issue if they were snapped
it kinda bothers me since always when i walk trough i want to fix it haha
maybe its a base level of detail issue? because it adds little greeble things when they snap together
kinda back new to the game again so i have no clue how to fix such things yeah but relog isnt the thing i wouldnt ask cause if it was that issue xD
but ty for trying @blissful gorge
yeah i want to see if i can recreate it
looks like ambassador class hab next to titan class hab yes?
okay hwen i get back to station i will test and take screenshot to show u
looks like they are attached along sides, yes?
you can check if you want i have stream up right now
but its along the lenght side yeah
i can never decide where to put guns, they always look kind of ugly to me. maybe on the ring?
was just having to struggle with exact same thing 1 min ago xD
ikr π
@eager temple its a settings issue, base level of detail or something like that. See how on mine more pieces are loading in when the parts connect?
all my settings are min/standard except for base complexity which is ultra lol
already back into the station and checking my settings
but u can see the foam padding on the sides and the grate on the bottom which forms
u know, so u dont bang ur head or your knees XD
i have almost everything on max
maybe something has to be put down to make it work? xD
lol idk then, maybe memory/vram issue? thats beyond my ability to help. But the pieces look like they are snapping correctly, just some details not rendering
all i did was snap things together and take screenshot. If they werent snapping correctly there wouldnt even be a doorway between the habs
like if you had 1 hab rotated 180 degrees or glitched somehow it wouldnt have a doorway even if it looked like it matched up perfectly
thats REALLY good body work on that ship! I like the whole spine at the top!
thanks β€οΈ just fine tuning a few things and its "done". trying to flip reactors upside down and having trouble. 2 medusas upside down on the bottom would look good
this probably needs help. I was attempting to create something like an ASTERO from Eve Online.. tried to follow the tutorial for vertical stuff to make wings the way they should be and ust couldnt get it to go. Its three habs wide which is why it looks so.. fat. Astero is usually sleek and small as a spycraft ship. ANY feedback is welcomed! Its just not quiiiite where I want it yet on the outside.
Make a giant spinal railgun and then hide the guns in the spine. 
lol my ship is supposed to astero, did u recognize it at all?
I did, thats why I mentioned you did the spine just perfectly so!
trial and error lol. ive moved the spine up and down by half a step so many times. Of course, the simplest solution was ultimately the best, those spine pieces just directly on top of the habs
I had a spine similar but then I ended up editing the middle too much and lost it
This is why you set a theme and then follow that theme to the end 
ive been literally rotating pieces just to make the decorative pieces default to a certain orientation. Like i glitched habs 90 degrees on their side to get the cargo pods to stay sticking out the right way
my problem is that this ship is also experimental. it has hatches on the LEFT, RIGHT and in the front. and.. two floors.. and ALL connects so I can walk through! π
Mitey not lying!
Are the circular windows that turn into octagons when connected to a titan hav supposed to be opaque?
i mean problem with the deco pieces like vents isnt your thematic intentions, its that they flip to weird orientations if parts arent in just the right spot or they themselves arent glitched to the right orientation
oh I feel you. boy do i feel you. I even had that cargo thing on the side.. to show the round tubes that you normally see on an astero.. but sheesh
you should be able to see through them, see thats a station light showing through mine
i think in space its more evident
this is how it looks like when i place it in build mode but as soon as i get out of creation mode and running into it i see the gap @blissful gorge but somehow this looks different than what it did look on your screen kinda
yeah thats the end to end connection, different padding
the side to side connections have more padding since you are more likely to hit your knees π
I am gonna go back and put the spine on heh
getting crazy over this had to rebuilt this already 10x :(
just to see and try if anything works haha
Hide your guns in your build
@eager temple there isnt an issue with your build, its just the way your game is rendering it
For me it's frosted
As you can see I have phasers wedged into the engine on either side
i dont really like hiding functional parts, id rather find a way to make them look good if i can
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The ship itself also has three phasers hidden inside of it you can't see
Well the top of the ones on the engine can be seen.
And with the position of the ones hidden inside the ship it looks as if they're coming from the very tips of the wings.
So it's more trying to recreate your weapon. Giving it a different visual where it ejects from your ship.
Here you can see
The glass on the left is frosted while the cockpit glass is clear
Huh-
Is this a bug or a feature-?
ill test mine in a sec lol
finally found a use for the hull linkage part but i had to rotate it to get it to work for me
the back of it is finally starting to come together
@blissful gorge better with the spine, no? I still think i gotta smooth out the rest.. despite the fact that I know I won't be able to make it "thinner" because of the habs
yeah nice! you can put one over the cockpit by deleting the cockpit, put hab, put spine, delete hab, put cockpit if that makes sense
its good for color too, really nice piece imo
ohhh I will do that!
you can try the one that has a slope on it too, also can try offsetting it back half a hab
is it just me or does this gap look weird
can confirm these windows need to be cleaned, too much alien guts on them
cockpit view for reference lol
Bruh 
So no matter what I do it will stay frosted
i wish you didnt bring this to my attention lol
my settings are low idk if that has to do with it
Prolly that's it
I would increase my graphics settings if I had them in the first place
It's barely hanging on bruh 
i used to get massive FPS drops like stuttering every 2 seconds when on planets randomly, since nerfing all my settings i dont get that anymore
game still looks really good to me π€·
Except this frosted glass 
f
do me a favor and go look at the window from the outside. do you notice something about it?
It's black
I can't see inside
hexagon? dont keep me guessing

What am I looking for tho
do you see the hexagonal pattern?
oh my god THERES A FACE STARING BACK AT ME

It's on a titan class hab so yes
ive seen too much

it's there because it's not normal glass. i guess it might be meant to represent a protective layer on the glass. either to block radiation or to absorb light/radiation to convert to energy
thats the exact face
the glass is not dirty/frosted. it's just a type of glass that is not clear on purpose

So we can open the hatch and go out in space but the glass needs protection
pay attention to the hatch. you literally have a shield around the hatch that separates the interior of the space ship and the "outside"
it's just different type of aesthetics and technologies
you might not be a fan of it, but there are people who are
Bruh holup
If I attach a module to a corvette and I go to edit the corvette I don't lose the module right
Cuz idk why but I lost the deadeye cannon gun after completely redesigning my corvette
well thanks for the guessing game about your lore
If you are in some sort of creative or free crafting settings in your options you don't get parts returned when you delete them
I hae confirmed... yours will be much more true to the Astero.. while mine is content being "your fat cousin" π
not really. the window literally has a hexagonal pattern on the outside and it's missing on the inside. it literally has 2 layers and that's why it looks like that
I am in normal mode
I didn't touch any settings
hey i like a thicc version of ships lol
Then I'm not sure. Did it go back to your Corvette part cache at the station?
turn of pvp if u havent lol, its a surprise you wont want when it happens
doesnt have to do with this, just advice in general

Bruh bug after bug 
Now why is it that the corvette looks normal normally but when I go to picture mode it becomes way too dark
GTAO turned off, turn it on to lowest setting
at least thats what fixed that exact bug for me
Oh πΏ
someone in this channel gave me that fix and it worked π
Or leave it turned on and always walk around with your scatter blaster ready to go
I've been ambushed like four times. Never been killed though.
thats fun π nice work
the moment i saw the save file was a bunch of clear text json files i turned off pvp
The trolls always go for long range kills. They don't want to actually fight you. So if someone starts shooting at you boost jump right in their face and give them the scatter blaster. They're never expecting it
Rate the corvette and the photo ( ignore the right thruster color )
Nice mid size.
Really as long as you have space for three storage units and a wall refiner you don't need much else
i like the way you incorporated the cockpit instead of just slapping it on there
you dont need storage units just get a freighter
Especially because you can just delete storage and put up a different number unit. So really you can just get away with one wall of storage by just deleting and replacing whatever storage you need in the moment
I've yet to get a freighter on this current playthrough
they are free

just kill pirates and u get one
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Like that's my small Corvette. Just one half hab and a cockpit.
I use it more than any other ship.
habs are overrated, i hope to some day make a habless ship
damn i really like the leggy landing gear on this
LUNCH BREAK! Union rules. I did however try and extend the spine over the hab, it went too far so I scaled it back. will be most curious as to how you will do the wings on yours. I am now deciding between solid wing or saffolding aproache.
Chonky
my wings are done, if u mean the ring
whoa whoa whoa how did you get the start of the wing on the right side?
I see the one side with the wing. How did you manage that?
you mean this? had to rotate hab 90 degrees using base computer
base computer? you rotated a hab at a base near your ship and then.. prayed it stayed there? π
i used transfer glitch and a window. go to base, add window, transfer window to base, go to station, remove hab, go to base transfer window back to ship, then u snap habs with 90 degree rotations to window
the other rotations were a bit more involved than that, i have a rig at a settlement that has the alignments set up so i dont have to redo it every time
yeah saw that from Beeblebum. heh. you brave. π I will try it AFTER lunch! π still lookin smooth tho!
the window one is pretty simple and safe
Damn. I lost two of my ships trying to export and import one of my designs. Guess I got an excuse to build more again.
i havent had a crash/issue, sticking to just corvette parts
i do want to put a teleporter and trade terminal on my ship, and ill be backing up my save first before i do that. that seems risky, as those parts are not normal corvette parts
or.. if you on pc.. install the Supercomputer mod. Turns your mission computer into four things π
i mean everyone has their weird self-imposed constraints. I like the idea and visual of putting an actual portal on the ship. not really interested in mods/save editing but i have no problem with using glitches to do aesthetic things
not portal, teleporter lol. very different things in this game
although a teleporter is effectively a portal i suppose
I have a trade computer and a teleporter (the telemat circle not the short range) on the ship for OTHER people to use. I also have the supercomputer installed so I can use the mission computer to teleport, trade, scan or even run missions.
Cultivate OPTIONS on a starship π
thats awesome π
Nobody on console should do these things. You're not able to adequately back up your saves for if the worst happens
yeah i was wondering if i could get the planetary scanner on the starship
Is there a list on what the maximum bonuses are from adding parts for reactors, shields, weapons, cargo, etc?
End up borking your game
i mean the bonuses are listed in the build menu, theres only so many parts of each type so its not hard to figure out the best ones. I would say that the stats arent worth chasing though, corvettes are so op when fully teched out
Sorry, I'm new to actually kitting out a corvette; I've barely used them. I mean something like "more than 4 reactors won't get you more boost/range/manoeuvrability"
for maneuverability you want medusa reactors and whatever the best thrusters are, and you can easily get that thing to 3-4k depending on supercharge slot layout. Weapons u can spam phase beam, the damage is multiplied up to 12x depending on how many weapon barrels you have
its 3 of a type like any bonus module. I think u can put 3 of each kind of reactor tho
With supercharged slots and upgrade modules you can push your Corvette to ridiculous maneuverability capabilities. To the point where you find yourself scaling it back just to slow it down
That's perfect. 12x phase beam maximum.
Ohhhhhh, same as upgrade modules?
Okay. Thank you!
yeah so for phase beam just put 6 phase beam actual guns. And often you dont even need that many because 2 beams will come from your cockpit or center of ship sometimes even if you didnt put a gun there. its kind of buggy
You just build 3 phase beams for the 12x
I've heard that adding some various parts increases Tech slots even after uninstalling them, is that true?
the phase beam array has 2 barrels
yeah you can do some tricky stuff with loading as much parts as possible to increase tech size. fill tech slots on ship, then add 3 of everythign in editor, then you should have magically more tech slots unlocked unless they fixed that
Wait so another three will add to it?
Man I already melt crafts easy enough with three
(supercomputer.. tho I really suspect eventually HG will give us something similar to it.. but not yet!)
when it comes to tech on a corvette i find myself wishing i had LESS modules. i tend to devote most tech to getting to 3-4k maneuverability and buffing phase beam a bit, add the utility stuff, and you are pretty much out of room
every time i do something tricky to remove tech modules it just punishes me by scrambling my techs. for example, remove landing gear, fill tech slots, add them back, then techs are scrambled and landing gear are back.
3 habs also end up taking up tech slots, so if you can get away with just 1 or 2 that saves some tech slots
Is it possible to change the interior wall colors on a corvette?
its possible to glitch base part colors onto corvettes but i havent tried it yet, nor do i think it would affect wall colors
do the medusas look good in the wings? or is too much going on there now
Oh it's a really cool idea I like it
Cleverly hidden I almost mistook those for that long generator instead of for medusas. Well done. Your fat cousin willl get done when nap time is over π heheh.
Which do you all thinks better lol
I like the first one better.. thinner profile
yeah im almost considering removing that room thats poking out.
Yea, if it's not necessary than I would remove it too
But if you got some important things going on in that room, it's really not bad at all tbh
i think im happy with the weapon positioning
oh thats nuts
Might've just gotten an idea how to make a LAAT. Eager to try this evening
ooo thats the lander thingy right?
Chibi version of the Anaconda from Elite Dangerous as a Corvette!
@blissful gorge
love those tiny ships
So it's just a cockpit and entry ramp. There's technically a hab but it's flipped around and covering the cockpit. Not accessible and more a bridge than any thing else
Hate to say it, but there's already at least one good LAAT tutorial out there. But still worth a shot to make a unique one
Right? Cute af
yeah i love the way u did that. hooray habless!!
Like less than 15 parts...
if u do a transfer glitch u can put that window without having a hab
But you're required to have at least one hab unit to finalize the build
makes me wanna try to make a baby ship lol
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really? damn that sucks
Yep
i was worried there was a hab requirement. never noticed because i always have one
So you can incorporate it somewhere in the ship and technically not have one. But it will still be there somewhere
always hab one*
Lol
But I have to redo it because the hab is about half an inch off
It's.....not.... centered
That's some bs π
oh tht would bug the hell out of me tbh
If I figure out a clever way to position parts but then everything is over on the side of the construction area, will it re-center after I save? or do I need to figure out how to rebuild it?
a or b, or do the windows look bad on both? I dont want to ruin the chines/spines look
they make the habs feel more spacious, but they look really dumb when adjacent since they bubble around and clip into each other on both sides
man i cant wait for more paarts lol
do you have enough thrusters? π
NO
Me too
I really want more part for the front
Is it okay if i gonna take some inspiration from it?
nope dont be inspired by anything ever
mannnn sleek is better but i hate seeing those damn landing spheres
true creativity only exists in a vacuum
use the other landing gears?
i dont like any other ones lol
any advice on what to put up top?
the leggy one is pretty sweet, will retract into thrusters in flight. idk its my fav these days
those are sick but not for my build
the round radar dish piece is awesome on the top of ships imo if u can make that work
thermal grilles end up being real helpful when i cant find what to place. Radar dish. Air coolers etc
If I put the radar dish and then use a wonder projector to project on of the energy ball pets that would look sick
thx
I have a fever that only more thrusters can treat
thunderbird landing gear ARE thrusters, just saying π
im having issues with greebling a flat area myself. i want radiator vents on the bottom of something, but to snap them i cant turn them 90 degrees π
What's the best basic module to buy several of and then immediately trade for advanced modules?
i wish i could get a hab to go upside down. if anyone flips a hab upside down let me know how
Some pics of my corvette build. Modeled after a hover attack copter. Decent maneuverability at 408 and small foot print for landing. She's called I Bleed Blue.
Made 80 mil on spare parts
Gotta love farming high shipping supply systems with hazardous weather and salvage combined.
Itβs cool that they count for both
tech wise i dont think so but it might let you take off without adding anything else, they do leave thruster trails
Meaning as a build requirement they count as both landing gear and thrusters
I honestly hadnβt checked how they are in tech lol
Sexy
Ohhhh, we can't use the purchased corvette modules to trade up for advanced modules at all
random but has anyone ever tried making Zephyr 1 from agents of SHIELD?
i'm tempted to try lol
what is that
lots of things in that shape out there, yet another triangle shaped jet thing
google it, i did
it's a plane spaceship time machine with hyperspeed
pic?
feels super fitting for nms tbh
one sec
lol have to hand feed some chuds
true..
thats a tough one
yeah fr lol
i imagine the little vertical wings at the back are the toughest part but then again i have little to no building knowledge
but hey, if i can build it in trailmakers, i'm sure it wont be too hard, right?
i think youll have problems with the propellers in the wings
you could use the cargo port things to represent the vtol jets
ohh yeah
thats exactly my idea lmao
nice thing is if they dont have a hab to snap to they will stick straight up, which is perfect
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get them in place, then use the wingy slopy bits to make the wings
smart
i'm gonna have to study corvette building tips and tricks in my free time lmao π
@raven rover I think I made my first chonky ship. Ohh my. THree hatches. one in front, one on left and right π
i only got into nms this month and started corvette building very recently so i think i need more time to refine my skills before i can tackle it
it's giving milano vibes but thats mainly bec of the color scheme lol
@blissful gorge I ended up merging the Iron Vulture with some touches of the Asteros after all. since it was a wide ship π
nice job with the rotated hatches
heh well thank you, and thank the guardians!
honestly i dont see the astero but nice work π
gotta be combat ready π only the spine.
oh right
Touches does not mean "oh thats' an astero!" π
ofc man!! looks absolutely amazing too
yeah looks good i like the slope u put on it
i realized on the astero i have a whole floor of habs that are completely covered, so i am removing the habs
I still hate that it feels fat. but three habs you know
question, how did you make the entryways sideways? is that just normal rotation that i've never seen before?
going to try a "habless" interior
there's a tutorial on youtube. you want the link?
how.. you even.. gonna fly it then?
oh that'd be awesome thanks!
it has 1 hab to get into it, ill show u
First https://youtu.be/yCysN-ejYG0?si=32ptN2oQFSN-9a7E Then towards the end of https://youtu.be/FrbetZzNSZ0?si=1TM7DDkE96GCgDOf is where he talks about how to traverse between floors that are connected at 90 degreees
Horizontally rotate any building part 180 degrees. Take your ship design to the next level by using walkway nesting. A technique you don't want to miss.
I'll cover the basics with in-depth explanations and showcasing the technique by recreating the Corvette: The Grasshopper - the ship on the thumbnail.
Enjoy.
Feel free to ask a question rega...
The Transfer Glitch is here β a powerful but risky building trick in No Manβs Sky Voyagers that lets you move parts between your planetary base and your Corvette. With it, you can rotate modules, create unique layouts, and push Corvette building further than ever before.
β οΈ Important: This is an advanced and dangerous technique. On PC, ...
sweet!! i'm def saving these for later.
see? habless
its a prototype, if this doesnt work i can just add them back in
open areas on the sides will have windows
hmm and ill have to decide if i care to patch these holes
currently making an entire notes sheet of youtube links and building tips for corvette making π
i do love the feel of the rear hatch sandwiched between these thrusters tho, the back doesnt really need any work at all it just works
careful its addicting. just when i thought i was "done" im doing this crazy shit
that tulikko gaming guy has the 180 rotation kind of wrong, plus his videos are annoying. u jsut need 1 hab on top of another, put a stairway in the bottom one, then rotate the bottom one. done
Can the photon cannon never be uninstalled even if there's no photon cannon array installed?
I think as long there is another weapon installed (as tech) you can remove the photon cannon, it comes pre-installed because its the default weapon
how?
I did the same on a starship, and because corvettes use the same upgrades it should work
So first install another weapon in the ship, then move the cursor over the photon cannon and use the option to remove it
This will not work if the photon cannon is the only weapon installed
On a corvette?
yes
Maybe because you have a photon cannon installed as a turret in the corvette
lol no
Yeah thatβs ok, go crazy with it!! 
show me a screenshot of a corvette without photon cannon
Hm, nope, now I have the Deadeye Cannon, the Positron Ejector, and the Photon Cannon, none of which can be removed. Which is fine for the Deadeye and the Positron, but there's no Photon Cannon Array to lock in the Photon Cannon.
Cant, im not in game (also i said i did this in a starship, i though that possibly works too on the corvette)
Maybe it doesn't work right with the Deadeye...
but it specifically doesnt with corvette... this is the corvette channel
I really gotta stop editing this thing or I am never gonna get off the ground.. Mitey just not know when to leave well enough alone π
okay the spine with that slope in the back makes it look like a tank turret lol
Lol
which is cool
Really nice shape
how do you like the windows like that? not too fucky on the inside?
well thank you sir!
I got 4106.8 maneuverability and 2458 hyperdrive. I never need fuel to warp or pulse drive. 2 big floors with vip bedroom, office chill pad, 4 beds not including bed room and all the necessary stuff. I think I can get it to 4200 and done with obsessing with maneuverability
you mean the windows on the side? oh they fit fine. on darker planets those windows actually work as headlights too
i mean how they clip together at 90 degrees
Reminder there is a limit of speed, i think you are fine with that lol
boy do i sure wish we had grid snapping for decor parts inside the habs
just so weird it doesn't feel as fat when I am flying from behind.
a picture one moment.
wireglitch with base computer π
its what im doing right now
whats that?
Question, is it possible put a portal in a corvette with a ton of glitches?
Ok, so will chill with that and just focus on shield, hyperdrive, and maybe some damage potential but I have emergency warp if needed. More of an explorer than fighter
@blissful gorge this is how they clip inside. isnt too bad as it will give you the feel of an extended wall
corvettes can do insane damage with phase beams, the tech doesnt really matter
Perhaps damage could be good, you can fix your shield with sodium during combat
@smoky dawn whatchu think
Need last 2 figurines and rainbow thruster for adjacency bonus
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yeah shields dont matter just bind sodium to a hotkey
I am surprised you mention phase beams as I went with just photons. tho so pretty how all four of them randomly fire one after another π
Mine is red too. Chromatic metal red
Well you can just use the basic for shields and go wild
I might need to try and hack the color menu and see if I can paint some of that stuff wooden brown hmm
I have empty tech slots so not a bad idea
Remember your cannons in the ship count for adyency and increase damage to the weapon itself
You guys think we should have a teleporter in the corvette? Or would that make it too OP? (Like a way to get back in if you are a bit far)
whoops. Mitey made a slight boo boo in the back room tho it doesn't look all that bad does it
Ooooh I like it! The spines on the side really add a lot to it 
Ok, I obsessed with maneuverability so need to work on the other parts. Is 2458 hyperdrive good?
Eh, looks like youll hit your head often xd
i wish we had better color options for corvettes
Itβs cool but you can always summon it
like imagine color wheels and picking accent colors and primary colors independently
Depends: want to fly to next door system? More than enough. Want to compeate against a fully modded freighter? Not too much power
So its how far you want to travel honestly
Mitey gek. ah hbut for those tall peoples that might not be as good
LOL
I never use my freighter. I like the corvette because itβs a mobile space home and can be designed your own way. I seem to not have trouble hyper driving with my stats which is why shield and weapons will be next objective
Maybe build a war version of a corvette next
i mean if the guy is really trying to minmax phase beams have their damage multiplied by the number of barrels up to 12 on corvettes right now
Thank you
So yeah its up to you how far you want to travel
i used to try to minmax the tech on corvettes until i realized its so brokenly powerful theres no reason to
Iβm on ps5 btw
i wanna build another corvette so bad but can't rn π
There are engines that give hyperdrive range so you can use that to your favor
True and at this point, itβs just βI did it, look at the statsβ Been good so far, just would be cool to run with a crew on my corvette
that paint job is peak
i like the first one
I say flat, however since you can always modify the ship, try both and see if you have good visibility and like the looks
also i'd pick second one
Perhaps you find that you want a mix of both
I tried but wouldnβt get it to work lol
updated the claws
I think the top and bottom is a bit flat, but i really like it!
that moment when you did edits and then are not sure if you should apply...
Dew it
Mitey save it and think on it. its big channge heh
No think. Only do.
Cleanest angles I've been able to make
I found when trying to do turns and curves it's easier to use heavy linkage, hull linkage, industrial joints and other items. Rather than using habs to manipulate directions all the time
lets be seriously serious alr? does this go hard or its too stupid to go hard?
Goes hard
love it tbh
Has anyone tried to reproduce the Eve ship "Tristan" yet? Friggin' loved that little thing.
Seems feasily with all your glitch building lol
just finished my astero, nice idea
ive been wanting to do a vertical ship from eve, and that one is a nice balance, not too vertical to be feasible in this game
tfw you show up at the nexus and no one has looked at your ship yet but its already been 10 seconds...
Pics of the astero?
ill take some ss in a few minutes
its wild to see people use angles/curves and just use it spam habs
i like this π
wow i really fucked up those screenshots. thanks steam/nms
they look terrible lol
If you are on Windows use the snip tool instead
The images look so much better with it
i figured the ingame screenshot tool would just work since i was doing a couple of them. had no idea it would do that....
Wait is that a shield battery upwards
How the hell did you turn that lol
where do you find these cockpits?
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Also, when you add more guns they donβt add stats, but do they all shoot?
Itβs the titan?
i dont think thats the titan cockpit
Ah shit yes it is
do you just go farming for scraps on planets for the parts?
A lot of part rotations, have pretty much every orientation on here except for upside down
Iβve never gotten the large ass battery to rotate for me
I did for most of my first build, the rusty hot rod. That and traded for what I want with the station
Then realised I was done grinding and found out thereβs a creative mode lol
you cant just sweet talk them into rotating, have to use a base computer or the decoration editing to create a snap point
What ._.
leave the corvette builder and press z
or use a settlement and glitches to make perfect snap points
Oh damnit thereβs options for that?! Oh man, next level building
I grinded most of that, hence itβs bare - trading did most of it
hey i like that π
Weird steam quality lol
Better pixels
Was posted recently, sorry bout the spam. Thatβs the interior style @ancient rapids
Overgrown madness
Noice π― β¨
Man this looks awesome
Dw about spam
Hahaha thatβs an awesome idea
So do all the turrets shoot, in a cosmetic fashion? Or only the ones that are actually adding stats
is there any way to get cowlings on their side? like facing horizontally but rotated 90Β° on their sides?
Ergo, can I make a small turret platform with 20 laser beams coming out?
tryna fill in this part here
using only offsets in the corvette editor you could fill it in with maybe 1 forwards and 1 backwards cylindrical cowling, forget the name
to roll some parts on their side you need to use a glitch or rotate things in free place
wait whats free place? π
keybind is v on pc
alright i'ma try that
you have to leave the corvette editor
theres youtube videos about it if you search
v doesnt do anything for me so i'ma check youtube
you will have to test, the visuals of weapons are pretty buggy
you are probably in the corvette editor
its a build editor option, see top bar
ohhh that
ye sorry if i wasnt being clear π
its all good nw
basically if you free place one of the things that snaps to habs, you can then snap the hab to that thing in corvette editor
and there are numerous techniques of getting those free placements somewhat precise, all without ever leaving the station
ohhhh thats smart
i wish you could place a hab in the middle infront of two habs that are side by side and actually be able to get into it
lol this guy made a ship with an office building on it
its really interesting you say that, let me show u something...
lol nice
oh my god thats a lifesaver
ur gonna be dissapointed
awh
so you can kind of see where my habs should be, behind the cockpit right?
oh yea
i just completely covered them in parts then deleted them. note the ladder to get in from bottom.
cockpit and hatches are always 100% open
but by doing that i am able to have that 2-wide section with the windows you can see from outside
ohh thats actually kinda helpful
yeah its tricky because you have to use parts that will stay where you put them. like those vent pieces that are the walls there, i had to use a glitch to rotate them otherwise they would rotate straight up when not attched to something
very smart
saw his monstrosity at the anomaly yesterday
im not supposed to be able to do this am i...
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nothing is connecting my cockpit
warhawk or direwolf maybe?
you can still get into it. nothing is connected to my cockpit on my current ship, if u mean hab
guys
i did it
i made (or at least tried to make) Zephyr 1!!!
pics coming in a sec
oh i had another idea for your vtol thrusters, those round reactors
i tried those, found that the single rockhopper propellers looked better
oh that also makes sense lol. and they have effects when u land
Those things should provide landing and maneuverability bonuses
oh god please not more tech slots i need those
guys go check it out
i wanna make the wings look better but simply don't have the energy today π
I love this setup with the cockpit above and in front of the ramp
just following my art source, not my idea really
It makes it so as soon as you get up from your seat you can look down at the floor and activate the "beam down to planet" button
wait what? let me try this
i miss having stairs out of the roof behind the pilot seat like i have on my other ship
Yeah it's just a little ahead of you and to the right. To the left is the hatch release button
about 1 walkway too far forward, but its the way it is. still faster than going down the stairs. Also i noticed beaming up takes me to my rear hatch which is inline with my cockpit, no stairs required
its possible to use ramps to move up and down instead of stairs, but havent experimented with them much. like the corvette pieces
takes up a lot of space
the "ring" kind of forms a reticle
I really wanna see a corvette in the anomaly some day and its just a m4a1
literally a giant flying rifle
i guess be the change you want to see in the world
i could definitely see it being possible, theres enough round parts
can you safely store corvettes?
Yeah, the troop carrier
Just finished it
It won't let you
wow... thats a harsh limit ;-; guess ill have to figure out how to export/backup
I have zero idea on what to make
well since you wrote that im guessing you want ideas? Here is what im looking at https://gamemodels3d.com/games/eveonline/
Rebuilding my largest design now that I can make larger turrets and all that jazz. The question is: Which looks better for the side of the ship? A or B? A looks better imo, but B gives me the ability to have more windows for a more scenic flight.
From a reddit post βοΈ
Make sense. So if you have your cockpit in your tech slots you did the wrong order.
This also means you want
-3 phaser beams before any other weapon
-3 of your best engine before addition of any cosmetic
-3 large Habs before any half Habs for extra inventory bonus
Did the guy who posted that just figure that out? Iβve been doing that since day one lol
Anyone having trouble with the annoying ass stairs just place barricade decoration as railings
That's what I've been doing, adding them as railings. The stairs are soooooo annoying
ill never understand the obsession with habs and arcadia wings lol, but you sure did a lot of them
any neat tricks on placing those besides painfully doing each one manually?
i mean cover your habs, have you no shame?
what you shaming the man for! Maybe he likes.. uh.. you know. bare bones heh. Maybe he's autophage!
made a smaller corvette i think i fw this one more tbh
try using the lil vents to give it a more angled look
i lowkey was struggling too
cute, i like how it compliments the cockpit design
s tier use of vents π
mitey i need you to shame me until i have made this
is there any way to build some sort of landing pad for my corvette
Nope
I've seen people build something to land their corvette at their base
You can build yourself a platform but there's no corvette landing pad build piece
I commited a sin!
This is breaking my brain how did you do that
I flipped a fab and built my ship backwards
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Yes
I just put this together quickly
But yeah you totally can fly a backwards flying ship
That's so funny
First person view puts you exactly where you'd expect. Third Person Corrects it so that its actually flyable
The gun shoots out the back (forward) in the correct orientation.
I need to try that now
Did someone say... vents? Is that enough vents? 
Is part cache a safe storage?
corvettes always land at the same place at a settlement so you can build a pad at a settlement. when u teleport there the corvette is always in same spot
I write sins not tragedies apparently
Hab rotation
You can reach over the engine
Theres some clearence to activate the chair.
for me reaching outside of cockpit doesn't work
coming back to my question - is it safe leave corvette parts stored in cache?
why wouldnt it be?
NMS
That is true!
The number of times things vanish from my refiners... ROFL
the portable refiners essentially designed like that. Now corvette refiners are the most stable ones
but refiners and storages have different codes, the corvette cache is on the same category as storage containers iirc
It's a stoarge as in geneal term for storage
portable refiners fail because their content is boundto x,y,z in local coordinates. Base refiners fail because they are bound to planets coordiantes. Corvette's were originally like portable, alowing dupe. Now they are identified by corvette
meanwhile freighter refiners fail all the time 
It's same as base
and extractors reset their contnt on first load of freighter per session ;/
anyone know how i would make the front pointed? i've ran out of ideas
ofsetted nacelles?
how do i do that
These prongs only squished together?
size comparison of my two corvettes next to my other ships
our corvettes are a lil similar
i think i figured it out, looks a little funky
looks tuff almost like a venator class without the control centers at the top
Does anyone know how we sell corvette ships? I have 3 somehow. I want to get rid of one I don't want anymore. Thanks in advance!
With this new update. The regular starships look like scout ships compared to corvette starships.
The easiest way to rid off a Corvette is to trade it with an NPC. The NPC will take it and vanishes to never be seen again. You won't get anything for it, though.
cant imagine having too many corvettes wow
Yes, when you try different styles / builds lol π
im saying i need all ship slots for corvettes lol
Thanks! I had thought of that right when I came to look. I had forgotten about NPCs.
Oh I figured. I just meant when u want to see different styles it becomes addictive and then u have a shit ton all of a sudden lol.
And sadly Hello Games made it to where the landing pad for them is OUTSIDE of the freighter and up in the air... such a strange concept.
ima probably end up getting rid of one of my exotics for another corvette, i wish there was a way to give ships to ppl so it wouldnβt go to waste tho
trade to npc, then the player trades the npc. does that not still work?
Nope. Doesn't work
all my starships are in storage for more corvette space
dam
I just wish they'd let us store corvettes in a (vehicle lot) bank system or blueprint the ships.
If you want to get ride of a corvette strip it down to a basic version so you keep most the parts you use, trade with a npc star ship(hopefully a high class ship), scrap new ship to free up slot
yeah hopefully those features come
Free money. Love it. But see when you try to do that you can't restore the parts back into your inventory once it's finalized.
I tried that.
i am slowly mastering the ambassador wing module. what a pain in ass part
its so clunky & hard to style
saves a lot of part count for a replica build im working on
that actually blends together pretty well
i wanna try a bulkier ship build cus all mine are kinda supposed to be more streamlined
you could only restore the parts you take off before trading the corvette and make it into a basic corvette, any parts you take off go into exosuit inventory and then you put then into the corvette cache.
Kind of why i say strip it to a basic corvette so you only get rid of the most basic parts when trading it at least until HG adds a corvette scraping feature
Players with multiple Corvettes probably don't grind parts and simply set difficulty to no costs.
im a proud custom gamemode player, i play this to collect ships & see as many planets as i can
I mean I only have 2 corvette on separate saves and i still rather grind parts and not do no cost; but that's just how i play
I do have a creative save but that's strictly corvette design
I can absolutely not be bothered with grinding parts to build. π
Pausing a build to grind parts to finish it just doesn't work for me.
It disturbs my flow and creativity.
having a great idea for a vette design & running out of parts sounds like torture
I have like 3 corvettes. I'm trying to take one apart. How can I do it?
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you can edit your vette in space stations
other than that idk wym
right now you have only take it down to the base corvette requirements at space stations; you can't fully get rid of them
A monstrous corvette would require lots of farmed parts. But to have some basic ones only requires having big money. π€·πΌββοΈ
If you're building Corvette number umpteenth, grinding parts really is no joy.
Did that with base building before and got sick of the grind. Creative mode is my friend.
can you share the coords for that red exotic with large wings?
yea i gotchu gimme a second, i will say i was personally disappointed in it because the wings dont stay like that when it takes off
they kinda come together at the bottom
oh, thats the thing i like of those wings LOL
it is still one of my favoritesππΎ
oh wait, this is the channel for corvettes, share it in the #nms-legacy-ships
I can't fit right proportions into landing pad XD. Oh, and 94 parts
The most annoying part is how game rotates me 180Β° on exit, to face the exit.
Except this is the only gave what does it and I rotate by myself again out of habit π
Thatβs bulky and sexy
I have too many engines on my corvette (7), but I like the look. Is there a way too choose which one will appear in the technology inventory?
Not that I know of. I just put all the engines on it and turned it into a glorified bus for 1000-ly jumps
ones you pace first or ones that are better.. not sure..
Can a corvette cockpit be up graded? Example I have an Ambassador cockpit that rated a βCβ can it get upgraded?
You can level up the grade of the ship though?
Also, whatβs your go-to hab styles?
Thunderbird for me
I prefer the ambassador room modules appearance but it's too sterile and clean
For any corvette tech it's the first three that you'll see in the tech tree after that it's just decoration.
For engines I would say mount the best stat ones for your first three and then anything after that is styling; You might have to delete the engines and add the ones you want for tech and then for decoration after.
Reactor's are different as each type boost different things so you can have more than 3 reactors.
I suggest Medusa reactors for the cockpit module and also putting the cockpit module in a supercharged slot if you want to boost maneuverability.
Titan hab is for storage and my keel designs, ambassador is for everything else.
Oh shit
Booster animation is p0retty cool yeah, lightning around the engines]
Black Widow, finished!
I like titan for the hab style and all the modules, very scrappy
I want to do one with ambassador, it's so nice and clean
Shame it's so bright and cramped.
My Eclipse-class heavy cruiser design is coming along nicely. Might bring the bridge section forward a bit so the rear battery isn't as cramped, or build one more forward battery to balance it out. Also, I need to learn how to design a custom bridge with a shrunken cockpit to make the bridge look better.
"sleek" builds are possible without mods? Without glitches?
Yes. May not be as "sleek" without using glitches, but you could do something "sleek".
Glitches are kinda vital for a more aerodynamic design because it helps parts fit together more tightly.
But, since you are a mod, wouldn't there technically be a mod involved?
theres some weird new ideas that glitches include using vent snap points and rockhopper fans to offset parts. if you dont use these snap points it will be harder, but those arent really glitches, they are snap points right there in the corvette editor without any fancy two button key combinations
nice arcadia wing
i like the vibe here, reminds me of t3 cruiser from eve
Very large Arcadia wing
.
This looks HUGE
Needs more guns lol
Define sleek?
It is indeed huge. Probably about 1.5 times the normal build zone
Tried to limit it a bit so I can still figuratively land in the Anomaly without crashing others or taking up two landing spots.
Parking like an American
what's that mean?
Huge cars, huge spots and always taking two spots back here in Holland π
(Our parking spots are small as shit)
Don't take oversized ships into the anomaly, keep that shit you yourself
Gotta try it at least once to see if it's possible. If not, then it'll forever be dedicated to terrorizing the AI. I know it can't leave the anomaly based on pre-mod designs. Probably wouldn't even be able to fly inside either.
Don't really go there much anyways. At least not lately. Too busy building stuff.
Some of these ships are just flying DDOS attacks π
Props to the people who build them but keep them out of the anomaly. Sucks we have to do that though. There's some really amazing designs out there that people should see
At least the interior is barren. I couldn't imagine if I also tried to make it habitable as well.
Finally finished .y corvette
I was going to edit my dropship design to make it less fat and fix the front, but the ship is currently lost somewhere in the code.
Along with my last pre-glitch design. That one made me mad.
thats sick
ohhh
use build mode on foot to place plants
thanks, had to take a break because those "wings" are so frustrating to work with lol
DUDE.
Any other type of hab allwos for functional garden beds though?
Oh wait
working on another interation of my serenity now
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yeah i find it easiest to like like up some offset habs and then place those wings and then delete the habs cos the placement is SO wonky.
Yea I was an idiot, thannks
β€οΈ no prob dude i had the EXACT issue lmfao
this is the way but you have to flip habs 180 for the vent part to face backward, otherwise its always forward
i was just like "oh shits broken gg."
i guess all the wings are like that, but that piece looks like one of the slope type pieces so you expect it to behave differently
duuuude yeahhh
some are a pain in the ass to work with for no reason at all
eventually im going to have to completely rebuild this ship at the back of the bay so i can put base items in it. notice how the windowed area is EXACTLY in the middle where you cant place stuff? lol
oh well, learning from my mistakes
What kind of monsters are you all making
wait wart.
vertical shit how?
glitches
I'm going to build Boba Fett slave 1 vertically and mod the hell out of it so that it lays down flat when it lands.
It's going to be so epic it'll crash everyone's game. Even if you're not in the anomaly π
"That is one beauty of a ship. Not crazy about the name, though."
- Lando
I pray they never fix any of these glitches without at least making something similar as a feature.
How did you make that design itβs awesome!!!
Iβm stuck with the mediocre corvette parts I donβt know how to unlock the hi tier parts π
Go find planets with salvagable scrap(?) and dig em up.
Is that a corvette? π or a starship?
Looks like a space bar
It looks weird and I like it haha. Kudos to whoever is building this
Eve Amarr vibes
never played eve but as long as thats a good thing thank you
Just wow. This guy's on another level. Wish I was half as good.
It's cool but it's not something you should bring into the anomaly
I can't imagine trying to build something like that in the anomaly, lol
he didnt build that in nms vanilla, he used the builders app, blender or a bunch of glitch bluilding
Fr, I thought I had to step it up a notch.
Ah, the builder app. Truly a magical thing.
what'd you use to connect the wing things to the base?
the couplers
i double stacked them
thats how the thruster fits in there
same part thats holding these engines on
oh nice
Did you know......diplos add 700+ horsepower to your Corvette?
But their big butts drop maneuverability by 60% π
what
Someone needs to make a StarWars AT-AT already
Is that a llama on a scorpion
IF you can put the cockpit module in a supercharged slot it'll boost maneuverability also it works with medusa reactors
Called my diplo a llama π
That's a record for how much stuff I have slammed in that small space
3 medusas, 2 fuel rods, 4 phase beams and a twin dynamo
All in a 3x3 space
Small yet big too. Even for it's smaller size it's still at 98 parts
What the heck how
At one point had a half hab with 2 spliced into it offset by half.
Then another setup like that but offset one space below it. And then another one space in front of all that
So it was 9 Habs all offset put together at once. Added everything to them and then deleted the habs
Basically wedging a dozen snap points into a small space.
hi guys idk how to exactly explain it so bear with me, is there a way to rotate corvette parts diagonally but not just at a 45 degree angle, having it rotated on all axis a little so it looks like the piece has broken off the main ship?
that may be a really weird way to explain it basically im trying to build a derelict corvette and i want the cockpit to be disjointed and floating off from the main vessel a short distance
my end goal is a corvette that i can position in space so it looks like its been torn apart into 3-ish pieces by blaster fire - taking inspiration from derelict freighters and the frigate of the damned
no problem if there isnt a way i have other plans!!
I've seen people with corvettes that have detached parts, so it's possible. No idea how. As for a 45Β° angle, the window glitch or whatever it's called can do that. There's a vid in the pins I'm sure that explains it.
not just that, i want it to be rotated on multipe axis
Just saw that the cargo rack on the thunderbird hab has a uranium cargo pod that you can ''interact" with your mining beam/boltcaster and blow it up lol... did that on a station and my standing decreased by 1
i wonder if i can try draw it rq
That probably isn't as possible without the base builder app
Or at the minimum, a metric ton of glitching.
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so smth like this i mean
like that whole piece is just floatin off out therre
its gone
vamoosh
base builder app?
forgive me asking
i love this
I did spend some my some dancing there. Hope the owner appreciated
use base computer glitches
that booty is coming along
You did it lol
lol what with those stubby landing gear legs and those curves? ur crazy
its the back 2/3 of a firefly class transport without the wings lol
might want to ask in a different channel
Which?
Just just 16 times and youβre good to to @sullen mesa
i have no clue all i do is corvettes, maybe #nms-lfg-or-trades
isnt there a pin somewhere of the portal glyphs to center of first 10 galaxies to get to eis
Didn't get that, you mean portals?
16 is the answer to everything
Got it okay
go outside, say "16" in 16 different languages, and you will get teleported to atlas IRL
neat little lifehack
i did one in robocraft back when that was a game. was fun π but dont you think starwar is a little overplayed in this community? ive had enough of it personally
There's an app on Nexus Mods that allows you to build bases (and corvettes) while modifying parts in ways you can't in-game.
ooohhh nice alright ill check that out ty
Nice
why even play the game at that point
Though by trying to import a design into two pre-existing designs to basically dupe a ship, I somehow lost two ships and almost was stuck at 11 slots instead of 12. Still don't know how or why.
oh im going to play no mans sky for a few hours proceeds to boot up some sketchy json editor from nexus instead
I don't get your problem with being able to freely build bases and ships, but ok. To each their own, I guess.
i mean i havent found a problem i cant wireglitch while surrounded by my beautiful paradise planet lol
well except turning habs upside down, i would edit json for that
Simply put, the app allows you to do things you can't even glitch. Allows for much more creativity and better designs. Doesn't sound like a bad thing at all, lol.
16 system jumps
ive considered it, not visually interesting enough
The vindicator is
i have a phoon in the works, if ur an eve player
I want to build a freighter lol
and i did an astero
if u scroll up ive been absolutely spamming this channel about the astero
actually going through eve ships theres a lot that are long and /or flat
Someone should do a Droid dropship
no t3 looks like scorpion, but i did consider scorpion
The radar dish makes up 1/3 of the design already.
Oooh that third one is cool to build here
proteus is the most ugly and least used lol but to each their own
Blasphemy
ive actually seen a ton of corvettes that remind me of the legion with that front module
Or just a mushroom in general
i mean again look at a 3d model of that ship
not really that visually interesting of geometry to capture in the scale of a corvette imo
the front is the most striking part and would be hard to get right
Truly, the epitome of luxury space travel
Or space combat. Whatever it's purpose is.
I really want to try a Helgan ship design, but damn am I not good with replicas.
Sounds cool tho
it teleports ships from 1 place to another place π€£ then logs back off
sometimes it fires a laser beam but theres a new class of ship to do that now
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This is what I'd love to see.
looks like a ship that was designed in NMS corvette builder
what does this mean? authenticated starship
Tbf, Killzone is a pretty old game.
It means it was not build but found in the wild
you dont have to drive it like its hot
weird
bec i built it lol
Good game tho
but apparently they all say that
what does that mean?
Means you didn't jack the ship from the streets. Or space, I guess.
has a valid registration and title π
alright kewl
I still think thereβs room for improvement, what would yall change on this?
But do you also have proof of insurance?
i mean it looks amazing but if u want me to find something i dont love this. good use of parts, just some areas that really look like clipping rather than an intentional shape
the way the color contrasted supercruise looks right next to the circle is s-tier
Honestly, I'd just color it red and black to improve it.
been looking for a solid minute and can't find the cockpit, where is it? π
#nms-showcase-corvettes message
lol I totally forgot to flip that part down from my old nose design
OHH i see it now, thanks!
Al;lright build genius'
How can I hide these round shield parts
currently on top of the thrusters
They look weird on there and I do want some of them. Theres one hanging underneath the ship and it lookso weird already
Disregard that last pic, there was a part out of place lol
is it possible to put a portal inside a corvette?
Probably not an easy way to hide those shield generators. But maybe find a spot that's better suited? Like maybe glitch then into where your pistons or whatever are?
moved some stuff around and managed to squeeze it here
pistons are on top of a hab
Double the hab with a glitch and you might just be able to finagle the generators there as well.
Hab glitch really makes things get crazy with placement. I can place weapons on top of and to the side of certain ship parts with the glitch.
I need to learn that at some point
i mean corvettes are so strong, you don't really need to hide parts on them, and a neat trick for shields is just bind a key for sodium, never need to worry about shields again. thats my low stress approach, if it helps π
if you want to rotate a hab 180, which may be what roadworthy is talking about, just stack 2 habs and put stairs in the bottom one, then you can rotate that bottom hab. items rotated 180 can exist in the same spot as items not rotated, which can be useful sometimes
im hitting 3-4k on corvettes without x mods, and damage can only excede a normal starship. for phase beams every barrel adds damage multiplicatively
@blissful gorge nvidia driver update fixed my issue finally :)
